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/vr/ - Retro Games


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File: 344 KB, 540x398, vM1pGDEAMLudBvhKo6JY6AbFJ1cmD52cSKqvtxW5ppRnWuo6p7J4ga7g5oNaroMaViDMnwJr7gG1YqUXCdFmK36sAPG6qcNAMGmptaMZG4TygpMZm2dLJdSkDgj9pqEeafrvgzh.gif [View same] [iqdb] [saucenao] [google]
9615175 No.9615175 [Reply] [Original]

What are some other retro games that had lighting that worked like this?

>> No.9615181

>>9615175
Most of PS1 games

>> No.9615186

>>9615175
I think hellslave

>> No.9615192

>>9615175
Almost every single one in some form?

>> No.9615195
File: 2.67 MB, 1280x720, realtime lighting.webm [View same] [iqdb] [saucenao] [google]
9615195

>> No.9615202

>>9615192
I beg to differ. Many early 3D games didn't have lighting systems at all.

>>9615195
Nice. What game is this?

>> No.9615204

>>9615195
>real time lighting
>shoots in the dark
>the room stops being dark
tomb raider 2 has better lighting than that jesus christ

>> No.9615206

>>9615202
>Nice. What game is this?
Indiana Jones. Funnily enough that effect is in the 64 version but not quite working in the PC version
>>9615204
>>real time lighting
Yes
>tomb raider 2 has better lighting than that jesus christ
Nice

>> No.9615329
File: 1.78 MB, 300x195, hwoarang-tekken3-spinhook.gif [View same] [iqdb] [saucenao] [google]
9615329

>>9615175

>> No.9615359

>>9615195
This spider fucked me up just from the webm

>> No.9615401

>>9615175
You're specifically looking for dynamic lighting only on character models but not the environment?

>> No.9615546

>>9615175
I don't see the appeal of NiGHTS.
The Saturn has, like, eight good games and Nights ain't one of them.

>> No.9615590

>>9615546
Filtered

>> No.9615764

>>9615329
Those particles are crisp

>> No.9615787

>>9615181
I can remember only one - Jade Cocoon - having phong shading on character models, and that one has pre-rendered backgrounds which would have given more processing resources to models.
Most games that I played that had fully 3D worlds would usually darken entire objects uniformally if they were in shadow.
My PS1 library was admittedly pretty sparse though

>> No.9615808
File: 65 KB, 792x612, slide-35.jpg [View same] [iqdb] [saucenao] [google]
9615808

>>9615787
>phong shading
It is called Gouraud shading. Phong shading is similar but much more resource demanding and wasn't using during 5th gen.
Most of the ps1 games use Goraud shading.

>> No.9615810

>>9615787
That was Gouraud Shading. They're pretty different, but look kind of similar.

>> No.9615839

https://youtu.be/8ePJmr-COEQ
https://youtu.be/mt4kVK2Ncj0
https://youtu.be/WM9C-RZ6KR4

>> No.9615903

>>9615546
It's just a score attack game where you're supposed to learn how to get the most of the controls and mechanics in order to wrack up the most points, that's all. I think a lot of people go into it thinking it's the Saturn's equivalent to Mario 64 (which is what Sega advertised it as, fair enough) and they think it should be a much bigger experience than it is, but idk, in this day and age when you can just pirate it or get it off of Steam for like $5 on a sale I think it's a fun game.

>> No.9616037

>>9615590
>>9615903
Admittedly, I'm playing it with the standard Saturn controller because I don't have the 3D.
But it feels like it wants to be an arcade game. Sega constantly tried to make their home games feel like arcade games and I think it's partly why they failed. Arcades are not as popular outside Japan.

I don't care about points. It's all about points. Ergo, I don't like it.
I just want to have fun. Nights is simply not all that fun.

>> No.9616145

>>9616037
>I don't care about points. It's all about points.
Same. Born in 1992 here, and outside of a few arcade games at actual arcades I never gave a single shit about score. On a home console it seems so pointless, since only 1 or 2 people are going to be playing that particular game, and on console games the challenge is actually beating the game. Once you've beaten it, you don't really give a shit about score unless there's some kind of reward.

