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/vr/ - Retro Games


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963460 No.963460 [Reply] [Original]

Playing this for the first time. In snow world now.

It is getting to the point where it's so difficult it's no longer fun. I made it to the 4th level of the snow world, and the next stage would have been a save point of a travel point, but I died since I only had 1 life left and now I have to beat all these difficult stages again in order to get back to where I was. I appreciate the difficulty, but I think this is too much.

Is DKC2 better in this regard? Or do I just suck? After the snow world, how many worlds are left?

>> No.963476

You sound like you might just suck. DKC isnt that complicated of a platformer and there are areas you can just farm lives if you really need to.

I do dislike the distance between save points personally, though.

>> No.963481

>>963460
2 more worlds after it. It can be quite difficult at times, but I still love it. I remember seeing the commercials for the sequels on TV when I was a kid, and being super stoked about em.
We didn't have many games, but we had all 3 DK games, and loved em all.
DKC 2 is a tad easier (a lot easier if you play with dixie), a lot prettier, and more fun, in some ways.

>> No.963491

If you explore you can find shortcuts or animals that trivialize a lot of levels.

But no, this game isn't even remotely difficult. Some levels require memorization but that's it really.

>> No.963498

>>963476
Im not saying its complicated, its just hard, at least for me. maybe its the momentum system that is throwing me off, and being in the slippery ice world doesnt help with that at all. plus some things are just impossible to see coming unless you've played the level before.

>> No.963502

Keep an eye out for secrets and things that might lead to secrets. There are extra lives EVERYWHERE. I just beat this with a friend recently, and in most levels you can get back a lost life before you die again, if not come out with more lives after each death. You can start>select out of any level you already beat, so if you only have 1 life left you can just go back and farm lives. They actually reset your lives to 5 when you load a save game because what I just told you would break the game otherwise.

>> No.963510

OP here, I'm not a fan of farming lives. That isn't fun. I see there are a lot of opportunities to farm lives on this ice world, but I'm not intentionally farming up lives because that would just take all the challenge out of it and it would be 30 minutes of my watching TV not having fun

>> No.963516

>>963491
>this game isn't even remotely difficult
you are coming off as an arrogant asshole. the game is difficult, especially if you didn't spend all day playing it as a kid.

>> No.963521

people saying it's not a hard game probably played the game with an emulator and used save states

>> No.963523

>>963510
No one says it's necessary.
You could also game over and replay the levels to where you were and learn the game that way, which I prefer actually.
I don't believe that you lose progress more than twice on the same save point and not easily beat those levels without losing a life. From there you try again. Video games.

>> No.963541

>>963523
the part Im fucked up on right now is the first level on the ice world. stupid barrels and bees that require 100% perfect precision and if you fuck up you die.

>> No.963551

>>963521
The first few levels of the snow world are challenging thanks to the slippery physics, the first level of that world especially because its barrel cannon bullshit and you can barely see, but the game as a whole is no harder than Mario World or Yoshi's Island.

>> No.963549

>>963541
just use savestates nerd

>> No.963553

>>963541
If I remember correctly you can skip that whole section by "missing" one of the first barrel shots.
Might be another level though.
But as I said, usually there's a shortcut.
>perfect precision
Not really. The barrel hit detection is extremely forgiving, often you land in a barrel that you clearly missed.

>> No.963557

>>963551
ya, up until then it was either easy or I was only stuck for a little bit

but this first fucking snow level holy shit this isnt fun and even if I pass this I'll only have like 1-2 lives left so I have to beat the next 3 without dying that much and those levels are hard as well and Im just in an endless cycle right now

>> No.963559

>>963460
The end of DKC can be pretty hard. You don't suck, but it's totally doable with a little bit of perseverance. DKC2 is harder. I don't really like DKC2 to be honest.

>> No.963561

>>963553
>Not really.
yes really. its not about hitting the barrel, its getting the timing right so you launch at the perfect time all while not hitting a bee. and these barrels rotate 360 degrees instead of just the easy 1-2-3 timing they have been at this point and it requires perfect timing because if you are just 45 degrees off in your timing you fall in an endless pit.

>> No.963574

You might not suck but you do if you have to farm lives, which I see you aren't a fan of. The only advice I can give is always look for secrets or opportunities for extra lives and each banana gets you closer to an extra life so don't pass up the easy ones. Other than that it's just remember the level. Good luck.

>> No.963583

>>963561

Welcome to fucking retro games. First SNES platformer?

>> No.963584

The ice world in DKC is notorious for being a fucking bitch. Anyone saying otherwise either hasn't played the game in years or lying.

>> No.963586

Most levels have pretty easy extra lives lying about. Even if not farming for lives you can usually grab one per life to stay neutral

>> No.963593

>>963521
Nope, still own a cartridge of it, completely beaten. Still on 98%, though, since I refuse to use a walkthrought to check what I've missed when I'm not emulating.

Practice and try more, if it's not fun just don't play. When people tell you it isn't hard and you still think it is then it's time to realise this game isn't for you.

Unlike the whole "git gud" bullshit some fanbases have, DKC is not THAAAAT hard but some people have more ease with it, be the game specifically or platformers in general.

