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/vr/ - Retro Games


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9916012 No.9916012 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9904472

DOOM/QUAKE/DUKE/64/HERETIC/HEXEN/UNREAL/SAM/HALF-LIFE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/ZMjJyQE5

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

>> No.9916015
File: 909 KB, 1024x512, 1683216866900.png [View same] [iqdb] [saucenao] [google]
9916015

=== CURRENT PROJECTS ===
A SERIOUS CASE OF /vr/
Rules: https://desuarchive.org/vr/thread/9611263/#9611406

VIOLENT RUMBLE 2
https://desuarchive.org/vr/thread/9803556/#9803715

FORE/VR/ ALONE
Rules: https://desuarchive.org/vr/thread/9890843/#9896579

=== NEWS ===
[5-18] Chasm: The Rift's re-release gets a major update and console release.
https://store.steampowered.com/news/app/2061230/view/3730712991560569024

[5-17] Anon releases map for waifu project.
https://gofile.io/d/yvEAgA

[5-17] Woof 11.1 released, Mac/MIDI support improvements and bugfixes for Dehacked.
https://github.com/fabiangreffrath/woof/releases/tag/woof_11.1.0

[5-10] New Hexen II map using Shadows of Chaos mod
https://www.celephais.net/board/view_thread.php?id=62245

[5-7] New Doom II RPG Port available
https://www.doomworld.com/forum/topic/135602

[5-5] Quofee 2 released : 132 vanilla Quake speedmaps
https://www.quaddicted.com/reviews/quoffee2_final.html

[5-4] Woof! 11.0 released with many new features
https://github.com/fabiangreffrath/woof/releases/tag/woof_11.0.0

[5-2] Combined_Arms Gaiden has been updated to version 2.0
https://www.youtube.com/watch?v=ocXJAHKO4Wo

[5-2] DBP58: Immortal Warfare has released
https://www.dropbox.com/s/yuofyq7afblzuzv/DBP_58.zip

[5-1] DNF Restoration goes open-source
https://gitlab.com/team-restoration/duke4-public

[4-28] Eternity Engine goes Multithreaded (beta)
https://www.doomworld.com/forum/topic/135380

[4-25] Duke Nukem 3D mod Legacy Edition 2.0 release on May 19th
https://www.youtube.com/watch?v=sOgYz34AvD0

[4-19] What Lies Beneath, 11-maps episode for MBF21 RC1 revealed
https://www.doomworld.com/forum/topic/135165

[4-15] Unreal mod "Steele Dawn" V2 has been released
https://www.unrealsp.org/index.php/articles/reviews/steele-dawn

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9916029

Chex Quest is pretty cool.

>> No.9916072

3rd.

>> No.9916095

I feel like trying out Hideous Destructor, convince me otherwise.

>> No.9916097
File: 2.93 MB, 1280x720, fuck_glass_houses.webm [View same] [iqdb] [saucenao] [google]
9916097

>>9916095
Do it.

>> No.9916104

>>9916095
i want to play it today too
what are some good maps for HD?

>> No.9916114

>>9916104
https://codeberg.org/mc776/HideousDestructor/wiki/Maps

>> No.9916116

>>9916095
It carries with it a small risk of an incurable, terminal disease of thinking it's the only way to play Doom.

>> No.9916126

What Doomlike games are there with an RPG system ?
The only one I can think of is Heretic.

>> No.9916130

>>9916015
Woof 11.1.0 needed a hotfix, use this link for the next thread
https://github.com/fabiangreffrath/woof/releases/tag/woof_11.1.1

>> No.9916132

>>9916126
Strife

>> No.9916134

>>9916126
Hexen and Strife

>> No.9916139

>>9916095
It can be very easy getting into when you realize you don’t have to start on on UV, and you don’t have to start with killer barrels enabled.
>>9916116
This curse can happen to anyone attached to a mod they like.

>> No.9916145

>>9916139
Brutal Doom with the hellish ambience soundtrack here, am cursed.

>> No.9916164
File: 327 KB, 512x512, Cai face.png [View same] [iqdb] [saucenao] [google]
9916164

>>9915164
I don't know why the visual bug happens, so my lazy solution was creating extra walls to cover it because it only happens if the door is open while you're in the teleports area.
As for the ice cliff, i cut off one side of the loop and the other requires something to make a floor go up, so the player can reach it.
Basically a linedef you walk on, so you can reach the secret area tied to the green soulsphere room and a recently added blue armor.
>>9916015
https://gofile.io/d/B3qNZm
So i updated "Eto".

>> No.9916168

>>9916139
>This curse can happen to anyone attached to a mod they like.
True, though it seems to have somewhat taken over from Mythic Legendary Super Duper Ultra Terra Complex Doom Fuckity Fuck Fuck edition in terms of people obsessing over it.

>> No.9916189
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9916189

>>9916126
Witchaven

>> No.9916256

>>9916168
I attribute that due to how much the mod sticks out, and not only just from other mods. There’s not much out there scratching a similar itch.

>> No.9916265
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9916265

>> No.9916313

>>9916265
>grenade Term
Rude.

>> No.9916329

>>9916265
>releases smaller revenants

>> No.9916335

>>9916329
Probably one of Kegan's keybinds.

>> No.9916515

There's probably too many weapons, but I'm having a lot of fun with Hexeretic Fantasy.pk3 in Heretic. I like mixes of all weapon types like ballistic, magic, melee, throwables, wands, elemental etc.

>> No.9916549

>>9916265
>bad girl enemy
Needs berserk pack correction

>> No.9916557

>>9916515
It suffers from the same issues as the Doom version but it's still pretty fun in both versions.

>> No.9916664

does anyone have the duke nukem texture pack ffrom this author? the link is dead, a replacement is good too

https://forum.zdoom.org/viewtopic.php?t=61471

>> No.9916689

>>9916664
Maybe scroll down the page to the giant dropbox download link?

>> No.9916693
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9916693

What's the deal with Doom Legacy? Why can't I get it to output in fullscreen or to my monitor's resolution? Why does it crash anytime I try activating OpenGL? Why won't it save any of my settings when I close it?

Just wondering if there's a way to set it up properly that I'm missing, or even if there's a valid use case for it or if it's just a really shitty port. It's the only one I've had trouble with up to this point.

>> No.9916701
File: 1.13 MB, 640x462, 1682110453241164.gif [View same] [iqdb] [saucenao] [google]
9916701

>>9916689
Sorry i just woke up

>> No.9916754

>>9916557
It could really use some kind of class picker so the weapons are spread out over a few characters rather than 1 guy picking all of them up and having a mess on his hands. Some of the weapons could be balanced better too. Overall, still fun.

>> No.9916785

>>9916693
IIRC it's a very old port that doesn't receive many updates and most of the people working on it left. I think I also ran into some issues during my short period of using it.
>or even if there's a valid use case for it or if it's just a really shitty port.
It's the only port I can think of that has splitscreen functionality, if that means anything to you.

>> No.9916816

>>9916785
Well personally, I'm not impressed. Just glad there aren't a large amount of notable mods that require it aside from Sonic Robo Blast 2.

The Bethesda Unity port can also do splitscreen, and I honestly think I'd rather just use that.

>> No.9916836

>playing HD with the PS1 soundtrack
name a better combo

>> No.9916902

>>playing HD with the PS1 soundtrack
Completing the package and playing HD through Consolation Prize is fun, and a good way to introduce people to the mod. You also get to see the level differences for the first time if you haven’t yet.

>> No.9916904
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9916904

Ok, can somebody tell me what GZDoom does to fuck up the way movement, AI, balance is in Doom?

I was playing Map 10 in Plutonia and was having crazy trouble, then I read somewhere the 60fps fucks with Vanilla dooms code. Theres a lift in the map that instantly goes down into a group of pinkys that basically instantly kill you if you dont have max HP which is insanely hard to keep due to the map having very low health pickups.

But then I said fuck it and decided to try Crispy Doom in original 35fps and I noticed immediately how different everything felt. Monsters are way less aggressive, I am able to slip by them way more consistently, it even feels like the movement speed is slightly slower than GZDoom for everything including monsters. Switching over to Crispy Doom I was able to get farther in the map Pistol Start than GZdoom in 60 fps. And the lift trap of pinkies suddenly stopped becoming a problem because they didnt instantly attack you and give you just enough time to kill one and slip out.

Am I just imagining things or does GZDoom really fuck up the balance of the game that hard? Are these changes actually real?

>> No.9916910

what happened to the cia guy that reviewed hffm?
do you think he would review fore/vr/ alone when it's finished?

>> No.9916916

>>9916904
Amongst other things, the background math gets changed.
>>9916910
I think he shows up around here occasionally, I find his stuff more interesting than Decino's videos for feedback and shit.

>> No.9916919

>>9916910
lmao what? post the review

>> No.9916923

>>9916904
>Am I just imagining things or does GZDoom really fuck up the balance of the game that hard? Are these changes actually real?
You are not imagining things. GZDoom is not 100% vanilla and has different math like that other anon said.

>> No.9916931

>>9916916
>>9916923
>background math gets changed

But has anybody documented what that actually *means* as far as gameplay and balance is concerned? It seems like a pretty big deal since the changes feel so immediately noticeable when trying to play these difficult maps in Pistol start when every tiny little thing matters. GZDoom obviously makes the game much more difficult and outright broken in some cases as far as some of plutonias traps.

>> No.9916962
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9916962

That's some old looking gif. Do you remember how you got it or where it's taken from? Personally, I'm aware of the show, but haven't had incentive to watch it. As of now, even extra mecha appeal wouldn't have cut it for yet another longrunner, even though I'm not opposed to glacial pace and mundane plots.

>> No.9916963

>>9916701
>>9916962
Lol damn

>> No.9916978

>>9916945
>>9916962
I just saved it from somewhere here

>> No.9916982

>>9916931
>But has anybody documented what that actually *means* as far as gameplay and balance is concerned?
I know about the RNG tables being actually rng instead of a set table of numbers, and that the timings of conveyor belts can fuck up voodoo dolls.

Then again I have to ask why you are using GZD for something that doesn't require GZD? Are you trying to be part of the retards who go looking for something to get mad over?

>> No.9916995

>>9916982
>I have to ask why you are using GZD for something that doesn't require GZD?
It sounds like he’s going what I went through, playing wads for awhile through the port not realizing how much it affects the gameplay. My biggest “whiplash” when getting into more traditional ports was not realizing that GZD made punching more reliable.

>> No.9917002

>>9916995
I saw a friend of mine get utterly destroyed by vanilla levels just by going from GZDoom to Chocolate.

>> No.9917013

>>9916982
I would wager most people who play doom casually use GZD for everything because it "works with everything" and you don't have to have multiple ports.
That and really any _popular_ mod that gets attention is going to require it for acs/zscript hackery

>> No.9917019

>>9917013
>needing gzdoom for ACS
That shit's the one of the three that's fucking everywhere, even Eternity has it.

>> No.9917020

Boom is really limiting.

>> No.9917038

>>9916015
Posting to be an anchor for FORE/VR/ ALONE
>>9916164
Noted.

>> No.9917045

>>9916904
GZDoom fucks with a lot; I recall that it makes actors check for multiple checks every few seconds which is why sometimes the AI just wanders around aimlessly before firing.

>> No.9917063

>>9917020
>Boom is really limiting.
Night and day compared to vanilla.
>>9916931
>But has anybody documented what that actually *means* as far as gameplay and balance is concerned?
Watch decino's videos on PrBoom-plus' compat settings and Boom's RNG, he provides some examples at the end of each.

>> No.9917087

>>9917020
And that's why we've got MBF21 now.

>> No.9917091

>>9916963
that gif is from the ova, it's only like 4 episodes and worth watching on its own
dunno why i've suddenly been seeing it everywhere lately

>> No.9917095
File: 14 KB, 64x64, 1683306830597072.gif [View same] [iqdb] [saucenao] [google]
9917095

>Chasm and Nightmare Reaper released yesterday
>Boltgun next week
>New Quake maps dropping
>System Shock 2 Enhanced trailer with announcement for consoles
Siiiiiiip, yep. It's comfy FPS season

>> No.9917107

>>9917095
Chasm remaster got released near the end of last year if I recall correctly.

>> No.9917117

>>9917020
But limitations breed creativity!
That is why everyone is mapping in vanilla.

>> No.9917121

Did stxvile ever play 512 lines? If so, does a recording of it exist?

>> No.9917123

>>9917107
I forgot to type *console version

>> No.9917129

>>9917095
>40k fps
>check engine
>Unreal Engine
Well there goes most of my interest though the shotgun looks chunky and nice. I must have got it confused with that 1st person Fallout thing that’s supposedly in a Doom engine.

>> No.9917137

>>9917095
>System Shock 2 Enhanced
Surely it can't be as bad as how the SS1 reboot is looking.

>> No.9917149

>>9917137
From what I understand it’s more along the lines of their Quake reboot as opposed to remaking the game, so same game with different/newer assets that may or may not have some gameplay changes.

>> No.9917154

>>9917149
I think I'll stay with the original in that case, I didn't get on with the weird feeling of being slower in that Quake version.

>> No.9917156
File: 378 KB, 486x489, XAL6wGv.png [View same] [iqdb] [saucenao] [google]
9917156

What went wrong?

>> No.9917160

>>9916256
Dr_Cosmobyte plays a lot of hideous destructor and some of his mods inherit the "your character is always trying to shoulder his gun but moving too fast fucks it up" aspect

>> No.9917167

>>9916265
this one's a fuckin goldmine kek

>real far balls
>set fov high
>shotgun gameplay >:)
>woof damage
>maybe playing :/
>doom lot fun :D
>question machine?
>specifically mouselook inspired
>considering trouble modding :(
>monsters supposed normal, please :3
>always lead rocket B)
>extra infinite
>release waifu
>project random plasma
>anon cool less guy
>gzdoom bit fine :/
>chaingun things? check.
>job: bombs >:P
>ass midi drop
>amazing pain
>fucked man enough :*)
>enemies problem usually ;__;
>neat ports
>least great thought project, design seems berzerk
>released hate >:(
>finished ssg hard
>gonna secret? thanks, another

Hot take:
>marathon? standard.

>> No.9917173

>>9917156
repeating mistakes that other samsara addons did
>too many characters
>bloated enemy roster
>still no unreal chick
>randomized objects lead to unfitting objects show up in certain spots, when the main mod already had a good enough solution for pickups and how characters interact with them
the last bit reminds me of https://www.youtube.com/watch?v=Pi6w5f6gpYs

>> No.9917181

>>9916104
It might be a bit rough for a newcomer, but DBP58 is a pretty good fit.

>> No.9917186

>>9917167
Next project, 32 maps based on 32 random combinations of words

>> No.9917189

>>9917154
>weird feeling of being slower in that Quake version.
Funny if that’s still the case, I remember you couldn’t run backwards with the default bindings during its launch. I might still poke my head into what they manage to pull off for this SS2 thing, Powerslave Exhumed was interesting and I liked a lot of the new Quake models.

>> No.9917196

>>9917186
That actually sounds pretty interesting.
Wasn't there a similar project on DW some time ago where the map name basically decided on the theme etc?

>> No.9917197

>>9917186
So kind of like this thing?
https://www.youtube.com/watch?v=HxCzeq9K6lk

>> No.9917206

>>9917063
>>9917087
>>9917117
Fine I'll just keep at it then. I had an idea for how I might be able to make the giant tower and surrounding fortress.

>> No.9917212

>>9917206
>giant tower
How giant? Anything beyond vanilla allows for some hefty map sizes. One map from Ad Mortem has some kind of large monastery in it.
And Misri Halek is of course a thing, too.

>> No.9917213

>>9917156
Samsara as a mod already had some hacky code at the time, which is why Kinsie tried to keep the mod alive with a version meant to work with later GZDoom builds
And part of why the base mod even had 8 characters was because each character was treated as a "class" which also explains creative differences from source material like the Chex guy having differences from Doomguy
The original ZDoom forums thread of the mod even gave the 8 characters class names
Caleb not being there was both due to code issues and the fact that his potential class was already filled

>> No.9917219

>>9916329
>Try Corruption cards mod for the first time
>Pick "On death, monster spawns a few dozen smaller copies of themselves" card
>Kill revenant
>Shit self

>> No.9917228

>>9917212
Giant rock fortress bursting out of the ground with massive spikes jutting everywhere with a central tower with a giant red crystal shooting a beam of red light into the sky making everything red. It's supposed to be visible from very far away. Really it's the giant spikes protruding everywhere and surrounding the tower that are the problem - no slopes is hell with this design since i have to manipulate the height on everything to create a slope like effect. Also no 3d floor or portals means I can't allow the player through the front entrance since I need to depict the sky. I'll post the reference I'm using in a moment.

