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/vr/ - Retro Games


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File: 164 KB, 1280x1024, Doom-doom-21686165-1280-1024[1].jpg [View same] [iqdb] [saucenao] [google]
969025 No.969025[DELETED]  [Reply] [Original]

DOOM THREAD

Discuss WADs, stories, projects, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help! We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

======WEBSITE======
http://vrdoom.weebly.com/

Ye Olde Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

=====NEWS======

-A few days ago we got the chance to see Doom being played and showcased at its best by two members of the community (DevastatioN and Jkist3) in the Grand Finals of a special tournament that took place at Quakecon itself! YOU DON'T WANT TO MISS THIS SHIT, I'M SERIOUS! https://www.youtube.com/watch?v=hcSj0lk-vEo

-A crucial date is coming for the community...yeah, that's right! In August 9th, The Marines mod by Sgt.Mark will get released!...Oh, and Brutal Doom v19 too

-The *allegedly* Doom 64 World Record got shattered in the past Summer Games Done Quick marathon, if you missed it, click here http://pastebin.com/TbxiU6UK (starts at five minutes in)

-OBLIGE v5 (WIP) "leaked", feel free to ask in the thread for a link

-Project MSX Beta 2 released (GZDoom's next big thang. See http://www.youtube.com/watch?v=7s8oGz0TUHY for more details)

-Cyberrunner (WIP) has been announced; we had the opportunity to give it a try and help with alpha testing, for more info. check this link http://forum.zdoom.org/viewtopic.php?f=19&t=36608

-After eons, Zandronum got updated! (1.1.1) http://zandronum.com/download

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC channel: irc.zandronum.com, channel #vr
The password is in the FAQ, make sure you read it.

Let's get Dooming!

>> No.969037

QUIT PROCRASTINATING

WORK ON YOUR WAD

>> No.969039

>>969037
oh shit thanks for reminding me I was busy playing FKER with DTWID but I beat ep1 so I might as well
also changing name to my handle on every other everything :V

>> No.969040
File: 608 KB, 899x458, jkist3-2[1].png [View same] [iqdb] [saucenao] [google]
969040

Quick update on the Doom tournament at Quakecon

Based on what Jehar (one of the dudes narrating the finals) said in the stream while the Grand Finals took place, we MIGHT get a chance to see the demos of the whole tournament duels, so stay alert on that subject and check any Quakecon-related website

Also, here's the Losers Finals between DevastatioN and Demonsphere that was awesome to watch too
https://www.youtube.com/watch?v=t8bATdO_KJE

(And of course, reposting the Grand Finals here too, seriously, if I'm taking the time to post this TWICE is for a reason. To get an idea on how good it was, the whole Quakecon crowd -who were expecting to see the Quake 3 Grand Finals only- exploded after the first match)
https://www.youtube.com/watch?v=hcSj0lk-vEo

>> No.969063

What frontends do you guys use?

I use EDL, since it feels perfect for PrBoom-plus users.

>> No.969064
File: 10 KB, 204x136, Dancing Skeleton.gif [View same] [iqdb] [saucenao] [google]
969064

https://www.youtube.com/watch?v=BkRYvZwTSOI

>> No.969105

>>968916
yep

>> No.969307

How many of you have listened to the bands that inspired Doom's OST?

http://www.youtube.com/watch?v=4H3BB2gKKeY

>> No.969385
File: 169 KB, 1024x768, Screenshot_Doom_20130806_183845.png [View same] [iqdb] [saucenao] [google]
969385

Rolling from the doom world random wad link, let's see how this goes...

>> No.969396
File: 162 KB, 1024x768, Screenshot_Doom_20130806_184051.png [View same] [iqdb] [saucenao] [google]
969396

>>969385

okay

>> No.969406
File: 164 KB, 1024x768, Screenshot_Doom_20130806_184956.png [View same] [iqdb] [saucenao] [google]
969406

>>969396

You cam't be serious...

>> No.969413
File: 142 KB, 1024x768, Screenshot_Doom_20130806_185317.png [View same] [iqdb] [saucenao] [google]
969413

>>969406

"it's shit - IGN"

It ends after this level

>> No.969423

>>969406
I'm assuming they all started infighting 3 seconds after you killed the first one

>> No.969498

>>969423

And you were correct.

>> No.969726

>>969413
>>969406
>>969396
>>969385
i think when anybody does the random /idgames game and posts screenshots they should also post the /idgames link

>> No.969739
File: 304 KB, 500x402, 1374562327082.png [View same] [iqdb] [saucenao] [google]
969739

Oh dear.
http://www.doomworld.com/idgames/index.php?id=14902

I know this map. It's the same one that guy posted in the other thread.

>> No.969743

>>969063
zsh

>> No.969750

Anything good in OBLIGE 5? Last time I used OBLIGE (it's been a while) it created really basic maps using rooms bigger than doom 2s entire first level that were empty aside from random monsters.

>> No.969751

>>969739
apparently the author thinks that saying the automap has LAND OF LORE written on it is sufficiently exciting to mention in the blurb

"it does what on the automap? ohhh wow, i'm totally going to download this" said absolutely no-one even in 1994.

>> No.969756

>>969750

The room structure in ObHack (Oblige's ancient 0.9x map generator)? It's back.
No more big ass rooms. They're gone.
Lightning is varied.
Corridors from 3.58 are back too

There's a few props compared to older versions, but regardless, it's a WIP (the author said we might get a proper release in the end of this year. But so far, it beats 4.28 and Obhack by far

>> No.969757

>>969751
wait no. forget i said that. it's what funduke wrote in 2007, probably as a way to distinguish it from the hundreds of other ancient maps he has collected.

>> No.969805

are there any good doom64 wads?

>> No.969810 [DELETED] 

i actually won that huge Quakecon painting that was raffled off at the end after the finals

>> No.969826

>>969805
For Doom64EX? There are a few good ones but you have to poke around on Wads and Mods on Doomworld to find them.

>> No.970041
File: 150 KB, 1280x720, 1370639182191.jpg [View same] [iqdb] [saucenao] [google]
970041

>can't unzip Russian Overkill due to "the file being corrupted"

Why is this happening? I've downloaded it from the official thread.

>> No.970067

>>970041
Try again.

>> No.970076

>>970041

if you happen to have problems again, try asking someone from this thread for the MD5 of the file

>> No.970078

>>970067
No dice, I've tried multiple times and it just refused to unzip,

>tfw really wanted to play it today

>> No.970087

I'm curious. Just what were they using to run the game in the Doom quakecon Doom tournament? Chocolate Doom? Zandronum?

>> No.970091 [DELETED] 

>>970078
https://dl.dropboxusercontent.com/u/31109343/projectmsx_v0.2a.pk3
dropbox says 4 min to UL so give it a second. Let me know when you're done so I can delete it

>> No.970097

>>970087

They used Odamex, actually one of the organizers (apparently) went to Doomworld to ask the people their thoughts about the tourney.

As expected, people went "anything but Zandronum", and then the thread derived into port war between Odamex and ZDaemon. The port war got hell'd but the choice was made already.

>> No.970101

>>970091
Well never mind, i was gonna help him too but looks like there's more bros here than i thought.

>> No.970106
File: 13 KB, 248x320, 1291131680_two-thumbs-up.jpg [View same] [iqdb] [saucenao] [google]
970106

>>970091
Alright, downloading now. Hopefully this will work.

>> No.970126

>>970091
But that's MSX, he was talking about RO.

>> No.970129

What's "The Marines" mod that Sgt.Mark is making?

>> No.970130

>>970078
What are you using to unzip it?

>> No.970137

>>970130
Winrar.

>> No.970141

So do you guys still play multiplayer together? I was in these threads for like the first few weeks of /vr/ then stopped going to them until now to keep things fresh.

>> No.970143

>>970087
odamex

>> No.970145

Any good strife wads?
I remember someone joking about "Brutal Strife"

>> No.970146

>>970141
first we were on a multiplayer kick, now we are on a modding kick

>> No.970147

>>970137
Try 7zip, works fine for me.

>> No.970148
File: 169 KB, 375x375, 1375165111097.png [View same] [iqdb] [saucenao] [google]
970148

>>970146
Ah. Well I will be sure to visit more often to see what mods you guys come up with.

>> No.970154

>>970145
>joking
But it actually happened, anon. It was awful and terrible and mostly recycled Brutal Doom resources, but it happened.

Anyway, Weapons of Rebellion 2 is pretty fun, and there's a couple Doom mods that work well with Strife, Psychic and NecroDoom being notable examples.

>> No.970157

>>970129

Those marines that replace the invisibilityspheres? They're a little bit smarter now and will be in standalone form

Hopefully we'll see them released alongside BD

>> No.970158 [DELETED] 

>>970126
oops, my bad. Here's Russian Overkill, eta 2 min.
https://dl.dropboxusercontent.com/u/31109343/RO_pb_2.1a.pk3

>> No.970164

>>970157
Oh okay, I hadn't heard about that. Sounds pretty nice, I do like the Marines in Brutal Doom.

>> No.970167

>>970158
Thanks m8, I'l get into downloading ASAP

>>970147
Just did, it says the file is broken

>> No.970186 [DELETED] 

>>969039
>>969025
>trips
And thus begins the slippery slope. These threads were fun while they lasted.

>> No.970194

>>970186
CuddlyZebesian was tripping a bit long ago, wasn't he? Not like there's much left to ruin.

>> No.970195

>>970167
>Just did, it says the file is broken

delete any existing versions and redownload

>> No.970202

>>970195
That's the thing, there wasn't any additional versions.

hopefully the other anon's download link will work

>> No.970205

>>970186
>And thus begins the slippery slope. These threads were fun while they lasted.

Trips have been in these threads since the beginning.

And most that trip only trip when they make posts related to their project(s).

Trips on smaller topic boards (like this one) generally aren't the same attention-whoring types you find on the larger boards.

>> No.970206

>>970186
these threads have ALWAYS had trips

>> No.970208
File: 66 KB, 1024x768, this guy.jpg [View same] [iqdb] [saucenao] [google]
970208

>>970186
>not realizing people have been using trips since the threads first started
>being this newfag

>> No.970210

>>970186
Impse and Marrub/Faqqet have been around since the threads started. Try harder m8.

>> No.970212

>>970202

No, I'm saying delete all the files you have on your computer and then redownload the file and try unzipping it again.

>> No.970218

>>970210
There used to be a lot more, they're just the only ones who have stuck around.

>> No.970219 [DELETED] 

>>970208
>being a btard

>> No.970227

>>970219
>downvote saging
You're cute when you're buttma-
>manaacs sage
Captcha no.

>> No.970230

>>970205
>>970206
>>970208
>>970210
>Replying to /v/irgins

>> No.970234 [DELETED] 

>>970186
Epik post, /b/rah :-)

>> No.970235 [DELETED] 

>>970167
finished DLing?

>> No.970249

STOP IT

>> No.970272
File: 48 KB, 500x454, tumblr_mqng6jbglZ1sndv3bo1_500.png [View same] [iqdb] [saucenao] [google]
970272

Well, at least the file downloaded, I can't play it due to some DECORATE script errors, but whatever, I suppose i'm just dumb.

Thank you for your time, anon! You can delete it now.

>> No.970489

>>970249
i have no idea what's even going on any more, so many deleted posts

>> No.970502
File: 349 KB, 1280x1024, Screenshot_Doom_20130806_225825.png [View same] [iqdb] [saucenao] [google]
970502

>> No.970628
File: 318 KB, 1280x1024, Screenshot_Doom_20130806_235927.png [View same] [iqdb] [saucenao] [google]
970628

>> No.970632

uac_dead is so good

>> No.970676
File: 400 KB, 724x960, tumblr_mquwuaH78i1qasunuo1_1280[1].jpg [View same] [iqdb] [saucenao] [google]
970676

>HAHA, TIME FOR A LENGHTY RANT

Okay, /vr/, riddle me this motherfucker right here

Why on earth people still think that the Icon of Sin (or the Baphomet, because that's what it's actually supposed to be, since the "Icon of Sin" was colloquially named JUST because of the last level's name and nothing more) is Satan himself and you get to fight him in Doom 2 (or any other kind of environment, like Sgt.Mark's most recent custom WAD)?

