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/vr/ - Retro Games


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File: 124 KB, 704x480, DarkSavior.png [View same] [iqdb] [saucenao] [google]
9638681 No.9638681 [Reply] [Original]

It's a sad reality that the games that get remade...
- are already so good they are perfectly playable as they were
- are so well known they won't benefit from the extra exposure the remake provides
- are so beloved any minor changes will piss fans off
- are so historically important people will want to play the classic version anyway

This thread is instead for those games where a remake could be a game changer that will never happen, those games you see have something special and are full of unique potential but for one reason or another are not as good as they deserved to be. Post and discuss them

>> No.9638685

>>9638681
aero gauge and tokyo xtreme racer 2

>> No.9638923
File: 475 KB, 800x1024, 1656546010674.jpg [View same] [iqdb] [saucenao] [google]
9638923

I don't consider pic related "retro", but I wish more bad/flawed games got "remade", fixed, or finished.
Iirc, pic related's source code is out, so anyone autistic enough could take a swing at it.

>> No.9638959

>>9638681
monkey paw

>> No.9638974
File: 63 KB, 250x355, JetSetRadioFuturebox.jpg [View same] [iqdb] [saucenao] [google]
9638974

A JSRF remake or rerelease will never happen because the music rights are a nightmare. Most of the soundtrack (I believe all of the non-Naganuma tracks) was owned by a record label that went bust shortly after the game came out, and the rights went everywhere. Getting the music together for the original JSR was bad enough, and some stuff had to get cut for the HD version.

That said, I'd still love to play this bastard on a modern platform. I'm not buying an original Xbox for it, though it's a tough decision.

>> No.9638986

Man, even a fan decomplication of Castlevania 64 could achieve so much. It just needs a couple of tweaks, like a proper button for locking on, and it would be a significantly more enjoyable game.

>> No.9639167
File: 80 KB, 581x472, alundra-head_rider2.jpg [View same] [iqdb] [saucenao] [google]
9639167

>>9638681
Easily Alundra, the original Shitty Designs translation could finally be fixed to be true to the original source material and set the melancholy tone the game was intended to have.

Isometric views were hard to get right back then too so I can see a remaster only improving the general control of the game. Also they could add some cut scenes drawn the way the original end video was but in high definition that would really add to the game.

The only thing I'd be afraid of is if they tried to change the art style to much. I'd be afraid they'd try to make it look like a modern anime game if that makes sense. Also if they did a voice cast that'd be a hit or miss but I'd hope ether way they'd add an option to turn it off.

>> No.9639173

>>9639167
>pic
is that really in the game?

>> No.9639180
File: 161 KB, 640x951, 373838399393.jpg [View same] [iqdb] [saucenao] [google]
9639180

>>9639173
Yes and it's not from the original script, here is another example of a character they change. They did it because and I quote "he looked like a surfer" that was it. The game dealt with themes such as religion, domestic abuse, child kidnapping, and child murder.

>> No.9639196

>>9639180
lol, wow. But I do kinda like bad translations/dubs

>> No.9639216

>>9639196
I think a bad dub/translation can be funny depending on the context but it just feels so odd in this game, like part of this game is a cemetery slowly being filled with people you couldn't save from dying with themes of loss and helplessness but then usually out of the blue someone says something about how all they got out of this was a free shirt or how choice the waves are then again out of the blue maybe we should be skeptical of our religion but first let me talk about my dream babe.

>> No.9639224
File: 1011 KB, 2401x1533, 2016892804.jpg [View same] [iqdb] [saucenao] [google]
9639224

>>9639180
I second this along with landstalker and lady stalker

>> No.9639238
File: 252 KB, 1080x1787, 38383993939393.jpg [View same] [iqdb] [saucenao] [google]
9639238

>>9639224
I wish at the very least that one guy would atleast translate it because it seems like it's never coming out. He's been working on it for over a decade and it's been "85%" done going on 5 years now. I get he's doing it for free but he's had a full English script since 2008.

>> No.9639254

>>9639238
that's how 90% of translation projects are, it usually one person doing it and they drop it after almost finishing

>> No.9639268

>>9639238
You are talking about the same guy who has been "working" on Star Ocean Blue Sphere for two decades, while the game has been fully translated in French, Italian, and Spanish.

>> No.9639349

>>9638681
Shit's fucking retarded that you get the short game for finishing the first part either too slow or too fast

>> No.9639745

>>9639349
If you're talking about the system in OP's game, you're not really "getting the short game", you're simply beating about a third of it. There seems to be this impression that you roll the credits once and then you have the option to "replay" the game with slight differences like some new dialogue and an alternate ending but that's not true at all, you're fully expected to do all three to actually beat it, the different parallels build on eachother.
Besides when you first play it there's no way you'll get anything but the scenario when you're "too slow". As you get used to the game your skills will improve and you'll be able to finish the prologue increasingly faster so it's a very natural progression.

>> No.9640193

>>9638681
Alundra
>>9638974
yeah its a shame we never got even the vanilla version of future on steam. i hope bomb rush cyberfunk was the real spiritual succesor. and not fail like hover did

>> No.9640208 [DELETED] 

>actually asking for "remasters" and remakes

Do zoomers really

>> No.9640213

>>9638681
Road Rash

>> No.9640293
File: 23 KB, 480x360, 1540432166846.jpg [View same] [iqdb] [saucenao] [google]
9640293

>>9639167
>>9639180
>>9639216
>still mad 24 years later
LMAO.Their translations are half the charm of those games.

>> No.9640420

>>9638681
Dark Savior was a class act game, and it's a shame it didn't get a sequel/got ported to a console that died within three years of release.

