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/vr/ - Retro Games


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File: 29 KB, 353x500, bam.jpg [View same] [iqdb] [saucenao] [google]
9599304 No.9599304 [Reply] [Original]

I hated Super Bust-a-Move long before I ever played it. The box art is plain disgusting. The worst of the worst, in fact. It was so creepy my 18-year-old self was immediately repulsed by it - forever dooming my opinion of this game to negativity.

>> No.9600461

>>9599304
You're missing out, OP. The game is great. Whenever I try emulating ps2 on new hardware, this is the first game I test out.

>> No.9600465 [SPOILER] 
File: 15 KB, 239x211, Z(33).jpg [View same] [iqdb] [saucenao] [google]
9600465

>>9599304

>> No.9600513
File: 3.19 MB, 1527x2156, Fatal Frame-01.jpg [View same] [iqdb] [saucenao] [google]
9600513

>> No.9600521
File: 454 KB, 565x550, Spider_ The Video Game-01.png [View same] [iqdb] [saucenao] [google]
9600521

>> No.9600604
File: 58 KB, 500x495, 126607[1].jpg [View same] [iqdb] [saucenao] [google]
9600604

Never fails to make me laugh.

>> No.9600606

>>9600521
well, you can't claim it's false advertising
game bout a spider gonna have a spider on it
what's with the weapons though

>> No.9600607
File: 45 KB, 350x500, 8BD712AF-3946-4121-9B60-DCF0A0C4309A.jpg [View same] [iqdb] [saucenao] [google]
9600607

someone will defend this art, I’m sure
because 4chan

>> No.9600617

>>9600521
is that a bad boxart? cause it makes me wanna research it and see what its about

>> No.9600626
File: 2.83 MB, 938x1322, 3d blast europe.png [View same] [iqdb] [saucenao] [google]
9600626

>>9599304
I love Sonic 3D Blast... but this cover is truly something else.

>> No.9600680
File: 147 KB, 605x763, 44833-spud-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9600680

>> No.9600715
File: 659 KB, 565x550, Dead in the Water-01.png [View same] [iqdb] [saucenao] [google]
9600715

>> No.9600721

>>9599304
>18 in 2000
fucking boomer

>> No.9600753

>>9600607
>characters on the box don't look like the characters in the game
soul

>> No.9600754

>>9600607
Has anyone ever found out who made these renders? Did they work on any other game?

>> No.9600759

>>9600754
lol that this site exists
http://www.boxequalsart.com/icoreviewpage.html
but it does it explain the origin
>The North American cover art by Gregory Harsh would depict a 3D illustrated Ico in a dull and angered pose. It would be used due to Fumito’s original not being ready for Ico’s American release date, and has been credited for the game’s poor sales in that region.

>> No.9600764
File: 385 KB, 500x647, Harsh_Portfolio_2015-20.png [View same] [iqdb] [saucenao] [google]
9600764

>>9600754
Found his portfolio (pic related). Looks like he's done work on tons of games over the years.

>> No.9600915

>>9600606
Scientist dies by assissin while making robot spider. Puts his mind in it and gets revenge

>> No.9601167

>>9600764
>>9600759
Nice

>> No.9601195

>>9599304
They should have called it Super-Bust-a-Nut

>> No.9601202
File: 231 KB, 800x1010, 209206-tongue-of-the-fatman-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9601202

>> No.9601413

>>9600626
>It's certainly a 3D representation of Sonic. Not a good 3D representation of Sonic, but a 3D representation of Sonic nonetheless.
Perfectly captures the game itself.

>> No.9601426

>>9600513
It doesn't really express the game in any way.

>> No.9601467

>>9600607
Nah this is better than pretentious "minimalist" bullshit. It's not good but at least it's honest about it being a fucking video game and not some faggy art project.

>> No.9601617
File: 252 KB, 800x1243, 429438-frank-mark-atari-8-bit-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9601617

>> No.9601765

>>9601202
Nah this one is great. Have no fucking clue what it's about but still great

>> No.9601823
File: 122 KB, 1000x730, 471030-header-noscale-jpg.large.jpg [View same] [iqdb] [saucenao] [google]
9601823

>> No.9601883

>>9599304
someBODY

>> No.9601887

>>9600617
>is that a bad boxart? cause it makes me wanna research it and see what its about

average solid platform game from the looks of it. 2d platformer in a 3d environment, like Pandemonium, or the sidescroller levels in Crash Bandicoot. The catch is that since you are a spider, you can walk up on walls and ceilings, which makes some of the paths very trippy. Also you can get weapons like bombs, boomerangs, guns, poison cannons, which turn you into a half-robotic spider with a cannon arm and such. Your default weapon is just a melee attack, so having ranged attacks will help.


Boxart is actually very accurate in that regard.

>> No.9601913

>>9600521
I thought it was a thread about bad boxes, not super badass looking cool ones.
>>9601823
I don't think this one is bad. You get told what the game is about and you can see a ship in the background in space. The old man is out of place but it doesn't look bad and it's an interesting design choice.

>> No.9601940
File: 80 KB, 800x683, 26373-gran-turismo-2-playstation-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9601940

>>9600607
This art is more indicative of what ICO actually is compared to the PAL cover. The PAL cover is nicer to look at it but it's incredibly vague and is a poor representation of what ICO is like.

>>9599304
This isn't so much "awful" as misleading but the US cover of Gran Turismo 2 features the cockpit of a Mclaren F1...a car that isn't in Gran Turismo 2.