Why, of all fucking situations in which you can encounter the Lord of ALL Hell, you should be fighting him while he's stuck between cables, tubes and a rusty wall while its forehead is exposed? Would a deity with such a legendary omniscience, stay still defenseless while you shoot military rockets at its exposed brain?

>B-b-but he spits demons!

NO, FUCK YOU, HE'S SATAN, WHY WOULD HE SPAWN HIS LITTLE MINIONS WHEN HE COULD GET OUT OF THAT WALL AND ASSRAPE YOUR SOUL?

Let's get some things clear. The Baphomet wasn't considered a *true* depiction of Satan himself until Eliphas Lévi made that occult book in which he depicts him as that humanoid goat with tits, wings and all that shit. While it's one of the most well-known depictions of the Lord of Darkness, it's not even regarded as the ultimate form of him in many other cultures.

In the Final Doom manual he's named "Baphomet", in TNT and Plutonia it's named "the demon-spitter" and "the Gatekeeper" respectively. NONE of the official games regard him as the true Devil, so what's on their goddamn minds when they decide to call him like that?

WHY?

>> No.970704

>>970676
because

>> No.970706

>>969064
>It's not a disgrace to be a Gabber!

>> No.970707
File: 92 KB, 341x348, 1373580924515.png [View same] [iqdb] [saucenao] [google]
970707

>>970704
lol

>> No.970718

>>970676

Just a bunch of ignorant motherfuckers

>> No.970721
File: 292 KB, 1260x824, its_actually_closer_to_1600lbs.jpg [View same] [iqdb] [saucenao] [google]
970721

>>970676
>omniscience
sure the word you're thinking of isn't omnipotence?

remember pic related?
Doomguy's not as badass if he didn't actually kill satan

>> No.970725

>>970721
>Doom 4 comes out
>It plays just like classic Doom but with id tech 5 graphics and technology
>Final boss is Satan

I can only dream

>> No.970749
File: 340 KB, 750x2100, Samsara Chart.png [View same] [iqdb] [saucenao] [google]
970749

Updated the Samsara roll chart

Is this any better?

>> No.970767

guys i want to play doom with you

but there are no servers

>> No.970775

does anyone know why odamex feels slightly less smooth for me than zandronum? i've tried setting the fps to 120 as well as unlimited in odamex and it still doesn't feel right

>> No.970785

>>970721

satan is nowhere to be seen, not even in the Doom Bible nigga

>> No.970797

>>970676
http://www.youtube.com/watch?v=Tqbda1Zp2BY
this mod makes the icon of sin a badass

>> No.970801

>>970797

>68HP stolen from you no matter what you do

nah, how about fuck you

>> No.970805

>>970797
Oh wow he shoots projectiles and stands still so cool!

Zen Dynamics did a better Icon of Sin.

>> No.970817

>>970725
>Beat game on Nightmare
>Obscure console command unlocked
>Type it in and hit enter
>Chex Quest 4 demo

>> No.970821

>>970805

>Zen Dynamics did a better Icon of Sin.

Having played both renditions from a sprite version of the IoS, I can say that Mark beats Xaser's fight concept. Plus, he didn't removed any weapons because they were illogically OP like Xaser did back in the day.

But still, I've yet to see a fairly decent rendition of an IoS fight, Mark is the one that has been more close than any other person so far, yet it lacks of consistence and dynamic. Many people have suggested using a voxel IoS, but I'm not sure if any advanced port can support voxels with enough playability to be used for a big ass boss fight such as the IoS encounter

>> No.970827

>>970801

>68HP

dude wat

please explain

>> No.970830

>>970797
That mod also sucks dicks. You know, like everything Mark makes.
http://www.youtube.com/watch?v=m-QOYJxumk0

>> No.970832

>>970827
At the beginning of the map, when the IoS comes out, it does a screech that damages you no matter what you do or where you are on the map

Punishing the player for doing nothing wrong is not good gameplay

>> No.970840

>>970801
>>970827
>>970832

It's actually 48HP, and yeah, there's no point on collecting the blue armor and/or soulsphere before triggering the IoS boss fight if he's scripted to blow your ass out with the Cloverfield scream.

It's kind of annoying when you try to dodge everything in your path (for some reason the first monsters that spawns from the cubes are arachnotrons and they always get in my way, not sure if I'm the only one) and try to assemble your attacks at the same time

Oh, and those two blue armours from the IoS bossmap? They're unreachable using vanilla settings.

>> No.970846

>>970821
You can literally stand up front to him and beat him in 45 seconds with one loop around the arena. That's pretty terrible if you ask me. And Mancubus/Revenant fireballs are very low tier for a final boss.

>> No.970912

>>970830
>like everything Mark makes.
>http://www.doomworld.com/idgames/index.php?search=1&field=author&word=Mark_IV&sort=time&order=asc&page=1
Nigga pls.

>> No.970946
File: 468 KB, 1280x1024, Screenshot_Doom_20130807_020822.png [View same] [iqdb] [saucenao] [google]
970946

My body is ready.

>> No.970951

>>970502
Okay, where can I get it?

>> No.970958

>>970951
Nigga it's Aliens fucking TC.

>> No.970965
File: 103 KB, 240x285, 1332366213940.jpg [View same] [iqdb] [saucenao] [google]
970965

>>970946
>Health, 200
>Armor, 200
>Framerate, 0

Let's rock

>> No.970980
File: 410 KB, 562x800, 1366339945533.jpg [View same] [iqdb] [saucenao] [google]
970980

>Make a good gaming PC
>Play Doom all day

>> No.970982
File: 272 KB, 1280x1024, Screenshot_Doom_20130807_022028.png [View same] [iqdb] [saucenao] [google]
970982

>>970965

>> No.970986
File: 217 KB, 1280x1024, Screenshot_Doom_20130807_022033.png [View same] [iqdb] [saucenao] [google]
970986

>>970982

>> No.970993

>>970986
>not 100% kills
scrub

>> No.971203

>>970946
I still don't get why people complain about the framerate. PrBoom+ plays the map perfectly fine for me.

Nuts3, though....

>> No.971217

>>970676
Doom 2 is one of my favourite games of all time but I have to be (Brutally) honest, that final boss is one of the most pathetic endings ever.

I guess its a metaphor for life. Its not about the end goal, its about the kickass time you had getting there.

>> No.971238

>>971217
Yeah, the Icon of Sin is pretty underwhelming. I especially dislike that map30 literally was nothing but: Room with every weapon in it > IOS

I mean, at least the original doom required you to play the levels sequentially to bring certain weapons to the final level (E1M8 didnt have an RLauncher, E2M8 didn't have a plasma rifle, E3M8 didnt have a BFG)

Best map30's are the ones that play like an actual level before the IOS fight (Eternal Doom's map30 probably a favourite of mine). Bonus points if you arent spoonfed every weapon.

>> No.971247

>>971238
Agreed about being spoonfed weapons at the start. I'm fine with that stuff in map32 slaughterfest maps since it generally makese sense. But in fucking map30, it just takes away the fun in actually plaything through the whole game, since you can basically just pistol start the final level and still have everything.

>> No.971327
File: 67 KB, 640x479, WolfRPGfail.png [View same] [iqdb] [saucenao] [google]
971327

Just finished Doom RPG.

KEmulator seems to be having trouble running Wolfenstein RPG & Doom 2 RPG.

Always freezes either on This screen or while loading the first level.

What Do?

>> No.971408

>>971203
>PrBoom+ plays the map perfectly fine for me.
That's because PrBoom+ runs on magic. Most other ports run on regular programming and as a result cannot handle huge amounts of active monsters.

>> No.971410

>>970912
His maps are alright. They suck slightly less dick than the rest of his stuff.

>> No.971527

>>971408
What?

>> No.971530

>>971527
PrBoom+ is more or less the only source port that can actually play Nuts. Everyone complains about the framerate because they use ports that aren't PrBoom+.

>> No.971623

>new version of ww-doomnukem
>pump action shotgun can't one-shot demons any more
>spectre is fully invisible unless attacking
>shit ass sprites (Revenant replacement, what the fuck?)

God damn it

>> No.971625
File: 121 KB, 640x480, Screenshot_Doom_20121019_232342.png [View same] [iqdb] [saucenao] [google]
971625

>>970946
Best of luck to you.

>> No.971639

Anyone here have a download link for Psychic?

>> No.971640

>>971623

Okay seriously, fuck the Revenant replacement.

>Here's an enemy that fires seeking missiles but it's okay, he has high pain chance.
>Let's replace him with an enemy that still has seeking missiles but has low pain chance! By the way, all the missiles he fires are seeking and they travel faster too.

>> No.971649 [DELETED] 

>>971640

http://forum.zdoom.org/viewtopic.php?f=19&t=28589&p=692166&hilit=psychic#p692166

>> No.971651

>>971639

http://forum.zdoom.org/viewtopic.php?f=19&t=28589&p=692166&hilit=psychic#p692166

>> No.971656

>>971649
Arigato anon-senpai :3

>> No.971676

>>971651
>>971649
I ran it with Zandronum and it seems like nothing has changed.

>> No.971717

>>971676
>Zandronum
There's your problem. Zandronum is outdated as fuck.

>> No.971719

>>971717
What should I use then?

>> No.971724

>>971676
>>971717
To elaborate, Zandronum's ZDoom codebase is over four years old. There's been some feature backports here and there but all the most advanced mods are ZDoom-exclusive.

>> No.971725

>>971719
Zandronum's good for multiplayer and little else. Get the latest version of GZDoom.

http://devbuilds.drdteam.org/gzdoom/

>> No.971732

>>971725
When I run GZDoom I can only open either the Doom or Doom2 WADs, but not the Psychic one (they're all in the same folder.

>> No.971739

>>971732
That's because Doom 1 and 2 are IWADs, and Psychic is a PWAD. GZDoom recognizes IWADs and will supply a list for you to pick from when you run the executable. It does not generate a list for PWADs, you have to drag and drop the file on the .exe, or use command line, or use a front-end like ZDL.

>> No.971741

>>971739
Added to FAQ
thanks for the detailed explanation since I'm too lazy to make my own

>> No.971742

>>971640
>the missile follows you around corners, too
FUCK EVERYTHING

>> No.971752

>>971739
Thanks, but it crashes right when I run it.

>> No.971760

>>971752
Is there an error message? Can you screencap it, if there is?

>> No.971762
File: 209 KB, 1366x768, gzdoom error.jpg [View same] [iqdb] [saucenao] [google]
971762

>>971760

>> No.971769

>>971762
Weird. It works fine for me. Try redownloading Psychic?

Unfortunately, I can't help you with a Very Fatal Error. Sorry, m8.

>> No.971776
File: 27 KB, 480x480, 1363382068516.jpg [View same] [iqdb] [saucenao] [google]
971776

>>970993
>default weapons without infinite ammo and "sv_fastweapons 9000"
>100% kills
You're crazy. It's few years spent on punching cyberjerks.

>> No.971780
File: 1.38 MB, 1543x2719, 1356476690210.jpg [View same] [iqdb] [saucenao] [google]
971780

>>971769
Do you have any recommendations that aren't on here?

>> No.971876

>>971780
Sure.

http://forum.zdoom.org/viewtopic.php?f=19&t=36877
http://forum.zdoom.org/viewtopic.php?f=19&t=12973
http://forum.zdoom.org/viewtopic.php?f=19&t=25836

These are all very good, very different mods. Accessories to Murder has some of the best sprites I've ever seen in Doom, and they're scripted into some of the most satisfying weapons I've used in Doom. Hideous Destructor is tacticool to the max, with an extremely steep difficulty curve, but extremely satisfying gameplay once you get used to it. Project MSX a bit of a mix of the two, introducing features from modern shooters while retaining high-speed gameplay.

>> No.971898
File: 31 KB, 640x480, 1375884647.png [View same] [iqdb] [saucenao] [google]
971898

has anyone else tried the new map19 in btsx_e1?

>> No.971904

>>971327

>Doom 2 RPG

Completely normal. You need to tweak a bunch of stuff and have an specific version of the game to run it smoothly, but it's such a hassle.