>> No.9640421

>>9638681
None. I don't even trust modern devs with a remaster.

>> No.9640440 [DELETED] 

>>9640293
I bet you praise trans fucking up localizations in modern games, too.

>> No.9640671

>>9638681
I tried this game and though the world seemed interesting it was too damn janky

>> No.9640882
File: 126 KB, 320x240, 1(^^);.png [View same] [iqdb] [saucenao] [google]
9640882

>>9639180
>>9639167
>>9640293
Based WD putting some much needed humor and wit in badly written games

>>9640671
There are two patches that fix the controls https://www.romhacking.net/games/991/

>> No.9640912 [DELETED] 

>>9640440
I don't know you crybaby, what games have they released that I could test?
Honestly I don't give a fuck about the writing, it's just a game and I'm here for the gameplay.

>> No.9640919
File: 32 KB, 312x408, phantasy star 3 rappy.jpg [View same] [iqdb] [saucenao] [google]
9640919

>>9638681
Phantasy Star III
Despite all the flaws, I love the world, the music (though it could benefit from being remixed), character art and everything. The multi-generation concept is cool and could be expanded further somehow. Battle system could easily be reworked to make magic actually matter. Maybe give more unique abilities to characters too, and combos like PSIV.

It's a very unpolished game, but some of it is beautiful underneath that.
https://www.youtube.com/watch?v=VPFpsXGzp6w

>> No.9640927

>>9638974
Couldn't they just change the soundtrack? They must have lost the source code too.

>> No.9640929

>>9639167
>>9639173
>>9639180
No, it's not in the game. The "good head" line never made it into the final game. Alundra isn't even that over-the-top compared to other WD translations, Bonaire here >>9639180 is an exception.

>> No.9640959

>>9640882
>There are two patches that fix the controls
Lol dude that's landstalker I was talking about dark savior

>> No.9641247

>>9640208
I'm all for fixing gameplay of games even if fanmade, the moment the graphics/music gets fucked with it becomes soulless

>> No.9641260

>>9640293
>>9640882
working designs for the most part (at least for lunar) is fine, but they absolutely fall apart when they insert terrible """""jokes""""" that do nothing but take you out of the game, if they interfere with the main plot like with the farting fairy in that other game then yeah it's terrible but lunar felt the least tainted in that regard

>> No.9641284

>>9641260
>"""""jokes""""" that do nothing but take you out of the game
But it's just a video game, anon. Do you really believe you're living adventures?

>> No.9641296

Actually, I'd really like a remake/redub of Megaman Legends, that changes his name back to "Rock Vonlut".
That's such a stupid thing in the original English dub. You aren't supposed to know he's "a Megaman" in the first place. It's a plot twist.

>> No.9641346

>>9638974
>I'm not buying an original Xbox for it, though it's a tough decision
It works on 360, albeit very poorly. Like single digit framerates in some spots. From what i've heard it works ok on emulators these days.

>> No.9641349

>>9639167
>>9639180
Bwhah I know WD translators are trills but no way

>> No.9641352
File: 1.63 MB, 3264x2448, 1540594418005.jpg [View same] [iqdb] [saucenao] [google]
9641352

>>9641349
More like BD.

>> No.9641932
File: 182 KB, 1080x1433, 39939399939920400402.jpg [View same] [iqdb] [saucenao] [google]
9641932

>>9641284
Not the OP but it is a fair point that they are making. They added unnecessary cutaway like gags to something that isn't even trying to be a comedy. Most of the time they are just pop culture references or innuendos.

Currently in the rom hacking community people are rewriting games to add humor to them. If you truly believe WD style of localizations made the game better you would also have to agree this is better than the original and it should be done to praised and done to as many games as possible.

>> No.9641936

>>9640929
Yes it is in the game when you jump on her head to reach a platform in the dream you work together to solve towards the end of the game. I replayed it less than a year ago.

>> No.9641952

>>9638681
Zelda II
Already love it, but it has objective flaws that could be improved with a remake.

>> No.9641957
File: 46 KB, 622x932, 1668998226682823.jpg [View same] [iqdb] [saucenao] [google]
9641957

shadowrun snes/genesis

>> No.9642032

>>9641936
You must be remembering wrong then. This video explains how it was cut and shows hos they replaced it in the retail version. Look at 1:32 here.
https://youtu.be/HqI7JjIRGXA

>> No.9642037
File: 136 KB, 1162x550, DrgGmoVW4AAPPzR.jpg [View same] [iqdb] [saucenao] [google]
9642037

>>9642032

>> No.9642043

>>9638986
Played it recently, actually really enjoyed it. Don't think it needs any changes really; it's cumbersome but it doesn't take long to get used to it, the atmosphere is unparalleled as far as Castlevania's go. The manor is a highlight to me; something about those low poly rooms and that music.

>> No.9642052
File: 14 KB, 768x672, tales-of-phantasia-arche-tiger-dejap-009.png [View same] [iqdb] [saucenao] [google]
9642052

>>9642037
Who did it better?

>> No.9642062

in all honesty, I don't have an answer. As much as I feel like some games just sucked and could have been made better, I feel like changing them in a remake ultimately alters too much and doesn't satisfy either. It feels to me like a thing where there is no winner and it's better to just try and make another game like it, but better. I guess remake is the low hanging fruit version of that, but it just doesn't satisfy for me.

>> No.9642068

>>9638974
>Getting the music together for the original JSR was bad enough

I don't know if its better or worse; so much of JSR's soundtrack being made of artists who dropped off the face of the earth, or the rights to Future's soundtrack being tied to a dead label
JSR's soundtrack is weird, a lot of it is side projects of musicians and thus its hard to tell who did what except for the licensed songs("Reps", the band that did Bout the City, for example, doesn't seem to exist). JSRF's artists are at least traceable.

