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/vr/ - Retro Games


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File: 87 KB, 512x639, 1532403453354.png [View same] [iqdb] [saucenao] [google]
9572371 No.9572371 [Reply] [Original]

I love pinball physics

>> No.9572406

they should make a pacman game with pinball physics

>> No.9572605
File: 142 KB, 521x785, Sonic Classic vs modern jpg.jpg [View same] [iqdb] [saucenao] [google]
9572605

>> No.9572624

>>9572605
>>9572371
I agree with this. I guess Sonic is made to work only in 2D. Controlling pinball-like Sonic in 3D would be very complex, aiming is hard enough in 3D as is. Trademark Sonic things like spirals etc also don't work too well in 3D. That said, you can go Tony Hawk route and introduce similar things like ramps and so on. But regardless, Tony Hawk isn't meant to be a platformer.
The "geometric" look of old Sonic is also something that is not meant to be realistic. They could, of course, take a page from Mario's book and try to just create a cartoony 3D style. But Sonic already shot itself in the foot by placing him into the real world in Adventure.

>> No.9572631

>>9572371
This is great because it explains it in a simple manner and shows how complex the physics really are. Alot of players don't see to realize that if you're good at the game you can literally go fast all the time and water levels are the best because you can make giant fucking leaps.
>>9572605
The imagery in the classic games does so much for the fucking lore too. Sonics world is actually interesting. Like who built those ruins in the background? Modern Sonic's world is just Earth basically.

>>9572406
I guess Pac in Time is as close as there is.

>> No.9572648

>>9572371
What are considered "modern" 2D Sonic games? I thought all 2D Sonic games had physics like the top half of the image

>> No.9572649

>>9572406
Was going to suggest they make a Pacman pinball, where you're hitting Pacman around the table, grabbing pellets.
Then I remembered they actually made that on GBA. Is that a good game?

>> No.9572668

>>9572648
>"modern" 2D Sonic games?
The bottom image is referring to modern sonic games in general. Modern 2D Sonic would be stuff like Generations on 3DS, The Rush games, and Sonic 4.

>> No.9572683

>>9572668
Sonic Rush was pretty good, though I couldn't get myself to beat it. Same story with Advance series, they all feel decent but they just lack something. You could tell they put a lot of effort into Genesis levels, something like Mushroom Hill is crazily complex. I can't say the same about later Sonics.

>> No.9572832

>>9572683
I beat Rush, Advance, and Pocket Adventure but I haven't played Advance 2 or 3 or Rush Adventure. The dumps games are ok but they're not soulful like the Mega Drive games are.

>> No.9573234

>>9572648
advanced

>> No.9573282
File: 1.71 MB, 280x158, Sonic Pinball Physics Gif~1.gif [View same] [iqdb] [saucenao] [google]
9573282

>>9572648

>> No.9573289
File: 1.75 MB, 280x158, Sonic Pinball Physics Gif~2 (1).gif [View same] [iqdb] [saucenao] [google]
9573289

>> No.9574619

>>9573282
>>9573289
based

>> No.9575167

>>9572371
Journalists and zoomers hate that they can fail due to physics. They want every object to trigger a scripted event, and call the game janky if the retarded way they choose to interact with the object causes them inconvenience.

>> No.9575169

>>9572605
Both surrealist and iconic being used in a single description. Great.

>> No.9575383

>>9575167
This is honestly the main reason why games suck nowadays unironically.

>> No.9575462

>>9575167
>journalist_playing_cuphead.gif

>> No.9575471

>>9575167
There is also the "they should be able to unlock everything in a single run". See Skyrim, you can be everything and do everything no matter what build you do.

>> No.9575490

>>9572624
>3d games don’t have physics

>> No.9575502
File: 524 KB, 1200x1600, IMG_9167.jpg [View same] [iqdb] [saucenao] [google]
9575502

>>9572406
>they should make a pacman game with pinball physics


...I mean, it was made by Bally. But tried to combine Pac-Man gameplay with pinball gameplay.

