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/vr/ - Retro Games


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9792473 No.9792473 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9783824

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

>> No.9792474
File: 524 KB, 512x512, 1680217739060703.png [View same] [iqdb] [saucenao] [google]
9792474

=== CURRENT PROJECTS ===
A SERIOUS CASE OF /vr/
Rules: https://desuarchive.org/vr/thread/9611263#p9611406

VIOLENT RUMBLE 2
Still kicking
Deadline: May 31st

=== NEWS ===
[4-2] What is Health? RC1 released
https://www.doomworld.com/forum/topic/134785

[4-2] Raze 1.7.0 released
https://github.com/ZDoom/Raze/releases/tag/1.7.0

[4-2] Anon shares a map about finding the lost 94 Protons release build
https://drive.google.com/file/d/1Vww5Y1FKFayLAN3mDGuOdbTg5WMIjZf_/view?usp=share_link

[4-1] Cripsy 6.0 released, now supporting Strife
https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-6.0

[4-1] Slade updated to 3.2.2.
https://github.com/sirjuddington/SLADE/releases/tag/3.2.2

[4-1] VALORANT: Antivax Edition released
https://www.doomworld.com/forum/topic/134769

[3-28] Doom Master Wadazine #20 is out
https://wadazine.com/portofolio/

[3-23] Temporal Tantrum is out on Idgames
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/temp_tantrum

[3-23] TrenchBroom 2023.1 released
https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2023.1

[3-18] Anon shares his widescreen Heretic graphics
https://files.catbox.moe/buu3ix.zip

[3-18] La Tailor Girl updated to v1.89
https://forum.zdoom.org/viewtopic.php?p=1238204#p1238204

[3-17] New Ironwail just dropped
https://github.com/andrei-drexler/ironwail

[3-14] Half-Life MMOD released
https://store.steampowered.com/app/1761270/HalfLife_MMod/

[3-14] vkQuake updated to 1.30.0
https://github.com/Novum/vkQuake/releases

[3-14] Rampancy 2.0 released
https://forum.zdoom.org/viewtopic.php?t=67193

[3-10] MM8BDM updated
https://cutstuff.net/forum/index.php?topic=11983.0

[3-8] New GZDoom shooter, Captain Wayne - Vacation Desperation demo released
https://ciaran-games.itch.io/wayne

[3-7] Duke 2008 model leaked
https://rentry.org/x0r_jmp

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9792498
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9792498

>> No.9792506

>>9792498
>retarded weird bethesda

>> No.9792515
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9792515

>>9792498

>> No.9792524

>>9792498
>Ammo maybe nice
Well it certainly helps
Also, good god the Halo shitposting last thread. I know it's technically retro these days but doesn't it have its own threads?

>> No.9792527 [DELETED] 

>>9792524
>Everything I don't like is shitposting

>> No.9792528
File: 1.06 MB, 1280x720, vkquake0002.png [View same] [iqdb] [saucenao] [google]
9792528

ohai

>> No.9792535

Guy having issues with my shitty laptop and Underdark Overbright here:
Thank you to whoever said I should try r_fastsky 1, a few threads ago. It fixed my issue and now I can complete the mapset.

>> No.9792538 [DELETED] 

>>9792527
Arguing over nothing and dick waving IS shitposting, anon. It doesn't take a genius to work out that one or more of those people were here in bad faith and trying to cause a shitstorm.

>> No.9792543
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9792543

>>9792498

>> No.9792570

>>9792535
Thanks for the heads up, i remember having to drop that because a map randomly started having horrible FPS.
The weird thing is i can play Tears Of A False God with way better performance, something about UO is just wrong.

>> No.9792594

> April started 3 days ago
> no new DBP release yet

what happened?

>> No.9792597

>>9792570
Same. I can play giant levels with no issue, but the moment there are exposed areas with tons of the generic Quake 1 sky my machine shits itself.
On the subject of UO I was disappointed to find Cthon was the last boss. It felt more like an appitizer for the true final level, but I guess not.

>> No.9792674

>Telefragged level in Rubicon Rumble Pack
I have mixed feelings on this gimmick. It's a cool concept, that the enemy knew you were coming and trapped the teleporter to mutate you into a useless pacifist Spawn or something.
But it's also a stealth section in Quake. Also, the way forward isn't obvious and you're weak and useless for slightly too long. At least you can get some really powerful guns from the very start if you retrace your steps once you're human again.

>> No.9792693

>>9792594
Deadline extended a month due to 40oz's computer problems. It might also be changing to bi-monthly for good.

>> No.9792698

>>9792693
It would have been funny if he pulled a TimeOfDeath and made some 10 minute speedmap and called it DBP58: Technical Difficulties then renamed the real DBP58 to DBP59 to keep the monthly releases going

>> No.9792716
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9792716

>>9792698
Would have worked great for April Fools, too. Ah well.

>> No.9792718

>>9792674
>trapped the teleporter to mutate you into a useless pacifist Spawn or something
wait what the fuck?

>> No.9792762 [DELETED] 

>>9792498
>halo threatening to overtake doom and quake
History repeats itself.
>>9792535
I ran into something similar for ViolentRumble’s Clock Tower: The performance and FPS is terrible for some reason. Wasn’t acting up at all the last time I played it on an older PC, I’ll test your solution later.

>> No.9792770

>>9792716
I actually like her more than HDoom's Imp.
>>9792718
Yeah, Telefragged's first ten minutes are WEIRD. There's also a reason why (as far as I know) nobody else has bothered with this kind of thing in their maps. It's extremely annoying and you have no idea where you're going, plus you have 10% health so a grunt so much as looking at you will be fatal.
Once you find the healing station and regain the ability to pick up weapons, heal and jump things get much, much better.

>> No.9792791 [DELETED] 

>>9792762
>>halo threatening to overtake doom and quake
Pretty sure it was an attempted raid by some discord or /v/ guys, personally. It was telling that we suddenly had people bringing it up out of nowhere AND being hyper aggressive over anyone disliking it.

>> No.9792804 [DELETED] 

>>9792791
Or maybe people who play one FPS game have also played another game in the same genre and don't mind talking about it? I don't see why this is such a hard concept for you to understand.

>> No.9792807 [DELETED] 

>>9792804
I don't see why the fans had to be spiteful little shits about it, but here we are.

>> No.9792817 [DELETED] 

>>9792807
I don't see why posts like >>9788750 claiming they speak for the entire thread have to be made either, but here we are.

>> No.9792820 [DELETED] 

>Bringing back drama from the previous thread
Don't engage with it you idiots.

>> No.9792829

>>9792515
Haha, those are my maps!

>> No.9792837 [DELETED] 

>>9792817
>Being this bent out of shape over a post from last thread
>Trying to bring another fight into the next thread over it
And you expect us to believe you're not a troll. Fuck this, I'm not engaging with this nonsense anymore.

>> No.9792842

>>9792473
Black Mesa outclasses the original Half-Life so much it's unreal

>> No.9792845

>>9792498
>probably already almost dead

>> No.9792898
File: 1.50 MB, 2552x1708, 1664861526858165.jpg [View same] [iqdb] [saucenao] [google]
9792898

>forever since fully decompiled
>Still no source port

REEEEEDDEE

>> No.9792921 [DELETED] 

>>9792820
Im not a part of that discussion, but really, simply somebody saying they dislike a game or its effect on the industry shouldnt be considered "drama". Its okay for people to not to be positive all the time.

>> No.9792929

>>9792473
I would watch this movie. Especially if it’s played entirely straight except for Pratt just being bat shit just like in the pic.

>> No.9792940

>>9792528
>Do you wanna learn more about our mommy Shub-Niggurath?

>> No.9792941

Oh god, I didn't check out the Telefragged enemy count until now. There's almost 900 enemies in this base. I swear, if the map repeats the starting gimmick around the half way point I'm going to be so annoyed.

>> No.9792958 [DELETED] 

>>9792921
These threads are normally comfy and a good place to discuss stuff like Doom and Quake. Having a couple of idiots take a pissing contest like it's a thread in that trashfire main videogames board really sucks.

>> No.9792960

>>9792898
I’m fairly satisfied with the 1964 emulation and mouse support, although some more difficulty customization and map tools way down the road would always be nice. It’s a decent companion game to Deus Ex in my desu.

>> No.9792984

>>9792693
It's impressive enough that they've put out mostly good stuff at typically a monthly basis. Don't see bimonthly being a negative thing, maybe they'll put more work and polish into them and they'll turn out a lot better.

>> No.9793039

>>9792718
Anon's slightly confused there. You're not a Spawn, you're mostly gibbed. From the way the docs are worded it's a change to telefragging itself in RRP, but I don't know if you could set it off anywhere in co-op or just as scripted.

>> No.9793058

>>9793039
Oh. Yeah, I was confused. I assumed the spawns in the boxes are the other marines who attempted to attack the facility, since everyone is being tortured and such.
Still weird how fast you can move for a mangled piece of meat.

>> No.9793141
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9793141

Did 3drealms reveal any new info about Ion Fury : Aftershock? All I really want to know is if the project is still alive..

>> No.9793179
File: 1.34 MB, 1720x720, ehiii.png [View same] [iqdb] [saucenao] [google]
9793179

The Quake 2 25th Collaborative Anniversary UNIT is now in OPEN TESTING!
Load it down from here to give it a go:
https://quakeulf.suxos.org/3d/maps/UNITESTING.zip

To attempt it, you need the .PAKs from the missionpaks GROUND ZERO & REKTENING, but remember to rename one of them to pak1.pak to avoid overwritings.
And once you have it stalled into a separate folder under Quake 2's root folder, start it by using this:

+set game FOLDERNAME +skill 0 +map techbase0

P.S. THIS IS NOT THE FINAL RELEASE BUT REALLY CLOSE

>> No.9793194

>>9793179
Is this source port restricted, or will it work with anything?

>> No.9793206
File: 1.43 MB, 322x432, DotheStrogg.gif [View same] [iqdb] [saucenao] [google]
9793206

>>9793179
>>9792473
>>9792474
FIX THIS SHIT ON THE NEWS!

>> No.9793215

>>9793141
They revealed that like 2 people are working on it in their spare time. Unironically.

They probably moved everybody over to that 3D game full time. Aftershock is still being "worked on" but I imagine very very very slowly. Don't hold your breathe.

>> No.9793301
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9793301

Is there anything better than a big room filled with weak enemies to mow down?

>> No.9793306

>>9793301
A rocket launcher to do it with.

>> No.9793313

>>9793306
That fight is to get a rocket launcher, but I agree.
A Quake map is pretty much over for the enemy once you have one in most cases. It may look like a boring rusty piece of shit, but it causes so much damage.

>> No.9793328

>>9793141
There was a neat blogpost about standard Ion Fury with a promise of more Aftershock news coming "soon".
https://store.steampowered.com/news/app/562860/view/3664276023011887311
>>9793215
Voidpoint still works on it and Slipgate devs have nothing to do with it. That's just not the main job for pretty much every developer there.

>> No.9793361

>>9792898
*97.84 decompiled
The remaining functions aren't byte matching but are close enough to get the game running right.
Hopefully a PC port/editor is made by the person currently decompiling the game once done.

>> No.9793389
File: 169 KB, 1080x1133, Screenshot_2023-02-19-20-27-43-43_e4424258c8b8649f6e67d283a50a2cbc_1.jpg [View same] [iqdb] [saucenao] [google]
9793389

>>9793328

>> No.9793401
File: 3.88 MB, 1280x720, udob watchem drop.webm [View same] [iqdb] [saucenao] [google]
9793401

>>9793179
FUCK yes.
>>9793194
>Is this source port restricted, or will it work with anything?
Seconding this question.
>>9793301
>>9793306
Feels nice.

>> No.9793427

is there a way to turn off custom huds in ironwail? i prefer the modern hud look but mods override it.

>> No.9793435

>>9793427
>cl_nocsqc 1
You may need to reload a save or restart the game for it to work.

>> No.9793451
File: 2.18 MB, 1920x1080, 1650606255567951.png [View same] [iqdb] [saucenao] [google]
9793451

>>9793435
exactly what i wanted, thanks!

>> No.9793490

>>9793451
I wish Doom had a HUD like this. It has all of the necessary information laid out in a clear and concise way.

>> No.9793525

>>9792473
>ywn see Morgan Freeman play Gordon Freeman

>> No.9793528

>>9793490
"Be the change you want to see in the world"
- Steve "Tumblr" Wozniak

>> No.9793529

>>9793490
I'm pretty satsfied with doom HUD, though I suppose you'd like it to be transparent.

>> No.9793532

>>9792898
SM64 still has the only good fanmade N64 source port. There's one for OoT but it's missing extremely basic shit like an independent 4:3 option and there are some pretty glaring accuracy issues like music syncing. Who knows if these things will ever actually be addressed because development has been completely derailed by randomizer bullshit. The scene in general is full of dumb zoomers and troons. Be careful what you wish for.

>> No.9793540

>>9793532
Wait, SM64 has a source port? Tell me more...

>> No.9793549
File: 592 KB, 1600x900, Screenshot_Doom_20230403_162511.png [View same] [iqdb] [saucenao] [google]
9793549

>>9793490
DAKKA has a HUD kinda like this.

>> No.9793593

>>9792498
>kind hell levels
>consider posting rarely
>bagel krangs finish god
>hoo-ahh feature

>> No.9793608
File: 3.54 MB, 2560x1440, quakevoreballs.png [View same] [iqdb] [saucenao] [google]
9793608

>>9793179

How come you have to specify the map? Will that be fixed in the full release?

>> No.9793618

>>9792473
I would watch this

>> No.9793636

>>9793179

This looks sweet! Is there a readme yet? I'm keen to know who made which map and whatnot.

I'll play through this sometime in the near future but I can't do proper playtesting.

>> No.9793643

>>9793608
>Will that be fixed in the full release?
Nope.

>> No.9793657

how do i load DEH files with gzdoom? trying to run plutonia 2 and i get black textures

>> No.9793658
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9793658

>>9793643

is there a technical limitation or something? It's a weird choice..

>> No.9793663

>>9793657
Most wads don't need DEH to be loaded with them unless you want to go on a weird archaic port.
You probably have black textures because you aren't using PLUTONIA.WAD as the IWAD.

>> No.9793686

>>9793663
>You probably have black textures because you aren't using PLUTONIA.WAD as the IWAD.
Ah,that was it, i am retarded

>> No.9793707

>>9793490
There's HUDs like that for GzDoom, it has a couple of ones available natively ('full screen'), and then you have HUD mods like Minimalist SBAR and NC-HUD, which even show the face if you want it.

If you prefer things a bit more oldschool, DSDA and Woof have something roughly comparable.

>>9793657
Plutonia 2 needs to be run with plutonia.wad as the iwad. You should get a program like DoomLauncher or something, which lets you load multiple files in one go with ease (particularly helpful if you wanna combine a gameplay mod and mapset). Point the launcher to where you keep you keep your iwads, where GzDoom's .exe is, and then you can just plain add any files you wanna play with.

So, you'd select PL2.wad (Plutonia 2), and then a prompt comes up, where you select GzDoom as your port, and then you can add Plutonia 2's .deh patch, then you hit play, the launcher will remember your selections the next time you select PL2.wad

GzDoom also has an Autoload folder, where you can put stuff like the Doom Sprite Fix mod, or a custom status bar mod, or player skin.

>> No.9793715

>>9793663
A lot of vanilla mapsets use .deh patches solely for automap level names, text intermissions, and PAR times, since the original .exe didn't let you alter that normally.
Not really critical or anything, and a lot of sets will embed the .deh file inside of the .wad because ports like GzDoom will read and apply it automatically. Sets from the 90s and very early 2000s would not do that though, so you'd still need to apply the patch in your load order for something like Alien Vendetta, Reverie, or Osiris TC.

>> No.9793717

>>9793715
Most modern wads that use them have dehacked patches bundled into themselves, that's why I said they only matter for archaic ports (Or very old wads)

>> No.9793719
File: 1.18 MB, 1280x720, unite1.png [View same] [iqdb] [saucenao] [google]
9793719

>>9793179
Why specifically skill 0, will it goof up on anything higher?

>> No.9793734

>>9793490
I like the one from Crispy/Woof which is just the vanilla HUD with the background turned off.

>> No.9793769
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9793769

>>9792842
It's not unreal though, anon.

It's Source.

>> No.9793776

>>9792473
They'd have to do some makeup and light prosthetics to make Gosling look more Freemanesque desu. I do love the idea of Nicky Cage being one of the HECUs, the idea of him saying something like "MY ASS IS HEAVY" in his voice is high-larious.

>> No.9793780

>>9793707
>>9793663
my brain was off and was loading it with DOOM2 (quickly taking a peek at map wads to decide what to delete/keep) and i messed up,thank you for the fix anons

>> No.9793786
File: 248 KB, 500x375, 1675975681127349.png [View same] [iqdb] [saucenao] [google]
9793786

>>9793769

>> No.9793810

>>9792984
>and they'll turn out a lot better
Wishful thinking, right. Unless someone gives a sign, I wouldn't expect a fresh batch of mapping crunch savants coming in any time soon. Any semblance of a team is in the past, if anything: it's the only person and he's in damage control now, bi-monthly is a dice throw. Nothing lasts in this universe.

>> No.9793852
File: 701 KB, 680x501, 1659130286794632.png [View same] [iqdb] [saucenao] [google]
9793852

Making more progress on my Sam map. Unfortunately it's a bunch of entity setup that I don't want to show because it'll spoil some things.

>> No.9793862
File: 242 KB, 287x917, 2023-04-03-175035_287x917_scrot.png [View same] [iqdb] [saucenao] [google]
9793862

>>9792473
i recorded a short preview for my new strife map. based on conkers bad fur day multiplayer but not realy also
https://files.catbox.moe/ju8el4.mp4

>> No.9793868
File: 62 KB, 743x580, pic.png [View same] [iqdb] [saucenao] [google]
9793868

>I will play these maps once i clear my backlog haha,any day now!
>backlog keeps getting bigger
How do i deal with this

>> No.9793872

>>9793868
close your browser and start playing them

>> No.9793874

>>9793868
get 2 it anon
>SHT8R

>> No.9793908
File: 488 KB, 1503x1304, IMG_20230403_182740_477.jpg [View same] [iqdb] [saucenao] [google]
9793908

wow I can't believe it's finally out
and on compact disc no less

>> No.9793909
File: 3.92 MB, 854x480, Unitest 01.webm [View same] [iqdb] [saucenao] [google]
9793909

>>9793179
Trying this through Yamagi and holy shit:
>faster and smoother switching
>new/improved/missing enemy attacks
>great levels so far
Is there a full list of the gameplay changes? This has been great.

