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File: 706 KB, 1681x2200, Nintendo Power Issue 203 (May 2006) page 001.jpg [View same] [iqdb] [saucenao] [google]
9769415 No.9769415 [Reply] [Original]

>> No.9769432
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>> No.9769515
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>> No.9769516
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>> No.9769524
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>> No.9769526
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>> No.9769529
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>> No.9769530
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>> No.9769531
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>> No.9769532
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>> No.9769534
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>> No.9769535
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>> No.9769537
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>> No.9769540
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>> No.9769541
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>> No.9769543
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>> No.9769547
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>> No.9769550
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>> No.9769553
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>> No.9769556
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>> No.9769558
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>> No.9769559
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>> No.9769561
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>> No.9769567
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>> No.9769570
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>> No.9769572
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>> No.9769574
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>> No.9769575
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>> No.9769578
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>> No.9769580
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>> No.9769582
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>> No.9769584
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>> No.9769586
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>> No.9769589
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>> No.9769591
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>> No.9769593
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>> No.9769594
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>> No.9769596
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>> No.9769602
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>> No.9769604
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>> No.9769607
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>> No.9769609
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>> No.9769612
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>> No.9769614
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>> No.9769616
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>> No.9769618
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>> No.9769620
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>> No.9769623
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>> No.9769626
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>> No.9769628
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>> No.9769634
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>> No.9769636
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>> No.9769639
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>> No.9769642
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>> No.9769645
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>> No.9769647
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>> No.9769653
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>> No.9769657
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>> No.9769660
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>> No.9769664
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>> No.9769667
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>> No.9769671
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>> No.9769673
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>> No.9769676
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>> No.9769680
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>> No.9769681
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>> No.9769684
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>> No.9769687
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>> No.9769692
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>> No.9769695
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>> No.9769698
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>> No.9769702
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>> No.9769704
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>> No.9769707
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>> No.9769710
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>> No.9769712
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>> No.9769714
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>> No.9769716
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>> No.9769718
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>> No.9769719
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>> No.9769721
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>> No.9769724
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>> No.9769726
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>> No.9769729
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>> No.9769731
File: 1.07 MB, 1647x2200, Nintendo Power Issue 204 (June 2006) page 007.jpg [View same] [iqdb] [saucenao] [google]
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>> No.9769732
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>> No.9769737
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>> No.9769740
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>> No.9769745
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>> No.9769746
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>> No.9769750
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>> No.9769756
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>> No.9769758
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>> No.9769759
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>> No.9769761
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>> No.9769763
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>> No.9769764
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>> No.9769767
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>> No.9769771
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>> No.9769772
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>> No.9769774
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>> No.9769779
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>> No.9769781
File: 1.06 MB, 1633x2200, Nintendo Power Issue 204 (June 2006) page 025.jpg [View same] [iqdb] [saucenao] [google]
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>> No.9769786
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>> No.9769787
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>> No.9769790
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>> No.9769791
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>> No.9769810
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>> No.9769812
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>> No.9769814
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>> No.9769819
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>> No.9769824
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>> No.9769825
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>> No.9769830
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>> No.9769831
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>> No.9769836
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>> No.9769840
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>> No.9769843
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>> No.9769861
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>> No.9769865
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>> No.9769869
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>> No.9769880
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>> No.9769882
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>> No.9769885
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>> No.9769887
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>> No.9769889
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>> No.9769890
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>> No.9769894
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>> No.9769896
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>> No.9769898
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>> No.9769902
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>> No.9769906
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>> No.9769908
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>> No.9769912

>>9769446

Does "koopa" come from "kappa"? Somehow that possibility has never occurred to me.

>> No.9769913
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>> No.9769914
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>> No.9769915
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>> No.9769919
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>> No.9769920
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>> No.9769923
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>> No.9769924
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>> No.9769926
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>> No.9769927
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>> No.9769929
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>> No.9769930
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>> No.9769938
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>> No.9769943
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>> No.9769947
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>> No.9769951
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>> No.9769954
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>> No.9769959
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>> No.9769962
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>> No.9769965
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>> No.9769973
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>> No.9769975

>nintendo ds shit
Why exactly is this allowed on /vr/ again?

