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/vr/ - Retro Games


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960250 No.960250 [Reply] [Original]

Couldn't find one. Let's talk about Resident Evil, /vr/. Somehow the series is now 17 years old.

What's the last RE game you played? What's your favourite RE game? Which one do you think is the best?

I've been playing RE2 recently, it's probably my favourite to play because it's really straightforward and uncomplicated, but I think that the best in the series is REmake. RE1 and REmake just feel like they're better designed and paced than any of the other games, but RE2 has the weapons I love, and I really like the way that William and Mr X follow you through the game all the way until the end.

I kind of feel that Claire pretty much got a bad deal though, her handgun holds less ammo than Leon's (but it's slightly stronger), the bowgun has absolutely nothing on the shotgun and none of her weapons can be upgraded. All she has is the grenade launcher and the sparkshot, and in her B scenario you end up having to be very conservative with their use because of the increased Licker count and the Mr X encounters where you don't have space to dodge. Meanwhile Leon gets the custom handgun, the shotgun (which can one shot zombies right off the bat if you aim up, and the custom one is a monster) and the magnum, which is amazing.

>> No.960289

>What's the last RE game you played?
Re6, what a shit game
>What's your favourite RE game?
Re1, great atmosphere, good mix of locations that is fun to explore, balanced difficulty
>Which one do you think is the best?
Re2, it improved on most aspect but Re1 is still my favourite

>> No.960980

I kind of feel that RE2 was kind of a step backwards in some ways though. Puzzle solutions are often in the same room as the puzzle, a lot of rooms only need to be entered once and then they're clear, powerful weapon ammo is surprisingly plentiful, especially later on. There's also quite a low amount of variation in enemy types too, and they show their hand with the lickers (the closest that RE2 comes to hunters) very, very early.

The way they mix up the two different scenarios makes up for it, maybe.

>> No.960995
File: 93 KB, 939x936, residentevil2.jpg [View same] [iqdb] [saucenao] [google]
960995

I've only played Resident Evil 2 once or twice in the past, just bought it again and I'm considering playing it tonight.

PAL artwork is the coolest

>> No.961021

I played RE3 before RE2, and really, really enjoy it. It's probably my favorite.

Just being in an open city is really stressful. They throw so many zombies at you too, and, unlike RE2, ammo is a bit scarce.

REmake has the best difficulty options by far though.

>> No.961032

>What's the last RE game you played?
RE6. Not as bad as I was expecting, but it was still a mess. The girls sure looked good, though.
>What's your favorite RE game?
Not sure I can choose between 2, 3, and REmake. All of them are extremely entertaining.
>Which one do you think is the best?
REmake. Only real drawback is that the run speed is a little sluggish compared to earlier games in the series. Otherwise, it's the perfect RE experience.

>> No.961108

>>960995
Hell yes, That's on my shelf behind me. The other criticism I have with RE2 is that it's really short, I have this weird thing where I can't play RE games for more than an hour at a time, and even then I finished it in a few batches of play.

RE1 did this thing where initially you're really nervous about being in the mansion at first because you don't know what to expect, and then you clear it out before going to the residence. Then after you do everything in the residence, the game pulls hunters out and suddenly you're in a familiar place but with new, unfamiliar threats. It's a really good piece of design, and REmake builds on it by doing it twice (Zombies -> Crimson Heads -> Hunters) and it's an amazing exercise in pacing.

RE2 doesn't really do that, it makes a half-hearted attempt of doing it by swarming certain corridors with zombies after a certain point, and introducing lots of lickers after you get the club key, but it just doesn't have the same impact.

>> No.961320

>>960250
>What's the last RE game you played?
Resident Evil Zero. It also happens to be my least favorite of the all the traditional Resident Evil games I've played. I didn't like that they did away with the dropbox system and the story seemed very uninspired and contrary to the canon. I didn't hate it or anything but it definitely wasn't my favorite.
>What's your favourite RE game?
Resident Evil 2 is my personal favorite, just barely beating out Resident Evil Remake. I really liked Claire's B scenario where you have to defend Sherry Birkin from Mr. X. It was a really amazing experience.
>Which one do you think is the best?
Again, a very tough call between this and Remake but I'd have to lean towards Resident Evil 2. They're both great games but I just think 2 is slightly more engaging.

>> No.962441

Favourite weapon guys?

I'm overly fond of the custom shotgun and the Spark Shot in RE2. Having a shotgun makes you feel safer in any of the games, but the RE2 custom one is something special.

If your answer to this question is the RE2 Bowgun, seek help.

>> No.962447
File: 892 KB, 792x1008, png_photorealistic_claire_redfield_by_push_pulse-d5tp2l7[1].png [View same] [iqdb] [saucenao] [google]
962447

No Code Veronica fans ITT?

>> No.962461

>>961108

True, but then again it's not as if you're in any one area for long enough in RE2 for it to be worth the developers' time doing stuff like that. That was one of the reasons they gave for not including Crimson Heads in RE0, if I remember correctly.

It would have been nice to have Lickers replace zombies in most areas though, just in case you'd forgotten something in a room and had a nasty surprise waiting for you when you went back.

>> No.962462

>>962447

the plot was borderline nonsensical and started off the trend of the villains wanting to destroy or take over the world but the game revels in its cheesiness and I love it anyway

fuck the last boss fight though, using the linear launcher was just irritating more than anything

>> No.962464

>>962461
>then again it's not as if you're in any one area for long enough in RE2 for it to be worth the developers' time doing stuff like that.

That's kind of what I mean. The game lost quite a lot of the exploration element of the previous game, and outside of REmake I'm not entirely convinced it's made a big return since.

It's not entirely a bad thing (I'd never call RE2 anything less than amazing), but I really liked it in RE1 and REmake.

>> No.962998

>>961108
>RE1 did this thing where initially you're really nervous about being in the mansion at first because you don't know what to expect, and then you clear it out before going to the residence. Then after you do everything in the residence, the game pulls hunters out and suddenly you're in a familiar place but with new, unfamiliar threats. It's a really good piece of design, and REmake builds on it by doing it twice (Zombies -> Crimson Heads -> Hunters) and it's an amazing exercise in pacing.


When you think about it RE2 and 1 have a VERY similar progression :
- mansion like setting : same numbers of keys and same number of items to find to reach the next area
- go out a little bit and come back to the mansion with the last key where you find new enemies (Hunters / Lickers)
- go further in the "out" section
- underground/sewer area
- lab which explodes at the end

the only plus in RE2 is the small city part at the beginning

The irony is that they re-built RE2 from scracth because the original version (known now as "1.5") was "too close to RE1"... right.

>> No.963031

>>962447
Good game, but bringing back Wesker was the worst plot move ever.

>> No.963043

>>962447
I don't like CV at all. It's my least favorite game in the main series. It's absolutely hideous and the design is counter-intuitive for series. Bandersnatches, for example are just about the worst enemy in the entire series. And while RE has never had good stories, but CV is just about intolerable. The game's not ALL bad, but I have no desire to ever play it again.

>> No.963063
File: 47 KB, 497x452, 1205044965675.jpg [View same] [iqdb] [saucenao] [google]
963063

I started with RE0, didn't manage myself very well and didn't have enough ammunition and supplies to finish the second to last boss fight, so I started over. Did much better the second time around.

Played REmake, despite nearly shitting my pants at the Yawn (very scared of snakes) I felt it was a very fun game. The Jill playthrough was boring though.

Played RE2 on Dreamcast, had to adjust my expectations somewhat due to the tech regression, but I actually quite enjoyed it.

Played RE3 on Dreamcast, can't say I enjoyed it nearly as much as the other games, but I finished it at least. I don't see myself playing it again though.

Didn't like Code Veronica. Looked like ass, story was uninteresting, operatic music drove me crazy.

RE4 took a lot of practice to get used to since I started it on the Wii, but I found I wasn't as fond of it as the older games. Still hell of a good time.

Tried the Outbreak games, offline of course... just really couldn't deal with how the game forced its pacing. Wanted to enjoy the moments, but the virus guage saw to it I couldn't.

Tried Survivor, not bad but I would have appreciated using a light gun more than a controller. Dead Aim was so-so, just generally toothless. The Wii Rail Shooter titles are fun for explaining the series to others, but solo play is dull.

RE5 I got on midnight release with a friend, we were so looking forward to it... and christ were were disappointed

Haven't played RE6.

>> No.963070

>>963063
forgot to add, I got Biohazard on Saturn a few months after finishing RE5 (couldn't find a good priced US version). Even without being able to read the item descriptions, I got through the game with only minimal guide-checking (mostly for the painting puzzle)

>> No.963080

>>962447
>>962447
I liked it. If you ask me CV was the best ever.
The graphics, the music the suspense.
I have the soundtrack to this game on my laptop.

>> No.963085

>>963080
the character models of CV were decent, but the 3D backgrounds felt bland and empty.

>> No.963086

>>963070

The JP version of RE1 is laughably easy. You really should try to find the non-dual shock version of the director's cut.

>> No.963091

>>963031

Maybe, but Wesker is one of my favourite villains of all time. Every game is better with Wesker in it. I mean look at RE5, it's a less stellar RE than 1-4 but because Wesker was in it (and more badass than ever) it was pretty good.

>> No.963097
File: 286 KB, 700x900, 118052.jpg [View same] [iqdb] [saucenao] [google]
963097

>>963086
can you explain why please

>> No.963108
File: 138 KB, 900x827, Resident_Evil___The_Ladies_by_AkaiSoul.jpg [View same] [iqdb] [saucenao] [google]
963108

One pretty neat detail about RE 2&3 was how you could read reports of a "special unit" or clean up team. They never show up in the game but, the notion of other units working behind the scenes made the world more interesting. I also heard that they were thinking about making a "Operation Raccoon City" since 2000 but, never got around to it until 2012. That game was horrible but, that's a story for a different thread on a different board.

>> No.963110

>>963097

bebecca

>> No.963127

>>963063
Outbreak needed to be played online to get the full experience. One of the funniest online experiences I've ever had because of the limited communication abilities. You'd sometimes go off for a key item, come back two minutes later to find two of your buddies zombified and the third one crawling around screaming for help. I remember one time in the final scenario we got some kind of crazy lag with the hunters where they kept reviving. Made it impossible to survive. Mildly frustrating, but still hilarious.

>> No.963135

>>962998

That reminds me, whatever happened to that 'release' of 1.5 that was being touted by that team back last autumn?

>> No.963167 [SPOILER] 
File: 299 KB, 732x732, 38a4d6b2f157250d8817c0511db026c0.png [View same] [iqdb] [saucenao] [google]
963167

not /vr/ but i fucking love RE0

>> No.963182

>>963108
Racoon City PD dont pay so they went on the game

>> No.963282

REmake > RE2 > Code Veronica > RE4 > RE3 > RE0 > Revelations 3DS >>>> original RE1 > RE5 >>>>> Revelations console >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> RE6

Shit like Outbreak, Survivor, and Chronicles doesn't count.

>> No.963301

>>963282
what's wrong with the console version of Revelations

>> No.963313

>>963282
There is so much wrong in that I wouldn't want where to begin

the fact alone that you dismiss the greatness of Dead Aim is unspeakable

>> No.963316

>>963282
Makes me feel ill.

>> No.963330

>>963282
I actually really like the Chronicles games. They're no REmake, but I think they captured the key moments and atmosphere of the games they portray quite well. There are some great moments in Darkside Chronicles with Mr X particularly, just watching him swat aside zombies because they're in the way.

They could quite easily have renamed Darkside Chronicles "Leon and Claire fall on their asses in Raccoon City" though.

>> No.963335

>>963301
Worse controls, and the 3D on 3DS really adds to the experience.
>>963313
I wasn't counting them due to being non-canon side games. I wasn't making a statement on their actual quality. I enjoyed both Chronicles games.

>> No.963457

>>963097

The enemies all die more easily and you have almost (maybe exactly) double the health you have in the US version.

>> No.963470

>>963457
doesn't the Japanese version of the original game have auto-aim while the US version doesn't?

>> No.963478

>>963135
The ISO for RE 1.5 was released some time ago, it's 150 MB. I've played it but it's buggy as hell

>> No.963530

>>963470

Only non Dir. Cut versions of the US version don't have auto-aim. Unless you like arranged mode, the best version of RE1 is probably the non-DC PSX version. The lack of auto-aim makes it a lot more tense.

iirc it's something like:

Non-DC US: No auto-aim, 2 ink ribbons per location, more enemy health, less player health.

Non-DC JP: auto-aim, 3 ink ribbons, less enemy health, more player health

DC US: same as non-DC JP, but they included arranged mode which significantly changes item placement and adds more enemies in more annoying places. It's hard mode, basically.

DC Dual Shock version: Same as above except they added dual shock support and rugrats soundtrack.

>> No.963856

>arranged mode which significantly changes item placement and adds more enemies in more annoying places.

and alternate camera angles, new outfits for Jill and Chris, closet unlocked by default, a cheat code (for new game) to double the ammo, and unlockable infinite colt python.

>> No.964576
File: 38 KB, 114x125, chriiiiiiiiiis.png [View same] [iqdb] [saucenao] [google]
964576

>What's the last RE game you played?
RE6, but I just played a bit of the Chris campaign at a friend's place to get a feel for why everyone hated it. It didn't seem... good.
>What's your favourite RE game?
RE1. Might be just nostalgia from watching my brother play it when I was young enough that it scared me, but there's something about the atmosphere of RE1 that makes it my favorite in the series and one of my favorite games of all time. I'm pretty certain it's my most replayed game by a lot.

>Which one do you think is the best?
REmake is the best classic-style one. Keeps the same awesome atmosphere of the first game but plus extra. Best /vr/ era one is RE2 though. The A/B story was a cool idea and I really like Mr. X

>> No.964582
File: 942 KB, 850x1133, sample_17ccf1f50ae483d67863512b7bb28ab8.jpg [View same] [iqdb] [saucenao] [google]
964582

>>964576

Chris' scenario starts out kinda bad and ends up suicide-inducingly horrible by the end.

>> No.964738

>>964576

Keeps the atmosphere? I think REMake changed the atmosphere pretty drastically. The first game is a goofy horror movie through-and-through. As the series went on, it started to take itself more seriously.

REMake is notable because it's the first game where the audience can kind of take it seriously as well. It actually feels like a horror game.

>> No.966427 [DELETED] 

I just had this moment on the bus home where I worked something out that had been bothering me for a while.

In RE2's B scenarios, Mr X chases you for while near the start, then he seems to lose track of you for a little while before getting back on your trail pretty solidly for the last few areas. It always bugged me that he lost you, but now I realise it's because he goes chasing after HUNK through the police station after he wakes up. Neat. Doesn't explain why Mr X was chasing after HUNK in the first place, given that the mission of collecting a sample of G was far more likely to be successful if they just left each other alone. But then

>Umbrella
>Not doing stupid shit

What's your favourite Tyrant, /vr/? Pic related for me, Mass Production Model, bitches.

Honourable mention to both the Proto-Tyrant from RE0 (they call him a failure, but Umbrella Chronicles shows that he was a tenacious motherfucker in spite of his spine weakness) and the T002 (THE Tyrant from RE1/REmake) for that introduction sequence.

>> No.966437
File: 178 KB, 768x1411, Tyrant_T-103.jpg [View same] [iqdb] [saucenao] [google]
966437

I just had this moment on the bus home where I worked something out that had been bothering me for a while.

In RE2's B scenarios, Mr X chases you for while near the start, then he seems to lose track of you for a little while before getting back on your trail pretty solidly for the last few areas. It always bugged me that he lost you, but now I realise it's because he goes chasing after HUNK through the police station after he wakes up. Neat. Doesn't explain why Mr X was chasing after HUNK in the first place, given that the mission of collecting a sample of G was far more likely to be successful if they just left each other alone. But then

>Umbrella
>Not doing stupid shit

What's your favourite Tyrant, /vr/? Pic related for me, Mass Production Model, bitches.

Honourable mention to both the Proto-Tyrant from RE0 (the OP picture, they call him a failure, but Umbrella Chronicles shows that he was a tenacious motherfucker in spite of his massive spine weakness) and the T002, THE Tyrant from RE1/REmake, for that introduction sequence.

>> No.966672

>>966437
Nemesis, baby.

>> No.966673

>>966437

>What's your favourite Tyrant, /vr/?

Definitely has to be Nemesis for me. The bastard is near unbeatable, he runs faster than the character can and he sounds awesome.