>> No.9642070
File: 457 KB, 1024x1022, EGG_2048x2048.jpg [View same] [iqdb] [saucenao] [google]
9642070

>>9638681
Was one of those really surreal action RPGs that didn't do anything amazing but was an experience that stuck with you. Be really curious how it could be tuned up.

>> No.9642076

>>9638986
I dunno, I've only played up to the hedge maze before quitting, because every fucking part of this game that I've seen so far has been "that FUCKING part".Like you know that part that makes people quit a game or avoid replaying it? I think the entire game is that part. Hedge maze was just a new level of shit I refused to deal with. Even so, everything before it just felt like a DPS contest between the game and my sanity.

>>9639167
the character design and such would absolutely suffer, it always does with remakes done decades later.

>>9641247
I'm torn on that, because almost everything in OoT3D was awesome, including the characters getting new models that closely matched their promo art. They did still suck on stuff like removing blood and changing lighting on certain parts however. Like great version of the game but those Ganon visuals just aren't the same.

>> No.9642096

>>9638681
>Retro games that needed a remake/remaster

None.

>> No.9642103 [DELETED] 

>>9640208
I know, it's disgusting. Physically nauseating, in fact.

>> No.9642109

>>9638681
Midwinter

>> No.9642142

>>9642076
>I'm torn on that, because almost everything in OoT3D was awesome, including the characters getting new models that closely matched their promo art. They did still suck on stuff like removing blood and changing lighting on certain parts however. Like great version of the game but those Ganon visuals just aren't the same
That's what I was saying, being able to use the iron boots smoothly was a fantastic improvement but as soon I saw those visual lighting changes and censorship means I will never ever prefer that version or think it supplants the original.
Reasonable gameplay changes good, touching music and visuals is a big no no because they are always bound to fuck something up

>> No.9642361

>>9641957
We just need a sequel to the snes title

>> No.9642415

burning rangers. Cool game, great concept, but it runs like absolute dogshit on a saturn.

>> No.9642552

>>9638959
This

>> No.9642686

>>9638681
So I just googled it and it turns out this a land stalker sequel! Based! Does it run good on emulators?

>>9639238
I’ve been following the romhacking and translation scene for so many years and I loved Landstalker, so this is a huge disappointment. It’s surprised me what has got translated over the years so it’s maddening to see some things never change.

>> No.9642715

>>9642686
>So I just googled it and it turns out this a land stalker sequel!
A spiritual sequel at most, it's not set in the same world and has no story relation whatsoever, it was just made by the same devs so it shares some gameplay similarities as far as puzzles and bad isometric platforming. It also stars a blonde swordie with a flying buddy.

Runs perfect in Mednafen on a good PC

>> No.9642754

>>9642715
Still sounds like fun, I like the idea of the same devs making a spiritual sequel. Bad isometric platforming hahaha yes Landstalker was pretty tricky at times.

>> No.9642772

Der Langrisser

>> No.9642776

>>9642142
it's kind of like translating Japanese to English. Shit is like a one to many situation all of the time simply because Japanese doesn't have a lot of ways to skin a cat (especially when compared to the nightmare gobblrfuck that is English) and so you could probably take a script in Japanese, give it to 5 different translators, and get 5 different translations, depending on all manner of things. Likewise, from a single blurry texture you could get 5 different interpretations by artists.

It's the problem of having to define one answer to an open question. It's like when gunpei yokoi defended using a black and white screen on the game boy. He said that if you draw two circles on top of each other on a whiteboard and say "it's a snowman" then people will fill the gaps in their mind of what the snowman looks like. Ask one artist to draw a detailed snowman to be "the" snowman in this, and someone observing it will say that it's not what they had imagined.

This is why movie adaptations of books can often seem off vs .the originals, because you read them and have an idea of what the characters look and sound like, all for it to be torn up when you see the Hollywood version where one team of (hopefully) interested people decided what every character and element would look like and would sound like and forced it upon everyone else.
It's also why Bill Watterson fought tooth and nail against merchandise for Calvin and Hobbes; He never wanted to get to the point of making a movie or tv show and having to decide what Hobbes' voice sounded like. That was for the reader to decide as they enjoyed the comic for themselves.

tl;dr a remake can basically never change graphics in any way without potentially alienating someone because there are too many ways to take something vague and turn it into something specific and inevitably, someone will like their own interpretation of it better.

>> No.9642783

>>9642142
also there is one remake/graphical overhaul that comes to mind that felt absolutely perfect, and that's the 3D Classics releases by Sega. Those things are so perfect at moving the flat games into 3D that it's honestly astounding. I don't know how they accomplished it, but it's probably the most amazing re-release ever made. Granted it's all of the same assets, so that perhaps made it easier, but still, some accomplishment.

>> No.9642818

>>9641932
I see nothing wrong with this, except that it's a 3D Zelda game and therefore it sucks and the characters are awkward and embarassaing.

>> No.9642821

>>9642070
Too bad the gameplay was atrocious (to me, at least). Confusing hitboxes, ridiculously small punch reach... I stopped right at the first hour.

>> No.9643468
File: 572 KB, 700x335, landstalkerreference.png [View same] [iqdb] [saucenao] [google]
9643468

>>9642754
I like it just don't go expecting Landstalker 2.0, Dark Savior isn't really a medieval fantasy D&D type rpg

>> No.9643483 [DELETED] 

>>9642103
bruv, no one thinks you have "retro cred", because you feign anger at the concept of remakes.
Everyone was into it when they were remaking Resident Evil and Metroid. You don't remember because you weren't born.

