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/vr/ - Retro Games


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9518021 No.9518021 [Reply] [Original]

Should I play Dual Shock Version or Deadly Silence?

>> No.9518025

>>9518021
neither
if you're just looking for novel ways of playing RE1, go play a randomizer or something

>> No.9518028

>>9518025
I've never played the original RE1. Looking for best version for first playthrough.

>> No.9518031

>>9518028
Non-Dual Shock Director's Cut

>> No.9518036

>>9518031
Thanks.

>> No.9518046
File: 3.83 MB, 1800x1200, 1627013088470.png [View same] [iqdb] [saucenao] [google]
9518046

>>9518021
>Should I play Dual Shock Version or Deadly Silence?
I would recommend playing the Directors Cut or the DS version. Please stay away from the Dual Shock version for obvious reasons and only check it out after you have played any of the other versions of the game. IMO, you should play the PSone original, then the DS version to see all the cool additions and changes. I hope this guide is helpful. Some nice Anon made it a few years ago.

>> No.9518069

>>9518046
Thanks, this is wonderful.

>> No.9518074

>>9518046
Saturn has touched up backgrounds? wasnt this the version where they had to do stuff like remove the green specimen tanks in the lab and replace them with broken ones because the Saturn couldn't handle the transparencies?

>> No.9518075

>>9518046
Dual Shock version pauses the playtime clock while in the inventory/pause screen. The others do not.

>> No.9518086

>>9518074
I think the pre-rerendered backgrounds just have a slightly higher resolution and a few added decals here and there.

No big whoop.

>> No.9518094
File: 566 KB, 723x1024, 1598348004156.jpg [View same] [iqdb] [saucenao] [google]
9518094

>>9518069
No problem. I hope you find a version of your liking. I think most people would recommend the Director's Cut. My favorite version is the Director's Cut and DS port, but honestly they all bring something to the table.. even the Dual Shock versions horrible soundtrack
>>9518074
I think in some ways yes, but as you said. It has the weird transparent issues and odd shadows. I am personally not a fan but I also have never played it. I don't own a Saturn.
>>9518075
I didn't know that. Thanks for the info.

>> No.9518128

>>9518046
Someone correct me if I'm wrong but doesn't the Saturn version feature more gore as well? I believe only in the Saturn version you can get a special animation where Plant 42 squeezes you hard enough to rip you in half, and I think a few other unique animations.

>> No.9518162

>>9518021
Are you emulating? Either the non dual shock director's cut or DS version would be good. Dual shock director's cut has the awful clowns farting in the basement music and other awful music though it did have one or 2 good tracks. DS made further improvements by adding quick 180 and made the knife more like RE4 where it's permanently with you but doesn't take up space in your inventory. You hold a different button to pull out your knife.

>> No.9518173

>>9518162
Yes, I am emulating, so any platform is fine. I wanted to do a playthrough of the originals before I touch the remakes. I think I'm gonna go with the DS one.

>> No.9518270

>>9518046
This infographic is missing the best part about the DS version, the fact that you can touch Chris's butt with the stylus.

>> No.9518382

>>9518021
Director's Cut(non-dual shock) is the definitive version of the game

>> No.9518394

>>9518046
The PC ports also have instant camera changes. It doesn't sound like a big deal but it makes them incredibly smooth and it's hard to go back to the console versions once you get used to it.

>> No.9518404

>>9518173
The DS one is a remake. It reuses backgrounds from the original, but has entirely new models, different gameplay and control mechanics, is slower paced.

With RE1, play the regular director's cut. Then Deadly Silence, then remake.

>> No.9519131

>>9518046
Auto aim is cheating.
>>9518074
A lot of assets were remade on Saturn, a lot of them looks worse in my opinion. There are improvement regarding backgrounds items, but just compare character models.

>> No.9519223

https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/

This is just awesome and very accessible as long as you don't mind pirating the ISO

>> No.9519883
File: 40 KB, 640x480, 1618727432278.jpg [View same] [iqdb] [saucenao] [google]
9519883

>>9518021
i would say, in this order:
>>9518046
1)original resident evil 1, the added difficulty is what made the game scary. obviously you shouldn't rely on emulator saves. also, the only issue here is the censored intro but it's only like a minute, you can just look it up on yt before playing.
2)DS. this is if you want the original + quality of life changes. the addition of the knife does make it easier but it's still nice. play classic mode then rebirth, which is gonna give you some extra replay value too. if you own an actual ds this has even more value and could even be number 1, because the comfiness of playing it in bed is unmatched.
3)ps1 director's cut.
4) the PC port, just because of the easier difficulty. sad.

Dualshock version is actual shit, never play it. sega saturn version could get a number 2 or 3 spot in theory, but IIRC all the audio was in a lower quality due to console limitations over ps1, which is not listed here.

