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/vr/ - Retro Games


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File: 9 KB, 285x349, Hiroshi_Yamauchi,_former_Nintendo_president.jpg [View same] [iqdb] [saucenao] [google]
9753787 No.9753787 [Reply] [Original]

How did he know what games were good?

>> No.9753790

ancient chinese secret

>> No.9753796 [DELETED] 
File: 103 KB, 841x392, 1580837196356.jpg [View same] [iqdb] [saucenao] [google]
9753796

Anyone could tell you jarpigs are trash

>> No.9753801

>>9753796
FF7 mindbroke this crusty yakuza kike

>> No.9753807

>>9753787
Prostitutes he spent time with in his love hotels were telling him all the hot gaming trivia

>> No.9753809

He watched people play them.

>> No.9753816

>>9753801
>FF7 mindbroke this crusty yakuza kike

he made that comment after SquareSoft switched to the Playstation. Square was one of the first developers/ third parties to make games for the SNES CD add-on, with Secret of Mana, That was suppose to be a SNES CD game with animated cutscenes and CD audio, but was cut down to fit in an SNES cartridge. I think Square were all for the SNES CD drive, so it wasn't a hard decision to move to team Playatation after Nintendo announced that they will still be using cartridges for their Ultra 64.

>> No.9753834

>>9753790
>ancient chinese secret
I love Shadow Warrior. It's so off the rails compared to other Build engine games. They really didn't give a fuck about "muh raceism".

>> No.9754008

>>9753787
By not being an engineer or a programmer. He had a good sense of entrepreneurial spirit and a flair for spotting it and could reasonably well see a product from a consumer (casual gamer) perspective.

>> No.9754024
File: 42 KB, 399x400, GBL.jpg [View same] [iqdb] [saucenao] [google]
9754024

>>9753787
He got his yakuza goons to kidnap children and force them to play games in a cell until they died of starvation. And that's how the gameboy Light was born.
It was a different time.

>> No.9754028

>>9753796
BASED!

>> No.9754062

Because gaming in 80s/90s was a totally novel thing with no established money-making methods, creatives were given the reins and execs stepped back and just hoped they worked.

Same thing happened in pre-war movies, when cinema just began, films back then were wild as fuck. Then the Hayes code came in and everything went bland and execs took over. Then by the end of the 60s Hollywood was basically dead, with no money, so the cycle repeated and desperate studios just gave total control to creatives like Lucas and Speilberg who were allowed to do whatever. Video games were like that in the 80s, 90s.

Now, VG is shit because the business model and cash flow is cemented, for now, and theres no real need for studios to be creative.

>> No.9754079

>>9754062
>Then the Hayes code came in and everything went bland and execs took over.
It's all economics. The Depression made studios more risk adverse followed by the loss of a lot of audience to TV and other newer forms of entertainment in the 50s-60s and it wasn't until boomers came of age that this mentality was finally shaken off.

>> No.9754091

>>9753796
He is right
>Source: me

>> No.9754092

>>9754062
Licensed games were nuts because Warner or Disney or whoever would just call up Japan and say "uh, yeah we need a Bugs Bunny game for the NES" and have no further involvement. By the PS2 era license owners became a lot more strict and controlled about vidya featuring their properties so the Wild West days of NES or ZX Spectrum licensed titles ended.

>> No.9754093

>>9753801
TPBP

>> No.9754102

>>9754092
Usually this was true, but LucasArts didn't like the beta they were sent from Australia of NES Star Wars and they sent a guy down there to supervise and make sure it was done properly.

>> No.9754114

>>9754102
no shit? they made vidya so they knew a little more about the stuff than the clueless boomer Warner executives.

>> No.9754116

>>9753787
Yamauchi really didn't involve himself with product planning that much beyond giving the engineers general directions like "I want a cartridge based game console." He mostly just handled the business side of things.

