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/vr/ - Retro Games


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9904472 No.9904472 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9897976

DOOM/QUAKE/DUKE/64/HERETIC/HEXEN/UNREAL/SAM/HALF-LIFE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/ZMjJyQE5

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

>> No.9904473
File: 909 KB, 1024x512, 1683216866900.png [View same] [iqdb] [saucenao] [google]
9904473

=== CURRENT PROJECTS ===
A SERIOUS CASE OF /vr/
Rules: https://desuarchive.org/vr/thread/9611263/#9611406

VIOLENT RUMBLE 2
https://desuarchive.org/vr/thread/9803556/#9803715

FORE/VR/ ALONE
Rules: https://desuarchive.org/vr/thread/9890843/#9896579

=== NEWS ===
[5-10] New Hexen II map using Shadows of Chaos mod
https://www.celephais.net/board/view_thread.php?id=62245

[5-7] New Doom II RPG Port available
https://www.doomworld.com/forum/topic/135602

[5-5] Quofee 2 released : 132 vanilla Quake speedmaps
https://www.quaddicted.com/reviews/quoffee2_final.html

[5-4] Woof! 11.0 released with many new features
https://github.com/fabiangreffrath/woof/releases/tag/woof_11.0.0

[5-2] Combined_Arms Gaiden has been updated to version 2.0
https://www.youtube.com/watch?v=ocXJAHKO4Wo

[5-2] DBP58: Immortal Warfare has released
https://www.dropbox.com/s/yuofyq7afblzuzv/DBP_58.zip

[5-1] DNF Restoration goes open-source
https://gitlab.com/team-restoration/duke4-public

[4-28] Eternity Engine goes Multithreaded (beta)
https://www.doomworld.com/forum/topic/135380

[4-25] Duke Nukem 3D mod Legacy Edition 2.0 release on May 19th
https://www.youtube.com/watch?v=sOgYz34AvD0

[4-19] What Lies Beneath, 11-maps episode for MBF21 RC1 revealed
https://www.doomworld.com/forum/topic/135165

[4-15] Unreal mod "Steele Dawn" V2 has been released
https://www.unrealsp.org/index.php/articles/reviews/steele-dawn

[4-15] Coincident achieves first ever non-TAS single segment run of Okuplok (ITYTD)
https://youtu.be/4PP6iqrgIM8

[4-12] Re: Mobilize Quake mod announced
https://youtu.be/KZOgpGb6YM0

[4-11] Doomer Boards projects compiled (01-57) (With latest fixes to Shatter Realm)
https://www.mediafire.com/folder/n9j77ptkec5md

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9904481
File: 379 KB, 1150x1150, Word cloud.png [View same] [iqdb] [saucenao] [google]
9904481

>> No.9904485

Nobody tagged the news post with anything last thread.

>> No.9904490
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9904490

HORSESHACKED

>> No.9904492

>>9904481
>hacx sword
>play quake wad
>lmao mode plutonia
>classic nu-doom
>action run feel
>need anon

>> No.9904493
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9904493

is the OP supposed to be Doomguy and Doomguy (Japanese)?

>> No.9904494

>>9904481
>living fast-paced experience
damn right

>> No.9904497

>>9904493
Yes

>> No.9904503

https://www.youtube.com/watch?v=Q2lqjNQQbOE
Is this dumptruck_ds?

>> No.9904506

>>9904493
>Doomguy (Japanese)?
???

>> No.9904507

>>9904443
It's a smart way to combine the two types of shotguns. Give the player the option to make tradeoffs depending on the situation. Now if only the vanilla pistol could better compliment the chaingun depending on the situation as well. The pistol is just too slow and weak to be useful currently, besides as the starter gun you immediately ignore once you have anything else. What would it take to make it useful without eclipsing the chaingun since they share ammo?

>> No.9904508

>>9904481
>gay-bara-sex website

>> No.9904509
File: 97 KB, 706x361, featuring doomguy from the smt series.png [View same] [iqdb] [saucenao] [google]
9904509

>>9904497
based

>> No.9904518
File: 12 KB, 320x320, doomguy smt.jpg [View same] [iqdb] [saucenao] [google]
9904518

>>9904506
pic related, the protagonist of Shin Megami Tensei: Strange Journey
English-speaking fans nicknamed him "Doomguy" because he's an armored soldier man fighting demons in an otherworldly hellscape with guns

>> No.9904519

>>9904507
There are several ways you can go about it, I think.
>Faster than the chaingun, but needs to reload.
>Slower than the usual pistol, but dealing higher damage than normal so it's more ammo-efficient compared to the chaingun at the cost of not being able to stun enemies as well.
>Same as above, but instead of higher base damage it has a wider variation in its RNG which can lead to much higher damage than a single bullet from the chaingun.
The latter ones don't work as well if you want to get autistic about bullets all doing the same amount of damage, but it can be handwaved by saying it's easier to aim a pistol than it is a chaingun and that headshots/critical hits are more likely.

>> No.9904523

>>9904507
The pistol is one I have a lot of fun experimenting with. One plan I currently have in the near future is to give the player a cracked out energy magnum, like I'm talking two shotting revenants strong. The kicker here is it'll be explosive and have self damage as a result, and you'll only get ammo back for it when you holster the gun, at which point it'll slowly recharge.

This'll mean you'll start out with a really strong weapon, but its use will be restricted at the start and you'll still want to find some new weapons in a hurry, after which it becomes a luxury cannon you pull out to delete something and go about your business.

>> No.9904527

>>9904481
>welcome ideas boom remember
>burned health
>idea looks yeah retarded

>> No.9904538

>>9904507
The shoe-in solution a lot of mods and mapset dehacked go for is to make it a sniper weapon but a pistol sniping hurts my tism
Rowdy Rudy gave you a rifle in the pistol slot for making precise shots without overshadowing the shotgun
I also like what guncaster did with making the revolver do just enough damage to kill any hitscanner in one shot, giving it a clear role where you don't want to waste your chaingunner problem solver on a damage spongy demon

>> No.9904548 [SPOILER] 
File: 2.59 MB, 320x200, yholl kart.gif [View same] [iqdb] [saucenao] [google]
9904548

Errrr GMOTA guy, I believe this is of interest to you.

>> No.9904556

>>9904548
Oh good. Now I can go out of my way to deliberately target people if they use that skin.

>> No.9904562

>>9904509
>>9904518
still can't believe the remake made him look 16

>> No.9904568 [DELETED] 

>>9904472
Doomguy and who?

>> No.9904574
File: 1.06 MB, 1024x768, file.png [View same] [iqdb] [saucenao] [google]
9904574

Not sure if I enjoyed the movie as much as the game desu

>> No.9904575
File: 1.37 MB, 1920x1080, hl 2023-05-14 20-59-08-668.png [View same] [iqdb] [saucenao] [google]
9904575

>>9902281
So sick

>> No.9904678

>>9904574
what would bollywood doom look like
ssg musical number?

>> No.9904703

>ssg is overpowered
The most pedestrian take.

>> No.9904708

>>9904503
Similar voice but slightly higher pitched.

>> No.9904793

>>9904548
For the full effect you'd have to liberate the voice lines from the Yhollcube in Kegan's monster mod.

>> No.9904794

>>9904793
I'll see about making that a dub.

>> No.9904806

>>9902514
Solid results. Do one for normal Doom. Get him in some green spess murrine armour.

>> No.9904810

>>9904806
Or make some off the word cloud results
ahem:
>>9904481
>romero big

>> No.9904823

>>9904481
>existing combat surely gay-bara-sex
I mean the Baron pair in E1M8 is a dead giveaway.

>> No.9904989

I've been away for a few weeks. Any good quake maps in that time?

>> No.9905024
File: 104 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9905024

This map sucks ass. There's not one, but two parts that are literally RNG. One in the booby trap door room (pray the cyber shoots the archviles in the split second before he teleports) and one after the caco fight when you have to press the switch (pray that the four cybers above the switch just don't shoot and instant-kill you). Both of these parts go wrong 55% of the time.
When it comes to RNG, you shouldn't have it in your map in the first place. But if you are going to do it, keep in mind there's two types of RNG. One type is where a player can get unlucky and die through no fault of their own. The other type of RNG actually requires the player to get lucky in order to survive. These two sections in map 20 of Sunlust fall in the latter category. The first half of Italo Doom is even more fair than this map.

>> No.9905037

Is PS1 Doom worth playing?

>> No.9905097

Good texture sets for doom other than otex?

>> No.9905108

>>9905097
Cc4tex

>> No.9905113

>>9905037
It's very nice and comfy. Use PsyDoom

>> No.9905146

>>9905037
Only as a novelty, like most of the console ports.

>> No.9905165
File: 1.85 MB, 1920x1080, hl 2023-05-14 22-58-32-546.png [View same] [iqdb] [saucenao] [google]
9905165

>>9904575
Certified kino. Made me fiend for Half-Life all over again. Gonna check out Entropy Zero and other shit I've missed over the years.

>> No.9905171
File: 1.95 MB, 1920x1080, hl 2023-05-14 23-45-32-141.png [View same] [iqdb] [saucenao] [google]
9905171

>>9905165
Although I will say I think it was the missed opportunity of a lifetime not to have the HECU team up with Candidate 12 in the last battle. It's absolute hell on earth and they stop to shoot at the player? It makes sense in Half-Life because Gordon Freeman is purportedly the cause of the entire disaster, but not here. A guy with a gun? Shooting aliens? Give us a hand, you're honorary HECU for the night. Would have made it a 10/10.

>> No.9905248

>>9905037
Play DOOM CE if you do, its probably the best way to play the PSX levels.

>> No.9905252

>>9904443
That's not a perfect solution in practice, since you'll have to keep tapping fire if you want to do single shots instead of holding down the button.

>>9904507
I think the pistol is kind of meant to suck, it's shittiness is basically telling the player "go find a real gun NOW faggot" The chaingun itself is underpowered for it's position, though.

>> No.9905261

>>9904490
I always heard that as boysack. Made fighting them rather weird for younger me.

>> No.9905276

>>9904518
Is that game actually fun to play?

>> No.9905304
File: 1.85 MB, 1200x779, Doom pistol.png [View same] [iqdb] [saucenao] [google]
9905304

>>9905252
>That's not a perfect solution in practice
I can't think of many encounters where there's only a single imp or a single zombieman for that to be a problem.

>I think the pistol is kind of meant to suck
It is but that doesn't make it any less of a fucking stupid design choice. Making a weapon intentionally awful to make the other weapons better is pretty fucking inexcusable. It's one thing to make a weak weapon, but the pistol is awful all around.
Still not the worst starting weapon though, that award goes to Redneck Rampage's revolver, someone needs to be slapped for that thing.

>> No.9905345

>>9905304
>I can't think of many encounters where there's only a single imp or a single zombieman for that to be a problem.
Stuff like having to take out scattered turret/ledge imps and hitscanners, or moving fast while enemies are constantly filtering into your line of fire happens all the time. A large amount of use cases for the regular Shotgun will require mashing the fire button if single shots are controlled by pressing and releasing.

>Making a weapon intentionally awful to make the other weapons better is pretty fucking inexcusable.
It's a good design for starting a map with no equipment and having to leg it for a proper weapon, but it does make it a dead weapon slot for everything past that moment. Probably the ideal choice would be giving it a separate ammo type, making it more powerful but making the starting ammo and the amount from pickups really scarce so you only have so many shots until you have to pull out the fists if you don't find an another weapon. That way it would still be relevant later in the weapon progression after more ammo has been accumulated through a drip feed.

But then that solution wouldn't be viable in a strict mostly vanilla-compliant Doom framework.

>> No.9905353

>>9905345
Still not seeing an issue there, if you're trying to take out a group of distant nerds, you're gonna need more than one shot to kill them anyway so you might as well lay into them. Or at that point break out the chaingun. I've never had a fight where I've had to deal with a distant target and wanted to fire the shotgun only once at them.

>It's a good design for starting a map with no equipment and having to leg it for a proper weapon
I still don't think that's particularly good design, because a mapper pistol starting the player is either going to either have them make a mad dash for another weapon, give them a berserk pack, or be an asshole and force them to do an extended fight with the pistol. Like you said, the only way you're gonna fix it is if you break off from vanilla compat, but I'm fine with that because fuck the pistol and fuck the default melee without berserk.

>> No.9905363

>>9904473
How goes our current projects?

>> No.9905403
File: 357 KB, 620x349, istoria_screenshot_1.png [View same] [iqdb] [saucenao] [google]
9905403

Have you played Marathon: Istoria yet?
>10 interconnected, intricate levels
>hub system, which means you can go back from the tenth level all the way to the first
>25 secrets to find, at least one of which has to be activated from several levels
>simple yet intriguing story
>you can explore the story even further by talking to the dead scientists
>experimental analog soundtrack, which also changes depending on whether there is combat
>every enemy has been overhauled and made more difficult. you can't circlestrafe now
>the new enemies run around and shoot like spastics
>7 new classes, each one with their own passive and active ability
>9 new spells to use, each one wrecking total CARNAGE on enemies
>you can level up yourself and your weapons
>a limited amount of ammo selectors and health cans spread over the levels, which means you can get any ammo (You) want and heal whenever (You) want
>a score table at the end of the game, summing up everything you have done
Go download Aleph One and play it, silly.

>> No.9905489

>>9905363
The waifu one seems to be going fine, 94 Protons is suffering from the existence of Chopblock being a cockblock.

>> No.9905519

>>9905037
I haven't played all of it, but I liked what I have played of it. I wish there more custom wads that had the atmosphere of the n64 maps and psx maps.

>> No.9905529

Anyone remember a weird as fuck couple of videos some schizophrenic dude made, where he had laid out all the different demon types in the game in tiered steps, and this was for him to try to illustrate his understanding of the universe?

>> No.9905536
File: 1.57 MB, 2560x1440, Base Profile Screenshot 2023.05.15 - 09.41.29.90.png [View same] [iqdb] [saucenao] [google]
9905536

Always a joy to just fire up some LTG

>> No.9905543

>>9905536
Credit where it's due, Cactus really does good shit, it's really fun and varied on top of all of the tiddies and ass.

>> No.9905573
File: 24 KB, 1269x532, examples.png [View same] [iqdb] [saucenao] [google]
9905573

>>9905353
>Still not seeing an issue there
Here's a crappy MSPaint scribble of a couple of common types of situlations where single fire is the way to go and you'll probably want to be firing as fast as you can. The enemies are stuff like shotgunners and imps that go down in one hit, but they're scattered around at different spots or keep coming into view one or two at a time while the player moves forward.

>> No.9905581

I really hate this shit being forced into Quake
https://twitter.com/AmelieCLanglois/status/1657635136022917121
And before someone says it is a shill post it isn't.

this shit isn't Q1 anymore, is newfags trying to turn Q1 into Amid Evil

>> No.9905589

>>9905581
>this shit isn't Q1 anymore, is newfags trying to turn Q1 into Amid Evil
It's what the new "retro" shit does to people, I've come across people convinced that Doom was essentially the same as Prodeus and needed to look like shit like that to be more modern.

>> No.9905594

>>9905589
the 40k game is even worse because the sprites looks like shit and choppy.
even doom and duke 3d were more fluid

>> No.9905609
File: 1.88 MB, 1948x1037, image.png [View same] [iqdb] [saucenao] [google]
9905609

>>9905594
There's only one 40k game worth waiting and I'm not even sure if we're getting it ever.

>> No.9905615
File: 1.28 MB, 900x900, drip quake.png [View same] [iqdb] [saucenao] [google]
9905615

>>9905581
Looks neat, will play soon

>> No.9905617

>>9905581
I feel exactly the same with Doom when mappers put vomit neon textures and a room trap with 10k of revenants.

>> No.9905621

>>9905594
I think those are actually models that have been hit by filters to look like sprites, and yeah there's something really wrong with the flow of stuff in the gameplay footage.

>> No.9905626

>>9905252
>it’s shittiness is basically telling the player "go find a real gun NOW faggot"
Well, it works. Even in Knee Deep it’s getting replaced the first several seconds or couple of kills into a map, there’s usually either a shotgun or shotgunner nearby. I think Doom could’ve been fine with ditching it in 93, but I’d miss all the pistol replacements and subsequent chaingun replacements people have tried over the years.
>>9905037
It’s worth looking into if you like Hodge’s tunes and moods, things carried over wonderfully into Doom 64.
>>9905581
>And before someone says it is a shill post it isn't.
I think spending time to post and wallow about something you don’t like, rather than spending time and effort towards creations you’d like to see, is far worse.