>> No.9644210

>>9638681
I wish there was a patch for the english version that would remove the censorship. Change chocolates back to cigarettes, juice back to alcohol and magazines back to porn along with the other minor changes they made.

>> No.9644218

>>9638681
>still asking for demakes

>> No.9644326

>>9644210
Yeah it's so dumb, not only it's a prison island where that should be the currency, the whole plot edges on the protagonist making a mistake while drunk

>> No.9645383

I've yet to find a remake that is better than the original

>b-b-but muh resident evil!
absolutely not

>> No.9645436

Warcraft Orcs and Humane

>> No.9645630

>>9639268
Blue Sphere has been translated for like 2 years now.
>>9642052
Arche at least was somewhat suggestive in the JP release. I can't stand fanslations that go overboard and rewrite dialogue like that though. Dynamic Designs is especially bad in that regard. Half the time the dude just makes up names for characters and invents his own story when he can't figure out what the machine translation is trying to say, and the other half he inserts lame "jokes" and breaks the 4th wall.

>Inb4 aT least you cAn plAy The GaMe nOw
FUCK that shit. Obscure games that have already received a shitty translation almost never get a proper one

>> No.9645789

>>9638681
Mechwarrior 1-4, they don't need anything changed except for making the game easy (without downloading other programs) to install and to play.

>> No.9645832

>>9644326
The jalapeno juice thing in the beginning was super confusing indeed, once you learn that it was booze in the original version it started to make sense.

>> No.9645846 [DELETED] 

I'm playing max payne right now. While it is a perfectly good game, a classic, I can't help but think it's execution of a bullet time john woo shooter has a layer of vasaline spread over it, the crappy indie dev animations, the spongy enemies, the totally unreliable weapon spread, it just never quite comes together in the way you want it to. the shitty adaptive difficulty doesn't help either. I'm under no illusions about the hackery that is likely to occur in a modern remake, they would probably remove real time bullets as well, but on the other hand I would really like another shot taken at that style of gameplay aside from rockstar's euphoria clunkfest.

>> No.9645852

Virtual Boy Wario Land

>> No.9646106 [DELETED] 
File: 59 KB, 1000x561, Return-to-Monkey-Island-Screen-1-pcgh1.jpg [View same] [iqdb] [saucenao] [google]
9646106

>>9642096

>> No.9646450 [DELETED] 

>>9646106
Delete this

>> No.9646456 [DELETED] 

>>9646106
that art wtf

>> No.9646651
File: 133 KB, 599x321, jalapenojuice.png [View same] [iqdb] [saucenao] [google]
9646651

>>9644326
>>9645832
Though it's pretty funny how the reflection in the epilogue highlights the potential dangers of spicy juice

>> No.9646740
File: 80 KB, 640x640, ab67616d0000b273473e3e4487240e67ab37f6ab.jpg [View same] [iqdb] [saucenao] [google]
9646740

Suffered for having shitty combat shoehorned in to meet the expectations of the time. Would actually be bettered suited to modern stealth n chase horror gameplay.

>> No.9646819
File: 114 KB, 640x448, what the fuck am i looking at.jpg [View same] [iqdb] [saucenao] [google]
9646819

>>9639224
landstalker is one of those games where it feels like they had an idea but were limited by the technology of the time and it controls like absolute shit. Would probably be ore playable if it was in 3D rather than isometric 2D. I think climax is basically defunct though and who knows who has the rights to their library at this point

>> No.9646821

>>9642715
There are tons of Landstalker-like game from the same devs, retard.

>> No.9646824

>>9646821
Meant for this tard.
>>9642754

>> No.9646846

Off the top of my head, I'd like to see PC ports of:
>Treasure's games (the only thing they ever ported to PC is Ikaruga)
>the Megami Tensei franchise
>the Dragon Quest franchise
>the Shiren the Wanderer series
>Capcom's 6th gen output (Viewtiful Joe, God Hand, Gotcha Force, Sengoku Basara, etc)
>Sega's OG Xbox output (GunValkyrie, Jet Set Radio Future, Panzer Dragoon Orta, Spikeout, etc)
>Steel Battalion (maybe with VR support if the cockpit controls can be translated to VR)
>most fighters (if they add rollback netcode)
>the Metal Gear franchise
>Saturn exclusives (Burning Rangers, Bulk Slash, Linkle Liver Story, etc)
>SRPGs (mainline Summon Night series, Final Fantasy Tactics series, Front Mission series, etc)
>Sting's games (Baroque, Evolution, the Dept Heaven series, etc)

>> No.9646850

>>9638681
I just beat Chrono Cross a few days ago and easily that game. It's not even hard to think of what to change either.
-spread all of the exposition dumps from the ending and from chronopolis throughout the entire game. make the time devourer clearly the antagonist earlier, reveal the FATE computer/Lynx earlier.
-remove terra tower coming to the main reality. just make the reptite empire a third dimension you have to go to at the end. it would be more satisfying than an asspull dungeon from nowhere.
-condense party members down to six (Magus, Ridelle, Nikki, Glenn, Korcha, Norris). despite having 40+ characters, there are only two major sidequests (Masamune stuff and Nikki's concert). add a sidequest for each of them.

you could make bigger changes if you were willing to flat out rewrite large chunks of it (I would roll leena and ridelle into being the same character and have her unaware of being Viper's daughter in the home universe) but without majorly rewriting the plot i think those are things that could make the game go from "good with serious issues" to "great". it's just so close to being a worthy sequel to trigger that it's frustrating that it willingly punches itself in the balls with its poor pacing and odd insistence on having so many recruitable party members despite doing nothing with them

>> No.9647669

CROC

>> No.9648167

>>9647669
I do wish the game wasn't such a croc of shit because the music is lovely the visuals are cute

>> No.9648187

>>9640208
All I want is a modern port of Daytona, I can no longer get the windows 98 port for pc to work.

