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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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9862047 No.9862047 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9852171

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/ZMjJyQE5

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

>> No.9862049
File: 524 KB, 512x512, 1681748850235723.png [View same] [iqdb] [saucenao] [google]
9862049

=== CURRENT PROJECTS ===
A SERIOUS CASE OF /vr/
Rules: https://desuarchive.org/vr/thread/9611263#p9611406

VIOLENT RUMBLE 2
https://desu-usergeneratedcontent.xyz/vr/image/1681/53/1681537308586.png

=== NEWS ===
[4-28] Eternity Engine goes Multithreaded (beta)
https://www.doomworld.com/forum/topic/135380

[4-25] Duke Nukem 3D mod Legacy Edition 2.0 release on May 19th
https://www.youtube.com/watch?v=sOgYz34AvD0

[4-19] What Lies Beneath, 11-maps episode for MBF21 RC1 revealed.
https://www.doomworld.com/forum/topic/135165

[4-15] Unreal mod "Steele Dawn" V2 has been released
https://www.unrealsp.org/index.php/articles/reviews/steele-dawn

[4-15] Coincident achieves first ever non-TAS single segment run of Okuplok (ITYTD)
https://youtu.be/4PP6iqrgIM8

[4-12] Re: Mobilize Quake mod announced
https://youtu.be/KZOgpGb6YM0

[4-11] Doomer Boards projects compiled (01-57) (04-11-2023) (With latest fixes to Shatter Realm)
https://www.mediafire.com/folder/n9j77ptkec5md

[4-10] A 7-map demo of "Of Myth Relinquished" for Heretic is out
https://www.doomworld.com/forum/topic/134628

[4-9] Slayers Testaments for Quake trailer released
https://youtu.be/RkrXeQdQLCs

[4-9] Descent is getting a DXX-based raytraced build
https://youtu.be/Q970jljMTNkembed))

[4-9] The Quake 2 25th Anniversary Collaborative Unit is here!
https://quakeulf.suxos.org/3d/maps/Quake225ACU.zip

[4-6] New E4 inspired episode for Quake
https://www.slipseer.com/index.php?resources/the-spiritworld.208/

[4-3] Wad Scorecard v1.6 released
https://www.doomworld.com/forum/topic/133645

[4-2] What is Health? RC1 released
https://www.doomworld.com/forum/topic/134785

[4-2] Anon shares a map about finding the lost 94 Protons release build
https://drive.google.com/file/d/1Vww5Y1FKFayLAN3mDGuOdbTg5WMIjZf

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9862062

RIP doomkid

>> No.9862075

So what mapper was it that actually passed away recently?

>> No.9862115
File: 70 KB, 1082x1083, 1679977962420110.jpg [View same] [iqdb] [saucenao] [google]
9862115

I was reminded that Hexen 2 has a semen demon as a playable class and i want her to give me a thighjob.

>> No.9862235

>>9862075
George Romero

>> No.9862297

>>9862235
He's been dead for five years already.

>> No.9862303

>>9862297
i didn't even know he was sick

>> No.9862308

re: NotBlood pitchfork
>>9858793
Well put. I like the charged attack because on high enemy HP settings you have long pitchfork duels with zombies (which end in the rad decapitation animation where their head falls straight down) but gets repetitive, while on low enemy HP settings the zombies get stunned and you need to wait for them to stand back up which also gets repetitive.
So the charged attack “solves” both repetitivenessess without taking away melee fights.

>> No.9862317 [DELETED] 

useless general

>> No.9862319

>>9862317
I'm more partial to Doom II myself.

>> No.9862328

>>9862047
What is the difference between PG-RAW.WAD and PG-RAW-X.WAD?

>> No.9862334

>>9862319
Solution is to combine the two, Heretical Doom 2.
https://www.youtube.com/watch?v=Jx-wjYk1KEM

>> No.9862336

>>9862334
That's some real Illusion of Gaia shit.

>> No.9862339

>>9862308
Glad to hear it anon.

>> No.9862352
File: 563 KB, 1000x1502, no-rest-for-the-wicked.jpg [View same] [iqdb] [saucenao] [google]
9862352

>>9862075
It was me

>> No.9862371
File: 27 KB, 291x340, sandy doom 2.png [View same] [iqdb] [saucenao] [google]
9862371

heh

>> No.9862376

>>9862371
He's not wrong, and really Doom 2 completed Doom 1.

>> No.9862393

>>9862371
It was also perfectly normal business practices back then, use the same engine, add a few bits to round out stuff missed the first time, knock out a sequel in under a year.

>> No.9862401

>>9862371
>Doom 2 was made as an in-between product while Quake was on the way
>Quake was rushed out with number of compromises
Fuck. Imagine the world where they took the time and made the best Quake possible AND we got Doom 3 for the original engine with maybe a handful of new additions.

>>9862393
Agree. I don't mind sequels being on the same engine and being "more of the same stuff" type deals. Although nowadays that kind of policy has mutated into the season pass type system which has some objections.

>> No.9862405

>>9862401
>Agree. I don't mind sequels being on the same engine and being "more of the same stuff" type deals. Although nowadays that kind of policy has mutated into the season pass type system which has some objections.
It worked for the most part too, people weren't exactly unhappy with stuff like Descent 2 or Fallout 2 or anything like that.

Even Spear of Destiny did decently enough.

>> No.9862489

Is it weird that I'm thinking about starting a small project just to use the Viscerafest OST in a Doom Project? I guess I would have to go for very fast playing maps.

It would be a shame to not use it somewhere.

>> No.9862496 [DELETED] 

>>9862489
Nah, quite a few mapsets have come out of being inspired by the music.

Mind you the Fun Police may decide you're a bad person if you post it on ZDF or Doomworld, in a similar way to the Ion Fury shit, since the developer is at least community-adjacent.

>> No.9862506
File: 3.91 MB, 640x360, sworld_bopped.webm [View same] [iqdb] [saucenao] [google]
9862506

>>9861338
Hey wake up and gimme.
>>9862489
As long as it's appropriate, I wouldn't put something like BFG Division into River Styx.

>> No.9862509 [DELETED] 
File: 293 KB, 1920x1080, huuuh.jpg [View same] [iqdb] [saucenao] [google]
9862509

>>9862496
>Fun Police

>> No.9862520 [DELETED] 
File: 139 KB, 748x1069, 1559814390302.jpg [View same] [iqdb] [saucenao] [google]
9862520

>>9862509
them moderators saying things like "ask permission to use their assets"

>> No.9862521
File: 236 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
9862521

GOOD MORNING MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! What the fuck have you been working on!? Maps, mods, sprites? Now's a good time to post that shit!

>> No.9862529 [DELETED] 

>>9862520
Just call them perverse ring, mutilators sect, witches coven. Why beat around the bush.

>> No.9862532

>>9862496
Implying I would upload it for someone else but you guys.
>>9862520
I don't think Markie Music would give a shit as long as it's non commercial. See how many people put Hulshults music in their stuff.

>> No.9862536

Speaking of how likely is it I can use this song for a youtube video I may or may not get around to making?

https://www.youtube.com/watch?v=MsUWUVQs4M8

>> No.9862542
File: 404 KB, 1920x1080, blud0001.png [View same] [iqdb] [saucenao] [google]
9862542

shake it baby

>> No.9862548
File: 487 KB, 646x578, it got worse.png [View same] [iqdb] [saucenao] [google]
9862548

>>9862521
Sony Vegas is a pain in the ass. I somehow managed to make it crash twice in a super hard way when I was trying to get the typewriter text in.

https://streamable.com/4qohhg

>> No.9862552

>>9862489
I often get motivation (or lack of) based on the music. To me it's a really integral part of the whole feel of it all, I'm not satisfied by making a map and as a finishing touch slapping some random Jimmy track on top.

And on that note I don't really even like midi music per se! There's so much Doom-like rock midis but I don't even know where to look for some alternate stuff.

>> No.9862567
File: 3.12 MB, 1280x720, 2023-04-25 20-17-46.webm [View same] [iqdb] [saucenao] [google]
9862567

>>9862521
You know, the usual. Trying to make a spiral out of particles and weird homing mechanics.

>> No.9862569

>>9862520
Little late for the community to start trying to do that now when it's been built on taking assets from wherever.

>> No.9862571

>>9862552
I just have this picture in my head when listing to the e1m1 ost of Viscerafest. It would group perfectly with JPCP's Final Doomer weapon pack and some fast paced action maps that don't last longer than 5 to 10 minutes.

>> No.9862613

>>9862567
Are you going to have the arrows pierce through enemies?

>> No.9862616
File: 280 KB, 371x532, 1589591551777.png [View same] [iqdb] [saucenao] [google]
9862616

>>9862548
>2048 Units map

>> No.9862623

I was playing Pizza Tower. I kept falling to my death in a secret. But I saw him. I saw Mr. Combined Arm. Don’t think I didn’t see him, I’m not crazy.

>> No.9862627

>>9862613
I dunno. Maybe. I'm not sure how homing rippers would work correctly.

>> No.9862628
File: 2.48 MB, 2880x1536, qthot.jpg [View same] [iqdb] [saucenao] [google]
9862628

>>9862521
Working on that Quake model I posted a few days ago. Got the body mostly textured and now I'm starting on layers of clothing that I can interchange for different skins. The loin cloth and 'bra' pieces will take advantage of mdl transparency.

Face could probably use some work, but she's supposed to be evil and uncanny anyway since it's Quake. Not palettized yet, obviously.

>> No.9862640

>>9862628
This is a blue board anon

>> No.9862647
File: 2.16 MB, 640x360, Wadmap.webm [View same] [iqdb] [saucenao] [google]
9862647

>>9862521
Working on maps for an yet-unnamed episode replacement. I'm particularly proud of how this arena looks and plays; especially since designing a fight like this is way out of my comfort zone.

>> No.9862654
File: 251 KB, 214x448, rangerhang.gif [View same] [iqdb] [saucenao] [google]
9862654

>>9862640
I've seen more detailed Duke Nukem tits stay up fine. If literally 2 pixels gets me jannied...

>> No.9862673

>>9862647
Looks very classic doom 2 like. I would enjoy it. Good work anon.

I like the imp in the pinky horde at the beginning. Like a dog master unleashing his horde.

>> No.9862696

>>9862673
Yeah, the imps are there mostly to needle the player once they break out of the chokepoint but it does kinda look like he's the brains of the entire ambush now that you mention it. Poor schmuck then immediately got one shot.

>> No.9862724

>>9862696
At least he didn't became the fesst for his own pack as they followed soon in his demise.

>> No.9862748
File: 592 KB, 1130x900, 1671106424528328.png [View same] [iqdb] [saucenao] [google]
9862748

>>9862696
>That'll show doomguy not to mess around...that brat's gonna pull pinkie teeth outta his ass for weeks I tell ya!

>> No.9862750

>>9862623
That took me by surprise the first time I saw him too.

>> No.9862759

>>9862371
You're allowed to say stuff like this when you made half the levels yourself. As far as I'm concerned Doom 2 is Sandy's game, for better or worse

>> No.9862760

>>9862548
Is that the Quack 2 pistol? I like it a lot.

>> No.9862768

>>9862647
I'm not a good mapper by any means, but that flesh pillar looks weird in contrast to the grass floor. Maybe you could raise it up a bit and have some cool similarly-themed steps to make it more dynamic. Just a minor gripe though.

>> No.9862770

>>9862759
You gotta give the man some credit. He definitly tried a lot. I don't "hate" his levels even if they never reached the highs of Doom 1. But hey, my favorite map out if Doom 1+2 is E4M2, so my taste might be off anyway.

>> No.9862791
File: 973 KB, 640x480, bahxen.webm [View same] [iqdb] [saucenao] [google]
9862791

>>9862054
>Better see those Hexen II Webms

I lied, I have nothing.

>> No.9862793
File: 117 KB, 710x737, archi twinning.png [View same] [iqdb] [saucenao] [google]
9862793

>>9862521
Ever since Going Down I've been kind of obsessed with weird marble faces.

>> No.9862797

>>9862791
I'm like 99% sure those sheep are higher poly than anything in vanilla Quake.

>> No.9862807
File: 748 KB, 845x703, temp8.png [View same] [iqdb] [saucenao] [google]
9862807

>>9862521
circle

>> No.9862809
File: 145 KB, 402x286, spider_flag_anim.gif [View same] [iqdb] [saucenao] [google]
9862809

>>9862521
I made this for a doom-themed SRB2K map that I never actually made, and don't have enough ideas for.

>>9862548
Not very knightly of you to insult His Highness favorite software.

>> No.9862812
File: 2.44 MB, 720x540, rswip002.webm [View same] [iqdb] [saucenao] [google]
9862812

>>9862521
Quake mapping is hella fun. Tho the Hell Knight crashes my game when it uses its ranged attack. :[

>> No.9862834
File: 195 KB, 1920x1080, Sandyzone.png [View same] [iqdb] [saucenao] [google]
9862834

>>9862647
That pinky crowd with a couple of bony boys takes me back real quick to Baron's Lair, looks fun. Also love the lamp-lined high wall when you're outside.
>>9862759
When I don't enjoy his maps I at least like his ideas, and I enjoyed a lot of his maps. He had a kick for doing weird hell aesthetics in Doom, and I think I enjoyed Quake's fourth episode the most even with that scene of spawn rape.

>> No.9862835

Does anyone here have experience in editing quake 1 pak files? I'm trying to move/remove some assets from LibreQuake, but have it retain it's recognition as a registered quake game.
I've moved the assets to LibreQuake but then I get an error that says something like "only the registered version can play modified games".

>> No.9862862
File: 303 KB, 720x1640, tumblr_c538df02695d857e1df0fe68cef6f760_ffbb6f2e_1280.jpg [View same] [iqdb] [saucenao] [google]
9862862

wonder if some mod will "save" ideas from mighty doom
like the models being ripped for a quake mod or a gzdoom mod taking features like some specific enemy attacks

>> No.9862870

>>9862812
>Tho the Hell Knight crashes my game when it uses its ranged attack. :[
In Violent Rumble? If so, is it the standard ranged attack or the lightning/fireball one.
Engine and any console readout from the crash also helps.

>> No.9862875
File: 424 KB, 1586x931, trim.png [View same] [iqdb] [saucenao] [google]
9862875

>>9862768
You're right. I just threw in a small flesh bash to the pillar and it really pulls the room together.
>>9862834
That high wall is actually two textures, the grey concrete texture and the support trim from rhelltx pegged onto it as a midtexture. I do basically the same thing here with a brown brick texture and the brown brick with support trim texture to make the illusion of a really big wall with nature behind it. Only problem is that rockets don't really like these walls, but that basically doesn't come up in gameplay (so far anyways). Thanks for noticing, it was really fun realizing I could just kludge those textures together.

>> No.9862881

>>9862862
A toxic Caco sounds neat.

>> No.9862927

What are some big shot quake community maps/mapsets for someone wholly unfamiliar with quake community content.

>> No.9862932

>>9862862
>ideas
Yes, whether there's anything interesting.
>models
No, fuck this kiddy toy style.
There's already Slayer's Testaments, a big Quake mod which is nuDoom inspired. It has most monsters adapted to low-poly, and even some new ones iirc.

>> No.9862935

>>9862927
Arcane Dimensions
Alkaline
Dwell

>> No.9863025

unpopular opinion: the doom super shotgun is terrible for multiplayer balance

>> No.9863041

>>9862628
>reminds me of that naked blockhead-girl from QuakeUlf's FTP server

>> No.9863043

>>9863025
But that's not an opinion, it's a fact.

>> No.9863069

>>9863043
was expecting people to defend the ssg like its their child but ok

>> No.9863082

>>9862881
Been done loads over the years, there's a ton of realm 667 sprites and shit for that.

