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/vr/ - Retro Games


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9945365 No.9945365 [Reply] [Original]

System Shock 1 remake releasing today. Will you be playing? I'd love to see comparisons with the original. Apparently it filtered journos because it's staying true to the original's design.

>> No.9945368
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9945368

>> No.9945370

I still don't like how the melee attacks are animated in the remake. Though I think the revamped Cyberspace is better.

>> No.9945404

>>9945368
>dated
>archaic
Fucking yawn. Can't believe people get paid to be so dishonest with themselves

>> No.9945408

i have no interest in the remake. i like the original more than ss2. and ill like ie more than ss1-2

>> No.9945416
File: 348 KB, 640x361, 1683597995908063.png [View same] [iqdb] [saucenao] [google]
9945416

>>9945368
I've never heard of a single one of those publications before.

>> No.9945419

>>9945408
IE... Internet Explorer?

>> No.9945420

>>9945368
ss1 isn't an immersive sim, it's a dungeon crawler

>> No.9945423
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9945423

>>9945368
The author of that Player 2 article is exactly what's wrong with gaming journalism.

>> No.9945425

>>9945420
It's the violent birth of a new genre.

>> No.9945431

>>9945420
Yeah i've realized that. im a big fan of SS but the games people say should grab me dont work nearly as well. thief, deus ex al that stuff.
i dont think im an immersive sim guy.

>> No.9945465
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9945465

>wanted SS2 enhanced edition
>get this
>EE prolly never ever

>> No.9945524

>>9945465
what?

>> No.9945604

>>9945365
Yeah I liked the demo. If I'm impressed enough, I'll even pay for it later.

>> No.9945607

>>9945465
They released screenshots for SS2EE recently, probably end of year or next year since its just textures

>> No.9945618

The animations are too fucking flashy and expressive for me. I don't want something that looked like it came from a Hitman animation pack on New Vegas nexus.

>> No.9945624

>>9945465
They were focusing on this first. Honestly, I'm more worried about Thief, since Dark Project/Gold and Metal Age used the same engine as SS2.

>> No.9945680

>>9945404
>dated
>archaic
These words are the sign of a game doing something right.

>> No.9945686
File: 155 KB, 240x180, ohnono.gif [View same] [iqdb] [saucenao] [google]
9945686

>>9945365
>Nightdive's first big game after years
>Actually seems to like faithful remake
>The thing wearing Atari's skin buys them
>Fuck

>> No.9945694

>>9945686
nah nightdive is retarded. wasted years spinning their fucking wheels. this remake could have been finished by now and look better than it does.

i played the demo and dont like it though so its OVER. FUCK nightdive

>> No.9945706

>>9945694
I’ll give this to Nightdive, I fucking hated Turok back in the day (yeah I know I’m the only one), but I dig their touch up of it.

>> No.9945714

>>9945694
Nightdive put out the best versions of Turok, Forsaken and Shadowman, they were the only publisher who didn't just slap these games into and emulator to make a quick buck.

>> No.9945798

>>9945465
>>9945607
a trailer too, though I haven't seen any discussion about it here

https://youtu.be/s6mb44nDWj0

>> No.9945821

>>9945706
>>9945714
its not really relevant to their handling of this remake

>> No.9945835

>>9945431
If you like SS1 you should at least try Ultima Underworld because it's closer to SS1 than SS2, hence why most people call it a dungeon crawler.
SS1 is literally just an adventure game with guns, it's UU's cyberpunk cousin, the term immersive sim is a lazy way to try and explain a FPS that has more going on than Quake essentially. There are people who call Far Cry 2 a damn ImSim, and every single game that is refered to one could be better described by something else. Theif is a Stealth/Adventure game, SS2 and Deus Ex are FPS/RPG's, Bioshock and all of it's copies are back to a FPS/Adventure and argueably so are Deus Ex and SS2 still but to most people stats and levels = RPG.
Basically you want to look more into adventure games not really "Immersive Sims"

>> No.9945872

>>9945416
DOOM 3 BURGER
DOOM 3 BURGER

>> No.9945876

>>9945714
They hired the guy who makes the kex engine to handle those ports, this is made from the ground up in like UE4 or unity or something.

