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/vr/ - Retro Games


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9246218 No.9246218 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9236835

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

>> No.9246221
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9246221

=== CURRENT PROJECTS ===
AD MORTEM PHASE 2
Submissions due Oct 12th
https://desuarchive.org/vr/post/9194259
https://mega.nz/folder/NBFWlJZQ#ayc36MvN6fAvwup-8vMLdA

94 PROTONS OF /vr/
See picture below for details
https://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUA

=== CURRENT RELEASE ===
512 LINEDEFS OF /vr/
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/512linesvr

=== NEWS ===
[9-3] Crispy Doom 5.12.0 is released
https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-5.12.0

[9-2] The AMC Squad Episode Four Trailer released
https://youtu.be/ei2_ROlJAiw

[9-1] Babel gets its biggest update
https://datanon.itch.io/babel

[9-1] DBP51: Deadly Ritual is out now!
https://doomer.boards.net/thread/2960/deadly-ritual

[8-31] August progress for DNF2001 Restoration Project
https://www.moddb.com/mods/dnf2001-restoration-project/news/august-update32

[8-31] Realms Deep 2022 announced
https://twitter.com/3DRealms/status/1565052582153920515

[8-31] Anon shares orthographic voxel caching demonstration
https://youtu.be/dw10zm8KkO0

[8-27] Nirvana interviews Ribbiks
https://youtu.be/zgW4Kqkfpbs

[8-27] Corruption Cards is updated to 4.0
https://www.moddb.com/mods/corruption-cards/downloads/corruption-cards-40

[8-26] Frantik DM 2 - New 32 Map FFA Deathmatch MegaWAD
https://www.doomworld.com/forum/topic/131049

[8-25] XBAND Multiplayer from Doom SNES working!
https://youtu.be/Z89BinL0tAI

[8-23] Photos from planned FMV scenes for 3DO Doom released
https://twitter.com/burgerbecky/status/1561827633217912836

[8-18] Threewave Capture the Flag and Rubicon 2 added to Quake remaster
https://steamcommunity.com/games/2310/announcements/detail/3337750462906016220
https://twitter.com/bethesda/status/1560297992841732096

[8-18] Various id games on PC Game Pass
https://twitter.com/Wario64/status/1560305065683865600

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9246225

doom

>> No.9246227
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9246227

94 PROLETARIATS OF /int/ INFOGRAPHIC

>> No.9246239

Why did the Caco cross the road?

>> No.9246243

>>9246239
Weed eater

>> No.9246256
File: 1.32 MB, 3200x1800, Screenshot_Doom_20220909_151140.png [View same] [iqdb] [saucenao] [google]
9246256

Bee
Eff
Gee

>> No.9246270
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9246270

>Come at me, brigand!

>> No.9246271
File: 302 KB, 800x600, FRIDAY NIGHT FIREFIGHT 83 MOTHERFUCKERS.gif [View same] [iqdb] [saucenao] [google]
9246271

FRIDAY NIGHT FIREFIGHT TIME, BITCHES! We're gonna be playing Onslaught pack, featuring 51 maps of quality fragging fun! Open up Doomseeker and get joining!
51.161.34.159:10666
51.161.34.159:10666
51.161.34.159:10666

>> No.9246272
File: 63 KB, 591x680, EYJrQKpU4AA8xHP.jpg [View same] [iqdb] [saucenao] [google]
9246272

Shelly "Bombshell" Harrison.
May Ion Fury : Aftershock provide us with a lot of mirth and fun times!
I think Ion Fury could stand to have a bit more distinctly themed levels, I feel like that was one of the real strengths of Duke Nukem 3d, Blood etc, they had a bunch of levels with strong themes like hospital, super market, red light district, duke burger etc.

Hoping there'll be more distinct full on levels like warehouse, nightclub etc .

>> No.9246303
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9246303

Increased the resolution a bit so that more words could fit.

>> No.9246307
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9246307

>>9246303

>> No.9246309
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9246309

>>9246303

>> No.9246310

>>9246309
Pretty apt description for this thread

>> No.9246315
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9246315

VIOLENT RUMBLE 2 ANCHOR POST

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

>> No.9246316

>>9246270
I'm still miffed they didn't name this enemy Circules.

>> No.9246319
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9246319

>>9246303
hoo

>> No.9246320

>>9246316
What does the knife jerk say in fxkjsit3 (open wad in slade)? The one like "Ah, Square's in, eh?

>> No.9246324
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9246324

>>9246303
god DAMN IT

>> No.9246339
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9246339

>>9246218
>>9246221
>>9246227
94 Protons Of /vr/
Submissions close after September 12th.
Though if you're almost done, I'm not gonna be anal about exact time.

MegaUpload: https://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUA
>Proton Pack 1.9.6.1 (fixed some textures and added a few more)
>PROTDECO16 (patch for testing your levels in GzDoom)
>94SplatDefault, 94SplatNC-HUD
>A collection of optional MIDIs for mappers to use.
Please stake a claim on a MIDI you've settled on so that we don't get doubles, also, you are not restricted to the MIDIs in the folder, feel free to use one you sourced/made yourself.
If the assets update, I'll reply to this post stating so.

Special slots:
>E1 Boss Level, x2 Paratamizers as a finale: Claimed
>E2 Boss Level: Discuss
>Optional Hunted style map: Claimed
Are you interested in making an E2 boss level, do you have anything special in mind, or would you be ok with a modified Icon Of Sin battle?

>Large city battle level akin to Odyssey Of Noises: Discuss
One suggestion for a larger city level was that we all take turns designing parts for it. How would we best go about this?

>Secret slaughter map, ala Go 2 It: Discuss
Multiple ideas has been suggested. One cool idea was to use an existing /vr/ map as a base and slaughterifying it, is anyone interested in this, and do they have further suggestions for a suitable candidate? Someone else suggested another approach, mind that we could have two secret slaughter maps if we wanted to.

Current Submissions: 17 Maps!

To Do:
>Interpics (optionally one per episode)
>E2 Boss
>E3 Boss
>Chainsaw
>Fist
>Super Shotgun
>Plasma
>BFG9000
>Possibly rework the Death Exit effects somehow

WANTED: 3D Modeler, one who can do weapon stuff, one which can do monsters.

>> No.9246340

>>9246324
GIVE IT BACK

>> No.9246342
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9246342

>>9246339

>> No.9246369
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9246369

>>9246368

>> No.9246392

I really don't understand why level designers put shootable lines which execute a necessary function in order to progress. MAP18 of Doom 2 always was a mystery for me as a kid and I usually cheated my way out. It was just pure luck that I once started to shoot whole room with Chaingun and managing to open the door. At the time I didn't have a manual, so I had no idea that shootable lines are a thing.
The worse case scenario is when the shootable line has a texture that doesn't resemble a swich at all.

>> No.9246405

>>9246303
>onions unreal
it's over

>> No.9246425

>>9246180
fucking kek this got me good when I first played the game, I was so angry. Was there even any hint for this shit

>> No.9246450
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9246450

people say hdoom is lame for making its female demons look like anime girls, so i'm surprised nobody used slade to replace the sprites with less humanoid designs or even a more "western" aesthetic
pic mildly related, this design has some "new" features to be a bit more distinct than just a cyberdemon with feminine features
but it's still a bit "moba-ish" visually, speciallt those horns
the horns look more fitting for a dragon with scales than a minotaur or bull based creature
might be because it's based off the tyrant from eternal but there's some things i'd change about this design and try my best to maintain some ideas

>> No.9246476

>>9246450
>so i'm surprised nobody used slade to replace the sprites with less humanoid designs or even a more "western" aesthetic
Because art is fucking hard and the Hdoom gals have a lot of sprites.

>> No.9246489

I can't get 100% kills in 32X E1M2 and E1M9.
What's going on?

>> No.9246501

How do you guys feel about vanilla Doom 2?

>> No.9246503

>>9246501
Good

>> No.9246507

>>9246450
https://forum.zdoom.org/viewtopic.php?t=64617

>> No.9246516

>>9246425
>Was there even any hint for this shit
from everything I could tell, no. if they were fucking blatantly buttons I could have figured it out eventually, but there was nothing. no texture hints, nothing! absolutely the worst level design decision i've experienced in an official piece of content for a vr shooter. (yes even worse than that room where there's three battlelord sentries all guarding the same keycard)

>> No.9246530
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9246530

Happy 9/9 fraggots

>> No.9246543
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9246543

https://www.doomworld.com/forum/topic/102424-how-does-one-make-high-quality-sprites/?tab=comments#comment-1920030

>> No.9246548
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9246548

lole

>> No.9246551

>>9246530
Stupid fairy.

>> No.9246552

Any of you use crt shaders? I usually use them for retro emulation but it never for doom

>> No.9246556

>>9246530
I lol'd at the automap. I keep about that feature.

>> No.9246561
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9246561

>>9246556
God dammit, I just realized that it sounds like I forgot that the automap is a thing. I meant the "flats on the automap" feature.

>> No.9246719

how do you resiz sprites inside slade?

>> No.9246720
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9246720

>>9246256
Big
Fucking
Girl

>> No.9246723
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9246723

>>9246720

>> No.9246724

>>9246720
Blaz probably wants her to step on him.

>> No.9246728

>>9246303
>full fury added, fits ok
>strife needs burger
>tiny load flying
>retarded enemies id fight

>> No.9246730

>>9246724
No. But Bassilissa finds Blaz endearing. There's only one woman for that manlet.

>> No.9246732

>>9246530
Based and bakapilled

>> No.9246741

>>9246730
Tell us about the pyro lady.

>> No.9246742

>>9246724
>>9246730
I bet Blaz is a man of exquisite taste who wants to mating press a big strong woman 4x his size and stature and call her a cutie pie, ha ha

>> No.9246747

>>9246741
That's all gonna be for not retro talk unfortunately cus I ain't introducing her til after I break off from modding.

>>9246742
He's actually a very old school romantic. It's just he's also a combination of oblivious and spaghetti overflowing when he realizes he's being flirted with.

>> No.9246752
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9246752

>>9246747
Let's talk about characters actually related to the mod then. Like Samson.

>> No.9246761

>>9246752
>pic
First off, fug you. Secondly, alright. I haven't done any more work on the boy yet but I've decided of a rapid fire flechette/dart pistol, I'm gonna make it a rapider firing sandblaster. So he'll load in a brick of metal that just shaves off little bits and hoses shit down.
Though you boys won't have to deal with reloading, just pick up red gems and you'll be fine.

Still need to figure out a visual design for it though. I definitely want to try and take some elements from the blasters from Gunstar Heroes.

>> No.9246787
File: 2.88 MB, 1920x1080, This webm took 11 takes to get right.webm [View same] [iqdb] [saucenao] [google]
9246787

Man I am really, really enjoying Doom 2 Reloaded. These levels are stellar, perfect level of detail to look good but not be excessive, great enemy placement, good balance between slaughter-ish and classic gameplay, just good overall.

>> No.9246798

>>9246761
Sandblaster?

>> No.9246849

>>9246798
Picture a device that sprays a lot of sand at high velocity, usually meant to clean off metal surfaces of rust or paint.
Now take that and weaponize it, basically it's gonna be a REALLY fast firing machine pistol where individual projectiles do low damage, it's just there's like a million of them.

>> No.9246858

>>9246849
Good god. So if there's no dart, is there a replacement subweapon function, or is it pared down to throwing and drinking?

