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/vr/ - Retro Games


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9563751 No.9563751 [Reply] [Original]

>IP spanning over 70 games
>Best iteration of said IP
>Make sequel
>Cancel sequel because of internal dispute
>Lose fans and millions in profits
Is it just Japanese business culture shooting itself in the foot or are they really that out of touch with the market? Konami and others have made similar dumb moves in similar situations over the last few decades.

>> No.9563761

>>9563751
MML3 would be so cool on the 3DS, it would sell well and Capcom would port the first two games and Tron Bonne to the system as well. Imagine being able to play the entire series on the 3DS

>> No.9563772

>>9563761
I never really understood why they would go the handheld route when they also had the entire lifespan of the PS2 they could have developed and released it in with decent analog support.

>> No.9563782
File: 29 KB, 681x450, 9AD1D796-07BB-4A66-8A35-3AA1FD14FBBD.jpg [View same] [iqdb] [saucenao] [google]
9563782

>>9563751
>The sole individual who is single-handely responsible for your entire company going to shit is leading multiple projects with one or your biggest IP's and they all look like shit
>Legends 3 isn't even greenlit
>He throws a hissy fit over matters that he had direct control over and leaves to start his own company
>Cancel all of his projects because they were shit anyway and would have hurt the brand
>Makes a knock off version of Mega Man
>He takes credit for creating Mega Man even though that's a lie
>Receives millions of dollars in crowd funding
>Uses that money to develop a completely different game
>Hires a completely separate company to crank out a rushed turd with barely any funding
>Top it all off by making fun of your own fans in the marketing
>Game flops
>Meanwhile Capcom has been observing the whole time
>After Inafune's flop, they decide it's safe to make a new Mega Man again
>Capcom cranks out one of the best games in the entire series, gets praise and great reviews and breaks sales records

Nothing of value was lost. You had your heart broken by Inafune, not Capcom. The game was never greenlit in the first place.

Inafune is a piece of shit.

>> No.9563783

>>9563772
>had the entire lifespan of the PS2
I don't think Legends sold all that well so they decided to make X games and also Battle Network on the GBA that apparently is the best selling MM series in Japan

>> No.9563786

>>9563751
>Best iteration of said IP
LMAO

>> No.9563787

>>9563761
You know, I always thought it was strange MML3 was getting released on the 3DS when the first two games got ports for the PSP at the time.

>> No.9563805
File: 91 KB, 1024x758, 1509121707054.jpg [View same] [iqdb] [saucenao] [google]
9563805

>>9563751
IP owners inevitably become out of touch over time.
To get into high positions in established companies of any kind, it is usually the case that you need to have a long and successful career in the business market. The higher ups are then either older men who worked themselves up over time or rich middle aged men who simply bought the company. It so happens that the older a company brand becomes the more out of touch with the consumer demand they become. The, for this problem specifically hired, market analyzing team only amplifies the whole process, as they have in most cases only raw numbers and data to go after. By chasing and misinterpreting raw data, they further distance themselves to the actual realistic customer demand that they had initially fulfilled. That is usually the case for any product oriented company with a fairly successful early stage growth rate.

My personal approach is to determine in a franchise, when and where the cracking points for passion and quality starts to substantially influence and negatively impact the end products. Then I simply ignore their mere existence in relation to the whole franchise.

>> No.9563813

>>9563782
Autism

>> No.9563816

>>9563786
He also said
>make sequel
which points to it being that one retard who acts like the game having a demo meant it was "complete".

>> No.9563818

>>9563805
I think this is also why we haven't seen a decent Castlevania in decades

>> No.9563831

>>9563813
No that's just what happened.
>>9563816
Not that anon, but the demo that shipped with Tron Bonne says "episode 1" on it and the actual MML2 says "episode 2" on it. They also have different stories.

>> No.9563834

>>9563805
Topic related
https://www.youtube.com/watch?v=P4VBqTViEx4

>> No.9563906

>>9563786
it's not even funny how overrated
MML1 and 2 are. such boring slog gameplay and haha so whacky cutscene orgy. doesn't even let you switch the camera to reversed so it's unplayable for people used to different camera settings since the camera AI is shit too

>> No.9563921

>>9563906
I recently played through Legends 1 for the first time and I had a blast with it. I think your claims about the camera are over exaggerated, I had literally zero problems with it. Did you even play the game?

