[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 40 KB, 600x400, 13472-1-Sega-vs-Namco-vs-Konami.jpg [View same] [iqdb] [saucenao] [google]
9505495 No.9505495 [Reply] [Original]

Of these three companies, which do you think had the best arcade lineup?

>> No.9505502

namco

>> No.9505507

>>9505495
Sega = Namco > POWER GAP > Konami

Seriously, take away Gradius and maybe the rhythm games (Beatmani, DDR) and Konami's arcade lineup is hilariously shit.
>bbbbbut muh TMNT muh Simpsons muh X-men
All shallow shits even by belt scroller standards. Final Fight played better than any of them. Konami's beat em ups just never felt as tight as SOR or any Capcom title.

>> No.9505519

Namco, with Sega as a close second.
Konami wasn't even on the same tier, it was competing with Capcom and SNK.

>> No.9505526

>>9505495
sega

>> No.9505542

Namco because I am a sucker for the old shit and they're the top dog there. Then you get into the 90s with their fighting games and racers and you're like damn it keeps going huh. Sega and Konami have many classics but they are more like all-rounders, you have to factor in their console games to make the argument that either could be the best dev ever.

>> No.9505551

On a purely arcade level it's Namco, no question. Way too much good shit there.
In the other two's defense, Sega and Konami were both significantly better console devs for a very long time, Namco didn't really come close until the PSX and even then I'd wager that Namco was still pretty behind Konami's output in that era

>> No.9505552

>>9505519

They were competing with the likes of Irem and Taito.

>> No.9505556

Namco made more top tier arcade games, but I prefer Sega's. Konami is way down the list, a lot of their arcade games were fucking terrible.

>> No.9505557

>>9505552
Taito is really fucking underrated as an arcade dev. They had tons of cool, slightly obscure shit.

>> No.9505575

>>9505495
Capcom

>> No.9505594

>>9505495
konami

sega was always overrated shit

>> No.9505654

>>9505594
>sega was always overrated shit
copium

>> No.9505665
File: 102 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9505665

>>9505495
None of you fags are old enough to have strapped themselves to a real Afterburner 2 Deluxe cabinet with the innocence of a child otherwise you'd know there's only one possible answer.
I was 3 years old, lost all lives in probably less than 30 seconds, amd remember every second of it to this very day.

>> No.9505673

>>9505552
Irem and Taito were a tier below Konami/SNK/Capcom in terms of popularity despite all the cool games they have.

>> No.9505727
File: 631 KB, 150x113, R360.gif [View same] [iqdb] [saucenao] [google]
9505727

>>9505665
>normal cabinet
pfff fag

>> No.9505736

>>9505673
Yeah, but I thought we were talking quality and quantity.

>> No.9505741

>>9505727
>>9505665
Expensive jew-backed cabinets don't make up for gameplay.

>> No.9505743

>>9505665
weird larp but ok

>> No.9505746

idk why people are saying namco. their 8-bit stuff was godtier but their 16bit arcade games weren't as good as the competition

>> No.9505749

>>9505495
namco: here's a miata we just fixed on the ground, you can use it as a controller

sega: https://youtu.be/aOCP2oBE1nY

>> No.9505765

Sega by fucking miles

C'mon. OUTRUN.

>> No.9505784

>>9505746
They have some good JP-exclusive stuff. Check out Outfoxies for instance, basically Smash Bros. before Smash Bros.

>> No.9505794

>>9505784
>Smash Bros.
so you mean it sucks and you don't need any skills to play it?

>> No.9505813

>>9505749
>here's a supra we just fixed on a platform, you can use it as a controller. it also wobbles a little
>>9505741

>> No.9505826
File: 89 KB, 600x494, Okayama_Touring_Car.jpg [View same] [iqdb] [saucenao] [google]
9505826

>>9505813
nice cope, also this https://youtu.be/3I-a5onDg7s

>> No.9505827

>>9505495
I've discovered those Konami shooters in the last few years but it would be a ludicrous amount of money to try and beat them in an actual arcade. To play at the arcade Sega but to play those same games at home Konami. With Monaco Gp and outrunners they are extemely fun at the arcade but you wouldn't play them for 30 mins at home but I can play a Konami shooters for over an hour.