>> No.9601949
File: 91 KB, 607x743, 1654479445245.jpg [View same] [iqdb] [saucenao] [google]
9601949

>> No.9602025

>>9600607
>We want the Shenmue audience

>> No.9602045

>>9599304
That's the most hate I've seen for a normal white baby since my last watched Hollywood movie

>> No.9602061

>>9601426
It does as there is a rolling ghost head in it.

>> No.9602179
File: 124 KB, 730x1000, columns-iii-17228.jpg [View same] [iqdb] [saucenao] [google]
9602179

>>9599304
>some balding guy who looks like he pissed his jeans
this does not make me want to play Columns III

>> No.9602516

>>9602179
Why? Look at how happy he is.

>> No.9602743

>>9601765
youre objectively wrong, you only think that because you look like the guy

>> No.9603023
File: 100 KB, 1024x768, ad1hlk5yix861.jpg [View same] [iqdb] [saucenao] [google]
9603023

>>9601940
It may be that they used a dashboard of a car not in the game, but at least, unlike the PAL cover, it is recognizable as a racing game to someone who isn't already quite familiar with cars.

>> No.9603030
File: 1.59 MB, 985x714, shikigaminoshiro.png [View same] [iqdb] [saucenao] [google]
9603030

Reminder that the first Shikigami no Shiro was localized into this thing in the west.

>> No.9603045

>>9601823
I think that was a good choice, I rented that game just because the box art cracked me up. I was expecting something crappy, but the game is actually alright, I enjoyed it. Not sure how it fairs for shmup standards since I rarely ever play them.

>> No.9603046
File: 106 KB, 604x595, Braid.jpg [View same] [iqdb] [saucenao] [google]
9603046

Russian box art for Braid was something else.

>> No.9603372
File: 605 KB, 2656x606, 1445297409665.jpg [View same] [iqdb] [saucenao] [google]
9603372

>>9600607
>>9601467
Probably what the dude who made this had in mind somewhat.

>> No.9603452
File: 265 KB, 760x1187, 1498889950356.jpg [View same] [iqdb] [saucenao] [google]
9603452

>> No.9603512
File: 313 KB, 1600x1200, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
9603512

Can't have a bad box art thread without bring up Sega Master System's Black Belt

Seriously, with a lot of other bad box art like >>9599304 or >>9601823 or the infamous US Megaman 1 cover you can at least make the argument that it was eye-catching and interesting to look at even if it had nothing or very little to do with the game and completely clashed with the actual game's artstyle.

None of that can be said about a box that is completely blank except for 1/3rd of a cartoon foot coming in from the side that isn't even cropped properly. It's not even entertainingly bad like most other "bad" box art, it's just stupid.

>> No.9603537

>>9601940
>but it's incredibly vague and is a poor representation of what ICO is like.
disagree. It shows one of the feature mechanics, guiding yorda, and probably the main appeal of the game being walking across ascetic backdrops. Only criticism maybe is that the open desert is somewhat misleading.

>> No.9603732
File: 40 KB, 355x500, 9f0.jpg [View same] [iqdb] [saucenao] [google]
9603732

>> No.9603974

>>9603045
Then they did their job because the entire point of the cover was to make something attention grabbing since R-Types were a dime-a-dozen.

>> No.9604808

>>9603452
does anyone know the artist who drew this? something about it is so familiar

>> No.9604867

>>9600721
>fucking boomer

you come to the boomer games board and say that?

>> No.9604890
File: 155 KB, 1170x785, kaybee toys .jpg [View same] [iqdb] [saucenao] [google]
9604890

I don't know how games were sold in Europe or Japan, but in the US at least a lot of games were sold behind the checkout counters of stores or in small, 2cm by 2cm images in catalogs. There's a bunch of games I remember seeing as a kid that I didn't know anything about but I remembered the cover. Even Toys R Us would often just have the game in a case and you asked for a copy in the front. this was as late as 2010 IIRC.

So that atmospheric piece with two tiny figures walking in a landscape with a windmill in the background? from far away behind a counter, or in a tiny catalog, people aren't seeing the little figures clearly. Just some vague buildings.

>> No.9604932

>>9604890
>in the US at least a lot of games were sold behind the checkout counters of stores or in small
you guys had the main things in your shop sold behind a counter? so you cant even see what the fuck youre buying? yeah we dont do that here. i can see why american boxart is so godawful retarded now

>> No.9604949

>>9604890
Depends on the store, there were many that did just have them displayed on shelves. Many would also put one behind some sort of casing and you had to ask an employee to get you a copy. Generally it's a bad idea to just have said catalog or not let people see them at all since, well, then they can't see them well and are less likely to buy something.

>> No.9604970
File: 189 KB, 640x975, africa-movie-posters-02.jpg [View same] [iqdb] [saucenao] [google]
9604970

>>9604808
it looks like a Ghanaian movie poster, that might be the familiarity

>> No.9605737
File: 797 KB, 567x571, 1603514757012.png [View same] [iqdb] [saucenao] [google]
9605737

>>9601467
I wish low-effort bait like this wouldn't goad a response out of me, but it does every time.

>> No.9605740

>>9600715
Dafuq? This cover art is kick ass.

>> No.9605936
File: 36 KB, 500x493, s-l600.jpg [View same] [iqdb] [saucenao] [google]
9605936

>>9603023
I think PAL had the best cover but I don't get why they didn't just reuse the Japanese cover. It shows off a car you can actually play in the game.