>> No.9246861

>>9246858
Oh no I'm picturing the pistol itself has two barrels. There's a small one for the rapid fire thing, and a bigger barrel that fires whatever Samson can load into it, for GMOTA it'll be those glass bolts filled with potion. The gun itself is essentially a magic bullshit mass driver/gauss pistol.
I'm gonna call it the Duster.

>> No.9246931

Do people actually like fighting Shamblers or do they just find them adorable

>> No.9246947

>>9246931
I like fighting them. Practice baiting their melee attack; it's fun.

>> No.9246956

What mod gives mobs the most advanced movelists? Project Brutality?

>> No.9246965

>>9246956
Also yes I realized it's "wads" after the post, I'm new to this yeah.

>> No.9246968

>>9246956
>advanced movelists
Completely vague term that could mean almost anything. Longest movelists? Probably PB if you could all the variations of attacks. Dangerous movelists? Hideous Destructor hands down. Something else? Explain.

>> No.9246972

>>9246968
I guess just anything that makes me react to their different attacks. You know like a wave move I have to jump over, a lunging attack I need to keep my distance from, a move that tracks to where I'm strafing towards so I have to stop strafing in that direction, etc. Just attacks that force me to remember them and plan about their existence.

>> No.9246974

>>9246972
That shit gets massively fucky the instant you're fighting more than one enemy at a time. Also Demonsteele, PB, Babel, BURL TUMD, etc. All have different flavors. Just try shit, what you're asking for probably doesn't exist in the ideal form you're thinking of because it doesn't mesh with most Doom maps.

>> No.9246975

>>9246974
Yeah I kind of like fighting smaller groups of smarter enemies vs larger groups of easier ones. I understand that Doom isn't really that kind of game, but I thought maybe there was a mod that would change that since people always say theres a mod for everything in Doom.

>> No.9246982

>>9246512
Red Cross pretty much exclusively targets vulnerable studios (small ones/indie ones) and this was id before they were bought out. They want to get to jerk themselves off to pushing studios around.

They won't ever go after Microsoft or Valve or Blizzard because they have the money and the legal team to either make them fuck off or drag it out.

>> No.9246985

>>9246982
I thought Valve cheekily danced on the fine line by making their red crosses extremely fucking fat

>> No.9246987

>>9246985
I thought that was only in TF2 or something.

>> No.9246989

>>9246947
I don't care for it. It's somewhat fun once you learn how to not run right back into the claw after ducking back, but they can be directly around the corner and still go for the lightning when you approach. Not to mention they have a habit of spawning a ways away or have buddies to split focus on. Just a lotta awkward movement and micromanaging to not get zapped before you even get to where you can tightly circle them.

>> No.9246995

>>9246975
Well man, it depends what you mean by smarter. Maps control the spawns, so smaller groups is map choice. Smarter can mean a lot of things: HD's enemies are pretty smart, but a lot of their difficulty is in how clunky the player is compared to them. Babel's enemies are smart-ish, but mainly made to work in groups and respond to the player's actions a bit better. BURL TUMD and PB's enemies are more lethal, but perhaps not more intelligent. The further into total conversion territory you go, the more the enemy AI will probably change.

>> No.9247027
File: 362 KB, 3200x1800, Screenshot_Doom_20220910_005511.png [View same] [iqdb] [saucenao] [google]
9247027

>>9246787
Holy fucking shit I beat it. That last level is hellish with Babel, and MAP29 is an absolute death maze with all the cyberdemons and the progression that isn't clear kinda sucks. I cheated and aimed down to kill the IoS but honest to god I still died right after from a trillion boner rockets. Overall I'd say this wad has like 3-5 "bad" maps, and the rest are very good. Really my only issue in most maps was figuring out where the fuck to go, and that was only on a few of them.
This has also successfully convinced me that the baron needs a re-nerf because those wide strikes are too good. Probably gonna just change their widths and damages a bit.

>> No.9247031
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9247031

Played Underdark Overbright, fucking kicked ass.

>> No.9247040

Any megawads that mesh well with DooMRLA? Also, the RPG modifier for RLA seems to have disappeared, do any bros have it?

>> No.9247041

>>9247027
>only *really bad* on a few of them
brain no worky

>> No.9247042

>>9246995
I guess its doesn't need to be "smarter" in a traditional sense, but rather something that forces me to react to them or they to react to me. Think like Skaarj from Unreal, they aren't technically "smart", but they play smart and to their own strengths (dodge attacks, run in closer range, play dead, etc). Like it would be cool if instead of enemies standing around letting me peak cheese their reaction times, they would peak ME at corners or if they notice I'm doing it they would spam fire the corner to stop me.

I looked at HD, but yeah its very clunky looking and not really what I'm after. Maybe I'm just looking for something that doesn't exist since its not possible in the engine though. Demonsteele looked fun though, maybe I'll try that out and PB even if they are perfectly what I'm after. Good to try things out for myself, might love them anyways. Thanks.

>> No.9247050
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9247050

>>9246239
TO KILL THE BUNNIES ON THE OTHER SIDE

>> No.9247059
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9247059

AS FAR AS MY TIMEZONE IS CONCERNED, IT'S SCREENSHOT SATURDAY! WHAT THE FUCK ARE YOU WORKING ON? MAPS, MODS, ART, MUSIC, LET'S SEE IT!

>> No.9247061

Do people still play Quake 3 defrag? How does one get into it if I've never played Quake 3 before? Anyone here play it?

>> No.9247070

the thing i hate about the doom threads is they're so botted out that any actual human replies are swamped by the automated bot post regurgitation algorithm

like is it possible to have a doom thread with only humans for just once?

>> No.9247071

Ice cream? I LOVE ice cream!!

>> No.9247073

>>9246392
Usually it's done to alert monsters.

>> No.9247115

>>9246985
I noticed the other day that Metro Exodus has green crosses on their medkits. I wonder if that is their loophole or if Russia just does it like that.

Whenever I play a wad that includes medkits with the crosses removed (and there are a few) I always use XWE to switch them back to the originals on the copy of the wad I actually play. I'm really petty.

>> No.9247117

>>9247115
C'mon anon, you're gonna tell me you -don't- like the semen transplant medikits in HFFM?

>> No.9247124

fun enemy idea: a cacodemon that spits out bfg balls, but they move at 2% speed, and their tracers only hurt you, and every time it attacks it knocks itself in a random direction
basically leaves landmines everywhere that can wreck your shit if you or another enemy walks into them, or if you take too long to clear out an area and don't run to cover before one of the balls collides with a surface
because it's a flying enemy it can also target the floor so good luck retard

>> No.9247135

Imagine being Doomguy stranded on the demon infested surface of Mars, loaded to the brink with bloodthirsty demons. You take aim at a horde of cacodemons with the BFG, but your auto aim locks on to a lost soul charging directly at you from a 45 degree angle, causing it to fly directly above him, the cacodemons, and right into the vast void of space.
Imagine 12 years later, long after the incident has passed, taking it easy and browsing /vr/ - retro games on your expensive triple monitor 5000$ shitposting-specialized rig. Suddenly, your entire setup is instantly vaporized by forty invisible tracers emitted from your body, with the walls of your room being remarkably intact.

>> No.9247180
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9247180

>>9236976
When and where the voting took place?
I had this sudden brainfart to bring the Juggs back into action after realizing how versatile those folks can be a wildcard enemy class - one that could both utilize almost any player's weaponry in adittion to having some unique ones of its own, maybe even have a randomizer script included to shuffle its loadout at each map if possible?
>I keep finding only the slim Juggernaut pics online, but I actually mean the blockier variants, as it's the one with a rocket-pod modelled onto it

>> No.9247190
File: 1006 KB, 1920x1080, Screenshot_Doom_20220910_021113.png [View same] [iqdb] [saucenao] [google]
9247190

Look, a shooting star!

>> No.9247203
File: 886 KB, 1850x828, runabout.png [View same] [iqdb] [saucenao] [google]
9247203

>>9247059
Reactor mapfag here, I just built a Runabout.

>> No.9247237

>>9247135
Imagine making love to your pregnant wife and she gets hit by all tracers.

>> No.9247243

>>9246239
who's steve jobs?

>> No.9247249

>>9247243
IF I SEE THAT FUCKING CAT ONE MORE TIME ...

>> No.9247348
File: 96 KB, 667x900, shelly.jpg [View same] [iqdb] [saucenao] [google]
9247348

I love Ion Fury but recently I've come to realize that it has a slight problem in the pacing of the game, mainly that stops introducing new enemies / weapons a bit too early. You get the minigun (the final new weapon) at roughly 1/3rd of the game which is cool but it feels like the arsenal lacks some "mainstays" of classic fps weaponry (like the "big gun" , gimmick gun / item etc) or items like Holoduke, Ripper Heart, Life Leech (which is a portable turret in alt form) . They could introduce a flamer maybe, hmm ?

Similarly, there should've been more new enemies being introduced with preferably some that have gimmicks, like the Duke Nukem teleporting aliens, Archviles / Pain Elemental type creatures, and / or in general some new threats or creatures you're excited to see the new death animations of.....

Ideally it'd be like you get to a new level set and you're looking at a new weapon and 2-3 new monsters. Still, it's a great game and I look forward to IF : Aftershock a lot, just thinking that it could be improved on (and I hope the new "arrange" mode is going to be just that) .

Mostly looking forward to the new levels though. Whole new levels to explore, that'll be great.

>> No.9247362

>>9247348
Shadow Warrior's Nuke would be a good addition.

>> No.9247370
File: 645 KB, 1561x800, func_group.jpg [View same] [iqdb] [saucenao] [google]
9247370

>>9247059
func_group

>> No.9247374

>>9246501
I feel like it's overhated. Map design is very good for 90s. It doesn't look bad either (when compared to modern wads) when you play it on low res and software mode as it's supposed to look like.

>> No.9247382

>>9247031
Play Punishment Due and Epochs Of Enmity. You will love them.

>> No.9247415
File: 319 KB, 1920x1440, gzdoom.png [View same] [iqdb] [saucenao] [google]
9247415

am i being autistic or based for playing the game at 4:3 low res?

>> No.9247425

>>9246221
>We’re excited to announce that we’ve deployed official dedicated servers for Wolfenstein: Enemy Territory.
>Server MOTD: Official & Vanilla Servers hosted by id Software. Enjoy! These servers are unmoderated.
https://slayersclub.bethesda.net/ru/article/85eGeGTxfwazJiETVtPi9/wolfenstein-enemy-territory-official-dedicated-server-update

It was nice to just break my stupid routine and mostly stay away from Internet for a week, but I missed lurking here. I hope there was some good progress in Violent Rumble 2 and other anons' projects.

>> No.9247435

>>9247203
I'm sure we'll have plenty of great adventures in the Delta Quadrant in that motherfucker. GGWP
>inb4 spoonhead bastards blow it up

>> No.9247457

>>9247415
both

>> No.9247496
File: 66 KB, 640x480, 1662659034957546.jpg [View same] [iqdb] [saucenao] [google]
9247496

>> No.9247501
File: 130 KB, 689x938, 17be4d6ada6ccfa6e04187eee9990b08.jpg [View same] [iqdb] [saucenao] [google]
9247501

>>9247415
Neither, you're cringe for asking.
Play how you like.

>>9247362
I think they're going to have gas grenades or something and some sort of an energy weapon for Aftershock.