>> No.9505928

>>9505794
Go 1CC right now if you're so wise

>> No.9505932

for me Sega, by a huge margin. if we were talking namco v konami I'd have to really ponder it though--might give namco the edge just because I like their racers and early output.

>> No.9505936

>>9505928
how about vf or tekken

>> No.9505942

>>9505826
>Released years after Namco as always
Can't help yourself huh retard?

>> No.9505963
File: 276 KB, 1154x780, Ridge Racer Full Scale.jpg [View same] [iqdb] [saucenao] [google]
9505963

>>9505826
Pfftt...Sega made only 2 of those driving games. Just 2. It was too expensive and too huge to sell to anyone.

Meanwhile Namco made Ridge Racer Full Scale and sold dozens for a quarter million each.

>> No.9505972
File: 182 KB, 1200x675, 200806-akihabara-sega.jpg [View same] [iqdb] [saucenao] [google]
9505972

>>9505495

>Fighter
Sega and Namco are tied.
>Beat em' up
Konami
>Shmup
Konami
>Racing
Sega
>Lightgun
Namco
>Puzzle
Sega
>Sports
Sega
>dedicated "amusement ride" machines
Sega


Overall, it's SEGA.

>> No.9505974

>>9505972
Forgot

>Maze game / dot eater
Namco

Sega still wins.

>> No.9505976

>>9505963
yea i remember the anon looking for one. is that you?

>> No.9505979

I think Sega is the correct answer because it was more consistent and technological advanced through the times.
They loved catching and copying each other during the '90 and it was awesome.

>> No.9505991

>>9505974

>rhythm
Konami

And Namco should win (barely) the fighting genre because it had 2 successful IPs (Tekken and Soul series) vs the only Virtua Fighter.

Sega still wins btw

>> No.9506015

>>9505942
nice cope, better to have full scale moving touring cars than a shtty miata glued to the ground.

sorry namco bros, its too expensive

>> No.9506018

>>9505976
>yea i remember the anon looking for one. is that you?
Nope not me.

But if I did come across one I would buy it without hesitation. But I haven't seen a Full Scale since the early 2000s. If any still exist they are private collectors hands now.

>> No.9506019

>>9505963
>Sega made only 2 of those driving games
they made others but those are the only ones that have fullscale cars, while na,co, well, they just have a miata
>more cope
gay

>> No.9506058

>>9506015
>Pioneered everything
>"cope"
Remind me again which company went bankrupt.

>> No.9506068

>>9506019

No. I mean Sega literally only made 2 (maybe 3) of those huge Initial D Arcade full scale driving machines. One location was in Japan.

The other location was in Dubai where the Saudi family paid Sega to build one there.

Namco sold their Ridge Racer Full Scale machines around the entire world. America, Britain, Spain, France, Israel, Japan... Etc. They all had several Ridge Racer Full Scale machines.

>> No.9506070

>>9505991
>Soul series
I posit that it was not successful as an arcade IP.

>> No.9506071

>>9505991
btw I agree with Konami winning rhythm games.

>> No.9506072

>>9506068
No point in arguing with that retard, anon. He's likely never even seen a full scale from either sega nor namco in the wild.

>> No.9506134

>>9505972
>Fighter
>Sega and Namco are tied.
No. Namco edges Sega out. Virtua Fighter may have been first. But Tekken absolutely crushed Virtua Fighter.

>Beat em' up
>Konami
Sega and Namco didn't even try. They let Konami have the beat em' ups.

>Shmup
>Konami
I would say SNK wins here. Metal Slug outsold everyone in the Shmup genre. But if I had to choose from the 3 only, then yeah Konami.


>Racing
>Sega
Agreed. Daytona USA was a smash hit. But Namco's Ridge Racer series put up a good fight.