>> No.9606325

>>9603372
The Euro ones should have license stickers covering most of the cover.

>> No.9606329

>>9600680
Never heard of this, but I love the 'Just LOOKS like a kid's game!' tag line.

>> No.9606342

>>9603030
>ps2
i thought they stopped doing that kinda retarded crap around that era

>> No.9606353

>>9601940
I feel like I was probably in the 0.1% of people who even noticed that anyways. The real jacked up thing is the NA logo where they moved around and resized the parts so it doesn't line up properly and make the checkered flag motif or identifiable G and T, or correctly order the name of the game. Without prior information it looks like C・r2 GRAN TURISMO

>> No.9606365
File: 1.60 MB, 1000x709, senkonorondecovers.png [View same] [iqdb] [saucenao] [google]
9606365

>>9606342
It's not reskinning the actual game like that, but even on the 360 Senko no Ronde got rebranded into Wartech with a cover that looked like shovelware Bionix, leading to my regret I repeatedly ignored that game when seeing it in stores even though it's actually exactly the kind of thing I would have wanted.

>> No.9606381

>>9606365
yeah but you'd think they would if anything start encouraging that kind of media by then, what with games like finfan7 and pokemon hitting the mainstream in the west just a few years prior
ig by xbox 360 though by the same token there was halo hittin the mainstream there so yeah

>> No.9606383

>>9603512
I kind of admire the Master System's initial lean towards super minimal packaging, it's kind of in vogue again now (or was recently at least).
Having said that, I agree there were far better ways to do it than the cartoon foot.

>> No.9606550

>>9603452
This is actually kinda rad

>> No.9606610

>>9603452
this is so good. it seems like it was made to appeal directly to my sensibilities and tastes directly. i love every single thing about it, it appeals to me on levels some may not comprehend. im just stunned. i cant even really explain why.. im printing this out and hanging it up.

>> No.9607340

>>9600680
>>9606329
I saw Vinny play a little of it. It starts out as a Christmas game then goes off the rails, although even the beginning Christmas part is fucked up at parts. At one point one of Santa's reindeer hits on you when you interrupt her shower, after commenting that at first she thought it was your grandfather trying to hit on her. The devs of this game had problems.

>> No.9607354

>>9599304
This game has some of the most hilarious voice acting if I am remembering correctly

>> No.9607364

>>9603372
Germany always makes me kek

>> No.9607510
File: 479 KB, 1920x1335, marineboy-hyo-seok-ico-yorda-fanart.jpg [View same] [iqdb] [saucenao] [google]
9607510

>>9600607
They doesn't resemble Yorda in the slightest, they didn't tried

>> No.9607553
File: 158 KB, 800x803, 189156-mega-man-zero-3-game-boy-advance-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9607553

some smart spark at Capcom Europe thought that tracing the Japanese box art was a good idea.

>> No.9607573

>>9604932
>you guys had the main things in your shop sold behind a counter? s

Not the main thing per se, the behind the counter displays were usually in smaller toy stores like Kay Bee or retail stores with mixed product(i.e. clothing, housewares, etc). But that was srtill enough of a significant market that I'm sure they were conscious of. Game stores like gamestop would just have the package displays on the main floor that could be picked up and looked at.
That said even now Wal-mart still sells their games behind glass cases except for lower priced/discounted games, and that's the biggest retailer here.

>> No.9607575

>>9606365
>Ubisoft
Of course they'd butcher the localization

>> No.9607586

>>9600521
“The Video Game” always bothered me. Like it’s the official, licensed experience of being A Spider.

>> No.9607593

>>9606365
Both covers are kinda bad honestly. JP is just anime:the game. America is just generic robots:the game. Neither tells you its a game with anime people with robots.

>>9606381
I feel like early on in Gen 7 it was more embraced to the point where it just started backfiring. Playstation 3 and the PSP Vita started feeling so loaded with anime style games that they started blending together towards the end.

>> No.9607598

>>9601940
I would say the exact opposite about Ico, to the point where I think you’re completely bizarre for your opinion.

>> No.9607698

>>9600604
The game is actually pretty good

>> No.9607968

>>9600680
people only remember this game bc it had lots of death animations

>> No.9608072

>>9607553
Europeans are so soulless.

>> No.9608085

>>9608072
Soul is correlated with melanin.

>> No.9608102

>>9601823
I've said this some years ago already: that's obviously a reference to a very old sci-fi animation movie with a spaceship and an old man playing banjo.

>> No.9608443

>>9608085
So that's why it's called soul food...

>> No.9608502
File: 775 KB, 3225x2175, PS1-GRAN2-CRS.jpg [View same] [iqdb] [saucenao] [google]
9608502

>>9605936
hop in d00d.

>> No.9608537

>>9603046
Tim looks like Warwick Davis and his tie looks like a pointy penis

>> No.9608823
File: 1.09 MB, 800x803, boom.png [View same] [iqdb] [saucenao] [google]
9608823

>>9607553

>> No.9608978
File: 738 KB, 630x1200, MV5BMTE5MjIzMDU3N15BMl5BanBnXkFtZTYwMDU5NDAz._V1_UY1200_CR122,0,630,1200_AL__jpg.png [View same] [iqdb] [saucenao] [google]
9608978

>>9600604
I swear to god that's Tommy Tallarico.

>> No.9609003

>>9608823
WHY IS MOST EURO AND AUSTRALIAN MEGAMAN BOXART EITHER BLAND, GENERIC, OR SO OFF-MODEL?