>> No.9648190

>>9639180
No way this is real

>> No.9648192

>>9638681
Remake means something different in the industry than it does on paper. For the industry, a remake means squinting your eyes and making something kind of the same, while being super diligent about updating problematic themes for “modern audiences.”

Fuck all remakes, play the games that became classics on their own merit.

>> No.9648202

>>9639167
Working Designs were aiming for mass appeal. A lot needed to rewritten to remove a lot of the weeby elements that could possibly chase away potential buyers. The humor is for that wider appeal.

>> No.9648280

>>9638681
a new destruction derby would be great, with focus on the big arenas with online multiplayer.

>> No.9648575

>>9645383
this. remakes should be illegal

>> No.9648593

>>9638681
Dark Savior is only for the 10 cool kids that played it when originally came out. It's the Shadow of the Colossus of the Saturn

>> No.9648709

>>9648593
i'm one of them but the game really looked great in magazines, idk why so few people were interested

>> No.9648754

>>9645383
The only one I can think is Dragon Quest V on PS2.

Maybe.

That's still 1 in the thousands.

>> No.9648773

>>9645383
>absolutely not
Why not?

>> No.9648960
File: 2.70 MB, 772x1854, residentevil.png [View same] [iqdb] [saucenao] [google]
9648960

>>9648773
Inferior art direction gets the tone of the game completely wrong. Added Lisa plotline is a cringefest

>> No.9649014

>>9648187
Didn't Xbox 360 get a port

>> No.9649028

>>9645383
RE1 remake. RE2 remake.
>absolutely not
Wrong opinion.
AoE2: DE, La-Mulana, Medievil.

>> No.9649234

>>9638681
i kept screaming at the top of my lungs that Nintendo should have made a Startropics remake on the 3DS and used the 3D feature but it never happened.

>> No.9649496

>>9648960
Based

>> No.9649528 [DELETED] 

>>9645383
In what way is FF1 on 3DS not better than FF1 original? FF1 original was programmed by a pajeet and some of its gameplay literally does not function.

>> No.9649919 [DELETED] 

>>9649528
>FF1
>3DS
Isn't that just Virtual Console aka emulation?

>> No.9649923

>>9638974
It's fully playable on cxbx reloaded.

>> No.9649993

>>9645383
Snatcher for Sega CD

>> No.9649996

>>9649528
>Nasir Gebelli
>Indian

>> No.9650034 [DELETED] 

>>9649528
Nasir was a dune coon, not a pajeet

>> No.9650109

>>9638681
legend of dragoon
road rash (miss me with that road redemption shit)
master of monsters
golden axe

and honestly, i feel like the one i want most is zombies ate my neighbors. i feel like there is a lot you could do with it. you could make an fps, or even a 3rd person shooter. you could make it more isometric, sort of like gauntlet dark legacy. of course you could also just keep it ultra faithful, but give it more 3d art/style, kind of like how modern bomberman games look but still function as 2d.

>> No.9650120

>>9638986
Being able to combine content from both versions so each character has a decent amount of unique content would be nice. As would polishing up the cutscenes a bit and giving Henry more content.

>> No.9650125

>>9645383
Then you’re simply retarded. This is a nonsensical position to take

>> No.9650128

>>9639238
Gideon's a huge fucking bitch who spent years starting shit with anyone who tried to translate games he "claimed." He used to be "working" on 80 fucking games at once.

>> No.9650228

>>9650128
I remember when he had a public melt down in the RHDN forums, because the guy saw someone release a full English patch to Fire Emblem; Mystery of the Emblem. Other rom hackers like King Mike pointed out, they wish other guys finished their projects for them, and the other posters pointed out, the patch had a cold reception, because it was finished by a literal who, proving how much clout drama went around the late '90s to late '00s rom hack scene.

>> No.9650237

>>9650228
I'm pretty sure a group doing SMT IF in like two months, causing him to scramble to get his hack out before them, was what lead to him finally cutting most of his "claims" off his website.

>> No.9650248

>>9646740
I remember when people made a huge deal about this game having sexual underage tones or something like that. Never played it, so I have no idea if this is true or not.

>> No.9651453

>>9638681
SNES Quintet Trilogy.
I enjoyed the remake of Actraiser for what it was, so Enix has the rights to the games if they want to remake.

Maybe it is relatively well known and not really fitting your criteria, but we still get nothing, not even ports of those games. So it feels warranted saying

>> No.9651514

>>9650128
>>9650228
>>9650237
I always enjoyed Gideon’s work and was grateful for his efforts but it’s sad he had such a huge ego. I wasn’t aware of this actually until I started hearing about it here. Guess I didn’t follow the scene close enough.

>> No.9651764

>>9640927
Wtf, why nobody haven't tried to decompile the game?
I know it just works on CXBX but it just sucks that JSRF it's struck on xbox

>> No.9652262

I think only games with glaring flaws should be remade and not games that were already good.
As such, Phantasy Star III needs remaking.

>> No.9652270

>>9650237
Can someone cause another scene like this so he can "unclaim" Metal Max 2? I mean I'd really like to see that game translated

https://aeongenesis.net/projects/mm2

>> No.9652276

>>9640919
I'm >>9652262
If I had any skills for it, I'd hack PSIV to make a PSIII remake. PSIV battle systems etc are perfect plus, I'd love to dream up what sort of convos Rhys et al would have with one another with the 'Chat' feature.