>> No.9519892

https://cdromance.com/psx-iso/resident-evil-true-directors-cut-hack/

>> No.9519997

>>9519883
i just looked into it and i can confirm the sega version to be shit. the water effects look bad and other minor downgrades. 90% of the extra content, is in the ds version so you're not missing anything other than a version exclusive alternate costume, which each version has their own. i can confirm that the ds version is the best and most complete one so far, mods excluded (because i haven't looked into them.)

>> No.9520027

>>9518046
>door animations can also be skipped
We have a winner!

>> No.9520032

>>9520027
Lil' zoom can't handle some pauses of three seconds? Gotta finish the game quick before going back to watching your favourite streamer?

>> No.9520161

>>9518021
I recommend the ultimate directors cut romhack

>> No.9520174

>>9518021
I've played 2 and 3 in the past already but have yet to play the first. I currently own the dual shock directors cut version. Should I really play the original version first? Is it that big of a downgrade?

>> No.9520318

>>9520174
Check out the guide posted in the thread, but most would agree the DualShock version really is a huge misstep. You don't want to experience the game like that for the first time.

>> No.9520352

>>9518028
absolutely not either of those but i think you know that. if you truly aren't being a time-wasting troll faggot, a first playthrough requires diector's cut non-dualshock or patched pc version.

>> No.9520384

>>9518074
>>9518128
the backgrounds were recaptured for the saturn version for some reason. you can tell some of the camera angles are just slightly different. as far as ""better quality", it's almost completely unnoticeable. the blood looks like shit without transparency and the character models look like fucking virtua fighter. weak port that people pretend to like because they're still asspained about sony killing the dreamcast.
as for gore, the japanese saturn version keeps heads and limbs on the floor instead of disappearing them when they hit the ground. the only other release that does this is the mediakite pc version. the plant 42 death looks unfinished and silly and there's a reskinned hunter enemy that decapitates you differently than normal. i think that's about it.

>> No.9520390

>>9520384
gold tyrant, zombie wesker in the battle mode

>> No.9520394

>>9520352
hah, I already knew all that. Your post was all for nothing! I did waste your time after all! you will NEVER recover all that time wasted on writing that reply. It's OVER for you.

>> No.9520425

>>9519883
uninformed garbage post.
>1)
original resident evil is not the true difficulty, it was added to the american version last minute to keep people from beating it during a rental. it is not an ideal first experience.
>2)
DS version has shittier audio and compressed backgrounds. character models are kind of nice but the way they move is different and worse than the original. and what the fuck are you doing playing survival horror on a handheld? just play the ps1 version on your phone if you want to be a fucking retard.
>3)
this should be number 2
>4)
this should be number 1. you get the "true" japanese difficulty for the first playthrough, then the american difficulty for subsequent playthroughs.
>>9519892
>>9520161
bullshit versions, don't fuck around with these unless you want to risk softlocking the game. it's not even fully uncensored as it claims. if you want uncensored play the PC version.
>>9520174
my friend, do not put that disc anywhere near your playstation.

>> No.9520503
File: 196 KB, 220x220, tenor.gif [View same] [iqdb] [saucenao] [google]
9520503

My recommendations for order play through and platform.

1. RE 96 or Directors cut (non-dual shock) PS1 on CRT
2. RE2 '98 PS1 or DC on CRT
3 RE3 '99 PS1 or DC on CRT
4. CODE VERONICA X (GCN or "PS2 Classic" version on PS4, stay away from the PS2 version and the HD MT Framework versions)
5. REmake PC or GCN + CRT
6. RE0 PC or GCN + CRT
7. Biohazard Outbreak Files 1+2 w/English patch on pscx2 with online via the outbreak resurrection server
8. RE4 PC + HD mod or GCN on CRT
9. RE5 GOLD PC
10. Revelations 1+2 PC
11. RE6 PC
12. RE7 GOLD PC
14. RE8 GOLD PC

Gits and shiggles if you really enjoy the series:
Umbrella Chronicles/Darkside Chronicles on Wii/Dolphin, Gun Survivor 2 w/ light gun or mouse

If you are a completionist:
RE Gaiden GBC and Gun Survivor JPN w/ lightgun

>> No.9520505

>>9520174
>>9520425
Thank you for the heads up. I will abstain from the dualshock DC /vr/bros. Looks like I will be shopping for the m48nmproper RE1.

>> No.9520561

>>9520503
N64 version of Re2 is the best

>> No.9520727

>>9518028
Wait until this is done. Yet again fans are stuck picking up the slack.
https://youtu.be/ru0MM8l0vWE

>> No.9520729

>>9518021
Resident evil game cube remake

>> No.9521292

>>9520425
the "true" japanese difficulty is just hand held free for all bullets mode because asians are retarded in this type of game and couldn't figure out tank controls. shut the fuck up.

>> No.9521318

>>9520032
Why are you so bitter, nigga?

