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/vr/ - Retro Games


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File: 163 KB, 1050x1400, smb3.jpg [View same] [iqdb] [saucenao] [google]
9953397 No.9953397 [Reply] [Original]

Serious question, what is so good about this game exactly? Explain without using the word "zoomer".

>> No.9953401 [DELETED] 

nigger

>> No.9953407

>>9953397
>Explain
No.
You aren't entitled to any explanation.
You aren't owed anything.
This game does not need to be "defended" for your benefit.
You are no one.
Your feelings on this subject are not important.

>> No.9953414 [DELETED] 

>>9953407
Nothing matters Morty.

>> No.9953415

>>9953407
I think it's mediocre and want to understand what other people see in it so I can potentially enjoy it more for myself. If you have nothing useful to say, fuck off out of my thread you faggot.

>> No.9953418

>>9953415
No offense but if you don't like SMB3 you probably play RPGs and VNs exclusively and that's okay

>> No.9953429

>>9953397
>>9953415
What issues support your impression of mediocrity?
I don't mind giving discussion about this the benefit of the doubt, but you are kind of baiting Hitchens' razors, son.

>> No.9953439

>>9953418
Quite the opposite I don't normally touch those. Mario 3 was one of the first games I ever played and finished
>>9953429
I dislike the power-up selection, inventory system, some of the worlds altogether (4 and 8), challenge is all over the place and and I think the control is nothing special

>> No.9953443
File: 36 KB, 381x290, 1599319656.jpg [View same] [iqdb] [saucenao] [google]
9953443

>>9953397
SMB3 is a virtually perfected classic Mario formula.
The physics are amazing for a 2D platformer. You have the P meter that fills up when you run; you can slide, carry shells and blocks, and there's more you can do with the upgrades.
Speaking of the upgrades, these are arguably the best 2D Mario has ever had. There are so many of them, yet they are all balanced by being hard / easy to get. There's a lot to try, like frog suit, hammer bro suit and so on. It also has the map item system that remains unique.
The level design is amazing. This is where SMB3 shines compared to 1 & 2. Classic stages now have more vertical exploration. There are air platform stages, cave stages, ones that have vertical scrolling and more. To this day people remember the stage with the angry sun, or the one with a giant fish jumping to eat you. There are so many cool ideas there, almost every stage has something going on. No other platformer comes even close to this.
The variety of enemies is also great, and this is where the Mario lore really started being fleshed out. Boo, Chain Chomp, Dry Bones all first appeared in SMB3. The look of the stages also got more distinctive, the game manages to have its own style—a huge feat for an NES game.
All in all, I could go on, but there's just 1 thing to say really: this is about as good as platformers ever got. Sometimes you look back at games and think: "was it really that great?". And in the case of SMB3, the answer is: yes, it was THAT great. It is one of the few games that truly deserve a title "masterpiece", and it stood the test of time like it came out yesterday. If you don't like SMB3, you will probably not like platformers as a whole, and maybe even retro gaming as a whole isn't for you.

>> No.9953447

>>9953397
Nothing we can say will change your mind or even make you understand the opposite opinion.

Just like the billion threads like this, it's how you think you're going to fullfill your Oedipus prophecy "Kill your father to become your own man", in other words, you think disliking the previous generation's video games is how you as a person and your taste will grow.

>> No.9953452

>>9953397
Like with every Mario game, "you just had to be there". I know it sounds corny but for real.

SMB1 is great even today but you had to be there, because back then it was nothing like you've seen before.
SMB3 is the same. The game with tons of content, non-linear paths, tons of secrets, some of which are mindblowing.

It's not that impressive when you have internet which datamines everything the game has for you. But it's still a pretty good enjoyable platformer. If you don't like it, it's okay, go find something else. You won't uncover the mystery of awesomeness from the nostalgiafags here, you need to feel it yourself.

>> No.9953453

>>9953439
>I don't like Mario 3
I love a good Nintendo hate thread but this has to be bait. Outside or Sonic 2 and Earthworm Jim there aren't many platformers I would consider better than Mario 3.

>> No.9953463

>>9953453
Who are you quoting. I do like it I just don't think it's that amazing.
>I love a good Nintendo hate thread
Fuck off back to /v/ then please.

>> No.9953482
File: 2 KB, 197x344, images (1).png [View same] [iqdb] [saucenao] [google]
9953482

>>9953463
You're carrying on about not liking the power ups when it clearly has the very best. Would you prefer a cape or the shit power ups Mario 64 had?

>> No.9953503

>>9953397

What games (on the nes) do you like? Why does mario bros 3 not sit well with you compared to those?

Explain without using the word "boomer"

>> No.9953505

>>9953397
It's the pinnacle of 8-bit platforming games doing things no one thought the NES could ever do, it's strange to say but even stuff like being able to pick up shells was amazing, a world map filled with mini-games, secrets and bonus levels and the the power ups, there was nothing like the Leaf in any other game.

Beyond those things Mario 3 just feels amazing to play to this day.

>> No.9953517
File: 336 KB, 234x162, not-enough-bounce.gif [View same] [iqdb] [saucenao] [google]
9953517

>>9953397
>>9953415
>>9953439
To be fair, it's a fact that in order to appreciate older games one may need to be able to understand and factor in the context of their release.

Ironically though, somebody aware of that notion would immediately realize how little weight it carries in the case of SMB3. The typical handling and level design traits that make older games weird or obtuse to modern mindsets/expectations are scarce in this game, except for basic zoomerproofing stuff like a save feature and whatnot. And even that is actually cushioned, with the Whistles functionally replacing a basic save feature (an intermediate player can reach any World in the game in less than a couple minutes), while at the same time preserving the core skill buildup provided by repeating earlier levels which a "straight" save feature tends to be less conductive of. And even THAT is cushioned, with short-ish levels and alternate paths across the maps.

