[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 186 KB, 1347x873, cpq1lxdbysi21.jpg [View same] [iqdb] [saucenao] [google]
9449889 No.9449889 [Reply] [Original]

Can we all agree on two things?
1) This console really pushed the industry tech forward.
>Texture filtering, anti-aliasing, Z-buffer, unified memory, analog thumbstick, surround sound.
2) As an "experimental" kind of console It was ridden with bottlenecks and ultimately underpowered for general gaming tasks which at the time didn't really need this new tech for the most part.

>> No.9449892 [DELETED] 

What's with the amount of N64 vs PS1 threads lately? There's some anon that keeps posting the same images and posts and replying "tendie" to anyone who calls him out.
Australia-kun's new skitch, or some newfag from /v/ that discovered /vr/?

>> No.9449896

>>9449889
>Unified memory
Everyone and their mother agreed that unified memory was a mistake on the N64. And it still is.

>> No.9449897 [DELETED] 
File: 1.76 MB, 1784x2392, 1661133048431856.png [View same] [iqdb] [saucenao] [google]
9449897

>>9449892
>lately
5th gen console wars have been going strong since 2016 bro.

>> No.9449898 [DELETED] 

>>9449892
No it's some fucking 64nigger making a new thread every fucking day because it has WOOOOW ZEWDA AND MAWIOOOO WOOOOOOW 2 WHOLE FAAAAAMES WOOOOW

They're are currently now n64 threads in the catalog than there is good n64 games

>> No.9449905 [DELETED] 

>>9449897
of course console wars have been a thing since Americans discovered marketing to children, but you can tell there's a persistent spammer that has been going at it with the same kind of keywords for the past week or two on /vr/. That one guy who posts that file called "n64 sucks.png" or whatever, with a list of games per genre.

>> No.9449908 [DELETED] 

>>9449905
then identify and mark him as a shit-rat, inform cyber yamauchi and go about your business.

>> No.9449910 [DELETED] 

>>9449908
I like playstation too (and sega). I'm just wondering what drives someone to spam a board for weeks on end like this. Probably legit mental illness.

>> No.9449912
File: 55 KB, 378x263, Super_Mario_64_box_cover.jpg [View same] [iqdb] [saucenao] [google]
9449912

>>9449889
If you don't count dreamcast it definitely had the best graphics of 5th gen and like op said it set a lot of industry standards. Look at all of the 3d games before and after this

>> No.9449914 [DELETED] 

>>9449892
>N64 vs PS1
This is a N64 thread, not a versus thread

>> No.9449920 [DELETED] 

>>9449889
>Texture filtering
This is fucking horrible. Muddy ass 64 textures look like shit. Nice crispy pixel art style textures in ps1 and saturn are way better.

>anti-aliasing
Common on pc years prior

>Z-buffer
Good. Hardly "groundbreaking" next to 3D itself, which 64 was beat by many years, or even just disk medium.

>unified memory
Gay

>analog thumbstick
XE-1 AP on genesis did it first.
Saturn 3D pad was the same year as 64.

>surround sound
There were SNES, Sega CD, and TG16 games with surround. Saturn and ps1 also supported surround.

So in summary, even the 3DO was technologically revolutionary. The 64 is a tag along console.

>> No.9449924 [DELETED] 

>>9449920
>Gay
Nobody asked about your sexual condition, anon.

>> No.9449925 [DELETED] 
File: 1.43 MB, 480x367, Vagrant Story Lighting gif.gif [View same] [iqdb] [saucenao] [google]
9449925

>>9449912
Late PS1 shits on 64, just because of dev talent.

>> No.9449926

>>9449912
>the best graphics of 5th gen
By what criteria? Framerate, screen resolution, alpha blending geometry and texture detail are usually weaker on N64 than competition. And thus we are left with texture filtering and antialiasing, both of which are controversal when used with low res textures and screen.

>> No.9449930 [DELETED] 
File: 2.33 MB, 498x371, mega Man Legends skating gif.gif [View same] [iqdb] [saucenao] [google]
9449930

>>9449912
This is how i know you're a basic bitch who's barely played any games. Plebbit tier opinion.

>> No.9449937 [DELETED] 

look at the games... nintendo won

>> No.9449938 [DELETED] 
File: 57 KB, 640x481, 2bybmdf.jpg [View same] [iqdb] [saucenao] [google]
9449938

>>9449925
Vagrant has pretty interesting art direction (though it's too brown for my likings), but some late N64 games were closer to 6th gen than the PS1 ever could.

>> No.9449941 [DELETED] 

>>9449914
You were saying?
It was obvious this thread was a falseflag.
Try having any N64 thread and you WILL have playstation fans posting in it.

>> No.9449956 [DELETED] 

>>9449925
>>9449930
These are both running on emulators. Try playing them on standard definition tvs with original hardward

>> No.9449963

I agree that it has more than a few games I like. Why does all of this other bullshit matter?

>> No.9449964 [DELETED] 
File: 68 KB, 805x621, mega Man legends graphics.jpg [View same] [iqdb] [saucenao] [google]
9449964

>>9449938
That's not impressive. The background is a jpeg. Look at some of MML's giant ass bosses for comparison. Inside a real 3D environment.

>> No.9449968 [DELETED] 
File: 22 KB, 210x240, Mega Man Legends Roll.jpg [View same] [iqdb] [saucenao] [google]
9449968

>>9449956
Yeah, looks great on a CRT. Point?

>> No.9449969 [DELETED] 

>>9449941
In a lot of cases, I'm pretty sure it's the Saturn fanboys pretending to be Playstation fanboys. Those people have issues.

>> No.9449972 [DELETED] 

>>9449964
And the Vagrant gif was mostly textures of very simple polygons models.
Also your screenshot is obviously from an emulator with corrected textures, original PS1's textures look all warped out.

>> No.9449975 [DELETED] 

>>9449897
N64fags can't meme

>> No.9449976 [DELETED] 
File: 426 KB, 911x466, 1596075914234.png [View same] [iqdb] [saucenao] [google]
9449976

Mega Man has no legs.

>> No.9449978 [DELETED] 
File: 877 KB, 1018x3962, N64 is a failure_1_1.jpg [View same] [iqdb] [saucenao] [google]
9449978

>>9449892
>>9449905
>>9449908
>>9449941
I don't start my own threads. I post this in response to you 64 man children who won't stop circle jerking to the same 4 games for 25 fucking years.

YOU'VE BEEN PLAYING OCARINA FOR 25 YEARS. IT'S TIME TO TRY A NEW GAME.

Just 1 game anon. Just 1. For the first time in 25 years, try 1 game that you didn't get for Christmas in elementary school. Make that your news year resolution. I believe in you anon! You can do it! You can finally play a game that doesn't have mario or Zelda in the name!

>> No.9449979 [DELETED] 

>>9449975
and yet you replied to a 6 year old bait image

>> No.9449980 [DELETED] 

>>9449925
I genuinely thing VS looks awkward as fuck, and don't really like it. PS has it's niche in very stylised graphics, and games that rely heavily on pre-rendered backgrounds, but this, nah.
All I can see is that awkward way her face seems to be animating independent of her chin, her cardboard hair, the square end of the cigarette, the way the texture on her breast stretches awkwardly when she moves. Nah. Give me Crash Bandicoot.

>> No.9449981 [DELETED] 

>>9449978
lol, there he is.
based N64 rent free inside of him.

>> No.9449982
File: 471 KB, 2560x1659, 81TOv5CN8dL.jpg [View same] [iqdb] [saucenao] [google]
9449982

ITT inferior ports.

Let's go!

>> No.9449984

>>9449912
N64 had better polys but dogshit muddy textures. Still prefer it over ps1 graphics though

>> No.9449985 [DELETED] 
File: 937 KB, 494x374, mega Man legends tron gif.gif [View same] [iqdb] [saucenao] [google]
9449985

>>9449972
The textures don't look warped at all. You don't know what you're talking about. The polygons have a slight wobble at certain angles, and frankly, it's soulful. Unlike the 64's diarrhea textures.
The emulator doesn't improve ps1 textures at all. They're raw pixels.