>>971898

Not yet. But it's a map replacement, right? Does it blend with the others? It puts the other one into shame or anything?

>> No.971905

>>971904
>Not yet. But it's a map replacement, right?
no, it's an addition, maps 19 to 24 are renumbered 20 to 25.

>Does it blend with the others? It puts the other one into shame or anything?

it blends in style but not in difficulty. it's 10x as hard as everything else in the wad except the big battle at the end of the final map (was 24, now 25)

>> No.971942

I am using GZDoom and I wonder, how do I enable freelook?

>> No.971949

>>971942
Mouse options?

>> No.971951

>>971942
Options>Mouse>Enable Freelook

>> No.971959

test

>> No.971989

>>971959

So that means my message got eaten. Goddamit, not another stupid edgy kid threatening on 4chan to shoot up a school...Anyway, on to topic

Being honest to truth, I've never been a fan of single playing slaughtermaps. Taking that into account, I can't believe I watched the entirety of this

http://www.youtube.com/watch?v=PMD3Ycaq0SE

The legendary Deus Vult being played the way it was meant to be (MAP05, all the prev. levels put together), one hour of madness, turret archviles and revenant vs BFG sequences. Now I don't see Sunder as the pinnacle of sweet mapping and slaughterfest anymore.

>> No.971991
File: 208 KB, 530x424, john_530_big.jpg [View same] [iqdb] [saucenao] [google]
971991

http://www.oculusvr.com/blog/john-carmack-joins-oculus-as-cto/

What does this spell for Doom 4 now that Carmack will be spending the majority of his time over at Oculus?

>> No.972009

>>971991
during his quakecon speech it seemed more like he wanted a job at valve

>> No.972019

>>971991
didn't Carmack cut ties to the doom franchise ages ago?

>> No.972084

>>972019

He did.
This means absolutely nothing for Doom 4. Carmack was incredible in regards to the tech behind the engine, but he had very little to do with its creative direction.

>> No.972095
File: 31 KB, 640x480, 1375894049.png [View same] [iqdb] [saucenao] [google]
972095

okay now i'm satisfied, i've uvmaxed it without savegames. (i was >>971898)

but unlike other btsx maps it gives you no room to build yourself up at the start. other maps are still hard but allow you to explore slowly and get weapons. in this new map you're out in the open with nothing but berserk and shotgun, surrounded by all manner of large demons, including free-roaming archviles. if you don't know exactly where to go you will die. basically it requires you to read the author's mind.

>> No.972103
File: 99 KB, 1280x800, gzdoom 2013-08-07 12-54-35-412.jpg [View same] [iqdb] [saucenao] [google]
972103

Good god.
There are 12 secrets on this map.
And 241 monsters.
..And I also just realized how far I am into this episode.
DTWiD is really fun with FKER.

>> No.972117
File: 7 KB, 196x200, 1373917561913.jpg [View same] [iqdb] [saucenao] [google]
972117

>>972103
>playing DTWiD with FKER
LOOK AT HIM, LOOK AT HIM AND LAUGH

>> No.972120

>>972117
Er.. what?

>> No.972137
File: 155 KB, 1280x800, gzdoom 2013-08-07 13-16-56-087.jpg [View same] [iqdb] [saucenao] [google]
972137

>>972103
Oh joy, now I have to find the one fucking switch.
Again.
I really wish they didn't do this, even with a computer area map it's a pain in the ass.

>> No.972139

>>972103
>DTWiD
?

>> No.972141
File: 44 KB, 580x318, John-carmack-02.jpg [View same] [iqdb] [saucenao] [google]
972141

>>971991

>> No.972146

am i wrong for thinking that Romero started the speedrunning trend with Wolf3D?

>>972139

Doom The Way id Did, it's a pwad inspred by the doom mapping style that id followed (or at least they tried)

>> No.972152
File: 27 KB, 640x480, 1375896153.png [View same] [iqdb] [saucenao] [google]
972152

>>972146
>>972137
>>972103

that's not DTWID though.

DTWID E2M7 looks like this and is named "Ore Processing" not "Dark Passage"

>> No.972154
File: 214 KB, 1280x800, gzdoom 2013-08-07 13-25-09-168.jpg [View same] [iqdb] [saucenao] [google]
972154

>>972152
I'm playing Lost Episodes.

>> No.972156

Is there any download link to grezzo 2 that isn't horribly uncompressed?

>> No.972158
File: 286 KB, 1280x800, gzdoom 2013-08-07 13-26-33-329.jpg [View same] [iqdb] [saucenao] [google]
972158

>>972154
Nice HOM.

>> No.972160

>>972154
oh. you didn't say that. we're not mind-readers.

>> No.972165
File: 239 KB, 1280x800, gzdoom 2013-08-07 13-05-28-159.jpg [View same] [iqdb] [saucenao] [google]
972165

Oh, hey Satan, thanks for the supplies.

>>972160
I didn't guess anyone would be interested.

>> No.972186

>>972165
>I didn't guess anyone would be interested.
what a strange way of thinking you have...

when you posted you were stuck i thought hey i know dtwid e2m7 so i could maybe help this guy. but then i looked at your map screenshot and it was from a completely different map.

posting something that is at best highly misinformative on the assumption that nobody will even bother to look at it for a second seems like a really odd thing to do, in my view.

anyway i'll shut up now because i don't know dtwid's lost episodes e2m7. i don't think the lost episodes have even been released properly yet, they're not in /idgames.

>> No.972194 [DELETED] 

Halo is better than Doom

>> No.972196
File: 123 KB, 1280x800, gzdoom 2013-08-07 13-38-35-478.jpg [View same] [iqdb] [saucenao] [google]
972196

Bruisers keep backing me into a corner and pounding my ass.

>>972186
Oh, I wasn't actually asking for help (nor did I think I would get any)
I was just saying that the DTWiD devs really like making switch hunts.

>>972194
It's debatable, but really all it comes down to is a matter of opinion.
Also marathon is in halo's universe

>> No.972204
File: 207 KB, 1280x1024, Screenshot_Doom_20130807_144442.png [View same] [iqdb] [saucenao] [google]
972204

>> No.972220

>>972204

gib wad pls

or i gib u

>> No.972221
File: 175 KB, 1280x800, gzdoom 2013-08-07 13-53-33-389.jpg [View same] [iqdb] [saucenao] [google]
972221

>>972196
Finally, the last goddamn map.
And then Big Gun started playing.
It's time.

>> No.972228

>>972220
http://realm667.com/index.php/projects-mainmenu-50/520-pogostick-doom-platformer?catid=34%3Acurrently-in-development-projects

>> No.972229
File: 258 KB, 480x640, 1374447350586.jpg [View same] [iqdb] [saucenao] [google]
972229

>>972196
>Also marathon is in halo's universe

Actually, Marathon is in Pathways into Darkness' universe.
While Marathon and Halo share a lot of similar themes, ideas, motifs, and...everything, really, Bungie basically copy-pasted Marathon and gave it pretty 3D graphics. Still, Halo is an entirely separate universe.

>> No.972232
File: 293 KB, 1280x800, gzdoom 2013-08-07 13-56-44-331.jpg [View same] [iqdb] [saucenao] [google]
972232

>>972221
I HAVE BEEN SAVING THIS PLASMA AMMO FOR A REASON

>>972229
I know it's in PiD's universe, I was just joking.

>> No.972231

>>972221
if you really thought nobody would be the slightest bit interested in this you wouldn't have made over half a dozen posts about it

>> No.972236
File: 556 KB, 1280x800, gzdoom 2013-08-07 13-57-10-194.jpg [View same] [iqdb] [saucenao] [google]
972236

>>972232
I love the cheesy ending texts.

>>972231
I meant getting about getting help, it would be fairly obvious that someone would ask for the WAD or something.

>> No.972259

Playing brutal doom for the first time, and god damn..I haven't had this much fun in years.

>> No.972264

What is the weirdest midi you ever heard?

http://www.youtube.com/watch?v=ltjsWdleZ3s

>> No.972271

>>972264

No contest

http://www.youtube.com/watch?v=uFgwgykXZG0

>> No.972275

>>972271
https://www.youtube.com/watch?v=S56YduoXoaw
doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo

>> No.972276
File: 65 KB, 430x286, 564.jpg [View same] [iqdb] [saucenao] [google]
972276

>>972264

>> No.972286
File: 9 KB, 225x225, only.jpg [View same] [iqdb] [saucenao] [google]
972286

>>972275
DOO DOO DOO DOO DOO DOO DOO DOO DOO

>> No.972303

>>972259
Enjoy it while you can. The novelty gets stale really quickly.

>> No.972315

>>972303
No.

>> No.972319

>>972303

Right now I'm on the second chapter of Doom 1, loving it.

Dirty confession, this is my first time playing the original Dooms. The only one I have ever played was Doom 3 BFG. Was afraid the gameplay was too dated like Goldeneye.

It isn't

>> No.972392
File: 168 KB, 1280x1024, Screenshot_Doom_20130807_161114.png [View same] [iqdb] [saucenao] [google]
972392

>> No.972407

>>972392

dat stained glass looks so beautiful. name of wad?

>> No.972410

>>972407
Serenity E3M8

>> No.972418
File: 4 KB, 425x77, d8ffd9230bb3163549158a18d52adc68.png [View same] [iqdb] [saucenao] [google]
972418

I download the FKER mod for Zandronum and when I tried to open it, this happened

>> No.972431

>>972418
It worked for GZDoom though, ironically

>> No.972436

>>972259
>Playing brutal doom for the first time
>>972319
>Dirty confession, this is my first time playing the original Dooms

so you're playing with brutal doom having not played it vanilla first.

this is... inadvisable.

>> No.972439

(far be it from me to tell others how to spend their spare time)

>> No.972467
File: 69 KB, 456x386, 1367958723155.jpg [View same] [iqdb] [saucenao] [google]
972467

>>972319
HERETIC

>> No.972484

>>972467
Is also a good game but not as good as DooM obviously.

>> No.972494
File: 13 KB, 170x170, unnamed.png [View same] [iqdb] [saucenao] [google]
972494

>>972392
Googles Serenity E3M8
tfw mod is older than 4 years.

DooM doesn't age, it stays in it's glorious timeless shape like an icon of gaming.

>> No.972502
File: 20 KB, 441x332, 1373240445397.jpg [View same] [iqdb] [saucenao] [google]
972502

>>972319
>first time playing the original Dooms
>Brutal Doom
but why

>> No.972509

>>972494
Damn straight.

>>972502
Does it really matter?

>> No.972510

>>972494
>10/30/94

>> No.972519

>>972509
I think you should try out a game for the first time without mods before using them

>> No.972542

>>972519
>I think
Okay.

>> No.972576

>Tormentor667's arrows from KDiZD are now being used ironically in the Call of Dooty series as a reference to one of those lame modern-shooter tropes

Sucks to be him

>> No.972581

>>972576
Well he /did/ help KDiZD, so he sort of deserves it.

>> No.972583
File: 548 KB, 1280x1024, Screenshot_Doom_20130807_172850.png [View same] [iqdb] [saucenao] [google]
972583

>> No.972590

>>972576
>http://www.doomworld.com/16years/others.php
>Worst Wad

>> No.972603

>>971780

> no Action Doom 2

That TC was The Shit.

>> No.972619

You know what I miss?

Immoral Conduct for EDGE.

God damn, did I play the shit out of that as a kid.

>> No.972620
File: 331 KB, 1280x1024, Screenshot_Doom_20130807_174213.png [View same] [iqdb] [saucenao] [google]
972620

>>972583
This wad is glorious.

http://www.doomworld.com/idgames/?id=17300

>> No.972625

>>972619
http://www.youtube.com/watch?v=b1rG9kdhwBA

>> No.972628

>>972603

It was also Shit.

>> No.972629

>>972502


I'm sorry bro. If it makes any difference I do recall beating Doom RPG on my cellphone many years ago, and I did play Doom 3.


I'll go back and beat them unmodded

>> No.972632

>>972590

>Seriously
>Why am I still here, at my age, writing about a 16 year old game?