>> No.9609614

>>9603023
>>9600626
>>9605936
I love this ones

>> No.9609673

>>9602061
Eh, still just looks like random heads.

>> No.9610119
File: 76 KB, 656x650, Jyiq7ms.jpg [View same] [iqdb] [saucenao] [google]
9610119

this is just ugly.

>> No.9610120
File: 258 KB, 789x995, SuperStreetFighter2Turbo.jpg [View same] [iqdb] [saucenao] [google]
9610120

>> No.9610124
File: 147 KB, 650x917, 936194.jpg [View same] [iqdb] [saucenao] [google]
9610124

>> No.9610131
File: 399 KB, 614x611, 235t525.jpg [View same] [iqdb] [saucenao] [google]
9610131

>>9610119
The JP cover is beautiful
The JP song is beautiful

Both were ruined and had the annoying roll voice actor in Legends 2. This is why I only play the Dash games anymore, not Legends.
https://youtu.be/-L0aDJ6JGA4

Fun fact, in the 90s I imported Dash 2 on release from Play Asia and played that a few years before Legends 2 actually came out. Did this for most of my remaining console days. Importing and getting better polished games a long time before Amerifats.

>> No.9610137

>>9610131
k.

>> No.9610142
File: 116 KB, 610x616, Chuckie_Egg_II-1.jpg [View same] [iqdb] [saucenao] [google]
9610142

>> No.9610180
File: 2.40 MB, 2092x821, Screenshot 2023-01-28 at 16-35-27 Manual_GameBoyAdvance_MegaManZero3_EN_DE_FR_ES_IT.pdf.png [View same] [iqdb] [saucenao] [google]
9610180

>>9609003
The instruction manuals were just as bad, and sometimes worse.

https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManZero_EN_DE_FR.pdf
https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManZero2_EN_DE_FR_ES_IT.pdf
https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManZero3_EN_DE_FR_ES_IT.pdf
https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManZero4_EN_DE_FR_ES_IT.pdf

Zero 1 had the most effort.
Zero 2 was easily the worst with barely any screenshots and only a single piece of key art used repeatedly.
Zero 3 was also low effort, but bafflingly actually uses the original high quality key art of the characters, compared to the infamous traced cover art.
Zero 4 too was low effort, but at least uses proper key art.

>> No.9610192
File: 2.00 MB, 2198x821, Screenshot 2023-01-28 at 16-36-26 BATTLE NETWORK 3 BLUE - Manual_GameBoyAdvance_MegaManBattleNetwork3Blue_EN_DE_FR_ES_IT.pdf.png [View same] [iqdb] [saucenao] [google]
9610192

>>9610180
The Battle Network series also had some pretty low effort manuals, but 3 had it worst by using random X series artwork.
Battle network 2 was much higher effort, but strangely seems to use artwork from the Japanese manga, not game media.

https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManBattleNetwork_EN_DE_FR_ES_IT.pdf
https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManBattleNetwork2_EN.pdf
https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManBattleNetwork3Blue_EN_DE_FR_ES_IT.pdf
https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManBattleNetwork4BlueMoon_EN_DE_FR_ES_IT.pdf
https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManBattleNetwork5TeamProtoman_EN_DE_FR_ES_IT.pdf
https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManBattleNetwork6CybeastGregar_EN_DE_FR_ES_IT.pdf

1 and 6 didn't get full color manuals. The first I would understand, but the last is strange.
6's manual also potentially alludes to a major spoiler with certain character art.

>> No.9610216

Where can you upload covers that you've designed so that other people can print them off and use them? thecoverproject.net keeps getting "http error 500".

>> No.9610226

>>9610124
This one is at least striking and memorable.

>> No.9610229

>>9610142
/thread

>> No.9610336
File: 212 KB, 704x1024, OH NO.jpg [View same] [iqdb] [saucenao] [google]
9610336

I enjoyed this puzzle game.

>> No.9610489

>>9610336
Man, as great as Lemmings is I can't play it anymore after a poster made a comment that the lemmings are just troons with dangerhair and frumpy, masculine bodies in a dress that die at the first sign of dangers. I try and try but those little "Ack"'s just get me laughing so hard that everything goes to shit.

>> No.9610506
File: 61 KB, 800x788, 45348-einhander-playstation-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9610506

>> No.9610520

>>9601617
looks like he cumming in his pants

>> No.9610727

>>9610120
Akuma's face is trying to escape.

>> No.9610758

>>9600604
This one is easily the worst.

>> No.9610759
File: 62 KB, 610x500, f1rqKf-URZMLspnFeN_WRKSttlzQY3eF.jpg [View same] [iqdb] [saucenao] [google]
9610759

>> No.9610770

>>9610759
Not retro, getting there but not yet.

>> No.9610778

>>9601467
the game is literally a pretentious art project

>> No.9610847
File: 26 KB, 314x412, cdw7wocff8jy.jpg [View same] [iqdb] [saucenao] [google]
9610847

>>9610770
Oh yeah, went full retard and forgot I wasn't on /v/

>> No.9610851

>>9610847
I always found it hilarious how this made Pac Man look like some stereotypical 1980s nerd desperately trying to eat cakes while running away from threats.

>> No.9610915

>>9601823
>>9610506
I'm torn on these. On one hand they do look quite stylish but on the other hand I'm not sure how well they work as game box art. How many kids are going to pick them up based on box art alone?

