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/vr/ - Retro Games


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9956207 No.9956207 [Reply] [Original]

Are games like this really filtering anyone or is it just a meme? It seems to have filtered many journalists, which I know isn't hard, but I'm struggling to comprehend that. I understand you could be filtered by games requiring precise, fast inputs, but immersive sims? Really? Are you just filtered by the necessity of making decisions? This comes from someone who considers SS2 to be 10/10, but never got around to playing the original (I know...), so I definitely have some understanding how games like this work.

>> No.9956208

I know the floors are relatively big and open, but at the same time the choice is mostly
>go left
>go right
and in the end you're either making a loop or find a closed door and go the other way. The side rooms are usually just this - side rooms. It's really nothing more than picking a direction at the start. I've also very quickly learned to add a pin on the map in rooms where there's nothing interesting anymore. In hindsight it's very autistic to not do this the other way around, but...

I know there are no quest markers, but literally everything you have to do is stated somewhere in the logs. Not even in a cryptic way, you have logs where people describe what they plan/tried to do to stop Shodan. Hell, the station is even designed in a reasonable way and things are usually where you would expect them to be, with a giant fucking name over the door. I don't think there's a single instance in the entire game where you really have to figure out something on your own.

I remember one journalist complaining about backtracking to the code displayed on the monitors. Like, cmon, if you see a random ass 3-digit code appearing suddenly on a screen in a game like this, the first thing you do is a screenshot/photo. It should be obvious after the first keypad in the game (so the second fucking room you go into). I would understand this argument regarding the TV screens in SS2, but here it's in plain fucking sight and you still get a log where the engineer states that it started showing random access codes and even that the most dangerous is the one for the doors you're coincidentally wanting to access. Like how more obvious can you be? The codes and logs are not even far from each other.

The only non-obvious thing in the game is that you shouldn't be afraid of the biological/radiation hazard in most cases. When I was exploring first, I actually skipped these rooms for later, but decided to try one after I found the anti-radiation chamber and it turned out to be nothing.

>> No.9956212

Also, I know getting hit sucks, but outside of a few traps, it's not hard to not get hit at all as you move methodically, peak around corners and use a weapon appropriate to the situation.

I guess what I'm trying to understand with this rant is what makes you go from
>ok, this is an immersive sim, this is how they play
>I don't like it, so I'll just move on
to
>this game is held back by its roots
>it needs objective markers (and quick travel too!)

>> No.9956220

One more thing I remembered is someone complaining about one digit of the code being in one log and the other in another. These logs are on the same fucking floor and there's like less than 5 minutes of running between them.

>> No.9956374

>>9956207
I remember dropping original SS1 due to bad controls and more submenus than necessary to do simple things. Game also spawns enemies right outside first door while one is still getting accustomed to steering.

Some people will surely bounce away from this.

>> No.9956450

>>9956374
>I remember dropping original SS1 due to bad controls and more submenus than necessary to do simple things.
Sure, but remake controls are like SS2, so the problem is no longer there.

>Game also spawns enemies right outside first door while one is still getting accustomed to steering.

That's like one or two bots, that are easy to kill with just the pipe. The first serious and potentially challenging encounter comes when you use the elevator for the first time. Still, it's easily solvable with a grenade.

>> No.9956503

>>9956450
> Sure, but remake controls are like SS2, so the problem is no longer there.
That may be so for SS2 veterans, but for journalist that play many current games with comparatively simplified controls this still can prove to be challenging.

> The first serious and potentially challenging encounter (...) it's easily solvable with a grenade.
Some players don't bother with explosives in SS games. First timers will go in with pipe / potentially found gun and lose large chunk of health or die.

Other than that, you mentioned backtracking to logs with digits scattered in different locations. Latest games often provide notes with necessary information such as codes in handy menus. People wilth shorter attention span unfortunatelly aren't fond of additional workout for this kind o tasks.

>> No.9956628

>>9956207
>filteredfilteredfiltered
did you learn a new word yesterday

>> No.9956659

>>9956628
t. filtered

>> No.9956662

>>9956628
t. filtered by the word filtered

>> No.9956685

>>9956212
Having watched some friends play other games I noticed that the average person's approach to a game is to just mindlessly barrel through, and only consider their environment or show any caution after a death. It's like an iterative AI that just holds forward until it dies, then learns "at this specific point I cannot just hold forward". There is never an actual attempt to think about their circumstance in advance and prepare for what might potentially happen. Once I understood "most" people play games in this way, it became clearer as to why certain genres are always unpopular.

>> No.9956689

>>9956685
>It's like an iterative AI that just holds forward until it dies, then learns "at this specific point I cannot just hold forward".
Underrated kek.