>> No.9652980

Sacrifice

>> No.9653156
File: 123 KB, 816x462, 224CEE16-72A6-4F3F-A3F2-09D28AA2F1F2.jpg [View same] [iqdb] [saucenao] [google]
9653156

This post will trigger the tendies.
Easily I pick J&D, before tendies wish death upon me, this game just has the concept to work as a straight Breath of the Wild copycat.
We can have all the levels redesigned as regions within one grand open map that u can visit in any order u want, superseding the original’s layout which was practically linear and access to new levels were locked behind a power cell count, u needed to unlock the next hub to be able to access the paths around it.
The flut flut bird is only seen in two sections in the game, it was practically a waste of time to create if the devs were only to feature it two times. We could now have it serve as Jak’s “horse” which is how he makes it around the now much bigger map.
I’d squeeze in more ideas but prob reaching the limit. If this did trigger u tendies just rest assured that Snoy will never do this, they’d rather sell melodrama on their platform

>> No.9653167

>>9638974
Just make a new original soundtrack.
Imagine holding a game hostage for 20 years because of some fucking music. Who gives a fuck.

>> No.9653301

>>9653156
* Add the ability to climb, and add more structure and depth to the levels for Jak to use his new climb ability on these structures
* Jak should be able to punch and collect animals in the world that he can cook and eat later, or shoot with yellow eco energy. Also introduce plants that u can collect and consume/craft with, thus also introducing new never before seen flora and fauna species to Jak’s world
* Perhaps an unpopular idea but maybe introduce new tribal-style weapons for Jak to use, perhaps also reminiscent of the gun mods of the sequels?
* The ecos can now spawn in the open and are prob rarer so they could now apply the dark eco mechanics from the sequels where Jak can now store them and there’s a meter for each and he can prob do more with them than just for attacking with. Lost Frontier tried giving the colored ecos new purposes, some things can be recycled from here, for example the green eco ability could grow green gem platforms which can serve as Jak’s equivalent to Link’s Cryonis Rune ability which allows Link to create pillars of ice in the water
* The precursors are supposed to be their ancients or something so they can have their own entrances to precursor shrines that can resemble the temple from the jungle level or Gol and Maia’s citadel and they have their own challenges and power cells to collect, if they can find a new purpose for them now that the map is freely explorable
* New varieties of Lurker enemies with newer fighting strategies than the traditional’s ‘just charge and bump into’ attacks
* Jak could easily have his very own ‘Precursor Slate’ with the same functions as the original Sheikah Slate
* Make Gol and Maia’s citadel an actual city-sized citadel with mazy dungeon paths within and this one can be located at the center of the map too and is practically Jak’s version of Hyrule Castle
* How about variants of precursor armor parts as in Jak 3 which can be found and worn over Jak’s default clothing

>> No.9653884
File: 622 KB, 1067x600, EI.jpg [View same] [iqdb] [saucenao] [google]
9653884

I wonder if someone even knows this game

>> No.9653915

>>9641957
Just the Genesis one for me.

>> No.9653926
File: 125 KB, 1920x1080, hg.jpg [View same] [iqdb] [saucenao] [google]
9653926

>>9638681
Haunting Ground but as a waifu simulator.

>> No.9654227

Panzer Dragoon Saga
It's really ugly at times and the combat system is cool on paper but quickly boring, should be vastly enhanced. make it moebius style graphically, now it's possible.

Waterworld
it was shitty on the SNES but imagine an open world game in this universe now, with boat crafting, crew hiring, etc.

Space Hulk: Vengeance of the Blood Angels
This game's concept is extremely rare (real time tactical horror), and I love it but it needs a remaster/remake with better framerate and resolution and a few tweaks in gameplay, especially close combat.

>> No.9654596

>>9653884
Yeah, it's Zak's Adventure 2.

>> No.9655728

>>9654596
wow how did you know?

>> No.9655818

>>9654227
>real time tactical horror
How is it RTT and horror?

>> No.9655840
File: 102 KB, 400x500, kH.jpg [View same] [iqdb] [saucenao] [google]
9655840

>>9645383
The PS2 games were remade, not simply remastered

>> No.9655854

>>9639167
>>9639180
Did the "Un-worked Designs" patch fix the script?

>> No.9655898

>>9645383
Metroid Zero Mission

>> No.9655946

>>9638959
If the game could truly benefit from a remake, there's nothing to lose.

>> No.9656005

>>9655854
The Unworked Designs patches for each game that has one is just a balance patch, not a retranslation.

>> No.9656072

>>9655818
how is it not? it's basically Aliens: the game

>> No.9656085

>>9646846
I will never understand why Treasure only ported Radiant Silvergun and Guardian Heroes to Xbox 360 and nothing else. Even if it was a timed exclusive, they should've been ported to PC like Ikaruga by now.

>> No.9656104

>>9639167
>>9639180
Rent free.

>> No.9656127

>>9638974
>>9649923
Someone also made an HD PC port/remake with online play. I haven't tried it out yet, but I recall it having a pretty big file size.

>> No.9656143

>>9655946
every single game in existence could benefit from a remake, that will never happen because this is a business and now you also get politics injected in it
your only chance is a autistically dedicated fan mod

>> No.9656146

>>9652270
Why do his "claims" even matter at all? He doesn't own shit. People should just make their own translations since it's clear he'll never finish these.

>> No.9656163

>>9653156
You'll probably draw the ire of classic Snoyfags before tendies with this idea.

