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/vr/ - Retro Games


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932597 No.932597 [Reply] [Original]

Tonight I am drinking PG Tips, eating Orange flavoured Penguin bars and playing the Allies campaign of C&C RA on my real 6x86L Cyrix DOS computer.

Feels dope, my friends.

>> No.932612

Of course that'll all come crashing down when I get stuck on a Spy/Tanya/no base building mission.

>> No.932618

>>932612
I hate spy missions. Or any Soviet missions involving stealing allied tech or using stolen allied tech.

>> No.932632
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932632

>>932612
The first spy and Tanya missions are easy.

That one inside-the-building mission without Tanya is also easy, because if you progress to the southern part Tanya joins you.

The only hellish mission is this one. But its, like, the second last allied mission.

>> No.932640

>>932597

England, the Post

>> No.932648
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932648

>>932632
That looks unpleasant.

>> No.932665

OP, you are quite British.

I'll be enjoying some Arkham City with a few joints and chili heatwave doritos.

>> No.932692

>>932648
Yeah, I'm not looking forward to that at all.

I've always thought of the CnC games as 'base building games' more than anything else. I simply don't care about the infantry or tanks as much as I do about the towers. I think it's because the result of a unit on unit encounter is rather luck-based. Sometimes the tanks drive the wrong way (remember bridges?) and all that nonsense. Take away my base building and I'm useless.

I won the Soviet campaign pretty easily on XP in 800x600 res, but for some reason the version I got didn't want to play the Allies campaign, so I had to wait until I got a different computer to try it. Now I'm in 320x200 and that sidebar is something huuuge.

>> No.932710

>>932648
It's straightforward until you reach the middle room with all the flamethrowers. I have no clue how to progress after that, and at one point a group of 5 flamethrowers, 5 grenadiers, and 5 regular infantry enter the building to hunt you down.

I believe I've completed that level a grand total of once, and I only managed because that 15 dudes literally walked past all my troops, allowing me to reach the final console.

>> No.932715

>>932710
Sounds like running is the best option at that point.

>> No.932743

Give me the sequence calculations.

NOW.

>> No.932756
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932756

>those installers for DOS C&C and RA

>> No.932763

>>932756
I think the original was the best. The RA one was just too short!

>> No.932779

Here's something you might not know about RA.

If you go in the music options after starting a new game, you only get to pick two music tracks. I thought I had a dodgy copy or something, but it turns out that the rest of the tracks become available as you play.

I had no idea what that was about until today.

>> No.932804

>>932779
Hehe, I knew that. Odd how the game keeps unlocking more music as you progress.

Also, some tracks are exclusive to one side. Face the Enemy 1-2 are soviets only I think.

>> No.932901

Tanya was just killed by a V2 missile that just appeared out of the fog of war. Darns.

>> No.933040

>>932597
I just play it Windows 7 64bit. Only took some hours to figure out how to get it to run... -_-

>> No.933057

>Cyrix

Damn, nigga. That takes me back.

>> No.933070

Ever noticed how the mission select music from RA sounds a lot like the Galaxy Map music from Mass Effect?

>> No.933072

>>933040
>-_-
At your age, no wonder it took so long.

>> No.933171

>>933072
Hehe, I guess by internet standards I'm already quite old. ;)

You do realise I run it without any emulators?

>> No.933227

Level 1) Rescue einstein with tanya.
Level 2) Small base with time limit
Level 3) Destroy bridges with tanya.
Level 4) Complete level 2 with larger map.
Level 5) Fucking SPY.

Jeez... are we that short on conyards?

>> No.933471

Those Soviet missiles have a range longer than the screen. What have I got? Light fucking tanks.

Get it together, Allies.

>> No.933514

>>933227
The European Allies were up against the soviet army and stretched extremely thin on all fronts. So yeah, they kinda were THAT short on conyards.

>> No.935003

>>933471
What'really worse is that the allied artillery has a shorter range than most Soviet defensive structures. Not to mention it's extremely dumb. 'Shoot this building from over here, it should be within your range.' 'Let me just drive past the concrete walls over which I can shoot and conviniently park myself near a tesla coil, 8 grenadiers en 3 heavy tanks. Let's sho--'

>> No.935167

>>935003
Allies are good if you like ships. Slow, fiddly, shitty boriing ships.

>> No.936090

>>935167
Allies have the more challenging missions, that's what makes them fun. Using shitty, puny tanks, isn't.

>> No.936149

I like pillboxes and bazooka, unlike flametower who fry my troopers, two dog, a kennel, and barely managed to dent a light tank

>> No.937554

Finally got through level 5. I had to put the game speed on Slowest and build Heavy Tanks and V2s as quick as I could, then rushed into the enemy base and took out the Barracks, War Factory and Conyard with my last tank.

Yay!

>> No.939751

Level 6: There's two islands, the island you start on only has a Soviet Barracks and Radar Dome on it.

If you leave the barracks intact surrounded by pillboxes, the Soviets just throw all their money away and then the level sort of wins itself...