>Lightgun
>Namco
Agreed. But it's close. Namco's Time Crisis wins. It was in every arcade in the 90s. Although Sega put up a good fight with House of the Dead and their other lesser known shooter titles (LA Machine Guns, Gunblade NY, Jurassic Park, Virtua Cop, etc). But Time Crisis was just too good with the foot Pedal Mechanic.

>Puzzle
>Sega
Eh.... I think all 3 (Sega, Konami, and Namco) really didn't care about Puzzle games. Other companies like SNK, Capcom, or Taito did a much better job with puzzles.

>Sports
>Sega
Agreed. But only because Sega of America tried really hard. Sega of Japan didn't care about sports.


>dedicated "amusement ride" machines
>Sega

Agreed. But ONLY because Namco pulled out of the amusement ride market in the 90s. If you read interviews, Namco Execs decided that, it was a bad idea financially to keep fighting Sega for building giant amusement rides. Namco could continue, but it had been doing so for 15 years against Sega with no clear winner. Sega was also getting reckless and spending huge amounts of money to beat Namco's amusement rides. If Namco built a ride, then Sega would build one too and make it bigger and more expensive.
Namco felt like it was getting it was a never ending battle and would just drain money.

So after making the big Galaxian 16 amusement ride and Ridge Racer Full Scale, I believe Namco stopped and strategically withdrew. Sega then took over the market but Sega was bankrupted by the effort.

>> No.9506139

>>9505495
Sega baby

>> No.9506145

>>9506058
>>Pioneered everything
kek
>Remind me again which company went bankrupt
>noboby knows what namco is nowadays
cope more while I play my md2 mini in 2022

>> No.9506146

>>9505502
I love Namco, but their output in the 90s is just diet Sega.

>> No.9506151

>>9506134
>Metal Slug outsold everyone in the Shmup genre
It's not a shmup you retard.

>> No.9506159

>>9506068
and? I think those are more impressive than a shitty miata, also never seen one and I don't want to because its kinda shit, would rather see a full scale touring car

>> No.9506161

>>9506151
>metal slug
>not a shoot em up
What?

>> No.9506168

>>9506134
>Tekken absolutely crushed Virtua Fighter.
delusional
>Sega was bankrupted by the effort.
bullsht, sega owned spas and shit, they didn't go backrupt

>> No.9506206

>>9506168
>bullsht, sega owned spas and shit, they didn't go backrupt

Bro... Sega went into DEEP debt during the 1990s. They spent ridiculous amounts of money. They overspent way more money than that actually had. All in an effort to beat Namco, Nintendo, and Sony. Sega was not super rich company. They just had really good marketing.

Sega was literally about to declare bankruptcy in 2001. It was all over the gaming news. The Sega Dreamcast failed and it was the final last straw that broke Sega. Banks wouldn't lend Sega anymore money. They were in the red. It was over. Sega was finished.

Right before Sega about to collapse and declare bankruptcy, the Sega CEO (Isao Okawa) donated his ENTIRE family fortune of $750 million dollars to save Sega. His final words as CEO was "I love Sega. I love the Dreamcast. I will not let Sega die."

This donation helped Sega pay off their debts and kept them alive while they left the console market and became a 3rd Party Game developer. Isao Okawa died only a few months later. Sega built a statue in his honor and is considered a hero that saved the company.

Sega isn't doing so hot these days either. They sold their entire Japanese arcade business in 2020. Meanwhile Namco held onto their arcade business. Namco won the arcade war after 40 years of competition with Sega.

>> No.9506220

>>9506145
>md2 mini
I have a real one, I don't need to cope like you are right now lmao

>> No.9506225

>>9506161
It's not a shoot em up you retard.

>> No.9506239

>>9506225
Prove it.