>> No.9656240

>>9654227
>Waterworld
>it was shitty on the SNES but imagine an open world game in this universe now, with boat crafting, crew hiring, etc.

Koei has got you covered with their multi-platform worldwide mega-hit title, "Uncharted Waters" for a variety of platforms, including but not limited to: NES, SNES, Genesis, MS-DOS, and MSX.

>> No.9656412
File: 141 KB, 721x738, MV5BOTZhNzZmZDgtZThhNS00NTAwLWEyNDAtOTQxZDY5NDM5OTg2XkEyXkFqcGdeQXVyMzM4MjM0Nzg@._V1_.jpg [View same] [iqdb] [saucenao] [google]
9656412

>>9638681
Arguably the best Digimon game but still grindy, obtuse and lacking in many quality of life improvements.

>> No.9656556

>>9656412
>lacking in many quality of life improvements
I'm playing this game right now(the JP version) and I'll make a hack that allows for exp share because fuck I hate to unlock new digimons when these fuckers all start at level 1.

>> No.9656995

>>9638974
I don't see why it couldn't be re-released on steam with a new OST entirely, but let you add your own custom songs so everyone can just mod the original songs in anyway. Like all the hentai games that just have uncensor patches to add the porn back in on alt websites so they can be sold on steam. Hell, just have no music in the game, but a text file that tells you where to put the music so it's accurate and there you go.4jvh4n

>> No.9657301

>>9656163
Bring it

>> No.9658170

>>9638681
Kid Chameleon so it doesn't have such fucking dogshit controls

>> No.9658619
File: 822 KB, 606x550, b851d3b0-6d83-4c68-b753-1a9c6100f0fb.png [View same] [iqdb] [saucenao] [google]
9658619

>>9639167
Fuck off.
Just remake Alundra 2 instead.

>> No.9659608

>>9658619
Literally who

>> No.9659619
File: 213 KB, 600x597, EDD55F1C-C5C9-4BA4-AD22-49DC2E0CA467.jpg [View same] [iqdb] [saucenao] [google]
9659619

Love these games. I would play the fuck out of a remake.

>> No.9659692

>>9657301
Based

>> No.9659836

>>9656146
Fan translation scenes are always fucking retarded. This isn't even a vidya exclusive problem, this shit happens for manga and anime as well. There is zero logic to it, but someone ALWAYS throws a fit over inane shit and regular people don't wanna say anything because "hurr durr but they make translations for free".

>> No.9659862

>>9658170
just updated art and better controls would be boring. there are ways to make it really interesting if it got totally revamped in modern ways.

>> No.9659921

>>9659862
You're right. It actually has a really cool premise that I don't think anyone else has done. The one we have would be a good game if it wasn't for
>Shit controls
>All of the trial and error
>The tedium of collecting diamonds
>Having to press start and A to actually use them
>Having no idea what they do or how many you need until you use them
>All of the invisible blocks at bullshit places
>Portals giving no indication of where they'll take you
>Never sure if you're going backwards or forwards when you use the portals
I could go on, but they really fucked up what was a good idea basically.

>> No.9659957

>>9646846
>the Dragon Quest franchise
Emulate 1,2,& 3 for SNES or GBC.
4, 5, 6, 9 on DS
7 on PS1
10 is an MMO with a single player version releasing at some point.
11 revamp is on PC, I think fan patches have fixed the grass.

So there you go, you can pretty much play the entire series besides 8 without needing a PS2 emulator.

>> No.9660189

>>9659921
>Having to press start and A to actually use them
>Having no idea what they do or how many you need until you use them
pretty sure that was literally in the instruction manual. this game came out when manuals in the case were a very important thing.
however, i do agree with all of the other points, and even that there could be something on the pause screen to tell you your current power and cost of it. the game was extremely punishing, and for me personally, not in a fun way.
in thinking about it, making minimal changes, i think just better controls and infinite lives would be easily 75% of making it good. the other 25% would be some QOL shit. however, i think that it could also succeed with a greater reimagining, even making it 3d or something

>> No.9661027

>>9659957
It never fails. Anytime someone expresses a desire for native PC ports, being fully aware that emulation has been a possibility since time immemorial, some retard comes along saying "hurr, just emulate". I ALREADY DO. I JUST PREFER NATIVE PC PORTS. Also, you didn't account for the spinoffs. I would like a localized Young Yangus Mystery Dungeon, since there's no translation patch for it, and it doesn't appear to get one anytime soon.

>> No.9661068

Final Fantasy II but on the condition it's led by Kawazu. Go full circle and apply all the lessons learned from SaGa to the game that started it all.

>> No.9662406

>>9642783
Yeah these are great, i wish you could somehow play them on a bigger screen or maybe a vr version.

>> No.9664171

>>9658619
They'd have to completely redo the game. I barely made it an hour before turning it off

>> No.9665197

>>9656146
Gideon doesn't even translate shit, he programs other people's translations into the games.

>> No.9666103

>>9653884
Played a lot, seems a lot bigger that it really is, I think I found it on Taringa, a argentinian old web

>> No.9666390
File: 32 KB, 600x450, 10000065.jpg [View same] [iqdb] [saucenao] [google]
9666390

This is a potential banger. All it needs - better controls, maybe sharper textures and a patch/port for modern Windows/consoles. The game is beautiful and based af even as is, but imagine what it would look like with an actual graphics update: 3D car models, neon lighting, weather change and rain effects, peds variation. Remaking a top-down game would be easy and cheap af, even these morons from Grove Street Games would handle it, but nah, let's mess up 3D games instead, which were fine and appreciated by everyone.

