[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 56 KB, 272x366, Halo_-_Combat_Evolved_(XBox_version_-_box_art).jpg [View same] [iqdb] [saucenao] [google]
9475092 No.9475092 [Reply] [Original]

Now that Halo isn't part of the normalfag zeitgeist anymore, can /vr/ finally admit that it was actually good?

>> No.9475103

i only played the original 3 games but the first game was the only campaign i really enjoyed. although it does have some shitty parts that are way too repetitive (library), and i never liked the flood. you fight them way too much in the late game.

>> No.9475114

Why are you so obsessed with normalfags? Mario is normal and nobody on 4chan has ever hated Mario. 4chan hates Halo because its overrated as fuck in the manner where its core fanbase became this ludicrously insular group who just don't understand the genre that their favorite game exists in.

>> No.9475118

Halo 1 was always good. The problem is that none of the campaigns afterwards are as good as CE and the multiplayer is a bunch of ups and downs. But Halo 1 was always a great game.

>> No.9475120

>>9475114
>Why are you so obsessed with normalfags?
/vr/ is
>Mario is normal and nobody on 4chan has ever hated Mario
Bait? Most Nintendo hate on 4chan is usually indirectly directed at Mario.
>4chan hates Halo because its overrated as fuck in the manner where its core fanbase
Halo's core fanbase were the normalfags of that era

>> No.9475127

>>9475120
No it isn't, 4chan treats Mario just the same as the rest of the world.

And no, Halo's core fanbase are people that think a lan party is hooking four consoles up together for, well just Halo.

>> No.9475137

>>9475092
It still blows and Master Chief moves like he has a giant rod up his ass, it's two weapon and shield system fucked the FPS genre for more then a decade.

>> No.9475140

>>9475127
Sorry that you didn't get invited to any doom deathmatch lan parties anon. This isn't exclusively a halo thing

>> No.9475142

>>9475137
>it's

>> No.9475145

>>9475137
>it's two weapon and shield system fucked the FPS genre for more then a decade.
That's not Halo's fault, yeah it lets you play like a retard but it makes you feel like a supersoldier. It fits the original game great.

>> No.9475148

>>9475140
It's functionally exclusive to Halo and to this day all console lan parties primarily play Halo.

I'm sorry you're a passive aggressive bitch but really you're just hiding behind the obvious.

>> No.9475156

I played Halo 1 for the first time this year and I honestly didn't like it. And I went into it completely with an open mind expecting it to be good/decent. My main issue is that the levels and combat are not very interesting.

>> No.9475169

>>9475114
I'm 4chan and I hate Mario. I don't get what's so fun about controlling some fat fuck jumping around a clown world.
Halo is pretty cool.

>> No.9475173

>>9475148
There are no "console lan parties" nowadays. Halo isn't even part of the public consciousness anymore. Hence the entire premise of the OP.

>> No.9475182

>>9475092
I've never really had a chip on my shoulder about Halo. They're fun games. I have fond memories of playing splitscreen multiplayer at friends' houses growing up, and I even play MCC or Infinite every few weeks with one of my oldest friends.
The only dudebro FPS franchise I'm still having trouble budging on is Call of Duty. I've always thought that portraying an ongoing military conflict in a video game that kids and stupid adults will play was pretty tasteless. I even thought the WW2 FPS fad was "too soon" back then too, so I'm kinda just a wet blanket when it comes to this stuff I guess. I liked stuff like Halo and TimeSplitters a lot more partly for this reason.

>> No.9475204

>>9475092
I've played several early 00s fps campaigns and CE's campaign overall is superior to most of them. If you're a doom/quake fag then yeah you'll sneer at CE but compared to a lot of stuff like Nolf and RTCW I think it's unwarranted.

>> No.9475208

>>9475173
>Halo isn't even part of the public consciousness anymore
Yes it is. You handwaving doesn't mean anything, Halo is still a huge deal and is a huge consistent seller.

>> No.9475216

>>9475208
It really isn't. Kids nowadays probably don't even know what a Halo is. Meanwhile there are still people to this who discuss Doom as a franchise.

>> No.9475218

>>9475216
Kids still know what a Halo is you goober. Preteens and teens do, at least. Master Chief was even in Fortnite.

>> No.9475234

>>9475218
Yeah, they know Master Chief as that green guy in Fortnite. They don't know what Halo is, thanks for proving my point.

>> No.9475261

I played it for the first time earlier this year.

Taking it as its own thing, I really enjoyed it. The shield system is brillaint, making up for hitscan attacks by treating attacks that hit your shield as not "real" damage. It ends up having this almost like fighting game kind of footsies dueling with elites (on higher difficulties) where your both kind of dancing around eachother and cover trying to corner eachother in a position to blow their shields off.

Really satisfying and cool games. Great presentation, great music and setting. Just really enjoyable.

>> No.9475267
File: 49 KB, 680x674, 305.jpg [View same] [iqdb] [saucenao] [google]
9475267

Halo 2 > Halo: CE
I preferred the movement, levels, and how the second game has an actual story. CE felt sluggish, as you lumbered your way across samey levels. 2 has linear levels, but they don't copypaste as much as CE, and movement more than makes up for it.

Also I wouldn't consider Halo to be "there" in today's landscape due to how 343 has fucked up their launches. "Master Chief" in Fortnite isn't a good argument for popularity. El Chapulin Colorado is in Fortnite too, with people outside of LATAM saying "who the fuck is this guy?".

>> No.9475270

>>9475234
They do know what Halo is, though. A new Halo game came out last year. My little brother hit me up when Master Chief was in the game by saying "the guy from Halo is in the Item Shop".

>> No.9475505
File: 2.24 MB, 1920x1080, fun.png [View same] [iqdb] [saucenao] [google]
9475505

>>9475092
It's by far the best multiplayer shooter.

>>9475267
>Halo 2 > Halo: CE
Halo 2 is pure dog shit, ruined the visuals, made vehicles boring, ruined the controls, removed the fun physics and team kills, threw away the most epic maps like Death Island and the snow levels. Basically where Halo became more an arena shooter when what made CE great were the huge maps

>> No.9475506

>>9475505
Outskilling other Banshees was the best feeling. Can't believe how much they trashed it in newer Halos
>can't float
>alternative fire has to be toggled first
>gets destroyed immediately

>> No.9475517

>>9475092
Just played the campaign for the first game after skipping over it originally and playing every game after it at least once or twice. Was great, I had a real good time, really like the presentation and the way the weapons feel

>> No.9475574

>>9475505
This is why Halo 1 is the best. I have no idea why retards care about the campaign. They all have an awful boring W+M1 campaign

>> No.9475575

>>9475092
Only gen xer quakefags/unreal fags ever hated halo and it was unwarranted. They hated the shiny new game the kids were playing.
Halo is a millennial pastime. It was so fucking huge. I was obsessed with it and to this day I think Halo CE’s campaign is the most fluid, awe inspiring and fun campaign of any FPS. Unironically one of the greatest games of all time and this can’t be disputed because it inspired so many games that came after it. It is truly a masterpiece of the genre and literally guaranteed Microsoft a second place finish as a newcomer that generation. Unheard of.
Such a shame Microsoft and the 343trannies completely fucking destroyed it but it had to run out of steam eventually.
>>9475156
You always play Halo on legendary, and if you can’t handle that you do heroic. Normal is a cakewalk.

>> No.9475667 [DELETED] 

>>9475092
Yes. 3 is the best. They are all good until 343 shows up. It had the most interesting universe of any FPS up to that that point. Not mishmash like earlier FPS games.

>> No.9475671

>>9475114
>Mario is normal and nobody on 4chan has ever hated Mario.
What the fuck do you think "bing bing wahoo" is you fucking imbecile?

>> No.9475675

>>9475267
Halo 2's maps have shitty lighting, the Arbiter side of the plot feels incredibly half-assed after his first mission, most levels drag on longer than any CE level, and don't get me started on the dogshit "boss" fights.

Halo 2 had better multiplayer though, I'll give it that.

>> No.9475717
File: 108 KB, 833x770, 274714824_3310784262521272_6152106239107608292_n.jpg [View same] [iqdb] [saucenao] [google]
9475717

If you hate Halo you're a faggot and unaustralian. It's an icon of the shooter genre, with amazing open spaces, Tony Hawk-esque platforming, brilliant and diverse AI, a classic story with a cool premise and charming characters, and the best soundtrack of any game. If Halo isn't in your top 5 favourite games, you probably kiss boys.

>> No.9475721

>>9475208
Halo 5 sold less than Splatoon on the fucking Wii U ROFLMAO

>> No.9475724

>>9475267
Even Charlotte Sartre is in Fortnite. Is she a household name?

>> No.9475725

>>9475717
Using this pasta thanks

>> No.9475726

>>9475505
Halo 2 has a killer art style, the physics are noticeably better, the controls are identical lol, and vehicles actually have armour now even if they can be destroyed (Halo CE vehicle combat was even worse than Infinite, stepping inside the tank was a death sentence)

>> No.9475727

>>9475505
Halo CE's arena maps are better than the overly large Gearbox maps. There is a reason Battle Creek has been remade twice and Death Island never

>> No.9475728

Always found it odd how ugly Halo 2 actually was in action, even back in 2004, just thought everything in it looked so rubbery and how textures popped in during cutscenes.

