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/vr/ - Retro Games


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File: 188 KB, 2560x1706, fastforward.png [View same] [iqdb] [saucenao] [google]
9900417 No.9900417 [Reply] [Original]

>Makes all JRPGS playable
your welcome

>> No.9900428 [DELETED] 

>>9900417
>NOOOOO NOT THE HECKIN RANDOM ENCOUNTERINOS
>I CAN'T SPEEDRUN ON MY SHITTY YOUTUBE CHANNEL THIS WAY

>> No.9900458

>>9900417
>A Schala thread died for this

>> No.9900512

>>9900417
Actually very based. I totally agree
Best argument for getting rid of your stupid ass $300 mint copy of Rpg of Very Rare: The Reckoning

>> No.9900514

But combat is the only reason to play jrpgs.

>> No.9900516

>>9900514
you get more of it in less time with fast forward...

>> No.9900527

>>9900417
Call me a zoomer but zoomin' fast is fun

>> No.9900531

One aspect of RPGs I enjoy is figuring out strategies to try and win battles quickly and efficiently.
When I played them on fast forward I noticed I was having less fun.
Fast forward basically turns this:
>Hmm, this axe puts me over a damage threshold that will let me one-shot enemies instead of two-shotting them. That will let me fight random battles much more efficiently, but is it worth 2000 gold?
Into this:
>Oh, these guys again. *holds down turbo*

I think the same logic applies to RPGs as TV shows and movies. If you're only willing to play it on fast forward you should just skip it.
I do like fast forward for trading card games though; being able to blast through a ten turn game of Yu-Gi-Oh in under two minutes is really fun.

>> No.9900534

>>9900514
its choose your own adventure dialogue

>> No.9900536

>>9900531
ff9 battle loading is impossible for me to play without fast forward

i have no fucking clue how i put up with that shit when it released, if i replay it i hit fast forward during battles

>> No.9900538

>>9900531
>I think the same logic applies to RPGs as TV shows and movies
uh, no

>> No.9900548

>>9900531
TRPGs > JRPGs
Grid is infinitely superior

>> No.9900580

I played all of Shining Force in constant fast-forward on my phone and it made the game immediately 100 times more enjoyable. JRPGs are improved by everything being faster because there really is so much pointless padding

>> No.9900804 [DELETED] 

>>9900428
>HECKIN ERINOS

Nobody talks this way except for you people pretending to make fun of people talking this way. Do you also still try to fight in the important Gamergate wars?

>> No.9900814

>>9900417
>Play JRPGs
>Fast forward the gameplay
Might as well just play anything else

>> No.9900823

Why not just eliminate random encounters?
Why not just run away?
Why even play a jrpg?
I mean, I still do it with pokemon romhacks. But even then the random encounters are mostly just ignored anyway. I'm more of a toggler though than a holder.

>> No.9900846

>>9900823
Good jrpgs do those things.

>> No.9900847

>>9900823
Random encounters are a core part of pokermen's design because you collect random creatures
It's shit everywhere else though

>> No.9900890

>>9900846
I argue that since you can do it yourself (via cheats) relying on a game to do it for you is foolish.

>>9900847
It also works in rogues. Though some people argue that those aren't random encounters.

>> No.9900897
File: 2.05 MB, 1664x645, 1666193845505982.png [View same] [iqdb] [saucenao] [google]
9900897

>when all your racers are speeding up

>> No.9900901

>>9900514
jrpg combat?

>> No.9900915 [DELETED] 

>>9900804
The Gamergate battle is over
the real war has just begun

>> No.9900923

>>9900417

might as well watch a longplay on youtube
and when you skim through the video you can mark the game as ""cleared"" from your log.

or better yet,
setup a gameshark code to press a button to instantly win the game,
like it puts you at the ending credits.

there, that chore of playing the game is done now.
you successfully beaten a game without actually playing it!

wow! what a fucking faggot you must be
pathetic and sad..

>> No.9901121

>>9900923
why are you retards so disingenuous with your arguments? what's the point of autistically calculating damage for a throwaway mob? how many times are you willing to watch the same throwaway cutscene for some spell or summon? the 300th time or the 500th time? why even use fast travel or any kind of available vehicle? lets walk from town a to town z
hopefully you grow up in your 50s you overgrown manchild

>> No.9901146

>>9900923
retard

>> No.9901180

>>9900923
>wow! what a fucking faggot you must be
>pathetic and sad..
my words to (You)

>> No.9901196

>>9901121
Then don't fucking play JRPGs if you don't like 'em

>> No.9901518

>Fast forward on an ATB game
lol

>> No.9901625

>>9901518
Yes

>> No.9901634 [DELETED] 

>>9900804
You're talking like that this very instance

>> No.9901638 [DELETED] 

>>9901634
That was certainly worth a bump.