>> No.9863086
File: 194 KB, 802x627, Screenshot 2023-04-29 135055.png [View same] [iqdb] [saucenao] [google]
9863086

>>9862870
Sorry for late reply.
Yeah, I was using the Violent Rumble resources. (Tho I dunno if I'm fucking something up there; the custom stuff seems to work per that webm.)
Default Hell Knight attack. I actually didn't know it had other ones, so I'm glad you asked that! (Is there a manual for the VR resources that I'm missing?)
QuakeSpasm 0.95.1. Pic related.
I was playing VR through Ironwail before, and didn't have a problem with Hell Knights. The ones at the bottom of the gold key staircase in Clock Tower stood out to me, so I went back in QuakeSpasm and sure enough they crashed the game. (Same error, tho not this screenie.)

>> No.9863143
File: 77 KB, 400x516, rapture.jpg [View same] [iqdb] [saucenao] [google]
9863143

>>9862935
I just had a free idea that the Dwell team could steal after reminding myself of the Rapture's way of turning the Nehahra's Barons into mini-bosses...
Give each episode of Dwell an unique variant of DeathKnights for each element that would fit their theme besides just a mere skin-edit:
>Ep1. classic fireballs of vanilla Q1 (maybe also include a partially-homing version of it, utilizing the unused animation of DK launching their projectiles in a vertical pattern)
>Ep2. ice shards that have a random chance to rebound off walls
>Ep3(?). lighting-bolts with the same pattern of regular fireballs, but with a randomized spread simillar to a Grunts shotgun to lessen the guaranteed pain of mid-ranged engagements with them (and make them both a bit more unpredictable and to not make Shamblers redundant when they'd get placed together)
>Ep4(?). a homing Vorepod-style projectile (but much faster yet with poorer tracking, so kinda like how Wrath/Overlord shots are I guess) glowing spiked metal orb that implodes into a spherical shower of nails either upon contact with the player or any surface/entity after missing its intended target, or after a set timespan that makes it detonate likewise anyways (but the explosion itself being harmless and solely cosmetic, also just steal the model of Hexen2 Assassin's sticky-bomb weapon for it with minimal recolouring applied to its model's skin)
^OR alternatively for either 3/4 episodes (or exclusive to addon levels):
>uses the Qtest Scrag's "super-fireball" that just explode like in that demo, or detonates MultiGrenade-style into a bunch of "worldspawn lavaballs" affected by gravity

>> No.9863149

>>9863025
SSG is terrible for balance period. But it's the kind of balance that creates a new balance around itself and it's fun so it's fine.

>> No.9863160

>>9863069
The SSG is fine for singleplayer, but players are far more squishy.

>> No.9863174

>>9863149
Getting it the second map in really fucks weapon progression in Doom 2.

>> No.9863180

>>9863174
Hence pistolstarting is always and forever the way to play. Each map has its own designed progression.

>> No.9863186

>>9863025
Hot take, the pump action needs a buff. Make it kill Imps and Chaingunners more consistently in one hit, Revs should also die more consistently in 4 shots.

>> No.9863187

>>9863174
>>9863180
Here we go again!
Although I agree, we just need a proponent for continuous now to get shitshow started.

>> No.9863194

>>9863174
Weapon progression isn't happy with 2 in general with most fights being easy enough to where you can just use the SSG and getting a BFG as soon as Trick and Traps.
>>9863186
>Hot take, the pump action needs a buff.
Yeah.

>> No.9863201

>>9863149
With the doom 1 arsenal the onus is on the mapper to provide enough rockets and plasma for the big demons, the existence of the SSG incentivizes tedious maps that expect you to SSG clouds of 20 cacos one by one with a straight face

>> No.9863204

>>9863086
>(Is there a manual for the VR resources that I'm missing?)
No manual for VR, but the Progs Dump 3 manual is extremely helpful since most of its features are integrated into the mod. I try to make the FGD fairly detailed though.
That error message is a bit odd, but I'll investigate.
Are you using the latest progs.dat?

>> No.9863209

>>9863186
in all my wads i only ever place shotguns in dm maps, and also it fires 8 bullets instead of 7 for more consistent kills

>> No.9863235
File: 287 KB, 1536x2560, 8bad6a2c06f9af28c768c17e0af12383.jpg [View same] [iqdb] [saucenao] [google]
9863235

>>9862628
Gorsh, imagine a hot busty girl made in modern tech toting shotgun / rocket launcher in classic gameplay style.

>> No.9863248

>>9863187
I’d love to make continuous play Megawad, but I think you’d have go through maps that deliberately choke out ammo types and give just a little more than enough ammo for each map.

>> No.9863249

>>9863204
>Are you using the latest progs.dat?
Ahh, no, the one I have is from the 15th. I'll grab the latest ver. and see if that helps anything. Thanks again!

>> No.9863270

>>9863186
Make it kill Chaingunners in one shot snd that'd make me happy

>> No.9863279
File: 245 KB, 144x205, skullwiz.gif [View same] [iqdb] [saucenao] [google]
9863279

>>9862791
I have a gif at least.

>> No.9863290
File: 31 KB, 119x151, 1658968856841046.png [View same] [iqdb] [saucenao] [google]
9863290

>>9862628
>mdl transparency

>> No.9863295

>>9863279
Such a sick model. Perfect amount of detail. Nice silhouette. Takes from established aesthetic notions and stereotypes but still looks like himself in his own context.

>> No.9863296

>>9863248
Just do the Dakka thing and reset ammo values to some default at the start of each map.

>> No.9863302

>>9863248
Something like Wrath, which makes maps harder if you play continuous, would be cool.

>> No.9863304

>>9863295
I like how when he dies his skull flies off and he collapses into just a robe on the floor. So there may be nothing to him but the skull and hands.

>> No.9863307

>>9863296
>just do some shitty port-specific hacks so that normal people who use good ports will never play your maps
Yeah definitely do that.

>> No.9863308

cummplay the new dnf2001 update with multiplayer you fuck'n dorks

>> No.9863312

>>9863296
I think his point was more like balancing the entire ammo economy throughout the whole wad. Think like one long-ass level with number of points you can't backtrack to.

>> No.9863326

>>9863296
That would feel like a cheap way to do continuous imo. Part of the fun is in the design challenge.

>>9863302
Wrath as in Aeon of Ruin? I haven’t played it yet.

>> No.9863334
File: 1.01 MB, 540x688, test.gif [View same] [iqdb] [saucenao] [google]
9863334

>>9863279

>> No.9863345

>>9863307
>port-specific hacks
because ACS is limited to one port, and because mappers clearly have no idea what weapons were on the maps that came before to do it with death exits

>> No.9863359

>>9863307
vanillafag cope

>> No.9863360

The enemy roster of quake is severely limited compared to doom 2.

>> No.9863365

>>9863360
no shit sherlock

>> No.9863369

>>9863360
dont worry fan mods took care of th-

>ogre with armor
>ogre with rocket launcher
>ogre with two chainsaws
>ogre with robot legs and a nailgun

oh nevermind.

>> No.9863371

>>9862371
Yeah, he's right. lol
>>9862393
>>9862401
>>9862405
>knock out a sequel in under a year.
I always found it kind of fascinating how many older games got a sequel a year later, but then it took much longer for a third game to come out.
>>9862835
NTA, but someone here must know this type of thing.
>>9863279
Now let's see him teleport... I believe it's the one with Shadow Wizard?

>> No.9863391

>>9863371
>NTA, but someone here must know this type of thing
Turns out I'm breaking it in some fashion by deleting something. Was trying to clean it out a bit and reduce the size, but instead I borked it.
I did add some missing sounds so it doesn't pop up "missing sounds rexpl3.wav" every thing you fire a rocket. So I know I can edit it and still have it work. I just have to isolate what is required to stay in the wad.

>> No.9863414

>>9863249
>>9863204
Okay, I grabbed a whole fresh version of ../vr/ from the Mega.nz folder, and tried it again.
The default attack is still borked, but the Lightning and Lava Ball attacks work. I also tried manually setting the Hell Knight style to "0" rather than leaving it default, but it still broke (as expected.)
Same error as before.

>> No.9863417

>>9863360
>>9863369
what additions is quake's roster genuinely missing?

>> No.9863440

>>9863417
An enemy type that spawns smaller enemies.
An enemy type that revives (non-gibbed) enemies.

These should also be female, because I say so.

>> No.9863446

>>9863326
>Wrath as in Aeon of Ruin?
Yeah. You can choose the order you complete levels in, and each one has changes for if you play it first or play it after getting some weapons.

>> No.9863451

>>9863391
seems to be either when I delete the music, or when I reduce the pak size too far (idunno)

>> No.9863467

It's a vague quality on what's fun to fight and what's not but Ogres' bouncing grenades denying area and restricting movement is somewhat unfun because moving is fun. Them being a very pervasive staple bogs things down overall.

>> No.9863475

>>9863417
an enemy that really shakes up a combat encounter. (like the archvile)
an enemy like that would really elevate the roster and no enemy really does that yet.

>> No.9863505
File: 2.94 MB, 1000x563, 1542241524519.webm [View same] [iqdb] [saucenao] [google]
9863505

>>9863467
They create impending explosions you don't want to be near, encouraging movement. Is there a specific example in a level you can point to show what you mean?
>>9863417
I think being able to use them all helps a lot. Romero seemed all about "theming" and didn't want grunts and enforcers passed the entryway portal levels.

>> No.9863510

>>9863417
I already made a thread talking about this on Doomworld (kinda).


https://www.doomworld.com/forum/topic/135230-dusk-is-overrated/

>> No.9863514

Do you think arch-vile variant with no resurrection a worthwhile addition to the monster roster or is lame?

>> No.9863518

>>9863514
I like how the Archville’s los more consistently denies space than other enemies used as snipers. So that could be fine as an addition.

>> No.9863520

>>9863518
Perhaps an arch-vile turret that may or may not be immune to damage would be more useful than another ambulatory vile.

>> No.9863529

>>9863514
Lone viles are put in closets all the time
Vile with no res can be done through map placement so it's not really needed

>> No.9863530

>>9863514
ive been working on a singleplayer wad that uses doom 1 and ive been re-adding doom 2 monsters with edits, ive been considering splitting the arch-viles abilities into different monsters. just need to make sprites for each

>> No.9863543

>>9863520
I could picture using a running non-rez vile amidst a horde of imps. It’d put pressure on to kill the imps because they body block access to eliminating dangerous los enemy.

The lack of rez makes the ville more aggressive in taking space while also being less of a frustrating ammo sink.

I love the base archie still but its an interesting idea.

>> No.9863565

The best fps ever made all made in like 9-15 months from scratch on toasters with 4megs of ram

While modern retro "themed" fps are 4+ years M.I.A in early access with unlimited modern tech and limitless industry standard commercial game engines. Literally makes me seethe.

>> No.9863579

>>9863505
>They create impending explosions you don't want to be near, encouraging movement.
It does! But also the whole dynamic of being on the move, direct grenade lands behind you, now you are unable to double back where you just were. They encourage but also deny movement. There's a time and space for area denial and that kind of pressuring but boy do ogres take a lot of time and space for that.
Explosions themselves demand a lot more attention in case of splash damage. In Doom this is reserved for the boss enemy. It's a bit exhausting and tedious for every goon to demand that from you.

Just don't like 'em, simple as.

I'll say that finding a grenade jump angle off them on the fly is cool though.

>> No.9863581

>>9863529
The idea is that it could be ambulatory and roam without resurrecting anyone.

>> No.9863592

hey has anyone made a midi of "march of the pigs" by nine inch nails? need it for a doom wad

>> No.9863605

>>9863086
>>9862870
Different mapper here, gonna test this myself because I'm pretty sure this hasn't happened to me. Running vkQuake and latest progs.dats

>> No.9863606
File: 3.88 MB, 640x360, testingogre.webm [View same] [iqdb] [saucenao] [google]
9863606

>>9863579
>There's a time and space for area denial and that kind of pressuring but boy do ogres take a lot of time and space for that.
Are you fighting every single one in a hallway or something, with your back nearly to the wall? This is more what it's like when it's not a meme webm. You can move around much more easily in Quake, don't play it like Doom. Again, is there a specific example you can point to? I'll post it.

>> No.9863608

>>9863606
God I love Quake.

>> No.9863612
File: 129 KB, 597x638, 1677608380286207.png [View same] [iqdb] [saucenao] [google]
9863612

Serious Business Saturday happening in about 20 minutes from now (5pm us central). We'll be playing through a "backport" of the revolutions map "Bright Island" in TSE today (just in case you didn't know, revolutions is not the best port). It's a pretty long mapset so we probably won't get through the whole thing today. You can grab it early here: https://dreamycecil.itch.io/bright-island

>> No.9863621

>>9863612
Man I advocate for the guy behind Revolution since he did a LOT of good mod work for Serious Sam 3 and Fusion, but Bright Island kind of fucking sucks. I'm still on the third level as of a year ago because I kind of lost interest. He's just not that good at encounter design.

>> No.9863626

>>9863621
>He's just not that good at encounter design.
I just want to add, which is fucking ODD because how do you fuck up Serious Sam encounter design. The enemy roster is perfect.

>> No.9863629
File: 3.94 MB, 498x473, 1666736136402678.gif [View same] [iqdb] [saucenao] [google]
9863629

>>9863621
We'll just have to suffer through it together :)

>> No.9863652

>>9863612
>Bright Island
I frequently get this one mixed up with the Dark Island campaign, which is also somewhat official
https://youtube.com/watch?v=eWiN1cfKkTQ

>> No.9863653

>>9863451
Got it. I have librequake clipped down from 300mb to ~30 (the release on the GitHub has a bunch of working files in it and such). Just need to add a few missing wavs and some music and it'll be complete-enough-for-deathmatch. Legal to use and such... So I can host maps other than the stock shareware ep.
Right now it's hosting some dm maps, but not set up for rotation...
Anywhose, should have it good by tonight.

>> No.9863661

>>9863652
yeah we don't talk about that map...

>> No.9863674
File: 1.48 MB, 1920x1080, vkquake0003.png [View same] [iqdb] [saucenao] [google]
9863674

>>9863605
Violent Rumble 2 latest progs, vkQuake, I don't crash when Hell Knight uses his default ranged attack.

>> No.9863679

>>9863414
>>9863674
Looks like it's specific to Quakespasm. Not too sure what's going on though.

>> No.9863683

>>9863679
I won't mince words anon you're better off with Ironwail or vkQuake. VRanon himself uses Ironwail.

>> No.9863685

U S E L E S S
S
E
L
E
S
S

>> No.9863687

>>9863683
I actually started playing Violent Rumble with Ironwail, so I didn't notice the issue at first.
I switched to QuakeSpasm since I was following dumptruck_ds's tutorials, and I just haven't bothered changing my testing source port.

>> No.9863689

>>9863685
DIRTBAG

>> No.9863693

>>9863592
Theres one on an old Dwango Wad but it kinda sucks.

>> No.9863695
File: 1023 KB, 1000x750, 1656923435308697.png [View same] [iqdb] [saucenao] [google]
9863695

>>9863612
It's serious. And it's business. It's time for some Serious Business Saturday! For today's session we'll be playing through a mapset called Bright Island, which originally released with the Revolutions port but was "backported" to TSE. You can grab it here: https://dreamycecil.itch.io/bright-island

>IP (join via specify server): 45.79.57.115
>Highly recommended to install the classics patch: https://dreamycecil.itch.io/sam-exe-patch if you haven't already. Adds a bunch of nice features like better resolution support and hud scaling. Make sure you grab the most recent TSE1.07 patch and after installing launch the game with "SeriousSam_Custom.exe"
>Go into the Scripts\NetSettings folder inside your main TSE directory and open up the DSLCable.ini file. Change "cli_iMaxBPS" to 1000000. Then when connecting to the server MAKE SURE YOU SELECT DSL/CABLE CONNECTION.
>Upon loading into the main menu, type: "/cli_iMaxPredictionSteps=4" (no quotes) into the console. You only have to do this once. If you encounter any problems with this setting then try changing it to a higher number up to around 10.

>> No.9863697

>>9863612
How do I join this? Or are you making another big post? I'll show up.

