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/vr/ - Retro Games


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9559502 No.9559502 [Reply] [Original]

I feel like N64 emulation will never be good. Even Sega Saturn emulation finally got good after a while.

>> No.9559503

>>9559502
the cathode ray tube

>> No.9559506

N64 is good if you steamroll it with a system decent enough to emulate GameCube games.
At some level they aren't even about getting a good frame rate, it's all the fucking bugs.

>> No.9559521

i though mupen64 with parallel were good for 99% of the library

>> No.9559527

>>9559503
/thread

>> No.9559535

The NeoGeo64 arcade system. Imagine the N64, except it only had like 5 games so nobody gives enough of a fuck to bother figuring out how it works.

>> No.9559543
File: 186 KB, 1280x720, download (3).jpg [View same] [iqdb] [saucenao] [google]
9559543

>>9559535
>It's real
The fuck? Never heard of it before.

>> No.9559551

>>9559535
Is this one of those things where so few units were produced so no one has to to even try to emulate it?

>> No.9559560

>>9559502
N64 emulation is really not that bad. In fact, it's quite good. All the must-plays and notable titles are fully playable without any but the most minor inaccuracies that you'd have to be really autistic to notice or care about, like maybe a cutscene or intro might play a bit too fast compared to real hardware, that kind of shit. Even when you delve into the less popular and unsung games, the majority also play just fine. At this point, it's only a relative handful that have noticeable issues, and even THOSE, for the most part, are still playable from start to finish. You can count on one hand the games that are still buggy enough to not be worth trying to emulate, and there's a good chance you've not even heard of them.

>> No.9559561

>>9559502
Everything from before 1975.

>> No.9559570

>>9559502
N64 emulation is already good. It's just not perfect. For just playing games it's 99% complete.

>> No.9559572
File: 279 KB, 748x315, sm64 widescreen ray-tracing.png [View same] [iqdb] [saucenao] [google]
9559572

>>9559502
>I feel like N64 emulation will never be good.
I emulated N64 from the PJ64 days. I never owned the console but played it all the time at my friends.
I get where there's slowdown in certain games or there's the weird jumbotron issue with Mario Kart but otherwise even after owning the console now for a couple of years, I don't understand the N64-emulation-sucks meme.
Maybe I'm not autistic enough to notice and I definitely am a casual who doesn't speedrun but I think owning hw is more of a luxury than it is a necessity.

Virtually all retro systems are now better via emulation unless you *demand* CRT. And it's only going to get better with raytracing and other great hacks

>> No.9559575

>>9559570
When Mystical Ninja finally works perfectly, then we'll know N64 emulation is complete.

>> No.9559580

>>9559575
Never played Mystical Ninja. What's fucked up with it on N64 emulators?

>> No.9559610

>>9559580
>What's fucked up with it on N64 emulators?
Practically everything. The intro causes most 64 emulators to crash alone. Had that card back in the day, wish I kept it. Oh well.

>> No.9559612

I don't get the deal with peoples obsession (not the best term I know) with stuff like ability to play most of not all games across multiple systems? even if you're in this hypothetical situation where you have all the free time you desire you'll eventually end up getting burnt out from it, what's baffling to me is the scene regarding fan translation. most of *hidden gems* already has one and rest didn't for whatever technical reason/no one was interested enough to step in, I visit cdormance site every once in a while and every time someone releases a fan translation for jap only game it gets like 5000+ downloads, I doubt most of them were interested in the game itself or even heard of it. just trying it from appreciation standpoint I guess

>> No.9559613

*cart
Still remember the theme song.
>GOING NOW...

>> No.9559615

>>9559612
More choice is better. If you mean to infer there's no time to enjoy every single game there is, yeah no kidding.

>> No.9559634

>>9559551
There is /somewhat/ working emulation in MAME

>> No.9559642

>>9559502
Ouya

>> No.9559668

>>9559572
>meme
are you fucking serious? go play anything beyond mario 64 or nintendo games. 30% of the library doesn't even run on emulators, and everything helse has bugs/glitches all over. Some are playable, sure, and to some it's good enough, but it's far from perfect. It's the hardest console to emulate cause you have to fix the emulation in a game-by-game case due to how the microcode on the n64 worked.