>> No.9563924

>>9563787
Would make sense if they developed it for the Vita but in reality this game would sell more on the 3DS

>> No.9563968

>>9563921
I'm playing Legends 1 right now. It's fantastic, but the camera is utter ass cancer.

>> No.9563972

>>9563761
3DS would have worked well since it didn't have a Mega Man franchise on it really like the handhelds before it(i mean none did of that era really). Like ok i get capcom isnt going to keep making X games in 2010+, but its shitty they couldn't just treat Legends like their big 3DS franchise while doing whatever the fuck they were doing on consoles at the time, one small but dedicated dev group, back when 3DS was still huge in japan so sales were likely, no competition from the other MM franchises this time so its not as big as a gamble, is more rpg like which people eat up and if sales were good enough, they could profit off new fans or nostalgia seekers wanting to play other MM games. Like fuck, Nintendo probably would have even published it outside J-Pan.

>> No.9564001
File: 1.24 MB, 720x1360, 1673529605366.png [View same] [iqdb] [saucenao] [google]
9564001

>>9563786
It is absolutely the best version of mega man, followed by X. Starshit-Cumforce-Network games are literally unplayable
>>9563787
I could see PSP, as they could just reuse most of the assets from the earlier games and save money
>>9563816
>>9563782
>Inafune living rent free
No one said anything about the game being finished, but there was a completed demo ready for release so they were way beyond the "never even greenlit" stage. Take your meds and keep your schizo shit out of my thread

>> No.9564007

>>9563972
3DS had Gunvolt at least

>> No.9564013 [DELETED] 

>game is complete shit in every way
>BUT I WANT TO FUCK THE 12 YEAR OLD GIRLS!!!!
hate this tranny game

>> No.9564032

>>9563921
He 100% never played it. Probably the same autist that shits up every MM thread ^^see above^^

>> No.9564090

>>9563921
>hurr but I had a blast so your opinion doesn't count
>also let me samefag and insinuate you haven't played a game that takes 4 seconds to download and 10 to start
Spare me your cope rhetorics. These games have

N
O
T
H
I
N
G

going for them that's particularly great or unique besides cutscene graphics. And how can it be exaggerated when it's my experience with 2? When you play games for thousands of hours using reversed camera settings (the dedault in many JP games) it's beyond awful to have to use the other setting, same with mouse options many older games just fucked up in inexcusable ways (different vertical/horizontal sensitivity, polling rates, acceleration, weird cursor position, etc.). The camera AI is indeed shit, which takes 20 sec to test

That aside, both have the most shallow pewpew gameplay imaginable and there is little reason to assume they weren't made for babies. Feels like 3D Metroid but without cool abilities slow, clunky and basically no level design

>> No.9564095

>>9564090
>If I didn't enjoy them then you can't too!

>> No.9564215

>>9564001
>there was a completed demo ready for release so they were way beyond the "never even greenlit" stage
Having a demo doesn't mean being greenlit. You have to develop a working proof of concept to present in order to get greenlit. They made a proof of concept demo and it sucked.

>> No.9564327

>>9564215
Oh so now your cope is that the demo "wasnt good enough"? Laughable. Get your story straight, nerd
>>9564090
>hurr I had a blast so your opinion doesn't count
Correct
>I suck at the game because it doesn't invert the controls like my favorite Nipponese import games
>N-no wait I mean IT'S THE AI!
Have you tried getting gud?

>> No.9564360

>>9564327
If I'm so wrong then how about you tell us all what happened?

>> No.9564363 [DELETED] 

>>9564360
Shut the fuck up already go back to /v/

>> No.9564480

>Inafune leaves the company in shambles
>Higher-ups take it out on Megaman
>The team he was putting together to make MML3 realize he never actually pitched it
>Capcom decides to fuck with them
>They'll only greenlight the project if they can so fan interest
>Team comes up with the fan Dev Room idea
>Hype builds
>Capcom tells them that the total number of active users has to be equal to their sales goal
>Team begs Capcom to let them make a demo to get fan interest numbers the old fashioned way
>Capcom tells them to knock it off because there aren't over a million users on the Dev Room
>Megaman as a brand is more or less toxic internally
>MvC, Monster Hunter, and Resident Evil pull the company's weight just fine without Megaman

It's not even them shooting themselves in the foot; they were being spiteful.