In the first fucking level you can jump into your house, pick up a life, and start->select out in less than 15 secs.

>> No.963601

>>963593
it seems like you probably havent played the game in a while and forgotten the difficulty of the ice world. go and try to play those levels again and tell me that the game is easy.

>> No.963609

ice world 1 is artificial difficulty defined

>> No.963612

>>963460
>It is getting to the point where it's so difficult it's no longer fun.
Are you kidding?

>> No.963615

>>963584
I beat all three games earlier this year.
Ice world is easier than the two areas after it. I could see it being challenging for some but it's not HOLY FUCK NOTORIOUS DIFFICULTY.

>> No.963620

>oh no someone is having difficulty with a game, better tell them they suck and make them feel bad

I hate the internet

>> No.963625

>>963601
No one disagrees that DKC doesn't have some challenging levels and tricky parts, timing or memorization or whatever.
But come on, it's nothing that most 8 year olds can't beat after trying for a few sessions and crying about it like that is just ridiculous.

Anyway, I agree with the above poster "if it's not fun for you just don't play".

>> No.963637

>>963620
OP sucks, but not because he lost in a platformer. He sucks, because he's whining about it like a little bitch, when the game isn't even that hard. It's DKfuckingC. It's not like OP's playing Ninja Gaiden III or Chomakaimura.

"Oh I will have to REDO these challenging levels that I barely beat?!?!?!"
Why, YES, dear OP, is there a problem? If you were done with them, replaying them would've been easy. You're still challenged, because you barely passed those stages. That's the point of limited lives: you're supposed to get good, not just luck through. The challenge is what you're looking for in a platformer. If you just wanted to see what's ahead, you should have watched a cartoon instead.

>> No.963639

>>963601
I actually play it every now and then.

The only level I truly despise in the ice world is the water level but I just hate all water levels.

As for how hard they are, at worst I'll lose 2-3 lifes on a level, probably at level 3 or 5. Take into account I've played it a lot already, so I have a good hang of it.

Just because it's easy/hard for you doesn't make it the same for others.

>> No.963649

I think a lot of people here are just remembering the early DKC levels. The later levels can range from pretty hard to fucking bullshit.

>> No.963651

>>963649
No.

>> No.963652

>>963651
Yes.

>> No.963659

I know OP's probably on that level where you have to blast past like ten bees horizontally in a row. That level seems to go on forever and is very challenging. It's still just a matter of doing it over again a few times, which can feel very taxing because of the length. If you're burned out right now, just take a break and come back later when you're fresh.

>> No.963660

>>963620
Go to /v/ and ask them for help in ninja gaiden or dark souls.

No one told OP he sucks,('cept first reply) but rather that DKC isn't the toughest game in the block. A lot of people also posted tips, and useful ones at that. This is more of a matter of whether OP is having fun with the game or not, really.

>>963652
Maybe. It depends on who is playing you bastards.

>> No.963668

>all those people saying DKC was too hard

Why are you even playing retro games? Hard/repetitive is a staple for most of them, don't like it play a different one.

>> No.963670

>>963668
no one is saying its too hard except op

>> No.963671

>>963668
Actually, nobody said that except OP, who is clearly just frustrated right now. A lot of people have said it gets hard towards the end, which it certainly does.

>> No.963689

>>963460
You think that's bad? Try Toxic Tower in the sequel!

>> No.963695

>>963670
>>963671
samefagging just to bully me. reported

>> No.963708

>>963689
Thanks for reminding me, will now proceed to torture myself with that level.

DKC2 was a bit easier with dixie's spin, but getting 100% secrets on it was fairly tougher, as I remember now.

>>963695
12 year old pls go and stay go

>> No.963714

>>963708

the end of DKC2 was some fucking evil levels, especially the Lost World. There's one lost world level with the timed barrels that I don't think I've ever beat

Plus all the dk coins and yadda yadda

>> No.963718

>DKC
>difficult

I'm sorry what? You should consider becoming less casual. At this rate, your anus will never ever ever be ready for DKC2.

>> No.963721

>>963460
Go to the first level and pick 1 ups.

>> No.963724

donkey kong is a fun game to relax with
at least it used to be a few generations ago

now its a 'mashocistic platformer for only extreme nerds'

>> No.963735

DK 64 is best DK game

>> No.963751

The game is not hard at all, OP. You are, really, just a fag who's bad at games.

>> No.963758

>>963751
>OP is having trouble, therefore he is a homosexual

OP might be bad at games, but at least he isn't an immature keyboard warrior bully.

>> No.963761

Have you tried playing some elmo games?
>>963758
>faggot means homosexual
I thought we already passed that meaning and it became something beyond that.

>> No.963767

>>963761
>I thought we already passed that meaning and it became something beyond that.

teenagers these days...

>> No.963765

>>963735
gosh no
>>963758
look at this faggot whine

>> No.963771

op in level 2 of the ice world, wait for the jumping critter to get close to that blue vine, then jump off him and ride it up. DONT go into the door on the left. Jump into the BLUE BARREL above the door and you are at the end of the level.

In the 3rd level go LEFT right away and get the ostrich to make life easier.