>> No.9475736

>>9475728
>how textures popped in during cutscenes
Wasn't there a fast loading option you can enable when you enter the campaign menu? You get streaming issues in cutscenes but you get into the game quicker

>> No.9475737

Growing up is coming to terms with the fact that Halo was always better than Half Life 2.

>> No.9475749

>>9475169
I find a fat fuck trying to collect money and chasing a woman who's not really there in clown world very easily relatable.

>> No.9475802

>>9475736
Don't recall, there were other problems overall with Halo 2, it just played and felt like shit compared to the first. The ragdoll physics were so bad too.

>> No.9475847

halo has always been boring

>> No.9475856

>>9475092
halo 1 had nice aesthetics and some really good multiplayer maps, but nah, the game itself is still way overrated. when you compare it to what PC games like quake 3 and command and conquer renegade were offering at the time, it just doesn't stack up. this is to say nothing of other console shooters like timesplitters 2 which BTFO halo so hard it isn't even funny. halo was popular because it was a better than average launch title with a pretty decent multiplayer, but it was slow, shallow, lacking in content, and the latter half of the singleplayer is baaically the first half in reverse but less fun. it could've used another year of dev. it's a very solid 8/10 but not the legendary game some want to pretend it is.

>> No.9475882

>>9475267
Bro Halo 2 is unfinished, the game itslef recognizes this fact with its abrupt as fuck "ending"

>> No.9475938

>>9475145
Its more like he's walking around on fucking moon shoes the way he floats in the air like Simon Belmont

>> No.9476108

>>9475882
I sincerely hope this is a shitpost. You can't be so fucking chimp-brained that you think a cliffhanger ending means it's "unfinished".

>> No.9476153
File: 255 KB, 1182x1536, 3o4czr6wc8171[1].jpg [View same] [iqdb] [saucenao] [google]
9476153

>>9476108
Marty O'Donnel revealed the original ending of Halo 2 years ago. It's no secret that Halo 2 had a troubled development cycle and that huge portions of the game had to be cut.

>> No.9476193
File: 945 KB, 1078x1065, 1657306580315.png [View same] [iqdb] [saucenao] [google]
9476193

>>9475173
>There are no "console lan parties" nowadays.
I'm going to one on Saturday
And we're playing Halo CE

>> No.9476216

Halo proved that all that is required to make an extremely fun game is good, reactive enemy AI.
The game is slow, half the guns are garbage, its multiplayer is jank casual trash, and half the levels are garbage, but it doesn't matter because it was the first popular game to have halfway-believable AI when hitherto its release even the most revered FPS games were glorified boardwalk shooting galleries.

>> No.9476227

>>9476153
That's cute and everything (we've known this for decades now) but who cares? What-if scenarios are pointless, talk about what's there, not what you'd do to save the gamecube or saturn.

>> No.9476245

The only Halo I made any effort to play was 3, and I just felt bored by it.
Big open green spaces that don't appear particularly inspiring, gunplay that doesn't feel that good, ship driving that isn't as fun as the gunplay. Eh...
I will play CE one day, because I feel like I should, but the franchise does very little to inspire me.
It's universe is just every militaristic sci-fi cliché rolled into one thing, but it manages to have way less cool appeal than 40K, Aliens, Dune, Gundam, Battlestar Galactica.
Again, just eh... I'm not even saying it's bad, I just don't care.

>> No.9476247

>>9476227
Yeah, and what's there is truncated and unsatisfying, and we know why.

>> No.9476248

>>9475092
>admit that it was actually good
if you asked me on release i would have told you it was good, if you asked me when halo 2 was released i would have told you it is better, if you asked me when halo 3 was released i would have said it was better but i wasn't ready to stop playing 2. then i stopped. my opinion hasn't changed much since then. if you had an xbox, you probably had halo. if you had a 360 you more than likely had halo but retards like me were over it after the first few games and with the MCC released i can go back and enjoy them when i feel like it.

>> No.9476257

>>9476247
I think it's fine, arbiters arc comes around, the elites working directly with the humans, mutiny and civil war in the covenant, misfiring of the ring, chief returning to earth at war after the covenant capital is destroyed and cortana is left behind. It's all set up for another story entirely - delivering on the events set up at the beginning of the game.

>> No.9476259

>>9476248
Apparently there's a lot to get upset about with the MCC if you're a Halo superfan, but I play it every now and then too and have no real complaints.

>> No.9476354

>>9476257
>It's all set up for another story entirely
Halo 3 was left with a clear direction to take, but without much room to develop as its own thing. Plot threads from Halo 2 are resolved over three missions and the rest of the game is just filler.

I guess that's the problem, it's really easy to see how if Halo 2 were just a little bit longer it could have had a conclusive ending unto itself. But in the released form, the game has half an ending and the other half is waiting in another game. On the flip side, because Halo 2 wraps up so many of its own plot threads, it cheapens that cliffhanger.

>> No.9476385

>>9475736
I don't think so, was this something that was on the Vista edition perhaps? The pop-in was really bad on some Xbox models due to which DVD drive you had.
t. Xbox with a Thomson drive

>> No.9476398 [DELETED] 

One of the big cancers of the new era and start of the end

>> No.9476517

>>9476354
I agree, I think Halo 3 is the weak link in terms of story. It still has solid sequences and high points of drama but it fails to deliver much with the story of 3. Maybe Halo 2 didn't set up enough, I think Halo 3 also squandered some things it set up like half jaw and his squad. It doesn't help that some resolutions like Cortana aren't handled very well and much of the writing in Halo 3 is a noticeable step down from 2's writing. 3 feels more like a comic or a marvel movie in terms of delivery while Halo 2's writing is like a space opera.

>> No.9476524

>>9475173
>Halo isn't even part of the public consciousness anymore.
My dad was literally watching the Halo TV show while I was visiting like a month ago. Things that aren't in public consciousness don't get TV shows.

>> No.9476539

>>9475092
Halo was always carried by the music and atmosphere IMO, people have fun memories of the MP but all MP games had fun shenanigans back then because the internet wasn't littered with assholes

>> No.9476674 [DELETED] 

>>9476398
We're talking about Halo, not Half Life

>> No.9476682

yeah fucking right. the campaign ranks among the worst of all time in my book. fucking horrific. top 3 worst level design of any game. faggot.

>> No.9476897 [DELETED] 

>>9476539
Online gaming back then was riddled with unfiltered verbal feuds, which is what gave it SOVL.
>>9476674
Hi Alf

>> No.9476914

>>9475092
Anyone who actually played it agrees that the first game was genuinely good, and the sequels were a step down in some ways. But after reading the development issues for Halo 2, I can kind of understand why it turned out the way it did (and with that in mind it's actually pretty impressive).

>>9475127
>a lan party is hooking four consoles up together for, well just Halo.
I never played the xbox version but didn't Halo CE have splitscreen co-op?

>> No.9476917

>>9475267
>the second game has an actual story
Which is used as nothing but an excuse to put in another character that nobody wanted to play.

Halo CE had an actual story too. What Halo 2 had is a better narrative, but not a better story. And either way, the story in Halo 2 was only half complete, so fuck it.

>> No.9476929

>>9475728
>>9475736
Yeah, that normal mapping looked jank as hell, but it was better in that you didn't have everything composed of sharp polygon edges.

As for the texture popping, even the directors cut DVD has the actual coders of the game talking how they couldn't get rid of it, calling out some of them seconds in advance, etc. But, they had to restart the entire development mid-cycle and were extremely hard pushed on time, they had to release it while the console was still supported, as the 360 was just around the corner.
So yeah, with that in mind, it's impressive how much they could get done on so old hardware.

>> No.9477081

>>9475092
Who ever said it was bad?
Doritos mountain dew xbawks gamerfuel marketing aside, the original game is fantastic and every fan of FPS should try it on PC at least once.

>> No.9477420

>>9475856
Envy

>> No.9477424

>>9476914
Halo CE had 16 player capability with four xboxes on splitscreen. It was the reason xbox owners started running lan parties.

>> No.9477426

>>9476153
>Bungie changed their mind
>THE GAME IS UNFINISHED!!!!1

>> No.9477428

>>9477426
LOL no, Halo 2's development went through upheaval, it was supposed to come out something like Chrismas 2003. A lot of the game was cut.

>> No.9477449

>>9476917
Halo 3 is what was meant to be Halo 2's last 2 levels stretched out into an entire game, whilst Staten was unavailable writing Contact Harvest.

>> No.9477503

>>9477424
wow, I can understand why that was a thing then. That must've been insane.

>> No.9477509 [DELETED] 

Got into the series when the MCC launched on PC
>Halo Reach > Halo CE > Halo 2 > Halo ODST > Halo 3
I didn't like Halo 3 much because it felt like it didn't do anything new or interesting and the Brutes weren't as fun to fight as the Elites.