>> No.9521354

>>9518021
I like deadly silence a lot but if you aren't playing it on a DS, the lower resolution will look like puke on anything modern. I like it for the quick turn, dedicated reload button, mic and touch screen puzzles, and knife minigame that lets you earn pickups.

>> No.9521417
File: 3.19 MB, 1422x3240, 1623544919806.jpg [View same] [iqdb] [saucenao] [google]
9521417

>>9520503
>>9520561
>>9520505
>>9521354
PS1
>Resident Evil: True Director's Cut (Hack) PSX ISO (The original uncut FMVs from the Japanese version, alongside the full-color opening scene from the French and German Director’s Cut release. Original BGM and one with the OST from the DualShock ver.)
https://cdromance.com/psx-iso/resident-evil-true-directors-cut-hack/

Windows PC
>RESIDENT EVIL / BIOHAZARD / バイオハザード (new game has the same difficulty as the original Japanese PlayStation release, with the exception that Jill has no ink ribbons since she can save at any time)
https://archive.org/details/biohazard-mediakite
>Resident Evil 1 Classic REbirth
https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/
>Birth of BIO HAZARD
https://www.youtube.com/watch?v=KGODppfrJiA

>RESIDENT EVIL 2 / BIOHAZARD 2 / バイオハザード2 (Original is all JP difficulty, Arrange is all US difficulty)
https://archive.org/details/biohazard-2-sourcenext
>Resident Evil 2 Classic REbirth
https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/
>Resident Evil 2 Port COMPARISON
https://gamecom.neocities.org/Resident_Evil/Comparison/Resident_Evil_2/
>Resident Evil 2 Director Commentary with Hideki Kamiya [ENG/日本語]
https://youtu.be/OrPHNvgncpI

>RESIDENT EVIL 3 / BIOHAZARD 3 / バイオハザード3 LAST ESCAPE (Original is all JP difficulty, Arrange is all US difficulty)
https://archive.org/details/biohazard-3-source-next
>Resident Evil 3 Classic REbirth
https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/
>Resident Evil 3 Director Kazuhiro Aoyama Commentary Playthrough [ENG/日本語]
https://youtu.be/BUTVqP1l83M

DC
>Resident Evil Code: Veronica X
https://cdromance.com/dc-iso/resident-evil-code-veronica-x-usa/

GCN
>Resident Evil REMake (REMake Remaster was botched in almost every way)
https://cdromance.com/gamecube/resident-evil-europe/

>> No.9521432

>>9518046
I've only played the DS version, that was my first and only experience with the game. I liked it

>> No.9521504

>>9521292
a first-time player is not going to find every ammo pick up, you jaded faggot.

>> No.9521532

>>9520425
softlock?

Explain.

>> No.9521974

>>9521532
The rooms do not always link properly. You might go in one door and find yourself at some other point in the game which you may or may not be able to backtrack from. “True” director’s cut is the better one but it just adds in 1 or 2 things that were removed for a reason + uncensored FMVs that you can watch on YouTube. Also the appeal of having analog and rumble support but with the original music. Not worth the risk.

>> No.9522662
File: 590 KB, 1600x2000, jill-bigshinkiro.jpg [View same] [iqdb] [saucenao] [google]
9522662

>>9521432
Deadly Silence is a really amazing port of the original Resident Evil. I wish more people would play it. While I do think the original (Director's Cut) should be played first, Deadly Silence really isn't bad second choice.

>> No.9523668

>>9518021
I would not recommend the ds version. It must be shit to play with that small screen

>> No.9524204

>>9523668
it's alright for a 3rd or 4th playthrough

>> No.9524234

>>9522662
It sucks RE2 and RE3 didn't received the same treatment

>> No.9524250 [DELETED] 

>>9518046
With PC versions of RE1-3 still play them 240p with crt shader. High res backgrounds avaliable are beta versions, and look worse. More importantly character and zombie models look much worse.

>> No.9524259

With PC versions of RE1-3 still play them 240p with crt shader. High res backgrounds avaliable are beta versions, and look worse. More importantly character and zombie models look much worse at high res.

>> No.9524531

>>9524259
what shaders do you use?

>> No.9524970
File: 464 KB, 1920x1080, pop-extra-l-3-1.jpg [View same] [iqdb] [saucenao] [google]
9524970

>>9524234
>It sucks RE2 and RE3 didn't received the same treatment
I agree. I think most people expected this to happen but the games never materialized. My personal guess on why it never happen is, the sales and reviews weren't exactly positive when Resident Evil DS came out. I get it, it was the 4th release of the game (and then the PSP had PSone support), but I would of loved an updated port of RE2 and RE3

>> No.9525005

>>9524970
it's more simple than that, the ds wasn't strong enough to run resident evil 2 and 3. i remember reading this somewhere.

