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/vr/ - Retro Games


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File: 1.41 MB, 1440x1080, Star Wars - Shadows of the Empire (U) (V1.2) [!]-230513-064920.png [View same] [iqdb] [saucenao] [google]
9899850 No.9899850 [Reply] [Original]

Post your shader configs, help others or just brag about your lookin' good screenshots.
Stay Sharpies need not apply.

previous thread >>9857974

>> No.9899851
File: 2.66 MB, 1440x1080, Star Wars - Shadows of the Empire (U) (V1.2) [!]-230513-033554.png [View same] [iqdb] [saucenao] [google]
9899851

>> No.9899852

Was he supposed to be Kevin Costner?

>> No.9899862

>>9899852
Not deliberately
https://youtu.be/6gsmE_hoNsI?t=997

>> No.9900764

>>9899862
Ironically he kind of looks like an aged version of the dude they got to play young Han Solo, who in no way resembled Harrison Ford.

>> No.9901826

I like Quilez
>not too sharp, not too blurry
>no scanlines blocking your sight
>fixes the pixel proportions and other scaling issues

>> No.9902020
File: 2.42 MB, 1440x1080, Boku no Natsuyasumi - Summer Holiday 20th Century (Japan)-211028-000621.png [View same] [iqdb] [saucenao] [google]
9902020

>> No.9903827

Bump

>> No.9904396
File: 2.02 MB, 1465x1080, Final Fantasy III (U) (V1.0) [!] - Ted Woolsey Uncensored-230409-010708.png [View same] [iqdb] [saucenao] [google]
9904396

>> No.9904613
File: 1.37 MB, 1465x1080, Super Mario All-Stars + Super Mario World (USA)-230401-232106.png [View same] [iqdb] [saucenao] [google]
9904613

>> No.9905339

>>9902020
looks comfy

>> No.9905380
File: 1.37 MB, 1920x1440, Base_Profile_Screenshot_2023.05.14_-_08.54.45.17.png [View same] [iqdb] [saucenao] [google]
9905380

I usually use CRTRoyale Composite(specifically the Retroarch version, I've never gotten it to look good via reshade) for everything, and still do for everything up to the PS1, but recently I've taken a liking to GTUv50(I think thats what its called lmao) with the composite option toggled, for N64, Gamecube and PS2 specifically. The shitty color bleed looks EXACTLY like the TV I had growing up and the less intense grille pattern works a bit better for these later systems than Royale does. Bonus points it actually looks good via Reshade so you're not stuck with retroarchs borderline non-functional PCSX2 and Dolphin cores.

Never understood the desire PVM-like filters with pristine image quality, they don't even really look like an actual PVM, the slight rainbowing, color bleed, and dot crawl of composite is what I remember these games looking like and how I like my filters to be.

>> No.9905986

>>9905380
GTU doesn't even attempt to create a phosphor mask. It just generates scanlines, blur, and composite artifacts. It's good at what it does, though.

>> No.9906012

anyone got a rec for a low resource general filter for a batocera mini pc. It's an i5-6500T lenovo mini so decent enough to run most stuff but not a monster

>> No.9906016

>>9899851
that looks sick

>> No.9906053

>>9906012
Try the following. Start with the topmost, and if it's too slow, try the one below it, and so on:
1. crt-guest-advanced-fast
2. crt-guest-advanced-fastest
3. crt-gdv-mini
4. zfast_crt

>> No.9906054

any way to convert retro arch filters for duckstation? iirc duckstation uses like demul format or some shit

>> No.9906093

>>9906054
They would need to be ported to use Duckstation's shader spec, which isn't exactly simple. I believe it's the same spec that Dolphin uses, and since neither Dolphinfags not Stenzek have ever really cared much for shaders (the preference here for improving the image has always been to just render at higher resolution, after all, so shaders were never seen as essential), no one has bothered to port more than a few of them. So your best option is something like ReShade.

>> No.9906095

>>9906054
When someone implements Librashader into Duckstation, because the dev is a cuck and won't do it himself. Until then you're stuck with Reshade.