>> No.966735

>What's the last RE game you played?
RE: Operation Raccoon city, wasn't that good. ok at best.
>Favourite
RE: Code Veronica,
Runner up Resident Evil 2
>Best
Resident Evil 4- Well balanced game, keeps the old RE "puzzles" "horror mystery" with the focus of a first person shooter. I cleared the gamecube version at least 6 times, and about the same amount of PC.

>Worst
Resident Evil Zero - I just thought it was too difficult.

RE games I've never played
- Resident Evil 6
- Resident Evil Survivor [PS1]
- Resident Evil [Gamecube Remake]
- RE Outbreak & File #2 [PS2]
- RE: Dead Aim [PS2]

>> No.966742

>>966437
Mr X is pretty basic, he is programmed to retrieve a G sample. He must have sensed Hunk's sample at some point after realizing it wasn't that simple to get Sherry's.

Now what doesn't make any sense at all is how Nemesis is programmed to kill STARS members. How the fuck can he tell that somebody is a member of STARS? how does he sense them?

>> No.966750

>>966742
Supposedly the parasite makes him intelligent in a sort of way. I think the idea is that they would actually get it to identify the STARS members before sending it off.

>> No.966989
File: 236 KB, 571x623, ProtoTyrant.png [View same] [iqdb] [saucenao] [google]
966989

>>966742
Other games have shown that Tyrants can recognise friend from foe (perhaps targets and non-targets is a better way to phrase it). Considering that Umbrella were so desperate to get their hands on that sample of G, it doesn't really make much sense for Mr X to go after HUNK, a friendly, rather than keep chasing after the other sample and his secondary target (Leon, a member of the RPD, who he was specifically dropped in to kill).

Still, it goes back to Umbrella not doing dumb shit. They just can't resist, it's like Space Pirates and tubes.

>> No.967004

REmake is pretty much the best resident evil, with 2 close behind

>> No.967025

Currently doing a run-through of the original 3 games and they hold up brilliantly but the one thing I've noticed is how damn short they are. And the voice acting in the first game is faaaaar worse than I remember but that just makes it all the more brilliant.

>> No.967117
File: 217 KB, 1171x925, Biohazard_2_Value_Plus_DC_A.jpg [View same] [iqdb] [saucenao] [google]
967117

>>967025
many of the early RE could be cleared in less of a day if you knew where everything was.

I remember there were weapons that could be unlocked for RE 2 if you clear the game under 3 hours.

Also /vr/ what's the best version of Resident Evil 2?
Dreamcast - Biohazard 2 Value Plus
PC - Resident Evil 2
Gamecube - Resident Evil 2

>> No.967241

>>967117
PC and Dreamcast versions are the best in my opinion.

>> No.967250

>>967117
PC has a unique difficulty setting that is actually pretty severe. Zombies take like thirty handgun shots.

>> No.967258

>>964738
Yeah, I was the one who posted >>964576 and... you're right. I don't really know what I was thinking because they feel pretty much polar opposites. Even the music goes for a different feel.

>> No.967293

> What's the last RE game you played?
Revelations

> What's your favourite RE game?
RE4

> Which one do you think is the best?
RE4. But RE6 has better gameplay mechanics. The problem is: the campaign mode is pretty weak.

>> No.967296

>>963282
Putting RE6 in the last place show your lack of taste. The game is better than every RE, except RE4.

Revelations is awful.

>> No.967298

>>963330
Umbrella Chronicles was good. Darkside Chronicles was too slow and repetitive.

>> No.967304
File: 118 KB, 800x1750, RE6_Lanshiang_Sherry.jpg [View same] [iqdb] [saucenao] [google]
967304

I know this will cause butthurt but the modern RE games are way better than the old ones.

RE4 saved the series. RE5 and 6 improved the formula.

Can't wait for RE7

>> No.967310

>>967304

gr8 b8 m8

>> No.967323

>>967304
I'll say this, 5 and 6 improved the women. God damn.

>> No.967328

>>967310
No, just being honest.

The old RE games had generic horror atmosphere, bad controls, bad camera, awful combat system (and yes, they were pretty action-packed games, so this is a problem) and a lot of easy puzzles that took too much time to solve.

I liked them when I was 10-12 because when you are in this age, your mind is easily impressionable

>> No.967336
File: 8 KB, 299x152, re6_sherry_birkin_boobs_gif_by_kevin4-d5ixsa7.jpg [View same] [iqdb] [saucenao] [google]
967336

>>967323

>> No.967516

>>967296
>RE6
>second best in the series after RE4
You can't be serious...

>> No.967530

>>967516
Nostalgiafag detected.

>> No.967554
File: 7 KB, 200x200, 1369969705497.jpg [View same] [iqdb] [saucenao] [google]
967554

>What's the last RE game you played?
Resident evil 3.
>What's your favourite RE game?
Damn that's a hard cuestion, bro.
i'm between RE2 and Zero.
>Which one do you think is the best?
Another one, but for me it will be always RE2.
Good game.

>> No.967578

>>967328
>>967530
Go back to /v/, dude. You can shitpost to your heart's content over there.

>> No.967892

>>967304
I liked 4 I thought it was the most balanced game in the game series. However I think it went downhill from there, to at least fans of the early RE games.

>> No.967905 [DELETED] 
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967905

>Dreamcast REs are best
>RE2 3 and CV were released on Gamecube

so what's wrong with the gamecube versions to the point the dreamcast versions are better?

>> No.967909
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967909

>Dreamcast REs are best
>RE2 3 and CV were released on Gamecube

so what's wrong with the gamecube versions to the point the dreamcast versions are better?

>> No.967915
File: 267 KB, 450x600, 1351395551544.jpg [View same] [iqdb] [saucenao] [google]
967915

OPINION VALIDATION TIME
>age
26
>First RE
RE: Saturn version
>"favorite"
4
>"classic"
RE2
>"underdog"
RE6
>rank em
4>2>REmake>1>3>outbreak>6>Revelations>5>CV>Umbrella>Darkside>Survivor>dead aim>gaiden>operation racoon city

A lot of people bash 6 for the stupidest reasons. It was a big letdown for me, but its far from the worst title. The main "problems" with 6 was the floaty controls/overly long death mechanics/wonky physics (everything felt way too loose)
The visuals were very impressive, it had a decent co-op concept, and it was nice to see chris and leon on the same screen with milf ada and grown up Sherry. The story was fanfiction levels bad, but I'd be lying if since RE3 it hasn't been my endearing love for the universe that keeps me attached, and NOT the advancement of the plot. It had potential, but that was squandered fairly quickly.


A lot of people say 4 was the downhill of the series from the "survival horror" aspect, but I'd say their both reckless and stupid. The series started going action by 2 and was full blown by RE3, even with QTEs, to an extent.

>> No.967918

>>967909
Dreamcast versions run at 60 frames per second.

>> No.967920

>>967918
the gamecube versions don't?

>> No.967932

>>967920
Unfortunately not.

>> No.967936

>>967932
why not?

that doesn't make any sense

>> No.967942

>>967117
N64
>that First Person control scheme

>> No.967968

I haven't played anything newer than Outbreak and that's the last RE I played. I have RE4 but I don't feel like playing it any time soon. I got a lot of play out of Outbreak. Is it weird that I kind of like the stupid AI? It's amusing even when it's a hindrance. I don't care for games for more than one player so I don't think I would have enjoyed it online anyway.

I guess I like the original version of the first game best. The so bad it's good voice acting and opening movie are priceless.

Code Veronica is really frustrating. Although I can get nearly to the end I can't get past Alexia. I liked the game though. I guess I just can't finish it yet. I'd start over from the beginning if I thought that would help. But then I'm forced to deal with Steve all over again. I hate that guy so much. His voice makes me want to punch baby penguins.

I have most of the older games save for the FPS that I don't really want. I'm only missing the first. I have REmake but I no longer have the PSX original.

What I mainly like about the series is the atmosphere. You just can't recreate those moments when you were first surprised by seeing those dogs bust through the hall windows in the first game. Never knowing what's going to happen next. Stuff like that. It makes me wish I could erase the game from my memory and start fresh just to experience it all over again.

>> No.967989

>>960250
The last I played was RE4, but the last I completed was Veronica. My fav would be the original, and it's still prob the best one.
I remember running out of ammo at one point with Chris and therefore having to melee zeds away. It was terrifying. Especially to my younger self. When RE1 came out, none of us knew what to expect. It scared the shit out of me. And I had played Clocktower by that point.
However, it wasn't until Silent Hill that I learned the meaning of true fucking horror. That game gave me nightmares for weeks even after completion.

RE2 was pretty decent. The most fun and player-friendly. Prob the one I played through the most. I really enjoyed it.

RE3 was a blur to me. I think I went through it once or twice. It didn't really catch my attention, but it wasn't a bore neither. The whole premise didn't mesh well with me.

Veronica was really fun, but nowhere near as frightening as the other entires. This is where, I believe, the series started to turn for the worse.

I played RE4 for half an hour or so way back when on my friend's PS2. Decided I'd go through it whenever I got the chance. Didn't as of yet.

RE5 looked like shit to me. And RE6 made me chuckle. RE0 I am interested in playing but haven't and the remake of RE1 - I just don't know. It's kinda like the MGS remake. I don't know what to think of it.

>> No.968001

>>967915
>floaty controls/overly long death mechanics/wonky physics (everything felt way too loose)

I disagree on the controls part, they were pretty spot on and magnificent for me. The physics were pretty shitty though, yeah.

Thing I miss most about Resident Evil is that later nineties survival horror atmosphere. RE6 didn't have that. Felt like Call of Duty. But I don't think it deserves half the shit people give it.

>> No.968005

>>967936
Maybe he's comparing emulators, I think both consoles play at 60fps. The only difference I know of, is that most Dreamcast games have HD support. However you have to have a vga-box, but still the dreamcast offers better resolution game play without it. What made Biohazard Value Plus different from the rest was some of the textures were remade, mostly the menus.

>>967250
Biohazard 2: Value plus has that as well its called "Nightmare Mode"
http://www.youtube.com/watch?v=-gwYkYd1g8I

Other stuff
http://www.youtube.com/watch?v=MYDJ6BdmyjM

>>967942
forgot about that

>> No.968096

What's the last RE game you played?
Resident Ebil Code Beronica on the Dreamcast I dug out of dead friend's closet that mom had no problem me taking whatever I could fit into my trunk.

What's your favourite RE game?
It used to be Resident Evil for PlayStation but then Resident Evil came out on GameCube

Which one do you think is the best?
Resident Evil 4 had great potential but I will have it give it to Resident Evil 2 for the interchangeable stories and endings depending on who you play as first.

>> No.968103

The last one I played was Revelations and I really liked it. My favourite is definitely RE3 though. When I first played it, the nemesis scared the everloving shit out of me and never stopped. The REmake is definitely a close second though.

>> No.968109

>What's the last RE game you played?
RE4. I think this is my fiftieth, no, hundredth time through it?

What's your favourite RE game?
Tough call. Really tough. It would definitely be a close matchup between RE4 and REmake. One has insane replay value and brilliant level design and is just plain fun with only a few low points. The other is a near perfect example of what both a remake and a horror game ought to do.

Which one do you think is the best?
REmake. Much as I like RE4, it has some bad points, but I struggle to find anything negative to say about REmake. Everything about it is just so damn good and it exudes the polish Shinji Mikami is known for in every nook and cranny of its design.

>> No.968118

>>967989

Comparing Twin Snakes to REMake is so weird. One was basically an ugly HD remake handed off to a terrible western dev and cobbled together out of the MGS2 engine.

REMake was basically just Shinji Mikami redoing RE1 in a pretty new style, and it's really cool.

>> No.968440

>What's the last RE game you played?

I think it was RE2 on my 50000th or so playthrough.

>What's your favourite RE game?

Definitely has to be REmake for me. It had the best atmosphere, an unnerving soundtrack and spectacular visuals.

The difficulty selections, enemies and environments were all just perfect. It took everything from the previous RE classics and amplified it ten fold.

>Which one do you think is the best?

Again, it's REmake, RE2 is second for me.


>>967004

I agree with this.

>> No.968703
File: 325 KB, 790x679, funny-walkin-niggaz-6.jpg [View same] [iqdb] [saucenao] [google]
968703

>What's the last RE game you played?
Re6, with my buddy a couple days ago. Tryin' to beat Ada's campaign and then we're done with it.

>What's your favourite RE game?
Probably RE2, due to nostalgia and the fact that it's a tightly designed game.

>Which one do you think is the best?
I was gonna say RE2 again, but I'll say the REmake. Simply because it's the quintessential Resident Evil experience perfected. If I were trying to get somebody into the franchise, that's what I'd introduce them to.

Also, we should be adding to this list, "what was your first RE game, and on what system specifically?" Mine was RE2 on the N64.

>> No.968724 [DELETED] 

>>967578
Am I destroying your nostalgia?

>> No.968731

>>967578
> Your opinion is different from mine so you are shitposting

Ok anon.

>>968001
Gameplay > atmosphere

And no, RE6 didn't felt like Call of Duty. More like a horror/thriller.

>> No.968734

>>968118
Twin Snakes is like the original game, but with better controls and graphics.

Fans hate the remake because Kojima didn't directed it.

>> No.968770

Resident Evil 0 is better than Remake :3

>> No.968775

I have ORC sitting uninstalled on steam, should I play it?

>> No.968817

>>968775
not worth it

>> No.968846

OP and Tyrant poster here, nice responses. It's interesting to see that a lot of people go for RE2 and REmake as their favourite and best, respectively. I personally think that REmake did a lot of great stuff with tension, especially stuff that would have gone unnoticed by new players but which to veterans of the original were really clever.

Stuff like the dog corridor not having the jump scare on the first pass through, zombies being able to pass through certain doors, it really played with your head if you were expecting certain things that didn't happen.

Replaying RE2 again recently makes me think it was a little rushed, even despite the whole remade from the ground up thing. Stuff like the lack of enemy variety, the factory being like 3 corridors and a boss, or puzzle solutions/keys being in the same room as the item that unlocks them, that kind of thing. Great fun regardless, and I guess that the scenario system kind of makes up for it.

>> No.969061

>>968775
Mediocre game.

>> No.969336

>Last RE game played?
REmake for the GC, as most here.
>Favorite RE?
REmake holds a special place in my heart because it got me so spooked I didn't play it for a week and a half(examined the door behind the main stairway...). The others have their moments, but nothing so indelible as that.
>Best RE?
An unfair question. While the story has gone pants-on-head retarded, each entry has had something(s) they've done well on. I can tell you what's NOT the best: RE5.

>>968734

Sheep fans do, yes. Real fans note that using MGS2 controls in an MGS1 setting made Twin Snakes the 'ultra super easy it practically plays by itself!" mode. MGS has, I admit never been that overly difficult(aside from EE or BB difficulties), but when I can run through 90% of the game without getting spotted or hit? Too easy. I could go on with legit complaints, but this is not an MGS thread.

>>969061

That's being kind.

>> No.969914
File: 571 KB, 814x1234, Rebecca_Banana_by_Jack_R_Abbit.jpg [View same] [iqdb] [saucenao] [google]
969914

Is there any creature in all of Resident Evil history that genuinly frightens you, /vr/?

>> No.969948

>>962447

It's my second favorite after RE1/REmake.

http://www.youtube.com/watch?v=XVxukY4FATY

>> No.969949

>>969914

Lisa Trevor frightened the FUCK out of me when I first met her. Even now, I get the shivers when I know she's around or about to make her appearance...

>> No.969962

>>967323

What happened to Sheva anyway? Dat ass mang...

>> No.969971

>>969914
Resident Evil Outbreak: file 2. The fact that any animal can be affected by the T and G virus. But the guy that ruined me was the bullet proof tyrant That you have to run from in the sewers.

>> No.969980
File: 169 KB, 180x180, jibbilies.gif [View same] [iqdb] [saucenao] [google]
969980

>>969914
The Yawn. Snakes give me the jibblies.

It doesn't help I wasn't aware I was heading to fight it when it showed up for a rematch in REmake, I didn't know I was approaching the library.

I haven't played RE6, but that new Snake thing gives me the jibblie jibblies.

>> No.969983

>>969962
who cares, where's Jill

or Rebecca for that matter

>> No.969991

>>969914
https://www.youtube.com/watch?v=iGx-miGbF-Q

>> No.969992

>>969962

Her character was about as interesting as dried toast, nice ass but not much else.

>> No.969995

>>969914

The entire Aqua Ring section freaks me out.

http://www.youtube.com/watch?v=W9onZt6rNgM

>> No.970006

>>969995
did you play the original before REmake?

because the Aqua Ring in the original was laughable

>> No.970013

>>969914

First green zombie encounter from RE1 shook me up for a while when I was a kid.