>> No.9564483

>>9564480
It's a shame, a damn shame

>> No.9564491 [DELETED] 

>>9563751
>nooOOOO my subseries got only 3 games this year THIS IS AN OUTRAGE
die megamanchildren

>> No.9564498

>>9563782
Genuinely, the only things that Inafune actually did wrong were:
>Damaged Capcom by convencing them to try to be pretend to be a Western AAA company
>Leave in a hissy fit about not being allowed on the Board of Directors
>Never passing director duties over to others before doing so
>Take advantage of Megaman fans being butthurt about MML3's cancellation (which he technically caused)
>Not admitting right away that he had fucked up understanding ANYTHING with Kickstarter
>Not hammering down that Mn8 was NOT going to be some amazing next-gen MegaMan game, but just.. A Megaman game
>Trying to go the Level-5 route of merchandising the brand to get money AFTER the fact

He's not a conman or an evil mastermind. He's literally a boss in upper management that was in his position so long that he forgot that all his work was thanks to hundreds of other people who knew what the fuck they were doing.

>> No.9564890

I like MML even though I was too retarded as a kid to hit the door button to go through the cave before the Teisel fight. I would just grind money off the tanks and upgrade all the special weapons you got in the early game.

I also really enjoyed the whole thing as an adult.

>> No.9564931
File: 403 KB, 1102x557, file.png [View same] [iqdb] [saucenao] [google]
9564931

https://www.youtube.com/watch?v=5ZMK-BjXTDI
aaaaaaaaaaaaa

>> No.9564935

>>9564491
>>9564483
>>9563751
At this point, I'd honestly be content with a an official licensed Direct-to-video OVA spanning like 3-5 episodes telling what happened after MML2 done by either:
>TMS
>Tatsunoko Productions
>MAPPA
>Mushi productions
>Toei
>AKOM
>Kyoto animation

>> No.9564987

>>9564935
I've honestly always viewed MML as a Ghibli-inspired game but they do big screen films only, sadly. So we need an OVA directed by Tomino >:D everyone dies

>> No.9564992

>>9564090
That vertical “NOTHING” is the gayest thing I’ve seen on 4chan ever.

>> No.9565134

>>9563751
Zelda for anime kids but all dungeons are ugly tunnels

>> No.9565175

>>9564001
>Starshit-Cumforce-Network games are literally unplayable
That's why they made so many and Japs love them. They're crappy games.

>> No.9565213

>>9565175
>That's why they made so many and Japs love them. They're crappy games.
You are being ironic but you know how they are with video games sometimes... Like buying Pokeshit and playing mobile gacha. And of course Battle Network is more popular than anything Mega Man in Japan, it's an RPG

>> No.9565229

Is it true that Rockman Online did not completely die and just re-emerged as X Dive years later?

>> No.9565435

>>9563968
Zoom zoom.
>>9563906
>Reverse camera
Based Capcom not pandering to handicapped retards

>> No.9565441

>>9564090
>reverse camera fag seething about muh camera
If you emulate you can just reverse it anyway you fucking simpleton

>> No.9565704

>>9564090
This post killed millons

>> No.9566019

>>9563751
Mega Man games sell like shit
axing 3 was a good financial decision as Crapcom was a sinking ship shitting out so many sequels that don't sell.

>> No.9566030

>>9565175
They love only Mega Man 2 and nothing else.
Your fujoshit fantasy will never be the face of the franchise.

>> No.9566036

>>9565134
>Zelda is not anime
Lol

>> No.9566042

>>9565435
>Zoom zoom
Everyone agrees Legends 1 tank camera sucked ass, took a sequel to get it right.

>> No.9566050

>>9563786
Legends faggots just don't wanna admit they only like it due to that one infamous freelanced porn artist that worked on it+helped visualize what the Mega Man aethethic should be.

>> No.9566053

>>9563751
Death before dishonor

>> No.9566075

Didn't care much for the Legend of Roll first game, but loved the 2nd since it had actual themed levels and felt like an actual 3D Mega Man.