>> No.9559691

>>9559572
>>9559668
Guys, it's not 2012 anymore. The vast majority of games work just fine now as long as you're using the most recent emulators. Just stay away from Project64, because it's only been getting WORSE as of late. RMG with the ParaLLEl plugins and simple64 play close to everything.

>> No.9559702
File: 410 KB, 1440x1080, Mystical Ninja Starring Goemon (U) [!]-221202-183817.png [View same] [iqdb] [saucenao] [google]
9559702

>>9559610
That wavy effect is killer.

>> No.9559703

>>9559642
It's just an Android box

>> No.9559705

>>9559502
I run it on an Anbernic and the performance seems fine, though the colors are ever so slightly off.

>> No.9559707

Atari 2600 because it does control inputs and game logic in one frame which isn't really emulate-able.

>> No.9559739
File: 68 KB, 640x480, mystical_ninja-000.png [View same] [iqdb] [saucenao] [google]
9559739

>>9559702
>>9559610
I've not played this game, but so far nothing looks off. Both RMG and simple64 seem to handle it just fine. I do get slowdowns on the latter, but that's due to the fact that simple64 is more accurate and my laptop is outdated shit and struggles to run it full speed on anything more intensive than OoT. It runs completely smooth on RMG.

>> No.9559742
File: 161 KB, 640x480, mystical_ninja-001.png [View same] [iqdb] [saucenao] [google]
9559742

>>9559739
kek this game's wacky, I actually ought to play it.

>> No.9559758

>>9559502
>What's the hardest system to emulate?
Original Xbox

This is Project Gotham Racing 2 on an i9-12900K/RTX 3080 Ti combo trying to run at a whopping 480p:
https://www.youtube.com/watch?v=oEAN5xTr8-4

>>9559570
>N64 emulation is already good. It's just not perfect. For just playing games it's 99% complete.
>>9559560
>N64 emulation is really not that bad. In fact, it's quite good.
>>9559572
>I don't understand the N64-emulation-sucks meme.
these

>> No.9559762

>>9559742
ugly game

>> No.9559779
File: 21 KB, 460x567, EDF4NV-X4AAnOUe.jpg [View same] [iqdb] [saucenao] [google]
9559779

>>9559691
>RMG
Disgusting, Mupen64Plus-Next is the actual answer.

>> No.9559787

>>9559691
What's a good emulator to use then?

>> No.9559820
File: 53 KB, 750x932, 1673288848388857.jpg [View same] [iqdb] [saucenao] [google]
9559820

>>9559502
>I feel like N64 emulation will never be good
Are you stuck in 2007 or something? N64 emulation with ParaLLEl RDP is practically perfect.

>> No.9559823

>>9559668
>30% of the library doesn't even run on emulators
Name a game that doesn't run on emulators

>> No.9559829

>>9559779
Mupen64Plus-Next is good too, but it has some issues. It has some performance regressions in some games, most notably Conker's Bad Fur Day, where it slows down tremendously in some scenes. And while I generally don't like or recommend GLideN64, it's much better in RMG, where it regularly keeps up with the latest updates, whereas on Mupen64Plus-Next it's somewhat behind, and worst of all, you have to restart the core entirely for any settings changes you make on it to take effect. On the upside, however, it definitely has the best latency, both in audio and input. And, of course, shaders.

>> No.9559837

>>9559820
Most people saying N64 emulation sucks haven't kept up with it in years and assume things are as bad as when Project64 was the best emulator, which wasn't saying much back then.

>> No.9559854

>>9559572
>Virtually all retro systems are now better via emulation unless you *demand* CRT
PS2/3 emulators are still vastly inferior to actual hardware, PS1 is in a good spot now.
Xbox is godawful, unless you own an xbone which is now actually pretty fucking good at emulating every Xbox/360 game as good or better.