RE2 with the licker at the beginning of Leon's campaign. Not to forget the grabby arms in the boarded hallway and that HORRIFYING FUCK SHIT where the zombies bust through a door animation around the back of the RPG station, that was just cruel...

>> No.970016

>>970006
...killing sharks with an army knife. Like fish in a barrel.

>> No.970017

>>970013

RPD more rather.

>> No.970021

>>969914
The Nemesis. I almost shat myself, when I learned for the first time that he can follow you from room to room. Up until that point, getting to another room had always meant safety.

>> No.970023 [DELETED] 

>>970006

I did. It's not so much an aqua ring as it is a small shark-filled basement. Neptune was... less than terrifying.

>> No.970026
File: 64 KB, 400x300, 1374574760085.jpg [View same] [iqdb] [saucenao] [google]
970026

>>970021

>> No.970029

>>970006

I did. It's not so much an aqua ring as it is a small, shark-filled basement. RE1 Neptune is... less than terrifying.

>> No.970242
File: 544 KB, 1024x768, funny-walkin-niggaz-3.jpg [View same] [iqdb] [saucenao] [google]
970242

>>970021
>>970026

>> No.970325
File: 46 KB, 750x576, resident-evil-ps1-05.jpg [View same] [iqdb] [saucenao] [google]
970325

>>969914
That conniving zed fucker in RE1 that grabs you by the foot when you try to reach for the ink ribbon, just at the beginning of the game. In the room adjacent to the one shown in the pic. A friend of mine was there while I was going through the game for the first time and the scene made the poor sap scream like a little girl as he promptly fell off his chair, chips and soda in tow.

>> No.970365

>>970325
he's actually really easy to avoid when you know he's coming, too

>> No.972664
File: 670 KB, 1141x669, SUPER_MR.X.png [View same] [iqdb] [saucenao] [google]
972664

Right, I asked earlier but got no answers.

Favourite weapon guys?

I'm overly fond of the custom shotgun and the Spark Shot in RE2. Having a shotgun makes you feel safer in any of the games, but the RE2 custom one is something special. Also, those holes in the camera if you aim at it. I also hadn't realised that the Spark Shot couldn't be aimed upwards. I brought both it and all of my grenade rounds with me to the last Birkin fight in the A scenario, and was kind of surprised that I couldn't aim it at him while he was on top of the tanks. I guess it would make the game far too easy (moreso than it is already) though, given that it's so good at killing Birkin in his other A scenario forms.

Revolver Magnums are also superior to semi-auto Magnums too. I also love it when the magnum has so little ammo available for it, because it's a really different kind of fear to have a really powerful item with you that's worthless since you have such limited ammo for it.

If your answer to this question is the RE2 Bowgun, seek help.

>> No.972671
File: 48 KB, 640x480, 8kPiiVs.jpg [View same] [iqdb] [saucenao] [google]
972671

Remember her?
http://www.youtube.com/watch?v=JtW2msvQagI

>> No.972675

>>972664
in RE2 my fav gun is Claire's bonus revolver. The speed makes it so fun... and even the reloading is fun.

Except from that I'd say RE3 in the real winner in the "fun weapon" category. Every weapon is fantastic, especially the 2nd handgun

>> No.972680

>>972671
>http://www.youtube.com/watch?v=JtW2msvQagI
Most beautiful Jill. She had to be a model or something.

>> No.972684

>>972680
Apparently, she was a high school student. One of creators mentioned her being a pain in the ass since she didn't like having to work in the marsh because of mosquitos.

>> No.972692

>>972684
Source?

>> No.972701

>>972692
It was a translated interview with Mikami, I believe. Don't have the link immediately on me, but I'll find it.

>> No.972719

>>972675
I saw "In RE2 my fav gun is Ciaire's bo-" and I nearly started to type out an enraged response. I don't think I've used the revolver in RE2 before. Is it basically a slightly faster shooting handgun? I guess that's pretty good but later on the handgun becomes so worthless (the end of scenario A is almost exclusively Super Licker, Ivy, Moth and Birkin) that I can't see it being that helpful.

Seriously, what is the point of the RE2 bowgun. It seems to be so bad in comparison to Leon's shotgun, it's not even funny. I just pulled off a triple decapitation with one shotgun shell, the only thing Claire has to compete with that is grenade rounds, and they aren't even one hit kills on zombies sometimes. That said, it takes 2 shotgun shells and a pistol bullet to kill a Licker, and sometimes 2 bowgun shots (of 3 bolts) will kill one, so maybe it evens out? Claire's handgun is also ever so slightly more powerful as well, if memory serves.

Meanwhile, can someone tell me what the effect of killing the plant in the vent in the lab is (how it affects the second scenario, as an example) and what the anti-BOW gas does (and also how it affects the second scenario)?

>> No.972724

>>972692
>>972701
Here:
http://www.biohaze.com/specials/making.html
>We shot the opening movie in the Tama River side of Japan. In the beginning of the movie, Jill makes her face look like she is scared, but she was not. The actress for Jill was only a high-school girl at the time and she had to run around outside in the middle of the night and got mosquito bites, so she made that face; 'I wanna go home!' She was just an immature kid.
That cheap shot was totally my mistake. I didn't have enough time and money, also I should have picked the actors judging on performances but it's too late now of course.

>> No.972810

>>972719

If you turn on the gas, all the plant enemies are stronger in scenario B/

>> No.972824

>>972810
I learned that the hard way back then.

>> No.972948
File: 41 KB, 383x385, 1ivan.jpg [View same] [iqdb] [saucenao] [google]
972948

>>972810
>>972824

Well shit. Are there any positive effects at all? In Scenario A or B? What's the trade off? I didn't use it myself, so I'm not too bothered, but I do wonder.

>> No.973239

>>972948
Use the BOW gas in scenario A and the positive is you kill those plant motherfuckers. The negative is when you face them again in scenario B they will be all that harder to beat.

>> No.973241

I wanted to get into this series more so I bought RE1 but then I realized it was the Dual Shock version. Am I fucked?

>> No.973249

>>973241
I had never played the *original* original, first was RE2, then the others, and then REmake down the road. I bought a PS1 and RE1 with the same intentions as you, only to discover I had the Dual Shock after I had played it through.

Didn't hurt my experience any. I kind of like the music in Dual Shock.

>> No.973257

>>973249
Or rather, I should say, I learned about what the differences in the Dual Shock Mode were after I had played it through. Basically, they changed the music, which pissed a lot of people off. And there are new camera angles and what-not.

>> No.973279

>>973241

The game's still good, but music wise you're looking at this:

http://www.youtube.com/watch?v=0kcF7E69C6Q (Dual shock)

vs

http://www.youtube.com/watch?v=ZanrLbBThJE (Non-DS)

>> No.973454

>>973279
ughhhhh oh my god thats fucking terrible. What have I done?? :/

who thought that awful fucking trumpet was good? it doesnt even sound scary it sounds like a fat person just fell down. :[[[[[

>> No.973467

>>972664
The Broken Butterfly from RE4.

>> No.973517

>>973454
Don't fret, it does have its own share of unnerving music:
https://www.youtube.com/watch?v=4g8tnVtzyRY
This one always made me real on edge when it comes up.

>> No.973536

>>969914
I remember playing RE3 when I was younger and I just shat myself when Nemesis just kept CHASING.

>> No.973556
File: 57 KB, 600x334, 600px-RE4red9left.jpg [View same] [iqdb] [saucenao] [google]
973556

>>972664
I was always fond of the Red9 from RE4 with its stock.

Such a reliable go-to weapon for almost any situation and stylish.

>> No.973557

>>972664
Rocket Launcher. If you can't kill it in one hit with that thing then you deserve to die.

>> No.973676

I was only able to get into RE1 for some reason. I played it at my stepmom's house and had to leave once I encountered some spiders. Never got around to playing it further than that, and I always get bored of RE2 and RE4 whenver I try to play those.

>> No.973952

>>967920
REmake felt pretty 60fps, at least at the loading screens

>> No.974163

>>972948

Killing the 'vent shaft plant' in scenario A is necessary to progress, IIRC. It will still be dead in scenario B, but you won't need to go into the room for critical items(bonus item(s) are there, however).

In terms of the P-epsilon(Anti-B.O.W.) gas, it makes all enemies on that floor slightly weaker(by approximately one less shotgun shell, whoopee) in scenario A. In scenario B, not only will the plants be stronger, but ALL of them will have the ability to poison you with their spit.

>> No.974262

>>963478
They're still planning to release a complete version. The buggy build was only released because some guy got access to it and was trying to scam people with it.

>> No.974901

>>974163
I didn't kill the plant during my last Claire A playthrough. I think it's just grenade rounds in there. I might try going in there in Scenario B.

On the gas issue I can kind of understand doing it in Leon A because Leon doesn't have a cheap and reliable one hit kill weapon against Ivy (Claire has Flame Rounds). Poison at that late stage of the game with no blue herbs must be really nasty though.

>> No.977347

>>960995
got a poster of it on my wall

>>960250
5,good shooting game, terrible RE
Favorite is 2
>>961108

my record for completing 2 is 2 hours and 3 minutes

>>962441
>If your answer to this question is the RE2 Bowgun, seek help
fucking lol'd, probably the magnum but i liked the assault rifle in 3

>>962447
Love it.
http://www.youtube.com/watch?v=XFySmkjsmuc

>>963080
wouldnt say it was the best but its my 3rd favorite after 2 and 1

>>963135
still being worked on but its come on a long way. theres a facebook page for it, you should scope it out

>>963313
dead aims alright if your bored and need an re fix

>>966437
mah nigga!

>>967304
No.

>>967323
na man, jill in the opening fmv in 1

>>969914
the snake in re1. only way it could've been more terrifying is if they'd put in a section where it chases you through the corridors of the mansion.my older cousin is 27 and he stills cries if i show him a pic of the first zombie turning round in re1

>> No.977369

>>977347
>my record for completing 2 is 2 hours and 3 minutes

Under what version? is that time for scenario A or B or both? I can beat scenario A in 1hour on the PC version because you can skip doors. You can probably get a better time in the GC version because even though you can't skip doors you can skip cutscenes.

I can beat RE1 on DS in under 30mins because you can skip both doors and cutscenes.

>> No.977385

>>977369
>>977369
not both as a single run lol like 2 hours 3 mins to do a single scenario,i can do A or B within that time. i've played through it about ten times a year since it came out so i pretty much play it on auto pilot. thats for the ps1 version and that includes me killing everything, reckon i could shave off a good bit of time if i only killed boss monsters.

Never played pc version because i suck ass at using mouse and keyboard for anything other than rts

>> No.977410

>>977385
Well I can beat the PSX version in under 1h30; unless it's the PAL version

>Never played pc version because i suck ass at using mouse and keyboard for anything other than rts

I've been using a pad for my PC games since I was 10 years old. Been using an official PS2 pad for quite a few years using an adaptor which literaly cost a couple of bucks.

>> No.977421
File: 1.95 MB, 2246x2974, IMG_1186.jpg [View same] [iqdb] [saucenao] [google]
977421

>What's the last RE game you played
Resident Evil DS
>What's your favourite RE game
This for me is difficult. i love the series.
Resi 2 / CV and 1(ds/Remake) are my favorites.
>Which one do you think is the best
2 or 1

>> No.977440

>>963530
Could you elaborate on "Rugrats soundtrack?" I think I've only ever played the DC: DualShock version, even back in the 90s.

>> No.977462

>>977410
PAL version is what i have (ukfag)

i use a 360 controller for most of my emulators but iv got a blue psx adapter so i use that for the ps1 games

>> No.977494

>>977440

He's referring to this. The rest of the music in this version really isn't that bad.

http://www.youtube.com/watch?v=0kcF7E69C6Q

>> No.977502

>>977494
what bitchflap thought that was good enough to put in a game? jesus

>> No.977505

>>977494
Holy shit that cant be real.

>> No.977507

>>977505
>>977502

Here's the original for comparison's sake:

http://www.youtube.com/watch?v=sITJuWV3HXg

>> No.977510

>>977507
see, this is the one i know and love, weird thing is that i had the directors cut about years ago and this is the music that was in it

ukfag so maybe thats why

>> No.977509

>>977507
still god awful tho much better.

>> No.977529

>>977494
>>977507

Wow. Did they not have the rights to the original composer's music or something when they made the Dualshock edition? The original is actually pretty decent 90s horror game music, but the Dualshock music is fucking hilarious.

From comments:
>The composer had to leave shortly before the recording, so they hired a cat with Parkinson's to finish the job.
>Soundtrack recorded by actual zombies.
>Sounds like the kind of music to accompany Rosie O Donnell and John Goodman trying to play Wii Fit...
>Azathoth's lullaby

>> No.977554

I actually enjoyed the new music in the dual shock version, but only during the first playthrough, for originality sake.

After that I quickly realized how shitty it was compared to the original

>>977462
You should definitly play 60hz versions. I live in PAL territory and gave up on 50hz long ago.

>> No.977558

>>977554
what are the differences?

>> No.977561

>>977558
Significant reduction in speed and the Y-axis of the screen often being fucked up due to bad conversion.

This was a problem well into the PS2 era.

>> No.977562

>>977558
around 20% slower speed for most games and fucked up aspect ratio with black borders up and down the screen for a lot of games. Try to find a comparaison of FF9 PAL vs NTSC on youtube if you can for example.

In other words, your 2hours time in RE2 actually should be around 1h36 in the real versions; because the speed of the game is 20% slower but the clock is still real time.

It's actually much harder in the PAL version of RE1 to beat the game under 3hours while saving everybody to get every bonus at once because of that.

>> No.977584
File: 1.06 MB, 941x1498, 1348099718161.png [View same] [iqdb] [saucenao] [google]
977584

remember this is my personal chart. dont rage. i loved re 4 especially the wii edition. but it still belongs where it is there.

>> No.977593
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977593

>>969914
all of the zombies in the original resident evil 1. just the fact that you dont push them away when they bite you makes them still the most frightening enemys for me.

>> No.977607

>the series is now 17 years old.
fuck you anon, srsly, fuck you

>> No.977613

>>969914
Regenerators.

>> No.977620

>>977584
interesting that you like revelations more than 4, revelations is so bad that even raccoon city is better

>> No.977629

>>977561
>>977562
hmm will need to give it a whirl, see how quickly i can finish it on NTSC

also, did anyone play Gaiden on GBC?

>> No.977630

>>977629
Gaiden had good ideas really, but poorly executed. The interactive music was a good idea but ended up being obnoxious. The shooting system is a good idea as well, but made the boss fights AWFUL since it made you waste tons of precious ammo if you failed your shot once. Also once you learn how to attrack zombie the avoiding mechanic is pretty clever too.

However it was ruined by forced backtracking where new items SUDDENLY spawn for no reason in already visited areas (poorly executed backtracking).

Tons of good ideas, bad execution.

The graphics are amazing for a GBC game.

>> No.977638

>>977630
i have a soft spot for gaiden but you're right, it could've been so much more. However given that it was RE on GBC it was kinda impressive.

>> No.977651

>>977638
The other problems is how SOME zombies drop ammo and some don't; but it's not random, it's always the same ones which drop ammo. So it takes knowledge of the game to kill the good ones and avoid the others in order to maximize your chances against bosses.

>> No.977656
File: 1.32 MB, 1547x1377, re_the_mercenaries_3d_key_art_jpg_jpgcopy.jpg [View same] [iqdb] [saucenao] [google]
977656

The only one I've played is RE:The Mercenaries. It's pretty cool and the critics were too hard on it IMO.

>> No.977662

>>977651
yeah, i remember a bug with the boss on the submarine, there was something you did right before it, cant remember what exactly but you could essentially end up with unlimited ammo

>> No.977681

>>977638
https://www.youtube.com/watch?v=EHV68dILfDU

>> No.977684

Last one I played was 6. Couldnt even bring myself to get the last achievements. Just not very polished (that being said I still have a few to get in 5 from vs mode).

Resident Evil 4 is my favorite and the first one in the series I played.

Gonna have to say for the classic style REmake is probably the best but including all of them RE4 is just such a stellar game and influenced a lot of games after it.

>> No.977693

>>977681
im impressed at how much it looks like the orignal but even for the GBC, the sound is horrendous

>> No.977696

>>977681
http://www.youtube.com/watch?v=iPpPhsIP_Ls

Its so bad its good.
Run animation is a particular favorite

>> No.977957

>>977696

Holy shit this is impressive.