>> No.9905640

>>9905581
The unironic use of textures solely meant to help block out a map (which are largely unnecessary to begin with using Trenchbroom, but whatever) in a final product is probably one of the dumbest trends in Quake nu-mapping. In 99% of them with regular textures haphazardly applied would look perfectly on par with id1 maps while also not coming across as offensively lazy. This one just looks like the author is up his own ass enough to think it unironically looks good.
The use of Copper is a perfect cherry on top of the shit pile as well.
Also that's a dude.

>> No.9905667

>The unironic use of textures solely meant to help block out a map in a final product is probably one of the dumbest trends in Quake nu-mapping.
There’s a Doom texture pack that got released recently as well:
https://www.doomworld.com/forum/topic/135209-%F0%9F%9F%A7-hamtex-vanilla-compatible-dev-textures-for-doom-ii-%E2%AC%9C/

>> No.9905706

>>9905276
It is pretty fun, if you can handle the high difficulty combat and tricky maps.

>> No.9905728

>>9905171
Great HL mods:
_ Absolute Redemption
_ Afraid of Monsters: Director's Cut
_ The Challenger Deep 2
_ Cry of Fear
_ Edge of Darkness
_ Hazardous-Course 2
_ Heart of Evil
_ Poke646 and Poke646 Vendetta
_ Residual Life and Residual Point
_ They Hunger

>> No.9905741
File: 1.28 MB, 1600x900, spasm0001.png [View same] [iqdb] [saucenao] [google]
9905741

>>9903668
Slipgate Sickness was also short & sweet unlike its replacement - the end part of this map was pure agony and I won't even pretend to feel ashamed of using cheats to just get it done

>> No.9905748
File: 1.44 MB, 1600x900, spasm0004.png [View same] [iqdb] [saucenao] [google]
9905748

Also I see that the mini-boss guy wasn't the only thing that was borrowed from the X-men TC by the mod team

>> No.9905752

>>9905741
Yeah, the end of that map didn’t ruin 1.2 for me but it was my least favorite part of the mod. This and the end of Reliquary are the few times I’ve felt the need to quicksave midfight. I did it for Necrobestial Analbuttsex as well as Tear’s final fight, but only during the downtime while going through the waves.

>> No.9905759

>>9905581
Doesnt look like my thing. It doesnt send me into a depressive spiral when someone releases a project I dislike though. And I dont see what Amid Evil has to do with anything.

>> No.9905768
File: 1.90 MB, 1366x768, (Thundering Orchestral Music Intensifying).png [View same] [iqdb] [saucenao] [google]
9905768

>>9904472
Nice.

>> No.9905773
File: 1.26 MB, 1600x900, spasm0006.png [View same] [iqdb] [saucenao] [google]
9905773

>>9905640
>spoiler
Show me the Discord leaked dickpics

>>9905752
All they had to do is replace the 'lava' in that final section with regular slime to make it bearable, maybe also hide a trigger_hurt around waist-high deepness to make it still a very stupid idea to drop off those moving platforms - I believe that the ammo for other weapons is a trap as theres no reason to use anything else than the RL once you get it, except maybe the Thunderbolt/SNG once the flyers get too close to use explosives

>> No.9905917

>>9905024
After map 9 sunlust becomes more of an art statement than a set of video game levels. You didn't mention tediously clearing out that baron shelf, the annoying part that makes the RNG maps all the more infuriating
Ribbiks is at his best then the maps are no more than 10 minutes long, there's some damn good action in Crumpets on HMP

>> No.9906017
File: 356 KB, 1920x1080, 20220808203734_1.jpg [View same] [iqdb] [saucenao] [google]
9906017

>>9905165
Yeah, Half Life : Echoes is really solid. I played through it to cap off my "Half Life 1 marathon" of sorts. Was very impressed with the presentation, the level design, the fights and overall everything felt like it "belonged" to Black Mesa.

I think my biggest complaint about the mod would be usage of the Half Life 2 Gman model because it doesn't really fit the style at all

All in all, definitely echoing (heh) the sentiment that all Half Life 1 fans should check it out.

>> No.9906032
File: 640 KB, 1920x1080, Homecoming.jpg [View same] [iqdb] [saucenao] [google]
9906032

>>9905304
>that award goes to Redneck Rampage's revolver
The revolver is not *that* bad and it's a valuable sniping tool because it doesn't share it's ammo with the rifle and it's decently accurate, meaning that while it's not an optimal choice, it doesn't lose it's usefulness.

>> No.9906085

>>9906032
It feels like Duke’s pistol with a nerfed rate of fire and mag size, all while not feeling like it was appropriately “buffed”. It’s not the worst, but is part of why I have so much unfun when playing RR compared to the other big three. To be fair, I think it came out before Blood and Shadow Warrior and it still has pretty levels. I might go through them all someday on the easiest setting.

>> No.9906107
File: 626 KB, 1920x1080, Movie theater.jpg [View same] [iqdb] [saucenao] [google]
9906107

>>9906085
Yeah, the gunplay in RR isn't the best part. The maps are amazing though and the sovl of the deep south is the best part about the game, I kind of wish there was a bit more to the "plot", maybe neutral characters, maybe like newspaper clippings you get to see between levels, etc.

But Redneck Rampage Rides Again is EXCELLENT for it's collection of deep south setpieces especially the motorcycle arena and Disgraceland

>> No.9906142

>>9906107
>Disgraceland
Prophetic

>> No.9906168
File: 887 KB, 800x581, 1485757962589.png [View same] [iqdb] [saucenao] [google]
9906168

>playing ashes afterglow
>can't progress
>combed through westside and flooded district but they're labeled 02 and 04
>missed an entire map somehow
any ideas? no exit in the safe zone works and i can't find any other doors leading to levels
i got gasoline and the ammo primers

>> No.9906193

>>9906032
>>9906107
I still wish for a redneck map or mod with a midi rendition of rednex for late 90's kino
https://www.youtube.com/watch?v=mOYZaiDZ7BM
https://www.youtube.com/watch?v=JyvkiZV0Ous

>> No.9906210

Ok
What if
Pistol slot weapon that's "separate ammo type, low rate of fire, much higher damage per shot than chaingun" magnum type
And then it has a second "super pistol" weapon for the slot that's a TEH KLOBB machine pistol with lower damage and horrible accuracy but higher dps that lets you magdump built up magnum pistol ammo

>> No.9906265

>>9906107
Just played a map where the button to open the door to the brothel was behind the building inside a vending machine.

Not sure if you can press it without breaking it or not. But I accidentally shot the vending machine and you can see the button under the "broken" sprite.

That's that *mwah* cryptic build bullshit I actually love.

>> No.9906275

>>9906210
I'll stick to vanilla but I'll try your mod when it releases.

>> No.9906346 [DELETED] 

>>9905581
You sound like a loser dude.

>> No.9906386
File: 78 KB, 640x480, Screenshot_Doom_20150520_005227.png [View same] [iqdb] [saucenao] [google]
9906386

So I was looking through archives of old mods just to see if I find anything intersting and I find this attempt to turn Doom into a VN.

What the shit is this fuck?
https://archive.org/details/visual_novel/

>> No.9906403

>>9906386
Oh cool, it has Alice.

>> No.9906415

>>9905581
>I really hate this shit being forced into Quake
Yeah, they're gonna replace all out .paks so we can never play the original or any other levels again, but there's simply nothing we can do about it.

>> No.9906424

>>9905759
>It doesnt send me into a depressive spiral when someone releases a project I dislike though.
I'm working on a thesis that Anon is some sort of obnoxious and effeminate bitch.

>> No.9906425 [DELETED] 

>>9906415
>JUST GIVE UP, GOY!
No, where there's a will there's a way?

>> No.9906426 [DELETED] 

>>9906425
Are you actually mentally ill?

>> No.9906451

For the waifuwad, and future reference for other collaborative projects, is it custom that the project lead to order the maps and associated music tracks or should I name my map 05 with the appropriate midi in the music lump already?

>> No.9906457

>>9906403
>Alice
Who the fuck is Alice?

>> No.9906458 [DELETED] 

>>9906426
Where are you getting this bullshit claim from?

>> No.9906468

>>9906451
Meant to say name my map 05 for example* because I don't think the map order has come up.
Also for the OTEX file(s), should I include it in my wad already or will the lead manage that?

>> No.9906485

>>9905165
check out field intensity. it outdoes opfor in many ways imo

>> No.9906491

>>9906468
you download otex and set it as a resource for the wad in UDB along with doom2.wad
if you're releasing a wad with custom textures it's standard procedure to use SLADE to put the used textures in your wad and exclude everything not in the map to save bandwidth but that's the lead's job, just upload the map when it's done

>> No.9906493
File: 3.16 MB, 540x406, alice.gif [View same] [iqdb] [saucenao] [google]
9906493

>>9906457
>Who the fuck is Alice?

>> No.9906504

>>9906491
>if you're releasing a wad with custom textures it's standard procedure to use SLADE to put the used textures in your wad and exclude everything not in the map to save bandwidth but that's the lead's job, just upload the map when it's done
Right, I've done this for myself but was just wondering what's the least hassle for the one compiling it.
Also I guess I just include the midi file separately and the lead puts it into appropriate position since I don't know what map slot it'll be.

>> No.9906510

>>9906457
Alice XIV from Monster Girl Quest. Funnily enough, there exists another Doom mod out there based on MGQ, made by HDoomguy no less. Unfortunately it hasn't been worked on since 2017.

>> No.9906512

>>9906451
>is it custom that the project lead to order the maps
Yes. Music is usually kept with the map (except maybe in like one or two cases where the mapper chose a dogshit MIDI), but the map order should be determined once all submissions are in, so the WAD can try to have a proper flow and difficulty curve.
But that's just what I'm assuming based on recent precedents for successful /vr/ Doom projects.

>> No.9906528

>>9906510
>made by HDoomguy no less. Unfortunately it hasn't been worked on since 2017.
I'm not sure he even does modding anymore, last I saw he was doing sprites for Voidpoint instead.

>> No.9906531
File: 3.20 MB, 2560x1440, h2_thronrom.jpg [View same] [iqdb] [saucenao] [google]
9906531

>>9905773
"Had to do" more like "have to do", it can still be toned down through newer versions unless they're planning to keep this weird difficulty spike.
>>9906107
>I kind of wish there was a bit more to the "plot"
Huh? Like, after they made more appealing gameplay choices or in addition to them?

>> No.9906539
File: 24 KB, 264x377, Rise_of_the_Triad_cover.jpg [View same] [iqdb] [saucenao] [google]
9906539

/vr/'s thoughts on Rise of the Triad?

>> No.9906545

>>9906539
On the whole a good game, the rocket launcher gimmick is pretty interesting and it has fucking amazing music.

Some of the later levels get pretty balls though, and the last boss is a complete dick.

>> No.9906561
File: 3.08 MB, 1920x1080, hl2 2023-05-15 03-28-32-210.png [View same] [iqdb] [saucenao] [google]
9906561

>>9906485
I'll check it out now, thanks. Entropy Zero made me realize I'm in a more HL1 mood as good as it is. The gun changes are good to boot.
>>9906017
Based
>>9905728
I remember They Hunger and AOM and Cry of Fear but other stuff is unfamiliar. Thanks.

>> No.9906571
File: 432 KB, 1026x720, 1683237743581105.png [View same] [iqdb] [saucenao] [google]
9906571

>>9906539
I have a hard time getting into it. I have more fun mp40ing nazis in Wolf3D and its chaingun is more satisfying to me than any of ROTT's explosives. I hope to get into it one day, especially when I can find fun and charm even in things like Zero Tolerance.

>> No.9906574 [DELETED] 

>>9906425
https://www.youtube.com/watch?v=pxFgZdhF9dQ

>> No.9906597

>>9905403
i'd love to but the single marathon modding site has been down for 2 weeks

>> No.9906604 [DELETED] 

>>9906346
>hating slipseer forceqd shit means being a loser.

>> No.9906607 [DELETED] 

>>9906458
I think that anon's reasoning is that one map getting released independently isn't going to somehow ruin Quake. And the response to that containing the retarded-ass text
>JUST GIVE UP, GOY!
correctly implies that the person who posted said text is mentally ill, because it's a schizophrenic response to an unmade statement.
Some random faggot map existing is not "forcing" anything into Quake, and it's not affecting anyone's ability to play Quake however the fuck they want, be it the right way (as vanilla as possible), or whatever wrong way with which some goons have fun. And the kikes have much more important things to subvert than fucking Quake, you mental-rent-eschewing rage-slave.

>> No.9906615 [DELETED] 
File: 273 KB, 1400x1400, Goldchad.jpg [View same] [iqdb] [saucenao] [google]
9906615

>>9906604
Seeking out things to dislike and then bitching about it is a loser move, yes. I go to quaddicted, see what's new. If I'm not interested, I close quaddicted and go play some video games or literally anything else. I don't browse twitter either. You on the left, me in the middle.

>> No.9906620 [DELETED] 

>>9906604
Dragging this baggage into /vr/ is pretty fucking lame.

>> No.9906625 [DELETED] 

>>9906615
>he says while bitching about a difference in opinion in a thread that he could easily ignore
Not him but you are portable oxygen tank levels of retarded. Do you recognize yourself in the mirror? Let's be honest, you got mad that he shit on something you like, so now you're calling him a loser for doing the exact same thing you're doing. If you don't like arguing, God only knows why you're here. Time to close the thread and go play some video games (or do literally anything else!)

>> No.9906630 [DELETED] 

>>9906625
I don't like dumbasses bringing offsite drama into the classic fps thread on /vr/. Simple as. But you're right I'll just filter Slipseer thanks to 4chanx. Hiding your post too.
>Let's be honest, you got mad that he shit on something you like
I have not played that map and I don't intend to. I still have to work on Quoffee Quake 1.

>> No.9906634 [DELETED] 

>>9906630
>Hiding your post too.
Good dog.

>> No.9906641
File: 402 KB, 1474x909, 3D_Alien_Busters.jpg [View same] [iqdb] [saucenao] [google]
9906641

Meanwhile, in Japan...

>> No.9906648

>>9906528
He's still working on hdoom apparently, least he claims to be. I hope one day he finishes it, but to give hope I do believe he released a preview recently.
>>9906510
And unfortunately I think in this current climate it be only asking for trouble in this day and age, given it's Monster Girl Quest. So I don't think it'll ever be finished.

>> No.9906651 [DELETED] 

>>9906425
anon, literally unironically take your meds

>> No.9906670

>>9906641
3Dじゃないバカヤロォー!

>> No.9906676
File: 991 KB, 1920x1080, hl 2023-05-15 16-54-51-240.png [View same] [iqdb] [saucenao] [google]
9906676

>>9906561
Heh

>> No.9906696

>>9906641
I want to bust some 3D aliens

>> No.9906816
File: 46 KB, 550x400, file.gif [View same] [iqdb] [saucenao] [google]
9906816

im so bored, and I am overwhelmed with choice when it comes to Doom wads and classic FPS. What should I play?

>> No.9906818

>>9906816
Treasure Tech with Super Mayhem 17

>> No.9906819

>>9905024
>One type is where a player can get unlucky and die through no fault of their own. The other type of RNG actually requires the player to get lucky in order to survive.
These are literally the same thing, silly goose.
I know what you meant to say:
>One type is where a player has a small chance of getting unlucky and dying through no fault of their own. The other type is where a player has over a 50 percent chance of getting unlucky and dying through no fault of their own.
That's not what you said, though. The two things you said are literally the same thing.
t.pedant

>> No.9906838

>>9906816
Quake.

>> No.9906839

>>9906816
HFFM

>> No.9906846
File: 356 KB, 1024x768, impfren.webm [View same] [iqdb] [saucenao] [google]
9906846

>>9906816
Hexen

>> No.9906852 [DELETED] 

Favorite Jewish video game character? For me, it's Doomslayer.