>> No.9769979
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>> No.9769981
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>> No.9769986
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>> No.9769993
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>> No.9769997
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>> No.9770006
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>> No.9770012
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>> No.9770018
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>> No.9770023
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>> No.9770025
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>> No.9770035
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>> No.9770040
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>> No.9770043
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>> No.9770050
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>> No.9770054
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>> No.9770057
File: 355 KB, 1654x2200, Nintendo Power Issue 204 (June 2006) page 100.jpg [View same] [iqdb] [saucenao] [google]
9770057

More later.

>> No.9770102

>>9769472
You'd never hear a magazine be as honest as this nowadays. They'd say some shit like "controversial at the time of release" instead of just admitting those movies blowed.

>> No.9770141

>>9769449
>Shiny recently hinted that it was working on a new game that would hearken back to the developer's early days.

Wikipedia says:
1994 Earthworm Jim
1995 Earthworm Jim 2
1997 MDK
1998 Wild 9
1999 R/C Stunt Copter
2000 Messiah
2000 Sacrifice
2003 Enter the Matrix
2003 Terminator 3: Rise of the Machines (Supportive development for Black Ops Entertainment)
2005 The Matrix: Path of Neo
2007 The Golden Compass

So, The Golden Compass is the spiritual MDK 3 or something? I suppose this "new game" is probably just some cancelled project.

>> No.9770185

>>9769415
Thanks for uploading, OP. These threads always make me want to play retro games.

>> No.9770192

>>9770185
I've bought like eight games because of them (cheap ones only, I'm not some out-of-control plastic fetishist)

>> No.9770207

>>9769472
>Vader makes the big reveal to Luke by showing him a wedding photo of himself and Padme
The LEGO games really lost all their charm when they started making the characters talk.

>> No.9770218

>>9770207
haha I forgot about that, those games were so funny

>> No.9770279

>>9769517
>remove any games that are in your Nintendo DS and turn on the system
I understand they're covering all their bases, but I never used the auto-boot feature and don't know anyone who did.

>> No.9770327

>>9769824
Why are they in the balls???

>> No.9771370

>>9769463
>a kanji dictionary and a DS-based cookbook

Oh we're doing this stuff again? I'm actually tempted to do my first readings of Moby Dick and Tolstoy using this thing: https://en.wikipedia.org/wiki/100_Classic_Book_Collection
I think that would be funny. It'd need a dark mode though, I hope it has that.

>> No.9771414

>>9769519
I hyped myself up so fucking much for this game as a kid and it could not live up to my expectations

>> No.9771425

>>9771370
>The content was well received, but critics felt the DS was not a suitable platform. Prior to the advent of Kindle, The Guardian newspaper reviewed the game as part of the "minority fad" of e-readers, declaring it bland and impersonal but good value for money. Eurogamer magazine criticised Nintendo for only using texts that were out of copyright and for not spending the extra for modern classics. They also found the text difficult to read due to the size of the screen, with unhelpful hyphenations, a low word number per page and distracting animations. The Telegraph newspaper agreed that the game offered good value for money but also criticised the size of the screen.

I see it as a cool-for-its-time-pointless-now app. Do you really want to bother with this shit just for the meme?

>> No.9771478

>>9771425
I'd give it a shot. If it turned out to be super annoying then I might give up, but it'd probably be tolerable for a book or two at least.

>> No.9771930

>>9769460
It's nuts that "gamer parents" were a niche thing at this point in time.

>> No.9772103

>>9769530
Striking layout.

>> No.9772172

>>9769464
>Guilty Gear: Dust Strikers

Who was behind all these "DS" abbreviations in subtitles? Did Nintendo explicitly suggest it to developers/publishers? Or did they all independently perceive how cute it was and organically choose to do it on their own? Was it limited to English-language releases?