>> No.9611016

>>9601765
Homo

>> No.9611098

>>9610847
I really don't understand why this box gets posted in these threads, it's gorgeous

>> No.9611110

>>9610915
if the box art is weird or striking enough I'd say a lot of kids got compelled to pick the box up and look at the other side where they'd get the actual rundown on what the game involved. I know rental isn't really a thing in Japan but as a kid if I saw that piercing blue box on the lineup at blockbuster you know I'd be at least curious about einhander

>> No.9611127

>>9610142
an anon here once posted how eurofolk's game art direction operated, something in the likes of
>main character is a blob
>an egg
>or both

>> No.9611146

>>9609003
Budget

>> No.9611149

>>9610506
One hand. Check!

>> No.9611291
File: 168 KB, 660x1000, 73398-pac-man-commodore-64-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9611291

>>9611098
It's terrible compared to his classic design.

>> No.9611412

>>9600759
>>9600764
Oh shit, he did some classic covers. And I didn't realize Ico released in NA before Japan. He definitely could have done something more true to the game, but it seems like he just wasn't the right man for the job and had to whip something up.
It's cool to learn some real context about an infamous cover like that.

>> No.9611517
File: 574 KB, 1419x1395, 1584217601252.jpg [View same] [iqdb] [saucenao] [google]
9611517

>> No.9611528
File: 143 KB, 583x905, EJjvbY2XUAAONJk.jpg large.jpg [View same] [iqdb] [saucenao] [google]
9611528

>>9611291
i prefer this design myself

>> No.9611539
File: 114 KB, 575x700, 4OGrZqP.jpg [View same] [iqdb] [saucenao] [google]
9611539

>> No.9611690

>>9600604
came here to post this
the game is ironically actually good too

>> No.9611824
File: 187 KB, 1066x1395, 20181105_115343.jpg [View same] [iqdb] [saucenao] [google]
9611824

>> No.9611897
File: 331 KB, 736x1173, product-90945.jpg [View same] [iqdb] [saucenao] [google]
9611897

>> No.9611898
File: 99 KB, 711x1076, 270165-kernaw-atari-8-bit-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9611898

>> No.9611973

>>9610142
looks like a shaved testicle

>> No.9611983
File: 427 KB, 750x1150, Chuckie Egg.jpg [View same] [iqdb] [saucenao] [google]
9611983

>>9610142
Why not post 1st one as well
It's not as horrendous as second but still

> Nazi farmer is straight up genocides chicken batch and his own source of food/money
> mother hen is filled with rage
> hence the game starts

>>9611973
It is. It's Chuck's testicle, as stated in the game's name. He lost it after seeding and feeding too much

>> No.9611985

>>9601823
not a horrible idea but the context of space is too vague, just looking without any prior knowledge you'd think it was just a cover for a music game or something with some generic spark accents. The cover should bring to mind a man out in his backyard enjoying the summer twighlight.

>> No.9612012

>>9611983
>It is. It's Chuck's testicle, as stated in the game's name. He lost it after seeding and feeding too much
that all makes perfect sense. Thank you.

>> No.9612018

>>9600513
kuon is and fatal frame 2 are two of the best games on the ps2

>> No.9612023

>>9601823
False advertising is what it is.

>> No.9612030

>>9612018
never thought I'd see anyone say anything good about fucking kuon, but then again there's people who enjoy orphen so anything's possible in this world.

>> No.9612038

>>9612030
that shit was great outside the final battle which you just had an op character and it ruined the whole climax of the game, granted everything before that is good
whats next you gonna say extermination wasnt great either?

>> No.9612040
File: 95 KB, 640x1066, SAT_LUNACY.jpg [View same] [iqdb] [saucenao] [google]
9612040

>>9612030
come on the art work says it all, you cant deny it, this was the golden age

>> No.9612098

>>9611517
What the fuck is the woman in red even meant to be holding?

>> No.9612145
File: 169 KB, 800x1049, xqiD6Th.jpg [View same] [iqdb] [saucenao] [google]
9612145

>> No.9612278
File: 55 KB, 554x554, 14EB9ABB-F805-428D-97C2-DF30BB9D3E88.jpg [View same] [iqdb] [saucenao] [google]
9612278

>> No.9612364

>>9600715
>>9600521
>>9600465

/vr/ has some serious case of shitty taste

>> No.9612529

>>9611517
>>9612098
Looks like some kind of barely-attempted brass knuckles-like weapon? Thing is, she's already in a powered armor metal suit that also covers her hands so that makes no sense. Also stupid in that everyone else is using ranged weapons. It MIGHT be a gun? There is what appears to be a muzzle on the front, but I see no way to actually fire it if it is, unless you are meant to mash that black bit on the top. Have fun accurately aiming that thing if that is the case.

I am more confused why nearly all of them visibly have taken off their helmets in an active combat scenario. You can clearly see the three from the left have retracted their helmets, and it's not clear if the guy on the right even has one.

>> No.9612875

>>9611528
Man. I wish I new little about games. It would be great to hear a basic explanation of what a game is and maybe see some screens, and then give my interpretation. It's a lot harder when you have such thorough marketing on these products at this point.

>> No.9612909
File: 141 KB, 416x600, God Hand for Master System.jpg [View same] [iqdb] [saucenao] [google]
9612909

>>9603512

>> No.9612917
File: 102 KB, 499x804, 509660-cavernia-atari-8-bit-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9612917

>> No.9612957
File: 257 KB, 789x960, 1665256118304618.jpg [View same] [iqdb] [saucenao] [google]
9612957

>>9600513

>> No.9613329

>>9612278
>PAL COVER
>in NTSC layout
USA is still mad about the UK?