>> No.9793919

>>9792498
Where I can generate images like this?

>> No.9793921

>>9793919
https://catalog.neet.tv/harlequin.html

>> No.9793923

>>9793868
start by throwing the speedmapping wads into the bin

>> No.9793929

>>9793868
why would you play all that shit? I just grab those rated the highest and play them over and over.

>> No.9793932

>>9793921
Thanks anon

>> No.9793935

>>9793932
No problem, have fun.

>> No.9793941

>>9793923
will do
>>9793929
would need to google each single one and see how the rates are,will take a day or two

>> No.9794020
File: 106 KB, 1216x641, wsc-1_6me1.png.c18b43deeda54572beab0db9c3ff38c0.png [View same] [iqdb] [saucenao] [google]
9794020

>>9792474

Wad Scorecard v1.6 released - https://www.doomworld.com/forum/topic/133645-wad-scorecard-v16now-in-dark-theme-a-spreadsheet-for-tracking-your-adventures-in-doom/

>>9793868
Check that link, it's helped me stay on top of my backlog a bit more but it won't help if you don't have enough time to playthrough everything you want to.

>> No.9794023

>>9794020
i will give it a check, thank

>> No.9794025
File: 3.39 MB, 400x300, cell-puke.gif [View same] [iqdb] [saucenao] [google]
9794025

>Maze/labyrinth map in DOOM (think hunted from plutonia)
These maps make me physically ill, they are not challenging or interesting or 'spooky' just a boring walk simulator

>> No.9794030

>>9794025

If you were complaining about a maze level for Quake that would be acceptable but Doom has an bloody automap for those situations.

>> No.9794041

>>9794030
nta but it's not much of a maze if the automap for those sectors aren't hidden.

>> No.9794048

>>9793923
Ive never played doom speedmaps but ive played quake packs and there are some cool maps, or memorable at least. Just skip any map that doesnt seem worth playing.

>> No.9794071

>>9793810
If they're all noobs, I'm confident even 40oz could drive them to gradually improve. There's a lot of aspects of level design which are subjective, but a lot are objectively objective, and you can learn them.

>> No.9794073

>>9794025
Hunted fucking rules though, it's so goddamn sweaty and tense, but as you eliminate more and more viles, your confidence builds.

>> No.9794079

>>9794041
With something like Hunted, the challenge is less figuring out the maze itself, and more that you need to watch out and not slip up until you do.

>> No.9794115
File: 3.62 MB, 852x480, alk_dancing.webm [View same] [iqdb] [saucenao] [google]
9794115

I dont know who started to floating techbase/mountain/temple theme, but I cant get enough of it.

>> No.9794154

>>9794115
You'll dig this then.
https://www.quaddicted.com/reviews/egyptoagula_final.html

>> No.9794190

it's amazing how no other FPS from the sector based era (for the lack of a better term) thought to include the map marking feature from doom

>> No.9794216

>>9794190
Considering how 95% of Doom players forget the feature exists, the developers probably did too.

>> No.9794221

>>9794190
I discovered very late that Thief let's you type on the maps. I was done with both games by then.

>> No.9794226

>>9794190
I didn't even know about it lol.

>>9794221
This neither. In Thief it would've been splendidly useful unlike Doom.

>> No.9794234

>>9794226
it's kind of a useless feature in the base iwads (and source ports since they just color everything anyways) but in games like blood it would've been a godsend

>> No.9794287

Is quake 2's silencer the most pointless/useless power up in fps?

>> No.9794370

>Level 6: Inferno of Blood
Fucking hell, that was Plutonia-tier difficulty. I did not expect that.
The arch-vile ambush is rather nasty; close-quarters, lots of other enemies and no BFG.

>> No.9794380

>>9794370
At least it's not Vivisection, which is a complete clusterfuck if you play from pistol start. It took me quite a few of tries before I finally got a good enough run to survive.

>> No.9794383

>>9793868
For starters, replace Temporal Tantrum 1.1 with the idgames release (1.31) - the link is in the news post.

>> No.9794384

>>9793909
Why is the railgun blue?

>> No.9794386

>>9794380
Vivisection isn't as difficult if you're playing continuous and not pistol start, though.

>> No.9794391
File: 862 KB, 1366x768, spasm0096.png [View same] [iqdb] [saucenao] [google]
9794391

>>9794115
I love it too. Tears of the False God, Dancing in the Golden Sun, and Tellus Terminus are all god tier maps and look cool as shit.
>>9794154
Looks cool, but needs an old outdated mod to play and even then is very buggy.

>> No.9794392

>>9794386
In, particular, the nastiest trap in Vivisection, the red key trap, is trivialized by a simple strategy: there's a secret near the very beginning that lets you access an outside section with a shotgun guy, a chaingunner and a soul sphere. You just grab the red key than haul ass outside via that secret. The door closes behind you and the monsters can't open it. There's two windows through which you can see/shoot the monsters at this point. You can simply get them to infight by getting them to shoot at you through the windows, then take them out at no danger to yourself once they've thinned themselves out.
That archvile ambush in Inferno of Blood though, there's no easy way out of that shit. You're going to have to kill an archvile up close and personal, without a BFG, while tons of other monsters are swarming. Absolutely fucking nasty.

>> No.9794393

>>9794287
No, because Quake 1's Ring of Shadows exists.
>You will need to shoot stuff because its Quake
>The powerup only works if you don't shoot
I've seen it used effectively in maybe two maps, but both of them were Copper levels that used the mods changes to the ring anyway.

>> No.9794395

>>9794391
>but needs an old outdated mod to play
It comes with the mod. What does it matter if it's old or outdated? Do you also eschew maps based upon Quoth because Quoth is over 10 years old?
> even then is very buggy
Not at all. Very strange post I gotta say.

>> No.9794401

>>9794392
>In, particular, the nastiest trap in Vivisection, the red key trap, is trivialized by a simple strategy: there's a secret near the very beginning that lets you access an outside section with a shotgun guy, a chaingunner and a soul sphere.
Oh yeah, that secret may be the one of the only reasons you can survive that level at all from pistol start. You cannot survive without the resources that the outside has to offer. Berserk and RL in particular are essential. At least in PSX conversion that Master Edition has. I suppose in the original version they're just as important.

>> No.9794403
File: 1.94 MB, 1920x1080, vkquake0038.png [View same] [iqdb] [saucenao] [google]
9794403

>>9794395
ty gook moot

>> No.9794406
File: 28 KB, 640x295, cad.jpg [View same] [iqdb] [saucenao] [google]
9794406

>>9794391
>but needs an old outdated mod
wtf does that mean

>> No.9794410

>>9794395
>>9794406
Ah, then it's my computer basically dying on me again. Got it, I should have known.

>> No.9794415

>>9794410
No worries. Your post made you seem like some weirdo who wouldn't play old mods from a 25+ year old fps. Watch that.

>> No.9794418
File: 1.20 MB, 1720x720, silo.png [View same] [iqdb] [saucenao] [google]
9794418

>>9793194
>>9793401
>>9793636
Check the readme.txt in the .ZIP for details.

>>9793206
Please not yet, wait until it gets done.
It still has missing multiplayer maps and some other stuff needs to get addressed.

>>9793608
It's because it is technically a mod/missionpack of its own now. A bit more work will be needed to ensure smooth integration and use.

>>9793719
Good luck getting past the BFGladiators.

>>9793909
Thank you for testing.
There will be a complete list of changes in the readme.txt once it gets done.

>> No.9794428

>>9794415
I'm not surprised, I always somehow find the worst way to word things and either come across as an asshole or a retard.

>> No.9794518 [SPOILER]  [DELETED] 
File: 1 KB, 120x120, [sound=https:--files.catbox.moe-58ovq3.ogg].png [View same] [iqdb] [saucenao] [google]
9794518

>> No.9794523 [SPOILER] 
File: 1 KB, 120x120, [sound=https%3A%2F%2Ffiles.catbox.moe%2F58ovq3.ogg].png [View same] [iqdb] [saucenao] [google]
9794523

>> No.9794536

>>9793389
Pretty much, yeah.

>> No.9794596

>>9792698
Wasn't DBP's numeration ruined already when some kid published his ULTRA TERMINATOR/ALIEN/PREDATOR/WHATEVER CROSSOVER under it's name?

>> No.9794654
File: 279 KB, 800x1016, Doom_Poster.jpg [View same] [iqdb] [saucenao] [google]
9794654

Just noticed there's two barons wielding prosthetic cannon in left hand. One in top right shoots projectile from right hand. What timeline is this

>> No.9794686

>>9794654
Hell didn't get the funding for mass production of goatman sized armcannons, so you don't see any cyberbarons in the game,

>> No.9794690

>>9794418
Fix this in case of leaving at Current Projects so anons can bugtest.
Have you spoke with jehar and others about this too?

>> No.9794730

there has to be something up with engineering mania in alkaline, its so familiar but i can't put my finger on it.
i must have played a similar looking level before, but i don't remember it.

>> No.9794830
File: 1.20 MB, 1720x720, bryyner.png [View same] [iqdb] [saucenao] [google]
9794830

>>9794690
Not yet. There might still be some more issues to be addressed of the gameplay-balance.

>> No.9794842
File: 523 KB, 794x715, image.png [View same] [iqdb] [saucenao] [google]
9794842

>doomspeeddemos suddenly has x2 more viewers than usual
Bros... I'm scarred.

>> No.9794881

What are you meant to do in Telefragged once you set off the self destruct sequence? This level is so poorly designed I find it hard to believe people gave it high ratings.

>> No.9794951

>>9794881
I worked it out. Man that was a shitty and confusing ending to an otherwise good level. The mapper clearly likes Valve games from all the references in the level but he certainly didn't learn any of the setpiece design from them.

>> No.9794971
File: 63 KB, 591x680, EYJrQKpU4AA8xHP.jpg [View same] [iqdb] [saucenao] [google]
9794971

>>9793215
>>9793328

Thanks guys! I really hope they'll eventually make it into a finished product, I'll be sure to snag it.

>> No.9795012
File: 3.80 MB, 638x360, Base Profile 2023.04.02 - 23.29.40.01 2.webm [View same] [iqdb] [saucenao] [google]
9795012

>>9793179
cool I've been in a quake 2 mood, it's like u read my mind

>> No.9795026 [DELETED] 

That most recent Civvie video is fun.
I mean, he's getting excited over some pretty basic stuff but he also hasn't played Doom in forever so it's cool how more people are going to be getting into it.

>> No.9795040

>>9793868
Start by deleting masterlevels.wad

>> No.9795062
File: 2.78 MB, 2560x1440, Base Profile Screenshot 2023.04.04 - 21.45.03.25.png [View same] [iqdb] [saucenao] [google]
9795062

>>9793179
Idk how to run this :/

>> No.9795075

>>9795062
You put those in the shortcut/bat, anon.
Console commands don't use plus signs.

>> No.9795080

>>9794115
HUH, I like those slightly angled weapons.

>> No.9795083
File: 3.28 MB, 2560x1440, Base Profile Screenshot 2023.04.04 - 21.57.55.60.png [View same] [iqdb] [saucenao] [google]
9795083

>>9795075
Ok... but now my screen's all fucked up and I can't change the res :(

>> No.9795090
File: 3.38 MB, 2560x1440, Base Profile Screenshot 2023.04.04 - 22.00.58.10.png [View same] [iqdb] [saucenao] [google]
9795090

>>9795083
ok fixed. had to change video mode to auto. yay time to have phun.

>> No.9795172

>>9793868
akeldama, arrival, cchest4, jenesis, jpcp, no rest for the living, scythe, sigil, uac ultra, even whispers of satan are fine imo. rest i haven't played, is merely alright or kinda gay (slaughter, speedmaps). get to my level tho, my wad folder is 3.000 files 25 gb

>> No.9795220 [DELETED] 

>>9795026
you talking about his nerve.wad or his daily tiktoks?

>> No.9795283 [DELETED] 

>>9795220
What?

>> No.9795303 [DELETED] 

>>9795283
Yes.

>> No.9795318
File: 3.03 MB, 1024x576, whoops.webm [View same] [iqdb] [saucenao] [google]
9795318

>when you set up an entity wrong

>> No.9795326

>>9795318
Reminds me of that time I gave a shotgun infinite loop inside fire state.

>> No.9795331

>>9795318
Cool!

>> No.9795335

>>9795090
Keep in mind that the secret level isn't working, but you can complete the UNIT without it.

>> No.9795339

>>9794730
It's based on Engineering Mania from JJJ.

>> No.9795343
File: 1.24 MB, 1580x889, gnaaag.png [View same] [iqdb] [saucenao] [google]
9795343

>>9795012
I've been on Quake 2 since 2017 now.
I just can't seem to stop.

>> No.9795346
File: 260 KB, 1600x740, 1483461434_1-43.jpg [View same] [iqdb] [saucenao] [google]
9795346

>>9795062
>Yamagi Quake 2
How do you actually install this?
Everything I saw / googled just kinda was some weird github thing that you have to compile.

>> No.9795349
File: 3.84 MB, 532x300, Base Profile 2023.04.04 - 22.44.28.05.webm [View same] [iqdb] [saucenao] [google]
9795349

Obsessive Brick Disorder is still the GOAT quake map desu.

>> No.9795353

>>9795343
I went back to Quake 2 during December for the anniversary and it was better than I remembered.
All it really needs are muzzle flashes for the guns and the combat would be so much more satisfying. As it stands, most Quake 2 guns feel like plastic toys and it slightly ruins my enjoyment.

>> No.9795359
File: 3.82 MB, 638x360, Base Profile 2023.04.04 - 22.44.28.05 2.webm [View same] [iqdb] [saucenao] [google]
9795359

>>9795346
>How do you actually install this?
there were instructions provided dude. I just followed them. Maybe check the readme for installation? It was ages ago, get it from the yamagi quake 2 site (google)

>> No.9795363

>>9795349
I'm more into Foggy Bogbottom because I love the fantasy world fortress town feel and all the neat secrets that build up to getting a rune of power (and a surprise guest star in the form of Dopefish). I've played so much Quake in the last month but nothing so far has surpassed Arcane Dimensions for me.

>> No.9795371

i was told no one would challenge me to Quake, i believe it.

>> No.9795389
File: 50 KB, 512x358, 1646408939029.jpg [View same] [iqdb] [saucenao] [google]
9795389

>>9795353
Muzzle flashes and less shitty looking explosions.
Higher tier enemies with the mobility of multiplayer bots would also be pretty cool but I guess can't ask for TOO much.

>>9795359
Fair enough, I guess I'll have to give it a go.

>> No.9795393

>>9795339
>JJJ
thank you so fucking much, i have shit memory but i knew i must have played a very similar level before.

>> No.9795414
File: 1.02 MB, 1720x720, hyyyh.png [View same] [iqdb] [saucenao] [google]
9795414

>>9795353
>>9795389
>muzzles
Sorry, can't do much there. That's a client-side issue.
Yes, the mod can implement it, but it is way out of the scope.
As for enemy mobility, also way out of the scope... but who knows, maybe someone will do something with it later.

>> No.9795415

>>9795349
I thought I’d get the forth rune from Tears, was surprised it came from this place. The map felt classy but it’s in the bottom of the “didn’t like it as much as the others” list.
>>9795353
Mission 64 has fun tracers. I think I’d prefer those over just a muzzle flash. These days I’m typically focusing too much on the enemies to notice.

>> No.9795420

>>9795414
>Left handed blaster
This is so cursed.

>> No.9795423

>>9795415
Fun fact, you can tell what levels have the runes since their symbol is always on a block next to the entrance portal.

>> No.9795432

>>9795420
пoчeмy

>> No.9795474
File: 3.81 MB, 638x360, Base Profile 2023.04.04 - 22.44.28.05 3.webm [View same] [iqdb] [saucenao] [google]
9795474

>> No.9795498

>>9795423
Why did I read this like a line from a Cybershell video

>> No.9795515

>>9793540
anon...

>> No.9795537

>>9795420
Eh, it's kinda cool.
Like, it reminds me of one old-school HL mod.

>> No.9795567 [SPOILER] 
File: 45 KB, 200x200, bobben.gif [View same] [iqdb] [saucenao] [google]
9795567

>>9795537
Oh, the one with the terrorists in it that was based on ActionQuake 2 or something? I played the beta as a kid. I wonder what happened to it.

>> No.9795586

Making a movie theater level. What kind of music should I make to go with it? I'm fresh out of ideas.

>> No.9795613

>>9795586
Stalker by Lee Jackson.

>> No.9795616

>>9795613
Might as well

>> No.9795695

>>9795586
https://youtu.be/O0wOD9TWynM
https://youtu.be/lFedj_tDc3Q

>> No.9795702
File: 1008 KB, 2560x1440, Base Profile Screenshot 2023.04.04 - 14.59.51.90.png [View same] [iqdb] [saucenao] [google]
9795702

Man Metroid Doom is amazing

>> No.9795710
File: 1.77 MB, 1280x1440, glasses on glasses off.png [View same] [iqdb] [saucenao] [google]
9795710

>filtered vs non
I can't choose so I think I'm just going to create two different bindings for two seperate gl_texture settings, they both have their appeal. Also this first map on the last was sick, fighting the BFG glads is fun.
>>9795423
Hey, that actually is a fun fact nice.
>>9795702
Especially when the top of your visor hud gets cut off, my Base Profile brother.

>> No.9795742

>>9795710
Alas couldn't figure out a way to fix it. Just lived with it and barely noticed with how good the mod was

>> No.9795743

>>9795702
Isn't this just springboarding off Metroid Dreadnaught?