>> No.9863698

>>9863592
Here you go, anon.
https://files.catbox.moe/1h4vq6.zip

>> No.9863709

>>9863698
yo this fuckin rocks
thanks man

>> No.9863735
File: 108 KB, 900x506, image_Hsp2KJfzdM.png.jpg [View same] [iqdb] [saucenao] [google]
9863735

If the i486 has 1.2–1.6 million transistors, how much vacuum tube computer will it take to play Doom?

>> No.9863743

>>9863695
Joining in 15ish minutes.

>> No.9863767

>>9863679
>>9863683
>>9863086
Just put up a new progs.dat that seems to fix the issue.
I renamed the mod builtin function and replaced it with a QuakeC implementation from AD. I guess it has something to do with CSQC but I have absolutely no idea why it's necessary.

>> No.9863783

Hunting for midis reminded me, is there a more 'proper' expanded rendition of Sweet Little Dead Bunny from Doom 2 without the silly flute bit.

>> No.9863809
File: 1.27 MB, 1835x826, assssssssssss.png [View same] [iqdb] [saucenao] [google]
9863809

>>9862521
I'm *slowly* making progress on this map, like every time I'm just making shit up as I go.

>> No.9863847
File: 26 KB, 696x393, launch engines.png [View same] [iqdb] [saucenao] [google]
9863847

>>9863086
>>9863679
Wasn't VR supposed to go with Quakespasm Spiked instead of regular Quakespasm?
>>9863687
>I switched to QuakeSpasm since I was following dumptruck_ds's tutorials, and I just haven't bothered changing my testing source port.
You can just add Ironwail to the list of engines and test with both.
Is there any reason to test with QS though? Other than the fact not every PC can run Ironwail, I mean.

>> No.9863856

>>9863467
Huh? If anything i find they are one of the most fun enemies, because they force you to dodge (unless you find a spot where their arc cant reach you), and not just strafe enemy like normal enemies, but actually react dynamically to where the grenade will bounce and land.

>> No.9863858

>>9863847
>Wasn't VR supposed to go with Quakespasm Spiked instead of regular Quakespasm?
QSS was more ideal due to CSQC support, but I tried to keep everything playable with regular Quakespasm. It's less of a concern now with vkQuake and Ironwail being supercharged over the past year or so.

>> No.9863859

>>9863475
>an enemy that really shakes up a combat encounter. (like the archvile)
The shambler comes close.
Also the vore. Theyre closer in practice to an archvile than a revenant because they have so much health, you have to really focus on them for an extended period of time to remove the threat of their super-homing missile.

>> No.9863865

>>9863859
closer than nothing, but not over the edge IMO.

>> No.9863875
File: 409 KB, 768x768, 1679266849552244.png [View same] [iqdb] [saucenao] [google]
9863875

>>9863783
Wait, it's from Doom 1 ending scene of course. I'm being silly. Anyways, I've looked through many remixes but they all incorporate the flute bit. I wish there was a serious rock take on it, I dig the riff and synth.

>> No.9863879
File: 443 KB, 1150x1150, Word cloud.png [View same] [iqdb] [saucenao] [google]
9863879

>> No.9863880
File: 86 KB, 688x1024, quake only friend.jpg [View same] [iqdb] [saucenao] [google]
9863880

>>9863859
Vores doesn't shake up combat, it completely fucking ruins it. Every time you see these things you stop in your tracks and you either snipe them or find the path of least resistance to kill them as quickly as possible.

Shamblers are sponges that take too many hits and will always eat up all your nailgun ammo until you tediously finish them with shotgun / rockets. They're not fun to kill, especially since their death animation is so lame, considering how iconic their look is...

>> No.9863904
File: 30 KB, 350x431, 1586055588523.jpg [View same] [iqdb] [saucenao] [google]
9863904

>>9863880
>all your nailgun ammo
Shamblers have 600 hp, super nail gun does 18 damage a hit, so that's like 33 to 35 times you have to hit him right? That's 66 to 70 nails, so not even half of the max. And the super nail gun goes through that like candy, so it's about 5 or 6 seconds to kill him with it.
He feels spongy with that explosive resistance. It weirds me out that he has resistance to explosives but not to lightning, even though he shoots lightning.

>> No.9863908

>>9863695
Did you go down?

>> No.9863934

>>9863908
No, we've been up ever since it started. Sorry to say but we're going to be ending soon once we're done with the current level.

>> No.9863939

>>9863934
What the fuck I couldn't join in at all dammit. Oh well.

>> No.9863941

>>9863939
You are using The Second Encounter right?

>> No.9863943

how does one get into making custom single player maps for blood?
which source ports/map editors are best?

>> No.9863947

>>9863941
TSE, dreamycecil patch, followed all instructions. Inputting the IP did not allow me to join. In fact it said only one player was in the server.

>> No.9863953

>>9863947
>>9863941
What's the port?

>> No.9863954

>>9863953
It should be the default port, you don't have to change it iirc.

>> No.9863967

>>9863417
I've been writing down random ideas for a while now, here are some i've had for new Quake monsters:
>a ray-like creature with large spikes at the front of its body it strikes with, essentially an aquatic fiend. Can also sting with its tail(s?) when stationary in melee range
>a crocodile-like beast that is fast on water but slow on land, deadly bite attack
>the Troll, an Ogre-like bruiser who quickly tosses hatchets on an arc
>the werewolf, a humanoid enemy that changes into a strong beast form when damaged enough
>the Ringwraith, a ghostly robed knight that can only be damaged by lightning or by a player wearing the Ring of Shadows. Also has a different appearance when viewed by a player wearing the RoS, and drops a RoS on death. Might be a miniboss
>Avatar of Tsathoggua, boss enemy that keeps spawning spawns from its protoplasmic ooze and lashes out with its tendrils that form and disappear spontaneously
Overall these are more ideas of things I think would be cool to see than proper game design niche-filling, but maybe these can be useful too.
>>9863879
>remember Nyarlathotep
The Black Pharaoh could make for a neat boss too...

>> No.9863971
File: 2.59 MB, 1920x1080, 1677018948622633.png [View same] [iqdb] [saucenao] [google]
9863971

>>9863695
And that's it for this week, we'll continue next time. Big thanks to everyone who joined!

>> No.9863972
File: 724 KB, 788x642, oldarachno.png [View same] [iqdb] [saucenao] [google]
9863972

hey guys, does anyone have a remake of the old arachnotron with the brain colored more like the spider mastermind?

>> No.9863975

>>9863417
A hell knight equivalent. Most mods of Quake already have this.

>> No.9863979

>>9862760
It is. I've always liked how that chunky blaster looks, it's just awful to use. So I've tried to fix that with my solar pistols.

>> No.9863982

>>9863972
But why? Is it that crucial a difference?

>> No.9863985

>>9863982
yeah i think the weird brownish-grey color it uses is kinda ugly

>> No.9863989

>>9862862
The Quake mod named Slayer's Testaments added a Cyber Cacodemon, which looks like that

>> No.9863992

>>9863972
There's a bunch that do a chaingun arachnotron that looks the way you want but fucked if I can remember which has them.

Might be something on Realm667.

>> No.9864009

>>9863985
It serves a purpose to distinguish from momma brain. Not because you'd actually mistake one for the other but just for visual cohesion and diversity's sakes so they look like their own things.

Actually nevermind, fuck momma brain, fuck maps that feature her so who cares if they look the same.

>> No.9864014

Xash3D and HL1 steam have zero multiplayer compatibility right?

>> No.9864015

>>9864009
thing is the big momma isnt even used in this wad, the final boss is a cyberdemon

>> No.9864021

>>9864014
HL1 steam's multiplayer works out the box, at least last time I tried (about early 2020.) Never bothered with Xash3D

>> No.9864026

>>9864009
If you can't differentiate by size and sound then you've some problems.

>> No.9864029

>>9864026
Agree, Baron of Hell should be just a larger imp sprite. You smartass.

>> No.9864048
File: 9 KB, 392x102, hl 2022-11-11 00-42-11-714.png [View same] [iqdb] [saucenao] [google]
9864048

Xash3D is cool and I'm considering hosting multiplayer with that. I was trying to get some regular HL1 multiplayer hosting but life got in the way HARD in the last two months and I haven't been able to host. I was using a bootleg pirated HL1 and got a lot of pushback on /v/ and some here. I was considering Xash3D since it has far less stigma and it would let me host TFC and Deathmatch Classic, but I had some issues with mouse input when I hosted from my VPS that I don't remember. I'll see what happens. Oh wait but Xash doesn't have AMX capability I don't think. Fuck.

>> No.9864052

>>9864048
Whoops meant to quote >>9864021

>> No.9864054
File: 137 KB, 1280x1024, 20221013202514_1.jpg [View same] [iqdb] [saucenao] [google]
9864054

>> No.9864061

>>9864048
Oh, you're still around. I never joined myself but I always think it's cool to get anon games going. If you want to host here again, Sundays and Fridays don't have Zandy servers anymore.

>> No.9864082

>>9864061
Hah I work weekends. I'm only here this weekend since I hurt my back. I'll try to host some HLDM tonight.

>> No.9864119

>>9864054
good luck

>> No.9864141
File: 466 KB, 1920x1017, Screenshot_Doom_20230430_021102.png [View same] [iqdb] [saucenao] [google]
9864141

>>9864029
You know what? You're absolutely fucking correct, lets fix this shit.

>> No.9864143

>>9864141
That's pretty based

>> No.9864146

>>9864141
This is why Universal Entropy is the best Doom mod.

>> No.9864160
File: 7 KB, 639x355, 1661948522571209.png [View same] [iqdb] [saucenao] [google]
9864160

>>9864141

>> No.9864180
File: 76 KB, 1024x678, just like g-man invasion.jpg [View same] [iqdb] [saucenao] [google]
9864180

>>9864141
Imp Invasion: all enemies are reskinned to look like imps

>> No.9864202
File: 516 KB, 1920x1017, Screenshot_Doom_20230430_023503.png [View same] [iqdb] [saucenao] [google]
9864202

>>9864180
Bitches don't know bout my impsouls.

>> No.9864203

>>9864202
Oops! All Imps!

>> No.9864274
File: 173 KB, 640x353, 1662495199826422.jpg [View same] [iqdb] [saucenao] [google]
9864274

>the leader of the BoBs is called Robert

>> No.9864289

>>9864202
>>9864202
Zombie imp
Imp Sergeant
Imp Chaingunner
Imp
Impy Demon
Spectrimp
Lost Imp
Imp Elemental
Cacoimp
Imcubus
Revenimp
Imp Knight
Baron of Imps
Arch-Imp
Impnotron
Cyberimp
Imp Mastemind
The Icon of Imp actually an imp on a pike
Impenstein SS
Commander Kimp (hanged)

>> No.9864294

What happened to this link?
https://drive.google.com/open?id=0BxsjLLNO6YXneXBoVE1yZmxwQ00
It had Xash3D along with HL1, Opposing Force, Blueshift, TFC, Deathmatch Classic, and Ricochet.

>> No.9864304
File: 2.27 MB, 900x720, super turbo horse ass puncher.webm [View same] [iqdb] [saucenao] [google]
9864304

I'm done with the first hub, I have a few cirticisms:

>Combat is very punishing for Paladin bro, being mostly a melee character.
>Lots of misaligned brick textures :(
>Paladin only swings his sword one way.

>> No.9864327

>>9863417
It just occurred to me that Quake has no exploding barrel equivalent outside of techbase levels. Maybe a wooden barrel of fuel for the ogres' chainsaws?

>> No.9864331
File: 2.99 MB, 1920x1080, Screenshot_Doom_20221222_230418.png [View same] [iqdb] [saucenao] [google]
9864331

>> No.9864335

>>9864327
how about an exploding barrel that lets out 5 spawns when you blow it up.

>> No.9864363
File: 2.90 MB, 1920x1080, Screenshot_Doom_20221222_231319.png [View same] [iqdb] [saucenao] [google]
9864363

>> No.9864381
File: 3.55 MB, 1920x1080, crossfire_0000.png [View same] [iqdb] [saucenao] [google]
9864381

>>9864294
>I had a backup buried deep within my PC
Yay past me.

>> No.9864384

>>9864274
I always appreciated Bungie's sense of humor in their old games
>Warning: Hitchhikers May Be Escaping Convicts

>> No.9864386

>>9864331
>>9864363
I'll never understand why people use fake TV scanlines on stuff like PC Doom,

It's like using these mods and thinking it's a realistic, retro experience.
https://www.youtube.com/watch?v=Zbtfoa_yu-A

>> No.9864398
File: 32 KB, 320x240, Redemption_Denied_PSX_3.png [View same] [iqdb] [saucenao] [google]
9864398

What if MAP54: Redemption Denied was in the PC version of Doom II instead of MAP30: Icon of Sin?

>> No.9864409

>>9864398
anything is better than the icon of sin.

>> No.9864412

>>9864304
You get a ranged weapon at the beginning of the next hub which helps a lot.
Use your inventory though. The tome gives the sword a ranged attack. If you save the tomes just for boss fights you'll end up with more than you can even carry by the end of the game.

>> No.9864430

>>9864335
How about fractal spawns that spawn in a pair of fractal spawns 1/2 their own size when killed

>> No.9864434
File: 45 KB, 697x394, Gwonam (Duke Nukem 3D-Style).png [View same] [iqdb] [saucenao] [google]
9864434

>> No.9864437

>>9864434
ONLY TRUE WARRIORS STRIVE FOR: GUN

>> No.9864457
File: 49 KB, 640x443, 6075_front.jpg [View same] [iqdb] [saucenao] [google]
9864457

Perfect Dark has been decompiled for over six months. Why isn't there a sourceport yet?

>> No.9864462
File: 228 KB, 640x480, Screenshot_Doom_20220315_205836.png [View same] [iqdb] [saucenao] [google]
9864462

>>9863879
>pillowblaster dimensions
>hdoom power
>death supply
>experience basically fucked
>favorite retarded especially monsters
>techbase doomguy
>impaled skyboxes
>remember Nyarlathotep

Nyarlathotep is for bully.

>> No.9864463

>>9864457
Make it yourself.

>> No.9864464

>>9864457
Be the change you want to see!

>> No.9864465
File: 585 KB, 672x1920, 1652840565131.png [View same] [iqdb] [saucenao] [google]
9864465

>>9864141
The imps have begun lifting.

>> No.9864472

>>9864457
It technically hasn't hit 100% yet which is most likely why. https://ryandwyer.gitlab.io/pdstatus/

>> No.9864474

>>9864462
>powerslave textures
What map?

>> No.9864481
File: 327 KB, 1984x2976, 0xnql7c15jn71.jpg [View same] [iqdb] [saucenao] [google]
9864481

How come there was never an official arcade port of Doom?

>> No.9864482

>>9864474
E3M9 of Strange Aeons.

>> No.9864484
File: 168 KB, 957x804, latest-4243444417.jpg [View same] [iqdb] [saucenao] [google]
9864484

>>9864465
cacobros... we got this

>> No.9864485

>>9864481
You mean around the time it was released? Maybe because it's too easy a game for a business model that relies on players putting in quarters when they lose.

>> No.9864495

>>9864474
Thats Chasm The Rift textures

>> No.9864510

>>9864481
I always did wonder how you'd balance that. I don't think Knee Deep In The Dead would make for a good set of arcade levels. You'd need to bring back the lives system from Wolf3D, add a scoring system...

>> No.9864538

>>9864510
I'd probably do something like this, has score and lives stuff going for it, only thing it could do with is some sort of time element to further encourage going fast.
https://www.youtube.com/watch?v=v5QYCAbjES0

>> No.9864548

>>9864538
Maybe you could have the player's health on a timer, like Gauntlet. It would encourage you to push forward and stimpacks. Have it start at 150 to be a bit fair (or have it adjustable by the theoretical arcade operator).

>> No.9864558

>>9864548
I guess it's either that or doing a Spelunky with a unkillable enemy that spawns and chases you after a set time.

Something like this might work too but it doesn't feel very arcadey.
https://jp.itch.io/minute-mod-doom

>> No.9864573

>>9864472
Thanks for answering my question. Looks like we're really close though.

>> No.9864595

>>9864472
>It technically hasn't hit 100%
It actually has been decompiled completely.

