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/vr/ - Retro Games


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File: 39 KB, 1024x768, RetroArch-0809-083203.png [View same] [iqdb] [saucenao] [google]
977474 No.977474 [Reply] [Original]

Which ones are better than the original? Which ones are worse?

I'm checking out Rockman Complete Works series now. Pretty good.

>No slowdown (this was a problem in Mega Man 3 for the NES)
>Easy, normal, hard modes
>boss rush mode
>Slow mode (haven't checked this out yet)

These seem to be be the best versions of the game. I don't remember the Mega Man Collection having Boss Rush mode at all. Is there a translation patch for this at all? Not essential, but it would be nice to have.

http://www.gamefaqs.com/ps/562905-rockman-2/faqs/30788#section10

>> No.977479

GBA Releases of the Mario platformers are better in my opinion, same with FR/LG over Red/Blue

>> No.977497

>>977479

>GBA mario ports

Those are a mixed bag. Lots of new, neat content. However, the sound quality is lower, and there's ultra annoying voices. The voices are so bad. I wish you could turn them off.

Now, I'm a little unfair, because I'm using a GBA player with a GC and playing on a CRT and comparing the GBA and the SNES Game. That's a bit unfair.

>> No.977506

>>977497
That's about as far as can get. Direct game comparison, systems be damned.

I've had control issues with the Yoshi's Island port as well. It just seems so off timed, and sometimes things just wouldn't register. That's using 3 different GBAs and tested with emulation too, so I'm pretty sure it's the game.

>> No.977512

>>977506

Now, I say "unfair" because the graphics (resolution wise) and sound are inferior to the snes version. But you were never meant to play it on a big CRT to begin with, so the differences aren't supposed to be that obvious.

>> No.977514

>>977512
That's entirely fair. Reduced quality is reduced quality. A general requirement to play it on the GBA's shitty screen would just be another downside if GBA player or emulation didn't exist.
Isn't this just a comparison of games themselves?

>> No.977524

>>977497
HERE I GO

OH NO

>> No.977530
File: 65 KB, 640x480, 269900-capcom-generations-playstation-screenshot-disc-2-chronicles[1].jpg [View same] [iqdb] [saucenao] [google]
977530

Capcom Generations 2: Chronicles of Arthur. PS1/Saturn port of the first three Ghouls games, including Super Ghouls n' Ghosts. It's the superior version. Why? No slowdown.

More ports that remove slowdown please. I love learning about them and playing them.

>> No.977570
File: 26 KB, 1024x768, RetroArch-0809-103050.png [View same] [iqdb] [saucenao] [google]
977570

!

Found one thing I really don't like. There's two gameplay modes, Original and Navi. Original mode is the original game, but it has sprite flicker. Navi Mode is babby easy mode, with a lot of annoying extra shit you don't need. BUT it has sprite flicker removed. I'd love the original game with no sprite flicker, and this totally should have been an option in the menu.

Alas...

>> No.977578

>>977570
>GO DOWN HERE

...Really? Kids these days, get offa my lawn grumble grumble

>> No.977580

the "Final Fantasy Advance" ports of older Final Fantasy titles often have worse overall quality than older releases

>> No.977582

>>977474
>Is there a translation patch for this at all?

http://www.romhacking.net/translations/1589/

>> No.977583

>>977570
"MEGA MAN, MEGA MAN!"
"SHUT UP, I DON'T NEED YOU!"

>> No.977585

>>977580
Yeah, the ATB bug in the NA release of FF4 was really annoying. Many fights felt really cheap at times.

Though the bonus dungeons in the GBA ports were kinda neat, albeit tacked on.

>> No.977587

>>977578

Navi mode is literally made for kids.

>>977583

Yeah, exactly. That was a parody of just that. It's all unneeded. Of course, the original unaltered game is there too. But it has sprite flickering.

>>977582

Saw that. WIP, and only for the first game. No release.