Fuck off, then, you whiny piece of shi---

OH WAIT, HE DID

Fucking Sassy Steve

>> No.972634

>>972603
Action Doom 1 was way better.

>> No.972638

>>972603
http://www.youtube.com/watch?v=5YmVmEheAoA

>> No.972642

>>972629
I'm not demanding you play the whole thing un-modded, do whatever the fuck you like, I'm just saying, see what it's like first.

>> No.972705

Is Doom something you had to have been there to truly appreciate it?

Does it gameplay stand the test of time?

I fucking hated BFG

>> No.972715

>>972705
>Is Doom something you had to have been there to truly appreciate it?
Not really.

>Does it gameplay stand the test of time?
Yeah man, go play some wads.

>I fucking hated BFG
Why?

>> No.972721

>>972715

it doesn't work right. took a long time to make Steam play the game, and for a game that was supposed to be a horror-survival, the game gives me a flashlight gun and tons of ammo.

I was never scared.

>> No.972723

>>972705

I'd say it stands the test of time just due to its simplicity. Simple concepts seem to age better than more complex ones like, say, Marathon.

>> No.972725

>>972723

the plot of Infinity was literally 2deep4me

>> No.972738

>>972725

Any Marathon game past the original sucked anyway.

>> No.972743

>>972725
http://marathon.bungie.org/story/

Shit's complex as fuck.

>>972738
pls

>> No.972750

>>972721
Quality Bethesda porting

>> No.972768
File: 342 KB, 1920x1440, IMG_0332[1].jpg [View same] [iqdb] [saucenao] [google]
972768

>tfw hundreds of people live and other thousands around the world watching two of the best Doom players today in what could possibly be the biggest event ever to showcase a game like Doom, while they're using crosshairs

>> No.972795
File: 15 KB, 640x400, Screenshot_Doom_20130807_153908.png [View same] [iqdb] [saucenao] [google]
972795

>> No.972817

>>972795
but what wad is it

>> No.972821

>>972768
>implying crosshairs are bad

>> No.972832

>>972821

hey, i'm not complaining, as a matter of fact I tend to use them because I hate that sometimes the pistol can't aim for shit at some enemies, but yeah, it seems weird to me that no-one at the forums has pointed out that. Probably they're scared of what it may signify for them

>> No.972836

>>972817

doomworld com vb wads-mods 61520

>> No.972842

>>972836

Wait fuck that doesn't work. Just go through the threads on the front page of wads and mods until you see that thread ID, it's like one of the top three

>> No.972849

>playing iconboss.wad
>low on health, soulsphere spotted
>a baron is on my way, I blast him with a bfg shot
>dead, stupid and dead
>"great, nothing's on my way now!"
>AAAAAAUUUUUUUUUUUUGGGGGGGGGGHHHHHHHHHHHHHH
>die afterwards

Fuck you Mark

>> No.972854

>>972842
>61520
but they're all 3 digit numbers

>> No.972865

>>972836
>>972842

And why don't, you know, post the full url?

http://www.doomworld.com/vb/wads-mods/65120-id-software-to-unleash-doom-on-the-pc-mappers-are-wanted/

It's not like doomworld is a wordban or something

>> No.972894

>>972865

Thought you couldn't post links, my bad.

>> No.972898

>>972795
>Heeeeeeeeeeeeeeeere's Pinky!

>> No.972909

so, what's the official meaning of FKER?

>> No.972913

>>972909
Making your own acronym meaning is half the fun!

>> No.972940

>>970676
>legendary omniscience

because satan was never omnipotent or omniscient or omni-anything. he's just a fallen angel, and that was only after christians sat down and argued for a few hundred years about it. god is the omni-guy. satan was only ever the biggest of the servants and even then the other archangels were serious shitkickers as well, so it's not like he was ever that great.

so yeah, it's basically your misunderstanding.

>> No.972943

>>970725
never happen. carmack won't tone down graphics for game play. technology is what keeps id being id.

>> No.972967

>>972940

i wholeheartedly agree, he may not be in par with the powers of the almighty one; but then again, if he's supposed to be satan himself, why would he get stuck in wall?

It's more like the baphomet being the one that is keeping the portal from hell to earth open while satan is in the other side. Everything else is just an unnecessary extra that edgy kids try to stick to the original game just to try to feel more cool.

>> No.972996

>>972967
>if he's supposed to be satan himself, why would he get stuck in wall?

well, depending on who you listen to (demonology is lol) then he is chained up in hell anyway. christ is meant to go down and unlock him so he can start the apocolypse or something. so being stuck in a wall isn't that great a stretch i suppose.

i always thought that the wall-thing was just some sort of big demon, which is what it's described as in-game anyway.

>> No.973120

why do you all hate Doom 3?

>> No.973124

>>973120
I don't hate it. I just think it should have been it's own thing instead of a Doom game.

>> No.973223
File: 1.47 MB, 350x196, Steve-Harvey-Crying-on-Show-During-Interview[1].gif [View same] [iqdb] [saucenao] [google]
973223

Brace for impact, everyone. It was fun while it lasted

http://forum.zdoom.org/viewtopic.php?p=702064#p702064

>> No.973224

>>973223
Shit niggers.

>> No.973229

>>973223

"BETTER THAN RAPIDSHARE!" THEY SAID

>> No.973245

>>973229
you have 5 seconds to name a file-sharing method/site WORSE than rapidshare

>> No.973250

>>973245
uploaded tl

>> No.973253

>>973245
uploaded.to

>> No.973254

>>973245
i forget what its name was but there was one where you had to give it your email address to which to send the download link.

the t&c amounted to "you agree to being spammed forever"

>> No.973256

>>973245

mediafire, with all the hassle it takes and all the retardedness that they just added a few months ago

"How to open a .RAR file"

SERIOUSLY?

>> No.973252

>>973245
DuckLoad

>> No.973259

>>973256
Yeah, mediafire used to be alright, but now...

>> No.973268

Remember this?
http://www.doomworld.com/doom3/

>> No.973269

the best file hosting site is to post base64-encoded zips on pastebin.com

>> No.973263

>>973245
There are no good file hosts, because they all force you to go through some giant maze of ad-ridden webpages, instead of giving you a download URL to feed into wget, and an upload URL to which to send HTTP POST requests using curl

>> No.973265

>>973245
4shared

>> No.973267

ITT: file-sharing

>> No.973271

Can any of you recommend me a wad that adds a bunch of new weapons/maps? I really need to get some new ones.

>> No.973273

>>973271
Real Guns Hardcore for the former

>> No.973281

>>973223

>At this point, no, it's not coming back up. "A few GB's" is a few GB's too many for my connection speed and upload right now, sorry. I'm also not going to put that much effort into restoring a part of the site that causes more administration overhead (and headache) than it does benefit. Feel free to unsticky this.

So how long it lasted the DRD filehosting service, again?

>> No.973286

>>973281

nevermind, I found out; it was about to reach 4 years since it opened its services, and two months since everything got moved to the new service.

Welp

>> No.973287

>>973286

>to the new service.

*to the new Mancubus server thing

>> No.973295

>>973269
let's see if anyone's up to the challenge!

http://pastebin.com/w7LKUrdG

tell me what this wad is. bonus point if you can tell me what famous wad is based off it.

>> No.973398

New test version of BD, just two days before the scheduled release

http://www.mediafire.com/download/b3s1czoclpk8dxv/brutalv19finaltests.zip

>> No.973409

>>973398

Ahhh, ninja'd

>Please, only report IMPORTANT bugs, stuff that really breaks the game or the atmosphere. Remember that this is NOT working with ANY addons or expansions.
>Please do not spread this link, or a link to this thread on the Facebook or Moddb Brutal Doom pages.
>Please do not host a public Zandronum server with this file.

sure thing m80 s80

>> No.973429
File: 471 KB, 1280x1024, Screenshot_Doom_20130807_224423.png [View same] [iqdb] [saucenao] [google]
973429

>2013

>> No.973432

>>973429
Why are there so many terrywads this year?

>> No.973478
File: 15 KB, 405x338, Corvus.png [View same] [iqdb] [saucenao] [google]
973478

>>973409
>Please do not host a public Zandronum server with this file.

Challenge accepted.

>> No.973491

>>973398
- HE STILL HASN'T FIXED THE ARACHNOTRON'S PLASMA DEATH
- And the little plasma particles from dead small enemies still always land the same way
- No reason to spin up chaingun since it begine firing instantly anyway and spinnin it up makes the aiming so bad I can't even
- New plasmagun looks terribad in motion
- You run faster than the revenant rockets
- from the launcher you pick up
- Infighting is ridiculous
- Shotgun sprite STILL looks retarded when you ironsight
- Plasmagun's new fire mode is inferior to its main one
- Plasmagun has weird animation delays
- I think a door linedef might be broken

IGN 12/10 it's not very good.

>> No.973505
File: 14 KB, 497x501, genius.png [View same] [iqdb] [saucenao] [google]
973505

>>973398
>Added The "Super Marines". They will follow you everywhere, and if they get too far, they will teleport next to you. They will talk to you. They will give you items. They will salute you if you salute them. They are supposed to follow you into other levels.
Sometimes they will fail to know where you are and teleport next to you. This usually happens if you enter a teleport while they were standing next to you and not moving.

>> No.973507

>>973491
And it doesn't work in Doom 1, top kek.

>> No.973516
File: 379 KB, 1280x1024, Screenshot_Doom_20130807_231923.png [View same] [iqdb] [saucenao] [google]
973516

Why?

>> No.973515
File: 68 KB, 367x451, AH HAHAHA FAGGOT TO THE MAX.jpg [View same] [iqdb] [saucenao] [google]
973515

>>973507
are you fucking kidding me

>> No.973520

>>973505

I think they were way before v19 but they were a little less smarter, why is anyone surprised?

>> No.973518

>>973515
I wish I was.

>> No.973519

>>973507
Holy shit. I was just about to try that, too.

>> No.973532

>>973516
>Doom 3 BFG
why

>> No.973535

>>973532
How do you know it's Doom 3 BFG?

>> No.973542

>>973535
you just told me

>> No.973543

>>973535
BFG Edition changes the red cross on the health packs to a pill icon.

>> No.973545

>>973535

Look at the stimpack.

>> No.973547

>>973532
It's not Doom BFG.

http://www.doomworld.com/idgames/?id=17292

>> No.973548

>>973542
Not the same person

>>973543
>>973545
Oh fuck me, didn't even notice that. Why would they change that? Seems really insignificant.

>> No.973552

>>973548
The red cross explicitly asked them. I think it was a really cool thing for id to do but it's a dead giveaway you're using the inferior version.

>> No.973661

>>973516
why what? post the wad please

>> No.973683

>>973491
shooting or sawing up corpses is a lot harder, but - no, wait, before you ask why am i such a psycho - i couldn't get a mancubus corpse to give up its arm for the flame cannon ammunition.

why have all these flame effects when they're so hard to get the weapon that creates them, i don't know.

also there's only 400 bullets maximum, seems like the chaingun just got 2/3 worse...

>> No.973690

>>973552
the red cross are actively protecting their trademark so that it doesn't become "generic". i forget exactly how trademark law works but when i read an explanation it seemed like a fair thing they were doing. most modern games have stopped using the red cross symbol to represent health pickups.

of course there were better solutions, such as freedoom's making the cross green, instead of that ugly thing they settled on.

>> No.973689

>>973683
wouldn't that be 1/3 worse?

>> No.973693

>>973689
yes, sorry.

>> No.973741
File: 226 KB, 1280x1024, Screenshot_Doom_20130808_002200.png [View same] [iqdb] [saucenao] [google]
973741

>>973491

>> No.973758

>>973120
I don't, though.

I was just playing it like a half an hour ago.

>> No.973759
File: 88 KB, 1280x1024, Screenshot_Doom_20130808_002118.png [View same] [iqdb] [saucenao] [google]
973759

>>973754

>> No.973754
File: 292 KB, 1280x1024, Screenshot_Doom_20130808_002505.png [View same] [iqdb] [saucenao] [google]
973754

>>973741

>> No.973765
File: 310 KB, 1024x768, Screenshot_Doom_20130807_202840.png [View same] [iqdb] [saucenao] [google]
973765

Watch how shit programming can turn an ammo box into a nigger faster than rap!