>>9247374
>I feel like it's overhated
Yeah, kinda? I think the criticisms laid against it I agree with, but I also think it's wrong to dismiss it as a "shit game" and in general I despise only thinking in polarized views, where something is either great or irredeemably shit.

>> No.9247535

the pagoda sequence in next encounter magao caves is bullshit

>> No.9247548

>>9247535
>next encounter
Full PC conversion when?

>> No.9247585

>>9247415
Your status bar is too small. Fix it.

>> No.9247590

>>9247415
Also you are having those god damn ugly hardware skies. Software mode or truecolor mode for all our autistic needs.

>> No.9247614

>>9247548
As soon as we get a serious program that parses TFE, TSE, TNE data and converts it into modular assets.

>> No.9247643
File: 375 KB, 680x680, THE_IMPS_FROM_AD_MORTEM.png [View same] [iqdb] [saucenao] [google]
9247643

I really, really like them.

>> No.9247646

>>9246965
Technically not every Doom mod is a wad anymore, you have pk3 files and the like.

>> No.9247658
File: 946 KB, 3840x2160, waterfall my balls.jpg [View same] [iqdb] [saucenao] [google]
9247658

>>9247059
Getting to the end of pic related. Need to improve my roofing skills a bit though.

>>9247180
>When and where the voting took place?
It was posted every thread for a week, anon.
>maybe even have a randomizer script included to shuffle its loadout at each map if possible?
That's the sort of thing I'd leave up to mappers to implement via random counters selecting different variants to trigger spawn.

>>9247370
Looking pretty cool.
Coffee Achiever is that you?

>> No.9247659

>>9247040
I've noticed two kinds of maps mesh wonderfully with DRLA:
You have your slower, atmospheric maps; these are handy because it gives you plenty of space to fidget around with your inventory, mod your weapons, all that.
There's also non-linear maps with lots of non-essential rooms; instead of going straight for the goal you can explore optional areas to find rare items.

>> No.9247661
File: 141 KB, 500x280, file.png [View same] [iqdb] [saucenao] [google]
9247661

>>9247070
no

>> No.9247664

>>9246501
I'm one of those weird people that like it more than the first game. And I LOVE the first game.

>> No.9247674

>>9247070
Beep boop, you're a bitch.

>> No.9247679

>>9246501
It’s fun. Messy but with lots of fun ideas for levels, even if the execution leaves something to be desired.
>>9247348
>mainly that stops introducing new enemies / weapons a bit too early.
As fine as I was with the weapon roster, the expansion promises more weapons. I was pretty pleased with how new enemies got introduced, though. I of course won’t object to more and would be interested if they get added to the base campaign levels.

>> No.9247712

>>9247659
DRLA doesn't feel right to me without randomized Oblige maps

>> No.9247723

>>9247712
That's the other perfect fit for the mod, yeah.

>> No.9247795
File: 90 KB, 1562x800, 1639066922992.jpg [View same] [iqdb] [saucenao] [google]
9247795

>>9247070
keep scrolling, meatbag

>> No.9247807
File: 134 KB, 320x240, 320px-SIGIL_title.png [View same] [iqdb] [saucenao] [google]
9247807

Your most sincere opinions about sigil?

>> No.9247819

>>9247807
A pretty nice and challenging WAD that also includes deathmatch maps for playing with your bros. The cyberdemon telefrags are a cool gimmick. Basically the closest thing we'll get to Doom 1.5.

>> No.9247823

>>9247807
Pretty great, even when I prefer the weird fleshy hell to the “firey redness” styled hell. Looking forward to 2.

>> No.9247825

>>9247415
What >>9247501 says

>> No.9247828

>>9247643
Absolutely agree, they are by far the most fun enemy.

>> No.9247829

>>9247807
I love it. I have soft spot for all vanillaish Doom wads.

>> No.9247850

>>9247807
Pretty overrated, had it not been by Romero it would have been considered average.

>> No.9247857

>>9247115
Green crosses are the loophole a lot of developers use, even mod devs.

>> No.9247865

Is there any way to get integer scaling with EDuke32 using Polymost? basically I want to run the games graphics at 640x360 and then have the game integer scale that by 4 up to 2560x1440. I have a 1080ti so my card can't do native integer scaling, the application has to do it. (even though it's the most fucking basic kind of scaling there is in theory)

>> No.9247879

>>9247807
I love how it attempts to actually be Doom, and not how Doom mappers view Doom in 2022. Gameplay is based on taking it slow and taking cover. However it is often way too cramped, the scale almost always feel too small. Too much focus on the small things and not a single moment of literal grandeur.

I also love how it's built on pistol start.

But it's also too gimmicky for the sake of trying to pull something new, and that doesn't always work out. The crusher puzzle is absolutely fucking horrible and just badly designed for instance, and half of the Cyberdemons are simply not fun.

tl;dr it's Doom, it's good, but it could have been great if it was bit on a slightly larger scale, if there were less gimmicky shit and less Cyberdemons.

>> No.9247907

>>9247850
What average wads would you rank to quality level of sigil?

>> No.9247978

>>9247907
Probably something along the lines of Nostalgia.

>> No.9247989 [DELETED] 
File: 159 KB, 512x512, a_bcf27b87b0e9591f5d2dbbe7a0960d50[2].png [View same] [iqdb] [saucenao] [google]
9247989

>zdoom's discord

Why has everything gotten so gay? Gaming subreddit's are like this as well. What the fuck does bum sex and cutting your dick off got to with gaming?

>> No.9247992 [DELETED] 

>>9247989
If I wasn't lurking it in, I genuinely wouldn't believe that's the icon. It looks like a parody.

>> No.9247996 [DELETED] 
File: 47 KB, 64x64, 1650853867900.gif [View same] [iqdb] [saucenao] [google]
9247996

>>9247989
it's a gif.

>> No.9248000
File: 546 KB, 1920x1080, Dampe's shack.png [View same] [iqdb] [saucenao] [google]
9248000

>>9247059

>> No.9248004 [DELETED] 

>>9247989
>Humanity would sink into eternal darkness, it would fall into a dull and primitive state, were the Jews to win this war.

>> No.9248006 [DELETED] 

>>9247989
Bum sex always goes with Doom. Impse is a classic. Doom 3 had goatse references. Even /vr/ went full bum sex with hffm. I'm a huge doom fag and even i like fuck ass. It's oh right.

>> No.9248008 [DELETED] 

>>9248004
There wouldn't be Doom nor whole fps genre, if Germany won the war, dum dum.

>> No.9248014 [DELETED] 

>>9247989
Good thing I don't give a shit about shitscord.

>> No.9248017 [DELETED] 

>>9247989
>>9247992
You're doing it to yourself by going to chicken man's inner circlejerk.

>> No.9248023 [DELETED] 

>>9248017
This. If it weren't for seeing it just now in this thread, I and many others would have not even known that existed. You went to seek it out for yourself to make yourself mad and then brought it here to further shit things up.
Reflect on yourself and what you're doing and delete that garbage leaving it where it belongs, not here.

>> No.9248030

>>9248000
Ad Mortem needs more sector beds.

>> No.9248041 [DELETED] 

>>9247989
okay what the absolute fuck? why would they just randomly set their icon to that for no reason?

>> No.9248043 [DELETED] 

>>9247989
Oh my god just fuck off nobody cares about your discord drama bullshit you dumb fucking faggot.
Just leave that shit out of here and kill yourself.

>> No.9248045 [DELETED] 

>>9248041
>randomly
he doesn't know

>> No.9248067
File: 42 KB, 500x781, Arch-Vile-Doom-video-game-upscale-Hisfan-1.jpg [View same] [iqdb] [saucenao] [google]
9248067

Whats his fucking problem?

>> No.9248070

>>9247040
https://github.com/WNC12k/DoomRPG-Rebalance

>> No.9248071

>>9248067
>Whats his fucking problem?
He’s not happy about the upscale putting a weird symbol on his forehead.

>> No.9248075 [DELETED] 

>>9248023
>You went to seek it out for yourself to make yourself mad
maybe he just wanted to chat about gzdoom...?

>> No.9248082

>>9248067
His eyes are way too close together.

>> No.9248094 [DELETED] 

>>9248075
>maybe he just wanted to chat about gzdoom...?
I could sympathize with that and being bummed about it. But, I would then come here to talk about GZDoom, not to come here to fume about some gay gif.

>> No.9248104 [DELETED] 

>>9248075
we both know that's not true

>> No.9248117 [DELETED] 
File: 328 KB, 400x400, cheers.png [View same] [iqdb] [saucenao] [google]
9248117

>>9248014
>>9248017
>>9248043
Let these pitiful attention seekers die off by themselves I say

>> No.9248131 [DELETED] 

>>9248008
That would be good, jew.

>> No.9248137

>>9246218
Quick
Name your favorite Hell map and which Wad it's from

>> No.9248157

>>9248137
This may be cheating, but either Dark Citadel or Watch Your Step from 64.

>> No.9248160 [DELETED] 

>>9248131
If you don't like retro fps, what are you doing on this general?

>> No.9248162

>>9248137
Mt Erebus. So much nostalgic feelings. It's also comfy.

>> No.9248164 [DELETED] 

>>9248160
The implication is that there would be better games than Doom if Germany won.

>> No.9248169

>>9248137
Out of recent ones, Cocytus from Doom 2 Reloaded was pretty amazing even if it's way too fucking long and hard to tell where to go at times. For a MAP29, it felt almost perfect.

>> No.9248172 [DELETED] 

>>9248008
Technically we can't say that for sure. The alternate timeline could have Baguetteburg instead of Wolfenstein, followed by Der Doomen.

>> No.9248179

>>9248169
>recent ones *I played
Man I just cannot make a single fucking post without some kind of error.

>> No.9248193 [DELETED] 

>>9248172
by Johann Carmack and Johann Romero.

>> No.9248194 [DELETED] 

>>9248164
Since when did germans make a single good first person shooter?

>> No.9248201

>>9246516
>>9246425
okay apparently there was a small hint when I think back on it, two pistols placed on the edge, but it's bad design still because you're also fighting those fuckers that leap around and try to shrink you, so you'll just pick them up without even thinking about it.

>> No.9248279 [DELETED] 
File: 283 KB, 130x60, MOOD.gif [View same] [iqdb] [saucenao] [google]
9248279

>>9247989
>>9248041
The author of the ZDoom port itself identifies as trans now so there is a very strong tie in to LGBTQ stuff in the ZDoom community, which is why I'm glad that development of the ZDoom source port stopped in 2017. Hopefully the ZDoom port itself will be forever locked in a pre-rainbow state.

>A controversial Doom mod has been taken offline after its latest update included references to the Holocaust and transphobic mockery of Marisa 'Randi' Heit, the transgender creator of the popular ZDoom source code used by many other modders.

https://www.thegamer.com/doom-mod-wolfenstein-blade-of-agony-offline-holocaust-transphobia/

The mainstream Doom community, like all mainstream game communities now, has long been in the "toxic fanbase" state. They all cancel each other over "micro aggressions" that would have been standard practice on the 2000-2010 internet. I saw that someone on Doomworld recently lamented that Massmouth 2 (2003) used the word "fag" in a joke even though no one back in 2003 or even 2010 would have or did care about that word being used. And Scuba Steve of course recently heavily censored the gay bar level in Action Doom 2 even though that map was not a problem when the wad released in 2007.