>> No.9506278

Sega and Namco are better overall but Konami had a fantastic hold on a genre and imo had more cultural relevancy later on in that area, but they had a lot of stinkers

>> No.9506283

>>9506206
nta; but that's fucking sad, man
there is much honour still to be had in Japan
o7

>> No.9506289

>>9506151
>>9506225
>>9505942
>>9506072
stop saying retard in every post

>> No.9506290

Shinobi
Virtua racing
Wonder boy
Vf3
Virtua cop
Daytona
Sega rally
Scud racer
Outrun 2

Vs

Point blank
Tekken 3
Time crisis

>> No.9506296

>>9506134
You seem to be arguing from a sales point of view here. We don't care about that on /vr/.

>> No.9506305

>>9506239
Run n gun: Contra, Metal Slug, Gunstar Heroes
Shoot em up: Gradius, R-Type Darius
You're welcome.

>> No.9506340 [DELETED] 

>>9506206
>redit spacing
I'm not gonna read ur kotaku article

>> No.9506345
File: 9 KB, 225x225, gaydotpng.jpg [View same] [iqdb] [saucenao] [google]
9506345

>>9506220
>I have a real one
you want a medal?

anyways lets see what namco is doing rn
>shitty version of the mini arcades
oops nevermind

>> No.9506395

>>9506345
>sour grapes
Stay in the dirt.

>> No.9506406

>>9506395
I stay at home playing my astro mini

>> No.9507263

>>9506305
Run and Gun is a sub-genre of shoot em up.

>> No.9507273
File: 79 KB, 496x384, ScreenShot6.jpg [View same] [iqdb] [saucenao] [google]
9507273

Well sega at least had the prettiest ones. This looked fucking anazing for 1996

>> No.9507280
File: 336 KB, 1035x803, star-wars-trilogy-3.jpg [View same] [iqdb] [saucenao] [google]
9507280

>>9507273
Remeber when all the companies used they own proprietary boards which made their games look unique to each other. Then they all started using basic bitch off the shelf pc parts

>> No.9507329

For me Namco and Sega is really a tie. Sega innovated the most with 3D games but Namco has more classics.

>> No.9507343
File: 110 KB, 2560x469, 2560px-Capcom_logo.svg.png [View same] [iqdb] [saucenao] [google]
9507343

>>9505495
You forgot about the best one lol

>> No.9507350

>>9506070
I saw many Soul cabinets in arcades. Soul Edge and Calibur 2 were common. Surely more common than anything Sega made besides Virtua Fighter. I think I've never saw a Fighting Vipers or a Last Bronx machine.

>> No.9507367

>>9507280
>Remeber when all the companies used they own proprietary boards which made their games look unique to each other. Then they all started using basic bitch off the shelf pc parts

Yeah but the downside these arcade machines cost tens of thousands of dollars when they came out. And some of those boards were also brittle or poorly made. Sega Model 3 and Hikaru boards were notorious for having so many problems. Hikaru boards especially were bad because they were known for breaking because of bad solder joints. Capacitors would literally break off the board when arcade businesses tried to move the machine to another part of the building in a normal move. It was so bad that Sega discontinued them only after a few games were made with them, and arcade owners complained to Sega about poor quality.

Those boards use proprietary parts. They are incredibly difficult to repair because the only way to fix them is to get Sega or Namco to warranty fix it. Or find another same arcade board and salvage parts from.

Once Sega and Namco stop offering warranty repairs, many arcades would just throw out the machines once they break because it was such a headache to keep the machines going. That's why some Arcades are so rare today.

Once arcade manufacturers switched to using standard PC parts, it became much easier to preserve and maintain the arcade machines.

>> No.9507368

>>9507350
Soul calibur 1 arcade looked like shit compared to the dreamcast version. Tells you something

>> No.9507372
File: 2.61 MB, 1000x1238, SF2HF-Art.png [View same] [iqdb] [saucenao] [google]
9507372

>>9505495
Early arcade SEGA was really good, especially with stuff like OutRun and After Burner. I don't really care for any of their later arcade games though, maybe save for Sonic the Fighters. I have yet to play most of the Tekken and Ridge Racer games from Namco. Konami made a lot of really great shmups, not just the Gradius series but also things like Parodius and Detana Twinbee, I feel like they're in a slightly different category though, closer to Success or Taito.