>> No.9945883

>>9945624
If they fuck up the inevitable remasters of Thief then I'll just have to blow my brains out. I pray that they make all the Thief Gold shit optional and focus on The Dark Project instead. Mages Tower and Thieves Guild have done irreparable damage to the legacy of Thief 1 and I always recommend people play The Dark Project instead then play the Gold levels afterwards. TDP has such perfect pacing and then Gold just pukes all over it because people were filtered by the amount of tomb raiding and supernatural levels. Also adding human enemies to The Lost City is completely erases the totally isolated atmosphere that level once had.

>> No.9945892

You gotta hand it to them for making such a faithful recreation of the original, mazes and all. They very easily could have made Citadel more human and easier to navigate but instead stuck to their guns and retained the Ultima Underworld dungeon crawling layout of the original. I'm not really interested in playing SS1 again but it looks decent and respectful of the original.

>> No.9945894

>>9945883
Thief is boring and I hope they never remaster or do an EE of them because I do not want a influx of retards who finally played the games and act like they are the greatest thing ever made. It already happened with Turok.

>> No.9945904

>>9945894
all the zoomers already ruined doom. now they're going to ruin ss and thief

>> No.9945908

>>9945904
I don't think Doom is ruined. I was just playing it earlier and it seemed just as good as always. You shouldn't worry about modern games here anyway.

>> No.9945909

>>9945908
pretentious man. its ruined. its so over.

>> No.9945912

>>9945908
>Hurr I'm just in a corner playing video games nothing matters the games the same.
Fuck. You. Nonsense argument. Introducing the wrong element to your community actively ruins it and the thing you enjoy. You're not an island. You're not above it all. The things others do and think affect you.

>> No.9945920

>>9945912
I never claimed any of that, settle down Anon. But Doom is still Doom. I play it, I enjoy it, I mod it. What they do with the modern stuff is insignificant until they get to the point where they somehow magically destroy every sourceport and take down every WAD ever.

>> No.9945927

>>9945686
atari has a new owner (nightdive producer)

>> No.9945960

>>9945368
>A visually stunning but too faithful recreation of a cult classic held back by its dedication to the source material

Nooooooooooo I need regenerating health and trans flags in my hecking gamerino

>> No.9946003

The environments are fucking great and the people who wanted the unfaithful unity version are ultra faggots

Check out the environment section of this comparison video.

https://youtu.be/3o3ihkK5MXc

>> No.9946008

>>9945365
>Original music replaced with generic ambience
Trash remake

>> No.9946038

>>9946008
The original music is mixed into the new music

>> No.9946057

>>9945894
>Thief is boring

Non-white and or ADHD zoomer opinion.

>> No.9946063

https://files.catbox.moe/9ptwm9.webm

>> No.9946073

NOOOOO WHERES MY OUT OF PLACE ATMOSPHERE DESTYOING BEEP BOOPS

>> No.9946076

>>9946063
People calling this remake faithful will now fall back to calling the old music bad

>> No.9946098

>>9945368
Maybe I'll check the remake out now

>> No.9946126

>>9945927
Reading some interviews he did, he talks a good game and seems to want to get away from the crypto scams Atari was doing and they actually published a new Jeff Minter game that seems good but overpriced, well he's already doing a better job then Infograms ever did.

>> No.9946128

>>9946076
The sound font of the original music IS bad, it's very shrill.

>> No.9946129

>>9946076
WAAAAAAAAAAAAAAAH

You will be able to put it back in with zero fucking effort, it's a pc game you fucking loser. They'll probably have an option for it anyway.

>> No.9946142

I hate remakes with a passion, so no, I will never play it.

>> No.9946143

>>9946128
https://www.youtube.com/watch?v=4qBe3qo2uuA
No, the quality of it was very dependent on which soundcard/version you had though, played through a Roland or the Mac version it's an amazing ost.