>> No.9613361

>>9600721
No. Boomers were more like 50 then. OP is gen x on the cusp of millennial really.

>> No.9613386

>>9604970
That stuff is kinda shitty now because the artist is basically aware of his work and now does everything intentionally silly.

>> No.9613390

>>9613329
It's fake.

>> No.9613403

>>9612364
did someone hurt your feelings?

>> No.9613412

>>9603512
Black Belt looks from the box like it's an off-brand version of Kung-Fu, and-- that's exactly what it is, from a quick look at both of them.

>> No.9613418

>>9613412
I thought it was a fist of the north star game? I think the Kung Fu game was something else right?

>> No.9613454
File: 21 KB, 183x231, 1674922536446505~3.jpg [View same] [iqdb] [saucenao] [google]
9613454

>>9610120

>> No.9613483

>>9611897
Why does this look like a digimon

>> No.9613518

>>9613454
Still would

>> No.9613523

>>9610124
What changes a man?

>> No.9613657

>>9613518
It's only her neck that's broken ...but yeah, hard to find a cammy that couldn't get it, with her written express permission of course.

>> No.9614356

>>9611897
this is FUCKING cool

>> No.9615714

>>9611897
rocks

>> No.9615729 [DELETED] 

>>9608085
kys soulless jew

>> No.9616715
File: 119 KB, 640x807, 36495-toonstruck-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9616715

>>9599304

>> No.9616775

>>9616715
You seem to be confused, this is the BAD boxart thread

>> No.9617880
File: 133 KB, 640x898, latest-3656007423.jpg [View same] [iqdb] [saucenao] [google]
9617880

>> No.9617893

>>9611897
Looks incredible.
Reminds me of the time-up enemies from Bubble Bobble, actually.

>> No.9617895

>>9613454
>in a world where they cast Dani instead

>> No.9617919
File: 26 KB, 266x266, stupid deer.jpg [View same] [iqdb] [saucenao] [google]
9617919

>> No.9618212
File: 340 KB, 900x1246, D66D1C07-6F12-40BF-A4EC-FE7AD0C32F50.jpg [View same] [iqdb] [saucenao] [google]
9618212

>>9600626
Better than what we got in America.
Sonic was supposed to have edge. Does this look like edge to you?

>> No.9618223

>>9599304
someone explain to me what is that baby sucking on is it a pacifier?

>> No.9618352

>>9610131
capcom does rpg, calls non rpg games rpg, why they did that?

>> No.9619120

>>9618223
It's a bubble. If you don't realize that, the cover seems completely unrelated to the game. It's still not a good cover, though.

>> No.9620524
File: 154 KB, 800x803, 356047-digimon-world-playstation-manual.jpg [View same] [iqdb] [saucenao] [google]
9620524

>>9599304
The PAL box-art for Digimon World 1 includes Digimon that weren't even in the game, because they just copy-pasted imagery used in promotional material for the anime (which came out AFTER the game in Japan)

>> No.9621205

>>9612145
>get a load of these guys

>> No.9621252
File: 28 KB, 320x500, 71cffb3b7541c7a5c03d0cc682e5e16f.jpg [View same] [iqdb] [saucenao] [google]
9621252

>>9603512
I used to read some graphic design textbooks. And I can tell you, a lot of /gd/ fags probably will say these look great.
This is because for years, graphic designers were always taught that "minimalism = good". Blank space? Good and great taste. Minimal typography? Good and great taste. So this was the trend used everywhere in the 70s and 80s. Picrel is an example of it done well. You can see the concept is extremely similar.
The problem is, this just taught a whole profession of faggots who stopped thinking critically, and instead just made blank covers, added typography and a basic image, then gave themselves a pat on the head and jerked to their work with other graphic designers over how "minimalistic" it is. They didn't even think for a second that this is boring and ugly, and hardly makes you excited for a video game.
Hence why everyone hates designers and thinks they are retarded.

>> No.9621264

>>9603512
a silly cartoon foot definitely does not gel well with minimalism.

>> No.9621457

>>9599304
For some reason the shine of the spit bubble registered in my mind as a little white ball of candle or styrofoam or some shit.

>> No.9621494

>>9611110
>Be child
>Can only buy one game because they're $40 and up
>Do you buy a game with a cover art that appeals to your childlike sensibilities (robots, cars, guns, dudes punching each other, monsters, planes, etc.)
>Or do you buy an x-ray scan of a hand
Einhander still is an excellent game though.

>> No.9622267

>>9617919
to be fair how do you make good box art for a game called Deer Hunter Interactive Hunting Experience. What you see is what you get

>> No.9622968
File: 412 KB, 635x650, Community Pom (Japan).png [View same] [iqdb] [saucenao] [google]
9622968

Some questionable art and high grade Engrish.

>> No.9622972
File: 328 KB, 511x512, Kuru Kuru Twinkle - Onegai Ohoshi-sama (Japan).png [View same] [iqdb] [saucenao] [google]
9622972

More poor art.
The game itself looks much better than this; the cover is a total waste.

>> No.9622976
File: 30 KB, 607x614, RockMan Dash.jpg [View same] [iqdb] [saucenao] [google]
9622976

This cover actually looks pretty nice, but it's almost impossible to tell that it's a Rockman/Mega Man game at first glance. It does a really bad job of advertising the game.