>> No.978019

Would of loved this on the N64
http://www.youtube.com/watch?v=tUVd3G-MCSw

>> No.978056

>>978019
>http://www.youtube.com/watch?v=tUVd3G-MCSw
This looked SO MUCH better than the RE0 we ended up getting. If only....

>> No.978303
File: 227 KB, 464x550, G-adult.png [View same] [iqdb] [saucenao] [google]
978303

>>977696
http://www.youtube.com/watch?v=RgOHBe_bAxw

From the same channel. Interesting to see the things they kept, and the things they threw away. I see what Mikami means about the whole lacking in quality thing (recognising that this is in beta, the background CGs and stuff that ended up being in RE2 are much, much more detailed, the ones in the beta look VERY RE1, with lots of flat colour everywhere. Again, it could just be the early stage of development (although if memory serves, wasn't it coming close to the deadline?) The menu is also really low-quality as well, but then that's probably one of the last things to be improved, but still.

Some things they really did keep though, like the section in the morgue (at 10 mins in the video) is almost identical except for colour. The persistent damage on the character (her back seems to get bloody from time to time) is also a nice touch as well. The Roy character got turned into Marvin, and some of the dialogue is the same, and John got turned into Robert Kendo. Irons is also still present, as is Sherry (along with her adorable rocking on the spot animation) They also seem to have quite a bit of the music kept from the beta as well, I could definitely hear the police station music and the factory music.

>> No.978395

Honestly? I'd it's a toss-up between 2 and 3 for my favorite. Both were very atmospheric, with an odd, baroque sense of design. The anachronistic construction of the areas and the music paired well with the central scenario (aside from a handful of people in each game, you were basically alone with an entire city of the dead).

Now, I really enjoyed Resident Evil 4, but I feel it (and its sequels) would have been better marketed as a separate series. Though I'd donate some organs to see a remake of the original trilogy updated to that control scheme.

>> No.978561

Hello RE thread, I just finished RE2 for the first time, Disc 1, Rank D, 7:00:50 for my time. It was honestly really easy, and since I'm sot of RE 2 and 3 (And possibly 4) I was wondering if I should play the Claire route on Disc 2 before going on to RE3?
Well, to be honest I have RE3 already on and sitting on the menu, but should I play RE2 disc 2 after beating 3? Sorry for the probably foolish question, and thanks.

>> No.978581
File: 389 KB, 1200x1600, Birkin_1.jpg [View same] [iqdb] [saucenao] [google]
978581

>>978561
Scenario B (as it's called) is more difficult, has different bosses entirely has a few extra areas and has item placement a little mixed up in comparison to Scenario A. It's well worth doing if you've not done it before.

You done goofed though, in my opinion, Claire's Scenario B is not only more difficult (again, my opinion) than Leon's, it's also not the canon one either.

If you beat all 4 scenarios (Leon A -> Claire B, then Claire A -> Leon B) within a certain time/rank limit, you'll unlock the 5th scenario of the game, which is more of a mini-story than anything else (it concerns one of those Umbrella mercenaries that Birkin killed in the cutscenes).

>> No.978587

>>978056
>http://www.youtube.com/watch?v=tUVd3G-MCSw

it looks exactly the same except for n64 graphics and rebecca's dumb hat. even a lot of the setpieces in it were the same. what are you talking about?

>> No.978612

>>978561
>I was wondering if I should play the Claire route on Disc 2 before going on to RE3?

Not if you don't want to.

Keep in mind, though: the Claire A, Leon B order is canon.

>Well, to be honest I have RE3 already on and sitting on the menu, but should I play RE2 disc 2 after beating 3?

If you want. Both games take place at the same time. RE3 uses the same engine, but with a few enhancements: (decision-making, ammo making tool, and countering.

>> No.978610

>>977620
> revelations is so bad that even raccoon city is better

This. The game doesn't even have proper hitbox.

>> No.978662

>>978581
You need A ranks to unlock the 4th survivor though.

>> No.978685

>>963091

Fuck off. Wesker should have just died in the lab. He was a good villain turned into a shitty Neo rip-off. It's dumb.

>> No.978697

>>968731

In a horror game you think that gameplay is more important than atmosphere? My fucking God this is who they are making games for.

>> No.978702

>>968734

They hate it not because Kojima didn't direct it, but because of the direction of whoever else did it.

Snake riding on live, recently fired missiles and surfing them around? No way, bro, not in my MGS.

>> No.978714

RE6 suffers from way too many instakill segments and shuffling you from ridiculous action setpiece to ridiculous action setpiece.the boss fights are kinda fun sometimes though.

chris' scenario is one of the worst modern video game segments ive ever played in my life though

>> No.978720

>>977494
>>977507

I love both soundtracks.

>> No.978729

>>978587

He doesn't know. RE0 was awesome on the GCN.

>> No.978764

>>978610
4 > 6 > 5 > Revelations

At the end of the day, they're all shitty action games rather than survival horror. I really hate Revelations on principle alone, considering how everybody was yelling out how it was a return to old Resident Evil.

It's not, it plays nothing like the old Resident Evil's. Atleast 4-6 didn't bullshit around, they were straight up action games with quick time events. But Revelations? It's just a mess.

>> No.978880

Let's talk about how Dino Crisis would of been the better series to use for the direction that Resident Evil 5 took.

>PRESS X TO PUNCH A FUCKING T-REX

>> No.978896
File: 980 KB, 941x1834, 1376059470703.png [View same] [iqdb] [saucenao] [google]
978896

>>977584

My tier list

I can understand why people would rank it lower but I tanked so much time on that game as a kid I'd feel like a traitor to myself if I didn't put it in god tier.

>> No.978924

>>978685
>shitty neo rip-off
every time he speaks all I hear is
CRAWLING IN MY SKIN

>> No.978932

>>972671
>not blowing up the mansion

the fuck

>> No.978946

I liked Revelations earlier in the 3DS's cycle, but now, Revelations is just a game with piss poor controls. I'm not a big fan of the series, more of a Silent Hill guy (I know, really not comparable, but still), but whenever someone hails Revelations as one of the best games in the series, or even a GOOD game in the series, I cringe.

>> No.978950

>>978896
Fuck.

Good taste anon, good taste.

>> No.978960

>>978896
By 'it' i meant Resi 3

>> No.979120

I could never figure out how to do that "dodge" move in Resident Evil 3.

>> No.979681

>>978561
Be SURE to play RE3 on Hard. The game has two difficulty mode : normal and hard; but to be honest, normal should have been called Easy and Hard should have been called Normal.

Because in "normal" mode you start off the game with EVERY WEAPON OF THE GAME in the box! That's just bullshit, it'd even be bullshit for an easy mode, it should be called "cheat" mode.

RE3 will forever lack a real Hard mode... and considering how hard it is to hack compared to 1 and 2 we'll never get it.


>>978697
I think both gameplay and atmosphere are as important in a survival horror game. Check out games like Marthian Gothic or Rule of Rose for example: they have fantastic atmosphere and story, but the games got rushed so the gameplay is painful due to poor hit detection and mechanics in general.


>>978685
This. Wesker DID die officially in Mikami's story. You can even kill its zombified form in the battle mode of the Saturn version of RE1 (how satisfying to blow his zombified head up!). It's whoever moron who was in charge of the story of CV that shat on RE's storyline the first with the all reviving, and super powers, and "bad guy who want to conquer the world" bullshit; and don't come with the argument that Mikami was "executive producer" on this game, we all know what executive "producer" means: it means "we thank you for creating the series so we put your name in the credits; also it will make the fan believes you were involved. You can come say Hi in the studios from times to times even though we won't care about what you have to say about the development of the game!"

>> No.979693

>>978587
>>978729
RE0 had great ideas but poorly executed (I could extrapolate on why I think that if you'd like).

It ended being average overall. Plus, by the time it got released it felt like "been there, done that". Had it been released on N64, in other words BEFORE remake, that wouldn't have been the same.
Plus I like the RE2/3 graphics style in those beta videos more than the remake style graphics we got in the final product. Sure they were great graphics, and they worked fine in remake; but I think they didn't work so well in 0. I think the beta looks better.

>>978880
But Dino Crisis went to the full action orientation BEFORE the RE series. RE started being more action oriented with 3; then DC2 got released and was full action already; and then DC3 got released before RE4.

>>978946
I was SO hooked with Revelations. When the PC version was about to get released I played the demo to death, and I had FAITH because it felt like a mix between RE4 style gameplay and survival horror!
So, I wanted to buy it except that I couldn't wait for it be released 3 days later in europe so I pirated the american version.
Good thing, because that made me realize that the demo was a trick to get survival horror fans believe the game would be like that when it's nothing survival horror in the end. It's just terrible.
The worst in all that is that the new difficulty mode way too hard unless you're on a new game+; a shame they didn't make a harder difficulty that would have been playable from the start.

>>979120
The dodge can be triggered in two different ways :
- press the Draw button when you're about to get hit
- press the Shoot button when you're drawing when you're about to get hit

The timing has to be perfect, it takes quite a lot of training; but once you get the hang of it you'll realize how much FUN it is and how that makes RE3's gameplay superior to any other title in the series. The fun gameplay of RE3 alone gives it infinite replay value for me.

>> No.979702
File: 17 KB, 640x480, 62-Image68.jpg [View same] [iqdb] [saucenao] [google]
979702

>>979120
>>979693
You can try to learn the dodging mechanic of Dead Aim before RE3. It's the same concept (press the draw button before getting hit), except not as fun and much easier to pull off, so it's a good starting point.

and maybe that will make you realize how great and overlooked Dead Aim is. I wish there was a remake (or a fan mod) for it on Wii, it would be perfect with wiimote controls.

>dat Fong Ling

>> No.979980

>What's the last RE game you played?
6 It was bad, but nowhere near the trainwreck that was 5
>What's your favourite RE game?
RE Survivor (gotta love seeing all the monsters from RE1 and 2 in first person)
>Which one do you think is the best?
2, of course.

>> No.980060

mother of crap why is RE0 so brutal on hard mode

REmake, RE2, RE3 and every other one except maybe RE:CV I could do on Hard no problem but RE0 is just unforgiving as hell

>> No.980065

>>979980
>but nowhere near the trainwreck that was 5
5 was pretty much Resi4 set in africa. People love 4.

>> No.980101
File: 9 KB, 178x200, nemesiscoolface.jpg [View same] [iqdb] [saucenao] [google]
980101

>>980060
RE0 on Hard is harder than REmake on on real survival, and even harder than the DC and PC exclusive hard mode for RE2 imo.

I heard that the NTSC-U version is even harder than the PAL and NTSC J versions, but I can't confirm this.

In order to beat it I made sure NOT to get hit a single time during the train part and to save as much ammo as possible to start the mansion in the best conditions. If I'd get hit i'd just press the reset button.

Then, I made sure to save as much ammo as possible; play as Billy as much as you can because he has more HP and NEVER bring Rebecca with you unless you have to so that she doesn't end up getting bitten, and NEVER oh god NEVER give her a weapon except in a couple of tough situations or she WILL waste precious ammo.

By doing all that I eventually beat it but I beat the game low on HP, had no health supply left, and almost no ammo left either. It's that hard.

>mfw there was less than 1 second left on the counter when I entered the right code at the end of the train section

>> No.980112

>>980101

>save as much ammo as possible
>not get hit a single time during the train part

how the hell do you manage that then? trying to knife zombies without getting grabbed in RE0 is ludicrously difficult, let alone trying to knife them during the train countdown part

>> No.980116

>>979980
i'd say 6 was the trainwreck and 5 was just okay.

>> No.980119

>>980116

6 at least let you recover on your own if you got separated from your partner, that infuriated me with 5

the AI is generally much better in 6 as well with the exception of Helena for some reason

>> No.980128
File: 651 KB, 1920x1200, jill-and-claire.jpg [View same] [iqdb] [saucenao] [google]
980128

>>967304

I love the classic ones but I will agree that the gameplay is antiquated and wouldn't expect Capcom to still release titles with tank controls and fixed camera angles.

But what they're doing with RE5 & 6 is certainly not the right direction either.

A good implementation of modern survival horror would be something along the lines of The Last of Us and hopefully The Evil Within (I'm 90% sure it will be, b/c Shinji Mikami, the guy made masterpieces with the early REs, then reinvented his own franchise and again delivered a masterpiece).

I'd still like a classic tank control, fixed cameras survival horror title though. It wouldn't be that hard for an indie dev to pull off these days. Maybe we'll see a kickstarter.

>> No.980134
File: 42 KB, 600x1234, 1304404764472.jpg [View same] [iqdb] [saucenao] [google]
980134

>>977584

Agreed except RE4 in shit tier.

>> No.980173

>>980112
I said as much as possible not save "all" ammo

by that I mean avoid enemies which are easy to avoid due to their placement, or easy to avoid in general like the leeches

>> No.980176

>>980112
http://www.youtube.com/watch?v=2Nc7a1Db2KI

>> No.980180

>>980176
Jesus, even though I did beat RE1 knife only with no save and Biohazard3 knife only (with saves this time), i'd NEVER attempt RE0....

>> No.980190

>>960250
Last : RE4
Favs : RE2/RECV
Best : REmake (without knifes/tasers)

>> No.980439

>>980116
I'd agree with this, 6 I got bored mid game but 5 at least 5 I had some fun playing with friends and having a laugh. If my memory serves correctly the mercenaries was a fun little side distraction as well.

>> No.980450

>>980439
Enjoyment of 5 is directly proportional to how much you enjoy playing with your buddy. With the AI, it's murder, with a best friend, it's a pretty great time. 6 is a frustrating mess with or without friends. That said, Sherry's lab gown leaves me with no regrets.

>> No.980473

So... confession to make...
I've only played RE 5 (which I disliked)

I know that other Resident evil games are supposed to be better... is there a good place to get started in the series?

Definitive versions of games?

>> No.980495

>>980473

I'd honestly start with Resident evil 1. Definitive versions of the games..?

1- The Gamecube Remake, probably. Gorgeous visuals and genuinely creepy atmosphere. If you wanna play the PSX version, just play the original release.

2- PSX or Gamecube, it has a neat little bonus game you unlock for beating it that's really fun. The n64 version has worse looking cutscenes and removed the bonus game.

3- PSX or Gamecube, they're pretty much the same

Code Veronica- X on the PSX or 360 marketplace or wherever you wanna get it, its all the same shit

4- A lot of people say the wii version but i've never played it and i'm skeptical. I like the Gamecube version, it's harder and looks better.

6- Don't get 6

>> No.980502
File: 276 KB, 611x409, cv_03.png [View same] [iqdb] [saucenao] [google]
980502

>>980473
>Definitive versions of games?

For RE1 I'd say Saturn for classic style, or DS version for "enchanced" classic style (new 3D models, new AI for enemies, enhanced controls, etc)
RE2: PC or Dreamcast
RE3: PC or Dreamcast
REmake: Wii, but only slightly superior to Gamecube version
RE0 : Wii, but only slightly superior to Gamecube Version

RE:CV does not exist

>> No.980509

>>980495
>>980502
Alright thank you for the help!

>> No.980537

>>980509
for Code: Veronica, just get any of the "Code: Veronica X" versions. supposedly the HD version is hardly an improvement.

>> No.982035

>>980537
>HD version

What did they change? Texture upscale? Widescreen support?

Code Veronica PROTIP: give Rodrigo (the dude who throws Claire in the cell at the beginning of the game) the Hemostatic. Claire will also fork over her lighter (there will be another), but he will give you a lockpick in return.

>> No.982075

>>982035
Improved the textures and cleared up some of the sound, but that's pretty much all.

It's decent enough. Certainly not as bad as something as say the SILENT HILL HD COLLECTION.

>> No.983694
File: 157 KB, 640x816, claire.jpg [View same] [iqdb] [saucenao] [google]
983694

>>980502

I'll never understand the CV haters. It kept with the formula but changed things up enough for it not to get stale. The only problem I really have with the game is Steve. That fucking voice and overall awful character design.

>> No.983852

>>982035
>>982075
It also improved the lighting effects a bit. It does look pretty good. It's definitely the version you should get if you don't own it already.

>>983694
Same here, I loved the game except for Steve. It was better than 3.

>> No.984563

>>967117

Dreamcast is the best version due to added difficulty levels and modes. From all accounts PC is a buggy mess that is hard to run on modern machines. I own the GC version and its a straight forward port from the Dual Shock version with sharper textures, quicker loading times, and a faster frame rate.

>> No.984575

>>983852
>It was better than 3.

Well, it kind of -is- 3. The real 3, anyway.