>> No.9477515

Got into the series when the MCC launched on PC
>Halo Reach > Halo CE > Halo 2 > Halo ODST > Halo 3
Halo 3 was my least favorite because I felt like it didn't do anything new or interesting and the Brutes weren't as fun to fight as the Elites. The Elite's regenerating shields made the combat feel somewhat tactical, but that was thrown out the window in 3.

>> No.9477576

>>9477515
Brutes have shields in 3. They're basically just reskinned elites.

>> No.9477618

>>9477576
Their shields are weaker and don't regenerate though

>> No.9477635

>>9477515
Halo Reach had bloom, made it worse.

>> No.9477650

>>9477503
It was the shit, yes. The most I ever got to experience was 8 player but it was still sick.

>> No.9477652

>>9475267
>and how the second game has an actual story
the second game starts great but the middle is kinda boring except for killing regret and meeting Gravemind, and there's no real ending. More interesting than 1 but they bit off more than they could chew, and 3 has an excuse plot.

>>9475505
>It's by far the best multiplayer shooter.
it's definitely up there, I appreciated it more for the amount of things we could do in Custom Games

Also I miss getting out of bounds in Halo... remember this? >https://www.youtube.com/watch?v=nGQIQljaAc0

>> No.9477654

>>9477618
Something I lied about was called out so I changed goal posts.

>> No.9477656

Halo Custom Edition and Project Cartographer played a pretty large part in keeping me and one of my buddies sane at the beginning of the pandemic.

>> No.9477678

>>9475092
Halo was fucking gas and the shooter I was best at
Invasion was gas

>> No.9477680

>>9475092
Super gossun oyoyo
Yoyos puzzle park
Liquid kids
Grudge warriors
Invasion from beyond
Dk94/MvsDK
Daggerfall
Geneforge
Katamari damacy
Sky roads

>> No.9477685

>>9477618
I don't know if they're necessarily weaker than elite shields, they feel about the same to me. But I usually play Halo on Heroic difficulty, so maybe its more noticeable on Legendary. Brutes make up for it by having more AI phases so they usually end up doing more stuff during battle on average. A lot of Brute AI got plastered onto Elite AI in Reach.

>> No.9477704

>>9477654
Where is the lie?
>>9477685
I played on Legendary. The Halo wiki says that Brute shields have 1/2th as much power as Elite shields (+ no regen), and Legendary reduces shield strength by an additional 1/2th. No wonder 3 didn't seem as hard as 1 & 2.

>> No.9477774 [DELETED] 

>>9476398
dramatic baby

>> No.9477885

>>9475728
I don’t think it’s fair to say it was ugly. There are technical issues but they aren’t that distracting.
I prefer the art direction and rendering method in the first game, but it’s obvious why they wanted to make it look “next-gen on this gen”. It was one of the biggest releases ever. They televised the Halo 2 release.
It’s also extremely impressive all things considered, that game was using techniques straight up impossible on the other systems and was holding it’s own with top of the line PC games.

>> No.9477969 [DELETED] 

>>9475856
>when you compare it to what PC games like command and conquer renegade were offering at the time, it just doesn't stack up

>> No.9477970
File: 47 KB, 750x536, FUHJaQSWUAgAQWF.jpg [View same] [iqdb] [saucenao] [google]
9477970

>>9475856
>when you compare it to what PC games like command and conquer renegade were offering at the time

>> No.9477981

>>9475856
Lol wow now this is cope.
I’m not saying quake 3 is bad but are you serious? It’s basically MP only and uglier than Halo and did more of the same.
Halo had an immersive blockbuster movie for a campaign with the best co op mode of any video game in addition to amazing multiplayer, plus took risks and tried new things (two weapons, recharging shields, vehicles, slow deliberate movement, etc)
Nobody will say timesplitters 2 is bad but better than Halo? If that were true, timesplitters would still exist lol.
Halo is definitely legendary and definitely deserved of it. Other poster is right, this is some ancient envy shit right here.

>> No.9478149

>>9477656
And now 343 is ending Custom Edition map support for MCC...

>> No.9478154

>>9478149
Lmfao no way. What could possibly be their reasoning to remove such a net positive feature that extends the life of the game?

>> No.9478164

>>9478154
They want to introduce microtransactions into MCC (they got skins in Halo CE now) but they don't work on Custom Edition maps

>> No.9478178

>>9478164
HAHAHA oh my god it finally happened. I’m shocked it didn’t happen sooner, when they announced they were going to massively update MCC I thought it was going to be near instant.
That’s going to completely destroy the atmosphere of the games.
The source code for MCC either needs to leak or the original three games need to be decompiled somehow. The only way these games can survive as they were intended is in the hands of the fans.
Halo is such a dead IP and it’s 100 percent the fault of 343. They are the Kathleen Kennedy of video games.

>> No.9478693

I fucking love Halo CE, but there is one thing I hate. My friend got an Xbox the Christmas it was released and we never played Pokemon again.

>> No.9478718

>>9475261
There is no hitscan attacks in halo, its all projectiles.

>> No.9478724

>>9478164
uuuuugh, that sucks. fuck. TF2 is one of my favorite games and now I have to watch this happen to Halo, too? man!

>> No.9478942

>>9478718
I was originally typing "you are a fucking retard" but I realised that was impulsive and impolite, forgjve me my friend. Anyway, most UNSC weapons are hitscan

>> No.9478983
File: 10 KB, 300x240, 300px-ThePillarOfAutumn.jpg [View same] [iqdb] [saucenao] [google]
9478983

>>9475092
>Halo CE comes out with Xbox
>only richfags enjoy an amazing campaign with sandboxy vehicle segments and captivating story, incredibly fun multiplayer and co-op
>poorfags don't get to play it until it comes out on pc 2 years later with shit graphics and controls
>single player is just not the same on pc
>multiplayer is fun but doesn't hold up to existing PC L337 G4m3r games
>le halo is shit opinion forms later

>> No.9478991
File: 48 KB, 1200x498, EAh-GGfXYAExzR-.jpg [View same] [iqdb] [saucenao] [google]
9478991

>>9475505
>Halo 2 is pure dog shit

Completely agree, 2 was the biggest disappointment of my life after that hype.

>> No.9478995

>>9478983
>poorfags on console, richfags on pc

>> No.9479000

>>9478995
If you didn't buy an Xbox on day one you didn't have a good PC either, especially not in 2001.

>> No.9479661
File: 317 KB, 1280x889, 1280px-BismarckundNapoleonIII.jpg [View same] [iqdb] [saucenao] [google]
9479661

Halo 1 was the only game I got to play with my dad in Co-op all the way through.

>> No.9479680

>>9478942
Anon, everyone knows CE's sniper rifle is projectile, not hitscan. You can just tell by playing the game, you have to lead the target at extreme ranges. This happens over lan, it's not lag creating the need for you to lead the target. All weapons in Halo 1 are projectile, it's just hard to tell because they're fast enough that the autoaim nullifies any need to lead in most cases.

>> No.9480119

>DOOD HALO 1 HAD A BEST CAMPAIGN
lol Lmao!

It had some of the THE MOST repetitive and ass backwards gameplay of the OG 3 and let's not forget how cheesable the AI was. Please. Great story? yes, but halo 2 and 3 in terms of level design blew the original out of the water.

>> No.9480142
File: 131 KB, 600x600, fetchimage (8).jpg [View same] [iqdb] [saucenao] [google]
9480142

>>9475092
Halo itself was a great series but its influence on the industry was pretty disastrous. Mainly it standardized dual stick + aim assist aiming for consoles which is awful because its designed to trick console players into thinking its not there, and it just aims for them. At the time it was the only solution that could have worked but now that both Sony and Nintendo have controllers that support dual stick + gyro aim, thats the far better way to aim in console shooters, debatably on par with KBM, but aim assist will never go away because console players are far too accustomed to it.

Ask any PC gamer what they think of console FPS and most of them disapprove solely because of the aim assist control scheme - something that console only casuls will never notice. And superior aim methods that are now possible will never take off because Halo caused one thing to be too well established.

>> No.9480148

>>9480119
Halo CE has some repetitive parts but I'd argue 2 was the worst in that regard. A lot levels where you just wait for things to happen and copy-pasted covenant hallways that you have to go through multiple times. The flood was also such a pacebreaker in 2, much more so than CE.

>> No.9480167

>CE
fun campaign and MP
>2
fun campaign but not as fun MP
>3
shit and not retro
>the rest
garbage

>> No.9480171

>>9478718
sure sure but what I meant is they're fast enough that you won't be dodging them on reaction. They're not imp fireballs or whatever equivalent you'd find in any other boomer shooter.

