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/vr/ - Retro Games


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File: 1007 KB, 1130x1601, matsushita.jpg [View same] [iqdb] [saucenao] [google]
9778801 No.9778801 [Reply] [Original]

The longing cry of an ENTIRE generation. I guess you had to be there.

>> No.9779253

>>9778801
Elaborate, please...

>> No.9779327

>>9779253
not OP but seems ads like those were in Famitsu some months before SuFami launch, why it's in english I don't know

>>9778801
I still remember the first time I played SNES at a neighboor's, I guess it was 92-94, I had 6/7yo and had a famiclone at home. No other gaming memory compares to that of watching and HEARING Super Mario World intro for the first time ever

>> No.9779330

>>9779327
>why it's in english I don't know
Foreign languages are cool

>> No.9780085
File: 2.09 MB, 2016x1512, This_is_how_I_got_hyped_for_games_back_then.jpg [View same] [iqdb] [saucenao] [google]
9780085

>>9778801
I was there. Nekky the fox was the cover mascot of Famicom Tsuushin which was the magazine that shaped my taste in games. Your pic is of an earlier cover, but this issue was the one that got me interested in the FM Towns and X68000. Given how much I loved the NES, Genesis, and arcade gaming, the hype around the Super Famicom was very real.

>> No.9780349
File: 557 KB, 1936x2000, download (1).jpg [View same] [iqdb] [saucenao] [google]
9780349

Oh hey, same artist?

>> No.9782303

It's honestly a really weird picture

>> No.9783062

>>9778801
Is this a reference to yakuza raiding trucks carrying Super Famicom consoles before the initial launch?

>> No.9783075

>>9779327
The first time I saw Super Mario World was in a Wal-Mart right at release. It wasn't a proper demo station - they just had a system hooked up to a TV in the electronics section and NO controllers so the opening demo just played over and over again. There was a kid my age playing an invisible controller as he watched the demo, so I started doing the same thing. I can't remember being so spellbound by a game.

>> No.9783240
File: 182 KB, 256x364, file.png [View same] [iqdb] [saucenao] [google]
9783240

>>9780349
yeah

>> No.9783247
File: 942 KB, 2114x1356, IMG_7782.jpg [View same] [iqdb] [saucenao] [google]
9783247

>>9778801
Psycho Fox?

>> No.9783345

>>9783247
Second floor basement?

>> No.9784454
File: 167 KB, 565x801, necksworth.jpg [View same] [iqdb] [saucenao] [google]
9784454

>>9780085
>2023
>Necky hasn't been #canceled yet

>> No.9784531
File: 12 KB, 174x321, 1672148190930611.jpg [View same] [iqdb] [saucenao] [google]
9784531

>>9784454
>not actually showing the butt

>> No.9784540

>>9784454
Fucking love this artstyle, so vibrant and jovial.

>> No.9784589
File: 402 KB, 1200x1200, EeHC96fU0AAZJ0K.jpg [View same] [iqdb] [saucenao] [google]
9784589

>>9784540
Artist's name is Susumu Matsushita, he also did a lot of the Adventure Island game covers.

>> No.9784594

>>9784589
I'll never get over the fact this chubby caveman with a hat is called Professor Higgins.

>> No.9784630

>>9784594
It's a sort of weird name. Though I have always loved the schlubby looking guy saves hot babes archetype.

I feel like everyone knows this, but in Japan he's named Master Takahashi and designed after a guy that worked at Hudson Soft. He who was famous for being good at Star Soldier and had the ability to push the B button 16 times in a second and became a bit of a celebrity.

>> No.9784640
File: 366 KB, 1200x800, 1671124281097675.png [View same] [iqdb] [saucenao] [google]
9784640

>>9784630
I love the obscure lore behind initially mystifying decisions regarding old video games. There's so much cool info and trivia from the golden age of videogames. You don't get anything remotely like this anymore. Most people working on videogames like now seem like they actually resent games and people who play them. The industry is truly dead.

>> No.9784657

>>9784640
It's a really busy corpse though, probably was left in the sun and in shallow water

>> No.9784668
File: 1012 KB, 2048x1273, higgins.jpg [View same] [iqdb] [saucenao] [google]
9784668

>>9784594
>>9784630
By the time of New Adventure Island >>9784589 the character had been Chadified quite a bit compared to his original shape, he probably had lost some specific caricaturized traits of the real life model by that point.

>> No.9784741
File: 424 KB, 1232x1523, download (2).jpg [View same] [iqdb] [saucenao] [google]
9784741

>>9784589
Thank you!

>> No.9784938

>>9778801
What's with the cum all over the floor?

>> No.9784950
File: 15 KB, 366x203, 40575.jpg [View same] [iqdb] [saucenao] [google]
9784950

For me, it's Club Taku.

>> No.9785665

>>9783345
Third?

>> No.9786591

I love the Famitsu mascot artist. His style is so apparent in everything he's done.

>> No.9787250
File: 920 KB, 1130x1607, susu.jpg [View same] [iqdb] [saucenao] [google]
9787250

>>9786591
Yeah, shame when he switched to digital art around the late 90s his stuff lost a sizable part of its appeal.

>> No.9787797
File: 318 KB, 532x644, MaxAOZMaximo.png [View same] [iqdb] [saucenao] [google]
9787797

>>9787250
Not to mention his signature style worked best for general cartoonishness. Trying to repurpose it for "cool" characters never really worked.