>> No.9795763

>>9795743
How is it sprinboarding off of Metroid Dreadnaught?

>> No.9795768

>>9795763
I haven't taken a look under the hood but I'm just assuming it takes assets and code from Dreadnaught and tries to do its own thing with middling results.

>> No.9795773

If I have a monster trigger something when gibbed, will it still trigger if I use something like Nugget's SSG/berserk gibs? How does that option affect demos?

>> No.9795779
File: 542 KB, 1280x800, srb20000.png [View same] [iqdb] [saucenao] [google]
9795779

>>9795702
Agreed.

>> No.9795783

>>9795779
>>9795702
Works on which sourceports?

>> No.9795791

How is the newer Dreadnought, anyway? Never tried it, the last time I looked it had this gross 3D model for the arm cannon so I just stuck with Term's.

>> No.9795806

>>9795791
Well, it's a Term mod being handled by some other peckerhead that's not Term, so it's safe to assume it's utter dogshit. All of his mods suffer when someone else tries to continue his work.

>> No.9795847

>>9793490
one of the QUADRILLON doom huds like that?

>> No.9795860

>Foreskin Remastered
>Smooth 144fps +
>Subtle jitter on movement
>Play with settings
>Realize its a Nightdive remaster and the jitter is permanent
Nightdive is bad tbdesu

>> No.9796039
File: 3.88 MB, 640x360, Unitest 02.webm [View same] [iqdb] [saucenao] [google]
9796039

>>9794418
>Good luck getting past the BFGladiators.
Okay yes ow they hurt, satisfying to fight though. Are they able to hurt themselves with their own BFG?

>> No.9796086

>>9795806
Tried it. Actually doesn't have the 3D cannon by default and the different cannon sprites have animations for the lights on them. Don't like the HUD though. The cannon charges a lot faster. I think the jumping was fixed so you can't infinitely walljump off nothing anymore.

>> No.9796089
File: 5 KB, 124x191, latest.jpg [View same] [iqdb] [saucenao] [google]
9796089

>turn corner
>”MODERN OXEN FEAR BOOKS”
>lose precisely 42hp
what did they mean by this?

>> No.9796091

>>9795318
ship it

>> No.9796175

>>9796086
He fucked up the timing on the morph ball bombs and you can't do proper bomb jumps anymore.

>> No.9796194
File: 2.69 MB, 854x480, drunkfuck cultist.webm [View same] [iqdb] [saucenao] [google]
9796194

>>9796089
>mobbadocks 'n fairy bucks...

>> No.9796197

>>9796194
>non-threatening cultist
what the fuck kind of devilry is this?

>> No.9796216
File: 3.90 MB, 640x360, oh no.webm [View same] [iqdb] [saucenao] [google]
9796216

>>9796197
Not Blood difficulty customization
It's a good time

>> No.9796232

>>9796194
IN MARANA DOMUS BHAAVA CRUNATUS

>> No.9796239
File: 977 KB, 1280x720, MIRALAX AND FEAR MOOT.png [View same] [iqdb] [saucenao] [google]
9796239

>>9796232

>> No.9796241

>>9796194
>>9796197
>>9796216
>>9796232
https://www.youtube.com/watch?v=bDHJaiC2x6w

>> No.9796246
File: 2.01 MB, 294x233, GERO SHAY CRUO.gif [View same] [iqdb] [saucenao] [google]
9796246

>>9796241

>> No.9796276

>>9796194
A flare blast would absolutely fuck you if they were accurate though.

>> No.9796320
File: 194 KB, 852x480, alk_eclipse.webm [View same] [iqdb] [saucenao] [google]
9796320

>> No.9796323 [DELETED] 

>>9795860
but my youtubers and twitter circles say nightdive is based guys

>> No.9796398
File: 209 KB, 1024x768, qbj_1.05.jpg [View same] [iqdb] [saucenao] [google]
9796398

It's too bad they didn't use alk for the brutalist jam, default/copper enemies feel like they don't quite fit in the aesthetic, but goddamn the levels are pretty

>> No.9796460

>>9796039
When do you get that weapon? Is my version fucked?

I'm on level 3 (going clockwise) and haven't got that or any grenade or rocket launcher yet.

>> No.9796492

No Rest for the Living was really good. Plutonia-like difficulty at times. I would not want to play it with a controller.

>> No.9796512

>>9796492
the devs knew that it would be leaked to PC soon after it came out (it was like a few days), so they were probably not stressed about it not going to PC day one or that it would be a bit too difficult for some controller players.

>> No.9796535

>>9793179
I'll try it once my ear canal infection stops making me randomly deaf for the most of day

>> No.9796540

>>9796039
>IONripper
Did you guys nerfed it to not make the other Cell weapons completely redundant?

>> No.9796541

>>9796535
Damn. Get well soon, anon.

>> No.9796546
File: 1.36 MB, 1600x900, spasm0061.png [View same] [iqdb] [saucenao] [google]
9796546

>>9796398
IMO this neat map that almost feels straight out of Jedi Knight (2) needs an Alkaline remake badly

>> No.9796549

I'm gonna do it.
I'm gonna play the Master Levels.

>> No.9796550
File: 1.04 MB, 1720x720, detayne.png [View same] [iqdb] [saucenao] [google]
9796550

>>9796039
I think so but I actually don't know yet.

>>9796460
It seems there are some bugs that are being sorted out. I also could not find that gun and I got some missing entity-issues.
The RL is in the secret level.

>>9796540
I've yet to find it myself, so I guess it's as with the aforementioned issues. Investigation is ongoing.

>> No.9796552

>>9794287
Mostly yes, but suprize-railing several unaware mobs for 300dmg is almost a sexual experience

>> No.9796563

>gaming PC dies last year
>buy cheapo $400 prebuilt just to do work on
>plan to build new PC when GPU prices go down
>start playing DOOM on the cheapo prebuilt
>GPU prices have now been low for a long time and I still haven't built the new gaming PC because I've been having so much fun with DOOM that I've felt no need
I'll get around to building that new gaming PC one of these days. Maybe.

>> No.9796569

>>9793909
>TFW a random meaty chunk of sternum got stuck to the mainframe console and started spinning forever AGAIN
Is this how the Torso Stations got invented?

>> No.9796591
File: 1.16 MB, 498x213, 1671943822097174.gif [View same] [iqdb] [saucenao] [google]
9796591

>>9796194

>> No.9796592
File: 592 KB, 1024x768, plutonia.gif [View same] [iqdb] [saucenao] [google]
9796592

>>9796492
I've played Plutonia with Brutal mod on a controller with Delta-Touch. On the lowest difficulty though, but it was a lot of fun. Not being able to turn instantly adds a nice layer of challenge.

>> No.9796663
File: 2.04 MB, 2560x1440, deyinerth.png [View same] [iqdb] [saucenao] [google]
9796663

>>9796569
I guess so.

>> No.9796701
File: 1.30 MB, 500x497, 62e.gif [View same] [iqdb] [saucenao] [google]
9796701

>>9796563
>>plan to build new PC when GPU prices go down

>> No.9796726

>>9796663
do the Barracuda-Shark got it's unused tail-slap attack animation back?

>> No.9796867
File: 1.43 MB, 1280x720, nrftlendofsomething.png [View same] [iqdb] [saucenao] [google]
9796867

>>9796492
Played it with one on my phone a few years back, but I also grew up with keyboard aiming which is kind of the same thing. I have to give the Unity port props for sticking with infinite monster heights.
>>9796398
>default enemies feel like they don't quite fit in the aesthetic
Shouldn't the Alk mdls be easy to transfer into it? I may try that myself later.
>>9796550
>>9796540
The ripper dealt some damage to the tanks in Unitest for sure. I'm going to try the secret level again, I think it crashed last night last I tried.

>> No.9796886
File: 227 KB, 1280x720, secret level oops.png [View same] [iqdb] [saucenao] [google]
9796886

>>9796867
>>9796550
Yeah it goofed for me still. I'm missing these things, did I fug up the install?

>> No.9796936
File: 545 KB, 1024x768, 202304051622.jpg [View same] [iqdb] [saucenao] [google]
9796936

I swear there was at least one Quake2 custom map that turned this Viper model into a brush, but I honestly cannot remember their name

>> No.9797005
File: 73 KB, 888x469, alkskinsbrutparty.jpg [View same] [iqdb] [saucenao] [google]
9797005

>>9796398
This was fun. I'm also using Alkaline's "mind controlled" fiends, brought over the shambler from AD and that one guy, and I'll figure out the best knights to use. I've never played the set before, so far so good.

>> No.9797065

how 2 doom on linux?

>> No.9797082

>>9793179
>try dancing with a berserker to pick it off before I get to the actual threats
>it starts doing that one club swinging animation
I'm gonna be in for something good

>> No.9797110

>>9797065
Same as you would on Windows. Basically every source port either provides Linux binaries or has step-by-step instructions for compiling it yourself. You can either use a GUI launcher like qZDL or write up simple bash scripts to make loading mods easier.

>> No.9797149
File: 3.89 MB, 854x480, Unitest 03 Glad duel.webm [View same] [iqdb] [saucenao] [google]
9797149

>sudden BFGlad at low health
spooky, fuck
These guys are so much more fun to fight than those beta gladiators

>> No.9797168

>>9797149
The beta class shields in the Reckoning were essentially cosmetic and didn't do anything besides give more health. Is it the same here?

>> No.9797186

>>9797149
Why Quake 2 is not awful and not great but just good and solid? Its like Rage

>> No.9797190

>>9797186
no romero, no sandy, no mcgee

>> No.9797232

>>9797190
>no mcgee
Q2 shitposters don't even do their research properly. McGee did the Warehouse and Factory unit.

>> No.9797237

>attempt to organize wads and pk3s
>become sprawling clusterfuck of files
Should I recognize my limits and just dump them all into a single folder?

>> No.9797267
File: 2.34 MB, 720x1280, me playing quake.webm [View same] [iqdb] [saucenao] [google]
9797267

>>9792570
I know the pain, can't get quake to run well sometimes either

>> No.9797327

>>9794025
lmao brainlet

>> No.9797328
File: 62 KB, 250x188, file.png [View same] [iqdb] [saucenao] [google]
9797328

What's the best Alpha-themed Doom mod in your guys' opinion?

>> No.9797335

>>9794025
You know you just gave me an idea for my next map:

Make a "maze" where at a specific turn you walk into a silent teleporter or something that always brings you back to a spot before than turn, so that if you're a retard (like you) or don't use the map you will just keep running around in circles.

>> No.9797339

>>9797237
No, transcend your limits, become an organizational god

>> No.9797349

>>9794971
Pardon me if this sounds raunchy and OT.. but would you happen to know if theres any fan art of Shelly packing some "meat heat" in between her thighs? I know this board is SFW so a yes or no will suffice.

>> No.9797358

>>9797349
Wait, you want to know if there is a picture of Shelly swingin around a big slammin futa cock? Why, this is the internet anon. No need to be coy.

>> No.9797367
File: 288 KB, 603x408, kanem.png [View same] [iqdb] [saucenao] [google]
9797367

>>9797149
Oh wow, I had some horrible expectations for that fight, as I got decimated in milliseconds doing it, and wondered if I should revert to the enemy there being a Brain like it was earlier.

>>9797168
This is sort of the same here, yes.

>>9797186
Well, it's just Quake with coloured lights and some enemy class changes and additions, coupled with the best movement in any Quake-game that set the bar for every Quake-game after it. Admittedly it is still flawed in some regards, but this mod seeketh to fix at least one of the woes with weaponswitching.

>>9796867
>>9796886
The .ZIP is constantly updated.
Those textures are not needed for this release, so weird that they are still mentioned.

>>9797082
Well, so far 12 people have participated on this UNIT, and more programmers than id had at the time than when they released it.
I hope it will be worth it, but do keep in mind this is not entirely done yet, as some balancing is left to be done.

>> No.9797368
File: 22 KB, 345x287, 1666389801727291.jpg [View same] [iqdb] [saucenao] [google]
9797368

>>9797349

>> No.9797369

>>9797328
Doom Delta has done a good job implementing features proposed in the Doom Bible.

>> No.9797386

I liked Grey Dwarf

>> No.9797449

>>9797386
What game are you referring to?

>> No.9797467
File: 731 KB, 1440x810, dorf.jpg [View same] [iqdb] [saucenao] [google]
9797467

>>9797367
>The .ZIP is constantly updated.
>Those textures are not needed for this release, so weird that they are still mentioned.
I'll check the newest zip, maybe even try a fresh Quake 2 install because I've got a messy folder for it right now. Haven't ran into any other issues.
>>9797449
An Ancient Aliens map. I like it too.

>> No.9797517
File: 1.76 MB, 1720x720, tybe.png [View same] [iqdb] [saucenao] [google]
9797517

>>9797467
I have (at least) two Quake 2-folders on my drives. One is for testing and the other is for Steam.

>> No.9797530
File: 3.67 MB, 2560x1440, beautiful hues.jpg [View same] [iqdb] [saucenao] [google]
9797530

>>9797517
Surprising no one, a fresher install fixed it. Now for that launcher!

>> No.9797532

Testing another boss concept, this one requires a specifically arrange arena for its gimmick to work.
https://www.youtube.com/watch?v=z_2K6ampgA0

I'm using invisible platform as cover so you can see what Captain Bonehead is up to.

>> No.9797550

>>9797186
>good and solid
>Rage

>> No.9797564

>>9797386
>>9797467
Ah it's some youtuber thing, probably. Yeah, I recall liking it too. A tad bit long, just a tad bit, but I have a thing for the oppressive feel these desolate labyrinthian bases with little to no landmarks subject myself to, and that ostinato rhythm of the midi too to bob my head during these endless trips for the vital level exit. Although it's particularly nice that there were no other maps like it, else my lasting impression of it would've been soured.

>> No.9797592

What do I type in the YamagiQ2 console to force a resolution change if the default 480x320 resolution makes any menu options get shoved out of bounds from my display?

>> No.9797615
File: 2.72 MB, 2560x1440, beautiful hues 2.jpg [View same] [iqdb] [saucenao] [google]
9797615

>>9797592
r_customheight and r_customwidth with your resolution, and I think r_mode has to be -1.

>> No.9797664

In Hideous Destructor how do you remove rounds from 7.76 clips? Don't have the actual rifle

>> No.9797670

>>9797615
>game crashes
>'no usable rendered found!'
Should I just copy the default cfg from baseq2 to fix it?

>> No.9797702

>>9797664
Open the mag manager and press firemode+fire/altfire until it selects the clips.

>> No.9797704

>>9797670
Maybe, though it could be the config in documents/yamagiq2.

>> No.9797705

>>9792473
whats the best quake play. should i just buy it off steam? i only ever remember having a cd of quake 1 and 2 when i was a kid so have no idea which veriosn is the best to play. sry for retarded question

>> No.9797710

>>9797702
Thanks!

>> No.9797715

you're all lucky my internet keeps going out today or i would school you in Quake

>> No.9797716

>>9797532
>this one requires a specifically arrange arena for its gimmick to work
You mean a high ceiling, or something else? Does the enemy have to lose line-of-sight before he can lob a grenade?

>> No.9797718
File: 239 KB, 1920x1080, quake945.jpg [View same] [iqdb] [saucenao] [google]
9797718

>>9797705
A lot of people seem to like the first quake a bit better but they both have very different feels and mods, way different compared to the jump from Doom I and Doom II which was more of an expansion pack (granted, one that added a lot of important stuff). Watch some youtube coop/singleplayer playthroughs for a bit and see if you like how they play, or DM videos if that's your style.

I never got into Quake1 much because my computer sucked at the time. Only got into Quake 2 after cable internet and 3dfx voodoo came around. Much good times in online CTF and coop at home.

>> No.9797726

>>9797716
Low and relatively thin cover, mostly. High ceiling is option since the grenade going up is not a projectile.
It does lob a grenade if it loses target while chaingunning, though it also has a small chance to lob it after each walk cycle.

>> No.9797751

>>9797718
I don't remember Comm Satellite looking like this.

>> No.9797753

>>9797710
Also, when you have the mag manager open, picking up a mag off of the ground will automatically select its type for management.

>> No.9797761

Megawad vs level pack.
Whats the difference?

>> No.9797764

>>9797761
Megawads are bigger.

>> No.9797770

>>9797761
Megawad specifically denotes a wad containing over 15 maps.

>> No.9797772
File: 27 KB, 386x530, guffawing man and a half.jpg [View same] [iqdb] [saucenao] [google]
9797772

Just played a bit of this https://www.youtube.com/watch?v=UEKWgy8rQM4 and I gotta say it's pretty amusing how overboard it goes with everything.

>> No.9797791

>>9797110
I have zero knowledge in programming, I just wanna play GZDoom on my shitty Chromebook as opposed to crisp and chocolate doom which are fucking stupid

>> No.9797816

>>9797791
Are you using an actual distro that's not ChromeOS? GZDoom provides .deb packages if you're on something debian-based or have a way to extract them. Otherwise, the compiling instructions are here: https://zdoom.org/wiki/Compile_GZDoom_on_Linux
You don't need to know anything about programming, just copy and run the commands. If you are on ChromeOS, then as far as I know that's Gentoo-based, so try the instructions for that.

>> No.9797850

>>9797751
Dying in midair and respawning messes up the physics and leaves the player body stuck in midair. Low G is both cool and awful,

>> No.9797883
File: 3 KB, 435x126, Doom Engine Kart Game.png [View same] [iqdb] [saucenao] [google]
9797883

Time for Kartan, WNW is up.
Base game (1.3):
https://github.com/STJr/Kart-Public/releases/tag/v1.3
Custom client:
https://mega.nz/file/ncpRjRYZ#yoVkgXmKNUjdh__jHpmUGgh30J7jlj6RIS8XjbTXKeE
https://gitlab.com/c3851/srb-2-k-cep
Mods list:
https://mega.nz/folder/YA1gEaZI#ORB7j-vSJ9IHaGnJGEQm7g
Anon's PRO TIPS paste:
https://pastebin.com/90aWy0EF

>JOINING THE GAME
From the title screen, go to multiplayer, specify IPV4 address, and enter 51.161.34.159

New files are located in the Update 3-29-2023 folder (Yeah, still.)