>> No.9480265

>>9477426
>>9477428
Essential Halo Kino

>Halo Bulletins
Matt's Halo Updates (6 October 2000 - 5 October 2001)
https://halo.bungie.org/haloupdates/allupdates.html
Frankie's Bungie Update (16 January 2004 - 5 November 2004)
https://halo.bungie.org/halo2updates/allupdates.html
Bungie Weekly Updates (12 November 2004 - 17 June 2011)
https://halo.bungie.org/bwu/
Feast of Bones
https://haloarchives.fandom.com/wiki/Feast_of_Bones
Bungie Interviews
https://haloarchives.fandom.com/wiki/Category:Interviews

>Books
The Art of Halo: Creating A Virtual World
https://archive.org/details/artbook-Art_of_Halo/

>Bungie behind-the-scenes
Halo - Macworld Unveiling
https://www.youtube.com/watch?v=6eZ2yvWl9nQ
Halo 1999 Story
http://marathon.bungie.org/story/halo_backstory.html
Making of Halo: Combat Evolved (Ultra Rare Xbox magazine DVD)
https://www.youtube.com/watch?v=ueJR-irzjmw
Halo: Combat Evolved Devs React to Speedrun (Marty O'Donnell, Marcus Lehto)
https://youtu.be/9ndZbg8Mr-Q [Embed]
Halo 2 Killtacular Documentary
https://www.youtube.com/watch?v=a7xObHgI8gE
Halo 2: Max Hoberman (Former multiplayer, online, and UX design lead for Halo 2 and Halo 3) dishes on Halo 2's crazy development
https://www.youtube.com/watch?v=9BURsPjNKck
Halo 2: Artifacts
https://www.youtube.com/playlist?list=PLqfmKw3gt7l-HyTBI7S31sjqduDCX6-eZ
Halo 2: Max Hoberman sharing tidbits from Halo 2 multiplayer
https://twitter.com/MaxHoberman/status/1189555877512175622?s=20
Halo 3 - Full Documentary + Bonuses
https://www.youtube.com/watch?v=rszStapddKk
Halo 3: ODST [Behind the Scenes]
https://www.youtube.com/watch?v=yCS9A1PScHM
Marty O'Donnell IS BACK - The Halo Journey
https://youtu.be/OIJashjVy8k [Embed]

>Halo's Lost Story
Halo 1's Lost Story
https://www.youtube.com/watch?v=KTYbSZ87Vzw
Halo 2's Lost Story
https://www.youtube.com/watch?v=Wqg9rmkxJTE

>> No.9480289

>>9475092
Bitch we had daily games of gaylo custom edition on /v/ back in 2010 or so.

>> No.9480291

>>9475938
It allows for some physics shenanigans on multiplayer that are tons of fun.

>> No.9480304

>>9476539
Most multiplayer shooters didn't have huge maps, vehicles and crazy physics back then.

>> No.9480312

>>9476917
I liked 2 and all, but it was obvious that it was rushed and unfinished, and that ending should have pissed more people off. Ending your game on a dumb as shit cliffhanger after not much happens and then demanding that they buy a new console to play the ending is downright criminal.

>> No.9480318

>>9477981
Not that fag and I agree with you on all points but they're making a new Timesplitters right now.

>> No.9480319

>>9478983
>with shit graphics and controls
It was missing some effects but you could play at much higher resolutions and the controls were perfectly fine with mouse and keyboard. Plus you could make your own maps and mod the shit out of it. Halo 2 was a garbage port, though.

>> No.9480338

>>9480142
if you blame anyone it should be nintendo for not figuring it out when motion controls were a big thing for 4ish years. that remote shape was iconic but the lack of a secondary analog stick for turning fucked all those motion control shooters with delayed turning. unfortunately valve/occulus had to do it for them.

>> No.9480359

>>9480171
That doesn't matter because all the Covenant shoots at you are slow projectiles you can strafe around, and very intentionally. That's actually kind of why the Flood are ass, because their gimmick means you get absolute buffoonery like shotgun flood. Reach has those Firefight waves of Elites with human weapons that are absolutely miserable and the beam rifle Jackals are infamous.

>>9475728
H2 does some things worse than CE but it also does effects I only saw in early UE3 360 games when I played it.

>> No.9480909

>>9478164

This is horseshit lol they did engine changes to H1 and broke support. They only dropped it when actual mod support (Steam Workshop) was around the corner.

>> No.9481037

>>9475092
halo didn't really come into it's own until the 7th gen. halo 1 was a good game but the first 3 games have a bad habit of jumping the shark the moment the flood are introduced...

>H1 copypastes the first half of the game.
>H2 & H3 are basically a rehash of the first game once you leave earth.

i always felt reach & ODST were the best because they kept it simple and focused purely on the human vs covenant & military drama aspects of the series rather than the sci-fantasy space opera shit that bungie, book writers & 343 usually try to force.

>> No.9481039

>>9475092
No? It's a bog standard FPS, there was never anything special about it.

>> No.9481087

>>9475092
The driving sucked.
I kept crashing into things.
Poor input.

>> No.9481092

>>9475182
I forget which game, but in 2002 or so there was a game advertisement on TV about "taking down Saddam".
Needless to say the invasion was months later.

>> No.9481096

>>9481087
I never understood why they tied steering to the camera. Every other game I've played simply lets you steer with the left stick and look around independently. I found it incredibly awkward.

>> No.9481108

>>9475092
>First weapon they give you gives you is innacurate and deals fuck all damage, giving you a bad impression
>Driving is hilariously stupid, but loses the "hilarious" aspect after the first 10 minutes
>Big open maps with fuck all to do where you drive from one point to another, sometimes jumping out of the car to push a button
>If you lose the car you're gonna be WALKING A LOT
>This genetically engineered supersoldier in a suit of futuristic armor with its own portable shield generator still gets hurt from fall damage
Dropped it by the time I reached the underground tunnel at the second stage.

>> No.9481113

>>9481092
Pretty creepy, isn't it? That's why I've never really allowed myself to buy any of those games.
They could have some great gunplay and map design for all I know, but I'm not playing that shit because I'll go to bed feeling guilty that I did.

>> No.9481146
File: 2.33 MB, 640x640, 1607045325016.webm [View same] [iqdb] [saucenao] [google]
9481146

>>9481039
>No? It's a bog standard FPS, there was never anything special about it.
>Halo also ruined FPS by with its gameplay and control scheme
So which is it?

>> No.9481151

This thread made me want to play Gaylo again. Haven't played the campaign in a billion years.

>> No.9481154

>>9481108
>If you lose the car you're gonna be WALKING A LOT
How in the fuck do you lose the Warthog on the 2nd mission? I am genuinely asking you have to eating crayons level of retarded to do that.

>> No.9481163

>>9481154
I didn't, but there are ways to lose it early (lots of cliffs around) and the consequence for that is very clear (being stuck walking on a big map). It's just something I noticed that can happen since explosions send the damn thing flying. A stray grenade could fling it down a pit when you're not driving it.

>> No.9481171

>>9481163
>I didn't, but there are ways to lose it early (lots of cliffs around) and the consequence for that is very clear (being stuck walking on a big map).
Nobody and I mean fucking nobody has ever lost the Warthog on that mission.

>> No.9481180

>>9475092
I'm a zoomzoom and CE grew on me the more I played. After playing all of Bungie's Halos it's still my favorite. Only one I bothered to do a Legendary playthrough and although it was painful (I suck I guess) it was fair and memorable. The backtracing in the last part is honestly not that bad; it's interesting, I like seeing the flood vs. aliens going on. It's le cinematic. Something unique about revisiting those locations. Feels like the end of the world.
The simplicity of it all is a big part of the charm too.

>> No.9481201

>>9481180
the only thing that kind of sucks about legendary is that your marines are always guaranteed to die every single time, makes it feel a bit less dynamic than a hard playthrough.

>> No.9481324

>>9481108
>First weapon they give you gives you is innacurate and deals fuck all damage
The first weapon they give you is the pistol, if you think that's inaccurate you're a retard that holds the trigger down and if you think it's weak you're trying to body shot Elites to death.

>If you lose the car
Vehicles don't get destroyed, how did you lose the car

>> No.9481330

>>9481324
ok justify the battle rifle.

>> No.9481339

>>9481324
>The first weapon they give you is the pistol
The assault rifle. Second weapon, whatever. Still garbage.
>you're trying to body shot Elites to death.
Gee what a neat concept, introducing enemies that are annoying to kill in the first 5 seconds of the game without any powerful weapons to deal with them.

>> No.9481341

>>9481339
You’re gay lol.

>> No.9481347

>>9481339
The AR does better body damage than the pistol if you're not going to bother to facking shoot them in the head. If you really want to be optimal you strip shields with the AR (or better yet a plasma weapon) then switch to save ammo.

>> No.9481364

>>9481341
Would be if I played halo.
>>9481347
>facking shoot them in the head
By the time their shields are down the mag is empty. It's an ammo spending slog until you get the better guns.

>> No.9481374

>>9481339
>he didn't even learn how shields work

>> No.9481389

>>9481364
Wow, you are bad at the game and didn’t even bother to learn how to play it.
Halo is a balanced triangle. Grenade, Shooting, and Melee are each a single button press. There are multiple ways of taking down shielded enemies.
You can drain shields with AR then finish with melee.
You can drain shields with plasma then finish with a magnum shot.
You can sticky Grenade one elite in a group, then finish the rest off how you see fit.

You’re calling the game bad because they aren’t giving you constant super powerful weapons to mow guys down effortlessly. Does that sound like a fun game to you?
You truly are a faggot.

>> No.9481402

>>9481389
>Does that sound like a fun game to you?
Yes and it has been done in fucking 1993 faggot.