To summarize: Everything is stupid.

>> No.9248302 [DELETED] 

>>9248279
>The author of the ZDoom port itself identifies as trans
Not true.

>> No.9248304 [DELETED] 

>>9248279
>And Scuba Steve of course recently heavily censored the gay bar level in Action Doom 2 even though that map was not a problem when the wad released in 2007.
To make it even more stupid, he claimed the modifications were "seamlessly integrated" or something along those lines but he just straight up cut the audio from the dialogue and now it sounds scuffed. The level itself is also scuffed.

>> No.9248318

>>9248162
Based, that one is my favourite as well.
My favourite maps in Doom by episode are:
E1M5
E2M2
E3M6
E4M6
They're all so comfy.

>> No.9248391
File: 2.88 MB, 1280x720, Flatter swipes.webm [View same] [iqdb] [saucenao] [google]
9248391

So I got so salty over the barons exploding me in D2RELOAD that I'm gonna change how their swipes work a bit to be less absurd.
>Damage from 14d4/ball to somewhere around 11d4/ball or maybe a bit less since all attacks are multi-projectile
>Internal counter for what had they used last that swaps when they finish an attack (including claps) to make fighting them in hallways less RNG
>side swipes now do 3 balls, but they flatten out and go straight after a short distance. They still follow the same dodge rules as before, where dodging in the direction of the hand is best
Basically this should make it so barons can't just fill a whole area with green "fuck you" balls as easily, and make hallway fighting them easier since predicting where each set of projectiles ends up is now deterministic per-baron. For example
>Baron swings with left hand (balls go straight and to your right) then walks (terminates string)
>Next attack can be either right swing or clap
>Baron claps, then swings left, then claps, then terminates string
>Next attack can be either left swing or clap
>Baron swings left...
etc. Using this you can know what direction to dodge in next in advance (either swing direction or swing direction but a bit further) instead of having to purely react. You can also cuck their side swipes in hallways easier by hugging the side they're going to swing from, causing the extra projectiles to hit walls early. If they clap, just step back and it works the same.
All this goes out the window if you're fighting more than one at once, but whatever. I'm probably explaining this horribly.

>> No.9248401

>>9248391
Nice, I had a hunch you were testing it through D2Reloaded.
I’m also just now recalling your desired feedback on how the mod worked with E4M2, and it’s what got me hooked. How long ago was that?

>> No.9248408

>>9247989
cause gay a day keeps the russians away

>> No.9248435

>>9248401
Shit that was like 3 years at least.
Yeah if I had the level of ZS wizardry then as I do now I probably would have done it this way from the outset. It's not that the "current" version of the attack is inherently broken or anything, it's just that it does a lot more than it's intended to.

>> No.9248438

>>9247180
AoP is under rated mission pack.

>> No.9248457

>>9247658
I probably missed my chance due to 94protons 512linedefs made the threads overly Doom-centric
isn't that why most Blood disscussion is now spilt into its own threads?

>> No.9248460

>>9248137
Not exactly an answer but I love hell depictions which are basically our world but twisted so like the final level of Painkiller. Are there maps like that in Doom?

>> No.9248470

>>9248457
>isn't that why most Blood disscussion is now spilt into its own threads?
There hasn’t been much “discussion” in those threads besides people legitimately asking about the best way to play it, not sure how much that matters.

>> No.9248496

>>9248460
Doom 2

>> No.9248515
File: 932 KB, 3200x1800, Screenshot_Doom_20220910_161836.png [View same] [iqdb] [saucenao] [google]
9248515

Well that wasn't as bad as before at least. Barons always fold like a house of cards in front of the shitstorm cannon though.

>> No.9248534
File: 84 KB, 466x492, 1588492530200.png [View same] [iqdb] [saucenao] [google]
9248534

What if you make an evil eye fire BFG balls instead of plasma balls like in Magnolia? Will it fire tracers as well?

>> No.9248541

>>9248534
Yes, they call A_BFGSpray on impact.

>> No.9248570
File: 1.48 MB, 480x299, 1645230370975.gif [View same] [iqdb] [saucenao] [google]
9248570

Serious Business Saturday in about an hour. Because I've been lazy and haven't found a good custom map to play we'll be going back to TFE and playing through some of it with lives on. Get your A game ready.

>> No.9248573

>>9248137
Classically you can't beat Mt. Erebus, however Hellport from JPCP is pretty cool.

Also, Hazmat Hazama from JPCP. Not really hell in the literal sense but kinda has that psychological "reality is falling apart" sort of hell vibe.

>> No.9248609

I played 200 minutes of /vr/.

>> No.9248656

>>9247070
are you having a schizo moment or do you know something i dont

>> No.9248664

Daikatana source code has leaked
>>9248553

>> No.9248673

>>9248609
did you rike it?

>> No.9248698

>>9247807
both soundtracks are great.

>> No.9248704

>>9246221
>>9248664

>> No.9248715

>>9246303
After reading this for a while I get the feeling that someone is going to create good (joke) wad based on it

>> No.9248726

>>9247850
I don't think it is average
>Overrated
Most likely
It would have gone in the pile of forgotten quality wads while old classics that are shitier still remain much more downloaded
If it was made by no name guy

>> No.9248740

>>9246221
Daikatana Source code was leaked
https://archive.org/details/daikatana-src-collection
Army Men too
https://archive.org/details/armymen_202209
Thread >>9248553

>> No.9248748
File: 1.65 MB, 1600x783, 1637877904228.png [View same] [iqdb] [saucenao] [google]
9248748

>>9248570
Serious Business Saturday is a go! And today we're getting extra serious by playing through The First Encounter on serious with lives enabled. I'll start us at 30 lives and every level we clear is a new checkpoint. We'll play through as many levels as we can but if we have to restart I'll reset the lives. Please be patient with others.
>ip: 45.79.57.115
>join via specify server
>and remember we're playing THE FIRST ENCOUNTER not TSE

>> No.9248847

>>9248673
Yes, actually. Not amazing of course, but generally fun. I don't remember thinking "ugh" or "fuck this" at any point.

>> No.9248856

Doomies, what are your favorite kinds of wads textures/aesthetics/settings? I like Hell Caves. The mostly all-red kinda places with either lava, blood, or rock for floors and the red or black walls with cavern shapes. I can set the weather mod to rain ash down and it's pretty nice. Winter maps are another favorite.

>> No.9248878

>>9248856
Stuff like the Diablolus Ex testures.

>> No.9248882

is there a way to increase the resolution in the dos version of ROTT? getting sniped by pixels sucks

>> No.9248884

>>9248664
Neat.

>> No.9248893

>>9248201
Nah that's not nearly enough, obviously people will try knocking out the targets but who would expect that to do anything? It's not like you can say "well, what else would they be for" because Douk has tons of interactivity like that which does nothing important.
Worse, even if you do knock out all the targets, it does nothing b/c you need to knock out SPECIFIC ones only, like a fucking combo switch, which is where it becomes absolute bullshit. I don't think there's ANY other place in the game where things other than switches are used in a combo trigger.

desu it would not be horrible as a way to unlock an easter egg secret, but making it required to progress in the level was beyond the pale.

>> No.9248917

Playing through Doom for the first time. Episode 4 came out after Doom 2, I know chronologically 4 takes place before 2, but should I play Doom 2 before that episode?

>> No.9248918

>>9248882
Never had this issue. Close the distance.

>> No.9248921

>>9248917
Yes, Ep4 is garbage. Or at least extremely fuckin' weird compared to the rest of the game. It really doesn't feel like it belongs

>> No.9248926

>>9248917
Episode 4 is considered to be harder than Final Doom in general, yes even despite Plutonia and its archvile+revenant+chaingunner spam, so you're free to skip it if you can't deal with it. Doesn't matter when you tackle it other than when you feel like it.

>> No.9248934

>>9248748
Thanks for those who joined. We'll continue off at Suburbs next week. I'm proud how few deaths we had, let's keep it up!

>> No.9248939

Oh, I'm a retard.

>> No.9248942

>>9247807
fun, but limited by being based in DOOM 1, but maybe me underestimating it is part of why its good.
>>9248856
i love when my expectations of red are subverted, like the blue of struggle or the purple of ancient aliens.
>>9248917
its really hard, but you could go either way.

>> No.9248943
File: 879 KB, 1266x680, cutecaco.png [View same] [iqdb] [saucenao] [google]
9248943

>>9248939
I know that feel

>> No.9248983

>>9248926
i found plutonia pistol start harder than thy flesh consumed pistol start

>> No.9249108

Sorry for being a retard, but how do I load two wads at once with gzdoom? I want to use Demonsteele with a map pack, but when I tried to just drag both pk3 files into gzdoom I don't get the maps.

>> No.9249112
File: 562 KB, 1603x803, file.png [View same] [iqdb] [saucenao] [google]
9249112

>>9249108

>> No.9249129

>>9249112
Yeah no I did that, I guess the problem was with hell ground since when I loaded up sythe 2, it just werked. Dunno why Hell Ground doesn't work, but whatever, I'll just use sythe I guess.

>> No.9249151

>>9249108
https://www.youtube.com/watch?v=IDaPtR_MeSU

>> No.9249156

>>9249129
sometimes the load order matters. when ctrl-selecting, the file that you're dragging will be the first loaded.

>> No.9249161

>>9248878
Yeah, that one is quite nice looking. Cities with lights bordering buildings and interiors is pretty tight, or cyberpunk-ish cities like in AugZen.

>>9248942
I like purple but I hate regular brown, dirt caves. Blue is better but not as good as red or purple. A shore cave can be cool. Like a sand floor/ground with gray walls.

>> No.9249170

>>9249108
just use doom launcher

>> No.9249172

>>9249129
I don't know what "hell ground" is, but is it a Doom 1 WAD instead of a Doom 2 one? You might be loading the wrong IWAD

>> No.9249175
File: 94 KB, 1024x576, download (1).jpg [View same] [iqdb] [saucenao] [google]
9249175

>>9247496

>> No.9249176

>>9249156
Ah that was it, thank you so much.

>>9249172
>>9249170
>>9249151
It was the load order that was the problem. Thanks for helping though.

>> No.9249182

>>9249112
you could add a alternative linux part where you say something like "on linux you select the .wads/pk3s, right click and select "open with" and then use the sourceport of choice".

you can also use .sh to replace .bat files or use the terminal, but i tend to not use it much.

>> No.9249279

>>9246787
>Doom 2 Reloaded
qrd?

>> No.9249289

>>9249182
Nobody making those images still posts here cares enough about non-Windows OSs to make separate instructions for them.

>> No.9249291

>>9249279
Basically a shitload of techbases of varying size and complexity, two high-concept maps with strange gameplay, and 10 fairly good hell levels. I'd recommend it with mods, without is also good but maybe a bit easy.

>> No.9249293

>>9249291
So is it meant to be 'Doom 2 but...' or is it it's own thing?

>> No.9249296

>>9249293
It's Doom 2 but the level design actually looks like real places and is sometimes very huge.

>> No.9249297

>>9249296
neat thx I'll try it

>> No.9249302

>>9249289
I'm actually updating it, just very slowly while I'm busy with other things. It couldn't hurt to add a little footnote about differences on Linux, but I assume most Linux users are smart enough to figure this kind of stuff out themselves.

>> No.9249303

>>9249297
Just know that MAP01 and MAP02 are basically two of the weakest maps in the whole set.