>All versions of the game are fully decompiled but a small handful of functions are not yet byte-matching even though they are functionally the same. The status page doesn't show these as 100% because it counts matching functions only.

There are videos of various decompiled versions of the game, like an optimized version for the original hardware that removes piracy checks and other memory-allocation improvements.

>> No.9864608

>>9864485
It could have worked if you had to put in a credit for each episode and paid if you died.

>> No.9864625

>>9863417
Proper turret enemy like arachnotron, long range threats in general.

>> No.9864629

>>9864510
Probably some fuckery on a scale like Vs. SMB where all the levels are heavily edited to throw experienced players off, and maybe some pickups too. I could easily see health being a lot more anal in scarcity.

>> No.9864630

>>9864629
I was going to bring up Vs. SMB, actually. You could also mix in harder levels from other iwads like Vs. SMB using levels from SMB2.

>> No.9864656
File: 113 KB, 811x1000, Tricks of the Doom Programming Gurus.jpg [View same] [iqdb] [saucenao] [google]
9864656

How useful was Tricks of the Doom Programming Gurus?

>> No.9864662 [SPOILER] 
File: 574 KB, 1842x1594, 1444351273251.jpg [View same] [iqdb] [saucenao] [google]
9864662

>>9864465
They must have whispered to themselves "grow, grow, grow" while meditating. Can't forget your height exercises.

>> No.9864715

>>9864457
this is why coding should be taught at schools

>> No.9864720

Are there any basic skin mods that just change doomguy into a cute girl, but keep the vanilla game the same or something? (or use as a replacement for doomguy in other mods? Kinda like how srb2 works where characters are independent of the level packs and etc, couldn't really see it categorized like that with regular doom)

>> No.9864728
File: 1.41 MB, 2340x1015, spaltter.png [View same] [iqdb] [saucenao] [google]
9864728

yeesh

>> No.9864752
File: 6 KB, 320x200, doom_vb.png [View same] [iqdb] [saucenao] [google]
9864752

I dare you to port Doom to Virtual Boy, anon.

>> No.9864756

>>9864720
>skins
Nothing to skin in Doom, at best you'll probably just find something like D-Radys or that Lt Typhon mod.

>> No.9864761
File: 233 KB, 1363x768, sunsetplaza.png [View same] [iqdb] [saucenao] [google]
9864761

still can't believe they deadass put an entire mall in Doom for a DBP map

>> No.9864773

>>9864761
There's been a few mall maps over the years, I think Verse Hopper had one.

>> No.9864786

Despite the shit it gets, I really thoroughly enjoyed quake 2, and now I headcanon that the grunts and enforcers at the slipgate tech levels are strogg

>> No.9864796

>>9864756
Unfortunate. Anything with the monsters then I guess? (besides Hdoom, I'd just like a reskinned vanilla doom experience, unsure if you can even get that in hdoom)

>> No.9864804

By the by, for Quake, if I wanted to play co-op, is it still recommended to play ezquake, especially if I have no plans to play deathmatch?

>> No.9864807
File: 3.64 MB, 1024x768, sheepguars.webm [View same] [iqdb] [saucenao] [google]
9864807

Enjoying the second hub way more than the first one.

Now that I have most weapons the game is picking up and the bricks are properly aligned now. I have to say the map quality seems night and day compared to the first hub.

>> No.9864808

>>9864804
Quake Remastered has the easiest co-op now.

>> No.9864814

>>9864807
Dont get your hopes too high brickanon, from what i remember the next hub has the most misaligned textures in the whole game.

>> No.9864829

>>9864796
HDoom is mostly just asset replacing stuff, also you're still playing Doomguy.

>> No.9864857
File: 1.65 MB, 1920x1080, hl 2023-04-29 23-49-36-731.png [View same] [iqdb] [saucenao] [google]
9864857

IT'S TIME FOR SOME LATE NIGHT DMING

Thrown the baby out with the bathwater, Steam HL1 is in play here. No need for all that bootleg stuff. Xash3D maybe another time when I've built up enough trust in people for TFC and other shenanigans.
https://www.dropbox.com/scl/fo/zqwdjleuk3nh6s9xpkx77/h?dl=0&rlkey=luxxg2kjvyayl1sf5hj65npt4

^300+ custom maps. Extract valve_downloads to your steamapps/common/Half-Life directory

I'll be around for an hour or more depending on how many show up. Rockthevote is in, or should be, as should votemapping in general.

IP: 162.248.93.194:27015
PW: rage

>> No.9864864

>>9864796
Stylish Hell replaces the demons with silly girl versions that are less /a/ and more /co/

>> No.9864879

>>9864857
>/v/ thread immediately deleted
Wtf jannies

>> No.9864889

>>9864864
Oh hay that's the one somebody did to go with La Tailor Girl, which is also a fucking awesome mod.

>> No.9864891

>>9864720
So you just want to have a custom hud with a different face? Sure, that can be done.

>> No.9864898

>>9864891
They probably really want hud/face/rotationals/redone hands/sounds, which isn't even that hard but it's usually the sort of shit you'd find in some random Zandronum pack or something whereas these days if somebody's going to that effort they'll probably turn it into even a basic gameplay mod.

>> No.9864937

Not sure about "cute", but there's a Crash weaponset in a mod called Scalliano's Super Shuffle. There's a bunch of mandatory other stuff to load that mod, though. Divorced from the rest of the mod, the set could be fairly vanilla, but I wouldn't know how to do that. And I think it'd need a mugshot.

>> No.9864960

>>9863943
http://cruo.bloodgame.ru/xmapedit/

Manual covers most of it, start by editing some of the original levels then attempt to make your own.

>> No.9864973

>>9864857
2/32

>> No.9864981

>>9864879
The Jannies have been on a rampage. Half the posts I see in /co/ and /tg/ are getting deleted for some weird reason.

>> No.9864989

>>9864857
3/32

>> No.9864994

>>9864720
Unfortunately(?) these add gameplay, but Space Amazon and Scalliano's game thing. The former has different levels of qt Doomgal and the latter iirc has one and that isn't counting the UAC scientist chick

Shame AEOD removed classes since you could be a few in 5.29. Some were naked because they were taken from the Sirens mod

>> No.9864998

>>9862628
>>9862654
You'd be surprised, I got banned for three days in /tg/ for posting cropped fan porn

>> No.9865008

At the risk of bringing drama here, is there anything that might scratch the same itch Codename Demolitionist had? Weird weapons, OP shotguns, maybe some 3D and light ammo management? I've already played that one weird Cyber-Mage wad, DoomRLA, and Doom Champions

>> No.9865012

>>9865008
Pillowblaster mods are your next best bet.

>> No.9865018
File: 383 KB, 1376x1986, 1682004195907625.png [View same] [iqdb] [saucenao] [google]
9865018

I don't much care for doom. I wish there was a doom general and an "all other retro fps" general separate.

>> No.9865019

>>9863612
> Revolution Is not the best Port
I've read somewhere that it Is not suitable for multiplayer
should be fine for single, right?

i like SS:CR It for the seamless TSE+TFE campaign and the UI consistency

but then again the "classica superpatch" project let me integrate TFE contenta into TSE 1.07 installa, so...

help me choose, plz

>> No.9865020

>>9864728
That went through his.... Chest right....


Right?

>> No.9865028

>>9865008
Pandemonia, High Noon Drifter, Legendoom, Trailblazer, Combined_Arms, maybe Treasure Tech, Dakka, Painslayer.

None are an absolute fit, for better or worse they were the only one really doing Unreal/UT style mods.

>> No.9865034

>>9865008
>>9865028
Oh yeah, Doom Incarnate, mostly based off the recent Wolfenstein games (and Bloodrayne for some reason), has some weirdass guns and some pretty OP shotguns.

>> No.9865036

>>9864857
Haruhi dl the maps from the dropbox so you don't need to wait on the vps' terrible upload speed.

>> No.9865071

>>9865034
>and Bloodrayne for some reason

In the first BloodRayne, you're fighting Nazis in the 1940s.

>> No.9865078
File: 2.07 MB, 1920x1080, hl 2023-04-30 01-56-54-850.png [View same] [iqdb] [saucenao] [google]
9865078

>>9864857
Last round, 15 minutes to get in.

>> No.9865083
File: 167 KB, 560x620, RingBreak.png [View same] [iqdb] [saucenao] [google]
9865083

>>9863391
>>9863451
>>9863653
Awesome! Glad it worked out at the end.
>Right now it's hosting some dm maps, but not set up for rotation...
What maps, to be specific? Just some random popular ones from back in a day?
>>9863417
That's a good question. The kind that will keep you up at night.
>>9863505
That ending. lol
>>9864048
>it would let me host TFC and Deathmatch Classic
And no Ricochet? Disgusting.
>>9864304
>>Paladin only swings his sword one way.
Pretty sure he does swing in other way as well... Maybe with Tome of Power.
>>9864786
>now I headcanon that the grunts and enforcers at the slipgate tech levels are strogg
They might as well be proto Stroggs in current canon at this point.
>>9864804
Seconding >>9864808. Re-release not only lets you keep it going, but also has bots support that might even be implied to co-op.

>> No.9865097

>>9862047
Just beat Ashes 2063. Going "sorta open world" for Afterglow was a mistake and level design is all over the place, Flooded District, Biodome and Anomaly 210 are fantastic, but then you have all the unmemorable city maps in the first part.
And I can't forgive episode 2 for making mutants the main enemies, shooting vultures was all sorts of fun, now it's constant "I EAT HIZ FLESH" and tanky mutant shotgunners.

>> No.9865105
File: 1.81 MB, 1920x1080, hl 2023-04-30 01-45-43-069.png [View same] [iqdb] [saucenao] [google]
9865105

>>9864857
Closed, thanks for joining. I nominate pic related as next OP image.
>>9865083
>And no Ricochet? Disgusting.
Ricochet is definitely on the table, just after more people begin to join.

>> No.9865120

>>9865012
I kinda wish there were more fan addons of Guncaster.

>>9865028
Forgot about Treasure Tech and been meaning to check out the last two. C_A is on my list and I honestly kinda wish HND had more guns. I should play TB again.
>>9865034
Yep, it's a blast. I was playing it with the "modernized" port of Wolf3d too

>> No.9865149
File: 656 KB, 720x360, armor chunks.webm [View same] [iqdb] [saucenao] [google]
9865149

>>9865120
Combined_Arms isn't that insane in terms of power scaling, but I sure as hell make it a point to make some unorthodox weapons.

>> No.9865194

>>9864558
You mean like this? The same guy made the mod.
https://jp.itch.io/green-demon-doom

>> No.9865204

>>9863565
It’s almost like working with a studio produces better results than being a solo indie or hobbyist

>> No.9865227
File: 11 KB, 374x299, CannedMeatIsOnTheMenuBoys.png [View same] [iqdb] [saucenao] [google]
9865227

>>9865149

>> No.9865231
File: 448 KB, 639x492, 1680453729332365.png [View same] [iqdb] [saucenao] [google]
9865231

>>9865194
>spb attack in doom

>> No.9865267

>>9865204
Weren't studios from that time scarcely bigger than your average modern day indie team?

>> No.9865279
File: 205 KB, 768x720, I took too long with this shit.gif [View same] [iqdb] [saucenao] [google]
9865279

>>9865227
Trailer like halfway done. Getting to the really good part soon, Vegas sucks. I'm tired. But I'm SO fucking close.

>> No.9865289

>>9864994
>That Amazing Space Amazon

I had never heard of this. Basically a decade old. There are some cool mugshots.

>> No.9865296

>>9865105
>Ricochet is definitely on the table, just after more people begin to join.
Good point. Anons have to earn this privilege.

>> No.9865302

What the fuck, there are Ion Fury assets in this.

>> No.9865307

>>9863025
>>9863149
Reminds me of Halo. The weapon sandbox for every Halo including CE always revolved around a precision weapon. For CE it was the pistol, then it became the BR, then the DMR, then it became an assortment of precision weapons. This pretty much even applied to the campaigns to.

>> No.9865313

>>9863514
>>9863518
Did anyone made a "sniper zombie" kind of enemy yet by repurposing the AV's "hide from my LoS within next 2,5 seconds or else you're toast" attack logic?

>> No.9865320

How does /vr/ Doom community feel about Doom 3? I am going to assume its not liked very much. I thought it was an okay average game that could have been better.

>> No.9865324

>>9865320
It's okay. Shotgun has crap spread and there's too much fucking ammo. I like the SMG, and the chainsaw is a monster.
Still technically impressive to this day

>> No.9865328
File: 300 KB, 1920x1080, FdQwhrxXwAUK-U-.jpg [View same] [iqdb] [saucenao] [google]
9865328

>>9863417
>>9863440
An enemy that can only be damaged/killed by explosives or Quad-enchanted weaponry to act as a miniboss/obstacle to bypass untill you got the needed gear to get rid of it (or just lure it into a conviniently placed instakill trap, kinda like most of the Chasm bossfights were laid-out)

>> No.9865329

>>9865083
>>9864786
Daily reminder that Grunts are explicitly programmed to coom whenever they manage to kill the player

>> No.9865331
File: 25 KB, 308x179, qtest_serpent_not_optimized.jpg [View same] [iqdb] [saucenao] [google]
9865331

>>9863967

>a ray-like creature with large spikes at the front of its body it strikes with, essentially an aquatic fiend. Can also sting with its tail(s?) when stationary in melee range
Qtest Serpent?

>> No.9865337
File: 23 KB, 320x140, qtest_shalrath_not_optimized.jpg [View same] [iqdb] [saucenao] [google]
9865337

>>9863967
>>the Ringwraith, a ghostly robed knight that can only be damaged by lightning or by a player wearing the Ring of Shadows. Also has a different appearance when viewed by a player wearing the RoS, and drops a RoS on death. Might be a miniboss
This fellow right here, you might know him as Shal'rath \ Nemesant \ Troglodyte \ Wizard depending on which mod he appears in

>> No.9865339

>>9862062
Banned or he Ded?

>> No.9865342
File: 2.93 MB, 298x328, 1622920585787.gif [View same] [iqdb] [saucenao] [google]
9865342

Let's play some Quake 2 you fucking niggers

>> No.9865343

>>9864960
Thanks, which source port should I use?
Fresh Supply? BloodGDX? NBlood? Raze? NotBlood?

>> No.9865356

Oh, speaking of mods where you play as a girl and are kinda vanilla, Skelegant released one recently called Pvt. Stone. I tried it for a bit and it's pretty solid.

>> No.9865358

>>9865356
Yeah, I like Pvt. Stone. The sword is especially good looking.

>> No.9865359

>>9864752
that looks like perfect dark promo

>> No.9865371
File: 1.57 MB, 1920x1080, q2_0075.jpg [View same] [iqdb] [saucenao] [google]
9865371

>>9864981
they need more space for their capeshit, critical role and wow retoilet shilling.

>>9865337
these guys served as base for the wraiths in DoE

>>9865342
it got too used with the "fix" i did for the maidens's faces.
But then i blame the toy and the art for it.

>> No.9865372

>>9865358
The toggleable berserk is also pretty neat. And I appreciate that the gloves are different colored.

>> No.9865375

>>9865342
I take it back. Q2 multiplayer might be the worst mp I've ever played.

Spawn points get camped and you die 3 times in 2 seconds. People just firing rockets at spawn pads. How did this garbage ever become popular?

>> No.9865376

>>9865375
Every single game is this since doom's inception.

>> No.9865390

>>9865376
Every mp game? Umm... No? Most games don't literally spawn you in the middle of a fire fight with a pistol so you can get rocket spawn camped.

>> No.9865394

>>9864457
The N64 community is incapable of making a good PC port. SM64 fell victim to being only used for HD models and baby's first mods that look awful as shit. And OOT's PC port is heavily inaccurate due to being based off the debug build, and has been neglected for randomizer logic (No surprise given the ties between terminally addicted Discord users and randomizers)

>> No.9865395

>>9865375
Quake 2 sucks because weapon switching takes an eternity and the railgun does 100 damage.