>> No.973770
File: 61 KB, 640x480, Screenshot_Doom_20130808_042925.png [View same] [iqdb] [saucenao] [google]
973770

for me the acid test will be "can i do pl32 with it"

>> No.973787

>>973765
Odd, I'm playing the recently posted version of Brutal Doom right now and haven't had any issues with it, aside from ones that existed in prior updates. Sarge still hasn't fucking fixed the Hell Knight crotch kick issue. It only seems to work half the time, the other half they just bounce into the air, very briefly grab their crotch, and go back to attacking you.

>> No.973796
File: 1.75 MB, 335x284, 1339019902525.gif [View same] [iqdb] [saucenao] [google]
973796

>>973787
I'm going to explain it the same way I explain everything BD related. Brazillian magic.

>> No.973797

>>973759
What's the point of this shit? sniper in Doom?

>> No.973819

>>973797

You have a problem with Project MSX too, I guess.

>> No.973820
File: 42 KB, 640x480, Screenshot_Doom_20130808_044830.png [View same] [iqdb] [saucenao] [google]
973820

>>973770
still alive. i'd get some better screenshots but i don't like taking my left hand off the movement keys while fighting.

incidentally you can't see it here in a still image but these three heads are perpetually rolling.

>> No.973830

>>973820

They are waiting to be kicked. It's a newest feature on v19 i think

>> No.973835
File: 81 KB, 640x480, Screenshot_Doom_20130808_045350.png [View same] [iqdb] [saucenao] [google]
973835

>>973820
three monsters left, i could try charging them down with the BFG but i don't want to get killed stupidly right at the end

>> No.973851
File: 112 KB, 640x480, Screenshot_Doom_20130808_045720.png [View same] [iqdb] [saucenao] [google]
973851

>>973835
what the hell, let's BFG the last one, i had several megaspheres left if it went wrong

>> No.973856
File: 117 KB, 640x480, Screenshot_Doom_20130808_045721.png [View same] [iqdb] [saucenao] [google]
973856

>>973851
boom! the effect is always nice, albeit pointless eye candy of course.

>> No.973864
File: 43 KB, 640x480, Screenshot_Doom_20130808_045820.png [View same] [iqdb] [saucenao] [google]
973864

>>973856
and we're done. overall BD does not really change pl32's overall difficulty, if you know the map. you just change your tactics a bit. mostly kill cyberdemons from range with the plasma gun rather than trying to charge them down and do the BFG two-step (if you know what i mean).

as for this BD test version i think it was marginally easier to do pl32 than the last version of BD i played (v17). monsters in groups seemed to kill each other faster, i hardly saw the huge group of archviles that emerge in front of the blue key when you go through the yellow door, they just all died somehow. not to mention the massive crowd of revenants that emerge from over there when you lower the yellow key beforehand, and the crowd of barons at the end in front of the exit, pretty much all died to infighting without my needing to do much.

oh well. i hope someone found this interesting...

>> No.973868

>>973830
no, i think it's a bug. you can kick the ones that have come to rest, but there were no less than six in that one room that never stopped spinning.

>> No.973945

1.25

- Adjusted random balances
- Fixed a small chaingun bug
- Diabloist adjustment
- Fixed Bruiserdemon damages (Apparently my previous nerf didn't take)
- GZDoom kickbacks reduced (so that enemies above you don't FLY off ledges when a certain piece of code kicks in)


Zandronum Version:
http://www.mediafire.com/?sstdx2nhsqprw5i
GZDoom Version:
http://www.mediafire.com/?4kcjk1cc1qw0539

>> No.974223
File: 154 KB, 1024x541, 1349025035583.jpg [View same] [iqdb] [saucenao] [google]
974223

http://www.youtube.com/watch?v=zM18IYRi-oY
We detected your RBUTL may be DUM, would you like us to fix it?

>> No.974261

>>973864

I did, thanks.

>> No.974342
File: 558 KB, 1680x1050, Screenshot_Doom_20130808_094046.png [View same] [iqdb] [saucenao] [google]
974342

>>973945
Just tried out this mod for the first time, fucking great stuff.

>> No.974346

>>974342
Glad you think so.

>> No.974385

I don't know what the fuck is wrong with doom, but it's really starting to piss me off. It CONSTANTLY decides to crash on me as I save, corrupting my save file, and causing me to lose my game. I was partway through Knee Deep In The ZDoom when it did this bullshit.

>> No.974391

>>974385
>KDiZD
You'd be better off with another wad, but still that sucks. What port & version do you have?

>> No.974398

>>974391
Latest version GZDoom. And unfortunately for me, Nextmap doesn't work with KDiZD, when I try, it gives me this "No Map Data Imported" BS, and to make things even better, I can't use the Warp drop down list in ZDL to do it either. This has unfortunately happened a few times before, and it's quite annoying, to say the least. But at least with those other WADs I could skip levels and shit.

>> No.974403

>>974398
Are you trying to run that shit in Doom 2?

>> No.974409

>>974403
Nah, Doom 1, like I'm supposed to. When I do nextmap, it'll go to level completion intermission screen, but won't go beyond that, giving me the aforementioned message. It's a shame, I was really enjoying that wad.

>> No.974412

>>974409
How uhh, far were you? Because KDiZD is known to be one of the maziest wads around with some of the worst design decisions.

>> No.974417
File: 444 KB, 1600x900, 2013-08-08_00001.jpg [View same] [iqdb] [saucenao] [google]
974417

I had a question for anyone who knows gzDoom. Refer to pic

I want (1) from the alternate hud, and would like the original (2) ammo count, or (1) from the alternate hud on the original hud.

Is this possible? Doesn't seem so from the options, but I could be missing something. Or some console command or something. I just can't stand the alternate hud, but I'd love the kills/items/secret info while playing.

>> No.974418

>>974417
You could rip apart the mod file and take out the bits you don't want.

>> No.974427

>>974412
Central Processing, I think. Which was level 6, I believe... So just over halfway through. I think I'll just give up on it though. The levels were aesthetically pretty nice, to be frank I'm kind sick of the typical doom aesthetics, so I like anything different. But yeah, it's really fucking mazy, and inconsistent as fuck. You can jump in the wad, and there are some parts where you have to jump, and then some parts where you can skip portions of the level by jumping. Either have it, or don't, and on average it took me 30+ minutes to beat a level.

>> No.974429

>>974427
So uhh, what OS are you running then? Because I have no ide why you'd be having issues unless it's some OS bullshit.

>> No.974434

>>974429
Win7. What'll happen is the game will get kinda choppy, framerate drops (my laptop is a few years old, so it happens sometimes), and I'll save just in case something goes wrong, and NORMALLY it'll be just fine, but lately when I do this it may crash, erasing my save.

>> No.974438

>>974434
Hmm, weird, I've got no idea.

>> No.974454

http://forum.zdoom.org/viewtopic.php?f=19&t=28920&start=6180#p702147

>muh beta

>> No.974461

>>974458
Isn't it BRUTAL?!?

>> No.974458
File: 222 KB, 600x600, 1365483236371.jpg [View same] [iqdb] [saucenao] [google]
974458

>>974223
>Shaky Cam

>> No.974463

>>974454
What WAD is shown in the screenshot of the quoated post there?

>>974223
doomgetsoculusriftsupport.avi

>> No.974467

>>974463
That would be the final brutal doom v19 test, it actually crashes if you try to use it with Doom 1.

In case you are actually interested and want to try it with Doom 1, I fixed it and threw it on dropbox. https://www.dropbox.com/s/8m097p4pwfhque4/brutalv19finaltests.7z
Just drag the 7z over your exe, or change the extension to pk7 or something.

>> No.974471

>>974463
this one>>973398

>> No.974474

>>974467
Oh I know it's Brutal Doom, I meant the map in the screenshot: https://dl.dropboxusercontent.com/u/48332341/Screenshot_Harmony_20130808_001047.png

>> No.974475

>>974474
Oh, that's Harmony, apparently it's actually an IWAD. Never played it, so no information. Sorry.

>> No.974487

>>974474
That's Harmony. It's a free IWAD that came out in 2009. Won a Cacoward, too.

http://rabotik.nl/harmony.htm

>> No.974574
File: 46 KB, 1061x381, rekt.png [View same] [iqdb] [saucenao] [google]
974574

http://forum.zdoom.org/viewtopic.php?f=19&t=28920&start=6195#p702164

I felt that testicular devastation from here, holy shit.

>> No.974609

>>974574
>Eric_
Not even once.

>> No.974650

>>973945
Script error, "FKER_Zandronum.pk3:actors/autoshotgun.txt" line 41:
Unknown identifier 'FBF_USEAMMO'

Execution could not continue.

Script error, "FKER_Zandronum.pk3:actors/perk/chaingun.txt" line 26:
You cannot pass parameters to '('

>> No.974659

Is there any decent alternative to GZDoom that isn't Zandronum?

>> No.974662

>>973295
How did you encode that? I've tried several decoders and no dice.

>> No.974687

>>974662
Nevermind, got it to work on UUDeview.

>> No.974706

>>974687
It also opens in Winzip if you name it as a .uue file. Amazing.

>> No.974801

>>974223
SHROOMS MODE!
http://www.youtube.com/watch?v=bNBGJ7z-5E4

>> No.974816
File: 13 KB, 300x400, 1315714244001-jpg--Costanza-jpg.jpg [View same] [iqdb] [saucenao] [google]
974816

>>972319
>first time playing the original Dooms
>plays them with BD

You're only hurting yourself, pal.

>> No.974817

Are there any WADs that can be run with Brutal Doom?

>> No.974821

>>972303
This.

I literally cannot bring myself to play levels properly with brutal doom. I often give in to the temptation of simply giving myself berzerk in console, and just going crazy.

>> No.974825

>>974817
Anything that isn't sunder tier slaughterfests should be fine.

>> No.974845

>>974816
Strangely doing this doesn't damage a second playtrough as vanilla.

>> No.974848

>>974825
I mean, how can I run 2 PWADs at once?

>> No.974850

>>974848
Do I seriously have to add a single word so that everyone stops asking this trivial fucking question?

Q - How do I load multiple WADs/PK3s/PK7s?
A - Drag them onto the EXE (load order will be first to last ctrl-clicked) or use ZDL (load order is up to down).
ZDL download: http://data.vectec.net/zdl/qzdl/ZDL-3.2.2.2-stable.zip

>> No.974856

>>971238
>I especially dislike that map30 literally was nothing but: Room with every weapon in it > IOS

Fucking this. MAP30 was just lazy and insulting. Even worse that a lot of megawads don't even try to be different with it.

>> No.974861

>>974856
>Even worse that a lot of megawads don't even try to be different with it

It's almost as bad as doom 1 episodes/megawads that insist on keeping episode 1 true to the shareware (ie, no plasma/bfg, cacos/souls or berserk)

>> No.974880

>>974850
Sorry if that sounded a bit mean.
I'm kind of a faggot.

>> No.974956
File: 35 KB, 640x480, Screenshot_Doom_20130808_153345.png [View same] [iqdb] [saucenao] [google]
974956

this is my favourite new bug

W1 close door actions don't reverse direction if something's blocking them; they hold in place until the thing moves out of the way. but with brutal doom the thing blocking the ceiling from moving down is a corpse, which will never move. in doom the corpse would just be squashed.

because the close action never completes you can't press the switch to start a new action on the sector to open the door again.

so you are stuck, forever.

i gave up and noclipped out.

>> No.974980

>>974956
i just had this horrible thought, "why am i playing this thing just to find reasons to sneer at it"

>> No.975069

>Black flickering means you're bleeding to death.
>Use medikits to stop bleeding. They take time to work.
>Hold the use/open door key to pick up things and melee people.
>Hold the jump key in front of a low ledge to climb over it.
>Hold the run/walk key to run.

you aren't really making me want to play you, Hideous Destructor.


what is the lastest brutal arsenal around?