>> No.977592

>>977580
You can use the following patches to improve the GBA version

You can even apply several patches at once :

Musics&Sounds:
http://www.romhacking.net/hacks/657/

Color Restoration:
http://www.romhacking.net/hacks/765/

Fonts:
http://www.romhacking.net/hacks/1086/
or
http://www.romhacking.net/hacks/576/

Small censorship:
http://www.romhacking.net/hacks/1085/

>>977585
The bonus dungeons in square games are usually shit. Chrono Trigger DS was the worst....

>> No.977595

>>977580
Well. 6's GBA release fixed quite a large amount of obvious bugs.
But it killed the audio entirely. The patch to "undo" that is sampled from SNES and poorly re-encoded into whatever GBA uses, in MONO.
5 had slowdown added to it. But the (shitty) sound patch brings down the CPU load by using simpler mono audio.
They also had fucked colors designed for older GBA screens.

>>977592
>improve
Subjective. The sound patches are technically lower quality, even if they're closer to the originals. Throwing that on top of GBA's already shitty sound system is a disaster.

Ruining FF's audio is just sort of something you DON'T do.
And the GBA rereleases, as well as those patches do just that.

>> No.977596

>>977587
>Navi mode is literally made for kids.

So was the original.

>> No.977626
File: 120 KB, 1024x768, RetroArch-0809-111430.png [View same] [iqdb] [saucenao] [google]
977626

Silent Hill got a JP only re-release under Konami the Best. It has a new title screen. What else? No idea. I can't find any documentation on it.

>> No.977628

>>977592
I recall the bonus dungeon in Chrono Trigger DS just taking a dump on Chrono Cross or something to that extent.

>> No.977636

>>977628
It doesn't take a dump on Chrono Cross. It just SUGGESTS that Magus COULD be Guile.

The problem with CT DS extra dungeons is that, for the 10% of interesting new stuff in there, you have 90% of awful backtracking in ugly repeating graphics with terrible layout OR going through again and again places of the original game you've already been through a couple of hours before. It's terrible.

>> No.977639

>>977636
Plus it's 'super high powerful enemies for the sake of super high powerful enemies'

The extra Dalton fight was pretty cool though.

>> No.977648
File: 45 KB, 480x320, 298374982374982347.jpg [View same] [iqdb] [saucenao] [google]
977648

>>977479
Except for that awful voice acting in Super Mario Bros. 2
>LUCKY LUCKY LUCKY LUCKY LUCKY

>> No.977840

Resident Evil REmake

The e-Reader levels in the GBA version of SMB3 are cool, but the voice acting and shit ruin it.

Castlevania Dracula X Chronicles

Castlevania Chronicles

Street Fighter Alpha 3 Max

Dragon Quest games on the DS

Persona 1 on the PSP

Final Fantasy IV Complete

Fire Emblem Shadow Dragon and Shin Monsho no Nazo

King of Fighters 98 Ultimate and 2002 Unlimited

Kirby Super Star Ultra

Klonoa on the Wii

Metroid Zero Mission

Mega Man Maverick Hunter X

Final Fantasy Tactics on PSP (if you patch the slowdown)

Lunar on Playstation

Star Ocean on PSP

Wild Arms on PSP

Super Street Fighter 2 HD Remix

Sonic CD PSN/XBLA version

>> No.977849

>>977479
They've got shit sound quality, shit graphics, and most of them (/especially/ the port SMB2) are much easier.

>> No.977857

>>977596
Sav'd.

>> No.977861

>>977840
>Castlevania Dracula X Chronicles

Gotta disagree. The 3D is really hideous compared to the amazing 2D. The remake added nothing.

>Metroid Zero Mission

I consider this a totally new game.

>Final Fantasy Tactics on PSP (if you patch the slowdown)

I really hate the new script. It's just awful and awkward.

>Super Street Fighter 2 HD Remix

New sprites were in a different art style. I prefer the older ones.