So my guess is that most people who typically praise the game —and are not simply parroting a well-established widespread opinion— are starting from a judgement based on their ability for basic perspective regarding the game's place in the long list of imitators that followed (avoiding the solipsistic pitfall of considering "I've seen this before" as simply equivalent to "mediocre") and giving it a boost —consciously or not— based on the general impressive quality of a 35 year old game that feels almost modern by most objective standards, from both a player and a designer perspective.

>> No.9953520

>>9953397
ok i will tell you,
listen here zoom-
whoops

>> No.9953539

>>9953517
>>9953439
Even without knowing the context of the time, SMB3 has stellar controls, pacing and level design. The only reason one would find it "nothing special" is exactly because he's used to games that are direct descendant's of Mario 3's design.

As for "challenge is all over the place", again, used to modern games that really dare to have any real challenge. That and the "challenge" philosophy is completely different nowadays, these days it is believe that "good design" regardings difficulty is a linear upward curve, that a game should be slightly increasingly difficult with every step.

That is not how old games approached challenge because they approached it with a "get good" philosophy. At the time of SMB3 difficulty spikes were good design, because they were here to teach the player to get good so he can enjoy the following levels better, and if the following levels after a difficulty spikes are less difficult then all the better because it makes the player feel like he got good. A good example of this are the 3 mechnical dogs in Wood Man stage of Mega Man 2: the first dog teaches the mechanic, the second dog is the difficulty spike, the third dog is easier than the second to make the player feel like he got good.

SMB3's design is stellar in this as it alternates between teaching mechanics, difficulty spikes, and breathing spaces better than any other game of the time. But these days, for players without the "get good" mentality, it's just "waaa the difficulty is all over the place", they don't get it.

>> No.9953557
File: 300 KB, 1300x1042, ACK.jpg [View same] [iqdb] [saucenao] [google]
9953557

>>9953539
I want to agree with you, but imo the "get good" philosophy is, for the most part if /vr/ is any indication, a modern invention of people for whom enjoyment of classic games hinge sizably on other people getting "filtered" by the challenge. regardless of whether the challenge was actually designed or a general product of mis-design. A difficulty spike, when players feel compelled to remark on it specially, is more often than not on the latter category with the developers having misjudged the delicate ratio of difficulty and stimulation that makes for a "fun" challenge.

But anyway that barely applies to SMB3 though? The overarching World by World challenge feels smooth enough for me, I really can't think of dramatic difficulty spikes in the game that feel out of place. Could you provide some examples?

>> No.9953558

>>9953407
Holy based reply.
I almost wasted my time explaining to this zoomer. Thanks for stopping me anon.

>> No.9953561

>>9953397
The controls feel really good

>> No.9953567
File: 1.05 MB, 300x300, 1672505912273798.gif [View same] [iqdb] [saucenao] [google]
9953567

>>9953407
Baste

>> No.9953572

You don't have to read a manual or even ready any text to learn how to play the game, it's that good. Cool shit like coins are used to guide you to move a certain way. I don't know how to explain it, but it's designed so well that because everything is so buttery smooth it seems like it's a shit game, there is zero jank.

>> No.9953574
File: 1.40 MB, 2272x1574, challenge.jpg [View same] [iqdb] [saucenao] [google]
9953574

>>9953557
The castles mid way through worlds are a prime example of the difficulty spikes, and the next level(s) are that are usually easier. The first 1 level of a world is also usually a breather.
But the most glaring example is probably the level with the Sun enemy in world 2, which filtered everyone but also served as a lesson to dodge well and aim well with the turtle shells.

and the get good philosophy is not an invention, pic related or even games directly telling you to get good like Battletoads & Double Dragon telling you not to use warps, or Cranky telling you to "play better" in Donkey Kong Country. What I said about the 3 dogs in Wood Man stage isn't just how I feel about it, it was explained in an interview. But once you realize that, you realize it's everywhere (at least everywhere in games that were considered great at the time). Difficulty spikes being by default "bad design" is a modern take (though of course it was always possible for devs to misjudge a difficulty spike at the time and make it harder than intended, not every game is a masterpiece of design, but that doesn't mean the difficulty spike itself was unintended)

>> No.9953659
File: 100 KB, 500x405, yadda-yadda.gif [View same] [iqdb] [saucenao] [google]
9953659

>>9953574
I'd say the defining trait a difficulty spike it's the fact that the player doesn't see it coming (like the MM dogs thing you mention). The SMB3 mini-fortresses are set up as milestone challenges in the maps, and clearing them will usually (always?) open up an alternate shorter path through the map that gets preserved if you get a game over and continue. That's another example of great design ideas in the game in fact.

The Sun/quicksand level in the second World is literally singled out in the map as a "special" challenge with its own unique level marker, a treatment only a handful of levels in the game get. It's worth mentioning that by then you've got a P-Wing in your inventory and even if you waste it earlier in your first play sessions to try it out or fuck around, you'll learn to keep it around for this level soon enough. It's certainly what I did as a kid the first bunch of sessions.

I believe what really sets aside classic game design philosophies compared to modern trends in evergreen genres like platforming is building the game (mechanics, level design, everything) around the fact that the player will have to get through the same motions as part of each play session rather than the permanent "base camps" design that comes with a save feature. This is what doesn't compute for some people: they're just comparing the template they expect to something it doesn't apply to. Though to be fair, Super Mario All-Stars kind of spoiled that and the game's skill buildup curve by adding the save feature, which is a shame as many people experience the game through that version first and are thus legitimately entitled to that wrong first impression.

>> No.9953701

>>9953397
The music

>> No.9953707

>>9953397
Yeah, I don't get it either. I looked at it and it's just a lamer SMW. An underground stage but lamer. A bullet enemy but lamer. No catchy music in the intro and overall. Weird atmosphere that can't decide if it wants to be SMW or M1. In summary, if I wanted an old game for the sake of it, atmosphere or challenge (not that any game of the series is super challenging) I'd play M1. If I wanted SMB3 I'd play..SMW.
Ofc as everyone says the historical context must be seen and this is because SMW copied 3, it's kind of obvious since it came first. Altho I prefer to say SMW -perfected- it. It's not one of the best games of all time for nothing after all.