>> No.9616154

>>9616145
score chasing is fun

>> No.9616183

>>9615175
what the fuck is the point of this mode in NIGHTS? you cant walk anywhere without the thing automatically tracking you

>> No.9616190

>>9616183
You can collect blue chips in this mode and beeline for the ideya capture as Nights to start bonus time as quickly as possible.

>> No.9616198

>>9616154
for boring people with narrow minds

>> No.9616638

>>9615546
The Saturn has so many good games. It's underrated.

>> No.9616656

>>9616638
Name ten.
They all have to be exclusive.

>> No.9616768
File: 2.97 MB, 560x404, Powerslave - Nade Jumps 1.webm [View same] [iqdb] [saucenao] [google]
9616768

>> No.9616843

>>9616768
Is this the PS or Saturn version?

>> No.9616856

>>9616843
Saturn. Original PC version is pretty different. The remaster is close though and probably the best way to play the game today.

>> No.9616870

>>9615175
Most of the N64

>> No.9616874

>>9615181
Majority of PS1 was prebaked lighting and sometimes glowing orbs

>> No.9616881

>>9616843
Saturn, I don’t know if the PS version looked very good

>> No.9616889

>>9616881
I thought, in most instances, Playstation versions were better than Saturn.

>>9616856
I have the Saturn disk.
Somehow the inside of the disk molded. I paid $0.99 at a thrift store for it. A calculated risk that did not pay off.

>> No.9616897

>>9616881
PS1 had higher framerate in places but would dip pretty hard I believe. Some level geometry was simplified and now colored lights illuminating the surroundings if I'm not mistaken. Overall Saturn has it beat but there's really no reason to play either one of them anymore now that the remaster is out which combines the best aspects of both releases on PC.

>> No.9616908

>>9616897
I don’t believe it’s better at all, but if you like it better, that’s fine

>> No.9616912

>>9616889
They are, but if a game is designed for one console then the the port to another usually suffers

>> No.9616913

>>9616912
So what you're saying is I need to fly to Japan and pick up Virtual On plus its dual joystick?

>> No.9616976

>>9616145
In home consoles, scores are all about "just more X points for an extra life". If you get nothing with scores (and there are a bunch of games like that), then it's all a waste.

>> No.9617450
File: 3.92 MB, 1440x6201, 1674335378856033.jpg [View same] [iqdb] [saucenao] [google]
9617450

>> No.9617737

>>9616913
If you’re asking if virtual on is better on arcade than Saturn, the answer is absolutely

>> No.9618047

>>9615195
Is this like zelda with pistols?

>> No.9618061

>>9618047
Closer to tomb raider

>> No.9618289 [DELETED] 
File: 202 KB, 220x168, majoras-mask-majora.gif [View same] [iqdb] [saucenao] [google]
9618289

Both Majora's Mask and Donkey Kong 64 have pretty good lighting effects. In Majora it really adds to the surreal atmosphere.

>> No.9618303
File: 2.23 MB, 498x381, majoras-mask-majora (1).gif [View same] [iqdb] [saucenao] [google]
9618303

Both Majora's Mask and Donkey Kong 64 have pretty good lighting effects. In Majora it really adds to the surreal atmosphere.

>> No.9618316 [DELETED] 

>>9618303
>a michael jackson reference in a Zelda game
further proof that Majora is one of the biggest pieces of shit in the series

>> No.9618318

>>9618316
Link was already white though, the oni Mask only adds white hair and clothes.

>> No.9618324 [DELETED] 

>>9618318
i'm talking about Majora's moon walk

>> No.9618328

>>9618324
>fight is inside the Moon
>Majora Moon walks
Makes sense to me

>> No.9618337 [DELETED] 

>>9618328
>game is gay, retarded and shit
>has pop culture references
yep, makes sense

>> No.9618341

>>9618337
>gay, retarded
Nice projection there, and also very convincing argument against the game.

>> No.9619484 [DELETED] 

>>9618341
>projection
go back
>muh arguments
bro you're literally defending a michael jackson reference in a zelda game. please just kill yourself.