>> No.9906874

>>9906816
Adventures of Square

>> No.9906879
File: 5 KB, 822x180, TCGMC0.png [View same] [iqdb] [saucenao] [google]
9906879

>>9906816
>>9906818
Yeah I'd say that if you haven't yet.

>> No.9906897

>>9906819
Yeah that's what I meant, thanks for clarifying for anyone else. After a long night of failed demo attempts my brain was pretty fried.
You CAN get unlucky vs. You HAVE to get lucky

>> No.9906910
File: 9 KB, 480x360, bustin.jpg [View same] [iqdb] [saucenao] [google]
9906910

>>9906696
Bustin' does make me feel good

>> No.9906936

>>9906539
OST fucks and the experimental level design in Extreme RotT is unlike anything else in the genre, for better or worse.

>> No.9907093
File: 3.38 MB, 1920x1080, reunion.png [View same] [iqdb] [saucenao] [google]
9907093

>demons?

>> No.9907094

>>9906641
Doomguy a gogo

>> No.9907112

>>9905276
I liked it a lot, it was the first SMT I played to completion after starting SMT1 and SMT3 before it. It can be difficult early on, but once you get rolling it gets easier (And then maddeningly difficult again at the very end).

It's a modern, easier Wizardry with a great story if you needed something /vr/ related to compare it to.

>> No.9907143

>>9907112
>with a great story
I'll second this. I've recommended it to people based on the intro alone. Peak horror. I never finished it, but I only stopped playing because I lost my physical copy after sinking like 30+ hours in.

>> No.9907181

>>9904678
Doom Eternal

>> No.9907186

>>9907143
It took me two attempts to get through it, but I did it unspoiled for the most part. If the game could be divided into two halves, the first half is more direct and grounded (Which can make it plod a bit, but not to an unbearable degree) and the second half goes off the rails which makes for a wild ride.

Compared to some of the games in the franchise (SMT3 specifically), I like that SJ slowly builds on itself so that were your mindset began at the start of the game is pretty far from where you arrive at the end of it. I can't really put it in better words without spoiling things, but it's pretty great.

>> No.9907206

HROT releases episode 3 tomorrow, has anybody here played it? Is it worth the price?

>> No.9907254

Question with waifu wad: is scripting allowed at all or no?

>> No.9907258

>>9907254
It being Boom format implies no. Unless you count voodoo scripting.

>> No.9907265

>>9907258
Ok. That's interesting:
https://doomwiki.org/wiki/Voodoo_script

>> No.9907316

I just downloaded DSDA Doom but I'm not sure how to use console commands. Like I want to warp to a map.

I know how to do it in GZdoom, but I can't find it in DSDA doom.

>> No.9907319

>>9907316
Why not just use idclev?

>> No.9907342

>>9907316
For a software rendering oldschool port with a console unironically use eternity engine

>> No.9907370
File: 253 KB, 1047x517, kkmap.png [View same] [iqdb] [saucenao] [google]
9907370

>>9907254
>>9907265
My submission uses a bunch of voodoo, most effort I've put into like a retarded 10 second cutscene of the bath's action. Basically just orchestrate a sequence of W1 triggers for the doll and test extensively that the timings match up to what you want to happen because remember that a sector cannot activate another line special if it's already busy with something else.

>> No.9907378

How do I stop using accessories to murder in every wad?

>> No.9907427

>>9907378
By playing better mods.

>> No.9907457

>>9907206
Yep. Totally worth it.

>> No.9907463

>>9907370
damn seeing this and >>9902243, i should probably spice my map up a bit...

>> No.9907483

>>9907463
I'm just going a stupid extra mile for my own amusements, it's not really part of the project's concept.
But for learning Boom tech, in addition to voodoo closets, take note of this: https://doomwiki.org/wiki/Dummy_sector

In my map those little bits at the left are joined to the main map and their adjacent little triangle sectors serve as reference points for the different "raise to lowest ceiling", etc. line specials.

Going Down MAP26: Insanity was somewhat of an influence, I wanted to do something similar that there are multiple height/flat changes applied to a single area. Not saying my shitpost map stands up to it in any way in awe factor or intricacy but same mechanisms are used.

>> No.9907489

>>9907483
>Going Down MAP26: Insanity
That was such a neat map for that, Xaser's Sector was pretty great too.

https://www.youtube.com/watch?v=I4OLWsAVz8M

>> No.9907496

>>9907489
Aahh, I had completely forgotten about that map but seems familiar now. Back when I saw it I probably didn't think much of the mechanics and just assumed it's magic.
But yeah that one's cool. Some painstaking work to create the map "in reverse", first create all the features and then dummysector it all and flatten the play area.

>> No.9907607

>>9907496
It's a hell of a lot of effort for something most people playing the map won't think about but it's still cool as fuck.

>> No.9907614

>>9907496
If you are willing to have holes in your floor, it's a bit easier, but yes.

>> No.9907636
File: 126 KB, 2560x1392, file.png [View same] [iqdb] [saucenao] [google]
9907636

Any other fun stuff or essentials /vr/ would recommend?

Duke3D and Quake mod recs also welcome.

>> No.9907638

>>9907636
Whitemare 1 and 2

>> No.9907646

>>9907638
Cool recommendation, I like the snowy theme.

>> No.9907672

Just got my hands on modded 360

Any way to play doom wads on it?

Thanks

>> No.9907674

>>9907672
there's no rest for the living dead made by an actual tranny, included in doom 3 bfg

>> No.9907682

>>9907636
For gameplay stuff both Combined_Arms mods, Space Hunter, GMOTA, DAKKA, Metroid Dreadnought, High Noon Drifter, Highway Acelleroid Booster, Heretical Doom, Psychic, Trailblazer, Wrath of Cronos

>> No.9907702

>>9907378
I remember I started tweaking it a bunch because I felt I could do better.

>> No.9907710

>>9907682

What's a good wad to play with Metroid Dreadnought?

>> No.9907713

>>9907378
Try other stuff, find mods that fit with mapsets instead of having a default for anything.

>> No.9907715

>>9907710
Daedalus: Alien Defense

>> No.9907726

>>9906168
I'm just guessing, is a hub possibly #3?

>> No.9907752

>>9907710
Darkmoon Alpha

>> No.9907759
File: 1.07 MB, 2560x1440, file.png [View same] [iqdb] [saucenao] [google]
9907759

>>9907682
I just tried High Noon Drifter with Fistful of Doom and it was a blast. Surprised how well they compliment each other considering the age gap between the mod and the map pack.

>> No.9907762

>>9907759
It's a shame there's not many maps with that kind of Western theme to it, I did once run it with Piratedoom which seemed to go ok.

>> No.9907765

>>9907682
I put forth Walpurgis
https://www.youtube.com/watch?v=5VdDN8kfzRI

>> No.9907770

>>9907765
Btw I love this mod and will shill it more later.

>> No.9907774

>>9907762
If you use your imagination a bit, some maps in Doom 2 in Spain Only are western reminiscent.

>> No.9907779

>>9907682
>metroid dreadnaught
>dogshit HUD and crappy sprites
>feels generally undercooked and is abandonware anyway

>metroid: demon hunter
>"updates" the previous mod by making it run like shit and has possibly the ugliest reticles I've ever seen in a mod
>does pretty much nothing else

I just want a good metroid mod.

>> No.9907781

>>9907765
It is a pretty great mod, and a lot more streamlined than Wrath of Cronos, which gets a bit clunky.

That said I do thing Wrath manages to do the sense of progress better, Baratus playthroughs end up feeling like you're some kind of batshit berserker cleaving through entire mobs in no time flat.

>> No.9907785

>>9907779
>I just want a good metroid mod.
Make your own,

>> No.9907808

>>9907759
>>9907762
Suggesting Magnificent Five.
https://www.doomworld.com/vb/thread/118418

>>9907765
I wish Walpurgis had a Necromancer.

>> No.9907810

idk how i didnt notice this before but doom builder makes my gpu act up, every time i alt tab into it or zoom in/out on the editor, my screen starts flickering for a second or two.

>> No.9907817

>>9907779
>and is abandonware anyway
Can we just bask in that thought that noncommercial mods can be considered abandonware?

>> No.9907819

>>9907713
There's an appeal in that, mixing and matching stuff, though I do find my favorites over time.

>> No.9907825

>>9907819
>though I do find my favorites over time.
I try to avoid making a habit of sticking to something, I don't want to end up like the types who whenever they've found a new gameplay mod, they whip out Scythe 2 because that's what they've always done.

>> No.9907847
File: 323 KB, 640x480, Screenshot_Doom_20230515_072919.png [View same] [iqdb] [saucenao] [google]
9907847

>>9907825
Shit, I do this with EDay and Strange Aeons. I'm trying not to, though. Even though I've already made a Brutal Doom Monsters patch for this.

>> No.9907871
File: 25 KB, 368x368, 1684154930357285.jpg [View same] [iqdb] [saucenao] [google]
9907871

>>9905113
>play with software renderer and low resolution for the authentic experience
>play with vulkan and high resolution to fully admire all the pretty lights and colors
Choices hard.

>> No.9907874

>>9907808
Looks like a nice map set, interestingly it still uses some old school assets from Fistful of Doom.

>> No.9907907 [DELETED] 
File: 2.31 MB, 1920x1080, 1683617890171299.png [View same] [iqdb] [saucenao] [google]
9907907

>>>/vg/429688447
Artificial Academy 2 General /aa2g/ #1279
Who Framed /aa2g/? Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AN

Previous Thread:
>>>/vg/428858839

>> No.9907912
File: 136 KB, 623x527, 1678103515994213.png [View same] [iqdb] [saucenao] [google]
9907912

>> No.9907913

>>9907907
Bro, we're not making Doomguy in Artificial Academy.

>> No.9907926
File: 682 KB, 1282x749, 2018-03-17-231949.png [View same] [iqdb] [saucenao] [google]
9907926

>>9907913
You can always make others in it

>> No.9907928
File: 150 KB, 559x319, same sport.png [View same] [iqdb] [saucenao] [google]
9907928

>>9907907
This is the wrong thread buddy. Wrong board, hell it ain't even the same fuckin' sport.

>> No.9907979
File: 15 KB, 307x300, 1527506299535.jpg [View same] [iqdb] [saucenao] [google]
9907979

>>9906531
>after they made more appealing gameplay choices or in addition to them?

Redneck Rampage has really good building parts, but I kind of wish it had more like "thematic episodes" and each focusing on some kind of a deep south plotline like aliens, cryptids, native american folklore, "wild west" style setting maybe playing around with the idea of KKK and some Branch Davidian style stuff (like in the Waco level even if it was ever so brief) . Maybe some non-hostile NPCs similar to strippers or like some damsels in distress etc that you can save for points.

Story / lore / flavorful gags could be done in intermission screens etc . I suppose it's something that could be done in a mod or something, the basic building blocks are there...

God, I need to get into DOOM mapping and then expand that skill to mapster 32..

>> No.9907982

>>9907926
She hasn't even upgraded her outfit yet, the fuck is she playing at?

>> No.9907987

>>9907928
I think it's a bot. It's been going to other boards spamming that in other threads and generals.

>> No.9908021

>>9907762
If you read the lore rabbit hole by opening it in SLADE High Noon Drifter is technically canon with any doom wad because it takes place the same time as Doom. The shotgun was mass produced by a corporation in the 21st century due to a legal loophole on "antique" weapons

>> No.9908036

>>9908021
All of Terms OC mods are well worth opening with slade and having a poke around for all the lore he leaves in there.

>> No.9908061

>>9908021
>>9908036
High Noon Drifter's was my favorite to go through because Term wrote shit from both a neutral perspective and from Corzo's. Aside from Corzo's own entry, anyway.

>R&C THUNDERHAWK: Ever since their popularity in the old west, revolvers have been a powerful class of handgun. Even as the technology for semiautomatic pistols improved, and perhaps perfected, revolvers have always managed to be smaller, lighter, and more reliable. With a simpler build, revolvers are also immune to many of the malfunctions that plague semiautomatic pistols and handguns. This has rendered them a magnificent choice for home and personal protection, where many of the obvious downsides (such as low ammo capacity and difficult reloading) are simply a moot issue.
>The exact maker of this revolver is unknown. The weapon bears no identifying hallmarks or similarities to other models on the market. The gun itself seems to be an engineering impossibility, an eight-shot .500 magnum that weighs barely two pounds, with the pin-point accuracy of a rifle and durability to survive the harshest environments without breaking. All that can be gleaned is that on either sides of the frame behind the cylinder, there are small etchings with the claw of a dog and the talon of a bird...

>> No.9908070
File: 518 KB, 1600x3111, Corzo White.jpg [View same] [iqdb] [saucenao] [google]
9908070

>>9908061
>CORZO'S NOTES: Ahh, my trusted friend. Picked up this thing in 2012, took it off a guy who thought he'd be a better gunslinger than me if he sold his soul. Poor fool. Gun was nice and leagues better'n mine, though, so I kept it.

>I still don't understand how this thing exists. But it's accurate, fires real fast, light as nothin', and can punch an apple-sized hole out of any man or woman. Eight shots, too. And if I lose it, it somehow gets right back to me. Damn. I've got a couple hunches of who that man bargained with to get this beauty, and if so, he sure got the sour end of the deal. But it's nearly perfect in every way.

>I'm told double-action is better nowadays, but I've been around so long that single-action is pretty much second nature to me now. Cocking the hammer ain't any trouble, and if I wanna go fast I can hammer to make it go even faster. And I've been holdin' it so long I can whip up ammo for it out of nowhere, so I ain't ever runnin' dry.
>Plus, there's just a nice comfy nostalgia to the whole thing, y'know? Reminds me of way back home, back in the day.

>> No.9908081

>>9908070
Best thing about Corzo is I remember Term once saying he was partly inspired by this.
https://www.youtube.com/watch?v=TPKHxbOg19s

>> No.9908093
File: 162 KB, 768x415, file.png [View same] [iqdb] [saucenao] [google]
9908093

What would make the list if they made an updated Top 30 this year?

I'd place my bets on Brutal Doom, Moon Man Doom, and maybe Grezzo 2.

>> No.9908096

>>9908093
The Doomworld mods wouldn't have the balls to mention Moon Man.

>> No.9908104

>>9908096
neither grezzo

>> No.9908115

>>9908093
Lilith.pk3 probably would just for nearly killing GZDoom.

>> No.9908132
File: 3.06 MB, 1280x720, 2023-05-16 19-42-17.webm [View same] [iqdb] [saucenao] [google]
9908132

I wasn't happy with my previous idea where what was supposed to be a fodder monster had damage comparable to a rocket which sharply declined into irrelevance, this is better.

>> No.9908134
File: 56 KB, 711x956, H.jpg [View same] [iqdb] [saucenao] [google]
9908134

did anyone else here find hellbound frustratingly confusing, or am i just retarded? every single time i ran it, i never bothered to get past the power station without sequence breaking. don`t think i ever beaten the whole thing either.

>> No.9908138

>>9908134
I don't remember it being terribly intuitive.

>> No.9908156

https://twitter.com/DrPyspy/status/1653835203171983360
I thought this was coming out in Doom 4's bday

>> No.9908163

>>9908156
Metadoom wad?

>> No.9908173

>>9908093
Hffm for sure

>> No.9908176

>>9908163
Probably a follow up to https://www.doomworld.com/forum/topic/135181-baphomets-entryway-a-map-designed-for-metadoom/

>> No.9908184

>>9908132
What sourceport are you using?

>> No.9908190

>>9908184
DSDA-Doom.

>> No.9908193

>>9908190
How are you recording gameplay? I've tried OBS and xbox game bar (for pc) but DSDA-Doom refuses to show up in recordings even though I can see it fine while playing.

>> No.9908194
File: 345 KB, 1921x1080, file.png [View same] [iqdb] [saucenao] [google]
9908194

>>9908193
Different anon, but these are my settings.

>> No.9908195

>>9908193
I use OBS studio but it's also windowed. I think I had problems with fullscreen in the past.

>> No.9908220

>>9908115
And potentially causing seizures.

>> No.9908246

>>9908096
Moonman more like Midman

>> No.9908248

>>9908220
To be fair it did have a warning that Graf wanted taking out as it was part of the ZDoom only protection stuff.

