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9977461 No.9977461 [Reply] [Original]

What is the hardest Zelda dungeon, and what is the easiest? All games included.

>> No.9977465

>>9977461
Oh wow another Zelda thread? Well I for one unironically enjoy this prompt. Hmm the hardest Zelda dungeon? Thats an interesting question to be honest. How do we measure difficulty? Many find Zelda 2 difficult, while others find any given water dungeon in a 3D zelda harder than any of the 2D zeldas. For me? It would have to be the Oceanside Temple from The Legend of Zelda: Wind in the Willows. It is difficult to have sufficient equipment to complete this temple in one visit. And the puzzles you had to complete with nothing but a boomerang are ingeniously designed. lovely game. lovely series.

>> No.9977472

>>9977465
The other dungeon I would consider "hardest" would have to be the Desert Temple from Wind Waker. That was an absolute nightmare of a dungeon to me, and I beat it multiple times, including one that was actually completed.

>> No.9977482

hardest is probably level 6 or level 7 in oracle of ages or master quest spirit temple in oot

easiest probably the first two from wind waker

>> No.9977490

The final palace in Zelda 2 is the hardest by far. It doesn't matter how good you are, those bird guys will fuck you up.

>> No.9977497

>>9977490
Actually plan on playing this for the first time soon (besides dying in the first 30 minutes as a kid and going back to lttp). Really curious if it's actually a bad game or if people were just assblasted over it being a sidescroller. Anyone have any tips/memes to note or is it pretty straightforward outside of the supposed overall difficulty?

>> No.9977531

>>9977497
Don't be afraid to use guides. I think Zelda 2 is better than 1, Alttp, Twilight Princess and Botw

>> No.9977583

>>9977465
>>9977461
A Zelda TOTK thread died for this.

>> No.9977586

Jabu Jabu OoA is the only one that still manages to trip me up.

>> No.9977591

>>9977461
>What is the hardest Zelda dungeon, and what is the easiest? All games included.

The Water Temple in Ocarina of Time is infamous for being a real headache. Those intricate water puzzles and ever-changing water levels can really push your limits. It's the kind of dungeon that can test your patience and make you question your sanity.

On the flip side, if you're looking for a more manageable challenge, the early dungeons like Eagle's Tower in The Legend of Zelda (NES) or the Forest Temple in Ocarina of Time (N64) offer a smoother ride. They serve as a gentle initiation into the game mechanics without overwhelming you right off the bat.

>> No.9977607

>>9977461
The Legend of Zelda
Hardest Dungeon - Level 9, Death Mountain: Complex layout, challenging enemies, and numerous hidden passages make this dungeon a formidable test of skill and navigation.
Easiest Dungeon - Level 1, The Eagle: A straightforward dungeon with a simple design and relatively weak enemies, making it an easy introduction to dungeon exploration.

Zelda II: The Adventure of Link
Hardest Dungeon - Great Palace: With its intricate maze-like structure, powerful enemies, and unforgiving platforming sections, the Great Palace poses a significant challenge even for seasoned adventurers.
Easiest Dungeon - Parapa Palace: As the first dungeon in the game, Parapa Palace is designed to ease players into the mechanics and is comparatively less complex and demanding.

The Legend of Zelda: A Link to the Past
Hardest Dungeon - Turtle Rock: This dungeon's intricate puzzles, hazardous lava-filled rooms, and tough enemies demand careful planning and execution to conquer.
Easiest Dungeon - Eastern Palace: As the first dungeon in the Light World, Eastern Palace is designed to introduce players to dungeon mechanics gradually, making it relatively straightforward and accessible.

The Legend of Zelda: Link's Awakening
Hardest Dungeon - Eagle's Tower: Its multi-level structure, challenging puzzles, and powerful enemies make Eagle's Tower a true test of both strategy and dexterity.
Easiest Dungeon - Tail Cave: The initial dungeon in the game, Tail Cave offers simpler puzzles and enemies, serving as an introductory experience for novice adventurers.

The Legend of Zelda: Ocarina of Time
Hardest Dungeon - Shadow Temple: With its dark atmosphere, intricate puzzles, and formidable enemies, the Shadow Temple pushes players to their limits, demanding both courage and wit.
Easiest Dungeon - Inside the Deku Tree: As the first dungeon in Ocarina of Time, Inside the Deku Tree provides a gentle introduction to the game's mechanics and is designed to be manageable even for beginners

>> No.9977608

The first one in Twilight princess is the easiest. Completely linear, with monkeys showing you where to go the whole time.
Hardest is probably something in Seasons/Ages.

>> No.9977649

>>9977607
thank you chatgpt-sama

>> No.9977786

>>9977607
>OoT Shadow Temple is the hardest in the game
So this is the lower of AI... woah..

