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/vr/ - Retro Games


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9383165 No.9383165 [Reply] [Original]

>Discuss your favorite and least favorite games in the series
>Post memes
>Fuck Konami

>> No.9383168

>>9383165
Mgs3 is one of the most perfectgames I've ever played. Ghost Babel is straight up the best gbc game out there.

>> No.9383302

>>9383165
imo it's all downhill from mgs1
still very good but i've been dissatisfied on some level every time
>mgs2
subversive, totally different tone, stakes don't feel huge
>mgs3
- bosses lost their personalities besides The Boss and Ocelot
- plot is no more complex than a bond flick, feels even more trivial than mgs2
- gameplay is packed with mechanics that don't flow well together on a first playthrough
- unlike mgs1/2, subsistence was really necessary to "finish" the game

Metal Gear 1/2/Ghost Babel are all excellent, though I wouldn't be so bold as to put them above Solid, as MGS games do largely the same stuff gameplay-wise, just more of it.

>>9383168
>Ghost Babel is straight up the best gbc game out there.
Wouldn't go that far when three Zeldas exist but def top 3.

>> No.9383319

>>9383168
So I never got around to it but I always wanted to emulate mgs3 but I never figured out if they worked out the pressure sensitive issues

>> No.9383349

>>9383302
>mgs2
>stakes don't feel huge
except for that whole "this AI system will regulate worldwide information to conform to whatever the AI wants" thing

>> No.9383360

>>9383319
>I never figured out if they worked out the pressure sensitive issues
It's been solved for maybe a decade or more. You can bind a dedicated pressure modifier key, you can create macros with a pressure-aware setting, you can reconfig controls so that important pressure-sensitive buttons are mapped to the triggers, and that is all built into PCSX2. On top of that, you can use an input app like Steam Input.

>>9383349
If you sat there looking at codecs and actually felt moved by this concept, I guess you have more severe autism than me.

>> No.9383379
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9383379

I like Peace Walker the best even though it's basically a ripoff of NGE Iron Maiden

>> No.9383389

>>9383360
D-do we live in the same world?

>> No.9383403

I have an irrational hatred for the tranq guns but 2 and 3 (2 especially) seem designed around them. Am I retarded?

>> No.9383407

>>9383389
I dunno, did you play it in 2001? It wasn't as "whoa duuuude" as it became later when a bunch of that shit really happened.

>> No.9383447

>>9383403
>Am I retarded?
Maybe! Any lethal gun with a suppressor is going to give you a cakewalk compared to tranqs. But then you can't get their dog tags. That's the trade-off.

>> No.9383452

>>9383407
If you weren't a fucking retard it would've made sense to you back then. Do you lack object permanence? Critical thinking? Spatial awareness? Or do you need some autistic zoomer to make a 4 hour overanalysis 20 years later for you to understand something? FUCK

>> No.9383459

>>9383452
lol please cope faggot, back in 2001 it seemed more like a derivative prequel to The Matrix than any kind of real message statement

>> No.9383469

>>9383459
What colour are your nipples?

>> No.9383480

>>9383469
I am a high-IQ, high-agency European phenotype.

>> No.9383481
File: 94 KB, 800x600, SLUS-00594_2022-05-17_12-35-17.jpg [View same] [iqdb] [saucenao] [google]
9383481

Who's this?

>> No.9383484

>>9383480
Answer the question mate

>> No.9383492

>>9383165
Some Russian guy promised the complete MGS 2 overhaul for the PC version on November 5. He also said after this complete decompilation is possible.

https://youtu.be/pPsGTdWGZLc

>> No.9383504

>>9383168
I preferred mgs2

>> No.9383517

>>9383168
>30fps
>perfect
pick one

>> No.9383528

>>9383492
We'll probably have an official modern PC version by this time next year, but I'll play any version that allows us to use the sword through the whole game (as it should have fucking been at launch).

>> No.9383529

>>9383517
NOOO you can't have a more ambitious game, you need to sacrifice everything until you get a high framerate
>What sort of game will I be playing at that high framerate?
Don't ask too many questions!

>> No.9383537

>>9383528
>We'll probably have an official modern PC version by this time next year
Sounds like shills

>> No.9383543

>>9383302
>Zeldafag
>also MGS1 nostalgialard
Lmao

>> No.9383551

>>9383165
Nothing beats MGS1 in terms of soul.

>> No.9383558

>>9383543
Zeldafags will always show up to claim that the faggot elf game is the greatest work of art ever conceived for a game series

>> No.9383560

>>9383537
This info has been leaked for a while.
>>9383543
>nostalgialard
I am not very nostalgic.

>> No.9383565
File: 76 KB, 601x508, fetchimage.jpg [View same] [iqdb] [saucenao] [google]
9383565

>>9383560

>> No.9383570
File: 50 KB, 839x505, rn.jpg [View same] [iqdb] [saucenao] [google]
9383570

>>9383565
fyi

>> No.9383587

>>9383481
It's Yukiko Kaneda, an animator who worked on the game. It's one of the 43 ghosts you can capture in the game.

>> No.9383683
File: 37 KB, 393x388, qFn3l5fjjdI.jpg [View same] [iqdb] [saucenao] [google]
9383683

>>9383565
>jakposter

>> No.9383718

>>9383560
>This info has been leaked for a while.
Well, SH leaks turned out to be a complete joke, maybe better than nothing for SH fans but don't expect anything good from Konami and you will not be disappointed.