>> No.9906394
File: 500 KB, 1440x1080, Snowboard Kids (U) [!]-230515-173744.png [View same] [iqdb] [saucenao] [google]
9906394

>> No.9907238
File: 398 KB, 800x720, Bishoujo_Senshi_Sailor_Moon_Japan-221111-152025.png [View same] [iqdb] [saucenao] [google]
9907238

>> No.9907242

>>9899850
>is named Dash Render
>renders himself with some nice fuckin shaders
it's like poetry you see

>> No.9907243

>>9907238
>shaders aren't going to get us anywhere

>> No.9907246
File: 562 KB, 1920x1080, 1672956442284.jpg [View same] [iqdb] [saucenao] [google]
9907246

I love shaders, but I want them to get better.

We're still not there yet.. shader authors just seem very averse to ramping up the phosphor glow and "bloom"...

A

>> No.9907247
File: 755 KB, 1920x1080, 1680538342493.jpg [View same] [iqdb] [saucenao] [google]
9907247

B

>> No.9907249
File: 341 KB, 810x1080, aerofgt-230516-010950.png [View same] [iqdb] [saucenao] [google]
9907249

>> No.9907250

>>9907246
CRT-Guest-Advance has all the bloom and glow options you could possibly want. That said, they are cope in a way, since they're there to try to make up for the lack of brightness and dynamic range in most monitors. HDR, coupled with a shader like Sony Megatron that takes full advantage of it, is the proper solution.

>> No.9907263
File: 1.61 MB, 810x1080, aerofgt-230516-011832.png [View same] [iqdb] [saucenao] [google]
9907263

>> No.9907267
File: 2.88 MB, 1440x1080, rmpgwt-220504-034042.png [View same] [iqdb] [saucenao] [google]
9907267

>>9907246
It has reached a point where it's good enough imo, even on 1080p displays.

>> No.9907348

Is there any way to hide the lines between the menu items in retroarch? Shit gets in the way when I'm trying to tweak shader params.

>> No.9907775

>>9907348
I'm not sure, but you can modify damn near anything about the menu's appearance, so look around the menu settings. Worst case scenario, you can switch to the XMB or RGUI menus, which don't have any such lines IIRC.

>> No.9908493

>>9907348
Are you on Android? The Windows version afaik defaults to the XMB theme. There are no lines in the menus.

>> No.9908535

>>9908493
The Windows version defaults to Ozone nowadays, not XMB.

>> No.9909485

I normally just slap CRT-Guest-Advanced on anything I'm playing. Are there better filters for SMB3 (NES original), SMW, or Yoshi's Island? Gonna do a classic Mario run sometime.

>> No.9909647
File: 950 KB, 1463x1080, Super Mario Bros. (World)-230303-004625.png [View same] [iqdb] [saucenao] [google]
9909647

>>9909485
Guest-Advanced is pretty much the best, second only to Sony Megatron on a 4K HDR display. The defaults just make it look ok, but there's so much to tweak that you can make it look like whatever you want, from a shitty low-TVL consumer set to a super sharp BVM and anything in between.

>> No.9909653

>>9909647
I stick with the defaults because I don't trust myself to know what I'm doing with all the customization options.

>> No.9909657
File: 532 KB, 1465x1080, Super Mario Bros. 3 (USA) (Rev 1)-230513-170921.png [View same] [iqdb] [saucenao] [google]
9909657

>>9909653
I mean, you can just press Space (or Start on the controller) to set the parameter defaults back if you fuck it up, but yeah, it's a rabbit hole you can easily lose yourself in.

>> No.9909898

>record some retroarch + shaders video
>it's fucking upside down
what the absolute fuck
I've recorded footage from hundreds of games and dozens of emulators and somehow retroarch is the only program that consistently finds new ways to shit the bed

>> No.9909927
File: 2.41 MB, 2560x1920, 1658026380497.jpg [View same] [iqdb] [saucenao] [google]
9909927

Anyone know what shader this is?

>> No.9910128

>>9909927
if it has bezel reflections it's always MegaBezel.

>> No.9911243

>>9909927
The foundation looks like one of Lotte's VGA shaders. I use crt-lottes.tweaked.almeath.glsl in Dosbox, the Retroarch shader will be named similarly.