>> No.9953735
File: 17 KB, 720x672, mm2-dog3.png [View same] [iqdb] [saucenao] [google]
9953735

>>9953539
>A good example of this are the 3 mechnical dogs in Wood Man stage of Mega Man 2
>the third dog is easier than the second to make the player feel like he got good.
In what universe is this the easier dog

>> No.9953773

compare it to the other games in the nes library and if it isnt immediately obvious why this game is so great then congrats on being retarded

>> No.9953780

>>9953773
there are a shit ton of great NES games, SMB3 wouldn't even make the top 50 for me

>> No.9953885

>>9953780
Lol imagine being enough of a casual npc to believe it would even make it into the top 999. The absolute state of /vr/ I swear

>> No.9953892

>>9953780
>>9953885
>SMB3
>in the top 1062 Famicom (not counting FDS games) games
lmao, play more games

>> No.9953901

>>9953780
>SMB3 wouldn't even make the top 50 for me
there isnt 50 good nes games let alone 50 better than smb3. this is literal mental illness (or contrarianism more likely). show us on the mario doll where you were hurt

>> No.9953903

>>9953901
NES in fact does have 50 good games but other consoles don't. I think PS1 sort of comes close?

>> No.9953904

>>9953397
It's a fun colorful platform game for the NES that expands and builds on the original SMB in every way. Too bad the GBA version with vocal clips hacked out and e reader levels hacked in is the best version.

>> No.9953963

>>9953901
gr8 b8 m8

>> No.9953965

>>9953963
list 50 nes games better than smb3

>> No.9953971

>>9953965
>I THINK THE NES SUCKS
>now post games I don't like so I can reply with gay reaction images
yeah nah

>> No.9953987

More challenging than World. The secrets feel more rewarding to find.
More items to play with. Mini games.

This is coming from someone whose first game was World and played 3 afterwards.

>> No.9954038

>>9953735
I think I remembered it wrong and it's the second one which is easier than the first on purpose

>> No.9954068

>>9953965
>balloon fight
>balloon fight II
>...
>balloon fight 50
rekt

>> No.9954084

The only 2d Mario I think is great is Land 2

>> No.9954086

>>9953397
I agree with you, OP. I feel like this game's extremely short levels are what ultimately paved the way for NSMB and other stuff, even if it was still an impressive game for it's own time. You're flooded with powerups, most of which make it easier to ignore obstacles, and early worlds are just a slog to get through, as the game holds back from doing difficult platforming areas before World 6 or so, but each level is also a gimmick of it's own and stuff, and because of that most of them are just boring. Koopalings aren't fun, battleships get old (until World 8 with the water and fast airships, those are great) and in general, I feel like it's a game that has created the formula and because of that, it feels very by the numbers now. The controls are still great and there are some great levels in Worlds 6 through 8, along with the final fight being rather cool, but it's just a game I enjoy less with each replay, and I don't even replay it that often. I think World definitely did the right thing by giving the player a lot more freedom with secret exits, shortcuts, the cape and the star road, and Super Mario 64 goes even further with how much choices you have and how flexible the game gets. I also personally prefer the SMB1 controls due to the physics, but that's just my personal preference.

>> No.9954092

>>9953965
The Legend of Zelda
Zelda II: The Adventure of Link
Metroid
Kid Icarus
Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Mega Man 5
Mega Man 6
Super Mario Bros.
Super Mario Bros. 2
Castlevania
Castlevania III: Dracula's Curse
Contra
Super C
The Battle of Olympus
Final Fantasy
Dragon Warrior
Dragon Warrior II
Dragon Warrior III
Dragon Warrior IV
Ninja Gaiden
Ninja Gaiden II
Ninja Gaiden III
Mike Tyson's Punch-Out!!
DuckTales
DuckTales 2
Teenage Mutant Ninja Turtles
Battletoads
Double Dragon II: The Revenge
Battletoads & Double Dragon: The Ultimate Team
Kirby's Adventure
Excitebike
Metal Gear
Gradius
Bionic Commando
Rockin' Kats
Tecmo Super Bowl
Crystalis
Blaster Master
StarTropics
River City Ransom
The Wing of Madoola
Faxanadu
The Goonies II
Maniac Mansion
Chip 'n Dale Rescue Rangers
Chip 'n Dale Rescue Rangers 2
Spiritual Warfare

>> No.9954141

>>9953557
>a modern invention of people for whom enjoyment of classic games hinge sizably on other people getting "filtered" by the challenge
That's a pretty faulty assessment. The spergs on 4chan are not indicative of the wider audience. You can boil his post down to: difficulty spikes are sound game design and you don't have to like it. Honest question, do you feel duped when the game checks your complacency? When you're lulled into a false sense of skill as the game pitches some soft balls, right before that thing you didn't expect? Just laugh it off. Don't let the game play you.

>> No.9954190

>>9953397
I mean, for how insane it was at the time is def part of it's hype. Think of how much more it has compared to the first two. I would honestly say I like it more than Super Mario World, which was my first Mario game.

>> No.9954191

>>9953397
It's fast-paced, light-hearted, and way more fun than Super Mario World.

>> No.9954197 [DELETED] 

>>9953401
fpbp

>> No.9954202

>>9953439
low iq
skill issue
zoomer

>> No.9954220

>>9954191
It's more replayable than SMW, which I think loses a lot of its luster after you've completed it the first time. SMB1 and SMB3 I can pick up again the day after beating it

>> No.9954221

>>9953780
ugh... SORRY, I only play GOOD games

>> No.9954226

>>9954220
Yep. I tried to like SMW, but I just don't. It doesn't flow like the others. For some people I accept that it hits all the right spots, but I can't lie and say it's good. I think a lot of anons lie to fit in on this issue.

>> No.9954231

>>9954226
well damn, it's not a bad game. that's crazy talk, 3 is just better.

>> No.9954234

>>9953397
Jumping, stomping foes,
Worlds filled with secrets and fun,
Mario's triumphs.

