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/vr/ - Retro Games


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File: 75 KB, 600x600, Bushido Blade [U] [SCUS-94180]-front.jpg [View same] [iqdb] [saucenao] [google]
939930 No.939930 [Reply] [Original]

I think this game needs a sequel, or a remaster, or something.

>> No.939941

Great game. Loved playing it at a friend's house (I was an N64 kid), he would pick a character good with the spear, and then proceed to thrust it in my face, and then say, in total snarky asshole fashion, "Oh, you stepped right into the thing!!!"

Good times.

>> No.939947

I don't really care if anything else happens with Bushido Blade, but I definitely want to see a modern game with the same idea. Chivalry has some aspects of it, I guess.

>> No.939948

You mean like Bushido Blade 2?

>> No.939950

>>939930
>I think this game needs a sequel, or a remaster, or something.

Fuck yeah!

>> No.939953

>>939930
There already is a sequel...It DOES need a remaster though.

>> No.939956

>>939947

Someone in DSG a while ago compared dueling in Dark Souls to the feeling you got with Bushido Blade, when it comes to the high lethality and the emphasis on timing each attack perfectly. I think it's an interesting comparison and it makes sense. Certainly better than modern fighting games where it's all about stringing together combos and building up your "special meter" and stuff.

>>939948

I thought of that as soon as I posted it, yeah. Still, this game was arguably ahead of its time and I'd like to see a modern take on it.

>> No.940240

True story:

Friend and I were playing this, and loving our 'one-hit kill' matches. Then, we actually played a real match, and tried to make it last...which translated into us being cheap ass fucks who stabbed each other's feet. End result had us rolling around on the ground, trying to stab the other guy.

Never been able to replicate that.

>> No.940314

>>939956
Well, you see now, there is a currently popular game with the philosophy of highly freeform movement, spacing and timing simple attacks that don't auto combo and which allows both quick kills and for opponents to hang on after taking large amounts of damage as long as they can skilfully avoid taking a killing blow.

Taking this series seriously however, gets you labelled a tryhard autist on /v/.

>> No.940520

I read about this game in a magazine when it was new and never got the chance to play it until 2007. And none of my fucking friends would take the time to learn the game. I am still unsatisfied. I totally agree OP.

>> No.940716

I'm glad this game is getting love.

Old school square game too.

>> No.940721
File: 16 KB, 228x255, 1352387579903.jpg [View same] [iqdb] [saucenao] [google]
940721

Bushido Blade 1: OMG the mini boss has a damn Mauser pistol. this shit is insane.

Bushido Blade 2: mini boss has an M-16

>> No.940731

i always used the heavy weapons to cripple those fast guy faggots who think they are katana masters.

>> No.940737

>>940731
Utsusemi + Nodachi = Heaven

>> No.940747

>>940520

i generally dislike fighting games, but loved the hell out of this and the sequel; i remember getting my friends who were more into tekken to play it with me and getting sweet revenge when they would only land glancing hits on me while i elegantly took them down. it's a really great fighting game system even today, imo

>> No.940749

BOOM

BOOM

BOOM

BOOM

IYOOOOOOOOYOOOOOOOO

>> No.940750
File: 87 KB, 640x908, 1340058329-KengoMasterofBushido.jpg [View same] [iqdb] [saucenao] [google]
940750

you know the series "continued" with the kengo games, right?

if you play them, prepare to have fun but be vaguely disappointed

>> No.940756

>>940750
>prepare to have fun but be vaguely disappointed
lol, sums up my feels about all games nowadays

>> No.940759

>>939930
It has both, plus a recent, modern-day reimagining from a western company. All of them are subpar-to-terrible, though.

>> No.940776

>>940750
>faggot mushashi always hitting me with the boat paddle

god damn him.

>> No.940831

best fucking fighting game ever. its the perfect samurai movie simulation

>> No.940835

I played the fuck out of this demo. Never got the game sadly. And until /vr/ was created, never knew the name either.

>> No.940864
File: 204 KB, 800x670, feels_good_face.png [View same] [iqdb] [saucenao] [google]
940864

>>940750

>ctrl+f a Bushido Blade thread for Kengo
>see it mentioned

Yes.

>> No.940878

>>940835
>I played the fuck out of this demo

Same. You also bought a PS which came with the FF7/Bushido Blade/Saga Frontier demo CD?

>> No.940881

>>940878
No, there was this demo disc that I don't remember getting. It had a few demos. This game. Some weird puzzle game. Can't remember the rest.

>> No.940886

Isn't the Soul Calibour series basically it's successor?

>> No.940906

>>940886
Not really? They both involve weapons, but that's where the similarities end

>> No.940923

>>940886
No, Soul Edge (the first in the Soul series) came out in 1995. Bushido Blade came out in 1997.

>> No.940930

>>940886
Wow, no.

>> No.941014

I just rebought this game last year and it's still a blast to play. I would love a modern one, but it will never ever ever ever ever ever ever ever happen.

>> No.941053

>>940750

Might not have anything to do with it, but the only game I've played that sort of managed to recreate the BB feeling was Way of the Samurai. Come to think of it that'd be pretty fucking sweet- Short campaign with multiple routes, procedural/random stuff happening, vs fights instead of 1 vs 20, no health bars, persistent injuries, big maps, running away being an option.