>> No.9917252
File: 69 KB, 800x600, 0523_BG_10A.jpg [View same] [iqdb] [saucenao] [google]
9917252

>>9917228
The base of the fort isn't a problem aside from the triangle entrance and the need for the sky to be seen which prevents me from letting the player enter the front entrance.

My idea for the tower was to make a bunch of sectors surrounding it and have them jut out at various angles with supporting line defs to make an illusion of a slope.

>> No.9917254

>>9917228
You can approximate slopes with staggered platforms; of course it will drive sector count way up.
What you can do, if you have the space, is to make a portal through a dark spot (e.g. the main entrance being a very dark hole) and do a silent teleport to another part of the map where the actual action happens.
But yeah, for Doom mapping you have to learn to think less 3D and accept that you simply won't be able to do everything you want to, depending on what you want to do. Sometimes there's some roundabout fuckery to approximate the effectm but sometimes it just won't work out as imagined.
The "limitation breed creativity" mantra is more about being creative with finding workarounds to things, not to actually being creative in how you design your map.

>> No.9917265
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9917265

hnnngh thiccer

>> No.9917271
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9917271

>>9917265

>> No.9917276
File: 2.80 MB, 1598x926, pvs_bugs_fixed_compressed.webm [View same] [iqdb] [saucenao] [google]
9917276

got pvs working :^)

>> No.9917279

>>9917186
>wordcloud projects
I'm still salty Redneck Superfly didn't take off, that thread was hype af

>> No.9917282

>>9917265
>filling the thicc with mancubi
You are a genius

>> No.9917297

>>9917091
https://danbooru.donmai.us/posts?page=1&tags=ah_eto..._bleh_%28meme%29
Social media thing, as always. Can't say how different it is now in the era of consolidated internet and deserted blogs, but extra coverage is nice even if in macro memetic way. Anon should be familiar with source material for a right to use any relevant pic anyways, that's unspoken gentlemanly etiquette.
>that gif is from the ova, it's only like 4 episodes
I got intimidated by the series and its sequels first, but I might just risk and try to watch it in full, OR rewatch it someday if I lose gripping momentum somewhere. OVA would be a good sampler.

>> No.9917298

>>9917279
Better to not take off than die like the Heretic one, or get cockblocked like 94 Protons.

>> No.9917310

>>9917186
Literalism did this

>> No.9917315

>>9917298
Speaking of which, what IS the current state of 94P, is there any way I can check/dl the current state?

>> No.9917317

>>9916265
>dementia edition sounds retarded

very problematic, miss cloud.

>> No.9917325

>>9917315
It may or may not be coming in June.

>> No.9917327

>>9917186
>weapons and enemies also modded by word cloud instructions

>> No.9917336

>>9917327
Fuck that shit, that's Chopblock bait.

>> No.9917341
File: 286 KB, 800x600, demented project.jpg [View same] [iqdb] [saucenao] [google]
9917341

>>9917317
>dementia edition sounds retarded
Can /vr/ pull this one off and make it as worse as possible, yet playable? Would it even be interesting?

>> No.9917347

>>9917341
Never mind, TimeOfDeath (picrelated author) said it takes too much effort.

>> No.9917350

>>9917341
Depends on the angle you go with it, like how The Thing You Can't Defeat did with starting off subtle, which is kinda the wad that sparked this thing off.

>> No.9917351
File: 72 KB, 960x960, 1641043438274.jpg [View same] [iqdb] [saucenao] [google]
9917351

>>9917095
>Boltgun
it vexes me ever so slightly when people compare it to Doom. But whatever, I hope people enjoy it, to me it's just wearing a retro skin.

>> No.9917356

>>9917351
>it vexes me ever so slightly when people compare it to Doom.
Because it's by a studio owned by the same tossers who employ Tim Willits, it had him trying to use his credentials as a Doom developer to say that Doom was always inspired by 40k.

Shit's just blatantly untrue.

>> No.9917364

>>9917356
wtf, he wasn't even at id when they came up with doom

>> No.9917372

>>9917364
This is the same idiot who tried to claim he invented DM maps, fucker's a compulsive liar.

>> No.9917373
File: 762 KB, 1920x1080, Duke_0001.png [View same] [iqdb] [saucenao] [google]
9917373

man most of these levels are brutal, but what a banger ending

>> No.9917379

>>9917341
Sunlust The Way We Remember It

>> No.9917384
File: 130 KB, 689x938, 1655521704817.jpg [View same] [iqdb] [saucenao] [google]
9917384

>>9917356
Oh yeah, I remember that, it was in relation to Space Marine 2...

It's such a dumb thing to say because WH40K has enough of it's own gravitation field without trying to mix DOOM into it. Regardless, Willits is a knob and let's not even get into the lengths he went to sabotage American McGee.

>> No.9917386

Is wormwood 1-3 worth playing, or it the usual ribbicks bullshit?

>> No.9917394

>>9917351
>>9917356
I'm going to be brutally honest: I've never heard of Tim Willits, and when I show my friends boltgun they never mention Tim Willitis.
It's literally just...
>It looks like doom tho
And yes you can say it doesn't, but it's the same shit with indie games.
>Woah pixel-art! It's so retro!
It's like how you'll see people say Ion Maiden is doom-like: They're normies, they're retarded.

>> No.9917403

>>9917394
It really doesn't look like Doom though, it looks like it's using models with a bunch of filters thrown on them to look like ass sprites.

Also something looks very wrong with the animations, like it's missing a lot of them or something.

>It's like how you'll see people say Ion Maiden is doom-like: They're normies, they're retarded.
It's ok just tell them this is how Doom looked.
https://www.youtube.com/watch?v=Zbtfoa_yu-A

>> No.9917410

>>9917394
Your friends don't know what doom looks like..

>> No.9917413
File: 67 KB, 400x300, MP_barney.jpg [View same] [iqdb] [saucenao] [google]
9917413

>>9917394
Well like I said, I don't get upset over people thinking it looks like Doom or whatever.
I hope the people who are excited for it like it!

>> No.9917425

>>9917403
>>9917410
Yes that's my point. It doesn't matter if you know it doesn't look like doom, to a fucking normie it does.
They use X they assume it's Y, because Y is all they know.
Don't you remember how for awhile there was a group of people that only played BrutalDoom, only mentioned BrutralDoom, and acted as if it was the only mod for Doom?
It's because they're normies, they only know the popular thing.
You show them Blood; and they will say without a hint of irony: "It's like Doom but horror." Because all they know is the popular thing.
>Also something looks very wrong with the animations, like it's missing a lot of them or something.
I figured the aesthetic was supposed to be thrown together, like it was someone slapping together their miniatures taking photos of them.
So I think it's
>intended
to feel choppy. In other words they intended to make the animations look choppy and lazy.

>> No.9917446

>>9917386
First part has to be experienced on HMP first, it will be easier to deal with archville abuse on UV with foreknowledge. Second part isn't like anything I've played by Ribbiks and has pure gimmick maps upfront.

>>9917350
>The Thing You Can't Defeat
Tried running it in ZDoom and it seemed to work, yet I got stuck on red(blue) door on E1M3 without finding a key, so maybe it actually doesn't? Author didn't provide detailed txt file, damn, off to GZDoom.

>> No.9917525

>>9916904
I honestly haven't noticed any differences in enemy behavior, IMO ZDoom has always approximated it pretty well, and I've played Crispy, PrBoom+, Doom95 (which has a lot of shit broken), and Unity.

The old MBF complevel though 11(?), has very noticeable changes though because it makes it really unlikely for monsters to target anyone but you, ergo it royally gimps infighting. That one's a buzzkill.
Doom 64 is appreciably different, given a differing ticrate, changes in weapon and monster timing, and hitbox sizes, etc. Doom 64 is buzz inducing though.

>>9917020
I don't agree, it gives you loads of incredibly helpful features. MBF21 fixes and extends Boom, and thus I love it.

>>9917063
He covered the differences with Boom, but not ZDoom. Probably because it's not as readily comparable.

>> No.9917530
File: 936 KB, 1280x720, file.png [View same] [iqdb] [saucenao] [google]
9917530

>>9916982
Because I thought it really didn't matter THAT much as far as balance is concerned. I enjoy playing the game at 1080p widescreen even with freeaim, crouching, turned off. Crispy Doom is also dark as fuck

>>9917063
It definitely feels at least to me there is something going on much more significant than just RNG, unless that RNG also effects the monsters A.I to attack less aggressively and instantaneously. I swear in GZDoom monsters attack you much more instantly upon sight, track your position much faster, and they are much more likely to stay in place and block you from squeezing past them when trying to speedrun past areas. I read somewhere that GZDoom handles the way monsters are positioned on the map differently, that could be a factor.

All I know is I am having a much easier time in Crispy Doom with these mega brutal maps than I ever was in GZDoom

>> No.9917535

>>9917186
Are we naming it Gaynigger Cock Commando?

>> No.9917540

>>9917206
You can use fskywhatever for the floor to give the illusion of something floating.
>>9917530
>All I know is I am having a much easier time in Crispy Doom with these mega brutal maps than I ever was in GZDoom
Odd. I actually have an easier time with GZDoom than I do with Crispy Doom

>> No.9917559

>>9916693
If it tells you anything, the only time I've used it is to have a sourceport that works on classic MacOS.

>> No.9917560

>>9917297
>Anon should be familiar with source material for a right to use any relevant pic anyways, that's unspoken gentlemanly etiquette.
man... just come on man

>> No.9917561

>>9917252
There are lots of doom levels with multi-floor towers and dr who bigger on the inside buildings using Boom silent teleport (fuck you, Dash Tower revenants)

>> No.9917563

>>9917540
I swear to you, theres a lift that kills you instantly in Map 10 of Plutonia on GZdoom unless you have 90-100% HP because the monsters block you on all sides and there isnt enough time to kill one and escape

In Crispy the monsters just barely attack you slowly enough to get the kill in and slip out of the trap. Its this and a ton of other minor things that im having a hard time describing that make surviving these maps where once fuckup means death a lot easier

>> No.9917569

>>9917095
Don't forget
Trepang2 comes out soon. Better FEAR than the last two games.

>> No.9917579

>>9917563
I believe you, anon.
It's just odd to me.
>>9917569
>than the last two games.
It wouldn't be that hard.
But yeah all things considered it feels like we're getting a bunch of cool shooters and mods.

>> No.9917584

Haven't been in these threads in a while, is SNS/FNF still going on?

>> No.9917589

>>9917584
It's dead. Still have kart stuff going on, if you're interested.

>> No.9917590

>>9917589
How long has it been dead? What happened?

>> No.9917598

>>9917590
Sometime in March or April. I don't know what caused it to suddenly stop.

>> No.9917603

>>9917598
Sucks. What night is kart, still Wednesday?

>> No.9917608

>>9917603
It's 24/7, but you can expect the most activity on Wednesday.

>> No.9917627

>>9917095
>>System Shock 2 Enhanced trailer with announcement for consoles
Might've as well posted it. I got that covered though.
https://www.youtube.com/watch?v=s6mb44nDWj0

>> No.9917631

Fuck remasters, remakes and indie shooters

>> No.9917635

>>9917020
Try Crispy, Woof, or Zandronum then.

>> No.9917639

Lol doom is losing to deus ex in the /vr/ poll

>> No.9917641

>>9917631
>t.wants to LET IT ROT
BAI LAN!

>> No.9917651
File: 337 KB, 848x842, 1675536859964879.png [View same] [iqdb] [saucenao] [google]
9917651

>>9917325
>in June
*checks calendar*

>> No.9917659 [SPOILER] 
File: 30 KB, 500x500, 2f3[1].jpg [View same] [iqdb] [saucenao] [google]
9917659

somebody make a doom version of this with a revenant worshipping cyberdemon butt.

I'll wait here.

>> No.9917660

Where are the good 2023 fps?

>> No.9917671
File: 113 KB, 1280x960, 20221110232547_1.jpg [View same] [iqdb] [saucenao] [google]
9917671

>>9917569
I mean, FEAR 2 is pretty good.
My main gripe with what I've seen from Trepang 2 is that while the gameplay in the demo looked really good, I hope it's not just a collection of arenas. FEAR had (in points) good atmosphere building through the parts where you're "investigating" and your FBI tard wrangler's talking to you and the squad.

And Trepang is also re-using that lame "you're a soldier but you lost your memories!" dog shit, I think the gameplay core will be solid, mostly worried about the game's structure and hoping it won't just be sections where you get locked into a multiplayer arena for 10 minutes.

>> No.9917702
File: 103 KB, 385x216, file.png [View same] [iqdb] [saucenao] [google]
9917702

What copyright concerns was abort_m facing, and how does the "sanitized" version differ?

>> No.9917707

>>9917702
It was that meme song with the screaming cowboy in the sky. Apparently Sony made a copyright claim.

>> No.9917709

>>9917702
One of the music tracks got flagged for DMCA in a video somewhere so that caused a moral panic and it got swapped out.

>> No.9917728

>>9917707
>>9917709
Oh I know the one
A minor shame, but sounds like it's not worth the bother of getting an old version
Thanks!

>> No.9917730

I've been playing No Rest for the Living and I've heard it had some pretty detailed and polished levels but from what I've seen they seem a bit over-detailed. There's an excessive usage of textures to the point I cant appreciate the architecture. At least in those early techbase levels.

>> No.9917732 [DELETED] 

>>9917730
it was also made by an actual tranny

>> No.9917765

>>9917728
It was put on archive.org so it's not a hard find.

>> No.9917769

>>9917639
As a retail product and not counting fan wads and ports I'd say deus ex is at least on equal footing with doom 1 and 2

>> No.9917787

>>9916095
You should play Delta Force instead.

>> No.9917789

>>9917728
I know you didn't ask for it but here it is anyways, an old version with that meme music in it:
https://files.catbox.moe/ro8bid.7z

>> No.9917793
File: 2 KB, 140x141, electronic old men.png [View same] [iqdb] [saucenao] [google]
9917793

>>9917769

>> No.9917806

>>9917765
>>9917789
Ah thanks!
I was checking the wayback machine instead of the actual archive

>> No.9917808

>>9916910
>>9916916
lol I'm still around, still working on a couple vids. Real life got in the way. I plan on reviewing every /vr/ wad even 94 protons. I don't know much about waifus though.

>> No.9917825

I love myhouse.wad for finally getting me interested in playing doom
but going for the true ending is scary because I have no idea what all these enemies do

>> No.9917829

>wanna play some damn good WADs
>google
>every list has five flavors of Brutal Doom
>Doomworld doesn't have a list either, just a bunch of links to their yearly awards
>everything else points to Doomworld
This is way more difficult than I expected.
>>9917825
They shoot at you. Strafe and shoot back.

>> No.9917830

>>9917829
Play 2048 Units of /vr/

>> No.9917841

>>9917829
There was yet another best wads list the other week and it's just near enough all the most predictable stuff ever.

https://www.youtube.com/watch?v=zHpS0p365EU

>> No.9917853
File: 2.66 MB, 1653x1007, Untitled.png [View same] [iqdb] [saucenao] [google]
9917853

>>9917252
I keep deleting these and trying again - not even bothering texturing certain things now. The slopes were nicer when I switched to udmf but it seemed like I would have to fuck around a ton with dummy sectors just to get it to look right. Which is why I am thinking of trying out Blender and seeing how much easier this might be in full 3d.

>>9917561
Yeah I know. I just want to make it very visually this specific fort from the outside.

>> No.9917860

>>9917829
>Doomworld doesn't have a list either, just a bunch of links to their yearly awards
This thread is pretty solid and frequently updated by op
doomworld.com/forum/topic/109654-%E2%AC%86%EF%B8%8F-doomworld-community-top-wads-of-all-time-resurrected/

>> No.9917887
File: 130 KB, 1329x715, sw10.jpg [View same] [iqdb] [saucenao] [google]
9917887

>> No.9917902
File: 1.04 MB, 1858x1057, Screenshot_Doom_20230519_204056.png [View same] [iqdb] [saucenao] [google]
9917902

>>9917829
sometimes you just have to scroll way down the idgames front page, I found a fun vanillish all SSG gameplay mod (shotgunnery) that way

>>9917853
just make a lot of flat sectors and offset textures to sell the illusion of a slope
nodebuilding errors? what are those?

>> No.9917920

>>9917902
>sometimes you just have to scroll way down the idgames front page
I used to do the random thing on idgames, though I kept ending up with stuff like this.
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/female

>> No.9917923

>>9917829
Cacoawards and the associated top ten wads from 94-03 lists are decent ways to find cool wads. Use doomwiki to find associated wads. Use random file on idgames archive. Read the onemandoom blog. There are a shitzillion wads, I find it hard to believe that people can't find stuff they like.

>> No.9917927

>>9917923
and even without those there's still Obsidian/Oblige/Slump/Slige to knock out maps forever.