>> No.9559949

>>9559854
>Xbox is godawful, unless you own an xbone which is now actually pretty fucking good at emulating every Xbox/360 game as good or better.
>every Xbox/360 game
anon, it supports ~70/996 OG Xbox games and ~700/2,154 X360 games
backwards compat on Xbox family is a joke
OG Xbox and X360 are the only older consoles worth keeping considering the state of BC and emulation

>> No.9559972

I get it why many people don't want to spend lots of money on real hw, but I would lose some of the nostaligia by playing emualtion on a widescreen. So I get the consoels, some games, and have a mix

>> No.9560018

>>9559742
I just downloaded this shit and it fucking was stuttering up the wazoo
have not played it since I rented it way back in the day from my grocery store

>> No.9560027

>>9559543
that's such a massive downgrade from the mvs holy shit

>> No.9560040

>>9560018
Which one, simple64 or RMG? The former is much slower and requires a good CPU. The latter runs just fine on my Haswell Core i7 laptop.

>> No.9560057

>>9560040
>The former is much slower and requires a good CPU
How good of a CPU?
t. got an i7

>> No.9560073

>>9560018
It's a weirdly big game to run for some reason you need a higher end computer compared to most other 64 games to run it properly.

>> No.9560074

>>9560057
Not sure to be honest, but I'd wager anything made in the last 5 years ought to do well. Your GPU should also be decent, at least if you wanna try upscaling to higher resolutions.
>t. got an i7
Doesn't say much. There's twelve generations of those, and laptop i7s often tend to be weaker as well, so that also matters. Like I said, though, it runs just fine on my old laptop using RMG with the ParaLLEl plugins.

>> No.9560109

>>9560074
>Doesn't say much. There's twelve generations of those, and laptop i7s often
Mine's an i7-6700T, desktop.

>> No.9560123

>>9560109
You can get a speed boost by going to the settings, and under the ParaLLEl tab, uncheck Synchronous RDP if it's enabled. Some games need that enabled to work properly, but this game doesn't appear to need it. Didn't help in my case, though.

>> No.9560126

>>9560123
So do you think Simple64 will be able to cut it on my PC?

>> No.9560136

>>9560126
No clue. It's pretty game dependent as well. Basic bitch shit like Mario and Zelda work fine for me, for instance. Best to just try it and have RMG handy if it doesn't work out. RMG isn't very far off in terms of compatibility.

>> No.9560149

>>9559502
Saturn Emulation is there? Got any pointers to a good emulator?

>> No.9560160

>>9559820
my phone can't run it

>> No.9560175

>>9559560
>At this point

That's the key work. It's only recently that it's stopped sucking, and that's because so much effort has been put into it.

>> No.9560282

>>9559758
what exactly is the issue? isn't it basically just a Pentium 3 and DirectX?
>>9560149
i don't feel so much input lag on beetle saturn these days, try that one

>> No.9560429 [DELETED] 

>>9559854
>xbox
>PS2/PS3
not retro.

>> No.9560473

>>9560149
Always used SSF, pretty solid emulation. A bit of work to run games but it runs pretty much everything
Surprisingly it's still updated ( https://github.com/shimazzz/SEGASaturnEmulator-SSF/release))

>> No.9560604
File: 178 KB, 800x1341, 169236-nights-into-dreams-sega-saturn-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9560604

>>9559502
Saturn still takes a lot more power to emulate than N64. As it pertains to this board, Xbox is probably still the hardest, followed by PS2/GameCube and then Saturn. Good way to test your device if you're playing on a budget is to see how well it does with those systems. If it can handle them then it can handle N64 no sweat.

>> No.9560612
File: 22 KB, 648x409, arcade-outrun-screenshot.png [View same] [iqdb] [saucenao] [google]
9560612

>>9560149
Not sure about good compared to the others, but I've been using Yaba Sanshiro for the past two years or so and it's pretty solid with most games. Supposedly Mednafen is better if you're on a PC, though if you're on mobile or a Chromebook there aren't as many other options.

>> No.9560635

>>9560282
why waste time developing an emulator for a console library that's almost entirely ports that are already much more playable elsewhere

>> No.9560647
File: 427 KB, 1597x1228, EOPzcqZX4AMjmyh.jpg [View same] [iqdb] [saucenao] [google]
9560647

>>9560635
For preservation purposes... It's cheaper to emulate than it is to collect for Saturn, even if you're just getting the console and a Satiator or other ODE. I played my cousin's one time growing up and likely would've never played it again without emulation. There are surprisingly a lot of Saturn games that actually don't have any ports at all, like Magic Knight Rayearth, the Clockwork Knight games, Astal, etc. MAME is also arguably more cumbersome to set up if you're going the arcade ports route, depending on the game.