>> No.9956718
File: 110 KB, 289x239, 1665475021282891.png [View same] [iqdb] [saucenao] [google]
9956718

>>9956207
Of course, certain genres are not for everybody but looking at the metacritic scores it would to be the larger game sites giving this remake high marks like IGN and Destructoid, to put it simply Metacritic and Rotten Tomatos are poison because people do not actually read reviews.

>> No.9957517

I dropped SS1 because I got sick of looking for switches flush with the wall that didn't even look like switches. Or everywhere on a floor looking the same making it very easy to get lost.

>> No.9957587

>>9956207
>I understand you could be filtered by games requiring precise
Not really, any singleplayer game can be reasonably completed by any non-disabled person. Like, if you offered to pay $10k to a rando for streaming their playthrough of Ninja Gaiden Black, they'd go out, buy the fucking game and master it. It's not an impossible task, anyone can do it.

But in real life people often drop games because of the perceived annoyance factor, and here everyone's thresholds are very different. Someone doesn't feel like paying too much attention to what the characters are saying, they'll drop it. Yet another guy isn't into crunching numbers, so he will shelve that one game with complicated builds and so on.

SS1 has way too much of the early 90's "find the next button/key/door" design, it just doesn't vibe with a lot of people. It's exactly why Doom was (and IS) a lot more popular than say Hexen or Strife.

>> No.9957597

>>9956207
Any game where you are challenged enough to feel discouraged is now a "filter"

>> No.9957621

>>9956208
How is anyone getting fucking lost in this game? I played the original like 2 years ago and just made notes on the in game map for shit like charging stations, do people have no sense of spatial awareness at all? Did these retards just chug bleach and eat paint chips during their entire childhood?

>> No.9957628

>>9956685
Jesus Christ this. I watch an embarassing amount of Twitch and people who play first person perspective games never, and I mean NEVER check a room before they start looting. Like, just search for enemies first before you start ADHD spazzing over every surface.

>> No.9957631

>>9957587
SS1 is not even remotely as annoying with figuring out where to go as Hexen, in fact its linear 99% of the time. Hexen is annoying because it will give you a key that opens a door in another realm like 3 portals back.

>> No.9957636

>>9957597
>challenged enough to feel discouraged

If this applies to you, get out of my hobby. Fuck off. Go back to sucking cock for fun. Fucking disgusting.

>> No.9957647
File: 1.57 MB, 5100x3338, RyanLesser_SHODAN_fullsizerender.jpg [View same] [iqdb] [saucenao] [google]
9957647

>>9956207
It hasn't filtered me, I've enjoyed it for the most part. I'm a bit annoyed at the lack of better AI though. The entire game being a series of peek-a-boo encounters is sorta tiring. Also the melee combat is garbage with poor hit registration, but to fair on the higher difficulties melee is pretty much a death sentence past Medical anyway. The only thing I'd have added was a log for important codes like in System Shock 2. Pen & Papering the node codes feels silly in 2023.

>> No.9957656

>>9957636
>my hobby
Lol, you fucking loser

>> No.9957660
File: 71 KB, 500x738, 300% Mad.jpg [View same] [iqdb] [saucenao] [google]
9957660

>>9957647
>Pen & Papering the node codes feels silly in 2023.

I fucking despise you people. You are why the style of games from the 90's will never return, because worthless zero effort faggots like you whine and cry and bitch the microsecond you encounter something that doesn't cup your balls, hold your hand and wipe your ass for you. Go fuck yourself you utter fucking faggot.

>> No.9957667

>>9957660
You people? Shut the fuck up you utter twat. Don't lump me in with faggots who want waypoints and shit. Writing down codes is archaic bullshit thats best left to the past where you still seem to fucking live. Like you didn't just enter it into your phone or look it up.

>> No.9957675 [DELETED] 

>>9957667
>Writing down codes is archaic bullshit
Get off my board you cunt.

>Like you didn't just enter it into your phone or look it up.
GET OFF MY BOARD YOU NIGGER FILTH. YOUR MOTHER WAS A COCKSUCKING WHORE, A SLUT, PURE HUMAN SHIT.

>> No.9957678

>>9957660
Is a notebook function also too much anger anon

>> No.9957679 [DELETED] 

>>9957675
lol, lmao even

>> No.9957681

>>9957675
Oh sorry I forgot, you probably use a rotary phone you utter fucking boomer.

>> No.9957687

>>9957678
Fucking hilarious being you could write notes on the map in SS1.

>> No.9957691

>>9956374
I bailed on it for the explosion hitboxes. Trying to toss a grenade at some kind of rapid fire hitscan robot and not die from ones own boom sucked ass. Enjoyed the game for the first level or so, so ima try this remake.

>> No.9957707

>>9957681
Sometimes its fun to do the legwork. Im sorry thats a concept lost on your kind.