>> No.9754119

>>9754008
This. He had been running a successful toy company for ages. People that run successful toy companies are able to understand what kids find appealing despite not playing with toys themselves.

>> No.9754134
File: 51 KB, 451x347, Love_tester_tan.jpg [View same] [iqdb] [saucenao] [google]
9754134

He used a secret Game Tester

>> No.9754137

>>9754092
>need $20 million, three years, and 50 people to make a licenced game now
>one mad lad 18 year old with a Spectrum used to do it in two months over his summer break

>> No.9754179

>>9753787
If any employee went against him, they would meet a terrible fate.

>> No.9754296

>>9754102
Damn and the Australian NES Star Wars ended up being pretty good
versus the NES Empire Strikes Back which was complete garbage

>> No.9754298

>>9753787
Something about this guy's demeanor is so soullessly corporate that it came all around again to be peak soulful.

>> No.9754308

>>9754079
Movies actually made gangbusters through the depression. They were the cheapest form of escapism available at the time.

>> No.9754443

He didn't, Famicom had some real stinkers that lead to NoA enforcing rudimentary quality control.

>> No.9754456

>>9753801
Based lmao
>People make JRPGs for the SNES
>Crickets
>Peopel make JRPGs for any other console
>NOOOOOOOOOOO

>> No.9754526

>>9754443
NOJ didn't really have any rules other than no outright porn.

>> No.9754529

>>9754296
ESB was farmed out to Sculptured Software, a rather questionable developer.

>> No.9754594

>>9754529
The team ended up working on the super star wars series, which was good.

>> No.9754779

>>9753787
Trusted his inhouse talent.

Early Nintendo ported a shitload of computer games, their attempt with Ginga no Sannin (originally Enix) was a critically panned kusoge, their other attempt with Famicom Wars ended up plagiarizing Daisenryaku and Nectaris (Game Boy Wars in particular was bad enough they rereleased it with bugfixes to fix the retarded AI and slowdowns)

Miyamoto hates JRPGs.
He tried to appreciate them, partnered with Shigesato Itoi. Project turned out to be development hell for all three games in the Mother series.
Capsule Monsters (aka Pokemon) was to be an early Gameboy JRPG but was stuck in development hell, and one more year of development needed to untangle the spaghetti code enough to make an international bugfixed version possible. Very interestingly, Nintendo DID NOT market it as a traditional roleplaying game.
His designated successor, Iwata, was steering the wheel at HAL Studios and their high quality work on Arcana and Alcahest didn't really do any favors for the struggling studio.

Then there was the Squaresoft backstabbing (not that Nintendo didn't deserve it) considering Super Mario RPG was massively reduced in scope and had an especially bad case of rushed development and willful sabotage, so bad even unsatisfied members of Squaresoft quit the company over it to join Love-De-Lic, or Nintendo adjascent companies which then continued to partner with them on JRPGs (Paper Mario, Tomato Adventure, Kotobattle, etc).

Enix was on board until the 64DD was delayed one time too many so they had to release their DQ7 very late in the PSX lifecycle, while the N64 got Shiren as a consolation prize (or was it Chunsoft) and portable DQs.

Nintendo's forte isn't JRPGs, inhouse talent says they don't make for good bases for innovative formulas (and so can't win against movie production values JRPGs), the niche is too small, and Nintendo doesn't want to appeal to number autists.
Backfired with third parties and Kaga/Fire Emblem though lol

>> No.9754801
File: 427 KB, 890x479, file.png [View same] [iqdb] [saucenao] [google]
9754801

>>9754779
To really put into perspective how bad Nintendo was with role playing games:

>The Earth Fighter Rayieza[a] is a role-playing video game developed and published by Enix. It was originally published in 1985 for the PC-8801, FM-7, X1, and MSX personal computer systems. The game was ported to the Famicom on December 15, 1987 by Nintendo under the title Ginga no Sannin (銀河の三人). The programming was done by Pax Softnica.[1]
>Game designer Makoto Kuba stated in an interview that the name was changed due to trademark issues. He also stated that Nintendo may have published the game so that Enix would not have to be associated with a "low-quality" game.