>> No.9946149

>>9946143
>mac
Don't ever reply to me ever again you fucking faggot

>> No.9946156
File: 32 KB, 460x468, dogsoda.jpg [View same] [iqdb] [saucenao] [google]
9946156

>>9946057
No, I enjoy most of TLG's games but Thief is a stealth game, which are universally boring. Then the story is forgettable and bland. However I'll give them the levels are (mostly) well designed and look good.
Deus Ex is like if Thief was good, has stealth sure but it isn't the only option and if shit goes bad there's more to do than just run away and it contains a great story.

>> No.9946158
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9946158

>>9946149
Why.

>> No.9946165

>>9946149
trying too hard. dial it back kiddo

>> No.9946167

>>9946149
Giving away your age lol Mac didn't start catering to shit eating hipsters until the early 00s.

>> No.9946173

>>9946167
>giving away that I'm 33
Oh no you got me.
Faggot

>> No.9946176

>>9946173
Then you're an ignorant cunt. Better?

>> No.9946185

>>9946173
Why are you being such a spaz, it's just the same soundtrack being played through a different device.

>> No.9946389

>>9945425
That was Ultima Underworld

>> No.9946402

>>9946389
No it was Eye of the Beholder.

>> No.9946512

>>9945368
Filtering journalists is a huge recommendation for me.

>> No.9946517

>>9945607
It looks like original with all the major mods installed to be honest. I'm hyped for stable coop experience though. It's wonderful, but crashing on every second location change takes away a lot from the experience.

>> No.9946521

Look SHODAN fine
Do One Thing
Alien not bad
Shit is king
Do One More
Just One Last Time
Look Inside
And You'll Find
Your Own Mind
Still here, Human
Do one thing
Shit is human
Don't feel bad
Shit is real
I am real
We're all real

>> No.9946526

>posts picture of SS2 Shodan
>Thread about SS1 remake
Based retard.

>> No.9946535

Look at Us
We Are Strong
Know How Thus
In This Song
We Sing Hard
Crush Your Brain
Do one thing
Shit is Sprain

>> No.9946663

>>9945368
Might actually buy it

>> No.9946668
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9946668

>>9945365
My biggest gripe with the SS1 remake is they redid Shodans voice. The original wasn't done with generic filters and tools. The glitch sound effects were done BY HAND. It was a long painful process. That means the sound engineer sat their and paid way more attention to all the subtle details that were added. In the end it wasn't just a glitch noise. It was inflections in Shodans voice that weren't originally there.

You can tell it's fucked in the trailer.

>> No.9946734

>>9945607
>since its just textures
It's not, but it's probably not much longer yeh.

>> No.9946739

>>9945821
>this company is fucked
>their other projects aren't relevant to this
Why do people like you even post?

>> No.9946976

>>9945714
I wonder if its been economically beneficial to them though prior to them being bought by Atari. Because if no then it only shows the industry that the extra effort isn't really all that worth it.

>> No.9946990

>>9945368

IS SO CLUNKEY

>> No.9947082

>>9945960
>hecking gamerino
only "ironic" 4chan users say this anymore - you are making fun of yourself

>> No.9947114
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9947114

>>9946402
That would be Dungeon Master actually

>> No.9947167

>>9945883
>Also adding human enemies to The Lost City is completely erases the totally isolated atmosphere that level once had
I agree with this, but I like thieves guild.

>> No.9947327

>>9947114
It was clearly Rogue.

>> No.9947362
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9947362

>>9947327
>procedural generated shit
Oh come on anon, all this shit started with Wizardry not Rogue.

>> No.9947371

>>9946739
but it isnt relevant

>> No.9947374

>>9946149
Mac was amazing for games back in the day

>> No.9947382

>>9947362
Everything is procedural. But I guess the only definite precursor would be Zork, and it's a text game. Akalabeth doesn't really fit either. So it's a tie between Wizardry and Rogue.