>> No.9911245

>>9909927
This looks really nice, no over blooming or color bleeding, when I checked out megabezel this was my grip with it, it looked horribly saturated and bloomed to hell. Would like to know the settings for this

>> No.9911254
File: 2.81 MB, 1440x1080, xmvsf-211027-004055.png [View same] [iqdb] [saucenao] [google]
9911254

>>9899850
What's the lead platform for cutting-edge shader development these days? Is it retroarch or reshade or neither?

>> No.9911271

>>9899850

>>9904396
actually beautiful. this is the way all those nostalgiafags saw these games like ff6

>> No.9911484
File: 849 KB, 244x264, bending.gif [View same] [iqdb] [saucenao] [google]
9911484

>like these
>want to use these
>just quit using Retroarch completely after fighting with it for 4+ years and getting sick of constant random CTD and having to remake config files because they causes crashes randomly

>> No.9911667

>>9911254
Still RetroArch. It's picked up in other fronts like ReShade, but RetroArch still has the most robust shader spec, the largest repository of shaders, and the biggest and most dedicated community centered around them.

>> No.9912268

>>9899850
shadows is the ultimate "dude with a handgun" video game

>> No.9912310
File: 308 KB, 1920x1440, zfast.png [View same] [iqdb] [saucenao] [google]
9912310

For me, it's zfast-lcd, gamma 0.0.

>> No.9912347

>>9906054
CRT-Guest-Advanced has a reshade port that works really well.

>> No.9912356
File: 3.50 MB, 2560x1440, pcsx2-qtx64-avx2 2023-05-16 22-16-02.png [View same] [iqdb] [saucenao] [google]
9912356

>> No.9912562

>>9911667
How do you make sure the game you're emulating is in the right aspect ratio or whatever with RetroArch?

>> No.9912567

>>9912562
>>9912562
>Settings > Scaling > Aspect Ratio: 4:3

I dont play anything beyond 16-bit so i never need 16:9

nta btw

>> No.9912646

>>9912567
Thank you.
>I don't play anything beyond 16-bit
Based.

>> No.9914224
File: 2.10 MB, 1440x1080, Star Wars - Shadows of the Empire (U) (V1.2) [!]-230513-005008.png [View same] [iqdb] [saucenao] [google]
9914224

bumpo

>> No.9914974

What's a good shader for scummvm?

>> No.9915585
File: 1.55 MB, 1465x1080, Mike Tyson's Punch-Out!! (Japan, USA) (Rev 1)-230518-230721.png [View same] [iqdb] [saucenao] [google]
9915585

N

>> No.9915607
File: 1.29 MB, 1465x1080, Mike Tyson's Punch-Out!! (Japan, USA) (Rev 1)-230518-233126.png [View same] [iqdb] [saucenao] [google]
9915607

I

>> No.9915636

>>9899850
this looks nothing like a crt

>> No.9916065
File: 2.52 MB, 4096x3072, 1684167363468966.jpg [View same] [iqdb] [saucenao] [google]
9916065

>>9899850
How do I use retroarch shaders in PC only games via reshade? I've tried but it always looks weird and not as good as Retroarch, even after fiddling with the settings. Is it just trial and error?

I want to use CRT shaders with Cannonball (Outrun PC port) and multiple PC only Sonic fan games.

>> No.9916068 [DELETED] 
File: 3.80 MB, 1920x1080, 1681908545944.webm [View same] [iqdb] [saucenao] [google]
9916068

I cranked my parameters up to a ridiculous degree of bloom/blue and to my surprise I found I really enjoy playing like this. It feels like I'm playing on a shitty cabinet in my old greasy smoky arcade that no longer exists.

>> No.9916070
File: 3.80 MB, 1920x1080, 1660285133757.webm [View same] [iqdb] [saucenao] [google]
9916070

I cranked my parameters up to a ridiculous degree of bloom/blur and to my surprise I found I really enjoy playing like this. It feels like I'm playing on a shitty cabinet in my old greasy smoky arcade that no longer exists.