Then Hudson Soft mocked Mother 2 in their own successful JRPG.
A game with NES graphics announced for the SNES as late as 1992 in that state and still facing production woes was a shit look for Nintendo. No wonder he'd consider the entire genre an embarrassment, even not counting the third party support issue.

>> No.9754805

>>9753787
HIROOOOO!

>> No.9754893

>>9753787
He didnt. Else he would have worked for SEGA :D

>> No.9754914

tbqh they've never really done shmups either unless Donkey Kong 3 counts

>> No.9754924

>>9754779
>Super Mario RPG was massively reduced in scope and had an especially bad case of rushed development and willful sabotage

that's a genuinely shocking tidbit, figured the game largely set out what it wanted to do barring some oddball ideas like Mario shrinking and growing on the field maps. I know SMRPG was a relatively low priority when it came to other projects at the time but the game seemed to do fair enough at covering up any rushed parts

>> No.9754953

>>9753787
Was he as much of an asshole as the internet rumors back in early 2000s claimed he was?

>> No.9755005

>>9753807
This, Japanese sex workers are oddly nerdy look up anno calling up hookers talking to him about eva, he didn’t even care for it

>> No.9755064

>>9753796
I am convinced. This man knew his shit.

>> No.9755097
File: 6 KB, 225x225, images.jpg [View same] [iqdb] [saucenao] [google]
9755097

>>9753796
Davidvinc exercices WHILE he's playing jrpgs. For some reason it never occured to me to do this.

>> No.9755605

>>9753801
The SNES got all of the good FF games anyway, the series rapidly degenerated after arriving on Playstation and shifting focus to le ebin CGI cutscenes. Paper Mario alone mogs every subsequent FF title.

>> No.9755617
File: 159 KB, 900x1200, ELwwDwSWsAANSCv.jpg [View same] [iqdb] [saucenao] [google]
9755617

>>9755605
Obvious bait. FF7 was the first one that was actually good, sorry you never got a good one on your "16-bit JRPG powerhouse" the SNES.

>> No.9755620

>>9755617
FF7 was a lame retread of FF6's themes.

>> No.9755664

>>9755605
Oh, shut the fuck up retard and just enjoy your games.

>> No.9755716

>>9755605
You're correct.

>> No.9755728 [SPOILER] 
File: 9 KB, 241x210, images.jpg [View same] [iqdb] [saucenao] [google]
9755728

>>9755605
tendie seething never stops being funny.

>> No.9755739

>>9755728
pic not related

>> No.9755793
File: 127 KB, 1022x217, file.png [View same] [iqdb] [saucenao] [google]
9755793

>>9755605
That's correct, and that's not even bait.
Pic related from a Sakaguchi comment about FF7 Remake.
FF7 was good and had the Chrono Trigger team do it, but it was the beginning of the end for the series.

Its cinematic focus hoarded all focus at the expense of everything else.
By FF8 and FF9, they were so obsessed with the long animation cutscenes for super moves that they didn't even care that the ATB queue was hopelessly glitched and effectively became pointless button mashing. It was such an easy fix that a romhack addressed it too.
From there on, it was an inevitable downwards spiral to the ATB system getting dropped, that abominable Kingdom Hearts battle system, and then how it became a semi-action RPG with very shallow gameplay and even shallower storylines.
Of course they had to create an inhouse VFX team to keep up with the demand for those movie-like production values. Of course they ended up creating a movie with that kind of vapid storylines. Of course it destroyed them and left the corpse for Sony to loot even harder. Of course talent was gradually driven away from the company and ironically things like Front Mission and Parasite Eve that were made as collabs with actual live action writers started to get shafted and deprioritized.

Whatever the series became, it was no longer Final Fantasy.