Zoom-Zoom

>> No.9954246

>>9954092
you just googled "top nes games" and posted the list (after removing smb3)

>> No.9954260

>>9954231
For me it's a bad game, but for others it isn't, it's that shrimple.

>> No.9954264
File: 100 KB, 461x630, SMBBoxart.jpg [View same] [iqdb] [saucenao] [google]
9954264

It's the best one

>> No.9954267

Its the direct sequel to this ans improved upon it in every possible way. It did exactly what a sequel is intended to do. Many of the ideas implemented in mario 3 laid the foundation for the lore and worldbuilding we have now (the earlier mario and super mario games did not do this, they had a single paragraph descripton of what the game was about).

Mario 3 expanded beyond the mushroom kingdom to include ice regions, a desert with an angry sun that actually attacks you, there are boats and oceans, a land of giants, and a “dark region” where bowser came from, which is a militaristic hellscape. Each came with new gameplay elements and unique bosses.

It was a generational leap yet it happened in less than a half decade from the original games release on the same hardware. It was understandably s big deal for the time.

>> No.9954268

>>9954260
You seriously think that World is a bad game? I understand not liking it and thinking it's 'mid' but damn if SMW is bad then the entire genre is mediocre at best
>inb4 yes that's the point

>> No.9954278

>>9954267
>Mario 3 expanded beyond the mushroom kingdom
Aren't all of those regions just parts of the kingdom? Like the Goron and Zora shit in Hyrule

>> No.9954283

>>9953415
FOMO will ruin your life anon, just enjoy what you want and dislike what you do. Don’t force yourself to enjoy something because others like it

>> No.9954294
File: 774 KB, 800x378, DC5DF122-45CA-4603-B467-C8EAFF7B05E1.png [View same] [iqdb] [saucenao] [google]
9954294

>>9954278
Yea technically they are lands within the mushroom kingdom. The point is they didn't exist before mario 3, and these lands/regions have been used in every subsequent mario game>>9954278
since.

>> No.9954316 [DELETED] 

>>9953401
our beloved janny deleted my post about mecha hitler in a wolfenstein thread but leaves this. what gives?

>> No.9954321 [DELETED] 

>>9954316
snitches get stitches, bitch

>> No.9954326

>>9954294
I 100%'d every NSMB game and not only did this shit get old after like the second game, it made me appreciate SMB3 a bit less. I want my SMB3 map appreciation back, I want to unplay all of the NSMB games except for Wii or U

>> No.9954404

>>9954246
Oh yeah? Find the source then

>> No.9954409

>>9953397
Better than SMW

>> No.9954414

>>9953443
7pbp

>> No.9954418

I used to like Super Mario World more for its sound and graphics, but now that om older, I think Super Mario Bros 3 is better for its variety of powerups and more memorable level design.

>> No.9954419

can people stop replying to these godawful threads. just let them float to page 10

>> No.9954420

>>9953443
>If you don't like SMB3, you will probably not like platformers as a whole
yes, besides maybe the more combat oriented ones if you steer that way
>and maybe even retro gaming as a whole isn't for you
retard

>> No.9954437

>>9954419
Just hide and ignore, faggot.

>> No.9954446

>>9954437
i would be hiding and ignoring half the board at this point

>> No.9954459

>>9954420
That's why I said "maybe". SMB3 embodies a lot of things that people love—and hate—retro gaming for. It has arcade-ish style gameplay with quick & short levels. The whole fun is in the gameplay, difficulty and controlling your character. It encourages you to find secrets with tips and on your own. It is made to be replayed.
A lot of modern players are filtered by all of this. They literally think that arcades = outdated, short levels = outdated, replaying a level is a crime against humanity, and so on. To these people, the game isn't about gameplay, it's about content, and the game should play itself.
But perhaps I should've said "NES isn't for you". By Playstation era, walking simulators became a norm.

>> No.9954482

>>9954268
The controls aren't as tight, it's not as visually appealing and it just doesn't do it for me. I appreciate that it has Yoshi and you can more or less control him, but it's a bus that missed, I guess, anon. I mean no offense to anyone.
Not to say that I can't appreciate a nostalgic feel for it on a superficial level based on my having had practically all of the gaming magazines of the time, so it's not like I hate it or anything, I even try to play it now and then, but I don't force myself.

>> No.9954484
File: 1.40 MB, 902x721, image (47).png [View same] [iqdb] [saucenao] [google]
9954484

>genre defining game releases
>beloved by fans
>critically acclaimed
>inspires all future releases in the genre
>>zoomies:: lamo smb1 is shit fortnite lets me jump in any direction I want frfr nocap

>> No.9954530

Good graphics
Good level design
Satisfying power ups
Good music
There you go, that's your answer

>> No.9954534
File: 20 KB, 320x224, kid_chameleon.png [View same] [iqdb] [saucenao] [google]
9954534

>what is so good about this game exactly?
Nothing, and I mean that in all seriousness. Mario games have always been terribly uninspired, boring to play, with zero challenge, horrifically overrated due to hype and being a leading Nintendo IP. Whereas, pic related has:
>More levels
>More and better powerups
>FAR more challenge
It's categorically better and more rewarding than anything Mario has ever done.

>> No.9954538
File: 4 KB, 248x192, wb-sms2.png [View same] [iqdb] [saucenao] [google]
9954538

>>9954534
Pic related, the excellent Wonder Boy, is further evidence to this point, not only having better graphics, but also better physics, and far more challenge.

>> No.9954550 [DELETED] 

>>9954316
Literal Jewish trannies.