>> No.9525019

>>9525005
I don't believe that for a second if we are being honest. RE is mainly pre rendered backgrounds anyway. If they could do it for RE1, they could easily do it for the other games

>> No.9525041
File: 116 KB, 750x650, 31752.png [View same] [iqdb] [saucenao] [google]
9525041

>>9525019
sure but re1 wasn't exactly using as many ps1 resources as the latter installments. the models looked like shit and so did the backgrounds. also less voiceovers, less quality fmvs. and they already had to downgrade the backgrounds to an even more ridicolously tiny resolution than the 240 pixel ps1 ones.
there was also a big upgrade from re2 to re3 specifically. jill in re3 has a higher poly model, noticeable by the fact that her junctures on her libms arent triangles like claire in re2 had on ankles, knees, and forearms. basically re1 was the limit for ds capabilities, and even then they pushed it.

>> No.9525085
File: 493 KB, 1920x1080, pop-extra-l-1-1.jpg [View same] [iqdb] [saucenao] [google]
9525085

>>9525041
The new character models are actually better than the original RE1 models. I think Capcom could of easily done it, even if it required a few minor compromises. I just believe in their eyes, it wasn't worth their time and resources to do a remake for the Nintendo DS. Why make a new port of RE2 and RE3, when you can just port the original games to PS3 and PSP digitally? RE DS was made to celebrate the 10th anniversary of Resident Evil.

>> No.9525106

>>9525085
yeah but audio and backgrounds had to be heavily compressed in quality. plus resident evil 1 only had 3 or 4 very short fmvs, like the initial zombie chewing on kenneth or the zombie opening the kitchen door. and a handful of dubbed dialogues. re2 had at least twice or three times as many areas and therefore backgrounds, at least a good 20 minutes of fmvs total and many more characters and dialogues including the differences between a/b scenarios. i dont think it was feasible. i mean not impossible but it would've been a shit port, when the psp already had all 3 games on the e-store.

>> No.9525215

>>9524970
>>9525085
Pleas link me to the rest of this nice art

>> No.9525313

>>9525106
nigga they fit RE2 on a 64MB N64 cart, Deadly Silence was double that

>> No.9525405 [DELETED] 
File: 572 KB, 1920x1080, pop-extra-l-2-1.jpg [View same] [iqdb] [saucenao] [google]
9525405

I guess we just have a difference of opinion, that's fine. This Anon has a fair point >>9525215 I didn't think I had to say this, but it's the truth. It could of easily be done in my opinion but Capcom chose not to do it, for the reasons I listed in my previous posts.
>https://game.capcom.com/residentevil/en/about-portal.html
I took the pictures from Capcom's website. They have an archive / timeline section with a lot of high quality scans from the original Resident Evil concept art work.

>> No.9525415 [DELETED] 
File: 572 KB, 1920x1080, pop-extra-l-2-1.jpg [View same] [iqdb] [saucenao] [google]
9525415

>>9525041
I guess we just have a difference of opinion,
that's fine. This Anon has a fair point. >>9525313 I didn't think I had to say this, but it's the truth. It could of easily be done in my opinion but Capcom chose not to do it, for the reasons I listed in my previous posts.
>>9525215
>https://game.capcom.com/residentevil/en/about-portal.html
I took the pictures from Capcom's website. They have an archive / timeline section with a lot of high quality scans from the original Resident Evil concept art work.

>> No.9525417

>>9525405
he's cute. i love how anime the original designs were, most of them look straight out of cowboy bebop.

>> No.9525423
File: 572 KB, 1920x1080, pop-extra-l-2-1.jpg [View same] [iqdb] [saucenao] [google]
9525423

>>9525041
I guess we just have a difference of opinion, that's fine. This Anon has a fair point. >>9525313 I didn't think I had to say this, but it's the truth. It could of easily be done in my opinion but Capcom chose not to do it, for the reasons I listed in my previous posts.
>>9525215
>https://game.capcom.com/residentevil/en/about-portal.html
I took the pictures from Capcom's website. They have an archive / timeline section with a lot of high quality scans from the original Resident Evil concept art work.
>>9525417
They do. They really do have this awesome 90's anime feel. Sorry, I deleted my post because I made way to many typos

>> No.9525439

>>9525423
Third time's the charm, right?

>> No.9525457

>>9525423
i just remembered something. i think there was a rudimentary ps1 emulator for ds, which could run some of the less intensive games, and there was a video of someone running re2. but it was probably a scam, and it was just a video playing while he pushed the buttons. also, others said that re2 and 3 couldn't run on it. this is all from my faulty memory of stuff that i remember reading on old forums like 10 years ago. they probably don't even exist anymore. just wanted to share.

>> No.9525509

>>9525085
Deadly Silence had awful sales too so no surprise if they didn't think it was worth the effort to do 2 and 3.

