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File: 2 KB, 78x124, Final_Starman.gif [View same] [iqdb] [saucenao] [google]
994420 No.994420 [Reply] [Original]

Can we talk about total cunts on RPGs?

Let me introduce you to this fucker here:

-Physical damage often results in reflection attack, so you end up getting more damage than him
-Unaffected by PSI
-uses Brainshock Omega

It only needs a taliban kamikaze attack to be the most annoying enemy in the game, but I still think he is the most annoying enemy in the game, god I fucking hate them.

>> No.994430

>>994420
I see someone has never played Wizardry.

>> No.994434

>>994430

I have it pending, yes. I only played Ultima of the old school RPGs. I know Wizardry is brutal.
Mother 2 is not nearly as bad, it's actually quite easy with the rolling HP bar and all, but these fucking final starman are still total cunts.

>> No.994439

>>994430
Most Wizardry games aren't that bad enemy-wise actually. Getting ambushed by a band of ninjas sucks, but I can't think of many singular enemies that are "total cunts" besides in the final fight of Wiz 6.

>> No.994447

Soloing Lavos' second form with Crono. When he fucking preps his ultimate attack, disables your immunity, then stops you.

>> No.994494
File: 51 KB, 557x481, Dq1_reddragon.jpg [View same] [iqdb] [saucenao] [google]
994494

Being put to sleep by one of these fuckers in the original Dragon Quest.
Getting ambushed by one of these fuckers, and getting put to sleep on the opening move.
I hope you don't like your HP either, because you're going to get hit for 30 HP an attack.

Honorable mention goes to Metal Slime, for constantly ambushing me, then running away on the opening move.

>> No.994528

Ambushed! Malboro used Bad Breath.

King Metal Slime has fled.

The Territorial Oak burst into flames!

Aim:Armor

Macca Beam

>> No.994572

>>994528
I hate it when King Metal Slimes flee.
Goddamn trees.
And fuck Macca Beam, spent a couple hours regaining the money I lost from that attack.

>> No.994578

Those territorial oaks can suck a Dick.

Also what's the deal with the rolling health bars. Can you save them if you heal them before they die or something. Im currently playing through earthbound for my first time and I was unaware of this. Also why does the difficulty level seen to change from day to day when I play. Just luck on the spawns?

>> No.994581

>>994578
Yes, you can heal them before they die.

>> No.994613
File: 25 KB, 253x198, 1374795750102.jpg [View same] [iqdb] [saucenao] [google]
994613

>>994528
>Macca Beam

>> No.994620
File: 4 KB, 256x224, Sorcerors.png [View same] [iqdb] [saucenao] [google]
994620

FUCK.

>> No.994960

>>994420
Really, I don't think any enemy in that game is all that much of a threat, the only one I would count as annoying are the nuclear reactor robots that would do damage on death like the trees did. They are annoying in the last area since it causes you to use healing PSI and magnet PSI more than you would need to otherwise.

I would have to say the biggest bastards I've ever had to fight against in an RPG award goes to the 64 Devil Kings optional fight in Might and Magic 2.
In a game with brick wall difficulty that makes Dragon Quest 1 look like FF6, with a party so broken it would be impossible to create something so strong in most RPGs, I was barely able to take down 10 of them before getting wiped.
They each have 5000 health, and your strongest magic can do more than 500, but rarely does. Most physical attacks will miss, but you might be able to land a hit for about 2000-3000 if your fighters are really pumped. On every turn, 8 Devil Kings will cast a party-wide Eradicate spell. Eradicate is worse than death, since Revive won't work, and the spell to de-eradicate someone eats up lots of your MP. And if your Cleric gets nailed, you lose that spell for the rest of the soon to be very short fight.
Even if the spell doesn't eradicate your people, it will most likely kill them. A decent end-game AC in MM2 would be around 40-60. My people were around 180 AC, and still took 3000-4000 damage per blast if the spell didn't miss entirely. Most normal end-game parties have slightly less than 2000 health, if they didn't miss the +1000 health bonus. That is how messed up that fight is. I don't even know if it's possible to win.

>> No.994964

>>994620
Came in here to post this. Get Ambushed and it's over.