You are going to have a hell of a time in the industrial area so after you beat the boss of the ice world GO BACK TO THE ICE WORLD AND SAVE then use funky flights to go to industrial area after you farmed a few lives so you have 5 or 6

>> No.963775

>>963767
Come on, who says faggot as homosexual slur nowadays?

>> No.963776

>tfw you always forget the cave world
why is it so unmemorable?

>> No.963780

>>963775
only teenagers say 'faggot' regardless of what you think the meaning is. If someone called me a faggot in public, I would beat the living hell out of them.

>> No.963784

>>963780
>I would beat the living hell out of them.
how edgy

>> No.963791

>>963784
its funny how the keyboard bully calling others 'faggots' is calling others edgy.

>> No.963798

>>963780
>If someone called me a faggot in public, I would beat the living hell out of them.

Just stop.

>> No.963803

>>963776
I'll never forget the cave world. As a kid I was stuck there for nearly a year.

>> No.963807

>>963541
That IS the most difficult stage of the game, so you shouldn't feel too bad about it. I've played through the game countless times, but that stage without using the shortcut only a few. I have a tendency to fuck up barrel timings, and they're absolutely unforgiving on that level.

If you want to use the shortcut, get past the place where the Rambi token is, and shoot yourself diagonally upwards right from the first blast barrel to get into the shortcut barrel. Or you shoot yourself normally to the third barrel (IIRC), the one right above the bottom of the screen, and shoot straight downward.

>> No.963809

>>963798
go ahead, call a 6'3 middle aged man stranger a faggot in public. see what happens. I bet 7/10 would teach you some fucking manners.

>> No.963814
File: 147 KB, 500x372, 1341489526746.gif [View same] [iqdb] [saucenao] [google]
963814

>tfw I 100%d DKC3 when I was 10 years old

now I'm 23 and I see people that have problems halfway through these games, let alone finishing them

>> No.963815

>>963809

Nice try.

>> No.963819

>>963814
DKC3 isn't very hard but 100% takes a lot of collectan
I 100%'d DKC2 but I have no patience for 3

>> No.963820

>>963814
I was always grateful to just finish the games, I never actually 100% any of the games sadly.

>> No.963825

>>963609
nothing is artificial about it, it's just difficult cis buttwarrior scum

>> No.963828

>>963814
>DKC3

I went to play this for the first time recently. I only played the first two levels. They seemed really uninspired. The first level was just a wooden walkway and I can't remember the second. I've heard the game is good but does it pick up in the level design?

>> No.963831

>>963819
>DKC3 isn't very hard

from where I stand, it's the hardest of the trilogy, with stages like the lightning one, the rocket one, climbing burning ropes, inverted controls...

DKCR has a few hard as fuck stages too but that's not /vr/

>>963820
I only 100% if there is content for it (DKC2 and 3 have special stages), or cool unlockables, otherwise fuck it. (DKC1 has nothing)

>> No.963832

>>963609
>ice world 1 is artificial difficulty defined

how so?

>> No.963838

>>963828

This happened to me as welll. It seems like all the stage had some shitty gimmick rather than being designed well

>> No.963845

>>963828
The whole game is plagued with shoddy level design and abysmal pacing all the way through, but some of Fischer's industrial pieces make it worth the playthrough.

>> No.963859

>>963460
DKC2 is harder or at least was from what I remember as a kid
Bramble levels were hard, cart levels were harder than DKC, auto scrolling green water levels were hard and those spider levels where you had to constantly build your own platforms were hard. Also, Kaptain K. Rool is way harder than King K. Rool

>> No.963876

>>963859
If you press L and R at the same time as the spider you lay a web directly underneath you, making most spider segments very easy to breeze through.

>> No.963918
File: 18 KB, 268x265, 1340556015557.jpg [View same] [iqdb] [saucenao] [google]
963918

>>963876
>If you press L and R at the same time as the spider you lay a web directly underneath you

>> No.963924

>>963876
...I never knew that. What the fuck.

>> No.963957 [DELETED] 

>>963876

>> No.963961
File: 37 KB, 1296x1440, woah shit.jpg [View same] [iqdb] [saucenao] [google]
963961

>>963876

>> No.963976

>>963776
doesn't it only have like 4 levels ? and the boss is a reskinned harder version of necky? I think that's why

>> No.964000

OP how are you making out so far? Did you give up, did you make it to the save?

>> No.964074

>>964000
I just decided to start over so I wouldnt be stuck with just 5 lives. Now I have anywhere between 10-20 lives and feel much less pressure and playing much better as well. just beat ice world as well. I used that shortcut on the first ice world I read up on because fuck that barrel bullshit on that level.

>> No.964081

>>964074
if you do the barrels flawlessly and don't wait too long to do a shot then you get a blue balloon at the end of the barrels
I've only done it once and that was a few days ago and I've beaten this game countless times

>> No.964093

>>964081
I dont think it is worth the effort. that part is just bullshit and when you only have 5 lives going into it, and the next checkpoint is many levels further, its rough. felt much better just starting over and having more lives.

>> No.964096

>>964093
After you've beaten the game a few times you can breeze through all these levels without hesitation.

>> No.964102

>>964096
ya I was breezing through the worlds playing it a second time, where before they ate my lives to the point where I ran out and was stuck with just 5.