>> No.975121

>>975069
>you aren't really making me want to play you, Hideous Destructor.
get gud faget

>> No.975223

BRutal doom would be way more brutal and cool if imps were replaced by black people and the cyber demon was replaced with my bitch step mom

>> No.975227

>>974650
Sounds like you aren't using Zandronum 1.1:

http://zandronum.com/prescribe

Since FBF_USEAMMO is a A_FireBullets flag, and those were only added there.

>> No.975228
File: 10 KB, 199x253, wow.jpg [View same] [iqdb] [saucenao] [google]
975228

>>975223
Thanks for your quality post. Here, have the Official Doom General Community Contributor Gold Prize!

>> No.975229

ass

>> No.975241
File: 13 KB, 320x200, cyberass[1].jpg [View same] [iqdb] [saucenao] [google]
975241

>>975229

>captcha:lyialer slandered

>> No.975242
File: 167 KB, 424x318, sheamus wat.png [View same] [iqdb] [saucenao] [google]
975242

>>975229
Fella, are ya trying to get this site blocked in Oirelend?

>> No.975283
File: 160 KB, 550x550, 1366921764225.jpg [View same] [iqdb] [saucenao] [google]
975283

>one day, samsara will reach the same levels of ridicule that brutal doom has

People hate the popular things.

>> No.975293

>>975283
>one day, samsara will reach the same levels of ridicule that brutal doom has
Wait, what.

>> No.975338

>>975283
At least Samsara doesn't crash when you try to play Doom.

>> No.975354

>>975283

>implying people will hate samsara after naraka comes out

There's plenty to do with the concept and Terminus knows it. You can only expect good things when things are on good hands

>> No.975373

>>975283
Actually, people hate burtle dumbrus cause it's legitimately bad and the author is an asshole.
Meanwhile Terminus and ijon are bros and the mod is.. well, not to sound like a dicksucker but it's kinda flawless really, maybe a few bugs but the gameplay itself is pretty much game merging which isn't really screwuppable
well, actually, classic rivalry fucked it up bad but that's beside the point

>> No.975376
File: 62 KB, 400x312, origami-folding-money-abe-lincoln-hat.jpg [View same] [iqdb] [saucenao] [google]
975376

>>975373
>Brutal Doom
>bad

>> No.975380

>>975373

>classic rivalry

speaking of, is that true that zygo threw a ragequit?

>> No.975382

>>975376
Oh, it's a shitposter. Nevermind.
>>975380
Yep. He literally asked to be banned, and he received his wish.

>> No.975384

>>975376
>Brutal Doom
>good

>>975380
Yeah. He requested that he be banned from ZDoom forums. The mods were all too happy to grant his request.

>> No.975427 [DELETED] 
File: 134 KB, 349x318, 12300012399.png [View same] [iqdb] [saucenao] [google]
975427

I'm bored, what do / code / play ?

>> No.975471
File: 420 KB, 800x600, tumblr_mpp1gdAq0F1syxgg9o1_1280[2].png [View same] [iqdb] [saucenao] [google]
975471

Ok, so i did a little bit of lurking and found this

So naraka is supposed to be samsara but with the bosses of the old fps? Great!

Thank you based Terminus

>> No.975480
File: 63 KB, 399x382, 1373914006441.jpg [View same] [iqdb] [saucenao] [google]
975480

>>975471

Gee whats next? A WAD with all old FPS MAPS?

>> No.975506

>>975373
>Actually, people hate burtle dumbrus cause it's legitimately bad and the author is an asshole.

I love Brutal Doom so much, but Mark is an unbelievable asshole.

>> No.975517

>>975506
Brutal Doom might not play too bad, but if we just take a look into the code of it..

https://dl.dropboxusercontent.com/u/63152810/GORE!!!.txt
yuck

>> No.975535
File: 43 KB, 262x489, 1287177790822.jpg [View same] [iqdb] [saucenao] [google]
975535

>>975480
>Hangar
>Hollywood Holocaust
>In the thick of it
>Cradle to Grave
>Sepukku station

You're saying that like it's a bad thing.

>> No.975545

>>975373
>>975506
I don't usually follow drama so I don't know why you guys say mark is an asshole.
Can someone explain ?

>> No.975554

>>975545
Dude can't take criticism, thinks he's god.

>> No.975556

>>975545
>Brutal Doom changes Doom mechanics
>Some fans are having fun
>Vanilla fans see this as an outrage
>Civil Doom war
>Mark is associated with his product
>Therefore Mark is an asshole

>> No.975561

>>975556
Could not be more incorrect.

>> No.975564

>>975545

The guy has gone on record saying that Brutal Doom is the best thing that has happened to Doom. Egotistical.
He has refuted criticism by saying that the "haters" are "jealous they can't make a good mod". Can't take criticism.
Has treated his contributors like shit, and sometimes doesn't even credit them for their work. Thief.
This is more a personal pet peeve than a character flaw, but he also can't find a happy middle ground for things. It always has to be one extreme or the other--he flipflops back and forth between design decisions constantly in different builds. Inconsistent.

>> No.975565

>>975561
I dunno, I don't follow the Doom community very closely, that's the impression I got as an on again/off again Doom player.

>> No.975570

>>975565
It's really this
>>975564
>>975554

>> No.975594

http://forum.zdoom.org/viewtopic.php?f=19&t=28920&start=6195#p702222
>It's not broken, you just have to load Doom 2 as a PWAD with Doom 1
asdf

>> No.975592

>>975564
let's compare this to other people in the community

wildweasel:
>doesn't hype his work at all
>often incorporates criticisms in his next mod
>maintains an exhaustive list of credits

terminus:
>says he works on a simple class mod
>invents new cvars to accommodate people's criticisms
>not only has a giant list of credits, but doesn't even credit himself

xaser:
>doesn't take anything seriously, including his own work
>basically does everything right the first time
>also does everything himself or credits it as a team effort

kate:
>abluhhh my feelings bluhhhhh
>BLUHHHHHH THIS IS THE WAY I WANT TO DO IT BLUHHHHH
>credits everything to herself

>> No.975595

>>975592
>kate
Is it really fair to compare a clear attention whore to 3 actual modders?

>> No.975601

Now that you say it...
he got too much positive feedback, must have inflated his ego
BD always felt like a bunch of mods trown together, but I never see him thank anyone
thanks for explaining

>> No.975610
File: 70 KB, 800x538, huehuehue.png [View same] [iqdb] [saucenao] [google]
975610

>>975592

and people from here

Impse:
>respects the Doom community
>does great work and credits EVERYONE
>tries to satisfy everyone

Bloax:
>Is kind and very cooperative, likes his work
>Has great art skills
>Doesnt need credits, he just mainly draws

DoomKartGuy:
>Has actually good ideas and skills
>Shitposter
>Doesnt credit anyone

Anonymous:
>Hes ok, Nothing to add.

>> No.975621

>>975592
>herself
>implying

>> No.975634

the doom community has a long history of overly girly girls turning out to be boys in disguise

see also: katarhyne, nanami

>> No.975641

>>975634
the [INTERNET] has a long history of overly girly girls turning out to be boys in disguise

>> No.975643

>>975634
Has any Doom grill ever turned out to actually be female?

>> No.975642

/v/ pls go

>> No.975646
File: 30 KB, 252x239, 129979563851.png [View same] [iqdb] [saucenao] [google]
975646

>>975610
>Bloax:
>Is kind and very cooperative

just on the naraka server a while ago he was bitching about how pathetic the cyberdemon was
while WINNING
and was also chewing someone else out for not having a control scheme similar to his
oh, and don't forget his blow-up when someone called him "smug"

oh, and he loves to snark about shit he knows nothing about, such as his smarminess when he had to be told who moot was

>>975621
>>975634
>>975643
if kate's voice is any indication, she is a girl

>> No.975649

>>975646
>if kate's voice is any indication, she is a girl
I have it on good authority that that's not the case.

>> No.975650 [DELETED] 

>>975649
>>>/v/

>> No.975653
File: 62 KB, 565x606, sheiiiit.jpg [View same] [iqdb] [saucenao] [google]
975653

>>975610
>DKG
>good ideas

Ok seriously, who thinks Doomkartfag has good ideas? WHO OF YOU ASSHOLES THINK THAT?

>> No.975656

>>975649
a girl or an eight year old boy then
point being, that really is not a normal male voice

still traumatized by the voicepack made for weasel's nazis

>> No.975657

>>975610
>DKG
>Good ideas
>skills
>implying skills

>> No.975664

>>975662
Except those are awful ideas.

>> No.975662

>>975653

Doomkartguy has had good ideas before. Like that one buddy mecha and a Decorate maker in Java.
The problem is that the bullshit he generates surrounding them is unbelievable.

>> No.975663 [DELETED] 

>>975650
kate defense force pls go

>> No.975669

>>975646
>oh, and don't forget his blow-up when someone called him "smug"
Can someone fill me in on this?

>> No.975670

This is why you report and ignore /v/ trolls.

>> No.975676

Where are the mods?

>> No.975682

>>975670
>>975676
>trolls

The fuck is going on that could even somewhat pass for "trolling"? People are discussing Doom modders.

>> No.975687

>>975656
so an MTF then

the aggressively cutesy/feminine nature of hir work suggests a strong desire to convince the world xie is a girl

>> No.975693

>>975687
This is correct. You may resume talking about Doom now.

>> No.975696

>>975669
Early on in the IRC, Bloax would constantly post links to his forum posts where he was chewing out other people. It was really stupid. Someone called him out on it.
Bloax responded, in his words, "the worst possible way".

He has gotten better since.

>> No.975697

I enjoyed the early versions of Brutal Doom, but the sounds in the recent releases are just way too fucking loud.

It's ridiculous.

>> No.975704

>>975610

>>does great work and credits EVERYONE

Only when my half-alzheimer disease permits it. I have a nasty amounts of pics which source (for the life of me) I can't remember off. And it bugs me since in order to compile a proper .txt file for a WAD release I must include all dem sources.

>> No.975703

>>975669
You can see it for yourself. Just search his tripcode on the archives. You can't miss it.

>> No.975716
File: 37 KB, 174x171, Workflow.gif [View same] [iqdb] [saucenao] [google]
975716

>>975696
My give-a-fuck-o-meter occasionally underflows and suddenly fuck flies everywhere for whatever reason.

I do dumb shit occasionally, sorry.

>>975646
I was probably quite unclear so early in the morning, but I was talking aesthetically.

Because apparently I was winning - which I don't really recall feeling at all.
Which may very well be what my entire problem with it is.
though fuck knows it's been a while

also what the fuck am i doing

>> No.975728

>>975716

>also what the fuck am i doing

It looks like the Sword of Omens from Thundercats

>> No.975734

>>975728

Looks like he's editing the hands of WildWeasel's edit of the Quietus.

>> No.975784
File: 174 KB, 800x585, doomguys heaven.jpg [View same] [iqdb] [saucenao] [google]
975784

What is the opinion of /doom/ on No Rest For The Living? Just finished playing and surprised at the quality, On Ultra-Violence you get only enough ammo to survive, and the cyberdemon fight on level 8 reminded me of Cat and Mouse from Doom 64, very intense.

>> No.975789

>>975784

>No Rest For The Living

The perfect example of mapping focused on not having ALL the keys to complete a level.

The yellow key in the first level actually opens the hardest half of the whole map

>> No.975791
File: 2.14 MB, 480x360, 1372203634994.gif [View same] [iqdb] [saucenao] [google]
975791

>>975716
>fesses up to doing something wrong
>apologizes

And that makes you inherently better than a lot of scumnerds. Plenty of faggots would try to justify themselves or blame other people.

You're all right in my book, mate.

>> No.975820

>>975784
i still have three maps left to do but so far i think they can't have done much of a better job, it's great

clever interconnected layouts, glimpses of areas you can't reach yet, proper well-hinted secrets, difficulty is pitched just right for me

>>975789
agree with this too

>> No.975821
File: 941 KB, 1715x1573, pic.jpg [View same] [iqdb] [saucenao] [google]
975821

Shit I was bored.
Back to Doom engineering!

>> No.975836

>>975821
It's BOOM-Click-Clack-Clock, chompsky-honk.

>> No.975841

>>975836
how is he supposed to put all that in such a small box AND make it easily readable?