Really if I had to pick one it would probably be Capcom, a lot of their fighting games are kind of samey but they're still good imo, and they also did a couple of shmups and some solid beat 'em ups during the CPS1 and CPS2 era, and basically became the face of the arcade retro gaming category.

>> No.9507373
File: 163 KB, 1280x720, maxresnooodefault (1).jpg [View same] [iqdb] [saucenao] [google]
9507373

>>9507367
They switched by the time arcades started dying and I can't even think of a single good arcade game not based on an in house board unless you consider npc shit like this

>> No.9507437

>>9507373
NTA but the thing you gotta understand is that they used in-house boards not because they wanted to. But because PC hardware wasn't good enough yet. They didn't have a choice.

>> No.9507459

arcade boards also were often derivative of home consoles which is why they feel so nostalgic
3D taito and namco games ran on roided up playstation boards
https://www.system16.com/hardware.php?id=517
cave ran on modified pgm which is very structurally similar to a neo geo 68k + Yamaha + lot of video ram and speed
The majority of arcade boards are derivative of the Sega System 16 Yamaha + 68k combo, practically a roided up sega genesis / megadrive
Early Taito, Namco, Sega are all 68k + Yamaha with added background rotation and scaling

>> No.9507469

>>9507368
Yes, Namco got stuck with old System 11 and System 22 at the time when Sega already roll out the incredible Model 3. So when they decided to convert their last 2 fighting game on those boards (SC1 and Tekken Tag Tournament) for the next gen consoles because PlayStation could not handle them), they took the time to remake the graphics.
It tells that the gap between arcade tech and home tech it was finally closed.

>> No.9507472

>>9507373
Are you saying there wasn't good games for PC hardware based arcade boards?

>> No.9507478

>>9507472
Fuck no lol. Name a good arcade game after 2005

>> No.9507560

>>9507343
>best one
lmao

>> No.9507568

>>9507478
wangan midnight maximum tune 5

>> No.9507628

>>9507478
Virtua Fighter 5

>> No.9508274

>>9507478
After Burner Climax
Daytona USA 2017
Elevator Action Death Parade
Initial D Arcade Stage 4
Gundam VS series
Metal Slug 6
Street Fighter IV
Sega Racer TV
SoulCalibur 3
Virtua Fighter 5
Wangan Midnight Maximum Tune

>> No.9508315

>>9508274
Soul Calibur 3 was on Namco System 246, same board of SC2
Metal Slug 6 was on Sammy Atomiswave

>> No.9508328

>>9508315
Your criteria was "after 2005". That's it. You don't get to move the goal posts because you don't like the answer.

>> No.9508368

>>9508328
Not me but anon originally asked "good games on pc based arcade boards".
Anon probably don't know that there was many games and some boards not based on pc also after 2005 like Namco System 357 or the "Triforce 2" used for Tatsunoko Vs. Capcom

>> No.9508453

>>9505495
90s SEGA 10/10
90s namco 8/10
90s Konami 3/10

>> No.9508526

>>9505507
>retarded american

Violent Storm. Mystic Warriors. Parodius. Metamorphic force. Monster Maulers.

>> No.9508530

>>9508526
Also Gaiapolis.

>> No.9508604
File: 325 KB, 1257x1676, 99771282475591007.jpg [View same] [iqdb] [saucenao] [google]
9508604

C'mon dude, Namco is a Taito Tier company,
sure they have important and revolutionary titles in their library and i love their 80s action RPG-esque arcades like Tale of Valkyrie and Return of Ishtar, but Konami and Sega were gods of the old world.
How you can turn your back to a machine like that.

>> No.9508684

>>9505495
from best to not so best:

SEGA
NAMCO
CAPCOM
TAITO
KONAMI
SNK

>> No.9508968

>>9508526
None of these games are of any significance. Not back then, not now. Final Fight matters. Street Fighter II does. Konami has nothing other than second rate clones. Crap like dragoon might or martial masters doesnt cut it.