>> No.977864

>>977840
>Final Fantasy IV Complete
Subjective. Many prefer the DS/Phone versions. They have their quirks, difficulty, and flair. I prefer PSP, but still.
>Final Fantasy Tactics on PSP (if you patch the slowdown)
Not if you're stuck with English. That "ye olde English" shit is nothing short of intolerable. The two classes, two characters, FMVs, and extra scenes are not worth it.
The Japanese version might just be superior though. Got to try that some time.

I've also heard nothing but bad things about REmake and X Chronicles. But I've never played them so I'm no one to judge.

>> No.977869

>>977864
>The Japanese version might just be superior though. Got to try that some time.

What's the difference?

>> No.977871

>>977864
>I've also heard nothing but bad things about REmake and X Chronicles. But I've never played them so I'm no one to judge.

REmake is baller. Don't know who you've been talking to, but everyone loves it.

>> No.977879

>>977840
The Ys remakes on PSP

Mega Man Powered Up (new style is easymodo, though. Play old style)

Sword of Mana

Lufia 2 on the DS

Chrono Trigger on the DS

Donkey Kong 94

Riviera and Yggrda Union on PSP

Tower of Druaga on Turbografx

Skies of Arcadia on Gamecube

Perfect Dark on XBLA

>> No.977882

>>977869
All the benefits of the port without the hideous translation. You can still patch the slowdowns and stretching away for Japanese. I don't think they fucked anything else up.

>> No.977885

>>977879
>Donkey Kong 94

That game was bad and boring.

>> No.977890
File: 27 KB, 329x321, waaa intensifies.jpg [View same] [iqdb] [saucenao] [google]
977890

>>977885
>That game was bad and boring

>>977879
Though, I wouldn't consider DK94 to be a remake or port, it's rather an all new game.

>> No.977897
File: 148 KB, 256x240, MM2-Dragon.gif [View same] [iqdb] [saucenao] [google]
977897

>>977570
I started watching videos of Navi Mode on Youtube, and I'm kind of blown away by it. You really weren't kidding about the unnecessary stuff.

I mean for Inafune's sake, it gives you MAPS. Thank god, I can't tell you how many times I've gotten lost in a Megaman game.

Also can't get enough of Dr. Light's helpful advice on how to kill Mets, or that you shouldn't touch spikes, etc.

>> No.977904

>>977879
Baroque on the Wii/PS2

Darkstalkers Chronicle on PSP

>> No.977906

>>977897

Rockman Complete served as the basis for the Anniversary Collection. There's a Navi mode in that just as well, and it has the same useless shit.

>> No.977917

>>977840

The Klonoa remake is worse than the original.

No, it's not the voices, it just lost most of its charm, despite some of the areas being very beautiful in the remake.

>> No.977920

>>977917
>it just lost most of its charm,

What does that mean?

>> No.977934

>>977917

It means that most of what made the game so whimsical and enchanted was lost in its conversion to a modern (at the time) console.

Not to mention that the script for Klonoa and Huepow (Hewpoe in the remake for some reason) was changed around so that Hewpoe has 90% of the lines and Klonoa has very, very little, even to the point of leaving out certain important plot points.

>> No.977935

>>977934

Shit, I meant to reply to >>977920

>> No.977949

>>977885
>bad and boring
Such shit taste you have. It even had all of Mario's 64 moves before 64.

>> No.978018
File: 36 KB, 256x224, Donkey_Kong_GBC_ScreenShot1[1].jpg [View same] [iqdb] [saucenao] [google]
978018

>>977885
You realize he's talking about the Gameboy game and that that's not a "64" typo, right?

Not that Donkey Kong 64 was any kind of remake.

>> No.978060
File: 59 KB, 554x439, 1371496071308.jpg [View same] [iqdb] [saucenao] [google]
978060

>>977840
>Mega Man Maverick Hunter X
I like the original more. The only big advantage is Vile mode but fuck why do all his stages use the same theme.