>> No.9917950
File: 1.48 MB, 1520x826, gzdoom_23-2023-05-19_08-56-14-PM.png [View same] [iqdb] [saucenao] [google]
9917950

How would one go about fucking with myhouse.wad to get rid of the backrooms teleport and the disabled-godmode fuckery?
The guy here did something where the enemy's AI was disabled at the beginning shots

>> No.9917954

>>9917950
https://youtu.be/Iq1-TZXz9xo

>> No.9917962
File: 43 KB, 320x200, chexman-spoonfeeding.png [View same] [iqdb] [saucenao] [google]
9917962

>>9917829
Just roll /idgames roulette till you hit the gold, or casually skim through some enticingly looking community projects you come across and look-up author names of the maps you particulary liked from them on doomwiki. Said wiki also has its share of lists and categories to sort through.

Some anons are generous enough for some fleeting recommendations, like with these recent posts. I don't know why anyone has no fancy to namedrop things they played more often, I've discovered Preacher with DBP projects by lurking here.
>>9915370
>>9915375
>>9915436
For personal example, I've just finished Sucker Punch 2 which is an easy and very short mapset with robust design, quite good for speedrunning. Only you have to play it on boom complevel, both txt file and designated pages are misleading.

Last but not the least overwhelming list
https://rentry.org/8ca3061522e0
https://www.digitaleidoscope.com/doom/
https://1drv.ms/x/s!Aq6hP65AvD7wpHDw095vKfGEw-3A
https://onemandoom.blogspot.com/p/index-of-reviews.html
https://doomwiki.org/wiki/Doomer_Boards_Projects
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
https://www.doomworld.com/idgames/?random

>> No.9917968

Ironwail or vkQuake for Arcane Dimensions?

>> No.9917970

>>9917962
>I've discovered Preacher with DBP projects by lurking here.
You occasionally get some interesting recommendations around these parts that aren't on the usual default lists of crap to play.

Chainworm Kommando's one of those ones that sorta sticks out for me cause it was just one some anon randomly found from a barely known mapper but it got something of an interest around here.

>> No.9917976

>>9917950
Probably ran something like this.
https://jp.itch.io/doom-tourism

>> No.9917983
File: 14 KB, 859x114, firefox_23-2023-05-19_09-31-20-PM.png [View same] [iqdb] [saucenao] [google]
9917983

>>9917976
Any way to
1. Get either this or https://forum.zdoom.org/viewtopic.php?t=73478 to work in myhouse.pk3
2. Get something akin to pic related so that triggers don't work

>> No.9917996

>>9916126
It's really more Wolf-like but there's Pathways Into Darkness.

>> No.9918002

>>9917968
ironwail, no question.

>> No.9918005

>>9917829
a recommendation for the myhouse newfriends: try imposs.wad, it's basically that map's grandfather.

>> No.9918024
File: 56 KB, 640x500, 1506526409035.jpg [View same] [iqdb] [saucenao] [google]
9918024

>>9917829
list of unanimous approved and beloved /vr/ wads also known as /our wads/

UAC Labs
A Gamarra tribute: Gamarra's destiny
Doomguy's Warzone
Doomguy's Warzone All Stars!
30,000 Levels
Wow
NUTS
Hell Revealed 1943

>> No.9918025

>>9917968
vkQuake if you want the new particles. Ironwail runs better, but when they both give you over 500 FPS on most maps it doesn't really matter.

>> No.9918026

>>9917276
dafuq is this?

>> No.9918029
File: 498 KB, 1520x826, Screenshot_Doom_20230519_215808.png [View same] [iqdb] [saucenao] [google]
9918029

>>9917983
and by "this" I mean tourism

also console shows up if I try to use the console's screenshot command so I get a preview before I screenshot

>> No.9918082

>>9917561
Silent Teleport is very helpful. Was gonna try portals but this works well. Thanks.

>> No.9918090

>>9917660
Talk about that on /v/ and /vg/

>> No.9918094

>>9918029
Got it to work
Now
Are there any mods to make the player model use the enemy graphics?
Not necesarrily give them their powers and such, being able to spawn AND REMOVE sprites would be enough

>> No.9918097

>>9917351
Someone dedicated enough could probably make a spess muhreen gameplay mod for GZD that would be more unique and do more justice to the setting than whatever Boltgun is likely to do.

>> No.9918117

>>9918026
my map editor and engine

>> No.9918160

>>9918090
name some good indie retro shooters

>> No.9918165

>>9917563
Did you test that multiple times, or are you basing that on two individual runs? Theres so much RNG in doom two runs can go totally different regardless of the engine.

>> No.9918179

>>9917530
>It definitely feels at least to me there is something going on much more significant than just RNG, unless that RNG also effects the monsters A.I to attack less aggressively and instantaneously.
As far as I know, yes, RNG does affect the monster's attack frequency, decino has another video on monster's AI which covers that topic.
>I read somewhere that GZDoom handles the way monsters are positioned on the map differently, that could be a factor.
Yes, it's collision detection and physics are also different.
>Crispy Doom is also dark as fuck
Press F11 until it's bright enough, like most other source ports it's default settings are fucking awful and dumb. At least they're better than GZDoom's.

>> No.9918185

>>9918165
Many many times. That single lift kills me instantly in GZDoom because the pinkies attack as soon as they see you, they aggro straight to you and start biting and my health just instantly melts. But in Crispy Doom im able to consistently get past them because they spend that extra small second being retarded and running in the opposite direction giving me the chance to blast them or brush past. Its either that or their bite distance is longer in GZDoom than it is in Crispy Doom.

Not only that though, but im just having this sense that all monsters across the board are just slightly more likely to attack you in GZDoom than Crispy doom, im finding myself dodging much less Revenant rocket spam in crispy doom making the map so much easier to deal with because of that crazy revenant trap. Minigunners are also not instantly beaming for me from across the map as soon as they catch sight of me.

All of this miniscule stuff doesn't matter if you plan on playing a casual run and quicksaving your way through the map. But some of these routes on pistol start for these plutonia maps have to be so specific that these tiny details add up and when I run routes in crispy doom im noting obvious differences that overall feel easier. Im not an expert doomer by any means, im new to pistol starting these more difficult wads but its just a new thing I have noticed.

>>9918179
>Press F11 until it's bright enough
just figured this one out thanks lol

>> No.9918220

>>9918185
You sure you don't have fast monsters enabled in GZDoom? Under gameplay options?

>> No.9918235

Alright, which one of you fuckers is doing all the MyHouse threads on /v/?

>> No.9918238

>>9918235
Nobody here is wasting their time doing that, it's zoomer and their flavor of the month shit.

>> No.9918239
File: 3.93 MB, 960x540, Replay_2023-05-19_23-38-53.mkv.webm [View same] [iqdb] [saucenao] [google]
9918239

>>9918185
Are you playing on -fast or something? I'm not having any trouble with that lift at all. Pushing to the left corner seems to work pretty reliably. Getting past the chaingunners was the harder part of recording multiple consecutive successes here. Use the chaingun if you're not confident in pinky baiting, it's much better than the shotgun for this.

>> No.9918291

>>9917561
How do people get their silent teleporters to be so seamless? Every time I've tried it's super noticeable.

>> No.9918338

So the developer of Vkquake ragequit cus everyone moved onto IW? Lol

>> No.9918343
File: 35 KB, 615x877, DoomL2.gif [View same] [iqdb] [saucenao] [google]
9918343

Could you guys recommend some recent good WADs similar to original levels using mostly default resources?

>> No.9918375 [DELETED] 

>>9918343
Scythe it's a pretty good option for Doom 2. For Doom 1 you have Jimmy Romero's Si6il and No End In Sight. Check those out :-)

>> No.9918376

>>>/wsg/5101289

cant wait until i have the shotgun going to the beat of this

>> No.9918392

>>9918343
For Doom2 there's Scythe, No Rest For The Living and Foursite (Boom). For Doom 1 you can play John Romero's Si6il and No End In SIght. For Heretic you could try Unbeliever and for HeXen there's Lost Luxury and Cyrgoth's Manor and it's sequels (GZDoom/Zandronum).

>> No.9918395
File: 19 KB, 642x512, tiny.png [View same] [iqdb] [saucenao] [google]
9918395

>>9918376
maybe i should add a shrink ray weapon

>> No.9918412

>>9918338
Damn for real? The dynamic lights in vkq look so much better than in iw. Compare the wall glow from lasers, it looks so cheap in iw

>> No.9918419

>>9918343
double impact, solar struggle (both for doom1)

>> No.9918425
File: 138 KB, 336x360, A.png [View same] [iqdb] [saucenao] [google]
9918425

>making some progress of my waifu map
>got a SoD, fucking pc restarts
>I lost like 50% of my progress, not even backups has been saved.
Just

>> No.9918443
File: 3.88 MB, 640x360, 1684523376200532.webm [View same] [iqdb] [saucenao] [google]
9918443

>>9916012
r8 my quake 2 gameplay

>> No.9918445
File: 3.88 MB, 532x300, 1684523442888216.webm [View same] [iqdb] [saucenao] [google]
9918445

>>9918443

>> No.9918446
File: 3.88 MB, 532x300, 1684523509118791.webm [View same] [iqdb] [saucenao] [google]
9918446

>>9918445

>> No.9918447
File: 3.87 MB, 852x480, 1684527675521002.webm [View same] [iqdb] [saucenao] [google]
9918447

>>9918446
and my quake 1 gameplay

>> No.9918448

>>9918392
>>9918419
Great and thanks! Downloaded all of them apart of Sigil which I already completed. I love playing wads like this in software mode and lowered res.

>> No.9918528
File: 461 KB, 1080x2046, Screenshot_2023-05-20-08-32-04-71_e4424258c8b8649f6e67d283a50a2cbc.jpg [View same] [iqdb] [saucenao] [google]
9918528

>>9918412
https://github.com/Novum/vkQuake/discussions/691

>> No.9918535

>>9918425
>no compulsively hitting ctrl+s after literally every change

>> No.9918540

>>9917563
I never had a problem with this lift/map on UV in GZDoom.

>> No.9918572

>>9917787
Played those years ago, didn't like them much.

>> No.9918585

>>9918376
>>9918395
Back with some good stuff. How is development going?

>> No.9918657

>>9917535
So it's going to be a sequel to DBP48 then

>> No.9918769

>>9918425
Painful, but you can redo it. Don't let it go to waste because of one setback.

>> No.9918772

>>9917425
I'm very definition of normie. Wife, office job, sports, social life, centristic moderate political views etc. Yet I know more of Doom than these so called anti-normies. I've got collection of more than 300 wads from 95 to this day. It howerer does not make in interesting or unique. It just makes me a guy that has retarded obsession to old fps games. Yet I do know that Boltgun uses UE4 and that Brutal Doom is shit mod. Regardless I will try Boltgun, because I have huge hard on for anything wh40k.

>> No.9918773

>>9918425
I had similar shit with Slade, it's a reminder to save often and keep manual backups.

>> No.9918883
File: 1.17 MB, 1280x1280, dc3e2425634c308d25061dfa3e766767442dfe86d964c04e7e00bceb2a97b6aa.jpg [View same] [iqdb] [saucenao] [google]
9918883

is there a duke 3d mod that takes elements from the 2d duke games?

>> No.9918896
File: 236 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
9918896

GOOD MORNING MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! What the fuck have you been working on? Maps, mods, sprites? Now's a good time to post that shit!

>> No.9918902

NO.

>> No.9918929
File: 2.39 MB, 1600x900, you dont want to see the wireframe.png [View same] [iqdb] [saucenao] [google]
9918929

>>9918896
Just about finished detailing the last outdoor area of this map. All caves from here on.

>> No.9918937

>>9917563
Haven't noticed this.

>> No.9918943

>>9917709
I don't think moral panic is the right word, unless people were whiteknighting Sony for it somehow.

>>9917829
Given that we're almost at 30 years of content now, it's gonna be tough to boil things down to any single lists, there's a lot of ifs.

Cacawards are just a bunch of opinions, but it's also worth paging through them to see if there's anything you like, there's never really anything which isn't at least above average. Don't need to play it all, feel free to turn your nosr up at stuff which seems uninteresting, but you'll probably find a dozen things you'll like.

>> No.9918946

>>9918447
>>9918446
>>9918445
>>9918443
That’s certainly some gameplay. Enjoying AD?

>> No.9918960

>>9918165
>>9918185
>>9918220
Different anon here, who is just curious. I don't know how these source ports work exactly. I just know which to use for pure vanilla play and which to use for crazy modded play or TCs but I am curious as to how much of the difference in the monsters between each port is in the frame rate and the source port math. Does frame rate automatically fuck with enemy data for ANY source port? Would any port have to take that into account and fix it when using a higher fps? If so, does that mean part of the difference between Crispy and GZDoom is purely fps? Would lowering the fps in GZDoom lessen the difference or are the overall calculations so different that it wouldn't make much of a difference?

Also, couldn't someone potentially make a monster mod for GZDoom that makes them behave more similarly to vanilla monsters? I realize the other ports are generally better for vanilla Doom. I'm just curious.

>> No.9918961

>>9918772
Even as someone who plays the actual tabletop I'm so fucking annoyed regarding everything and everyone in the 40k fanbase. They always seem to think that a thing in 40k dressing is superior and annoy me with their shitty edgelord lore dumps in this "um actually" style.

Cool universe, sure, but not everything needs to be 40k. Fuck. 40k has become the new Star Wars regarding casual attention.

>> No.9918962

>>9918961
At least it'll be funny to see modern 40k fans lose their shit once a Dune gets to the god-emperor shit.

>> No.9918983
File: 8 KB, 208x374, feel (cop a).jpg [View same] [iqdb] [saucenao] [google]
9918983

>>9918425

>> No.9918992

>>9918961
To add to this before someone whiteknights 40k as this deep shit thats totally not casual.
You are 100% the new Star Wars drones. Star Wars fans talked about the bigger universe for decades. And as they got milked with their licensed shit, so do you. 10 games a year, boardgames, fanmerch AND the overprized shit that GW is throwing out their.

>> No.9919004

>>9918961
>dislike the process of fuckhuge lorelogs getting shoved into games
>also occasionally catch myself deepdiving into 1d4chan entries
I think I dislike this kind of stuff getting shoved into Doom or Quake because they’re much better about putting you into environments that can speak for themselves. I also like when not everything is answered, as speculating or theorizing story ideas is often more interesting to me than exchanging paragraphs of facts to each other and that doesn’t last.
This is what I like about Alkaline’s hub so much, reaching the top and realizing you’re on a weirder planet than you may have thought.

>> No.9919006

>>9918992
Not like this is anything new, GW have been shit for decades too.

>> No.9919019

>>9919004
I 100% agree with you. You've already proven you got a brain.

I bet with you that the 40k fanbase will praise Boltgun as the second coming of Christ just because it's 40k, no matter how soulless and dull it might be compared to all the other stuff we got since Dusk.

>> No.9919023
File: 227 KB, 1920x1080, CHEXXY QUEST.jpg [View same] [iqdb] [saucenao] [google]
9919023

>> No.9919024

>>9919019
Vidya adaptations of 40k stuff are generally garbage so even something middling will probably get praised to all shit, especially since their target demographic is basically the Civvie audience, who will eat shit and say it's gourmet chocolate so long as they're told it's for them.

>> No.9919028

>>9918528
KWAB

>> No.9919037
File: 365 KB, 1440x900, Screenshot_Chex_20210430_213548.png [View same] [iqdb] [saucenao] [google]
9919037

>>9919023
It's still fucking hilarious to me that Chex 1.0 contains a nearly untouched version of Ultimate Doom.

>> No.9919061

>>9919024
The most fun I had in recent times with something 40k was Battlefleet Gothic 2, as I played that game in coop with my brother and the game was kinda unique.

But holy shit, there is so much crap around with the 40k label on it.

And yeah, Civvie was the open invitation to a bunch of retards into our community. The dude might be alright irl, but he spawned a whole lot of "fps experts" and Civvie wannabe youtubers that copied his style and probably played Doom 2016 waaaay before they ever touched the original.

>> No.9919068

>>9918946
yes I enjoy AD. I return to it every now and then to shit on a couple of levels. OBD and crucial error are my faves.

>> No.9919069
File: 740 KB, 1280x720, Screenshot_Doom_20210211_144221.png [View same] [iqdb] [saucenao] [google]
9919069

If they somehow combined the best parts of Hard Doom and Project Babel I think I would have the ultimate "vanilla+" experience for myself.

Probably the best Doom experience I ever had was using Project BABEL to play through a PSX Total Conversion with colored lighting and incredible SFX and locational echo added to everything.

>> No.9919075
File: 168 KB, 861x928, 1670787303348563.jpg [View same] [iqdb] [saucenao] [google]
9919075

>>9918772
Underrated post. The word "normie" has basically stopped having any meaning. It just means "person who doesn't dedicate their entire life to hobby X or share the same interests"

It used to mean people coming on 4chan and talking down the special interests like "lol y u like weird nerd thing??" instead of well, whatever people think it means now. And "normie" itself is just a diminutive version of "normalfag", pretty much everyone who uses "normie" instead of normalfag is a poser tourist to begin with..