>> No.9383742 [DELETED] 

>>9383168
>perfect
You are mentally retarded like most MGS3 fanboys. There are a million things in that game Kojima never did again and would never do again because they were so awful, most notably the whole healing and curing mechanic where you have to intricately go into a separate pause screen, pick your individual RNG injuries and apply the individual shit you need. It's not even real time and you can't even waste anything, so it's LITERALLY just there to be complicated for the sake of it and wasting your time
The MGS2 alert system is completely unpolished in this game which becomes especially apparent in the weapons lab where it's always more time-efficient to just let soldiers kill you/reload your game instead of waiting for the alert and annoying enemies to fuck off, whereas in the older games you could usually do something or the checkpoints were harsher
The entire stealth system and controls was designed for blocky environments and is barely even functional in the messy jungle, making you get stuck on trees and other shit if 1 pixel of your body touches them, which can easily happen when running from soldiers. Not even sure why they fucked with the radar just because it would be "more realistic", as if a health bar would be realistic
All the bosses are boring waiting games and some even can be beaten by literally just waiting. Not to mention
>le ladder doesn't end
The characters all suck with the most generic super-soldier villain, even gayer not-Raiden and a female character whose name I don't even remember. The radio conversations are just jpgs now and just atrociously boring compared to 2 and even 1

I have no idea where 3fags even come from, where they get the stupid idea from that 3 is the best MGS let alone a great game and why they are so vocal, but I know it's the most Reddit of Reddit opinions

>> No.9383752

>>9383165
>Favorites:
- MGS 2
- Twin Snakes
>Enjoy:
- MGS1
- MGS3
>Dislike:
- MGS4
>Have no interest in even trying:
- Everything else

>> No.9383771

>>9383752
Correction:

I enjoy the NES Metal gear, Snakes Revenge is decent

I’d love to play Metal Gear: Solid Snake someday, as well as the other version of Metal Gear

Sorry, I thought this was a Metal Gear Solid thread but it’s actually a Metal Gear thread

>> No.9383776

>>9383771
Snake's Revenge's Jungle Infiltration theme is probably the best Metal Gear theme song ever, it should have been kept as Snake's Theme for the subsequent games and give it modern arrangements and such.
No wonder that game had good music though, it was developed by the Castlevania team.

>> No.9384064

>>9383360
>If you sat there looking at codecs
it didn't click with me at the time it came out either

>> No.9384076

>>9383319
try it on xenia

>> No.9384079

>>9383319
Try looking at MGS5 control scheme and you sorta use that in MGS2,3 with triggers. Also main thing is that hold button if you set it less than 50 percent, it kinda works.

>> No.9384096

>>9383771
there aren't many differences between msx/nes mg1, youtube might suffice for you to fill in the gaps. mg2 is cool though.

>> No.9384285
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9384285

>>9383517
It's still a mess though

>> No.9384409

>>9383771
>I’d love to play Metal Gear: Solid Snake someday, as well as the other version of Metal Gear
They're not that hard to emulated and if it's a legal version you want, they're included in MGS3 Subsistence on PS2 and the MGS HD Collection on PS3, 360 and Vita, if you don't mind missing out on the unauthorized use of Mel Gibson's face for Snake himself.

>> No.9384421

>MGS2 PC gets an awesome third-person camera mod
>Stuck with graphical errors because the port is imperfect and it has shitty low-res UI textures
God I hope someone finds a way to patch the HD version disc or pkg

>> No.9384457
File: 173 KB, 1280x720, 1660795146104.jpg [View same] [iqdb] [saucenao] [google]
9384457

Alternate characters would be awesome to play through the VR missions with.

>> No.9384459
File: 73 KB, 687x661, 1656963361381.jpg [View same] [iqdb] [saucenao] [google]
9384459

>>9384457
Lmao what the fuck

>> No.9384461
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9384461

>>9384459
Nigga looks like Psylocke now

>> No.9384465
File: 42 KB, 440x548, 1652625311781.jpg [View same] [iqdb] [saucenao] [google]
9384465

>>9384461

>> No.9384489

>>9383165
I just played MGS and MGS2 for the first time last month.

They're really hard

>> No.9384501

>>9383776
The first NES game's jungle infiltration is one of my favorites in the series

>> No.9384606

>>9384489
Now watch a no glitch 100% speedrun. The best part of MGS games might be watching how deep the mechanics go.

>> No.9384624

>>9384606
who should i watch? i'm a big fan of both games.

>> No.9384639

>>9384624
Not that anon, and I'm not *amazing* at the game either, but I did a Big Boss rank run.
https://www.youtube.com/watch?v=HTgnBE97SHs

>> No.9384701

>>9384639
excellent. thanks for sharing this. i'd rather watch your gameplay than sit and listen to someone that does this for hundreds of people daily.

>> No.9384734
File: 35 KB, 700x480, 1595400957791.png [View same] [iqdb] [saucenao] [google]
9384734

>>9384701
Lol, thanks. I did use a few tricks that were easy enough to incorporate into the run, but I'm by no means a speedrunner. If some sort of trick or route takes over 20 minutes to perfect I just drop it. There's also plenty of mistakes,
but MGS2 is my favorite game ever since it came out so I wanted to get a BB playthrough done.
2's VR missions also do a great job of showing how much the mechanics can bent and exploited.

>> No.9384738
File: 2.37 MB, 1280x720, olga_fight.webm [View same] [iqdb] [saucenao] [google]
9384738

>> No.9384750 [DELETED] 

I recently had an idea that Peace Walker might be the overall best Metal Gear game. It has tons of missions/weapons/upgrades, unlockable costumes and camo, etc. It combines all kinds of features and callbacks from previous games, and the co-op and versus modes add almost infinite replay value. It could be better in some ways, but I think it provides the most thorough and satisfying MG gameplay.