>> No.984623

I own CV for the Gamecube and it's totally classic Resident Evil to me (I still need to go back and beat it; I left off where Chris takes over).

The only thing I can fault with it is the abandonment of pre-rendered backgrounds.

>> No.984673 [DELETED] 

>>984623

Code Veronica on the GC? How did you find that? I spent a decent part of high school looking for a copy in local stores and never found it. I managed to find eventually find all the other GC games, but I never so much as saw a GC copy of that game.

>> No.984676

>>984623

Code Veronica on the GC? How did you find that? I spent a decent part of high school looking for a copy in local stores and never found it. I managed to find all the other GC games, but I never so much as saw a GC copy of that game.

>> No.984689
File: 225 KB, 774x1032, claire_redfield_cosplay_by_vicky_redfield-d5mzwkv.jpg [View same] [iqdb] [saucenao] [google]
984689

>What's the last RE game you played?
I think Survivor or 1, not sure which was the last, roughly 3 months ago
>What's your favourite RE game?
RE2, hands down. Best atmosphere in any game ever.
>Which one do you think is the best?
I'm torn between RE2 and RE3. While I genuinely believe RE2 is a better experience, RE3 added bunch of fucking new shit that is hard to ignore.

>making ammo
>enemy that constantly pursuits you (I know Birkin kinda does the same, and while Birkin is the coolest one, Nemesis does it much better)
>knee shot
>nonlinearity in choices (boss battles etc)
>dat replay value (unlocking epilogues)

>> No.984704
File: 21 KB, 276x221, A2ER.jpg [View same] [iqdb] [saucenao] [google]
984704

>>974262

I have the original unaltered build and it's less buggy, but there's far less to do.

If anyone here can get me in touch with anyone who possesses or has information pertaining to any builds of BH1.5 LATER THAN NOVEMBER 6th 1996 please let me know. Cost is not an issue. I will even purchase video footage and/or screenshots at almost any price it takes. I will even keep them private in perpetuity upon request.

>> No.984710

>>984704
Not gonna happen.

Bunch of RE fans on forums tried to do it numerous times.

>> No.984739

>>984710

Bioflames? THIA? RE123? ASSEMbler? Yeah, been there done that since 2005. My man Kim was the last one to get any decent batch of information back at the turn of the millennium.

The difference is that /vr/ is anonymous, and I'm willing to pay up to 100,000USD.

>> No.984754

>>984739
I'm not a member of those communities but I know what they are.

I highly doubt there exists a working cd copy of it that isn't leaked until now.

I'm as RE2 fanboy as they get, I play it ever year at least 3-4 times, sometimes even more. There is not a thing i do not know about that game. But I honestly stopped giving a fuck about 1.5 long time ago, even if it is out there.

>> No.984780

>>984754

I would still encourage you to at least try the "Preview Edition" of 1.5 coming out soon. The restoration team has worked miracles on it.

Certainly you know more about RE2 than I do, but I can guarantee you won't find anyone who knows more about 1.5 than I do outside of the restoration team.

>> No.984786

>>980495
6 is great, stop with your bullshit.

>> No.984790

>>984780
I only tried that bugged version that was released couple of months ago. It was so unplayable that I decided to drop it until a proper version is released.

I really don't have my hopes too high given how more than half of it will be made up by the restoration team.

Anyway, why so much interest in 1.5?

>> No.984797

>>984790
>I really don't have my hopes too high given how more than half of it will be made up by the restoration team.

This is actually a common misconception. Without disclosing what the team possesses specifically, there is actually enough publicly available information about the final build to fully recreate the game. Yes, some design aspects will be completely original content created by the restoration team, but I'd estimate this to be around 20% at the most. I say this because I have a copy of the original game, and I have also spent the past 8 years analysing every bit of 1.5 data.

>Anyway, why so much interest in 1.5?

It's simple to be honest... 1.5 is a chance to play a NEW yet OLD Resident Evil game, if you catch my drift. I love RE0, Code Veronica, and everything in between, and I doubt Capcom will ever make another classic style game again.

>> No.984804

>>984786
> tfw a lot of RE fans dislike re6 but praise re4, despite re4 was the game that turned RE into a action game full of QTE's

>> No.984807

Not retro, but what's the best version of Resident Evil 4 to play? I was thinking Wii with the zapper.

>> No.984814

>>984797
Copy of the original 1.5? I know there were couple of different versions. (not to be confused with the RE2 alpha/beta version).

And yeah, I very much know what you are talking about. I understand that it's impossible to bring back classic RE today when everything is about analogue sticks and free camera movement, but classic RE mechanics are by far my favorite in any video games.

Just walking around, finding your way in the maze of locked doors, slowly exploring everything and narrowing your way down. For newer (RE4 and onwards) fans it's the worst thing ever (backtracking and such), but I love it. It's so relaxing.

Not sure if you read that RE1 analysis, but fun fact anyhow - it's possible to finish the initial mansion area without visiting any room twice if I'm not mistaken.

>> No.984847

>>984814

Well in that case you'd probably enjoy the finished product of Team IGAS. They are the most talented mod team I've ever seen for any video game in history (they're injecting customised compiled C code directly into the ISO... it's insane).

This guy explains precisely and exhaustively what can be publicly found outside of the leaked WIP build from February (three short videos):

http://www.capcom-unity.com/resident_evil/go/thread/view/7391/29771627/new-resident-evil-15-development-footage?post_num=21#534589483

>> No.984850

>>984804
I've noticed this. Maybe it's because they played 4 when it came out and thought, "Hey this is pretty cool. I like this new take on RE." And then they later realized the old RE was never coming back.

>> No.984853

>>984814
Copy of the original 1.5? I know there were couple of different versions.

I own the build dated November 6th 1996, the same build upon which the restoration team is building. It is not publicly available yet (and might remain private indefinitely).

>> No.984860

>>984853
Fuck me, if that's true, it's pretty fucking cool.
Any interesting stories on obtaining that? How much did it cost you?

Obviously, I understand if you don't want to talk about it or disclose some details.

To be honest, the very reason why I'm not as hyped for 1.5 as I was back in 2003-04 is that it's more like Dino Crisis in terms of pacing. I love me some fucking DC but it's a completely different animal.

>> No.984878

>>984860

Believe it or not, it was given to me by a friend in the "community". Sometimes being a consistent and respectfully contributing member for many years has its perks ;-)...

Don't get too excited though, because the "raw" build doesn't really have much that the leaked Team IGAS version doesn't (a few placeholder images, nothing special). To be honest, if you've played the IGAS buggy version, you've pretty much exhausted the raw version.

>> No.984890

>>984804
I don't see the problem. Just because RE4 began the action turn doesn't mean I'm going to turn around and blame it for a bad game that comes out following it. Much like if a bad 3D Mario game comes out, I won't blame Mario 64 for it.

>> No.984894

>>984878
Oh I see, thanks for explaining.
I'm still amazed by Bioflames and couple of those other RE forums comunities. Amount of people that are still so fucking interested in RE1.5 and aren't giving up on it is inspiring.

Also, watching part 3 of the devteam diary, that one I haven't seen. Oh god I'm starting to get hyped again.

http://www.youtube.com/watch?v=ZhzNCJ2OqhE

>> No.984902

>>984797
>doubt Capcom will ever make another classic style game again.

The worst thing is that it would take them such a small budget to make another game in the REmake/Zero engine.

>> No.985590

>>984804
>>984850

That's not entirely. Back when RE4 was released there was a division among fans, with a quite a few people being disappointed by the action orientation the game took.

But the reasons why RE4 isn't disregarded are:
- it was made by Mikami. You know, some people argue that in movies department, a sequel not made by the original director and that the original director didn't want doesn't matter. If we apply this same logic to video games, RE4 is the "real" RE2.
Also Mikami completely disregarded RE0 when making REmake (not mention of the events of RE0, the personality of Rebecca being compeltely different even though the games takes place literaly the next day), even though he had to know about it since development of 0 started before REmake. So, even Mikami thinks to only "his" REs matter, which some fans might use as an advantage for RE4.

However Mikami stated in interviews even BEFORE the release of RE1 that he wanted to do an action game next (but not an RE action game). So it seems to me that a decade later Capcom finally let him do his action game but under the condition that it bare the RE name.... That plus the early builds of RE4 go against the fact that RE4 (and therefore anything made in the style of RE4 after it) should matter in the history of RE.

Also RE4 is fun as fuck and was still fresh back then, contrary to 5 and 6.

>> No.985605
File: 169 KB, 1618x799, CV_is_shit.jpg [View same] [iqdb] [saucenao] [google]
985605

>>983694
>>983852
>>984623
Here is why I think CV is awful in a few quick words:

CV is the worst RE title, by far.

-the game begins with Claire killing PEOPLE. You just don't kill PEOPLE in Resident Evil.
-it's filled with badly made John Woo like action. Not only it is badly made but it feels completly out of place.
-CV is the first to fuck up RE's storyline. Before CV, story was simmply "zombie apocalypse, we're fucked, let's get outta here!". Starting CV it was "BAD GUY WHO WANTS CONQUER ON THE WORLD", secret agencies going against each others, dead characters coming back to life to try to please the fans and re-used characters with completely different personalities
Not only we didn't need all that shit (all we needed was "OH SHIT, ZOMBIE APOCALYPSE" and maybe a few explanations of how the zombies came to be, like in horror movies of the 80's) but it feels completely out of place, and the writing is AWFUL. CV started all that and after that the next RE kept going in this direction. It's like they realized the story jumped into a deep pit full of shit and that they forget to tie a rope around themselves to be able to get back up.
-lack of music in most places.
-only 2 'real' puzzles in the entire game even though it's the longest classic one"
-terrible graphics: they moved to a 3D engine and that made them lazy: the game lacks details! Remember all the details EVERYWHERE that made RE2 and 3 look so cool? Nothing here!
-terrible art direction that doesn't even vehiculate horror or terror
-RE3 had perfection in terms of the action gameplay-wise, added lot's of small neet moves and fun action. CV is a step backwards after that.
-fails to scare even during cheap scares
-stiff animations for the characters: zombies are more smooth
-the 3D camera angles add nothing to it, and don't make it better because it's 3D. Check a game like Dino Crisis with 3D cameras done right.
-OBNOXIOUS characters with FAGGOT voices

>> No.985606
File: 76 KB, 686x1214, cv_01.png [View same] [iqdb] [saucenao] [google]
985606

>>985605
I know I could add more to that but I just can't remember right now. I hate obsolutely everything about CV.

>> No.985609

>>985605
You forgot the worst part. Enemies are designed and placed to encourage killing. Just running through without taking damage is in many cases borderline impossible, especially with dogshit enemies like Bandersnatches. Makes the game in general just feel like garbage.

>> No.985649

>>983694
>>983852
im with you guys, it's a fucking great game

>>984894
me too brah, me too. are they gonna try n make it canon?

>> No.985976

>>984676
I think I bought it new at like Gamestop or Walmart back when it came out.

>> No.986190

>>985605

Look, CV isn't my favorite RE, but I gotta take issue with some of your complaints and at least attempt to set you straight.

>-the game begins with Claire killing PEOPLE. You just don't kill PEOPLE in Resident Evil.
You don't, nor does Claire kill them in the cutscene. The guys I saw die were cut in half by a FUCKING CHAINGUN from a helicopter. Now, the first 'John Woo scene'...I would be inclined to agree, but if you bother to listen, you hear the guys groaning in pain from the explosion. Little hard to groan in pain when you're dead, hm?
>-it's filled with badly made John Woo like action. Not only it is badly made but it feels completly out of place.
Opinion, but I can understand that part.
-CV is the first to fuck up RE's storyline.
...Can't really refute, but I think 'fuck up' is a little harsh. 'Take in the wrong direction' would be more appropriate.
>-lack of music in most places.
In some cases that can make things a little creepier. Last I checked, movies do the same thing from time to time.
>-only 2 'real' puzzles in the entire game even though it's the longest classic one"
I can agree with that, but that's 2 more than RE2 had.
>-terrible graphics/art direction
More opinion(valid, but still opinion)
>RE3 had perfection in terms of the action gameplay-wise
Fair.
>fails to scare even during cheap scares
Didn't happen to me until REmake...what I DID get from the first 4 REs was an icy chill up my spine throughout, which was enough.
>stiff animations for the characters: zombies are more smooth
Never noticed, but okay.
>the 3D camera angles add nothing
I can agree to an extent. My example of '3D cam done right' would have been Silent Hill, but moving on...
>-OBNOXIOUS characters with FAGGOT voices
Could. not. agree. more!

>>985609

Look, just because you can't do it doesn't mean it can't be done, or that the game is shit. I can't do knife-only runs in any RE, does that mean the game is shit? No, it just means I have to step up my game.

>> No.986207
File: 28 KB, 898x506, deadpeopleNOTgroaning.jpg [View same] [iqdb] [saucenao] [google]
986207

>>986190
>if you bother to listen, you hear the guys groaning in pain from the explosion. Little hard to groan in pain when you're dead, hm?

I don't hear any groan; also granted not all of them seem dead, a few of them move, those that had the luck to be far from the canister.

https://www.youtube.com/watch?v=6ofRM_v6X94&t=3m00s

>In some cases that can make things a little creepier. Last I checked, movies do the same thing from time to time.

Yeah, in some movies; but in the case of RE:CV it just added to the "nothingness" and emptyness or the situation : no details, clean graphics + no music = nothing. It's not creepy or anything, there is simply no atmosphere at all.

>I can agree with that, but that's 2 more than RE2 had.

RE2 had a few puzzles. Moving the boxes, unlocking the door in the basement using the UP/Down power thingey, the code to unlock that room in the labs, etc

>I can agree to an extent. My example of '3D cam done right' would have been Silent Hill, but moving on...

Yeah, SH1 had great camera angles. Not so much SH2 though (and don't rememer the others too much); but to me Dino Crisis is the best in that regard.

>> No.986209

>>986190
>Look, just because you can't do it doesn't mean it can't be done, or that the game is shit. I can't do knife-only runs in any RE, does that mean the game is shit? No, it just means I have to step up my game.

What a pitiful argument. It's a flowery way of saying "you suck" which is silly anyway because we're two fans of a series talking about one installment in the series. I don't dislike CV's enemy and level design because it's "hard." I dislike it because it's counter-intuitive to the series standard. It doesn't suit the controls or the camera. It's poor.

>> No.986280

>>979120
I found a way to dodge zombies all the time, but I dont know if it works with other monsters too.

Turn your back to the zombie, then when it is about grab you you turn around and hold up + aim

I know it is more of "take advantage of game mechanics" than "how to do it", and I do feel lame puposefuly turning my back on zombies, but it works.

>> No.986326

Just a quick question - I am playing through the main RE games, and this weekend I'm planning on co-oping RE5 with my best friend. Now, do I buy the gold edition or standard edition? I can only find gold through Amazon, and if I want it on time It would be $25.12, while locally I can get the normal edition for $14/15. Are the extras from Gold worth it? Thanks!

>> No.986403

>>986207

1. It's there...maybe I can just hear it better on my TV. And I would grant Claire the benefit of the doubt...I'd imagine more than half of those guys are knocked the fuck out.
2. Okay, fair. But adding music for the sake of having music isn't always the way to go either. And admittedly, there were times when music DID start, and that was usually when shit was about to/had go(ne) down, garnering slightly more attention from the player, I would think.
3. I'm sorry anon, but I really think you're grasping at straws there. I'll grant you the power supply puzzle, but the box 'puzzle' isn't worthy of the title by any stretch, and I'm not willing to agree with the 'Guest' password either(that IS the one you're talking about, yes?) However, in the interest of fairness, that's opinion on my side now.
4. Fair enough. Unfortunately, I've been bereft of extensively playing DC1 or 2, so I can't REALLY comment.

>>986209

Your feelings didn't come through too clear on the earlier comment. My apologies. Besides, unless you're going for a speedrun(which should only happen when you've got considerable knowledge of the game), killing non-zombie enemies should be one of the top things going through your mind. But, I assume you're talking specifically about the Bandersnatches in the mansion and airport areas? Yeah, I agree...bullshit.

>> No.986412

>>986326

...Do you both like RE5? If there's even the slightest question, for the love of friendship, get something else to co-op. No extras in the world can make RE5 more palatable(shit w/ whipped cream is still shit).

IIRC, Gold just unlocks the on-disc co-op games/costumes, and gives you the side stories from the start. I guess if you really like the game, more co-op stuff is always good...

>> No.986528
File: 102 KB, 790x444, 58780_20090602_790screen004.jpg [View same] [iqdb] [saucenao] [google]
986528

>>985605
I liked Code Veronica X but I agree that there was a lot of bullshit.