We also have a mumble server up to voice chat with your fellow anons
Address: 51.161.34.159
Port: default
Username: Whatever you want
Password: endoom
>I heard this game supports proximity chat, are we using that?
No.

>> No.9797894
File: 1.08 MB, 301x300, 1579701688067.gif [View same] [iqdb] [saucenao] [google]
9797894

>>9797770
What are your dream MegaWADS 4/vr/?
For me its either a
>Transformers themed total conversion of Ultimate Doom based mostly on G1 lore with bits of Prime where you can choose to play on the side of either the Autobots or Deceptions.
OR
>Graphics and Sound overhaul similar to that of Simpsons Doom where you are DoomGuy shooting and punching the fuck out of characters from the garbage-poor show Rick and Morty, as well as some of the cast and crew being featured as bosses, such as Roiland being the CyberDemon
OR
>A TC of Ultimate Doom where you are a US Soldier who was left behind in Afghanistan, and you have to fight your way no matter the cost to butcher the Taliban to lifeless pieces of flesh and bone, along with their respective CIA operative ratfink asshole Glownigger weaselfucks, complete with the maps of Phobos, Deimos and Hell being changed to regions of Afghanistan, Western Pakistan, and St. James Island (the latter being the final Episode, where you fight Kabbalistic Zhids and their puppets).

>> No.9797936
File: 20 KB, 512x512, guyofdoome.gif [View same] [iqdb] [saucenao] [google]
9797936

>>9797615
You destroyed all the railings!

>> No.9797938

>>9797564
Eh, I hated it.
It's also shitty that the mapper decided to throw his toys out of the pram while a bunch of people raged about a certain youtuber while said youtuber actually felt the need to APOLOGISE for disliking his shitty map.

>> No.9797940

>>9797718
Devil girls?

>> No.9797951
File: 75 KB, 764x501, succ.png [View same] [iqdb] [saucenao] [google]
9797951

>>9797936
Oh holy shit
>>9797940
There's lots of things you can play as in Q2

>> No.9797980

>>9797938
The Doom and Quake community have been overrun with people who can't handle criticism and believe anything that isn't glowing praise is "toxic".
It's how we've ended up with the current state of the bigger forums, and why this place remains my go-to for retro shooter discussion. People here aren't afraid to tell it like they see it.

>> No.9798019
File: 1.19 MB, 1918x1079, Screenshot_Doom_20230406_000922.png [View same] [iqdb] [saucenao] [google]
9798019

What wad you playing tonight /vr/?

>> No.9798025

>>9798019
I might join you in playing 400min. I don't think I ever finished it.

>> No.9798026

>>9798019
Still on Quake at the moment, just finished all the main Rubicon mods.
Going to try Honey, since it's so highly rated and it looks really cool.

>> No.9798028

>>9798019
Is that Babel?

>> No.9798051

>>9798019
why he purple

>> No.9798056

>>9798019
Was gonna go through the top wads from 90s, but think this idea might be one of those things that sound better on paper

>> No.9798124

>>9798026
>Honey
booo

>> No.9798126

>>9798019
I've been jumping between Alkaline and Arcane Dimensions, although I'm gonna stick to Alkaline for the moment.

>> No.9798135

>>9797980
Ironically they become incredibly "toxic" themselves towards people that share blunt/negative views or just fall out of their clique.

>> No.9798141
File: 169 KB, 400x274, 561406292_WIHgif.gif [View same] [iqdb] [saucenao] [google]
9798141

>>9792473

What is Health RC2 - https://www.doomworld.com/applications/core/interface/file/attachment.php?id=228325

I'm actually shocked at how well this wad turned out. I didn't expect 1hp to be so fun to play and the mappers to be able to play to the gimmick as well as they did.

If you want a taste and to see what the gameplay is like I highly recommend trying out MAP11 by SuyaSS. It's so frantic but doable, really pumps up the adrenaline and feels so satisfying to survive.

>> No.9798149

>>9794025
Mazes would be more entertaining if they had script mechanisms to spawn things behind you out of sight in the maze. Teleport them in silently. Make them deaf but have them walk around.

>> No.9798152

>>9796592
Best f_sky but that be doom 1, not plutonia.

>> No.9798161

>>9797894
The Transformers one could be cool. Second is a throwaway gimmick shit, third sounds like something Timothy Brown would cook up.

Somebody mentioned last halloween I think that there should be a /vr/ project where every map is themed after an /x/ topic, like a UFO map, a ghost map, tulpa map, yeti map, etc. Not sure how that would work but it's a neat idea.

>> No.9798165

>>9798025
This is 200min actually, I'm just using the HUD from 400mins

>>9798028
Yes.

>>9798051
Colorful Hell mod, though I just noticed it messes with Babel's enemy rally mechanic. Might press on anyway.

>> No.9798213
File: 2.55 MB, 1280x1440, q225thrb.png [View same] [iqdb] [saucenao] [google]
9798213

>>9793179
This was great all the way through. I'll keep checking in with it as it gets updated. There was a point a bunch of rocks fell on me and they just rendered as a bunch of grey cubes, but other than that I can't recall any major issues.
I was also surprised by these gameplay changes, they're great. I was just expecting a bunch of cool levels but now I get to see how it functions with vanilla maps.
>>9798019
I might check out that Brutalist jampack now, or take a Quake-break and go back to my Strange Aeons HNDrifter playthrough,

>> No.9798248

>>9798161
Who is Timothy Brown, BTW?

>> No.9798280

>>9798149
Easily doable in Boom and MBF21

>> No.9798364

>>9797715
are you asking me to go on a... Quake Date with you?

>> No.9798386

>>9793179
Might just be on my end, but Iron Maidens and their gibs aren't having their models rendered, so it's falling back to the default cube.

>> No.9798397
File: 973 KB, 1339x927, изображение_2023-04-06_052826072.png [View same] [iqdb] [saucenao] [google]
9798397

>>9792473
>Release massive update to my wad
>Ask people specifically to respect it vanilla aspects and ask someone to record it UVMax for the checklist
>99% of videos on youtube are walkthroughs with brutal doom forks, upscaled PBR textures and... and even a fucking Hideous Destructor lately, of course the intricate lighting effects I manually set up on all maps are irreversibly ruined
I'm gonna write to Enraged Eggplant to ask him to record a walkthrough of my wad, I can't take it anymore.

>> No.9798402

>>9798397
>that pic
Cat is not a bread you vicious freaks.

>> No.9798409

>>9798402
You're right, it's a baked potato.

>> No.9798452
File: 589 KB, 500x370, 157426974964239.gif [View same] [iqdb] [saucenao] [google]
9798452

>>9798409
Ahaha fucking hell

>> No.9798482

>>9797883
That's all folks.

>> No.9798486

>>9797883
I didn't forget the replays, but catbox is shitting itself.
Here's a dropbox link: https://www.dropbox.com/s/8lc786gum9xaxm5/replays.zip?dl=0

>> No.9798489

>>9798452
is that gif supposed to abruptly halt

>> No.9798536

>>9797349
damn, this anon sounds raunchy as fuck

>> No.9798541

>>9798489
yeah, it's over

>> No.9798601
File: 20 KB, 256x256, mugshot.png [View same] [iqdb] [saucenao] [google]
9798601

>>9798019
Auger Zeith

>> No.9798720
File: 142 KB, 1024x1024, 1675051004467776.png [View same] [iqdb] [saucenao] [google]
9798720

How to use the Harmony WAD from the Unity Version in other ports? I tried out in Crispy and it seems to play fine, but the map names are wrong, is there a separate DEH file?

>> No.9798747
File: 525 KB, 640x480, harmony2.png [View same] [iqdb] [saucenao] [google]
9798747

>>9798720
nvm, seems someone already went through the effort, here it is for anyone that may want it too

pixeldrain dot com slash u slash mAUGZ5Rp

>> No.9798792

>>9793179
The Water Silo needs to be reworked a little in terms of difficulty. At least if my game is actually correct.

There's 86 enemies right? Im playing on Hard+ and it was very easy. There were like 7 armors in that one level alike and insane amounts of ammo.

And I suck at this game. I'm not trying to say I'm a leet epic gamer. Or maybe it's cus I have two kinds of power armor actually.

P.s holy shit that wreckage difficulty spike

>> No.9798798

>can place chain gun on ground as a turret
I'm gonna have to write that one down. It's a good alt fire idea for a chain gun. And the chain guns have more than enough ammo to make it work as a trap/placeable ally.

>> No.9798817

>>9798798
PERFECT DARK DID IT

>> No.9798824

>>9798817
Yeah but the levels didn't have enough enemies in it or backtracking to justify using the secondary that much and I remember it running out of ammo too quickly. Also it was only available on a couple maps without cheats and since it was so rare ammo for it was a bitch to find. Laptop Gun was better used as a rifle. Cool secondary but the rest of the game didn't support it aside from multiplayer.

>> No.9798840
File: 199 KB, 1600x900, quake000.jpg [View same] [iqdb] [saucenao] [google]
9798840

>>9797704
That doesn't solve anything unfortunately - now the mod is borked and refuses to launch in Yq2
I could just play it in AprQ2 but I dunno if it's fully compatible - I will download the latest KMQ2 just to check if it accepts the mod without issues (readme says that it was tested with it in mind tho)
I see that the Shockwave is still broken by missing entity gfx

>> No.9798850
File: 93 KB, 355x448, centurion01.png [View same] [iqdb] [saucenao] [google]
9798850

>some mad lad wants to port Centurions into /VR/2.0
What flavour, spikey or zappy?

>> No.9798852

>>9798397
>I'm gonna write to Enraged Eggplant to ask him to record a walkthrough of my wad, I can't take it anymore.
What's the wad?

>> No.9798891

>>9797816
I created a Linux container that can run Linux program. But when I followed the instruction for installing flatpak to then install GZDoom there was some BS error and I have no fucking clue how to resolve it
I'll try this guide but I have a feeling...

>> No.9798902

>>9798397
If you wanna do something, do it yourself. I would say that asking people to "respest vanilla aspects" of your WAD is a lost cause since they would immediately scream "don't tell me how to play the game" and "you should be thankful we're playing it at all" the moment you start to push this argument further.
And yeah, you should've shared the update here (in case you didn't).

>> No.9798924

>>9798482
ggs

>> No.9798965

>>9797816
>https://zdoom.org/wiki/Compile_GZDoom_on_Linux

>Download the GZDoom source and create an out of tree build directory:
> cd ~/gzdoom_build &&
> git clone git://github.com/coelckers/gzdoom.git &&
> mkdir -pv gzdoom/build
This is where the guide stops working.
> fatal: unable to connect to github.com:
> github.com[0: 140.82.121.4]: errno=Connection timed out

>> No.9799004
File: 237 KB, 1920x1080, Screenshot_Doom_20230402_105348.png [View same] [iqdb] [saucenao] [google]
9799004

>>9798397
I tried to tell the guy that did the HD videos about your intended lighting, apparently his GPU doesn't support shadowmaps. I wouldn't have even recommended the maps to him if I knew he was going to fuck it up.

For what it's worth, I love your lighting work, this is one of the best-looking wads I've played in a long time. I think it's even more striking without the glow that you put on the player in vanilla. Ultimately, you can't reasonably expect people to not play a GZDoom-targeted wad with gameplay mods.

>> No.9799018

>>9798852
I assume Zero Brightness is the wad being talked about here.
>>9798248
schizo map maker. has a youtube channel and doomwiki page

>> No.9799053

>>9797186
Rage is great tho

>> No.9799089
File: 734 KB, 1920x1080, 1680436049480778.png [View same] [iqdb] [saucenao] [google]
9799089

>>9792473
Posting all the D64 mods i currently find playable,some update daily

>>GZDoom compatible
>D64 Vanilla
https://tpu540059.itch.io/d64revanilla

>Brutal DOOM 64 (Has custom enemies in the settings)
https://mega.nz/folder/AtsgQL7K#uqIcrVz6KXT5w5dW8DSlww

>D64 corefier (Use randomspawner file for custom enemies)
https://drive.google.com/drive/folders/1RgkTiCZn-Z5fZNKKWRa8C6asVszYqZ8X

>D64 textures
https://forum.zdoom.org/viewtopic.php?t=76856

>D64 music
https://www.moddb.com/mods/the-d64ifier/addons/d64ifier-music-v0-90

>>Total conversion,Needs Doom64 ROM and doom2 wad for the addons
https://www.moddb.com/mods/doom-ce

>>Standalone engine,needs Doom64 ROM (has custom monsters in the settings menu)
https://github.com/Styd051/DOOM64-Super-EX-Plus/releases

>Extra maps for the above
https://www.moddb.com/members/atsb/downloads

>> No.9799149

>>9798019
Tried to play ABSCISSION yesterday. I like my wads going for dark/moody/atmospheric/horror, but it was so sunny I couldn't see shit on my screen lmao. Had to wait until evening.
Really liked the wad so far (got to MAP17), though I'm not sure what to think about second secret level. I knew someone would eventually make a map based around blockmap bug, and here we are. Running around helpless & avoiding archies until you find damaging exit sector. Eh, at least the map name, combined with trippy visuals, is cool - Bed of Creation.
Also the soundtrack is sick: https://www.youtube.com/watch?v=3mWXvWGTXgE

>> No.9799185
File: 36 KB, 640x548, i-drew-a-few-dragonmaid-and-madolche-sketches-during-march-d-v0-ycg67n9r64sa1.jpg [View same] [iqdb] [saucenao] [google]
9799185

>halfway into a mapset
>see custom enemy
>close game and delete mapset

>> No.9799197

>>9798397
i don't record myself playing video games, but I'll play it vanilla.

>> No.9799228

>>9799185
same if I am being honest

>> No.9799336

>>9798124
What's wrong with Honey? I thought it was okay.
The Warden, a recent release on Quaddicted that uses the same textures was much better in my opinion, but I still love the atmosphere of some mysterious giant underground medieval structure.

>> No.9799368
File: 208 KB, 1024x768, func_mapjam1.jpg [View same] [iqdb] [saucenao] [google]
9799368

>>9799336
Nta, but if you want more like "Honey" and "The Warden", I highly recommend
>Down the Gutter (https://www.quaddicted.com/reviews/plaw01.html))
>I Don't Mind If Your Hands Are Cold & The Rats in the Walls & Vendricks' Viaduct from the Honey Jam (https://www.quaddicted.com/reviews/func_mapjam1.html))
>Jump (https://www.quaddicted.com/reviews/jump.html))
>Primo (https://www.quaddicted.com/reviews/primo_1.1.0.html))
>The Mire (from Arcane Dimensions)
The cistern is one of my favorite themes. I love large-scale maps that seem like they go on forever, even if the actual gameplay space is small.

>> No.9799373

I like simpsons doom

>> No.9799386

>>9799368
Thanks for the recommendations! I've already played all of AD so I knew about The Mire, but most of these look fantastic.
Cistern themed maps are really cool, I especially love the impossible giant chains everywhere that make it feel like you've stumbled on some ancient Dwarven ruins or maybe just a plain old Lovecraftian forgotten city.

>> No.9799394

>>9798135
Yeah, seeing that thread shit on decino and his "kiddy" fans for having a negative opinion on a famously boring level left a bad taste in my mouth.
I was actually feeling bad for the mapper until I saw the thread acting like the level was a masterpiece and all the haters were literal children who have never played it.
I've played the map, it's a boring slog even if you don't give a shit about secret hunting. It's okay to dislike things!

>> No.9799410

>>9799386
Yeah, it's a great theme, hopefully we'll see more of it in the future. As to why that anon may have boo'ed at Honey, I don't know, but the reason Honey is so highly regarded is that it started this particular trend (which is why that jam is called the Honey jam) and while I don't dislike it, it is outclassed its imitators. Much like how Rubicon 1 is kind of underwhelming compared to everything that comes afterward that uses the Rubicon theme. This is true for a lot of other popular themes like Koohoo and Knave.

>> No.9799461

Where did the meme that retro FPS OSTs must be metal come from? The only one I can think of that has any metal at all is DOOM, and it's pretty scarce there, but if you ask a normie what a retro FPS OST sounds like or should sound like they'll always go for metal.

>> No.9799467

>>9799461
>The only one I can think of that has any metal at all is DOOM
Then you haven't thought about it at all because Quake and Quake 2 are also metal

>> No.9799470

>>9799461
Quake 2?
Honestly, zero idea. Probably from Doom (2016), just like the meme that retro FPS must be no-plot combat focused shit.

>> No.9799472

>>9799336
>What's wrong with Honey?
Nothing, I was referencing the ending

>> No.9799476

>>9799461
I guess it comes from Doom 1 and 2 plus Quake 2, even though significant chunks of soundtracks of these games were genres other than metal.

>> No.9799485
File: 169 KB, 640x568, example.jpg [View same] [iqdb] [saucenao] [google]
9799485

>>9797894
Ideally I'd love for it to be a third person shooter / melee fighter with physics but I've in the recent years become enthralled by the idea of busty female "zako" commandos and henchwomen fighting female and male opponents, killing, imprisoning and executing each other in ryona style. Maybe not "DOOM" as a base, but something like Build Engine if the developers were as competent as Voidpoint or something in the style of AMC TC where you have your own base and can switch between protagonists etc.

But I think all the things I would ideally want in the game including grappling, melee fighting, sneaking, choking / neck snapping etc would require it to be done in 3d, with physics and all.

Maybe for a straight up shooty game I'd like something thematically like Soldier of Fortune, but with busty commando girls and cartoonishly evil bad guys, terrorists, nazis, gommies etc, some of them with their own hot henchwomen etc. Intermission screens with artwork would deliver story etc.

Another idea I would love would be a return to Redneck Rampage, but with larger emphasis on a story involving conspiracies, deep south nuttery, glowy CIA agents and then later aliens come into the picture but in a big mismash of Deep South tropes, cultural references, Leatherface, X-Files stuff etc.

I like your third idea for sure, feels quite Soldier of Fortune-ish.