>> No.9916075

>>9915585
>>9915607
https://youtu.be/N7Rctp6r3Y8?t=10

>> No.9916158

>>9916065
Cannonball has a retroarch core.

>> No.9916181

>>9916158
News to me, thanks anon, for some reason my RA scan didn't pick it up.

>> No.9916249

>>9916070
What game is this? Looks really fun?

>> No.9916379

>>9916249
Contra III - The Alien Wars

>> No.9917170

>>9914974
Lottes-crt shader is a good start. Remember a VGA monitor at 320x200 has no scanlines.

>> No.9917175

How does the shader achieve that the moire pattern seems to be in motion? It's much closer to a real crt which is never really a complete still image. There's always something happening, slight light pulsing and subtle stuff like that.

>> No.9917187

>>9916070
>>9917175
whoops forgot to quote

>> No.9917234
File: 2.28 MB, 2448x3264, LG Flatron Prince.jpg [View same] [iqdb] [saucenao] [google]
9917234

>>9917170
Depends on the monitor. Really old, high dot pitch VGA monitors indeed did not, but pretty much anything from the mid-90's onwards would, even with the line-doubling.

>> No.9917241
File: 2.69 MB, 4320x3240, UB9sn6S.jpg [View same] [iqdb] [saucenao] [google]
9917241

>>9917234
Here's one such low dot pitch monitor for comparison.

>> No.9917449

>>9917234
>>9917241
My last CRT was a 21″ Samsung 950p and I never noticed any scanlines. I'm sure they were there but definetely not noticeable with the naked eye at normal view distance. Fucker broke down last year. It still hurts.

>> No.9917531

>>9899852
Don Johnson

>> No.9918206

>>9917449
I don't think Samsung was ever well known for reliable CRTs.

>> No.9918231

What are some good ones for Steam Deck?

>> No.9918237

>>9918231
I use: >>9912310

Mostly because I just love the handheld look of a gba/DS LCD screen, it looks great on the deck

>> No.9918327

>>9918206
It worked flawlessly for 21 years.

>> No.9918601

>>9917170
Most VGA monitors at 320x200 canonically had double scanlines.

>> No.9918730
File: 2.55 MB, 1920x1080, 1668596210437.png [View same] [iqdb] [saucenao] [google]
9918730

>>9917175
Using crt-guest-advanced-ntsc, messed with these settings

>> No.9919418

>>9918730
That's all? I'll give it a try. Thanks anon.

>> No.9919609

Some Doom ones with ReShade

>> No.9919614
File: 3.55 MB, 1920x1080, gzdoom 2023-04-09 10-11-20.png [View same] [iqdb] [saucenao] [google]
9919614

>>9919609
Damn, forgot the file

>> No.9919626

>>9904396
Would really like to see the raw picture for this one

>> No.9919627
File: 3.35 MB, 1920x1080, 1671300304721.webm [View same] [iqdb] [saucenao] [google]
9919627

I'm using an NTSC shader for a handheld device because I can do anything I want.

>> No.9919639
File: 722 KB, 1920x1080, gzdoom 2023-04-07 15-33-36.jpg [View same] [iqdb] [saucenao] [google]
9919639

>>9919614
This one is from Treasure Tech Island

>> No.9920118
File: 27 KB, 256x239, Final Fantasy III (U) (V1.0) [!] - Ted Woolsey Uncensored-230520-150628.png [View same] [iqdb] [saucenao] [google]
9920118

>>9919626
here ya go famallama

>> No.9920239
File: 1.31 MB, 1440x960, Wario Land 4 (UE) [!]-220119-014152.png [View same] [iqdb] [saucenao] [google]
9920239

>>9919627
I do the same. This is an older screenshot tho.

>> No.9920313

>>9905339
>looks comfy
It is, try it

>> No.9920319

>>9920118
Thanks, friend.

>> No.9920364

>>9920313
is there a translation patch or oficial release? never heard of it before

>>9920319
vantagens de ser careca: não gasta shampoo ou condicionador (apesar que gasta com gillette né), fica lisinho mó refrescante pro calor

>> No.9920423

>>9920364
>is there a translation patch or oficial release? never heard of it before
Sadly no but you can use google lens to translate the Japanese text or even Retroarch's built in ai translation (requires an account), you won't need it tho.