>Keeping the random fire extinguisher you use at the beginning of the game in order to get a weapon at the very end.
>The Tyrant fight on the airplane.
>Some nasty backtracking.
>The Bandersnatch's ability to hit you even when they're off screen.

I'd say it was the hardest classic RE game (either that or REmake). I definetly got stuck in some tricky situations due to lack of health.

>> No.986697

>>986528
REmake and Zero are both harder. CV definitely has the most horseshit in it, though.

>> No.986723

>>986528

Gawdammit, how the hell did they expect us to play the game when they throw eye candy like that at us?

>>986697

Can't comment on Zero, but I'm not sure I'd say REmake was hard(unless you run around like an assclown and not burn zombies)...anything in particular you're thinking of?

>> No.986797

>>986528
This just reminded me of another negative point regarding.

So, the game switches back and forth between Claire and Chris. So what I did, in all gamer's logic, is that when I was at the end of Chris' part and I knew Claire's was just coming (because I had a game over just after going back to Claire and loaded a previous save when I was still at the end of the first Chris' part), I would put all of Chris' stuff into the safe to help Claire thinking to myself that I would just very well do the contrary when it will be the end of the 2nd part with Claire.
Except that, the next time you switch back to Chris, you are DIRECTLY thrown against one of the toughest boss fight of the game (against that flame throwing woman, in the hall of the copy of the RE1 mansion) and you can only play with what Chris has in his inventory at that moment with no access to anything : can't go back to a safe or anything; and there isn't even a SINGLE item to pick up in that boss room.

In other words I was stuck with Chris with no items, not even a knife, against a boss; and no way to fix that since even if I loaded my save it would be a save playing as Claire but which was still AFTER Chris gave away all his stuff; and that moment was HOURS ago.
I could only start the game over. Only solution.

That is such flawed game design, there is no excuse for it. Granted that was an extreme case beacuse I had given away all of Chris's stuff; but even if I didn't do that, what tells me that I would have had enough healing items and ammo in Chris inventory at that point to kill the boss? the contrary could happen to ANY player; and there is no way to predict that boss fight AND if you're fucked you only realize quite a long time afterwards, when you go back to Chris.

>> No.986815

>>986797
The only solution to that would be to have kept tons of different saves but we all know that nobody does that on console games because it would take to buy tons of memory cards; and even in this case, that would mean going back to several hours playtime to give Chris more stuff in this inventory.
Again, there is NO excuse for such an amateurish mistake of game design.

Another point in the game where I got stuck for a long time due to shitty game design was when you have to pick up the streering wheel (the one that you have to use to make the submarine appear). Not only that steering wheel doesn't shine contrary to every single item you can pick up in the game; but for some reasons (or at least in the original dreamcast version) you have to stand a pixel perfect point to be able to pick it up. So, after tons of times of wandering not knowing what to do, even if you did decide to press the action button near that steering wheel even though there is no addiction that you can pick it up, you could still easily miss it because it has to be pixel perfect.
I was utterly disgust at this game's design when I finally decided to check a walkthrough and read that I had to pick that thing which does not shine and which I had already tried to pick up several times.

>>986723
I would say that CV is indeed the hardest in "normal" difficulty settings, but that's because of CV's design bullshit and awful boss battles only.
However if you include every difficulty settings, 0 on Hard is definitly the hardest classic RE game, then REmake comes second on Real Survival. RE2 on hard probably comes 3rd.

>> No.986946
File: 256 KB, 560x394, Proto_Tyrant_1_-_Umbrella_Chronicles.png [View same] [iqdb] [saucenao] [google]
986946

New question time everyone.

Capcom decides to create a new Resident Evil game and they place you at the helm. Describe to me the game you make. What setting? Which mechanics do you keep? Which ones do you throw away? Do any characters return? Which monsters appear?

>> No.987012

>>986528
The Chronicle games made Clair ridiculously hot. When will we get another game with her?
Fuck Leon he was a pushover in RE2 if you compare his scenario to hers. Chris should recruit her or something.

>> No.987027

FINALLY

It only took 9 hours and 10 minutes and 10 seconds, 9 saves and about 15 deaths but I finally finished RE0 on hard mode and got a D rank for it

now to never ever play 0 on hard mode ever again ever

>> No.987135

>>987027

>Replaying RE0

Not even once

>> No.987187

>>987135

I told myself I'd play through them all on hard in sequence, one after the other, so yeah

pity you have to start off with the worst hard mode in the series

although I can see it now, Alexia on hard mode is going to be a barrel of laughs

>> No.987191

>>986946

I'm rebooting the series. I'll use modern controls and stick with the over-the-shoulder camera. The game will take place in the 60's or 70's and will have a similar basic premise to RE1.

You are a deputy in the boondocks, get a call from another patrol car about a local disturbance. The call brings you the entrance of a large estate, a gate bars your route so you and your partner enter on foot. After a bit of hiking you find the other patrol car parked near a large mansion. You enter the mansion and encounter a zombie. You and your partner decide abandon ship and call for backup. As you are making your way back to the patrol car, you are attacked by zombie dogs, separated from your partner and forced to return to the mansion for refuge. (cue title card)

>> No.987331

Playing through RE0 on the Wii. It's my first RE, and it's really fun, I'm enjoying it so far.

I really enjoy the ammo percentage. You can pretty much shoot every zombie, but they have to be placed shots, otherwise you'll have to dodge all enemies.

>> No.987338

>>987191
RESIDENT EEEEEVIL: DELIVERANCE

>> No.987640

>>987338

Don't act like it wouldn't be the most horrifying game in the series.

>> No.987791

my favourite RE would have to be the remake, it was incredibly clever in how it gave it's scares more so if you played the original before hand.my biggest problem with the remake though is Barry burton, he just feels less batshit crazy (also i hated his voice in the remake) loved the rest as well yet 4...i really despised 4 more than 5 and 6 simply because all the shit the happened in the rest started in 4

>> No.988460

>>987135
>>987187
-Really limited inventory and resources.
-Classic mansion style map
-Difficult enemies, demanding different approaches
-Fresh take on formula(two characters system and lack of item box)

Apparently, this game is bad because it wasn't released in 1998 as multiplat.

>> No.988938

>>986797
>I could only start the game over. Only solution.

I had to do the exact same thing even earlier in the game, so I guess this is definitely proving your point.

I had no idea I was going to face the Tyrant in the airplane. I figured I was home safe at that point. I didn't have much ammunition, nor herbs. Then boom, Tyrant. I tried countless times, but fighting him two clips of handgun ammo and one green herb was pretty much impossible. So I restarted the game.

>> No.988946

I was so big into RE back in the day. I found a huge, hundreds of pages text document explaining the plot of all resident evil after 4 came out, and I remember printing it out and reading it over multiple times. Honestly I thought that Capcom had some great overarching story that they were telling, it kind of disappointed me way more than it should have when RE5+6 were just action schlock.

>> No.988964

>>988938
Ah! So it can happen several times! What a shitty game.

I was so hyped for CV when it came out but I had no Dreamcast and I was a poorfag teenager.
Back then I used to buy all my consoles and games with a bro who lived in my neighbourhood and we always played together. We used to put all our money together, send previous consoles and games etc, to buy new ones.
Finally more than a year after release of the game we had enough money to get a Dreamcast and CV, he wasn't a too big RE fan but I persuaded him.
You have no idea how disappointed I was. First buyer remorse ever. And I was the biggest RE fan; before I could buy CV I even stole the japanese booklet of the game from a shitty small video games/comic/cards store ran by a cliché fat nerd.
We ended up selling CV but we had tons of fun playing other Dreamcast games like Unreal Tournament or Power Stone.

>>988946
First time I played 4 I skipped every dialogue and cutscene. It seemed so terrible, and so long, and killed the action pace of the game.
I tried to get into the story afterwards on several occasions. I tried really, but at some point I'd always end up give up because it was a boredom. The game would be fine with no story or just the mnimal "excuse" story for video games.

>> No.989784

>>988460

I mean worst as in hardest, trying to kill enemies without getting hit in the process is much harder than, say, REmake or RE2

but to be honest, as much as I still love RE0, I wish each area was larger. Particularly the Training Facility and the Laboratory. Also, the Treatment Plant is the most anticlimatic final area in the entire series, which always bugs me when I replay it

>> No.990851

>>988964

RE4's story is hilarious and cheesy, which is why I enjoyed it. Though it does tend to catch MGS-syndrome during some of the not-a-codec scenes.

>>989784

I thought the Treatment Plant was kinda neat, what with the turning on the electricity thing and all.

Here's my ranking of the areas in RE0.

Train > Laboratory > Water Treatment Plant > Training Facility > Factory

Also, is the Factory supposed to be the same one from RE2?

>> No.990868

>>990851

>Also, is the Factory supposed to be the same one from RE2?

Yup.

>> No.990892
File: 448 KB, 822x2298, Resident Evil 2 Remake.jpg [View same] [iqdb] [saucenao] [google]
990892

>>990851
>Also, is the Factory supposed to be the same one from RE2?

I never played RE0, but I remember hearing the lab in it was the one from RE2 or something.

>> No.990959

>>990892

Yeah, it doesn't really make sense from a geographic standpoint, but since when have RE games cared about canon? Also, why weren't there Umbrella employees present at the Factory. Even if its just a front, the lab should have been operational at that point, and I imagine that security personal would at least be present. I understand that most employees would have been evacuated due to Marcus going apeshit and causing an outbreak, but Wesker and Birkin, two of the most important researchers were just dicking around in the middle of the event so who knows.

>> No.991391
File: 238 KB, 600x579, 1375240215306.png [View same] [iqdb] [saucenao] [google]
991391

My favorite Resident Evil game by far is REMake. I can seriously replay it over and over. In fact, I'm doing that right now.

I love grabbing a 6 pack and sitting in the dark, relaxing while drinking.

Picked up Resident Evil - Dead Aim a few days ago and I'm surprised how fun it is. It makes me wonder why so many people shit on it.

>> No.991507 [DELETED] 

>>988964
I can honestly say it's never happened to me, i got into the habit in RE1 of making sure im always carrying the shotgun with a pile of ammo.
i can see how it would happen to others though, pretty sure my mate fucked up at the antarctic base.

>>991391
Im picking up REmake and zero in about 2 weeks hopefully. Dead Aim's alright,i would play it again. It's not like it's trying to be "hurrr durr ah teh bist gayme evar" It knows exactly what it is and doesnt try to be anything else

>> No.991517
File: 4 KB, 170x99, Beer.jpg [View same] [iqdb] [saucenao] [google]
991517

>>991391
Maxin, relaxin, drinkin beer and enjoyin old time vidya. Cheers to that

>> No.991564
File: 441 KB, 822x1026, 1360802574011.jpg [View same] [iqdb] [saucenao] [google]
991564

>>991507

Remake is a threat. You won't regret it, man.... Zero is a love it or take it kind of thing. I kind of thought it was meh.

>>991517

It's wonderful, right? Something about the whole thing is so damn relaxing.

>> No.991597
File: 203 KB, 1024x768, resident-evil-3-wallpaper-nemesis[1].jpg [View same] [iqdb] [saucenao] [google]
991597

When I was growing up, I used to watch my mom play Resident Evil 1 and 2. RE3 was the first game I played by myself so it's always been my favorite.

Plus, Nemesis is the best enemy in the series hands down, and one of the best enemies in any horror game in general

>> No.991728

>>990851
The train part is my favourite as well. Mostly because it's the only original part of the game, all the rest are stuff we've already seen in other RE games.

Before I played the game and according to footage I saw, I thought that the vast majority of the game took place in the train. How disappointed I was when I eventually played it... I wished it would have been longer; but then again how can you make it longer? There is pretty much everything you'd find a train and more, it would have ended up being repetitive, plus it suffers from crampedness in most areas. Its size is just spot on after all.

>>990959
Lol good points, that's 2 more things RE0 fucked up I never thought of.

>>991391
Nice! Dead Aim is fantastic, I Really love it.

>>991507
>Dead Aim's alright,i would play it again. It's not like it's trying to be "hurrr durr ah teh bist gayme evar" It knows exactly what it is and doesnt try to be anything else

Exactly, and I love it for that. Dead Aim is a like an american blockbuster action movie from the end of the 80's and beginning of the 90's, it reminds me of Die Hard movies. The cutscenes are so good in that regard. It was aiming to be like those kind of movies and it did a pretty good job at it.

>> No.991729

gonna buy REmake and zero next week, gonna try not to pay more than £15

>> No.991738
File: 30 KB, 720x576, 52691-resident-evil-zero-gamecube-screenshot-key-items-will-usually.jpg [View same] [iqdb] [saucenao] [google]
991738

>>991728
>>990959
Actually, here is something that explains why the labs are pretty much empty and also explains the train at the same time

>The Ecliptic Express was created and owned by the Umbrella Corporation, with its train number being 7268-563-M23. On July 23, 1998, the train ran from Raccoon City to their Umbrella Research Center, which was being re-opened after twenty years of closure.
>However, the Ecliptic Express was made into a train of the dead when the resurrected Dr. James Marcus released the Tyrant virus (the leeches) on the train

So basically Umbrella was using that train for a transport for the scientists, hence why there were few left in the labs : they were i nthe train (pic related, looks like a scientist suit to me too; but not all of them have a scientists suit but i guess they just took it off before entering the train after all). the few left in the labs got zombified

>> No.991764

>>988964
>>988946


At least 4 was a good game and fully embraced the campier aspects of its heritage, not giving a damn that it didn't make sense.

I think when a Resident Evil game enters production from 4 onwards (including 4) Capcom throws darts at a list of previous characters to see which ones they'll use. In the event Ada shows up, they flip a coin for every scene she's in to see if she's a good guy or bad guy. After that, they take words from the series and ad-lib them into a story picked from a big box of scenarios.

If Capcom ever ends the Resident Evil series and ties up even half of the plot threads they've left dangling over the years, I'll have to buy the game just to see how they did it.

>> No.991791 [DELETED] 

>>991764
plot of the series has just been a clusterfuck since RE:CV. Badly written, retcons up the ass, things that don't make sense, goes in every direction possible, etc.

The worst in all that is that they actually do try to make sense out of it.

The story of the series has been hopeless since CV and just kept going deeper and deeper into awfulness for each new entry.

And that's a big RE fan talking... We just gotta admit that.

I don't know how they could fuck up this badly. Other series that kept going did it very well, look at Silent Hill; you could argue about whether the stories of 4, Origins or Homecoming are good (but even if you think they're bad you gotta admit it's not as bad RE since CV), but at least they tie in perfectly with the rest with retcon needed and no bullshit.

Although, well, dumb SH2 fanatics will never accept Homecoming due to being so stuck up about their "holy grail" and will lie to themselves to say that it doesn't make sense... but hey let's not get into this, right?

>> No.991794

>>991764
plot of the series has just been a clusterfuck since RE:CV. Badly written, retcons up the ass, things that don't make sense, goes in every direction possible, etc.

The worst in all that is that they actually do try to make sense out of it.

The story of the series has been hopeless since CV and just kept going deeper and deeper into awfulness for each new entry.

And that's a big RE fan talking... We just gotta admit that.

I don't know how they could fuck up this badly. Other series that kept going did it very well, look at Silent Hill; you could argue about whether the stories of 4, Origins or Homecoming are good (but even if you think they're bad you gotta admit it's not as bad RE since CV), but at least they tie in perfectly with the rest with no retcon needed and hardly any extra bullshit.

Although, well, dumb SH2 fanatics will never accept Homecoming due to being so stuck up about their "holy grail" and will lie to themselves to say that it doesn't make sense... but hey let's not get into this, right?

>> No.991804

>>991764

>aliens reverse engineered to make us better and advance our own evolution but it all went horribly wrong when we(umbrella) got greedy and lost our way

>> No.991854

>>985605
>-terrible graphics: they moved to a 3D engine and that made them lazy: the game lacks details!

most likely 3D technical limitations of the dreamcast.

>> No.991937

>>991854
>>991854
Then they should have kept 2D pe rendered backgrounds.
Although every pro review praised CV for its "great graphics" when it came out, but that's the problem with video game reviewers: they only care about the technical aspect. The graphics WERE technically speaking impressive for a console game of the time; but they were still shit graphics because they were too clean and empty, undetailed, and didn't vehiculate any sort of horror

>> No.992034

>>991764
I actually think the idea behind the Las Plagas parasite is really creepy and a tad less cheesy than "hurr, zombies." The original Resident Evil was designed with "this could really happen" as a theme, to make it scarier than supernatural/ghost stories.... the backstory you read in 4, where you discover the villagers inhaled the parasite from fossils they dug up in the mines, I just think that's such an unnerving and really creepy/realistic scenario.