>>9919024
I'd say that it's a mix. The Necromunda fps was a mid game, Space Hulk and Darktide seem good, Mechaniggus was apparently very good as well. Space Marine was entertaining. The real stinkers seem to have been Fire Warrior and that shitty tabletop-to-videogame Necromunda.

In general, people like what they like, as long as it doesn't affect me or my hobbies I think that pointless bellyaching about what other people like is just waste of energy.

>> No.9919087

>>9919061
I get tired of the sudden influx of those "experts" the moment he does a video on something, even parroting his opinions when he's fucked up something.
>>9919075
>The Necromunda fps was a mid game,
IDK how the E.Y.E developers managed to make that so bad.

I think for every decent adaptation there's about four terrible ones, GW really doesn't care about quality control since shit will sell to morons anyway.

>> No.9919105

I'm bored, and I need some Cultist gifs/images to build a folder

>> No.9919106

>>9918772
Make no mistake I'll probably try too it, I like 40k for the most part -- I grew up with it so it holds sentimental value. I play Tau by the way.
So when I say normie it's not the absence of being fanatically obsessed with your hobby: I mean it by what it used to be, a normalfag -- someone that feels like they're unquestioning yet arrogant in their ignorance: Someone that will talk down to the fans of the medium, being rude and inconsiderate to the fans.
I didn't say normalfag because I change my words occasionally in hopes that it might better communicate my ideas, I do curse a lot but that's just because it's a bad habit of mine and I honestly like the discussion and posters of vr.
>>9918961
It pains me whenever someone treats 40k a bit too seriously, like when I have to explain to someone: "No, the tyranids aren't going to suddenly get a massive buff because they off-handily mentioned it was a scout-fleet, they do this shit for every faction to make them sound better than they actually are."
And I know most of them are secondaries, because every time they actually play a single tabletop session of 40k: They finally shut up about the lore but it's that vibe that annoys me so. That attitude where they act like they know more than you: When their knowledge is usually based off memes and youtube videos.
>>9919004
I think there's a charm in lore that you can choose to read, not audio tapes but like manuals outside the game that tell you more about the world and backstory. I think you had a lore-element to a game players will always read it because it's in the game.

>> No.9919110

>>9919106
> I think you had a lore-element
I think if you add* a lore-element-
I'm retarded.

>> No.9919120
File: 104 KB, 700x417, community_image_1405698145.jpg [View same] [iqdb] [saucenao] [google]
9919120

>>9919061
>Civvie was the open invitation to a bunch of retards into our community
The call was coming from inside the house.
Doom's just like uhh... one of the most iconic and popular game franchises in history. There's always been knuckleheads even if due to the exposure there's more of them.

>>9919087
>IDK how the E.Y.E developers managed to make that so bad.

It's funny how it's like the reverse Obsidian Entertainment situation where people praise them for their work on New Vegas but when they did Outer Worlds and no longer had the Fallout I.P as a crutch their game was really mid.

Whereas EYE was interesting due to it's very interesting I.P and Necromunda honestly could've been just about any generic shlock, it doesn't even use the WH40K license in a meaningful way.

>> No.9919123
File: 647 KB, 1920x1017, Screenshot_Doom_20230520_161413.png [View same] [iqdb] [saucenao] [google]
9919123

So, what's everybody playing?

I had a go at running Winter's Fury with the Whitemare set from Final Doomer, mostly works fine minus some scripted shit, I'd forgotten just how much screen space the Whitemare weapons eat up while firing them, especially the rocket launcher.

>> No.9919124

>>9919004
>I also like when not everything is answered, as speculating or theorizing story ideas is often more interesting to me than exchanging paragraphs of facts to each other and that doesn’t last.
I'm actually on the fence about this nowadays. Thinking about story is fun, but current trends of "theories" & "unreliable narrator" (latter of which allows developers to exploit their idiotic fanbase like crazy) ruined that aspect for me and doing so nowadays make me feel dirty with a sour taste in my mouth.
On that note, HROT seemingly really exceeded its approach to narrative.

>> No.9919134
File: 27 KB, 466x734, test.png [View same] [iqdb] [saucenao] [google]
9919134

>>9919123
I finished pirate doom and I'm looking for more themed mods, probably something Asian themed[/spoiler
>>9918896
I know it's my fault but let me whine.
>USING GIMP
>EXPORTING EACH FRAME FOR A COMPLETE 8 FRAME SPRITE
>64 FUCKING FRAMES I HAD TO MANUALLY EXPORT ONE AT A TIME
>THERE'S A SINGLE MISTAKE
>HAVE TO DO IT AGAIN
Want to keep it somewhat a surprise but hopefully the effort will be appreciated by you guys when it's hopefully done.

>> No.9919137

>>9919120
>Doom's just like uhh... one of the most iconic and popular game franchises in history. There's always been knuckleheads even if due to the exposure there's more of them.
NuDoom sure didn't do it favors though, basically took stupid in-jokes the community had and turned it back into branding to sell to a new audience.
>It's funny how it's like the reverse Obsidian Entertainment situation where people praise them for their work on New Vegas but when they did Outer Worlds and no longer had the Fallout I.P as a crutch their game was really mid.
They lost a lot of the key people between those times, also nobody wants to have Chris Avellone near their stuff after what went down with him.
>Whereas EYE was interesting due to it's very interesting I.P and Necromunda honestly could've been just about any generic shlock, it doesn't even use the WH40K license in a meaningful way.
It's kinda sad, E.Y.E was based on 40k because they were fans of it way before it's current popularity, and they sold their company out to be able to make 40k games for reals and they're just not that great.

They'd have been better off sticking to their own IP and really building a name for themselves that way.

>> No.9919139

>>9919123
Takeing a small break from Jamal Jones to play wormwood 1

>> No.9919142

>>9919134
>probably something Asian themed
Some of the DBP maps are Asian themed, there's also obviously the Japanese Community Pack and Abysm 2 Spirit Falcon

>> No.9919143

>>9919134
Sometimes I'm genuinely impressed at how much I fuck up.
>>9919142
Thanks, anon. Will check them out.

>> No.9919149 [DELETED] 

>>9919120
I have to disagree there. Sure, there was always some interest in retro fps, as much as there is still an interest in old jrpgs or rts or hell, even p&c adventures like monkey island. But you can't deny the impact that Civvie and his ripoffs had to bring it all to the casual audience. I guess he shares this "honor" with Id and Doom 2016.
And for those that were here when 2016 and even worse Eternal dropped, it ruined the thread for weeks or months. As the other anon said, once Civvie drops a video on something, it takes a day or two before you got some morons here chilling the game and pretending to be experts. I remember that some idiots even started to bring up Thief here as he started his series on that game.
Fuck that!

>> No.9919160

>>9919137
True-er words have never been spoken before. Instead of doing some 40k shlock, do your own thing.

>> No.9919168 [DELETED] 

>>9919149
>I remember that some idiots even started to bring up Thief here as he started his series on that game.
>Fuck that!
Yeah how dare people discuss video games instead of moan and type paragraphs about e-celeb bullshit

>> No.9919169 [DELETED] 
File: 309 KB, 1280x720, Screenshot_Doom_20210209_220005.png [View same] [iqdb] [saucenao] [google]
9919169

>>9919120
>>9919149
Civvie is also just actively not very good. His review of The Suffering is a good example for what I am talking about. Sure the game has gameplay problems, but he lazily chalks everything the game is talking about and trying to say to it being "2000's edgy" when no, The Suffering is trying to talk in whatever capacity it can about imprisonment, crime, punishment... whether punishment is deserved, the role of those who dispense punishment...
The three spirits who talk to you during the game are a great example of this, each with their own perspective based on their own experiences. Even the fact that the main character's innocence in the act is a key part of all of this working.
It's just all wrapped up in a slightly above average mid 2000's Third person shooter.

But all that gets swept away with "Mid 2000's edgy" in the most brainlet way possible.

>> No.9919181 [DELETED] 

>>9919169
He gets by on extremely well paced and edited videos. If you have good presentation, humor, and aren't boring you are going to find an audience. You people need to stop being so salty about him, he's just trying to entertain people.

It's good that people like him exist so these retro game communities don't die out completely. Zoomers arent going to go paroozing around doom forums, these old dusty parts of the internet are going to get buried and die out eventually.

>> No.9919182
File: 1.18 MB, 1920x1080, Screenshot_Doom_20230518_061933.png [View same] [iqdb] [saucenao] [google]
9919182

Doomreal in Q2Reborn

>> No.9919190

>>9916095
I just started playing HD, it seems fun though very difficult.
>>9916104
>>9916114
Just to piggyback off this - are there any recommended maps for HD that are like, warrens? Hard to really explain what I mean but really dense, intricate catacombs type levels.

>> No.9919203

>>9919169
Why the shit are there icons all the fuck over your screen?

>> No.9919214
File: 885 KB, 1097x606, doommodwhen.png [View same] [iqdb] [saucenao] [google]
9919214

>>9919203
New mod idea.

>> No.9919215

>>9919214
been done already.

>> No.9919219
File: 506 KB, 1920x1017, Screenshot_Doom_20230520_171606.png [View same] [iqdb] [saucenao] [google]
9919219

>>9919214
needs the hot pink fuzzy dice from Booster.

>> No.9919220

>>9919219
Did that mod ever get finished?

>> No.9919223
File: 578 KB, 1858x1057, Screenshot_Doom_20230520_121513.png [View same] [iqdb] [saucenao] [google]
9919223

>>9919203
We have such sights to show you

>> No.9919225

>>9919220
it did actually.

>> No.9919234

>>9919220
Yep, got a 1.0 release, it's Hellshots Golf that didn't get it's final update but I don't blame the dude for that.

>> No.9919236

Any Plutonia "sequels" except 2 and RCP1/2 worth playing?

>> No.9919239

>>9919223
Which icon tells me what kind of burger the monster you're aiming at likes the most?

>> No.9919241

>>9919236
Plutinya

>> No.9919245 [DELETED] 

>>9919061
>Civvie
>cringe humor
>"AWREGHT GUYS, LETZ PLAY SUME FOCKIN DOOM AND KILL SOME BASTERD LAEK A PRO"
>Plays in Gzdoom with some shitty fancy mods on it.
that's why i want e-celeb retards to pay high taxes with their shitty content.

>> No.9919247

>>9919241
Seconding this, it's one of those pretty neat 1024 units wads.

>> No.9919249

>>9918585
Pretty good. I am on the verge of a large optimization, the map editor and engine have reached parity, and I'm about to add actual shooting now.

>> No.9919260
File: 916 KB, 1920x1080, Screenshot_Doom_20201121_172131.png [View same] [iqdb] [saucenao] [google]
9919260

>>9919214
aetherius already exists

>> No.9919264

>>9919236
Cydonia

>> No.9919270 [DELETED] 

>>9919245
I liked when Civvie took a dump on you faggots for claiming Shadow Warrior is too hard and requires level pre-knowledge to win lmao. You guys suck.

Why are you guys so shitty at video games?

>> No.9919274 [DELETED] 

>>9919270
Civvie savescums through every game he plays.

>> No.9919279

>>9919260
>>9919215
It's not enough though!
Where's the cum level?
Where's the backstory element that displays their entire life story?
Where's the tomadachi viewer?
We need more hud elements.

>> No.9919285 [DELETED] 

>>9919245
>Smooth Doom
>shitty fancy mod

>> No.9919319 [DELETED] 

>>9919149
>As the other anon said, once Civvie drops a video on something, it takes a day or two before you got some morons here chilling the game and pretending to be experts.
Hey, get ready for Blake Stone discussions starting tomorrow... or now.
https://www.youtube.com/watch?v=bl-zFMpmfUU

>>9919249
>Pretty good. I am on the verge of a large optimization
Sounds pretty awesome. Good luck with this project and keep up updated.

>> No.9919321 [DELETED] 

>>9919270
are you really projecting this hard, civvie? get laid you crippled fat fuck.

>> No.9919339

I dont really mind civvie for the most part but the fact that he has this made up 'Katie' woman editor is so sad it makes me cringe.

>> No.9919349

>>9919106
>I think there's a charm in lore that you can choose to read, not audio tapes but like manuals outside the game that tell you more about the world and backstory.
If I had to choose, I’d rather something like that be delivered through in-game methods. I wouldn’t read a big block of text in AD’s readme about Leptis Magna’s story, but I did enjoy coming across the story bits while noting minor details in its level.
>>9919124
Ultimately I think “keeping it simple” should be at the top for these kinds of games when it comes to any story or narrative.

>> No.9919354 [DELETED] 

>>9919319
Aw yeah, it's that one game where you shoot south american looking guys

>> No.9919384
File: 41 KB, 686x853, 1684086106724027.jpg [View same] [iqdb] [saucenao] [google]
9919384

Was playing Fistful of Doom last night and now I want to make a Western TC but I know nothing about mapping, editing sprites or anything really.

>> No.9919385

>>9919384
No better time than the present to start learning.

>> No.9919390

>>9919384
Everybody's got to start somewhere and Outlaws is made of fitting assets.

>> No.9919397 [DELETED] 

>>9919319
>Hey, get ready for Blake Stone discussions starting tomorrow... or now.
Get ready for the BLAKE STONE WEBM SPAM

>> No.9919413 [DELETED] 

>>9919319
>ends with his saying his fans nagged him into covering Boltgun
He's got the audience he wanted, also shit sure was called earlier in the thread.

>> No.9919434 [DELETED] 

It's over
https://www.doomworld.com/forum/topic/135849-time-to-cancel-john-carmack/

>> No.9919446

>>9919190
Make your own and call it Warren Inspector

>> No.9919470

>>9919236
Plutonium Winds
Skepland
Chronicles of Ghost Town

>> No.9919487 [DELETED] 

>>9919319
sweet!

blake stone first fps I got as a kid

>> No.9919492 [DELETED] 
File: 96 KB, 667x900, shelly.jpg [View same] [iqdb] [saucenao] [google]
9919492

>>9919339
It's just another "bit" in his videos. He doesn't usually overdo it.

>>9919181
I disagree with your view on forums, but I do agree that like or dislike Civvie, there's no reason to get angry about him, he's an entertainer. He's not "damaging the cum-unity" imho.

Is it a bit silly when he spawns self-made "experts" ? Yeah. Is there any lasting harm? Not really, and browsing some comments on his videos I see people giivng these classic shooters a chance and becoming fans. Awesome!

In my personal view he's usually able to really distill what makes a lot of these games "click" even if I disagree with some of his views (like overdoing the fingerwagging at "sexist" stuff).
These days I prefer to watch decino for DOOM etc but I think Civvie's solid entertainment.

>> No.9919496 [DELETED] 

Carmack is getting cancelled

>> No.9919501

>>9919123
Working slowly through BTSX and also some E1M3 in 'vanilla' GZDoom.

>> No.9919502

>>9919203
Doom EXP. It's shit-tier but way more fun than it should be.

That save is pretty far into a run. There's a lot of neat stuff from other mods chucked into it for fun.

>> No.9919508

>>9919502
Looking at it makes it seem like a more recent take on ProDoomer or something.

>> No.9919512

>>9917825
>>9918235
With how popular empty buildings are more people should be directed to play not watch Total Chaos

>> No.9919515

>>9916097
That green beam from the scanner makes it look like you're pissing on him

>> No.9919517 [DELETED] 

>>9919434
Wow, so doom modding scene being full of trannies is true. Shame

>> No.9919519
File: 356 KB, 434x684, 1661353273054.png [View same] [iqdb] [saucenao] [google]
9919519

>>9919004
>1d4chan
They're finally back?
Love can bloom once again

>> No.9919527
File: 17 KB, 401x419, dum.png [View same] [iqdb] [saucenao] [google]
9919527

>>9919123
Just finished Anomaly Report with Rebel Rumble, really liked the mod and I felt the wad fit really well.

Will probably play the rest of HROT before picking a new wad to get through.

>> No.9919529

>>9919512
I tried it but didn't get on with it's weapon animations, though it is weird how many people praised the shit out of it for looking modern but never touched it.

>> No.9919531
File: 108 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9919531

Retard here
I get BRUTAL DOOM and right now im playing in hardest realistic mode. Amazing! do you have any recomendations about configuration that takes the game to another level of fun or better mechanics just to name a few things? There's a lot of options i just cant deal with it but want more
I thinking about change the music mod to

>> No.9919535

hey guys, do you know any other wads like myhouse.pk3? kthxbai

>> No.9919538

>>9919529
>looking modern
lmao what? Who in his right mind would think TC looks modern?
And combat wise, it's yet another example of why first person melee is almost always a terrible idea

>> No.9919547 [DELETED] 

>>9919434
Quickly browsing the thread, aside from the salty OP Ia lot of the comments are kinda like "what's there to cancel him from?" or alternatively thinking that he's not like himself done anything?