>> No.9920616

>>9899850
Reminds me of that captain crunch wad

>> No.9921025

>>9920616
Which one?

>> No.9921140
File: 1.56 MB, 1920x1080, 1683289149884215.png [View same] [iqdb] [saucenao] [google]
9921140

>> No.9921142
File: 1.65 MB, 1920x1080, 1672805717952871.png [View same] [iqdb] [saucenao] [google]
9921142

>>9921140
Mega Bezel NTSC, forgot which variant. Might have to increase the NTSC resolution scaling but it doesn't look as blurry when you're actually playing. Love the colors though

>> No.9921947
File: 1.86 MB, 1289x966, SLPS-01787_2023-05-21_18-28-05.png [View same] [iqdb] [saucenao] [google]
9921947

What's the best CRT filter for Duckstation?
The default one looks like this, but I can't really tell if it's good or bad without comparison.

>> No.9922020

I don't know how relevant this is due to Retroarch/Reshade shaders but I guess this could have some uses.
>https://mausimus.itch.io/shaderglass
>https://github.com/mausimus/ShaderGlass

>> No.9922053
File: 453 KB, 2013x1125, comparison.jpg [View same] [iqdb] [saucenao] [google]
9922053

Also, not shilling anyone's twatter here but this account has accurate comparisons of different CRT models and whatnot. At least for me it's pretty hard to find accurate information.
https://nitter.it/CRTpixels

>> No.9922374

>>9922053
Man, shaders are really close these days.

>> No.9922517 [DELETED] 

>>>43534606

>> No.9922602
File: 3.81 MB, 1920x1080, SLUS-00583_2023-05-21_15-52-16.png [View same] [iqdb] [saucenao] [google]
9922602

Am currently playing Duke Nukem TtK and I'm trying to decide if I want to play at 1080p or original res but with filters.

>> No.9923379

>>9922602
Kinda blurry desu

>> No.9924664

>>9907263
>>9907249
>aerofgt
Aero Faggot?

>> No.9924752
File: 3.81 MB, 1920x1080, boingout.webm [View same] [iqdb] [saucenao] [google]
9924752

>> No.9924776
File: 3.93 MB, 1280x720, VibEout.webm [View same] [iqdb] [saucenao] [google]
9924776

>> No.9924920
File: 1.65 MB, 1920x1080, x7fDt7b.png [View same] [iqdb] [saucenao] [google]
9924920

Mega Bezel - Newpixie clone

>> No.9924927

>>9924776
>>9924752
lookin' WIDE

>> No.9924935

Using Guest Advanced with DK64 and I honestly can't see a difference between not having any shaders applied (I am using the Parallel plugins if that would explain anything). Is there a better one for Nintendo 64? I saw Easymode recommended and it at least looks like I applied something.

>> No.9924946
File: 1.94 MB, 1920x1080, Mp9Ek6c.png [View same] [iqdb] [saucenao] [google]
9924946

>>9924920

>> No.9925203
File: 3.22 MB, 1791x1009, Wipeout Night.png [View same] [iqdb] [saucenao] [google]
9925203

>>9924776
W1 was the coziest of the PS1 games

>> No.9925207
File: 3.89 MB, 2238x1439, WXL1.png [View same] [iqdb] [saucenao] [google]
9925207

>>9925203
and XL nailed the dystopia

>> No.9925380

>>9924935
Are you using the lowest resolution setting? 320x240? If you have it set higher than that, most CRT shaders using their default settings will break.

>> No.9925385
File: 2.27 MB, 1920x1080, SLUS-00583_2023-05-21_15-56-39.png [View same] [iqdb] [saucenao] [google]
9925385

>>9923379
Yeah, but at the same time some textures on signs, fire, trees and other things look terrible without some obscuring.
This is 1080p with no filtering and the other one was 240p with filters, I'm trying to find a balance still.