>> No.9525616
File: 776 KB, 1920x1080, pop-extra-l-4-1.jpg [View same] [iqdb] [saucenao] [google]
9525616

>>9525439
Sadly, yes. It's a little bit humiliating.
>>9525457
I am honestly not sure. I have never heard of that before.
>>9525509
I agree. I didn't have a DS at the time so I didn't buy a copy myself. Only years later when I got on another RE kick, did I pick up the game finally. I think it was around 2017. It was one of the few versions of RE1 I hadn't played before. Now I think it's my favorite version tied with RE Director's Cut

>> No.9525637

>>9525509
It's a shame because the quick knife button would suit 3 perfectly. I wonder if that could be modded into the PC version somehow.

>> No.9526053

>>9525509
2 and 3 were also available on the cube as part of that weird nintendo/RE initiative. 1 wasn't

>> No.9526124

>>9526053
RE1 would have been competition with its own remake and make no sense. I believe generally the GC ports are accepted as good, but flawed ports.

>> No.9526265

>>9526124
as in Nintendo sorta had 2 and 3 covered otherwise. but man how good would it have been to unlock the original RE in REmake

>> No.9527248

>>9518075
That's very interesting actually. Just got done thoroughly replaying REmake a few times and was super stressed out the entire time because the timer never stops.
Putting my PS4 in rest mode worked, thankfully.

>> No.9527275

>>9524970
>>9524234
The Gamecube is the closest we got, though of course the only real killer feature we have on there for RE2 are skippable cutscenes.

>> No.9527326

>>9518173
If you enjoy it, go ahead and just play the other versions. RE1 is a great game for fun versiom comparisons because the core game is so good and so tight. You could pretty easily play through it 4 or 5 times in a work day once you know your way around.

>> No.9527373

>>9521974
I just played through it with no issues.

"removed for a reason" but does having a reason justify itself? Its just a weird thing to say

"watch on YouTube" Why would I do that?

"rumble" dont care about this gimmick and I havent for 26 years since I first experienced it

"analog" It has analog.

"original music" it also has the original music.

I agree that True is newer and better than Ultimate, but the differences arent anything that would constitute a "risk" at all. Youre really weirdly adamant.

>> No.9527378

>>9525041
I prefer this in game claire over the ones in the cinematics or Veronica's model, look how cute and round face looks, and that jaw pushed back that kinda makes her look like Cammy or Aya Brea doing a pouty mouth.

>> No.9527385

>>9527378
i guess part of the appeal of the old models is using your own imagination while playing. i mean jill was literally a supermodel to me and looking at it now it's just a weird mess of polygons, lmao.

>> No.9527390

Dual Shock music is actually scarier. It sounds like misery and adds a feeling of dread hopelessness to the whole game.

>> No.9527416

>>9527390
it gets too much shit for no reason. all alternate music is good except for the clown fart ones. but it's not like the original basement music was any better. also, it seems like it was an error in software and the original was supposed to sound like this:

https://www.youtube.com/watch?v=9oByTUQjCFg

>> No.9527550

>>9527373
most of your post demonstrates lack of reading comprehension. the risk, again, is the door linking issue, which occurred on my very first playthrough of True. and i'm adamant because i've been through this shit and truly want the first-timers to have a proper experience.

>> No.9528996

>>9527390
I think the original OST fits the B-movie aesthetic better.
https://www.youtube.com/watch?v=Fb_Um0VR-BU

>> No.9529045

>>9527390
>>9527416
Yea bro, the Dual Shock soundtrack is great. That must be why they went back to the original soundtrack for Deadly Silence and REmake.

>> No.9529059

>>9529045
The remake replaces most of the cool synth tracks from the original with lame ambient music. It doesn't have any flat out terrible music but it's just bland and forgettable overall.

>> No.9529781

>>9529045
alright dumbass
https://www.youtube.com/watch?v=_JTbx_DraHA
tell me, what's wrong with this save room track? imagine you're playing re1 for the first time and this pops up. i don't see anything wrong with it. literally the only one that was problematic was that infamous one, the rest is fine. obviously they reused the original ones later because they were more well received and 90% of people played with those versions, also the composer controversy. but anyway, look at the ost without your nostalgia glasses and realize that if you weren't used to the original ones, there'd be nothing wrong with them. tired of this lukewarm opinion.

>> No.9529939

I just got the original 1996 RE in a stack of PS1 games I acquired recently. It's not in a longbox, but it's not director's cut either. Am I missing out on anything cool if I play that as my first playthrough of PS1 RE1 instead of the director's cut? I played through the Gamecube remake back when it was new, but that was ages ago, and my memory of it is very fuzzy.

>> No.9529946

>>9529939
You are good to go.

>> No.9530267

>>9529781
i get it, zoomie, your first experience with the game was on the PSN store where Dual Shock was the only one available, and now you must defend it
>"lukewarm opinion"
grow up before trying to use words
>>9529939
that's acceptable, at least you'll be playing it with the intended atmosphere before Capcom got duped into ruining it with the ghostwriter of a fraud composer that they thought would be a selling point.