>> No.9623952

>>9613454
stable diffusion in the 90s be like

>> No.9624030
File: 144 KB, 800x1119, 282490-fighting-fury-playstation-2-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9624030

>> No.9624102
File: 212 KB, 800x1151, 19124-super-bust-a-move-playstation-2-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9624102

>>9599304
Such a downgrade from the Japanese cover art

>> No.9624185

>>9624102
I mean, I agree that looks better but it also conveys absolutely nothing about the game either.

I can definitely see some US exec back in 2000 however looking at the Japanese cover art and going "No no no, boys are going to hate this, it's far too cutesy and girly. Change it!" but what the fuck were they thinking with the cover they came up with?

>> No.9624614

>>9602179
Oi, I'll have you know that's a bloody massive mane of hair from where I come from

>> No.9624619

>>9612023
No it isn't. You play as the old man in the game and he retires and plays his banjo at the end

>> No.9624674
File: 107 KB, 614x612, 1675347201405.jpg [View same] [iqdb] [saucenao] [google]
9624674

>>9620524
And that's being generous to the pal cover anon, once you compare it to the japanese box art it looks even worse. I'm not a fan of the greymon render the American cover uses but at least that is a pretty cool and imposing image, but most importantly it's not just existing promotional art on some Photoshop template background

>> No.9624753
File: 2.77 MB, 746x6312, phalanx.png [View same] [iqdb] [saucenao] [google]
9624753

>>9624619

>> No.9624869

>>9621252
>This is because for years, graphic designers were always taught that "minimalism = good".
this just isn't true and is a gross oversimplification. graphic design has more intent than that. I work as a graphic designer sometimes and it's not just about making something minimal for the sake of being minimal, it's about what you can communicate through the minimalism. that book cover is clever not because it's minimal, but because it communicates lots of things with little visual prompting. the pencils look like chimneys, so it communicates industry, but it could also be communicating blowing off steam through drawing/making, or perhaps simply the messy nature of making while in industry if we take the pencil scribbles literally. if you use your imagination its really quite clever and this sort of minimal design is great because it doesn't patronise the audience by telling them what to think.

this doesn't excuse the Black Belt box art - that is just bad. there is nothing to interpret and what is there to absorb visually simply doesn't look good. but the idea of creating a consistent design for a console's games is interesting and there's no reason why it can't work. it's up to the boxart's designer to do a good job, and sometimes they did, and sometimes they didn;t

>> No.9624945

>>9624869
I would love to hear your excuse for people calling typing in arial font with 2 tone everything the pinnacle of art.

>> No.9624983
File: 2.99 MB, 4032x3024, 43341c37fd5265a3f9b5f50b878506999b757e19.jpg [View same] [iqdb] [saucenao] [google]
9624983

>>9624869
>this just isn't true
except it is. up until the 80s, there was a dogma for minimalism in design. later it slowly faded away, but then returned anew after Apple. still to this day there's a deeply instilled belief in designers in the West that "minimalism = classy good design", and that slapping Helvetica Bold on blank space is peak aesthetics, when in reality it looks like store brand products half the time.
>it's not just about making something minimal for the sake of being minimal, it's about what you can communicate through the minimalism.
I agree 100%, but tell that to everyone else. Especially today in the heyday of minimalism, they do exactly that: minimalism for the sake of minimalism.
>but the idea of creating a consistent design for a console's games is interesting and there's no reason why it can't work.
it hardly worked ever for art in general. it didn't work too well for albums, for example. it simply looks soulless, like a furniture catalog.
I agree SOME unification can be good (pic very related), but with vast libraries of distinctive titles, it just won't work too well. not surprising that Nintendo mostly dropped it once they allowed 3rd parties on Famicom.
Most of all, the #1 rule of design is that it should fit the context. They're making games for kids, so they want beautiful and exciting artwork, not drab minimalism of a book for grownups. Notice how everyone on this thread said the same.

>> No.9625148
File: 133 KB, 560x558, jungle_jim_amiga.jpg [View same] [iqdb] [saucenao] [google]
9625148

Looks like something out of the world's worst wax museum.

>> No.9626056

>>9624030
wtf is that baki

>> No.9626264
File: 106 KB, 500x354, rivalturf.gif [View same] [iqdb] [saucenao] [google]
9626264

Looks like the 90's equivalent of the Saint's Row reboot

>> No.9626323

>>9604890
I preferred the Toys R Us method where they had the front/back paper of the game cases on little plastic flaps and tickets you took up to the checkout to get your game.

>> No.9626504

>>9624753
Now that's some good shit.

>> No.9626612
File: 123 KB, 800x789, 109006-grand-theft-auto-advance-game-boy-advance-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9626612

>> No.9627481

>>9624945
art and design are different things. i wouldn't blindly excuse any kind of design without seeing it or its context. like i said before, minimalism for the sake of being minimal doesn't make for great graphic design

>>9624983
when you say there was a "dogma" for minimalism in design up until the 80s are you talking about the swiss style? because there are reasons it looks the way it does, and it never blindly states "minimalism = good".
that series of FC boxes works particularly well because the illustrations are all fantastic. i'd argue that with more distinct styels of illustration for more distinct styles of games it would still hold up, as long as the illustrations are good enough. the SNES library already proves this. I'd also argue against your point about unified album art looking soulless, see Music from memory: https://www.musicfrommemory.com/
type design largely the same, its just the illustration that's different. i think a lot of people are lumping all the elements of a design into the same catgeory. type and layout are separate from illustration. they both have to work together.