>> No.995162

>>994439
>Most Wizardry games aren't that bad enemy-wise actually.

How far have you played in each game? It's very easy to get your whole party wiped out from instant kills and status alignment attacks.

>> No.995180

>>994578
Bursting into flames causes something like 200 damage, but if you kill the trees last it won't do more than 20.

>> No.995205
File: 50 KB, 500x336, mother of god 3.jpg [View same] [iqdb] [saucenao] [google]
995205

>> No.995274

>>995162
That's what your trusty save/load buttons are for. Considering the wildly random nature of Wiz 6/7's fights (are they the ones you're talking about?) it's almost mandatory to savescum to not lethally cripple yourself. But I haven't seen any enemies that'd consistently fuck me over without any chance of retaliation no matter what.

>> No.995278

>>994960
Can't you just repeatedly visit the oil place in Murphy's Cave to buff up your whole party to 65000+ HP?

>> No.995289

>>994960
>>995278
Also, how high is your magic resistance? I haven't tackled the Devil Kings yet (still yet to grind 150 levels to stand a chance), but I'd assume that going into it with a two-digit number of resist would be suicide indeed.

>> No.995405

http://tvtropes.org/pmwiki/pmwiki.php/Main/ThatOneBoss
have fun

>> No.995453
File: 26 KB, 500x350, 1310221701110.jpg [View same] [iqdb] [saucenao] [google]
995453

>>995405
some of these entries are terribly misleading

"Deathjester he splits off two invincible copies, forcing you to guess which one can actually be hurt" Hitting him with any spell, tech, or damaging elemental coins (which are sold for practically free and you can bring dozens of them into the fight) reveals the real copy.

"While you do that, he's casting all sorts of nasty spells to hit you with debilitating status effects like Snowman and Mute"

You forgot to mention that the players have the chibi hammer, an unlimited use item that cures all status effects in the game.

"Oh, and did we forget to mention his instant-death spell?" You mean death-roullete? The attack that has a huge fail chance? Also at this point in the game dying doesnt really have any consequence because you can buy items that resurrect characters to full health for practically nothing. Death roulette can also back-fire and hit the original for 999 damage.

"The Darkshine Knight. Being a super-powered version of Duran's class, he also has 2 of Duran's strongest techs: Vacuum Sword and Eruption Sword. Both can peg your whole party for 300-600 HP, which will kill you if you're not at or near full HP. Actually beating him basically comes down to him not using his Techs twice in a row, because if he does, you die, no ifs ands or buts." High level heal spells in sd3 have a cast time of zero seconds, so do all the healing items. The game pauses whenever you select spells and items so the only way the bad-guy can ever cast the spell twice in a row in is if you purposely never hit the 'access spells' butten Mana in SD3 is practically infinite later in the game and healing items cost almost no gold.


Most of the 'hard' bosses on this site have really easy to do solutions. Its just a bunch of fanboys trying to make their favorite game sound impressive.

>> No.995462

>>994420
How come everybody thinks he's hard to defeat?
Just use defensive PSY on your party and Jeff to use the Barrier dissolver (or something like that) the first turn, afterthat it's piece of cake.

And the Mindflares are one of the gratest fuckers that i can remember.

>> No.995478
File: 46 KB, 640x480, Magma Slimes.jpg [View same] [iqdb] [saucenao] [google]
995478

Nothing put me in a more tense position. Holy shit god damn magma slimes. You only encounter them in one scenario and in one part of the game. Five of them spawn at once, there are many waves of them and you have to kill the first wave to get to the next wave.

They don't do hit point damage.

They attack your life points directly every single attack. When a character reaches zero life points they are dead. If the main character reaches zero life points it is game over. The main character has about seven life points so seven hits results in a game over.

>> No.995517

the fucking wall boss

fuck that guy

>> No.995534
File: 31 KB, 254x199, FF4PSP_Demon_Wall.png [View same] [iqdb] [saucenao] [google]
995534

>>995517
From FF4?

>> No.995542

>>994613

I think the worst thing about that attack is that there not stealing your money, there completely destroying it.

Like why.

>> No.995573
File: 4 KB, 320x200, ultima_001.png [View same] [iqdb] [saucenao] [google]
995573

>>995517
At least it's not the floor.

