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/vr/ - Retro Games


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File: 314 KB, 2000x2000, system-shock-1-button-edit-1643671568446.jpg [View same] [iqdb] [saucenao] [google]
9549481 No.9549481 [Reply] [Original]

imagine being john carmack in 1994 riding high on the doom engine then this litle bastard comes out with an engine that absolutely mogs yours in every way imaginable

>> No.9549506

must've been a shock to his system

>> No.9549570

Thia game ran at like 15fps on a new computer back in the day. Still an impressive engine for 1994, probably the first game with texture filtering I can think of.

>> No.9549580

>>9549570
ya for maybe like a year or two back then technology moved ahead insanely quickly

>> No.9549584

>>9549481
imagine my (system) shock

>> No.9549595

>>9549570
Thank goodness the remake is finally coming out to make this technologically obsolete artifact of a game accessible again. I hope they do Underworld after, would like to play that too.

>> No.9549597

>>9549595
you know the enhanced edition exists right?

>> No.9549602

ultima underworld literally booms anything iD ever did, at least until 1996

>> No.9549609

>>9549481
he probably didnt give a shit at all because doom sold an infinite amount more copies

>> No.9549685

>>9549481
So, was it sold well?

>> No.9549762

>>9549481
It mogged every 1st person game of its year and several years later too. Marathon being the only exception.

>> No.9549775

>>9549609
He obviously did because doom 3 felt like a shitty version of system shock 2 with all of its inventory and upgrade mechanics that gave it longevity stripped off.

>> No.9549793

>>9549602
>tiny viewport
>affine texture warp all over the place
>can't handle nearly as much mayhem and moving objects at once
Shock's at least an argument.

>> No.9549804

>>9549481
>mogs yours in every way imaginable
And yet it didn't support non-orthogonal walls. Ultima Underworld mogged Wolf 3D in every way possible (other than the viewport) but Doom and System Shock were on about an even playing field with different positives and negatives.

>> No.9549841

>>9549595
>Thank goodness the remake is finally coming out to make this technologically obsolete artifact of a game accessible again.
t. retard who doesn't know the enhanced edition

If you only play the remake, then you've never played System Shock.

>> No.9549856

>>9549481
Too bad it's an ugly edgy mid 90s PC game with no memorable characters, music, or plot.

>> No.9549892
File: 592 KB, 1920x1080, ss1.jpg [View same] [iqdb] [saucenao] [google]
9549892

>>9549597
Doesn't make this shit any more bearable. If any game deserved a remake, it's this one (assuming it doesn't get delayed again, which it will).

>> No.9549898

>>9549481
It's not like Carmack couldn't pull the tech off. Doom's limitations were deliberate, both for performance on as many consumer PCs as possible and for intuitiveness, given it was still a new genre. Incidentally, SS1 (as much as I appreciate it) ran like ass and remains extremely unwieldy, even with mouselook.

>> No.9549931

>>9549597
If a game doesn't work perfectly when I turn it on, like my Nintendo games, then it isn't worth playing. I'm not tweaking anything.

>> No.9549962
File: 1.12 MB, 1600x1167, carmack.jpg [View same] [iqdb] [saucenao] [google]
9549962

>>9549481
yeah maybe in fucking youtube videos dipshit. you ever try playing this clunky ass uncontrollable piece of shit? probably not. just regurgitating some retro loobtubers god awful opinion.
OG Doom on a 486 is buttery smooth with a ton of action and objects on screen and still feels great to play to and control to this day.

>> No.9549971

>>9549481

The only thing I don't like about this game is that all the enemies look like complete and utter shit.

>> No.9549980

>>9549841
Nobody cares what your bitch ass thinks I never played, cuck

>> No.9550023

>>9549892
Git gud scrub

>> No.9550310

>>9549481
ultima underworld came out before doom (and even before wolf3d) though

>> No.9550350

>>9549892
If you don't like the game then why do you want a remake of it? Just so you can pretend to be a fan of something you hate? I wish you people would just stick to Fortnite.

>> No.9550361

>>9549595
I'm not playing it until they turn it into a third-person over-the-shoulder shooter with crafting.