>> No.9384757

>>9384734
here buddy i uploaded this as a thank you for showing me your run https://youtu.be/-En3q49q84s

>> No.9384764 [DELETED] 

>>9384750
Peace Walker is fantastic. The only major problem is the lack of prone crawling.

>> No.9384805 [DELETED] 

>>9384750
it's too easy and repetitive, areas are too small and limited, not designed or enough room for experimentation which is what makes mgs2 and 3 so much fun, and the bosses aren't fun or memorable, besides the voice/singing.
not even the monster hunter ones are fun.
I'd blame it on the limitations of the psp but Portable Ops pulled off those mgs2/3 style levels just fine, and psp GTA games exists, so it's not because of the limitations, it's more the direction it took after mgs4's gameplay changes.

THIS ONE PACKS A PUNCH...FIRE!
SOON YOU WILL WITNESS TRUE HELL!
LAAAALALALA!
LAUNCHING S MINES!

>> No.9384812

>>9384606
you mean playing

>> No.9384852

>>9384757
Good shit anon!

>> No.9384853

>>9383742
>healing mechanic
almost entirely optional, and mostly used by sloppy players
>Alert system
mostly encountered by sloppy players. Also, you're not trying to die in these games, it lowers your score. Grinding deaths to save time is bad.
>Controls for blocky environments
True, but if you explore the mechanics for a little while, it makes sense. They give you the first area of the game to mess around as much as you want. The right stick can be used to look so you can see where you're going.
>They fucked with the radar
Of course they fucked with the radar. After MGS2 and the VR missions, it was pretty obvious that all most players do is stare at the radar and move their dot around the cones. It defeats the purpose of most of the game - why not just have the radar full-screen to control the dot? They had to try something different.
>Bosses are waiting games
You can wait a lot, but you don't have to. 2 has multiple required waiting games.
>characters suck
Solidus was pretty boring. 2 has sucky and annoying characters, except you're forced to deal with them constantly, whereas 3 you can mostly ignore them. The codec convos in 2 are face models doing the same repetitive jaw motion, more boring to look at than the animated faces in 1. 3 has multiple picture angles and you can see some character stats during the call.

>> No.9384971

>>9383517
Given when it came out, I was happy for a more detailed environment that runs at 30fps and for which the game is optimized for rather than pushing for 60fps and having to cut other corners.

>>9383302
I never liked Zelda much. I did play LA and Oracle of Seasons and they were both decent but now near ghost babel. But that is my opinion of someone who doesn't find the Zelda games interesting. I will agree they are of high quality. As for MGS2 I have no disagreement, it's also a fantastic game. My one gripe with it is that big shell is aesthetically monotonous compared to the others, but it's a very minor complaint.

>>9383742
I would not describe myself as an MGS 3 fanboy, I like the game as I did 1 and 2 and think it's the best of the lot and one of the best games of it's era. Does it have some aspects I don't love? Sure, but that's every game. What is funny is the giant tirade it caused you to type out complete with the cherry on top of your certainty I must be some interloper from reddit because my opinion isn't the same as yours. Spoiler: I have never made and account or posted there ever.

>> No.9385124

>>9384853
>of course they fucked with the radar. After MGS2 and the VR missions, it was pretty obvious that all most players do is stare at the radar and move their dot around the cones. It defeats the purpose of most of the game - why not just have the radar full-screen to control the dot? They had to try something different.
yeah, I always turn off the minimap off in 2 to avoid looking at it, it's easy mode with it. I don't need it, so why leave it up there, i'm glad they thought of this and added an option to turn it off in 2.

>> No.9385143

>>9383302
Link's Awakening DX was just a colourised rerelease of Link's Awakening from the original Game Boy.
It did have a new dungeon and Game Boy Printer features, but it was pretty much the same game but colourised.

>> No.9385170

>>9383459
What colour are your nipples?

>> No.9385173

>>9383165
>favorites
My favorites are Twin Snakes and MGS3 Subsistence. Twin Snakes are my very first MGS game and I almost immediately fell in love with the series. I've heard people interpret Snake's actions in Twin Snakes as a "superhero" or something, but personally, it always felt to me like Snake was just improvising in a lot of situations, and just barely surviving by the skin of his teeth. Also, the style of the scenes feels more akin to what MGS3 would end up doing.

>> No.9385208

>>9383360
>You can bind a dedicated pressure modifier key
I don't think you can do that in RPCS3

>> No.9385270 [DELETED] 

>>9384805
The japanese love their grindable mission structures.
Real shame as all the mgs games have tons of opertunitys to find a little hideing spot and take a brake, perfect for switching the psp on stand-by. but noo it had to rip off monster hunter.

>> No.9385686

>>9384421
HD version was based on PC port and has similar issues

>> No.9385718

>>9385686
no it wasn't. it was a bluepoint remaster.

>> No.9385729

>>9385718
While it wasn't it also lacked all of PS2 effects.
>bluepoint remaster
is really just a meme. Their remasters aren't very good. There are much better remasters than the shit that's done by them.
A lot of PS2 games loose effects when ported. And a lot remaster(including Bluepoint) didn't bother reimplementing them.

>> No.9385737

>>9385729
>There are much better remasters than the shit that's done by them.
Any examples?