>> No.9249306

>>9248740
I wonder what can be done with this, do you think someone could fix the AI partners.

>> No.9249362

>>9249302 (im the first person who suggested it)
that's fair, but new linux users have strong "windows-isms" (treating linux like it was windows) for some things, so it can be useful.
doesn't need to be a whole section, but a footnote would be nice.

also on stuff like steamdeck, all the help is useful cause the average deck user can range from a gentoo using linux-enthusiast to practically a console player

>> No.9249371

>>9248067
Something funny blew his sides into orbit and he wants them back.

>> No.9249393

>>9249303
Gave it a shot, level 3 fucking sucks my dick. I hate it when people think they're being clever with their obtuse switch hunt shit.

>> No.9249394

>>9248917
The first few levels of 4 will kick you right in the teeth, but it gets more manageable after.

>>9248856
>>9249161
I'm finally going through Aug;Zen and I'm loving it. And Kriegsland Enemies + Ashes Weapons is super good on it.

>> No.9249415

>>9247807
Way too cramped for my liking, to the point where all I remember about it is having to walk thin ledges, skinny tunnels and tightropes and that one cyberdemon maze hide and seek, that was kino

>> No.9249417

>>9248067
He's the worst of a bad lot

>> No.9249425

>>9248067
an angry little martian

>> No.9249451

stand back! I am entering PLUTONIA MODE

>> No.9249464

>>9249393
Yeah I mean it keeps doing that, but the rest of it gets a lot better.

>> No.9249465

>>9249451
Oh no anon became chaingunners and revenants

>> No.9249485

how do you plan encounters when you design quake maps? i use placeholder brushes for enemies.

>> No.9249492

>>9248856
I like STARTAN and E1 techbase. unironically comfy

>> No.9249510 [SPOILER] 
File: 2.09 MB, 2560x1440, Gzdoom-4-8-0 Screenshot 2022.09.10 - 23.54.41.23.png [View same] [iqdb] [saucenao] [google]
9249510

Our long journey has come to an end.
Ashes Afterglow HDest coop is complete.
That was actually pretty fucking fun and a great time. Loved all the details in the maps and the encounters still worked great for HDest. though most of them did get BFG'd

>> No.9249512
File: 34 KB, 469x357, SSGz.jpg [View same] [iqdb] [saucenao] [google]
9249512

>>9246501
it's perfectly fine, a bit fuck ugly at times but if the new enemies and the SSG didn't fit in and round out the roster perfect as they do...this general would not exist. doom would have languished and wound up in a state similar to duke3d's presence but instead it rocketed to a permanent fixture online.

just a few tweaks in the right direction...

>> No.9249524

Randy Linden interview about the SNES port
https://youtube.com/watch?v=BIauSQ_hIgo&feature=emb_title

>> No.9249579
File: 979 KB, 2560x1440, Gzdoom-4-8-0 Screenshot 2022.09.11 - 00.12.57.02.png [View same] [iqdb] [saucenao] [google]
9249579

>playing a
>/vr/ mapset
>with /vr/ gameplay mod
>with /vr/ enemy mod
>in /vr/ coop
The ultimate /vr/ doom experience

>> No.9249586

>>9249510
You're bad

>> No.9249592

>>9249586
Fug you McMuffin

>> No.9249603

Best 9/11 wads

>> No.9249604

>>9249603
Going Down
Hellevator
I'm all out, someone else help.

>> No.9249626

The 32x prototype roms were better.
The jaguar port and it's descendants were a mistake.

>> No.9249710

Suddenly brutal doom v21 doesn't have half the sounds effects when ran through gzdoom, any ideas?

>> No.9249718

>watch a playthrough of a plutonia map
>they don't use the midipack

>> No.9249721
File: 495 KB, 498x280, dawn of the second day.gif [View same] [iqdb] [saucenao] [google]
9249721

>>9246339
Time is running out anons. Better get those maps in.

>> No.9249725
File: 452 KB, 220x220, garfield shuffle 2.gif [View same] [iqdb] [saucenao] [google]
9249725

>>9249721
I have the greatest map in the world made for it but I'm never sending it! Take that!

>> No.9249728

>>9249725
Ok, Terry.

>> No.9249754

play 10x10

>> No.9249760

Doom 3's not retro enough to talk about here is it? I tried out the VR mod for BFG Edition yesterday and I'm wondering which of the various HD texture/asset mods are worth using cause the textures/models are definitely showing a bit of age especially blown up to real world/close to real world scale in VR.

>> No.9249773
File: 111 KB, 1080x732, 1662883895268.png [View same] [iqdb] [saucenao] [google]
9249773

>>9249754

>> No.9249791

>>9249760
I consider Serious Sam 2, The Punisher, Doom 3, Call of Duty 2 and Painkiller to have been retro for a year or two.

>> No.9249793
File: 197 KB, 1440x1080, woof0007.png [View same] [iqdb] [saucenao] [google]
9249793

>>9246339
https://files.catbox.moe/wfzgyl.wad
Map name: Lucifer's Hammer
Author: NepNep
MIDI: Omega Ridley from Metroid Prime 3
here's the 94P E1 boss map
(insert 9/11 joke here)

>> No.9249879
File: 307 KB, 248x248, looking glass pinky full walk cycle 4x.gif [View same] [iqdb] [saucenao] [google]
9249879

>>9246548
Imagine that, but with the AI generated sprites that was posted a while back.

>> No.9249886

>>9249579
I recognize everything besides the mapset. Care to share?

>> No.9249890

>>9249886
Looks like 512 lines

>> No.9249891

>>9249754
I began to lose interest at the last stretch of maps, mainly due MAP07 and 09 where author actually starts to emulate his inspirers. They're kinda cool if viewed in terms of tribute pieces, but my impression is of something little too impersonal, with special touch of earlier game experience being lost. As for the last challenge of 08 you have this large cavern which instantly fills up by hundreds of vermin of most variety - more than a half of total monster count, little to no fight dynamics - you dispatch weak hitters and keep yourself in nook 'till the rest clean themselves out by the means of infighting, basically you get thrown into mixer of shit 'n blood colloquially called slaughter. I guess that the author tried to spice things up with that one, but what made me regain momentum is Insane_Gazebo styled MAP10 owing to its minimalistic puzzley fights and choice of MIDI. Perhaps I was a bit spoiled by the initial presentation which in contrast clearly felt as if made by the professional game designer.
>>9249886
It's 512 linedefs of /vr/

>> No.9249898

>>9249891
On other hand my opinion is garbage and should be met with a great deal of skepticism, enjoy playing.

>> No.9249901

>>9249793
CUM

>> No.9249941

>>9246450
1) Only people into bestiality say that, not even furries want the typically feral animal features, the face of a warthog isn't pretty or cute because you give it eyeliner. The vast majority of people just aren't going to look at the faces of the existing Imp, Pinky, Revenant, Mancubus, or Arch-Vile, and think that they kinda wanna fuck that.
2) Exaggerated anime features are much easier to convey at this scale of sprites. The normal Imp, but with subtly feminized facial features would be difficult to read as different at all at a glance, and the result would be that it looks like you put tits and lipstick onto the existing Imp which would be hilarious and unsexy. The existing H-Doom faces are low res, but does actually read as female cartoon faces.
3) Spriting, especially character sprites, is hard and tedious work.

You're basically looking at making your own project for your own interests. Nobody is going to do this for you.

>> No.9249947

>>9246450
Oh wait, I only read the first line and thought you were that guy who used to complain that the Baroness Of Hell doesn't have the face of an ugly pig.

My point about conveying a feminine face being easier with something like an anime style still stands though, you kind of would want to increase the sprite resolution a bit.

>> No.9249949

>>9246489
IIRC with some of the old console versions they forgot to delete the monsters a couple of times when removing rooms, so it could be some leftover dudes outside the map that you can't reach.

>> No.9249958

>>9246450
>bull (female)

>> No.9249978

Strict rule adherence to UV-Maxing is a mistake, and strong preference for extended stats hud is hugely misplaced. It really is fine to skip monsters and not to know what mapper has in stock for you, you shouldn't deter your enjoyment down the routine.

>> No.9249979

>>9249886
>>9249890
>>9249891
Fuck, I meant nothing besides the mapset. Im fucking stupid I guess, I was meaning to ask for both mods

>> No.9249983

>>9249958
There can be anything you want behind that loincloth, anon.

>> No.9250047

>>9249978
I agree, a map's atmosphere and exploratory aspect is almost entirely negated if you play with level stats on and go for UV max.

>> No.9250059

>>9250047
Good thing modern maps hardly have any "exploratory aspect" left.

>> No.9250069

>>9249958
looks like an orc, now that i think about it
hell, i can see it fit in hedon

>> No.9250073

>>9249978
Just copy and paste crusher sector with thousands of zombiemen from map to map, also make a habbit of placing multiple secret sectors in single spot. It's really not that hard, make it a new modern practice.

>> No.9250075

Thinking of dipping my toes into Doom mapping
What editor should I use since I noticed there are a few

>> No.9250078

>>9250075
>What editor should I use since I noticed there are a few
Not really. Everyone uses UDB, unless you're on linux in that case good luck.

>> No.9250079

>>9250075
Ultimate Doom Builder is the most up to date one.
You will also need SLADE3 to modify resources other than maps - such as music, for once (SLADE3 can do maps too, but is less convenient)

>> No.9250081

>>9250075
Ultimate Doom Builder is commonly used, other options are Slade with Eureka... any will do, just remember to >>9250073

>> No.9250082

>>9250075
Ultimate Doom Builder is the most updated one and has the easiest UI to get into (Doom builder 2 is okay but the UI is sometimes a pain in the ass)
People also map in Slade but I havent tried that - unless you use some weird ass OS like linux UDB should be enough for you

>> No.9250083

>>9250079
>You will also need SLADE3
He WILL not need Slade if he is just making a map, leave the wad editing for later.

>> No.9250085

This is an old FAQ for the Master Levels, compiled in the late 90s.
http://classicdoom.com/hosted/larsen/mlfaq103.htm

What makes this FAQ interesting today is that the author, aside from gathering some existing quotes, actually contacted people from iD Software as well as the individual contributors of the Master Levels, asking them questions about development, and most responded.

>The wads for maximum were basically grabbed from the net (if you couldn't tell). The decision to put maximum DOOM on the CD was kind of last minute, so it wasn't something we raised the price for :) We just basically wanted to give everyone a little bit more. At that time, not everyone had access to the net and on-line services were pretty expensive, so downloading a ton of wads wasn't feasible for everyone...
Shawn Green, June, 1998

>The Maximum DOOM levels were put together because of the success of D!Zone -- we wanted people to buy our Internet scrape of WADs instead.
John Romero, April, 1998

John Carmack gave a flat and short reply stating "I had no involvement with the Master Levels."

Tim Willits didn't reply at all, but the author found some correspondance with his Tim's sister, Theresa Chasar:
>I did the original layout for the Ultimate DOOM Level E4M5 "Thy Flesh Consumed." Tim modified it a little, textured it, and added the objects. We also worked on two of the Masters Levels together. I got credit for the second one, but they were both a joint effort. We kept trading the files back and forth. Tim did the final editing on both of them.

>> No.9250091

>>9250047
I'm not actually that bothered by it, but I guess it would be a bit more tense to not have that info on my HUD.

>>9250073
That's actually a really cool idea, I should do that.