>> No.9550470
File: 2.93 MB, 532x400, System Shock.webm [View same] [iqdb] [saucenao] [google]
9550470

>>9549570
This is how the game runs on a 486DX2 66MHz with a 1MB VLB card. Which is the recommended specs. To be fair this is probably the lowest framerate in the whole game but .

>> No.9550530

>>9549595
If you need a remake, you don't deserve to play neither SS nor UU.

>Doesn't make this shit any more bearable.
Yes it does, I thought the ancient control scheme of the original (still not an excuse, you can play vanilla UU with almost WASD+mouselook) was the problem for you scrubs.

>> No.9550541

>>9550470
The elevators are supposed to be loading screen but modern computers make it an instant transition.
Extreme whiplash when you reach this trap on modern rigs.
This problem in older games can actually be a bit annoying at times when they're running faster than they were intended to.

>> No.9550570

>>9550470
Show us what a P54C looks like.

>> No.9550579

>>9549481
I love system shock and vastly prefer it to doom but come on, the engine is janky as shit. quake mogs it to hell.

>> No.9550583

>>9550470
enable interlacing

>> No.9550663

>>9550579
>quake mogs it to hell.
There aren't many things Quake didn't mog at the time. I still remember the Duke3D vs Quake tribal wars which turned out to be cope in the vein of "Quake runs like shit on my old computer so Duke is better because you can shoot urinals!!!1qq"

>> No.9550683

>>9549595
>>9549793
>>9549892
Just for you faggots I'm gonna fire up the Stygian Abyss tonight.

>> No.9550847
File: 2.89 MB, 400x300, Pentium 133MHz.webm [View same] [iqdb] [saucenao] [google]
9550847

>>9550570
Here is a P54CS.

>> No.9550860

>>9549962
Fuck off Carmack impersonator

>> No.9550878

>>9550847
not bad

>> No.9550943

>>9550663
It wasn't cope. I had a 3d card and still preferred Duke to Quake*. A well-made Duke map looked better than any Quake map I had seen.
*for single player. Dukematch never felt good to play.

>> No.9550950

>>9550663
>thinking polygons could dethrone the Duke
the fact that there was even a debate should remind you just how special DN3D was

>> No.9551171
File: 8 KB, 178x283, images.jpg [View same] [iqdb] [saucenao] [google]
9551171

YO where the white cyber women at?

>> No.9551196

It's the most awkward unwieldy shit ever. But I think that's the point somehow.

>> No.9551240

>>9551196
It really isn't unwieldy.

>> No.9551529

How do I get grenade hopping to work in Marathon? I can never seem to get the height needed to get up on ledge.

>> No.9551582

>>9549595
i'd love to play underworld with a bigger viewport like on ps1

>> No.9551606

>>9549481
ive never played this game
how do i get it

>> No.9551629

>>9551606
It's on Steam and GOG, or you could just find the DOS version online, which is the one I prefer.

>> No.9551670

>>9549481

More like niggerlicious shock

>> No.9551676

>>9551606
Enhanced Edition has mouselook and decent resolutions. It's on sale on GOG.

>> No.9551679

>>9550943
I was a rabid Duke fan back in the day and in hindsight it was absolutely cope, as fun and comfy as singleplayer Duke genuinely is.

>> No.9551852
File: 318 KB, 803x725, repent zoomer.png [View same] [iqdb] [saucenao] [google]
9551852

>>9549892
If you can't bother to spend 5 minutes reading the controls section of the manual, for a honestly very simple control scheme, you shouldn't be in this board. Faggot.

>> No.9551867
File: 643 KB, 1435x1080, dosbox_9ROIHoUt95.png [View same] [iqdb] [saucenao] [google]
9551867

>>9549597
The truth is that the Enhanced Edition actually kinda sucks. Much like many other remasters, old and new, it messes with the visuals far too much. The colors are washed out, the contrast and saturation aren't right, and it's lacking the chunky pixel goodness. Plus, the last update released doesn't mix well with some systems and may cause the game to be inherently laggy, and there's no fix to it except for rolling back to the previous version, which is only possible on GOG. Play with DOSbox, and if the controls bother you much, there's an easy DOSbox patch that modernizes them similarly to the Enhanced Edition. I'd recommend the Shockolate sourceport, but it's too unstable and the devs are too slow about updating it. I think the CD version lets you have up to 640x480 resolution, which looks really good still.