>> No.9481503

>>9481339
>without any powerful weapons to deal with them
Retard never learned about shield weakness to plasma weapons, that are indeed available since the first level. Is the game too inaccessible for you? Maybe they should've included a pop-up notification telling you this info.

>Assault rifle
It's not very good but it's serviceable against grunts and blue elites up-close. But that's about the only weapon that really kinda sucks.

>> No.9481528

>>9475749
kek

>> No.9481540

>>9476524
I'm sorry for your dad

>> No.9481878

>>9480338
Also a fair point, the Wii ironically killed motion controls for games. Also ironically the PS3 was the first console to be capable of dual stick + motion aiming but didnt utilize it at all

>> No.9482041
File: 371 KB, 774x417, 1594857049603.png [View same] [iqdb] [saucenao] [google]
9482041

>>9475173
>Halo isn't even part of the public consciousness anymore
You're half right.
The franchise will always be the face of Xbox and anyone who was born in the English speaking world during the late 90s and early-mid 2000s most likely has fond memories of Halo. The Big problem is that Halo used to be unique and 343s handling of the franchise has been diasterous(cutting features, chasing new fans and alienating the old) so people don't want to stick around especially considering the game is barely recognizable in every form compared to the older titles.
Infinite for instance had some great fucking numbers and alot of coverage but people soon realized it was a Shallow 343 game in Bungie makeup and it died. Halo will never be what it used to be and will continue to be pretty irrelevant until somehow 343 or Microshit finally manage to emulate the Gameplay and Feature sets of the Original games which will likely never happen.

>> No.9482074

>>9482041
Practically no one born in the 90s played Halo when it came out and very few until Halo 3 generally, the fuck dude

Shitfinite's problems are barely design related, nobody plays it because of spaghetti code and no maps.

>> No.9482075

>>9475092
Poor's man Half Life

>> No.9482083 [DELETED] 
File: 107 KB, 602x792, My+first+fps_1f7edc_4266563.jpg [View same] [iqdb] [saucenao] [google]
9482083

>>9476674
eat shit zoomie

>> No.9482171

They were alright but playing co op with a friend was fun and had fond memories.

>> No.9482181

>>9475737
Growing up is coming to terms with the fact that console shooters were not good

>> No.9482184

>>9482181
*never good

>> No.9482205

>>9476216
> the first popular game to have halfway-believable AI
so you didn't play Fenris Wolf's "Rebel Moon" series then

>> No.9482212

>>9475092
I really liked Halo 1 until the swarm came or what ever the fuck those little white jelly fish are. Those annoyed the fuck out of me and I eventually gave up.

Did I miss out?
I have heard Halo 2 is soooo much better than 1 but I just could not get into it. Tried it on my PC in the MCC but it is just too much. Halo 1 was simple and that made it good. They think if they make it bigger and shit it up with cut scenes I could not care less about it would suddenly get better.

You can blue pill me on Halo 2 because I would like to give it a try and it looks interesting but when I tried it I did not like it and I even have a fucking XBOX!
I played it together with a friend (who also has an Xbox and Halo2!) and we played some beach mission and really it felt meh. No excitement from my part.

>> No.9482214

>>9481108
>>If you lose the car
Good thing you, err, can't.

>> No.9482220

>>9482205
>popular

>> No.9482243

I played it for the first time a few weeks ago, wasn't impressed, granted, I only did the first two missions.

The pacing felt too slow, too much
>reach point
>stop
>clear/defend area
>go

Level design is too open yet there's no map, felt like I spend more time figuring out where the fuck to go to reach the next point rather than shooting things. There's markers but the game uses them very sparsely for some reason.

Gunplay lacks punch and feels dull due to the stupid 2 weapon limit.

Game gives you a vehicle on the 2nd level, yet, the level itself is designed to make using it a pain in the ass.

Does it get better later on? As it stands, I'd rather take Goldeneye, Perfect Dark or Time Splitters over this any day.

>> No.9482327

>>9482212
Halo 2 multiplayer is better, H1 mp is really great but the fucked up spawning system kind of messed it up at a high level. Halo 2 fixed this completely. Plus, the button combos made it really interesting.

In terms of single player though, halo 1 is a LOT better. somehow in halo 2 they cucked the ai and made them stupid, while messing up the gun sandbox and making most weapons that can't do headshots suck.

That said the flood were somehow more interesting to fight in halo 2 than halo 1 and the flood focused missions there were the better parts of the game.

>> No.9482336

>>9482243
>Level design is too open yet there's no map, felt like I spend more time figuring out where the fuck to go to reach the next point rather than shooting things.
Oh no it's retarded

>> No.9482349

>>9482327
Everyone I've seen likes CE's spawn system at a high level because it's very clear how to manipulate it without the game butting in, it's just if you don't understand how it works some stuff seems wack. H2 AI is straight up bugged, pay attention and you will see that if an Elite goes berserk and survives they just soft lock in cover.

>> No.9482535

>>9482074
>Practically no one born in the 90s played Halo when it came out and very few until Halo 3 generally, the fuck dude
>game came out in the 2001
are you retarded?

>> No.9482578

>>9482074
I was born in 95 and while I didn't play Halo until 2002, I played 2 and 3 right when they were released.

>> No.9482612

>>9482535
I know you get little kids playing GTA, but 11 year olds are hardly the market for an M-rated FPS on the most expensive, least child friendly console on the market, for fuck's sake a lot of them would barely be able to hold the controller. It sure as hell isn't 3 year olds born in the "the late 90s and early-mid 2000s"

>> No.9482980

>>9475092
Halo has always been a solid 5/10

Never bad but never great either. It's right in the middle all the time

>> No.9482997

It was always amazing and deserves it's place in the culture
>natural evolution of goldeneye, had immediate cultural impact on release
>continued compelling worldbuilding which Bungie succeeded at. Characterization and story telling were much improved over the Marathon games as well and brought it to the level of where it needed to be
>got dual stick FPS controls right at a time where most 6th gen games still hadn't done it well (deadzones, acceleration, aim-assist, simplified weapon layout)
>excellent 4 player local splitscreen with system link out of the box. Only time since Goldeneye on the N64 where it truly became a phenomenon.
>satisfying shooting, good weapon variety, complex physics model that allowed for interesting emergent behavior like in Rockstar games.
>amazing soundtrack with appropriate scoring and uniquely recognizable motif
The only part where it falters is the backtracking in the campaign because they obviously ran out of time and Microsoft was breathing down their neck. Then they had the gall to push them to shit out Halo 2 for the launch of live, which would have given them less than a year of dev time. Considering how crazy 2001 was, it turned out better than it had any right to.

>> No.9483170

>>9482612
>year olds are hardly the market for an M-rated FPS
They literally are. Kids want to be cool and mature like the badass teenagers on TV. Game developers will actively try to make their games rated R18 to make them more hardcore and get more kiddies playing

>> No.9483208

>>9475127
unironically the best time i ever had in any halo was when the youth activity center put 2 tvs back to back so we could do 4v4 lan matches.
t.callsign penguin

>> No.9483271
File: 2.90 MB, 654x480, 1618279731829.webm [View same] [iqdb] [saucenao] [google]
9483271

>>9475092
One of the best singleplayer campaigns ever I have replayed it so many times. Legendary is fun and balanced unlike other Halo's.

>> No.9483273

>>9483271
H2 Legendary is definitely unbalanced, but what's wrong with the others?

>> No.9483476

>>9475092
Ive only played some hours of the first game from that masterchief collection on pc because people were always saying how it was good and blablabla. It was unironically one of the worst games ive ever played.

>> No.9483860

This thread basically proves this entire site is now nothing but pretentious hipster nostalgiafaggots who pretend to like shit to seem more intelligent then the average "normalfag". Back before 2007 everyone on this site basically agreed Halo was just your typical mass marketed by the numbers dogshit but now that "zoomers" and "millennials" replaced whatever userbase the site use to have you have people unironically claiming newer halo games somehow ruined the series when it always trite, casual, brainless shit. It is funny seeing just how far people will go to defend the old shit they use to play out of nostalgia and wanting to feel like they were always superior to the normalfaggots they feel smug about.

>> No.9483881

>>9483860
Okay so you know how you hate a 2 weapon FPS for being stuck with 2 weapons? Now imagine in that 2 weapon FPS weapon drops (and by extension ammo drops) all now despawn in .2s if you aren't standing right beside them so those 2 weapons will always be the completely trash short range cannon fodder enemy weapons. Halo 4 is objectively awful compared to the worst of the Bungie Halo games no matter how bad you think they already were, it's not just a casual mainstream game, it's actual nigh unplayable crap.

>> No.9484105

>>9482074
Guess my brother doesn't exist because he was playing CE Christmas day '01.

>> No.9484127

>>9484105
I said practically not literally. Your brother could have been watching porn while drinking beer and fucking hookers or legitimately be a figment or your mentally ill mind for all I know.

>> No.9484271

>>9475156
I had the same opinion. The multiplayer is it's saving grace and while the singleplayer isn't bad, it's just repetitive after a while.