>> No.9865398

>here comes the anti quake 2 bashing squad
that's it, i'll be back later.
have fun with the trolls.

>> No.9865402

>>9865375
It got popular with people who are the ones killing people instantly in under 2 seconds and get free kills firing rockets at spawn pads, using rocket jumping to fly across the map while using their encycolpediac knowledge of each map to do mario kart speed circuits across the map grabbing uber powerups the moment they reappear keeping them at 200/200 health armor at all times while denying enemies any chance of obtaining those potential equalizing items

>> No.9865403

>>9865402
Sounds like zero fun cringe shit and why the genre is dead

>> No.9865405

>>9865402
That is fun. Sounds like you're mad cuz bad.

>> No.9865407

>>9865398
Don't be so sensitive dude it's just video games. And because some people don't like what you like doesn't make them trolls. Like how some people really despise the spawns from Quake but I think they're a great enemy.

>> No.9865408

>>9865402
>>9865403
Wrong. It's based, you're both queers. You are now obligated to watch this video to cure your gayness:
https://www.youtube.com/watch?v=XdkDjsBiO58

>> No.9865415

>>9865375
>jump into MP servers on an old game with only the most autismal hard core remaining on the servers
>get bodied immediately
Why were you expecting anything different? You'll have the same experience on anything old unless you're specifically joining a noob server/playing with friends.

>How did this garbage ever become popular?
When the game was new, nobody had total comprehension of the maps.

>> No.9865417

>>9865331
Something like that, yeah, but about as large as the fiend. Something that makes the player want to get out of the water as quickly as possible.
>>9865337
Don't know of any mods that include it, can you name a few?
I was thinking of the Weathertop scene, where the Nazgûl corner Frodo. An imposing enemy that chases the player relentlessly once active and can't be killed by normal means, like >>9865328 suggests. I'll admit I'm focusing much more on the cool factor of the thing's presence than the gameplay implications, though.
https://youtu.be/Sk47qO8rW4Y?t=55

>> No.9865418
File: 3.41 MB, 3820x3216, Screenshot_Doom_20230430_022602.png [View same] [iqdb] [saucenao] [google]
9865418

>>9864720
For Doom? Yeah, there are tons of skin mods, usually made for Zandronum since that the online multi sourceport but most of them work fine if you want to play SP.

>> No.9865419

why the fuck does every quake custom map have to use ugly ass hi res textures
they look fucking awful

>> No.9865424

>>9865419
I never found them out of place myself. AD Tears, or Brutalist Jam, etc. I think high fidelity stuff looks right at home on the Quake engine, but there's plenty of regular Quake custom maps anon. Just gotta find them.

>> No.9865425

>>9865417
Drake has it.

>> No.9865427

>>9865405
>>9865408
NO shit it's fun, and no shit I'm bad, but I dont exactly care about the epeen from getting so autistically good at the game that my reward is endlessly landing top spots on the scoreboard so much these days.

>>9865415
classic arena shooters are good shit for scratching that competetive itch because you get some good ass rewards for putting in the work and time to do so. But if you dont the chance to win is near zero. Its a different era from the modern team based trash and endless battle royale where RNG or team mates carry you to a win

>> No.9865431

>>9865427
You clearly do care about it because you're trying to put people down for being better than you rather than accepting it. You can't just take a loss, you have to come up with excuses and attack the other person for beating you.
Faggot.

>> No.9865438

>>9865425
Thanks mate.

>> No.9865442

>>9865415
Why defend spawn points literally in the middle of a fire fight as good design?

It's objectively garbage.

>> No.9865445
File: 363 KB, 450x405, 1405600325289.gif [View same] [iqdb] [saucenao] [google]
9865445

>>9865427
Nothing to do with epeen, really. It's more about the satisfaction from mastering the flow of movement, map control, and mind games. Do you know anything about fightan? Mind games are a massive part of those games in all levels of play, but especially high levels. Well, Quake 3 DM involves a great deal of mind gaming. When similarly skilled players face each other, the player who seems like he is reading the mind of his opponent is usually the victor. Just saying, there's more to this kind of game than learning the map and spawn camping. Seriously, watch that video and you will understand.

It used to be a popular sentiment on /v/ circa 2010 that arena shooters were the epitome of video game skill and mastery. I remember an image someone made comparing fighting games, ASSFAGGOTS, arena shoots and whatnot. It was pretty funny, but I'm a retard that lost all my shit in a hard drive crash ages ago.

>> No.9865461

>>9865431
Damn man, look at this guy, throwing little shitfits about this video game that got released in (checks google) 1997. Congrats on being the #1 top fragger in some bumfuck nowhere Euro country I guess.

Ad hominens aside watching high end FPS play is generally pretty cool, I just literally dont care so much these days. People nowdays still go apeshit over good movement tech and skill shots.

>>9865445

Oh of course, 1 on 1s are a totally different story than pub matches, things like knowing where the enemy is -> where they are likely to go next -> what you have access to now -> how you can gear up as quickly as possible are things that you can do in an instant and requires intimite knowledge of the game and the map. If you dont know the map layout its like you lost half the battle already.

>> No.9865471

>Wadarchive shut down
God fucking dammit. It had a rare version of Project Brutality 2.03 that I really enjoyed. He uploaded everything to archive.org but COMPLETELY unorganized goddamn what a faggot.

>> No.9865473
File: 2.95 MB, 854x480, 3wmd.webm [View same] [iqdb] [saucenao] [google]
9865473

>>9865320
Okay by itself, nice at the time, fun with mods.
>>9865343
NotBlood hits a sweetspot of map compatibility, customization, as well as the option of playing purely vanilla.
>>9865424
Tears looks great, just sticks out like a pretty looking sore thumb compared to the rest of AD.
>>9865371
>pretty maiden face
Don’t like it, I appreciated the off-putting mouth.

>> No.9865476

>>9865279
>Vegas sucks.
Have you tried using other, similar programs?

>> No.9865480

>>9865476
Once I switch over to my new computer I'm gonna try Kdenlive or Shotcut as those are Linux friendly.
This'll most likely be the last video I make with Vegas.

>> No.9865481

>>9865461
Yeah, you're right. I admit there is a barrier of entry to arena shooters, contrasted to modern shooters like Apex and whatnot. But it's weird, why is Counter Strike and Dota popular with the younger generation? Both of those games have a high barrier of entry, yet they retain some of the largest playerbases on Steam and gather a huge viewer audience for tournaments. I really feel like arena shoots could've taken off if they were given the same effort and passion that Valve gave CS and Dota. Sad.

>> No.9865483

>>9865480
There's also DaVinci Resolve that seems to be able to do video editing too.

>> No.9865486

>>9865483
Yeah, though I hear tell you need a beefy rig to run that one, and my next computer is going to be modest by today's standards.
That and I don't need anything too fancy, hell the most advanced thing I've done for my videos is a typewriter effect on the text and some panning with easing.

>> No.9865489

>>9865486
How modest? 1060ti kind of modest?

>> No.9865491

>>9865481
Accessibility and marketing. Broadcasted tournaments, low cost / knowledge required to start playing, teamplay that gives a high incentive to find, add, and teach friends to play together.

Also the whole deflecting failure onto bad teammates versus needing to man up and accept the full blame of your own incompetence when you go 2-25 and quit the game forever in shame. Losing is a hard pill to swallow!

>> No.9865495
File: 21 KB, 564x390, It's crazy how much use I've squeezed out of this bastard.png [View same] [iqdb] [saucenao] [google]
9865495

>>9865489
16gb ram, rx 570, and a AMD FX-8350 CPU. Modest by today's standards but a pretty goddamn big jump compared to my current hardware with pic related.

>> No.9865497
File: 2.04 MB, 1920x1080, q2_0092.jpg [View same] [iqdb] [saucenao] [google]
9865497

>>9865473
the face goes back to that and a bit gory in her pain state
it is those small details that breaths a bit of "life"

Plus i had to make beta maidens more distinct to the original since xatrix has also a unused texture which rogue calls for it along with some unknown maiden skins.
Maybe the carrier map had plans for unique maidens acting as bosses.

but thankfully seeing how rogue is ball breaking hard they didn't had time to code.

>> No.9865507

>>9865461
You're still trying to belittle people for making you lose at a video game.

>> No.9865508

>>9865313
I haven't played Batman Doom, but one of the enemies is described as such. Unfortunately, even MBF21 didn't think to add customizable vile attack.

>> No.9865510

>>9865495
>Modest
That's beyond modest, that's pure poverty PC outside of RAM. Bulldozer is not really much stronger than what you have. RX570 is, while stronger, can be replaced with a GPU that is more powerful with relative ease. You should be looking for 580 at the very least, if not straight up saving up for 6600. Also, I very highly recommend to go for AM4 CPU if possible, there are a ton of modern motherboards that support it and will continue to support it for quite awhile.
I seriously hope your new PC is actually super cheap, because paying something like 500$ for this is robbery.

>> No.9865523

>>9865507
So? This is 4chan not reddit, what were you expecting a pat on the back? Giving people shit is what people do here. I don't care if I suck at Quake. UT is better anyway.

>> No.9865524
File: 22 KB, 408x400, 1487536604674.jpg [View same] [iqdb] [saucenao] [google]
9865524

>>9865510
It's beyond cheap. A friend is gifting me this machine for free. I'm broke as all fuck, so I'm happy to accept this. Not to mention it'll have enough horsepower to do what I want to do.
I'm a man of very few needs and wants, as long as I can play Doom, make mods, do art, emulate games, watch bullshit on youtube, and play EDF 5, 6, and Deep Rock with my buddies. Then I am happy.

>> No.9865527

>>9865524
based

>> No.9865532

>>9865524
At least you got it for free, which is very nice. But, man, I hope you eventually get fixed.

>> No.9865536

>>9865532
Maybe one day, but I'm in no rush, I don't see a need to get particularly strong hardware if I'm not going to make the most of it.

>> No.9865587
File: 1013 KB, 1920x1080, q2_0047.jpg [View same] [iqdb] [saucenao] [google]
9865587

>>9865497
which by the way, i regret nothing.

>> No.9865591

https://www.youtube.com/watch?v=0sEk88m8SMM

>> No.9865593

>>9864595
>There are videos of various decompiled versions of the game, like an optimized version for the original hardware that removes piracy checks and other memory-allocation improvements.
I know, I've seen them. But I figured since it doesn't actually say 100% that it's the most likely reason why no one has ported it yet. But if a port really is possible regardless then it's only a matter of time until one is released. In fact, I would honestly be surprised if someone wasn't working on one already but just hasn't said anything about it yet. PD running natively on PC would be kind of a big deal, especially when you consider the possibilities it would open up in terms of modding (already possible since it's decompiled, but a PC port wouldn't be held back by the N64's limitations), also the fact that it could be modded to support client/server online multiplayer.

>> No.9865612

>>9865587
>pretty face and metal diaper
Whatever floats your boat, Steed was a weirdo after all and he gave us some hot chicks. Just as long as you don’t do gross shit like shove upres textures down people’s throats while roaring “Carmack would approoooove”.

>> No.9865617
File: 152 KB, 640x640, laviskungen.jpg [View same] [iqdb] [saucenao] [google]
9865617

>>9865591
A rare pick my man. Otherwise known as Laveerre or Lavis, he's somewhat of an icon in Finnish underground/meme/internet rap music. That HEATH album was basically his first fray into rapping in English when he was like 22 and the product was.. so embarrassing he quit making music for some time afterwards.
Also for the thread related, he began making music as random skits and shitposts for his Quake friends.

He's one of those cases of artists that kept producing trash for such a long time that he eventually got kind of good at it. One of my favorite artists but unfortunately there's not much for the English-speaking audience as his strengths are is his wordplay and funny, sleazy lyrics.

>> No.9865625

sorry to request midis so much but has anyone made midis of "hey man nice shot" or "dose" or "under" by filter?

>> No.9865630
File: 2.13 MB, 1920x1080, q2_0009.jpg [View same] [iqdb] [saucenao] [google]
9865630

>>9865612
Maidens in 4 were good lookin since id and raven never fucked around with women, plus this makes it more distinct to the original pallete swap of the beta maidens since xatrix has 2 different maiden skins, one unused and the existing one.
Also i still hope that someone finds a beta internal cd of Q2 and drop at the archives with the original promo textures.

Also i may have exaggerated because she looks like borgfied Seven of Nine, and i made her face without even knowing it.
Also the pretty face is result of the fatality ai model with the original texture edit i did, all i did was working from there after the upscale

>> No.9865631

>>9865019
Correct, Revolutions has terrible netcode. I still recommend sticking with TFE+TSE (or TSE only with the classics superpatch like you said) just to avoid any other complications revolutions might bring.

>> No.9865634

>>9865419
I dont recall ever seeing textures that looked higher res than normal quake.

>> No.9865647

>>9865083
>What maps, to be specific? Just some random popular ones from back in a day?
Yeah, some I found from a list on the Internet. I actually didn't play much quake dm back in the day.
https://www.quaddicted.com/articles/10_classic_custom_quake_deathmatch_maps_that_scampie_likes
These ones.
Minus two.

>> No.9865650

Are there any good texture packs for quake?

>> No.9865679

>>9865650
QRP
Is old, handmade off the original packs, it isn't ugleh and it goes well with the lightmaps and remaster
https://www.moddb.com/games/quake/addons/quake-revitalization-project-archive

>> No.9865746

Why does Hexen II looks way, way better than Quake 2 and it's "improved and newer" engine?

>> No.9865761

>>9865679
Those look way too hi-res and not at all in the style of original quake.

>> No.9865796
File: 485 KB, 549x928, 4lass.png [View same] [iqdb] [saucenao] [google]
9865796

>>9863579
>>9863606
>Again, is there a specific example you can point to?
Still nothing? That may be for the best, that talk was getting weird.
>>9865761
Well, at least he didn't spout blessings from Carmack while doing so.
Also those Q4 maidens got mentioned, I got to this point and it was hilarious. I did not realize what the marine had pointed out earlier were boobs, these cyborgs leave them exposed for some reason. It makes more sense than 2's at least, but this game keeps feeling more and more like a joke.

>> No.9865797

>>9865746
>Why does Hexen II looks way, way better than Quake 2
Decent art direction I would say. Specially with its superb 3D models which look like they were made by someone who gives a shit about their job, as opposed to Quake 2 where every enemy looks like a clay model smeared together by some toddler.

>> No.9865804

>>9865796
>these cyborgs leave them exposed for some reason.
Yeah, I thought that it was stupid too

>> No.9865805

>>9865419
Name literally 1 map from the past 5 years that uses more than 1 pixel per unit textures.

>> No.9865812

Is there a Quake 1 mod that backports Q4 stuff?
When's the MetaQuake mod?

>> No.9865826

>>9862049
Whatever anon wanted to make a better Violent Rumble pic for the news, is it done yet ?
Also, what happened to the sleep-themed resources made along 400 Minutes, did anyone made something with that ?

>> No.9865828

>>9865812
pick the ripped weapon models off Quake champions and work from there

>> No.9865841
File: 3.24 MB, 2560x1440, vrumb_imperial archives.png [View same] [iqdb] [saucenao] [google]
9865841

>>9865812
There's Q2M for some Q2 weapons and Alkaline uses some Q2 assets. Haven't seen anyone do anything for 4 (most of it's ugly to me anyways), and someone did backport a Champions nailgun and post it on the moddb. Someone's also working on a Q1+2 mod for Quake 2 called The Return.
>When's the MetaQuake mod?
When you make it.

>> No.9865861
File: 84 KB, 960x644, 1622059168754[1].jpg [View same] [iqdb] [saucenao] [google]
9865861

>>9862542

>> No.9865879

>>9865841
I still wish for a Q2 map using the cancelled 40k game assets.
But also i wish that .wal and .pcx limits was ditched from every source port as legacy content, so raw TGA/PNG/JPG/DDS or even .wad can be used.