>> No.9954557
File: 19 KB, 2352x672, SuperMarioBros3-World6-1.png [View same] [iqdb] [saucenao] [google]
9954557

There are dozens of mario maker level creators you could follow that have WAY better design than what Nintendo had for mario 3. This is embarrassing. The levels are ridiculously short

>> No.9954558

>>9954534
>with zero challenge
Mario games on the Famicom/NES are challenging though, Kid Chameleon isn't harder

>> No.9954564

>>9954557
It's a 1988 platformer. Nowadays Sonic fans make better games than Sega as well. None of them would be able to do this without a solid foundation

>> No.9954581

>>9954557
The first level of a world is always short and easy to give the player breathing space after the ship level and the boss from the previous world, and this stuff is what makes the pacing good in such a long game. Even harder games like Adventure Island do the same thing as none of the x-1 stages are the most challenging.

Plus this serves as an introduction for the ice blocks so the player can learn the new mechanic instead of jumping straight into challenge with an unknown new feature.

The fact that you don't understand any of this and keep posting this picture in every thread thinking you're marking a super smart comment only shows the limits of your understanding.

>> No.9954625
File: 19 KB, 320x224, Image18.png [View same] [iqdb] [saucenao] [google]
9954625

>>9954558
https://www.youtube.com/watch?v=Lh7xN3lRkgk
If you really believe that you are mental.

>> No.9954630 [DELETED] 

Fuck that poster who reported me

>> No.9954634
File: 10 KB, 2608x432, SuperMarioBros3-World5-8.png [View same] [iqdb] [saucenao] [google]
9954634

>>9954557
It's a masterclass in design, I am speechless.
Shiggy-sama, I bow...

>> No.9954659
File: 28 KB, 8688x240, AdventureIsland-Area8-Round4(Unmarked).png [View same] [iqdb] [saucenao] [google]
9954659

>>9954634
>if you take out all the enemies a level it looks empty!

Who would have guessed

>> No.9954673

>>9954625
https://www.youtube.com/watch?v=xh5U3hU0DHk&ab_channel=ArzMario
Welcome to hell

>> No.9954679

>>9953397
Fucking zoomer nigga baby brain

>> No.9954698

>>9954538
>better graphics
>this

you could argue the graphics are technically more competent, but better? god no
you severely lack aesthetic judgement if you actually believe that

>> No.9954707

>>9954673
>had to dig up a level from the outlier hardest Mario game
>it's still not even close
https://www.youtube.com/watch?v=WbW5EPWUo4M
Thank you for confirming that Mario isn't even remotely challenging though.

>> No.9954731

>>9953397
>>9953415
solid physics, levels are nice with some cool secrets, music's good. idk, what else is there to say? it's a good platformer and one of the foundational works. not everyone has to like everything, if it's not your thing it's not your thing.

>> No.9954802

>>9954707
Have you even played the game or are you one of those Sega ''''''''''''''''''fans'''''''''''''''''' (75% of people who post shit like this on /vr/) who tried S3&K for 5 minutes and called it a day? Asking as someone who grew up with the Mega Drive and played Kid Chameleon

>> No.9954829

>>9953397
Personally, I find it just intuitively feels right. Everything feels the right size, I can see what is on screen and what is coming up just the right amount.
If I press right mario goes right and just the right amount at the right speed.
When I press A mario jumps and just right amount at the right height.
All the platforms are set up correctly there's no bullshit only-just-make-it jumps, no awkward small jumps. I fall of where the platform ends, and if I jump on a platform I don't fall through it.
Etc etc etc
It just works, and feels right. So it's a joy to play.
It's not the only game that is like this, Megaman is great, contra is fantastic etc. But most games, especially in the NES, aren't like this. most are shit.

>> No.9954836
File: 135 KB, 1039x739, actual-mario-3.jpg [View same] [iqdb] [saucenao] [google]
9954836

Daily reminder that if you didn't play this game with the original Japanese version powerup regression mechanics, you unironically didn't beat it.

>> No.9954843

>>9954836
>original Japanese version powerup regression mechanics
It's been a while since I played this specific version, so you mean to say that if I am Super Fiery Mario and get hit once, I will become small Mario?

>> No.9954856

>>9954843
Nta but that's how it works yeah.

>> No.9954857

>>9954856
Thanks. Not a deal-breaker from me on the game, but I prefer the more forgiving mechanic.

>> No.9954879

>>9954557
“If I have seen further,” Isaac Newton wrote in a 1675 letter to fellow scientist Robert Hooke, “it is by standing on the shoulders of giants.”

>> No.9954909

Another auster-troon thread

>> No.9954979

>>9954802
>>9954802
You do realize how long one must play the game in order to reach Bloody Swamp, right? So, have YOU played the game? Apparently not if you are really insisting it somehow is not far more challenging than any Mario game.

>> No.9955109

>>9954419
Use the hide feature, you fucking retard. We actually like to have DISCUSSIONS on this channel, instead of shitty fucking meme and troll threads.

>> No.9955421
File: 8 KB, 760x960, 1678582840129.png [View same] [iqdb] [saucenao] [google]
9955421

>>9953443
Well said.

>> No.9955427
File: 419 KB, 1600x1200, 1671571329086183.jpg [View same] [iqdb] [saucenao] [google]
9955427

>>9953453
Don't forget Donkey Kong Country. I replayed them back to back and had even more fun with DK, which surprised me.
>>9953659
>Though to be fair, Super Mario All-Stars kind of spoiled that and the game's skill buildup curve by adding the save feature, which is a shame as many people experience the game through that version first and are thus legitimately entitled to that wrong first impression.
It's also a shame because the NES version has better aesthetics and music. There are plenty of bizarre infographics comparing the visuals that get memed to death on here, but they're right, for the most part. The original's underground segments in particular really stand out over their generic remake counterparts.

>> No.9955526

>>9953397
It was the first Mario with a world map, which gave it a unique sense of scale that the others didn't have. For the first time, you could see where you were going and where you had come from in a bird's eye way, which made it feel more immersive, especially when you beat a hard level and walked into the kitchen, leaving the game on the map screen with that music playing.

It was also the fastest and smoothest Mario game compared to 1 and 2, which required slower and more precise movements. There was nothing like the feeling of launching into a sprint, watching the that P-bar fill up, and taking off with the raccoon tail. The game was clearly focused around this feeling too, because the levels were way more vertical than any of the previous games - you could literally soar above the level and find secrets, which is the same vibe that persisted into Mario World. Between that and the world map, everything just felt less cramped.