>> No.975847
File: 134 KB, 349x318, 12300012399.png [View same] [iqdb] [saucenao] [google]
975847

>>975821
>Terminus

wait what

>> No.975849
File: 323 KB, 640x480, 2wkdEfW.png [View same] [iqdb] [saucenao] [google]
975849

http://forum.zdoom.org/viewtopic.php?f=19&t=36976

>Full RPG-style levelling and progression
>30+ new enemies
>3 Hubs hexen-style
>16 new weapons (you can keep six at a time)
>16 new spells you can use alongside your weapons
>new artifacts
>Elemental damage types that hinder enemies--ice slows them down, fire causes them to take damage over time, poison affects their accuracy, thunder stuns them in place

This shit had better be released eventually.

>> No.975863 [DELETED] 
File: 24 KB, 500x450, 1375182043191.jpg [View same] [iqdb] [saucenao] [google]
975863

>>975849
>Witchaven sprites

>> No.975868 [DELETED] 

>>975863

>Witchaven

heh, don't remind me of that piece of shit that deserves to stay dead and never rebooted by someone

Seriously, who in their right mind would like to bring back such hideous shit?

>LookBoobs.gif

>> No.975871 [DELETED] 

>>975868

dkg wanted to make a witchaven remake
>http://www.youtube.com/watch?v=fTQ1hQeKIbs

sadly he started shitposting and turned into a tard

>> No.975878

>>975821
the kurt cobain reference is cringeworthy

>> No.975903

>>975878
where which card
i cant find it

>> No.975923

>>975903
zombieman card.

>> No.975941
File: 428 KB, 200x183, 7aXqN4N.gif [View same] [iqdb] [saucenao] [google]
975941

>>975847

Don't look at me, I don't know anything about any card games.

>> No.975947

>>972196
There's alot of contradictions between Marathon and Halo though. Timeframes for certain technologies, etc.

>> No.975956

>you will never play shitty horror wads with terminus

>> No.975959

>>975878

>the kurt cobain reference is cringeworthy

Well, ya don't say. Map21from Doom 2 is called Nirvana and there's a supershotty at the beginning of the map in front of you

>> No.975962

>>975956
Sure you will, just hop on one of the many IRC channels he's on and /msg him. He'll probably tell you the server and password.

>> No.975965

>>975956

because that nigga has taste. Who in their right mind would play shitty and edgy jumpscare wads?

>> No.975964

>>975820
make that two left

at one point on map06 (entering the yellow door) i thought they'd given up and done a featureless tunnel maze, but it quickly became a cavern full of flying things

and the secrets continue to be great, the BFG was fun to find even if i ended up not using it

>> No.975967

>>975959
I refuse to believe that was intentional.

>> No.975970

>>975965
definitely
https://www.youtube.com/watch?v=qEcsSF7DU64
not
https://www.youtube.com/watch?v=_6v2ku6an1c
terminus
https://www.youtube.com/watch?v=STqJqvfxvfg
nope
https://www.youtube.com/watch?v=iV1iT7apCb4
nuh-uh
https://www.youtube.com/watch?v=TtBpk4jCHbQ

>> No.975985
File: 32 KB, 350x400, slow[1].gif [View same] [iqdb] [saucenao] [google]
975985

>>975967

>your post

>> No.975984

>>975967

Nirvana was made by Sandy Petersen
Sandy is a well-known Nirvana fan
Cobain shot himself in April 5th
Doom 2 got released in Sept. 30th in the same year

>> No.975989

>>975984
>Sandy is a well-known Nirvana fan
I didn't know that.

>> No.975995

>>975985
The Doom Wiki says nothing about it being a reference to the band. It cites the Buddhist equivalent of Heaven. This is what I thought the reference was.

Moreover, being gifted a super shotgun immediately at the beginning of a map is hardly breaking news.

>> No.976004

>>975956
>you will never play shitty horror wads with terminus

but pancakesizzle, you just did.
you don't need to boast.

>> No.976024 [DELETED] 
File: 10 KB, 319x316, 1349440114972.jpg [View same] [iqdb] [saucenao] [google]
976024

>>975878

You better be kidding. Nirvana was great, same goes for Doom 2. Now dont tell me Doom didnt had any Nirvana references

>> No.976029

I also refused to believe for years that Ebeneezer Goode was about drugs, despite the chorus being "E's are good, E's are good".

>> No.976037

>>975821
Icon of sin is awfully underpowered.
Try something like:
>Icon of Sin can't be summoned except by special summoning when Bruiser Brothers, Cyberdemon, and Spider Mastermind are in your graveyard.
>Icon of Sin can't be destroyed.
>When Icon of Sin enters the game, put a "Romero's head" token in play.
>If "Romero's head" is destroyed, you lose the game.
>Each turn, roll two dice and special summon a monster from your deck for each dice with level equal to the result. (6 = 6 or more).

>> No.976041

>>976024
DKG, you can stay if you behave

>> No.976043

>>976037
>Icon of sin is awfully underpowered.
THIS SOUNDS LIKE A JOB FOR oh fuck it

>> No.976050

>>976041

Have you been in here a bunch of weeks ago? He actually tried to hurt other people by hosting a server in Best-Ever with GvH that included earrape, epiplepsy and whatnot.

He's beyond salvation, and /vr/'s janitors should know that he's not welcomed in our threads anymore because of that. No ones wants his shit anymore.

sage for offtopic shit

>> No.976057

>>976050
He also made a black hole weapon with the RoTT god-mode sprite.
It wasn't too bad.

>> No.976071 [DELETED] 
File: 13 KB, 517x121, z10B9fU.jpg [View same] [iqdb] [saucenao] [google]
976071

Related to DKG

>> No.976074

>>976057
Indeed, he has proven that he Can actually do some good.

but it doesnt really help to keep wasting posts talking about him

>> No.976075

>>976071
PANIC

>> No.976084

>>976071

I don't get it.

>> No.976143

Ok, at the risk of asking a stupid question: is there any easier way to load multiple .pk3 mod files (like say, I want to load Brutal Doom, a HUD mod, and a weapon mutator) than selecting them all and dragging them on to the GZdoom .exe?

>> No.976152

>>976143
Yes, making a BAT file.

>> No.976154

>>976143
Read the FAQ

>> No.976150

>>976143
Try using the Command Prompt
That probably isnt easier..

>> No.976157

>>976143
There's a launcher around here somewhere, want me to upload my copy.

>> No.976159

>>976150
is there a tutorial for that?

>> No.976163

>>976157
http://www.2shared.com/file/rGXBDFK2/ZDL-3222-stable.html

>> No.976172

>>976163
>>976157
Thanks man.

>>976154
I really should have just done that. Sorry.

>> No.976180

>>975592
I've heard of these other guys, but who's Kate?

>> No.976205

I like Brutal Doom a great deal, and I feel while it's still quite unpolished, that it's pretty much an ideal improvement over the original formula of Doom, taking everything that made it awesome and making it that much better.

>> No.976206

REPORT AND IGNORE THE POST ABOVE
REPORT AND IGNORE THE POST ABOVE
REPORT AND IGNORE THE POST ABOVE

>> No.976209

>>976206
why?

>> No.976212

>>976206
Really? Brutal doom is such a contentious subject here that you'll respond in such a childish fashion? That's pretty fucking pathetic.

>> No.976216

>>976205
Read the FAQ

captcha: derfli merchants

>> No.976219

>>976212

>such a contentious subject

but it isn't. we all like and hate bd for many reasons

>> No.976225

>>976205
It's easily my favorite mod. Mark may be an asshole, and there may be some unnecessary additions (Iron sights that basically do nothing other than add zoom), but I still enjoy it a lot more than vanilla. Not to say I think vanilla is shit or boring or whatever, but after playing it for so many years I'm just really burned out, I'll still play it from time to time though, and it's not like I don't play other mods.

The purists always whine about it because it changes a lot of the gameplay aspects. You don't fucking say, a mod that changes gameplay? Tell me it ain't so! If I wanted to play a game that plays like vanilla doom, I'd just play vanilla doom.

>> No.976224

dude wat

http://www.realm667.com/board/viewtopic.php?f=11&t=4692

>> No.976228

Are there any megawads out there that are both good, and easy?

>> No.976227

>>976225
Forgot to add, I'm not saying there's anything wrong with disliking it. We're all entitled to our own opinions, but jesus, some people here get so worked up over peoples enjoyment of a wad they happen not to like.

>> No.976230

>>976228
Guess it depends on your definition of easy. Doom 2 Reloaded isn't half bad as far as difficulty goes.

>> No.976234

>>976224

Okay what the fuck is wrong with this dude

http://www.realm667.com/board/viewtopic.php?f=4&t=4511&p=30221#p30221
http://www.realm667.com/board/viewtopic.php?f=11&t=4690

Also, it's sad that there's no news regarding ZDoom Community Map Project 2, it has been long considered to be a Mordeth project but no-one knows that the map has been pretty much finished and it's a masterpiece. Fucking Gez has fixed his hand already?

>> No.976237

>>976234

>I'm allergic to offensive language. They are my poison. If you ever curse again, I will hack your website and take over the control as an admin and I will ban those who spoke with offensive language. Doom shall not have offensive language (hence the rating content). If you wouldn't listen to me, just go back to preschool, otherwise you'll get arrested in real life. Remember this, I'm a General of the Army, and you shall not mess around with me. It's the law. Good Day Sir!

Seriously

>> No.976240
File: 74 KB, 367x451, AH HAHAHA FAGGOT.jpg [View same] [iqdb] [saucenao] [google]
976240

>>976234
>>976237
A troll.

>captcha: oullsonn was

>> No.976242

>>976237
Oh god replace "Doom" with "We" and it's like a new "What the fuck did you just say about me" copypasta.

>> No.976249
File: 1.94 MB, 235x180, 1374252007870.gif [View same] [iqdb] [saucenao] [google]
976249

>>976234
>>976237

>> No.976250

>>976225
What's the deal with this Mark fellow? What'd he do?

>> No.976258 [SPOILER] 
File: 1.12 MB, 1152x864, Screenshot_Doom_20130507_062301.png [View same] [iqdb] [saucenao] [google]
976258

>>976180
A modder with impressive talent, but too much of an attention whore for their own good.

>> No.976259

>>976250
See:
>>975554
>>975564

>> No.976262

>>976228
TVR!

>> No.976260

>>976250
C'mon, did you even read the thread?
>>975564

>> No.976261

>>976258
Link to her stuff? Or would I just search "Kate" on /idgames?

>> No.976263

>>976261
seconded

>> No.976264

>>976260
Give me a break, the thread is large enough that it's easy to miss shit.

>> No.976267

>>976264
On the other hand, it's nice to see the /vr/ doom threads have picked up a bit of pace again. This one is almost full and barely two and a half days old!

>> No.976270

>>976267
I haven't been to /vr/ in ages. I'm guessing it's a fairly slow board then?

>> No.976271

>>976270
It was for a bit.

>>976267
Yeah, the problem is most of that is drama and shitposting.

>> No.976272

>>976261
>>976263
I don't think Kate's got anything on idgames. There's some stuff to be found on ZDoom forums, but I think Pokemon Doom is the only thing in a released, playable state.

http://forum.zdoom.org/viewtopic.php?f=19&t=27649

>> No.976281
File: 69 KB, 640x480, 1376011032.png [View same] [iqdb] [saucenao] [google]
976281

>>976240
Oh him, I remember him from Doomworld a few years ago. Check out his map pack:

http://www.doomworld.com/idgames/?id=14796

Three of the maps are stolen without credit - he even claims to have authored SUPRWEP8.DEH - and the rest are just boxes with millions of spheres and monsters. The text file instructs you to use the .deh and play with infinite ammunition turned on.

>> No.976283

>>976272
What about the screenshot you posted, any link to that?

>> No.976290

>>976270
When I first started following these threads in early May a new thread would be filled more or less in a day. By mid-June one thread would last a week.