>> No.9484301

Only thing I liked about this game was fucking around in vehicles

>> No.9484373
File: 879 KB, 1280x720, Halo.webm [View same] [iqdb] [saucenao] [google]
9484373

>>9475092
The mission "Halo" is one of the comfiest locations in vidya for me

>> No.9484379
File: 1.71 MB, 1280x720, Silent Cartographer.webm [View same] [iqdb] [saucenao] [google]
9484379

>>9475092
>TOUCHDOWN
>HIT IT MARINES
also very fond memories of playing multiplayer games on Death Island on the pc version

>> No.9484381

>>9484373
>>9484379
I love these webms.

>> No.9484401

>>9484373
>>9484379
I made a seamless loop for the silent cartographer hologram room and had it as an animated wallpaper years ago. Wish I could find it

>> No.9484402 [DELETED] 
File: 399 KB, 1280x720, Truth and Reconciliation.webm [View same] [iqdb] [saucenao] [google]
9484402

>> No.9484403
File: 165 KB, 824x934, HCE_Overview_I04Structures.jpg [View same] [iqdb] [saucenao] [google]
9484403

I want to go and live alone on Installation 04 so bad bros...

>> No.9484404
File: 399 KB, 1280x720, Truth and Reconciliation.webm [View same] [iqdb] [saucenao] [google]
9484404

>>9484381

>> No.9484405

>>9483860
The hate towards Halo was completely spite-driven. Basically the typical "popular thing = bad" spam that you see constantly on many boards. Halo isn't popular anymore though, many anons can look back on it retrospectively without the dudebro bias of the early 2000s. To this day, there are basically no shooters that play like Halo.

>> No.9484491

>>9475092
>>9482041
>>9482074
i find it funny how people are super hard on infinite when it still has a relatively active playerbase via game pass and is the only modern multiplayer shooter in the last 2-3 years to launch in a playable state.

like for fucks sake overwatch 2 was basically a free update to overwatch 1 that you couldn't play for week or 2 of """launch""" because blizzard despite having over decades of experience making online games can't manage a fucking server but 343 is the fucking devil because they're too slow on updates?

>> No.9484495

>>9484491
>the only modern multiplayer shooter in the last 2-3 years to launch in a playable state.
You're an idiot if you consider a game with horrendous network desync to be in a playable state.

>> No.9484504

>>9484495
was fine for me maybe you should use an either net cable instead of a wifi router.

>> No.9484509

>>9484504
Maybe you should stop putting dicks in your butt.

>> No.9484513

>>9475092
I was completely oblivious to Halo. I downloaded the PC version on 2009 and played the campaign. It was really really fun. Then I convinced my classmates to play the Custom Edition and we had a blast the last two years of high school. We sank lots of hours to it because the game was fun and we still remember it.
That makes it a good game.

>> No.9484516
File: 2.94 MB, 640x360, Davy Jones' Locker.webm [View same] [iqdb] [saucenao] [google]
9484516

>>9484495
most other AAA games nowadays are barely even playable and have bugs which range from surreally absurd to making the game impossible to play or beat. Cyberpunk, that one Batman and that one Ass Creed game, Aliens Colonial Marines, etc. Halo Infinite was at least... playable.

I just wish they'd make a title where they don't focus on it being a sane game, but have the entire world set up so things like pic related is the normal gameplay. Make a game where the entire game world is like one big improbability engine.

>> No.9484518

>>9484513
>Then I convinced my classmates to play the Custom Edition and we had a blast the last two years of high school
holy shit same. We had a programming class at the end of the day and one day some guy came in with a usb with custom edition on it. Friday, last class of the day, our teacher who had barely an understanding of what he was teaching, we would just be having our own lan matches.

good times

>> No.9484678

>>9483271

dun dun dun DUN

dun dun dun DUUUUUN

dun dun dun DUUUUUN

dun dun DUUUUUN, dun DUN dun DUN DUN DUN

>> No.9484770
File: 167 KB, 680x831, not for kids.gif [View same] [iqdb] [saucenao] [google]
9484770

want to get back into the series, is the steam pack the way to go? i want to join communities and play with people.

>> No.9484783

>>9484770
MCC on Steam is the way to go. Get an Xbox controller, though.
Mouse and keyboard is a disadvantage (I think due to the inherent autoaim with controller).
Or maybe I'm just not good that way.

>> No.9484808

>>9475092
I enjoyed it.
I never had an xbones, but a buddy of mine did, and we'd jam that shit all night.

>> No.9484812

>>9475092
No.
I always disliked it.

>> No.9484826

>>9475145
>yeah it lets you play like a retard but it makes you feel like a supersoldier
I feel like a supersoldier when I'm playing DOOM or Duke Nuke, moving at 100m/s and mowing shit down. Halo feels so sluggish and backwards in comparison.

>> No.9484827

>>9475092
Some of the most fun I’ve ever had playing a game was with my friend online when Halo came to PC. Say what you will, but the multiplayer was undeniably incredible.

I imagine the only people who didn’t like it were those who played it without friends. The single-player campaign never felt like much fun to me.

>> No.9484836

>>9484827
I've had fun playing Halo with friends, but that's the nature of multiplayer. I've had fun playing Shrek Super Party with friends too.
Even when it comes to console FPS multiplayer, I've had more fun playing James Bond games like Goldeneye and Nightfire. I wish my friends would've played Quake with me.

>> No.9484837

>>9484826
You faggots will never go away. You want everything to be doom. It’s madness.
Halo’s design philosophy was you are a “walking tank”. It was never about being super fast and having an entire armory on your person. Every other game did that. Halo is actually an extremely tactical fps. You need to make tactical choices of what weapons to keep on you, the order you take out enemies, the cover you need to take, etc. It’s not a fucking circle strafer.
The biggest argument for why you faggots don’t like Halo for the last 21 years has been “it isn’t doom” “it isn’t quake”.
Let it fucking go.

>> No.9484840

Halo 1-3 was such a fun set of games. I had fun with Reach and ODST too. Replayed all recently on PC.

>> No.9484848

>>9484783
The game is made for controller it's just satisfying.

>> No.9484852
File: 915 KB, 245x285, okay.gif [View same] [iqdb] [saucenao] [google]
9484852

>>9484837
>Halo is actually an extremely tactical fps. You need to make tactical choices of what weapons to keep on you, the order you take out enemies, the cover you need to take, etc. It’s not a fucking circle strafer.

>> No.9484856

>>9484783
Tons of guys spoof their MKB as a controller so they get mouse aim + generous auto aim. Major detractor but nothing you can do about it.
This was at least the case when it first came to PC, doubt much can be done to curtail that though.

>> No.9484859

>>9482074
I agree with this statement. I was PC gaming from the 90s but I bought a 360 and really enjoyed halo3, went back and played the rest.

>> No.9484895

>>9484837
Doom evolved into Duke Nukem, Blood, and Shadow Warrior. Those evolved into Quake, Unreal, and Half-life. When Halo came out, it was a regression in gameplay.
It's not a tactical tank simulator, it's just a slow FPS that's slow exactly because it was made for an Xbox that kids could play, not because it was some genius vision of a 200 IQ FPS.

>> No.9484909

>>9484895
>Halo isn’t doom or quake so it’s bad. Every fps needs to be doom or quake otherwise my shitty brain can’t handle it.

Lol never ever ever changes with you faggots. Same fucking thing for 21 years. “It’s not doom or quake and it’s for freaking babies for a freaking console!!!”

You realize that Halo was originally a Mac exclusive before becoming a PC exclusive until it finally became an Xbox exclusive, right?
You realize Halo has more dynamic and fluid AI than Half Life, Quake or Unreal?
You realize Halo perfected vehicle combat in an fps?
Do you talk this much shit about Goldeneye too or is it just Halo envy from 21 years ago pumping through your brittle veins?

>> No.9484924 [DELETED] 
File: 201 KB, 1523x900, babys_first_fps.jpg [View same] [iqdb] [saucenao] [google]
9484924

>>9484895
Yeah dude kids totally weren't the main audience of shooters before Halo

>> No.9484948

>>9484909
I listed 5 other games besides DOOM and Quake. Half-life isn't like DOOM but it didn't feel like a step back. Halo feels like several steps back from Half-life.

>> No.9484975

>>9484948
Lol why? Why is Halo MULTIPLE steps back from half-life LOL. Halo wasn’t even attempting to be Half-Life you dumbfuck.
The irrational hate for this game is unbelievable simply because it was a console fps. It all stems from it being a console fps that hit it major league and that’s all it is.

>> No.9484995

>>9484975
Your excuse for its gameplay is that it was designed as a "walking tank" simulator. I don't buy that. I think It's just clunky as a side-effect of their audience limitations, and it isn't for the better.
>The irrational hate for this game is unbelievable
More unbelievable is the irrational anger when anyone criticizes it and tells it like it is.

>> No.9485014
File: 83 KB, 500x750, FCAF7EB6-ADBC-4059-83C9-D4DFFA0B32A9.jpg [View same] [iqdb] [saucenao] [google]
9485014

>>9484995
Hey faggot, why is halo multiple steps back from half-life? Answer the question.