>> No.9755805

>>9755620
no, this is ff6cope

>> No.9755813

>>9755805
What did FF7 bring to the table that FF6 and previous entries didn't already do better, other than le grafficks?

>> No.9755821

>>9753787
He was good and terrible at the same time

>> No.9755825

>>9755813
consistent characters and development, pacing that wasn't atrocious

>> No.9755969
File: 45 KB, 500x478, 51tkmb93AiL.jpg [View same] [iqdb] [saucenao] [google]
9755969

Even if the n64 had been cd based this shit would have been completely different if it had been released on it

>> No.9755972

A typical example of Nintendo's dumbness about RPGs.

>it's too much trouble/expense to localize Mother for North America
>so instead we'll just make a totally different RPG with StarTropics
>and then a follow-up in 1994 when there's about 5 people still interested in a new NES game
>surely it wouldn't have been cheaper and easier to just localize Mother instead of make a new RPG from scratch?

>> No.9755982

>>9755972
>StarTropics
>RPG

>> No.9755983

>>9755605
>>9755793
This has to be bait, no one is that delusional r-right?

>> No.9755989

>>9753787
He didn't, but he had a knack for hiring and fostering people who did.

>> No.9756001

>>9755825
Fucking THIS.

FF6 is an amazing game but its characters are all over the place. Whose story even is it? Terra's? No, lol. She disappears halfway through and you don't even have to try getting her back. Celes? Nope, she doesn't even show up until a quarter in anyways.

FF6 is like a two season show where it's just about a bunch of semi-related stories to tell that don't really amount to anything.

Plus, the best Final Fantasy (aka 9) wouldn't even come out until the foundation of 6, 7, and 8 had already been built.

>> No.9756018
File: 1.27 MB, 3625x2858, ff6 towns vs ff7 towns.jpg [View same] [iqdb] [saucenao] [google]
9756018

>>9756001
Also a world worth giving a shit about
From memory- what's the plight of the people of Tzen

>> No.9756054

>>9756018
Yeah, take a lesson everyone in here who thinks "graphics don't matter". Every single area in FF7 was hand painted beauty. The scenery, camera angles, and townsfolk were all unique and beautiful creating a lush, lived in world that felt developed and pure. Going on such an epic adventure makes every replay so worthwhile. You've experienced all that the world offered so you knew exactly how evil Shinra truly was. You WANTED to help AVALANCHE and Barret.

Meanwhile, the entire world in FF6 was nothing more than tilesets. All townsfolk were generic and uninteresting. All towns were virtually identical so when the world eventually DID collapse on itself, it didn't hit as hard as it should.

>> No.9756295
File: 90 KB, 1000x703, mindblowing ps1 graphics.jpg [View same] [iqdb] [saucenao] [google]
9756295

>>9756054
just stunning

>> No.9756303

>>9756295
Damn, this was definitely worth three discs and load times.

>> No.9756440

>>9755005
>sex workers
Whores, anon. They’re called whores.

>> No.9756456

>>9753787
He didn't

>> No.9757394 [DELETED] 

>>9756054
>Every single area in FF7 was hand painted beauty.
Surely that's still the case with the modern day corridor simulators with zero optional content and muh superficial open world, right? FF7 was the beginning of the end. You got your perfect storm of good gameplay and engaging story and worldbuilding AND the graphics, but from there on, it started to get cut little by little until only the movie graphics and western appeal remained.