>> No.9566103

>>9564931
That looks amazing
>>9564935
That would be based. I'll take what I can get, whether it's animu, mango, etc
>>9565134
The only tangible difference between MML and 3DLoZ is the scifi v fantasy aesthetic, you turbo autist
>>9565213
Yes. They are terrible games (also shit canned a couple years after L3 lmfao) and jap zoomers have no taste

>> No.9566190

>>9563783
>Battle Network on the GBA that apparently is the best selling MM series in Japan
Why do japs always have the most abysmal tastes

>> No.9566754

>>9566190
The companies that pump out anime and vidya achieved complete cultural domination over their masses back in the early 00s and now those company heads decide what is "good" rather than the wild west game environment of the 80s and 90s that gave birth to it where the cream of the industry rose to the top. The result is a generation of jap zoomers who cannot even comprehend the concept of SOVL. In short, we need another crash so that you and I in the gaming market can once again vote on the direction of the gaming sphere with our dollars rather than being told what we like by business oligarchs and "games journalists"

>> No.9566783

>>9565134
Before BoTW Zelda never really looked full-on anime but it sure as fuck felt like one

>> No.9566831
File: 349 KB, 920x1346, 1673601423424.png [View same] [iqdb] [saucenao] [google]
9566831

>>9566783
Nothing to see here...

>> No.9567768

>>9566190
You don't get bro, Mega Man 2 was so good, we had two new sequels that sucked off Mega Man 2's dick by the guys that already sucked off 2 hard in the Zero games.

>> No.9567772

>>9566783
>my first Zelda game was Twilight Princess

>> No.9567787

>>9567772
Funny enough, the style of that game was by the same artist and people that help with OoT and BotW.
But it's dead obvious where the zoomer's ironic dissonance is coming from, the direct rehash of OoT for Tolkien/TES fags

>> No.9567842

>>9567787
OoT and TP don't even look like Japanese games as opposed to 2D Zeldas which look like your rypical action-adventure/RPG games from Nippon
>by the same artist and people that help with OoT and BotW.
I thought Monolithsoft was responsible for BoTW's art direction because it looks like Xenoblade. I sometimes imagine a big and long Mega Man Legends game by Monolith

>> No.9568817

>>9564498
>>Damaged Capcom by convencing them to try to be pretend to be a Western AAA company
The funny thing is he was right, just at the wrong time. Capcom eventually just became a western company anyway lol

>> No.9568839
File: 20 KB, 580x548, 51csgj.jpg [View same] [iqdb] [saucenao] [google]
9568839

>>9564931
Fuck

>> No.9568860

What are you guys talking about? Battle network and Starforce are amazing games, can't you make a decent folder?

>> No.9568913

>>9563761
The whole thing was ridiculous
The demon, paid demo at that, was supposed to release when the 3DS eshop opened, which IIRC, was a time when the system was still struggling with launch issues and a poor library
Capcom would have had complete free reign on the eShop and they threw this away
While I'm there, Rayman Legends on the Wii U had the ENTIRE Summer, with absolutely 0 competition on top of releasing some demo with daily stuff you could do in it earlier... They delayed it to instead release on all consoles simultaneously... at the same time as GTAV

>> No.9569009

>>9568860
Shit bait
>>9568913
>Paid demo
Prologue. It was a bite sized MML game meant to lead into the full version of MML3. But yes, they would have dominated the early 3ds player base simply by virtue of being one of the only games there. Capcom is fucking retarded.

>> No.9569024

>>9563782
>Top it all off by making fun of your own fans in the marketing

Found the anime fan on prom night

>> No.9569832

>>9569009
> It was a bite sized MML game meant to lead into the full version of MML3
God I fucking hate it when devs do this. They also did this with Misadventures CD2 and MML2 AND it was Japan only. I bet most of you have never even seen this area:
>https://www.youtube.com/watch?v=ffKSdRNwltE&ab_channel=xBuster6
1:25

>> No.9569908

>>9563782
Look it Capcom makes Legends 3, I'll happily say it was all Inafune's fault

>> No.9569964

>>9563751
Bro, SEGA was literally competing with themselves over which division will make a better a Sonic gaem

>> No.9570172

>>9569832
I played through the jap demo disc just had no idea what was going on. Shame we only got like 2 missions in the west

>> No.9570196

>>9563751
don't forget
>blame fans not being supportive enough for the game being cancelled despite the fans being the reason the game was even being made in the first place.