>> No.964130

my op- dk1 i play, did not make it passed industial level as i died and got pissed.
dk2- the first i ever played. it was awsome- challenge but not to hard, awsome music (i got mp3s) and better bosses. replayed many times- agile diddy and dixie like sonic and tails.
Dk 3- worst flutery movies dixie and chunky of baby kong- never really played it cause despite same graphics it just lacked character likability- shitty looking final boss i see on yt. stick to dk2 and try some super metriod

>> No.964140
File: 39 KB, 256x276, 1329250042765.jpg [View same] [iqdb] [saucenao] [google]
964140

>>963838
>>963828
weird, that's how I feel about DKC1, like it's just stuff tacked on and on

meanwhile DKC3 has DK Koins and Bonus Barrels (and even Warp barrels) usually cleverly hidden

>>963876
welp. I gotta remember that next time I replay DKC2

>> No.964180

The first few levels in the snow world have some stupid barrel puzzles that need rote memorization and perfect timing. They're dumb.

The game doesn't continue like that, though. Once you get to the save point you're talking about, you'll breeze through the game.

>> No.964201
File: 209 KB, 1026x837, 1371280747977.jpg [View same] [iqdb] [saucenao] [google]
964201

>>964130
What the hell did i just read.

>> No.964209

OP, I don't want to make you feel bad, but one day in 1995 I came home from school just in time to see my mother sitting on my bed finishing the final level of DKC. She beat it in one entire sitting.

>> No.964212

>>963460
Nigga please

I beat that game when I was seven years old

>> No.964214

>>964201
Don't be a dick, he's probably not a native English speaker

Read it again, it's not really hard to understand

>> No.964223

>>964212
most seven year olds are better at video games than adults

>> No.964228
File: 152 KB, 600x918, 1365984516015.jpg [View same] [iqdb] [saucenao] [google]
964228

>>964214
Calm yourself anon, i was only joking.

Wish there was a way to find more concept art for retro games, it seems too inconsistent even if you do manage to find some through Google.

>> No.964248

the late game gas platform levels fucked me up most when I was younger. Ive always enjoyed ice levels, world 6 in smb 3 is where i spent a lot of gaming hours, just because the levels were so fun, so i went into DKC just balls to the walls trying to get up that mountain to the snow levels. can be tough if you have problems timing the barrel shots in some of the harder levels as well, but most of the time you are able to take your time and hit the shots when you are ready.

>> No.964257

>>964248(me)
DKC2 is my favorite of the series. 3 is neat but i would have rather had diddy/dixie again. The music in 2 is some of my favorite video game music as well, sample https://www.youtube.com/watch?v=J67nkzoJ_2M

>> No.964674
File: 50 KB, 640x480, 1374741776477.jpg [View same] [iqdb] [saucenao] [google]
964674

>>963976
It has five levels, just like the first two worlds. The forest, ice and factory worlds have six. This is all taken from my autismal memory so it should be correct.

Ice world had a palette swapped gnawty for its boss and you didn't forget that, did you? Maybe it's the fact that you already have gotten so good at the game at that point, you kinda zip through the stages at lightning speed.

Nah. It's the fact that there are no new level types, they just made more difficult versions based on previous designs. I found the jumping klaptraps very memorable though. The low-fuel platforms were thrilling, and the very last stage featured the most technical platforming in the game. Overall 9/10 world would visit again

>> No.964691

>>963516
>the game is difficult, especially if you didn't spend all day playing it as a kid.

No, it's difficult if you're kinda bad at platformers, sorry. Different guy here and there's no shame in finding a game hard but really, it's you, not the game.

>> No.964693

Best world on DKC is the second one: with the stop n' go station and the temple (dat BGM).

>> No.964695

>>963561
>it requires perfect timing because if you are just 45 degrees off

So in other words, not "perfect" timing, because you have 1/8 of the rotation as your window.

>> No.964702

I need to retry this game, just to see how it feels to me now.

I know I beat it on a rental back in the day, but I barely remember anything about it other than thinking I got lucky at certain points. Adult me probably doesn't have the skills anymore.

>> No.964703

As someone beat all DKC games as a kid: use savestates if they're an option. I sure as fuck wish I could've used savestates back in the 90's and I doubt I was the only one silently thinking "if only there was a way to..."

>> No.964706

>>964703
someone who*

>> No.964707

>>963620
>oh no someone is having difficulty with a game, better tell them they suck and make them feel bad

OP asked "Or I just suck?" but then got defensive when people told him DKC isn't a very hard game. Other people gave him tips.

>> No.964728

>>964693
The temple music is an absolutely fantastic atmospheric piece, you have great taste. Was that David Wise's work?

Another favorite of mine is the music in the first snow level. It fits so well with the level in that the song progressively builds up as the snow starts falling more and more. Every time I get to the midpoint where it just about turns into a snowstorm, the main melody kicks in and gives me goosebumps.

Makes me so sad every time I fail the later barrel timings and die, because the music starts over again.

>> No.964740

>>964703
You're one of them ADHD kids, aren't you? I beat the whole trilogy over and over as a child, and never wanted any shitty save states. A first-timer is supposed to develop sufficient skill to be able to reach the next save point, that's the challenge. Save stating would do nothing but diminish the experience of playing the games.