>> No.9901668

>>9900417
Bravely default had a built in fast forward function. Super nice.

>> No.9901776

>>9900923
a little social commentary, a little humour, a little invective, i like it.

>> No.9901784

>>9901196
i dont like you which is why i will never ever fuck you not even for money

>> No.9901846

PAL games made me hate randon encounters. NTSC is the absolute maximum delay I can tolerate

>> No.9902572
File: 3.85 MB, 1920x1080, crono_nigger.webm [View same] [iqdb] [saucenao] [google]
9902572

>>9901518
Yeah.

>> No.9902603

I used to fast forward constantly, especially in RPGs and stuff.

After years of this and a slow steady evolution into what I hope is a more principled and life-appreciating adult who values experience and meaning, I have ceased doing this. Games aren't about getting to that "you win wahoo" screen as fast as possible. It's about putting yourself into the mood and letting it sink in and saturate. I'm the same with "binging" TV shows now, I don't do it. Watching shows the old fashioned way, an episode a week, at most one a day in longer running series, lets the characters begin to live within you, it brings them to life. You feel for them, it's like they've been with you for ages, and it makes the climactic moments all the more special and impactful. When you speed through it, none of that emotional ink has time to set itself on the page. You just end up watching a bunch of stuff that happened, and you quickly forget about it.

>> No.9902615

>>9900417
>playing at 400% speed
>suddenly realize the genre is basically playing itself and my role as a player is extremely passive and limited
fast forward actually ruined rpgs for me

>> No.9902621

>>9902603
>>9902615
imagine reading a book but each page has only 1 word on it. a huge time sink will be just turning the pages.

now someone comes along and puts 500 words per page, so you can sit down and read much much faster. But when this happens you realize the story is really bad and the books length was extended artificially

this is what fast-foward does to the entire rpg genre.

>> No.9902641

>>9902621
I'm sorry you don't appreciate the experience. There isn't anything I can do to help you enjoy life more.

>> No.9902645

>>9902621
Not only is story not the only component that matters in a jrpg, I would say it's not even the most important.

>> No.9902648
File: 53 KB, 355x355, 20713.jpg [View same] [iqdb] [saucenao] [google]
9902648

rational conversation:
>"I like JRPGs!"
>"I don't, but nobody is forcing me to play them, so to each their own"

average /vr/ conversation:
>"I like JRPGs"
>"Actually no JRPGs are bad and let me explain why you are wrong for enjoying them. It first began when I was six years old and..."

>> No.9902657

>>9902645
the analogy is about the gameplay the player does, the actions, not the story

fast forward lets you realize the gameplay is piss easy braindead

>> No.9902696

>>9901668
Chrono Cross as well although on ng+ only

>> No.9902713

>>9902648
you:
>gay

>> No.9902725 [DELETED] 

>>9900804
not the heckin gamergaterinos

>> No.9902735

The autists at retroachievements pride themselves on hardcore mode (no save states or rewind) being the definitive way to play, but even they allow fast forward.

>> No.9902762

>>9902735
kek

>> No.9902828

post your jrpg 1ccs

>> No.9902876

>>9902657
Why not play RPGs that aren't too easy then?
There's no dearth of those, especially if we're only talking about retro games.

>> No.9902892

>>9902876
fast-forward is a feature in old rpgs because of emulation...I haven't tried new rpgs but I assume they're even worse, and even easier

>> No.9902917
File: 3.70 MB, 520x313, 1656618969449.gif [View same] [iqdb] [saucenao] [google]
9902917

>>9902876
>he thinks jrpgs can be hard

>> No.9902936

>buhhhhh its.. ruining the game if u fast forwarddd!!!
jrpgs always bring out the most autistic retards imaginable, i can smell your stink from across the internet, go take a shower
while you are playing 1 jrpg in 1x, i already went through 5 and learned 3 languages in that time

>> No.9902953
File: 290 KB, 352x500, 1658730607874787.png [View same] [iqdb] [saucenao] [google]
9902953

>>9902917
JRPGs that abandon the bullshit that allows JRPGs to be "too easy" in the first place can indeed be fun and challenging.
Pic related is a game that has a literal "I Win" button for any fight you want, and allows you to do things like use items as many times as you want on any given character's turn, but it is balanced by a constant, nonstop series of attacks against directly against (You), the player.