>> No.9919553

>>9919214
needs vtuber avatar and donation pop-ups

>> No.9919567

>>9919538
>lmao what? Who in his right mind would think TC looks modern?
It's not sprite-based and does the generic spooly scary first person horror game shit so this crap looks modern to a lot of them.
https://www.youtube.com/watch?v=Y_faIycnKGU

>> No.9919570

La Tailor Girl is way too silly to be as good as it is

>> No.9919571

>>9919535
Here's the prototype to myhouse, which was actually made by anons in these threads.
https://www.youtube.com/watch?v=bEhS-Go0LRU

>> No.9919578

>>9919446
Damn that's actually a pretty good pun and name. I might have to, and make it a real piece of shit too.

>> No.9919582

>>9919529
>>9919538
I can see why the combat would be offputting but I liked the rhythm of it and the shotgun being a one shot problem solver, combined with its sound effect and the instrumental lick when an enemy dies, was really satisfying.
If you can handle chapter 2 and 3 at their sloggiest you can see it through to the end

>> No.9919585

>>9919570
It's so fucking much fun just from the gameplay variety you get also the ass and tiddies.

Art style is neat too, you're sure not going to mix it up with other mods.

>> No.9919593

>>9919578
You'd have to do some kind of combination lock door that only opens to 0451.

>> No.9919598

>>9919527
Why not play the rest of the X00 Minutes of /vr/ series?

>> No.9919605

>>9919024
>>9919061
We had a bunch of unbearable 12 year olds flood in with Brutal Doom back when it took off, but we survived it. We'll weather the dumbfucks, some of them will grow and mature.

>> No.9919613

>>9919535
Doom 2 Map16

>> No.9919631

>>9918896
Was busy most of the week, fiddled a bit with a custom monster attack
https://youtu.be/_evVmMgSGzU

>> No.9919652

>>9919598
I've already played 400, I'll get around to 100 and 300 eventually though

>> No.9919667

>>9919593
I'm not smart enough for that. Because what I want is an interconnected series of burrows and mazelike rooms, my idea was just to start scribbling down in a pad and use as a base what I can remember of famous maps from Warren Spector games.
Doom can't do one room over another though, can it. You can do some fuckery with teleports though, right?

>> No.9919686
File: 896 KB, 2560x1440, Screenshot_Doom_20230520_140217.png [View same] [iqdb] [saucenao] [google]
9919686

Now THIS is my kind of weapon pack.

What are some maps that would be cool to play with this?

>> No.9919692

>>9919686
Enemy pack recommendations also welcome.

>> No.9919702

>>9919667
3d floors let's you have one or more floors over each other:
https://youtube.com/watch?v=5rsLrwFlhME&pp=ygUOM2QgZmxvb3JzIGRvb20%3D

>> No.9919705

>>9919515
This is why I’m uncomfortable using the yellow laser sight.
>>9919519
Yeah now they can get up to speed on that big lion/tiger dude, my fellow blaster fodder.

>> No.9919716

>>9918425
That fucking sucks, but keep going. Do it for your waifu.

>> No.9919720

>>9919239
You gotta check the wiki for that senpai, sorry.

>> No.9919730

>>9919535
UAC Military Nightmare

>> No.9919732

>>9917121
Yes, and no. I remember him enjoying it.

>> No.9919743
File: 236 KB, 940x703, 28214.png [View same] [iqdb] [saucenao] [google]
9919743

>>9918896
Things that needs to be done.

>> No.9919762
File: 12 KB, 480x360, barney.jpg [View same] [iqdb] [saucenao] [google]
9919762

>beat yet another megawad
>feel absolutely zero fucking thing
I'm starting to think I don't like Doom.
It's the first megawad I've cleared since maybe 2019 or so, having played maybe around 6 or 7 in total to completion.
Honestly I'm just done. Fuck these braindead enemies. Fuck this switch/keycard hunting bullshit. Fuck cacodemons, fuck revenants, fuck pinkies, fuck it all.

>> No.9919764

>>9919762
See you tomorrow

>> No.9919773

>>9919762
The best prerequisite for making your own megawad just the way YOU like it, with blackjack and hookers.

>> No.9919797

>>9919762
Sounds like you need a palette cleanser. Play another game. If not a retro fps, try something completely different!

And / or try out some shorter wads, Megawads can easily burn you out.

>> No.9919809

>>9919762
Play a TC, Bloom or Adventures of Square or just something that isn't straight up Doom.

>> No.9919810

>>9919762
play with mods

>> No.9919827

>>9919809
nta, suggest some TCs

>> No.9919836
File: 947 KB, 1920x1080, Screenshot_Doom_20201123_001419.png [View same] [iqdb] [saucenao] [google]
9919836

>>9919686

get 3d monsters

>> No.9919839

>>9919686
I had run running it with Valiant.

>> No.9919892 [DELETED] 

>>9919349
>Ultimately I think “keeping it simple” should be at the top for these kinds of games when it comes to any story or narrative.
Oh yeah. I'm hungry for this approach.
>>9919487
Then you should contribute, anon! Pick it up again.
>>9919492
>He doesn't usually overdo it.
If only Civvie could avoid overdoing other gags like Sewer Court thing (seriously, it feels like he was basically forced to bring it back after some viewers cried about it). He's okay, but there're ways for him to improve.
>>9919762
Redirect your attention, as >>9919797 said. Even if it really turns out that DOOM isn't your thing, that's alright. There're still plenty of older FPS you can try and find what suits you better.

>> No.9919898
File: 3.36 MB, 720x480, Doom Tournament Valiant-1.webm [View same] [iqdb] [saucenao] [google]
9919898

>>9919836
>>9919839
Very good recommendations. Thanks frens.

Please excuse the Webm quality, getting it below 4MB wasn't easy.

>> No.9919914
File: 1 KB, 80x80, DOOMA2A8.png [View same] [iqdb] [saucenao] [google]
9919914

>>9917603
>>9917608
You fags wanna kart at 6 today?

>> No.9919924
File: 329 KB, 632x656, unnamed-file-353.jpg [View same] [iqdb] [saucenao] [google]
9919924

>>9919705
>big lion/tiger dude
. . .what?

>> No.9919935

How many maps have been sent in for violent rumble 2?

>> No.9919938
File: 3.10 MB, 3000x3000, catacooombs_proc.jpg [View same] [iqdb] [saucenao] [google]
9919938

Are there any wads (single maps or multimap) that give a similar feel to something like the Paris Catacombs?
Cramped, narrow extensive maze-like stuff.

>> No.9919941

>>9919938
Thatcher's Techbase is pretty big, but Foursite is HUGE. Took me over two hours to beat, IIRC.

>> No.9919948

>>9919531
If you're serious consider getting Meat Grinder (by the same guy as the first brutal doom) with the enemies only, they behave similarly and have the same stats as normal enemies so the groups of enemies in levels aren't way more or less deadly than they should be (imps are way too aggressive in brutal doom and it makes modern maps too hard) but they still have smooth animations, particle effects, and gore
And you could run it with a separate player/weapon mod to try out a lot of things

>> No.9919949
File: 27 KB, 275x287, 1637640299635.png [View same] [iqdb] [saucenao] [google]
9919949

>>9919914
If serious saturday won't suck me in, sure.

>> No.9919950

>>9919938
>Paris Catacombs
I'm once again reminded of the found footage of some guy getting lost in the catacombs and running into the darkness in panic after he dropped his phone, never to be found again.
And also the ancient /b/ thread.

>> No.9919954

>>9919950
I mean, As Above So Below as well - watched that last year for halloween, highly recommend it.
I want stuff that gives me a feeling like that. (plus if it can be played alright in Hideous Destructor)

>> No.9919956

>>9919941
Thanks, I'll take a look at those!

>> No.9919957

>>9919938
The closet in myhouse.wad. Fuck this shit, seriously.

>> No.9919959

>>9919957
I started playing HD after playing myhouse.wad, tried Going Down but the default Doom gameplay wasn't scratching the itch - I've been trying to find weird winchester house type wads to play since then

>> No.9919962

>>9919924
“1d4chan getting up to speed about the lion guy” is regarding the wiki being updated with info about the newly released primarch model, it’s just 40k stuff.

>> No.9919969

How do you guys organize your mods?

>> No.9919973

>>9919969
mods folder.

>> No.9919974

>>9919969
A fucking lot of folders and subfolders and dragging+dropping into ZDL

>> No.9919983

>>9919836
this gives me jDoom flashbacks

>> No.9919984

>>9919974
I'm about to start doing it like this but I REALLY don't want to

>> No.9919989

>>9919667
I think the core trait of Spector's immersive sims is giving the player multiple approaches to the same situation. Deus Ex's Battery Park subway with the hostages comes to mind: you can take the stairs and go in guns blazing, or sneak in through the vents, for example. As long as the maps stick to this principle (multiple entry points to arenas, hidden goodies that enable new strategies, ways to avoid dangerous encounters, etc.), they'll be worthy of the name.

>> No.9919991
File: 97 KB, 766x960, 1544833422142.jpg [View same] [iqdb] [saucenao] [google]
9919991

>>9919941
>Thatcher's Techbase
>fuckton of news articles
>even has its own damn wiki page

>> No.9919995

>>9919983
It's a solid mod to pair with certain gameplay mods that add 3D models, Doom Tournament being a great example.

Also holy shit you can even turn on the announcer and auto-taunts. This mod's everything I could have ever wanted.

>> No.9920002

>>9919984
It's a massive fucking fucking pain to start with but it makes life so much easier in the long run.
>>9919995
>Also holy shit you can even turn on the announcer and auto-taunts. This mod's everything I could have ever wanted.
For better or worse, that developer always had an eye for those sort of details.

>> No.9920008

>>9919991
It's some depressing shit that's for sure, even more so that there were other developers cheering and saying more wads and mods need to be political so they get seen.

>> No.9920018

>>9919686
What is it?

>> No.9920023

>>9920018
Doom Tournament, it's a pretty faithful recreation of UT99.

>> No.9920030

>>9919991
it's fucking retarded I know. not into politics myself but the wad is not even that impressive or fun. it's just whatever mediocre wad you can find on idgames.

>> No.9920034

>>9919969
a folder for each pwad, and then a config.json file with the files to load, description, rating, mod-specific settings etc for an autistic TUI launcher I made

>> No.9920036

>>9920008
I didn't play it. Does it even have any kind of actual political messaging or is it just "dude thatcher lmao"

>> No.9920039 [DELETED] 

I just can't play it anymore. And te fact that every single modder with female (nick)name is most likely the same and it's only a matter of time before they pull another bullshit makes me sad

>> No.9920041

>>9919991
Pinochestein 3D has it's own wiki page for some whatever reason, it wasn't even popular back in the day and the mod got a terrible reception for being unplayable pile of shit.

>> No.9920043 [DELETED] 
File: 1.42 MB, 278x278, slippin jimmy.gif [View same] [iqdb] [saucenao] [google]
9920043

>>9920002
As someone whose all-time favorite multiplayer FPS is UT99, I'd argue that's for the better...

...fuck. He's the one who got outed as a groomer/pedo isn't he?

>> No.9920053
File: 1.90 MB, 1929x1085, Screenshot_Doom_20230520_221028.png [View same] [iqdb] [saucenao] [google]
9920053

Okay Foursite seems like the kind of thing I was looking for - would like something less high-tech seeming, but so far I've liked the layout of the map, nice tight corridors, the kind of shit I can actually deal with on HD.
also
I'm pretty sure on HD all these scenery corpses are not great.

>> No.9920057

are major arlene's maps even that good?

>> No.9920059

>>9920053
frag energy can make any dead marine prop come to life and headshot you within the span of a single second at literally any moment
I play with Ugly As Sin which lets you set the % of frag that spawns, which I just put to 0 because there are already enough ways for enemies to respawn without frag

>> No.9920062 [DELETED] 

how did deus ex and oot beat doom?

>> No.9920063

>>9920057
Not really, they're mostly visual shit and not all that much effort in encounter design.

>> No.9920074 [DELETED] 

>>9920062
No idea what you're talking about but ""immersive sims"" meme and its consequences have been a disaster for vidya.

>> No.9920079

>>9919935
2, but supposedly there's like 3 being worked on

>> No.9920082 [DELETED] 

>>9920074
He's dragging that stupid poll thread in here.

>> No.9920084

>>9920057
https://doomer.boards.net/post/36339/thread

>>9920074
Surely you meant ""roguelikes""?

>> No.9920087 [DELETED] 

>>9920074
yeah we get it ss1 filtered you

>> No.9920091

>>9919949
I'll be idling on the server for a few minutes. Here's the usual stuff
https://mega.nz/folder/YA1gEaZI#ORB7j-vSJ9IHaGnJGEQm7g
51.161.34.159

>> No.9920092

>>9919762
Don't play Megawads. Play single maps or wads with only an episodes worth, also look for wads that are less sprawling and more straightforward. I get sick of key hunting too, I prefer navigating levels and fighting monsters.

Also consider trying some gameplay mods.

>> No.9920093

>>9919827
Pirate Doom, Golden Souls Remastered and Golden Souls 2.

>> No.9920098
File: 19 KB, 474x355, movie_night_at_the_catacombs.jpg [View same] [iqdb] [saucenao] [google]
9920098

>>9919938
>>9919950
You guys made me want to read about the Catacombs, and thanks to you I am now aware of this:
>During 2004, police discovered a fully equipped movie theater in an area of the catacombs underneath the Trocadéro. It was equipped with a giant cinema screen, seats for the audience, projection equipment, film reels of recent thrillers and film noir classics, a fully stocked bar, and a complete restaurant with tables and chairs. The group les UX took responsibility for the installation.
https://en.wikipedia.org/wiki/Les_UX
Now I want a catacomb map with a secret cinema room full of demons watching Imp Encounter

>> No.9920109

>>9919969
>Autoload folder
>Gameplay mod folder
>Mapsets I'm gonna play folder
>Mapsets I liked and would play again folder

>> No.9920115

>>9919969
By date modified.

>> No.9920120

>>9919123
I was actually doing the same exact run. Got sidetracked by a DRLA run except I can't find a fun map for that kind of run. I tried some DBP maps but they didn't feel right with DRLA.

>> No.9920124
File: 1.17 MB, 1712x1937, 1681065222778100.jpg [View same] [iqdb] [saucenao] [google]
9920124

so whats a good combo for overpowered mods like Doom Incarnate? I want to play because goth vamp gf

>> No.9920126
File: 95 KB, 798x490, 1683547333259279.png [View same] [iqdb] [saucenao] [google]
9920126

>>9919969
two folders, mods and wads, and rocket launcher 2.0 to save configs

>> No.9920128
File: 141 KB, 317x401, 1673312547328218.png [View same] [iqdb] [saucenao] [google]
9920128

>>9919969
ONE BIG FOLDER WITH ALL MY WADS AND MODS
with a second folder for any zip files containing wads which I extract into the big folder

>> No.9920137

>>9920084
>literally giving herself a cacoward
L.M.A.O

>> No.9920145

>>9920124
Colourful Hell is probably one of the most bullshit monster replacers for when you want to play pillowblaster mods and find something that doesn't die in one hit

>> No.9920147

>>9920098
>Parisian's authorities oppose the group's actions and have started a police unit to track the group through the sewers and catacombs of Paris in an attempt to apprehend and charge its members.
1: why?
2: playing hide and seek with the parisian police in the catacombs is some extremely deus ex shit

>> No.9920158
File: 887 KB, 1640x2360, FCyypd_VQBIlsxo.jpg [View same] [iqdb] [saucenao] [google]
9920158

>>9920145
Will look into that, thanks!

>> No.9920163

Anyone played Wolfenstein X? What did you think of it?

>> No.9920167

>>9919836
Which .pk3 is this, I looked up '3D monsters' and a bunch of different mods showed up.

>> No.9920171

Playing Scythe for the first time and really enjoying its short and sweet maps. Was wading through the larer Plutonia levels, and while I really like first few maps there (up to archviles), 20+ maps there become too big and too slow to my taste. What would be some Scythe-like megawad, with small levels and with sub-plutonia difficulty? Using non-orthodox setup (delta-touch+controller+brutal doom on iatytd), but that is not really important.

>> No.9920175

>>9919743
I like how moody it looks.

>> No.9920178
File: 414 KB, 1920x1080, Screenshot_Doom_20230520_193124.png [View same] [iqdb] [saucenao] [google]
9920178

>>9920145
holy this is nice

>> No.9920187

>>9920167
https://www.moddb.com/games/doom/addons/vanilla-doom-3d-models-for-doom-i-ii

This is the one I decided to use with Doom Tournament.