>> No.9977812

>>9977607
>Hardest Dungeon - Turtle Rock: This dungeon's intricate puzzles, hazardous lava-filled rooms, and tough enemies demand careful planning and execution to conquer.
Written by AI? I disagree. Played through the whole game a couple weeks ago (for like the 10th time, but it'd been over >10 years since my last playthrough). Turtle Rock always seemed impressive as a kid as the penultimate dungeon, but it's actually pretty linear. The pipe maze is just a gimmick, you aren't actually forced to make any particularly difficult choices when it comes to entering them, the fact they zigzag so much is just for show. The platform "minecart" rooms only need a 90 IQ to solve and they don't span multiple rooms. I'm not gonna bother continuing cause this is boring, Zelda dungeons aren't hard

>> No.9977856

Eagle's Tower is such a Kino dungeon.

>> No.9977958

>>9977786
>So this is the lower of AI... woah..

The Shadow Temple in Zelda: Ocarina of Time is a tougher dungeon than the Water Temple due to various factors. Firstly, the design of the Shadow Temple is more intricate and complex, with multiple interconnected rooms and passages that require careful navigation. In contrast, the Water Temple has a more linear structure, making it easier to progress through.

Moreover, the enemies in the Shadow Temple pose greater challenges. Stalfos, ReDeads, and Wallmasters are formidable foes, requiring precise combat skills and strategy to defeat. The Water Temple, on the other hand, mainly features Bari and River Zora, which are comparatively easier to handle.

Puzzles in the Shadow Temple demand higher cognitive effort. There are rooms filled with invisible platforms that need to be discovered through visual cues, adding an element of mystery and difficulty. The Water Temple, although known for its infamous water level manipulation, has relatively straightforward puzzle-solving mechanics.

The atmosphere of the Shadow Temple adds to its difficulty. The eerie ambiance, darkness, and haunting music increase tension and unease, challenging the player's focus and nerve. The Water Temple, while featuring water-based challenges, lacks the same level of psychological pressure.

In conclusion, the Shadow Temple surpasses the Water Temple in difficulty due to its intricate design, tougher enemies, challenging puzzles, and atmospheric intensity. Successfully navigating the Shadow Temple requires superior spatial awareness, combat skills, problem-solving abilities, and mental resilience.

>> No.9977964

>>9977812
>Written by AI? I disagree.
Turtle Rock stands as the most treacherous dungeon in Zelda: A Link to the Past, outmatching the next hardest dungeon, Ice Palace, in several crucial aspects. The complexity of Turtle Rock's rooms and puzzles proves immensely challenging, requiring cunning and mental acuity. Furthermore, the enemies within Turtle Rock present formidable opposition, with fire-spewing traps and ruthless creatures testing the hero's combat prowess. In contrast, the Ice Palace showcases a harsh environment and slippery terrain, but its puzzles and enemies are relatively more manageable. The climactic encounter with Trinexx, a fearsome three-headed serpent, in Turtle Rock heightens the dungeon's difficulty to an extraordinary level. This titanic battle demands unwavering focus and strategic precision, pushing the hero to their limits. Overall, Turtle Rock's intricate layout, daunting enemies, brain-teasing puzzles, and epic confrontation elevate it as the pinnacle of challenge in A Link to the Past, cementing its reputation as the most formidable dungeon of all.

>> No.9977980

Dungeons in Zelda games directed by Shigeru Miyamoto demonstrate superior design compared to dungeons in Zelda games directed by Eiji Aonuma. Miyamoto's dungeons exhibit a refined balance between challenging puzzles, engaging enemies, and immersive atmospheres. The rooms within Miyamoto's dungeons are meticulously crafted, offering diverse and innovative gameplay experiences. The enemies encountered in Miyamoto's dungeons are thoughtfully placed, requiring strategic combat techniques and mastery. The puzzles in Miyamoto's dungeons strike a perfect harmony between difficulty and logical reasoning, encouraging players to think creatively. In contrast, Aonuma's dungeons sometimes suffer from convoluted layouts and repetitive elements, diminishing their overall impact. The enemies in Aonuma's dungeons, while formidable, lack the same level of ingenuity and memorable encounters. The puzzles in Aonuma's dungeons can occasionally feel disjointed or rely heavily on a singular gimmick, lacking the depth and ingenuity found in Miyamoto's designs. Overall, Miyamoto's dungeons shine through their masterful combination of intricate rooms, engaging enemies, and clever puzzles, creating unforgettable experiences that elevate the Zelda franchise to legendary status.

>> No.9977983

>>9977980
SO true

>> No.9977985

>>9977980
The Shadow Temple in Ocarina of Time, directed by Shigeru Miyamoto, exemplifies superior design when compared to the Ancient Cistern in Skyward Sword, overseen by Eiji Aonuma. Miyamoto's dungeon showcases intricate room layouts, challenging enemies, and engaging puzzles, creating a captivating experience. The Shadow Temple's interconnected passages demand careful navigation, adding depth to the exploration. Its enemies, such as Stalfos and Wallmasters, pose formidable threats, requiring strategic combat techniques. The puzzles, like invisible platforms and traps, demand keen observation and problem-solving skills. In contrast, Aonuma's Ancient Cistern lacks the same level of complexity and depth. While it offers a visually stunning environment and captivating music, its linear progression limits exploration and diminishes the sense of discovery. The puzzles, while creative, lack the same level of challenge and innovation found in Miyamoto's dungeon. This stark contrast between the two dungeons highlights Miyamoto's superior ability to craft immersive, challenging, and cohesive experiences, solidifying his position as a more accomplished developer.