>> No.976303

>>976283
Like I said, the one I posted is one of her only released mods. There's one other that I forgot in that post, but the screenshot is of her current WIP, which is apparently some weird MLP and Borderlands crossover mod for Doom. There's more screenshots posted later in the WIP thread I found that one in.

http://forum.zdoom.org/viewtopic.php?f=12&t=14126&start=17370

As for that other mod that's got a playable release:
http://forum.zdoom.org/viewtopic.php?f=19&t=31034

>> No.976327

>>976084
>>976075

/j/ is the janitor board

>> No.976353
File: 424 KB, 1366x768, [agitation intensifies].png [View same] [iqdb] [saucenao] [google]
976353

>>976303
MOTHER OF GOD

>> No.976360
File: 356 KB, 498x596, nofuckthisimdone.png [View same] [iqdb] [saucenao] [google]
976360

>>976353

>> No.976364

What HUD mods does /vr/ recommend? Preferably something minimalist.

>> No.976418
File: 69 KB, 800x600, 5FYRhui.png [View same] [iqdb] [saucenao] [google]
976418

>>976364
http://forum.zdoom.org/viewtopic.php?f=19&t=33079

>> No.976429 [DELETED] 

>>976353
>>976360
i don't get it

>> No.976457
File: 193 KB, 576x467, agitating skeleton.png [View same] [iqdb] [saucenao] [google]
976457

>>976429

>> No.976515

>tfw Brutal Doom v19 out tomorrow
>tfw don't want to start any new games until then

I can't take this waiting.

Also, is there any word at all as to when The Trailblazer is gonna be out?

>> No.976538

>>976515
Bure Dune has been delayed for a while.

>> No.976542

>>976515
>don't want to start any new games until then
come on, playing a doom level takes 10 minutes!

>> No.976554

>>976538
Delayed, what? I thought it was out tomorrow.

>>976542
True enough. Just don't want to get to "Into" a wad, and then have the new and improved version come out the next day after putting so much time into it.

>> No.976551

>>976538
PFFFHAHAHAHHAHAH

>> No.976560

>>976515
Sadly, it's delayed until the 16th, 19th, or 30:th, as he has discovered some severe bugs "Sorry for this guys, but Brutal Doom v19 is not coming out tomorrow.

I have been doing some last-minute tests, and I have found some severe bugs that couldn't be fixed easily. Plus, I have been extremely busy on real life, and couldn't work on Brutal Doom more than one hour per day.

I still can't confirm the exact new release date, but it will be either Aug 16, 23, or 30. This might be the last release of Brutal Doom for a long time, and I don't want to mess everything up. Just keep psyched, because the results will be totally worth the waiting." from his Facebook page

>> No.976562

>>976554
>>976551
I get Babdoo Drum notifications on Facebook, do I know that he got delayed.

>> No.976568

>>976560
>couldn't work on Brutal Doom more than one hour per day
Most of those bugs can be fixed in minutes.

>> No.976578

>>976538
MY SIDES

AHAHAHAHAHHAH

>> No.976576

>>976560
>I have found some severe bugs that couldn't be fixed easily
not working at all with doom.wad is a pretty severe bug ;-)

>>976568
you should do it then and send him the fixes. glory awaits.

>> No.976579

>>976560
>>976562
Well fuck me. I was so looking forward to playing that tomorrow. Suppose I can find some other mods. Anybody know of some good weapon mods?

>> No.976582

>>976579
Ever play Advanced Brutal Doom?

>> No.976580

>>976554
>Just don't want to get to "Into" a wad, and then have the new and improved version come out the next day after putting so much time into it.
oh well. in light of recent revealments*, might as well start that playthrough of CC4 that you've been putting off...

________
* that's not a word but you know what i mean.

>> No.976584

>>976580
Revelations.

>> No.976587

>>976576
Here's the thing(s)
1.) I already fixed about 4 of those errors in a few minutes for myself, but I'm not helping Sgt Jackass do anything.
2.) I'd never get credited for it.
3.) He'd never use my fixes anyway.

>> No.976590

>>976582
Advanced Brutal Doom?

>> No.976594

>>976590
Basically Brutal Doom only it doesn't suck as much.

>> No.976591

>>976582
Never heard of it. I'll give it a google.

>> No.976592

>>976578
it's not really that funny...

>>976584
ah, thank you, it was on the tip of my tongue.

>> No.976598

>>976594
Google didn't provide much.

>> No.976604

>>976579
Try Hideous Destructor. Let me know how many tries it takes for you to get through Doom E1M1.

>> No.976602

>>976598
http://static.best-ever.org/wads/advbrutal-0.19-t3-8sk.pk3
I don't think you can find it on google, I only know about it because a server was running it awhile back.

>> No.976607

>>976579
ww-doomnukem

>> No.976609

>>976604
I could roll a die several times and shoot myself in the foot if it doesn't land on 6 every single time, what's the difference?

>> No.976616

>>976609
You can get gud at HD.

>> No.976624

>>976616
Hiding behind a wall for ten minutes to take slow as fuck potshots at enemies and not being able to reach a good deal of secrets isn't something you get good at.

>> No.976625 [DELETED] 

Here's a gift for you /vr/
http://www.sendspace.com/file/wekkio
I dare you to beat it without cheats

>> No.976630

>>976625
>Here's a gift for you /vr/
DKG pls. Someone check this wad for bullshit.

>> No.976627

>>976625

Sorry for being this cautious, but someone check in SLADE if it has some weird ACS wizardry

>> No.976635

>>976624
Just gave it a try. I'm pretty sure Calladooty is more fast paced than this.

>> No.976638
File: 54 KB, 514x543, notanothertotenjoke.jpg [View same] [iqdb] [saucenao] [google]
976638

>>976625

>> No.976645

>>976624
Sure it is. Eventually, you realize that hiding like a bitch is for scrubs, you learn to use the glorious shotgun, and you're running all over the place, clearing rooms even faster than vanilla before you know it. If you're too casual for that, well, that's not my problem.

>> No.976648

>>976625
Nice try faggot.

>> No.976653

>>976645
And if you get shot a single time you die.
So much fun!

>> No.976658

>>976653
>getting shot
Stay bad.

>> No.976659

>>976074

>he has proven that he Can actually do some good.

Yeaaahhh, some "good" like this? >>976625

NO ONE wants his shit anymore. Janitors should realize this and put him in a KoS status for good

>> No.976660

>>976658
>random fucker from across the map that would be no problem in vanilla because you can take a shot without dying in two seconds
There's no skill, it's just luck.

>> No.976662
File: 163 KB, 1280x720, 1374120684278.jpg [View same] [iqdb] [saucenao] [google]
976662

>>976625

>> No.976668

>>976645
>even faster than vanilla
Right, because walking around at two miles an hour as opposed to 60 is so fast

>> No.976671

>>976625
I actually got the invulsphere
It's only then do you realize how hopeless it truly is

>> No.976682

>>976660
Come now, anon. You don't die as soon as you get shot. You die if you get shot and don't fix your shit. If you don't know how to properly heal injuries, read the manual. It's included for a reason.

>> No.976686

>>976668
Movement speed doesn't affect the power, range, or speed of that shotgun compared to vanilla.

>> No.976690

>>976627
i don't know about that but the sound files in it are very incredibly loud and obnoxious. your caution is probably justified.

>> No.976696

>>976659
it's fallacious to assume there's only one person at work here.

>> No.976708

>>976602
This is pretty cool.
>dat suppressed pistol
we solid snake now
Seriously, I'm going through DOOM ][ trying to go through levels alerting as little as possible.

>> No.976721

Starting on Ultimate Torment And Torture with BD Weapons, Objects, and Modified Ketchup. What's the point in having a class selection at the start? It only appears to affect starting weapon, seems pointless. Anyways, wad is very aesthetically pleasing so far.

Anybody know if there's an estimate as to when The Trailblazer will be out?

>> No.976727

>>976708
>Revolver
THIS CHANGES EVERYTHING

>> No.976745

>>976560
Well drat. Oh well, at least he's trying to fix his shit. Can't complain too much when he's doing it for free.

>> No.976750
File: 13 KB, 310x310, tumblr_mr8g3t1Ikz1qbu5deo1_400[1].jpg [View same] [iqdb] [saucenao] [google]
976750

Have you UNFed through that WAD backlog yet, /vr/?

>> No.976836

>>976750
Just beat Community Chest 4 and I am working on Scythe. What a bad order to do them in too. Going from that wad to Scythe is a pretty big Sophomore slump.

>> No.976884

>>976727
It can kill Cacos with 6 shots.
I literally can't stop quoting Ocelot

>> No.976892

>>976836
>Community Chest 4
I can't get through that shit at all. Mystifies me.

>> No.976908
File: 175 KB, 485x567, brutaldelay.png [View same] [iqdb] [saucenao] [google]
976908

Apparently brutal v19 got delayed

>> No.976914
File: 24 KB, 205x207, shunlol.jpg [View same] [iqdb] [saucenao] [google]
976914

>>976908
Bit late there, broski. Nevertheless my sides will never recover.

>> No.976917 [DELETED] 

>>976914
Shoo back into containment.

>> No.976941

>>976908
>be worth the waiting
cue le epic gaben jokes

>> No.976968

hi /vr/
i have a gamebreaking bug with urban brawl / action doom 2.
i cant cross the bus on the bridge after you follow the gaylord mob.
i know i can just noclip it but it doesn't really solve the issue.
halp?

>> No.977013

Would anyone be so kind as to repost the "We're not wearing any pants!" image? I'm reading Masters of Doom and it kills me to not know who's who on the infamous doom team pic

>> No.977020
File: 345 KB, 1737x1152, 1372625346114.jpg [View same] [iqdb] [saucenao] [google]
977020

>>977013

>> No.977040
File: 436 B, 37x34, ♥.png [View same] [iqdb] [saucenao] [google]
977040

>>977020

>> No.977094

Oh god, I just realized I way have broken the Zandronum version horribly. Gonna fix it next release, sorry to anyone who experienced a crash, my bad.

>> No.977125
File: 165 KB, 301x245, 1359755520871.png [View same] [iqdb] [saucenao] [google]
977125

Well, there's a thunderstorm, and I cannot sleep.

I know I don't post here at all anymore, but I'd love to make a server for you guys so we can play together. Does anyone want to play something on Zanny?

>> No.977137

1.26

- Cleaned out some stuff that was using space for no reason
- Added an edited copy of GZDoom's lights.pk3 to GLDEFS
- - If you normally load lights.pk3, just remember to load FKER after, there shouldn't be any issues
- - If you don't want the dynamic lights, they can be turned off, but you've probably already done that anyway
- - The player will not make light flashes, unlike vanilla. This is intentional
- GLDEFS for other FKER projectiles as well (Plasma pistol/Beam)
- GLDEFS for Beam Zombie
- Un-broke Zandonum version, sorry about that
- - But seriously, the devs of Zanbananna need to get their shit together and update their codebase

DOWNLOAD LINKS:
Zandronum Version:
http://www.mediafire.com/?sstdx2nhsqprw5i
GZDoom Version:
http://www.mediafire.com/?4kcjk1cc1qw0539

>> No.977142

>>977125
>I know I don't post here at all anymore
>Anonymous
I don't know what it is, but I simply cannot get past this

>> No.977176
File: 78 KB, 640x960, 1359757010196.jpg [View same] [iqdb] [saucenao] [google]
977176

>>977142
I forgot to put my name in the name slot.

>> No.977206

>>977176

Ahhhh shit, timezones be damned. I would love to play but my brain can't take anymore dooming for tonight.

Also I would post a gif of a sleeping Doomguy to express how I feel right now but then again I'm half asleep so I can't properly look for it at the moment.

>> No.977217

>>977206
Ah, well I'll be here later on, I'll play almost anything.

No ghouls vs. humans please

>> No.977531

Neodoom is a good one, just make sure to get the extra wad that gets rid of the giant invincible hooker.

>> No.977572

>>976836
I completely disagree! CC4 is all right, yeah it looks nice but who cares. There's a few good maps, but most are long, drawn-out, and tedious, if not outright frustrating, and replaying is out of the question. Scythe maps on the other hand, they might not look much but I could play them over and over again.

>> No.977608

Making new thread

>> No.977675

Here

>>977673

Get in, niggas

>> No.977779

>>977125
>Does anyone want to play something on Zanny?
Sure. CTF, deathmatch, coop, or what?