>> No.9799504

>>9797335
I think I remember a map where something similar happens but using one-sided midtex. Like you enter a big looping section and don't realize how to get out because the way you came in looks like a wall from the inside. Pretty sure it was in a jokewad, maybe Mock 2.

>> No.9799512
File: 130 KB, 689x938, 17be4d6ada6ccfa6e04187eee9990b08.jpg [View same] [iqdb] [saucenao] [google]
9799512

>>9797718
Where / what mod are these hot succubi from?

>>9797349
I'm not into futa but if I happen to find out, I'll inform you. There's a sad lack of Shelly fan art in general, both sfw and nsfw.

>>9799089
Bless you for posting this. I've recently gotten into Doom 64 so this is a useful heads-up.

>> No.9799513

>>9799485
>Another idea I would love would be a return to Redneck Rampage, but with larger emphasis on a story involving conspiracies, deep south nuttery, glowy CIA agents and then later aliens come into the picture but in a big mismash of Deep South tropes, cultural references, Leatherface, X-Files stuff etc.
So you want Fallout 3: Point Lookout

>> No.9799516

>>9799513
I guess... but not in Fallout 3.

>> No.9799526

>>9799461
The initial tracks to each episode, and the main menu music for the Quakes, should be enough to fuel the misconceptions about it. There’s likely still a sizable amount of people out there that think Doom didn’t have mouse support in 93 despite the options in game, through the setup exe, Romero’s own demo when you wait at the menu screen, and Wolf3D having support for it.

>> No.9799535

>>9799526
I wonder how many people think "At Doom's Gate" is "The Doom Theme"

>> No.9799536

>>9799467
Have you ever played Quake 1

>> No.9799546

>>9799536
Quake 1 is post-industrial metal, which is still metal.
https://www.youtube.com/watch?v=xgyjCCMbWlY
The top comment in this says it reminds them of Doom 2016.

>> No.9799554

>>9799461
I just wanna add, gaming is at its best when you get to hear groovy tunes like this: https://www.youtube.com/watch?v=u5kjih56qpk
Doom 2 still sucks though.

>> No.9799569
File: 2.06 MB, 1069x1500, ddsudkw-e27c73ed-e9ad-49e1-9584-12a15bdde022.png [View same] [iqdb] [saucenao] [google]
9799569

>>9799546
>>9799554

I do love metal tracks for some of these games like Quake etc, but I'd also love to see return of some more Lee Jackson-like stuff.

For some reason, Civvie11's comment on one of his Duke Nukem 3d vids stuck with me, something about the "assault of the fat commander" about how it was perfect tone setter for the "Verhoeven-esque brutal street combat" and that really made me think that yeah, I do love the metal but the throwback FPS tracks could definitely explore different tracks as well.

>> No.9799570

>>9799554
For me, atmospheric is the way to go, at least when playing Quake
https://files.catbox.moe/fg30hv.mp3

>> No.9799585

>>9797615
I fixed the problem by renaming the folder and deleting the old configs residing in it - but totally forgot that Yamagi is fucked on my end and won't let me take screenshots, and Q2pro is a PoS that won't allow me to save games also KMQ2 needs a custom .dll as expected - v3.21 it is then as usual. . .

>> No.9799605

>>9799461
Doom and Doom 2 used a lot of metal and rock music, and also some metal album cover aesthetics. Quake sort of had a metal opening theme, Quake 2 was mostly rock and metal music. Duke Nukem 3D had a rocking intro theme, even though most of the music in that game is a lot more somber or moody, it's a very memorable one.
Doom 3 had a sick metal intro theme, and no other music. Doom 4 sorta, kinda, has some kind of metal-ish thing going on?

>> No.9799625

There is no point in trying to make a Quake level. If I ever see another brush I am going to be sick.

>> No.9799626
File: 529 KB, 634x368, Scale3DSideCenter.gif [View same] [iqdb] [saucenao] [google]
9799626

>>9799625
You asked for it

>> No.9799629
File: 11 KB, 83x79, 1659235484336659.gif [View same] [iqdb] [saucenao] [google]
9799629

>>9799625
hey wanna make a map for serious sam?

>> No.9799631
File: 173 KB, 1002x800, MarioPaint.jpg [View same] [iqdb] [saucenao] [google]
9799631

>>9799461
>Where did the meme that retro FPS OSTs must be metal come from?
The one that started it all, probably? Rise of the Triad remake/reboot from 2013. DOOM 16 and other old/classic titles definitely played a huge part (as other anons have mentioned, but I don't want to just repeat the same thing) in it, most likely even moreso than RoTT 13.
>>9799625
>If I ever see another brush I am going to be sick.
Okay. Here's Mario with real brush, thank me later.

>> No.9799637
File: 1.24 MB, 1920x1080, 1658493083563367.png [View same] [iqdb] [saucenao] [google]
9799637

>>9795318
anon, there is something very wrong with clock tower and latest vkquake

>> No.9799659
File: 415 KB, 1600x900, quake01.jpg [View same] [iqdb] [saucenao] [google]
9799659

>>9799585
So now please excuse me for a moment

>> No.9799660

anyone wanna play some doom? like right fucking meow? I am on odamex some random server

>> No.9799662
File: 162 KB, 500x711, file.png [View same] [iqdb] [saucenao] [google]
9799662

Any idea what rifle the Doomguy and Zombieman sprites are holding?

>> No.9799664

>>9799662
its not a rifle
join me >>9799660 and I will tell u

>> No.9799665
File: 161 KB, 2048x1522, 1386706648092.jpg [View same] [iqdb] [saucenao] [google]
9799665

>>9799662
I'm assuming it's a generic one which Adrian sculpted/made. No idea if the gun was also made out of clay, or if maybe he whittled that out of wood or something, it's not on any of the pictures of the clay models, but they were also really fragile back when they were actually using them, so that part could have been lost.

Potentially, the gun is drawn on in post. My rationale being that they posed his hands and arms in a way which sorta fit for holding a gun, and then added it in after, hence why it looks awkward and elongated. That's just speculating though, and it could simply look the way it does simply because none of them were gun guys and they just drew something which looked kinda right to them, like so many other times.

>> No.9799668

>>9799659
>that message
yep, it's a quakeulf map alright

>> No.9799673
File: 2.58 MB, 1920x1080, Screenshot_Doom_20221222_231338.png [View same] [iqdb] [saucenao] [google]
9799673

>>9799662
The UAC assault rifle, of course!
But really, I don't think it's any particular "modern rifle" even if the carry handle on top makes me think it's a bit M16-y.

The mangled garbage they had in DOOM3 was a complete abomination though.

>> No.9799674

>>9799625
low energy

>> No.9799681

>>9799674
Low energy is making Quake 1 levels, when you could make RtCW, JK2 or even HL ones.

>> No.9799683

>>9799681
I thought you had something against brushes

>> No.9799684

>>9799546
Yes youtube commenters are typically experts in their field

>> No.9799686

>>9799681
But those are all inferior games.

>> No.9799687
File: 736 KB, 451x322, dk.gif [View same] [iqdb] [saucenao] [google]
9799687

>>9799681
Ive made levels for non-Id games and the sad thing is almost nobody plays them. I dont make things to be popular, but it sucks spending like 30 hours working on a level only for a few dozen downloads.

>> No.9799706

>>9799535
I’d imagine it’s at least as big as the amount of people thinking the “shoot at it until it dies” article is a legit old 90s article. There’s likely tons of misconceptions like this with other major IPs, this is just what I’ve been exposed to as someone who likes Doom.

>> No.9799710

>>9799686
I mean, if you would count Malice as Quake, I can almost see your point, but the base Quake is only better for speedruns and duels.

>> No.9799715
File: 299 KB, 330x390, archvile leaping gazelle.png [View same] [iqdb] [saucenao] [google]
9799715

>>9799706
>I’d imagine it’s at least as big as the amount of people thinking the “shoot at it until it dies” article is a legit old 90s article.
It's not?
To be fair there were some pretty weird articles that were real. Like this one that also calls the SSG the "ninja shotgun".

>> No.9799721

>>9799715
It's not real, I was severely disappointed when I found out.

>> No.9799725 [DELETED] 

>>9799721
Works like that on my gk404ymachine

>> No.9799729

>>9799715
>"ninja shotgun"
I remember that.
Who the hell sees the SSG and thinks it has anything to do with ninjas? Maybe journalists have always been really stupid and we just never really cared until recently.

>> No.9799734

>>9799715
>It's not?
https://doomwiki.org/wiki/Protip_meme
The subtle yet biggest takeaway are the Zdoom-engine scorchmarks.

>> No.9799745

>>9799637
Can you be more specific? I just booted it up and didn't see anything wrong with the starting well (per your screenshot) beyond the unavoidably weird collision that it's always had.

>> No.9799753

>>9799745
Something about that map tanks my FPS with both Vkquake and Ironwail. I can’t speak for >>9799637 but mine didn’t use to be like this when I first played it awhile ago, so maybe some computer updates just fucked my shit up?

>> No.9799757

It's interesting when Quake mods add a chainsaw because the series technically has its equivalent being the gauntlet from Q3
Which would also be like if most Doom mods have add a rail gun suddenly update to make it based off the Gauss cannon from Doom 16 just because "now Doom has an official equivalent of it"
How can a "MetaQuake" work?

>> No.9799767
File: 457 KB, 1600x900, quake05.jpg [View same] [iqdb] [saucenao] [google]
9799767

>>9799668
I wanted to post something else but converting TGAs is a chore by itself
A homing BFG plasma is an invention of a demonic psyche

>> No.9799775

>>9799757
To give a small bone to Quake, the series has had “chain weapons” since the start with the ogres and their chainsaw things.

>> No.9799793

>>9799745
look at the fps in the screenshot

>> No.9799801
File: 1.63 MB, 1280x720, vkquake0003.png [View same] [iqdb] [saucenao] [google]
9799801

>>9799753
>>9799793
That's strange. The map seems to be VIS'd correctly, and it's brushwork isn't too much crazier than what you'd find in an Armagon level. The only thing I can think of is the heavy use of rotation entities, or maybe the large skybox.
Do you have the same issue on RASTR or NBABS? Are you playing the current devkit version or the release version of VR?

>>9799757
It is a little odd the gauntlet doesn't show up in Q1 mods, considering even I could figure out how to add it. I guess the Zerstörer chainsaw just became a convenient go-to.

>> No.9799802
File: 1.36 MB, 1920x1080, dsda-doom_g1nyGW4kcK.png [View same] [iqdb] [saucenao] [google]
9799802

>>9799673
>CRT shaders
As for myself, I prefer tiny bit of vaseline smudge provided by GTUv050, followed by fresh vibrant colors with accentuated browns by the means of LUT shader. It's also possible to turn on composite artifact blending, but it hogs down my resources too much and the present result is quite fitting already for my moderate needs. Pretty light setup performance-wise I've got, suitable for decade old craptops.

In the past I relied upon hw-accelerated gpu scaling for non-native resolutions to get rid of sharp look, also various forms of anti-aliasing such as FXAA, I think it was called.

>> No.9799835

>>9799729
Well, SSG pick-up sprite looks like it got a short barrel. So one can assume that it's sawed-off, which is something assassins use. Hence Ninja Shotgun.
Either way, it's quite a rad name so it doesn't need a proper justification.

>> No.9799836
File: 22 KB, 194x106, DoomerMastermind.png [View same] [iqdb] [saucenao] [google]
9799836

>> No.9799852
File: 2.99 MB, 1920x1080, Screenshot_Doom_20221222_230418.png [View same] [iqdb] [saucenao] [google]
9799852

>>9799802
I like quite a lot what your DOOM looks like!

>> No.9799853 [SPOILER] 
File: 845 KB, 437x520, c3fluster.gif [View same] [iqdb] [saucenao] [google]
9799853

>>9799668
I always bring the cringe.

>> No.9799869

It's unfortunate that Func seems to be turning more and more into a ghost town. I used to get my Q1 news from there. I bet they're not posting there anymore on purpose so that people would go to sl*pg*t* s*ghts**r for news.

>> No.9799878 [DELETED] 

there is no good 2000's fps or game and im tired of pretending garbage like half life, cs, halo, serious sam, fear, stalker, far cry, riddick, tron, nolf, rtcw, cod, moh, goldeneye and perfect dark was ever good.

>> No.9799885
File: 867 KB, 3816x2264, get off my train.jpg [View same] [iqdb] [saucenao] [google]
9799885

>>9799835
Yes. Swift swooping around of Caleb's long trenchcoat, shell cramming and psychotic cackling, is very much ninja beffitting.

>> No.9799886

>>9799878
the lack of soul in this post is overwhelming

>> No.9799887
File: 356 KB, 434x684, 1661353273054975.png [View same] [iqdb] [saucenao] [google]
9799887

>>9799878
You know, it's halfway admirable that you try to keep the thread up, but there are actual conversation topics you could go for instead of this lazy half-ass "trolling". If you're serious though, I don't think anyone cares to "prove you wrong", most of us actually play games and like them and for the things we don't enjoy, we ignore them.

>> No.9799901

Can I change a map's number with Ultimate Doom Builder?

>> No.9799903

>>9799802
>GTUv050
>fresh vibrant colors via LUT shaders
Have you tried using Guestrr's MaskGlowAdvanced shader? It has contrast option that you can make very, very good use of plus it has smoothing option that should give you just right amount of smudging. And on top of all of that it's nowhere near as resource hungry as GTUv050 would be.

>> No.9799913
File: 3.93 MB, 1280x720, bounding autism.webm [View same] [iqdb] [saucenao] [google]
9799913

>>9799801
>rotation entities
Not sure if these are actually the issue, but look at those bounding boxes.
CT anon was a madlad.

>> No.9799924

>>9799913
Mental.

>> No.9799934

>>9799901
Press f2 and change it. It might create duplicateap because udb is dumb like that, maybe use slade instead.

>> No.9799968
File: 254 KB, 1776x1000, www.jpg [View same] [iqdb] [saucenao] [google]
9799968

>>9799512
It's the Purgatori custom player model for Quake II. I liked it so much I ripped sprites to use it as a skin in Doom.

>> No.9799969

>>9799801
>Do you have the same issue on RASTR or NBABS?
Every other level and area of the mod works just fine with consistently nice fps, it’s a very strange anomaly. For me it starts to get really bad in the room with the trapsaws and all the knights, just gets worse from then on.
>Are you playing the current devkit version or the release version of VR?
Release version. I’ll try devkit sometime soon.

>> No.9799993
File: 74 KB, 1024x768, suck_it_down.jpg [View same] [iqdb] [saucenao] [google]
9799993

>>9799878
Flak you

>> No.9800003
File: 312 KB, 1080x496, Screenshot_20230406_123518_Gallery.jpg [View same] [iqdb] [saucenao] [google]
9800003

So Supplice released today. What are your thoughts on it, anons?

>> No.9800005
File: 1.60 MB, 1920x1080, dsda-doom_cMxp9paf5P.png [View same] [iqdb] [saucenao] [google]
9800005

>>9799903
>MaskGlowAdvanced
Don't remember seeing it during reshade setup, pretty neat alternative! Although when I turn deconvergence knobs, little is enough, it starts to look like chromatic abberation without crt mask overlay. Smoothing is also a bit strong, all in all it's geared more towards hi-fidelity it seems, with higher performance nonetheless.

>> No.9800008 [DELETED] 

>>9800003
Not really interested on account of the political messaging

>> No.9800018 [DELETED] 

>>9800008
Glad I'm not the only one who noticed. That union bulletin thing was all I needed to see.

>> No.9800028 [DELETED] 

>>9797980
>>9800008
By some miracle I've avoided all main community hubs until very now, ignorant of their climate and creators' garish personalities, else I would've threw into towel unable to cope with such insight. Walking a sloppery slope here.

Not interested about supplice itself and other commercial works in general out of the poor experience with them.

>> No.9800031 [DELETED] 
File: 321 KB, 854x808, 1620416640061.png [View same] [iqdb] [saucenao] [google]
9800031

>>9800008
>>9800018

Quick rundown on this?

>> No.9800032

>>9800003
Played the demo and liked it but I'm not interested until it's out of early access.

>> No.9800038

>>9799887
>disguised strogg reaponding to bait
You trying to get us caught!?
>>9800003
Oh shit demo was nice, I’ll see what’s up.

>> No.9800052
File: 467 KB, 960x642, image-258.png [View same] [iqdb] [saucenao] [google]
9800052

>>9800031
This message in one of the terminals.

>> No.9800054

>>9800052
Fuck, they just can't help themselves can they?

>> No.9800056

>Meth Use lah

>> No.9800060 [DELETED] 

>>9800028
>This work which I deeply admire and try oh so desperately to imitate is actually a work of a pompous infantile (no person directly implied) dweeb? Oh no, my sound and reasoning are in shambles, suddenly I feel like wasted a big time.
At this point it's safe to assume that everyone who does things by some moniker is gay, humorously speaking.

>> No.9800064

>>9800003
Looks like a boring as fuck generic GZDoom based game, not going to bother trying.
>>9800052
Maybe I don't get it, but it doesn't look THAT bad. Tbh, Hedon's degenerate roots are worse.

>> No.9800065 [DELETED] 

>>9800028
I can relate. I've tried telling myself to ignore them and enjoy the good stuff that's here in the community, but that mindset doesn't help things get better. I hate seeing what the community has become, from the asshats working on gzdoom to the troons running the forums and the scummy modders who suck up to them.

>> No.9800069

>>9800064
It could definitely be worse, though there might be worse shit later on in the game.

>Hedon's degenerate roots are worse
Good point

>> No.9800071

>>9800003
Post the wad and I'll tell you what I think.

>> No.9800072
File: 1.03 MB, 960x1620, rip.png [View same] [iqdb] [saucenao] [google]
9800072

>>9800052
I wouldn't take that at face value. The people running the colony are up to no good.

>> No.9800075 [DELETED] 

>>9800065
>I’ve tried telling myself to ignore them and enjoy the good stuff that's here in the community, but that mindset doesn't help things get better.
Endlessly lamenting doesn’t help either, a thing I learned the hard and sad way. You create and support the kind of stuff you want to see because that’s the best you can do. Keep it up and it’s good for you.