I explicity atated that vagrant stories graphics were thanks to the dev talent, not magical console juice. But the point stands, the ps1 got the best looking games in the end, because they had the talent.

Same goes for ps2. Weaker than gamecube and Xbox yet it got Valkyrie Profile 2 and final Fantasy 12 which shit on the rest of the whole generation. Only Xbox game that can compete is Chronicles of Riddick.

>> No.9449987 [DELETED] 

>>9449978
>IT'S TIME TO TRY A NEW GAME.
I agree. I haven't even played Taz Express or Aidyn Chronicles yet. Oh, or the Hercules game. I want to play that at some point. Or Indiana Jones and the Infernal Machine. Or the Japan exclusive Doraemon platformers.
So many games, so little time.

>> No.9449990 [DELETED] 

>>9449985
>soulful
No offense, but that's cope

>> No.9449991

>>9449982
Well half the point of those games were the music, they had no chance on 64 really

>> No.9449992 [DELETED] 

It makes shovelware-obsessed weebs seethe, therefore it's based.

>> No.9450000 [DELETED] 
File: 2.06 MB, 320x240, vagrant story dragon gif.gif [View same] [iqdb] [saucenao] [google]
9450000

>>9449980
Half of the shit you just a as id describes every 64 game.

They didn't have alpha blend feather hair until ps2, the hair was just big sqyare chunks on every 64 game

>> No.9450005
File: 1.06 MB, 498x510, Valkyrie Profile graphics gif.gif [View same] [iqdb] [saucenao] [google]
9450005

64 can't even do real 3D. It could only do fake 3D like mischief makers.

>> No.9450009
File: 183 KB, 1022x764, Breath of Fire 3 boss.jpg [View same] [iqdb] [saucenao] [google]
9450009

>>9450005
I meant 2D. Derp.

>> No.9450013 [DELETED] 
File: 817 KB, 1200x675, auyqbvki9jak865h1hkf.png [View same] [iqdb] [saucenao] [google]
9450013

>>9449968
Not really and you posted another emulated image. I mean I like ps and I had one and maybe late ps looks better than n64 but when it first came out it blew ps out of the water

>> No.9450021 [DELETED] 

>>9450005
>>9450009
my snes could do those game holy shit is the snoy fans really proud that pissex could do 16-bit graphics lmao

>> No.9450023 [DELETED] 

>>9450000
Not really. I think of N64 games as being comparatively soft and rounded to look at. PS1 games look like they could poke your eye out.

>> No.9450026 [DELETED] 

>>9449892
>>9449898
No one said anything about the PSX (neither negative nor positive), you sensitive bitches.

>> No.9450027 [DELETED] 
File: 1.91 MB, 1920x1080, Emulation~15.jpg [View same] [iqdb] [saucenao] [google]
9450027

>>9450013
This is emulated you retard.

Its irrelevant. Emulation doesn't magically add more polygons, change art direction, or change the textures. It just increases the resolution, like your own screen shot. The 64 wasn't higher res than os1 (the few games that had a high res mode ran at unplayable sub-24 fps so the mode was fucking worthless).

Both consoles were effectively 240p 4:3 for 99.9% of games and a CRT smoothed the edges. So it's a moot point

>> No.9450032 [DELETED] 
File: 1.15 MB, 1920x1080, Emulation~23.png [View same] [iqdb] [saucenao] [google]
9450032

>>9450021
No it couldn't.

>>9450023
You mean plasticy and flat.

>> No.9450036 [DELETED] 

>>9450032
As opposed to cardboardy and jagged.
https://www.youtube.com/watch?v=AjmK2DoVbrU

>> No.9450038 [DELETED] 

Can we have a "console wars" general and ban every console wars faggot posting outside of it?
Or have one for psx vs n64 vs saturn, another for genesis vs snes and so on?

>> No.9450039

>>9450005
The n64 has some 2d commands, but those were mostly used for 2d elements on screen like the HUD and text.

Always a pity that 2d games are pretty much non existent on the n64. It could easily do whatever the Saturn and PSX were doing hardware wise.

Only limiting factor would be cartsize, so no fmvs

>> No.9450048 [DELETED] 
File: 199 KB, 1080x585, Banner-Romani-Ranch.jpg [View same] [iqdb] [saucenao] [google]
9450048

>>9450027
Vagrant Story is all smoke and mirrors. yeah, it looks good, but the entire game takes place in ridiculously small environments with no real interactivity and very few entities and special effects. compare to games like Majora's Mask or Perfect Dark that have lhuge, fully-rendered 3D environments with tons of lighting effects and dozens of interactive entities. MM could easily pass as a Dreamcast game, where VS just looks like an especially good PS1 title. the N64's best efforts simply cannot be matched by any PS1 game.

>> No.9450050

>>9449926
It still set a lot of industry standards. Analog stick, force feedback, antialiasing

>> No.9450052 [DELETED] 
File: 148 KB, 678x960, Di5Sxa9V4AAXscW (1).jpg [View same] [iqdb] [saucenao] [google]
9450052

>>9450027
>>This is emulated you retard

As is everything posted in this thread you double nigger

>> No.9450059 [DELETED] 
File: 1.68 MB, 1920x1080, 1667925979672075.png [View same] [iqdb] [saucenao] [google]
9450059

>>9450032
Absolutely fucking hideous. Devoid of any artistic merit. Soulless. Incredibly ugly vomit environments. Plastic characters with no charm or style.

>> No.9450069 [DELETED] 

>>9450059
you know that's a PS1 game, right?

>> No.9450072 [DELETED] 
File: 2.88 MB, 1920x1080, Emulation~24.png [View same] [iqdb] [saucenao] [google]
9450072

>>9450048
>huge
>but also, fucking empty
I can't believe you think that looks good. The ONLY impressive thing is the draw distance. Its mostly flat ground with a fucking HOOOORRIBLE texture, and 2 very shitty houses with a low poly girl. Ps1 has way more impressive environments.

The example, In mega Man legends you can jump and climb on the houses and shit.

Most of your blabbering has more to do with the genre than the console.

>> No.9450073 [DELETED] 

>>9450059
What game is that? Magic Carpet for Windows 3.1?

>> No.9450074 [DELETED] 

>>9450050
All of those things existed already.

This is historical revisionism.

>>9450052

>> No.9450075 [DELETED] 

>>9450069
It's a good looking PS1 game, because it isn't overreaching, by trying to be realistic.

>> No.9450076 [DELETED] 

>>9450052
You brought up it first you dumb fuck. I was pointing out your hypocrisy. Work on your reading comprehension skills you fucking troglodyte.

>> No.9450078 [DELETED] 

>>9450072
>In mega Man legends you can jump and climb on the houses and shit.
You can do that in Majora's Mask as well.

>> No.9450083 [DELETED] 

>>9450078
Mml has bigger town areas than majora.
Clock town is split into tiny chunks. The hospital area in mml is fucking huge in comparison.

>> No.9450084 [DELETED] 

N64 was a more expensive console back then. Not the system itself, but the games were expensive.
There was a clear social division between N64 kids and PlayStation kids. Over time, the PS kids developed resentful feelings toward N64 users, and in turn, projected said feelings toward the system itself and its games.
They're also probably angry about the fact that, despite N64 having a smaller library, people talk more about N64 games compared to PS games. Or at least the discussion is pretty even. In their minds, they can't comprehend that a system that sold much less and has so much less titles is basically on par (if not more) in terms of popularity.
As someone who isn't a big fan of 5th gen in general, I can say that you can be cruel about any of the 3 system's graphics, if you want to, but all 3 systems got some really good games. I just think the notion of PS being "the winner" and having a seemingly unlimited library damaged the Sony fan's perception, because on one hand they think that they are immune to criticism due to PS being the "winner" of the generation, so there's a sort of short circuit going on in their heads when that narratives isn't reflected in reality (people actually having as much love for the N64 as for the PS)
Anyway Sony fans are known for being like this, they also shitpost against the Saturn, and more recently, against the Xbox. Sony fans just loathe competition.