>> No.9385756 [DELETED] 

>>9385737
FF12, Kingdom Hearts, Xenoblade Chronicles, Dragon Ball Z Budokai HD Collection

>> No.9385769 [DELETED] 

>>9385729
>God of war
16:9 only.
>Shadow of the colossus PS3
gameplay is affected by higher fps they didn't test it.
>Metal Gear Solid
Missing effect in both 2 and 3
>Gravity Rush
Facial animations are missing/broken
>Shadow of the Colossus PS4
Looks like shit. They didn't understand the game's look artistically.
>Demon's Souls PlayStation 5
Same as SoC Remake

>> No.9385797

>>9385729
>>9385737

>God of War
16:9 only. Game has fixed camera angles just zooms in.
>Shadow of the colossus PS3
gameplay is affected by higher fps they didn't test it.
>Metal Gear Solid
Missing effect in both 2 and 3
>Gravity Rush
Facial animations are missing/broken
>Shadow of the Colossus PS4
Looks like shit. They didn't understand the game's look artistically.
>Demon's Souls PlayStation 5
Same as SoC Remake

Better:
>FF12
While has missing effects also have a lot of added effects. It looks much better only problem you could say widescreen fov but that might be intentional as well.
Kingdom Hearts
Better all around then originals.
Xenoblade Chronicles
While artistic change can be discussed it does fit within the game. Its also better than original in every-way possible
Dragon Ball Z Budokai HD Collection
Has added lightning looks better than original(PS2). GC cel shading was worse then PS2.

>> No.9385812

Every game from Metal Gear 2 to the present is great and worth playing except the card games, portable ops, twin snakes and mgs4.

MGS1-3 are the only ones who's story matters, but GBC, PW and V are so fun to play I don't care.

The setting of 4 is really cool, and like 2 seems to be more prophetic as time goes by. Never liked the gameplay or the story though, and I'm STILL mad that they brought Big Boss out again at the end. Also its a bummer they didn't just keep rolling with MGS2's weirdness - the post credits call in MGS2 made me think the patriots were the ghosts of some shady Gilded Age Boss Tweed types, then in the prologue to act 2 of MGS4 Otacon just says 'lol that was fake intel'.

>> No.9385813
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9385813

>>9385797
>>God of War
>16:9 only. Game has fixed camera angles just zooms in.
>>FF12
>While has missing effects also have a lot of added effects. It looks much better only problem you could say widescreen fov but that might be intentional as well.

>> No.9385824

>>9383403
They are easy mode. If guards noticed they had a syringe sticking out of their arm, and headshots were lethal (because injecting a syringe of anything directly into your brain will definitely kill or maim you) it might balance them out. As is, they're a gun you only have to hit someone's body with so they reward low skill, and unless you're playing EE they stay knocked out for as long as you'd ever need them to.

>> No.9385823

>>9385813
FF12 does have a lot of good additions to looks of the game. It's the best way to play the game. FOV might be intentional because its exactly same PS2 widescreen option which while reduces vertical area, adds more horizontal area compared to 4:3 option.

God of War was designed for 4:3. Its shitty 16:9 that just zooms in, no one in their right mind would use. No added horizontal area.

>> No.9385828

>>9385812
Story of MGS4 was changed to not the offend burgers. Patriots were gonna be real people not AI.

>> No.9385847

>>9384624
This guy did my favorite runs of MGS2 & MGS3.

https://www.youtube.com/playlist?list=PL7vAeDYh8SvTgorwzhTc96wQSFv4ZvILc

He became an sjw when that shit started, though. Swore off Metal Gear Solid because muh objectification.

>> No.9385860

>>9383517
The game didn't need 60fps anyway.

>> No.9385910

Anyone ported the HUD, menu, and text textures from the HD collection to PCSX2?

>> No.9386096

>>9383517
Go back to /v/

>> No.9386104

>>9385729
>Their remasters aren't very good.
Not the point. The point was it isn't based on the PC version.

>> No.9386107
File: 63 KB, 768x576, rumor-metal-gear-solid-the-twin-snakes-remaster-desenvolvimento-768x576.jpg [View same] [iqdb] [saucenao] [google]
9386107

I love this game so much its unreal
https://youtu.be/-ikg-o7ZaUM

>> No.9386114

>>9385910
just emulate the ps3 version

>> No.9386116

>>9385797
>SotC PS3/4
which one was ruined less? not interested in the PS2 version.

>> No.9386132

>>9386116
PS3's gameplay is worse because of improved performance. When you hold on to bosses they shake you a lot. It's tied to fps. Which makes Time Trials near impossible. Like you have to sorta lower fps. Then again time trials only get unlocked after you finish the game though they do unlock some items.

They fixed that in PS4 remake. But take a look at it. It looks terrible. What made SoC was its atmosphere. It's also looks much worse then Demon's Souls remake as that remake sorta makes sense at certain areas. SoC is a PS2 game. A remake might also not fit in with its gameplay. Which i really like but main thing is its amazing atmosphere.

While i didn't played PS4 version myself. I would recommend PS3 version.
I sometimes think of playing PS4 version myself but when i look at it i'm not really really interested. Where as when i see a video of PS3/2 version i do want to replay that.

PS2's performance is terrible boss fights are generally around 15 fps. PS3 is the best version other than time trials.

>> No.9386212
File: 123 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9386212

>>9386132
>But take a look at it. It looks terrible.
Yeah, ok, sure

>> No.9386223

>>9386212
I guess you looked on twinks instead of the game

>> No.9386236

Does the Xbox version of the HD collection have different controls? I'm curious because I don't have a PS3 controller. Or is there a pressure sensitivity modifier for RCPS3?

>> No.9386240

>>9386236
yes, i believe the pressure sensitive actions are made contextual

>> No.9386503

>>9386212
That game without it's atmosphere doesn't mean much to me. As i said that's a PS2 game at its core. That atmosphere is the main thing that matters. Technically of course ps4 is gonna be better. Don't look to characters but environment during travel. They also messed up some facial animations btw. His face cowers in fear during boss fights.