Btw, “walking tank” isn’t my term, that’s the mantra Marcus Lehto and Bungie used for Master Chief, so yes actually, you are literally supposed to feel like a walking tank.
Furthermore, he is majorly influenced design wise from Japanese mecha shows, specifically two:
Starship Troopers OVA and Vifam.
Mechs are…walking tanks.
You play as a seven foot tall cyborg wearing 1 ton armor… you are a tank lol.
I don’t hate any of the games you listed, there is just a certain age group of people who irrationally hate Halo.
You are a dumbfuck doublenigger bitch that knows nothing.

>> No.9485020
File: 394 KB, 984x989, 07605040-1D20-4097-BD44-B942F77C775A.jpg [View same] [iqdb] [saucenao] [google]
9485020

>>9485014
Vifam
If you’re wondering how I know this, I was majorly huge into Halo in my youth and bought the art books, read the bungie blogs and more.
The concept of Halo predates it ever being for a console, and Microsoft themselves really only interfered with the title of the game and they were not betting the farm on Master Chief being the face of the brand, the game was just really fucking good. Live with it.

>> No.9485023

>>9485014
Everything you see as intentional is a hardware limitation. 2 weapon limit, snail pace movement, and regenerating health isn't a stroke of genius, it's a game design flaw resulting from a development compromise.
>Btw, “walking tank” isn’t my term, that’s the mantra Marcus Lehto and Bungie used for Master Chief, so yes actually, you are literally supposed to feel like a walking tank.
In other words, you fell for marketing. Put cheat codes on, you'll feel like a super mega big boy tank, just like your Japanese animes.

>> No.9485024

>>9485020
>If you’re wondering how I know this, I was majorly huge into Halo in my youth and bought the art books, read the bungie blogs and more.
A humble admittance of your hopeless bias, rendering any argument you make all that much worse.

>> No.9485027

>>9485023
Turok had a fucking weapon wheel on N64 you piss brained fucking moron.
Master Chief was never marketed as a walking tank. He was marketed as a cyborg super soldier. Walking Tank was the design mantra behind the gameplay.
You have no dog in this fight you grouchy faggot. I’m coming at you with facts and you’re STILL saying “it’s not unreal or quake so it’s bad”.

>> No.9485037

>>9485027
Who mentioned Turok?
>Master Chief was never marketed as a walking tank. He was marketed as a cyborg super soldier. Walking Tank was the design mantra behind the gameplay.
It just sounds like you're trying to deflect from any flaws or poor choices by saying "it's supposed to suck, they want you to feel like a stiff, clunky tank, but uh you're not a tank, you're a supersoldier so if they suck at making it a walking tank game then that's why too..."
>I’m coming at you with facts and you’re STILL saying “it’s not unreal or quake so it’s bad”.
Frankly, you've yet to say how it's good. You're busy excusing its flaws as some kind of grand design that people have to be taught to appreciate before they can have fun playing it.

>> No.9485046

>>9485037
There were plenty of fast paced fps on consoles with weapon wheels before Halo. You are telling me Halo is somehow limited because of it’s platform.
Everything you do in Halo is a button press away. Shooting, grenade, melee all being a single button press is the foundation of the game. Golden triangle. The slow movement is deliberate, Halo is about committing to your movements, it’s part of the game.
There is NO limitation in the Xbox or it being for a console limiting its speed, that’s intended. You can bunny hop with the flag and hope for the best or grab a buddy and jump in the warthog. That’s good gameplay design.

What, half-life is fucking slow too and that gets a pass because….????

Let me guess, if Halo was lightning fast with a weapon wheel or just Unreal with a Halo skin it would magically be good right? Boy that would have set it apart and it would still be remembered soooo fondly lol.

Lol go fuck yourself and bless Halo for daring to be different.

>> No.9485058

>>9475092
It was shit then and it's shit now.

>> No.9485059

>>9485046
>There were plenty of fast paced fps on consoles with weapon wheels before Halo. You are telling me Halo is somehow limited because of it’s platform.
You've now introduced the argument that Halo was a step back even from previous console FPS games.
>The slow movement is deliberate, Halo is about committing to your movements, it’s part of the game.
You can say this about any flaw in any game. "It's deliberate. It's bad in order to punish you. Therefore it's good because it wanted to be bad and it succeeded." I've heard it all before.
>There is NO limitation in the Xbox or it being for a console limiting its speed, that’s intended
Coincidence, huh? They could've given it fluid controls if they wanted to, they just..... didn't intend to.
>What, half-life is fucking slow too and that gets a pass because….????
Half-life is pretty quick and has well-designed 3D environments, parts of which capitalize on its fluid movement.
>Let me guess, if Halo was lightning fast with a weapon wheel or just Unreal with a Halo skin it would magically be good right?
It probably would've turned out better, yes. It was succeeded by the faster-paced Call of Duty, so I think that's the direction people wanted, only at the time they didn't have many options on the Xbox.
>bless Halo for daring to be different
Different is fine. Duke 3D, Half-life, and Strife are different. It doesn't count when it the difference is being bad next to a bunch of good games.

>> No.9485071

>>9485059
Ah I see, you’re just trolling. It’s your life.

>> No.9485076

>>9485071
If I was trolling, I'd be in this thread talking about how Halo is head and shoulders above all the real FPS games because it Dared to Be Different™

>> No.9485083

>>9485023
The movement isn't slower than Half-Life or other games without bunny hopping, the maps are just bigger and you can't crank the FoV to 140 like on PC. Regenerating shields are there because Halo was always intended as a co-op/team game (even if the scope of that in the final game is vastly reduced) and it alleviates fighting over health pick ups.

>> No.9485086

>>9485076
Yeah it should have been quake with a halo skin

>> No.9485095

I wonder if it's an individual's gameplay approach that causes people to either love or loathe Halo. /vr/, if you hate or love Halo, why? What are the gameplay quirks that decide that for you?

Personally I like games like Quake and Halo since my preferred gameplay style is more of a "push and pull" cat&mouse affair. I run up, deal damage, and dodge+retreat before they do the same to me.

>> No.9485119

>>9485083
>The movement isn't slower than Half-Life or other games without bunny hopping, the maps are just bigger
If map features are spread apart more and aim assist is increased, there's functionally little difference in this distinction.

>> No.9485535

halo ce is my favorite shooter and its up there with doom and quake as my personal favorite. following campaigns are bland though

>> No.9485590

halo 1 had a fun campaign and halo 2 had the best multiplayer of all time. hallo 1's multiplayer doesnt count because it wasnt online and only 10 people actually had xbox lan parties. thats it. those were the only good things about halo. halo 3 was worse in every way and there was no point continuing with this shit series after that.

>> No.9485635
File: 262 KB, 56x56, 1663293006707562.gif [View same] [iqdb] [saucenao] [google]
9485635

>slow movement for no reason other than making the game easier to play with a controller
>only about 8 weapons and 3 of them render the other 5 completely pointless
>shield system encourages lazy fire-cover-repeat strategies, as opposed to traditional health system which rewards careful planning and punishes laziness
>floaty jump that has no utility in gameplay other than allowing you to clear short obstacles
>decent AI undermined by extremely limited enemy variety and one particular weapon/strategy that kills each enemy more effectively than any other
>terrible vehicle design; only tanks are worth a shit and even then you can be headshotted immediately. banshee and warthog are free kills for anyone with a sniper or rocket
>lame pickups and powerups which boil down to more ammo, more health and invisibility that doesn't even last long enough to serve much use
>no online multiplayer on console, and no bots in any version
>huge empty levels with absolutely nothing interesting to find whatsoever
>campaign is a complete 50-50 wash with the first few levels being decent and the later levels being either a straight rehash of earlier levels, or in the case of the library, a hideously monotanous romp through identical environments for long periods of time with no variation in gameplay
compare to Timesplitters 2 released less than a year later:
>10 completely unique levels with wildly varying environments, objectives, interactive objects, NPCs and boss fights
>highly customizable multiplayer mode with over a dozen different game modes, dozens of weapons and characters, modifiers like instant-kill, regeneration, limited lives, character abilities, handicaps and tons more
>arcade and challenge modes with pre-defined goals that you earn tangible rewards for completing (new maps, characters, cheats, etc.)
>a fully-fledged mapmaker with different tilesets, lighting colors and effects, even programmable story mode AI
TS2 takes a fucking hot shit on Halo.