>> No.9800089 [DELETED] 

>>9800075
Never thought of it that way before. I'll be sure to keep that in mind.

>> No.9800090

>>9800003
I'm not interested in black protagonists made to pander.

>> No.9800094
File: 1.84 MB, 4096x4096, sw_poster.jpg [View same] [iqdb] [saucenao] [google]
9800094

Trudging through Spiritworld right now. Can we stop pretending the Elder World was good? Yes visually it was great but endless traps, monster closets and spawns is not my idea of fun. Guess there are some masochists who get off on that sort of thing though

>> No.9800098 [DELETED] 

>>9800003
I'm not interested in femoid protagonists made to pander.

>> No.9800107

>>9800094
Monster closets are the most effective way to inject challenge into an area because Doom/Quake gameplay doesn't lend itself well to enemies already in the area if that makes sense. This is from someone who avoids monster closets as much as possible in his maps.

>> No.9800110

>>9800107
What's wrong with monster closets?

>> No.9800115

>>9800110
I don't think there's anything wrong with monster closets on the surface. It all depends on the mood the mapper has set. I avoid them because they feel kind of artificial and reveal the hand of the author. I never have a problem seeing them in other people's maps because I know it's a challenge to overcome.

>> No.9800117

>>9800052
If the game's setting has an evil corporation I feel like that just works in-universe. Like Red Faction. Idk, I can see why people think it's real life political and could be, but it seems something that works in-universe as well.

>>9800064
>Tbh, Hedon's degenerate roots are worse.
I'm fully behind Hedon's coomer stuff but each to their own I guess.

>> No.9800123
File: 2.13 MB, 1920x1080, l6.png [View same] [iqdb] [saucenao] [google]
9800123

>>9800094
Quake bros we are dinning goo...
>based on ep4
>copper
Never mind. I think the later levels get better, but it IS ep4 bullshit all the way through; who on their right mind would do that on purpose?

>> No.9800131 [DELETED] 

>>9800117
Regardless of the message (im a union worker, nothing against unions), i just dont want to see twitter shit in a video game. Thats not interesting to me, at all. And I dont understand why someone would want to inject that into something thats supposed to be escapism.

>> No.9800132

>>9800123
>favorite episode
>mod I’m indifferent towards
What’s it called?

>> No.9800134
File: 628 KB, 1600x900, quake08.jpg [View same] [iqdb] [saucenao] [google]
9800134

>>9799659
>>9799767
>I keep experiencing a CTD whenever I interrupt a Medic's attempt to ressurect one of those 2 Gladiators on this level who are set to be un-gibable
And to show what an "exepctional individual" I am - finding the secret this is used for was easier to find the last button to the key room

>> No.9800135

>>9800052
>"union bad" corporate bootlicker snowflakes seething over this of all things
That's an instant buy from me.

>> No.9800141

>>9800117
>If the game's setting has an evil corporation I feel like that just works in-universe.

After looking at the game a bit more I think this might be the case, lol

>> No.9800143

>>9800134
The Medics are very well placed in some of the maps in this pack. I had an embarrassing moment where a Medic managed to revive another Medic. I don't know if it's the Lazarus or Mission Pack modifications but the Medics seem way more effective than in vanilla

>> No.9800146

>>9799913
>dat ramp
Ho-Lee Fuk

>> No.9800150
File: 2.89 MB, 1920x1080, sw.png [View same] [iqdb] [saucenao] [google]
9800150

>>9800132
You might want to work on your threading comprehension, given that post links directly to the sauce.

>> No.9800154 [DELETED] 

>>9800131
This. The retards can continue to throw all the "political activism" they want into products but I'll be voting with my wallet and not buying them.
These spergs aren't spearheading a revolution like they think they are, they're just loud and annoying morons that an increasing number of people are getting very angry towards.
Personally, I'd rather ignore it. These are almost always kids fresh out of college who still need to mature. They'll learn.

>> No.9800160 [DELETED] 

>>9800154
The fact that grown men like you throw tantrums over shit you don't even have to read and try to cancel/boycott anything you dislike is honestly hilarious. Supplice is fun. I don't care about the twitterisms in it. Not retro though.

>> No.9800167

>>9800150
>preferring to post all that rather than just saying “The Spiritworld mapset”
Thanks awful shubniggur. Reminds me when someone asked what the method was to re-enable hitscan shotguns for AD.

>> No.9800168
File: 526 KB, 1600x900, quake09.jpg [View same] [iqdb] [saucenao] [google]
9800168

>>9800143
One of the most embarrasing deaths on my resume was getting telefragged by a Gunner who just got ressurected by the RepairBot in one of Milous's slaughtermap packs for KMQ2 - I really wanted to kick it away to prevent that from happening, but just got there a bit too late

>> No.9800179 [DELETED] 

>>9800160
>The fact that grown men like you throw tantrums over shit you don't even have to read and try to cancel/boycott anything you dislike is honestly hilarious.
Not being interested in political nonsense in my hobby is "throwing a tantrum"?
Uh huh...

>> No.9800180

>>9800069
>>9800064
>>9800117
>Hedon le bad
Heaven forbid demons ever get horny

>> No.9800187 [DELETED] 

>>9800179
>if i don't like it, it's political nonsense!
>if i do it's okay :)

>> No.9800193 [DELETED] 

>>9800187
Oh, you're just here to shitpost. Carry on I guess.

>> No.9800197

>>9800168
Do you intentionally gib corpses to avoid that kind of thing? I don't bother doing that since it's a hassle and it halts the gameplay pace, plus it's arguably cheesing since you're making the medics/repairbots worthless

>> No.9800224
File: 251 KB, 216x582, cK35udW.gif [View same] [iqdb] [saucenao] [google]
9800224

>>9800180
I'm personally more than fine with Hedon's coomerism. Having a little erotica in a game is in my opinion more than welcome amidst all the over-sanitized stuff.

>> No.9800230 [DELETED] 

>>9800160
I dunno, anon. You sound pretty salty over this yourself for some weird reason.

>> No.9800235

>>9800132
>mod I’m indifferent towards
Copper is an objective improvement over the base game, I have no idea what you're smoking. It fixes stuff that were borderline bugs such as you taking armor damage even when under the effects of the Pentagram.

>> No.9800238

>>9800224
Fair enough. I know it's been awhile since I've seen some good looking girls in games I've played lately.

>> No.9800259

>>9800003
I played it, it definitely was neat to play, i didn't like the fact that some secrets are just items, and some of these are really hard to find. but other than that it was nice.
Boss is anything but fun for me however, because for the most part what you see in the arena is what you get, so unless you hold on the supplies you might be on a bad place.

>> No.9800264 [DELETED] 

>>9800180
>>9800224
I was talking about stuff outside of the game, i.e. that it was literally based on dickgirl porn.

>> No.9800268 [DELETED] 

>>9800264
Who cares? You got a problem with futas?

>> No.9800273 [DELETED] 

>>9800268
There's a board for folks such as yourself, feel free to use it >>>/d/

>> No.9800274
File: 2.50 MB, 2560x1440, concoppercrete.png [View same] [iqdb] [saucenao] [google]
9800274

>>9800235
>Copper is an objective improvement over the base game, I have no idea what you're smoking.
I just don't have strong feelings for it either way. I won't lose interest in a level set that uses it, and I also don't go out of my way for it. Being perfectly honest, the indifference is more on the positive side since the Nightmare changes in particular provide a nice change of pace.

>> No.9800278 [DELETED] 

>>9800273
What does that have to do with literally anything?
>game bad because... dickgirls!!!
You okay buddy?

>> No.9800282

>>9800259
as an addendum they have left the mood boards for 3 of the upcoming episodes along with the weapons, Most of them being all functional, with only the bfg needed to be completed graphically wise.

>> No.9800285
File: 203 KB, 1920x1080, scrn00001.jpg [View same] [iqdb] [saucenao] [google]
9800285

I'm heavily disliking the gameplay of Spiritworld but I really like this area, Innsmouth vibes. The Elder World texture set is fantastic, it's just a shame it's associated with needlessly brutal gameplay.

>> No.9800287 [DELETED] 

>>9800268
Personally? No, not really.
I do have a problem with degenerates who try to normalize their fetish shit, so that sours my opinion of the game that was made to do just that.

>> No.9800291 [DELETED] 

>>9800287
There's nothing about the game that tries to normalize dickgirls. Is this another case of "stop liking what I don't like or I'm going to throw a shitfit because I'm a low-functioning autist who can't handle anything that doesn't align with my worldview"?

>> No.9800298 [DELETED] 

>>9800291
>worldview
Liking dickgirls isn't a worldview, it's degeneracy.

>> No.9800304 [DELETED] 

>>9800298
>christian boomer complaining about degeneracy on 4chan of all places

>> No.9800309

>>9800052
Huh? That's it? That's like Auger Zenith "infamous message" level of controversy, it doesn't really look that wrong
Like >>9800117 said, it can make sense from the story point of view

>> No.9800314 [DELETED] 

>>9800291
You're the one who got all defensive and confrontational, buddy.
I made like three posts on the topic of Hedon, first comparing Supplice political stuff to it and then explaining my position. Just ignore the posts if you disagree.

>> No.9800318 [DELETED] 

>>9800314
>n-no u! ignore my bad opinions if u dont like it >:(

>> No.9800319

What's a good megawad to play with corruption cards?

>> No.9800324
File: 3.88 MB, 1280x720, night at the stroggsbury.webm [View same] [iqdb] [saucenao] [google]
9800324

>>9800168
>most embarrassing deaths
I think this is mine, forgetting medics exist when I happened to be trying out this old third person mod.
>>9800285
>it's just a shame it's associated with needlessly brutal gameplay.
On what setting?

>> No.9800328 [DELETED] 

>>9800264
>I was talking about stuff outside of the game
Stuff outside the game doesn't bother me. It's not in the game, it's not in the game.
But as I say, each to their own. You have the right to like or dislike what you want.

>> No.9800329

>>9800324
Started on 2 at first, switched to 1 after the third map and it's still the same slew of problems.
also kek, that is a might unlucky revive

>> No.9800330

>>9800319
I think there was a wad that gave you extra lives that worked well with it? It did make the game a bit too easy but for harder wads it helps and if you just wanted to chill for a bit then it was great.

>> No.9800335 [DELETED] 

>>9800304
Only post-2016fags think 4chan has to be inherently degenerate. It's a hobbyist board.

>> No.9800338 [DELETED] 

>>9800335
4chan has always been a hive of degeneracy, man. Do you remember the loli board?

>> No.9800341 [DELETED] 

>>9800338
Loli isn't degenerate, it's a natural attraction.

>> No.9800345 [DELETED] 

>>9800341
Based.

>> No.9800346

>>9800235
>borderline bugs
there's only one bug in quake 1 and that is the ring of shadows not having any effect once monsters are alerted.

>> No.9800351

>>9800346
There's also the enemy counter counting 1 rotfish as 2

>> No.9800357 [DELETED] 

>>9800341
You know what? We may not agree on everything, but you're alright.

>> No.9800364
File: 1.86 MB, 1920x1080, ew.png [View same] [iqdb] [saucenao] [google]
9800364

>>9800167
You're welcome. And why would you ever want to ask /vr/ about the hitscan shotguns when it's clearly documented in ad_v1_80_documentation.txt? It's like you're a masochist (kind of expected if you like the elder world)
Anyway enjoy your spawns, you've earned them.

>> No.9800376
File: 20 KB, 300x300, img.png [View same] [iqdb] [saucenao] [google]
9800376

>>9800364
I hate these mofos like you wouldn't believe

>> No.9800390

>>9800003
I found it boring

>> No.9800391
File: 3.91 MB, 640x360, spawn_hang.webm [View same] [iqdb] [saucenao] [google]
9800391

>>9800364
>And why would you ever want to ask /vr/ about the hitscan shotguns when it's clearly documented in ad_v1_80_documentation.txt?
Or "why ask fps questions in the fps thread"? I like occasionally spoonfeeding some easy solutions here or there, like "scr_ofs" commands for Q1 and "gun_z" for Q2, but he went on to reply with how that was too much work despite putting in more effort and characters in his reply than what he'd need to put into the console, just like what an asshole lmao
>>9800376
I don't know what I'm doing. More often than not I've been lucky with them, they keep getting trapped like this in numerous maps.

>> No.9800392

>>9800123
>COPPPER WAAAAAAH
What's the matter?

>> No.9800397

>>9800150
>>9800364
Jesus just answer the question jesus

>> No.9800407

>>9800391
I loved that map so much, it's got a wonderful Jedi Knight/Jedi Academy vibe

>> No.9800427

>>9799801
I'm playing the release version
didn't notice anything else but missing half the enemies into secrets

>> No.9800436
File: 1.36 MB, 1920x1080, 44233.jpg [View same] [iqdb] [saucenao] [google]
9800436

>>9800407
Especially when borrowing some skins from Alkaline. These guys are starting to fit the set for me, though.

>> No.9800438 [DELETED] 
File: 19 KB, 446x361, 1656628610000888.png [View same] [iqdb] [saucenao] [google]
9800438

>>9799878
I didn't understand anything you said

>> No.9800442

>>9798165
>Colorful Hell mod, though I just noticed it messes with Babel's enemy rally mechanic. Might press on anyway.
Yeah, it swaps actors out with new custom versions. It essentially just destroys most of Babel's interactions and behaviors for any enemy that has a colored variant.
Basically you should just use the weapons only pk3 if you want to use the guns with Colorful Hell. I don't even think it would be possible to make CH work "properly" with Babel through patches, due to the way everything works. You'd basically have to merge the mods.

>> No.9800445
File: 2.06 MB, 1920x1080, alk_pipes.png [View same] [iqdb] [saucenao] [google]
9800445

>>9800376
>player can rocket jump, wall run, overall be the fastest thing at any given moment anywhere in the map
>enter the spawn
>NOOO only I should be able to jump around avoiding damage!!!111

shut up and eat your spawns.

>> No.9800447

>>9800003
>What are your thoughts on it
unfinished
these people procrastinate more than me, and that's a very high bar

>> No.9800457

>>9800445
except the player doesn't explode upon death

>> No.9800514
File: 875 KB, 1920x1080, quake_settings.png [View same] [iqdb] [saucenao] [google]
9800514

I figured I'd try out quake for the first time, but I'm confused about vkquake's settings. I have no idea whether to pick "glquake" or "classic" for a lot of settings, and I'm not sure what "animations smooth" is and whether or not keeping it on or off is better or more authentic.

>> No.9800519

>>9800514
classic particles makes the particles square like in software rendering, and animations smooth being off is more authentic

>> No.9800520

>>9800457
Get distance between you and the spawn before shooting. Until then, dodge it.

>> No.9800531

>>9800519
Interesting. I might toy around with particles to see what I prefer. What about underwater fx? Also I forgot to ask this earlier but can I assume that 8-bit color being on is inauthentic as well?
Another thing I'm wondering is if there's different optimal settings for Arcane Dimensions. I heard that uses custom particles, but is there anything else it takes advantage of graphically?

>> No.9800537

>>9800514
underwater fx
classic, software rendered water distortion
glquake, opengl rendered water distortion

models
classic, uses the original models
remastered, uses the remastered models of the nightdive remaster (if you have the files)

animations
classic, doesn't interpolates the models animations
smooth, interpolates the models animations

particles
classic, squared particles
glquake, rounded particles

>> No.9800539

>>9800514
do you have the soundtrack?

>> No.9800545
File: 2.96 MB, 2560x1440, AD somewhere.jpg [View same] [iqdb] [saucenao] [google]
9800545

>>9800531
>I heard that uses custom particles, but is there anything else it takes advantage of graphically?
Particles and colored lighting, both of which I think are enabled by default.

>> No.9800553

>>9800537
thanks for spelling out those options. I'm not interested in remastered stuff but I think I'll mess around with underwater fx as well.
>>9800539
yes I downloaded quake from the imgur link, which included the soundtrack.
>>9800545
By enabled by default, do you mean they don't depend on vkquake's settings? Like, if I decide to set vkquake settings to classic for the base game, will those settings override AD's particles and colored lighting? And what about 8-bit color? Do any mods/maps take advantage of that?

>> No.9800557

>>9800553
8 bit color is just a shader
the only thing that the particles setting does is change the particle filtering (rounded / squared)

>> No.9800560

>>9800553
8bit color is just an emulation of Quake's original software rendering and isn't affected by any mods
AD particles aren't affected by that particle setting because they're their own little sprites/models

>> No.9800568

>>9800557
>>9800560
For some reason I thought 8-bit makes it more modern rather than the other way around. I'm not a complete stickler for the authentic experience so I'll probably leave that off. And I didn't know that about AD's particles that's cool. Thanks for answering my questions!

>> No.9800572

>>9800520
Now that is a PROTIP.

>> No.9800581
File: 383 KB, 598x628, 1641406612332.png [View same] [iqdb] [saucenao] [google]
9800581

>>9800572
Yeah, I'm pretty smart.

>> No.9800627
File: 9 KB, 503x163, 1673123713459352.png [View same] [iqdb] [saucenao] [google]
9800627

>>9800568
if you want to disable the fancy ad particles (they are called fte particles because they are code from the fte port) go to the quake.rc inside the ad folder and change pic related

>> No.9800635

>>9800627
thanks, though I definitely won't be disabling anything AD does. I really like the look of that mod from the screenshots I've seen.

>> No.9800639

So if RetroArch is just on Steam, and it lets you install the cores through Steam, what's stopping, say, a Doom source port from getting added to Steam?

>> No.9800645
File: 1.28 MB, 978x978, 1676797924195919.png [View same] [iqdb] [saucenao] [google]
9800645

>>9792474
the elder world inspired sp/coop episode
7 mainline, 3 secret, start and end maps with a new boss
comes with a new soundtrack
https://www.slipseer.com/index.php?resources/the-spiritworld.208/

>> No.9800732

I finished that Q2 pak >>9793179

But have come here to find out it's supposed to have new enemies and moves and modified textures and shit. My playthrough was completely vanilla so something fucked up on my end.