>> No.9908258
File: 319 KB, 636x900, file.png [View same] [iqdb] [saucenao] [google]
9908258

>>9908093
H-Doom obviously.

>> No.9908290
File: 917 KB, 1600x900, spasm0009.png [View same] [iqdb] [saucenao] [google]
9908290

>>9906531
I'd say even puting a Biosuit right before the final arena's sinking platform as a warmup would be fine enough if gimping the "forbidden grape juice" is out of the question
>here's another level that I like contrary to common opinion - just like the previous 17cm Fromitz circuitboard hunting fest

>> No.9908306

>>9908193
Did you use window capture or monitor capture? That might play into it.

>>9908194
What's the wad?

>> No.9908319

>>9908306
Plutonia

>> No.9908334

>>9908290
People dislike this level? I thought it was pretty good. I loiked exploring the level and jumping around like mad trying and failing to find all the boards to access the secret door.

>> No.9908340
File: 346 KB, 734x693, 1675564528703197.jpg [View same] [iqdb] [saucenao] [google]
9908340

I'm asking for some wad (gameplay packs and level packs) recommends here.
My turn ons :
Sexy ladies / pin up / cheesecake
Techbases / cool military camps
1980s action movie style (Predator, Commando)
Meaty and powerful guns
KDITD
"Plutonia-like" wads, that can have nasty ambushes and such, but the amount of monsters and the playtime of the level keeps to a reasonable amount.
Levels that feels purposeful in-univrse and "lived in" (honor mention to the clogged shitter in one of the /vr/ wads)

Wads I've played and liked : 512 LineDefs, 2048 Units of /vr/, BTSX

Turn offs :
Slaughtermaps
Too "clean cut", symmetric arena-like levels

>> No.9908346

>>9908340
Try Chainworm Kommando, at least the early levels of it anyway.

>> No.9908348

>>9908340
>meaty powerful guns
>action movie style
Trailblazer

>> No.9908352

>>9908194
>>9908195
>>9908306
Thanks guys, turns out playing in windowed mode did the trick. Needed to record some vanilla gameplay

>> No.9908376
File: 398 KB, 458x459, 0mu6n9bqcex61.png [View same] [iqdb] [saucenao] [google]
9908376

>>9908348
>Trailblazer
Looked at the trailer for 5 seconds, downloaded!
I've seen someone post screenshots / webms of it and it looked pretty damn good!

>>9908346
I'll look into it, thanks!

>>9908340
Additionally ; Megawads are okay but honestly smaller wads, 8-15 maps are more my speed. Won't be turned off by a lot of levels but smaller wads are a good recommend as well.

>> No.9908449

https://blake.toys/entry/icarus-hd-from-quake-2
3d print of Q2 icarus model in HD

>> No.9908465
File: 883 KB, 1600x900, spasm0010.png [View same] [iqdb] [saucenao] [google]
9908465

>>9908290
But then again I am a sucker for these type of maps once triple-jump makes almost everything bearable

>> No.9908469

>>9907979
That’s all neat, but I think you’ve yet to address the greentext you quoted regarding gameplay change concerns.
>>9908290
>Alk’s nonlinear “collectathon” levels
I can see the concept getting tired quickly if it was every map, but it was fine and fun with just these two.

>> No.9908482
File: 961 KB, 2560x1440, Screenshot 2023.05.15 - 10.00.55.53.png [View same] [iqdb] [saucenao] [google]
9908482

Wait a minute...
what am I gonna get myself into here oh boy

>> No.9908501
File: 837 KB, 1600x900, spasm0016.png [View same] [iqdb] [saucenao] [google]
9908501

>>9908334
The "go find X ammount of Y to find a secret that's about a quarter of the whole map" type of level is inevitably gonne end up as a love/hate sort of affair for many folks depending on what they preffer

>> No.9908503

>>9908469
Oh yeah, obviously it'd be nice if the gameplay was improved as well. But the basic skeleton of the gameplay is pretty good aside from the key hunting and the weapons being kinda crap.

>> No.9908516

>>9904472
Retard here. I downloaded GZdoom and have all the doom wads.

How do I load myhouse.wad?

>> No.9908519

>>9908482
It's a pretty neat wad.

>> No.9908537

>>9908516
Learn you some Doom modding.
https://www.youtube.com/watch?v=ietb4JwaaXA

>> No.9908562

>>9908516
With so many sourceports available for Doom all serving specific roles and niches, and mod support scattered among each of them, it would be wise to look into using a launcher to keep them all organized and make it easy for getting your WADs ready, so you aren't having to drag and drop EVERYTHING.
>ZDL
A tried-and-true old launcher, hasn't been updated in years but still works well with any modern source port, and it's very simple and straightforward to set up and use, though it is still missing some quality of life features from more modern launchers like being able to save specific configs for specific mods and so-on. You'll have to select them manually each time.
>DoomRunner
A very nice modern evolution of ZDL featuring most all the bells and whistles you'd hope for to make setting up mods and map packs a straightforward process, you can even save specific configs for easy access.
>Super Shotgun Launcher/SSGL
Not quite as flexible, lightweight, or straightforward as ZDL or DoomRunner, but it does have a nice, flashy UI and semi-automated WAD organization for those who might be interested, and it gets the job done with a bit of effort.
>Doom Launcher
A nice, handy QT ui-based launcher that gives you direct access to downloading from Doomworld's archives, though it has some flaws, such as having to manual add each wad you have to its library, and its insistence on copying each wad you add to its own folder instead of just reading from where you already had it installed. A nice tool for collecting and experimenting with Doomworld's vast library of quirky wads from yesteryear and today, but not ideal for organizing or maintaining a large, existing collection of wads- especially those not available on Doomworld specifically. Certainly worth trying-out if you're just getting into Doom modding for the first time.

>> No.9908569

>>9908562
>Doom Launcher
If I recall, there's a way to make it work more like a normal launcher instead of wasting space.

>> No.9908581
File: 20 KB, 438x513, image.png [View same] [iqdb] [saucenao] [google]
9908581

>>9908562
>>9908569
I'm still impressed how people can launch Doom wads via ZDL or even damn .bat files, but are having problems with whooping 4 tabs of DoomLauncher settings.

>> No.9908582

>>9908562
>A tried-and-true old launcher, hasn't been updated in years but still works well with any modern source port,
There's actually an updated version of ZDL but it's just backend rewrite stuff and functions the same as the older ones.

>> No.9908594
File: 221 KB, 1280x720, Screenshot_Doom_20230516_160652.png [View same] [iqdb] [saucenao] [google]
9908594

>>9908340
You haven't played any DoomerBoard Projects? Most of them use a set of urban textures full of furniture and signs and graffiti, and I've personally stolen the way they do midtexture tables

>> No.9908636
File: 1.22 MB, 1600x900, spasm0020.png [View same] [iqdb] [saucenao] [google]
9908636

>>9908501
>>9908465
I knew this might happen . .

>> No.9908664 [SPOILER] 
File: 1.10 MB, 2560x1440, Base Profile Screenshot 2023.05.16 - 15.18.45.11.png [View same] [iqdb] [saucenao] [google]
9908664

>>9908519
yep that was something alright

>> No.9908673

>>9908594
What weapon mod is that?

>> No.9908707

>>9908482
Is there anything worse than dementia?

>> No.9908718

>>9908707
Schizophrenia

>> No.9908728

>>9908707
Not really, shit's a nasty way to go out, both from whatever made them a person just coming apart at the seams and from their brain just forgetting how to do stuff like breath.

>> No.9908736

>>9908501
They can seem daunting at first glance, but that concern starts to disappear once you collect a couple. Having them be some of the few that unlock double+ jumps was also real smart.
I could also be biased towards jumpboots, Violent Rumble’s Rusty Bucket went from “meh no thanks” to “cute and worth my time” when I grabbed those boots near the start.

>> No.9908737

>>9908673
metal slug marco from bring your own class code is so complicated it only works in zandro

>> No.9908845

>>9908482
Is there anything worse than dementia?

>> No.9908854

>>9908737
>bring your own class
Where would you even get it anymore now that /vr/ doesn't have Sunday Shitshow?

>> No.9908861

>>9908854
I was about to say the Pizza Tower discord, as I'm pretty sure the mod was being worked on there, but I forgot that also got nuked. Maybe check moddb?

>> No.9908865

>>9908861
Wasn't there another official Pizza Tower server that appeared right after the old one disappeared?

>> No.9908886

>>9908854
https://www.mediafire.com/file/uitkk8dp3e59jkw/byocv0.9.2.7.pk3/file

IDK if it's the newest one but fuck it, I hate Discords ending up as the only place to find specific mods.

>> No.9908894

>>9908886
It's pretty old. I have 0.9.7.6.1 version. Maybe GMOTA guy has the actual latest version?

>> No.9908910

>>9908845
Heh. Nicely done.

>> No.9908913
File: 1.31 MB, 1600x900, spasm0031.png [View same] [iqdb] [saucenao] [google]
9908913

>>9908736
I spent an embarrasing ammount of time to find the last secret in this map - turns out the Red Armour didn't trigger a secret count increment upon getting collected and only made it count after I accidentally noclip thru the place it was hidden at - but in the meantime I also found this easter egg fully leigit instead

>> No.9908914

>>9908894
https://allfearthesentinel.com/zandronum/download.php?file=byocv0.9.7.7.2.pk3

>> No.9908920
File: 1.37 MB, 1600x900, spasm0026.png [View same] [iqdb] [saucenao] [google]
9908920

>>9908636
Only now I am allowed to get out of here

>> No.9908923

>>9908894
I do not. I can't even play multiplayer with those boys anymore. I don't know what it is but I get massive desynchs when I try to play with them. Which is frustrating because my internet is faster than ever before.

>> No.9908929
File: 1.39 MB, 1600x900, spasm0032.png [View same] [iqdb] [saucenao] [google]
9908929

>>9908920
>>9908913
Okay *now* I am done for certain

>> No.9908935

>>9908021
>>9908036
>>9908061
This shit is why I started putting lore/flavor text in my mods too. It's fun. I tried to replicate how the manual was written for the Doom manuals for Doomslayer's weapons in GMOTA.

>> No.9908950

>>9908935
Sounds neat, also at least it's not
>TO DEFEAT THE CYBERMANCER, STAB AT IT'S ANKLES UNTIL IT DIES

>> No.9908954

>>9908950
Yeah. I wrote out stuff for Blaz's current sword. That thing has a history and I'd like to cover it in the future.
Honestly I'd still like to make a digital manual for GMOTA that people can thumb through.

>> No.9908976
File: 21 KB, 348x340, compizzad artichoke.jpg [View same] [iqdb] [saucenao] [google]
9908976

>>9908865
>>9908861
>>9908954
Is there something with that game and Doomduders?

>> No.9908980

>>9906386
https://youtu.be/ZeesCLdczPU

>> No.9908985
File: 51 KB, 1024x495, it's him.png [View same] [iqdb] [saucenao] [google]
9908985

>>9908976
I like to think pretty much everything Arti gets involved with is canon for him. The guy's a cryptid. If that's what you're asking, or maybe I'm stupid and misinterpreted what you wrote.
Also Arti gets involved with everything else I make at some point. I plan on sneaking him into GMOTA soon.

>> No.9909005
File: 1.94 MB, 4080x2296, all hell.jpg [View same] [iqdb] [saucenao] [google]
9909005

Anyone else enjoy playing WADs on period-accurate hardware?

>> No.9909016

>>9909005
I'd rather just play it on whatever I have like a real human bean, at best I would use my CRT monitor.
Set fps cap to 10 if you want authentic experience so much.

>> No.9909017
File: 364 KB, 484x382, 1676909951401187.png [View same] [iqdb] [saucenao] [google]
9909017

>>9909005
>low radiation

>> No.9909021

>>9906641
これでdwangoを遊んだ覚えのある人いますか?

>> No.9909027
File: 414 KB, 594x404, file.png [View same] [iqdb] [saucenao] [google]
9909027

>>9909017
It was the only working CRT monitor I could find at the thrift store.

>> No.9909029

>>9909005
and it said
YOU ARE INVITED
BY ANYONE TO DO ANYTHING

>> No.9909036

>>9909005
does that 5.25" driver still even work

>> No.9909043

>>9909029
SOMEDAY. I’M TELLING YOU
THEY’LL MAKE A MEMORY MACHINE
TO WASH AWAAAY THE GRIIEEF

>> No.9909054

>>9909017
How can you tell if a CRT has low radiation?

>> No.9909094

>>9908985
Did Arti make Roland's arm?

>> No.9909104
File: 130 KB, 890x814, lore.jpg [View same] [iqdb] [saucenao] [google]
9909104

>>9909094
Son of a bitch, someone cared enough to remember and ask that.
and yes. Everything goes south for Hector, gets his arm blown off, and the rest of his gear gets fucked up. Arti finds what's left of him and puts him back together.

>> No.9909156

>>9907810
I noticed that if I leave it running in the background it'll make my computer start to sweat and eventually the program will freeze. I'm on an older machine though.

>> No.9909195

>>9908985
Thanks for making it canon that the *mouthpiece* of the *helmet* is capable of smiling, really appreciate it.

>> No.9909224

>>9909195
I think that all depends on who's drawing him and the context of the setting. Same reason why sometimes his helmet is like jello or why other times it's a proper glass/polymer thing.

>> No.9909257

>>9908854
Some zandro servers still have that

>> No.9909282

Hey I can't seem to find a tutorial on this: Does anyone know how to make certain color values be color-able for sprites?

>> No.9909358

>>9909282
Green, by default. And if I had to guess you would change the green range in the palette/color map to a different color.
Unless you're asking for some scripting means.

>> No.9909360

>>9909054
No extra limbs or super strength.

>> No.9909362

>>9909036
Yeah, it's kind of a pain in the ass though only seems to load things through DOS, but maybe Win9x drivers of some kind exist for it.

>> No.9909371

>>9909005
>period-accurate hardware?
>optical MS Mouse
No balls

>> No.9909378

>>9909371
Heheheheh

>> No.9909391
File: 2.61 MB, 3436x3064, toenail clipper mouse.jpg [View same] [iqdb] [saucenao] [google]
9909391

>>9909371
>>9909378
It's period-accurate enough. Most of the build only dates to the early 2000's besides the case and keyboard.

Plus I still bring out this bad boy from time to time. 1v1 me in Quake if you still think I got no balls

>> No.9909404

>>9909391
a little soap and water and maybe some magic sponge will take off that goodwill grease pencil

>> No.9909409

>>9908258
What a succubus.

>> No.9909502

Quad-barreled shotguns are gay.

>> No.9909515

>>9909502
you're right, we need MORE barrels.

>> No.9909537

>>9909502
>>9909515
hexa-barreled shotguns are lesbian.
https://www.youtube.com/watch?v=G4052gfGSZg

>> No.9909587

>>9908258
Rather than make infamy lists, H-Doom is going to get Mordeth award.

>> No.9909601

>>9909587
This, last I saw he wanted to be able to have male demons as well, which would at least double the sprite count if not more.

>> No.9909603

https://lochnits.com/s7/
all 3 marathonfags, fear not

>> No.9909678

>>9908923
Aww man, what a bummer. Why does getting latest BYOC has to be so complicated?

>> No.9909682

>>9909678
They plan on putting it on itch.io in the future. From my understanding they're still polishing up the latest additions.
I pray they don't get stuck in constant polishing hell though.

>> No.9909714

>>9909603
Thanks marathonfag nr 1

t. nr 2

>> No.9909743

Does Hammer of Thyrion not have model lerping for Hexen II? I like FTE but FTE doesn't let you gib corpses over HOT

>> No.9909821

>>9906597
There are marathon files scattered all over. In this case, you can get it from https://lochnits.com/marathon/istoria/

>> No.9909879

>>9909821
this is pretty cool. i see it's using a bunch of AOPID features.

>> No.9909934
File: 1.19 MB, 1600x900, spasm0021.png [View same] [iqdb] [saucenao] [google]
9909934

>>9908469
>>9908736
I think the way this map (and that other one with triple-jump boots) do it was better than the way AD_tears done it by making it an optional to hunt for the secret switch to the 1/4 of the entire map - as I presumed this map will play-out as @>>9908501 only to get suprized in a pleasant manner

>> No.9909974

>>9904473
woof 11.1 is a minor release with bugfixes and mac/midi support improvements
https://github.com/fabiangreffrath/woof/releases/tag/woof_11.1.0

>> No.9909983

>>9908707
Seconding >>9908728. It's really nasty.

