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/vr/ - Retro Games


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File: 116 KB, 720x958, ikaruga.jpg [View same] [iqdb] [saucenao] [google]
9589942 No.9589942 [Reply] [Original]

I feel like Ikaruga does it perfectly, it has a lot of bullshit moments but knowing when to switch and then tanking everything the boss throws at you while still having to react and be careful feels amazing

>> No.9589945
File: 766 KB, 1198x1967, clover.jpg [View same] [iqdb] [saucenao] [google]
9589945

Clover games are doing that intentionally

>> No.9589952

>>9589945
And now Bayonetta

>> No.9589964
File: 2.19 MB, 1422x600, Desperados 1.png [View same] [iqdb] [saucenao] [google]
9589964

Some top-down games and especially picrel. They can be hard, but you can also see everything and use that to your advantage in hilarious ways

>> No.9589973
File: 153 KB, 389x419, Untitled.png [View same] [iqdb] [saucenao] [google]
9589973

>*does it the worst way*

>> No.9590910

Max Payne

>> No.9591151

Cape in SMW

>> No.9592314

>>9589945
How does God Hand do it?

>> No.9593128

F-Zero when you get the boost

>> No.9594142

>>9592314
Throws an imbalanced af moveset at you