>> No.9450091 [DELETED] 

>>9450074
Okay show which consoles did those things first

>> No.9450092 [DELETED] 

>>9450084
The weird thing is, to me the N64 was the cheap console. I bought one cheap, and got most of my games cheap. I didn't know this was actually a thing until later.

>> No.9450093 [DELETED] 
File: 339 KB, 625x344, gZ1NU.png [View same] [iqdb] [saucenao] [google]
9450093

>>9450072
>In mega Man legends you can jump and climb on the houses and shit.
you can do that in Ocarina of Time too, dude. you don't seem to understand that graphical quality is not just about "does this one scene that i cherrypicked look good?", it's about what's actually happening in the game. OoT or MM have night and day cycles, NPCs running around, butterflies, animals, destructible objects, moving water, all this kind of stuff in one environment with high poly count and draw distance. but you ignore all of that and say "durrr the ground doesn't look good", as if textures are the only thing that matters. i don't give a fuck about textures if the world being textured is small, claustrophobic and lifeless, like VS.

>> No.9450094

>>9449889
all those happenee before the n64 and were inevitable.

>> No.9450098 [DELETED] 
File: 224 KB, 999x693, 1668753342347704.jpg [View same] [iqdb] [saucenao] [google]
9450098

>>9450084
I'm not a Sony fan.

I just hate 64 troons. You're all ugly faggots. The lowest of humanity. Every dude I've ever met who had this rabid obsession with that mediocre console, was either 600 pounds or looks like a holodomor Survivor. No in-between. And they all have a voice like Kermit the frog. And they never shut the fuck up about how they only 3 games they ever owned are THE GREATEST OF ALLLLL TIIIME ZOMMMG XD!!! Yet these fags have no frame of reference because they've barely scratched the surface of gaming.

Oh and they all have cringey ass vidya tattoos of outdated 15 year old memes like arrow to the knee.

>> No.9450101 [DELETED] 
File: 96 KB, 411x617, mmlvsoot.jpg [View same] [iqdb] [saucenao] [google]
9450101

>>9450072
>MML
lol, what are you smoking you dumb faggot

>> No.9450102 [DELETED] 

>>9450091
>Texture filtering
This is fucking horrible. Muddy ass 64 textures look like shit. Nice crispy pixel art style textures in ps1 and saturn are way better.

>anti-aliasing
Common on pc years prior

>Z-buffer
Good. Hardly "groundbreaking" next to 3D itself, which 64 was beat by many years, or even just disk medium.

>analog thumbstick
XE-1 AP on genesis did it first.
Saturn 3D pad was the same year as 64.

>surround sound
There were SNES, Sega CD, and TG16 games with surround. Saturn and ps1 also supported surround.

So in summary, even the 3DO was technologically revolutionary. The 64 is a tag along console.

>> No.9450103 [DELETED] 
File: 122 KB, 800x800, 1654911410078.jpg [View same] [iqdb] [saucenao] [google]
9450103

Whats with the lone playstation faggot spaming this thread

>> No.9450105 [DELETED] 

>>9450093
Plenty of other games had those things. Ocarina did not pioneer any of those.

>> No.9450106 [DELETED] 
File: 9 KB, 208x240, 208px-XE1AP.jpg [View same] [iqdb] [saucenao] [google]
9450106

>>9450102
>>XE-1 AP

Heres your controller bro

>> No.9450107

>>9450092
N64 was marketed as a cheap console - $199 at launch, same as almost two years old PS1 in late 1996. N64 games were around $60-70, not much more expensive than PS1 games. And the same prices already were the norm during the previous gen. IDK where that "N64 was expensive" comes from. Maybe in Europe?

>> No.9450109 [DELETED] 

>>9450105
>Ocarina did not pioneer any of those.
moving the goalposts already? i don't give a fuck what did what first, i'm just telling you, the N64 had better graphics and nothing on the PS1 can approach the visual complexity of games like MM or OoT.

>> No.9450112 [DELETED] 

>>9450101
Top looks so much better, even with your cherry picked glamor shot for the bottom with a random mundane wall as the focal point of the top.

You fail.

>> No.9450113 [DELETED] 

>>9450112
>Top looks so much better
no it doesn't and if you honestly believe that, you are legit retarded bro. fewer polygons, worse draw distance, worse textures, terrible jaggies, barely anything going on in the scene, it looks like absolute fucking shit.

>> No.9450115 [DELETED] 
File: 17 KB, 638x414, Controllers~1.jpg [View same] [iqdb] [saucenao] [google]
9450115

>>9450106
Looks less dumb than the fucking 64.

You can't even mock madcatz shit when you're holding the dumb ass 64 controller.

>> No.9450117

>>9450107
Ps1 games were $50 new.

40% more is indeed significant.

Also, used disk games seemed to drop in price much faster because they'd make more of them.

>> No.9450120 [DELETED] 

>>9450109
I've already shown you that your game is ugly as fuck and unimpressive. You them blabber about mechanics that plenty of other games have. Derp.

>> No.9450123 [DELETED] 
File: 1.04 MB, 480x328, 1645403803930.gif [View same] [iqdb] [saucenao] [google]
9450123

>>9450098
>>9450102
>>9450112
>>9450115
>>9450117
>literally just one redditspacing queer having a fervent panic attack about the N64
i hope you're baiting because this is some sick shit bro. have some water and take a nap.

>> No.9450136 [DELETED] 
File: 135 KB, 720x518, mario.jpg [View same] [iqdb] [saucenao] [google]
9450136

PS1 and N64 are barely the same generation. The "most 3D" games on the PS1 are so basic compared to the N64. Do you truly not see the difference between the real-time vertical architecture in Zelda, GoldenEye, Conker, etc when you compare them to PS1 games like Final Fantasy and Resident Evil (very low poly, limited models on a 2D image background)? Even the PS1 games with full-rendered environments (like Metal Gear and Spyro) still use extremely flat levels and arenas, because the hardware is older. Even with the absolute best programming tricks by talented devs like Naughty Dog, Konami, etc, the PS1 is still a league beneath the N64. And frankly the popularity of shitty flat level design ruined a whole generation of 3D Japanese games much beyond this era. The fact that the N64 didn't reach a broader appeal (because of the lack of CD's) is a tragedy that should be mourned.

>> No.9450138 [DELETED] 

>>9449892
tendie

>> No.9450142 [DELETED] 

>>9450136
> Do you truly not see the difference between the real-time vertical architecture
they do, it's called being disingenuous. literally nobody with any rudimentary understanding of graphics technology would say that PS1 games look better than N64 games when PS1 games cannot, baseline, even produce the effects necessary to be called true 3D (e.g. perspective correction). PS1 can often squeeze out better textures and undeniably have better music quality, that's about where any potential hardware advantages end.

>> No.9450146 [DELETED] 
File: 3.80 MB, 2126x2000, deshdj9-f72c20a6-1b1f-4331-9a6a-103da01663cd_1.png [View same] [iqdb] [saucenao] [google]
9450146

>>9450113
I blew your ugly ass screen shots out of the water. Then you stared blabbering about game mechanics that other games also have, as if lock on magically improves the graphics.

You are so butthurt that someone didn't updoot your post about your favorite troonrunner game and give you plebbit gold, that now you can't even form coherent thought.

>> No.9450149 [DELETED] 

>>9450113
You took a screen shot of a fucking wall and then bring up draw distance?

Also, it doesn't have less polygons. Not at all.

>> No.9450150 [DELETED] 
File: 446 KB, 374x600, 1659642447259226.png [View same] [iqdb] [saucenao] [google]
9450150

>>9450146
>I blew your ugly ass screen shots out of the water. Then you stared blabbering about game mechanics that other games also have, as if lock on magically improves the graphics.
you're clinically retarded bro. have a good one.

>> No.9450151 [DELETED] 
File: 1.85 MB, 498x368, dr slump gif.gif [View same] [iqdb] [saucenao] [google]
9450151

>>9450136
Looks extremely shitty next to ps1

>> No.9450152 [DELETED] 

>>9449892
The people have spoken, and they want blood.

>> No.9450163 [DELETED] 
File: 61 KB, 640x480, 25159-threads-of-fate-playstation-screenshot-hmm-an-interesting-vault.jpg [View same] [iqdb] [saucenao] [google]
9450163

>>9450136
>>9450136
Spyro has vertical levels.