>> No.9560652
File: 190 KB, 640x1069, 5984_front.jpg [View same] [iqdb] [saucenao] [google]
9560652

>>9560635
Panzer Dragoon Saga has no ports and is widely considered to be one of the best games on the system, same with Burning Rangers. Both are also very expensive to own now if you missed the original print runs in the 90's.

>> No.9560904
File: 61 KB, 1280x720, iconcur.jpg [View same] [iqdb] [saucenao] [google]
9560904

>>9559503
>>9559527

>> No.9560934

I fuckin knew it. It shows you don’t even play what you’re complaining about. You haven’t seen any glitches or stuttering. That’s why you can’t give us any examples

>> No.9560957

>>9560934
And the majority of the time these retards run it on a potato and can't into configs. Sasuga, anti-emufags...

>> No.9560960

>>9559502
Philips CD-i with the VCD card
Jaguar CD
Xbox and by this point the 360

>> No.9560998

>>9560149
Mednafen with the Menaffe GUI is the best option by far.

>> No.9561001

>>9559575
Ares fixed it.

>> No.9561004

>>9561001
I'm reading that this and that fixed it, but what's Ares?

>> No.9561009

>>9561004
Ares in an emulator that recently had a ton of N64 timing fixes that help long standing issues like in goemon and the goldeneye intro for example. It’s CPU heavy as a result and still needs some work on general compatability but in the long term should be the best n64 emu.

>> No.9561013

>>9561009
Can my i76700T desktop handle it?

>> No.9561017

>>9561009
Thanks for informing me btw.

>> No.9561024

>>9561013
Sorry, no idea. I heard it’s pretty CPU intensive but my rig is a potato so didn’t bother to see how it would run.

>> No.9561028

>>9561024
Fair enough. It'll be interesting to try regardless. Whenever emulation advances it makes me wax nostalgic for when SNES wasn't running right;et al.

>> No.9561068

>>9559502
>I feel like N64 emulation will never be good. Even Sega Saturn emulation finally got good after a while.

This is either bait or OP should be banned for being too retarded

>> No.9561079

>>9559502
Sometimes I daydream about making an accurate N64 emulator, but in my heart I know I'll never get around to it.

>> No.9561106

>>9561079
You need to take estrogen and cut your dick off to transcend to the emulator dev pantheon, would you do it?

>> No.9561110

Are you living in like the early 2010's OP? N64 emulation is basically great now via Mupen64Plus forks like simple64 and RMG.

>> No.9561113

>>9560149
Mednafen's Saturn core is great. Use Mednaffe with it to give it a GUI as it's command line based otherwise.

>> No.9561119

>>9561106
unironicly the one behind mgba is. hate that it works better than visualboy
what is it in the programing field that attracts these kind of autists? not only stuff for hobbyist alot of them are being hired in pretty successful and reputable IT companies

>> No.9561131

>>9559502
Why emulate when you can buy one, a cheap ed64/super64 for like $125 combined. Using the og controller is a must for those games.

Its not like the n64 will lose value, it will only go up.

>> No.9561163

>>9561119
You said it, it's the 'tism. All the niche hobbies and retarded fandoms are made by them and for them.

>t. draws furry porn for a living

>> No.9561189
File: 112 KB, 640x913, xbox_warriors-110214.jpg [View same] [iqdb] [saucenao] [google]
9561189

>>9560635
Xemu already plays some titles better than PCSX2 (like The Warriors) so I'd say it's worth continuing the effort.

>> No.9561279 [DELETED] 

>>9560429
xbox and ps2 are according to the rules
(just not in our hearts)

>> No.9561386

>>9559502
Original xbox is pretty difficult.
At this point is has like 3 worth while exclusives so the interest is minimal. I still want panzer dragoon to run without fucked lighting at a good resolution.