>> No.992048

>What's the last RE game you played?
Resident Evil Revelations. Not as bad as 6, but still not a great game. Interesting setting, but the enemies are fucking boring.

>What's your favourite RE game?
Either 2 or 4. 2 is very fun and I like being in the city as it''s all kicking off, but 4 is a much more polished game and manages to combine action with some actual horror.

>Which one do you think is the best?
REmake. Definitive Resident Evil game. Retains the dicky controls and camera angles, but it's easily the best looking and scariest game in the series. Those Crimson Heads, man.

>> No.992242

I'm playing through RE0 for the first time right now, at the Training Facility.

Goddamn this game is awesome.

It is stingy as fuck with herbs, though. Good thing I have loadsa shotgun shells. Both Billy and Rebecca are at DANGER health for what seems like forever, though.

>tfw you go into the wet room and 4 plague crawlers come out of the woodwork and gank you

>> No.992263

>Last RE game?

Resident Evil 4. Awesome.

>Favorite RE game?

RE 3. Nemesis is just such a fucking cool antagonist. Wandering through the city alone, not knowing when Nemesis will show up, is creepy as fuck. I like the choice system, sort of like proto-Quick Time Events but not as retarded. The ending also actually gave me chills, the first and so far last ending to a Resident Evil game that I actually gave a shit about.

>Best Resident Evil game?

3, for the reasons above. Needs a proper Steam and/or GOG release that combines all the best features of previous versions.

>> No.992289
File: 23 KB, 427x426, IGASRULES.jpg [View same] [iqdb] [saucenao] [google]
992289

<opinion>Team IGAS is the greatest video game fan-mod team of all time!</opinion>

Successfully injecting custom compiled C code directly into the game engine of a PSX ISO? Who else has done that? Whether or not you're obsessed with Resident Evil 1.5 like I am, this is probably one of the greatest fan projects of all time, certainly the best that the RE community has ever seen.

I am a RE1.5 expert, so ask me anything about the project or the game itself and I shall answer truthfully.

>> No.992303

>>992289
>RE1.5
DOWNLOAD FUCKING WHERE

I MUST PLAY THIS NOW

>> No.992313

>>992289
I suggest to wait until it's done before sucking them off.

Every single "big" RE mod (any mod that had new backgrounds and wanted to do more than change the simple stuff) either diseappeared or got cancelled so far. Remember Dark Biohazard? What a joke that was, the maker was an asshole with a big ego too.

>> No.992348

>>992303

You can play the buggy leaked WIP build right now if you like, or you can wait for the Preview Version to be released September 25th, or you can play their finished version Q2 2014.

>> No.992374

>>992313

They fully intend to finish the project. They paid too much for the prototype not to.

>> No.992378

>>992374

What prototype? I have never heard about this project until now.

>> No.992391

A professional and anonymous team of talented programmers and artists purchased a prototype of Biohazard 2 known as "Resident Evil 1.5" dated Nov. 6 1996 for $9000USD.

>> No.992404

>>992391
The guy who owned that copy was an asshole for not wanting to share it. I bet he fapped next to it.

I didn't know they actually paid for it though. At least they made him go down on the price, last I heard the guy wanted 10,000 for it

>> No.992408

>>992404

If you're talking about the curator of the Playstation Museum who reviewed the game five years ago, then it's the same guy.

>> No.992410

>>992391

Is this prototype dumped anywhere?

>> No.992419
File: 9 KB, 178x200, nemesistrollface.jpg [View same] [iqdb] [saucenao] [google]
992419

>>992408
Yeah, that guy, fuck him. I bet it gave him a false sense of existence to own that thing and be the only one and make all the RE fans worldwide rage at him. And he actually did get almost all the money he asked for it in the end...

>his face when

>> No.992423

>>992410

Yes and no. The restoration team's WIP build had leaked february of this year, but the original "raw" prototype has yet to become public. I own this untouched build and I can tell you that, while less buggy, there isn't as much to do in comparison to the buggy WIP which is now public.

>> No.992426

>>992419

Apparently he ran into some financial troubles a few years ago and needed money fast. He then cut a deal with this anonymous team behind closed doors and the community remained unaware of the team's existence until the infamous Facebook leaks of last summer.

>> No.992427

>>992423

Why not dump it. It's not like you can claim copyright, and if it's in more people's hands then there's more chance that a 1.5 mod will come to fruition in case this one fails. Mods and romhack projects just disappear without a fucking trace all the damn time, and if this one goes away for whatever reason then the rest of the Resident Evil community is once again fucked out of being able to see the original 1.5 prototype.

>> No.992438

>>992427

I understand how you feel, but there is actually a very important reason that the original prototype must remain private (for now); you see, as I've mentioned previously, this build is dated 1996年11月06日. We are aware of certain anonymous collectors who actually possess the final build, which some speculate is twice as complete. These collectors would never show their face in public (internet-wise), and to stay within their good graces, the integrity of these collector's items must be preserved. Otherwise, team IGAS will appear in the collector community as a dangerous leaky boat.

If, however unlikely, team IGAS cancels their project and disappears, there are a few other people out there I know of who are not affiliated with IGAS and would leak the raw build in such an event (I really wouldn't worry about it; this build isn't going to disappear).

>> No.992448

>>992438

Oh well. Thanks for being cool about it. It's not like I'd be able to do anything with it, I just think preservation and maintenance is a very important part of games as a whole. It's why I love Doom, Quake, Wolf3D etc. so much, because the source is available to anybody who wants it for any purpose

>> No.992457

>>992426
I remember how he made some RE community rage and some ass pained people tracked him down and sent all the infos they had on him (ID, adress, etc) to Capcom in hope they'd sue him.
Hilarious times.


I'd bet everything the "leak" on team IGAS' work was actually someone working on the game who decided to leak it anonymously in case they'd never finish it.

>> No.992467

>>992448

I feel the same way, which is why I'm doing everything I can to find later builds of Resident Evil 1.5 lest some careless collector lose the information to bit-rot. If you want to enjoy what the less-complete November build has to offer, just download the leaked WIP build, which contains more than the raw build does.

If you're curious about what the final build has to offer, and what's in store for the team's completed project, check out this post on Capcom-Unity:

http://www.capcom-unity.com/resident_evil/go/thread/view/7391/29771627/new-resident-evil-15-development-footage?post_num=21#534589483

>> No.992538

>>992467
>http://www.capcom-unity.com/resident_evil/go/thread/view/7391/29771627/new-resident-evil-15-development-footage?post_num=21#534589483
>Feeling like a kid in a candy store with all this. I hope Capcom pulls a MegaMan vs. Street Fighter with this, though I'd be happy with a fan-made release as it is, also.

uuugghh I sure hope they won't, yet again, take credit for fan's work, especially considering how they refused to do anything with RE1.5 since they decided to scrap it.

Fucking Capcom fanboys.

>> No.992545

>>992538

I'm pretty sure Capcom management can't hit their ass with both hands anymore. Look at what they're doing with pretty much every one of their franchises nowadays.

>> No.992546

>>992538
are they going to try and make 1.5 canon?

>> No.992557

>>992467

The relevant videos:

http://www.youtube.com/watch?v=qnWhK82FzdU

http://www.youtube.com/watch?v=u3r2wiUs8NQ

http://www.youtube.com/watch?v=8KrsKOl6Nkk

>> No.992568

>>992546
>are they going to try and make 1.5 canon?

No; they are not trying to make it anything other than what Capcom had originally envisioned. It is what it is: an alternate universe in which the Biohazard 2 project was never rebooted and instead the 1.5 version became the final version. In relation to the actual RE series, it is non-canonical.

>> No.992694
File: 336 KB, 800x1000, Art2.jpg [View same] [iqdb] [saucenao] [google]
992694

Right, another new question. Capcom decides they want to do a REmake for RE2. How do you change the original?

My issue with the game at the moment is that while a first playthrough is really tense, repeated playthroughs don't even remotely threaten the player. They throw ammo at you so liberally and give you the most powerful weapons in the game so quickly that it makes the game trivial. Harder difficulties go some way towards rectifying this issue, but I still think the pacing is off somewhat.

I think the game would instantly be improved by populating the police station in the B scenario with something stronger than Lickers, possibly after you start getting a few keys and solving a few puzzles, but before the Mr X pursuit really kicks in. Lickers are okay as an enemy but they're introduced far too quickly to really frighten you later on, don't deal enough damage (until you hit super lickers in the lab) and aren't tough enough. More important though, they really aren't aggressive enough to be really threatening. Their agility and jumping prowess means they make great jump scares, and the whole ceiling thing is used well a few times in the game, but it needs something like a Hunter, aggressive and bulky in addition to speed (you can outrun lickers), and it needs it something fierce.

So in the same way that REmake changed the pacing to give you Zombies -> Zombies/Crimson Heads -> Zombies/Crimson Heads/Hunters, I'd like to see Zombies/Lickers -> Zombies/Lickers/New Enemy -> Zombies,Lickers/New Enemy/Mr X. I'd also like to see a small expansion of the police station to include some better puzzles and shift some of the currently existing ones to involve further exploration,which would aid in the pacing I suggest above too. The ones we have in RE2 are dunce-level, really.


Also one more additional section for the support characters in each scenario (it would be a challenge to make Sherry's interesting, but I'd give it a go) to round it up to a nice 3 for each of them.

>> No.992764

>>992242
thanks for appreciating an underappreciated RE game.

>> No.992781

Assuming one somehow got the go-ahead to be made, would anybody actually want a modern Resident Evil game made in the style of the old games? With updates to the UI and such where appropriate.

>> No.992801

>>992781
it's hit or miss really... i fear it'd be full of awful modern mechanics; but at the same time, with Mega Man, Bionic Commando and now Duck Tales, Capcom games have had good throwbacks.

>> No.992804

>>992781
Tank controls, no hand-holding, no in-game tutorial while everything explodes around your character? Wouldn't fly with today's gamers.

The pacing and atmpshere were great, though. If that could be translated correctly...

>> No.992809

>>992694

I agree mostly. Some of the city before you enter the RPD station should give you more ability to explore, back track and generally for it to be more engaging.

New areas to the station should definitely be added such as the outer west and east sides, also the rear of the station should be expanded.

Difficulty settings would need to be hell of a lot better, just like REmake. The whole ammo and weapon issue in RE2 would need to be restructured entirely.

As for new enemies, I think more zombies with the addition that some should be stronger/faster and be distinguishable from regular zombies. The mechanic of zombies being able to bust through doors over time should be implemented just like in REmake but more improved.

That's all I have for now...

>> No.992810
File: 515 KB, 841x567, Tyrantdm4.png [View same] [iqdb] [saucenao] [google]
992810

>>992781
I think lots of people would, but not nearly enough to guarantee sufficient sales to be worth it for Capcom (at least in their opinion).

There was a time and place for fixed camera survival horror games selling millions purely based on their genre, just like there was a time and place for 2D platformers based on every cartoon or movie under the sun doing the same. Sad as it is, I think that time has passed somewhat.

>> No.992815

>>992809

Oh actually wait... More plentiful and more threatening zombie dogs definitely. More lickers would also be great.

>> No.992820

>>992809

I fucking loved Crimson Heads in REmake. There should be a super-duper hard mode where EVERY enemy will resurrect as a Crimson Head of that monster if not burned or gibbed. Excluding bosses of course.

>> No.992887

>>992820

Ya that would be nuts. I still think regular non-crimson head zombies which are quite fast and strong should be added just for good measure in regular modes. Standard zombies are kinda crap in RE2.

>> No.992914

>>992887

Apparently RE 1.5 would have had more kinds of zombies than the selection that appeared in the final game, like fat zombies and a bunch of different skins for female zombies.

One thing that bothered me about the classic RE games is how only one kind of monster would appear in any one area. It'd probably be too hard to balance fighting more than one kind of monster at a time with the controls being what they are, though.

>> No.992958
File: 366 KB, 640x1282, megaman soccer.jpg [View same] [iqdb] [saucenao] [google]
992958

So how does one emulate RE2 on N64 again?

>> No.993035
File: 488 KB, 1440x900, Claire-in-Darkside-Chronicles-claire-redfield-15844209-1440-900.jpg [View same] [iqdb] [saucenao] [google]
993035

>>992781

I would but I know it's not realistic. And I wouldn't expect people who didn't play the classic ones to enjoy tank controls & fixed camera angles, I probably would neither if I didn't play it back then.

But they could definitely make it Survival horror and have it sell well, just a modern take on the genre. Think Last of Us with a scary, claustrophobic environment and puzzles.

>> No.993040

>>962447
It's the best oldschool Resident Evil imo. They pretty much mastered the controls and adventure setup at that point. And even though the story was starting to gravitate outside of the typical scifi horror from the earlier games, it still managed to introduce some cool ideas, like the entire megalomaniac elitism that would be present throughout the rest of them.

>> No.993053

>>993040

It's my least favorite story-wise just because it started the (absolutely retarded) trend of characters coming back for no reason other than LOL T-VIRUS. I bet Wesker's STILL going to show up in yet another game somewhere down the line.

>> No.993060

>>993053

Coming back from the dead, I mean.

>> No.993113

I remember thinking - as a junior high student - that Code Veronica was kind of a weird and corny deviation from the original RE formula, back when it first came out. If only I knew what was to come a few years later...

>> No.993142

>>990892
>>990959

RE0 has some seriously weird geography. Like, the 2nd floor of the Training Facility is much larger than the 1st floor, for starters. And judging by the position of the elevator to the factory, the Training Facility must literally be right on top of or next to the factory, so you'd think it would be visible in outdoor shots. And if the elevator to the Training Facility/Treatment Plant is still working by the events of RE0, you'd think the leeches would have managed to infest the lab from RE2 as well instead of just suspiciously inhabitating the bits above and below it

...okay yeah, I'm being pedantic, but RE0 just feels a lot of the time like there was a lot that wasn't finished properly, or they had a lot of areas they didn't manage to put in somehow

>> No.993150

>>992348

Is the WIP build the one they released around Christmas?

>> No.993187

>>992887
If you think regular zombies in RE2 are crap... Try the Hard mode of RE2 (only on Dreamcast and PC versions).

>>993142
RE0 fucked in so many ways...

>And judging by the position of the elevator to the factory, the Training Facility must literally be right on top of or next to the factory

They probably knew they were fucking up with this one but decided to do it anyway. Why? Because they HAD to create a layout which allowed going back easily and quickly to any part of the game; because since there is no safe, players can leave important weapons, ammo, and healing items anywhere.

>implying we didn't all use the hall of the mansion as a giant Safe room for all the items anyway

>> No.993206

>>993187

>having to move all the items from the crash site to the main hall
>then to the observatory room
>then to the cable car room
>then to the treatment room dormitory
>then to the incinerator passage
>then to the storage room

especially if it's your first time through it and you're paranoid about leaving a single item behind just in case you might need it

I took the hookshot with me for the entire game because I thought I'd need it in the basement and the treatment plant

>> No.993224

>>993206
Funny how everybody complained about the safes. Taking them out and being able to leave any item anywhere seemed like a good idea right as well as being more realistic, right ? Well, no, really, it was not.

>> No.993238

>>992048
> RE4
> Actual horror

The game is cheesy and campy as fuck. Just because you walk in some dark rooms, this doesn't mean the game has "actual horror".

Also, RE6 is a much better game than Revelations. Revelations is like a dumbed-down version of RE4/5/6.

>> No.993356

>>991794
Homecoming is crap.

>> No.993589

>>993238
> Anything being dumber than RE6

It's like an interactive Vin Diesel movie with generic gross creepy-crawly enemies. About to start the third and last campaign with a relative, easily the worst fucking thing in this entire franchise and genuinely one of the worst games I've played in years.

At least Revelations is a decent action-horror game in its own right(like parts of RE4), even if it is a complete failure as a *Resident Evil* title. Like every other entry after Outbreak File 2.

>> No.993637

>>991794

homecoming plays like shit silent hill or not. what are you talking abut?

>> No.993645

>>993238
>RE4, not horror
I am a major RE fan. You cannot be this retarded to believe that RE4 had no "horror" elements and was pure camp, anymore than RE1-2-3.

>> No.993684

Anybody have that chart some guy made that shows the different versions of RE2 and what they all have/don't?