Comparing 3d platformers to jrpgs and survival horror shows what a retarded fucking fuzzhead low IQ troon you are. It also shows you don't know shit about video games since you don't even know any games outside a couple big franchise entries. Typical of a 64 troon. You're not a real gamer.

>> No.9450165 [DELETED] 

>>9450163
>You're not a real gamer.
Careful guys, the real mature gamer who is a Sony fanboy is mad at the troons who live rent free inside of him.

>> No.9450167 [DELETED] 

>>9450142
Your hardware specs mean nothing when all the best artists went to ps1.

>> No.9450168 [DELETED] 

>>9450163
>fuzzhead
>it's the half black guy from the other thread that has a weird hate boner for New Jersey
lmao i'm starting to think /vr/ really is like 7 people total

>> No.9450169 [DELETED] 

I usually don’t bother posting in these flame war containment threads (these threads help keep the others from spilling over into flame wars as well). But I just wanted to say that as a literal child with no understanding of all these fanciful words like “z-buffer” and “anti-aliasing”, I simply didn’t like PS1 graphics. They kinda hurt my eyes. All jagged and wobbly. The n64 may have been tricked onto me by nintendo’s advertisements which locked into my child brain via pokermans, but at least those muddy textures looked smooth on my shitty CRT. Also my TV had s-video but i used composite because no one told me it was better until i started posting in /vr/ two decades later. Anyway fuck the gaystation 1 (or is it gaystation X?) and its shitty painful wobbly textures

>> No.9450172

The N64 gets underrated because unlike the PS1, you can't fix its flaws with emulation. You can add a 32bit frame buffer or implement perspective mapping, but if a game is using 32x32 textures, you're stuck with it

>> No.9450175 [DELETED] 

>>9450168
>>it's the half black guy
oh no. nonononon.
sonyggersisters, not like this.

>> No.9450178 [DELETED] 

>>9450163
Threads of fate has sick textures. Good luck finding a n64 that looks close

>> No.9450179 [DELETED] 

>>9450165
I'm not a Sony fanboy.
I actually love Nintendo and sega.
I just fucking hate 64troons. You're a very specific breed of subhuman faggots. You're fake gamers who speak authoritatively, but you have no frame of reference because you've only played a couple mario and Zelda games in your entire life and that's it.

So yes, i will play the fake gamer card, just this once, just for you 64 troons who only play Zelda and mario 64

>> No.9450184 [DELETED] 
File: 746 KB, 2971x2847, InCollage_20221127_154521055_1.jpg [View same] [iqdb] [saucenao] [google]
9450184

>>9450168
I don't hate New Jersey.

You're the fucking moron who was talking to 3 different people from totally different parts of the country, and yet insisted they were same fags because you're such a brainless faggot.

I'm the white guy from Ohio who simply pointed out that the reason the 64 is more popular in your state, is because you live in a fucking jew state.

>> No.9450187 [DELETED] 
File: 68 KB, 665x498, mario head.jpg [View same] [iqdb] [saucenao] [google]
9450187

>>9450163
>Spyro has vertical levels.
This doesn't refute what I said, did you even read what I posted? PS1 games required the biggest budget and staff to make Spyro, and it's still basic (in terms of polygons and CPU/physics) compared to N64 because of the hardware disparity. It's delusional to think the hardware is on the same level.

>> No.9450193 [DELETED] 

>>9450169
>we wobbly textures
The textures don't wobble.

Also, n64 runs at 20 fps. Bitching about slight POLYGON wobble at certain angles, when your game runs at 20 fps, is some ultra cope.

>> No.9450203 [DELETED] 
File: 259 KB, 434x412, S0yb0y psycho.png [View same] [iqdb] [saucenao] [google]
9450203

>>9450187
You implied ps1 games don't have vertical levels.

They do. Stop comparing jrpgs and survival horror to 3D platformers you brainless mutt.

>> No.9450204 [DELETED] 
File: 110 KB, 600x800, thatlldopig.jpg [View same] [iqdb] [saucenao] [google]
9450204

>>9450184
>admits to it
lol

>> No.9450206 [DELETED] 

>>9450179
based REAL gamer! Gamers 4 life....
n64fags on suicide watch!

>> No.9450207 [DELETED] 

>>9450179
>I'm not a Burger King fanboy. I actually love McDonalds and Wendys. I just fucking hate bigmacTroons. You're a very specific breed of subhuman faggots. You're fake burger eaters who speak authoritatively, but you have no frame of reference because you've only eaten a couple burgers in your entire life and that's it.
>So yes, i will play the fake burger eater card, just this once, just for you big mac troons who only ever eat Big Macs

Personally I prefer the quarter pounder with cheese but I just think its really funny that you act smug and superior for your supposedly refined taste.

>> No.9450208 [DELETED] 

>>9450203
If the PS1 had real 3D games, then this wouldn't be an issue.

>> No.9450213 [DELETED] 
File: 2.01 MB, 1680x945, Emulation~11.png [View same] [iqdb] [saucenao] [google]
9450213

Gamecube was stronger than ps2 yet not one game compares to Valkyrie Profile 2

>> No.9450215 [DELETED] 

this dude is severely mentally ill.

>> No.9450217 [DELETED] 

>>9450208
64 uses 2.7D to fake 3D with the Z buffer, that's why the frame rate is low and the textures are ugly

>> No.9450218 [DELETED] 

>>9450193
I didn’t even know what an eff pee ess was back then. Looked fine to me because CRTs handled “VRR” (zoomer term) perfectly. Its wild that even though its over two decades later you crusty third worlders who couldnt afford an n64 are still seething so hard about it. gaystation textures looked like shit bro, its fine just move on touch grass have sex

>> No.9450221 [DELETED] 

>>9450215
Stop liking Nintendo or else

>> No.9450227 [DELETED] 

>>9450187
Is mario head the best n64 has to offer? Because Tobal 2 win animation faces look just as good but run at higher resolution on the real hardware.

>> No.9450236 [DELETED] 

>>9450218
Holy lmao, if people who can't tell 30fps from 60fps are stupid, then people who can't tell 20fps are literal braindead.

>> No.9450243 [DELETED] 
File: 40 KB, 474x355, 8fb3055897f77a76b0b2855a25f5daca--fate-masters.jpg [View same] [iqdb] [saucenao] [google]
9450243

>>9450218
The textures on 64 are literally vomit.

Ps1 has awesome textures.

>> No.9450249 [DELETED] 

>>9450227
The interactive Mario head is literally just a tech demo made for fun to introduce people to 3D because the devs thought it was cool. Needless to say, the PlayStation and Saturn do not have a real equivalent to it.

>> No.9450252 [DELETED] 
File: 421 KB, 512x266, soul reaver shift webum.webm [View same] [iqdb] [saucenao] [google]
9450252

The tech in soul reaver dunks on ocarina any fucking day.

Much greater verticality. Real time environment transformation. More partical effects. Truly incredible.

>> No.9450256 [DELETED] 

>>9450249
>PlayStation and Saturn do not have a real equivalent to it.
By what measure?

>> No.9450258 [DELETED] 
File: 76 KB, 640x410, wQFFPCl_d_1.jpg [View same] [iqdb] [saucenao] [google]
9450258

Ps won

>> No.9450260 [DELETED] 
File: 106 KB, 289x219, 1654442476019.png [View same] [iqdb] [saucenao] [google]
9450260

God fucking damn that lone play station nigger is mad

>> No.9450264 [DELETED] 
File: 74 KB, 1280x960, vpi046.jpg [View same] [iqdb] [saucenao] [google]
9450264

Style > big empty field

>> No.9450265 [DELETED] 

>>9450258
Yes, tekken3fag, playstations wins, nintendo is bad!!
Now you can go and tell your mom you needs the meds.

>> No.9450267 [DELETED] 

>>9450252
Soul Reaver's pretty cool, but it's also pretty jank compared to Zelda.

>> No.9450268 [DELETED] 

>>9450260
Bro. Stop. This is the 3rd time you've done that now and it's embarrassing. I'm trying to defend the 64 over here without you making the rest of us look butthurt.