>> No.978512

>>977904
Darkstalkers Chronicle is horribly inaccurate and lacking, as is the original Dreamcast version it was based on. The PS2 collection however, is great.

>> No.979830
File: 454 KB, 1000x1384, rsaga-ms-NA-big.jpg [View same] [iqdb] [saucenao] [google]
979830

>>977840
>Final Fantasy IV Complete
I disagree, I think the best version of Final Fantasy IV is the DS version.

Also possibly one of the best remakes I have ever played (and among my top games). It eliminated the COPIOUS amounts of enemies on the screen and was just a more overall finished product and the fact it actually made its way to North America unlike the original.

It is impossible to talk about great remakes and not mention Romancing SaGa: Minstrel Song.

>> No.980207

So, I'm trying that Rockman Complete Works for PSX as we speak:

Pros :
- No flicker and no lag (especially good for MM5, the laggiest and most flickering of all)
- You can switch weapons on the spot without having to go through the menu

Cons :
- Music remixes are shit
- fucked up aspect ratio
- colours are too vibrant
- ugly new HUD
- baby first video game helps everywhere
- in mm5 (haven't tried the others yet) when you are charged and switch screen, the charge shot gets automatically shot which is annoying

Also it seems that bosses in mm5 have a shorter invicibility time. Not sure.

In other words the pro aren't worth it considering the ammount of cons.

So apparently I can only play in normal mode? I'm saying apparently because the menu is in moonspeak. Does hard mode have to be unlocked? I'd really like to check that out, anybody got a save?

>> No.980210

>>980207
also in the cons department the musics don't loop properly. this is really low quality.

captcha : rush micofes

>> No.980214

Sorry for tiple post. There are a couple of other pros : you can reconfigure buttons if you feel like it and there is abutton that shoots 3 shots of the megabuster automatically which can be pretty cool (like a turbo button).

also I seem to be losing twice as much HP when I get hit as in the original game; although i'm pretty sure i'm playing in normal mode.

>> No.980217

>>980207

>- colours are too vibrant

You can manually fix this with gamma.cg if you want. I like the slightly more vibrant colors.

>- Music remixes are shit
>- baby first video game helps everywhere
>- ugly new HUD

Are you playing Navi mode? Don't do that. Play the first selection, which is the untouched original Famicom version. This is how the menu looks:

1) Original Mode
2) Navi Mode
3) Options
4) Database
5) Pocketstation
6) Boss Attack (You must unlock this.)

>- fucked up aspect ratio

I noticed this. In RetroArch it just means slight black borders around the screen to keep proper aspect ratio. It's a con, but a minor one.

>>980207
>So apparently I can only play in normal mode? I'm saying apparently because the menu is in moonspeak. Does hard mode have to be unlocked? I'd really like to check that out, anybody got a save?

Use this guide to get through the menus:
http://www.gamefaqs.com/ps/562905-rockman-2/faqs/30788#section10

And yes, you need a save. Check gamefaqs, they have lots of saves.

>> No.980219

>>980210
>also in the cons department the musics don't loop properly. this is really low quality.

How so exactly? I'll test it out again.

>
also I seem to be losing twice as much HP when I get hit as in the original game; although i'm pretty sure i'm playing in normal mode.

I know MM2 was made easier for the NA release. Could be a similar thing.

Also hard: sounds really hard. Might be too much for you. Beware. You get no bonuses or power ups.

>> No.980220

>>980219

I've noticed that the sound effects are different. Aparently this is what they wanted.
>Fourth, sound effects now play how they were intended on the original game. If you play Rockman 2 on the Famicom or MegaMan 2 on the NES, some sound effects don't play together properly how they should. Sound effects interrupted each other when they both should have played simultaneously. Some other sound effects were also cut short, not letting you hear all of it. This has been corrected for the PS1 version where all sound effects play properly and simultaneously when needed.

>> No.980221

I'm using ePSXe so I just manually changed the resolution for the aspect ratio.

>How so exactly? I'll test it out again.
It cuts out at some point for half a second before starting over in mm5.