>> No.9909987

>>9907672
There's a version of Retroarch for the 360 out there that should have the Prboom core. Other than that I haven't seen any homebrew Doom ports for the 360 except maybe running OG Xbox' version of Doom Legacy or Odamex through backwards compatibility.

>> No.9910005

>>9909974
Fuck yeah

>> No.9910174

>>9909974
What is it about Woof/Nugget that sets it apart from other source ports? I've heard people swear by it now but haven't really had the chance to try it myself.

>> No.9910187

>>9910174
They're like Crispy Boom. Nugget adds a lot more visual flair, but both of them very much just resemble the original game as closely as possible while supporting some more modern stuff like UMAPINFO and MBF21. I started using Nugget just because DSDA kept changing bullshit that never needed to be changed.

>> No.9910203
File: 314 KB, 500x366, file.png [View same] [iqdb] [saucenao] [google]
9910203

>>9910187
>mfw 100,000 Revenants is actually feasible to complete on an i7 with Woof

What a remarkably well-optimized port.

>> No.9910209
File: 433 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
9910209

>>9910203
My 5600X is crying.

>> No.9910214

>>9910209
I certainly didn't say it ran well, but just the fact that I can actually complete it without the game getting stuck as soon as I engage the horde is really saying something. I don't think any other port can do that currently.

>> No.9910261
File: 81 KB, 936x578, 1669131115443930.png [View same] [iqdb] [saucenao] [google]
9910261

>>9910174
I use Nugget Doom, I highly recommend it. Take a look at the features https://github.com/MrAlaux/Nugget-Doom
Some highlights are:
>Disable screen wipe
>Change/disable view and weapon bobbing
>Disable berserker tint
>Disable invulnerability colormap
>Change FoV
>Change player view height
>One-Key Quick Save/Load
>"Alternative Arms Display" that shows Chainsaw/SSG instead of pistol
>Crosshairs with option to change colour on enemies but not on spectres
>No need to restart the program to change MIDI player
but a lot of source ports already do these, in fact some of them are just from Woof

However here's why I REALLY use Nugget Doom:
>Entirely customisable hud
You can make any hud you want, it's pretty easy. Here are some examples
https://imgur.com/a/lr0ZLox
>Cheats
Pic rel
>Extra Gibbing
Makes berserk, chainsaw, and SSG gib.
>Bloodier Gibbing
Enough said

>> No.9910265

>>9910187
>because DSDA kept changing bullshit that never needed to be changed.
what do you have in mind when you say this?

>> No.9910280

>>9910265
>what do you have in mind when you say this?
Most recently they got rid of the old Boom HUDs in favor of their new shitty design.

>> No.9910283

>>9910261
>Nugget Doom 1.13.0, released on April 3rd, 2023.
>New Features
>Separated View Bobbing from Weapon Bobbing; each now has its own value
FDWL dev on suicide watch.

>> No.9910309

lmao
https://youtu.be/ypP-qVAW-oY

>> No.9910315

>>9910174
Endoom screens, better gamepad support, nifty little aesthetic things like blood color fixes and screen recoil. It's essentially Crispy Boom.

>> No.9910325

>>9909391
Ball mice were the worst, I hated when the ball would dissolve and you had to boil a new one.

>> No.9910326

>>9910261
Does Nugget still use a software renderer? I've never seen a port allow the player to change the FOV while retaining the software renderer.

>> No.9910329

>>9910326
Yes. Apparently it's inspired by Retro Doom, which I think also uses software rendering

>> No.9910336

>>9910329
Either way, that's great. Nugget keeps adding on new stuff to keep it as my favorite source port. The berserk indicator on the statusbar is great too. Literally all it needs now is to recognize the number pad when using idclev.

>> No.9910339

>>9910261
>Change FoV

That's all I needed to hear. It doesn't appear to be quite as optimized as Woof is for 100k Angry Boners but I can't imagine that's gonna matter in 99.8% of cases.

>> No.9910352
File: 3.53 MB, 1920x1080, Nugget Doom 1.13.0 2023-05-17 08-43-21.webm [View same] [iqdb] [saucenao] [google]
9910352

>>9910339
The FOV setting is a little buggy. It changes the brightness of walls as if you were physically closer or further away.

>> No.9910357

>>9910352
Eh, small price to pay. I'll just use Woof for cases where it becomes distracting.

>> No.9910360

>>9910357
You could also just revert the fov back to default.

>> No.9910373

>>9908482
Is there anything worse than dementia?

>> No.9910383

>>9910373
Anon, are you okay?

>> No.9910390

>>9908482
Is there anything worse than dementia?

>> No.9910436
File: 115 KB, 487x591, Cai.png [View same] [iqdb] [saucenao] [google]
9910436

>>9904473
I'm gonna release this map early just because it might be beatable but it's far from finished, so i need tips on how i can make it less shit.
I'm also struggling a bit on it but at least i'm coming to conclusions in regards to scale and understanding texture alignment.
There's no custom skybox because i assume the mapset itself will have one.
For some reason, i had to load both the map itself and the wad file of the textures to get them to show up.
If you don't have the OTEX 1.1 wad file, i added to the download so you can load both the files and get the textures.
https://gofile.io/d/vHcho5
>MIDI:
Stuart Rynn's Day of Mourning
>Map name
Eto (Even though the automap still says "Entryway" but i haven't gotten around to change it).
>Character
King Cai from Gravity Rush 2
>Level description
The main objective is getting the red and blue key to open a door that'll lead to the final area.
Note that this map still sucks but i'll try to make it less shit.

>> No.9910473

>>9910174
>woof
Proper scaling instead of horribly uneven pixels.

>> No.9910480

>>9910436
>King Cai from Gravity Rush 2
lol are you the anon who said no one could guess who your husbando was

>> No.9910502

I've said this before, but Plutonia's biggest sin is that none of the damaging floors are consistent. How did a project made by 2 brothers, who were constantly playing each other's maps, have such inconsistency?

>> No.9910517

>go on a voyage of finding old, obscure wads
>instead keep finding Youtube channels dedicated to knocking out 3-5 videos a day of increasingly more tower of duct tape forks/addons of Complex Doom
Who the fuck even watches that shit?

>> No.9910534

>>9910502
I wonder if it's possible to know which brother made which map by their damage floor settings.

>> No.9910541

>>9910534
Dario made both 17 and 22, with the former having damaging green floors.

>> No.9910596

>>9910261
>https://imgur.com/a/lr0ZLox
How do you make your HUD look like this? Is there any documentation?

>> No.9910608

>>9910596
https://github.com/MrAlaux/Nugget-Doom/blob/master/docs/nughud.lmp
You would just drop this lump into a wad, or maybe you'd even be able to load it directly. I've never messed with this stuff before, I'm a different anon.

>> No.9910619

>>9910596
>>9910608
And obviously make edits to it where applicable.

>> No.9910626

>>9910619
Thanks, muh shubber-nugger

>> No.9910681

>>9910596
>>9910608
also theres documentation here, explaining how you can put in custom sprites and stuff.
https://github.com/MrAlaux/Nugget-Doom/blob/master/docs/nughud.md
you dont need to drop it into a wad, you can just put the lump in the autoload folder
>By including a file explicitly named nughud.lmp (case-insensitive) in the corresponding autoload folder
(or just put the lump/wad into the "doom-all" autoload folder)

>> No.9910697

>>9910681
Do you have the graphics on-hand for the BTSX split HUD?

>> No.9910753
File: 1.05 MB, 1920x1080, Screenshot_Doom_20230517_112113.png [View same] [iqdb] [saucenao] [google]
9910753

Hey, one of the Abysm 2 expansions takes place in a japland

>> No.9910758

>>9910174
It's not PrBoom based and thus simply based.

>> No.9910760

>>9910758
And the problem with PrBoom is?

>> No.9910775

>>9910758
PrBoom-cringed you mean, maybe?

>> No.9910818

>>9910753
It has a fucking amazing secret level with some incredible music too.

>> No.9910837

>>9910818
For me, it's March of the Demons, NRFTL's secret level. Fucking amazing.

>> No.9910847 [DELETED] 

hey fellas now that i'm made aware of the zdoom pedophilia whatever, whats the new good doom discord

>> No.9910851 [DELETED] 

>>9910847
Vast majority of them are fairly inactive.

>> No.9910857 [DELETED] 

>>9910851
ok how about the least inactive one

>> No.9910864 [DELETED] 

>>9910851
This, the only decent ones kicking around now are at best considered community-adjacent ones and not directly Doom-related ones.

>> No.9910872

>>9910261
but gldoom allows that "freelook" without being freelook.... so...

>> No.9910874

>>9910818
Is the secret level noticeable enough to stumble upon or do I have to look for it pretty hard?

>> No.9910875

>>9910760
It's shit

>> No.9910876

>>9910480
Are you talking about a particular thread or post from years ago?
I post a lot of stupid shit but some can overlap with anyone else's stupid shit.

>> No.9910884

>>9910534
Playing it now, Map 23 even has some blood floors that hurt while others don't.

>> No.9910890

>>9910874
As secrets go it's a fairly obvious one you just come across while exploring.

>> No.9910892 [DELETED] 

>>9910851
>>9910864
brought to me by the non-answer gang. prolly best i stay outta your aspergers clubs anyways, eh fellas? the doom community is only made up of closeted & un-closeted pedophiles anyways

>> No.9910903

>>9910875
It was a good port for it's time, and so does PrBoom+ and DSDA (outside of few kraflab's retarded decisions)

>> No.9910909 [DELETED] 

>>9910892
You're behaving like a child so you probably have every reason to be cautious of the community.

>> No.9910937

>>9910903
PrBoom+ has shit mouse movement and DSDA is the answer to a question nobody has ever asked.
And the rewind function is legit cheating.

>> No.9910941

>>9910937
>And the rewind function is legit cheating.
It's for learning speedrun routes more than it is normal play.

>> No.9910945 [DELETED] 

>>9910892
Whatever you say, anon. Just play the game and its mods.

>> No.9911000 [DELETED] 

>>9910892
You have to be 18+ to browse this site.

>> No.9911005
File: 66 KB, 594x330, 1679936420637922.png [View same] [iqdb] [saucenao] [google]
9911005

>>9910876
guess it wasnt you then

>> No.9911007

>>9910436
I liked it, anon. I think you did a good job. Next thread I'll make another anchor post and list yours as complete if you like, otherwise I thought it was fun but would be cool if you spawned a rocket somewhere. Unless I missed it.

>> No.9911026

How do I make a fgd file? Keep in mind I have 0 QC knowledge and the mods I want a fgd for (travail and operation urth majik) don't even have unpacked progs.dat available. If it's too much trouble to explain then please link some tutorials that would get to the point relatively quickly.
Or is there a way to use trenchbroom without a fgd?

>> No.9911032

Please help me find an old Doom 2 meme video. It explains how to beat bone daddies to the punch and how to outmanoeuvre enemies. It contains horrible spelling and I remember it having this fist of the north star song in it:
https://www.youtube.com/watch?v=a55eAGBq010

I'm absolutely certain this has to sound familiar to someone within the community. The video used to get shared a lot in doom threads in the past.

>> No.9911041

>>9911007
I think i added the RL next to the Arachnotron in the red area, but i also forgot to add some pickups in the final area.
This map will still be updated if i don't procrastinate that much.

>> No.9911042

>>9911032
https://www.youtube.com/watch?v=HJcf0aOwmiA

>> No.9911045

>>9911042
That's the one. I thank you wholeheartedly.

>> No.9911117
File: 1.23 MB, 1600x900, spasm0052.png [View same] [iqdb] [saucenao] [google]
9911117

I love getting my ass saved by instigating (un)friendly fire incidents

>> No.9911148

>>9910697
that screenshot was posted on doomworld by someone that never bothered to share the wad

>> No.9911153

>>9910874
I found one behind a boss near the main hub. Not sure if it's the exact same one or a different secret level.

>> No.9911154

>>9911148
I hate when people do that.

>> No.9911176

>>9910608
>split status bar graphic ala NightFright's hud mod for GZDoom
I will now download your sourceport.
Seriously, I've been waiting for demo-compatible Doom port to introduce that feature since forever. I don't like the original status bar sitting in the middle, but at the same time I don't want to miss out on new graphics many custom wads introduce. They complement the wad's atmosphere.

>> No.9911178

>>9911153
If the level is very ROTT then that would be it.

Music is by Lee Jackson and a massive reference to his stuff from back then.

>> No.9911198

>>9910760
NTA but input lag and horrible scaling.

>> No.9911201
File: 25 KB, 360x360, 1677277514468474.gif [View same] [iqdb] [saucenao] [google]
9911201

>>9911154
And that's precisely why they do it.

>> No.9911224
File: 209 KB, 1917x1080, nugg0006.png [View same] [iqdb] [saucenao] [google]
9911224

>>9911176
It's not exactly what you think it is. It doesn't have the boxes automatically, it's just the statusbar elements without the background. Pic related is what it looks like normally.

>> No.9911228
File: 100 KB, 1917x1080, nugg0012.png [View same] [iqdb] [saucenao] [google]
9911228

>>9911176
>>9911224
And this is just me showing off a layout I threw together after about an hour of tinkering.

>> No.9911292
File: 1.11 MB, 500x500, 1657995715070238.gif [View same] [iqdb] [saucenao] [google]
9911292

Every retro shooter would be improved by adding a Blood dynamite-like throwable weapon, if it didn't already have one.
Prove me wrong.

>> No.9911303

>>9911148
People get really possessive over their hud edits for some reason.

>> No.9911308

>>9911292
I wonder why they added the two other dynamite types when the fuse one is so perfect already. Also the spray can alt fire is also just another fuse dynamite for some reason.

>> No.9911371

>>9911292
I respect that, but honestly the Serious Sam 2 offhand grenade is criminally underrated.

>> No.9911372

>>9911308
For different approaches to encounters.

>> No.9911385

>>9911224
So the split statusbar shown at https://imgur.com/a/lr0ZLox (the vanilla & D4V ones) is not sourceport's doing but rather a handmade graphics lump? Bummer.
It's not that hard to make such graphic though. Just a small additional step before wad playthrough.

>> No.9911462

>>9911224
nta but yeah that doomworlder seems to have created custom textures and placed them on the hud using "nughud_patch". but as you say it seems simple enough.

>> No.9911468

>>9911371
The ss2 grenade is pretty good, although you got way too much ammo for it which made a lot of fights even more mindless.
I liked in 4 how the pump shotgun got an underbarrel grenade launcher which worked surprisingly well and made the gun more relevant for longer. A shotgun with a grenade alt fire is like a match made in heaven.

>> No.9911521
File: 540 KB, 960x600, nugg0000.png [View same] [iqdb] [saucenao] [google]
9911521

>>9910681
>>9911176
>>9911224
>>9911385
yeah nugget's hud customization feature is simple but still capable
currently I'm working on >picrel

>> No.9911532

for me, it's woof's crispy hud in widescreen mode

>> No.9911540

>>9911521
Looks good. You can add custom icons for the weapons you've picked up?

>> No.9911542

>>9911308
Spray can alt fire has a larger radius i think and also sets things on fire

>> No.9911550
File: 7 KB, 640x77, StatusBar.png [View same] [iqdb] [saucenao] [google]
9911550

Perfection.

>> No.9911556

>>9910517
Enraged Eggplant and Spectere seem to play a decent variety of wads, and release at a decent pace. Might find some old shit in there you haven't heard of. Also DoomSpeedDemos has a twitch channel that plays random demos 24/7.

>> No.9911565

>>9911550
>4:3

>> No.9911575

>>9911565
>playing a 1993 game in 16:9

>> No.9911576

>>9911540
I'm just tricking the engine by providing a custom set of lumps which
nugget will then use as weaponslot indicators, instead of the usual STYSNUMx set

>> No.9911582

>>9911576
Gotcha. I didn't know if the weapon numbers were a good idea to replace or not because I thought they might be used elsewhere.