>> No.9450269 [DELETED] 
File: 42 KB, 512x384, HeartPiece01.jpg [View same] [iqdb] [saucenao] [google]
9450269

>>9450252
No.

>> No.9450271 [DELETED] 
File: 12 KB, 300x225, profanboy_best-ps1-action-rpgs-mega-man-legends-2-2000-300x225.jpg [View same] [iqdb] [saucenao] [google]
9450271

>>9450267
This is a graphics whore thread. Who cares.

MML2 has bigger areas than Hyrule field

>> No.9450273 [DELETED] 
File: 1.66 MB, 1272x938, 1663121134122.webm [View same] [iqdb] [saucenao] [google]
9450273

>>9450258
>2D genre, but with simple models
Not impressive. Play a real 3D game.

>> No.9450276 [DELETED] 
File: 39 KB, 700x524, 29056.jpg [View same] [iqdb] [saucenao] [google]
9450276

>>9450269
>needs expansion pack
>still has areas smaller than MML
>still has butt ugly textures
>still runs at sub 30 fps

>> No.9450281 [DELETED] 
File: 67 KB, 620x348, 532b426adb12852a514ba5f41244b288-650-80.jpg [View same] [iqdb] [saucenao] [google]
9450281

64 can't do voice acting

>> No.9450286 [DELETED] 

Based autistic meltdown

>> No.9450287 [DELETED] 

The smeary textures and 20fps gameplay of ocarina and majoras mask unironically gave it a cinematic feel. Gaystation games looked like tech demos while N64 felt like a movie. Ever notice how emulating the n64 on a modern flat screen makes it look like shit aka like a gaystation 1 but worse? Thats because its not supposed to look that way. Playing n64 on a CRT (the tech it was designed for) was a magic experience that pulled you in. Gaystation 1’s wobbly textures made it seem cheap

>> No.9450292 [DELETED] 
File: 318 KB, 600x400, gH6hC0LY.png [View same] [iqdb] [saucenao] [google]
9450292

Fear Effect 2 is better looking than any 64 game, no doubt

>> No.9450293 [DELETED] 

>>9450287
CRT hides the wobble.
Doesn't hide 20 fps n64 slide show

>> No.9450296 [DELETED] 

>>9450273
>Posts a webm of a disgustingly low quality skybox and snow textures
Play a console with a real texture cache.

>> No.9450298 [DELETED] 

>>9450293
Cinema uses 24fps and thats why n64 games look so good. Our eyes were designed by God for low fps so that our brains have spare resources to experience the emotion of Joy and Love. Ever saw a high fps gamer with a 144hz panel be happy? Ever? Of course not, their brain capacity is being wasted processing useless extra frames. 20fps is SOUL

>> No.9450302 [DELETED] 

>131 replies
>24 posters
stop engaging the retard. literally just stop replying. saged.

>> No.9450303 [DELETED] 
File: 2.95 MB, 640x480, 1665367730999154.webm [View same] [iqdb] [saucenao] [google]
9450303

>> No.9450304 [DELETED] 

>>9450298
N64 is sub 24 fps. It's sub cinema. Literally a flip book simulator.

>>9450302
Yeah stop replying to the ocarina troonrunner

>> No.9450313 [DELETED] 
File: 143 KB, 952x533, tumblr_n0quffn1ir1spoqhxo1_1280.png [View same] [iqdb] [saucenao] [google]
9450313

I want to live inside a ps1 game

>> No.9450315 [DELETED] 
File: 235 KB, 1280x720, 232AA682-3CA6-46C5-9295-6B1F30367D1B.jpg [View same] [iqdb] [saucenao] [google]
9450315

>>9450304
Zelda if it had ps1 graphics but not 20 foot distance fog

>> No.9450324 [DELETED] 
File: 2.99 MB, 415x415, kasumi-doa1-victory-boob-bounce.gif [View same] [iqdb] [saucenao] [google]
9450324

N64 cpu threading meant that it wasn't able to do boob physics

>> No.9450326 [DELETED] 
File: 1.48 MB, 291x216, tina-armstrong-doa1-winpose-animation.gif [View same] [iqdb] [saucenao] [google]
9450326

>> No.9450330 [DELETED] 
File: 2.99 MB, 271x271, kasumi-vs-bayman-doa1-arcade-intro.gif [View same] [iqdb] [saucenao] [google]
9450330

Sega - Blast Processing
PS1 - Boob Processing
N64 - Troon Processing

>> No.9450331 [DELETED] 

>>9450213
>Gamecube was stronger than ps2 yet not one game compares to Valkyrie Profile 2
Because Gamecube wasn't stronger than PS2. It was only better at pumping out polygons. In every other way it is inferior. It even has less useful RAM than the Dreamcast.

>> No.9450332 [DELETED] 

>>9450324
>>9450326
Fair point on the boob physics but those crusty ass textures are literally painful to look at. Would be much better with multiple layers of AA and dithering ;)

>> No.9450335 [DELETED] 
File: 58 KB, 640x478, AloneintheDarkTheNewNightmare-71520.jpg [View same] [iqdb] [saucenao] [google]
9450335

Alone in the dark
Ps1

>> No.9450336 [DELETED] 

>>9450324
>>9450326
Sega Saturn gif
>>9450330
Sega Model 2 gif

I see no ps1 here

>> No.9450337 [DELETED] 

>>9450332
Beautiful pixel art textures look better than any blurry n64 vomit

>> No.9450368 [DELETED] 
File: 248 KB, 400x250, Ff9_screenshot_bossbattle.png [View same] [iqdb] [saucenao] [google]
9450368

>> No.9450372 [DELETED] 
File: 383 KB, 500x350, final-fantasy-ix-fine.png [View same] [iqdb] [saucenao] [google]
9450372

>> No.9450375 [DELETED] 
File: 3.65 MB, 320x240, r4night2ixc42.gif [View same] [iqdb] [saucenao] [google]
9450375

N64 COULD NEVER do this, because it needs high fps
That's why n64 racers have sega 32X level graphics

>> No.9450387 [DELETED] 

>>9449889
>Can we all agree on two things?
No.
/thread

>> No.9450446 [DELETED] 

>>9449892
it's amiga tards and europoors seething over nintendo.

>> No.9450497 [DELETED] 

>>9449889
no still shitty to this day

>> No.9450501 [DELETED] 

>>9449912
>had the best graphics of 5th gen
no it didn't you faggot have you seen n64 games?they look like shit

>> No.9450552
File: 198 KB, 720x574, gauntlet-legends-n64-four-player-coop.jpg [View same] [iqdb] [saucenao] [google]
9450552

aw yeah nigga

>> No.9450620 [DELETED] 
File: 694 KB, 220x229, shit-poop.gif [View same] [iqdb] [saucenao] [google]
9450620

>>the people in this thread

>> No.9450625 [DELETED] 

>>9449898
you're just doing the same thing faggot

>> No.9450642 [DELETED] 
File: 958 KB, 500x275, tumblr_mjj04zX87g1s6zho5o1_500.gif [View same] [iqdb] [saucenao] [google]
9450642

Threads of Fate - PS1

>> No.9450643 [DELETED] 
File: 45 KB, 620x465, The-Misadventures-of-Tron-Bonne.02_060515.jpg [View same] [iqdb] [saucenao] [google]
9450643

>> No.9450649 [DELETED] 
File: 985 KB, 500x373, tumblr_m6pr86DhA11r3l7k7o1_r1_500.gif [View same] [iqdb] [saucenao] [google]
9450649

>> No.9450651 [DELETED] 
File: 111 KB, 771x577, 1604839358-catorrent-the-misadventures-of-tron-bonne-2_1.jpg [View same] [iqdb] [saucenao] [google]
9450651

>> No.9450710 [DELETED] 
File: 334 KB, 1020x765, solotoboro emulation.png [View same] [iqdb] [saucenao] [google]
9450710

>> No.9450759 [DELETED] 

>>9449920
The 3DO implemented that shit badly.