>Also hard: sounds really hard. Might be too much for you. Beware. You get no bonuses or power ups.

I don't believe any Hard can get me, especially in MM5. I'm making my own MM5 romhack. I also did 98% achievement in MM9.

>> No.980224

>>980221
>I'm using ePSXe
Well that would explain your sound not looping properly. Audio support, even with proper plugins, is rather sub-par.

>> No.980225

also I don't want to play in normal mode, because the whole point of this is having no flicker and no lag for me (except for the bonus content), otherwise i'd rather play the original; and according to OP there is no lag and no flicker only in navi mode.

also
>>980219
>I know MM2 was made easier for the NA release. Could be a similar thing.
MegaManV and Rockman 5 act the same way towards HP and enemies, I know that for sure since I own rockman5 CIB (twice)

>> No.980228

>>980221

Try Mednafen. It might be your emulator that is making the sound not loop right. Mednafen has strong sound emulation.
RetroArch port or regular Mednafen.

ePSXe really lags behind the others. They JUST added features that other emulators have had for years.

>> No.980229

>>980225
>also I don't want to play in normal mode, because the whole point of this is having no flicker and no lag for me (except for the bonus content), otherwise i'd rather play the original; and according to OP there is no lag and no flicker only in navi mode.

Try original mode. I might be wrong about the no flicker. There's no lag in regular mode. I'm confused about when flicker is on or off.

>> No.980230

>>980217

Sorry, that menu was for Rockman Complete works 3. I just assumed they all had the same menu. 5 is different:

http://www.gamefaqs.com/ps/576452-rockman-5/faqs/32701

1) Original Mode
2) Navi Mode
3) Dr. Light Laboratory
4) Options
5) PocketStation
6) Sound Room (Must unlock)
7) Mission Mode (Must unlock)

>> No.980231

>>980221

http://emulation-general.wikia.com/wiki/PlayStation_emulators

>> No.980232

>>980225

http://www.gamefaqs.com/ps/576452-rockman-5/saves

And yes, gamefaqs has saves with things unlocked.

>> No.980237

>>980230
Thanks for all your help.

Well this is shit, Hard Mode is just the same thing with no power ups. I thought it might have new enemy placement or something.

Mission mode is just replaying parts of the game too.

In other words this is just "fake" additional content to me. That plus the fact that this version has too many cons, I don't see any reason to play this over the original. Seems like I won't be wasting my time with this any more.

>> No.980242

But that's 5 only, do you know if any of the other titles have actual interesting hard mode or additional content?

>> No.980243

>>980242
>But that's 5 only, do you know if any of the other titles have actual interesting hard mode or additional content?

No, I think it's the same.

Boss Rush mode and no slowdown are enough for me. The brighter colors are also a bonus.

>> No.980254 [DELETED] 

So, original version mode does NOT get rid of the lag (not sure about flickering but probably gets rid of it as well) which is pretty nice.

So, for me that's the only reason to play this version: to get rid of the lag and flickering in MM5 and 6.

However that "glitch" which makes the charge shot automatically shoots when switchinig screen happens even in the original version mode which is annoying.

>> No.980256 [DELETED] 

So, original version mode DOES rid of the lag (not sure about flickering but probably gets rid of it as well) which is rather enjoyable.

So, for me that's the only reason to play this version: to get rid of the lag and flickering in MM5 and 6.

However that "glitch" which makes the charge shot automatically shoots when switchinig screen happens even in the original version mode which is annoying.

>> No.980258

So, original version mode DOES rid of the lag (not sure about flickering but probably gets rid of it as well) which is rather enjoyable.

So, for me that's the only reason to play this version: to get rid of the lag and flickering in MM5 and 6.

However that "glitch" which makes the charge shot automatically shoots when switchinig screen happens even in the original version mode which is annoying.