>> No.9920192

>>9920036
>or is it just "dude thatcher lmao"
Pretty much that but it was enough to get the attention they wanted.
>>9920178
I forgot how annoying that hud got, I ended up doing an edit to it to remove the coloured outlines of keys/cards you don't yet have when I last played it because shit was distracting.

>> No.9920205

>>9920137
That happened with Term with High Noon Drifter except it's a matter of public knowledge that he was trying his arse off to get the rest of them to vote for anything but his mod.

>> No.9920208

Ready to admit Duke is better?

>> No.9920210

>>9918960
>how much of the difference in the monsters between each port is in the frame rate and the source port math.
Frame rate afaik has nothing to do with the math and logic of the game as interpolation is applied to the game, so to your eyes it will look like 60 fps but internally the logic of the game continues to run at 35 fps (because of the refresh rates of RTC monitors back then), otherwise you would play a broken game, and you don't want that :-)
>If so, does that mean part of the difference between Crispy and GZDoom is purely fps?
No, GZDoom has a ton of game changing modifications, like different collision detection, different physics, tons of bug fixes under the hood, etc. It's movement logic is also different, so is the handling of maps I believe.
>Would lowering the fps in GZDoom lessen the difference or are the overall calculations so different that it wouldn't make much of a difference?
No. You'd simply have a choppier game unless you like that. Even then the minimum frame rate for GZDoom is 60 nowadays unless you manually input other numbers with "vid_maxfps".
>Also, couldn't someone potentially make a monster mod for GZDoom that makes them behave more similarly to vanilla monsters? I realize the other ports are generally better for vanilla Doom.
Go to compatibility options and set it to Doom (Strict). That should make GZDoom emulate vanilla behavior and physics as best as it can (NOTE it's still not accurate, so don't expect full vanilla gameplay).

>> No.9920228

>>9920036
I'm fine with the novelty focus, it's just so fucking unremarkable and dull in gameplay. At least when Brutal Doom was touted as Just Like The Devs Intended by journos, the mod actually has shitloads of detail. The oodles of different death animations for different situations and damage types, for every single monster, was pretty fucking novel 12 years ago. There's so much I can nitpick about BD, but it made a wild presentation.

The only novel thing about Thatcher's Techbase is the Cyberdemon dressed up as Margaret Thatcher, and a nice monster reskin isn't carrying those levels.

>> No.9920241
File: 35 KB, 378x400, no_fun_allowed.jpg [View same] [iqdb] [saucenao] [google]
9920241

>>9920147
>Why?
What did you expect from The Authorities™?
>playing hide and seek with the parisian police in the catacombs is some extremely deus ex shit
Deus UX mod when

>> No.9920245

>>9920205
and it will be the same with myhouse.pk3 like that one retard shilling his fucking map in this board and previously /v/

>> No.9920259

>>9920208
Duke is almost as good, but not better. Great level design, lots of personality, but slightly limited enemy roster and the map making is clunktastic.

Doombuilder is as easy as breathing, and I wish the same could be said of Build editors like Mapster32. While I'm at it, EDuke32 breaks most mods ever made for it every time it gets an update, while GzDoom just breaks an old mod or two on odd occasion. The last time GzDoom broke a feature I was using was like 8 years ago I think, so as autistic as old chickenhead is, he's not forcing me to bundle a specific build of GzDoom with my mod.

>> No.9920271

>>9920228
BD was pretty different from anything else at the time, really, so it did deserve to stand out regardless of the back end being a mess.

Thatcher's Techbase is a bunch of not that great maps that nobody would have given a second glance if it weren't for the theming.

>> No.9920274
File: 242 KB, 1520x1080, 117007453.jpg [View same] [iqdb] [saucenao] [google]
9920274

>Final entry on my catch-up is 10 by 10 project. This is an interesting one, because, I think, I appreciate it more for the concept than I actually do for the gameplay. Even if the gameplay didn't do much for me, you tend to forget that limitation is even in place, considering the creativity with which these textures were combined. It's quite nice to regard just for the aesthetic alone - indulging your inner tourist by pairing it with Tourism Deluxe or simply nocliping with nomonsters toggled on. Fascinating exercise indeed.
Didn't know before that Doom could be turned into a walking sim https://jp.itch.io/doom-tourism

>> No.9920276

>>9920208
Vanilla Duke is better than vanilla Doom, but modded Doom is much-better than modded Duke.

>> No.9920281

>>9920274
>Didn't know before that Doom could be turned into a walking sim
There's an anon that's been doing it for years, he just despawned all the monsters and wandered around looking at level architecture and taking screens of stuff.

Kinda hope they're still doing it, it's neat to see people finding their own way to enjoy stuf.

>> No.9920289

>>9919991
It's just a big wad that came to my mind. I like how it incorporated some bits of the original E1M1 into its design.

>>9920053
Ooooh, so it was for hideous destructor. Good luck, friend. The map is pretty big, might be fun doing it.

>> No.9920290

>>9920124
Probably a harder megawad - not Plutonia - you want something with more monsters and that has less. Preserve the overpowered bullshit that is Rayne with some tougher encounters and lots of enemies.

>> No.9920291

>>9920228
There's nothing wrong with "dude thatcher lmao" but it seems a bit odd to say "more mods need to be political like this one!" and then point to a wad that doesn't have anything to say.

>> No.9920323
File: 3.18 MB, 1920x1080, 1678748713951659.png [View same] [iqdb] [saucenao] [google]
9920323

I forgot how shit are fps on a controller

>> No.9920334
File: 161 KB, 1331x733, sw4.jpg [View same] [iqdb] [saucenao] [google]
9920334

>>9920208
Duke Nukem 3d and DOOM might as well be different sub-genres of FPS.

Doom for all intense purposes is a game that has a very dynamic battlefield and a great monster balance so it's almost like a real time tactics action game.

For Duke Nukem 3d and the other build engine games the appeal seems to be mostly in the levels and how the sections in them feel very 'lived in' while also having nice first person shooty pooty gameplay.

>> No.9920337

>>9920323
What's really shit is that ugly CRT filter.

>> No.9920339

>>9920337
I'm uninstalling my computer right now

>> No.9920340
File: 3.91 MB, 854x480, mayhem m64.webm [View same] [iqdb] [saucenao] [google]
9920340

>>9920323
Especially base/unmodded Quake 2, but at least there's some charm to the N64 version if you're already a fan.

>> No.9920350

>>9920323
after using the deck, i can't go back to joysticks ever

>> No.9920354

>>9920337
It most of all weirds me out when people put TV scanlines filters on PC games, shit never looked that way.

>> No.9920373

>>9920323
map movement to d-pad and stick to aim, shoot with r, jump with A or B and switch weapons with L, and it's basically like using a modern controller. also the N64 port of Q2 is awesome. it adds an invisibility pickup, muzzle flash for all the weapons, animated skies and a bunch of other shit. also a really cool multiplayer. its only sin is that you can't gib enemies with any of the shotguns or machine guns, only hyperblaster and explosives -- even if using quad damage. you can only gib their corpse. super lame but it nailed everything else.

>> No.9920407
File: 478 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
9920407

>>9920281
There is something really enticing about when these chunky textures, high contrast colors, varied elevation and sector lighting are used to their full potential in creating otherworldly and eerie spaces. It wasn't until long after when I launched the editor that I became aware of unimplemented room-over-room feature, sign of fully realized game.

>> No.9920412
File: 1.71 MB, 1600x900, image.png [View same] [iqdb] [saucenao] [google]
9920412

>>9920274
Might use Mr. Friendly as well.

>> No.9920439

>>9920407
What wad is that?

>> No.9920459

>>9920439
Too late to say now, sorry, I did take it somewhere from the forums.

>> No.9920463

Bro, the beta gibs/gore for Duke Nukem was great shit. How or why the fuck did the final version get worse?
Beta had arms and legs get blown off as separate sprites.

>> No.9920490

>>9920459
>>9920407
>>9920439
Kinda makes me think of Mercury Rain but I'm not sure if it is or not.

>> No.9920504

>>9920463
Most likely an optimization choice to ensure the game ran well on 486 machines.

>> No.9920545
File: 339 KB, 1324x745, FZgOyy_XgAA14Tg.png [View same] [iqdb] [saucenao] [google]
9920545

>found this absolute sex wad in development https://doomuniverse.com/topic/50/frightening-experiments-1-recluse-tech-complevel-21
>no updates since December

>> No.9920558

>>9920463
mogged by The House of the Dead gore

>> No.9920559

>>9919991
IIRC rumor has it that the only reason the mod got press is that the author was buddies with some journos

>> No.9920560

is it ok for me to talk about how i've been using jfbuild to make something? or should i just post what i have so far?

>> No.9920590

>>9920559
That would explain why Rock Paper Shitgun were all over it.

>> No.9920603

>can't discuss wads without zoomies and ecelebs all over it

>> No.9920638

>>9920603
Ok let's discuss The Quicky Domain.

It is definitely one of the wads that exists.
https://www.youtube.com/watch?v=5OoBa73eoDM

>> No.9920675
File: 241 KB, 1920x1080, FwL7kgCWYAof5Wp.jpg [View same] [iqdb] [saucenao] [google]
9920675

>> No.9920679

>>9920675
ooooOOOOOoooo

>> No.9920689
File: 300 KB, 1920x1080, FwL7lxPWYAM13ge.jpg [View same] [iqdb] [saucenao] [google]
9920689

>>9920679
I know, my dick is so hard right now it can penetrate those building. Found it on Velvetic's twitter, it's some new map he's working on.

>> No.9920730
File: 31 KB, 401x271, johnny-bravo-totally-looks-like-duke-nukem.jpg [View same] [iqdb] [saucenao] [google]
9920730

https://youtu.be/o9EQv6U4fQM

>This song is stuck in my head
>on loop
Help

>> No.9920737

>>9920730
for me, it's this:
https://www.youtube.com/watch?v=VbljoLZ9nAU

>> No.9920751

>>9920730
How about swap it out for this?
https://www.youtube.com/watch?v=xX_Kb0cDN98

>> No.9920764
File: 14 KB, 320x200, DAEDPIC.png [View same] [iqdb] [saucenao] [google]
9920764

This is definitely a wad with levels in it. Hubs, even
>interact with computer texture that looks like every other computer texture hoping it does something
>battery fetch quests
>wait you can't use this computer to turn on the fan yet you need to use the computer that turns on the computer that turns on the fan
And that's where I gave up

>> No.9920810

Just finished NERVE.WAD.

It was pretty good, all megawads should be 9 levels long with a secret level and cyberdemon as the final boss, all of them should be like this.

>> No.9920818

>>9920810
More like
>no megawad should ever use Icon of Sin
>ever

>> No.9920819
File: 45 KB, 462x626, into sandy's wads.png [View same] [iqdb] [saucenao] [google]
9920819

jesus, Sandy was a mapping machine.

>> No.9920830

>>9920810
sounds boring af

>> No.9920834

>>9920819
He always got the short end of the stick too, he was a late joiner at id with Doom 1 and had to knock out a ton of maps while learning the tools.

>> No.9920835
File: 64 KB, 224x225, qd2q1mbzzi441.jpg [View same] [iqdb] [saucenao] [google]
9920835

>>9920819
based man of abstract

>> No.9920862

>>9920819
what is the source for this? i'm certain e1m4 was a tom hall map.

>> No.9920904

>>9920819
You should watch the youtube interview if you haven't already
>John&John fire Tom Hall because designers are so last decade, we can just design and program at the same time
>turns out yes, you do need a designer
>cue Sandy making 2/3rds of doom 1 and 2
>>9920862
So's e3m7, of course he's not in the credits

>> No.9920915

>>9920354
that's a n64 game

>> No.9920926

Sonic mayhem > Mick gordon

>> No.9920937

>>9919686
So Doom Tournament is fucking incredible. Any similar gameplay mods one could recommend that introduces weapons/models/etc. from other games to a similar degree of accuracy?

>> No.9920945
File: 205 KB, 322x276, 1678061372334443.png [View same] [iqdb] [saucenao] [google]
9920945

>>9920730
Wtf i am pretty sure thats not the one i posted, it was this

https://youtu.be/bl6r44RYA-4

>> No.9920958

>>9920210
Thanks for sating my curiosity Don't know why I wanted to know, but I did.

>> No.9920968

>>9920937
quite a few
https://www.youtube.com/watch?v=v6GBRE0WxfE
https://www.youtube.com/watch?v=vPMWlRyJ1Fk
https://www.youtube.com/watch?v=fxdY3IXtlak
https://www.youtube.com/watch?v=I4-r8gyoVnM

Threre probably a whole bunch I missed + there quite a few mods that just use sloppily cutout sprites from 3d games like turok and serious sam

>> No.9920981

>>9920968
Very cool, especially that Descent mod.

>> No.9920983
File: 483 KB, 1280x720, azbz.png [View same] [iqdb] [saucenao] [google]
9920983

>>9918896
Learning AugurZ brightmaps led to making Babel brightmaps.

>> No.9920985

>>9920958
No problem anon :-)

>> No.9920989

Is every texture in Doom 1 included in Doom 2?

>> No.9920996

>>9920989
no, actually, that no-entry sign from e2m5 is doom 1 only

>> No.9921007

>>9920989
not all of them.

>> No.9921041

>>9919134
I still use GIMP from time to time but you should really consider grabbing Libresprite. It's a free and open source fork of Aseprite.

>> No.9921115

>>9920983
I like that you are making brightmaps. Brightmaps are nice.

>> No.9921237

>>9921041
Gimp is still my go to for texture work, but for sprite work I'm using an old version of aseprite.
Kinda forgot about libresprite, but can recommend aseprite.

>> No.9921238

>>9920996
The tall light texture too iirc.

>> No.9921256

>>9919969
I don't, I just put them all in the folder with gzdoom.exe.

>>9920124
Doom Incarnate comes with BD compatibility baked in, so Brutal Doom Monsters would be good.
https://www.moddb.com/mods/brutal-doom/addons/brutal-monsters

I've been fiddling with a version of that, mostly just tiny fixes like broken frozen barons bleeding the right blood color, actor names being made very specific to reduce overlap with other mods, adding Nazis back in and making them drop stimpacks. Mostly just so you're not slowly bled dry by them in the Wolfenstein map on EDay.

https://files.catbox.moe/l7qezw.zip

BDMO has lowered health values for Belphegor and Juggernauts for lower-powered mods. BDMOP is normal for stronger ones. Although I think it only really matters if you're playing this with EDay, I don't know if those two can spawn anywhere else.

Also corpses, body parts, hanging guys and dudes on sticks had their health lowered in both just because.

>> No.9921272

I want to try making a map but I am literally the laziest AND least creative person in the world.

I want to make a map for Turok and Powerslave.

>> No.9921313

>>9921272
What kind of map do you want to make?

>> No.9921354

>>9918392
Can recommend Lost Luxury, it seems to be completely vanilla Hexen, at the same time I've enjoyed it even more than Cyrgoths, that has a bit too many enemies.

>> No.9921368

>>9919898
This flak usage looks weird. It was a common knowledge from circa 2000 that flak must be always shot in the floor in front of the target. Floor reflection was giving flak shells much better density. Though maybe it was taking into account U99 constant jumping that mancubi cannot do.

>> No.9921369

>>9920545
>that screenshot
I came.

>> No.9921371

Can't find any H Doom stuff. Is it all patreon only?

>> No.9921397

>>9921371
It's on the author's Newgrounds.

>> No.9921407
File: 47 KB, 1280x800, 304934i0gfd5.png [View same] [iqdb] [saucenao] [google]
9921407

>>9920091
Still cant belive somebody had made this

>> No.9921410

>>9921407
Do I have to re-enable mods every time?

>> No.9921413
File: 796 KB, 334x498, Doomshaker.gif [View same] [iqdb] [saucenao] [google]
9921413

>> No.9921414

Looking for a wad about 10-15 maps long to play with Embers of Armageddon. Any suggestions

>> No.9921425

>>9921272
Damn i know how you feel. Seeing people do creative stuff always make me want to try it but i have zero (0) creativity in my brain

>> No.9921442

>>9920091
What is that? Just mods?

>> No.9921446

>>9921237
What exactly do those sprite programs do better than GIMP and the like?
I tried one of them once, but it just didn't click, so I stuck with GIMP.

>> No.9921454

>>9920281
I used to do that as a little kid when I was too chickenshit to play TNT and Plutonia.

>> No.9921456

>>9916015
Base Ganymede was added into the list of DOOM re-releases' Add-ons. I know this news is kind of old at this point, but it seemingly wasn't posted here in recent threads.
https://slayersclub.bethesda.net/en/article/1qqid5FOihJAll7ANpuKhd/new-add-on-available-base-ganymede

>> No.9921461

>>9921410
I am not sure,
but best way I know to load tons of mods is to save replay with mods. And then go watch the replay and exit it (it should still have the all mods that replay had enabled if you go play offline etc.)