>FF8
Heavily cut, mass appeal meant the start of the boys band cast, same team as xenosaga that ended up faring much better with Xenoblade
>FF9
Still has staples of the original but they considered making it a spinoff, badly done ATB
>FFX
Doubles down on the dumbing down, was marketed as a "game with realistic faces", plot now became nonsense not because it's cut down but because they no longer give a shit
>FFXI
Online game because why not
>FFXII
Perfect case of a case of executive meddling snuffing out the creativity out of a pitch
>FFXIII
Corridor simulator, untold damage to the franchise
>FFXIV
More online trash that somehow supplants legitimate entries because this is a series that lost its identity long ago
>FFXV
Gutted another game, released it unfinished, nonsense plot, all attention spent on making it a DMC-lite open world AAA movie game, cancelled the DLCs because of a nigger game
>FFXVI
Does away with the role playing part, chases western goyslop TV trends for its story, proudly promises even less optional content

Meanwhile the older FF games including your precious FFVII are getting shit remasterizations or remakes full of fanfiction and jank. A thai mobile game dev would put more care in his RPG Maker clone. All of this can be traced to the "record setting game that was a mega-melon-seller because it had the most expensive CGI budget so far in the entire industry" FFVII legacy. Squaresoft learned all the wrong lessons and the result is an unrecognizeable franchise with an all time low interest in its home country.

>> No.9757616 [DELETED] 

>>9756440
I'll call them what I want incel.

>> No.9759189 [DELETED] 

>>9757616
mazel tov troon

>> No.9759375

>>9753796
Is that quote even true? Or is another bullshit claim like the "Shigeru Miyamoto hated DKC" one?

>> No.9759385

>>9753816
Didn't knew about the SNES CD part. But I knew that SquareSoft kept supporting Nintendo even with the release of Playstation 1 but for FF7 they had to switch to PS1 since it was impossible to make FF7 the way they wanted with N64 cartridges storage limits.

>> No.9759394

>>9754779
>Nintendo's forte isn't JRPGs
What is Fire Emblem?

>> No.9759418

>>9755969
>completely different if it had been released on it
>darker tune complex story
Xenogears 64

>> No.9760495

>>9755605
Peak FF was PS1 FF

>> No.9760496

>>9753796
Even a cursory glance at /vrpg/ reveals that he's 100% right.

>> No.9760543
File: 26 KB, 350x197, SNES-CD_add-on.jpg [View same] [iqdb] [saucenao] [google]
9760543

>>9759385
>Didn't knew about the SNES CD part.

From the game WIKI page:

> Secret of Mana was originally planned to be a launch title for the SNES-CD add-on.[27][28] After the contract between Nintendo and Sony to produce the add-on failed, and Sony repurposed its work on the SNES-CD into the competing PlayStation console, Square adapted the game for the SNES cartridge format. The game had to be altered to fit the storage space of a SNES game cartridge, which is much smaller than that of a CD-ROM.[29] The developers initially resisted continuing the project without the CD add-on, believing that too much of the game would have to be cut, but they were overruled by company management. As a result of the hardware change, several features had to be cut from the game, and some completed work needed to be redone.[24][28] One of the most significant changes was the removal of the option to take multiple routes through the game that led to several possible endings, in contrast to the linear journey in the final product.[7] The plot that remained was different from the original conception, and Tanaka has said that the original story had a much darker tone.[24] Ishii has estimated that up to forty percent of the planned game was dropped to meet the space limitations, and critics have suggested that the hardware change led to technical problems when too much happens at once in the game.[24][30] Secret of Mana was announced as being released in July 1993 as recently as that April, marketed as a "Party Action RPG", before eventually being released in August instead for the Japanese market.[31] In South Korea, it was released the same month in August 1993.[32]

SquareSoft was on board with The Playstation-CD add-on for the SNES. I think they were a company that welcomed the extra storage space.

>> No.9760563

>>9760543
>I think they were a company that welcomed the extra storage space.
Of course they were. Why do you think they ditched N64 in favor of PS1? More storage for even more epic jarpigs.

>> No.9760575

>>9759375
Really dude? Literally nothing on this board is true.

>> No.9762921

>>9756001
FF6 uses an ensemble cast. Each of the characters have their own story, their own struggles that you get a glimpse of. The game doesn't center around any of them in particular, though some (Terra/Celes) get more screen time than others.

Personally, I like a story that doesn't use a main character since it lets everyone develop mostly independent of each other while still playing off of each other occasionally too. In the case of FFVII, almost everyone's story was told in relation to Cloud's to the point you have to wonder why some of them are so committed to the cause.