>> No.9485689

>be badass cyborg super soldier
>wake up from cryo sleep and immediately run away from enemies while a bunch of manlets die defending you
>find general who gives you a gun and tells you he never keeps it loaded
>it's loaded
lol, this game was dumb as fuck

>> No.9485701
File: 85 KB, 538x717, 1648369540128.jpg [View same] [iqdb] [saucenao] [google]
9485701

>be quakefag & halofag
endless seething in boths threads from people that have literally played neither

>> No.9485705 [DELETED] 

>>9485701
>endless seething in boths threads from people that have literally played neither
niggerwit centrist

>> No.9485708 [DELETED] 
File: 1023 KB, 1400x878, 1669248286072.png [View same] [iqdb] [saucenao] [google]
9485708

>>9485705
I can't tell if you're pretending to be retarded or not

>> No.9485714

>>9485635
>slow movement for no reason other than making the game easier to play with a controller
yes
>only about 8 weapons and 3 of them render the other 5 completely pointless
yes
>shield system encourages lazy fire-cover-repeat strategies, as opposed to traditional health system which rewards careful planning and punishes laziness
lol no. retard
>floaty jump that has no utility in gameplay other than allowing you to clear short obstacles
preventing a sperg tier bunnyhopping meta was a feature, not a bug
>terrible vehicle design; only tanks are worth a shit and even then you can be headshotted immediately. banshee and warthog are free kills for anyone with a sniper or rocket
its called balancing vehicles for multiplayer
>lame pickups and powerups which boil down to more ammo, more health and invisibility that doesn't even last long enough to serve much use
overshield was fine, invisibility was irrelevant because anyone who isnt retarded can still see you perfectly. more powerups werent needed. adding tons of retard tier powerups was part of why halo3 sucked so bad
>no online multiplayer on console, and no bots in any version
fair criticism

>> No.9485715 [DELETED] 

>>9485708
>bro i like both, you just haven't played the games!!1
hey, kill yourself with a butterknife slathered in HIV-positive blood, thanks.

>> No.9485729

>>9485714
>lol no. retard
tell me how the shield adds strategy to the gameplay. go ahead.
>preventing a sperg tier bunnyhopping meta
it didn't prevent anything. faggots still jump around all over the map, there's just nothing cool you can do like rocket jumping to an inaccessible location with valuable items.
>its called balancing vehicles for multiplayer
except they aren't balanced at all, one vehicle dominates all others and the others are nigh-useless. that's not balance.

>> No.9485751 [DELETED] 

>>9485715
>QQ
newfag

>> No.9485763 [DELETED] 

>>9485751
>QQ
reddit

>> No.9486110

>>9484837
>Halo is actually an extremely tactical fps.
pfffff bwahahaha

>> No.9486160
File: 141 KB, 1024x1454, turrican.jpg [View same] [iqdb] [saucenao] [google]
9486160

unlike Quake babies i think Gaylo is actually pretty good at what it does, a casual light shooter. They focused on other stuff like vehicles and wacky stages, is kinda like mario party.
The regen is complete bullshit and makes it a slug to play, which is what actually ruins it's potential. Also never liked it's fisher-price weapons so sure it's not perfect, but it was serviceable for the short time frame it was justified to exist.

>> No.9486465

>>9484837
You faggots will never go away. You want everything to be doom. It’s madness.
Halo’s design philosophy was you are a “walking tank”. It was never about being super fast and having an entire armory on your person. Every other game did that. Halo is actually an extremely tactical fps. You need to make tactical choices of what weapons to keep on you, the order you take out enemies, the cover you need to take, etc. It’s not a fucking circle strafer.
The biggest argument for why you faggots don’t like Halo for the last 21 years has been “it isn’t doom” “it isn’t quake”.
Let it fucking go.

>>9484837
>You need to make tactical choices of what weapons to keep on you
no, you dont. the magnum outclasses every single weapon except for aniper and rocket in very situational instances. you literally need nothing else.
>the order you take out enemies
dude, there are basically 4 enemies and in every single instance you are better off killing the weaklings first unless you're in immediate danger from an elite. there is no strategy.
>the cover you need to take
which is always the closest cover to you that doesnt have a plasma grenade stuck near it. again, no strategy.
>it's not a fucking circle strafer
yeah, instead you shoot shit until your shield starts beeping, hide behind a rock and then rinse and repeat. so strategic bro.
>Let it fucking go
no, you are a retarded faggot and you don't even understand the game. shut the fuck up.

>> No.9487101

>>9477652
I've always associated Purple Haze with Halo because of this video

>> No.9487425

>>9475092
I only liked the silent cartographer level, H2's levels are better, imo.

>> No.9487434

>>9475267
>bungie shits out hit after hit for 10 years
>343 has the franchise for over a decade
>nothing but dogshit blunders all the way through
They should've stopped after 3.

>> No.9487439

>>9484516
that is a really cool effect from a bug, love how the water behaves.

>> No.9488812
File: 579 KB, 2399x765, 1670943693673706.png [View same] [iqdb] [saucenao] [google]
9488812

Bungie devs confirmed that they hated the books.

>> No.9489536

>>9484852
>He's never beat two hunters to death with a depleted plasma pistol

>> No.9489538

>>9488812
>lorefagging halo
cringe

>> No.9489559

>>9488812
Honestly, considering how much Bungie sold out with Destiny, I think Halo's success was a completely unintended fluke. Their opinion basically holds no weight for me anymore.

>> No.9489636

>>9489559
Bungie today shares almost nothing with the company that made Marathon and Halo but the name and Jason Jones. There was some connection between CE staff and the people involved in early Destiny 1 but most of those left by the time it released. I don't know if anyone besides Shi Kai Wang being art director and Jay Weinland supervising the sound department is still around from that far back.

>> No.9489649

I never really cared about what other people thought about it.
I got my start on sega genesis, and a 386 and snes that was shared. Then you move onto n64 and so on and by the time halo came out, I had a PC that could max out Half Life 2 (I'm remembering these in roughly the same time frame because I'm pretty certain they are). I had a dreamcast, all that crap.

Halo presented AI and a dynamic of enemies that other games only dreamed of doing. They all behaved differently, and their behavior would change based of what was happening.

WHAT OTHER FUCKING GAME did that up to that point? You can cite other examples but they all did it like shit.

>> No.9489660

>>9489649
Other FPS enemies like Half-Life human soldiers had some scripting that made them do more things than just walk up to the target. Halo definitely had some of the longest unique AI loops out of any FPS game at the time. Maybe even to this day.

>> No.9489668

>>9489660
Just saying, I got an Xbox 6 months after launch because I saw how the AI behaved in Halo and thought it was clearly something different and better.

This was when Half Life 2 I'm pretty sure, was about to come out and a few months later the PC release of Halo was ironically used as a benchmark for how good or shit your PC was.

>> No.9489697
File: 288 KB, 1080x1537, 1oFUdoR.jpg [View same] [iqdb] [saucenao] [google]
9489697

>>9489559
>>9489636

>> No.9489702

>>9489697
>journalist: complicated wankery
>dev: *laughs* I want make fun game

>> No.9489717

>>9489702
What they actually wanted Halo to be was some big wank role playing battlefield thing but they could never make it work. Invasion in Reach was an attempt at it. So that's why they consider the regular MP the "party mode", particularly derisively during H2 development.

>> No.9489734

>>9489717
Dude if it had the AI that Halo had it would have been a masterpiece. I'd be all for the Mac wankfest if it kept those ideas.
There are things Halo did that people do not give it credit for. Somebody at Microsoft saw something above the mark in that dev house at the time and it just worked. You'd have to sort of understand how different game developers were back then. Just assholes renting out cubicles hoping for a buyout.

>> No.9490732

>>9475092
Absolutely not.

>> No.9490775

>>9475092
I've honestly never played it. I rid the stupid bandwagon a bit when I was younger, but I don't care anymore.
I've seen people make detailed cases for why they think the game is pretty good and that it's really the sequels which casualized the fuck out of things, and it sounds compelling, but looking at Halo, it's not a game which I feel any interest in playing.

>> No.9490783

>>9475092
>can /vr/ finally admit that it was actually good
The highest I will ever go is, meh. It was fun to play since it was on my school's pc. But the slow speed, 2 weapon limit, and stock setting holds it back. Halo is just too derivative.

>> No.9490802

>>9482612
>>9482074
Plain deluded.

>> No.9490862

>>9475092
There's a lot of good in Halo. But overall it fell flat for me. Much prefer Halo 2. Stopped playing after that.

>> No.9491445

>>9475092
halo ce always was good. pretty sure its the same nigger posting bullshit again and again for any popular game because they're losers irl.

anyway, that stretch from pillar of autumn to library is some of the best gaming ever. it stutters in excitement the two levels after but Maw was an amazing closer and its fucking stupid how bungie reused the warthog run in every sequel after it. it's an amazing game, makes me wistful. It was one of my only bright moments during my bleak middle school years.

>> No.9491452

>>9491445
The warthog run on the Maw was already pretty stupid, the size of the level was something like 5 times the length of the Pillar of Autumn.

But it made for one kick ass final level, no arguments there.

>> No.9491465
File: 535 KB, 1296x730, al_matthews_obit-1[1].jpg [View same] [iqdb] [saucenao] [google]
9491465

>>9477981
>Halo had an immersive blockbuster movie for a campaign
I'd rather just watch the movies it ripped off

>> No.9491512

https://www.youtube.com/watch?v=nGQIQljaAc0

>> No.9491584

>>9491512
https://www.youtube.com/watch?v=ke8K_aj5_AI

>> No.9493189

>>9491445
>its fucking stupid how bungie reused the warthog run in every sequel
I don't remember a warthog run being in Halo 2 or Reach. There were vehicle maps but not 'runs' like at the end of The Maw. I know one was planned to be put in at the end of Halo 2 but that was cut due to development time.