>> No.9530291

>>9530267
i played the originals retard. i'm just capable of forming my own opinions and being impartial and therefore i haven't bandwagoned into the "it's not the original so it's... le bad!" mindset. actually thinking of playing the dual shock version for my next replay so at least there's gonna be something new to the experience.

>> No.9530320

>>9530291
>actually thinking of being a retard just to prove you wrong
by all means, carry on!

>> No.9530431

>>9530320
me playing a game i've played 100 times differently doesn't prove anyone wrong.

>> No.9530784
File: 250 KB, 650x1052, Classic_Alternate_Alternative_Costumes.jpg [View same] [iqdb] [saucenao] [google]
9530784

>>9529939
It's same as the long box version, it just came in a jewel case when it was re released. It won't have auto aim and it has a few differences compared to the Director's Cut. I beat the long box version around 10 years ago and didn't think it was that different compared to the Director's Cut. It's just more difficult. Just be aware what you are walking into. Check the guide in the thread. >>9518046

>> No.9531352

>>9529946
>>9530267
>>9530784
Thanks bros. I managed to find a decent chunk of free time on my day off today, and played up to the cabin with the spiders. Having no auto aim is rough, ammo is scarce, but im playing conservatively and having a good time. I assume that I'm doing well so far, since I have so many herbs that I'm almost out of space in my tickle trunk.
Is this longbox RE1 considered the hardest of the PS1 RE games? So far so good, but I get the feeling I'm gonna be glad I have these herbs once the game truly gets going.

>> No.9531402

>>9531352
It's the standard difficulty, the original release has no true difficulty modes and only the option of Jill (easy) and Chris (hard). Jill can carry two more items which is pretty important but Chris has higher health so it's not like Jill is better in every way. For returning playthroughs Director's Cut's arranged mode and the Saturn's battle mode are fun. There's als REmake, but I consider that its own thing

>> No.9531438
File: 70 KB, 640x480, 1583158640_6457.jpg [View same] [iqdb] [saucenao] [google]
9531438

>>9531352
have you tried combining the herbs to make space? since you mention having a physical copy i assume you're playing on a real ps1, i hope you have a crt for the full experience. also chris or jill?

>> No.9531449

>>9531352
by the way, yes, it does get harder soon. i also wanna add that having many herbs hoarded in the box doesn't necessarily make it easier. not that it's a bad strategy, it's just that you're gonna have one or no healing items on you at all times for management reasons. and when you get on red health with no herbs and 10 rooms packed full of monsters between you and the nearest item box? yeah it's not gonna matter how many are in there. that's the thing.

>> No.9531504

Speaking of music, I've been watching a lot of X Files lately and it's pretty neat how Mark Snow's music wouldn't sound out of place at all in a RE game. It especially reminds me of RE1 to the point where I wonder if it was a direct inspiration for the music in the game. I just picked these out from a playlist but he did tons of similar pieces throughout the show's run.

https://www.youtube.com/watch?v=pssA1ZzOLqU

https://www.youtube.com/watch?v=63cnMG0IXIg

https://www.youtube.com/watch?v=UKCJtCNUvb4

>> No.9531538

>>9531438
I've combined all my red herbs with green to save space, and I still have only 4 slots left. But I made the mistake of not throwing away useless keys until recently. As a kid, I overheard something about a secret that requires you to keep the keys, but now I realize that it was just a baseless schoolyard rumour. Those keys are now wasting slots in my trunk.
I am playing on a real PS1, but I'm mildly ashamed to admit that I'm using a basic HDMI adapter to hook it up to my big screen instead of using a proper CRT display. I used to rent this exact copy of the game occasionally as a kid, when I was too young and dumb to get very far in it, so I've actually played this on a CRT in the past.
I'm playing as Jill for my first playthrough. I just want that inventory space, so that I spend less time backtracking.

>> No.9531631

>>9531538
the fact that it even gives you the option to not discard the key was kind of setting itself up for a rumor like that. i remember thinking there might be some reward for holding onto them back then.

>> No.9531697
File: 3 KB, 640x480, Sun Oct 31 15-23-33 2021.png [View same] [iqdb] [saucenao] [google]
9531697

just get the PC version since it lets you skip the door loading screens.

>> No.9531731

>>9531631
I know, right? In classic RE games some items just disappear when you no longer need them. But you can always choose to discard the keys. I thought the same while playing RE2 for the first time.

>> No.9531762

>>9527550
You're projecting a lack of reading comprehension because you don't know the Ultimate and True Director's Cut are different. And my post was explicitly referring to the Ultimate Director's Cut which I played through just a few weeks ago. And its recorded in its entirety.

Do you have any proof of your claims on this experience?

Lastly, if you care so much about other people's experiences (and its not just a 'STOP LIKING WAT I DONT LIKE' tism fit) then perhaps be a little more objective and constructive.

I mean, if I wanted an authentic experience, Id play an original copy(non DR/DS) on a 12inch Panasonic VCR/CRT combo with a PS from Kuwait that's in black and white LOL just like I did in the 90s.