>> No.9450849 [DELETED] 
File: 2.85 MB, 532x300, 1662952608234461.webm [View same] [iqdb] [saucenao] [google]
9450849

Wtf

>> No.9450965

>>9449926
I mean going outside without it being sleepy hollow

>> No.9451004

>>9449889
The n64 is still the greatest local multiplayer console of all time

Otherwise only 30 games worth playing

>> No.9451035

>>9449912
>it definitely had the best graphics of 5th gen
kek not even close

>> No.9451041

>>9450050
kek no, the sega saturn was the first to use an analog controller (if you don't count the atari 2600)

>> No.9451043 [DELETED] 
File: 9 KB, 225x225, shit_controller.jpg [View same] [iqdb] [saucenao] [google]
9451043

>>9451041
also, what a shitty analog stick

>> No.9451060 [DELETED] 

N64babies are literally the worst thing to happen in vidya. They're the most deluded, braindead, idiotic, self-awareness-lacking, annoying fucks out of any group of "fans" that I've seen.

>> No.9451068 [DELETED] 

>>9451060
what did you expect from middle aged tranny reditors

>> No.9451081 [DELETED] 

n64 bad ooga booga

>> No.9451086
File: 513 KB, 2048x1365, goemon.jpg [View same] [iqdb] [saucenao] [google]
9451086

I don't know which is the best way to emulate N64. For PS1 I just use CRT shader original resolution with no enhancements.
N64 however tries to draw a modern image but with A LOT of blur as anti aliasing. I use CRT shader regardless but can't decide on whether no enhancements, remove anti aliasing or higher resolution rendering. Higher resolution with CRT shader seems to be the best option but not sure.

>> No.9451090 [DELETED] 

>>9451081
the cope is hard here

>> No.9451102 [DELETED] 

>>9451090
yes sir n64 is of the bad consoles videosystems only gays like my bully like it

>> No.9451109

>>9451102
good for you

>> No.9451137

>>9451041
Saturn 3D controller released 12 days after the N64 in Japan.

>> No.9451140

>>9451137
what about the atari one

>> No.9451187

>>9451140
It wasn't analog

>> No.9451207

>>9449889
Agreed, but the PS1 was way better with the CD and a much better controller

Truth is, Sony perfected videogaming and has kept doing so since then

>> No.9451236

>>9451187
I think theres an analog controller for the atari 2600, of course not the main conroller, i wasn't talking about that one

>> No.9451257

>>9449889
the softer picture was something i really liked about the N64 aside from a few games that overdid it. one of the reasons i wanted one.

>> No.9451294

Can we all agree on one thing?
Mario, Zelda, and GOLDENEYE is all you need: the 'list' doesn't need to go on, if the console has 4 games as good as these. Name I (one) console that has 4 games that are par with Mario 64, Ocarina, Majora, & Goldeneye.
Or just name ONE 4-player video game that is better than 4-player Goldeneye.

>> No.9451305

>>9451294
Iunno anon. Bomberman 64 has some really good multiplayer.

>> No.9451317

>>9449889
>surround sound.

preceeded by the SNES, the Neo Geo, and the PS1 and saturn.... and the 3do... aaand the pc engine...

reaaaaaly pushing it forward, there...

>> No.9451326

>>9450005
>>9450009
by that same point, the PS1 also can't

>> No.9451332

>>9451086
All a personal choice of course but I run n64 through a stand-alone and add reshade, usually just lottes regular, remove warp, up the bloom a tad, and use mask number 2 or 3.

>> No.9451340

>>9451294
No way fag, I want my Doom 64 and Mario Party 2.

>> No.9451347

>>9451294
I'd say the original Halo probably tops goldeneye for local 4 player FPS

>> No.9451352

>>9451305
Is there any reason to look at the other bomberman 64's that the first one?

>>9451340
Why is MP2 always the most liked one? What about 1 or 3? Also, how can doom 64 be better if it doesn't have mp?

>> No.9451358

>>9451347
Halo gets old twice as fast & doesn't have as interesting of maps for gameplay. Goldeneye makes me feel like a rat in a maze more than any other 3d shooter. If you can get into it it holds up 100% and is engaging the entire time you are playing. Halo is too open-ended, GE is perfect by its limitations.

>> No.9451364

>>9451352
Honestly I just like the fuck out of MP2, love the minigames, love the music, love the boards. Doom 64 doesn't have MP, but it's got pretty cool SP, lacks a lot of stuff from the PC original, and I prefer the PC original, but Doom 64 has its own distinct flavor which I still very much like for what it is.

>> No.9451371

>>9451358
>Halo gets old twice as fast & doesn't have as interesting of maps for gameplay
lol okay mate

>> No.9451392

>>9451086
Most N64 emulators turn the horizontal blur effect off, reenable it or fake it with a filter to feel more authentic. Yes this blur effect was done ON TOP of the anti aliasing blur pass, so you really need to blur the shit out of your image to make it closer.
https://www.retrorgb.com/n64blur.html

>> No.9451427

>>9449889
>Texture filtering, anti-aliasing, Z-buffer
all this shit existed in PC games prior to this garbage console

>> No.9451456

>>9449889
>Texture filtering, anti-aliasing, Z-buffer
Already in arcades
>surround sound
In games like Tales of Phantasia on Super Famicom in 1995

>> No.9451457

>>9451207
>Truth is, Sony perfected videogaming and has kept doing so since then
imagine believing this

>> No.9451554

>>9449889
>underpowered for general gaming tasks

It was great for general gaming tasks. It was underpowered for what the market demanded, not for what good game design demanded. It could run plenty of complex, high-quality games with 2D graphics and without prerendered audio/video garbage that eats hundreds of megabytes, but idiotic kids can't resist spectacle and hollow businesspeople can't resist making sales so of course we didn't get those games for it. But we could have.

>> No.9451560

>>9451456
>In games like Tales of Phantasia on Super Famicom in 1995

nigga, literally like 3 snes games and 3 pc engine games even had surround sound. wasn't mainstream

>> No.9451715

>>9451352
Hero is a single player game but I'd say it's still worth your time, it's a weird little platformer that's really charming. Good soundtrack too. I haven't played enough of the Second Attack to have much of an opinion that one.

>> No.9452170
File: 714 KB, 1024x1140, 8uFwgj7.jpg [View same] [iqdb] [saucenao] [google]
9452170

>>9451392
Thank you so that's why emulation looks better. From comparisons i looked at, i think there isn't much of a reason to turn on horizontal blur other than authenticity. It looks terrible like flicker filter of PS2 era.

>> No.9452178

>>9451554
>It was great for general gaming tasks
Low framerate and low resolution textures suggest otherwise

>> No.9452234

>>9451392
>https://www.retrorgb.com/n64blur.html
This page is full of misinformation. He really has no idea what he's talking about.

>> No.9452253

>>9449926
>Framerate, Resolution, Texture and Antialiasing
>Mistaking 2D graphics for 3D
None of these were visible at a TV CRT screen at the time. The console wasn't designed for a PC Monitor. Even though PC's could only run 2D games decently at the resolution they supported . What good was a PC with all that resolution but lower polygon counts and poor animation physics for 3D gaming compared to N64, even PC games from 1999 had worse 3D graphics

>> No.9452257

>>9452234
>He really has no idea what he's talking about.
At least he has a lot more to add than the regular 4chan contrarian.

>> No.9452265

>>9452253
I said, framerate, screen resolution, alpha blending, geometry and texture detail are usually weaker on N64 than competition. By competition I mean PS1.

>> No.9452284

>>9450107
Scandinavia had a literal cartel bringing N64 prices to ridiculous levels. We’re talking $600-800 for a console.

>> No.9452290

>>9452257
Spreading misinformation is not doing the world any good. I think that page is what popularized the meme that antialiasing on N64 is some indiscriminate "blur filter" because that guy can't understand the difference between it and the dither filter.

>> No.9452293

>>9452265
>By competition I mean PS1.
All the things you mentioned were equal or inferior to N64 but the texture detail. PS1 offered these textures pixelated and upscaled but not necessarily better. PS1 small amount of polygons were a wobbly mess and the textures went along with it

>> No.9452295

>>9451294
Strong disagree. The 64 also had Mario Kart, Mario Parties, Star Fox, Smash, and the Rare games. Among others. It wasn’t the greatest of all time or anything, but “the list” does to on to include a lot of fun games and many good multiplayer ones.