>> No.9551869

>>9549856
Here, I'll reply to your bait. You're welcome.

>> No.9551919

John Carmack doesn't feel anything except a subtle need to choke motherfuckers out.

>> No.9552142
File: 100 KB, 1170x1302, D61FDA16-87E4-471B-9259-D8CF6E5D1CE2.jpg [View same] [iqdb] [saucenao] [google]
9552142

>>9549481
>Ran like shit
>Looked like shit
>More keybinds than a flightsim
>Sold like ass
>Already working on Quake which blew every other engine away at the time.

Can’t imagine he cared much at all.

>> No.9552226

>>9551869
You didn't say I was wrong.

>> No.9552975

>>9549481

It takes a bit of getting used to, so it in no way has the immediate 'pick up and play' appeal Doom has. That said, I found it a far more engrossing game once you'd got over said hurdles.

In any case though - ID software pushed just about every boundary imaginable when it came to platform engines on the PC and 3D shooters, so as folk have said - can't imagine he was any more bothered than when the Jedi and Build engines came out.

>> No.9553052

This is why Anita Sarkeesian ranked higher than John Carmack in the "most important people in gaming" list.

>> No.9553520

>>9552975
http://advsys.net/ken/carmken.htm

Carmack: Well there's a big difference between who I consider the most talented and who I would necessarily hire, because you have to hire people that fit right. If I had to pick who I think is just the most talented, it would probably be Ken Silverman, the guy that did the BUILD engine. He does engines and tools. He's great as an editor. He writes all the code for everything, and he's just extremely talented. I think it was 3D Realms' worst decisions not to coddle him, or whatever it took, to keep him on board. I think if he was still working directly for 3D Realms, they would have a Quake-type game shipped by now, just because he's extraordinarily good. There's maybe a half dozen people that are top-notch A-level 3D programmers.

>> No.9553709

>>9549980
And no one will care for your opinion if you only play a remake despite the original game being available to play on modern systems, poser faggot.

>> No.9553721

>>9549962
>you ever try playing this clunky ass uncontrollable piece of shit?
Yes, anyone who isn't a retard has played a version with mouse look that's been available for the last seven years now.

>> No.9553775

>>9553721
I find the game boring with mouse look to be honest. ASDZXCRFV or bust.

>> No.9554823

>>9549595
>guaranteed_replies.png
You're an addict. You have a problem.

>> No.9554920

>>9554823
I'm not a bad person. No one replies to my honest posts.

>> No.9555119
File: 1.01 MB, 396x280, 1635889662681.gif [View same] [iqdb] [saucenao] [google]
9555119

>>9554920
holy shit

>> No.9555238

>>9554920
I do. Right now.
What do you really think about SS1?

>> No.9555554
File: 6 KB, 450x531, 4chan anon redditor transparent.png [View same] [iqdb] [saucenao] [google]
9555554

>>9549481
>mogs

>> No.9555581
File: 2.23 MB, 417x413, e44cc24cf944e6ef276945f06be1c008.gif [View same] [iqdb] [saucenao] [google]
9555581

>>9549570
>1994
Here's a random game Sega made in the summer of 1994

>> No.9555605

>>9553520

From the same interview

"Carmack: It's hard to become successful by following in footsteps. This is probably going to come out sounding demeaning, but Epic wants Unreal to be Quake. Everything they did with Unreal, they did because they wanted it to be like what Quake turned out to be. And they're going to achieve a lot of that, because they're doing a lot of things well, but you're just never as big when you're second in line.

Hook: Just like Dark Forces and Duke were both phenomenal games, they still definitely didn't have the impact of Doom simply because they just weren't first out the gate."

I think he's definitely respectful of talent, seems fairly comfortable of his position.

>> No.9555659

>>9549481
>imagine
Ok, I imagined it, now what? He doesn't seem very mad. He enjoys mathematics first and gaming second. What were you trying to suggest, actually? That he'd be "seething" because someone else released an interesting engine and game? Sounds like you're projecting your own inferiority complex. Might I suggest developing a skill or a personality, so that this doesn't happen in the future?