>> No.9533394
File: 4 KB, 960x720, Sat Dec 31 22-33-02 2022.png [View same] [iqdb] [saucenao] [google]
9533394

>>9531697
Good job Anon. I'm learning to speedrun the MediaKite version and it's lots of fun. I like the movement with all its intricacies like "King Henry Dodge" and certain tricks like quick killing Yawn or skipping Black Tiger. I hope I can shave my time down to ~42 min soon, but it'll take a while until I get the necessary muscle memory. My ultimate goal would be sub-40. The classic RE speedrun community is pretty nice and very helpful. I might even start streaming some practice runs...

>> No.9534693
File: 3 KB, 960x720, Sun Jan 01 11-25-06 2023.png [View same] [iqdb] [saucenao] [google]
9534693

>>9533394
Improved my time a little this morning. Fully messed up Black Tiger. I had to get into the safe room for an antidote herb and first aid spray...
My menu and bank management were terrible too so there's a lot of room for improvement but I'm slowly inching forward.

>> No.9534819

>>9534693
pretty damn impressive. such a fun game. i bet its even still fun when its being exploited for time.

>> No.9535001

Anon playing longbox RE1 for the first time here. I just got to the hunters. Got any tips for dealing with them efficiently? They seem to need 4 shotgun shells to kill; at that rate I'll be out of shells in no time.

>> No.9535130

>>9521417
Why would you play the DC version of Code Veronica Complete instead of just doing the PS2/Gamecube ports? The DC version is 2 discs and from what I can tell has no improvements over the GC/PS2 versions.

>> No.9535274

>>9535001
You already found the Colt? It's *somewhere* in the mansion and helps tremendously in dealing with those pesky hunters. However, most of them can be dodged anyway.

>> No.9535356

>>9535130
why play ports if you can play the original? furthermore, why play code veronica at all?

>> No.9535467

>>9535001
you can go up and downstairs from both east and west sides of the mansion. so clear one route from hunters and stick to it. you will have to do more backtracking but you'll face less of them.

>> No.9536128

How's this.
https://www.romhacking.net/hacks/5837/

>> No.9536205

>>9535001
Hunters have strange AI. If you don't point a weapon at them they'll just chase you and use their low swipe attack that's pretty easy to avoid. Just don't let them tag team and stunlock you.

>> No.9536210

Downloading the GameCube version of RE1 remake to play on Dolphin because I'm too lazy to plug in my Wii. Any suggestions for emulation settings for a smooth an accurate experience?

>> No.9536215

>>9535001
Run straight through them, always to their right. Their regular claw attacks will always miss without fail. Obviously there are rooms where it makes sense to kill them, but you can ignore more than half of them running through their right side. 1 Python and 1 Shotgun bullets are enough for a kill, but the Shotgun alone can stunlock them.
I'm a massive REfag and just did a no save Advanced mode run with Chris last week.

>> No.9536950

>>9536210
>Any suggestions for emulation settings for a smooth an accurate experience?
you are asking for the impossible,just play on original hardware on a CRT.

>> No.9537361

>>9530784
that looks very different from the thubmnail

>> No.9538549

>>9535274
Not yet, I've only found ammo for it so far. I'll be sure to look for it.
>>9535467
Good advice, I was already planning on not taking any unnecessary detours in order to avoid unnecessary encounters.
>>9536205
>>9536215
Their behaviour changes when you draw your weapon? Good to know. I'll try running to their right as well. Thanks for this insight into their AI.

>> No.9539847

>>9518021
the backgrounds look kinda shitty in the Deadly Silence version.

>> No.9541683

>>9538549
Once you get the magnum I use it on Black Tiger and the Chimeras. If you combed the place, you should have plenty for Tyrant.

>> No.9541702

>>9541683
You shouldn't kill Black Tiger at all. Getting him to shoot poison at the door is very easy to do. You also shouldn't bother killing a single Chimera.

>> No.9541778

Man the spiders are annoying as hell on Arrange mode.

>> No.9541932

>>9541702
Its a clever way to do it sure.

But its only 3 magnum shots, then I can deal at my leisure.

>> No.9542251

>>9521417
What does the HD remake of RE fuck up? I was hoping that’d be the best version of the new style.

>> No.9542305

>>9542251
They upscaled the backgrounds with an ugly filter and added bloom to areas. REmake runs perfect on Dolphin anyways.

>> No.9542372

>>9542305
Is that all? Were there any improvements?

>> No.9542395

>>9542372
Overall HD presentation, some new lighting/shadow effects
And a love-it-or-hate-it new control scheme

>> No.9542406

>>9518021
Pc version + classic rebirth mod

>> No.9542759

>>9542251
>>9542372
It's really, completely fine. There are several rooms that look a bit different that people will screech about, and that's all it is. Screeching. Play either version, just don't do it before playing >>9542406, which should have been the first and last post of this thread.