>> No.9902961

To the people that argue against FF.
Why not play the game at 50% of its original speed?

>>9902621
Adults should just be reading books instead. Anyone with the ability for introspection, realizes jrpgs offer nothing.

>> No.9902975

>>9902953
that game also blows ass

>> No.9902981

>>9902657
Again, you are sadly missing the point. There really isn't any helping someone like you.

>> No.9903010

>>9902572
kek

>> No.9903056

>>9902961
Something like FFVI doesn't need speedup to help it out. It needs a halved encounter rate by default. The thing slowing it down is the stupid frequency of random battles that you don't even need to fight.
Cheating in the Charm Bangle right at the start of the game instantly fixes any and all issues I have with the speed and pacing of FFVI, and if at any point you need to grind (which you won't and shouldn't) you can just take it off for a bit.

>> No.9903074

>>9900417
You didn't beat the game

>> No.9903098
File: 107 KB, 736x463, AB6C74AE-2910-48C2-BB2D-5AE2644245F4.jpg [View same] [iqdb] [saucenao] [google]
9903098

I was never an RPG fan growing up. Still wouldn’t consider myself one, but i have beaten a handful at this point. I’d say that JRPGs offer a uniquely laid-back pace and an immersion element that is broken by FF. Just play an action game if you’re not in the mood to experience a slow game. They’re the best example of “Journey is more important than the destination” in video games.

>> No.9903110

>>9903098
>t. major jrpg fan

>> No.9903121

>>9900531
>trading card games
stopped reading. yugioh is peak jrpg-like timesink.
imagine skipping leveling up your 800atks monsters with 900atk monsters. trying that new 1100atk card with cool art. or getting to fuse a new monster for 1600/2100 (on the games with proto-fusion), finally tribute a blue-eyes, allowing you to then kill joey in less turns, gimmick something you wouldn't in a normal game like a red-eyes+metalmorph, in a modern game deckbuilding and testing your trap that now kills two monsters in a turn, etc. all for,
>Oh, these guys again. *holds down turbo*

>> No.9903123

>>9900823
There's a purpose to random encounters, they make exploration dangerous, they don't let you scavenge the entire world with zero consequences. Random encounters were unironically a great thing for JRPGs and it's horrible we got rid of them. They are way more fun when you speed them up though.

>> No.9903245
File: 1.27 MB, 2400x1080, SaGa Frontier_2021-05-09-04-39-05.jpg [View same] [iqdb] [saucenao] [google]
9903245

Even modern remakes and remasters have speed up options, and it doesn't effect the music speed through speeding the game up.

>> No.9903312

>>9903245
Good emulators like pcsx2 have options to async the sound allowing you to fast forward the gameplay while the music still plays at the normal speed.

>> No.9903316

I used fast forward / auto-battle to beat the Magicant boss in Earthbound.

>> No.9903331

>>9900417
I replayed through the gen 1 and 2 of pokemon a few years ago and the fast forward was a must. I don't think I would have finished them otherwise. I just wish the music would speed up when holding down fast forward.

>> No.9903460

>>9903123
Why do undangerous random encounters exist? Why allow exploration if you're just going to punish the explorer with RE?

>> No.9903478

>>9903331
just listen to music separately? the ost even?

>> No.9903479

>>9903460
The purpose is of course to stretch the game.
Back in the 90's people only got about 2 games per month. If you played a moderate average of 6 hours per day this meant that you would play each game an average of 90 hours.
If a RPG were only 5 hours rather than 30 it would just mean you have to replay it even more.

>> No.9903580

>>9903479
>back in the 90s
See. You're already talking of an era with Tycoon builders and multiplayer games. Megaman being at its apex of popularity. An era of arcade gaming which showed that there was enough disposable income. None of that 2 games per month bull. Besides, 2 games per month is a lot. Sounds like too many. No kid would spend that much time inside, or solely dedicated towards video games. Even if we suppose kids are stupider and less good at playing video games than adults. I just don't see the stretched time argument as valuable. A kid might put 100s of hours into sf2.

I dunno. I just don't get it. You replay something because it's fun. Not to get your money's worth.