>> No.9508970

>>9508604
Portfolio quality supercedes normalfag popularity.

>> No.9508976
File: 181 KB, 768x1024, 13680330035_92469746cc_b.jpg [View same] [iqdb] [saucenao] [google]
9508976

>>9508604
Idk, I was distracted by this

>> No.9508981
File: 1.39 MB, 496x384, virtuafighter-intro-animation.gif [View same] [iqdb] [saucenao] [google]
9508981

>>9508274
None of those are inovative or ground breaking like arcade gemes in the 90s, none of them have graphics better than the consoles they were released along side with. This blew people's minds when not even a lot of people had snes yet

>> No.9509725

>>9505502
>>9505507
>>9505519
>>9505526
>>9505542
>>9505551
>>9505556
What the fuck am I reading? Konami absolutely stomps SEGA and Namco. The only developer to rival them was Capcom.

>> No.9509764

>>9509725
Contra, Gradius and Castlevania were the only Konami games that mattered before MGS. Its arcade lineup is pitiful.

>> No.9509798
File: 170 KB, 250x305, kirby headphones.gif [View same] [iqdb] [saucenao] [google]
9509798

Sega
https://www.youtube.com/watch?v=-_Tam9lv1KQ

>> No.9510151

>>9509764
Konami games were almost always better on console other than their shmups

>> No.9510170

namco was by far the best both in the arcades AND at home

>> No.9510185

Capcom > SNK > SEGA > namco > Taito > DATA EAST > Konami

>> No.9510230

>>9505575
Correct

>> No.9510309

Namco
>Tekken
>Pac-Man
>The Outfoxies
>Ridge Racer
>Time Crisis
I prefer OutRun but Namco was generally better with arcade games.
Konami and Sega were better with console games.

>>9509764
>forgetting Snatcher
>forgetting Policenauts
>forgetting Salamander
>forgetting Parodius
>forgetting Twinbee
>forgetting Tokimeki Memorial
>forgetting the TMNT games
>forgetting the Tiny Toon Adventures games
>forgetting Comic Bakery

>> No.9510357

>>9509725
On arcades? Not really, clear 3rd place

>> No.9510417

Konami
>>9509764
This is your brain of zoomerism, i bet you cocksuckers also worship Crapcom too

>> No.9510426

>>9506134
>No. Namco edges Sega out. Virtua Fighter may have been first. But Tekken absolutely crushed Virtua Fighter.

Namco's top arcade fighting franchises are Tekken and Soul Edge/ Soul Calibur, Sega's top arcade fighting franchises are Virtua Fighter, Fighting Vipers, and Virtual On.

>>9506134
>Sega and Namco didn't even try. They let Konami have the beat em' ups.

Sega: Golden Axe, Golden Axe 2: The Return of Death Adder, Alien Storm, Die Hard Arcade, and I guess Spike-Out kinda counts. Spike-Out is the pre-cursor to the Yakuza series. Namco doesn't really have many beat em ups, to be honest. SplaterHouse is their top series. I would say Capcom and Konami have both of them beat.

>>9506134
>>Racing
>>Sega
>Agreed. Daytona USA was a smash hit. But Namco's Ridge Racer series put up a good fight.

Sega: Outrun, Super Monaco GP, Daytona USA, Sega Rally, Scud Race, Sega Touring Car, Hang-On, Initial D, Wave Runner, F-Zero AX (Made by Sega for Nintendo)

Namco: Rally X, Pole Position, Winning Run, Final Lap, Alpine Racer, Ridge Racer, Dead Heat Riders, Wangan Midnight Maximum Tune (Namco's answer to Initial D) , Mario Kart Arcade GP (For Nintendo)

For me, I have to give Sega the edge on racers. Their arcade boarders were always ahead of Namco's. I am also not as familiar with Namco's arcade offerings.