>> No.9911590

>>9911565
>Letting some tunnel vision hinder your demon slaughter efficiency
Not a slightest bit, it only makes me more focused

>> No.9911608

>>9911576
Actually, I don't gotcha. How exactly did you name the lump for it to show up properly? I assume the chainsaw isn't there if you don't have one.

>> No.9911621

>>9911308
Controversial opinion, Blood's weapon lineup is kind of shit. It starts out strong with the pitchfork and flaregun, but
>shotgun is just an SSG with a smaller penis
>tommygun is basic and the alt fire isn't any more interesting
>spray can is a worse version of two different weapons
>lightning gun is boring and the alt fire just shoots a bigger ball

>> No.9911629
File: 67 KB, 676x580, gods creation.jpg [View same] [iqdb] [saucenao] [google]
9911629

so, what exactly was the reason behind overbloating the arsenal of atom rain x, while making everything dying quickly the main balance gimmick? so you can freely choose the model you look at while gibbing every enemy in a fraction of a second?
i`m not the one to complain about games being too easy, but imo so far it only managed to be enjoyable at 5x enemy health. and i haven`t even tested the stronger guns yet.
and it`s not like the mod is poorly made otherwise, shit looking mad fancy.
it`s the damn hellrider grenade launcher all over again.

>> No.9911671

>>9904473
>>9909974
quick update, bugfixing dehacked support
https://github.com/fabiangreffrath/woof/releases/tag/woof_11.1.0

>> No.9911672

>>9911621
>tommygun is basic
I've noticed the 'automatic bullet' weapon in a lot of shooters, both old and new, are usually the boring ones. How do you avoid that considering it's pretty much an essential weapon type?

>> No.9911679

>>9911672
How about an alt fire that amps the fire rate and turns it into a bullet hose? At the same time, there's no need to fix what isn't broken.

>> No.9911680

>>9911621
>It starts out strong with the pitchfork
Lol

>> No.9911681

>>9911672
Doom's Chaingun is the closest to being interesting. Tap fire for sniping vs spraying for stunlocking is enough to make a gun compelling.

>> No.9911686

>>9911608
NHW1NUMx for the picked up weapons
NHW0NUMx for the unavailable weapons

reference:
https://github.com/MrAlaux/Nugget-Doom/blob/master/docs/nughud.md?plain=1#L71
https://github.com/MrAlaux/Nugget-Doom/issues/41

>> No.9911693

>>9911686
So it's less so "tricking" the engine and more making use of a feature intended for customization?

>> No.9911694

>>9911672
It needs to have some kind of a gimmic like a minigun that needs a spin up time, or a kino altfire like the HMG from SoF1.

>> No.9911697

>>9911621
>Controversial opinion, Blood's weapon lineup is kind of shit.
It’s a standard lineup that at least feels good to me. Redneck Rampage’s does not feel good. I don’t know how Xatrix did it considering Duke and Shadow Warrior have satisfying weapons as well.
>>9911672
Miniguns are very fun, unless you don’t consider them that “basic”, and I usually love any automatic with an m203 attached.

>> No.9911709

>>9911672
I think the Marathon games do it right by having a grenade launcher attachment. It's fun to stun enemies with an explosion then run up to them and unload.

>> No.9911719

>>9911679
https://www.youtube.com/watch?v=bmmqx5O10Ic

>> No.9911745

>>9911719
More stuff needs to have fuller auto as an option.

>> No.9911753

>>9911686
They weren't showing up, but then I realized that stuff was only posted yesterday. I need to compile from source for the custom font stuff?

>> No.9911759

>>9910436
>>9904473
https://gofile.io/d/yvEAgA
Did some updates to the Eto map.
Again, give me feedback and all that shit.

>> No.9911762
File: 637 KB, 500x500, tumblr_n16wgeEEiQ1qd1gobo1_500.gif [View same] [iqdb] [saucenao] [google]
9911762

>Dynamite
>Tommy Gun
>Shotgun
Great cast of workhorses. Dynamite is exceptional and the other two are fine standard fare with decent sprite, decent sound. The weapons don't exist in a vacuum and all the enemies in Blood have fun as fuck pain and death sounds which combined with Caleb's maniac cackling and remarks makes the average shooting exchange just fun, even if the hitscan weapons are very basic all things considered.

Every other weapon in the game I end up using "just because I have ammo for it" and want to save up on the aforementioned. Tesla and napalm are more okay standard fare types, everything else feels slightly awkward to use in the heat of things.

Voodoo doll gets a special mention because it's kind of a treat that you save up for the right time. Not that it's functionally special but the concept is cool and it's powerful.

>> No.9911768
File: 2.39 MB, 1887x1062, hickok.png [View same] [iqdb] [saucenao] [google]
9911768

>> No.9911783

>>9911768
What were they thinking with that design? What is the point of the big tumor on top of the barrel? Why does it have a random piece of metal hanging off of the slide? Why did it have a charging handle?

>> No.9911792
File: 3.91 MB, 854x480, 333.webm [View same] [iqdb] [saucenao] [google]
9911792

>>9911768
Always liked this dumb thing, especially through mods.

>> No.9911798

>>9911753
if you are on windows, nightly builds are available
https://github.com/MrAlaux/Nugget-Doom/actions/workflows/win_msvc.yml?query=branch%3Amaster

>> No.9911806

>>9911798
Bitchin, thanks.

>> No.9911840

>>9911762
I don't like the dynamite.

>> No.9911851

>>9911840
Admittedly, it IS weird and awkward but the whole game is like a stockholm syndrome that WILL make you love the dynamite. Just makes me think you didn't get far in the game to be honest, maybe an unfair assumption but don't speak shit about my waifu TNT-chan.

>> No.9911857

>>9911840
How? It's one of the best throwables in an FPS.

>>9911851
>Weird and awkward
Anon. Have you tried using Duke's pipe bombs recently?

>> No.9911860

>>9911851
I wouldn't "speak shit" if you'd shut the fuck up. I got the point 10 posts ago.

>> No.9911864

>>9911762
I think Blood's arsenal stands out for its emphasis on elemental weaknesses, especially since "fire, bullet, explosion" isn't your usual videogame elements. The dynamite and shotgun do work on pretty much everything though
Maybe if there were some spray cans in episode 1 it would open up more options since they're not powerful enough to wow you in ep 2. The life leech also kind of just gets you killed, the only place I distinctly remember using it is the fireplace room in camp crystal lake

>> No.9911873

>>9911178
It was. I didn't realize because I've never played ROTT. The music was also a big surprise.

>> No.9911880

>>9911857
I don't like throwables for the most part, and the Blood dynamite just has too much of a chance of blowing myself up compared to others in other games.
>git gud
I'm just going to use a different weapon.

>> No.9911889

>>9911880
Just treat it like a rocket launcher that has an arc to it. Because disregarding the Dynamite is like disregarding Doom's shotguns.

>> No.9911892
File: 1.35 MB, 1920x1080, manlet kart.png [View same] [iqdb] [saucenao] [google]
9911892

Kartbros, get in here

>> No.9911893

>>9911621
>spray can is a worse version of two different weapons
I throw it at fatsos and let the fire do its thing, you have to be very precise with tnt sticks otherwise
But then you have napalm launcher... more tools for me in that case

>> No.9911895

i have to wonder how you were supposed to play blood with the original dos controls

there's no way you can be that fast

>> No.9911957

>>9911895
very carefully
over LAN with like 4 calebs running around
religiously quicksaving
The levels were probably not playtested for well done pitchfork start, or much at all given monolith's budget

>> No.9911961
File: 7 KB, 106x118, 1514009854579.gif [View same] [iqdb] [saucenao] [google]
9911961

>>9911621
>It starts out strong with the pitchfork
What kinda crack are you smoking?

>> No.9911969
File: 210 KB, 811x1059, Caleb-Meet-Dusk-Dude.jpg [View same] [iqdb] [saucenao] [google]
9911969

>>9911961
The only good thing I have to say about it is that it's cute that poking a wall leaves 4 holes.

>> No.9911975

>>9911892
Do it, I don't wanna wait 'till 5AM.

>> No.9911995

>>9911975
what

>> No.9911998
File: 93 KB, 900x575, FvtXC0gaUAAz28w.jpg [View same] [iqdb] [saucenao] [google]
9911998

>>9911768
Why D3 shotgun is one from Zeiram?

>> No.9912018
File: 142 KB, 595x572, 1682949424492189.jpg [View same] [iqdb] [saucenao] [google]
9912018

>>9911759
https://www.mediafire.com/file/hh71hztejtaa69n/eto.lmp/file

Here's a -skill 4 blind run on glboom+

Good start, as you said still unfinished, rough and unaligned textures everywhere, but you already know that, I just hope the final fight will be changed into something more interesting, giant empty room with cybers vs. bfg really feels like a wad from the mid 90's.

>> No.9912021

>>9911759
Snow entrance + blue room:
-Not much to say, pretty good start, you could put some enemies on the right side of the room to clamp on the player.

Supercharge room:
-This is a pretty big & plain room for 4 zombies to fill. Maybe add another building like the imps got in the blue room instead of the elevator to access the blue teleporter ?

Plasma room :
-Again, pretty big room for the two hell knights behind the door. I was expecting a closet to open upon picking the berserk or the plasma. You could perhaps base the entire room on your maze-like design, with the blue and red teleport destinations expending the maze on return.

Blue key snow room:
-This seems obviously unfinished, so I'll wait before giving any feedback on this.
...

>> No.9912026

>>9911759
...
Red key room:
-At this point, I have a Chaingun & Plasma (& maybe the SSG), those imps, zombies and souls aren't a threat at all. You could use the lava to make them more dangerous, as dodging things over small rocks on lava is a challenge not matter your weapons.
-The Arachnotron can't really fire much once you go down.
-The right side of the Revenants room is again big and empty.
-You should either use a switch to lower the red pillar, or change it's texture to convey that you can lower it.

Arch-vile room
-Poor archie here is not really helpful to the demon side : can't raise shit, has trouble walking through the door, and can be bullied by staying in the doorstep and using the plasma/chaingun.
-A BFG is overkill for this map as-is, and I feel you shouldn't be able to pick it up before going to get the keys.

Waifu room
-The room looks good, and a good choice of color and textures, plus a nice-enough wall decor.
-This is a BIG room and a BIG supply of stuff to fight 2 Cyberdemons. I know this is unfinished, but I hope you got more enemies to put there (I'm not asking for slaughtershit, but compare E2M8 and this, twice the Cybers but so much easier).

I like your map, and hope it will get better, the throne exit is a nice touch and the low enemy-per-encounter count works well. But then again, I'm talkiing big for someone who couldn't find the Rocket Launcher and hasn't even started his map yet.

>> No.9912048
File: 61 KB, 580x357, monstermashing.jpg [View same] [iqdb] [saucenao] [google]
9912048

>>9911042
I lose it everytime I watch this. There's just something so endearing about this video. If it's a shitpost it's insanely well crafted because it's subtle and the tactics in the video are genuinely helpful.

>> No.9912057
File: 514 KB, 1260x3840, revenant aaaaaacademy.jpg [View same] [iqdb] [saucenao] [google]
9912057

>> No.9912060

>>9911042
>>9912048
I genuinely learned a lot of from this video. I always show it to newbies that want to improve.

>> No.9912074

>>9911995
Get in the kart, Shinji.
This is a message to everybody.

>> No.9912078
File: 187 KB, 1335x160, smdoom.png [View same] [iqdb] [saucenao] [google]
9912078

>>9911550
close.

>> No.9912164 [DELETED] 
File: 233 KB, 666x682, 1684365288163447.png [View same] [iqdb] [saucenao] [google]
9912164

Wasn't this the same John Carmack who was against classic Doom being story focused?
>Story in a game is like story in a porn movie; it's expected to be there, but it's not that important.

>> No.9912174 [DELETED] 

>>9912164
>Romero says "trans rights" and Carmack is hosting a literal based convention
lmao

>> No.9912176

>>9912078
>dat pic
Photographic proof of the existence of the soul.

>> No.9912195

>>9912181
Some weird shit.
https://twitter.com/ThatTomHall/status/1656763763071266818

>> No.9912198

>>9911783
the random piece of metal is a handbrake for if you're going too fast

>> No.9912203
File: 976 KB, 1159x1125, 3txjbc.jpg [View same] [iqdb] [saucenao] [google]
9912203

I FUCKING LOVE FIREBLU I WANT TO HAVE CONSENSUAL SEX WITH FIREBLU, FIREBLU IS LIFE

>> No.9912213 [DELETED] 
File: 209 KB, 1131x1047, toad.jpg [View same] [iqdb] [saucenao] [google]
9912213

>>9912164
Please let this be the start of the trannies moving away from Doom and Quake, and finding some other game to ruin

>> No.9912220 [DELETED] 

Why was that post with the article deleted? You don't like something it says so you delete the post? He literally just linked to a story about Carmack hosting an event, and this is against the rules? I'm starting to think Romero is a mod.

>> No.9912227

What if Doom 93 was closer to Tom Hall's original vision?

>> No.9912234

>>9912227
Doom Delta

You be the judge whether it's more fun.

>> No.9912245
File: 165 KB, 1280x800, CjW3IE3UgAIkExx.jpg [View same] [iqdb] [saucenao] [google]
9912245

Thoughts on uaclabs.wad?

>> No.9912272

>>9912245
Very 90s. Just blocky room after blocky room.

>> No.9912273

>>9912245
Unremarkable in every way short of who made it.

It sure isn't the fabled maps that the media claimed existed but nobody has ever had even a shred of evidence of.

>> No.9912301
File: 835 KB, 1165x670, 2023-05-17 21_31_21-PRO DOOM MONSTER STRATS - YouTube — Mozilla Firefox.png [View same] [iqdb] [saucenao] [google]
9912301

>>9911042
https://www.youtube.com/watch?v=_0KBAZkPFmI

these are classic doomkino

>> No.9912303

>>9912057
hey i know that girlboner

>> No.9912314
File: 343 KB, 1280x1745, 1548840560331.jpg [View same] [iqdb] [saucenao] [google]
9912314

>Updated Gzdoom to most recent build
>Opening map brings the game down to 10fps

I see Doom requires a 4090 now.

>> No.9912342

>>9912314
>Download GZDoom 4-10 to play the newest flavor of the week.
>Have a decent enough PC to run VR
>PC Fan starts getting louder than it does playing VR games.
BRAVO GRAF

>> No.9912348

>>9912314
ironwail for doom when

>> No.9912370

>>9912314
>>9912342
>>9912348
Please someone make a source port of GZDoom with UDMF and zscript support, I don't need everything else GZDoom throws in like shiny-floors and enhanced ambient shading.

>> No.9912405
File: 338 KB, 808x2152, problem, doomguy.png [View same] [iqdb] [saucenao] [google]
9912405

>>9912370
I have a hunch that those have dozens and dozens of dependencies on other GZDoom codebase.

>> No.9912417

>>9912405
Anon, please let me cope.
I want to use GZDoom that's optimized

>> No.9912431
File: 3.13 MB, 1920x1080, Screenshot_Doom_20230515_205722.png [View same] [iqdb] [saucenao] [google]
9912431

>>9908594
I haven't but might be a time to rectify that after BTSX and Ad Mortem.

>>9911672
>How do you avoid that
The muzzle climb with the Quake 2 machinegun, mini-gun windup (but then ever-increasing speed) and combination with something like a grenade launcher seem to have been pretty good.


>>9911697
>I usually love any automatic with an m203 attached.
M16+M203 with the classic heat shield similar to Predator is absolutely gun-kino (or ludo)

>> No.9912454 [DELETED] 

>>9912273
did you hear that eric harris actually made a doom map of his house before columbine but its actually haunted and everything gets all fucked up and the house keeps changing and keeps taking you to other dimensions and worlds but at the end of the map you find out that he was actually in a gay relationship with dylan klebold and both of them were dead the whole time?

>> No.9912503 [DELETED] 
File: 245 KB, 1231x927, Untitled.jpg [View same] [iqdb] [saucenao] [google]
9912503

>>9912454
And someone did speedrun all over it on a landmower, yes, many energy drinks were cracked. Truly transcendental esoteric experience, David Lynch would've been in shock.

>> No.9912546 [DELETED] 

>>9912454
>>9912503
Shitty Mulholland Dr. plot rehash

>> No.9912628 [DELETED] 

>>9912503
Truly the most spooky wad of all time.