>> No.9555817
File: 305 KB, 1170x783, E70C13A0-A7F3-4376-8AC0-BEED9F868306.jpg [View same] [iqdb] [saucenao] [google]
9555817

>>9555581
Every. Single. Time.
Every time someone posts “this game was amazing looking in 199X” someone posts Daytona USA.
It was a tailor made experience that only ran on a $30,000 arcade board co-designed by Lockheed-Martin. No fucking shit it’s going to be better than anything for consumer grade hardware.

>> No.9555978

>>9549481
it was virtually unplayable though, if Doom was something anyone could jump in and enjoy SS was trying to perform brain surgery with its controls.

>> No.9555987
File: 21 KB, 320x200, Bioforge.png [View same] [iqdb] [saucenao] [google]
9555987

>>9555978
bioforge was another game that looked great but was uplayable, Alone in the Dark too

>> No.9555993

>>9555978
If you're mentally retarded, yeah it's virtually unplayable. I wouldn't be so open about it though if I was.

>> No.9556002

>>9555993
meds, now!

>> No.9556549

>>9555978
System Shock is the ultimate IQ test. Can you figure out actually simple controls that go beyond WASD? No? Easily you're below 75 IQ.

>> No.9556670

>>9555978

It's challenging in comparison to Doom, but not unplayable, particularly if you approach it as more of an Action RPG rather than a straight FPS. It just has a steep initial learning curve which I found I was perfectly able to persist with. It's no more challenging that Ultima Underworld, which came out 2 years prior.

>> No.9556680

>>9556549
The real IQ test is being a retard who bitches about the game based on second hand knowledge when the Enhanced version has been out for years.

>> No.9556692

>>9549506
based

>> No.9556750
File: 259 KB, 1600x720, Screenshot_20220109-172858_YouTube.jpg [View same] [iqdb] [saucenao] [google]
9556750

>>9555817
Computers cost an arm and a leg too.

>> No.9556771

>>9556750

They were expensive as fuck, my first PC that wasn't pieced together with parts I found on the side of the road was over $2000.
The 90's were a crazy time

>> No.9556886

>>9549481
too bad the controls are absolute dogshit and half the reason why no one wanted to play it after doom.

>> No.9557076

>>9556750
System Shock didn't need those specs. A computer to run it in 1994 (486DX, 33Mhz minimum) might've cost around ~1500 though. Which isn't a little, but it's not 5000 dollars either.
And that's comparing just the arcade board (if the other anon is right) to a computer/monitor/keyboard/mouse.

>> No.9557816 [DELETED] 

>>9556680
Mayhaps. The Enhanced edition has been out for a few years But fan-made add-ons that do what they bitch about have been out for decades.

>> No.9557818

>>9556680
Mayhaps. The Enhanced edition has been out for a few years But fan-made add-ons that "fix" the "issues" that they bitch about have been out for decades.

>> No.9557840

>>9557076
The 486 couldn't even run it properly.

>> No.9557967

System Shock plays like hot garbage.
Interesting game, though.

>> No.9558748

>>9557967
Learn to lean.

>> No.9558875

>>9558748
the problem is the infinite respawning enemies.

>> No.9558884

>>9558875
retard

>> No.9559278

I've played on both DOS and Enhanced Edition, and the only thing that filtered me was motion sickness which unfortunately happens to me a lot in various FPS 3D environments
Mouselook evaporates so much of the "clunkiness" people bitch about.

The sequel kicks ass too though and I did complete that. Also I'm 27

>> No.9559297

I think the engine that really beat the doom engine was Descent. That game ran better than doom and was full 3d!

>> No.9559309

bruuuuh this piece of shit was LITERALLY done on a grid. Like every fucking wall is on a grid, like Wolfeinstein 3D. It's offensive to compare it to Doom, let alone Quake. Even when SS2 was released LGS was very aware their in-house engine was shit, there's some interview where they say "we knew we couldn't compete in graphics so we had to work extra hard on gameplay".

>> No.9559338

>>9558875
Doesn't that end when you reprogram the zombie cloning pod into a respawn point?

>> No.9559360
File: 21 KB, 932x121, file.png [View same] [iqdb] [saucenao] [google]
9559360

hehehe
so who exactly mogged who?