>> No.9570201

>>9563782
The game was literally announced with screenshots. It was 100% greenlit. Fuck Inafune, but Capcom is also responsible here.

>> No.9570217

>>9570196
And that's why I haven't bought a Capcom game since. Fuck those gooks

>> No.9570224

>>9570217
To be fair Capcom seems to have genuinely changed now. Their love and support of Mega Man recently has been truly great.

>> No.9570245

>>9570224
>Still no MML3
My boycott continues

>> No.9570280

>>9570245
I think that anon was joking. Capcom didn't even acknowledge the 35th anniversary aside from some short post on one of the Japanese websites. Not even a youtube video, not even a tweet. Monster Hunter apparently is still good (never played the series but the fans are happy) and there were also Mega Man 11 and GnG Resurrection but aside from these I don't see how ANYTHING they've been making for the past 10 years or so could appeal to long time fans so you aren't losing much by boycotting them honestly

>> No.9570725

>>9563972
>back when 3DS was still huge in japan.

Back when MML3 was being developed 3DS was a trainwreck with a barely functioning online store, no games and an imminent pricecut.

>> No.9570741

>>9570217
You're upset with a no name community manager from Capcom UK, not even the USA branch.

>> No.9570841

I've never understood the love for the Legends series, they play so janky compared to Classic and X that we had plenty of games of at the time. Were people really that taken in by basic anime storytelling and characterization?

>> No.9570874

>>9570841
It's important to understand how early Megaman Legends was. It predates OoT. It was one of the few transitions to 3D that didn't completely suck. Sure, it still kind of sucked with its awkward tank controls and it was barely a transition at all, being a slower-paced, clunky exploration-based action-adventure game. But it was good enough to not be completely off-putting and its characters and setting were charming enough with just a pinch of intrigue to draw people into the series as its own series.

>> No.9570880

>>9570874
>It was one of the few transitions to 3D that didn't completely suck.
Gameplay-wise I thought it certainly did and considering gameplay is paramount in the MM series (or at least was back then) that's kinda important.

>> No.9570889

>>9570880
>it didn't completely suck
>nuh-uh, it super duper completely sucked. sure, I used the word "janky" before, which implies something extremely awkward but still something you can engage with, but your points are contradicting my need to prove my contrarian opinion, so it super duper extra sucks
That's what I get for engaging with a Zoomer.

>> No.9570905

>>9569832
Only thing i remember from the demo disc was the scene of Tron and Mega happily running and laughing together while murdering people off screen.

>> No.9570914

>>9570880
Still better than Fortnite and The Last of Us, your favorite games, deal with it

>> No.9570916

>>9570889
I'm 36. I just don't like early 3D-era games that use tank controls and I never did. There are a lot of relics from that age that I wish didn't go away but that wasn't one of them. I'd probably like the games a lot more if they were in 2D because they would play better, but they aren't. But they tied it to the absolute worst control scheme for my enjoyment, and no adding strafe buttons didn't fix that for me. So yes, I think it sucks.

>>9570914
My favorite game is Red Alert 2.

>> No.9570919

>>9570916
>I'm 36
Sure
>My favorite game is Red Alert 2.
You mean Red Dead Redemption 2? I understand that zoomer games being forgettable + TikTok clip brains not being able to remember anything for more than 15 seconds don't help but at least try to remember the damn title of your favorite game

>> No.9570921

>>9563751
megaman legends is fucking overrated

>> No.9570943

>>9570919
I was a PC gamer growing up, I never even played a console game prior to the PS2 so 99% of what I played were RTS and point-n-click adventure games. So by the time I got into MML, it was already very outdated and I did not have fun with it. You'd think with a history of games that tend to be slow and methodical I'd like something with tank controls where you plan out every move but no I hated Mechwarrior back in the day too, at least from what I played on one of those demo disks CGW gave out. I don't know why it's so crazy to you that a control scheme can be a complete make or break thing for some people and that you have to chalk it up to age. Ther were people hated RE and SH for this shit at the time it came out, there have always been people that hated tank controls, and I'm one of them. So I can't see what people see in these games. I don't know why this is the one capcom series people get so fucking defensive about, even before all the cancellation fuckery happened. Is it just because it was your childhood game? Because mine was C&C1 and I'll gladly say it kinda sucks.