Enemies with shields? Enemies can duck and shit? Dudes with BFGs? Ion ripper? Fast switching weapons? What the fuck.

>> No.9800743

>>9800732
Bro you're supposed to follow the instructions. You needed to have put in the paks from Rogue and Xatrix

>> No.9800747

>>9800743
I did. Renamed one like it said.

>> No.9800756

>>9800732
Maybe I needed to have the config file. It crashed on me with the included config file so I used the default q2 one.

>> No.9800762
File: 28 KB, 464x264, directory.jpg [View same] [iqdb] [saucenao] [google]
9800762

>>9800747
>>9800756
Here's how my directory for the pack looks like in terms of files, make sure you're not missing anything

>> No.9800772
File: 59 KB, 1373x833, 1603127314836.png [View same] [iqdb] [saucenao] [google]
9800772

>>9800762
I just realized both my paks were 88mb. So I copied the xatrix pak twice.

Oh no.

>> No.9800784
File: 8 KB, 176x190, technician.jpg [View same] [iqdb] [saucenao] [google]
9800784

>>9800772
Fucking kek. At least take solace in the fact that your brain is of no interest to the Strogg.

>> No.9800819
File: 1.63 MB, 1920x1080, StrawberryFields.png [View same] [iqdb] [saucenao] [google]
9800819

Shit. I've never finished Golden Souls 2 and only just now discovered there is a Beatles level. An unexpected delight.

>> No.9801002
File: 3.74 MB, 1280x720, k.webm [View same] [iqdb] [saucenao] [google]
9801002

>> No.9801004
File: 3.82 MB, 1280x720, memed.webm [View same] [iqdb] [saucenao] [google]
9801004

>>9801002
shit levels

>> No.9801013
File: 562 KB, 852x480, ogre.webm [View same] [iqdb] [saucenao] [google]
9801013

>>9801004
nice gameplay, check mine.

>> No.9801039

>>9801013
calm down, fatality

>> No.9801081

>>9801013
tfw no jumpfriend

>> No.9801160

>>9801039
Damn... people still remember that name?

>> No.9801165

>>9801160
he never went anywhere
https://twitter.com/FATAL1TY
dude has his own hard brand

>> No.9801274

>>9800447
>>9800003
Supplice was going to release "soon" for how long now? The first post from mechadon about it was about 2012, it was suposed to "come out soon" in 2018, then five years later here we are, it's out, and it's...
On girly access for indefinite time.
I don't believe it's lies about scheduled release dates, we're in it for another decade.

>> No.9801297

>>9801274
Lel, i saw some posts about it being "released" today and thought "wow, one of those retro FPS is finally actually finished!". Oh you poor naive fool, me from 8 hours ago.

>> No.9801305
File: 78 KB, 680x577, 1.jpg [View same] [iqdb] [saucenao] [google]
9801305

>>9801160
Hope you guys don't eat like noobs

>> No.9801372

>>9801305
Nobody ever specifies what he's a 12-time world champion of.

>> No.9801380

>>9801165
He streams often on youtube too

>> No.9801398
File: 17 KB, 212x212, 6MzpbpNyatI.jpg [View same] [iqdb] [saucenao] [google]
9801398

>>9799004
>I think it's even more striking without the glow that you put on the player in vanilla.
It was added for a few reasons:
1. I didn't want people to download extra mods like Flashlight++, since you can set it in a way which will ruin the lighting design by making the flashlight too wide or long range.
2. Original Doom had a similar effect, allowing some navigation in completely dark areas.
3. It was pretty effective as a spook effect: you always saw monsters appearing out of darkness for a brief second when they attacked you.

>> No.9801463
File: 259 KB, 438x767, Picture of me (4).png [View same] [iqdb] [saucenao] [google]
9801463

Did you hear about the guy who played Doom for 72 hours straight? He emerged from his room with eyes as red as Mars and a mind so warped that he thought he was one of the demons. His mom made him take a break to go outside and get some fresh air, but he still couldn't shake the feeling that he had chainsaws for hands.

>> No.9801469
File: 1.04 MB, 1238x983, video games - 1295540303557.jpg [View same] [iqdb] [saucenao] [google]
9801469

>>9801372
video games

>> No.9801501

>>9800197
NTA but who doesn't really?
I just don't waste aeons of precious time to gib them with the pew-pew blaster like Cmdr. Theodoricos loves to do, but instead blow them up with rockets/grenades

>> No.9801503

>>9801372
pussy snorkeling

>> No.9801505

>>9801002
>>9801004
Speaking of Half-Life. I remember some anons talking about MMod thing and I watched some of Dwars' videos on it... why its textures look so damn awful? I guess it's just lazy AI upscalling, but still.
>>9801469
Thanks for reminding me that I completely missed out on Spies vs Mercs.

>> No.9801510

>>9800052
God I really fucking hate hashtags.
That's what this is about, right?
Because you're not some kind of corporate cocksucker, anon, are you?

>> No.9801523

>>9800052
>the tongue so far in cheek it burst through and loop around their neck
as usual

>> No.9801568

>>9800392
I want my Enforcer cell drops back

>> No.9801571

>>9800364
Is that a skipeshooter wall firing vorepods?
Also is that a subtle Contra refference of all things?

>> No.9801597

>>9800003
>Supplice
ok at best doom wad
pretty bad boomer shooter from steam

>> No.9801609

>>9800003
the artstyle and the gradients heavily remind me of amiga for some reason

>> No.9801656

>>9792473
Does anyone have the copy of this book https://www.amazon.com/Blood-Official-Strategy-Guide-Secrets/dp/076150932 like a scan/pdf?
Willing to pay monies

>> No.9801659
File: 70 KB, 720x469, 1679934203794263.jpg [View same] [iqdb] [saucenao] [google]
9801659

Me when I see a inconspicuous ledge and walk along it and find a secret.

>> No.9801667
File: 139 KB, 112x112, 1621717677097.gif [View same] [iqdb] [saucenao] [google]
9801667

Also me when there's an obvious out of reach secret and I can't find how to get it

>> No.9801672

>>9800003
The drill’s alt fire takes some getting used to.

>> No.9801676

>>9801659
>>9801667
ease off on the frogs newfriend

>> No.9801696

>>9800376
>wet slapping noise intensifies

>> No.9801704
File: 518 KB, 1600x900, quake12.jpg [View same] [iqdb] [saucenao] [google]
9801704

I just noticed there's supposed to be a BHG floating here but the vanilla Q2 engine decided to not render it
[also it doesn't recognize the Lazarus jetpack item icons for some reason/spoiler]

>> No.9801708 [DELETED] 
File: 74 KB, 992x838, 1607617695567.jpg [View same] [iqdb] [saucenao] [google]
9801708

>>9801676
NEVER

>> No.9801710

>>9801667
>r_showbbox_filter secret button
>r_showbboxes 1

>> No.9801717

>>9799662
Morita Mk1 Assault Rifle

>> No.9801719

>>9801710
May as well noclip there. I don't understand the point of cheating secrets (and that includes watching videos or looking up guides), talk about completely missing the point.

>> No.9801726
File: 78 KB, 320x129, 1671369072335715.png [View same] [iqdb] [saucenao] [google]
9801726

i can't stop laughing at the death sound

>> No.9801750
File: 489 KB, 1600x900, quake13.jpg [View same] [iqdb] [saucenao] [google]
9801750

>>9801704
For a moment I thought this was a "fake mirrored floor" sorta thing that Mark Shan loved to implemment in his mapsets

>> No.9801763

>>9801463
Guy needs a stimpack transplant

>> No.9801765
File: 18 KB, 391x439, doomj.png [View same] [iqdb] [saucenao] [google]
9801765

What's a good mapset to play with Bratwurst? Nearly finished all the recommend mods/maps in the OP asides from Mutiny/Combined Arms and Hideous Destructor.

>> No.9801769

>>9800376
Same. The moment I see a bunch of these shitheads in a map I know that
1 - the mapper is a lazy asshole
2 - I'm going to hate every second of the level
Notice how Arcane Dimensions didn't really have many Spawns? The mappers knew they were annoying. Cut to current mapsets and mods and you're still getting mappers loading them in there.

>> No.9801780

>>9801769
I don’t mind them much. One pack dropped a bunch on me when I had a quad and a super nail gun, that was nice.

>> No.9801782

>>9800392
Not him, but Copper is a slight downgrade if anything. Limiting/removing enemy ammo drops often results in you having to ration your shots and it even fucks with infighting to rub salt in the wound.
There's a reason why many people don't like it, and it's baffling how such a vocal group in the Quake community want to push it so hard. I think Arcane Dimensions did some amazing stuff to improve the game and is the much better attempt at "fixing" Quake, but for some reason Copper didn't take any notes from it so we're stuck with some genuinely good new levels being trapped within a (slightly) inferior experience.

I'm not completely against the mod, it has some nice ideas like making the Ring of Shadows actually useful and Vore attacks are easier to lose now. Plus the Half Life style drowning system where most of your health returns if you surface for long enough.

>>9800235
>Copper is an objective improvement over the base game
Considering how often people complain about it? No it fucking isn't. The dev and his friends certainly think so, but if anything it's a sidegrade at best.

>> No.9801790

>>9801782
>Not him, but Copper is a slight downgrade if anything. Limiting/removing enemy ammo drops often results in you having to ration your shots and it even fucks with infighting to rub salt in the wound.
This gets offset with proper ammo pickup placements. I also think a lot of people got too comfortable with the trend that came about from AD’s respawning ammo boxes. In general I don’t think I’ve been more stressed for ammo outside of DOPA, so it’s not even a Copper issue.

>> No.9801794

>>9801790
You raise a good point - AD's respawning ammo crates are actually a downside with that mod. It got to a point where I sometimes just hovered around a completed area and made sure I was fully stocked on everything because the supplies were basically infinite most of the time.
I still have issues in several Copper maps with having fuck all ammo though, I guess secrets are super important for completing maps on harder difficulties because a handful of levels really don't want you having any ammo otherwise.

>> No.9801798
File: 2.43 MB, 1920x1080, 1675381594967066.png [View same] [iqdb] [saucenao] [google]
9801798

warp speed

>> No.9801802

>>9801794
I’ve noticed the hard and harder difficulties of Copper mods will be more strict with ammo pickups. It’s worked out for me for the most part because I like to try to conserves nails and rockets as much as I can. I’m a weirdo who gets more satisfaction out of killing a death knight with two grenades and a double barrel blast as opposed to overkilling him with three grenades.

>> No.9801810

>>9801765
Hmm. A few Halloweens ago I played on Hellground with the skelly Nazis.

>> No.9801823

>>9799461
They dont have contemporary extreme metal but ones with power/thrash, heavy, and doom metal, along with heavy guitar segments that make people think ‘metal’.
But yeah
>Quake 1/2
>Doom 1/2
>HL1
>Duke3d
And then others like Timesplitters and Forsaken have fast electronic music with drums and samples that people MIGHT identify with metal feelz

>> No.9801836

>>9801398
Isnt the bright area near the player still the case? Or is it just on Software sector lights

>> No.9801892

>>9801750
Yeah that part was really pretty. In hindsight I think I like Human Detainment the most out of the anniversary map pack. It has a little bit of everything

>> No.9802183
File: 438 KB, 1600x900, quake14.jpg [View same] [iqdb] [saucenao] [google]
9802183

>>9801892
Its a nice 2-parter done well, but the door to bridge control area needs to be better indicated IMO
>this dude took me by suprize when he fired something I did not expect at all from his gun

>> No.9802189

>>9802183
I can’t tell if the skin of these guys are “works in progress” or if they’re intended to seem unimposing before shooting a shadow nightmare homing missile. If it’s the second thing then good job to the creators.

>> No.9802191

I truly don't understand peculiar investigation from the brutalist jam
yes, I've found the 3 silver keys and got the same ending, I don't understand why the mapper makes the key disappear when you sign the document

>> No.9802193
File: 465 KB, 1920x1080, Untitled.jpg [View same] [iqdb] [saucenao] [google]
9802193

new thread when

>> No.9802213

>>9802189
I was also caught unawares by the disruptor guards. They're WIP, they'll have a new skin and they'll be even beefier.

>> No.9802218

>>9802193
Probably when we’re closer to page 10 my ofsy -2 brother

>> No.9802223
File: 183 KB, 1920x1080, qbj_hrnekbezucha.jpg [View same] [iqdb] [saucenao] [google]
9802223

>>9802191
I assume it's for punishing you for not exploring and going for the straightforward completion.
I really loved the atmosphere of that map and I think it captures the brutalist theme best out of all the others, too bad it's a no-monsters one. The architecture is phenomenal.

>> No.9802226
File: 1.28 MB, 1366x768, spasm0001.png [View same] [iqdb] [saucenao] [google]
9802226

>Something Wicked This Way Comes
This map/mod is amazing. Not only is it really atmospheric but it makes the super shotgun an utter beast that throws back dead enemies, does way more damage and can even decapitate enemies like the Quake 2 SSG.

>> No.9802227
File: 234 KB, 1600x900, quake16.jpg [View same] [iqdb] [saucenao] [google]
9802227

>>9802189
If they don't mind '"borrowing'" assets from other mods, they could just use the Deatomizer Guard skin from venerable Oblivion (and the custom skins for Beta-class enemies of Andrea Rosa's Citadel mod for other new mobs)
>BTW, the HyperBlasterGuard's fire orange bolts, but the lighting surrounding it is still blue - is this a bug?

>> No.9802231

>>9802223
but I can explore after signing anyway, why would it disappear
he should have made the extra key disappear, it makes you believe there is a third door

>> No.9802234
File: 615 KB, 1600x900, quake17.jpg [View same] [iqdb] [saucenao] [google]
9802234

>>9801798
This room kills my framerate if I don't lower my resolution to 400x300

>>9801750
>>9802183
Making the hostages invincible was a genius move - as I instantly wanted to kill them to check what they'd drop once killed

>> No.9802236

>>9802234
yeah, it makes even ironwail suffer

>> No.9802238

>>9802231
Stranger things have happened
It is a bit too obtuse that way, I actually played that one first, didn't find anything, played through all the rest and then went back to it and only then did I find the key

>> No.9802245

>>9802234
>I instantly wanted to kill them
But your mission is to save them, wtf.

>> No.9802275
File: 408 KB, 1600x900, quake02.jpg [View same] [iqdb] [saucenao] [google]
9802275

>>9802245
You shouldnt've teased the player by stuffing the first POW you meet at the startmap a free quad inside of him then ;^)

>> No.9802278

>>9801763
dude... i think the demons are comin

>> No.9802297

>>9802275
Those kinds of mumbling marines seem too far gone anyways.

>> No.9802327

>>9801726
Whats that from

>> No.9802351
File: 66 KB, 664x772, 1680518008524825.jpg [View same] [iqdb] [saucenao] [google]
9802351

Instant death traps are a relic of the past and if you use them in your maps you're an asshole

>> No.9802371

>>9802351
>relic of the past
Where the fuck do you think you are zoomie zomo

>> No.9802372
File: 1.64 MB, 1858x2114, Screenshot_Doom_20230407_130657.png [View same] [iqdb] [saucenao] [google]
9802372

>>9801836
GZDoom "software light" vs flashlight++ on recommended settings. The "software fog" doesn't show up in pitch dark sectors, and it also doesn't do pure blackness
>>9802351
ZDoom maps love their instant death floors. Even Adventures of Square the golden standard of "good" ZDoom maps has more death floors than damage floors

>> No.9802383

>>9802351
I hate them, but at the same time if you're going to make an inescapable pit you may as well make it instant death instead of giving me the false hope that I can somehow get out.

>> No.9802398
File: 2.25 MB, 1920x1080, vkquake0005.png [View same] [iqdb] [saucenao] [google]
9802398

>>9802226
>the super shotgun an utter beast that throws back dead enemies, does way more damage and can even decapitate enemies
That's just the Drake mod it uses, bruh.
>>9802234
>>9802236
I don't understand what the fuck are you guys trying to run Quake on. This is a $450 laptop bought 3 years ago, running on battery, integrated graphics, 15W total CPU+iGPU power (Ryzen 5 4500U, quite a bit slower than say a Steam Deck).

>> No.9802402

>>9802398
Ah, harmless rain particles

>> No.9802404

>>9802398
which wad is this, it looks like shit

>> No.9802406

>>9802351
I'd rather just die outright than have to wait for my health to tick down in acid.

>> No.9802421

>>9792674
I don't understand why people struggled so much with it, even with questions like "why is my camera broken?"
Is it really so difficult to get? I didn't have the slightest problem with it. Literally just don't walk in front of enemies, the path you have to follow is very obvious, there's only one place you can go except for secrets. I really liked it.

>> No.9802429
File: 1.59 MB, 1920x1080, spawns.png [View same] [iqdb] [saucenao] [google]
9802429

>>9800445
>>9800520
elderworldniggurs be like
>yup, this is a masterful combat encounter. Just press F9 and throw a grenade in before you drop down

>> No.9802430

>>9802398
vs 2000 fps in every other sector

>> No.9802462
File: 32 KB, 514x198, file.jpg [View same] [iqdb] [saucenao] [google]
9802462

>>9802429
I've paused my spiritworld playthrough indefinitely. It's fucking massive, and every map has a larger enemy count than the previous. It's impressive but also exhausting

>> No.9802464

>>9802398
>I don't understand what the fuck are you guys trying to run Quake on.
Different issues here but the jury’s still out and why ViolentRumble’s clock tower is tanking my FPS now, every other map is fine and the map didn’t use to do this.

>> No.9802469
File: 3.06 MB, 1280x720, 2023-04-07 20-56-14.webm [View same] [iqdb] [saucenao] [google]
9802469

>So I want to remake evil marines and I want them to be less obnoxious and more obnoixious at the same time.

>> No.9802472

>>9802469
Awesome. At least he doesn’t shoot rockets like those ninjas in Shadow Warrior.

>> No.9802479

>>9802469
remember make them spam the HEHEEHN taunt sound

>> No.9802481

>>9802469
A zombie medic is cool.
Where'd you get the plasma guy sprites from? They look more pale than regular zombies and I think that would be a good look for my respawning zombies idea.