>> No.9925393
File: 3.97 MB, 2033x1144, Ashley.png [View same] [iqdb] [saucenao] [google]
9925393

>>9925385
>I'm trying to find a balance still
1080p with filters

>> No.9925401

Remember to try out downsampling if you're using a CRT shader with N64 or PS1 games. It's a pretty good visual quality boost.

>> No.9925437
File: 880 KB, 1913x1439, Iblard.jpg [View same] [iqdb] [saucenao] [google]
9925437

>> No.9925458

>>9925380
I did try some upscaling feature to 4x the usual, that could be it, I'll get back to it in a bit. I admittedly don't know very much about this sort of thing. My laptop's reslution is 1920 x 1080 and I emulate in the 4:3 aspect ratio.

>> No.9925463
File: 3.53 MB, 2560x1440, Rape Escape.png [View same] [iqdb] [saucenao] [google]
9925463

Have you ever posted a real crt photo claiming it was a shader only for it to get blasted by anti shader fags for not looking real at all?

>> No.9925481

>>9925458
Yeah, just regular upscaling will lose the scanline effect. To get it to look right, you have to either render at native res, or use downscaling, which will still make the graphics look better. If you want to try the latter, look for an option under the ParaLLEl settings that says downscale factor and set it to 1/4.

>> No.9925487

>>9925481
Thanks, I'll play around with that when I can.

>> No.9925879

>>9925481
You were right, got it working at native res. Looks great with Guest. What exactly does downscaling do? I'm also curious about getting the image to match my screen the way real hardware matches the size of a TV monitor, but I'm fine with the 4:3 display, it doesn't feel crunched or anything.

>> No.9925996
File: 1.72 MB, 1280x960, Legend of Zelda, The - Ocarina of Time (USA)-230412-192615.png [View same] [iqdb] [saucenao] [google]
9925996

>>9925879
Sorry, the correct term is downsampling. Basically it renders the image at high resolution, then scales it back down to the original native resolution, resulting in a clearer, anti-aliased image.

Pic related is regular native res...

>> No.9925998
File: 1.74 MB, 1280x960, Legend of Zelda, The - Ocarina of Time (USA)-230412-192519.png [View same] [iqdb] [saucenao] [google]
9925998

>>9925996
...and this is at 4x resolution downsampled down to native. I could've chosen a better spot, brighter to highlight the improvement, but whatever.

>> No.9926028

>>9925998
Very nice. I had no idea N64 emulation had come this far.

>> No.9926058
File: 175 KB, 1690x1267, Eadkvn7WkAAIRE8.jpg [View same] [iqdb] [saucenao] [google]
9926058

>>9926028
Parallel64 is semi recent and solved a ton of graphics issues and gives that audiophile tier emulation accuracy that was missing for a long time

Like properly emulating the weird Vaseline smear AA and sprites that don't have border issues, that delicious pixelated dithering on fog effects and shadows, it's great, accurate enough that the hi-res switch in perfect dark works

>> No.9926062

>>9926058
>Parallel64
Careful with this, by the way. There is both a video plugin AND a RetroArch core with that name, and the latter you should avoid, since it's buggy and outdated. What you want to use is Mupen64Plus-Next, which has the aforementioned plugin and is much more up-to-date.

>> No.9926116
File: 1.62 MB, 1301x976, Donkey Kong 64 (USA)-230522-221302.png [View same] [iqdb] [saucenao] [google]
9926116

>>9926058
Slapping guest-advanced on top of that is probably the happiest I've been with the look of emulation. If only I could figure out how to get the DKC games for the SNES lookin' good. I think the closest I've come with those is using Mega Bezel's Smooth Adv preset, as much as people seem to hate smoothing shaders. I think I'd need a 4k display to really make those pre-rendered graphics come alive.
>>9926062
Yeah, I was walked through exactly what to do in another thread.

>> No.9926325

>>9919627
>Badly stretched non-interger scaled

NO, i rather emulate on the Wii at 240p

>> No.9926457
File: 2.72 MB, 1465x1080, Donkey Kong Country (USA) (Rev 2)-230326-224749.png [View same] [iqdb] [saucenao] [google]
9926457

>>9926116

>> No.9926484
File: 4 KB, 230x233, 1579221006019.jpg [View same] [iqdb] [saucenao] [google]
9926484

>>9926457
Nice, nice. What shader?