>> No.9619552

>>9616656
1-panzer dragoon saga
2-gundam side story 1 2 3
3-daytona cce
4-clock work knight
5-f1 challenge
6-wing arms (pal version is better)
7-deep fear
8-radiant silver gun
9-xmas nights into dreams
10-stellar assault ss

11-steep slope riders
12-astal
13-super tempo
14-shining force 3
15-bulk slash
16-gungriffon 2
17-dark savior
18-fighters megamix
19-choro q park
20-ghen wars

bonus-hellslave

>> No.9619554

>>9618303
>emulated
cringe

>> No.9619592
File: 74 KB, 1024x768, sh1_screen_44.jpg [View same] [iqdb] [saucenao] [google]
9619592

>>9615175
The lighting in Silent Hill is brilliant. SH2 and SH3 also have great lighting but the first game in particular really impresses me. The section where the town goes pitch black leaving you no way of seeing beyond your flashlight is some of the most surreal sections of any game to me. Honestly I can't think of any games that leave you in such total darkness, completely unaware of what is around you.

>> No.9619606 [DELETED] 

>>9619484
Ok rabbi.

>> No.9620835

>>9615175
Hasn't aged well.

>> No.9620881

>>9619552
>6-wing arms (pal version is better)

Howcome? Isn't the framerate lower for PAL

>> No.9620882

>>9616198
show me your games for amazing people with vast minds, so I can tell you what a piece of shit you personally are.

>> No.9620886

>>9620882
Super Mario 64

>> No.9620896

>>9615175
Conkers

>> No.9621017

>>9620886
You are, personally, a piece of shit. That's a good game right there.

>> No.9621492

>>9620881
no, and the draw distance is better

>> No.9621496

>>9620835
has aged better than any n64 game

>> No.9621731

>>9621496
Strong disagree.

>> No.9621896

>>9621496
>but nintendo
Console warriors are mentally ill.
Also games don't age.

>> No.9622172
File: 73 KB, 1023x767, 1673310483186229.jpg [View same] [iqdb] [saucenao] [google]
9622172

>>9621731

>> No.9622184

>>9622172
What is this proving?

>> No.9622191

>>9622184
that n64 didn't aged well
also sound and frame rate really sucks, making some games unplayable

>> No.9622208

>>9622191
It aged fine.
That looks fine. Retro, sure. But fine nevertheless.

With that said, some games certainly didn't age well.
Tomb Raider is horrific.

>> No.9622216

>>9615175
Megaman X
https://www.youtube.com/watch?v=F6WYfGT_jqo

>> No.9622220

>>9622208
kek, compared with other consoles it looks, sounds and runs like shit, also n64 joysticks are all dead now
it aged like fine milk
>tr le bad
another filtered zoomie

>> No.9622226

>>9622208
>Tomb Raider
Unironically a skill issue

>> No.9622234

>>9622220
3d Saturn games are all horrific.
N64 looks fantastic in comparison.

>>9622226
If you say so.

>> No.9622246
File: 259 KB, 704x480, 53996-Dead_or_Alive_(J)-3.jpg [View same] [iqdb] [saucenao] [google]
9622246

>>9622234
No N64 game looks as good as DoA while running in high resolution at 60 fps.

>> No.9622251

>>9622234
>3d Saturn games are all horrific.
>N64 looks fantastic in comparison.
virtua fighter 2 looks better than any low res vasiline piece of crap on the n64, do you even own a saturn?

>> No.9622260

>>9618303
A lot of N64 devs really enjoyed doing kooky rainbow lights, often called "disco lights."

>> No.9622261

>>9622251
>low res vasiline piece of crap
You forgot to add >sub 30 fps

>> No.9622272
File: 102 KB, 320x240, Ready2Rumble.png [View same] [iqdb] [saucenao] [google]
9622272

>>9622251
Virtua Fighter 2 both looks and plays like shit.
Sega forcing it on Sega of America is a microcosm of the downfall of that company.
They should've made an Eternal Champions sequel.

The Saturn doesn't even have transparent meshes!

>>9622246
That doesn't look good.
I mean, it's fine. But it's not good.

>> No.9622275

>>9622234
>3d Saturn games are all horrific.
>N64 looks fantastic in comparison.
Honestly the reason is that N64 emulators all run in HD while most Saturn emulators don't. Resolution makes a huge difference and can easily make a game look like it comes from early next-gen.

>> No.9622276

>>9622261
and shitty sound

>> No.9622280

>>9622260
you mean tranny lights?