>> No.9510450

>>9510309
>>forgetting Snatcher
>>forgetting Policenauts
>>forgetting Salamander
>>forgetting Parodius
>>forgetting Twinbee
>>forgetting Tokimeki Memorial
>>forgetting the TMNT games
>>forgetting the Tiny Toon Adventures games
>>forgetting Comic Bakery

Keep in mind that games like Snatcher, Policenauts and Metal Gear all Japanese PC games, originally. Snatcher was remade for the PCE-CDROM in Japan, and that version was ported to the Sega CD (without Kojima) for English regions only. The Sega CD version was somewhat remade for the Japanese Saturn and PS1. Policenauts was remade for the 3DO in Japan originally, and the 3DO version was ported to the Japanese Saturn and PS1. Metal Gear had some success on the NES, and Metal Gear Solid was originally planed for the 3DO, but ultimately ended up on the PS1. The TMNT arcade games were great arcade beat 'em up's though. Konami really shifted to the home console market.

>> No.9510487

>>9510230
Despite the validity of their opinion on the subject, Capcom isn't one of the three companies listed so actually >>9505575 is incorrect.

>> No.9510557

>>9505495
Sega of course. Why is that even a question? Namco was LITERALLY know as the company that made clones of whatever Sega did at the time.

>> No.9511381

None of you know your gaming history at all. Namco was ALWAYS the #1 seller in arcades in the 1980s and 1990s. Especially in Japan Namco was King. They were bigger and more financially stable than Sega.

Sega while big too was the underdog company bitterly chasing after Namco. Namco was #1 in sales, but Sega was a close #2. Sega would spend huge amounts of money in trying invent bigger and better games than Namco. The Sega/Namco rivalry was intense and legendary. Namco and Sega constantly one upping eachother and stealing eachother employees.
Namco remained number #1, but Sega pushed them really, really, really hard. Namco had to constantly innovate to keep their top spot.

Namco even thought about releasing their own home console in the 1990s to compete with Sega for the home console market. But cooler heads at Namco prevailed. The Namco Executives felt that it would financially reckless to spread themselves too thin like Sega was doing.

Namco then decided to ONLY focus on three main things. Making console games, arcade cabinets, and running their Namco arcades/theme parks. In addition, Sony paid Namco a lot of money to exclusively make games for the Sony Playstation. So it made more financial sense to support Sony rather than make their own console.

Meanwhile Sega was spending HUGE amounts of money making console games, arcade games, making home consoles (Sega Genesis, Saturn, etc), pinball machines, huge Sega Theme parks, sponsoring Sega Race car teams, making Sega Brand Toys, dumping huge amounts of money into marketing to compete with Nintendo and Sony, and several other things.

Namco ended up being correct. Sega had spread themselves too thin. Sega had almost went bankrupt and went into DEEP debt. While Namco was stable and financially secure. Namco even tried to buy Sega during the early 2000s. But a damn PACHINKO company called Samy beat Namco. Samy bought Sega instead. We could have almost had a "Namco-Sega" or Namga.

>> No.9511513

>>9511381
What if Sega-Sammy merged with Bandai-Namco

>> No.9511650

>>9505495
SEGA

>> No.9511898

>>9510557
>Sega of course. Why is that even a question? Namco was LITERALLY know as the company that made clones of whatever Sega did at the time.

To be fair, Sega was chasing Namco a lot too...
Namco - Rolling Thunder (1986):
https://www.youtube.com/watch?v=ADEF8Uue7_0
Sega - Shinobi (1987):
https://www.youtube.com/watch?v=lqScgMHVe3c

In many ways Rolling Thunder started this genre. But even Rolling Thunder took inspiration from Elevator Action. The original arcade Shinobi was Sega's version of Rolling Thunder.

Namco - Mappy (1983):
https://www.youtube.com/watch?v=X08oIPJPFX8
Sega - Flicky (1984):
https://www.youtube.com/watch?v=Q0DactXaCHM
Mappy was a big hit for Namco. Flicky was clearly Sega's version. Flicky is a lot less well known, but the character was merged into the Sonic universe.