>> No.9955545
File: 99 KB, 100x132, thumbs up ristar.gif [View same] [iqdb] [saucenao] [google]
9955545

>>9953443

>> No.9956086

>>9953539
>modern games that really dare to have any real challenge
Hahahahahaha
You don't play modern games, so don't talk about them

>> No.9956106

>>9953397
What's not good about it? Do you even like video games?

>> No.9956110

>>9954538
Wonder Boy sucks DICK the controls are terrible and it's ugly.
>far more challenge
It's too hard and it sucks

>> No.9956112

>>9956110
Casual zoomer detected

>> No.9956114

>>9954534
You have bad taste

>> No.9956116

>>9953397
It was very innovative for its time, and extremely polished.

>> No.9956118

>>9956112
I knew you'd say that, asshole. Wonder Boy was supposed to be a "Mario killer" but the controls are terrible and the level design is awful. Same with Kid Chameleon.

>> No.9956130

Why is there always some jerk who needs to trash popular masterpieces in favor of some esoteric bullshit on Master System or some European microcomputer crap nobody gives a fuck about except the poor kids who had to play it back then

>> No.9956148

>>9956130
Marketing told him to go console warring 30 years ago.

He's still at it.

>> No.9956163

>>9956118
Either you've never played a single Wonder Boy game, or you didn't put any effort behind your observation and analysis. WB games have a completely different focus. The only WB game you might compare with the Mario games is the first one, and even then it's very easy to notice the emphasis is on weapon usage and balancing the skateboard power-up, which gives you an additional hit but severely constrains your movement options. In WB, if you lose the axe the game punishes you greatly for it; in Mario games nobody cares if you've got the fire flower or not, the variation in difficulty is minuscule.

I'd like to see a source for your claim that WB was supposed to be a "Mario killer", because it's kind of ridiculous. I'll give you this, though: Atlantis no Nazo was marketed as a "Mario killer". We can point and laugh.

>> No.9956197

>>9956130
How else did you cope with the fact that other kids at school had an NES and you didn't? You couldn't even trade cartridges at lunchtime because no one wanted Master System games or Commodore 64 games, so you were stuck with whatever you had lol

>> No.9956821

>>9955427
>The original's underground segments in particular really stand out over their generic remake counterparts.
Have the "starry" NES undergrounds ever been referenced in later games? I only see throwbacks to SMB1's undergrounds.

>> No.9956847

>>9956163
WB follows the 8 world, 4 level structure with similar "athletic" gameplay and power-up system. They didn't need to say they were ripping off Mario for it to be a ripoff, but unlike Mario the level design is boring and the controls are clunky. It's hard in a bad way and stops being fun quickly.

>> No.9956857
File: 387 KB, 1080x1096, sauce.jpg [View same] [iqdb] [saucenao] [google]
9956857

>>9956163
>I'd like to see a source for your claim that WB was supposed to be a "Mario killer"
What a shit take, he made the controls way worse

>> No.9956882

>>9956857
He's right, Marios jumps require too long of a press, you can clip walls and get stuck in the. Which feels like ass, the slippery landings and acceleration are done so jank. Smb3 fixes this and expands the options very well.

>> No.9956896

>>9956882
Ice Climber jumps feels like ass, gimme a break

>> No.9956919

>>9953397
smb3 is the standard for 2d mario
only a few gimmicks and the difficulty scales perfectly

>> No.9957023

>>9956896
Piss your pants over it you whiny fag, won't make mario not get stuck in walls or slide after every jump.

>> No.9957037
File: 39 KB, 500x500, 1661927112116125.jpg [View same] [iqdb] [saucenao] [google]
9957037

>>9957023
youve never actually gotten stuck in a wall. you just saw people do it intentionally in speed runs and then decided you could use it as a talking point to shit on the game.

>> No.9957125

>>9956110
>>9956118
>>9956857
>muh CONTROLS!!! too HARD!!!!
Skill issue, sorry you were filtered by a game with actual challenge. Mario is too easy and that is why it's boring.

>> No.9957279

>>9954557
thats because smb3 has no check-points what-so-ever. But even still it has long levels too, and a lot of them has lots to explore, I bet many of you didnt know theres hidden door in that level you just posted, many levels has secrets like that you can easily miss.

>> No.9957393

>>9953407
Saved for later use

>> No.9957802

>>9953397
Every 2D Mario game except Mario 2 is boring.

>> No.9957805

>>9953407
Imagine the raging manchild behind this post.

>> No.9957818

>>9957805
You only replied because that post has lots of replies, /v/edditor. Fuck off.

>> No.9957820

>>9957818
>only replied because that post has lots of replies
No I didn’t.

>/v/edditor
Only 2 boogeymans? You can do better than that.

>> No.9957860

It's okay to not like SMB3, not all of us are Nintendo kids
It's not okay to make a thread like this without putting anything forward

>> No.9957867

>>9957820
>Replies to a days old shitpost only because it has multiple replies
>That anon most undoubtably isn't even here anymore
>"N-No I didn't!"
Go back.

>> No.9957869

>>9957867
>Replies to a days old shitpost only because it has multiple replies
/vr/ is a slow board, this is perfectly normal. Sounds to me like you’re the tourist here.

>> No.9957915

>>9953397
I'm sure this is a troll question but I'll still respond.
(for the record, I don't like it at all. It's worse than SMW, SM64, and SMG)

>first time you can save in a mario game
>first time overworld in a mario game
>first time vertical scrolling in a mario game
>first time multiple paths to ending in a mario game(warp zones don't count)
>first time inventory in a mario game
>first time with over 32 levels in a mario game (no glitches don't count)
etc.

I found it inferior to SMW in absolutely every single way. I hate how short the levels are and i hate how needlessly difficult it gets later on in the game.
But it's a classic for a reason, and it's about as much fun as you can have on your NES fwiw. I just think it's highly overrated as far as games go.