>> No.964841

>>963460

>It is getting to the point where it's so difficult it's no longer fun.

Are you new to retro gaming?

>> No.964846

>>964728
>Was that David Wise's work?

I don't believe so. It's tagged here as a Fischer track. She was great with atmospheric BGM (like her works on DKC3).

>>964740
>You're one of them ADHD kids, aren't you?

You're one of them autistic kids, aren't you?

>> No.964854

>>964846
>You're one of them autistic kids, aren't you?

>>>/v/

your services are no longer needed, good day sir

>> No.964867

>>963593
You can see if you missed a bonus level by seeing if there is an exclamation mark after the name

>> No.964869

Original DKC is a lot of trial and error difficulty
DKC2 and 3 ramp up the difficulty with varied levels with tons of new gimmicks.
DKC is my favorite series of all time, you should definitely play them all, and listen to the music.

DKC2 (narrowly) > DKC3 > DKC
DKL3 > DKL2 > DKL

>> No.964905

>>964869

What about DKCR?

>> No.964914

>>964869
Not retro, but it is a very good game in its own right, just plays a tad differently than the originals. I'd even say it is better than the first game. The fact DKC:TF is being composed by David Wise, and how Retro seems to be shaping up to be Rare Jr is what made my decision to buy a Wii U.

>> No.965695

So what happens if your like me an beat dkc 1 2 and 3 but never a sonic game?

>> No.965795

>>964869
>Original DKC is a lot of trial and error difficulty

I disagree. At what points does the game have trial and error difficulty?

>> No.966289

>>965795
Barrel canyons
And some of the more difficult platforming segments, and some of the Necky jumps.

>> No.966336

>>964691
Not him but you are so full of yourself its unreal. Its a fucking videogame no need to feel superior over such a trivial hobby.

>> No.966348

>>965695
It means you type like a retard and are bad at games.

>> No.966356

>>966336

all he said was that the guy sucks at platformers. he never said he was superior.

>> No.967180

>>963876

>i knew that

smug general.

>> No.967192

>>965695
It probably means you don't enjoy Sonic very much. I've tried several of the games and was never able to enjoy the gameplay, so I keep to Donkey Kong and Rayman. European quality platforming.

>> No.967221

>>966289
There's no trial and error involved with the blast barrels, as you can always see where you're supposed to shoot next, and you have all the time in the world to line up the shot.

I disagree about the Necky jumps and platforming too. They always provide a reasonable amount of time to react. You can't say the levels are designed for trial and error gameplay just because you find them difficult.

The closest you come to that kind of design I would say are the Kremlings riding mine carts, because they come speeding into the screen so much faster than any other sort of obstacle.

>> No.967663

>>967221
I concede then, I should have worded what I said better.

>> No.968713

>>963541
That level is pretty annoying - I think I've only beaten it once or twice without the barrel shortcut.

http://www.youtube.com/watch?v=81ZcLG9RkkU shows you the shortcut.

>> No.968719

>>963831
The lightning one is pretty easy. It does show you were the lightning will hit, after all.

I'm with you on the rocket one, though.

Koindozer Klamber can be a bitch, too. And it's not about memorisation like the rocket one, but about pixel perfect jumps.

>> No.968720

>>963828
The first world is shit.

Worlds 3- 8 are awesome.

The first world being shit has hit the game's reputation somewhat badly. But once you're past it - and to a lesser extend, world 2 as well -, it becomes genuinely awesome.

>> No.968729

>>964209
Given that beating it in one sitting means you carry over the extra lives you collect, I'd argue this actually makes it easier that saving and waiting for the next day.

Not a very long game, either. Speedruns hammer it at under forty minutes, average players should be able to do it in under three hours, barring hunting for bonuses for 100%.

>> No.968736

>>964846
Fischer is really the one who gave the DKC soundtracks their soul. Looking at Wise's work WITHOUT her 'Assistance' - DKC 3 remake for GBA -, and comparing it to Fischer's solo work - DKC 3 -, we really should consider her the main mind behind the best soundtracks on the SNES. Not Wise.

>> No.968752

>>968729
Yeah, I recently beat DKC a few times over the past 4-5 months, beating my time each time. Clocked in at like 2:15, 2:05, and 1:50 on each run, still going 101%.

It's funny because beating DKC as a child took me months, and I even had the player's guide. If I went back in time to 5 yearold Anon and told him my feat, he'd probably call me a liar poopy head and then ask me to play co-op with him.

>> No.969389

>>963876
Fuck me. I just double-tapped A fast enough to drop em beneath me mid-jump.

>> No.969505

DKC is a lot of trial and error. The controls encourage you to move quickly but then they throw in traps designed to mess up speedsters.

>> No.969519

>>969505
>DKC is a lot of trial and error

No it isn't.

>The controls encourage you to move quickly

The game doesn't force you to move fast. That's your decision.

>> No.969524

>>969505
>DKC is a lot of trial and error

But it isn't...

>> No.969525

>>969505
>trial and error

People keep using this phrase but I don't think they understand what it means.

Trial and error would be if the game kept showing you five doors. All of the doors kill you except one. You need to randomly pick doors until you find the right one.

That would be trial and error.