>> No.9622281
File: 49 KB, 651x513, 1616606120507.jpg [View same] [iqdb] [saucenao] [google]
9622281

>>9622275
>emulators
Stop replying to me.

If you're not playing it on the hardware, then you're not part of this conversation.

>>9622261
>greater than sub 30 fps

>> No.9622284

>>9622261
>You forgot to add >sub 30 fps

You literally wrote 'greater than sub 30fps'

>> No.9622285
File: 2.90 MB, 640x427, Hellslave-saturn.webm [View same] [iqdb] [saucenao] [google]
9622285

>>9622272
>Virtua Fighter 2 both looks and plays like shit.
filtered, vf2 is one of the best fighting games of all time
>The Saturn doesn't even have transparent meshes!
not true but ok
>shitty emulated pic with puke textures
lmao nice cope, vf2 still looks better than that

>> No.9622289

>>9622275
this, fuck n64fags

>> No.9622290

>>9622281
>If you're not playing it on the hardware, then you're not part of this conversation.
so you should know how shitty n64 games look and run

>> No.9622291

>>9622272
>ready 2 rumble
>low res? check.
>blurry af? check.
>low framerate? check.
What did you even try to prove?

>> No.9622293

>>9622272
>ready2rumble
better on dreamcast, like anything on n64
>bu bu but ps2
doesn't have vga and has shitty res and BlurryVision™ just like the n64

>> No.9622298 [DELETED] 
File: 2.42 MB, 2560x1920, 1673699747504082.jpg [View same] [iqdb] [saucenao] [google]
9622298

>>9615839
These three graphically mog any N64 game in existence

>> No.9622302

Guys! I hate the N64 so much! Aghhhh

>> No.9622304
File: 105 KB, 794x416, sonic-jam-saturn.png [View same] [iqdb] [saucenao] [google]
9622304

>>9622285
>vf2 is one of the best fighting games of all time
>lets jump like we're on the fucking moon
I mean, it was popular in Japan but not in America.
>not true but ok
Prove it. Post a single example.
You ever play Sonic Jam?
They used a dotted circle because they didn't have transparent meshes.
>lmao nice cope, vf2 still looks better than that
Say that to my face, anon. Come to my house, I'll whip out the n64 and saturn and we'll have this conversation in person. Faggot.

>>9622293
>looks better on the newer console than the older one
Earth-shattering discovery. You've totally blown my mind.

>>9622291
That's because I pulled the pic from google. I'm not whipping out my console and then hooking it up to my computer to take a fucking screen shot.

You are correct about the framerate, though.

>>9622290
To be honest, my N64 is at the bottom of my closet and has been for probably nearly 20 years. But, from what I remember, I enjoyed my N64 more than my Saturn. The games looked good, there were many of them, and you can do four players. I got nothing out of my Saturn.
Come on! Goldeneye! Mario Kart!

>> No.9622314

>>9622304
Just so you know, the person you're engaging with isn't a Saturn or Sega fan, he simply uses Sega as a way to attack nintendo. He is only focused on obsessing on nintendo. Been spamming the board with the same pics for a while now.
Basically, you are biting the bait.

>> No.9622319

>>9622314
Thanks for heads up.

>> No.9622326

>>9622272
>Ready 2 Rumble
https://youtu.be/68eGfoEYMBA
Lmao
>meanwhile on PS1
https://youtu.be/8ePJmr-COEQ
https://youtu.be/mt4kVK2Ncj0
https://youtu.be/WM9C-RZ6KR4

>> No.9622328
File: 49 KB, 640x480, guardianHeroesNoOverlapSprites-edc5ac3be6e073038cb51550b57698b4.png [View same] [iqdb] [saucenao] [google]
9622328

>>9622304
>Prove it. Post a single example.
not alot of saturn game use that, but its possible also, some crts remove that effect
>Say that to my face, anon. Come to my house, I'll whip out the n64 and saturn and we'll have this conversation in person. Faggot
ur lucky i sold my n64 or else I wouldve posted a pic. I think I still have some n64 pics
>nostalgiafagging
look, the n64 is not good and hasn't aged well

>> No.9622331
File: 141 KB, 1081x730, sega-rally.jpg [View same] [iqdb] [saucenao] [google]
9622331

>>9622328
>flat screen sony trinitron

>> No.9622336

>>9622331
via scart btw

>> No.9622340

>>9622314
lmao this cope

>> No.9622370
File: 100 KB, 904x735, 1665270763187394.jpg [View same] [iqdb] [saucenao] [google]
9622370

>>9622326
>emulator
Quick, don't look at multiplats like the Army Men series, Rush, Vigilante 8, Tony Hawk, or Shadow Man

>> No.9622387

>>9622326
Why does the ps1 only use mode7 floors and 2d backgrounds in fighters?