>> No.9561424 [DELETED] 

>>9560429
ps3 games are retro if they were released with a PC version in 2007 or 2006

>> No.9561451

>>9559502
Are you retarded? N64 emulation is a million times better than Saturn emulation. Most Saturn games still run like shit even on a high end PC

>> No.9561513

>>9561131
Shit visual quality from original hardware on a 4K and needs adapters too

>> No.9561516

>retards are still stuck in the past so much so they don't realize xb360 is the worst system to emulate now

>> No.9561557

>>9560635
Xbox has the best versions of those ports in many cases. If Xbox had a good emulator there are many cases where you should play the xbox version over ps2

>> No.9561562 [DELETED] 

>>9561424
If they weren't also released on PS2 they don't count

>> No.9561570

>>9559502
>t. has never used ParaLLEl or Mupen
>>9561451
>t. has never used mednafen/beetle Saturn core
I honestly wonder if some of you act intentionally out of touch or if you're just really too dumb to operate a computer.

>> No.9561730

>>9559502
N64 emulation is better than Saturn emulation IMO but theres lots of /vr/ systems that are still emulated like shit and neither of them are even close to being the furthest behind in emulation. CD i for example still doesnt have a functional emulator outside of MAME which id barely consider functional

>> No.9561929 [DELETED] 

>>9561562
PC counts as a retro console, so games on it from 2007 or earlier are allowed.

>> No.9561935 [DELETED] 

>>9561929
Are you actually going to discuss those games or just gloat about how they skirt the rules?

>> No.9561937

>>9561557
True, but PS2 emulation is good enough to make up for most of those differences. Unlocked framerates, high resolution, and upscaled texture replacements are all easy now

>> No.9561939

>>9560282
>what exactly is the issue? isn't it basically just a Pentium 3 and DirectX?
Not exactly, the Nvidia GPU in that thing has a completely proprietary instruction set afaik, not the same thing as in PCs

>> No.9561946 [DELETED] 

>>9561935
Depends on how the jannies are feeling. Discussing something like COD4 will get you banned, but Prey or Quake 4 are okay because they have more of a retro feel, despite them all falling within the rules

>> No.9561981

>>9561557
Why bother? We have HD textures. What difference does it really make at the end?

>> No.9562017

>>9559502
Plenty of N64 are playable and work fine on emulator. Already did over 10 years ago while original Xbox is still struggling and I hear a lot of shit about PS2 emulation.
Heck I do not even know how playable Saturn is. I would say there is a lot way way worse than N64. Almost all the classics work BUT Donkey Kong 64.

>> No.9562096

>>9561106
>>9561119
>>9561163
A lot of the early pioneering emulators were made either by edgy hacker/demoscene types or enterprising but boring old nerdy programmers. The former, however, would eventually get bored or simply move on to other things in life, while the latter were more likely to view them as products and would often monetize them. It wasn't until later, once the generation that actually grew up with the consoles from childhood, that the hobbyists and obsessive autismal types took over, which simultaneously led to massive improvements (with ample help from much higher computing power, of course) but also gave the scene the stink of constant autistic shitfits it's known for today.

>> No.9562132

>>9562017
DK64 is fully playable, though it does have something of an issue where physics don't work precisely as they do in real hardware due to the fact that it was programmed to accelerate your character's movement proportional to the amount of lag, so the more the game lags, the more momentum your character picks up. Due to inaccurate timings, almost all N64 emulators run the game too well with fewer framerate drops, which on paper and for the purposes of regular intended gameplay is a good thing, but it means you don't get the movement boosts you'd normally get when the game lags. This only matters if you're trying to pull off certain glitches and sequence breaks, though. It also leads to characters in the title screen demo gameplay not moving quite as expected and perhaps on certain cutscenes, but that's even more minor. Some older builds of simple64 replicated the slowdowns more accurately than every other emulator, but the latest releases regressed on this front at some point.