>> No.969987

i still have a hard time believing that as a 6 year old i was better at this game than 20 year olds on /vr/.

>> No.969997

>>969525

So how, by your definition, is trying five strats to one obstacle not trial and error?

>> No.970025

>>969997
How about instead you show me one instance that can't be done without dying at least once in the game, since you are so generous to claim it was trial and error first.

>> No.970028

the second game is more difficult but the first one has more bullshit so you'll feel more cheated when you die. screen placement, enemies popping up without scrolling in and unnecessarily big sprites comes to mind

>> No.970080

That snow level with the heavy blizzard and barrel jumping before the save point is one of the most difficult parts in the game, I also had trouble with it when I was a kid.

Just practice, I can now beat that level in 1 try.

>> No.970114

>>969997

Because it's not random. It's all based on player skill.

>> No.970119

>>963593
One level has a secret within a secret.
That shit took me forever to figure out, but that guide-less 101% was worth it.

>> No.970124

I don't remember having any problems with DKC1 when I was a kid, or any of the trilogy. However when I go back to them with the wonderful power of zsnes they're actually pretty damn hard at points.

Have my skills at platformers really degraded so much?

>> No.970140

>>963593
iirc there's actually like 10 lives or something that can be easily gathered on the first level alone. It is obscenely easy to farm lives in dkc if you know what to do.

The problems come when you get stuck on a world before you unlock funky's place. I had a hell of a time in the industrial land because of that.

>> No.970823
File: 44 KB, 131x153, swagg.png [View same] [iqdb] [saucenao] [google]
970823

mfw DKC is the greatest game series of its time
mfw DKC2 is the greatest platformer ever made
mfw the DKC has the greatest music ever composed in video games
mfw the DKL games were the greatest platformers on the game boy

>> No.970856

>>970140
That last pattern in the first level of the industrial area, fuck man. Those stupid fire barrels.

>> No.970891

>>963620
>muh hugbox ;_;
Don't make me bust out the H-word.

>> No.970898

>>970124
As you age, your reaction speeds decrease. It's normal, it sucks, but there's nothing you can do.

>> No.971158

>>963460
If you are having trouble with this, you probably wont enjoy DKC2, it is a much more difficult game.

>> No.971687

DKC is a hard game, even by NES/SNES standards.

You're doing fine, anon.

>> No.971695

>>971687

Maybe its because I played DKC into oblivion as a child but I find it incredibly easy

>> No.971703

>>971687
>DKC is a hard game, even by NES/SNES standards.
It really isn't. It's on par with SMW, i.e. challenging, but far from maddening.

Ninja Gaiden is hard, Contra is hard, Gradius is hard. DKC is adequately, moderately challenging.

>> No.971791

>>971703
I actually found, and still find, Super Mario World to be harder than any of the DKCs.

The different jumping/ momentum physics screw me up.

>> No.971792

DKC is not so much hard as it is shitty, most of the death are due to wonky physics and the artstyle full of mud.

>> No.971818

I'm playing DKC2 right now...


Fucking Bramble Scramble.. fuck that gay level into oblivion

>> No.971864

>>971818
You're not supposed to play that level, just sit at the beginning and listen to the music.

>> No.971895

>>971864

I did that at the forest levels

>> No.971917

>>971791
SMW is not harder to complete, but some of those special levels are quite dastardly.

>> No.971932

>>971917
>tubular
>fuck doing this right
>blue yoshi and cape forever

I don't think I ever beat it as intended.

>> No.971934

>>963593
>completely beaten
>98% complete

I bet you're also one of those people who say they beat Zelda without completing the second quest. Lol or the same when you kill Bowser in SMW without finding all the exits

>> No.971938

>>970119
I watched buddy discover that. I never asked if he guided or figured it out because one of those things just didn't belong

>> No.971947

>>963460
When selecting a game to load, mark the "erase" field and press B,A,R,R,A,L in order to gain 50 life. That should be enough tries for you to conquer the ice world which really isn't that hard.

>> No.971992

>>971703
If you take Ninja Gaiden as "hard", and DKC as "average", that's fine.

Most people, however, would find DKC to be hard (giving up to frustration by the minecart levels), and Ninja Gaiden impossible.

Just saying.

No doubt some speedrunner would call Ninja Gaiden easy and DKC laughable.

>> No.972234 [DELETED] 

>>971992

"Most people" would find nearly everything hard. Most gamers won't find DKC hard, just challenging.
If you take the lowest common denominator (in this case "everyone who would be able to use a controller" or in other words "humans") you will always find the low mass, the casual mom who's never really played video games will find DKC incredibly hard, but as you pretty much see by the reactions here it looks different when asking gamers. We are not all speedrunners here, most are just more or less casual gamers who just happen to enjoy retro stuff.
I never had a NES, which is famous for its incredibly hard games, I'm sure Battletoads would crush me, I never was a hardcore gamer, my newest system I own is the N64.
About a year ago I realised I never played the famous DKC2 which everyone who has ever played both games will confirm is more sophisticated and much harder then the first one. So I got myself a cart, put it in my SNES and played it for about an hour when coming home in the evening. And still, even without that much experience I beat it in about 2 weeks, including the lost world. That lost world level with those tires you have to use to catapult yourself is harder than anything you will find in DKC.