>> No.9559771

>>9549595
I can't believe so many people took this at face value.

>> No.9559821

>>9559309
Their renderer was out of date, not their engine. The Dark Engine was full of very forward thinking stuff. Ken was just bootyblasted he couldn't script cinematic setpieces like he filled Bioshock with.

>> No.9560283

>>9559771
more newfags pretending to be oldfags every day

>> No.9560364

>played like ass
>ran like ass
>looked like ass

Yeah, he was shitting in his pants. I'm sure LGS was riding high when the developers of My First FPS released a rogue AI story that eternally mogged their own a couple months later

>> No.9560474

>>9549892
I played through this game when it first came out, before the updated mouse fixes. It was janky, but fully playable. 640x480 resolution.

>> No.9561418
File: 19 KB, 316x316, Tribe_-_Abort.jpg [View same] [iqdb] [saucenao] [google]
9561418

>>9552226
>ugly
yeah okay kinda got me there but the engine itself was neat and realized well in-game; one of the earlier high res first person games with the ability to look on the Y axis
>edgy
I guess? So?
>music
Dead wrong. Though it is a bit JARRING at times and the mixing is sometimes unorthodox, it's extremely memorable and usually pretty good.
>characters
SHODAN, but yeah everyone else is kinda-whatever, but 2001 only needed HAL too.
>plot
Not amazing or deep but it's fairly easy to keep in mind and the intro is great. The game is also a lot more about PLACE than plot, per imsim usual.

Not that you care. I know you dropped this turd and ran and never gave this game a proper chance, but there you go, you fucking weeb zoomer retard.

>> No.9561429

>>9549962
>OG Doom on a 486 is buttery smooth
That's a bullshit.

>> No.9561437

I can't imagine the kind of idiot to talk shit on this game unironically. Anyone who doesn't like this game, an easy contender for top 50, needs to fucking leave or really check themselves. Fucking christ man. Engine debate aside, not liking this game is SO fucking tastelet.

>> No.9561453

>>9559278
>gaymin motion sickness
I'm convinced this is a female thing. Are you? I am definitely prone to it IRL and spinny rides will get me, but I am a fighter pilot space camp prodigy when it comes to games. I don't understand how a 2D image and no inner ear movement can fuck with you so much. Like nigga you aren't even moving.

>> No.9561490

>>9561429
Top end 486, it was okay. Lots of variation on '486' though.

>> No.9561494

>>9561490
Still not what people nowadays would call buttery smooth. You'd need a pentium for that.

>> No.9561505

>>9561494
https://www.youtube.com/watch?v=vIob0r6GjSU
DX4-100 timedemo'd at above OG Doom's 35fps cap. As smooth as you can hope for. Sorry, you're thinking of lower clocked or SX models. Pentium's still better for crazier user content but for the base game it's fine.

>> No.9563085

>>9558875
That's only an issue in level 3. In every other level they don't actually infinitely respawn, they just set a high specific number of them to respawn once an amount is killed, such as in level R where up to 48 hoppers will spawn once a certain amount is killed. This is a fine design choice and I don't see anything wrong with it, considering the metroidvania nature of the game.

>> No.9563926

>>9561453
>I'm convinced this is a female thing. Are you?
No, Armchair M.D., I'm a man.
I couldn't explain to you why it happens. Source engine games seem to do it the worst though, aside from TF2.
>tfw beat Portal in 20 minute max sessions.
VR is out of the question, too.

>> No.9564226

>>9563085
God fuck the hoppers. They are the worst enemy since they don't even drop anything and do shitloads of damage.

>> No.9564460

>>9555978
>>9560364
I don't know about the Dos version but i finished the enhanced version a couple of days ago and it only took me 15 minutes to fully adjust to the controls, i mean ffs the camera works like any other shooter, and you only got to press E most of the time.

>> No.9564486

>>9564226
It's fun for me to turn on shield and rapier them while skating through the corridors. Always go to LVL3 and get the rapier before fucking off to level R.

>> No.9564617

>>9556549
good, then why you people act surprised when SS sales were below 75 units?

>> No.9564790

>>9564617
Do "we"?
SS sales were good for the time. They just didn't manage to make up for the losses in development.