>>980232
Do you know in what emulator I can use those? didn't work in pSX nor ePSXe

polite sage because it's the first time I make this post because I keep DERPing (deleted the others)

>> No.980269

>>980258
>Do you know in what emulator I can use those? didn't work in pSX nor ePSXe

Should take these sorts of questions to Emulation General actually. I've left a response there. It's a bit too off topic now.
>>>/vg/emulation

>> No.980270

>>980258
>pSX
>ePSXe
>2013
Yeah, nah. The only use of those two is ePSXe for ``enhancing'' Spyro, since PCSX-R doesn't do its whirlwinds graphically. See >>980231.

>> No.980275

A couple of other things I just noticed sound wise:
- in the original 5 and 6 there are some instances when the sound of the charge shot charging (or charged) would cover parts of the music. This does not happen in the PSX rerelease which is nice.
- however in both 5 and 6 as well, in the original NES/famicom versions there is a "glitch" (or a hardware limitation) which makes it so that if you charge your shot directly after killing an enemy, the sound of the charge won't trigger. While this technically is an issue, I think it's very nice because it avoids having the sound of the charge covering the music at all times. You can't do that in the PSX re-release sadly (however it's worth noting that the volume of the music is higher than on NES)

>> No.980281

>>977570
>>977897
I'm not sure why you guys are shocked by navi mode
it was ripped directly from the Rockman Complete Works discs and put in Mega Man Collection for the PS2

>> No.980285

>>980275
See >>980220

>> No.980301

>>977840
>Super Street Fighter 2 HD Remix
Balance changes and awkward sprites ruin it for me.

>> No.980340

Any other games that had slowdown, but had a later version that fixed it?

>> No.980342

>>977583
The sad part is, that was actually in Network Transmission, it was so fucking sad... Like, a pop-up comes up and tells you that spikes hurt you, I swear.

>> No.980349

japanese port of battletoads.

>Glitches fixed
>Difficulty balanced to be more reasonable (most noticeable in bike race section)

It's the best version.

>> No.980365

Zero Mission > original NES

>> No.980379

>>980365

They're different games.

Metroid (famicom) feels really rough and spartan. It's a rough draft, but limited by technology. Super Metroid is the same game but better.

>> No.980432

>>980379
>http://en.wikipedia.org/wiki/Metroid_Zero_Mission
>It is an enhanced remake of the original Metroid game

told

>> No.980437

>>980432

And in practice they are VERY different games. Different visual aestetics. Different levels, layouts, etc.

>> No.980447

>>980437
OP asked discussion about Enhanced Ports and Remakes
Metroid Zero Mission is an Enhanced Remake

>> No.980451

>>980447

It tells the same story, but it's a different game.

It's like all those different Castlevania games that tell the same story (CV1, Super, Vampire Killer, etc) but are different games.

>> No.980456

i love navi mode in Megaman Anniversary Collection mainly because all the tips are written in totally broken english

>> No.980467
File: 619 KB, 1920x1080, 2013-07-14_00001.jpg [View same] [iqdb] [saucenao] [google]
980467

Oath in Felgahana>>>>>>>>>>>>>Ys 3.

>> No.980571

Sonic CD and Sonic 1 probably have the best remakes that don't actually "update" the games.

>Widescreen that works
>60FPS
>Any and all changes aside from those are optional.
>Spin Dash options
>Time Trials
>Fixed Sound Test for CD
>Video Viewer
>Region Selection
>Instruction Manuals that replace the fake-ass US explanations with the original Japanese plots while still respecting the US versions.
>Snazzy UI
>Tails in both games
>Knuckles, along with /every item from the Genesis Series/ in S1.
>Super forms in Sonic 1.
>Tons of bonuses in S1, especially in debug mode.

They're as accurate as possible while also elevating the games to perfect performance with tons of side additions, and both of them are ridiculously cheap. Only thing close is the RCW series for Mega Man, like OP said.

>> No.980580

>>980571
I know the CD remake was for PC, but when was this Sonic 1 remake? Surely you don't mean the GBA version. Everyone seems to revile that.