>> No.9921465

Jesus christ, does anyone have not ass sounding version of Infinite Sky midi? The midi author apparently went full retard and has been on a crusade to scrub it off from the internet.

I know the midi plays on many maps but im the most familiar with SlaughterFest2012 map 25 fourtress. It can be in mp3 form too, i just like the song

>> No.9921472

>>9921465
If you know the WAD that has it, you can just take it out with SLADE.

>> No.9921473

>>9920819
Absolute machine, yes. Mind that about 8 or 9 of those levels were early rough drafts by Tom which Sandy renovated, but he did a fantastic job at that.

>> No.9921474

>>9920989
No, a bunch are absent, like the skull wall, the shiny red wall, or the wall with a valve on it. I believe there's a texture pack on R667 which provides the missing textures and flats for Doom 2.

>> No.9921475

>>9921472
Gonna give it a try. No idea if i can just extract it and then use some online converter for mp3

>> No.9921476

>>9921272
You'd make things a lot easier for yourself by making a map for Doom instead, it's like a million times easier than making one for Powerslave.

>>9921115
I second that, brightmaps are good things and I like that people make them.

>> No.9921486

>>9921442
For the kart game, yes.

>> No.9921495

>>9921472
Ye, got it out. Problem was my soundfont on vlc that makes it sound like ass. Using gzdoom default soundfont now and its better then the one before. Problem seems to be how vlc handles midis through fluidsynth? Some parts sound good like they should but some are way off but its better then the original ass sounding version

Thanks a lot anon!

>> No.9921506

>>9921486
Okay, thanks. Hope I still have it.

>> No.9921548

>>9921475
I did that with the Becoming a Machine midi and if you try to convert it to mp3 it will sound weird due to sound font nonsense. I eventually used OBS to record audio-only, played the song and saved the recording. Then you can convert to whatever you want (if you don't want OBS's default which is w4a iirc).

I should probably upload my rip of the midi because I couldn't find a version of it on youtube without some crappy soundfont filter over it.

>> No.9921563

>>9921495
Why not tell vlc to use the desired soundfont?

>> No.9921570

>>9921548
Im probably going to do the same. Its just easier that way
>>9921563
I changed it to gzdoom default soundfont but it still sounds like ass at places. Some notes are played way higher then they should be played and they overtake everything else because of that. So I concluded that with my level of expertise of vlc, im not going to get it to sound like i want/it should sound like. I believe the problem is how vlc handles soundfonts but cant say that for certain. I can try to post comparisons if you are interested enough once i make dinner

>> No.9921607

>>9920968
There's also a Radix mod from the developer of the first two.

Also PROTIP: for Mechdoomer, grab the master zip from it's git page and not the releases, any other one crashes like a motherfucker on level transitions.

>> No.9921610

Is the 4chan community big enough for us to do some maps? I was thinking about some simple maps, stuff that can be done in 1-7 days

>> No.9921613

>>9921610
No, I am afraid this community is way too small.
People have tried to start mapping projects in the past and failed.
I am sorry.

>> No.9921620

>>9921613
It would just be weird if we did, we'd have to have some strange joke gimmick like the maps being gay or something.

>> No.9921628

Any fellow quakefags try the development build of EricW Tools? The new surface lighting is great, but my compilation time goes from 5 minutes to around 40 and I get missing faces all over the place.

Wondering if it's just a me issue. Got it from here: https://ci.appveyor.com/project/EricWasylishen/ericw-tools/build/artifacts

>> No.9921639

>>9921620
This might sound like a dumb idea but i was thinking about a community hotel. Instead of each person making a different map, they would contribute to a single map, be it just a hotel room, an entire floor or something like the reception or pool area.
Since an hotel is basically just multiple identical rooms, i feel like having multiple authors would add variety to the concept and it would be interesting to see their take on the concept and how they can blend it together with ither people's work.

>> No.9921643

>>9921639
The pool would have to be filled with nukage and the stairs to the pool would need to be blocked by imps with afros.

>> No.9921653

>>9919991
sadly its not even fucking good

>> No.9921684

>>9921639
it's been done before with the Patchwork project and it failed.

>> No.9921694
File: 510 KB, 1024x576, file.png [View same] [iqdb] [saucenao] [google]
9921694

>>9920675
>>9920689
For some reason this really reminds me of City part in Poke646. Looks good. I just hope it plays good, so many cool good looking doom maps don't play that well unless with some gameplay mods.

>> No.9921697

>>9921684
As an idea it might work as a sort of Going Down thing, everybody gets a set floor space to work within.

Still there's already something going on right now so it's not the best to start something new.

>> No.9921701

>>9921620
>strange joke gimmick like the maps being gay or something.
wat?

>> No.9921702

>>9921701
He's obviously some faggot who just wants to churn out maps, fast. It's hard to tell.

>> No.9921705
File: 296 KB, 480x480, file.png [View same] [iqdb] [saucenao] [google]
9921705

>>9921702
Does it bother you to know you share this thread with other gays? Doom is quite homosexual I will have you know.

>> No.9921708
File: 3.34 MB, 640x360, 1632323943441.gif [View same] [iqdb] [saucenao] [google]
9921708

>>9921702
clever

>> No.9921709

>>9921705
Ya, this thread is filled with gays. You could say they're some hard faggots, living fast and making maps.

>> No.9921720
File: 342 KB, 1920x1080, 667Annihilator-1365495559415615488-20210227_045445-img1.jpg [View same] [iqdb] [saucenao] [google]
9921720

>>9921694
And that's a good thing about Doom maps, even if the gameplay sucks, as long as the level on its own is good, 99% cases it can be redeemed with mods.

>> No.9921750

>>9921720
What map/wad?

>> No.9921756

>>9921750
Pretty sure it's Lullaby.

>> No.9921759
File: 221 KB, 1024x768, file.png [View same] [iqdb] [saucenao] [google]
9921759

>>9921720
Honestly I would take a map that looks like its from 1995 that plays well in regular Doom over a beautiful map that doesn't play that interesting. Unless that map is made from the ground up FOR a gameplay changing mod in mind. The feeling of learning a very well balanced and super well made map with Pistol Start in mind is a feeling that beats all of these crazy gameplay changing wads. I love gameplay wads dont get me wrong but the original feeling of doom is a much deeper experience.

>> No.9921764

>>9921759
I'm more of a fan of the midpoint stuff like Chainworm Kommando where it's nicely detailed but the encounter design is still well done.

I'm sure not a fan of shit like Technicolour Antichrist Box.

>> No.9921770

for those of you who have made your own maps/wads, do you have some sort of process/flow?
I want to make some maps, but I worry I might try and be over ambitious. I guess I shouldn't worry, and should try anyway.

>> No.9921791
File: 190 KB, 1440x900, StormCatcherDS-1645045190141378561-20230409_154511-img2.jpg [View same] [iqdb] [saucenao] [google]
9921791

>>9921759
It's definitely good when a mapper is also a good game designer, everyone should try to do that, but sometimes they're just graphical designers, sometimes they haven't even played Doom that much in the first place (just look at all the "level designer" people on twitter), UDB is just an easy tool to bring your fantasies to life.
It wouldn't work in any other game, and that's my point, with the sheer amount and variety of gameplay mods available the vanilla gameplay is not the end of the world, if the author failed to create good encounters you always have an option to fix it yourself.

>> No.9921795

>>9921770
ask chatGPT to describe a room and then create it in doom, do it enough times and you will have a full map

>> No.9921801

What do you think about maps made with jumping and crouching in mind?

>> No.9921802

>>9921801
platforming sucks.

>> No.9921805
File: 10 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google]
9921805

>>9921770

I make basic geometry first, I have an idea in mind of a map then I set about making it before populating it at all, I have ideas of what monsters go where as im making it. This is because if you spend too much time obsessing over tiny details early in the process instead of creating the "big picture" first your process is going to take 10 to 100 more hours than it needs to be

Then after the most basic stuff is done and the map is functional from beginning to end, I populate it with monsters using my experience of doom basic gameplay as best as I can, this is a rough draft of how the map is going to be, it might be too difficult or too easy at first

Then this is where I fine tune everything, I use Romero's idea of "iterative map design" where you play through a level, adjust, playtest, adjust, playtest, etc until you have fine tuned everything to your liking and you feel like the map can be beaten by someone other than just yourself.

Then after I have the basic rough draft playable and more or less balanced this is where I start adding more details and add special elements like unique little traps or secrets. Then I finish up my texture work and clean up all the aesthetics until everything looks ok.

Take this with a grain of salt though, I havent made a map since 2012. Typing this out makes me want to start again, im not an expert by any means but it was a fun hobby.

>> No.9921810

>>9921801
They're fine, it's just often difficult to force people to realize jumping and crouching are needed.

>> No.9921812

>doombuilder tutorials are made in windows xp
is this a joke or is this editor really the best?

>> No.9921814

>>9921770
>and be over ambitious
Yes, don't be that.
In the beginning you could limit yourself to ten rooms, one key max and so on, or "this maps can't be longer than five minutes" (five minutes is about the length of E1M1 or MAP01 if you casually stroll through).

That said, you must find your own flow for yourself.
Doing architecture first, gameplay later can lead to some beatiful maps, but with boring encounters.
Building maps around encounters can make everything too setpiece-y.

I personally try to go in with a general theme, maybe a single gimmick, and build from there, usually room by room. I seldomly have a general layout ready when I start mapping.

>> No.9921816

>>9921770
I do basic layout and encounter design in parallel, then a whole lot of testing and revising stuff before prettying the map up with details.

>> No.9921826

>>9920084
>But let’s not forget - this map was chosen as a runner-up for Cacowards.
>with this map symbolic A FUCKING MERCH was sold.

Dude, you gotta be fucking kidding me...

>> No.9921830

>>9921812
for vanilla WADs, yeah
if you want to do more advanced shit in line with GZDoom, then you should use Ultimate Doom Builder, which is a fork of a Doom Builder fork

>> No.9921836

>>9921812
Doom Builder has been iterated upon a lot over the years, but anything they teach you in those videos still applies.

>> No.9921845

>>9921830
In 2023 there is literally no reason at all to NOT use UDB, because it can make vanilla maps as well as any other DB, but has a bunch of QoL features the older ones don't have. So, use UDB and what >>9921836 says.

>> No.9921856

>>9920053
Took me a few minutes to remember the name, but here's another map that could do well for you: https://doomwiki.org/wiki/Jade_Earth
>par time is 1:20:00

>> No.9921858

>>9921826
>le clever Nickelback joke
I mean yeah, I didn't play it, but from what I could gather from that review, the map isn't that great, but the reviewer writes like he thinks he's way more clever than he actually is and enjoys huffing his own farts.

>> No.9921871

>>9920053
There's a bunch called Doom_Freeroam or something like that but I wouldn't call them great.

>> No.9921893

>>9921858
I don't know about the reviewer and i don't care about him, I agree the map is not even good but giving yourself a cacoward and sell fucking merch about it (which i didn't know lmao) I think it's way too much, that would make romero's ego to blush

>> No.9921897

>>9921750
>>9921756
Makes me crave more maps/wads that are mostly in the dark or take place at night.

>> No.9921898

>>9921893
>that would make romero's ego to blush
Seems like someone got made into someone's bitch

>> No.9921904
File: 1.35 MB, 1447x1052, image.png [View same] [iqdb] [saucenao] [google]
9921904

There's also City of Doom
I haven't played it yet but it looks horrible desu desu

>> No.9921907

>>9921904
Looks like a Tom Hall map.

>> No.9921908
File: 763 KB, 2929x4200, image.png [View same] [iqdb] [saucenao] [google]
9921908

>>9921904
And Planisphere 2 of course.

>> No.9921910

>>9921908
Is this just the GTA IV map?

>> No.9921912

>>9921904
looks more like a prison island

>> No.9921916

>>9921904
And in case you're not impressed by the level of author's dedication, there's a tunnel sewerage system underneath the whole city.

>> No.9921926

>>9921904
>>9921908
im still poor and running doom on a notebook so i cant run maps like these :(

>> No.9921928

>>9921897
Pleiades.wad is dark as fuck though it's 23 years old so it's not the most detailed wad ever.

Also it's mapinfos are fucked for modern stuff so here's a version with it fixed if you really want to play it.
https://files.catbox.moe/nfi75z.zip

>> No.9921948

any mods that replace doomguy with a girl that moans every time she is hit and dies with an ahegao face?

>> No.9921952

>>9921893
I know romero's ego is massive but he's still one of the creators of Doom and his maps are actually good and major arlene is just some whatever newbie mapper from the doom forums which there's a main difference.

let's not forget she also made a "special anniversary edition" of her map. lmao

>> No.9921978

>>9921570
I ran into this the other day when trying to make a wad mp3 extractor. The gzdoom.sf2 was causing WAY overbearing synths and the drums were pretty muted too. I pulled a "default.sf2" from the Helion source instead, which made things sound like they normally do in gzdoom. Not sure what the issue was. You could probably pull another sf2 from a different source port

>> No.9921983 [DELETED] 

>>9921952
She's basically the Doomworld equivalent to Rachael, makes all the power grabs to put herself in charge of shit since she's not that great at making stiff herself.

She'd need an encounter designer to make her maps decent but her ego's not gonna let that happen.

>> No.9921985 [DELETED] 

>>9921983
>She'd need an encounter designer
So, uhm, where does a regular guy get an encounter designer? Asking for a friend.

>> No.9921987

new thread whendo, I have Blake Stone webms to post.

>> No.9921990

>>9921985
Generally you just ask around, there's quite a few people who are good at encounters but aren't so great at making a map not look like arse.

>> No.9921992

>>9921990
everybody needs his own personal sandy petersen

>> No.9921995
File: 3.93 MB, 854x480, Southern Texas Canyon.webm [View same] [iqdb] [saucenao] [google]
9921995

Time for a break from making things look bright: I haven't had much a chance to really dive into this newer Blaz.
Loving all these blue themes on the Knightmare enemies.

>> No.9921996

>>9921992
Sandy needed someone to give all his maps an art pass.

>> No.9922021

>>9921908
>>9921910
That's pretty much New York/Liberty City, yeah.

>> No.9922029

Has anyone made a mod where the demons show battle damage as you hurt them?

>> No.9922032

>>9922029
Brutal Doom

>> No.9922038

>>9921995
God that starting animation for the sword looks so much better than the old sprites. Glad to see how well it's going.
HD streams again when?

>> No.9922039

>>9922032
Does it? Interesting.

>> No.9922047

>>9922039
It does to an extent.

>> No.9922068
File: 1.10 MB, 640x480, demonharvest.webm [View same] [iqdb] [saucenao] [google]
9922068

This is what happens in every UAC factory every day.
Think before you eat.

>> No.9922073

>>9921770
my mapping process is literally:
>it came to me in a dream

>> No.9922108

Anyone here know how to replace the doomguy face? im trying to use slade but nothing i do changes the damn sprite and i cant find a tutorial to help me

>> No.9922120

>>9922108
Literally the very first Google result
https://www.doomworld.com/forum/topic/68810-changing-doomguys-face/

For that I will now call you a fucking retard, you fucking retard.

>> No.9922127

>>9922068
That's how Doomburger get their pink slime for the burgers.

>> No.9922151

>>9922120
nigga it doesnt fucking work. I can replace stuff inside TEXTURE1 but i cant replace anything else

>> No.9922154

>>9922151
oh never fucking mind. I just had to make a wad instead of a pk3 file

>> No.9922165

>>9921978
Well now i know its not just me. I went and recorded it with OBS so now i have it. I keep this in mind tho, way easier and faster that way I believe

>> No.9922169

>>9922154
>trying to replace stuff without even knowing how wads work
Maybe you should start a bit lower https://doomwiki.org/wiki/Adding_custom_textures

>> No.9922183

>>9922039
>>9922047
It only shows when you activate a death state.

>> No.9922185

>>9922154
It's that time again where somebody complains because they've paid no fucking attention to the difference between wads and pk3s.

>> No.9922186

not sure what i was expecting, the doomguy face is only 24x29 so there is no way (that i know) to replace it with a high quality image

>> No.9922189

>>9921928
I'll check it out anon

>> No.9922191
File: 43 KB, 319x307, 1657908732679467.png [View same] [iqdb] [saucenao] [google]
9922191

>>9922154

>> No.9922196

>>9922186
In .pk3s you can use high-res images that then get downscaled.
Of course you should ask yourself first: "Why would I even want to do that"?

>> No.9922210

>>9921770
One room/fight after another, basically.
Usually I'll design around some central area the player revisits multiple times
If the play time exceeds 10 minutes I'll stop adding more rooms.
After that I'll do more detailing of the rooms.
After that I'll repeatedly play through the map, write down everything that bothers me, and fix it.