>> No.9386519

>>9383165
I bought the first one when it came out, played up to 3. and I still have no idea what's the plot of any of them.

1 > 3 >>>> 2

>> No.9386625

>>9386223
Huh what?

>> No.9386720

>>9386503
I think the remake looks better, but I never liked the game originally so I have no nostalgic appeal for the look.

>> No.9386808

>>9383165
File name made me laugh

>> No.9386813

>>9386720
>I never liked the game
While i love it, i believe most people wouldn't like if it got released today. As i said at its core its a basic PS2 game. Some say it's a tech demo while i wouldn't say that. What makes it amazing is its atmosphere. Without that no matter how much you improve the graphics it's not gonna be very good. Gameplay isn't the draw here.

>> No.9386832

MGS2 was a terrible mistake and the Patriots plotline ruined everything. The Metal Gear franchise ends at Ghost Babel with an honorable mention to Revengeance for being better than anything Kojima's made since the late 90's.

>> No.9386930

>>9386813
You may be right about now, games have changed since that era. But I remember literally everyone I know falling over themselves with how much they loved Ico and SotC and I couldn't stand either.

>> No.9386939

>>9383403
Spoiler: if you fire your gun outside of boss battles, you’re objectively playing the game incorrectly.

>> No.9386949

>>9386832
the series wasn't supposed to continue after 2. 2 itself wasn't even really supposed to be taken seriously. Kojingus was getting bored and wanted to end on some crazy shit.

>> No.9387019

>>9386949
He said the same shit about MGS1 and MG2
Kojima's full of it

>> No.9387087

>>9386930
It was always the atmosphere and maybe the hype. Gameplay was overrated back then. Its basic puzzle game when you think about it.

Demons Souls i understand. Despite also not liking remake's looks a lot, i still would play that as gameplay and new graphics are still interesting.
Remaking SotC was a stupid idea.

>>9386949 see >>9385828
Main reason 3 isn't a continuation might also be because of that and not Iraq War. There are rumors but nothing concrete.
He also said after releasing second game burgers shouldn't take offense as that's not the aim of the story.

>> No.9387121

>>9387087
Yeah and the atmosphere never appealed to me much either. Ditto with the souls games though.

>> No.9387282

>>9387087
MGS1 and 2 were products of that late 90's/early 2000's period before 9/11 when it was common to portray the U.S. government as the ultimate antagonists in media. Hell, even Kojima admits to being influenced by the X-Files when he was developing both games, But then 9/11 happened and suddenly you couldn't have the U.S. government be the bad guys anymore. Parts of MGS2 had to be edited and re-recorded because of that. I always wondered if changing the identity of The Patriots to Zero and friends was a result of that.

>> No.9387296

>>9383480
>European
That explains it

>> No.9387304

>>9383492
Of any mod that could release for any game at any point, this is the one I'm probably most excited for. For some reason I couldn't deal with the MGS2 camera.

>> No.9387309

>>9387282
anyone know what that (allegedly) 1 mission they removed from gta3 was?

>> No.9387315

>>9387282
I think changing the Patriots to Zero and the Gang was more a result of the fact that Kojima wrote himself into a corner

>> No.9387319

>>9387282
I remember that also pronunciation of Raiden is funny actually. Not to make it similiar to Laden they go half mortal kombat Raiden half authentic Japanese.

>> No.9387327

>>9387309
If you're talking about what I think you are, it's bullshit. There was a theory that a character called Darkel would have you bomb a skyscraper (or fly a plane into one, depending on which version of the story you believe) and it was cut because of 9/11. According to people who worked with the game, Darkel and whatever missions he had were removed months before 9/11, and no mission like the one I described ever existed.

>> No.9387336

>>9387327
not the Darkel shit, R* claims they only removed one mission, recolored the cop cars and changed flight patterns, to illustrate that the game was only about 1% different due to 9/11

>> No.9387382

>>9387315
MGS3 was setting The Patriots up to be a U.S.-based faction of The Philosophers that broke off to form its organization, but MGS4 (and PO, which was under development at the same time) retconned it so that it was Zero all along.

>> No.9387521 [DELETED] 

>>9383742
basde

>> No.9387574

>>9385729
>>9385797
bluepoint can't into art direction to save their life.
idk how or why they get picked to work on these huge properties, they've been living on that mgshd high for too long.

>> No.9387576

>>9385828
4 was going to have you fight the beauties naked as well.
damn shame.

>> No.9387578

>>9386212
>kills your atmosphere
>butchers your art direction

>> No.9387589

>>9386720
it's not nostalgia, you just lack taste

>> No.9388118

>>9387578
>desaturated bloomy brown
wow... such unique... so atmosphere...

>> No.9388152

>>9386939
Yeah, exactly. Firing a normal gun punishes you by lowering rank, tranqs don't, which is shit considering they achieve the same thing.

>> No.9388160

>>9388152
It's about immersion anon. Snake wouldn't kill those people.
Why would you? Be like Snake.

I'll giiiiiiiive my life not honor but for youuuuuuuu
Snake Eater

>> No.9388169

>>9388152
Show us your big boss rank playthrough. With no tranqs outside of bossfights, of course.

>> No.9388172

>>9383165
>Fuck Konami
What did Konami actually do? As far as I see they gave Kojima unlimited funds and only expected to make back the investment. MGSV had every dumb gimmick or whim Kojima wanted fulfilled and it brought down Konami's gamin division to near bankruptcy.