>> No.980587

>>980580
Sonic CD's remake and Sonic 1's remake were both pitched as mobile games.

CD sold so well they made a PC port.
1 came out only a few months ago and is still mobile only. They promised Sonic 2 is also coming to mobile, so they're either:
1. Bundling the Sonic 1 and Sonic 2 remakes for PC release so they can be a separate release from the shitty Genesis Emulator versions on Steam.
2. Waiting for the inevitable S3K Mobile and packaging all three together as one game, again, so they don't have to replace the shitty Genesis versions on Steam.

Or they might just never port these remakes to PC.
Dunno.

>> No.980585

>>980571

Yo dog, you referring to the PSN/XBOX360 store versions?

>> No.980590

>>980580
>>980585
He's talking about Sonic CD Mobile (released on PSN/XBLA/PC as well because there was no other version of Sonic CD available) and Sonic 1 Mobile (iOS and Android only so far).

>> No.981239

>>980451
By that logic, Resident Evil 1 and REmake are two different games.

>> No.981245

>>981239
They pretty much are, though. The layout is almost entirely different between the two.

>> No.983552

>>981245
>>981239

REmake follows RE1 pretty closely, just with new graphics, and added stuff.

>> No.983579

>>977524

JUST WHAT I NEEDED

>> No.983616

>>978018
It was a Banjo Kazooie remake.

>> No.983617

New Tactics Ogre (PSP) > Tactics Ogre (SNES/PSX)

>> No.983620
File: 18 KB, 219x262, BionicCommandoRearmedcover.jpg [View same] [iqdb] [saucenao] [google]
983620

How do we all feel about Rearmed?

>> No.983630
File: 228 KB, 200x150, sad batman.gif [View same] [iqdb] [saucenao] [google]
983630

>tfw no Mega Man Powered Up for Mega Man 2-6

>> No.983938

>>983616
zing

>> No.983941

>>983620
Rearmed is amazing. If I was a huge Bionic Commando fan back in its NES days I probably would have orgasmed over what a great remake it managed to get. But I'm still really pleased with the entire game.

>> No.983945
File: 220 KB, 1309x574, 723336.jpg [View same] [iqdb] [saucenao] [google]
983945

>>983630
Capcom must hate money to not have continued. It's as if they didn't remember that Megaman 1 wasn't the big draw. 2, 3 and on were. They would have more than made up for development costs if they had continued.

>> No.985014
File: 99 KB, 250x250, I-seriously-hope-that's-not-the-final-box-art.png [View same] [iqdb] [saucenao] [google]
985014

>>983630
>tfw no maverick hunter X for Mega Man X2-6
>tfw no X6 remake to remove all its flaws

>> No.985085

>>983945
>>985014
Powered Up and Maverick Hunter didn't sell well. Even Darkstalkers Chronicle sold better, despite having the same mid 90's graphics and being based on a version that most players of the series didn't like (the Dreamcast version).

>> No.985730

>>985085
If they had made them cross-platform they would have. Capcom has laughably bad business practices to wagering a major franchise on the life of a new platform. At least, I would be laughing if it wasn't a series I loved dearly.

>> No.985776
File: 112 KB, 600x776, 1373684192931.jpg [View same] [iqdb] [saucenao] [google]
985776

>>983630
>>983945
>>985014
'tis not the end. With Megaman in the new ssb, and retro games coming into the limelight (for better or for worse, see Wreck it Ralph) I'm pretty sure classic MM is going to be fleshed out somehow.

>> No.985778
File: 48 KB, 452x456, explod.jpg [View same] [iqdb] [saucenao] [google]
985778

>>983620
I didn't play the original until I had beaten Rearmed, but after I did it was incredible to see how much stuff they actually improved, fixed or even made completely from scratch (like the weapon balance, bosses, the whole final level and related picture) for the remake. Some moments on SUPER HARD were kind of unfair (ie. the flying security droid and dwarf machine bosses), but I can't think of any other faults.

