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/vr/ - Retro Games


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9751212 No.9751212 [Reply] [Original]

>> No.9751221
File: 259 KB, 500x291, fd7142bd48e17d9e54ed7deed4f36c1f.gif [View same] [iqdb] [saucenao] [google]
9751221

>>9751212
Those isometric levels from ewj2.

>> No.9751228

>>9751212
I like that level. The rest of the game is too easy

>> No.9751232

>>9751212
I agree. It's not so much that it's objectively difficult from a gameplay sense as it is that stair climbing is awkward. Once you learn to try to land on the second step as opposed to the first it becomes a bit easier.

>> No.9751247

>>9751228
Pure contrarian. That level is objectively badly designed. There are so many things wrong about it I couldn't possibly list them all

>land on the first step of a stairs: fall through them and die
>hit your head on a ceiling: fall through the floor and die. Of course level design is so cramped it is likely to happen
>the saw is on a timer, meaning sometimes it's literally impossible to dodge it if you're unlucky enough for it to appear when you're at certain parts there is nothing you can do
Then in the later area
>the hit detection of the ceiling spikes is a lot bigger than what their art makes it look like
>the character is too high up the screen during the auto scrolling so it's often impossible to react to the spikes in time, it's just learning by dying
>in the part where you have to jump on rocks, if you jump on the first rock, then jump back on the platform you were at, the screen will have scrolled up so slightly that it is now impossible to make the jump back on the floating rock. Dead man walking scenario

and I know I'm forgetting some. the whole game is a joke in terms of difficulty and then this part is "difficult" is all the worst possible ways. Bad hit detection, glitches, unavoidable deaths, dead man walking scenario, bad auto scrolling; everything by the book.

>> No.9751417
File: 100 KB, 1200x750, Flying-king-1.jpg [View same] [iqdb] [saucenao] [google]
9751417

>>9751221
Yep, the first thing I thought when i saw this thread.

>> No.9751432
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9751432

laziest design I've seen from vr yet

>> No.9752968

>>9751228
Agreed. Only challenging level of a super easy game
OP would shit his pants trying to play the X68000 version

>> No.9752975

>>9751228
>>9752968
SCIV fans dont like any other castlevania because they are too hard

>> No.9753270

>>9752975
The actual, general consensus from OG fans is that 4 is "easier than the NES games, but not a piece of cake either".
The only really really hard CV is III, the rest vary. IV is actually one of the hardest to play clean (not using continues), CV, while harder on the surface, becomes very easy to 1cc once you know the game inside out.
Rondo, which is the favorite of people who got into Castlevania after the 90s, is actually the easiest of the classics, but nobody complains.
They're all great games except for Haunted Castle.

>> No.9753413
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9753413

And the other shitlevel

>> No.9753417

>>9753413
Nah, that's a good level. Git gud

>> No.9753434
File: 45 KB, 740x382, castlevania ghost.png [View same] [iqdb] [saucenao] [google]
9753434

>>9751247
that's a whole lot of words I'm not gonna read!

>> No.9753492
File: 654 KB, 1265x658, island.png [View same] [iqdb] [saucenao] [google]
9753492

RE4 island has a lot of flaws but I specially hate this room, at this point of the game is padding for the sake of padding

>> No.9753503

>>9753270
>IV is actually one of the hardest to play clean (not using continues)
Only because of the level in OP, though, so I wouldn't consider that a positive.

>> No.9753519

>>9751212
The dungeon level has a couple tricky parts that I still die at sometimes, usually the disappearing platforms at the end. I'm pretty sure they have no pattern, not one that I noticed anyway. It's like they tried a half-assed version of the blocks from Mega Man and then gave up on it because they're nowhere else in the game.

>> No.9753524

>>9752975
SCIV fans dont like any other castlevania because they are too hard

No, it's because it was the last game with the multi-directional whip and before that God awful anime art style bled into the series.

>> No.9753547
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9753547

It's a cool idea, but by then most didn't know exactly what input led to throwing goons on the screen.

>> No.9753960

the only real challenge of the stair section is getting however many stair jumps in a row without a single mistaken diagonal input, it's more you vs your dpad than you vs the game. The floating platform section is fine but can't help but notice once again the reliance on super chunky instant death sprites.

>> No.9753969

>>9753270
>IV is actually one of the hardest to play clean (not using continues)
this is only really true because of a couple rng sections at the end, don't think it deserves credit for that.

>> No.9753976

Ah yes, the classic neocontrarian opinion that SCIV sucks because it's too easy. Let me guess, Bloodlines is the actual good early/mid 90s CV game, right, just like how MMX3 is the shitty X game and X6 is underrated?

>> No.9754014

>>9753434
>castlevania "fans" can't take criticism and slurp up garbage
no wonder all the threads are horrible to lurk in let alone post in

>> No.9754019

>>9753976
X3 sucks no matter how much lower the series sank later on.

>> No.9754043

>>9753969
>RNG
You have to time well your walking/jumping on the bridge. Just check when the blocks at the end of the bridge disappear and the ones at the beginning appear, that's when you can step in, since the ones at the end already disappeared, they will quickly appear again. You just need to be observant and react quickly.
Also nah that's not why 4 is one of the hardest to 1cc, it's because the more flexible controls make the game both easier (for casual playthroughs) or harder if you want to play swiftly. The original Castlevania, with its stiffer controls and less options, actually works in your favor once you know the game by memory. If you already know what works and what doesn't, you can beat the game in like 20 minutes without dying. 4 will still trick you even if you know the game by memory if you're not quick to react. Using continues it's not a big deal if you get a game over by dying on a trap on the Cellar stage, or getting knocked back to a pit by a jumping skeleton after a swing jump in the Treasury, but if you don't want to use continues, you need to avoid dying for real, and for that you need actual timing and skill, memorization is not enough.
Speedrunning CV 4 is considered the hardest for this reason, but I know you will play the "speedrunning is for troons" so whatever, I don't really care for speedrunning either, but in objective terms, speedrunning games determines how hard a game really is, since speedrunners know games by heart inside out.
I still don't think 4 is among the hardest, certainly III is harder for me, but it's definitely not the easiest at all.

>> No.9754112

>>9754043
Based
>b-b-but Egoraptor said...!

>> No.9754413

>>9754043
the argument you seem to be making is that if you know both games like the back of your hand to the point where you can speedrun them IV is more likely to trip you up, which I don't disagree with. but I think just the basic I 1cced this first time, something like cv1 is going to be significantly harder.

>> No.9754885

>>9754043
>Just check when the blocks at the end of the bridge disappear and the ones at the beginning appear, that's when you can step in, since the ones at the end already disappeared, they will quickly appear again.
This is only sometimes true. You can play that part smart or dumb, but sometimes even if you play smart you die. Your post implies that the platforms have a consistent pattern, which in my experience is completely untrue.

>> No.9754931

>>9751212
I like that level. It filteres out tht the come-lately collectors who are 'so into' retro games but can't complete any of them.

>> No.9755192
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9755192