>> No.9388174
File: 94 KB, 439x482, emon.jpg [View same] [iqdb] [saucenao] [google]
9388174

>>9386212
I fucking hate the way Wander looks in the new one. Face too chubby, too round.
Emon got it worse. Looks like Tommy Lee Jones.

>> No.9388536

>>9388172
>and it brought down Konami's gamin division to near bankruptcy.
[citation needed]

>> No.9388551

>>9387589
I see two ugly games, one in high res. So I prefer the higher res ugly one.

>> No.9388735

>>9388118
One of greatest atmosphere's ever created in a game. So yeah.

>>9388551
That pic doesn't focus on where ti should anon.

>> No.9389006

>>9388735
I watched my friends play the original so I'm well aware what it looked like. I haven't seen much from the remake but think it looks nicer at least. But as I say, I never liked the original, and I think the remake is also ugly, just slightly better. Not saying you need to agree.

>> No.9389015

>>9385847
Nice post, listening to this guy ramble aimlessly about metal gear was a surprisingly fun waste of a few hours

>> No.9389019

>>9389015
Not that anon, I watched this years ago and thought it was the most pretentious things I've ever heard.

>> No.9389031

>>9386212
Wow, I've never seen this before. They completely discarded game's art style lol

>> No.9389045

>>9389015
>>9389019
If you haven't yet, watch the MGS3 run, which is his primary series.

>> No.9389054

>>9389019
Eh, fart sniffing is part of the fun of geeking out over metal gear

>> No.9389105

>>9389019
I don't know how someone who shares Wolverine's name could turn out to be such a beta.

>> No.9390103

>>9389006
yea and on top of that it's already been said that the gameplay served only to complement the artstyle/atmosphere, and that's coming from a fan. gonna pass like i did with Ico after a few hours but i appreciate it fellas

>> No.9390296

I don't know if my controller sucks or if I'm just too retarded for the pressure sensitive buttons. The controller I'm using seems to be an original dualshock 2. I just can't grab anyone without slicing their fucking necks open

>> No.9390315

>>9390296
That's the main reason everybody hates pressure sensitive buttons.
If you are emulating go to settings set it less than 50%.
If real hardware i had created a technique give it a try. You first press the plastic a bit off the button. Then slowly you bring your finger to press the circle button. Yes it is as retarded as it sounds. If you are careful you have 80% success rate. Good luck. If you are not careful its around 65%.

>> No.9390370

>>9390315
Yeah I'm on original hardware. I'll try that trick. Anything will probably help, because so far I haven't been successful once.

>> No.9390894

>>9383360
The final hour or so of MGS2 is absolutely insane.

>> No.9390986

>>9384853
2 Had the codec calls where you can zoom in with the L3 and R3 stick buttons, and the positive and negative thoughts when spoken to.

>> No.9393213

>>9385797
This may be a nitpick but what I hate about the MGS HD Collection is that there is no 4:3 support if you set your PS3 to 4:3.
ICO/Shadow of the Colossus PS3 had 4:3 modes but I never heard of anything about God of War being 16:9 only on the PS3 versions.

Another nitpick is how they reversed the O/X arrangement to be more Western.
They could've made it so that O is confirm if you play on a Japanese PS3 but it forces X as confirm if you're not playing a Japanese version.
I have a Japanese PS3 so O is confirm in MGS1, MGS4 and MGSV but it throws me off how MGS2, MGS3 and Peace Walker have X as confirm when the original versions of MGS2 and MGS3 had O as confirm in all versions, while Peace Walker had O as confirm in all versions if you're playing on a Japanese PSP.

Could Bluepoint not make it so that the collection detects whether your PS3 has O as confirm?

>> No.9393228

>>9388172
>unlimited funds
Lol, what? Konami simply buried the money without no reason, probably because of the butthurt of some old man. The investments in FoxEngine, assets for the MGS3 remake that went to pachinko machines, PT campaign, and canceled MGR2...

No matter how much money they spent, it could easily be returned and multiplied.

>> No.9393261

>>9383517
>60 fps is a must-have
>/vr/
pick one.
a lot of the best retro games runs at 30 fps sometimes even lower.

>> No.9393336

>>9386212
just use pcsx2 emu and get the rez upgrade- lock the fps as desired.

>> No.9393485

>>9388172
>what did konami do
>ignores all the butchered franchises

>> No.9393489

>>9393261
not my retro games, silky smooth 60 fps even back then.
enjoy your cinematique turds per second.

>> No.9393526

>>9393489
absolutely sad that you're a grown man making this post.

>> No.9393592

>>9393228
>assets for the MGS3 remake that went to pachinko machines
You are a fucking retard.

>> No.9393626

>>9393592
Don't think so, but you're not only acting like a retard but like a faggot too.

>> No.9393638

>>9383492
Has anyone here played this yet?

>> No.9393653

>>9384606
mgs games are one of the few games in which the side content is utterly optional, and yet I feel strangely compelled to complete as much as I can.

>> No.9393678

>>9386949
>2 itself wasn't even really supposed to be taken seriously.

as-fucking-if. kojima is compelled to make anything he can manage super serious. he made shitting and farting a game mechanic in more than one of his games, and it's absolutely unironic at that point. he could have done anything to end mgs on something "crazy" but he decided to be meta, because being meta is the highest form of art to him, and he sees himself as an auteur

>> No.9393902
File: 38 KB, 651x513, 1658171476444243.jpg [View same] [iqdb] [saucenao] [google]
9393902

>>9384459
>>9384461
>>9384465
What is this skin called?
Looks hot, no homo

>> No.9393903

>>9393678
...plot-wise.

>> No.9393912

>>9393902
you are a homosexual

>> No.9394091

>>9393261
PAL optimized racers run at 25 more often than not.