I would say it's the best remake ever made.

>> No.985781
File: 185 KB, 1024x649, megaman-64-juego-n64-nintendo-64_MCO-F-3036905438_082012.jpg [View same] [iqdb] [saucenao] [google]
985781

This one always brings up shitstorm

Both versions, PS1 and N64, have their pros and cons, there's no "definitive" version, although capcom claimed 64 was an enhanced port, it isn't really, they fixed some things, but fucked over others (and not really for the N64 being shit, look at what they did to Resident Evil 2, now THAT is a port)

>> No.985935

>>985781

Details on the differences?

>> No.985964

>>985935
http://imgur.com/a/Qnxym#0

>> No.985981
File: 280 KB, 1201x902, 37152-Megaman_Legends-3.jpg [View same] [iqdb] [saucenao] [google]
985981

>>985935

Most noticeable are:
N64 has anti aliasing, smoother graphics without jaggies, but has shorter draw distance, while the PS1 has more draw distance, but the graphics are pretty raw. However, the kind of art direction the game has doesn't make the jaggies look all that bad, and also, the draw distance isn't really too important on this game because it's mostly small places, you're in throughout the game, you don't need to look too far away, so both version has their ups and dows graphically.

The sound is obviously better on PS1, especially since this game has voice acting, they sound clean on the PS1's CD quality while on the N64 they sound pretty bad. Music on N64 is decent, it's just the voices that are bad.
On the subject of music, there are about 4 or 5 tracks with music that were cut from the N64 version, however these tracks aren't featured anywhere on the game itself, they're extra songs you can listen to on the CD Shop. The ending theme was also removed from the N64 version and replaced with another song from the game, in terms of sound, PS1 version wins.

PS1 version has slightly better framerate, and N64 has some camera issues/glitches fixed from the PS1 version.

Kind of obvious, but worth mentioning too, N64 has no loading times at all, of course.
Also, it allows up to 16 files to save your game, as opposed to the 5 save slots on the PS1 ver.

N64 version also has analog stick control and rumble pak functions, Megaman legends isn't compatible with dualshock, you play with the directional pad and no rumble.
If you play with the stick on N64, you can lock on with Z, which is pretty convenient.

I may be missing something, but those are the most noticeable things I believe.
I enjoy playing it more on N64 because of more control options (you can also play with the d-pad on the N64), and no loading times, but I curse the low quality audio.

>> No.986020

>>985981
Was any of the voice acting actually removed? How bad does it sound?

>> No.986026

>>986020

None that I'm aware of, the introductory voice acting is there, too... and it sounds like really bad compressed audio, sometimes it's hard to tell what they're saying.

>> No.986037

>>986026
I think you may be exaggerating a tad bit, there's kind of a crunchy static to the voices, but to say it's to the point of not being able to understand the characters is just purposefully leading these guys to a false conclusion. n64>psx when it comes to MML1

>> No.986041

>>985981
Does Megaman not wear his helmet in the N64 version and does wear it in the PSX version?

>> No.986093
File: 23 KB, 640x479, 1085018-mega3.jpg [View same] [iqdb] [saucenao] [google]
986093

>>986037

I'm not exaggerating, I didn't say you aren't able to understand them, I said it happens sometimes. For example I couldn't reallt understand much of what Juno was mumbling about. But yeah, it's still decent for a cart-based game, just it's obviously superior in CD quality. As I said, I don't think there's a definitive "best" version, it all comes down to preferences. I also prefer N64 version as I said, no loading times makes it much better.

>>986041
You can equip the helmet in both versions. As far as game content and gameplay goes, both games are one and the same, the only differences are minor details, really.

>> No.987076

>>986041
The helmet is a "hidden" item you can get later, and its entirely optional to wear. That's why there's so many screenshots of him without it.

Really, once you find it there's no reason to go without it, since it is a big help in preventing knockback.

>> No.989591

Daily bump.