>> No.9977993

>>9977985
The open world style in Breath of the Wild and subsequent games falls short of Miyamoto's standard. The absence of traditional dungeons leaves a void in structured challenges and progression. Exploration takes precedence, diluting the meticulously crafted experiences Miyamoto championed. The decentralized gameplay lacks the focused direction of his designs, sacrificing the intensity and purpose. While open world has appeal, it fails to match Miyamoto's legacy of excellence and design integrity. A departure from his brilliance, leaving a longing for the meticulously crafted dungeons that once captivated our hearts.

>> No.9978003

Are you actually feeding these prompts the instruction to post in the style of a /vr/ user?

>> No.9978012

>>9978003
>Are you actually feeding these prompts the instruction to post in the style of a /vr/ user?
No, I told it to write in the style of a military general, mentioning only the necessary points but occasionally showing dramatic flair. I don't think it understands /vr/ properly.

>> No.9978020

>>9978003
If I tell it to write like a /vr/ user it just sounds retarded, but not in a /vr/ way.

>> No.9978629

>>9977583
what board do you think you're on

>> No.9978640

>>9977461
Hardest is level 9 in the original and easiest is level 1 from the original.

>> No.9978667

>>9978640
Uh no.
The hardest is the final of Zelda 2.

>> No.9978683

>>9978667
>The hardest is the final of Zelda 2.
lol no. The last palace even gives you an extra life. You just need to memorize the path and learn to punk-out the fokkas. Then the last bosses are piss-easy if you have a level 8 sword.

>> No.9978686

The Great Palace in Zelda II is an absolute nightmare, my fellow /vr/ gamers. This level is a merciless gauntlet that will make you question your gaming skills and sanity. It's the ultimate test of perseverance and precision.

First off, the layout is like a twisted maze from the depths of hell. It's filled with traps, dead ends, and mind-bending puzzles that will leave you scratching your head in frustration. Just when you think you've found the right path, BAM! You're back at the start, wondering where it all went wrong.

But that's not even the worst part. The enemies in the Great Palace are straight-up sadistic. They hit harder than a truck, move faster than lightning, and have more health than a boss fight. Those Ironknuckles and Thunderbird will make you question if you've accidentally wandered into a Dark Souls game.

And speaking of bosses, the ones in the Great Palace are pure nightmares. They're like a who's who of the toughest enemies in the game, all gathered in one place to make your life miserable. From the Thunderbird's relentless lightning attacks to Dark Link's infuriating mimicry of your every move, defeating them requires a combination of Jedi-like reflexes and impeccable timing.

But here's the real kicker, my friends: no checkpoints. If you die, you're back to square one, my dude. No saving, no mercy. It's an all-or-nothing deal. This means you have to navigate through the treacherous halls, survive the onslaught of enemies, and take down those brutal bosses without slipping up once.

The Great Palace is a true test of skill and patience. It's a level that will have you tearing your hair out, throwing your controller in frustration, and questioning your very existence. Only the bravest and most dedicated gamers dare to conquer its insane challenges. So gear up, my fellow warriors, and prepare for the battle of a lifetime. The Great Palace awaits.

>> No.9978692

>>9977461
Hardest is z2 and easiest is oot.

>> No.9978718

>>9978686
>This means you have to navigate through the treacherous halls, survive the onslaught of enemies, and take down those brutal bosses without slipping up once.
Dude, you can put off collecting the 1-up Link dolls that are around Hyrule and save them all for the last palace.

>> No.9978750
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9978750

>>9977461
Don't know if It counts but, hardest is the Oracle of ages' Hero's Cave.

It feels like you are constatly torturing the dpad and test the game's limits like a playtester.

>> No.9979408

II > ooa > oot
oot is definitely not difficult overall. It's mostly about the water dungeon. The water leveling mechanic sure is quite weird, but I always managed to luck out through it. so eh. I'm not sure I'd place it high. I distinctly yet vaguely remember the tile puzzles in ooa- much more mindblowing. Along with with a water level on oos/ooa with hookshot puzzles AND leveling mechanic too(less of a chore for 2d games tho).
So, it probably is something from II but taking it aside that's how I'd rank it.

>> No.9980521

>>9978750
Agree with this, I remember the last room having some mechanic where if you slightly mess up while figuring out the puzzle, you fall into a pit, which then respawns you on the warp tile you used to enter the room, sending you back a room. I think, but I may be remembering wrong, that the room you get sent back to is set up in such a way that you need to resolve it in order to get back to the final room.

OoS hero's cave was much easier in comparison, though I recall getting annoyed by a magic boomerang puzzle in there.