>> No.9772745

>>9771370
The English version is a kinda bad port of the Japanese version. The Japanese version has a massive text size (which is great for reading complex kanji) but the English version maintains that, and it's really annoying turning a page every ten seconds. I'd recommend emulating it and seeing if the text size jives with you or not before buying that.
The DS is a legitimately good e-reader in Japanese though. I have the DS 1000-year anniversary edition of Genji Monogatari (a classic work of Japanese literature written in 1007) and it was only like fifteen bucks and came with like fifty extra Japanese public domain books on it. If I wanted to buy a paper copy it would have ran me over a hundred dollars.
Obviously you can read the whole thing for free online or just download it as a text file but considering how long it takes to read the damn thing (it's something like 5,500 pages) I wanted to get a version that was a little nicer.

>> No.9773410

>>9769561
He sat!

>> No.9774128

>>9769660

While reading old reviews and deciding whether to try Tetris DS, I've had to learn about how apparently singleplayer Tetris became increasingly casualized since I played it last, with infinite rotation of fallen blocks, switching of blocks in and out of inventory, and many-step previews of future blocks. Disappointing! (I will probably still play this game though, because it appears to include multiple turn-based puzzle modes and I have yet to encounter a mode like that in a Tetris derivative that I didn't enjoy.)

>> No.9774131

>>9774128
Whoops, meant to link >>9769657

>> No.9774152

>>9769432
>>9769435
i want to fuck wave

>> No.9774450

>>9774152
i heard she swallows

>> No.9774564

>>9769497
>the ability to bounce off of walls, which first joined his repertoire in Super Mario Sunshine

I thought that was Mario 64? But the sliding seems new. Could he slide down walls (without jumping off of them) in Sunshine? I don't remember.

>>9769509
>You can't "do the Mario"

I too was disappointed by this when trying this game for the first time recently.

>> No.9775730
File: 48 KB, 620x300, family.jpg [View same] [iqdb] [saucenao] [google]
9775730

>>9769616
>I quickly learned that the idea of personal time flies right out the window when you work in the game industry: no long summer vacations, and weekends off? Forget about it!

>>9769618
>Life? What Life?

Another glimpse into these people's working conditions. Not even the assistant debugger gets weekends off!

>> No.9776275
File: 172 KB, 1029x693, dreamer.jpg [View same] [iqdb] [saucenao] [google]
9776275

>>9769671
>Let's Ride! Dreamer (GBA)
at last the GBA has reached its peak

>> No.9777382

>>9769772
>Somebody mocking the SNES' ability to let you "play with bunnies in superhappy land" in the pages of Nintendo Power
>"the slowdown-riddled SNES can't compete"

How far we have come.

>> No.9778705

>>9769681
https://www.youtube.com/watch?v=C2c36fQDXec

>> No.9778749

>>9769415
I still remember when this issue came out.
I chuckled at the Goomba on the cover.
Then NSMB was released and I had a blast with that.
Those were better times.

>> No.9778778

>>9769772
>faggots shitting on the PC Engine
Burgers, not even once.

>> No.9778784

>>9774564
>Could he slide down walls (without jumping off of them) in Sunshine? I don't remember.
He could. It was very different from the wall kicking in SM64

>> No.9778787

>>9769464
>The best Harvest Moon ever?

Sad, Magical Melody is where I realized the series was beginning to stagnate instead of move forward. Ever since MM it's been straight side-grades IMO

>> No.9778794

>>9769535
>>9769537
>>9769540
This is one of the hardest games I've ever played

>> No.9778941

>>9778784

Ah okay. I didn't remember that at all! I found it in a video (4:08): https://www.youtube.com/watch?v=qK11NTBkOz4#t=4m8s

I guess that might be what Nintendo Power was thinking of when they said Sunshine introduced the move, since New SMB has the same slide and jump. For fun, I've been trying to identify sources for the various elements of that game and this is only the second one from Sunshine that I've noticed. (The first was Bowser Jr.) Anyway, Nintendo Power then let a reader correct them without further comment >>9769740 so it's hard to tell which mistake they were actually making. Not that it matters.

>> No.9778948

>>9769781
>Those paths are more congested than Dick Cheney's arteries.
wow that's really congested

>> No.9779216
File: 190 KB, 1143x101, file.png [View same] [iqdb] [saucenao] [google]
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>>9769415

>> No.9779319
File: 81 KB, 400x550, megamanbox.jpg [View same] [iqdb] [saucenao] [google]
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>>9769861

>> No.9780152

>>9769746
I... think I was at this speech. I think I got a free copy of Brain Age out of it? I have absolutely no memory of anything else about it though.