>> No.995581

>>995478
Don't tell us what game this is or anything drastic like that. The only thing that comes up on Google is Minecraft bullshit.

>> No.995591

>>994620
Warmech was the REAL last boss of FF1, I don't care what anyone else says.

>> No.995594

I tried playing Mystic Ark, the pseudo-sequel to 7th Saga.

Toward the end of the first chapter of the game, you have to go up a tower full of gray slimes and vampires, both of which can use healing magic. Battles typically go like this:

>Narrowly get one monster or the other close to death
>Vampire heals Gray Slime to full health
>Gray Slime heals Vampire to full health

Fuckin' DROPPED.

>> No.996880

>>995581
SaGa Frontier, Riki's route.

>> No.996891

>>995534

Is the PSP version harder than the original? Because in the DS remake it's absolutely LUDICROUS

>> No.996926

>>996891
Same difficulty as the original JP SNES release.
DS version is really the hardest version (if you don't abuse augments).

>> No.996930
File: 5 KB, 192x168, scorpitron.gif [View same] [iqdb] [saucenao] [google]
996930

>> No.999264
File: 188 KB, 396x440, ninetailscommandmission.png [View same] [iqdb] [saucenao] [google]
999264

See this fucker here. This guy not only wrecks your shit, but revives you just so he can wreck your shit again.

Hope you don't have Absolute Zero activated...

>> No.999289

>>999264
NO PLEASE
I DIDN'T WANT TO REMEMBER THIS

>> No.999336
File: 52 KB, 300x565, mastertonberryffvii.png [View same] [iqdb] [saucenao] [google]
999336

>> No.999338

Fucking Babbles in Dragon Quest. Who the fuck would think that having to bring 20 antidotes for the FIRST FUCKING DUNGEON when you have NO FUCKING MONEY is a good idea?

>> No.999347

That fucking rage when Hula of Misfortune.
The fucking rage when Macca Beam.

>> No.999351
File: 2 KB, 84x120, Forneus.png [View same] [iqdb] [saucenao] [google]
999351

This fucker right here

The strategy against his first form will not work here as he will use Mad Thunder which does extra damage to the fish scale accessories and armor (Fish Scales negate Maelstrom which is an insta-kill attack). He also uses Spear techniques. So enjoy having your entire party being tossed around by Great Wheel.

Also if you ignore the Devil Lords of the Abyss the final boss becomes Much harder as it will use all the techniques of the Devil Lords. Enjoy the final battle being cut short by possible rapid fire Maelstroms.

>> No.999360

>>999351
>Also if you ignore the Devil Lords of the Abyss the final boss becomes Much harder as it will use all the techniques of the Devil Lords.
Huh? I didn't even realize you can fight the final boss without killing all the devil lords.

>> No.999372

>>999360
You can, but it uses the Forms of the Devil Lords which draw out the fight longer. Sort of required for any first time player to kill at least Forneus before taking on the Destroyer. You could use Leonid against Forneus, because of his Dusk Robe giving excellent defense against various elements, however it is a bad idea as he only has 1 LP, he can rejoin the party immediately after battle, but when he runs out of HP, he's out for that fight. Also Leonid can only regain HP by draining it from allies. He is a vampire after all.

>> No.999376

>>996926
That's wrong. The PSP version is drastically easier than every other version. Every enemy in the game got a major stat nerf, particularly to speed.

>> No.999420

>>999376
Not the anon you replied to, but I'll need some concrete proof, if possible.
I've seen this discussion here several times, and did a little google search. Apparently, enemies in the GBA and PSP versions have the same stats, speed included.
So I don't think "drastically easier than every other version" is correct. It's as "easy" as the GBA version, at least.

>> No.999423

>>999351
>maelstorm
I think that attack is more dangerous when the final boss uses it. When i tried to fight it without defeathing the four noble devils first, it always used maelstorm and killed half of my (overpowered) party even with the fish scales.
It was really hard but i did beat it.

>> No.1000845
File: 327 KB, 330x282, 13233070868.gif [View same] [iqdb] [saucenao] [google]
1000845

>>994528
>The Territorial Oak burst into flames!
FUUUUUUUCK!!!