>> No.9957716

>>9957707
It's not legwork though, it's just silly. What difference would it have made for each node code to appear on the map or to at least restore the function from the original DOS game to write notes onto it? I think keeping track of stuff from within the games systems is a better than me just entering it into my phone or scrap of paper.

>> No.9957880 [DELETED] 

>>9957660
Rub some rogaine on your empty fucking eggshell skull you life wasted dusty enlarged prostate having faggot. One day when your unpaid alimony is do and you find yourself fondling the handgun on your side table again, I pray you'll muster the last sputtering drip of testosterone in your withered nutsack to go through with what you know you need to do.

>> No.9957908

>>9956207
Bro, jouros don't play games for more than an hour before reviewing them. If they can't master it immediately, well then that sounds like clunky controls to me. Archaic level design maybe. Yeah, yeah that's it, and puzzles are obtuse! Of course! The developers should have payed me I mean designed the game better. 6/10 shouldn't go too low cause it's a cult classic I hear

>> No.9957919 [DELETED] 

>>9957880
>alimony

Fucking normalfags I swear to Christ.

>> No.9958013

>>9957716
Nice words, idiot.

>> No.9958031

>>9957628
Don’t forget the asspained “oh, I guess that’s just gonna kill me huh” or something along those lines

>> No.9958212

>>9958013
Not an argument. Cunt.

>> No.9958228
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9958228

I'm not filtered by it. I just do not care at all. To me the original game is still fantastic. I like SS1 more than SS2. I like it more than any of the other games associated with '451'. SS1 is a great game. Thats why I dont care about the remake. Bear in mind I have only seen maybe ten minutes of footage, but it seems inspired by SS2. Which I do not like as much. Im sure a SS1SS2 hybrid is still a perfectly good game. But I do not want to play this. I am not attracted to the visuals. And I am perfectly happy with SS1, which I am replaying right now.
You can enjoy your games and I'll enjoy mine. The conversation around this seems to have eroded so much that I need to say that.

>> No.9958231

I don't like the way the first person camera swings around with melee attacks. I also think the animations suck.

>> No.9958256

Anyone else know how if there's a fix for the traversal stutter in the remake?
My framerate is fine but movement is not smooth and jittery even if I drop all settings to lowest. My PC runs other new games fine.

>> No.9958273
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9958273

>>9957667
Paper is super utilitarian. Drawing maps, codes, patterns, and noting passwords is archaic, sure, and you can use a tablet to draw and take notes instead but you can't deny the simplicity and engagement from taking notes of a sheet of paper. It also results in a personalized memento of your playthrough which will serve to evoke memories far better than your aging mind will. I could go on about the mental benefits from writing and drawing but I'm sure you get the picture.

>> No.9958274

>>9957667
Not him but you seriously should not knock paper use for video games. Its kind of cool.

>> No.9958445

>>9958273
A fair and solid argument. I do stand by my statement of adding notes to the map though. That was a super useful in the original. They probably wont but I do hope they add in a patch or something.

>>9957667
Honestly, I just got fucking irate at his retardedly hostile response. I write shit down all the time when playing RE Outbreak.

>> No.9958453
File: 503 KB, 2818x1901, 1660471494822726.jpg [View same] [iqdb] [saucenao] [google]
9958453

>>9956207
>Are games like this really filtering anyone or is it just a meme? It seems to have filtered many journalists,

>> No.9958502

>>9958453
Holy shit. What's the game with combo lock? Having it appear in a journal so you can check like in SS2 or Deus Ex is useful, but it straight up telling you what to enter is incredibly retarded. Also I've been loving those wire puzzles. The amount of people bitching about em being broken on Steam forums is a source of constant hilarity.

>> No.9958560

>>9958502
I'm guessing it's Burial at Sea. There's been hint reminders in games forever, but on-and-automatic by default AND extradiegetic is embarrassingly bad.

>> No.9958589

>>9958502
It's Bioshock Infinite. I remember the game caught shit over that.

>> No.9958602

>>9956207
Now you know why we're here and not on /v/

>> No.9958603
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9958603

>>9958502
>people bitching about em being broken on Steam forums
Wait, people are actully struggling with Pipe Dream?

>> No.9958620

>>9958502
Bioshock Infinite, it's remarkably terrible to the point that it seems most people have realized it's fucking awful in every almost every way.

>> No.9958668

>>9958453
got links?
I want to have a laugh

>> No.9958715

>>9958502
>Also I've been loving those wire puzzles. The amount of people bitching about em being broken on Steam forums is a source of constant hilarity.

I haven't yet encountered one that would actually be hard. It's just a matter of going from both sides and checking which paths even make sense. Why people are getting so mad about them is beyond me.

>> No.9958719
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9958719

>>9958668
Here's one