>> No.9912640 [DELETED] 

>>9912503
>>9912454
whoa...

>> No.9912654
File: 1.11 MB, 1122x1779, d6cdn3h-8f44ad79-7129-4271-b19f-68f485860da9.png [View same] [iqdb] [saucenao] [google]
9912654

HORSE SHOE

>> No.9912712 [DELETED] 

>>9912454
No, I did not play myhouse.pk3

>> No.9912752
File: 52 KB, 295x210, 2.jpg [View same] [iqdb] [saucenao] [google]
9912752

>Trying Plutonia UV pistol start
>Only into map 5

Jeez you people werent joking this shit is hard

>> No.9912753
File: 3.91 MB, 640x480, 2023-05-18 05-31-43.webm [View same] [iqdb] [saucenao] [google]
9912753

>> No.9912757
File: 274 KB, 488x542, ArtiDanceSmooth.gif [View same] [iqdb] [saucenao] [google]
9912757

>>9912753
lmao

>> No.9912761
File: 801 KB, 720x720, 1563915816298.png [View same] [iqdb] [saucenao] [google]
9912761

>keep working on stuff for collaborative projects
>never work on my own shit
>mfw

>> No.9912765

>>9912761
Embrace your own work then. Take pride in spearheading your own stuff.

>> No.9912806

>>9912753
The bunnies will rule the casino again, just you wait.

>> No.9912813

>>9912753
is that my melody?

>> No.9912815

>>9912753
At least this game's still fun

>> No.9912820

>>9912813
No, I've been slacking on finishing her.

>> No.9912831

>>9911292
I have a fun idea for a muscley protag's explosive weapon. Just hurling small missiles/rockets or any kind of impact explosive I guess. Like firing them by just throwing them into the enemy. Using the protag's muscles as a cannon. Pitching explosives like baseballs.

>> No.9912832
File: 50 KB, 512x358, 1646408939029.jpg [View same] [iqdb] [saucenao] [google]
9912832

>>9912752
When you feel like you have to "learn" the map to be able to make progress it feels like an earned victory once you actually pull through.

>> No.9912843

>>9912831
That sounds like something out of Lt. Typhon.

>> No.9912854

>>9912831
https://www.youtube.com/watch?v=SdWDB4iUpG0

>> No.9912865 [DELETED] 

>>9912454
>gay relationship
Why do people keep repeating that?

>> No.9912878

>>9912832
I'm not pistol starting a map again unless it's a community project after rowdy rudy 1 map 9

>> No.9912905 [DELETED] 

>>9912865
Cus it's an easy way to cause thread derailment.

>> No.9912913
File: 132 KB, 350x350, you now hear sea shanty 2.gif [View same] [iqdb] [saucenao] [google]
9912913

>>9912765
It's more a problem of unnecessarily self-imposed obligations. Especially when I see small community projects that are interesting but not getting much activity.
I end up trying to plan around my contributions to community projects instead of making time to work on my personal projects.
At least it feels like it isn't a time management problem, so much as an unwarranted savior complex or some such.

>> No.9912973 [DELETED] 

What's the deal with PrBoom+'s lighting? The default lighting mode looks like its gamma way is too low and all the others look like the gamma is way too high. DSDA-Doom isn't like this

>> No.9912981

>>9904472
There's a very old YouTube video I can't find anymore from 2006-2009, i think it was a quake mod, basically it had a YTP theme.
>Bombs! Bombs! Bombs! Bombs!
>Illegal! Illegal! Illegal!

>> No.9913004

>>9912203
Did Kura ever draw a cute fireblu?

>> No.9913087

why did the dsda doom devs get rid of the boom hud? wtf

>> No.9913096

>>9912348
Check out Helion, it's still in dev (watch the dev branch on GitHub) but it's ludicrously fast because it ditched the whole bsp traversal every frame thing and just caches the geometry on the gpu. It's not even optimized yet and complex maps still play in the high hundreds of fps range

>> No.9913186
File: 1.48 MB, 1600x900, spasm0054.png [View same] [iqdb] [saucenao] [google]
9913186

>>9911117
This one would take forever to reach a conclusion, but I don't have time for this misunderstanding to be settled because I'm burning-up like a festive torch

>> No.9913206

>>9913087
Probably got in the way of speedtrannying

>> No.9913214
File: 1.39 MB, 1600x900, spasm0060.png [View same] [iqdb] [saucenao] [google]
9913214

I like how the secret PlasmaGun in this level is completely inferior to the LC you get about 4-8 minutes in and is basicly just an extra pool of ammo - also the final enemy is a joke to beat thanks to these crates making him helpless against a grenade spam

>> No.9913261

>>9906386
Was there ever aDoom CYOA?

>> No.9913270

>>9913261
An anon was working on a wad with branching level paths that would kind of fit this.

>> No.9913282
File: 1.18 MB, 1920x1080, Screenshot_Doom_20230518_061933.png [View same] [iqdb] [saucenao] [google]
9913282

>> No.9913308

Branching paths thing made me think, is there some Boom way to radically alter the map layout depending on difficulty? I thought it'd be as simple as making three separate voodoo closets and tagging the doll's difficulty differently but apparently extra player starts don't respect difficulty tag.

>> No.9913313

>>9913308
Do the same but with a monster that gets triggered on sound, force the player to shoot a bullet or hit a switch with fists and triggers the changes to proceed, crush the monster or teleport him afterwards to some part of the level.

>> No.9913314

>>9913308
Player starts don't respect dificulty flags, but everything else does.
You can block the scrollers by hanging corpses
You can put them through different teleport destinations
You can use monster or a decoration to trigger certain types of lines, though it's limited in use, obviously.
You can just make 3 different maps and have destinations difficulty-locked there (This is vanilla compatible)
You can lock keys behind difficulty

>> No.9913325

>>9913313
Right after I posted I remembered that monsters can indeed interact with some lines that set it in motion. Also if you don't make the noise mandatory, only expected, you can have yet another path open for pacifist.

>>9913314
The two first ones are the most elegant and out of sight, I rike.
It'd be a fun mega-megawad concept for somebody. 32 maps with three different sub-maps each.

>> No.9913326

>>9913261
I think Kegan kind of did a map that did this with a starting weapon.

>> No.9913332

>>9913326
It was unreleased, but yes. I gave the player a choice between the SSG, a chaingun, or a berserk pack. The idea was you wouldn't find those weapons in the actual map. Term didn't allow custom weapons so I found a way to inject some bullshit I enjoy into this.

>> No.9913340

>>9913332
If I remember right it also had the tree where you harvest your stock explosion sounds.

>> No.9913342
File: 28 KB, 256x352, 01230142536.jpg [View same] [iqdb] [saucenao] [google]
9913342

>>9913340
Yes. TREXP originated there and I keep reusing it everywhere I can.

>> No.9913469
File: 82 KB, 616x353, ChasmUpdate1.jpg [View same] [iqdb] [saucenao] [google]
9913469

>>9904473
Chasm: The Rift's re-release got its first major update.
https://store.steampowered.com/news/app/2061230/view/3730712991560569024

>> No.9913490 [DELETED] 

>>9912865
Much of the "fangirls" were teenagers hanging around on Tumbler, and many were fujoshi. Well, Gus VanSant also made his extremely shitty movie Elephant based on the shooting, and because he likes young boys, he insisted on a scene where the shooters make out in the shower before the massacre.

There's absolutely nothing to suggest that the perpetrators were gay for each other or anyone else, but mental illness doesn't care.

>> No.9913512

>>9913004
I could swear I've seen a Fireblu girl posted here before.

>> No.9913516

>>9913004
>>9913512
I remember she drew a blursphere girl that was red+blue.

>> No.9913613 [DELETED] 

>>9913490
Sounds to me like you're seething and coping.

>> No.9913646

Finally finished all the tutorials yesterday. Made like 35 tutorial maps following along with each vid. Feels good though.

>> No.9913650 [DELETED] 
File: 28 KB, 640x295, 1680598315773387.jpg [View same] [iqdb] [saucenao] [google]
9913650

>posts discussing columbine shooters being gay are okay
>posts concerning doom developers and community are not
Get some standards jannies.

>> No.9913652

>>9913646
Now combine all the maps and release it.

>> No.9913668

>>9913512
I just had a thought of a Fireblu girl as a streamer who's sad and confused at why her bitrate is always fucked.

>> No.9913734

Did UDB change something about how resources are loaded over the past year or so?
I recently started it up again, updated, and suddenly got some errors when trying to start up the game that only vanished after "excluding this resource from testing parameters" and I know for certain that it used to work, because I had tested that map a year ago and everything worked.
Or did it reset some settings?

>> No.9913758

>>9913734
What kind of errors? Sounds like your resources are broken.

>> No.9913767

>>9913758
No, the resources work, I didn't change anything about the resources or the sourceport I am using. Really the only thing that has changed is the UDB version.
And as mentioned, the game does start up after I exclude the resource from testing parameters, which either wasn't required before or was unticked from the update or some other action I didn't know about.

>> No.9913785

So question, in a myhouse.wad thread on /v/, someone suggested unloved as a superior wad, and I am nearing completion of it and have to ask: do people actually consider unloved good? Because I hate almost everything about it.

>> No.9913793
File: 1.46 MB, 1600x900, spasm0056.png [View same] [iqdb] [saucenao] [google]
9913793

>>9913214
>>9913186
Forgot about this place that only exists to show-off the authors mapping brushwork skills (the thing on the right is an array of pistons pumping the acid pool into a spillage).
What is your opinion about such areas of purely cosmetic/aesthetic functionality in a level?

>> No.9913805

>>9913793
>What is your opinion about such areas of purely cosmetic/aesthetic functionality in a level?
As a mapper, I stopped doing it because nobody will notice anyway.

>> No.9913812
File: 182 KB, 962x721, WingsOfWrathNotIncluded.jpg [View same] [iqdb] [saucenao] [google]
9913812

>>9913785
>Listening to /v/
>Hating the results
It's not bad looking, but the gameplay is a slog. I've unironically enjoyed the Ghouls wads more on that point.

>> No.9913828
File: 1.01 MB, 1920x1017, Screenshot_Doom_20230518_162804.png [View same] [iqdb] [saucenao] [google]
9913828

Abysm 2 sure has some meaty levels.

>> No.9913849

>>9913828
eh, one and it's a "dream"

>> No.9913850 [DELETED] 

kys janny

>> No.9913853
File: 3 KB, 455x84, file.png [View same] [iqdb] [saucenao] [google]
9913853

Is it weird that I play most modern WADs with vanilla controls (no mouselook, jumping, or crouching) for the sake of being a purist? I'll make exceptions for WADs specifically designed for those features but otherwise it just doesn't feel like proper Doom.

>> No.9913856
File: 3.79 MB, 1920x1080, bwains.webm [View same] [iqdb] [saucenao] [google]
9913856

bwabwaains

>> No.9913859

>>9913853
>no jumping or crouching
fine, most WADs aren't designed for it anyway
>no mouse look
a dumb meme for zoomers

>> No.9913860

>>9913853
>Is it weird that I play most modern WADs with vanilla controls (no mouselook, jumping, or crouching) for the sake of being a purist?
Depends on if you're playing with stuff line infinite monster height as well.

>> No.9913869

>>9913853
What about FOV?

>>9913860
>Depends on if you're playing with stuff line infinite monster height as well.
The worst thing is if it's a non-UDMF map and the mapper tested with non-infinite height monsters.

>> No.9913871

>>9913828
This >>9913849 although I remember there being some hellish areas towards the very end. The dream is still neat anyway. Like crawling around inside a giant or something.

>> No.9913873

>>9913853
>Is it weird that I play most modern WADs with vanilla controls (no mouselook, jumping, or crouching)
No, most wads aren't designed around jumping and crouching, those that are usually are source-port removals that use Doom as an Engine more than attempt to add a flavor to Doom.
Mouse look is pure preference, I couldn't get used to no mouse-look when I was younger but nowadays I can play fine with it just fine.
I prefer mouse-look still though, because it just feels nice not feel locked in view.

>> No.9913874
File: 960 KB, 1920x1080, Screenshot_Doom_20230518_120143.png [View same] [iqdb] [saucenao] [google]
9913874

Never played Whitemare and just got to map 06. The music for this map is dope.

>> No.9913881

>>9913869
I like playing with an increased FOV but I can live without it for ports that don't support it out of the box like Woof or DSDA-Doom.

>> No.9913892

>>9913869
>The worst thing is if it's a non-UDMF map and the mapper tested with non-infinite height monsters.
Both extremes are pretty stupid really, it's pretty dumb to play stuff for vanilla, acting like you're getting the true experience while not having stuff like the monster and explosion height set to infinite, since shit had to be mapped with those in mind.

>> No.9913893

>>9913793
>What is your opinion about such areas of purely cosmetic/aesthetic functionality in a level?
Cute and soulful as long as it’s kept in check like in your example. Violent Rumble’s “Under Construction” (I think it was called) has tons of small little “Quakecute” bits like that.

>> No.9913895

>>9913892
That's more of a general GZD problem though and can be alleviated by simply enabling infinite height monsters.
A map that is explicitly not built around that can't be fixed by changing the setting.

>> No.9913898

>>9913892
>>9913895
I might be wrong but can't you enforce setting from the map itself?

>> No.9913902

>>9913898
You can for stuff like jumping with modern shit but not so much with a map made in the early 90s.

>> No.9913904

>>9913869
Now I want to make a Boom wad with jumping, freelook, and limited-height monsters.

>> No.9913908

>>9913904
Only problem with jumping is you essentially have to train your average player that they have to use jump to progress, you can't trust the fuckers to read a readme or any other shit and remember it.

>> No.9913914

>>9913908
Then you just make it super obvious before the player even sees their first monster.

>> No.9913936

>>9913914
You'd think that would be simple but I've seen people drop into a pit where it's obvious a jump would get you out and wallhump for the next minute or two before reloading al autosave and trying to find another way around.

>> No.9913943

>>9913936
I would suggest a less elegant solution like a literal signpost that says "enable jumping," but I've seen Dario Cassali play Valiant.

>> No.9913951
File: 522 KB, 498x754, temp9.png [View same] [iqdb] [saucenao] [google]
9913951

Slowly but surely

>> No.9913953
File: 667 KB, 1920x1017, Screenshot_Doom_20230518_175402.png [View same] [iqdb] [saucenao] [google]
9913953

>>9913943
Feels a bit crap to do something like this and break people out of it at the start but I guess it's one of the only ways to mostly ensure they get the message.

>> No.9913959
File: 131 KB, 800x800, no-jumping-diving-danger-sign-k-0302_pl.png [View same] [iqdb] [saucenao] [google]
9913959

>>9913953
I was thinking like a "no jumping" sign with the "no" faded away or scratched off.

>> No.9913968

>>9913953
>implying most people wouldn't STILL NOT get the message

>> No.9913975

>>9913959
That's a pretty fucking neat idea, probably works with a "no climbing allowed" sign too.
>>9913968
I sure don't envy gameplay mod developers with their battle with getting people to bind zoom, reload and the weapon state keys.

>> No.9913976

>>9913893
>Under Construction
I wish that lunchbox had a health vial next to it

>> No.9913978

>>9913959
>uhhh anon, that sign is wrong, actually they always say NO jumping

>> No.9913987

>>9913853
Playing without jumping, mouselook and crouching is the norm. It's not weird at all.

>> No.9913990
File: 839 KB, 1920x1080, Screenshot_Strife_20230406_123622.png [View same] [iqdb] [saucenao] [google]
9913990

https://www.dropbox.com/s/peaw8y058c86sd3/gaybeach04h.wad?dl=1
https://www.doomworld.com/forum/topic/135841-gay-beach-loosly-based-on-conkers-bad-fur-day-multi-maps-for-strife-and-zandronum/
new insane strife map. play it if your a real man only
https://files.catbox.moe/ju8el4.mp4

>> No.9913992

>>9913990
also you have to play on BLOODBATH. any easier is easy mode and not how its meant to be played..

>> No.9914012

>>9905276
It's considered one of the harder SMT games, it has a DS and 3DS version, the 3DS version has a lot more QOL and polish along with difficulty settings and some new story routes.