>> No.9250093

>>9250083
Fair point, although not having "Running from Evil" play on a map improves the impression of it.

>> No.9250096

>>9250078
>>9250079
>>9250081
>>9250082
So UDB and Slade3, got it
What sort of limitations are there, since I come from GoldSrc/Source mapping

>> No.9250103

>>9250093
Would ancient aliens be as well received with stock d2 music? Running from Evil kinda fits well with the first cyberdemon map I'd imagine.

>> No.9250110
File: 47 KB, 362x272, Serbia_Strong.jpg [View same] [iqdb] [saucenao] [google]
9250110

https://www.youtube.com/watch?v=5Gfp8j_jIgY
Is it just me or does the flute/accordion/whatever and guitar parts of this song sound like E1M1 At Doom's Gate?

>> No.9250112

>>9250096
That depends on port you aim for. There are 4 big categories - Vanilla, Limit-Removing, Boom and gzDoom.
Vanilla means making the map that could run on original executable. Mostly done as a challenge or for weirdos that play on dosbox
Limit-removing is the same, except game won't crash just because I see too many surfaces. Biggest limit is that you have to work with actions that were specifically programmed into game. Like there's only two speeds lifts can have.
Boom is the most popular, arguably, it's still the same general feel but you can define more flexible actions, some engine hacks are codified into proper functionality and scrolling floors lets you place additional player starts that you don't control that roll through action lines creating crude approximations of a script
gzDoom means anything goes, you could do things original Doom couldn't to the point that you can make completely different game.

>> No.9250113

>>9250096
Room over Room is only possible in UDMF format, and it's not "real" 3D, you don't work with brushes, but with lines and sectors.
Best to read or watch a tutorial on Doom map making, as 2.5D mapping is vastly different from 3D mapping in the way you have to approach building a level from a mapper's point of view.

>> No.9250118

>tfw I'm no composer like stewboy to bring out character out of my insipid mapping
Absolutely meaningless venture, it's over

>> No.9250139

>>9250078
Is there something wrong with DBX?

>> No.9250146
File: 921 KB, 1600x837, chs.png [View same] [iqdb] [saucenao] [google]
9250146

Sup /vr/

I found this columbine map and was kind of set back how detailed it is, yet totally unfinished. I tried cleaning it up and noticed why he had problems, but left a lot of stuff thats easily fixed or unfinished there.

Should I fix it?

>> No.9250148

>>9250112
>>9250113
Sounds like I want to do Boom or gzdoom then

>> No.9250161

>>9250148
Boom is a good choice to learn mapping without being overwhelmed. You can transition to gzDoom later.

>> No.9250163 [DELETED] 
File: 1.04 MB, 1566x3078, screenshot-Voluptuous female wolf. (6)-2022-09-11T13_31_59.514Z.png [View same] [iqdb] [saucenao] [google]
9250163

Werewolf blowjob followed by paizuri?
(not vore)

>> No.9250165
File: 94 KB, 1400x1050, doom10.png [View same] [iqdb] [saucenao] [google]
9250165

>>9246339
https://files.catbox.moe/ilephk.zip
Demon Core by Bartekmil - Version 3
Just some visual fixes to drop in before the release. Hope we are close to wrapping it up

>> No.9250167
File: 98 KB, 1440x1440, 1650455485894.jpg [View same] [iqdb] [saucenao] [google]
9250167

>>9250146

>> No.9250168

>>9246339
>>9250165
Also, death exit doesnt seem to work on my gzdoom, though that maybe because I have an old version of it that doesnt go well with mbf21
Chop, are you adding the colormaps? I included one in the map, it should work alright

>> No.9250173

how to enable endoom in Woof?

>> No.9250178

Does Arcane Dimensions work with the Quake remaster?

>> No.9250179

>>9250173
Not possible. ENDOOM severely affects sp**dr*nner's performance, therefore it was removed.

>> No.9250181

>>9250173
Options -> general -> miscellaneous > show endoom screen

>> No.9250190

>>9250146
UAC Ultra 2 when?

>> No.9250202

>>9250179
I thought woof is not a speedrunning port
>>9250181
Its not there

>> No.9250216

>>9250202
I was only goofing off, but maybe they indeed removed it. Check carefully.

>> No.9250232

Are there any more big adventure type mods for Hexen like Shadow of the Serpent Riders and Cult of Despair?

>> No.9250234

>>9250165
slightly unrelated, I like that doomguy mugshot. I've been meaning to make my own but I'm SUPER lazy.

>> No.9250239
File: 29 KB, 844x356, doom ost.png [View same] [iqdb] [saucenao] [google]
9250239

Thoughts?
By the way, each list is not ordered from best to worst.

>> No.9250241

>>9247031
Making death match levels into single player levels will never not be fucking cool

>> No.9250242

>>9250190
It's cancelled.

>> No.9250243

>>9250202
>>9250216
Does the wad you are playing even have an ENDOOM lump?
Playing through 512 with Woof I have always had the ENDOOM.

>> No.9250254

I think I am gonna replay Far Cry 1, I had a potato pc back in the day and never finished it, the max difficulty was insane.

And looking back it really seems like a fun game. A product of its time and tech.

>> No.9250258

>>9250254
Make sure to fix the water reflections

>> No.9250260

>>9250258
Alright
All the others dont push me at all, farcry 2 3 etc.

I kinda wish we had a silly jurassic park far cry 1 type game. Complete with sexy Valerie paleontologist.

>> No.9250264

>>9250260
Fix the ai too

>> No.9250271
File: 2.92 MB, 640x360, tanking.webm [View same] [iqdb] [saucenao] [google]
9250271

>>9250254
Bring webms so we can see how it aged

>> No.9250312
File: 154 KB, 1366x768, woof 8.1.0 endoom options.png [View same] [iqdb] [saucenao] [google]
9250312

>>9250202
It's there in 8.1.0. Maybe it was removed in the later versions

>> No.9250348
File: 100 KB, 1048x725, woof.jpg [View same] [iqdb] [saucenao] [google]
9250348

>>9250312
It was certainly still there in 10.1.0

>> No.9250360

>>9250181
>>9250216
>>9250234
>>9250243
>>9250312
>>9250348
nevermind, I had some old version or something, Im really lazy and stupid lately

>> No.9250369

>>9249718
I'm not too fond of plutonia midi pack. Didn't find any song from it to be great/memorable.
Maybe I've got too used to original Doom 1/2 arrangement throughout the years. So different music by default gets a repulsive reaction from me.

>> No.9250376

>>9247989
i dont care at all about all that shit.
however its fucking retarded they have like 5 pages of rules and guidelines, most of which are irrelevant, redundant, or just common sense.
they had to write like 5 paragraphs of an autobiograpgy just to say "we have to verify you but it make take a few hours since we're not always around"
that's an immediate red flag for power-tripping jannies. if you want to ban edgy idiot from your server thats more than enough, but this is clearly power fantasy territory.

>> No.9250390

>>9250376
jannies with enough time to think about anything other than pruning spambots and illegal content will absolutely always pull shit like this. it's an occupational disease and the only treatment that works is understaffing

>> No.9250395

gzdoom or zdoom, and why?

>> No.9250401

>>9250376
>thats more than enough
more than fair enough*

>> No.9250402

>>9250395
zdoom because it doesn't harvest telemetric data

>> No.9250416

>>9250395
gzdoom because it makes this faggot >>9250402 mad

>> No.9250420

>>9249626
the jag maps are inferior, but console hardware was limited at the time so it was the best solution, even the PS1 couldn't fully maintain 30 in jag DOOM 1 maps afaik

>> No.9250421

>>9250395
isnt zdoom outdated? might cause issues with newer maps/mods.
if telemetry data is an issue for you, surely you could just recompile it with that shit removed.

>> No.9250430 [SPOILER] 
File: 1.07 MB, 2560x1440, Gzdoom-4-8-0 Screenshot 2022.09.11 - 00.57.00.38.png [View same] [iqdb] [saucenao] [google]
9250430

>>9249979
Malefactors for enemies and LTG for gameplay

>> No.9250434

>>9250421
Telemetry was only a thing during the hardware survey anyway and it was voluntary.

>> No.9250447

>>9250369
i like the recycled doom tracks better too. they fit the levels and they're pretty much a "best of"

>> No.9250451

>>9250434
it was made voluntary after it was found out

>> No.9250453

>>9250434
That whole thing was such a load of horse shit, Graf had to know the people on older hardware would be less likely to download a botnet version anyway, and then surprise surprise the results supported his initiative to trash all compatibility which is what he wanted to do in the first place.

>> No.9250468

>>9250420

jaguar was good hardware, just had little to no SDK that took a carmack to actually make something out of it easily.

He later said he could upgrade the res with what he learnt later on and fix the music.

>> No.9250470

>>9250434
It was only made voluntary begrudgingly, it was originally opt-out but they didn't really tell anybody it was there and to opt out you had to put a specific line in the .ini.

>> No.9250478
File: 2.83 MB, 456x240, A Doom Co-op Session Clip[sound=files.catbox.moe%2Fyb63hs.ogg].webm [View same] [iqdb] [saucenao] [google]
9250478

Soundposts?

>> No.9250489

When does the Sunday co-op server usually get set up? I'm rarin' to go

>> No.9250491

>>9250146
i'd play it

>> No.9250494
File: 603 KB, 1280x720, what_really_happened_on_9-11-01[sound=files.catbox.moe%2Flw775a.ogg].webm [View same] [iqdb] [saucenao] [google]
9250494

>>9250478
I'M FUCKIN' INVINCIBLE!!

>> No.9250496

>>9250489
6 PM EST, about 5 hours and 23 minutes from now.

>> No.9250503

Give me a Quake map pack with interesting level design that isn't just monster closets, keys and doors.

>> No.9250505

>>9250503
Honey.

>> No.9250545

>>9250503
bbelief2008
telefragged (from RRP)

>> No.9250548

>>9249978
>strong preference for extended stats hud is hugely misplaced
I agree. When playing a map for the first time, kills/secrets/items counts should remain hidden.

>> No.9250554
File: 1.20 MB, 1280x720, 1638754473214.png [View same] [iqdb] [saucenao] [google]
9250554

Hey anonymous, watch me do the "/vr/ mapper" impression!
>Everyone's ideas for maps are stupid except mine

>> No.9250559

>>9250554
>Everyone's ideas for maps are stupid except mine
correct

>> No.9250563

>>9249978
I don't get how knowing the total monster count affects moment-to-moment gameplay. you don't know that you've missed stuff until the end anyway, at which point doing a cleanup doesn't hurt.
secrets are another story. clearly, getting all secrets makes the map easier than it is on an average run, so it's a mystery why uv-max is supposed to be some ultimate achievement.

>> No.9250567

>>9250563
You can't fake a player out with a huge encounter if they already know they're missing hundreds of monsters before pressing the fake exit switch.

>> No.9250584

>>9250567
sounds like an extremely situational feature that gets old if used twice in a hundred maps
also something that's probably trivial to work around if you mod the monsters or just map in udmf to begin with

>> No.9250596

>>9250567
In theory yes but in practice at least a third of people don't pay attention to the kill count or secrets .

>> No.9250598

I agree that constantly having level stats on the HUD can get in the way. I removed it and my first playthrough is always blind, though I do usually keep the stats on the automap.