>> No.9865937
File: 1.09 MB, 2560x1440, zandronum_N7Qhk0Obsl.png [View same] [iqdb] [saucenao] [google]
9865937

>> No.9865971

>>9865329
Never forget.
>>9865394
And I thought everything was great there. Damn it.
>>9865647
>Yeah, some I found from a list on the Internet.
Neat.
>I actually didn't play much quake dm back in the day.
Me neither, for obvious reasons. All my experience is just having fun with bots in re-release. Mostly on The Edge.

>> No.9865972
File: 3.85 MB, 2560x1440, vrumb_ruinous shrine.png [View same] [iqdb] [saucenao] [google]
9865972

>>9862542
I made a webm of this awhile ago but can't even remember what it's from, help me anon..
>>9865879
>I still wish for a Q2 map using the cancelled 40k game assets.
That older cancelled Dark Angels one? Coffee Achiever showed how well the style translates into Quake so have at it. Where'd he get his assets by the way?

>> No.9865991

Duke Nukem Forever Restoration Project - Duke It Out Trailer

https://youtu.be/H0l9Rhv-7DA

>> No.9866037

>>9865991
Do you often post here? Or for news reel only?

>> No.9866060

>>9865650
Not a texture pack but there's a coloured lighting addon that could make things prettier

>> No.9866072

>>9865328
Picrel bossfight was so dumb man. Had me regretting hard that I wasn't just playing actual Quake instead of quakeathome

>> No.9866078

>>9865418
grills not pixerlly enough, BFG3k remains inactive

>> No.9866097

>>9865937
new doom city?

>> No.9866119
File: 301 KB, 640x480, TITLE.png [View same] [iqdb] [saucenao] [google]
9866119

>>9865972
I also posted the cancelled dos FPS game that was pretty much complete, which is also a dark angels game too.
i wish that someone at DBP could rip the sprites and make use of it, the assets and enemy sprites are good, and some are ready for use.
https://imgur.com/a/axm6ufv

mainly now with the ultrasmurfs game coming out soon

>> No.9866190

>>9864384
>get to the end of a failed timeline in Infinity, possibly the most oppressive FPS
>You're Wormfood, Dude

>> No.9866218
File: 3.90 MB, 854x480, notbloodtt3.webm [View same] [iqdb] [saucenao] [google]
9866218

>lighting changes after wall explodes
Hey that's neat.
>>9862542
Oh shit wait, if that's from The Place That Hates from 500ml I'm going to kms for forgetting.
>>9866190
I was pretty set on what I was going to play today, guess I'll spend an hour or so on my first ever Marathon playthrough.

>> No.9866230

>>9864960
>>9865473
What makes a Blood single player map?
I see lots of individual youtube videos about mapedit/xmapedit but I can't find any videos/documentations on what makes a map.
Should I just replay Blood and other custom single player maps to see what makes a good map?
Any help would be appreciated, sorry for being retarded and needing to be spoon fed in advance.

>> No.9866231

>>9866218
It's good, make sure you get the XBLA HUD mods and turn up the framerate. If you're good at FPS games, play on Major Damage.

M1's level design can be pretty bad at times but it's worth toughing out for M2.

>> No.9866271

>>9866097
Doom Center, it's an old wad.

>> No.9866287

>>9866230
>What makes a Blood single player map?
Just add 30+ hitscanners to every map and you're set.

>> No.9866313

Imagine using vkquake haha

>> No.9866316

Any good wads to play Hellrider 0.9c in?

>> No.9866345
File: 672 KB, 1933x1440, 87.jpg [View same] [iqdb] [saucenao] [google]
9866345

>>9866231
I have a run going already, I have to say I'm drawn to this ugly awesome original hud.
Current level is the one without oxygen so I'm sadly having to keep dying as I try to find an o2 station while getting pelted by all these mobs.

>> No.9866392

>>9866230
Designing around a central theme is a good idea. Most of episode one feature that such as the train station, the train and the carnival. It also helps the level flow have some sense of direction as you subconsciously design for that concept.
Start small, make a two room level to test out end triggers, enemy placement, texturing and the basics before you start sketching out your magnum opus.

>> No.9866415

>>9866230
Blood episode 1 is the most iconic because of the difficulty of going through 2 levels with only the flare gun and obviously coming first, but I think the room layouts and furniture plays a big part too. The benches in the funeral home, the dining car on the train, the payphone room in the back of the train station, they all naturally lend themselves to semi-realistic shootouts with shit for you to crouch behind

>> No.9866418

>>9866345
There's one in the central tower you'll have to keep going back to, G4 Sunbathing doesn't have many chargers. It's the only level in M1 that uses oxy though.

>> No.9866420

>>9865746
They backported some stuff like translucency from the Q2 engine, also they basically faked a bunch of physics in QuakeC so you can push stuff around and things take damage on impact
And theres a lot more decorative models and effects so it feels more immersive

>> No.9866510

>>9865083
>>9864808
Is remastered really the only good option? What's a good option that doesn't require to spend money?

>>9864891
>>9864898
Yea that's pretty much all I want, I tried a few out from what I saw but wasn't really a fan of gameplay changes, just want simple aesthetic changes.

>>9865418
What's a good place to find these?

>> No.9866556

How do you setup Zandronum to use Wadsmoosh doom complete? I already set it up for gzdoom I really don't feel like hunting down all the doom games again just for zandronum. Making my wadsmoosh the iwad works perfectly fine for gzdoom but zandronum just doesn't detect it for some reason?

>> No.9866578

>>9866510
Some are from the /vr/ skins pack and some aren't. When I get free time I'll throw up a skin wad later.

If you want you can google the sentinel's playground server site and search their wad database for vrskins, just throw the file in the /skins/ subdirectory in your zandronum install. Note that Zandronum uses some skin formats that aren't present in other ports like GZDoom.

>> No.9866603

>>9866556
I'm pretty sure Zandronum's last update predates Wadsmoosh's existence entirely.

>> No.9866605

>>9866556
>>9866603
Oh, but I don't think Wadsmoosh does anything that Zandronum doesn't support. You should be able to forcibly load it as an IWAD with a launcher or command line argument. It just won't be detected by the selection menu because that menu can only detect IWADs that it knows to exist, and Wadsmoosh isn't on the list because it didn't exist yet.

>> No.9866627

>>9866231
Do the terminals change depending on difficulty at all? Just making sure I don't miss anything.

>> No.9866638
File: 111 KB, 850x657, sample-ba2cdf67ddf8fec24cef40b276f2063d[1].jpg [View same] [iqdb] [saucenao] [google]
9866638

hexen maniac

>> No.9866639

>>9865591
Wtf I can't believe this exists.

>> No.9866656
File: 63 KB, 591x680, shellygunkiss.jpg [View same] [iqdb] [saucenao] [google]
9866656

>>9865630
Hmmm nice, I like these Iron Maidens

>> No.9866680
File: 316 KB, 1920x1080, blud0005.png [View same] [iqdb] [saucenao] [google]
9866680

>>9865972
>>9866218
its death wish, I forgot the map though

>> No.9866745

https://turoksanctum.com/ is this website still active?
Are there any Turok mods of recent times?

>> No.9866749

Doom wad author passed away...

>> No.9866751

>>9866749
Yes yes. This has been stated before several times, now unless you have an actual name to go with this you can stop with the attention whoring.

>> No.9866764

>>9866749
Which one? There's thousands.

>> No.9866769

>>9866764
Maybe it's all of them, maybe they all ded.

>> No.9866781

I wish I was dead :(

>> No.9866783

>>9866769
tHIS. aLL OF THEM ARE PLAYING GAY KARTS NOW, IT EVEN FOUND ITS PLACE IN THE OP. aNON IS BEING ALLEGORICAL.

>> No.9866784
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google]
9866784

>>9866781

>> No.9866798

>>9866783
You sound extremely assmad about that fact.

>> No.9866809

>>9866627
nope

>> No.9866843

>>9866745
Hasn't been updated in ages.

There's been 3 maps this year. And I think a weapon pack. It's all on steam workshop/moddb

>> No.9866882

any way to disable mouse in menus in quake sourceports?
for some reason my mouse always accidentally hovers near the quit button (overriding my keyboard pick) and its super annoying.

>> No.9866890

>>9862927
https://www.youtube.com/watch?v=CGj4gXyCzg0
Our OP has plenty of links to get you started; I'm especially fond of Hutz's video here.

>> No.9866891

>>9866798
No less than you seeking reasons to incite me, am I right? Next you will tell how karts are in any way retro-fps related to hijack that space, but I wouldn't count on your decency to do fairly so.

>> No.9866896

>>9866891
Not him, but Doom engine game, that's good enough. Though if you were the same guy who posted the all caps thing and calling the kart game gay, then you're guilty of trying to start some shit too. That and claiming the game "hijacked" that space in the OP also hints at you being unhappy with it there to the point where you're looking for a fight.

>> No.9866909
File: 2.78 MB, 852x480, one slash forward two steps back.webm [View same] [iqdb] [saucenao] [google]
9866909

hub 2 was pretty cool, wish the rest of the game was like this :(

>> No.9866915

>>9866891
cry more

>> No.9866941

Anyone know of any asian themed .wads? Like with old timey asian architecture, paper walls and whatnot?

>> No.9866945

>>9866941
Pagodia

>> No.9866959

>>9862548
Hope you're not trying to use ProType tilter, that shit never worked properly. Vegas was my go to until I canned my channel.
There's a lot of garbage you can turn off to make it more stable, but sometimes Vegas just crashes 4 no raisin, it's part of the Vegas experience. I've had much better luck with version 19 than with than with any previous Magix version.

>> No.9866962

>>9866959
Yeah, it's the protype titler, as long as I don't try to slide the little bar things too fast, it behaves. I use version 14, I'm not sure what else I can do to help make it behave. I need to stop trying to work with video clips that're so high res, as my poor computer chugs during playback. It makes editing a bitch.

>> No.9866987
File: 222 KB, 1597x857, wang1.jpg [View same] [iqdb] [saucenao] [google]
9866987

>> No.9866998
File: 3.14 MB, 2560x1440, entrancetolabryinth.png [View same] [iqdb] [saucenao] [google]
9866998

Into the Diyu we go...
I missed the other two secret maps last time I played this.

>> No.9867005

>>9866945
Perfect. Thank you

>> No.9867016

>>9866941
Second episode in Tarnsman's Projectile Hell. Start of Stardate 20x7.

>> No.9867024
File: 358 KB, 2156x2412, Fu0pCCcWwAgLHG_.jpg [View same] [iqdb] [saucenao] [google]
9867024

>>9866749
Can't believe yholl is ded :(

>> No.9867025

>>9866896
On that, SBR page claims that it has abolished support for doom games and had its doom legacy code rewritten to be basically its own thing - can it still be considered doom engine game? But your argument avoids my main point anyway, which is that it goes against this general's thematic of shooting things in first person. What's the actual, honest excuse for it to be in the OP? If someone makes "Mugen meets Pong" knock-off on ZSCript will it be okay too, or you need multiplayer to go along with it?

My first post was halfhearted, but you guys seem painfully self-aware with your responses. I rest my case, do what you wish.

>> No.9867038

>>9863879
>broken thoughts
>crap hope
>basically fucked

>> No.9867039
File: 748 KB, 600x900, DNF 01 Icon.png [View same] [iqdb] [saucenao] [google]
9867039

>>9862049
Surprised no one's posted about this yet, but:
https://gitlab.com/team-restoration/duke4-public

Duke Nukem Forever Restoration is now open source. Hail to the King.

>> No.9867045
File: 55 KB, 240x285, spongequake.png [View same] [iqdb] [saucenao] [google]
9867045

https://archive.org/details/sbspquake2mod

>> No.9867046 [SPOILER] 
File: 35 KB, 638x543, THEM.jpg [View same] [iqdb] [saucenao] [google]
9867046

>>9867024
Yholl can't be ded, what we see as Yholl is just a protrusion of a small par of an incredibly alien and potentially malevolent extradimensional entity into our universe.

>> No.9867050

>>9866962
Newer versions of Vegas take all the basic effects of ProType and turn them into paste-on text effects.
Pros: Stable, easier to use and edit
Cons: Less editing power

>> No.9867054
File: 1.20 MB, 440x404, Shambler amble.gif [View same] [iqdb] [saucenao] [google]
9867054

>>9867025
>If someone makes "Mugen meets Pong" knock-off on ZSCript will it be okay too
I'd be fine with that. I enjoy seeing people do wild shit with this old engine and its respective sourceports. I mean fuck there's some Doom mods out there where shooting things in first person isn't the main focus, like GMOTA, or Action Doom 2.
I think the "excuse" for it to be in the OP is because it's fun, and people were having fun with it. We had some folks lurking here make additional content for it. So that was cool.

I say as long as it runs in the Doom engine, it's fair game here in the general. Obviously it shouldn't be the MAIN focus of the threads, but it's just one small aspect of the greater picture: Doom, Doom modding, Quake, and other old FPS games.

>> No.9867061
File: 500 KB, 1600x1200, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
9867061

Before Titanfall, there was Shogo

>> No.9867065

someone should make a mod for quake 3 where all the characters are classic shooter protagonists, like super smash bros for retro fps
like imagine doomguy, caleb, duke nukem, and taradino cassatt deathmatching

>> No.9867067

>>9867046
O-Orz Chan?? ///

>> No.9867087
File: 6 KB, 924x99, your source is you made it the fuck up.png [View same] [iqdb] [saucenao] [google]
9867087

>>9867025
>SBR page claims that it has abolished support for doom games and had its doom legacy code rewritten to be basically its own thing
Nope.

>> No.9867093

>>9862628
Reminds me of Tatz from UT2004.

>> No.9867096

>>9867065
Samsara meets Generations Arena?

>> No.9867102

>>9867096
the fucking what

>> No.9867103

Are there any good DoomCute wads that keep it up instead of making it one level's gimmick? I know My House is one and I've played Monster Hunter Ltd and Going Down. There's also just one about purging a museum.

>> No.9867106
File: 2.57 MB, 1200x700, your move.webm [View same] [iqdb] [saucenao] [google]
9867106

>>9867087
He's probably just mad he couldn't keep up with our server's 2fast4u speed.

>> No.9867108

>>9867103
>DoomCute
fuck off with this shit, abstract level design all the way

t. Alfonso John Romero

>> No.9867109

>>9867102
2 other crossover mods.
One for Doom and the other for Q3.

>> No.9867112
File: 164 KB, 1024x768, Warhammer-40000-Agents-Death-PC-Cancelled-Mirage-Media-8.jpg [View same] [iqdb] [saucenao] [google]
9867112

>>9865972
There was a cancelled 40k FPS from 2000, made by the same devs of Mortyr. There's a few downloads of it floating around but they're all in Polish. I think VRanon was somehow able to extract them, but I have no clue how. I couldn't even get it to boot in any compatibility modes or with any wrappers.

>> No.9867132

>>9867109
looked into both, yeah kinda like that but more control about what characters get in

>> No.9867136

>>9867087
Apperantly, SRB2 v2.2.11 has been laced with a hash-based custom user agent.
https://www.youtube.com/watch?v=1lQ9bRGBdE8

>> No.9867138

>>9867132
>but more control about what characters get in
Good luck with that, people always want more and it ends up with a convoluted as fuck back end.

>> No.9867141

>>9867112
looks like a shitty quake 3

>> No.9867154

>>9867141
It more or less is.

>> No.9867191

Is there a command like iddt or something similair for quake to find undiscoverd secrets?

>> No.9867225

>>9865746
The art direction in Hexen II really is very good, models and textures are great to look. Levels are also generally less abstract and explore a variety of location themes (towns, castles, tombs, sewers, etc.). One thing I think could have recieved more attention is the lighting, though, which is something Q1 does more with.

>> No.9867229
File: 425 KB, 1680x1050, 20458196191515697921gol6.jpg [View same] [iqdb] [saucenao] [google]
9867229

Later this year, Quake 4 is about to be old enough to post.

>> No.9867231

>>9867112
>I think VRanon was somehow able to extract them
Nope, Coffee Achiever provided the WAD along with his map. I don't remember if he converted them himself or not.