>> No.993735
File: 738 KB, 432x2174, 1355093617306.png [View same] [iqdb] [saucenao] [google]
993735

>> No.993801

Last RE game: RE5
Fave RE game: RE4
Best RE game: RE2

RE2 is nostalgic, but I got RE4 for my PS2 recently and I played it all the way through, minimal walkthroughs; I prefer full-3D as opposed to the 2.5D aspect of RE1-3.

>> No.993935

>>993684
Bump for mythical chart.

>> No.994167

>>993645

It's more of an action horror, like Painkiller or DOOM. Horror more in theme rather than genre, like the Holloween episode of a kid's show

Not survival horror, like.... Resident Evil

>> No.994219
File: 906 KB, 1326x2388, 1372617577519.jpg [View same] [iqdb] [saucenao] [google]
994219

>>993684

>> No.994317

>>960250
>What's the last RE game you played?
RE3
>What's your favourite RE game?
RE3
>Which one do you think is the best?
RE3

>> No.994319

>What's the last RE game you played?
Revelations. It was awful experience. I didn't even bother to finish this garbage.
>What's your favourite RE game?
4, without a question.
>Which one do you think is the best?
Again, 4.

For me RE is the series, that didn't stand the test of time. 4 is the only game, which I can play nowadays and have good time. It's not a good survival horror, though.

>> No.994326
File: 54 KB, 300x226, 1305588439078.jpg [View same] [iqdb] [saucenao] [google]
994326

>>994317

>> No.994427

>>993238
Horror is not a synonym of scary. Primarly horror is more about gore, disgusting, disturbing, gross, things. RE4 definitly has that EVERYWHERE.

Also because a game does not scare or disturb you or disgusts you (etc), doesn't mean it's not horror. Genre defining is based on facts, not feelings. As long as the entire game is based on horror elements (elements that TRY to horrify, whether or not they succeed to) then it has a horror theme. RE4 is entirely based on horror elements.
For example, let's say you watch Day Of The Day and it doesn't scare you; you wouldn't say that it's not a horror movie. You'd say it's a shit horror movie (just an example).

That's not the only way to define "horror theme" thuogh: there is also "anything that uses horror elements constantly for other purposes", for example, Horror Comedy.

>>994167
>Horror more in theme rather than genre
Horror is not a video game genre. Video game genres are definitly by gameplay mechanics, not by themes.
The only exception to that is survival horror which is defined both by survival gamepaly elements and a horror theme; which is also why many people argue that "survival horror" isn't a real video game genre and that they should be called action-adventure games (with a horror them) like they used to be called before Resident Evil invented the name "survival horror".

>>993637
In my opinion, not only Homecoming is the best Silent Hill game, but it is also the direction in which more modern survival horror should have gone.

Nobody "gets" Homecoming, evcerything claims it's an action game. It's very underrated due to widely shared prejudices and misconceptions; but that's not retro so let's not get into that.

>> No.994565

I seriously don't get the hate R6 gets. The newfound mobility and melee attacks were very satisfying and rewarding. Weapon upgrade system was something that I missed (though it worked best in 4, excluding stuff like upgradeable weapons in 2 or powder mixing in 3), but the skill system wasn't that bad of a replacement.

The thing I didn't like was some of the boss battles (Simmons was a fucking mess).

>>993238

It stops being cheesy the first time you get blindsided by a chainsaw ganado. Or to put it differently, the campiness is intertwined with some shocking moments. Recently for the first time I ever let "It" drag me by the leg to the tram's roof... I'm not going to let that happen to me again, that's for sure.

>> No.994634

>>994565

From what I've seen and heard, RE6 is just another online co-op third person shooter, like what was popular way back when Army of Two came out. As much of a departure as it was, RE4 at least justified it's title.

>> No.994667

>>994634
> From what I've seen and heard, RE6 is just another online co-op third person shooter,

Nope.

-No aim-assist
-No bullet-magnetism
-No auto-regen health shit
-Cover system is a secondary mechanic
-Innovative controls that you can't find in other game

Yeah, just another third-person shooter

RE6 is the most underrated game released in the past years. I blame the stupid fans and their bizarre obsession with outdated gameplay, generic horror atmosphere and low-tier puzzle

>> No.994678

>>993589
> It's like an interactive Vin Diesel movie with generic gross creepy-crawly enemies
Generic enemies? RE6 has one of the best monstruary in the past years. If you want generic enemies, play the old RE games. Zombies, dog zombies, giant spiders, giant lizards, etc. I can't believe some people REALLY think that zombies are a great kind of enemies. They are awfully generic.

> About to start the third and last campaign with a relative, easily the worst fucking thing in this entire franchise and genuinely one of the worst games I've played in years.
Because you have bad taste.

> At least Revelations is a decent action-horror game in its own right(like parts of RE4)
Revelations is the worst RE game ever made. The game thown away everything that made RE4/5/6 good. The enemy variety ridiculous small and the damage receptions is the same in every body part. Shooting them in the arms, legs, ass, etc cause the exactly reaction. Also, they don't mutate.

>> No.994681

>>994427
> Primarly horror is more about gore, disgusting, disturbing, gross, things. RE4 definitly has that EVERYWHERE.
> Also because a game does not scare or disturb you or disgusts you (etc), doesn't mean it's not horror. Genre defining is based on facts, not feelings. As long as the entire game is based on horror elements (elements that TRY to horrify, whether or not they succeed to) then it has a horror theme. RE4 is entirely based on horror elements.

The same can be said about every RE game.

>> No.995567

As someone that thoroughly enjoyed Resident Evil 4 and also found Resident Evil 5 decent in its own right, is it weird that I can't get into Revelations at all?

I'm at the first boss fight but I have no real motivation to keep going. It's like a somewhat flaccid Resident Evil 4. Early in the game, when the tension was high, it was a mildly successful survival-horror game. But since the game has loosened up into a more action-heavy experience (especially with the Chris segments) I just don't care for it at all. The enemies are kind of stupid and pretty boring to encounter.

Does anyone else feel this way, or is it just me? Does the game get better again? I'm playing the original 3DS version, for what it's worth.

>> No.995586

>>995567
I felt exactly the same way as you and I loved about 4, 5 and Revelations. Revelations is just painfully average.

>> No.995596

>>995567
Nope, pretty much how i felt too. i wanted to love revelations.

>> No.995604
File: 313 KB, 600x800, 1360180704674.jpg [View same] [iqdb] [saucenao] [google]
995604

>>994667

>RE6 is the most underrated game released in the past years.

I understand this is your opinion but it was horrible. I beat the game with my friend (all characters and even Ada Wong) and I thought it was unbearable.

The game didn't look pretty, it didn't make any sense, it was corny and it wasn't even fun to play.

The only thing I will say is this... the female characters are extremely well done in a design sense..

>> No.996023

http://www.youtube.com/watch?v=uB6L2mJKL1A

this gave me feels

R.I.P Resident Evil: 1996 to 2005

>> No.996036

Has anybody worked on hacking the prototype of Resident Evil for the GBC? All I've seen is a minor bugfix, no article on TCRF or anything.

>> No.996080
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996080

>> No.996106

>>995604
> The game didn't look pretty
It was made in 2005 hardware. You shouldn't expect good graphics.

> it didn't make any sense, it was corny
Sounds like a RE game.

> it wasn't even fun to play.
Except it is, especially the multiplayer modes (Mercenaries, Onslaught, etc)

Mastering the controls of the game is immensely satisfying. Most games today don't even try to experiment with controls schemes, they just copy-paste some popular game.

>>996023
> R.I.P Resident Evil: 1996 to 2005
Resident Evil 4 improved the series. I don't even want to play the old RE games anymore. They bore me to death.

>> No.996107

>>995567
No, Revelations is shit.

A dumbed-down version of RE4.

>> No.996118
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996118

>>995604

Honestly I like the fanart I've seen for 6 on Pixiv. They're pretty entertaining, especially the ones focusing on Sherry and Jake.

>> No.996970

>What's the last RE game you played?
RE4, not finished yet
>What's your favourite RE game?
RE3,it's really fun, full agony, nemesis chasing you, design, police zombies,women zombies, enemies,weapons, characters, history, ending
>Which one do you think is the best?
The first trilogy, those three games are really good, good experience, good weapons, characters, history, enemies

>> No.996987

>>996106
>Resident Evil 4 improved the series. I don't even want to play the old RE games anymore. They bore me to death.
>Only flashy things can grab my attention, that's why 3rd person shooter is superior genre to action-adventure.

>> No.997009

>What's the last RE game you played
Resident Evil Revelations for 3DS. I'm an old school RE fans and I can't stand the newer games. Someone bought me RE:R for christmas last year and I've left it in my room unplayed since then. I've decided to try and beat it. The controls are weird and I don't like how it plays.

>What is your favourite RE?
The REmake is my favourite RE. The atmosphere and feel of the game is perfect for the genre. The gameplay is solid and it still looks great today because of the pre rendered backgrounds.

>Which game do you think is the best.
A mix between REmake, RE2 and CV. REmake is my favourite by a long shot.

>> No.997038

>>996106
You can not say that RE4 improved the series. It switched to another genre.

That's like saying that Super Mario Kart improved the Mario series. Both are completely different things.

You can say that RE3 or REmake improved the series by adding new mechanics for example, but not RE4.

Liking RE4 above the others is totally understandable though, although not sure you'd expect to hear on a retro board.

>> No.997337
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997337

>>993150

The leaked WIP build of Resident Evil 1.5 was publicly released February 17th 2013.

>> No.999132

anyone know if REmake works ok on Dolphin?

>> No.999252

>>999132
It does work well, although the usual upscale in resolution does nothing for the pre-rendered backgrounds, and in fact usually makes them look all stretched out and blurry.

If you've got no other option, then I'd play it on Dolphin, but if you have any other system you can play it on I'd take that instead.

>> No.999303

>>999132

It does work but I had a problem with music where it would play in some locations and not in others, plus cut scenes would be messed up.

Could've been the ROM file I had but I haven't tried emulating it since...

>> No.999310

>>999132
yes, played it recently, it was sexy

>> No.999405

It's a shame about RE6.

The graphics are great and all but the gameplay is fucking horrid.

>> No.999662

>>997337

Oh man, awesome. Is it freely available for download anywhere or is it all very hush-hush?

>> No.999752

>>962447
i think it was a night little side plot for clair and chris.. I just bought the anniversary edition like 2 weeks ago.

>> No.999757

>>963080
yeah man.. everything gets so creepy when you start chris in the game.. the hunters and all its crazy.

>> No.999792

>>962447

I found the Wildstorm comic book adaptation of Code Veronica in a bargain shop today. It's absolutely mental.

Actually, now that I look at it, I think it might just be an English translation of the Chinese CV comic...

>> No.1000141
File: 206 KB, 666x672, 2013-08-17 21_00_30-The Escapist _ News _ Resident Evil 7 Will Return to Survival Horror Roots.png [View same] [iqdb] [saucenao] [google]
1000141

>> No.1000149

I can't stop staring at REmake Jill's delicious hips. Help.

>> No.1000169

>>1000141
Yeah whatever. According to Capcom, RE4 was survival horror too (that's what it says on the back of the box) and apparently Revelations is survival horror too now.

>> No.1000326

>>1000141

By Capcom's definition of "horror" nowadays, Count Chocula is a terrifying thrill ride with every bite.

>> No.1000339

>>1000149
watch her boobs closely, they bounce a little.

>> No.1000347

>>997038

What if the old RE games had all the same layouts, enemies etc. but played with RE4's camera angle?

>> No.1000413
File: 305 KB, 1144x2692, REmake - Jill costume.jpg [View same] [iqdb] [saucenao] [google]
1000413

>>1000149

>> No.1000421

>>1000347
It would make of old RE worse games :
- Gameplay-wise it wouldn't add anything since you still couldn't aim up&down like in RE4. On the contrary it might even make a lot of gameplay moments worse since you wouldn't be able to run back to save your ass as easily since you wouldn't see as much of what's behind you as with the pre rendered cameras
- would take away tons of atmosphere and horror effects created by the smart pre rendered cameras

>> No.1000423
File: 152 KB, 1384x796, jill-valentine-claire-redfield4.jpg [View same] [iqdb] [saucenao] [google]
1000423

>>1000326
>>1000169

I'll take what I can get at this point b/c 'classic' RE is not gonna happen. Also hoping for Jill & Claire finally meeting.

>> No.1000454
File: 37 KB, 480x288, the-wrong-sarah-connor-the-terminator-20080303044744588.jpg [View same] [iqdb] [saucenao] [google]
1000454

>>1000413
>Sarah Connor?

>> No.1000464

>>1000169
Actually I have my RE4 Gamecube box (PAL version) here and it doesn't say that at all. In fact it does completely the opposite. The last bullet point is

"Forget everything you know about Resident Evil . Forget Survival horror. This is the most epic, intense and horrific action game ever."

The bullet point before that talks about the fact that they dropped the old control system too.

I also recall that all the previews and reviews that were done in the game magazines at the time said it wasn't very classic RE either. Regardless of whether you agree with the direction that RE has taken or not, you can't accuse Capcom of mis-representing RE4, at least at the time.

Subsequent RE games though (6 and Revelations), yeah, they like to go with the old "We're trying to go back to the series roots with this one. Honest guv', you can trust us this time".

>> No.1000469

>>1000464
ah, I checked the versions of I have and you're right. Pretty sure I had seen it on the back of a version of RE4 though in a shop, i just don't remember which

>> No.1000521

>>1000469
It's easily done. It's not like Capcom don't have form for flagrant bullshit. RE4 dates back from the golden age of Capcom actually giving a shit about their customers.

>> No.1000528

>>1000521
Sadly, shortly after was when Capcom stopped caring about anything. This was when Mikami said he would cut his own head off if RE4 came out on PS2, and Capcom did so anyways without his support.

>> No.1000535
File: 307 KB, 1920x1080, image_307290_full2yufq.jpg [View same] [iqdb] [saucenao] [google]
1000535

>>1000141
#1 Rule of Gaming: Never trust anyone who says they are returning to "Survival Horror".

Even Mikami's "return to Survival Horror" looks more like Resident Evil 4-2 than REmake-2.

It does look like an interesting game though, I'm definitely keeping my eyes on it.

>> No.1000539

>>1000528

And the PC port that they just did not give a shit about.

>> No.1000540

>>1000464
>>1000469
I think it was Mikami himself who said he considered RE4 to be Survival Horror. Either that or "half Survival Horror" or something...

>> No.1000550
File: 241 KB, 1920x1080, image_307289_fullbwu4f.jpg [View same] [iqdb] [saucenao] [google]
1000550

>>1000535
If this had fixed or semi-fixed camera angles (like CV) then I would pre-order 1000 copies.

You just can't have that classic survival horror gameplay with an over the shoulder camera.

>> No.1000561

So how does one successfully emulate Resident Evil 2 in Project64? And does anybody know the technical reason why it doesn't work in the default setup?

>> No.1000570

>>1000535
It looked/sounded very interesting initially when it was still known as "Zwei", but I'm worried since they released that trailer awhile back...really not a fan of gratuitous gore/body horror and it just looked like recent RE titles with more of that shit. I'm guessing more info has been released since I last checked though...

>> No.1000653

Check this out guys, there is a trailer and 3 short videos. Teaser for a fan made movie in the maknig which looks REALLY REALLY good!

http://www.youtube.com/watch?feature=player_embedded&v=eEcf9_VN23A


>>1000550
>You just can't have that classic survival horror gameplay with an over the shoulder camera.

oh yes you can, Silent HIll Homecoming did it and it is the most survival-ish of the series games gameplay wise

>>1000561
I tried several emulators and several roms. I ended up being able to play although with graphical glitches; BUT the game crashed in the lab....

So I guess I will NEVER be able to unlock and play the randomizer mod unless I buy a N64.... I've looked everywhere online with a save with it unlocked but no luck.

If you don't care about the randomizer mode you're better off playing the Dreamcast or PC versions though.

>> No.1002686

A buddy of mine and myself had never really played them. we've decided to try out the whole series. Just started up Code Veronica this week. So far my favorite is RE1. (we played the Cube remakes for 1 and 0). I didn't care much at all for 2 and 3 was meh. I can't help but think it's because of the graphic downgrade from playing the remakes first and then normal 2 and 3.

>> No.1003809

>>1000550

Watching E3, there's a few fixed camera moments that Mikami personally placed according to the developer who was demoing the game.

>> No.1005314
File: 65 KB, 320x240, team_3FCorridor.png [View same] [iqdb] [saucenao] [google]
1005314

>>999662

It is freely available to download; just google it and you'll get a bunch of hits.