>> No.9570975

>>9570943
Memes aside I'm surprised you even decided to give MML a try after growing up with PC games. I have a friend who's big on RTS games, he always talks about how he's upset that the genre is dead and all that crap and the sole idea of something like Mario disgusts him lmao.
Well you obviously hate tank controls and as you've mentioned yourself, got into MML when PS2 had already been out. And as >>9570874 has mentioned, this game is older than OoT so in 1997 it felt really grand and the graphics were awesome, they still look good today and you can't say that about most other gen 5 games
>Ther were people hated RE and SH for this shit at the time it came out, there have always been people that hated tank controls, and I'm one of them
I agree but judging by how fucking popular even RE1 was, most people didn't have any problems with them.
So yeah, MML is loved for various reason
>I don't know why this is the one capcom series people get so fucking defensive about
Legends is not even close to that. If you want to know what the real sacred cow is then try saying anything bad about Battle Network, it has the most autistically defensive fanbase ever, they are one of those games you are literally not allowed to critisize

>> No.9570976
File: 90 KB, 200x500, MMLRollB.png [View same] [iqdb] [saucenao] [google]
9570976

>>9570874
>and its characters
Nta but it's just Yatterman. Not even just vaguely but blatantly. They didn't stop at "just copy the Doronbo Gang in dynamic in personality like everything in Japan fucking does until the end of time because they love that trio so goddamn much", Roll is blatantly Ai-chan down to even her looks. Data is Omochama. The only one that isn't really a 1:1 is Megaman himself because he's not quite Gan but he's pretty damn close.
I've seen this anime before Capcom, it's good, but why couldn't you make your own characters instead of lifting them wholesale from one of the most iconic anime of the 70s and calling it a day?

>> No.9570986

>>9570976
The characters from both series met in Tatsunoko vs Capcom

>> No.9570995

>>9570916
>the game is bad because i suck at the controls
This is as fucking dumb as saying RTS sucks cuz mouse.

Your opinion is of no value. Shoo.

>> No.9570996

>>9570921
The N64 is so overrated by fat lumpy weird smelly blue haired eunuchs, that everything else becomes underrated in comparison, including FF7 and MGS.

>> No.9571004

>>9570975
>If you want to know what the real sacred cow is then try saying anything bad about Battle Network
I've never played the BN games outside of a brief attempt in emulating the first back in the day, I'll probably get the collection when it comes out to play them, but I pretty distinctly remember the fans saying that like 2 of the games are really bad and they're pretty unanimous on which ones are the bad ones.

>> No.9571007

>>9570986
Yeah I know, it was fun. But my point was more of course the game was charming, someone else already did all the work for Capcom to make it charming, they just had to copy it.

>> No.9571008

>>9570976
I don't see the resemblance. They use machines? K. Pretty surface level.

>> No.9571013

>>9571004
1 is primitive
4 is shit.

>> No.9571023

>>9571008
>I don't see the resemblance.
Did...did you never fucking watch the show? Because I can't imagine a scenario where you did and then don't see it.

>> No.9571053

>>9571004
That series is dogshit, even the fans can't tell one game from another when looking at screenshots. Imagine if classic Mega Man games changed even less between each entry, both mechanically and visually, and also were 15-25 hour RPGs. That's what Battle Network is. So if you haven't already, grab any other Mega Man collection but not this. Especially the Zero collection if you've never played those

>> No.9571064

>>9571053
Horse shit.
1 - basic
2 - massive expansion of chips, style change mechanic which is huge
3 - style change + navi cust
4 - shit, who cares
5 - style change replaced with double soul, completely different mechanic
6 - entirely new set of double souls, plus beast out.

You barely played them, faggot

>> No.9571178

>>9570996
megaman legends is ps1 jank that was ported to n64 dumbass

>> No.9571195

>>9566042
>took a sequel to get it right
The controls are extremely similar in both games… there’s barely any meaningful difference between them.

>> No.9571208

>>9569832
Fuck me, I had no idea this existed…

Unrelated question, but isn’t Japanese read from right to left? Why does the text populate in the opposite direction?