>> No.9622801

>>9622340
Hi, obsessed guy. I'll trigger you: Nintendo 64.

>> No.9623293
File: 505 KB, 637x476, SaturnSVideo.png [View same] [iqdb] [saucenao] [google]
9623293

>>9622272
>Sega forcing it on Sega of America is a microcosm of the downfall of that company.
Japan didn't force the Saturn or Virtua Fighter on Sega of America. Sega of America refused to back the Saturn and kept crying for their own system that leveraged the Genesis. Sega of Japan finally gave in and offered them a Genesis with more colors, and America countered with the 32X. Sega of America then went balls deep into the 32X but no one wanted it because it was a terrible system. That failed miserably and put the entire company in a terrible position. So then they were forced to launch the Saturn to try and save the situation.
>They should've made an Eternal Champions sequel.
Eternal Champions was a shitty fighting game that was all style and no substance. They simply said "Let's take Mortal Kombat but remove any sense of balance or good fighting mechanics and replace entirely with gore." The games were shallow and awful on Genesis and Sega CD, and it's sequel on Saturn would have been just as bad. Sega of Japan was right to cancel that and push Virtua Fighter instead. There's a reason Virtua Fighter is still around and has an active tournament scene.
>The Saturn doesn't even have transparent meshes!
It technically can do them, but it's tricky due to the way VDP1 works. You can only do 50/50 blending, it doesn't work reliably on anything but direct 15-bit RGB textures/polygons, it's 6x slower to render, it can only blend with VDP1 objects or VDP2 objects (not both at the same time), and due to the way VDP1 draws you can get nasty overdraw errors that corrupt it if you're not careful. Some games say "Fuck it" and do it anyways, Sonic R being one of them for things like the Light Trail when you use the speed booster.

>> No.9623304

>>9623293
>Sega of America refused to back the Saturn and kept crying for their own system that leveraged the Genesis.
Because the Saturn was shit and poorly designed. SoA wanted to work with SGI. Would've made for a better system.

>or Virtua Fighter
That's not true.
Sega of America told SoJ that what was popular in Japan will not be as popular in the US.
SoJ kept wanting to do what worked well with Japan in America.
E.g. SoA wanted to develop an Eternal Champions game for the Saturn. EC was incredibly popular in the West. SoJ ordered them to stop and forced them to push VF2 which nobody wanted.

>Eternal Champions was a shitty fighting game that was all style and no substance.
And yet it sold well.
> There's a reason Virtua Fighter is still around and has an active tournament scene.
Nobody in America knows what it is, anon.

I think what need repeating here is that SoJ kept thinking like an arcade company long after arcades fell out in America. Arcades remind very popular in Japan, though.

>> No.9623317

>>9622370
the army men games are mostly ps1 titles, so playing other versions seems like a pointless endeavor of reconfiguring around a less than ideal controller to play a couple of below average games.

>> No.9623386

>>9623304
>Because the Saturn was shit and poorly designed. SoA wanted to work with SGI. Would've made for a better system.
The SGI deal was far too late for it to be viable. Saturn was already going into production with games being developed when that idea was proposed. And that's not even getting into the fact that SGI is the entire reason the N64 was 2 years late. And that was after Nintendo demanded a ton of changes.