>> No.9787816

>>9787250
Okay, now this is certainly a yakuza Super Famicom heist reference.

>> No.9788262

>>9787250
It's funny you say that, because he advocated the ever living crap out of digital art back in 1995. When he saw a offer for a digital animation company, he immediately jumped on it and the result was the unsuccessful Bit the Cupid. That looked like a PS1 cutscene turned into a entire show.

>> No.9788510
File: 42 KB, 303x438, Bit_the_Cupid_Serie_de_TV-870802318-large.jpg [View same] [iqdb] [saucenao] [google]
9788510

>>9788262
It's really difficult to say why perfect airbrushed gradients look so fucking great while the EXACT same thing done digitally looks cheap and shitty.

https://youtu.be/JAOwY_jgESA

>> No.9789708

>>9783240
>>9787797
anyone have more of his Maximo stuff?

>> No.9791301

>>9784938
This. Also
>screams help
>just politely states his intent with a period

>> No.9791780

>>9791301
That's thoroughly Japanese, including the cum part

>> No.9792047

>>9788510
It's the absence of any variation. Look at the Adventure Island commercial and it looks way better.

>> No.9792109

>>9788510
>>9792047
I think it's the cast shadows. Movies like Klaus did it ok, but you can't really automatize that sort of thing; even inexperienced inbetweeners will probably fuck it up.

Still, there's certainly a difference of appeal between Matsushita's traditional stuff and his newer digital work. The graininess of airbrushed paint is part of it, but the way he uses color is also off somehow

>> No.9792328
File: 1.71 MB, 2478x3093, 001.jpg [View same] [iqdb] [saucenao] [google]
9792328

>>9787250
>>9792109
Yeah his digitally-painted stuff is really hit and miss

>> No.9792334

Does anyone know his process? I'd take digital process even. I've tried to replicate it before and can't quite do it.

>> No.9792417
File: 18 KB, 250x182, b-labo-air12.jpg [View same] [iqdb] [saucenao] [google]
9792417

>>9792334
Traditional airbrush illustration is notoriously slow and elaborate work, basically based on a SHITLOAD of bespoke masking. Matsushita seems to do very tight fully rendered pencil drawings to set down everything tonally before even grabbing his airbrush, but this is a basic step in traditional illustration (basically to separate the "problem" of value from the "problem" of color; some digital illustrators use this approach even today even though working with digital color is way easier). He also seems to focus on fully rendering single elements one by one, instead of doing full passes building up the shading.

I've seen some preparatory drawings of his that are actually rendered in color using colored pencils and markers, but I believe he only made those for 3D maquette covers, which are an entirely separate and awesome side of his work for Famitsu.

Anyway, if you tolerate infuriatingly tiny pics, he's got a full outline of his process in his somewhat outdated website:
http://www.susumumatsushita.net/artist/labo-air.html

>> No.9792435
File: 393 KB, 634x1400, fam.jpg [View same] [iqdb] [saucenao] [google]
9792435

>>9792417
Here's one of those color pencil drawings and the final 3D illustration

>> No.9793583

>>9792328
Seems an example hand-picked to trigger this board.

>> No.9793725
File: 926 KB, 1000x1000, WINK Cover.png [View same] [iqdb] [saucenao] [google]
9793725

>>9792334
>>9792417
Awesome, thanks a lot. Yeah when I tried, it took a long time. Here was my attempt. I'll keep looking for more on his process.

>> No.9793745
File: 1.43 MB, 1630x2048, pstsushin.jpg [View same] [iqdb] [saucenao] [google]
9793745

>>9793725
That's very neat!
As you must have surmised from Matsushita's work, the style works better the more individual shapes you cram in there.

>> No.9794338

>>9793745
i wish he'd move his head, he's blocking the view

>> No.9795547

>>9793745
Bulma-looking ass

>> No.9796365
File: 117 KB, 821x1163, Tina.jpg [View same] [iqdb] [saucenao] [google]
9796365

>>9789708

>> No.9796661

>>9784640
>beanmouth
I hate female pedophiles like you wouldn't believe

>> No.9796667
File: 1.04 MB, 1449x1785, 20230403_191427.jpg [View same] [iqdb] [saucenao] [google]
9796667

>>9793745
Here's the artwork

>> No.9796692

>>9780085
>I was there
So countertop guy was a nip all along?

>> No.9796771

>>9796667
Besides Necky being based as always this artist sure draws some fucking cute women.

>> No.9796856 [DELETED] 

>>9784640
post 10 games that did this

>> No.9796931

>>9796365
Ok, now I will play your game.

>> No.9797058

>>9783075
My first time seeing it was as an arcade cabinet at the local skating rink, complete with giant SNES controllers to play it on.

>> No.9798581
File: 2.39 MB, 4032x3024, Old_news.jpg [View same] [iqdb] [saucenao] [google]
9798581

>>9784454
>>9796692
Most of the modern covers are from official art for the games they represent these days.

>> No.9798828

>>9784668
GOATed

>> No.9799083
File: 201 KB, 2770x270, Tinavolution.png [View same] [iqdb] [saucenao] [google]
9799083

>>9784594
What I wanna know is what the deal is with his lovely Tina(s).

>> No.9799097
File: 115 KB, 600x900, higgins.jpg [View same] [iqdb] [saucenao] [google]
9799097

>>9799083
Based Higgins is too much man for one woman. Probably none of them are even actually called Tina, it's just Higginese for "friendly meat"