>> No.9922215

>>9920968
there mods that recreate marathon, redneck rampage, duke nukem, outlaws, dark forces, dusk and blood

>> No.9922219

>>9921992
>>9921996
It's like anything else that requires creativity. Critiques are helpful especially from people that are good at different aspects of the same work. Knowing which criticisms are of value to your work is important and requires an eye as well. Some people just have too much ego to take advantage of the knowledge being shared or they just take everything as an attack on them. Granted some people think "this sucks" is helpful criticism. I wish people in general could workshop more easily without getting butt hurt. It's a big help.

>> No.9922226

I had a great idea for a secret:
A caged Pain Elemental that you can sit in front of to spawn enough Lost Souls to hit the limit and make a later fight with several Pain Elementals trivial.

>> No.9922227

>>9922215
what about heretic? can I play heretic in my doom yet?

>> No.9922230

>>9921770
I come up with a single idea and build something around that concept, adding onto it as I see fit. Usually I just think of what would make for a neat starting area.

>> No.9922251

>>9921770
I dont map but if I did I would definitely do it around enemy encounters. I find elaborate arquitecture pretentious.

>> No.9922254

>>9922226
Sadly this will only work where people have enabled the LS limit

>> No.9922274

>>9922227
Heretical Doom and Samsara exist, yes.

>> No.9922285
File: 42 KB, 674x574, [sound=https%3A%2F%2Ffiles.catbox.moe%2Fbo922p.mp3].png [View same] [iqdb] [saucenao] [google]
9922285

>>9922165
there's also the "writewave" console command in gzdoom which runs in a second or two so you won't have to wait on OBS, and I assume it's 1:1 to the ingame output

here's the Python script I was working on, it seems to work fine now for extracting+converting midis from wads but doesn't support MUS or PK3s, music already in MP3, etc. The conversion sounds OK to my ears but not sure if it could still use tweaking
https://pastebin.com/v4hfWSeG

>> No.9922292
File: 1.82 MB, 1600x900, spasm0047.png [View same] [iqdb] [saucenao] [google]
9922292

>turns out that the Alkaline's PlasmaGun CANNOT gib zombies, unlike the PG from Operation Urth-Majik could and it's a direct inspisation for the one from Alkaline
At least the revamped Cluster-Prox is a fun toy to waste ammo with (as long as you aren't forced to kill zombies with it)

>> No.9922303

>>9922285
I check out both ways tomorrow, im too tired and retarded to get tthat writewave to work right now. Cool to learn something new for a change

>> No.9922314

Did any popular youtuber do a video about wormwood 3? I played the first stage and I am absolutely sure I saw the death cube gimmick before, unless it was used in some other wad.

>> No.9922324

>>9918528
b-but.. ironwail stopped receiving commits almost two months agoo.. are we going to be left with only qss again?

>> No.9922336

>>9922314
What's a death cube? It's possible you saw Dean of Doom video.

>> No.9922339

>>9922336
a square piece of floor that kills you very quickly. The first room of the first stage of wormwood 3 is you herding a group of revenants in a small room into said death square.

>> No.9922368

>>9922324
>are we going to be left with only qss again?
I'm hoping FTE's vulkan renderer will stop being shit so we can all just move over to that. Then maybe people will actually make mods for it.

>> No.9922370

>>9922029
You mean damage numbers or different sprites for wounded demons? If the former, I think Brutal Doom does and you can usually find various features from BD as separate addons if you just wanted the sprites and sounds. For damage numbers, I think the mod is literally called damage numbers.

>> No.9922379

>>9922068
I'm never eating a McDoomald's burger ever again.

>> No.9922389
File: 1.01 MB, 1600x900, spasm0033.png [View same] [iqdb] [saucenao] [google]
9922389

I don't quite understand why the Chainsaw doesn't fully replace the Axe in Alk v1.2 and 1.1 - I could've sworn that it did exactly that in v1.0

>> No.9922397

>>9921770
It comes down to encounter design and architecture design. One or the other, when done well, will stick out to the player and be remembered. If you can do at least one part, you can get feedback on the other and make an average-to-good map. If you can do both at the same time, you are genuinely very talented.

>> No.9922416

>>9921770
I do architecture first and then add monsters, but I keep monster placement in mind from the beginning. Fortunately, UDB allows easy adjustment to areas if some aren't working properly.

>> No.9922419

>>9922397
>One or the other, when done well, will stick out to the player and be remembered.
Sometimes it's also just down to having a good concept and being able to see it through, like the Icon of Sin map in 400 mins is fucking amazing even down to the music selection for it despite not being terribly complex in terms of layout or encounter design.

>> No.9922473 [DELETED] 

>>9921983
>She's basically the Doomworld equivalent to Rachael, makes all the power grabs to put herself in charge of shit since she's not that great at making stiff herself.
...wait, this bitch was one of the hosts on retro FPS panel at Pax East 2023 with some New Blood and nu-Apogee people. I guess that would eventually led into special kind of shitshow.

>> No.9922480 [DELETED] 

>>9922473
Also involved in E1M1 Magazine and whatever it's supposed to have been replaced by.

Supposedly involved in Realms Deep too.

>> No.9922540

What would be causing a map in UDB to not save changes when I go to test something?

>> No.9922541

>>9921701
HFFM

>> No.9922550

>>9922540
Not sure what you mean. I think it saves the map for a test in a temportral folder and the main file remains unsaved, that's normal.

>> No.9922551 [DELETED] 

>>9921983
Nah, that's actually unfair, Arlene is an idiot, powertripping even, but 'Rachael' is a genuine sociopath who's evil for real. Arlene hasn't spent 13 years weaving Machiavellian schemes and gaslighting anyone she's ever had any kind of disagreement with, you really can't compare these two people.

>> No.9922557

>>9921992
>Your own...
>... personal...
>Mormon Jesus

>> No.9922563

>>9922550
I'm making changes to a map and loading it up to test, but it's loading an older version of the map. It's also not loading any of my dehacked changes either. It only works when I close out of the map entirely and reload it.

>> No.9922567

>>9921908
Truly hell on earth.

>> No.9922569 [DELETED] 

>>9922551
>>9922473
>>9922480
>>9921983

Who cares, talk about Doom not gay drama.

>> No.9922574

>>9922550
>>9922563
I'm noticing that it's not loading an older version of the map, it's just ignoring my dehacked file sometimes. I'm loading the map and resources separately, but that's never been an issue in the past.

>> No.9922583

>>9921910
It's a recreation of Manhattan, and also a chunk of Queens to the west, there, so yes. Forgot if that's Brooklyn or New Jersey at the East there, don't think Staten Island is there, but you've got Riker's Island up in the northeast.

Don't know if it's actually 1 to 1 in scale, but that shit is always a tricky proposition with Doom. This map actually wasn't playable back when it was new, because no nodebuilder could actually build the nodes for it at the time.

>>9922068
ZOMG THE MCRIB IS BACK!

>> No.9922586

>>9921926
For GzDoom, try GLES for rendering. Otherwise try it with DSDA or Woof.

>> No.9922595

>use rightclick + drag to move vertices/things/etc on doombuilder
>suddenly i can no longer do this, rightclick+drag works as if im just rightclicking (opens properties)
why does this happen? i swear its a bug or something

>> No.9922618

>>9922038
>Glad to see how well it's going.
Depends on who you ask, I seem to have gotten a lot of pushback on this new update.

>> No.9922636

>>9917038
How is anyone else's waifu map doing?
I wonder about the wad manager too, even if we still have a month left.

>> No.9922649

>>9922636
I'm divided on which layout to use, but I've got ideas. Still got to really start mapping.
What do you mean by "wad manager" ?

>> No.9922652
File: 304 KB, 700x718, Screenshot 2023-05-21 223711.png [View same] [iqdb] [saucenao] [google]
9922652

Alright this is pretty fun
if it looks cramped I'm making it for HD so it's not going to be a circle strafe-heavy wad

>> No.9922654

>>9922595
I have no idea what causes that to happen, but I toggle 3D mode on and off and it works properly.

>> No.9922670

>>9922557
His brother Lucifer

>> No.9922685

>>9921410
I just use a .bat file

[game].exe -file

>> No.9922703

>>9922685
wow, thanks batman

>> No.9922704

>>9922038
>God that starting animation for the sword looks so much better than the old sprites.
Keggles really has improved a lot with that stuff over the last couple of years.

>> No.9922725
File: 177 KB, 1197x896, 2023-05-22-000316_1920x1038_scrot.png [View same] [iqdb] [saucenao] [google]
9922725

>>9922636
Mostly done but I'm probably going to spend another week tweaking things

>> No.9922729

>>9922725
That's fucking neat.

>> No.9922731

>>9922636
>>9918425
Same author, i feel kinda unmotivated right now but I will continue it later i guess.

>> No.9922739

>>9922725
thats pretty neat how your map follows your waifus theme

>> No.9922752

>>9921272
Hey, if you do you'll be a big fish in a small pond even if it's cruddy. Give it a go.

>> No.9922762

finally beat doom 1 and doom 2 UV pistol start (fuck thy flesh consumed)
onto TNT

>> No.9922818

I wonder how many maps do the imp at the exit room meme.

>> No.9922821

>>9922818
I prefer the surprise archviles behind you at the exit room meme.

>> No.9922840

>>9921801
I like platforming fine, just give me a bit of space to build up speed and to land on.

>> No.9922841

>>9922704
Oh, I almost forgot to do my daily exercises.

>> No.9922859

>>9921461
I tried, but a lot of pk3 block replays because they alter the gameplay, and I have no idea which one do it.

>> No.9922862

>>9922821
I prefer the surprise Cyberdemon, personally.

>> No.9922940
File: 650 KB, 1300x800, c72.png [View same] [iqdb] [saucenao] [google]
9922940

>play normal doom
>play like a pussy checking every corner for hitscanners
>play doom with duke nukem mods slapped on top
>go full rambo despite the enemies being deadlier than their DOOM counterparts
something is wrong with my brain

>> No.9922945

man, im following the doom builder tutorial but i cant make the doors work, im just "humpf" against the door

>> No.9922954

>>9922945
Doors are just sectors lowered so the ceiling starts at the same height as the floor, the door action lines are also only usable from the front side, so make sure the notch is facing outwards.

>> No.9922980

Spent 2 hours lost in Hexen 2 only to find out I encountered a game breaking glitch where a required item doesn't spawn.

Fucking fuck fuck fuck you

>> No.9922981
File: 425 KB, 857x672, d53a18cbe7764db1c4ce1c1839efdc941c79358e2dfc25dd4d61e2034b544e19.png [View same] [iqdb] [saucenao] [google]
9922981

>>9922940
>play hideous destructor
>jump headfirst into a crowd with no armor and beat everyone to death with my fists
I don't care that I die from bleeding 9 times out of 9 afterwards, it's always worth it.

>> No.9922986

>>9922980
Does it have something to do with the forgery in the stables_

>> No.9922998

>>9922986
Yes theres a diary that tells you where to dig for the treasury key. It can be at one of the three skinless dead bodies but it can glitch and be at none of them. I just noclipped into the treasury room no big deal but fuck me it's frustrating wasting my Sunday night wandering around not knowing the game is a shitload of fuck and glitched on me

>> No.9923012

Did myhouse do anything revolutionary? It sounds like it was pushing what can be done to the limits and more.

>> No.9923013

>>9922945
Either the line you're interacting with doesn't have the same tag as the door sector, or said line doesn't have proper action selected, or it's facing inwards. You flip the lines by hovering your cursor and pressing F with Linedefs mode selected, or you could save your time tinkering by selecting the sector and simply pressing Make a Door button on the top panel.

>> No.9923023

>>9923012
>Did myhouse do anything revolutionary?
Not really, no, there have been maps like it before, all it really had going for it was it's presentation and ARG stuff.

>> No.9923031

>>9922954
>>9923013
yeah, it was just facing inwards. Thanks boys

>> No.9923038
File: 72 KB, 1602x938, Untitled.png [View same] [iqdb] [saucenao] [google]
9923038

Is there a way to remove this screen when quitting?

>> No.9923048

>>9923012
No? i've been seen shittier gzdoom wads from 2010 pushing the limits than the le spoopy backrooms faggotry.

>> No.9923049

>>9923038
What's wrong with it? There's not something wrong with you is there? You're not different and strange, are you?

>> No.9923051

>>9923038
what the fuck, you didnt buy your doom copy? are you nuts?!

>> No.9923054
File: 37 KB, 554x554, 1674935920134478.jpg [View same] [iqdb] [saucenao] [google]
9923054

>>9923038
disable "show end doom screen" use option search if you cant find it

>> No.9923056

>>9923038
Seems like you need to press any key or click anywhere in the window.

>> No.9923059

>>9923049
It know he's playing on a pirated copy of Doom 2.

>> No.9923063

>>9923054
thanks, i searched for exit and quit and didnt find an option

>> No.9923078
File: 422 KB, 800x777, MZmap2.png [View same] [iqdb] [saucenao] [google]
9923078

>>9922636
Going slowly.

>> No.9923105

>>9923012
Have there been other successful ARG-style wads before? That's all I'd say, since the tech tricks are well known, but used well here. The sense of exploration and unknown is what tied it together for me. Without that, it's just a carnival ride.
The last wad in the same theme I played was "The Thing You Can't Defeat" and while it was kinda neat, it wasn't super memorable because I got the same feeling a lot of people get from My House where it's "that's not supposed to happen in doom... cool, but so what". The map changed in a way to throw me off, but that happens even in non-horror mods, and as you keep playing you can mostly guess where it's going.

>> No.9923117

>>9923078
Cute!

>> No.9923121

>>9923105
>it wasn't super memorable
>he doesn't know

>> No.9923124

>>9923105
>thing you can't defeat
>not memorable
That's funny in a dark way.

>> No.9923129

>>9923105
Imposs.wad and Quirky Domain come to mind, at least in terms of portal bullshit.

>> No.9923130

>>9917825
you're not playing Doom if you played myhouse

>> No.9923137

>>9923038
call (212)-686-9432 and say "aardwolf!"

>> No.9923138

>>9923105
The ARG shit is just supplementary stuff and ot the wad itself, otherwise you could say Void does the same stuff.

>> No.9923143

fotm tourists bros. when will it end

>> No.9923146

>>9923143
Give it a few more weeks for the eceleb youtubers and streamers to get done jumping on the bandwagon.

>> No.9923148

>>9923130
I know that myhouse is different from actual doom, but it's got me playing the original game afterwards

>> No.9923150

>>9923143
Eh. At least it's not Brutal Doom contrarians trying to derail the thread.

>> No.9923152

>>9923148
Based
>>9923143
This is a good thing, with people like
>>9923148

>> No.9923154

>>9923012
Did among us do anything revolutionary new, no, did undertale do anything revolutionary new, no, did friday night ffunkin do anything new and revolutionary, no

it's the usual "right place at right time" thing for most of these flash in the pan flavor of the month youtube topics

>> No.9923157

>>9923152
As long as they have an open mind to vanilla Doom and all of its greatness. if they're just looking to find stuff identical to the one and only doom wad/mod they played/enjoyed then they're worthless. blatant tourism with no care for the actual game

>> No.9923163

>>9923157
>if they're just looking to find stuff identical to the one and only doom wad/mod they played/enjoyed then they're worthless. blatant tourism with no care for the actual game
Hey, at least that problem is self resolving, and those people are more likely to get caught in /v/ bait threads about it or just continue watching whatever YouTuber they saw it on

>> No.9923167

any hub based WADS? Think Hexen but better designed and for Doom

>> No.9923172

>>9923167
Prodoomer?

>> No.9923180

>>9923172
holy shit what the fuck, that looks a bit too much for my taste, but thanks.

>> No.9923213

>>9923167
Alfonzone

>> No.9923217

>>9923167
Hell Factory is one of the first hub wads from when ZDoom was brand new, it's got all the cliches like numbered switches and cutscenes but it's worth a play for historical reasons
Also golden souls counts I guess because the levels are persistent and everything stays dead

>>9923180
Prodoomer is only for big fans of cheese and a very morbid curiousity, the kind of person who normal shotguns cyberdemons to death
Not saying it's on the quality level of E.Y.E but the experience is kind of like playing it on Ghost difficulty, grinding and cheesing your way to the end

>> No.9923220

>>9921928
This was interesting but also annoying in parts. Also I'm not sure what the rules are, text file isn't clear. I couldn't progress without jumping so I guess that's required, what about crouch/freelook/infinite height?

>> No.9923223

>>9923217
That's not a very nice comparison, Prodoomer is complete trash, EYE has some fun weapons and mechanics.

>> No.9923226

>>9923167
Elementalism in a way

>> No.9923227

>>9923167
Golden Souls Remastered, Golden Souls 2 as well, technically. It has a world map you wander around in.

>> No.9923242

>>9923220
I think it was just jumping since I think it was intended for ZDoom but it's been very hard to find much on it since the dude who made it fell out of the community a while after releasing it.

>> No.9923424

New thread:
>>9923410
>>9923410
>>9923410