>> No.9957920

>>9957869
>M-Muh slow board
Not an excuse, crossposting FILTH.

>> No.9957929
File: 242 KB, 600x893, reddit soyjak.png [View same] [iqdb] [saucenao] [google]
9957929

>>9957920
you have to go back.

>> No.9958305

I don't get why this thread devolved into console wars and trying to compare this game to Wonder Boy of all things and try to bring it down. Even though I don't like it, I understand that some people love SMB3 for a reason.

>>9953443 Your post is very well written, but I personally disagree. The game's power-ups are very inconsistent: the raccoon and especially P-Wing are easily the best option most of the time and relatively easy to get, allowing you to skip many segments. On the other hand, both the Hammer suit and the Frog suit are very situational, rare and you can't use them for too long: it's hard to keep the Hammer since while it's the more powerful option, it's very easy to lose while a fire flower is more consistent in trajectory and can be gotten back from a powerup block, while the frog suit is outright punished in non-water levels as you can even get stuck in some of them if you try to beat them with the frog suit, at least from my experience.
The stages themselves have a ton of variety and there's usually a unique gimmick in each stage, but most of them don't develop on those gimmicks and the gimmicks themselves usually end up discarded after the level. The Angry Sun appears only in it's first stage and 8-2 from what I remember, and in 8-2 it can not only be skipped, but is also more of a distraction in the platforming over bottomless pits.
I love retro games and platformers, and I don't think SMB3 is too hard: I actually prefer it at it's hardest with the later levels, such as 8-Fortress which is like a puzzle, but I feel like it really isn't very replayable and doesn't build on it's ideas enough, which is why I don't like the game much. I prefer games that offer a ton of options on how to approach things and build on them more, requiring you to learn and understand many of the elements and having more in-depth stages, such as some of the Mega Man or Castlevania games.

>> No.9958312

>>9954534
This game literally feels randomly generated and soulless. It has shitloads of levels, but not one of them is memorable.

>> No.9958360

>>9958312
Perfect way to describe this game I have been trying to think of it for years. It just fucking sucks.

>> No.9958645

>>9953415
It's fun to play

>> No.9959917

>>9953407
brutal
OP deserved it ...but this was still brutal

>> No.9959940

>>9957820
>reddit spacing
>calls anyone a /v/edditor

>> No.9959943

>>9953397
I have to use the word zoomer here. Why do zoomers come to 4chan and ask the most basic shit? You could've googled this easily. It reminds me of a /mu/ thread where a zoomer asked what music hipsters listened to. Could've just googled it easy. If you're not a zoomer, sorry. It's still a retarded question to ask. You're really coming to a retro gaming board and asking why Mario 3 is good. Think about how crazy/dumb that is. I would never go to /tv/ and ask why Back to the Future is good because I could just search some reviews. I wish people in general had more sense and inclination to post more interesting threads rather than shit that's been asked a million times over.

>> No.9960178

>>9953397
The question you should have asked is what is so good about Super Mario World.

>> No.9960203

>perfect controls
>great level design
>varied looking stages
>fun enemies and bosses
>challenging, but not ridiculous
>amazing soundtrack
Literally the best Mario game. Better than all the 3D slop garbage that is forgotten in a month (not counting Mario 64)

>> No.9960208

>>9954557
>The levels are ridiculously short
This is real zoomer speak
>Marvel movies must be 3 hours long
>I need open world games where I walk around for 40 minutes in order to pad the game to 50 hours

>> No.9960390

>>9953539
>if the following levels after a difficulty spikes are less difficult then all the better because it makes the player feel like he got good.
So it tricks the player into thinking they're skilled by going easy on them instead of actually requiring them to display competence? That doesn't sound like the game having a "get good" philosophy to me.

>> No.9960405 [DELETED] 

>>9953443
>If you don't like SMB3, you will probably not like platformers as a whole, and maybe even retro gaming as a whole isn't for you.
>>9953447
>you think disliking the previous generation's video games is how you as a person and your taste will grow.
>>9954268
>damn if SMW is bad then the entire genre is mediocre at best
>>9956106
>Do you even like video games?
Am I the only one that finds it quite funny how existential tendies get when you don't worship their golden idol?

>> No.9960426

>>9953453
I wanna be the guy

>> No.9960427

>>9960405
I actually am getting existential over replaying SMB3 and SMW only to discover the latter really is kind of mediocre and that I've enjoyed the DKC games more than both of them since I started going through the SNES classics recently. Just a different golden idol for the same cult, I suppose, but I was very much a typical Mario kid growing up. I hope the 3D games hold up better than the 2D ones.

>> No.9960431

>>9960405
According to Pascal's wager it is rational to love SMB3 and be eternally rewarded with good gameplay than be a antiSMB3 who could end up in hell.

>> No.9960434

>>9953397
90s was peak of creativity it's was ok to be creative and possible at that time for whatever reason. Now its a lot more watered down and generic for entertainment/music (there are exceptions to this but it's not mainstream like it was in the 90s)

>> No.9960625

>>9953397
It's a tightly designed, well-paced platformer with solid movement.

>> No.9960631

>>9953707
It's better than SMW.

>> No.9960671

>>9960405
No different than Sony fanboys when you don't worship FF7 or the PS1 in general.

>> No.9960674

>>9960431
Cringe attempt at humor, my anon.

>> No.9960712

>>9960427
>>9960631
SMW is overrated as fuck. 3 was already fairly easy, W is braindead easy. it's like it's had all the edges sanded off, it just feels hollow and empty
>levels are 90% flat runs with optional raised platforms
>very few pits or hazards
>so wide open that enemies are a non-issue - just fucking jump over them and keep running, there aren't any obstacles to stop you
>doubles down hard on scrolling levels and waiting for platforms, the worst cancer in the series
>powerups suck except the cape, which trivializes the game and can be farmed easily

>> No.9960918

>>9953415
>>9953397
Fuck you dude. Do the world a favor and kill yourself, you fucking faggot nigger. You think you’re smart but you’re just a smelly loser with no friends, no job, no gf. Your mom probably has to ask you 3x to take out the trash.