Namco- Winning Run (1988)
https://www.youtube.com/watch?v=4oxvAoZmPdw
Sega - Virtua Racing (1992):
https://www.youtube.com/watch?v=ssPfEPaTaGo
Now Sega's Virtua Racing came out a few years after Winning Run. But Virtua Racing would not exist if Namco didn't do it first. I think it took a while for Sega to develop their own 3D hardware to do it. Before Virtua Racing, almost all of Sega's '3D' games were super scaler games.

On the Sega side, Tekken was developed by a former Sega employee who worked on the original Virtua Fighter. Time Crisis was a response to Virtua Cop, but at the same time, it was also originally meant to be another game in the Rolling Thunder series. The cover mechanic was inspired by Rolling Thunder. These are just a few examples I can think of.

>> No.9512593
File: 372 KB, 875x1362, Screenshot_20221223-071713_Brave.jpg [View same] [iqdb] [saucenao] [google]
9512593

How are these under a megabyte (is that accurate?) and still more fun than games that came out 10 years later?

>> No.9512598

>>9512593
tiles

>> No.9512616

>>9512593
(meant to type more fun than games on a console)

Surprised when I found out the file size of the turtle arcades too. Why are consoles so inferior? Is the hardware really that bad or did they put 10x the effort into arcade cabinets?

>> No.9512620

>>9512616
because arcade hardware costs 30x as much as consumer console

>> No.9512637

>>9512620
>because arcade hardware costs 30x as much as consumer console

And plus, game cartridges need to be mass produced in larger numbers and the number of ROM chips mattered. The original Turtles arcade game was close to 2MB, which was pretty big for 1989. The second Turtles game was 4 MB, and contained a full song.

https://www.youtube.com/watch?v=Hn66Hb59uDo

The first home console game on a cart that hit 1MB was Strider for the Mega Drive/ Genesis. That was released in 1990. Sega made a big deal out of that in the marketing. Sega ported Strider themselves and published the game. The first game to be 2MB was Street Fighter 2 on the SNES in 1992. That was a big deal.

>> No.9512646
File: 423 KB, 1178x800, tumblr_n14ng7DqAL1snhn1io1_1280.jpg [View same] [iqdb] [saucenao] [google]
9512646

>>9512637
>The first home console game on a cart that hit 1MB was Strider for the Mega Drive/ Genesis. That was released in 1990. Sega made a big deal out of that in the marketing. Sega ported Strider themselves and published the game. The first game to be 2MB was Street Fighter 2 on the SNES in 1992. That was a big deal.

Though, Sega actually didn;t advertise the game as 1MB, they advertised it as 8MEG's, or 8Megabits. But 8Megabits equals 1Megabyte. They liked using bits, because it made the numbers look more impressive.

>> No.9512650
File: 192 KB, 720x958, Electronic Gaming Monthly Issue 033 (April 1992)_0041.jpg [View same] [iqdb] [saucenao] [google]
9512650

>>9512646

Article on the first 16MEG cartridge from Nintendo.

>> No.9512690

>>9512637

I loved seeing the Neo Geo logo's on arcade cabs:
https://www.youtube.com/watch?v=3xc3uDRuwhU

100 fucking MEGA SHOCK! 100 MEGS = 12.5MB. Which was big for a ROM size in 1991- 1992

>> No.9512937

>>9510185
almost right

>> No.9514493

>>9511381
Very interesting

>> No.9514504

>>9507343
A lot of their earlier games were really boring aside from Ghost and Giblins and 1942.

>> No.9514728
File: 36 KB, 657x527, 1653277270991.jpg [View same] [iqdb] [saucenao] [google]
9514728

>>9505495
SEGA

In some alternate universe they teamed up with Taito in their prime. God would will it.

>> No.9514792

Namco made Pac-Man Arrangement so obviously they're the best.

>> No.9516807

Namco:
>rail shooters
>king of home ports

Sega:
>racers
>king of the taikan game

Konami:
>rhythm and casino games
>king of giving up on gaming