>> No.9763437

>>9755972
>we'll just make a totally different RPG with StarTropics
How's StarTropics an RPG?
Also StarTropics is a 100% gaijin made Nintendo IP

>> No.9763439

>>9753801
Maybe he should have asked Square to release Xenogears on the N64 or whiplash Itoi to finish up Mother 64 then.

>> No.9763545

>>9763439
Maybe he should've made sure n64 wasn't a stinking turd.

>> No.9764821

got himself locked in a room full of ua bussy, and told them who didn't chose proper gaymu get the old dicko in asso.

>> No.9764829

>>9753787
He didn't understand games, he understood market potential.

>> No.9765119

>>9755793
>that abominable Kingdom Hearts battle system
But KH has the best battle system, period.

>> No.9765132

>>9753787
He WAS the market.

>> No.9765174

>>9759394
Nintendo doesn't make FE, Intelligent Systems does. It's also a strategy RPG, but maybe I'm just being pedantic.

>> No.9765286

>>9753787
He didn't. Otherwise would have gone with 68000.

>> No.9765367
File: 127 KB, 580x446, the seal is broken.jpg [View same] [iqdb] [saucenao] [google]
9765367

>>9753787
>How did he know what games were good?
did you know Hiroshi Yamauchi wasn't actually a human being? He was a vessel that enclosed 7 yakuza oni spirits from 7 different regions in Japan. These oni monopolized the gambling in Japan with the hanafuda Nintendo cards and put a spell so that no other company could produce cards, truly evil.

Yamauchi, often referred to as "大魔王 ティラノ天堂" (Great Evil King Tyranotendo), tyranized the video games market with his monopolic practises, it is said that the Master System or the PC Engine didn't actually ever exist, and that they were invented time after so hide the fact that the Famicom was actually the one and only console existing in Japan

>> No.9765404

>>9765132
truth at last!

>> No.9765434

>>9753787
He didn't. He trusted his employees would have the ability to make a good product. It's like Frank Zappa's quote about record executives in the 60s, they didn't pretend to know what was good music they put stuff out to see if it sold or not.

>> No.9765762

>>9753787
I suspect he played/tested more games than he let on and the image of the crusty old indifferent hardass was just for show.

>> No.9765771

>>9765762
Could be. Maybe lie for fooling the competition. Sounds like something he would do.

>> No.9765815

>>9755605
>good FF games
lmao the entire series is shit.

>> No.9765837

>>9760543
>>9760563
Imagine where video games would be without the epic FMV cutscenes. It's just wild to imagine.

>> No.9766092

>>9765837
>Imagine where video games would be without the epic FMV cutscenes. It's just wild to imagine.

Look at how much bigger Final Fantasy VII was because of them. In Squares case, they did make RPG's and were probably itching into getting their hands on CD-ROM tech. Their largest SNES game was like 32meg (4MB), and FFVII came on 3 discs.

>> No.9766593
File: 14 KB, 320x366, 320px-SpaceFirebird_title.png [View same] [iqdb] [saucenao] [google]
9766593

>>9754914
>what is Space Firebird?
And why it never got ported to NES?

>> No.9766604
File: 4 KB, 224x256, Radar Scope.png [View same] [iqdb] [saucenao] [google]
9766604

>>9766593
Same questions about Radar Scope, do these even count as shumps?

>> No.9766620

>>9755605
you're pretending FF games weren't visual novels before 7. The difference is 7 made the presentation a lot better, and the story is actually good

>> No.9766624

>>9755813
More than 2 characters who are relevant to the story

>> No.9766868
File: 1.21 MB, 1105x720, sotn64.png [View same] [iqdb] [saucenao] [google]
9766868

>>9765837
>>9760563
>>9760543
>CV: HoD (GBA) port on Nintendo PlayStation
Why not SotN64