>> No.9947424
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9947424

>> No.9947464
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9947464

>>9947382
No. I'm not shitposting. I'm being serious. This is what Paul Neurath (Looking Glass founder and Underworld's lead designer) had to say about Ultima Underworld's influences:
https://www.ttlg.com/articles/uw2.asp

>Some of my favorite games at that time were the classic CRPGs, such as the Wizardry and Ultima series. I can fondly remember playing the original Wizardry with a group of friends huddled around an Apple II. However, with their abstract visuals, these games required a bit of imagination to achieve suspension of disbelief. In the latter 1980's a game called Dungeon Master was released on the Amiga. While the game play was fairly standard fare, its first person 3D perspective, with detailed bitmapped walls and animated sprite monsters, had more impact and immediacy than prior CRPGs. This game provided a glimpse into the future.

> After finishing Space Rogue for Origin in 1989, I decided to try my hand at a traditional fantasy CRPG game, but with a new approach that would bring even more immediacy than Dungeon Master. I wrote a high level game design for what was then simply called Underworld, and contracted with Doug Wike, an x-Origin artist, to do concept artwork. It seemed promising.

So yeah, it was Wizardry and Dungeon Master. You could argue Ultima as well but then again the key genre they were going after was the first-person, grid-based dungeon crawler genre. Ultima only did that in the dungeons and they'd abandonned that idea by Ultima VI in 1990.

>> No.9947474

>>9947424
unbelievably cringe

>> No.9947478

>>9947424
>long drawn out intro for no reason
>no references to Free Radical
>that fucked up logo on the laptop
>modern interpretation of cyberpunk
lame and soulless

>> No.9947484

https://www.rockpapershotgun.com/system-shock-the-oral-history-of-a-forward-thinking-pc-classic
>The first reference I heard to the System Shock project was somebody saying, ‘Oh yeah, we’re gonna do Sonic The Hedgehog, but it’s in space.’

>> No.9947493

>>9947484
>Spector: Really? I have no memory of that at all. Even looking back, I don’t see it. Weird.

>> No.9947962

>>9945798
What's the point? There are already HD texture mods, and you can even use Reshade for raytraced GI. I played through it that way last year and it looked a lot like this.

>> No.9947969

>>9946063
thank god, the original music sounds like shit

>> No.9948003

>>9947969
Damn first on /v/ now on /vr/? These shills are everywhere.

>> No.9948053

>>9946129
>I know nothing about the original
There is no way to add the original music without a lot of effort, System Shock had highly dynamic music and to just add that back in wouldn't work without some kind of modification to how the music in the current version works.

>> No.9948095

your memo your memo

>> No.9948129
File: 308 KB, 816x688, Screenshots_2023-05-30-13-06-42.png [View same] [iqdb] [saucenao] [google]
9948129

>>9948003
Reminder

>> No.9948132

>>9948053
The new music is dynamic.

>> No.9948148
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9948148

so as soon as I step out of the elevator to research I got gangbanged by 5 or so zombies and died, revived, went back and now those zombies are stuck under the floor or something since I can hear them

nice

>> No.9948158

>>9948132
You don't seem to understand how dynamic the original games music was, it would take into account the type of enemy you are fighting, your health, ammo, energy and so on and adjust the track on the fly. There's way more to that music than pretty much any other game I can think of.
The new games "dynamic" music is literally swapping tracks when you are near 2 enemies then it just goes away after they are dead, it's jarring and not very well done.

>> No.9948161
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9948161

>>9948132
Im playing the remake right now and no, this music is absolutely not as dynamic as the original at least as far as I can tell.

Here's a quote from the devs on how the original DOS versions music worked

>The music for each level is not contained in a single file, but instead each level’s music is built procedurally from different musical building blocks, controlled by parameters in the game. The core set of each level’s musical building blocks are named with a gameplay state (“W”alking, “P”eril, “C”ombat) and a section (“A”,”B”,”C”,…). “WA” can play into “WB”, unless the game state changes to peril, at which it may play into “PB”. This kind of interactive system provides both varying intensity, which mirrors the pacing of the gameplay, and linear sections, which give the music a sense of forward momentum and structure. This procedural music system is then made more interactive by having various layers which represent the various enemies that are overlaid on top of the core level music, based on the proximity of enemies of that type.