>> No.9394502

>>9393485
>butchered franchises
Blame Kojima he personally peddled Silent Hill and Castlevania to western devs.

>> No.9394512

>>9393228
>assets for the MGS3 remake that went to pachinko machines
Funny you say that because both the Castlevania and MGS3 patchinko machines were definitely commissioned by Kojima when he was the president of Konami Digital Entertainment.

>> No.9395014

>>9393213
MGS also should have that support i agree as it affects gameplay.

ICO and SotC i don't see much reason for them to include 4:3. Which they have.

>>9393213
>Could Bluepoint not make it so that the collection detects whether your PS3 has O as confirm?
I believe that's another bug they didn't bother fixing. That's how it should act for PS3.
Also lip syncing is wrong for Japanese version on HD. It uses english lip sync

>> No.9395031

>>9393903
no, plot-wise, he's taking mgs2 completely seriously, it's just opinion on if it's landing. he's huffing his own farts as usual, but there's very intentional parallels because he's trying to seriously critique both his own prior game and the fan base that grab onto Solid Snake like some sort of father/self insert.
whether it works or not is a valid debate, but it's certainly a serious expression of art in the traditional sense.

>> No.9395050

>>9395031
And that's not even Kojima's final form when it comes to ranting to the player about stuff. That award goes to Gates' speech at the end of Policenauts, there might as well have been text at the bottom of the screen saying THIS IS KOJIMA'S OPINION ON SPACE EXPLORATION

>> No.9395631

>>9395014
MGS HD Collection is proof that Bluepoint is not as perfect as everyone makes them seem to be.

>> No.9395763

>>9395631
Did they transfer CQC actions from pressure-sensitive face buttons to triggers? I heard about this somewhere but could not find this option on xbox360

>> No.9395780

>>9395763
Apparently, it was transferred to the left analogue stick.
I don't know, I never played the Xbox 360 version, but I do have the PS3 version which has proper pressure-sensitive buttons.

>> No.9396160

>>9383492
>3638
>>>9383165 (OP)
>>9393638
I'm already playing it. It's quite nice! The option to switch between the real third person camera and kojima's original camera is a life safer! You can get lost so easily since the game was not made for you to see the scenarios from all the angles (even though you will find out that the wall and windows we don't generally see in the base game are well designed, have paintings hanging, etc just like any place in the game)
To whoever is plays, L1+Triangle changes the camera for gamepad users. Or LB+Y

>> No.9396183

>>9395631
I agree and as i listed there are actually much better remasters don't really get praise

Sure Square-Enix messes up older ports but their PS2 era ports are very good. If they didn't mess up faces at FF10 even that might have been best version. And that's one of first HD remasters. They redid 3D models and what not.

>> No.9396281

Does anyone know when the HD collection will be available again on the ps store ? Konami said they'd put it back somewhere this summer but nothing has happened since..

>> No.9397480

>>9396281
There are two scenarios and both of them bad
1. They did not return it
2. They replace them with remakes

>> No.9397492

A Metal Gear thread, huh?

>> No.9397497

>>9383379
I liked it as a portable thing, but they leaned onto the monster hunter deal too much with the grinding.

>> No.9397525

MGS2, PC or PS2? any major differences in the PC version aside from the extra content?

>> No.9397813

>>9396183
They did mess it up with having no surround sound support when the PS2 version had it.

>> No.9397814

>>9397525
play with this mod

https://youtu.be/pPsGTdWGZLc

>> No.9397826

>>9397814
is v's fix still necessary these days? i can confirm that the mod works with v's fix installed but don't know if it even fixes anything beyond what gog already did. did notice raiden running into a wall though during a cutscene, not sure if its a result of either/both mods

>> No.9397841
File: 41 KB, 680x780, 1617241628407.jpg [View same] [iqdb] [saucenao] [google]
9397841

>>9383165
tfw aim screen name was solid snake in middle school

>> No.9397843

>>9383360
>"If you sat there looking at codecs and actually felt moved by this concept, I guess you have more severe autism than me."
>t. la li lu le lo

>> No.9398087 [DELETED] 
File: 32 KB, 852x480, 4.jpg [View same] [iqdb] [saucenao] [google]
9398087

>>9383165
>wake up
>remember MGS5 VR Missions doesn't exist
>go back to sleep

>> No.9398681

>>9394502
Only with Lords of Shadow. A different executive producer worked on the western made Silent Hill titles. Kojima was not the only VP of KDE.

>> No.9399965

>>9393228
This, Hideo laid the groundwork for 8-10 years of extremely high-quality output, which Konami BTFO'd immediately. MGSV was a mere peek at what was to come, the technical achievements of the game speaks for itself.
>>9394512
>patchinko machines were definitely commissioned by Kojima
Unbelievably retarded take, being president doesn't mean you don't have to answer to a short-sighted board. This was another bale of straw on the camel's back.

>> No.9400196

>>9399965
>Unbelievably retarded take, being president doesn't mean you don't have to answer to a short-sighted board. This was another bale of straw on the camel's back.
He wasn't even the only vice-president at Konami's video game division, but idiots like this guy (>>9394502) like to scapegoat Kojima for stuff he had no involvement with.

>> No.9401092

I am convinced most people either didn't play MGS1 or played it on the babbiest of difficulties. Climbing and descending the comm tower is one of the worst segments in the whole series and there is fuck-all sneaking happening after Sniper Wolf, the game just becomes a third person shooter with shitty controls.

>> No.9401108

>>9401092
Hard difficulties suck in almost every game, anon

>> No.9401165

>>9400196
>Kojima for stuff he had no involvement with.
Yeah his name was on the Lords of Shadows box by mistake.