So no, even for a casual player, DKC is not HARD. If that is hard, then BOY are you in for a treat with many other games considered genuinely hard...

>> No.972246

>>971992

"Most people" would find nearly everything hard. Most gamers won't find DKC hard, just challenging.
If you take the lowest common denominator (in this case "everyone who would be able to use a controller" or in other words "humans") you will always find the low mass, the casual mom who's never really played video games will find DKC incredibly hard, but as you pretty much see by the reactions here it looks different when asking gamers. We are not all speedrunners here, most are just more or less casual gamers who just happen to enjoy retro stuff.
I never had a NES, which is famous for its incredibly hard games, I'm sure Battletoads would crush me, I never was a hardcore gamer, my newest system I own is the N64.
About a year ago I realised I never played the famous DKC2 which everyone who has ever played both games will confirm is more sophisticated and much harder then the first one. So I got myself a cart, put it in my SNES and played it for about an hour when coming home in the evening. And still, even without that much experience I beat it in about 2 weeks, including the lost world. That lost world level with those tires you have to use to catapult yourself is harder than anything you will find in DKC.

So no, even for a casual player, DKC is not HARD. If that is hard, then BOY are you in for a treat with many other games considered genuinely hard (Have fun with Toxic Tower or Castle Crush, I think you'll hang yourself...)

>> No.972279

Games like DKC are only "hard" if you're spoiled by modern games where there is essentially no difficulty and they're designed so everyone can get to the end without much of a problem. By retro gaming standards, Donkey Kong Country is fairly easy.

>> No.972316

>>971992
>Most people, however, would find DKC to be hard


lol. no.

>> No.972317

>>971992
These stages last less than a minute and require perhaps 9-10 tries to beat. The overall worlds may last about 10-15 minute and may require 2-3 tries to beat.

That's hard for some, but not hard in general. Similar to how walking a hundred steps is hard for a cripple, but not actually hard.

Some people not quite acquainted with design philosophies that value challenge do find games challenging simply because they punish mistakes. Many players, especially modern (but not necessarily - see Chrono Trigger, Final Fantasy VI, Symphony of the Night et al), are use to experiences - i.e. games that treat Gave Over situations as extreme and abnormal.

>> No.972370

>>971992
>Most people, however, would find DKC to be hard (giving up to frustration by the minecart levels)
>(giving up to frustration by the minecart levels)
Look. It's fair to say that Snow Barrel Blast, Tanked Up Trouble, Loopy Lights and Platform Perils can be a bitch to beat.

But giving up in frustration by the first minecart level? I think it may be time for you to consider that you just plain suck at games.

>> No.972435

this thread has motivated me to replay DKC.

i swear to god if it's easy then my suspicions that people on 4chan suck at games have been validated.

>> No.972939

>>972435

yea, i just played the first snow level and recorded it.
http://www.youtube.com/watch?v=LO4EJLHPHaA

it was more difficult than i figured it'd be, but it only took 3 minutes to beat it. i actually accidentally accessed the barrel shortcut. i thought i was gonna die.

>all of those embarrassing mistakes i made

>> No.973410

>>972939
Well done. I cringed at a few parts (you can roll into the necky instead of jumping backwards and landing on it) but I have had this game since it came out and been playing it my whole life so I have all the levels memorized. I wonder what OP's video would look like.

OP how far along are you? you said you started over?

>> No.973632

>>969997
A lazy/bad player might resort to trial and error, but that doesn't mean the game REQUIRES trial and error.

>> No.973643

>>972939
I just want to say that it's pretty cool you took the time to do this.

Imagine if every time someone complained on 4chan about a game being "bullshit" they had to back it up with a video of them playing.

>> No.974382

My kid opinions were dk1/dk3/dk2

Dk1 was fucking easy op. I mean it had its challenges but i raped that game when i was a kid.

>> No.975910

I remember the very first time playing DKC, getting to the boss, finally beat it, and then the credits roll..."The End?"...why is there a ohfuckmehegotupandkilledme.

>> No.975919

>>973410

yea i was better at this game when i was like 8. feels weird knowing i was better as a kid than i am right now.

>> No.975921

I had troubles with the snow level as a child.

I went back a few months ago and fucking destroyed it.

Stuff like that is just so satisfying. That level didn't stand a chance.

>> No.975976

>>963521
Got it for christmas when I was seven and beat it in one day.

This game doesn't take any exceptional skill whatsoever. Some people are just plain bad at videogames.

>> No.976326
File: 3 KB, 135x170, 1366080883555.jpg [View same] [iqdb] [saucenao] [google]
976326

>>970823
the bar must've been really low on the gameboy then, because dkl is total shit with its huge, ugly sprites that barely leave space to see anything on the tiny res screen, uninspired level design, and worse physics than most chinese sweatshop pirate game makers could manage coding

>> No.976339

>>971792
The physics in DKC are very tight, I can't imagine you've played the games very much if you really believe otherwise. I'm failing to even begin understanding what you mean by saying they're wonky, considering there's no unpredictability at all in the engine, you always have full control over the monkeys once you master the controls. Please do enlighten me though, I'd love to learn that I've been wrong ever since I started playing DKC nearly twenty years ago.