>> No.9948179

>>9946128
It pretty much doesn't sound right unless you are using a real SC-55. The soundfonts available are really close, but there are minute volume differences with the samples on those soundfonts, which can cause a lot of parts to sound shrill, esp when they use SFX like the telephone midi patch and stuff like that, the newer soundfonts sound too pure and unfiltered, and thus they are really harsh at times.

>> No.9948180 [DELETED] 

>>9948158
No it didn't. I played it a couple years ago. You're probably thinking of 2.

>> No.9948184

>>9948161
I don't care about how dynamic the extremely shrill ear rape music was.

>> No.9948203

>>9948179
Sounds fucking gay bro. Not going to use a specific sound card for one game.

>> No.9948204

>>9948203
This isn't /v/

>> No.9948206

>>9948204
Not going to use a specific sound card for one game.
Not on my windows 98 machine.
Not on my XP machine.
Not on my 7 machine.

Especially when i can look on YouTube and see that's its incredibly mediocre.

>> No.9948210 [DELETED] 

>>9948184
>>9948203
You guys sound an awful lot like the nightdive defense force shitposters from /v/. You're on /vr/ right now, /v/ is down the hall and to the left.

>> No.9948212

>>9948203
It would've been hard, but they could've recorded the soundtrack on an SC-55, taken that and split each track into A, B, C, etc. like the original, but it would've been hard and it seems like they wanted to put their own spin on the OST to they just didn't bother to, but it is totally possible in software to fully recreate it, it doesn't EXPLICITLY need MIDI to make the soundtrack dynamic like that, but it helps it a lot.

Virtualmidisynth with the latest SC-55 soundfont from Doomworld is pretty close, but yeah the SFX are really over-loud, have no idea why the soundfont maker made the SFX banks so loud, I should go in and fix that, because its almost perfect for this games' OST if you don't want to shell out the money for an SC-55, but yeah the soundfonts are just too shrill in the SFX department, makes certain tracks super annoying compared to how its "meant to sound".

>> No.9948218 [DELETED] 
File: 65 KB, 815x203, Screenshots_2023-05-30-12-51-16.png [View same] [iqdb] [saucenao] [google]
9948218

>>9948210
You sound a lot like the discord tranny that kept posting screenshots of his own shitposts because you're mad that the devs ignored you on their forum

>> No.9948219

>>9948212
this is how this one track SHOULD sound:
https://youtu.be/DENSsyd2igY?t=1460

and then here is my recording of how it sounds off of the soundfont:
https://vocaroo.com/16t1QBOfEGmk

the telephone noise is clipping lmao, other samples sound about right but that one is really, really harsh.

>> No.9948220

>>9946008
As an avid amiger player, I think system shock's soundtrack was underwhelming and nowhere as good as everyone pretends it to be. For 90s rave music standards it was quite forgettable.

>> No.9948221

>>9948206
The sc-55 isn't a sound card.

>> No.9948232

>>9948220
it wasnt rave music so what the fuck are you talking about

>> No.9948241

>>9948220
wut? I don't think covers of "Head like a hole" and "Lunatic fringe" really qualify as "rave music"

>> No.9948253

>>9948212
The SC-55 is cool and all but just use the Gravis Ultrasound or Timbres of Heaven bro.

>> No.9948260

>>9948253
Only mentioning SC-55 because its probably what the guy used to compose the music with. Also, I do really like the Gravis Ultrasound's samples but I'm not too into Timbres of Heaven because of what I am describing: too much/too little volume on certain samples. Good ol' SGM is what I use if I want midis to sound any better.

>> No.9948283

>>9945368
Why are 60's and 70's considered bad? Wouldn't you say a 50 is a good game because 50 is more than halfway?

>> No.9948287

>>9948283
50s are the point where it stops being funny bad and is just regular bad.

