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/vr/ - Retro Games


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File: 16 KB, 267x374, Skullmonkeys_Box.jpg [View same] [iqdb] [saucenao] [google]
9583427 No.9583427 [Reply] [Original]

Was Skullmonkeys the last commercial release game to use passwords as a mandatory "continue where you left off" option instead of hardware based save options?

Likewise, what was the last game to have passwords as a continue option, like Rayman let you use a memory card or password, but i seem to recall something in the early days of the ps2 also offering both options.

>> No.9583467

>>9583427
I don't remember passwords in PS2 games but on GBA, you could encounter it more often. Latest example i can take out of my mind is Van Helsing (2004)

>> No.9583468
File: 330 KB, 1113x1641, 1643164735330.jpg [View same] [iqdb] [saucenao] [google]
9583468

>>9583427
I have no idea, but passwords to save progress felt quite soulful, especially when they'd spell out something fun. I've always loved the feeling of finally getting through a difficult section and writing down the password, it'd be interesting to know when exactly they died out, though it sounds like a hard thing to discover really.

>> No.9583505

>>9583427
Passwords were largely a NES thing. Don't recall many after that with the Sega Genesis.

>> No.9583518

Do you mean like what Gobliiins did? Sort of a hashtable to mark your progress within the puzzles. This spared the program from needing access to some other floppy drive to dump a SAV file like Infocom did. And then there's Starflight which just saved your progress into the game-file itself, yikes.
Gobliiins had the problem that it also saved how much damage you took when you'd done the wrong thing. A terrible "feature" in my opinion; light-hearted puzzle games shouldn't even record damage. If you die you die. Savescumming is fine with games like this.

>> No.9583523

>>9583518
I mean the classic, "here is your progress you are at, write down the letters/numbers/symbols and input them next time you want to continue" style of save system as opposed to battery/memory card/hard drive/floppy.

>> No.9583589
File: 76 KB, 1029x506, Marblet.png [View same] [iqdb] [saucenao] [google]
9583589

>>9583468
>it'd be interesting to know when exactly they died out
Indeed, passwords were still used in flash games

>> No.9583607

>>9583468
>but passwords to save progress felt quite soulful

unless they consist of 20+ characters that include lower and upper case and also symbols like @$%

4-character password is a way to go easy to bruteforce and get to the final/unknown level too

>> No.9583615

>>9583505
N64 and PS1 had a ton of games with passewords. 6th gen it was killed.off entirely though, i dont know of a single 6th gen title with passwords, and if they exist then there aren't many

>> No.9583627

>>9583615
There are tons of GBA games with passwords

>> No.9583924
File: 1 KB, 256x240, Tombs & Treasure (USA)_000.png [View same] [iqdb] [saucenao] [google]
9583924

This is only tangently related but I played Tombs & Treasure (NES) recently and saw it has a confirm password option so you could make sure the characters you recorded are correct before shutting it off.
I thought the gesture was nice but an ideal progress password system should avoid having similar looking glyphs in the first place (x/X, O/0, I|l etc).

(To the bored: don't bother inputting the password in my pic; it's a fresh game I started for the screencap.)

>> No.9583996
File: 26 KB, 606x513, average game dev.jpg [View same] [iqdb] [saucenao] [google]
9583996

video games used to be made with SOVL

https://www.youtube.com/watch?v=-qFIIpz6rak

>> No.9584034

>>9583627
GBA is not 6th gen

>> No.9584254
File: 432 KB, 642x672, 1498414114947.png [View same] [iqdb] [saucenao] [google]
9584254

>>9584034
>GBA is not 6th gen
In terms of hardware it really isn't, but it's normal for handhelds to be being their contemporary consoles... it was released in 2001, a year after the PS2 and in the same year as both the XBOX and Game Cube, it's definitely 6th generation in terms of its time frame.

>> No.9584410 [DELETED] 

>>9583468
>felt quite soulful
Shut the fuck up you underage faggot

>> No.9584463 [DELETED] 
File: 1.17 MB, 1820x1820, 1611448493746.png [View same] [iqdb] [saucenao] [google]
9584463

>>9584410
>Shut the fuck up you underage faggot
Why are you so upset?

>> No.9584621

>>9584254
>anime girl reaction pic
>is retarded
checks out

>> No.9584628
File: 80 KB, 942x681, ten.jpg [View same] [iqdb] [saucenao] [google]
9584628

>>9583996
classic doug and tommy, loved their stuff

>> No.9584631

>>9583607
>4-character password is a way to go easy to bruteforce and get to the final/unknown level too
MOOOOOOOOM, he's CHEATING AGAIN!

>> No.9584681

>>9584621
what he said was right, though?

>> No.9584686 [DELETED] 

>>9584681
>finishing a statement with a question mark
woman moment

>> No.9585595
File: 23 KB, 480x360, joe.jpg [View same] [iqdb] [saucenao] [google]
9585595

>>9583427
>>9583996
you know remember joeheadjoe

>> No.9585608

>>9584681
They're right. But why did anyone bring up 6th gen at all (i know anime poster wasnt the one to bring it up)? OP didnt specify a generation. OP wants the latest game to use a password system.

>> No.9585969

>>9585608
>But why did anyone bring up 6th gen at all
>>9583615
>6th gen it was killed.off entirely though,
as a milestone? He says he can't remember a game with a password in 6th gen or beyond. This is basic reading comprehension, dude.

>> No.9585995

>>9585595
There really was something quite Joeheady about him, even if only vaguely. It was a good nickname.

>> No.9586001

>>9585595
Annoying boss.

>> No.9586012

>>9584621
He's correct. And this is an anime website, newfag. Sage goes in options field