>> No.9571225
File: 275 KB, 1152x865, 1349142418621.jpg [View same] [iqdb] [saucenao] [google]
9571225

>>9563751
yes

>> No.9571257

>>9571013
>>9571064
What was so shitty about 4? I’m a big MML and JRPG fanboy and have been meaning to check the series out, but I distinctly remember also seeing another anons claim that the series had a black sheep title.

>> No.9571313

Capcom has brought back Mega Man multiple times so why wont they make a third Legends game? It would be huge

>> No.9571418

>>9566190
they don't. the current market caters to the west now and see how unhappy everyone is.
japs just naturally like gameplay a lot more and MML had tons of great mechanics but only fully made use of that in the second game. also outside of just straight up cheating there is no way to emulate a New Game +. I can see why they rather opt to Battle Network even though i think both MML games can offer way more on gameplaytechnical terms if you have full access to the entire arsenal.

>> No.9571426

>>9563751
>Best iteration of said IP
Not even fucking close. Legedsfags are the most delusional people on earth. Legends was bad.

>> No.9571428

>>9571313
current capcom doesn't like anime tropes anymore. so much so that they turned Devil May Cry (literal definition of over-the-top anime action) into a marvel hero shit. MM11 only happened because they wanted to screw over Inafune.
The most you will get from them are remasters. MML3 just doesn't fit into their company policy anymore.

>> No.9571441

>>9571208
>Unrelated question, but isn’t Japanese read from right to left?
When the text is being typed from top to bottom.

>> No.9571443

>>9571428
I stopped caring about Capcom games because they stopped being A N I M E. RE Engine fucking sucks, Mega Man 11 was cool though I bought it

>> No.9571507

>>9571053
>recommending the Zero/ZX games to anyone
Neck yourself with your shit taste.
>>9571257
Game is buggy, has a shit story that revolves around 3 tournaments and other filler garbage while the main event not even relevant until the final part, terrible translation which is even lower quality than some of other older capcom games and to get all 6 double soul (the BN version of classic Mega Man's copy ability) you must play the entire game 3 times. It wastes your time like few other games do to this caliber.

>> No.9571509

>>9563751
>Fanboy thinks his niche sub series was actually successful and the marketers are just big old meanie dumb heads for not making another one.

>> No.9571563

>>9571507
>hating on Zero while liking BN
I'm at a loss for words

>> No.9571591

>>9571441
Ohhhhh wow, I had no idea. Thanks, anon.

>> No.9571606

>>9571563
nta but wait till you hear MY hot take
>doesn't like BN
>loves SF

>> No.9571625

>>9571606
Aren't they more or less the same shit? Like Zero and ZX

>> No.9571635

>>9571313
Probably because neither Legends game sold particularly well. Fan demand doesn't exactly equal sales, it's why Sega refuses to do a PC release of Skies of Arcadia with the best features of both versions because it sold like shit the last 2 times they tried so why think third time's a charm?

>> No.9571647

>>9571625
SF has a front view most people don't like.

>> No.9571649

>>9571635
What about the PSP remasters and the mobile game? I mean sure they were Japan only but did they also sell poorly enough for them to confidently axe the series?

>> No.9571652

>>9571649
>What about the PSP remasters
Still didn't sell great. Sadly I don't think any of the PSP megaman games did well.
>and the mobile game
you mean 5 islands, the thing that never left Japan and you didn't even pay for the game itself but just a subscription to the mobile service it was on? Yeah not exactly a surprise it didn't do well.

>> No.9571976
File: 1.74 MB, 317x250, 4F433E65-AA72-4352-B436-F1CFE6C3B73A.gif [View same] [iqdb] [saucenao] [google]
9571976

>>9571652
Boy, talk about a soul-crushing reality check.