>> No.9904080

>>9900514
yeah but most jrpgs bog it down with shitty animations and terrible battle speed

fucking wizardry and dragon quest had it figured out

>> No.9904109

>>9904080
This.
Those FFIX webms where people time the loading time for a battle to start, the pointless cinematic panning, the length of time it takes for a single action's animation to play out, all for a battle that should take no more than 15 seconds from start to finish, really show where JRPGs lost their way.
I always get worried that battles take too long to play out in the shit I dev, but I feel much better when I take a stopwatch to it and sit at a fraction of what even a "quick" RPG's battle speed is like. If a player wants to mash through the battle text and get it over with quickly, they should be able to. If a player wants to sit through the animations and go slow, they too should be able to.

>> No.9904121

>>9902572
This really is the worst minigame in JRPG history, and it isn't even optional.

>> No.9904219

>>9900417
I played a rpg(maker) game with autobattle and I think a lot of early jrpgs could benefit from it. You can watch an unimportant battle unfold leisurely. I find clicking fastforward or autos that run more than one turn (and you hurrily turn off when things get rough but it keeps going lol) awkward to use.
>>9903460
>undangerous random encounters
What could you mean? Anyway, two reasons. An undangerous monster encounter doesn't exist. A weak battle WILL wear down the player if repeated. That's part of the challenge.
Or you mean a battle you're overleveled for. The reason can be chalked to devtime. There are 999 similar commodities a dev may implement and ways to do so. Pokemon was early to come up with repel. You use repel and just like that they go away. I heard such mechanisms that detect if you're overlevel also exist, or the option to run, etc. JRPGs -are- aware of such things. A very old jrpg may not have repel-well, some of them are the first jrpgs made ever and in older hardware, you can do the maths.

>> No.9904228
File: 345 KB, 610x422, 1664741808576040.png [View same] [iqdb] [saucenao] [google]
9904228

>>9904219
The non-challenging battles problem has been solved since 1994.

>> No.9904231

>>9904228
didnt a DQ game also do this? maybe it was 9

>> No.9904262

>>9904109
There should be some cinematics to it, otherwise you're just playing an excel spreadsheet calculator.
That said, animations should be WAY quicker. 0.25 seconds per attack. It would make the attacks seem cool and quick, like actual combat

>> No.9904267

>>9900417
Adhd

>> No.9904271

>>9904267
NEET

>> No.9904285

>>9904121
yeah but it had MOAD SEVIN

>> No.9904290

>>9904219
>a weak battle will wear the player down
Except for the fact that you can run away.

>> No.9904324

>>9900417
The fast forward button might be the biggest double edge sword when it comes to emulating. It completely ruins a lot of positive aspects of a game but the addiction to the convenience is real.

>> No.9904486

>>9904290
You'll fail and be hit once or twice, or you're simply too over-leveled, that's the second case.

>> No.9904495
File: 100 KB, 320x240, 1672261157566452.png [View same] [iqdb] [saucenao] [google]
9904495

>>9904121
>This really is the worst minigame in JRPG history
ENTER

>> No.9904505

>>9904486
>or you're overleveled
Exactly. These are called undangerous random encounters. For they have no danger. Why do they exist?

>> No.9904674

>>9902572
lel

>> No.9904689

>>9904505
I just thought it was worth differentiating a mid from definitely undangerous one. You might go through 50 encounters in a dungeon that are not dangerous at all by themselves, but after 50 of them, you may find you've weakened.
For the ones where you revisit area 1, yeah the game is old or the devs didn't think about it. Or they did and you have a repel-item.

>> No.9904694

You have crippling ADHD
>t. ADHD RPG anon

>> No.9905269

>>9904495
what the fuck was the point of cards in ff9? in 8 you could turn the cards into items making them highly desirable, in 9 they do jack shit

>> No.9905318

>>9904495
This but ff8 because you can turn them into items making them highly desirable, instead of playing the actual game

>> No.9905338

>>9900417
JRPGs are the only genre where easy mode is the best mode.

>> No.9905382

Jrpg's are the american football of video games
1% content
99% padding

>> No.9905420

I'm saving JRPGs for when I'm too old to play good games.

>> No.9906371

>>9900514
>jrpg
>play
Pick one. They're nothing but interactive DVD menus with a dice roll that are mostly in your favor. It's as much of a game as that Emperor's New Groove "game" on the original DVD release.