>> No.9926504

>>9924920
What parameter gets rid of the gay carbon fiber? its the only thing about megabezel i truly hate.

>> No.9926517
File: 1.17 MB, 1495x1120, 1649464996735.png [View same] [iqdb] [saucenao] [google]
9926517

>>9926457
lookin good

>> No.9926520

>>9926504
set background image brightness or opacity to 0.

alternatively you can replace the carbon texture with any image you like, but i don't know the exact instructions

>> No.9926539
File: 1.87 MB, 1301x976, Donkey Kong Country (USA) (Rev 2)-230523-020613.png [View same] [iqdb] [saucenao] [google]
9926539

>>9926457
And here's the aforementioned Mega Bezel preset for comparison with yours.

>> No.9926634

>>9926520
ty anon

>> No.9927453

>>9926484
Gotta be honest, anon, it was meant to be a troll image, but if you like it, I wanna say it was a combination of xBR as a first pass, with guest-advanced-NTSC on top with tweaks to make it LOOKIN' extra GOOD.

>> No.9927956

>>9927453
That's just what shaders look like. We're effectively all trolling ourselves here.

>> No.9928038
File: 338 KB, 1920x1080, 20230516182140_1.jpg [View same] [iqdb] [saucenao] [google]
9928038

Duimon's mega bezel presets have been my go-to for a while now.

>> No.9928119

>>9926539
>the only one of these that's actually lookin' good
>Funky didn't get that dialogue this time
Fitting

>> No.9928949

>>9919614
>>9919639
Share preset anon

>> No.9929378
File: 741 KB, 1465x1080, Donkey Kong Country 2 - Diddy's Kong Quest (USA) (En,Fr) (Rev 1)-230309-234010.png [View same] [iqdb] [saucenao] [google]
9929378

>>9928119
Here, have the sequel

>> No.9929384

>>9929378
Jesus Christ.

>> No.9929468
File: 1.97 MB, 1440x1080, R-Type Delta NTSC USA PSX-230524-041508.png [View same] [iqdb] [saucenao] [google]
9929468

>> No.9929510
File: 1.31 MB, 1440x1080, breath of fire 4-230524-043740.png [View same] [iqdb] [saucenao] [google]
9929510

>> No.9929706
File: 152 KB, 536x488, LOOKIN' REALLY GOOD.png [View same] [iqdb] [saucenao] [google]
9929706

>>9929384
It gets better.

>> No.9929725
File: 55 KB, 500x571, 55192c49e08f4888fddc6c8df489ec12--s-punk-fashion-s-fashion-trends.jpg [View same] [iqdb] [saucenao] [google]
9929725

>>9929378
Just as the developers intended, no square pixels... Ahh, perfect. Genuinely lookin' good.

>> No.9930046
File: 2.44 MB, 1920x3238, nearest, bilinear, xbr.jpg [View same] [iqdb] [saucenao] [google]
9930046

>people have been fine with bilinear slather for two decades

>> No.9930081
File: 730 KB, 1920x1080, gzdoom 2023-04-07 15-32-34.jpg [View same] [iqdb] [saucenao] [google]
9930081

>>9928949
Sorry for the delay, anon. Here it is:


https://filebin.net/sngvupxvd41c862k

>> No.9930720

>>9929378
>haha here's an intentionally bad image i made on purpose, i bet that makes you want to change your entire worldview huh???
why do low IQ people do this

>> No.9932698

>>9930081
test this with chasm and Doom 64

>> No.9933905
File: 1.46 MB, 1495x1120, 4b1a386c7bc78637037b2925827fe2fd48983e68.png [View same] [iqdb] [saucenao] [google]
9933905

>> No.9933926

If CRT shaders are so much better than bilinear, why not make a CRT shader for textures?