>> No.9802485

>>9802481
Those are sonic railgun zombies from Realm667, but I recolored their shirts blue (Realm667 has a lot of zombies)

>> No.9802489

MMMMLEM

>> No.9802492

>>9802479
Yeah, good idea. I forgot the evil laugh. I'm going to try and find the marine laugh from Half-Life, if it's a single sound-bite, since those guys are using radio static sounds by default.

>> No.9802493

>>9802398
>That's just the Drake mod it uses, bruh.
Then why the fuck does nobody use it? I'm having way more fun with this than I did with Copper (no, I'm not shitting on it, I just thought it didn't change enough and it seems overused in mapsets these days).
I'm not sold on the magic wand, because it's a fucking magic wand and it might as well be a pistol, The SNG now feels like a chaingun and that's great, and the homing launcher is weird but I guess I like it?

>> No.9802498

>>9802462
>467
>impressive
Some of you guys are OK, don't play d2m8 tomorrow

>> No.9802509

>>9802498
>d2m8
Over my dead body, when I see Mazu's name I just automatically skip to the next one

>> No.9802515

>>9802493
>Then why the fuck does nobody use it?
Maybe people like Copper more and I personally like how Q1’s shotguns work. I’ve only tried Drake through Ter Something, barely made it through the first level but I lost interest and just ended up playing ViolentRumble instead.

>> No.9802525

>>9802509
You're missing out. It's the level that promoted Dwell 2 from "good" to "great" for me. Just pretend it's 3 separate levels with a hub, because for all practical purposes it is

>> No.9802542
File: 1.49 MB, 212x278, Doom.gif [View same] [iqdb] [saucenao] [google]
9802542

https://www.youtube.com/watch?v=uEvj8gdls9c

>> No.9802620
File: 122 KB, 700x515, ec1.jpg [View same] [iqdb] [saucenao] [google]
9802620

>>9802542
Freedoom soundtracks rocks hard as fuck
in fact it's the best asset it has, it's great to use with wads with no new music

>> No.9802631

>>9802493
>Then why the fuck does nobody use it?
The Quake community suffers from a terminal lack of taste.
>>9802515
>most
Citation needed. Also VR is a lot closer to Drake than to Copper thankfully.

>> No.9802634
File: 3.09 MB, 1280x720, 2023-04-07 18-59-40.webm [View same] [iqdb] [saucenao] [google]
9802634

I made crossed a lot of ideas of my list today, good chances I'll be ready soon.

>> No.9802638

>>9802515
>Maybe people like Copper more
I know the *current* Quake community does, but I'm still confused by it. For something that claims to "fix" Quake it doesn't really change all that much, and even then the changes seem controversial. I personally dislike how it handles ammo, but that conversation has already been had in this thread.
>>9802509
I don't blame you, he's one of those mappers who seems to look at Doom mapping then misinterprets it by throwing a ton of annoying bullshit at you at all times.
He's not always bad though, there's a map where he worked with Greenwood for Alkaline and it's actually very good, most likely because he had someone else keeping him in check.

>> No.9802641

>>9800376
>Splort
>Splat
>Slap
I still really don't think these guys are too harsh. They're a higher tier and a priority than most enemies, and you gotta either bail or handle them immediately, but I don't find them difficult to kill.
>blast in general direction with super shotgun until dead
>pop out some grenades where they're bouncing at
>blast with rockets where they're bouncing at
It's really the scoop trap in the Pain Maze, on Hard, where you get slowly pushed into that pit with SEVEN of the fuckers at once, where they're a serious menace. Even then, I've once or twice had them halve/more than halve their numbers in that encounter from their volatile death causing a chain reaction.
I suggest that maps should Spawns in groups of 3 or more with greater frequency, to make them a greater threat.

>> No.9802652

>>9802641
I'd argue the Shoggoths from Rubicon Rumble are way more annoying, but then I'm one of the three people on the planet who didn't care for Telefragged.

>> No.9802660
File: 463 KB, 800x600, spasm0003.png [View same] [iqdb] [saucenao] [google]
9802660

>> No.9802668

>>9802631
>>most
>Citation needed.
Where did that post you’re replying to say “most”?
>>9802525
Those unlockable rooms sealed the deal for me. I’m looking forward to it on a revisit, it can just seem very overwhelming initially.
>>9802638
>I personally dislike how it handles ammo, but that conversation has already been had in this thread.
Yeah, it’s been determined to be a placement issue. The shotgun penetration never seemed too controversial, do no other basemods utilize the same concept?

>> No.9802676

>>9802652
I haven't played that one desu, only the original game and expansions, also Arcane Dimension (loved them all). One of the expansions had a super mean take on the Spawn, a green one which multiplied either on damage or on death, and that one got me REAL good a few times.

>>9802351
Only if they're cheap and can't be avoided without advance knowledge. If a decent player could react to it to dodge it, or there's a clue, I think it's 100% valid.

>> No.9802683

>>9802668
I've honestly never been in a situation to notice any shotgun penetration. I do like that dead monsters can't body block shots, but for the most part I'd rather just play Arcane Dimensions maps over it. I loved Drake's take on how the SSG should work, but there's also far too much new stuff going on and it doesn't all work. It's a personal preference thing, really.

>> No.9802696

>>9802676
Arcane Dimensions is fantastic and even after playing a metric ton of Quake lately I still think AD is among the best of the games content. A small bit of that is thanks to the shortage of Spawns. I think I remember a small group in Zendar, and quick thinking just kills them all in a single shot.

>> No.9802705

>>9802668
>Yeah, it’s been determined to be a placement issue
Then it'd be nice if the mappers actually placed more ammo down to counter this.

>> No.9802706

>>9802492
https://www.sounds-resource.com/pc_computer/halflifeexpansions/

go hog wild.

>> No.9802721

>>9802706
Turns out there's several laugh tracks in one file, so I'll have to see if I can cut them apart and how it will work out if I did.

>> No.9802723

>>9802683
I notice it every time I kill something with shells, which is often because >>9801802
I also notice it anytime I’m shooting through a handful of knights, grunts, or dogs. I notice it a shitload with Dwell’s riotgun, it’s very fun chewing through the enemies with it. Especially any headless horde.

>> No.9802725
File: 148 KB, 588x603, 20230.jpg [View same] [iqdb] [saucenao] [google]
9802725

>>9802668
I read "maybe" as "most". It's over for me

>> No.9802804

>>9802696
There's one level where if you manage to scale over a little wall to the little ledge on the outside, you can find a hidden button. Pressing that button, a single Spawn appears in front of you.
Since he's right next to me and I have the Plasma gun out, I blast him and he explodes immediately. Thought it was funny as shit.

>> No.9802831

>>9802804
Yeah, but that's just a secret/shitpost. That's fine since it's an isolated incident.

>> No.9802848
File: 484 KB, 500x376, 1673820345731746.gif [View same] [iqdb] [saucenao] [google]
9802848

Did anyone here ever try Level editing/modding for Deus Ex 1? I'm interested, but the tools seem to have problems running under windows 10 and overall are complicated(outside of UnrealEd, I mean all the conversation editors and shit)

>> No.9802851
File: 37 KB, 700x700, FtG_VsVXoAMD2_P.jpg [View same] [iqdb] [saucenao] [google]
9802851

>>9801505
>Thanks for reminding me that I completely missed out on Spies vs Mercs.
Fuck, same. I miss all the fun-sounding SNS's.

>> No.9802857
File: 464 KB, 250x350, cd2000.gif [View same] [iqdb] [saucenao] [google]
9802857

>> No.9802858

>>9802705
Bold to assume they wouldn’t just place less ammoboxes without the mods changes.

>> No.9802861

>Played a shit ton of Quake now
>Keep putting off Dwell episode 2
>From all the stuff I've seen about it on here I'm increasingly put off by all the bullshit anons kept posting examples of
It also uses Copper, which I really don't care for in the slightest since it just feels anti-fun and in some cases outright hinders my enjoyment. I can push past that if the map is VERY good though.
Is it really as bad as people have made it out to be? I thought the first episode was kind of overrated and the later levels were a bit of a pain, but then I was stupid and played on hard from the very start. I'll be playing on normal this time.

>> No.9802879

>>9802857
What is this from? Would be perfect for Quake.

>> No.9802881

>>9802861
Try normal and don’t be afraid to dial it down even further. The episodic structure was refreshing after all these hubs that have little to no progression.

>> No.9802909

>>9802861
What is with everyone crying about copper? It barely feels different from normal quake. Just play it and see for yourself you pussy.

>> No.9802912

>>9802879
CyberDemon 2000 model by John Gorden.

https://web.archive.org/web/20040114133022/http://www.planetquake.com:80/polycount/cottages/monsterhouse/cyberdemon2000.html

>> No.9802918

>>9802909
>What is with everyone crying about copper?
All I said was I didn't care for it, are you the modder or something?

>> No.9802928

>>9802909
>What is with everyone crying about copper?
Because your "objective improvement" is anything but and every sodding map seems to use it these days. Have you seen anyone complaining about the other mods Quake uses? No? I wonder why.

>> No.9802934

>>9802918
Stop pretending Copper is some total conversion that completely changes how Quake plays. It's a minor tweak at best. It shouldn't make or break a map.

>> No.9802949

>>9802934
Eh, I just find a few of the "minor tweaks" to be more annoying than helpful or good. But that's all I'm saying on the matter, because scrolling up I can see there's already been arguments on this and I'm not interested in arguing over stuff neither of us will budge over.

>> No.9802954

new thread whendo we gonna die

>> No.9802986

>>9802934
If people can take issue with the rate of fire and switching speed of weapons in Doom, I don't see why people couldn't also dislike how the Supernailgun is nerfed in Copper. I loved Arcane Dimensions, but the shotguns are completely revamped there, and I can see how people don't care for them.

>> No.9802992

Did you guys tried the new version of Slayer's Testments?

>> No.9803002
File: 1.16 MB, 1366x768, spasm0111.png [View same] [iqdb] [saucenao] [google]
9803002

Fuck me, The Warden was so damn good.
I bothered to go exploring for all the Fiend sacrifices and was vaguely disappointed to find The Warden itself was a Super-Scrag (The worst thing Arcane Dimensions ever did) but the map in general is incredible. The music is great, the atmosphere is brilliant and I love the books that tell a vague but interesting story about the structure.

I only wish you could climb to the very top of the tower, because that's where the map seemed like it was going until the end.

>> No.9803042

>>9800346
>there's only one bug in quake 1
Maybe not a bug but it irks me having to stop firing to switch weapons when using the base progs.
Also the whole eating your runes if you load and die at the wrong time, but that was an engine bug I guess

>> No.9803057

>>9803002
Can you tell me how you're supposed to find the Warden? I looked all over and was at 9/12 secrets when I gave up

>> No.9803073
File: 3.06 MB, 1280x720, skill issue.webm [View same] [iqdb] [saucenao] [google]
9803073

>>9802861
If you want to enjoy things stop reading opinions on the Internet.
I don't understand why people say Dwell 2 is tough, I wouldn't say it is compared to other custom Quake stuff. I played it on hard by accident and only remember struggling in the circular arena with kamikazes, one encounter in Abyss of the Troglodytes, and the boss.

>> No.9803082

>>9803057
Chop up all the fiend sacrifices. There's one underwater you can find with the rusty key you might have missed. I got 11/12 secrets by the end but I assume that last one was just another backpack.
Also, there's a sewer grate on the bottom floor where you first dealt with a Vore that has switches with rocket symbols on. Shoot those with one and it'll open the nearby door with a sacrifice inside.
Weirdly, the bone key just gives you a corridor of zombie knights to blow up. It's fun as fuck, but grants you nothing.

>> No.9803091

like HDoom, is there an HQuake? or something that replaces all quake monsters with hot women?

>> No.9803095

>>9803091
No, but considering the Xmen game/mod for Quake actually tried to make the attractive female characters and the project was still rushed I can't see why nobody has tried.

>> No.9803137

>>9803082
>Also, there's a sewer grate on the bottom floor where you first dealt with a Vore that has switches with rocket symbols on
That's what I was missing. Fuck, that's a precise shot. I did vaguely shoot those with the rocket launcher before but nothing happened. I went back there and I shot several rockets and it triggered this time, so evidently splash damage isn't enough. Thanks a lot.

>> No.9803140

>>9802986
>If people can take issue with the rate of fire and switching speed of weapons in Doom, I don't see why people couldn't also dislike how the Supernailgun is nerfed in Copper.
Improper comparison. The SNG is basically the game’s plasma rifle. If Doom’s plasma rifle was “nerfed” by being given the spread of a shotgun, you would have a fairer comparison. I’d also consider both changes to be fairly insignificant.
I’m more interested in the times I’ve seen people here say how much more “satisfying” the shotguns are in AD because they shoot pellets, but at least that’s an option you can toggle.
>>9803073
>spoiler
People here made it out to be far more difficult than what I went through, but I also don’t know what settings they forced themselves to play with.

>> No.9803147

>>9803137
Don't feel too bad, I spent forever looking for my final sacrifice and ended up stumbling on it after 30 minutes of searching. It was right in front of you when you take the lift to the top floor. The enemies that were originally there must have distracted me so I missed it.

>> No.9803152

>>9803140
>If Doom’s plasma rifle was “nerfed” by being given the spread of a shotgun, you would have a fairer comparison.
Anon, that's significant downgrade, a big part of the Super Nailgun's and Plasma Rifle's power comes from concentrating that high damage, fast, and destroying its accuracy seriously impacts the usability of it past close range.

>> No.9803154

>>9803140
I think a better way to balance the two Nailguns would be to have the regular one build up a fire rate over time. Then the SNG will be better for short bursts while the regular one would have higher DPS if you spend the time with sustained fire.

>> No.9803167

>>9803152
Maybe if you play with full mouselook and “snipe” outside of the aim-assist range, but I consider that cheating.

>> No.9803171

>>9803167
Quake has full freelook.

>> No.9803201

>>9803154
I just find "sniping" with a steady stream of projectiles a silly thing to do in general. If I need something to die at a long range, the rocket launcher is fine for that. If it's something like an enforcer or grunt that's forever away, I spit shells at it. Then, some of the most dangerous enemies that can be placed at a distance - vores and shamblers - are fat as fuck with their hitboxes anyways.

>> No.9803229

>>9802351
>laughs in PowerIronFeet, Powerup.Mode "Full"

>> No.9803232 [DELETED] 
File: 778 KB, 678x767, 1642553689051.png [View same] [iqdb] [saucenao] [google]
9803232

>>9803152
>destroying its accuracy
That's a gross exaggeration.

>> No.9803264
File: 1.31 MB, 1600x900, spasm0330.png [View same] [iqdb] [saucenao] [google]
9803264

>>9802525
>>9802509
Thanks for reminding me this was the only secret I haven't figure-out the access button for (the way its placed in your face right from the very start begins to feel like an personal insult as you go thru that level counting all the instances where it could gotten useful)

>> No.9803269

>>9802848
if its the menu lagging like hell you have to disable your gpu from devices or use the amd apu if you have one

>> No.9803270

>>9802327
dissolution of eternity

>> No.9803272

>>9802857
>vaffanculo!

>> No.9803289

>>9803269
Nah, last time I tested(a year ago or so) it just didn't launch at all and nobody on here or when google searching had any idea.
I just have to download it again and test now

>> No.9803391

>>9802226
I can't stand it, I'd take any of Arcanum, Unforgiven and WildPain over it any day.

>> No.9803402

What is the meaning of life?

>> No.9803412

>>9803402
You came to the wrong place to ask this, we're only here to shoot monsters and complain about modding decisions.

>> No.9803420
File: 240 KB, 953x953, 0_Doom_Fever-Front_Inlay.jpg [View same] [iqdb] [saucenao] [google]
9803420

What is Health RC2 is out and it's much, much better than RC1. Check it out if you haven't already.

https://drive.google.com/file/d/144Odo_mYVlQGe28h95vGFI7FkVQz4P4z/view?usp=share_link

>> No.9803447

>>9803091
I know of q2babes for quake Ii but damned if I can find the files anymore

>> No.9803449

>>9803402
to shoot monsters

>> No.9803454

>>9801769
>1 - the mapper is a lazy asshole
Especially since it means they were too lazy to rip the Shoggoths from RRP, which are the same thing but far less annoying.

>>9802493
>Then why the fuck does nobody use it?
Because it's big advertising mapset is Ter Shibboleth Redux, which has a lot of maps that look pretty but only two or three that are actually any fun to play.

>> No.9803460

>>9803402
To crush your enemies, see them driven before you, and to hear the lamentations of de women

>> No.9803467

>>9803454
>Especially since it means they were too lazy to rip the Shoggoths from RRP, which are the same thing but far less annoying.
But those are far, far worse though.
They endlessly divide into smaller versions of themselves on death and are just as annoying to deal with. They're part of the reason I don't ever want to play Telefragged ever again.
The other is that you can break the level and even end it early hilariously easily if you don't know what you're doing, because despite the high praise neither did the mapper.

>> No.9803469

>>9803460
I always thought it was hot water, good dentistry, and soft lavatory paper.

>> No.9803471

Damaging floors are a relic of the past and if you use them in your maps you're an asshole.

>> No.9803472

>>9803454
>Because it's big advertising mapset is Ter Shibboleth Redux, which has a lot of maps that look pretty but only two or three that are actually any fun to play.
I want to check it out, but I think I already know what you mean. I adore the shotgun, but everything else feels a bit amatuerish.

>> No.9803473

>>9803471
t. just died to a damaging floor

>> No.9803478

>>9803467
>They endlessly divide into smaller versions of themselves on death
Only the big ones, and there's very few of those. The little ones are just Spawns with fuck-all health and no jump-spamming.

>> No.9803523
File: 51 KB, 495x1024, 1651466792276m.jpg [View same] [iqdb] [saucenao] [google]
9803523

>>9803471
>he wants to walk on acid and lava without consequences
Grab a Rad Suit, nigga.

>> No.9803531

Whipping up a new thread.

>> No.9803560

>>9803556
>>9803556
>>9803556
>>9803556
New thread.