>> No.9914101
File: 64 KB, 1300x742, Baikal-MP155K-01-386400193.jpg [View same] [iqdb] [saucenao] [google]
9914101

Here is your Doom assault rifle.

>> No.9914134

>>9913853
The only mod I have no compunction about jumping with is demonsteele (normal jump height doesn't really do anything to avoid fireballs anyways) but I've never played with infinite height and done more than my fair share of running off a cliff over whatever's camping the bottom

>> No.9914158

>>9914101
Why would you make a shotgun look like that (in the practical sense) ? And is there two mags on this thing ?

>> No.9914179

>>9914134
To be fair most of Term's mods are made with mobility shit in mind, only really his golf one that isn't made for it.

>> No.9914209

>>9914179
Sumo wrestling mod too.

>> No.9914213

>>9914158
>Why would you make a shotgun look like that (in the practical sense)?
why wouldn't you?
>And is there two mags on this thing?
that is a gas piston, not a tube magazine

>> No.9914281

Any suggestions for good horror style wads?

>> No.9914285

>>9914281
happy time circus and happy time circus 2

>> No.9914290

>>9914281
Soundless Mound.

>> No.9914301

>>9914281
PSX Doom/PsyDoom

>> No.9914313

>>9914281
I thought Countrycide was pretty spooky and cool though short.

>> No.9914343

>>9914281
DOOM64.WAD

>> No.9914357

>>9910174
It's DSDA but better. The fact that it's limited to 480p doesn't really bother me, if I want to play Doom at my monitor's native resolution I'll use GZDoom instead.

>> No.9914372
File: 92 KB, 1200x675, 1677737473204765.jpg [View same] [iqdb] [saucenao] [google]
9914372

>>9913951

>> No.9914418

>>9914281
Dozens of your typical slaughter megawads if you're obsessive compulsive and have no skill to pull through.

>> No.9914439

>>9914418
Bonus points if you're willing to hinder yourself with some retarded restrictions like keyboard only controls, uv maxing and disallowed saves.

>> No.9914551

>linedef 219/220/221/222
>"floor lower to nearest floor"
what does this mean? arent all adjacent sectors equally far away??

>> No.9914558

>>9914551
It means to nearest height-wise.

>> No.9914561

>>9914558
lmao makes sense thank you...

>> No.9914590

Are the alien vixens in Rebeck Rampages hitscan tits (titscan, heh) supposed to do instant 100 damage? Or is my sources port fucked?

Cus this is fucked up. Instant hitscan death at random. What a shitload of FUCK

>> No.9914632

>>9914590
I've had it happen to me through GDX, so either all port options are fucked or it's a "feature".

>> No.9914687

>>9908516
>>9913785
I just heard about this last night. I watched a little out of curiosity and plan on trying it over the weekend. Anyone else shocked at this kind of creativity in the year 2023? I can't believe the most creativity I've seen in a decade was made in the doom engine. It reminds me a lot of the PT demo, but finished. Does anyone believe the stories behind this game? Sorry for long post, but this is the only thing video game related worth talking about in a long time.

>> No.9914704

>>9914285
>happy time circus 2
tried running it in gzdoom and I get a script error
Script error, "circus2.wad:DECORATE" line 377:
State GreenDropSpawn.8 links to a state with incompatible restrictions.
any idea what to do?

>> No.9914708

>>9914704
Edit the wad or use an older gzd version

>> No.9914730

>>9914708
Fuck. Strange that the first one works fine with this version.

>> No.9914754

Marathon Istoria is pretty neat. Weird that it uses shitty AI upscales by default, though.

>> No.9914789

>>9914730
Probably didn't have anything that offended the port, it's a pain with what does and doesn't get fucked with that way.

>> No.9914841

>>9914687
>Anyone else shocked at this kind of creativity in the year 2023?
No, it's just a lot of clever map tricks.
>I can't believe the most creativity I've seen in a decade was made in the doom engine.
Accessible tools make it a lot easier to pull shit off.
>Does anyone believe the stories behind this game?
No, it's an ARG to give the pk3 extra flavour that's all.

>> No.9914887

>>9913881
>DSDA-Doom
for some fucking reason they removed it form the menu but you can still change the fov in the config file

>> No.9914890

>>9913881
Is there any reason to continue using Woof over Nugget?

>> No.9914904
File: 415 KB, 1407x2024, 6f805393cefe7e05af9c749de421a8e0.jpg [View same] [iqdb] [saucenao] [google]
9914904

>>9904473
>>9910436
>>9911759
Tried addressing some feedback i received but i still plan to update the map.
https://gofile.io/d/xWnPO0

>> No.9914912

>>9914890
It's behind the Woof for at least 1 major version, so it's missing everything from Woof 11.0 and beyond for now.
Same reason people use DSDA and not FDWL even though originally FDWL was DSDA but better.

>> No.9914923

That Gun Bonsai mod is pretty fucking funny if you load up a slaughter wad and just keep grinding the rocket launcher and choose submunitions every time you can. Funny balls bouncing around all over the screen killing everything in sight.

>> No.9914925

Are source ports with hardware renderers relatively uncommon for Doom or am I just retarded? It's seemingly ubiquitous with most other technically comparable games but the only big ones currently used for Doom are GZDoom (I don't like using this thing if I don't have to) and PrBoom+. (Doomsday is not a mere source port, it is also utter shit). I'd like to just use DSDA-Doom but they have this habit of making annoying changes for no reason

>> No.9914942

>>9914923
or melee with the time stop shit, just chainsaw your way to victory through entire levels sat at a standstill

>> No.9914946

>>9914925
I think Legacy had one.

>> No.9914960
File: 2.80 MB, 960x540, untitled.webm [View same] [iqdb] [saucenao] [google]
9914960

>> No.9914961

>>9906539
Sick music, good missile weapons and a work of art considering it's the wolfenstein 3D engine.
That said, it gets a bit monotonous, the final boss ain't that good and the DOS exe can crash at random times. Still, it's a good game.

>> No.9914964

Whoever told me how to get into the Navidson Labyrinth in Myhouse.wad without telling me about the minotaur being present as well. Fuck you dude. I fucking felt my heart move funny and nearly clutched at my chest when I heard it for the first time.

>> No.9914976

>>9914925
>Are source ports with hardware renderers relatively uncommon for Doom...
Sort of, doomwiki.org lists only 38 OpenGL ports, and even then some if not most of them are dogshit (GZDoom for example)
You could use Doom Legacy or Zandronum if you want full compatibility with all Doom engine games, especially in low-mid end hardware, but keep in mind that Zscript/complex mods won't run on them.
>I'd like to just use DSDA-Doom but they have this habit of making annoying changes for no reason
True, and if you ask why they'll respond with some of the most egotistical statements ever and call you a moron. No joke.

>> No.9914978

Are there any good small-scale weapon sprites for use on a HUD? Manually shrinking them doesn't provide great results, and the Unity versions suck to recolor.

>> No.9914989
File: 40 KB, 512x1024, DRL_spritesheet.png [View same] [iqdb] [saucenao] [google]
9914989

>>9914978
Gonna mirror my suggestion to an anon who was making a utility to visualize monster counts in WADs and say check out Doom RL's sprites, just edit out the shadows and maybe tweak the colors.

>> No.9914993

>>9914989
Those are really cute. I'll try them out.

>> No.9915090

>>9914960
What the hell is going on with his ammo ?

>> No.9915093

>>9915090
he has to kill fast but bullets are too slow

>> No.9915094

>>9915090
final doomer uses earthbound style rolling numbers and TNTguy has a lot of max bullets and plasma to count up, 350 and 450 iirc

>> No.9915102
File: 543 KB, 1920x2160, file.png [View same] [iqdb] [saucenao] [google]
9915102

>>9914989
These turned out really nice, I think. I might try and add Final Doomer-style boxes next, but I like the main numbers not having anything around them.

>> No.9915152

>>9906415
>paks
What the fuck are you talking about?
Also, if Unreal can be held up after being taken off of Steam and GOG via piracy and OpenSpy as well as OldUnreal, why not Quake 1 and its supposed replacement of .paks and similar files, eh blackpiller?

>> No.9915158

>>9915152
https://en.wikipedia.org/wiki/Poe%27s_law

>> No.9915164
File: 586 KB, 1917x1080, woof0000.png [View same] [iqdb] [saucenao] [google]
9915164

>>9914904
The map feels more alive than before, I'm liking it.
Just two things :
-Maybe do something for the cliff in the blue key zone, because right now you can just skip this part and jump to the key.
-Pic related when a monster open this door.

>> No.9915295

Where can I find actual benchmarks comparing vkQuake and Ironwail's performance?

>> No.9915342

>>9914890
No useless bloat features.

>> No.9915351

brutal doom, hdoom, myhouse. this is what our community is now known for. god help us all

>> No.9915353

>>9915351
Who gives a fuck what normies think

>> No.9915359

>>9915353
well you're absolutely right about that. i only wish actual masterpieces were more well known.

>> No.9915370

>>9915359
What are your favorite WADs?

Ancient Aliens, Pirate Doom, TUTNT, Valiant, Jenesis, JPCP, 1994TUP, Alien Vendetta, and Sunlest are probably mine.

>> No.9915375

>>9915370
Comatose, Miasma, Mutabor, Scythe 2, Sunlust, Swim With the Whales

>> No.9915404

>>9915351
I dont really mind it, I only play classic doom stuff and crispy-compatible wads. I despise gimmicks.

>> No.9915409

new thread whendo

>> No.9915431
File: 1.96 MB, 1920x1080, spasm0000.png [View same] [iqdb] [saucenao] [google]
9915431

>throw up the standard blue sky in a part of the map to further finalize it
>looks decent, would probably be better without fullbright
>switch it to sky6 on accident
>immediate kino
>try putting it in another part of the map, looks somewhat out of place with the lightness of the used textures compared to the blue sky
>realize that I have two conflicting styles going on and have to choose one or the other

Anyways, 12 days left.

>> No.9915436

>>9915370
OG Sunder, The Sky May Be, Pocket Slaughter, Resurgence, Occula, Eternal Slumber Party (collection of ToD maps), Counter Attack, The Event Horizon, Entropy, Heartland, SlaughterMax

>> No.9915476

>>9915375
>>9915436
Good taste

>> No.9915490

>>9915375
>>9915436
gazeboshit is like kaizo mario in that it shows a lot of creativity in the people who made it and skill in people who beat it, but it doesn't represent what people at large actually play for fun

>> No.9915516
File: 207 KB, 670x935, 125342.jpg [View same] [iqdb] [saucenao] [google]
9915516

>>9904493
>DOME

>> No.9915689
File: 100 KB, 1200x675, quake 4 anime.jpg [View same] [iqdb] [saucenao] [google]
9915689

>>9915516

>> No.9915725

>>9915404
>and crispy-compatible wads
Absolutely patrician

>> No.9915757
File: 532 KB, 774x560, brave cylinder robot saves innocent blob friend from evil ranger.png [View same] [iqdb] [saucenao] [google]
9915757

*PfYOoOM!~PfYOoOM!~PfYOoOM!*

>> No.9915761

>>9915351
>BrutalDoom
Remove the gay nu-/V/ finishers and ADS for best mod ever
>myhouse
GoneHomo2 - tranny miscarriage edition
>hDoom
Definetely needs a token trap "enemy"
>MyHouse
GoneHomo2 - tranny miscarriage edition

>> No.9915764

>>9915761
Brutal Doom has other problems besides the finishers and ADS. The imps lunging attack makes some fights a massive pain in the dick, headshots are still too OP, and there's a lot of bloat in the arsenal.

>> No.9915812 [DELETED] 

Boltgun looks as shit as Amid Evil

>> No.9915817 [DELETED] 

>>9915812
Looks worse, neither are retro.

>> No.9915872

>>9915761
>BrutalDoom
>Remove the gay nu-/V/ finishers and ADS for best mod ever
>a lot of bloat in the arsenal
this exist, but is never talked about enough
https://teamouse.net/games/doom/bdlite/

>> No.9915886

>>9915872
It also makes it surprisingly boring by pulling out shit like altfires, at that point you may as well just make something for yourself instead of trying to fix other people's mods.

>> No.9915906

>>9915761
just don't use ADS or finishers

>> No.9915934

Unpopular Opinion: Brutal Doom's not a bad mod, it's just got a controversial reputation for introducing tons of edgelords, zoomers, and Brazilians to Doom's fanbase and for having a profound influence on the overall direction of the franchise- since Doom 2016's tone and glory kills mechanic were heavily-inspired by Brutal Doom. A lot of people also dislike the direction Sergeant Mark IV took with newer versions which is understandable, it was only ever supposed to be a gore mod and taking down the old versions was lame (yes I know about the "real" gore sprites or whatever). I remember there was also "Brutal Doom: Sperg Edition" which some people preferred for toning down some of the gameplay alterations while keeping the gore.

>> No.9915942

>>9915872
>A spiteful attempt to "clean up" Brutal Doom by tearing out about half the stuff and tossing themselves off over how much better they think they are
lol I know exactly who said that, shit was said to their GF about double standards with the zdoom clique and the dude was name searching the mod hard and got bitchy.

>>9915934
End of the day it doesn't really matter if the back end of your stuff is a fucking mess so long as it's playable and people are enjoying it, also the community is much better off with it existing than it would be if it didn't.

>> No.9915950

>>9915942
There always seems to be a "special mod" that comes out every 5-10 years that skyrockets Doom back to relevancy within the gaming community at-large, which is part of the reason I admire MyHouse even if it is gimmicky and overrated. I just wish there were more people playing multiplayer on ZDaemon, Odamex, or even Zandronum.

>> No.9915960

>>9915950
Hellshots Golf kind of briefly did that as a Zandronum mod but it's time in the public eye was pretty short, and Term never did really finish it after all of the fucked up shit he went through.

>> No.9915969

>>9915934
Doom 4 came up with glory kills independently from BD, though. It's just Markito who thinks it was lifted from his mod.

>> No.9915970

Did kills in BD ever drop resources?

>> No.9915973

>>9915970
Standard drops from stuff that drop shit, the weird mini-berserk that randomly dropped and a few health/armor bonuses for the cruelty stuff on some versions of it.

>> No.9915979

>>9915970
It's either health, armor or "berserk" that only gave you just the increased strength.

>> No.9915981
File: 2.26 MB, 1230x1115, 195789185.png [View same] [iqdb] [saucenao] [google]
9915981

>>9915950
Skulltag infighting autism really smothered multiplayer in the crib. There were so many unique mods being developed and played across multiple ports, but then Rachel/Eruanna/whatever-that-tranny-went-by-at-the-time had to stir the shit with Carnevil. Zandronum for whatever reason wasn't able to fully carry over that momentum, and the rest of the ports sort of just died over time. Now you're left with a megaman community that may as well exist in its own vacuum, and whatever stragglers are left.

>> No.9915984

>>9915981
There's some stuff left like the Complex Doom tower of duct tape shit lot but I think even they shifted to GZDoom.

Kind of sad when you realize we're probably one of the more active and varied multiplayer parts of the community just by playing whatever comes up.

>> No.9915987

>>9915973
The reason I ask is Sargeant Mark can't cry 2016 copied "Finishers" when he was only copying "Fatalities".
>>9915979
Does it actually? Since when?

>> No.9915994

>>9915987
Mark couldn't even accuse 2016 of copying him because the concept isn't unique to begin with, and glory kills were something id was messing with back in Call of Doom

>> No.9915995

>>9915987
Don't know exactly, but I think it had that for quite awhile now. There's an archive with old versions of BD out there, you could try checking it out.

>> No.9916009

>>9915981
Funny you mention that specifically, the only active servers I ever see on Doomseeker always involve Mega Man autism.

>> No.9916014

>>9915969
That may be, but I think it's overall edgy tone and amount of gore were inspired by Brutal Doom to some extent. It was blowing up on the internet around 2012 and that coincides with the point in development id decided to scrap the CoD-esque Doom 4 in favor of what became Doom 2016.

>> No.9916017

>>9916012
>>9916012
>>9916012
https://www.youtube.com/watch?v=12jp5G1LWG0

>> No.9916025

>myhouse.pk3 this, myhouse.pk3 there
nigger shut the fuck up

>> No.9916140

>>9916025
No you. Shut up and play myhouse.pk3, it's a masterpiece