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/vr/ - Retro Games


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File: 234 KB, 640x900, WC_Spanish_NES_Box_Art.png [View same] [iqdb] [saucenao] [google]
9287263 No.9287263 [Reply] [Original]

I've wanted to play this game for a long while and finally had the opportunity to do it. It's never talked much at all compared to other early Mario games like Donkey Kong or Mario Bros. The same year Super Mario Bros. released which set Mario's course.

And damn I REALLY enjoyed this game. Why does no one talk about it? It's a puzzle game where you have to destroy all the walls for demolition to complete each stage. This is way easier said then done due to the unforgiving, relentless pursuit of all the enemies in the game as you must find out how to navigate each stage (called "Phases") to do it successfully without also accidentally trapping yourself. Mario not only also cannot jump like in Donkey Kong but the normal swing of your hammer doesn't hurt or slow down most enemies. And if you stick around in one spot for too long Fireballs will spawn from the opposite end of the stage and begin traveling towards your direction, so if you didn't move by then you're going to get scorched.

There's so much to keep track of in this game sometimes that it's nuts. In fact by the end there were still some mechanics I never quite understood, mainly because of the panic I didn't have time to. While I had fun, never has a Mario game made me also seethe. This game is not easy and there are times where the solution was way above my tiny brain in being able to figure out. It was a common occurrence to be stuck on a single phase just trying to figure out what is the strategy. Of all the 100 Phases to complete, I've had to look up a hint or the entire solution for 5 of them:

>Phase 65
>Phase 74
>Phase 80
>Phase 91
>Phase 95

(1/2)

>> No.9287265
File: 154 KB, 976x380, Hopeless Cases.jpg [View same] [iqdb] [saucenao] [google]
9287265

I've only encountered the Golden Hammer in one stage because I was so pre-occupied with everything else that rarely I would stumble upon it naturally. Also supposedly after beating Phase 100 the game has some sort of "New Game Plus", as the Fireballs will now spawn 3 times as faster. This will be a mechanic until you either run out of lives and Game Over or manually restart the stage. This game even came with a Stage Builder which is incredibly neat (though supposedly useless in regions outside of Japan due to the inability to save them due to technical limitations).

Regardless, I am incredibly surprised how little Nintendo talks about this game. Super Smash Bros. always mentions it to the point where it got it's own stage and item so I assume Sakurai or someone else on the team loves it, but the Mario franchise itself and Nintendo overall don't talk about it at all and I find that a damn shame. And despite how complete this game is, with 100 stages that will surely have your head scratching and that fully explores the formula, I'm very surprised that a spiritual successor sequel with this gameplay mostly never came back. I say mostly because I never played Wrecking Crew 98, which was a Japanese only title, but they completely changed the gameplay in that one from what I can tell (one day I will play this too). I'd love for a proper evolution of same gameplay, like what Donkey Kong 94/Gameboy and Mario vs. Donkey Kong was for the original Donkey Kong.

(2/2)

>> No.9287268

i absolutely loved this game as a kid but never owned it. a neighbor friend had it. i dont recall anyone else ever talking about it, and i never saw it to rent at any video store. seemed like an obscure game even back then.

>> No.9287270

>>9287263
It was fun watching Arino play this one.

>> No.9287567

I was born in 1980, but somehow I've gotten this far without ever even seeing a screenshot of this game. Weird. It does look potentially fun, so I will download a ROM and play it eventually.

>> No.9287578

>>9287263
I've got that physical and it's one of the black box games I never played growing up but now that I've got my own copy I've grown to love it. It's really underrated.

>> No.9287654

First time hearing about this game, will check out.

>> No.9288198

Man I fucking loved this game.

>> No.9289301

>>9287263
This is one of my favorite games.

>> No.9289728

https://www.youtube.com/watch?v=-xAOecKb1eA&list=PL2E9AB32577C1392B&index=1

https://www.youtube.com/watch?v=dGurQGNbLdU

https://www.youtube.com/watch?v=ZYns4UhiFs0

>> No.9291329
File: 246 KB, 405x417, Foreman_Spike_(Mario_Character_Encyclopedia).png [View same] [iqdb] [saucenao] [google]
9291329

Will he have a big role in the movie? And will he appear in any spin-offs?

>> No.9291353
File: 192 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9291353

Is the sequel worth playing at all? Does it retain any of the puzzles of the first game or is it purely a brick falling game?

>> No.9291964

>>9287265
weepingvania

>> No.9292067

>>9287263
>>9287265
Good taste, OP. I've always loved this game, too. It apparently filtered a lot of soijournos from GameSpot and IGN in the Wii Virtual Console era, just like Kid Icarus and many other old games did (and I hadn't played them until then, either).

>> No.9292070

>>9291353
Some people love it, but I personally don't. I'm not into puzzle games like that, except for Columns and Klax (and occasionally Bust-A-Move and Panel de Pon). I like the original Wrecking Crew, which is a far different game genre from that.

>> No.9292074

>>9287263
>>9287265
thanks for postin about this op, i've heard about it every now and then but never played it and now that i am i'm havin a blast (pun not intended)

>> No.9292084

>>9287263
>>9287265
>>9292074
Make sure to get this hack that lets you actually save the levels you create: https://www.romhacking.net/hacks/2616/

The same guy also made a hack like that for Lode Runner, if you're interested https://www.romhacking.net/hacks/2632/

>> No.9292085

>>9287263
doesn't say "mario" on the cover so why bother?

>> No.9292110

>>9291329
It's so weird that they'll resuscitate this character after nearly 4 decades for the movie, especially since this isn't even a Miyamoto game.

>> No.9292159
File: 132 KB, 980x735, Mark-cornerstone-980x735.png [View same] [iqdb] [saucenao] [google]
9292159

>made by Sakamoto
>music by his doppelganger Hip Tanaka
No wonder it's good.

>> No.9292525

>>9292110
Yup, outside of Miyamoto suggesting that they can use Mario as the main character he seemingly had no involvement in this game whatsoever. Even moreso how Spike was just a replacement character for Luigi's original role from Vs Wrecking Crew as the background saboteur.

>> No.9292545

It's interesting how this is the last time we really saw that hard working class angle to Mario, before he got reinvisioned as a character who rescues princesses in fantasy worlds.
I kind of wish they would bring back this version of Mario. It humanises him more, knowing that he's some guy trying to work some menial labour job, while adventures keep happening to him.

>> No.9293291

>>9292159
>Hip
>Chip
Fuck that. Hirokazu Tanaka went to absolute shit after he left Nintendo. To think he hired Toby Fuchs of all people to work on music for both him and the new Pokémon just shows how much of a retard he has become.

>> No.9294990

>>9291353
I've always wondered too. Every time I look at gameplay it just looks way too different and so detached

>> No.9295006

>>9287263
I don't like puzzle games where you're chased around by stupid enemies
>lode runner
>wrecking crew
>adventures of lolo

>> No.9295214

>>9293291
Fair enough, but he became legendary during his Nintendo period, regardless if he's supposedly a Westaboo hack now.