>> No.9452309

>>9452290
NTA, could you elaborate on how it actually works or a link?

>> No.9452321

>>9452290
>difference between it and the dither filter.
You mean that the hack applied to remove the blur filter was actually applying another dither filter on the top of it?

>> No.9452337

>>9452321
>dither filter on the top of it
That would be as silly as CRT filters that nostalgiafags here add to their pixelated games.

>> No.9452340

>>9452293
>All the things you mentioned were equal or inferior to N64 but the texture detail
Nope.
Framerate - list of 60fps games for both ps1 and n64:
https://www.sega-16.com/forum/showthread.php?26920-Games-with-3D-graphics-running-at-60-fps-5th-Generation-Consoles
Regarding standard 30fps, n64 is well known for major releases running at way lower framerate than that, including sub-20fps OOT, Goldeneye, Perfect Dark. In ps1 case it's not easy to find a major big budget release being this choppy.
Screen resolution - here is a full list of n64 games which require expansion pack and you may see in the notes if any resolution increase is provided (spoiler, most of them are barely higher than standard 320x240:
https://nintendo.fandom.com/wiki/Nintendo_64_Expansion_Pak
On ps1 quite a few games use higher resolution, like 512x240 or 640x240 or 512x480. There is an easily googleable spereadsheet with some of them but spam filter doesn't allow me to post it here.
Here is a list of 480i ps1 games which is more or less complete:
https://shmups.system11.org/viewtopic.php?t=54382
In short, ps1 has way more "hires" games.
Alpha blending - n64 is known to not using additive blending in games which leads to a darker, desaturated look:
https://archive.nes.science/nesdev-forums/f23/t16414.xhtml
Geometry - ok, that's debatable. I don't see any n64 games having models comparable to Ridge Racer Type 4 or Tekken 3 but we need some actual numbers. From what is available on the Internet, n64 supports 100000-160000 fully textured and shaded polys while there is also a turbo mode which theoretically can achieve 600000 polys but there is no evidence that it was ever used. On ps1 it's 180000 textured polys and 360000 untextured polys while some games like Tobal 2, Tekken 3 and DoA used combinations of both.
At least you agree with texture res

>> No.9452450

>>9452340
Thankyou for providing those lists
>Low Framerate and Resolution
PS1 downgraded 3D graphics maybe is what allowed them to get more frames and resolution. Also If you compare by the quantities of games, PS1 would get most of their console because there were much more games to PS1. But better games that would demand 60fps like racing and shooters were not in the list because games with better 3D graphics could never take advantage of this. GT2, NFS, MOH, in 60fps would mean a real difference. Turning a game with worse graphics into 60fps did not make them better than N64. Higher resolutions than 320x240 were unnoticeable on CRTs back then. Developers sacrificing frames and resolution for graphics in N64 games was the right move. PS1 did not do much of this because there were not much 3D graphics that they could improve for that.
>Bad Alpha blending.
Useless back then because it would also make no difference in old CRTs and highly pixelated games. Polygon amount with better physics is what made N64 visually better than PS1 because they were better suited for lower res CRTs back then.

>> No.9452518

>>9451326
This. Because only PC's was better suited for 2D but again it was shit for 3D compared to N64

>> No.9452535
File: 109 KB, 660x495, 20-4.jpg [View same] [iqdb] [saucenao] [google]
9452535

>>9452450
>PS1 downgraded 3D graphics
By what criteria? Once again, I haven't seen any n64 game that looks better than Tobal 2 or Tekken 3 and runs at 60fps. Speaking of 30fps games, there are Ridge Racer Type 4 and Wipeout 3. Which 30fps n64 games have superior graphics to those exactly?
>Useless back then because it would also make no difference in old CRTs
It is very noticeable, for example KI Gold special effects versus arcade KI2 (pic related, such effect is not possible on n64) or Vigilante 8 explosions and sun glare compared to the PS1 version.

>> No.9452581

>>9452284
I don't remember that.

>> No.9452589

>>9449912
>best graphics
>with puke inducing textures.

>> No.9452598
File: 111 KB, 800x596, screenshots_2.jpg [View same] [iqdb] [saucenao] [google]
9452598

>>9452535
>By what criteria? Once again, I haven't seen any n64 game that looks better than Tobal 2 or Tekken 3 and runs at 60fps.
The criteria is geometry as you already have mentioned. And the fact that PS1 had their poor geometry wobbling all the time was very visible on CRTs. Tekken 3 was one of the few 3D fighting games in PS1 that turned out good because polygons to that game was limited to game character mostly, leaving their scenario more empty and small which was very hard to do. KI did the opposite of that and turned out bad because N64 was never designed for 2D as the arcade. But N64 had lots of 3D fighters with better graphics from both characters and scenario. Mace: the dark age is a great example.

>> No.9452685 [DELETED] 

Mace is a 30fps game and doesn't even look that good on actual hardware (unemulated):
https://www.youtube.com/watch?v=-WaQvGGnhhc
https://www.youtube.com/watch?v=GVDOq7azPRQ
And this is Tobal 2 on real hardware:
https://www.youtube.com/watch?v=8ePJmr-COEQ
You may argue that it has no 3D backgrounds but objectively it looks much better and smoother and runs faster so that's a fair trade.

>> No.9452691 [DELETED] 

>>9452685
That's night and day difference

>> No.9452696

Mace is a 30fps low resolution game and doesn't even look that good on actual hardware (unemulated):
https://www.youtube.com/watch?v=-WaQvGGnhhc [Embed]
https://www.youtube.com/watch?v=GVDOq7azPRQ [Embed]
And this is Tobal 2 on real hardware:
https://www.youtube.com/watch?v=8ePJmr-COEQ [Embed]
Night and day difference.
You may argue that it has no 3D backgrounds but objectively it looks much better and smoother and runs faster so that's a fair trade.

>> No.9452714

>>9449889
>As an "experimental" kind of console It was ridden with bottlenecks and ultimately underpowered
yes because it was too complex for devs to use efficiently with some really weird technical design decisions
>which at the time didn't really need this new tech for the most part.
wrong every console should be experimenting and doing different and new things

>> No.9452728

>>9452696
>random FIGHTING GAME literally nobody played that nobody remembers
come on man people remember n64 for goldeneye and super mario not mace: the dark age
and nobody remembers any console because of fighting games

>> No.9452730

>he's still at it
based

>> No.9452752

>>9452728
>and nobody remembers any console because of fighting games
Are tendies really that delusional? Like, even SNES was pushed forward by the ports of SF2 and MK. The reason why it isn't remembered for them is because they sucked.
Meanwhile, PS1 is absolutely remembered for Tekken 3 (among other things). And Saturn is remembered for arcade ports, among which are a ton of fighters.
Even N64 was a point of interest for KIfags, even if ultimately it didn't deliver. It did had a hidden gem in Rakugakids though.
And I don't even mention Neo-Geo here.

>> No.9452760

>>9451294
Nothing can stand up to Mario 64, but Ocarina is just okay (plenty of shit I hate about it even if it's decent overall), Majora is shit, and Goldeneye is palpably worse than Halo—the comparison is so unfair it's not even funny.
So, I nominate the Xbox.

>> No.9452808

>>9452752
>snes
nobody under the age of 25 has played any snes game that isnt mario or zelda and they sure as hell arent playing 40 year old fighting games that you cant even play online

>> No.9452812

>>9451294
PSX had better games though.
>Rayman 2
>Metal Gear Solid
>Silent Hill 2
>Medal of Honor

>> No.9452815

>>9452808
And underage retards should stay on /v/ instead of console-warring about shit they got no idea about.

>> No.9452816

>>9452812
You do realize Rayman 2 got the shit ported out of it right

>> No.9452830

>>9452812
>Silent Hill 2
Lmao wtf

>> No.9452832

>>9452815
better 3d console wars than another bad jrpg thread

>> No.9452834

>>9452815
Yep. Fighting games were ofthen on gaming mags covers through the 4th and 5th gen.