>> No.9906428
File: 489 KB, 1880x2166, 1682362430761069.png [View same] [iqdb] [saucenao] [google]
9906428

>>9905382
>>9905420
>>9906371
>antiJRPGtroons

>> No.9906432

>>9906428
I remember that thread and it was actual bait, the save file had everyone extremely low level and no equipment, anon was seeing if anyone could beat the boss with those stats

>> No.9906447

>>9906432
So do I, and it was just a retard. Much like the transsexuals who complain about them all the time instead of actually beating them. Or, they just play WRPGs because they prefer half-baked 'role-playing' because they're stupid effeminate faggots.

>> No.9906514

>>9902975
Dragon Quarter's only crime was inverting BOF's themes.

>> No.9906542

>>9906447
Cool head cannon but that anon was baiting

>> No.9906610

>>9906542
Yeah, and so are the dozens of Discord-coordinated posts that bitch about JRPGs in every JRPG thread, and often show up back-to-back. Sure.

>> No.9906614

>>9906610
You spend too much time online, holy shit lol

>> No.9906617

>>9906614
>he says, responding less than 60 seconds later

>> No.9906618

>>9906617
Yeah, I'm browsing 4chins during my downtime, not imagining fake groups of people that coordinate attacks on the JRPG genre, lmao

>> No.9906746

>>9906618
>Yeah, I'm browsing 4chins during my downtime
Shitposting time's over. Get back to work, janny.

>> No.9906880
File: 216 KB, 830x1164, ys1.jpg [View same] [iqdb] [saucenao] [google]
9906880

>>9904228
Try 1987.

>> No.9907002

>>9903121
I always start playing the game normally but usually once I get past the hundred~two hundred hour mark I find the max speed setting is too slow. After you've learned what all of the cards do, an opponent taking thirty seconds for their turn is just excessive.
A lot of card games also have very gummy engines where there's about a half a second delay after every button press. (Tag Force is AWFUL for this, it's one of my least favorite things about it.) A 2~3x fast forward greases the wheels and makes it feel much more pleasant to control.
You do lose the soundtrack if you play in constant fast forward, but you can always play it on YouTube or a music player, or play something else appropriate instead.
I respect your opinion. There's definitely something to be said for getting as much into character and roleplaying as hard as possible. Sometimes though you just want to get a lot of games in, especially on repeat playthroughs. One of my favorite Tag Force moments was a best-of-19 grudge match against a really tough NPC that went down to the last game. That would have probably taken hours at full speed.
I know this is a common cop out but I feel like if you play more card games you might begin to see things from my perspective.

>> No.9907015

>>9906447
this is massive cope, trannies prefer jrpgs and Japanese stuff in general
i do too but im not an insecure bitch about it

>> No.9907032
File: 102 KB, 478x600, Big_Bang_Age_-_package.jpg [View same] [iqdb] [saucenao] [google]
9907032

>>9902917

>> No.9907161

>>9900417
I dropped okage because it is so slow. Is it worth a playthrough with ff?

>> No.9907540
File: 845 KB, 220x301, dog-dance.gif [View same] [iqdb] [saucenao] [google]
9907540

>>9906428
>>9906447
>>9906610
>>9906617
>>9906746
Weeb menu navigator fetch quests remain autism outburst triggers 30 years after their release date lol
Get a grip anon

>> No.9907574

>>9903245
>Even modern remakes and remasters have speed up options

They also add options to max out your stats with a button press, and have rewind and save states, and call those things ""features"" (=not cheats).

That is the standard you're arguing for.

>> No.9907696

>>9907574
You're cherry picking. Only square games do that nonsense.

>> No.9907701

>>9907574
ironically, all those features make jrpgs more playable

>> No.9907724

For how many attempts JRPGs had, there is a surprisingly tiny number of unique games in the genre.

>> No.9907835

Is the DS content worthwhile or not?

>> No.9907842
File: 320 KB, 512x512, 1663306214585810.png [View same] [iqdb] [saucenao] [google]
9907842

for me its disabling random encounters altogether so i can explore at my leisure after ive fought enough battles for my personal taste

>> No.9908740

>>9907015
That's a lie, they explicitly prefer WRPGs because it provides them with the illusion of choice-based roleplaying, and roleplaying is the only thing they enjoy in their faggoty lives. It's a cliche at this point that Fallout is a tranny, especially on /vrpg/ where they won't shut up about it, and won't stop shitting on JRPGs. They also despise anything that provides a sense of adventure and traditionalism to men.
>bitch
Only catty faggots say this instead of 'faggot'.

>> No.9908742

>>9908740
tranny series*