>> No.9572001

>>9571652
>>9571649
>>9571652
Psp Remasters never left Japan

>> No.9572610
File: 46 KB, 700x423, 1673768105857.jpg [View same] [iqdb] [saucenao] [google]
9572610

>>9570280
Tbh it hasn't been difficult. They haven't produced anything worth playing anyways
>>9570741
That was just the last straw for me. Not buying anything produced by Konami since they shit on Kojima and Castlevania in favor of their pachinko machines either
>>9570921
Here's your (you)
Don't spend it all in one place
>>9570975
I get the feeling it's mostly battle network faggots that hate on Legends since their shit series got cancelled right after. They see people still mourning Legends and REEEEE because nobody even remembers the Butthole Network/Shart Farce games

>> No.9572828

>>9564498
>Trying to go the Level-5 route of merchandising the brand to get money AFTER the fact
Are you aware it literally is Level-5 who now owns Mighty No. 9 and licenses it out?

>> No.9572901

>>9563751
feel like we could fill an entire thread just with things that Commodore and Atari screwed up with during the late 80's to early 90's that led to both companies going under

>> No.9572996

>>9572001
That doesn't chagne that it didn't sell well, it just exasperated the issue by only having one market to (fail to) sell to

>> No.9573225

>>9563751
>Best iteration
Worst seller of the megaman franchise

>> No.9573361

>>9573225
That's just blatantly false. Why would you go on the internet and lie?

>> No.9573719
File: 419 KB, 935x703, lol.png [View same] [iqdb] [saucenao] [google]
9573719

>>9573361
The only megaman game that isn't a collection or a dos game to not reach 1 million units sold

>> No.9573739

>>9573719
>only
>when there's another one that didn't reach 1 mil in the same pic
lol

>> No.9573910

>>9573719
>Only...
>MegaMan 8
>In your pic related
Kek

>> No.9573950

>>9573719
>soulful game caps at 0.8M
>stupid story-focused sequel that has gameplaytechnically better titles in the series sells millions
>shitty downgraded version of said series also sells millions
this world is not fair. everyone got shittaste

>> No.9573978

>>9563751
Legends failed to launch because it was far more popular in the west. It was a dud in Japan.

>> No.9573982

>>9566050
What? Please tell me more, I had no idea

>> No.9574665

>>9571313
Because they want AAA sales. No Mega Man has ever come close to selling as much as Monster Hunter or Resident Evil. They operate the exact same as a western company, they don't want small games that bring about little profit anymore

>> No.9574848

>>9572610
>I get the feeling it's mostly battle network faggots that hate on Legends since their shit series got cancelled right after.
Why would they be upset? They got 14 games (some being updated ports/rereleases) over the course of 9 years, of which only 2 are considered bad and 1 mediocre. On top of that they got a very successful anime, and the story of the games wrapped up. It wasn't even cut short for Star Force, they were still making BN games when SF came out. They're also getting a collection release unlike Legends.
So I ask you, why would they be the ones butthurt here? They got everything they wanted, unlike you.

>> No.9574853

>>9574665
Didn't 11 sell a couple million copies?

>> No.9574861

>>9573719
So what you’re telling me is that if I give Capcom $180,000,000.00 that they’ll make MML3?

>> No.9574864

>>9574861
For that much they'll not only make MML3, they'll probably make you the next dlc character in SF6

>> No.9574890

>>9574864
Fucking lol’d

>> No.9575040
File: 1.08 MB, 1169x1062, rolls.png [View same] [iqdb] [saucenao] [google]
9575040

>>9571008

>> No.9575174

>>9571313
They want those Avengers numbers. That's why everything is "cinematic" pandering capeshit nowadays

>> No.9575175

>>9574864
>For that much they'll not only make MML3, they'll probably make you the next dlc character in SF6
Alright boys, you heard the man! Time to start up a GoFundMe. What are we naming our OC?

>> No.9575190
File: 276 KB, 700x700, wK9xDi3.png [View same] [iqdb] [saucenao] [google]
9575190

>>9575175
If the character is literally anything other than a stylized, SF-esque version of the board mascot then we chose incorrectly

>> No.9575192

>>9575190
Oh but obviously we can't name him Trevr, it would make it too obvious where he came from

>> No.9575223

>>9570224
Legit question here, which support? Those collections are just Capcom milking money from those who emulate old games, and i guess the only good thing is the easy way to play Battlenetwork online if you like that series.

>> No.9575249

>>9573978
It had its share of fans too.
https://www.youtube.com/watch?v=khuzhIzMTiw

>> No.9575349

>>9575192
You don't ask a whore what she wants. You pay her and she services you. Trevr it is.