>> No.9562249

>>9562132
That was also an issue with Banjo Tooie, since the cutscenes were programmed with frame drops in mind so without them it goes out of sync

>> No.9562465

>>9559506

The thing is, a lot of the bugs are just things the real system had, or was less obvious because a game would just crash when the bug happens whereas an accurate emulator on a modern system is able to have enough overhead to keep running the game when a bug happens that also happens on real hardware but causes the system to crash

>> No.9562475

>>9562249
Yeah, sync issues are a general problem with lack of accurate timings on pretty much any console. I remember being annoyed that the FFVI ending scenes would go out of sync with the intended musical cues on emulators, and on the PS1 and GBA releases as well for that matter. It also happens with OoT's ending cutscene. It's minor, but it does fuck with the game's presentation, especially if you know how it's supposed to be.

>> No.9562578

Cruisn' Exotica arcade. Shit doesn't work

>> No.9562595
File: 1.89 MB, 2668x1032, samsho hyper neogeo64.png [View same] [iqdb] [saucenao] [google]
9562595

>>9559502
>I feel like N64 emulation will never be good. Even Sega Saturn emulation finally got good after a while.
that's just a shitty big bang theory meme
n64 emulation (and saturn) is basically perfect
even og xbox emulation is great now

>>9559535
its improving. 60fps and no more flashing seizures.
but no sound lol

>> No.9562612

>>9559502
>I feel like N64 emulation will never be good.
It's already pretty good.

>> No.9562613

>>9559502
>I feel like N64 emulation will never be good
>also I still use project64
Yeah you do.

>> No.9562634

>>9562595
>even og xbox emulation is great now
lol
lmao, even
in fact, rofl

>> No.9562646

>>9562634
decided to check out what xemu claims for compatibility
>https://xemu.app/
>they claim 82% of games
>i lmao my ass off
>see PGR2 labeled as 'playable'
>meanwhile this is how it actually performs:
>>9559758
>10 fps at 480p on nearly the best PC money can buy, tons of visual glitches
>'playable'
Xbox original emulation SUCKS. Good for the devs for creating a product that can properly run probably 20% of the catalog but let's not tell tales here.

>> No.9562647

>>9559502
>I feel like N64 emulation will never be good
I cant believe Im reading this retardation in 2023
GlideN64 fixed all the issues with N64 emulation in fucking 2015 and you STILL get parrots like OP who talk out of their ass.

>> No.9562653

>>9562646
>>9559758
Xemu has numerous fixes waiting to be merged, the lead dev is the only one who can do it and he hasnt had the time. There are fixes in place for Otorgi 1 & 2, Nightfire, and also some textures in NGB.
>>9561516
This is the correct answer, 360 emulation is by far the worst. They're making progress after a fucking decade in development but it's so slow

>> No.9562673
File: 1.43 MB, 1920x1080, doa2u.jpg [View same] [iqdb] [saucenao] [google]
9562673

>>9562634
have you ever tried xemu?
it really replaced cxbx

>> No.9562724

>>9562647
>GlideN64 fixed all the issues with N64 emulation in fucking 2015
https://github.com/gonetz/GLideN64/issues
Yeah, no. It's better than everything that came before it, but at the end of the day it's still inaccurate HLE shit susceptible to all kinds of issues, sometimes coming down to what card or driver version you're using. Angrylion RDP Plus and ParaLLEl-RDP are the real MVP plugins, as they just work provided you have good enough hardware.

>> No.9562735

>>9559502
Pcsx2 still sucks after all these years. I hope purei ps2 emulator surpass it.

>> No.9562782

>>9562673
yes
>>9562646

>> No.9562848

>>9562735
PCSX2 is based as fuck

>> No.9562850

>>9559502
any old LCD game handhelds

you can "simulate" the games but you can't perfectly replicate the difficulty

>> No.9563221

>>9559502
Its even harder to actually play the games on the console. The N64 is such a piece of shit that it freezes every 5 minutes and makes you lose your progress because of it. What a dumpster fire, just emulate

>> No.9563560

>>9561106
No, in order to create an accurate N64 emulator, I would do it in a masculine way with my balls intact.

>> No.9563997

>>9563221
Anon, if you can read this, I think you may have brain damage.

>> No.9564638

is the 12100 Intel capable of running most demanding saturn games or does it need more raw computing power?

>> No.9564764

>>9564638
Should be, I can run the beetle saturn core at full speed on a n 11320h which is slower than the 12100

>> No.9565471

>>9559561
One of the few good case uses of RTX would be to accurately recreate the physics of mechanical games