That being said, wtf is it with this trend here about fucking over people who wanna UV-MAX? I do enjoy it myself, going through a WAD I've already played and uncovering every secret, every enemy, getting 100% on the tally screen. Yet I keep seeing all these tricks pop up to screw people over and just irritate someone. At a certain point you might as well just have a giant inaccessible room filled with a hundred secrets sectors and a random amount of zombiemen just to punish people who play "the wrong way". Seems asinine.

>> No.9250606
File: 193 KB, 640x480, doom103.png [View same] [iqdb] [saucenao] [google]
9250606

>>9246339
https://files.catbox.moe/bu3dxh.wad
Map name: Hexed
Author: ViolentBeetle
MIDI: Your Last Resort by Viscra Maelstrom

Didn't have as much time as I hoped to refine the map, but it works. It has all the hallmarks of Plutonia - chaingunners, revenants, pain elementals, death pits. But probably more cover than necessary.
Difficulty should be implemented, if not, I screwed up the upload.

>> No.9250610

>>9250598
>wtf is it with this trend here about fucking over people who wanna UV-MAX?
They're just contrarians who don't even make maps because they spend more time on image boards fantasizing about how they can fuck over an enemy they made up in their head instead of spending time in the editor.

>> No.9250618

>>9250606
Fix your sbar ratio

>> No.9250631

>>9250618
How about I fix ratio of ur mum instead?

>> No.9250639

>>9250631
Only if you fix your sbar ratio

>> No.9250645

>>9250598
>wtf is it with this trend here about fucking over people who wanna UV-MAX?
Like what exactly? I mean apart from your strawmen, what maps actually, actively fuck over UV-Maxers?

>> No.9250660

>>9250239
Bobby Prince Ambient > Bobby Prince Metal

>> No.9250680

>>9250503
Try ne_ruins, it felt like a fresh air after a bunch of vanilla/copper maps.

>> No.9250719

>>9250660
water world from duke3d is badass

>> No.9250727

wads/mods/level packs made by japanese people?

>> No.9250750
File: 259 KB, 960x540, Screenshot_Doom_20220911_153015.png [View same] [iqdb] [saucenao] [google]
9250750

>> No.9250751

>>9250232
I only played the intro of it, but give Abysm a whirl? The Diablo 1 TC or Castlevania TC might be potentially be of interest too. Maybe Youtube them before bothering with any.

>> No.9250752

>>9250727
I liked watrsp.wad

>> No.9250762

What did I messed up if Trenchbroom doesn't show me any textures upon loadout a Quake(2) map I wanted to inspect?
Do I need a game CD or the original executable to have it recognize it?

>> No.9250772

>>9250762
Did you properly compile the map? Did you use the proper textures?
I haven't done anything in TB since HUH, so I can barely remember what had to be done in particular.

>> No.9250787
File: 188 KB, 1335x733, sw9.jpg [View same] [iqdb] [saucenao] [google]
9250787

>> No.9250793

>>9250762
Make sure colormap.pcx is loading, point it towards your q2 folder.

If you can’t figure out how to set it up, you’re not going to make it mapping.

>> No.9250806
File: 15 KB, 413x730, tbq2.png [View same] [iqdb] [saucenao] [google]
9250806

>>9250762
you only need the paks. set up the game dir, add the texture collections.

>> No.9250817

>>9250395
The performance of Z- ports suffers greatly on big maps, but GZDoom's hardware renderer mitigates that. Even more so if your GPU supports Vulkan.

>>9250447
>At Doom's Gate while you go through hellish city in final regular level
>"Victory" (quite bittersweet track) for final boss
Kino. I really love the original music choice for Plutonia.

>> No.9250831

>>9250395
The only reason to use ZDoom in the past ten years has been backwards compatibility.

>> No.9250848

>>9250831
and for stuff that's designed for ZDoom, like lilith.pk3 and Shadow of the Wool Ball and Yholl mods.

>> No.9250858
File: 167 KB, 884x1280, ralph-brozio-rbart-shelly-harrison.jpg [View same] [iqdb] [saucenao] [google]
9250858

Realms Deep 2022 in less than a week!
Please, PLEASE show Ion Fury : Aftershock! Or at least release an approximate release window... Please...
What else are you guys looking forward to at RD2022 ?

>> No.9250874

>>9250858
>What else are you guys looking forward to at RD2022
Absolutely nothing after the decent stuff from the last year turned out to be basically dead in the water.

>> No.9250883

>>9250858
Apparently Compound Fracture is still in active development and they will show a new trailer, so I am at least looking forward to that.
I really hope something comes out of it.

>> No.9250904

>>9250848
>Shadow of the Wool Ball and Yholl mods
Don't those work perfectly fine in latest versions of GZDoom? I know Yholl explicitly stated that his mods are made for ZDoom 2.8.1 and other versions are unsupported, but last time I checked, Final Doomer, LegenDoom and DRLA - all worked fine on GZ 4.8.2. The latter two had some broken menus, but that's it.
As for Wool Ball, I wasn't even aware there were any port restrictions.

>> No.9250910
File: 131 KB, 961x395, Hexen 2 Characters.jpg [View same] [iqdb] [saucenao] [google]
9250910

>>9246221
Hey, it is the 25th anniversary of Hexen 2! Anons, say some nice things about the damn games. I haven't finished it yet because I get distracted every now and then, but the game surely is curious. Even though I played with the guide since the beginning, so certain puzzles weren't such a pain in the ass. To be fair though, I love original Hexen. So I don't think it would've been an issue for me either way.
https://twitter.com/kotolout/status/1568917177713197057
>>9250858
>What else are you guys looking forward to at RD2022 ?
Wizordum's public demo. Some 3D Realms stuff, like Aftershock and (perhaps) WRATH. Perhaps there would be something about Gloomwood, even though it just hit Early Access. And whatever interesting comes up, I honestly can't recall everything from the last year since most of games on Realms Deep 2021 were "just there" and not all of "interesting ones" are First-Person Shooters and/or Immersive Simulations.

>> No.9250919

>>9250874
Yeah, there's too much saturation. I'm less interested in boomer shooters than I am the imsim route things are taking, save a few.
It seems like a lot of these projects make a lot of headway early on then flounder for years.

>> No.9250924

>>9250858
Finally, a Shelly art with face that is not disgusting.
>What else are you guys looking forward to at RD2022 ?
Some substantial Wrath news, though I'm not putting much hope on it.
Dusk HD release date. I can't stand the original extreme low-poly style.
More info on that Fallout inspired game.
That's it. The main event for me is still IF: Aftershock.

>> No.9250936

>>9250904
>As for Wool Ball, I wasn't even aware there were any port restrictions.
It definitely launched in a state that wouldn't work on GZDoom because Graf had a minor shitfit about it, it just wasn't on par with his Lilith.pk3 shitfit.

>> No.9250947

>>9250910
I started my first playthrough of Hexen 2 earlier this year. Loved the first episode, and I'm saying that as someone who dislikes the original Hexen. I liked that puzzles in 2 are things which actually somewhat make sense, not just button pressing.
Anyway, I couldn't continue because first boss is broken in FTE, the engine I used. Yeah, not going with Hammer of Thyrion was a mistake.

>> No.9250951

>>9250924
The motorcycle pic for Aftershock is the best piece of art for her.
>>9250924
>dusk hd
shame the animations are still weak. they look fine with the original models because they match fidelity.

>> No.9250956

>>9250951
Tbh I was poking at those two cartoonish arts of Shelly, clearly made by the same author. They pop up here sometimes. I reaaally dislike her face on those.
>The motorcycle pic for Aftershock is the best piece of art for her.
True that. My desktop wallpaper.

>> No.9250960

>>9250858
I'm genuinely more interested in whenever the fuck Blue Vertigo do another community showcase than in Realms Deep.

It'll at least have something to show for Space Pirate on there.

>> No.9251019

>>9250924
>Shelly art with face that is not disgusting
are we seeing the same picture? wtf?

>> No.9251035

>>9251019
Shit makes her look like she's gained about twenty years.

>> No.9251063

>>9250924
It looks pretty disgusting anon.

>> No.9251072

>>9250858
Nothing really. Not even Afershock.

>> No.9251082
File: 701 KB, 1302x1812, aaron-griffin-ion-fury-crop-2.jpg [View same] [iqdb] [saucenao] [google]
9251082

>>9250951
>>9250956
Not the anons, but will post the art in case someone asks.
https://www.artstation.com/artwork/YevJKY

>> No.9251153

>>9250910
I like Hexen 2 less than Hexen 1, but it's still an enjoyable game.
I dislike the faux-real world setting and the atmosphere isn't as good (nor the music), but it's still pretty enjoyable.
My favourite character is the Paladin, since he is more of a mix between the Fighter and the Cleric (which is my favourite character in the original Hexen).
Hub 3 in Hexen 2 can go fuck itself though, one puzzle misleads you because the text gives you wrong information, and another one is basically random.
My favourite hubs were 1 (and it's reprisal) and 4, I kinda wish we got a more ancient setting with 2.
Portals of Praevus is also good.

>> No.9251157

>>9251153
I love Hexen 2 looks and classes, but I just wish it was more of an rpg.

Maybe even better if it was a 3rd person game like heretic 2, have some fun backtracking, diablo inventory. etc

There is a certain charm to quake 1 engine and hexen 2 fully uses it. Although some levels are wonky.

>> No.9251174

>>9251157
There's a ton of potential in the Hexen kind of game but no game or mod has really fully managed to tap into it.

>> No.9251191
File: 29 KB, 500x375, 1342930366783.jpg [View same] [iqdb] [saucenao] [google]
9251191

Getting a something about "can't find function rain_think in server" is rogue.exe for Darkplaces.

What to about this? Try something else, like Quakespam, or...?

>> No.9251194

Oh wow, there's an AOW2 server with over 20 people right now. It's making a come back?

>> No.9251195

>>9249773
Nice. Good job getting noticed, Lunch-sensei.

>> No.9251196

>>9250947
>Yeah, not going with Hammer of Thyrion was a mistake.
It's alright. You should give it another try eventually.
>>9251153
>I like Hexen 2 less than Hexen 1, but it's still an enjoyable game.
I feel like that's where I am currently as well. However, I don't want to really "judge it" until I defeat Eidolon.
>nor the music
It's alright, even though at least half of it is reused tracks from Hexen and/or Heretic. I like music in those games, but that's a bummer.
>he is more of a mix between the Fighter and the Cleric
That's why I picked him. And I wasn't really sold on Crusader's Ice Mace.
>My favourite hubs were 1 (and it's reprisal) and 4
Blackmarsh is the best. Definitely.
>>9251157
>Maybe even better if it was a 3rd person game like heretic 2
If anything, that's how I imagine Heretic/Hexen franchise to return... If that ever happens. Third person, more RPG-esque thing. Something between Hexen 2 & Heretic 2. Probably leaning towards co-op because that's the style at the time.

>> No.9251198

>>9251196
>co-op

Please fuck no.

>> No.9251203

>>9251196
>that's how I imagine Heretic/Hexen franchise to return... If that ever happens.
Unlikely now since Microsoft ultimately owns the IP and owns TES.

Corporate mergers are bad for competition and even in some small way it'd be competing, so it won't be allowed to exist.