>> No.9933929

>>9933926
LIBRETRO, HIRE THIS MAN

>> No.9934313

>>9909657
>>9933905
eye strain

>> No.9934407

>>9906012
I run the zfast filters on my pi for virtually everything. Look good enough and don't impact gameplay

>> No.9934713
File: 2.79 MB, 1440x900, DOOM64_x64 2023-05-25 22-20-54.png [View same] [iqdb] [saucenao] [google]
9934713

>>9932698
Did this with Doom64, looks really good. Took many pics so here's an album.

https://imgur.com/a/8G9d4vN

>> No.9934956

>I made the picture striped, that means it's just like my childhood
Mental illness

>> No.9935353

>>9934956
>I'm having a panic attack over how other people play video games
imagine choosing to live like this lol

>> No.9935848
File: 3.42 MB, 1920x1080, uprising 2023-05-26 10-39-43.png [View same] [iqdb] [saucenao] [google]
9935848

>>9934713
tested with uprising + dgvoodoo2 crt mode

>> No.9935934

>>9935848
Damn, that looks amazing. I am inclined to test it with Quake 1 and 2 now, will post results later.

>> No.9935935
File: 1.60 MB, 1920x1080, glh2 2023-05-26 10-44-34.jpg [View same] [iqdb] [saucenao] [google]
9935935

>>9935934
here is what i got with glhexen 2

>> No.9935939

>>9909927
What game?

>> No.9935979
File: 3.95 MB, 1920x1080, quakespasm-sdl12 2023-05-26 12-15-09.png [View same] [iqdb] [saucenao] [google]
9935979

>>9935935
Atmospheric as fuck. I'm really happy shaders have come such a long way since their inception. Here it is with quake 1.

>> No.9936003

>>9909657

eww

>> No.9936020

>>9916065

I think there's Royale shaders for reshade. Looks decent enough. Better than nothing.

>> No.9936023

>>9936020
There is the old and new release of royale for reshade

>> No.9936167

Which shaders would you recommend for Gameboy?
What about GBC and GBA?

>> No.9936168

>>9934713
Soijak

>> No.9936175

>>9936167
None. Those are LCD screens. If you want filters, go with the usual, for the SNES/Super Game Boy look.

>> No.9936201

>>9936167
Whatever you think looks good with other pixel art shaders but if you want accuracy there are specific shaders made for those handhelds with the accompanying names.

>> No.9936397

>>9936168
basedpink
pinkjak

>> No.9936428

>>9936168
>>9936397
Fuck off back to /v/eddit with this shit.

>> No.9936439
File: 3.57 MB, 3024x4032, IMG_2117.jpg [View same] [iqdb] [saucenao] [google]
9936439

>>9899850
not even close, buddy

>> No.9936453
File: 760 KB, 518x676, Doomjak.png [View same] [iqdb] [saucenao] [google]
9936453

>>9936428
>t.

>> No.9936458

>>9936439
Why do we even try? What are we really doing here? Is it really that hard to get a CRT from a thrift store and one of those HDMI converters? You don't need anything else, do you?

>> No.9936483
File: 2.00 MB, 1920x1080, DOSBox 2023-02-15 01-07-32.jpg [View same] [iqdb] [saucenao] [google]
9936483

>>9936458
Ignore the sunk cost fallacy zoomer.
He is occupied behaving like autist at his containment general while shilling youtubers and reddit.

>> No.9936604

>>9936439
It looks fairly close. At 4k it would be indistinguishable for most eyes.
>>9936458
For me the journey is more interesting. Tinkering with the emulators, slightly enhancing the games I love, getting it as close to the CRT I remember. This shit is like mental yoga for me.

>> No.9936757

>>9935939
Indiana Jones and the Fate of Atlantis

>> No.9936812

>>9936458
it look preety

>> No.9938141

>>9936483
Needs line-doubling tbqh.

>> No.9938296

>>9938141
i simply adapted the Amiga look off the WinUAE link at guest's thread into lottes and reshade guest.
https://blog.johnnovak.net/2022/04/15/achieving-period-correct-graphics-in-personal-computer-emulators-part-1-the-amiga/

i kinda wish to see more of this but with other DOS up to Win98 games

>> No.9938325

>thread auto-pruned
Why is this still a thing?