>> No.9575505

>>9572631
>Alot of players don't see to realize that if you're good at the game you can literally go fast all the time
It's always slow even in speedruns

>> No.9575525

>>9572624
I’ve said this before but monkey ball is basically just 3d sonic, or rather what 3d sonic should have been. Pinball physics platformer in 3d is basically just monkey ball, they even gave you a jump button in later games. The art styles are very similar as well.
I’ve never played it but now I wonder what super monkey ball adventure is like, I imagine it’s trying to take the monkey ball series and trying to do something more like Mario 64 or sonic adventure with it

>> No.9575676

>>9572649
It's average.

>> No.9576235

>>9572371
>>9572605
Did any twitterfag @ these to Morimoto yet?
He's been replying to random smucks like mad, I'd be pissed if he didn't look at this to fix nu-Sonic's 2D gameplay.

>> No.9576276

>>9575502
bally/midway had the rights for the original pacman also
they didnt design obv (namco) but for usa distibution bally had their fingers in too many pies to count

>> No.9576282
File: 2.91 MB, 640x532, IMG_8218.webm [View same] [iqdb] [saucenao] [google]
9576282

Weeeeeeeeeeeee

>> No.9576412

>>9572832
Rush Adventure is fun as hell, you're missing out.
Give it a go

>> No.9576432

>>9572832
I'm not gonna recommend A2 due to the horrendous completeathon that's required to unlock Amy, but Advance 2's extra boss puts Doomsday Zone to shame.
https://youtu.be/yhWMO_TEs48

>> No.9576693
File: 2.40 MB, 2048x2048, beegdunkey2_2048x.png [View same] [iqdb] [saucenao] [google]
9576693

>>9575462
You have no idea how much faggots suck his dick so much.

>> No.9576707
File: 744 KB, 2136x1686, dimps programmers.png [View same] [iqdb] [saucenao] [google]
9576707

>>9572668
Wished the Rush games had the same physics as the advance games, but turns out the programmers from Sonic Team and Dimps that did proto-boost Sonic weren't even around for Rush.

>> No.9577539

>>9572624
>Controlling piball-like Sonic in 3D would be very complex...
This is a good thing, it adds depth and nuance like how Spider-Man 2 and Ultimate Spider-Man had manual web swinging. This would be further improved by having not upper limit to Sonic's speed in the code allowing sufficiently skilled players to achieve Boost era speeds while maintaining full control.
>Trademark Sonic things like spirals etc also don't work too well in 3D.
After having played many 3D Sonic fangames I have to disagree entirely. Round terrain and loops were exceedingly fun because you had to actively manage trajectory while the world outside the loop rolls past on either side of what you can see.

>> No.9578253

>>9572371
>>9572605
I think that there's a lot of problems that can come from just looking at this and ending it there. Sure, you figure out what SEGA themselves can't figure out, but pinball physics aren't the only thing that makes a game and you won't have something good if all you have is pinball physics and bouncing .webm's. I think games like Mania make a different mistake, being that instead of trying to evolve 2D Sonic even further and use pinball physics as a starting point, Mania just copies what already exists. Say, has anyone actually found the bosses in games like S3&K fun? Most of them are either laughably easy or really tedious. On the other hand, say what you want about Dimps games, their bosses were almost always fun in one way or another. Advance 2 and 3 in particular had some amazing fights that are really fun to master. Instead of trying to learn from that to make even better bosses, Mania just outright copies a lot of the classic bosses (which were not fun) and then makes some of them even more tedious, such as the new second phase for Red Eye or the Mean Bean Machine. This doesn't just apply to the bosses - the redesigned Hydrocity and Flying Battery are a mess.

>> No.9578280
File: 71 KB, 289x310, indie sanic.png [View same] [iqdb] [saucenao] [google]
9578280

>>9578253
>Sure, you figure out what SEGA themselves can't figure out
most and foremost they need to make Sonic look vulnerable. his 90's attitude clashes with [current year] aesthetics and values