>> No.976361

>>975910
the banana hoard is full now

>> No.976387

>>963460
Go back to the first world and replay the first stage a bunch of times. There's like 6 bonus lives you can farm there. Then save your game and use the plane to return to whatever level you're on when you feel you have enough of a buffer.

This same strategy can be applied or adapted to many games, actually.

For example: replaying an area with a high respawn rate in Dino Crisis 2 to farm cash (making sure to get the no damage bonus every time), then using said cash to max out healing items and give every gun you currently have 200+ ammo. Effectively making you unstoppable for a good long while.

Or Dead Space (I know, not retro...) where when you run out of ammo, you can sell your weapons and buy new ones that are full. Especially useful with the plasma cutter, witch you get no credits for but costs nothing to get a new one full of ammo anyway...

RE4 can be abused similarly. And you only find ammo for guns in your inventory in that game, so if you sell off everything but the shotgun, every random ammo drop will be shotgun shells. So you can build up a shit ton of SG ammo that way, then rebuy your other weapons later.

I think a lot of people get caught up on "playing right" to see the forest for the trees. If you can do it in the game without altering the code, then it's not cheating. So do it!

Farm those 1ups, boy! FARM THEM!!!

>> No.976449

>>976387
See OP's comment >>963510.
>I'm not intentionally farming up lives because that would just take all the challenge out of it and it would be 30 minutes of my watching TV not having fun
I agree, farming lives is cheap and destroys the challenge. There's no rush of excitement trying to get to the save point if you've grinded up extra lives like a little bitch.

Besides, he's probably beaten the game by now.

>> No.976463

>>976361
I thought I was the only one who noticed that.

Also, here is my story from when I was 8 and beat the game almost

So I get to the last boss and tried so many times to beat him and my sister tried and my parents watched us and it was like this all week. Finally on a saturday morning at like 6:30am I gave it another go. I landed that last hit and I was so amazed so I ran upstairs and woke my parents up and they came downstairs. It was the GAME OVER screen because I only had 1 life and didn't realize the KREDITS were fake!!!! I was just staring at the screen and had no idea what the fuck happened. I beat it again later that day and called everybody over and then we watched K rool get back up and start jumping and I was able to beat him and finally enjoy that ending music

>> No.976467

>>963876

I've had DKC2 since I was, like, six.

I didn't figure out that you could send Squitter's webs in upward or downward arcs instead of straight forward until I was 17.

I'm 20.

>> No.976531

>>976467
I'm sorry to hear that, brother. Most Squitter segments must've felt slow and annoying if you were jumping and shooting straight forward all those years.

I always enjoyed playing him the most, and have had other DKC players comment on my "nice play" thanks to long practiced dead-accurate web shot accuracy. It feels so good taking down 4+ enemies near simultaneously by only adjusting the shot angles.

>> No.976540

DKC is not a hard game. There are some levels that are a lot of trial and error, but they're extremely far and few between an abundance of easy levels. The difficulty really doesn't even pick up until the last few levels.

Honestly, if you think DKC is hard, don't even bother with DKC2.

>> No.976636

>>976531

Yeah, it used to be a long haul. Once I nailed the tricks, though, Squitter became a maximum fun-time animal buddy.

Web Woods and Krack-Shot Kroc (in DKC3) are superb levels, even if the Halfway Barrel in Web Woods is pretty skewed towards one side.

Plus, I love the Bonus in Krack-Shot Kroc where you play as the crosshair.

>> No.976740

>>976636
>Web Woods and Krack-Shot Kroc (in DKC3) are superb levels, even if the Halfway Barrel in Web Woods is pretty skewed towards one side.
Both are among my favorite stages from their respective games, you have great taste. Web Woods for the beautiful scenery, music and full-on Squitter platforming action, and then Krack-Shot Kroc for the thrill of getting away from an assassin in hiding.

>Plus, I love the Bonus in Krack-Shot Kroc where you play as the crosshair.
I was so amazed the first time I got into that bonus barrel, not in any way expecting to suddenly see the roles reversed. I'm sure the bad guys felt the same way.

I wish they'd bring Squitter back in DKCR Tropical Freeze, but then again I also wish they'd make the pacing, level design and aesthetics closer to the original trilogy.

>> No.977009

http://www.youtube.com/watch?v=_OTqconDU10

donkey speedrun

>> No.977027

protip; after you beat a "World" re enter the world and save. Then use funky flights to exit.

NOOOOOOOOOOOOB
and i beat it when i was 9 in 1994. So bring it noob

>> No.980353

>>963460
I love DKC1 and 2, they are excellent games... The fuckign save point thing though, its inexcusabley horrible. Maybe if'd be fine if it was a game like Mario 3 where it's only moderately challenging, but DKC is pretty damn hard so its just fucking obnoxious. If you're really having trouble try to get Funky to fly you back to world 1 and farm lives on the first level (you can get like 5 each time I think. Bonus room, secret 1up in the treehouse, 1up in the trees, etc)

>> No.980424

>>980353
>inexcusably horrible
>pretty damn hard
>fucking obnoxious

don't be bitter just because your mom made you turn the game off and come to dinner