>> No.9948435

>>9948283
While everyone does things differently generally I say a straight 50 is the most average game, something you'll play and just go "meh" then forget about. A 60 would be slightly above average so maybe it has some sort of extra polish or some singular thing that brings it above your average game.
70 is when I would consider things good.
There's a reason it's yellow and not red as far as this system goes.

>> No.9948445

>>9945365
The game was leaked about 15 mins after they unlocked the game keys. Must have pissed a lot of people off.

>> No.9948468

>>9945368
Show reviews for the original game.
Didn't get the respect it deserved even back then

>> No.9948471

>>9945686
An Ataris share are worth like 0.001 of a penny. The CEO of ND in the acquisition got like 50,000,000 shares. So if nu-Atari actually can succeed and raise their value that nigger is going to fucking be rich as fuck.

>> No.9948473

>>9946976
I do wonder this myself. Does a quick and dirty modern port sell as much as a legitimate effort remaster.

>> No.9948509

>>9945883
>Inevitable
I wonder if they're ever gonna bother with a remake like this, seeing the sheer resources and time they wasted on this one. Maybe if it turns out a massive hit, which doesn't seem like it's going to be.
It's a pretty faithful rendition, judging from the first level. The addition of using junk to recycle and buy supplies is pretty smart.

>> No.9948526

>>9948509
It seems to be doing well on the Steam charts.

>> No.9948654

>>9948129
Bless Spectors soul. Anons who complain about the remake here should just play the EE edition of the Original instead, the Remake feels very SS2'ish which apparently not everybody is a fan of i recently learned. It still feel likes the most old school game remake... well desu i think this is the first time i would say i am happy with the quality of a remake

>> No.9948659

>>9947478
That's not a modern interpretation. That looks just like characters from 80s Shadowrun.

>reference to free radical
Who gives a fuck.

>> No.9948664
File: 145 KB, 600x450, spector.png [View same] [iqdb] [saucenao] [google]
9948664

>>9948654
Wish Spector would take his own advice, he's still my favourite Ultima party member.

>> No.9948704

>>9945423
>it’s shit
>but here’s a thumbs up anyway
Kek even as a kid I always thought GamePro reviews were unreliable trash.

>> No.9948725

>>9947478
>>9948659
What is Free Radical?

>> No.9948776
File: 380 KB, 1026x768, lol.jpg [View same] [iqdb] [saucenao] [google]
9948776

>>9948725
Really shitty bong game dev who's only things of note are making timeshitters and second shit.

>> No.9949498

It's pretty good if you are not a jaded boomer

>> No.9950128

>>9946063
Big BRAP at the end fr

>> No.9950162

>>9948776
Its neither of those things
>>9948725
fan fiction that got popular in the SS scene decades ago

>> No.9950165
File: 76 KB, 600x300, whereishe.png [View same] [iqdb] [saucenao] [google]
9950165

>>9948659
>that's not a modern interpretation
It 100% is
>80s shadowrun
Cool but system shock is firmly 90s

>> No.9950489

>>9948654
Their intention is probably to make the bridge between the first and second more consistent. I do wonder if the more understated soundtrack is due to criticism of SS2's music clashing with the atmosphere

>> No.9950505

>>9945368
>A visually stunning but too faithful recreation of a cult classic held back by its dedication to the source material.
I'm sorry, were you trying to give me an erection?

>> No.9950515

I was not at all interested in the SS1 remake until I just now found out it pisses off zoomers by remaining true to its original design and mechanics. Now I'm intrigued.

Promote anti-zoomer games. Tear down zoomers and rend them to pieces.

>> No.9950817

i'm a first time system shock 1 enjoyer here, and i fucking love it so far.

it's been a long time since i've played an immersive sim and i wanted to hear every single audio log and read every scrap of text.

definitely not gonna complain if they give ss2 the same treatment. although i played more of that. i tried to get into the ss1 enhanced edition but there are certain interfaces i just can't tolerate.