Saturn's hardware wasn't perfect, but it wasn't shit or poorly designed. That's the Atari Jaguar. Had Sega of America just done their job and prepped the US for a Saturn launch with good games and got developers translated manuals and devkits things could have played out differently.
> EC was incredibly popular in the West.
>And yet it sold well.
Prove it. All I can find is some info that it was a top seller in Europe for one month. The game was a flash in the pan riding on the coattails of better games like Mortal Kombat and Street Fighter. Once the wow factor of gore wore off there was nothing but a shitty shallow fighter.
>Nobody in America knows what it is, anon.
It's usually at EVO as a side tournament.
>I think what need repeating here is that SoJ kept thinking like an arcade company long after arcades fell out in America.
So what? The issue is that Sega of America didn't do their job and prep for launching the Saturn. Had they put the resources they put into dragging their feet and dicking around with the 32X into the Saturn, things could have been different. Sure Japan was pumping out Arcade titles, but what was stopping Sega of America from producing their own software that appealed more to the US Market? They had no problem doing that stuff for the 32X and Genesis.

>> No.9623421

>>9623386
>Saturn was already going into production with games being developed when that idea was proposed.
Because Japan should not have designed it without more input from America.
The Genesis did poorly in Japan - it was the west they had to court. They should've listened to westerners.

> Had Sega of America just done their job and prepped the US for a Saturn launch
According to Kalisnke he wasn't given enough support to prep and when he asked for small changes - not hardware changes - he couldn't convince them. That's when he said it's time to go.

>So what?
So what? You're targeting a market that doesn't exist!
Americans are not interested in arcade games. How are you gonna try to sell them here?

>but what was stopping Sega of America from producing their own software that appealed more to the US Market?
SoJ which fought with the American counterparts from start to end.
In the early Genesis days it was SoJ/Kalinske who promoted the idea of sports games. SoJ was completely resistant to it. It turned out to be a core demo of the Genesis. It is, in fact, because of the Genesis that sports games became what they are today.

>> No.9623458

>>9623421
>Because Japan should not have designed it without more input from America.
They did take input from America. The input they got was completely fucking retarded. Sega of America wanted a 68020 based system with some basic 2D updates from the Genesis. Japan was looking at RISC CPUs from NEC and Hitachi with the mindset of doing 3D.
>According to Kalisnke he wasn't given enough support to prep and when he asked for small changes - not hardware changes - he couldn't convince them. That's when he said it's time to go.
And according to Hideki Sato, the guy the designed the Saturn, they were getting input from Sega of America as early as 1992. The input was simply stupid.

As for Kalinske not getting enough support, he's leaving out the fact that he blew his load of resources all over the 32X which failed miserably. Sega of Japan didn't start to reign things in until things like the 32X bombed. The reality is when his ideas failed Japan came in and said "Ok we need to do something different that idea didn't work. Let's try this instead." and instead of doing that he cried like a bitch and left.
> You're targeting a market that doesn't exist! Americans are not interested in arcade games.
So produce games for the Saturn they are interested in. Sega of America had no problem doing that for the 32X and Genesis. They had over 2 years to do that before it launched. But instead they decided to do the 32X instead. But then what did Sega of America come crawling to Japan begging for when 32X was floundering? Oh that's right, a port of Virtua Fighter.
>SoJ which fought with the American counterparts from start to end.
There's no evidence of this. It only comes from Kalinske and other former Sega Employees tell a very different thing. Sega of Japan actually tried to help Sega of America out with the 32X by having Japanese teams move their Saturn titles over to the 32X (Stellar Assault, Chaotix, Etc.).

>> No.9623641

>>9622370
None of those videos is emulated though

>> No.9624367

>>9622326
These look cool desu. Anything else like these on PS1?

>> No.9624583

>>9622304
>Come to my house, I'll whip out the n64 and saturn and we'll have this conversation in person.
It will depend. Are you a good host?

>> No.9624603

>>9624583
Yeah, I got snacks. It's clean.
I can host in other senses, too.

>> No.9624656

>>9624603
Ah, like the good old men's club! Don't let any of the girls know about it!

>> No.9624673

>>9624656
Girls are not allowed in the game room.
They just wouldn't understand!

>> No.9624879

>>9622260
> often called "disco lights."
I feel like if you google this you'll just get actual disco lights in games.

>> No.9624889

>>9624673
Kek
You're a good sport, anon. I'd be your friend. I wouldn't bang you though, but you seem like a nice guy, so I'm sure you'll find someone.

>> No.9624962

>>9624889
What are you? Fuckin gay?
Why are you talking like a fag?

>> No.9625125

>>9624962
Because I'm a well-mannered man. That's what this rough life has taught me.

>> No.9625261

>>9624879
It's lost knowledge