>> No.9867240

Think I might swipe some sprites from that Amazon mod for an HDest skin or two. The Pirotess has a really good mugshot and playersprite.

>> No.9867246
File: 3.79 MB, 640x360, Riveting Scene.webm [View same] [iqdb] [saucenao] [google]
9867246

>>9867229
It came out in 2005 so already should be. There's a TF2 thread up right now, and that was 07.

>> No.9867253
File: 97 KB, 590x552, xbox360.jpg [View same] [iqdb] [saucenao] [google]
9867253

>>9867246
>It came out in 2005 so already should be.
And so did the Xbox 360, I can't believe it's not /vr/
https://www.youtube.com/watch?v=hisMQ-YRbfQ

>> No.9867278

>>9862371
Doom 2 has a lot of cool new features THOUGH

>> No.9867279

>>9862371
"cash grabs" is what profitable companies do.

>> No.9867304

>>9867279
That's the point he was making, people wanted more Doom so they added a handful of things to liven it up and 32 more maps.

It was a relatively cheap and time-efficient way to get a sequel out and it sold like mad.

>> No.9867313
File: 3.25 MB, 1569x2001, Freedom_of_Speech_5_6_meta.jpg [View same] [iqdb] [saucenao] [google]
9867313

>myhouse
>good
i promise you only you care about your fucking house dude. youre on 4chan bragging about youre fucking house. clearly youre insecure about your stupid ass house which you probably own with some stupid ass fat woman

>> No.9867315
File: 3.93 MB, 852x480, I am become death shooter of hot balls.webm [View same] [iqdb] [saucenao] [google]
9867315

this is the prettiest rocket launcher.

>> No.9867343

>>9867315
I think Purifier is a pretty cool gun. eh shoots fireballs and doesn't afraid of anything.

>> No.9867348
File: 1.19 MB, 1920x1080, vkquake0004.png [View same] [iqdb] [saucenao] [google]
9867348

VRanon can you make army grunts with nade launchers Z target?

>> No.9867376
File: 148 KB, 1280x1024, 20221013202228_1.jpg [View same] [iqdb] [saucenao] [google]
9867376

I wish Doom 3's "first day on the job" section would've been longer. I know it's not really the content people buy the game for, but I think it'd be neat if there was a DOOM spin-off that had the marines go on missions / patrols and then there'd be lots of on-base banter and so on. Thinking of something similar to MGS : Peace Walker / going back to Mother Base in MGSV between missions but for DOOM.

I guess I'll have to settle for imagining all that in my head. At least until / unless I can realize a videogame of my own.

>> No.9867384

>>9867376
>I wish Doom 3's "first day on the job" section would've been longer.
I wish it didnt exist at all.

>> No.9867395

>>9867376
Honestly a game where the first hour or so is just routine patrols / minor security jobs across a large elaborate station, and then it all goes to shit and you have to apply your area knowledge under more strenuous circumstances is a great setup for a survival horror shooter.

>> No.9867405

>>9867395
Sounds like an average round of SS13.

>> No.9867406
File: 2.89 MB, 1920x1080, Screenshot_Doom_20221222_230816.png [View same] [iqdb] [saucenao] [google]
9867406

>> No.9867413
File: 439 KB, 927x927, atmos.jpg [View same] [iqdb] [saucenao] [google]
9867413

>>9867405
True

>> No.9867426
File: 217 KB, 1280x1024, 20221013203820_1.jpg [View same] [iqdb] [saucenao] [google]
9867426

>>9867395
The way I personally imagine it is that there are 'missions' where you and the squad go out for operations which go for a few levels, then upon return you get an episode of on-base patrols etc.

Or alternatively what you described, could even have a game set between a few viewpoints like a marine, an engineer / logistics worker and some UAC secretary (with big badonkas you could see Trespasser style if you looked down)

>> No.9867445

>>9867384
Doom 1 and DOOM 2 Doomguy=/=Doom 3 Marine

>> No.9867449

>>9867384
i wish doom 3 didnt exist

>> No.9867451

>>9867348
Sure, I suppose so.

>> No.9867464

>>9867451
OH I wasn't asking you to, I was wondering if there was a setting I wasn't noticing. Don't worry too much about it.

>> No.9867467

>>9866784
Is this the Plutonia booth?

>> No.9867468

>>9867449
They had the perfect engine to make an early stealth-horror game with guns before the walking simulator faggots came along, and they fucking squandered it with a insipid first person shooter.

cool hell knights though.

>> No.9867486

>>9867376
Why does UAC have so many marines on research bases anyway?

>> No.9867491

>>9867468
hell knight redesign was doom 3's worst sin and i will die on this hill

>> No.9867528

>>9867491
>doom 3's worst sin
really? you're just gonna ignore the worst shotgun in gaming history?

>> No.9867537

>>9867528
that shotgun was in 1 game. the nu hell knight has been in 3 so far

>> No.9867547

>>9867468
Insipid, eh? And what do you mean by a stealth-horror game in the Doom Franchise? What did you want, honestly? Something like Thief but in the future with an explicit horror atmosphere?
>>9867449
Tough shit! Go back to playing Plutonia.

>> No.9867552

>>9867547
unpopular opinion: plutonia is overrated
its a great wad, but people treat it like the holy grail of doom

>> No.9867573
File: 3 KB, 325x325, SPPID4D6.png [View same] [iqdb] [saucenao] [google]
9867573

>>9867240
Okay, yup. Pirotess has a backpack and an ammo pouch on the sprite, that's fucking cool.

>> No.9867583

>>9867552
I'd say out of the official retail episodes/games, Plutonia still has the best fights.

>> No.9867586

>>9867376
>know it's not really the content people buy the game for, but I think it'd be neat if there was a DOOM spin-off that had the marines go on missions / patrols and then there'd be lots of on-base banter and so on. Thinking of something similar to MGS : Peace Walker / going back to Mother Base in MGSV between missions but for DOOM.
The Doom RPG mod and Prodoomer kind of do that, for better or worse.

>> No.9867597

>>9867583
for me it's No Rest For the Living

>> No.9867598

>>9867573
Dat ass

>> No.9867604

>>9867583
objectable yet understandable opinion
personally i find tnt fights pretty fun (when im not stumbling around a giant empty maze)

>> No.9867605

>>9867598
where

>> No.9867609
File: 66 KB, 100x160, Rev_Yeah.gif [View same] [iqdb] [saucenao] [google]
9867609

>>9867597
Respectable choice.

>>9867604
Also respectable. I don't care much for how TNT flows but there's good fights to be had, also the sector truck.

>> No.9867613

>>9867609
yeah, when you arent in a confusing ball breaking mess tnt is actually really fun
also the music is better than doom 2 imo

>> No.9867615

>>9867609
I still think System control is a better Entryway than Entryway.

>> No.9867618

>>9867613
I'd need to listen to the soundtrack again but Doom 2 DOES have message for the archvile and the healer stalks

>> No.9867627

>>9867618
good doom 2 tracks:
running from evil
the healer stalks
in the dark
the dave taylor blues
into sandys city
out of 16 tracks, fucking 5 of them are consistently listenable
bye bye american pie, waiting for romero to play, adrians asleep, and intermission are fine but every other track fucking sucks

>> No.9867629

>>9867627
Having sat down and thumbed through TNT's soundtrack. I forgot how many staple tracks are here that a LOT of other WADs use. Crazy how consistently solid it is.

>> No.9867630

>>9867627
>but every other track fucking sucks
https://youtube.com/watch?v=UmuZEkErcVQ
See me after class.

>> No.9867635

>>9867630
doom 1 text screen music was better
also forgot to mention between levels, that one is good too

>> No.9867637 [DELETED] 
File: 2 KB, 325x325, SPPIA5.png [View same] [iqdb] [saucenao] [google]
9867637

>>9867598
>>9867605
Right here. Her mugshot is missing left and right-facing ones for directional damage and Yokai spotting, though. Bummer.

>> No.9867638

>>9867627
shawn's got the shotgun

>> No.9867642

>>9867638
not great but better than DOOM or countdown to death

>> No.9867643
File: 2 KB, 325x325, SPPIA5.png [View same] [iqdb] [saucenao] [google]
9867643

>>9867598
>>9867605
Right here. Her mugshot is missing left and right-facing ones for directional damage and Yokai spotting, though. Bummer.

>> No.9867654

>>9867643
i still cant see it

>> No.9867658
File: 2 KB, 175x175, SPPTL00.png [View same] [iqdb] [saucenao] [google]
9867658

>>9867643
Oh wait, it isn't, they just aren't facing left and right.

>> No.9867758

cant believe some assholes thirsting for a sprite from a doom wad killed the thread

>> No.9867771

What’s the best way to avoid fullbright pixels when convertign to quake textures?

>> No.9867772

>>9867771
There's a defullbright tool. Check out dumptruck_ds's custom textures tutorial on youtube.

>> No.9867779
File: 533 KB, 1920x1017, Screenshot_Doom_20230501_053303.png [View same] [iqdb] [saucenao] [google]
9867779

So what's everybody been playing lately?

I'm going through shit with Treasure Tech, I've been pretty impressed with the effort that's gone into it with shit like how it handles ammo and not giving you so much you can just focus on one weapon.

>> No.9867786
File: 911 KB, 540x960, 1678511777321754.webm [View same] [iqdb] [saucenao] [google]
9867786

>>9867779
I'm excavating the fucking wadarchive archive to find >>9865471
>mfw

>> No.9867787

>>9867658
>when he pulls out his rocket launcher

>> No.9867797
File: 3 KB, 446x46, Image16.png [View same] [iqdb] [saucenao] [google]
9867797

>>9867786
I've got the pk3 for 2.03 if it's what you're after.

>> No.9867803

>>9867797
I'm willing to give it a shot, the other PB version you have there too if it's not a bother. It may have been erroneously named 3.0. It was a very crunchy and more "Doom" feeling PB than the current PB3.0, which I do like for its own reasons.

>> No.9867806

>>9867758
Anon there's a based mad lad making a low-poly model for Quake with booba and poosi up in here, stop simping for pixels like a caveman

>> No.9867810
File: 144 KB, 512x512, rometrimtest.png [View same] [iqdb] [saucenao] [google]
9867810

>>9867771
I usually pre-palletize in an image editor with a Quake palette that has the fullbrights removed.
You can find one in the 'useful stuff' folder here. https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

>> No.9867815

>>9867779
Been doing Alien Vendetta, just beat map 17. Fuck that caged Cyberdemon, absolute pain in the ass.

Good wad so far though, got a little hyped up for Toxic Touch though and was a little disappointed by it. I think Squonker actually did a better version lol.

Hoping Misri Halek holds up.

>> No.9867825

>>9867803
https://litter.catbox.moe/494pbc.7z
https://litter.catbox.moe/466c4i.zip

Second one is definitely 3.0 but it's a very early build if I remember right so it might be from before they went full retard.

>> No.9867835

>>9867758
I've. Never . Had. Sex. Shoot me

>> No.9867839
File: 2.74 MB, 2997x2000, why am I losing health.gif [View same] [iqdb] [saucenao] [google]
9867839

>>9867835

>> No.9867840 [DELETED] 

>>9862371
Does he really support joocrane. What a faggot

>> No.9867842

>>9862793
I've just realised that it's an arch vile on those textures, Holy shit

>> No.9867846

>>9867839
Is it moving? Or am I masturbating over sprites too much?

>> No.9867848

>>9867846
Yes.

>> No.9867856

>>9867825
That's the one man! The 3.0 version. Holy shit. Thanks a lot. It's silly but I enjoy playing this specific version a lot.

>> No.9867861
File: 276 KB, 1600x900, Screenshot_Doom_20230501_062155.png [View same] [iqdb] [saucenao] [google]
9867861

>>9867856
No problem, I keep old versions of a bunch of stuff around for a similar reason and keep ahold of stuff like that just in case.

Even stuff like older versions of Dakka are fun in their own way.

>> No.9867885

>>9867842
It's the Archvile from the concept arts and in all fairness it's quite different in detail to the in-game sprite.

>> No.9867902

>>9867885
>>9867842
A lot of stuff got recycled for Doom 2 one way or another, most of their money was going into Quake so they did things on the cheap.

>> No.9867943
File: 3.54 MB, 2560x1440, 1653662916329.png [View same] [iqdb] [saucenao] [google]
9867943

>playing through Master Levels PSN .wad
>Mephisto's Mausoleum is broken because it's not in the map 7 slot so killing the mancubi doesn't lower the wall
>Google how to fix this
>the solution is on /vr/ archive
I love you guys.

>> No.9867945

>>9865320
The alpha seemed like it was going to be even better had they went in that direction. It is much scarier with the monsters seemingly stalking you rather than constantly spawning from out of nowhere like in the finished game. They also stay on the ground once killed. The pinkies two appearances are also really good in the alpha footage. Gun sound effects are way better and it looked like you'd be able to hide from the monsters at times. Hud was also better looking. We should have got the game coming out more like the alpha in its presentation.

https://www.youtube.com/watch?v=BXzJ0wFj-ag

>> No.9867953

>>9867943
Oh wut. I didn't know you can activate line specials from the console like that.

That starts my imagination for some really experimental puzzle map where that is intended. Like you uncover some clues about tags and then manually using them.

>> No.9867971

>>9867943
You were able to find it? Nice. I gave up and gave myself the keys

>> No.9867989

Can someone tell Eric to check the gitlab for peppergrinder? The mod isn't working. Thanks in advance.

>> No.9868052

>>9867376
Play Phobos, the most high quality custom episode for Doom 3. It takes more than hour to get the first gun.

>> No.9868059

>>9862567
Looks improved from the last webm (spirals are easier to see).

>> No.9868062

>>9867491
Hell Knights are still cool in Doom 3. Archie looks and sounds wimpy and weak. He is nothing but a naked zombie, that sounds literally like a mouse. Also they should be the most difficult monster, but they are weak as fuck. All the dude can do is to summon 2 imps and use non-lethal flame attack at melee distance. While Eternal has it's own problems, they at least did the archies like the high level demons they should be.

>> No.9868065

>>9867597
It's good, but it came 14 years after Plutonia.

>> No.9868091

>>9867087
I doubt you could run doom on that thing anymore anon, so his assertion isn't that far-fetched, karts argument notwithstanding.

>> No.9868112

>>9866510
>Is remastered really the only good option?
It's the easiest. I'm pretty sure there are some source ports out there, but not really familiar with those. It's jus that using one of them and setting everything up might be a lot of work.
>What's a good option that doesn't require to spend money?
However, you can try out this. Otherwise, again, some other source port should be fine.
https://gog-games.to/game/quake_enhanced

>>9866909
>>9867315
Glad you're enjoying Hexen 2. Were Jaguars and Panther can be a pain in the ass though.

>> No.9868148
File: 23 KB, 320x200, 1681127089176690.png [View same] [iqdb] [saucenao] [google]
9868148

>>9867598

>> No.9868194

>>9867989
Working fine here. Are you using the latest commit of HD? Matt changed the rocket grenade class name, so the 4.10.0a stable release won't work.

>> No.9868220

>>9868194
That must be it then, my bad. Should probably put up a disclaimer about compatibility somewhere.

>> No.9868265

Where I can download the Quake2's 25th anniversary mods kmgamex64.DLL for KnightmareQ2?

>> No.9868275

>>9866119
Can anyone here at /vr/ play this game?

>> No.9868278

>>9867426
Anon, do us a favor and play doom 3 with a source port and a proper CRT shader.

it is criminal how fullbright and washed the colors and shadows are under modern screens

>> No.9868283

>>9868220
We always target latest commit, but we generally try not to break compatibility with the release. The rocket grenade rename forced our hands and it'll be fine again when Matt makes a new release.

>> No.9868287

>>9868265
I don't think there is one. I dropped the Mission Pack Support stuff into the folder, on the grounds that it's already using the .paks from both of them, and it worked.

>> No.9868304

>>9867779
I’ve been messing with Abscission, quite good. Good music, fights, and ideas.
>>9868278
>Anon, do us a favor and play doom 3 with a source port and a proper CRT shader.
Do us a favor and stop being that guy that cries about filters, it’s annoyingly pathetic.