>> No.9950837

>>9950817
SS2 Enhanced Edition is just fixing some stuff up, everything else is staying the same
The biggest things coming from the EE is co-op that isn't a pain in the ass to set up and VR

>> No.9951089

>>9950817
Its pretty fucking good. The contrarians here that shit on it really do it just for the sake of shitting on it this time

>> No.9951145

>>9945465
>>9945465
>>9945465

>this

I don't really understand if it was just cheaper for nightdive to get the license to do a remastered port of the original or whatever, but the second game is more deserving of some kind of overhaul. In every capacity it is Bioshock, but obviously with more depth. The original system shock is practically unplayable by todays standards, and just isn't quite as good as System Shock 2. Thank god we at least have a system shock 2 open source so that I can play it on Windows 10 without problems.

>> No.9951152

>>9950837
I'm hoping SS2EE has a classic mode and one that re-balances the abilities.
>>9951145
I prefer SS1EE to SS2, haven't played the remake yet so I cannot say if it's better then 2.

>> No.9951154

>>9951145
Why would they remaster the game that plays perfectly well and not the one you call unplayable. Sounds like remastering the unplayable one so it becomes playable is far more sensible.

>> No.9951162

>>9951089
or maybe they just dont like the same game you do

>> No.9951198

>>9951162
Dunno what my gaming taste has to do with the accuracy of the remake. There will always be levels of nitpicking but with this remake there is nothing where you can really sperg about besides maybe 3 points: No Dartgun, the Soundtrack and the pixelization thing. My point is that people that shit on the remake here this time have so many options and alternatives instead (EE, Original, Patched, whatever) and there is much stuff that is done correctly, it just retarded to do so this time even if its board culture

>> No.9951205

>>9951154
>>9951154
>>9951154

Because the second game requires a source port to work properly, whereas the original game is practically archaic and a series of compromises needed to be made in order for it to appeal to a slightly more modern audience. Its kind of like, Thief 1 and 2. Wouldn't you rather see the best game in the series remastered over the original? The second game basically improves over everything the original Thief did, so I feel like that's why it'd be worth preserving historically speaking.

Then again I don't really support any of this crap and never play remakes so.

>> No.9951207
File: 19 KB, 287x480, 1684302704864584.jpg [View same] [iqdb] [saucenao] [google]
9951207

>>9951154

It is unplayable by today's standards, not yours. That's the only difference. Stop projecting.

>> No.9951212

>>9951145
>unplayable by todays standard
LOL
slap SS2Tool on any installation, change the Keyboard layout to something more modern and install some crapy ass mods if you dont like the visuals. SS2 is probably the most easy accessible game from 1999 for PC

>> No.9951216

>>9951198
what the fuck are you talking about man. you can dislike any of these toys for any reason you want.

>> No.9951223

>>9951216
>what the fuck are you talking about
im asking myself the same with you? like are you just here to shit on the remake? go back to /v/

>> No.9951225

>>9951223
all of your posts are non sequiturs
>go back to /v/
you seem to know more about it than i do

>> No.9951226

And just like that, every system shock thread was ruined forever.

>> No.9951232

>>9951225
What are you even arguing for? Just farming (You)s?

>> No.9951236

>>9951232
i genuinely dont think im arguing at all. i just think its lame you dismiss everyone who disagrees with you

>> No.9951253
File: 84 KB, 384x313, 1lj6ra.jpg [View same] [iqdb] [saucenao] [google]
9951253

>>9951236
Well sucks for you i guess

>> No.9951396

>>9950165
No, it's not. The character has an 80s style. You just want blade runner clone #4779448
Cringe troon

>> No.9951531

>>9951207
Who is today?

>> No.9951918
File: 503 KB, 2818x1901, 1671924912804083.jpg [View same] [iqdb] [saucenao] [google]
9951918

definitive journo genocide

>> No.9953070

>>9951918
>some of the easiest adventure game puzzles filtered journos
I don't know what's worse the fact they are retarded or the fact people think these are difficult puzzles.

>> No.9953373 [DELETED] 

>>9951396
bladerunner clone would also be 80s style though, the hell are you saying