>> No.9452836

>he bought and paid attention to gaming mags

>> No.9452838

>>9452836
>he didn't read gaming mags in the 90's
My point is the genre popularity, zoomie

>> No.9453070

>>9450005
>Shake shake

>> No.9453082

>>9452830
Maybe he meant RE2?
so excited for the remake of SH2

>> No.9453352 [DELETED] 

>>9452838
every black kid played fighting games yeah but fighting games arent a WASP thing unless it's smash sorry

>> No.9453442
File: 215 KB, 1178x698, nesifhesharp.jpg [View same] [iqdb] [saucenao] [google]
9453442

>>9452234
Anon it literally shows you how to disable the blur, on real hardware.
You can do test this yourself, there's a linked youtube video on that page of someone doing it to a real console where they talk about both blurs. What more do you want?

>> No.9453493 [DELETED] 

>>9453352
Lol whites played fighting games first by far. Arcades across the United States reflected local demographics pretty well. . . which were heavily white. It never dropped from there. Sorry you don’t live in reality.

>> No.9453496 [DELETED] 

>>9453352
>black kids play fighting games
correct, they require no intelligence to play so they are perfectly suited to the nigger demographic

>> No.9453595
File: 171 KB, 800x800, CRTMario.jpg [View same] [iqdb] [saucenao] [google]
9453595

>>9452696
>Mace is a 30fps low resolution game and doesn't even look that good on actual hardware (unemulated):
Again, N64 compensated lack of resolution and framerates to add higher amount of polygons with better physics because only this was actually visible through the blurriness of CRTs back then. None of the things you posted count as the CRTs screens intended for N64. If the console had been made for sharper LCDs as people here like to compare through emulation then resolution would make a real difference. But it was pointless once you had to degrade 3D graphics for that and most racing games as need for speed and shooters as medal of honor could not support 60fps and higher resolutions on PS1 because of this.
>>9452752
>The reason why it isn't remembered for them is because they sucked.
Funny that PS1 games that had better framerates and resolution were the most forgotten except for a few like Tekken 3. But Tekken 3 had a lower detailed background to compensate for this and that was unnoticed only because it was a fighting game. The most remembered games on PS1 were usualy in lower resolution and framerates because only then they could add better 3D graphics instead of simply upscaling bad 3D graphics into a pixaleted distorted mess.

>> No.9453659

>>9453442
Thank you.
Also, the only one with changed geometry in the image you posted is the one with anti-aliasing (second example). The first one and the third one look the same geometrically.
Anti-aliasing removal seems to cause some issues, so it's definitely not worth it. Is there a need for horizontal blur other than authenticity? Should I try to recreate it as you suggested before?

>> No.9453732

>>9453659
Just authenticity, it's mostly noticeable anywhere sprites are used which in something like SM64 is everywhere but OOT has very few. Because the resolution of the sprites is so low the blur pass hides the jagged edges they have.
Some games like banjo tried to get around this by making things like the flowers outside mumbos mountain 3 sprites stitched together but most didn't want to save the memory.
Really its up to you, I like the blur but clearly most people don't since its disabled by default on emulators, sort of like the vertex jitter on ps1 emulators.

>> No.9453794

>>9453732
I enjoy the issues the PS1 has. Unfortunately, sprites are visible even on the real N64, though not as much. I hate PS2 blur as well. I think I'll go with De-Blur. Again, thank you.

>> No.9453898
File: 810 KB, 1440x1080, Mystical Ninja Starring Goemon (USA)-220423-165937.png [View same] [iqdb] [saucenao] [google]
9453898

>>9453794
Hey its your games so make them look however pleases you.

>> No.9453909

>>9449889
I can agree the Japanese box art was winrar

>> No.9453912

>>9453442
The middle picture is disabling antialiasing, the right is reversing the horizontal interpolation. They're completely different things, and the videophile cult would do well to treat them separately. Then there's the dither filter on top of those two. The dither filter is what Quake allows you to toggle, not antialiasing as RetroRGB claims.

>> No.9454032

>>9449912
>best graphics of 5th gen
Any port or western developed game on that system will prove this wrong lol
Even Turok looked like dogshit

>> No.9454067

>>9452535
Kirby 64 mogs most of the PS1 library and still looks good to this day.

>> No.9454076

>>9452752
Nobody remembers the ps1 for some half baked fighting game barely anyone played wtf lol

>> No.9454138

>>9453595
>The most remembered games on PS1 were usualy in lower resolution and framerates
Yeah, and the most remembered N64 games were in even lower resolution and framerates than PS1 ones. What's your point?

>> No.9454212

>>9451326
Right. Only Saturn (or Neo Geo) could. But who cares either way, really.

>> No.9454282

>>9454212
exactly, look at symphony of the night

>> No.9454374

>>9452581
https://ec.europa.eu/competition/publications/cpn/2003_1_50.pdf

>> No.9454908

>>9453912
Do you know how emulators implement them? That anon said they remove horizontal interpolation; anti-aliasing is still present, but what about the dither filter?

>> No.9454927

>>9454908
Mupen64plus-next and ParaLLEl have settings to enable or disable them separately.

>> No.9454938

>>9454374
N64 was the first and only console I bought at launch but thanks to high prices of games I ended up being a PC gamer instead. Thanks Nintendo

>> No.9455602 [DELETED] 
File: 877 KB, 1018x3962, N64 is a failure_1_1.jpg [View same] [iqdb] [saucenao] [google]
9455602

>>9451294
>>9453595

>> No.9455606 [DELETED] 
File: 639 KB, 1920x1080, FF 9 Moguri Mod~1 (1).jpg [View same] [iqdb] [saucenao] [google]
9455606

>> No.9455612 [DELETED] 
File: 937 KB, 494x374, mega Man legends tron gif.gif [View same] [iqdb] [saucenao] [google]
9455612

Ps1

>> No.9455614 [DELETED] 
File: 68 KB, 805x621, mega Man legends graphics.jpg [View same] [iqdb] [saucenao] [google]
9455614

>>9455612
Huge enemies
Open world
Clean textures

>> No.9455616 [DELETED] 
File: 188 KB, 580x345, mega Man legends graphics.png [View same] [iqdb] [saucenao] [google]
9455616

>>9455614

>> No.9455617 [DELETED] 
File: 86 KB, 800x600, Mega Man Legends graphics crystal.jpg [View same] [iqdb] [saucenao] [google]
9455617

>>9455616

>> No.9455618 [DELETED] 
File: 241 KB, 640x447, castlevania Symphony boss jpg.png [View same] [iqdb] [saucenao] [google]
9455618

2D>3D

>> No.9455620 [SPOILER]  [DELETED] 
File: 1.43 MB, 480x367, Vagrant Story Lighting gif.gif [View same] [iqdb] [saucenao] [google]
9455620

Vagrant Story looks better than any 64 game

>> No.9455624 [SPOILER]  [DELETED] 
File: 2.92 MB, 1920x1080, Vagrant Story Lighting png.png [View same] [iqdb] [saucenao] [google]
9455624

>>9455620

>> No.9455627 [SPOILER]  [DELETED] 
File: 2.06 MB, 320x240, vagrant story dragon gif.gif [View same] [iqdb] [saucenao] [google]
9455627

>>9455624

>> No.9455629 [SPOILER]  [DELETED] 
File: 2.88 MB, 1920x1080, Emulation~24.png [View same] [iqdb] [saucenao] [google]
9455629

>>9449912

>> No.9455632 [SPOILER]  [DELETED] 
File: 2.67 MB, 1920x1080, Emulation~25.png [View same] [iqdb] [saucenao] [google]
9455632

>>9455629

>> No.9455639 [SPOILER]  [DELETED] 
File: 2.03 MB, 1920x1080, Emulation~16.jpg [View same] [iqdb] [saucenao] [google]
9455639

>>9455624
>>9455620

>> No.9456463 [DELETED] 

Fucking tranny janny has literally deketed 70% of the comments in this thread.

This is why everyone hates you fucking 64 troons.

Kill yourself

>> No.9456493

>>9454938
Op is a janny

>>/vr/thread/S9449889