>> No.9402127

>>9401165
his name wasn't on the mgsv box for no reason.

>> No.9402129

>>9401092
Embarrassing. Filtered.

>> No.9402254

>>9383168
agree with you fren on the mgs3

>> No.9402272

>>9401165
>missing the point
Which western made Silent Hill game did Kojima produced again?

>> No.9403291

>>9394091
Wasn't it that the game was slowed down in PAL regions?

>> No.9403295

>>9385824
>and headshots were lethal
You just fixed the biggest balancing issue in MGS, congrats.

>> No.9405158
File: 687 KB, 1024x1024, 1610215742089.png [View same] [iqdb] [saucenao] [google]
9405158

>>9385847
I was surprised to hear Driving Off the Map as soon as that playlist started. Been over a decade since I read that and it was an amazing analysis of Metal Gear Solid 2 back then. That being said, and I do appreciate his run a lot because it's raw in planning and execution (not tempered with the usual strats you see in speedrunning - you can see he developed his own strats through trial & error), it's kind of a shame he wastes almost two/thirds of the playthrough rambling his thoughts about Metal Gear Solid 2 (even if they are somewhat interesting despite sounding too pretentious at times) instead of addressing it purely on a technical gameplay level, which I think is what people are looking for when watching someone Big Boss rank Metal Gear Solid 2. He could learn a thing or two from Michael McEnroe.

>>9387087
>Main reason 3 isn't a continuation might also be because of that and not Iraq War.
I don't think it had anything to do with that. Kojima choose MGS3's setting as a way of passing on the series to a new generation of developers. He wanted to show them the culture that inspired him as a child and molded him into a videogame developer. That's what SCENE was about and the reason why ultimately it sacrificed some of the series mythos and lore to retroactively portray what message Kojima wanted (it would have made more sense to show a younger Big Boss somewhere in 50s but this was something that Kojima was unfamiliar with). I think when you look at it from that angle, Metal Gear Solid 3 makes much more sense and is ultimately justifiable because it's Kojima parting with the series, sharing his "personal diary" with the younger team who helped him to develop the series up until that point.

>> No.9405191

>>9383481
That's Solids Nake

>> No.9406478

>>9385847
>>9405158
I hope for that guy's mental health that he never played Policenauts.

>> No.9406989 [DELETED] 

>god tier
MG2
MGS
MGS2

>great tier
MG
VR Missions
MGS3

>good tier
Ghost Babel
MGS: TTS
MGS4
MGR

>ok tier
MGS: PO
MGS: PW
MSGV: GZ

>shit
MG (NES)
Snake's Revenge
AC!D
AC!D 2
MGSV: TPP
Survive

>> No.9406998 [DELETED] 

>>9406989
>tiers are based entirely on the anon's muh nostalgia
No way would anyone with taste would rank MGS4 above TPP.

>> No.9407028 [DELETED] 

>>9406998
TTP does not feel at all like a Metal Gear game. MGS4 and TTS are at least parodies of the formula.

>> No.9407043 [DELETED] 

>>9407028
TPP is the game closest to Kojima's original concept for Metal Gear 1, but MGSfags who only care about the lore are not ready for that conversation.

>> No.9407079 [DELETED] 

>>9406989
Bump Ghost Babel to great tier and it's about right, though MGS4 isn't good.

>> No.9407164 [DELETED] 

>>9407043
There's no conversation to be had. The series got better with each game after the first Metal Gear and then got worse after MGS3.

>> No.9407174 [DELETED] 

>>9407164
MGSV is the best game in the series since MGS3.

>> No.9407391 [DELETED] 

>>9407174
"It's the best turd in the bowl" is not a compliment. Also, it isn't.

>> No.9407424 [DELETED] 

MGSV has the best gameplay in the series by far. the sheer amount of crazy shit that you can do is insane and no other game in general really comes close.

>> No.9407557 [DELETED] 

>>9407424
It's also, intentionally, unlike previous Metal Gear games. Whether or not it's a fun game is meaningless when the question is whether or not it's a good Metal Gear game, which it isn't. It's a fourth wall breaking formula better executed and presented in MGS2.

>> No.9407593

>>9390894
I still remember when I played it for the first time
The Colonel AI reveal, the fight against 20 or so RAYs, the HF sword, Solidus...
It was unforgettable, never understood why it got so much hate

>> No.9407621

>>9383168
i wish the booba chick from 3 would drive her motorcycle on my face

>> No.9407670 [DELETED] 

>>9407391
MGSV is actually a better game than Menu Gear Solid 3

>> No.9407706

>>9383459
No it didn't.

>> No.9407710 [DELETED] 
File: 200 KB, 624x455, Gord.png [View same] [iqdb] [saucenao] [google]
9407710

>>9407670

>> No.9407742

>>9407621
kek

>> No.9407981 [DELETED] 

>>9407670
yea but

>> No.9408038
File: 2 KB, 272x240, Mel-Gibson-Snake.png [View same] [iqdb] [saucenao] [google]
9408038

Metal Gear II's soundtrack is great

https://www.youtube.com/watch?v=2mtawMrdUFE

>> No.9408102
File: 198 KB, 1194x1359, GL6Uzm2.jpg [View same] [iqdb] [saucenao] [google]
9408102

MGS3 > MGS1 = MGS4 > MGS2 > PW > MGSV > MG2 > MG1

>> No.9408126

>>9408038
こんなに美人だとは…

>> No.9409115

>>9387589
Yes. I played that game on PS2 for the first time in 2020 at 32 and was completely smitten. It’s nothing short of a piece of art.