>> No.9627497
File: 261 KB, 1000x736, otl-aicher-les-designers-sont-dangereux-pour-toute-autorite-souveraineM233645.jpg [View same] [iqdb] [saucenao] [google]
9627497

>>9627481
>when you say there was a "dogma" for minimalism in design up until the 80s are you talking about the swiss style? because there are reasons it looks the way it does, and it never blindly states "minimalism = good".
Yes. And yes, I know its history. Except it started with good intentions, but turned into a very dogmatic approach that was taught in academia. Post-modern design was a reaction to it.
And guess who rejected it first? Advertisers. Music labels. Then one by one people started saying that it looks too sterile, too serious, too soulless. Well, that's because it WAS meant to be sterile and serious. Something that fits traffic signs or medicine boxes, but not video games, you know?
And I'd still argue that by and large, modernists actually did say "minimalism = good". They literally went to great lengths to reduce everything to most basic form.
And no, I'm not shitting on Swiss style, in fact I love it—but likely any style, it should be used at the right places, and it should be done well. Master System artwork is neither of those (not Swiss though, just minimalistic).

>> No.9627779

>>9612957
The top image has an extra layer of amusement to me because I know exactly where it is (and probably even know a person or two from this crowd), in the back there's a computer repair shop and a nice chinese restaurant which, I shit you not, were respectively called tiger and dragon

>> No.9627793

>>9626612
ok seriously
what exactly is wrong with this?
no one is buying it on accident
no one is thinking its something else
no misleading bullshit
no frills

i approve

>> No.9629785

>>9599304
ew

>> No.9629825

>>9627497
Damn, I clicked that thinking it was a TMNT sprite sheet

>> No.9629838

>>9626612
The thread is awful box ART
That box arguably does not belong here because the art isn't awful, its absent.

>> No.9629959
File: 52 KB, 800x780, 1672161965565.jpg [View same] [iqdb] [saucenao] [google]
9629959

>>9621252
>>9603512
All of the weird futuristic experimental games for the PS1 show you can do minimalist box art well, US Master System's box art was just lazy

>> No.9629964

>>9626612
It had a metallic cover with the title of the biggest game ever on the front. That’s a power move.

>> No.9630040
File: 63 KB, 252x252, Driver_Coverart.png [View same] [iqdb] [saucenao] [google]
9630040

>>9629959
I knew someone would post that, but
>the weird futuristic experimental games
yeah, for those it kind of fit, then again
1) the late '90s saw the nostalgia for 70s design, so basically same modernism with lots of blank space and minimal typography
2) this style was mostly used on PS1/PS2 and pretty much feels like Playstation's "trademark" style (Sony also known for its minimalistic design)
3) "weird futuristic experimental games" weren't really a big thing until PS
it's good but it's just niche. same reason why movie posters hardly use a style like this. you want a poster to look impressive, beautiful and exciting, maybe showing some action too. you never want it to be boring and bland, no one wants to watch boring and bland movies

>> No.9630463

>>9601195
Exactly what I was thinking. The box art makes it hard to hold back.

>> No.9630787

>>9624674
too crowded

>> No.9630828

>>9607586
Prolonged kek, thank you.

>> No.9630903

>>9600607
unironically more accurate at depicting the game than the lmao3deep5u jap/pal box art

>> No.9631062

>>9617880
this is fitting for the game
symmetry is good, composition excellent

>> No.9632017

>>9630903
Is not. Makes it look like a full fledged action game (which it isn't) and misses the point of the main mechanic of guiding Yorda.

>> No.9632337
File: 6 KB, 360x202, 133.jpg [View same] [iqdb] [saucenao] [google]
9632337

>>9630903
Yes, it is good at depicting the game. But that is not the point of box art. Box art is not supposed to be a depiction, it's meant to be some form of visual encapsulation that generates attention. Do you want screens as box art?

>> No.9632770

>>9599304
White babies sure seem to piss you off

>> No.9633347
File: 554 KB, 600x611, 1568245104627.png [View same] [iqdb] [saucenao] [google]
9633347

>> No.9633382

>>9604890
>games sold behind the counter
I’ve only done that once and it was Shadow Madness which I got from a Toys R Us. I was six and didn’t know how to play turn-bases rpgs so I didn’t get past the first 10 minutes but the old lady crying literally used to give me nightmares

>> No.9634516
File: 69 KB, 600x834, CoolBoxArt-1607463502494433287-20221226_204858-img1.jpg [View same] [iqdb] [saucenao] [google]
9634516

>>9603452

>> No.9634664

>>9634516
SOVL

>> No.9635913
File: 229 KB, 1600x900, graphicdesign.jpg [View same] [iqdb] [saucenao] [google]
9635913

>>9624869
How did the corporate art style catch on? No one likes it.

>> No.9636569

>>9635913
Because it can be drawn by anyone who can hold a pen.

>> No.9636901
File: 170 KB, 640x903, greatest hits lel.jpg [View same] [iqdb] [saucenao] [google]
9636901

the only good thing I can say about this cover is that at least its quality accurately reflects that of the game

>> No.9636913
File: 314 KB, 1527x2156, 2899_playstation-2.jpg [View same] [iqdb] [saucenao] [google]
9636913

>>9636901

>> No.9637406

>>9636569
It's also race agnostic