>> No.9542775
File: 46 KB, 512x384, 1667273582259193.png [View same] [iqdb] [saucenao] [google]
9542775

>>9542395
You need to have brain damage to love it. Which I suppose you also need to have any sort of difficulties with tank controls.

>> No.9543179

they swear too much in the remakes of these games, it just comes across as childish

>> No.9543472

>>9542775
I agree. The way the new control scheme is tied to the camera bothers me. Plus the added movement freedom makes it so you can do laps around enemies, so it breaks the game in unintended ways.

>> No.9543505

>>9543472
I'm not completely opposed to non-tank controls because you could still implement a turn radius and let players back up before turning 180, but the way they implemented it in the re-release is dogshit that lets you turn on a dime and spin around everything.

>> No.9543539

>>9531697
The door loading screens are kino and once they took them out the series went to shit and I don’t think it was a coincidence.

>> No.9543548

>>9543539
I love how the sound from the next room starts playing as you go through the door. People who hate them are probably the same people that watch videos on 2x speed while playing a game with the walkthrough open.

>> No.9543695

>>9535130
The DC original is the best version. Lighting and textures don't have that garish contrast and dumb wesker cutscenes that X added. It controls great and Steve has his original hair

>> No.9543852

>>9543179
That's 2 and 3. They're soulless modern games, what did you expect?

>> No.9543916

just play mediakite ver.

>> No.9543920

>>9543695
I'm talking about X anon. It's called Complete on Dreamcast and that's what the guy I was responding to was suggesting, to play X/Complete on DC instead of PS2/Gamecube

>> No.9544370

>>9531697
Are there any mods for that version? It already uses the HP/damage values from the US version on your second play, so it seems like it'd be trivial to disable autoaim and reduce the number of ink ribbons to replicate the original PS1 release.

>> No.9544417

>>9518021
Resident Evil Director's Cut had the worst soundtrack of all time.

>> No.9545039

>>9543179
They don't even stop to pray even once, these modern games are cucked as hell.

>> No.9546934
File: 127 KB, 467x467, 1672960174177352.png [View same] [iqdb] [saucenao] [google]
9546934

>>9541702
>You shouldn't kill Black Tiger at all.
When did Umbrella spring for an internet connection down in the tunnels?
I have a vague recollection of an old strategy guide saying to save your dumdum rounds for the spider, but they don't actually exist in the final game. I guess they were writing the guide based on a beta version or something.

>> No.9547097

>>9546934
I agree killing Spiders is evil, and I avoid it whenever possible in RE. But its a little different sometimes in video games.

I also eat infants.

>> No.9547171

>>9520027
Why are you even playing this game if you are skipping door animations in your first playthrough? Isn't the atmosphere and that kinda shit the appeal of the game?

>> No.9547173

>>9547171
why does this bother you so much or care? lol just move on, nigga

>> No.9547215

>>9547173
Not them, and I don't care how others play their games but to me skipping door animation on the first playthrough is like reading a guide in terms of how much of the intended game experience is lost. Sometimes I still read a guide beforehand anyway.

>> No.9547272

>>9547215
that's quite an exaggeration though i agree it does harm the experience a bit. definitely wouldnt do it on the first play

>> No.9547553

>>9547272
Fair comment but im a sucker for horror stuff and just the suspense of that delay delivered so much of impact especially when there was that little element of foreshadowing

>> No.9548874
File: 75 KB, 1024x576, 1671434657642169m.jpg [View same] [iqdb] [saucenao] [google]
9548874

>>9520727

>> No.9548949

>>9548874
dumb phoneposter

>> No.9549030

>>9529781
Seems like even then things could be souless.

>> No.9550580
File: 3 KB, 960x720, Sat Jan 07 16-48-52 2023.png [View same] [iqdb] [saucenao] [google]
9550580

Sub 40 is gonna be tough...

>> No.9551557

>>9541683
I used it on Black Tiger and the Tyrant fights, and didn't bother killing any Chimeras. So yeah, I beat the game for the first time! It was definitely a fun ride. I had so much ammo and herbs in my tickle trunk that I was just leaving piles of herbs on the floor, never to be picked up. I think that when playing RE2, I won't be so conservative with ammo and herbs.
Speaking of which, I just picked a copy of RE2 and plan to start it soon. I have a couple of questions. I didn't realize that there were multiple versions of the game, and I ended up with the Dualshock version. Is there anything wrong with the Dualshock version of RE2 like there is with the Dualshock version of RE1? Also, will I eventually run out of space in my trunk like what happened to me in RE1, or is this trunk big enough to hold all the items that I might hoard? I'll definitely be tossing out my useless keys this time around. I'm planning on starting as Claire, since I read somewhere that Claire A and Leon B is the canon route.

>> No.9551581

>>9551557
>Is there anything wrong with the Dualshock version of RE2
no