>> No.9868306

>>9868283
Figures. Thanks anyways, closed the issue and renamed things properly. Surprising a lot of old weapons like the AKM still work just fine after all these years.

>> No.9868315

>>9868278
>shaders
Do people really do this?
I thought only liberals and casuals do this.

>> No.9868332

>Sarcastic trollniggers have arrived
>Always on EU and Bong Hours
really makes my joggin noggin.

>>9868265
Knightmare is working on a patch for it to make full use of KMQ2's stuff, you can help him at the Quake2café forums but you need to compile the .dll by yourself.
Yamagi is also working on a patch for it too which will include a lot of new stuff, but as above, you need to compile the build by yourself.

I wish spike could look at this for FTE since Q2xp dev told everyone to fuck off

>> No.9868337

>>9867240
I had to spend 30 mins looking around for a Pirotess mod only to realize you meant Piratess from that space pirate mod.

>> No.9868363

>>9868332
>DIY
Sorry but I can't even make my own .cfg file for mods and need to rebind all keys and resolution settings like an idiot that I undeniably am

>> No.9868373

>>9868363
I gave up on .cfg files when the last one I made for GZD years ago crashed newer versions without fail. Redoing keybinds isn't that bad anyway.

>> No.9868382

>>9868337
Yeah, I'm retarded, sorry. I didn't catch that until way later.

>> No.9868389

> https://youtu.be/D16ysNmGt6o?t=1644
Oh sweet Jesus does listening to this track feel mindfucky. There's nothing wrong with the tune and it fills the mission statement for the project (perhaps a bit too closely) but if it isn't fucking disorienting to listen to when your brain constantly expects the tune for Sandy's City. Like getting constantly edged.

I know a lot of bootleg or "legally distinct" music has the same effect but it's never hit me this hard.

>> No.9868403

>>9868275
The DOS game? Just use DOSBox. All you have to do is run SETUP.EXE to configure sound boards, then run WH1.EXE to play the game (don't use the .BAT, it will check for the CD and fail). Only problem I've had is that the Y axis on the mouse is inverted and I can't figure out how to correct that. Other than that you can give it a nice modern control scheme and go shoot greenskins.

>> No.9868409
File: 3.81 MB, 1920x1080, dhewm3 2022-11-14 11-27-37.jpg [View same] [iqdb] [saucenao] [google]
9868409

>>9868304
Anon is simply a suggestion, but again carmack's coding black magic with idtech4 made shadows, fog and dynamic lights look better on VGA CRT than LCD or LED.

2000-2004 is was the twilight days of this

>>9868403
It ran fine here and the mouse look is ok
the issue is mostly that no one has ripped the assets yet or posted here at /vr/ yet.

>> No.9868412

>>9862049
Quite late but Knightmare updated Q2 3.24 Unofficial patch to version 3.24.4
https://leray.proboards.com/thread/4196/quake2-24-unofficial-patch-update

* Added Windows DPI scaling detection from Yamagi Quake2.
* Added support for OpenGL multitexture on GL 1.2.1 or later. This deprecates GL_ARB_multitexture.
* Added 3840x1600, 4096x2160, 5120x1440, 5120x2160, and 7680x4320 video modes.
* Added "Hard+" difficulty option to start game menu.
* Added scr_drawhud cvar to enable/disble HUD drawing.
* Added changegame <gamedir> command to switch mods without overwriting key bindings.
* Fixed "Mod_ParseMarksurfaces: bad surface number" error on some large maps.
* Fixed corrupt rendering of translucent surfaces in software renderer.
* Fixed fullscreen mode not working in software renderer.
* Fixed launching in the wrong (non-install) path, resulting in "Couldn't load pics/colormap.pcx" error.

>> No.9868416

>>9868403
Also you may need to rename UNIVBE.DRV, my copy started freaking out about it not being a proper driver until I did that.
Not sure what WH1SYM is, but WHDBG looks to be a debug version that chugs like shit.

>> No.9868432

>>9868403
>>9868416
i still wish for a complete ripoff of everything there

>> No.9868467
File: 8 KB, 183x208, 1679274076963938.png [View same] [iqdb] [saucenao] [google]
9868467

https://www.lesswrong.com/posts/guxDHdwaRt9AbZAKx/biological-doom-a-brief-overview-of-biological-computation
how long do you think it'll take before we get doom running on a biological computer?

>> No.9868472
File: 2.94 MB, 854x480, d3wmd3.webm [View same] [iqdb] [saucenao] [google]
9868472

>>9868409
>Anon is simply a suggestion
One that can easily come off as “you’re playing the game wrong”, leading to the friendly suggestion of relaxing when someone posts a game you like without the filters you like. It’s the bizzaro world equivalent of someone posting a Doom screen with bloom and that supereagle filter, possibly disgusting others and if he likes it there’s no changing him.

>> No.9868474

What's the opinion of Project Brutality 3.0 here? It's bloated to hell but I had a lot of fun with it.

>> No.9868481

>>9868474
Compared to BD, it felt equal parts more bloated and polished. It also felt better about switching weapons, something about BD’s feels sticky and occasionally non-responsive when trying to switch. I still prefer Babel over both.

>> No.9868491

new thread whendo

>> No.9868495

>>9868491
When you make one :^)

>> No.9868509

>>9868474
I like it. But I'm still using a version I edited from last year and I don't think I'm going to update.

>> No.9868526
File: 417 KB, 852x480, hub3.webm [View same] [iqdb] [saucenao] [google]
9868526

https://www.youtube.com/watch?v=cFGCu5hnLyA

>> No.9868558

>>9868278
>Anon, do us a favor and play doom 3 with a source port and a proper CRT shader.

I wasn't aware such existed. I'll look around when I get back around to playing DOOM 3 again.

>>9868409
>anon is simply a suggestion
It was different anon that replied, not the person who posted the screenshot (who is me)

>> No.9868573

>>9868558
There’s Dhewm3 and and fhdoom. I’ve only tried the first one. You’re also not going to be in bad spot with the original exe. I’m not a fan of the BFG Edition, but it may be the easiest to get running.

>> No.9868602
File: 105 KB, 1280x1024, 20221013204200_1.jpg [View same] [iqdb] [saucenao] [google]
9868602

>>9868573
Thanks for the recommendation I'll try to give it a go!

>> No.9868662

>>9868491
I'll make it on page 9/10, jannies seem to kill it before that point.

>> No.9868674
File: 33 KB, 484x404, untitled.jpg [View same] [iqdb] [saucenao] [google]
9868674

>>9868662
What's theoretical chance that one of the kartrunners or sns regulars is a janny?

>> No.9868684

Never got to Doom 3, it looked slow and dark like a horror game when it came out and never interested me much. That said, The Dark Mod for Doom 3 engine which is designed to emulate old Thief games is great, a perfect fit for something slow and dark.

>> No.9868689

>>9867779
Organized my megawads and picked a random one with a random weapon pack to go through. Did Doom404 with Naku-Naru weapons. I'd never used the weapons before and they're okay.

>> No.9868694

>>9868674
None, given the speed at which any mention of the Fun Police is deleted.

>> No.9868754

>>9868526
Fun fact: at the starting area of the map, if you destroy all the columns, the ceiling will dramatically rotate down and break. Completely unnecessary detail.

>> No.9868763

>>9868674
>>9868694
>palling around while not being able to disclose to your friends that you’ll have to do your job
That’s rough but better than not playing Doomkart with the boys at all.

>> No.9868770

>>9861276
Some guy is basically making a MM8BDM mod akin to CBM but with MMBN netnavis.
>Basically, making them into classes that are based on the source material but not being 100% game accurate, kinda like a translation of the mechanics, with some changes such as panel stepping being implemented as a dash button, with it varying on the class weight.
>NavCustom is also a thing, but it's mostly stat changes for now.

>The modder is basically letting the community do some of the concepts and try out stuff that no one sane would normally do in 8BDM or Zandronum as a whole.
>GateMan for example can place gates and displace team mates and enemies to him or to other gates.
>He can also shoot projectiles through the gates and grab enemies if they're too close ot them

>> No.9868813
File: 1.28 MB, 1600x900, spasm0001.png [View same] [iqdb] [saucenao] [google]
9868813

Does the Quoth mod really have that goofy-ass jingle as a level-completion music track?

>> No.9868850

>>9868813
Wait I am retarded and just forgot to uninstall Bolts

>> No.9868908

>>9868467
Considering I can play Entryway in my head, technically we already can run Doom on a bio-comp.
I can't do Hangar tho cuz my brain version has nukage pits near the exit that don't exist in the real version.

>> No.9868938 [DELETED] 

Why do you fags defend half life, cs, goldeneye, halo, fear, nu doom and serious sam when rpgcodex rightfully hates them?
i thought this was the retro board.

>> No.9868947

did quake ever had a mobile game like doom and wolfenstein did?

>> No.9868949

>>9868947
No, there is delta touch though, which is neat.

>> No.9868956 [DELETED] 

>>9868938
nobody here likes nu doom though

>> No.9868957 [DELETED] 

>>9868938
Who gives a shit about rpg codex? Idiot.

>> No.9868960 [DELETED] 
File: 2.01 MB, 1200x1200, 1667237580632857.png [View same] [iqdb] [saucenao] [google]
9868960

>>9868956
I do... :(
also he's a smoke screen for alf more alf posting

>> No.9868961 [DELETED] 

>>9868957
people with taste and actual oldfags

>> No.9868962 [DELETED] 
File: 93 KB, 1328x365, jgj.jpg [View same] [iqdb] [saucenao] [google]
9868962

>>9868960

>> No.9868964 [DELETED] 

>>9868938
Nu doom (gzdoom) is garbage. New maps played with non-gameplay altering sourceports are great though.

>> No.9868965

>>9868148
Dainass

>> No.9868967

>>9868558
Let me help you save some precious time. To use shader overlays like that Anon did, you need to use Reshade. Through the installation utility you can get some CRT shaders from RSRetroarch repo. While they aren't the exact things Anon used, some of them are rather good and may end up working better for you. Anyway, if you want to have the exact shader used in that Anon's screenshots, go to https://github.com/guestrr/ReshadeShaders and press "Code" then copy the link and use it to add the shaders. You do it in the same place where you select repos for your Reshade installation. Also, you can download the port of Guestrr's RetroArch CRT shader and use that, but you need to copy the files manually to their appropriate folder.

>> No.9868970 [DELETED] 

>>9868962
>half life 2
>mediocre
i much prefer other games but half life 2s campaign is shitloads of fun
better than hl1 imo

>> No.9868972

>>9868967
Guestrr's CRT libretro shader(contains Reshade port links):
https://forums.libretro.com/t/new-crt-shader-from-guest-crt-guest-advanced-updates/25444

>> No.9868976 [DELETED] 

>>9868961
Oop. Better change my opinions to match some other faggots opinions or you won't think I'm an oldfag.
What a tragedy.

>> No.9868981

I remember there was two goofy weapons packs for doom: one had BFG hammer as a melee another allowed you to choose three different starting weapons two of which where pistols. Can you remind me the names?

>> No.9868985 [DELETED] 

>>9868964
when i say "nu doom sucks" i mean 2016 and eternal, not new sourceports
i dont care what sourceport you use, its still doom

>> No.9868990

>>9868981
>two of which where pistols
two of which where revolvers i mean

>> No.9869013

Is DNF Restoration Project not really playable in current state, or is it just me being unlucky? Having bugs everywhere, from certain menu elements not working to Duke suddenly catching fire to saves outright crashing the game.

>> No.9869019

What are your opinions on Quake Copper?

>> No.9869027

>>9869019
barely noticed any difference compared to vanilla quake, I'd say is worthless. Underdark overbright is great though, a must play.

>> No.9869030

>>9869027
Vores are very different atleast and ogres aren't as dumb. I guess the best benefit is for mappers though.

>> No.9869047

>>9869013
It's still very much a work in progress. They did get dukematch working though, which is neat. Iirc a bunch of UT99 maps were going to be included in dnf, so the restoration project should have those too.

>> No.9869051
File: 1.30 MB, 1858x1057, Screenshot_Doom_20230413_141946.png [View same] [iqdb] [saucenao] [google]
9869051

>>9867779
Project malice is quickly becoming my favourite monster mod, to sum it up it's got all the edgyness of brootal doom while still preserving vanilla-ish Zdoom gameplay. Every enemy attack has a tell so even if it's harder overall fights feel more fair. I've also made a habit of shitting all over maps' lighting design because the half life 2 style flashlight is too fun and iconic
The extra rare monster variants show you can still have moments of sheer WHAT THE FUCK IS THAT terror without gimping doomguy's abilities and having to simulate picking out your ingrown toenail after every single battle

>> No.9869052 [DELETED] 

>>9868938
Out of those, I'll defend Serious Sam any day. It's a different kind of experience; cheesy, schlocky and, counterintuitively, an un-serious kind of ride.
Weapons feel fun, enemies are fun to dodge, fun to shoot at, that's all the prerequisites met for a decently good time. Level design is pretty trash yet the endless flat planes and dinky corridors in their honesty manage to captivate me more than Half-Life's serious shot at pretentious intricate linearity.
It's not a masterpiece timeless classic or a SERIOUS game for SERIOUS people so in that sense it's kind of pointless to address what some "critic" thinks but it's a helluva romp.

>> No.9869058
File: 313 KB, 1920x1299, stephen-savage-veronica-lodge-doom-marine.jpg [View same] [iqdb] [saucenao] [google]
9869058

>>9868967
>>9868972

Heyy-o, thanks for being helpful and nice! I appreciate it. I think CRT shaders make the experience feel very sovlful and I would definitely like to get the game looking as nice as his did!

>> No.9869061 [DELETED] 

>>9869052
nah it's bad
the only good fps are old school

>> No.9869075
File: 481 KB, 1920x1080, 20230403202448_1.jpg [View same] [iqdb] [saucenao] [google]
9869075

>>9867779
Trying to get through DOOM 64, then probably resuming BTSX.

>> No.9869076
File: 316 KB, 640x480, Solar_Struggle_TITLEPIC.png [View same] [iqdb] [saucenao] [google]
9869076

Which of Beetle led projects do you think were the most interesting? Solar Struggle, Skulltiverse etc.

>> No.9869079

>>9867779
Spiritworld 1.1

>> No.9869083
File: 96 KB, 700x700, kullikka.jpg [View same] [iqdb] [saucenao] [google]
9869083

>> No.9869117 [DELETED] 

>>9868985
Speak for yourself on DOOM 2016 and Eternal. But I will agree with you on the DOOM: Eternal DLC, especially the second pack.

>> No.9869120

>>9868689
>Doom404
Had such a neat concept and the most disappointing secrets in any wad ever.

>> No.9869121 [DELETED] 

>>9869117
go back please

>> No.9869131 [DELETED] 
File: 11 KB, 83x79, 1658197676164287.gif [View same] [iqdb] [saucenao] [google]
9869131

>>9869052
some of those fights get pretty serious, I'd say you have to take it more seriously than most other shooters
reminder that almost every enemy moves faster than sam, so you can't afford to take it easy compared to something like Doom where you move faster than enemies and can easily pick your fights (excluding trap-like encounters, but those are also common in ss)

>> No.9869135 [DELETED] 

>>9869131
yawn

>> No.9869146

>>9869051
>I've also made a habit of shitting all over maps' lighting design because the half life 2 style flashlight is too fun and iconic
I've just got to a point where I'll use a flashlight mod on maps that are dark as fuck even on sensible darkness settings because I can't be fucked with it.

>> No.9869157 [DELETED] 

Baking a new thread. Please stop replying to tired bait.

>> No.9869160

NEW THREAD :
>>9869152
>>9869152
>>9869152

See you there, seriously.

>> No.9869178 [DELETED] 

>>9869121
>Go back please, I don't like what you say about a couple of games I can't stand
I refuse. though Eternal could have been better in terms being less Arena-like than DOOM 2016.

>> No.9869269

>>9868382
It's fine. I thought it was funny.