>> No.9961064

>>9960405
>>you think disliking the previous generation's video games is how you as a person and your taste will grow.
>Am I the only one that finds it quite funny how existential tendies get when you don't worship their golden idol?

You must be new here, these "I'm a zoomer and your "classic" fucking sucks" threads pop up almost daily and it's not just Nintendo, though yes Nintendo are the most common since for zoomers actually believe the memest that Nintendo invented gaming so they think they strike directly at the top.
see >>9959578 >>9952008

>> No.9961306 [DELETED] 

>>9961064
>these "I'm a zoomer and your "classic" fucking sucks" threads pop up almost daily
Then get better classics. Us zoomers didn't grow up with this Mario shit, we can see it for what it is: boring, uninteresting games that, despite being clearly designed for toddlers, are somehow held up on this pedestal as though they are "all time greats", when it is clearly anything but.

>> No.9961315

>>9961306
0/10

>> No.9961496

>>9953397
You are mentally ill

https://desuarchive.org/vr/thread/9893886/

Admit that you suck at the game

>>9953407
Fpbp

>>9953415
Spwp

>> No.9961948

>>9960712
>W is braindead easy.
You haven't played the game enough to know that the ghost houses are maddening to solve.

>> No.9961989

>>9961948
The ghost houses are fucking easy. The castles are fucking easy. The "special zone" is FUCKING EASY. Absolutely nothing in Mario World, or 3 for that matter, presents even the slightest challenge. They're the easiest, most trivial, most pointless games you can possibly play.

>> No.9962119

>>9961989
>Muh CHALLENGE! I can't get hard if my games aren't!
The Kirby series would be a failure if difficulty = quality.

>> No.9962149
File: 12 KB, 3616x432, SuperMarioBros3-World2-Quicksand.png [View same] [iqdb] [saucenao] [google]
9962149

>>9962119
What's the point of bouncing around on flat levels with no challenging enemies? Are you that simple minded and easily amused? Kirby is fucking shit almost as much as Mario is, so I don't see you're point there.

>> No.9962160

>>9953415
>I think it's mediocre
That's because it is.

>> No.9962178

>>9961306
>Us zoomers
Kek

>> No.9962257

>>9953397
If I have to explain what's good about it, you won't get it. Better to stick to easymode games.

>> No.9962431

>>9962257
Like the anon says. Its mediocre. Unoriginal and bland. Retro gaming is vast huge range of wonderful imagination and use and technology if you want to stay stuck in a ghetto with a handful of very mediocre titles that's fine but you don't have to bore everyone about them daily.

>> No.9962571

>OLD THING BAD
>NUH UH
>YUH HUH
>BLUUUHHHR
>BLUUUGGGGHHHHGHGH
kill yourselves

>> No.9962581
File: 43 KB, 1280x720, my opinion.jpg [View same] [iqdb] [saucenao] [google]
9962581

>I did not care for Kid Chameleon

>> No.9962617

>>9953397
It has some of the best music on the nes.
The graphics were also some of the best on the system.
It provided players with many ways to tackle it's several stages, something (outside of megaman) was un heard of.
The ability to use different power ups before stages was very cool, and allowed you to use powerups to help, or hurt you.

>> No.9963029

>>9953407
FPBP

>> No.9963034

>>9953735
All just use Atomic Heat noob

>> No.9963154

>>9953397
Zoomer...
shit.
Well played, OP.

>> No.9964796

>>9957915
>First time can save in a Mario game.
Erm, you can't save in SMB3 on NES anon.

>> No.9964876
File: 61 KB, 1024x762, 1684351422852178.jpg [View same] [iqdb] [saucenao] [google]
9964876

>>9953407
Objectively correct post

>> No.9966048

>>9953407
I thought Lincoln made it illegal to own niggers like this?

>> No.9966123

>>9953397
The NES version specifically, I like the graphical style and music. Something about these two things really meshes together well and gets me engaged with the game world. I also really like how each of the 8 worlds are, for the most part, visually unique in some capacity. The new overworld map for each area really made it feel like an adventure. In particular, World 7's overworld theme has always stuck with me. It's pretty different from the rest of the game, and it's only emphasized further once you get into 7-1. The pitch black background makes you feel like the underground area you're in is enormous as you scale up the vertical pipe maze. The atmosphere the game has across its entirety always pulls me in, I understand that won't be the case for everyone.

As for some of your complaints, I think the power up selection is fine, but they show up so rarely (hammer, tanuki) or have limited uses (frog suit). I also feel the difficulty progression is pretty standard, worlds 1-4 are pretty easy going and 5-8 demand just a bit more precision and planning with your movements. The controls themselves are also pretty tight, especially for the era. Most game devs were still struggling with the concept at that time.

>> No.9966127
File: 73 KB, 844x1054, uncle remus knows a thing or two about those slave ships.jpg [View same] [iqdb] [saucenao] [google]
9966127

this thread like most mario threads is another reminder why i need to be careful with how much i like mario games, lest i become the very caricature of the "basedjak" i love to point and laugh at
what is it about sonic that attracts autists, and mario attracting raging manchildren?

>> No.9966135

>>9953397
>Serious question, what is so good about this game exactly?
Nothing. Its an unoriginal sidescolling multiroom platformer ripped off from 8 bit computer shit which were flooded with them. Its aged like milk and the only thing good about anything in the series was the jingle. There were hundreds of better and more original and creative side scrolling platformers made before it and its franchise predecessors.

>> No.9966613

>>9953407
LMFAOOOOOOOO

>> No.9966880

>>9953397
Someone of Generation Z could never understand. I didn't use the word.

>> No.9967081

>>9966127
>what is it about sonic that attracts autists
All you have to do to make a totally rad OC is recolor someone else
>and mario attracting raging manchildren?
They grew up on Mario Party