>> No.9666406

>>9638681
>need a remake/remaster
Literally none.

>> No.9666412

>>9648960
>old good! new bad!

>> No.9666417

>>9653156
>this game just has the concept to work as a straight Breath of the Wild copycat.
I thought everyone realized small and well-designed collectathons are infinitely better than trying to make areas big for the sake of being big after Banjo-Tooie and Yooka-Laylee. Expanding the size of Jack and Daxter would make it shit.

>> No.9666430

>>9661027
>I ALREADY DO. I JUST PREFER NATIVE PC PORTS
Calm down sperg.

While I agree with this in theory, a vast majority of Japanese devs are fucking atrocious when it comes to PC ports. DQ means dealing with SE and they're fucking notorious for terrible remakes/remasters(just look at the shitty FF pixel "remasters" and how all of them are fucking awful.)

Playing the definitive version of any given DQ or FF game through emulation is a better option than asking SE for a remake. If you don't think this is true you're delusional. They're not going to make a better product than what is already available and what has already been improved by fan patches and modern emulator options such as native resolutions. Hell, any good emulator now is almost strictly superior to original hardware; especially when it comes to anything on a Nintendo console.

>> No.9666473

>>9666430
>DQ means dealing with SE and they're fucking notorious for terrible remakes/remasters(just look at the shitty FF pixel "remasters" and how all of them are fucking awful.)
Counter-point: all the SaGa remasters have been excellent.

>> No.9666489

>>9666473
Were those even done by SE or were they outsourced? The stark difference in quality compared to the shit effort they put into their big IPs makes it hard to believe SE had in a hand in it.

>> No.9667058
File: 35 KB, 250x450, 250px-Fire_Emblem_Seisen_no_Keifu_Box_Art.jpg [View same] [iqdb] [saucenao] [google]
9667058

>>9638681
Pic related because of muh mature themes and Thracia 776 because nips have shit taste

>> No.9667162

>>9666489
ArtePiazza did the mobile ports for DQ games and the Romancing SaGa 2 and 3 remasters. I don't know about SaGa Frontier, but the modern version of that was a full restoration and more than a simple remaster.

>> No.9667316

This got me thinking that a couple years ago I would have said Blood but that fucking happened as a open source engine and a commercial release. I guess I could say Blood 2 now to conjure it into existence.

>> No.9667621

>>9649993
Would it be better if it played like the Miles Edgeworth spin off of the Ace Attorney series rather than the OG menu-driven one? Sort of a halfway point between the OG and the SD version from MSX, gameplay-wise.

>> No.9668416

>>9645789
>install MW4:Mercs on windows 10
>it launches without any issues
>play for a few hours, no bugs
>close it
>no longer launches
>try compatibility modes, run as admin, etc
>no dice
>say fuck it and try reinstalling since it worked fine the first launch
>same thing
I just want to help Katrina Steiner reclaim what is rightfully hers and blow up green birds, is it too much to ask?

>> No.9670153

>>9638681
Bumporino

>> No.9671704

>>9648960
Another screenshot comparison where I'm supposed to prefer the objectively inferior version.

>> No.9671710

>>9645383
Mana. /thread

>> No.9671964
File: 131 KB, 600x843, p-n-03-cover.jpg [View same] [iqdb] [saucenao] [google]
9671964

There's a good game in here I just know it. Dancing and shooting robots for high scores sounds fun, but the shit controls and drab eviroments drag it down.

>> No.9672503
File: 416 KB, 637x601, killtr.png [View same] [iqdb] [saucenao] [google]
9672503

I prefer this game over many old mortal kombat games. I wouildlove to see a remake with at least a new sexy female character, better graphics and at least 2 new stages.

>> No.9672535

Night Trap

>> No.9672543
File: 10 KB, 232x217, images.png [View same] [iqdb] [saucenao] [google]
9672543

Zombie Nation

>> No.9672547
File: 278 KB, 512x384, Eu85p4EXIAAYlQq.png [View same] [iqdb] [saucenao] [google]
9672547

LSD Dream Emulator

>> No.9672549

>>9672547
The PS1's unique quirks make this what it is. It wouldn't be half as memorable on a differnt platform or remade

>> No.9672557
File: 218 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9672557

Alisia Dragoon

>> No.9672559
File: 229 KB, 800x938, 71270-ninja-spirit-turbografx-16-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9672559

Ninja Spirit

>> No.9672561

>>9646819
>controls like absolute shit
Easily fixed with control romhack

>> No.9672803

>>9666417
> small and well-designed collectathons are infinitely better than trying to make areas big for the sake of being big after Banjo-Tooie and Yooka-Laylee
U are not wrong anon, that’s why I was thinking it being less of a traditional collectathon like Banjo/Yooka and something literally more like Breath of the Wild or let’s say Skyrim, where it’d be more action and adventure driven and having an open map now means all those collectibles are even rarer so that they’re now the type u just gotta want to look around for on ur own time, think of them as Korok seeds or something even rarer than those like let’s say the bug jars.
U prob imagined a pound-for-pound remake but with my ideas pictured in, but I’m actually thinking about a complete redesign to the genre. Might be a shit idea after all but let’s say they throw in tribal-like weapons reminiscent to the gun mods of the sequels and make it more combat oriented as they were, the devs had an interesting approach going with having to combo ur melee and shooting. Or fuck it, the Precursors are supposedly advanced beings, maybe Jak can find working Precursor weapons in their ruins. I like to think of them as the equivalent to the Dwemer.

>> No.9672808

>>9638974
They can just record new covers of all the music and send the artists royalties, can't stop someone from recording a cover of your music.