>>9769763
Okay yeah I was definitely there. I also went to this Nobel Peace Prize thing.

>> No.9781250

>>9769908
>https://www.1101.com/head/2004-05-13.html
still works! I guess

>>9769913
>Really, appreciating the masterpiece that a game can be is difficult, or even impossible, 10 years after it first comes out. So please enjoy Odama now, not later!

Sorry Yoot but that is not our way

>> No.9781258

>>9769914
>Ubisoft's LostMagic

It's annoying when they ignore developers and even mislead you about countries of origin by naming only publishers like this.

>> No.9781459
File: 44 KB, 544x554, Bowser_earliest_concept_art[1].jpg [View same] [iqdb] [saucenao] [google]
9781459

>>9769912
You might think, but no.
>Bowser was created by Shigeru Miyamoto as the villain of Super Mario Bros. In concept art, he tentatively had the name 「ボス クリーパー」 (Bosu Kurīpā, Boss Creeper), based on Shellcreeper.[1] Miyamoto stated that they considered naming him either Kuppa (국밥), Yukke (육회), or Bibinba (비빔밥), which are all Korean dishes as they are known in Japanese. In the end, "Kuppa" was chosen.

>> No.9781787
File: 98 KB, 600x600, 1423273370211.jpg [View same] [iqdb] [saucenao] [google]
9781787

>>9769861
holy fuck i forgot about how much i hated this phase of calarts garbage. i told everyone this shit was going to get worse and here we are 17 years later.

>> No.9781870

>>9769975
it's GCN era

>> No.9781913

>>9778749
>>9774564

I remember this article as well. I actually wrote about it in a little writing project

>I remember reading about New Super Mario Bros. and they were comparing it to the original. It’s weird that when the game was not yet released it seems like the greatest thing in the world, but then when it’s released it’s just great. I mean, it’s just great, but if we thought about what we imagined it to be, we would realize it couldn’t compare. Maybe that’s just a thing about life. That things are MOST often not as good as we imagine them to be. So, yeah, I played the game and it was great. Not really my kind of game (too polished), but we beat it to the end (found every secret). To this day, when the game is brought up, I feel transported back to the time when I was reading the magazine before the game was released. I feel sad, as though, the game could have been better than what it was. Yet, it came out and was great and everyone loved it, but I just feel like, something was missed. I just remember imagining it as this great game, that was going to be like Super Mario 64, but in 2D. It did not end up being that. Games like that lack atmosphere. They focus on making the gameplay right, but the art direction is abandoned. It feels like a bunch of tasks you’re going through rather than an amazing world.

>> No.9781943

>>9781787
CALARTS! If I don't like an artstyle its CALAAAARRRRTS!
Ok, you say that, but are they people who drew them really all students that went to Calarts, though? Yes, Proportions are a very important thing as are angles, but art still isn't to be treated like its Algebra, or Calculus. Lastly, not everything in arts such as animation and sculpting has to be either in the classical detail style of Disney, nor in the Warner Bros. 2 frames by 2 style, either. Also, what the fuck do those pics of two falafels or whatever things they are have to do with this thread topic?

>> No.9781974

>>9769616
>Eiji Aonuma circa 2000s

He looked so young then /v/

What happened?

>> No.9782234
File: 770 KB, 1326x882, 1407085268629.jpg [View same] [iqdb] [saucenao] [google]
9782234

>>9781943
i am a fine artist and can say what i want and make any comparisons in jest how i want.

>> No.9783590 [DELETED] 

>>9783263
>>9782035
>>9781635
>>9782179
>>9782759
>>9779385
>>9782423

>> No.9785335

>>9769726
I remember these books

>> No.9785356

OP I feel like I have now seen a lot of Powers posted from 2000-2006, have there been many from the 90s? Are you going in order? Is there an easy easy way for me to access old threads?

>> No.9785562

>>9785356
He posted those last year (I think). He's just been posting all of them sequentially, starting with two issues per thread a few months ago. Check warosu.org (or another /vr/ archive) for older threads.

>> No.9785794

>>9770057
What the hell are these stories