>> No.9251210
File: 703 KB, 1280x720, SUNDAY NIGHT SHITSHOW 79 MOTHERFUCKERS[sound=https%3A%2F%2Ffiles.catbox.moe%2Fvo0lrc.mp3].png [View same] [iqdb] [saucenao] [google]
9251210

SUNDAY NIGHT SHITSHOW TIME! Tonight we've got two WADs prepared, we'll start it up with ViolentBeetle's HELLEVATOR, then we'll cool down by revisiting GOING DOWN! The catch? We're also gonna be running these WADs with BOOM POWER, which makes everyone violently explode upon death, resulting in plenty of team kills, hilarity, and crashes!

Enough talk, let's get this show on the road, the password today is "redsun"

51.161.34.159:10666
51.161.34.159:10666
51.161.34.159:10666

>> No.9251221

>>9251210
Caco blood can't melt SLIME14 sectors.

>> No.9251227

Finally finished Doom 32x on Nightmare using save states.
7/10.

>> No.9251253

>>9251210
Make it stop

>> No.9251284

>>9249793
Cool, I'll give it a look tomorrow.

>>9250165
Basically wrapping up (as far as map submissions anyway, it'll be mainly up to me to finish the weapons and my own maps). A beta will be assembled at any rate, even if there's some stuff which isn't yet finished.

Potentially some tweaks may be called on for the new submissions right at the end here, but that can probably be addressed rather quickly within the week. The previous submissions I think are mostly very well polished and wouldn't really need more work, unless the authors in question insist. For the colormaps, yes, if you included them.

>>9250606
I'll have to check it out.

Don't stress about time too much, the submissions are closing, but it's fine if you clean up or update your already submitted map after the fact. If you're ok with it I can address any potential bugs or stuff though, that's quick to do.

>> No.9251289

>>9250271
quake 4 on general is fucking miserable

>> No.9251301

>>9251289
>Quake 4 or: How I Learned to Stop Making Good Games and Love the Quake 2

>> No.9251304

>>9251289
The high enemy damage is nice, and the higher enemy health increases your exposure to that damage. Q4 is still just miserable overall.

>> No.9251309

>>9251289
game wouldve been fine if the multiplayer wasnt a shitty aped version of quake 3 and the singleplayer didnt consist of a nigger on a radio telling you where to go

>> No.9251315

>>9251304
except the extremely tight level design hardly lets you limit how much of that damage you take. it apparently wants you to play like its a quake game but it isn't actually built like one.

>> No.9251337
File: 178 KB, 308x276, 1659478191564.png [View same] [iqdb] [saucenao] [google]
9251337

>>9251210
i was knee deep in blood and bone, trying to find the red key
had to change my pants

>> No.9251338

>>9251315
It’s fine, it’s not like Q2 hard+: they can get hitstunned. Also none of them lead their shots so you can simply strafe to avoid nearly all attacks even pre-Strogg. Berserkers in cramped spaces is the only time it’s close to being considered “difficult”.

>> No.9251348

why doesn't anybody here ever talk about or play or mod for Unreal?

>> No.9251376

>>9251210
We're back

>> No.9251405

>>9251348
We've talked about the Chaos UT mods before.

>> No.9251413

>>9251337
What's your pic from?

>> No.9251417

>>9250468
even with some more work, that does't change that it fundamentally preformed poorly so
>>9250178
some levels work, but its overall buggy, so id say to just use quakespasm (or something based on it)
>>9250858
im looking forward to basically anything.
my steam wishlist is pretty open.

>> No.9251418

Are all Episode 4 levels of Doom shit? Should I just move onto Doom II after having finished Episode 3?

>> No.9251419
File: 1 KB, 274x24, file.png [View same] [iqdb] [saucenao] [google]
9251419

>>9251210
Kegan's flirting with me bros, what do I do?

>> No.9251421
File: 985 KB, 1920x1080, Zandronum Screenshot 2022.09.11 - 18.05.46.25.png [View same] [iqdb] [saucenao] [google]
9251421

>>9251210
needed to go early
but that was fucking fun
GGs

>> No.9251424
File: 401 KB, 1920x1080, Screenshot_Doom_20220912_023341.png [View same] [iqdb] [saucenao] [google]
9251424

>> No.9251427

>>9251348
Killing Floor is fun.
>>9251419
Lucky bastard

>> No.9251430

>>9251417
so the levels are a necessary compromise for at least 20-30 fps.*

>> No.9251447
File: 875 KB, 1600x900, Screenshot_Doom_20220911_174555.png [View same] [iqdb] [saucenao] [google]
9251447

Pffhahaha

>> No.9251450
File: 1.07 MB, 1600x900, Screenshot_Doom_20220911_174603.png [View same] [iqdb] [saucenao] [google]
9251450

>>9251447

>> No.9251454

>>9251418
Why do I keep seeing newfag posts or bait posts that talk about skipping levels? The IWADs are not long, just play them. And E4 has never been "all shit". I'll certainly take it over E3 any day of the week. M1 and the Romero maps are some top notch Doomin'. The worst it gets is with Wilits' shit, but even that's serviceable. Skip the secret level if you're that pressed for time.

>> No.9251465

>>9251348
At the least, it’s style of FPS combat is opposite to the one that is usually preferred by this general.

>> No.9251481
File: 1.13 MB, 1600x900, Screenshot_Doom_20220911_175448.png [View same] [iqdb] [saucenao] [google]
9251481

I'm not sure if this was a terrible idea or a brilliant one

>> No.9251487

>>9251465
The original Unreal had pretty close FPS combat to the rest of the classics. Just a lot of sprawling bigger enviroments more reminiscent of Hexen 2 than Quake despite the weaponry.

>> No.9251492
File: 1.28 MB, 480x360, 1493258195899.gif [View same] [iqdb] [saucenao] [google]
9251492

>>9251481
Yes

>> No.9251495

>>9251348
heard good things about it but out of the major FPS games of the era, ive never played it.

>> No.9251496
File: 332 KB, 1280x1707, megunam.jpg [View same] [iqdb] [saucenao] [google]
9251496

>>9251481

>> No.9251504

>>9251487
>The original Unreal had pretty close FPS combat to the rest of the classics.
Much, much, muuuch smaller enemy count per encounter compared to the others. The tradeoff is the enemies themselves are more interesting to fight. There’s nothing wrong with it, it’s just not what’s preferred for this “often Doom” general so Unreal doesn’t pop up often for discussion.

>> No.9251513

>>9251504
I think it's just uncommon and a bit obscure despite the popularity of Tournament because of the lack of mods and replayability. Plus, nobody wants to discuss how much the expansion sucks dick.

>> No.9251521
File: 292 KB, 1600x900, Screenshot_Doom_20220911_181506.png [View same] [iqdb] [saucenao] [google]
9251521

So many nukes.

>> No.9251524

>>9251348
>>9251427
>Killing Floor
>Air Buccaneers
>Frag.Ops
>Fraghouse Invasion RPG servers
UT2k4 was the shit

>> No.9251527

>>9251210
any way to fix this >2048 packet loss crashing

>> No.9251531

>>9251527
The host needs to stop streaming the 4K dolphin porn while the server is on.

>> No.9251532
File: 1.04 MB, 1283x961, 1633634186751.png [View same] [iqdb] [saucenao] [google]
9251532

we did it patrick
we saved earth

>> No.9251543

>>9251532
And what of the towers?

>> No.9251542
File: 1.21 MB, 498x277, mgr-metal-gear-rising.gif [View same] [iqdb] [saucenao] [google]
9251542

>>9251532
We will never forget this session

>> No.9251550
File: 696 KB, 1920x1080, oof.png [View same] [iqdb] [saucenao] [google]
9251550

Goodbye tower

>> No.9251551
File: 902 KB, 1920x1080, boom2.png [View same] [iqdb] [saucenao] [google]
9251551

Oh, what's this green thing??

>> No.9251557
File: 862 KB, 1920x1080, boom3.png [View same] [iqdb] [saucenao] [google]
9251557

terrorists win. gg

>> No.9251559
File: 557 KB, 1920x1080, psx.png [View same] [iqdb] [saucenao] [google]
9251559

Oh wew it was just a vidya game thank goodness

>> No.9251560
File: 592 KB, 1600x900, Screenshot_Doom_20220911_182644.png [View same] [iqdb] [saucenao] [google]
9251560

Cirno bears witness to the joys of boom power

>> No.9251561
File: 671 KB, 1920x1080, psxgibs.png [View same] [iqdb] [saucenao] [google]
9251561

oh welp. you die in the game you die in real life too. ggs you horrible people

>> No.9251565
File: 245 KB, 1920x1080, Screenshot 2022-09-11 203834.png [View same] [iqdb] [saucenao] [google]
9251565

>>9246339
Submission for 94 Protons
https://files.catbox.moe/u2naff.zip
Map Name: "Techno-Dark Animosity"
Authors: Redead-ITA and Anonymous
Music: "Majin" from Shin Megami Tensei (PS1)

>> No.9251570
File: 611 KB, 1920x1080, 4million.png [View same] [iqdb] [saucenao] [google]
9251570

anon group blows up Going Down tower, 4 million dead

>> No.9251574

I used to cut Sandy some slack with the Doom 2 levels cause he basically made half the game by himself in such a short timeframe, but then I played Quake, which is way more evenly divided in terms of level designer workload, and his levels are still the worst ones

>> No.9251594
File: 88 KB, 1280x961, 1660800858203.png [View same] [iqdb] [saucenao] [google]
9251594

Am I in heaven?

>> No.9251597
File: 486 KB, 1280x960, Screenshot_Doom_20220911_201023.png [View same] [iqdb] [saucenao] [google]
9251597

>>9251210

>> No.9251601
File: 171 KB, 1279x721, 1652734490033.png [View same] [iqdb] [saucenao] [google]
9251601

So I have to ask, why do you guys consistently join SNS? Personally, I don't see the fun in effortlessly destroying a megawad with an entire platoon of doomguys. What keeps the rest of you coming?

>> No.9251603
File: 176 KB, 1280x960, Screenshot_Doom_20220911_204734.png [View same] [iqdb] [saucenao] [google]
9251603

>>9251597
>>9251560

>> No.9251604
File: 7 KB, 486x40, Screenshot from 2022-09-11 20-54-04.png [View same] [iqdb] [saucenao] [google]
9251604

Okay.

>> No.9251606

>>9251210
>GOING DOWN
My PC is dead and I'll only be able to build a new one next week. I can't believe I missed this. :(

>> No.9251607

>>9251601
It's just good mindless fun
And with like-minded people, i.e. today where no one would be butthurt or take too seriously the underlying 9/11 mockery

>> No.9251608

>>9251601
I have nothing better to do and I like chatting with you guys.

>> No.9251610
File: 157 KB, 1280x960, Screenshot_Doom_20220911_205314.png [View same] [iqdb] [saucenao] [google]
9251610

>>9251603
>>9251601
Even if you can barely kill anything and the maps are gone in 2 minutes, it's still more fun with more people.

>> No.9251612
File: 441 KB, 1280x960, Screenshot_Doom_20220911_215043.png [View same] [iqdb] [saucenao] [google]
9251612

>>9251610
Last seconds before server crashed with no survivors.

>> No.9251614
File: 1.96 MB, 2560x1440, file.png [View same] [iqdb] [saucenao] [google]
9251614

>> No.9251616

>>9251612
A lot of those nukes were mine. lol

>> No.9251618
File: 1.99 MB, 2560x1440, file.png [View same] [iqdb] [saucenao] [google]
9251618

>> No.9251619

Usually don't get that many people posting SnS after it's done. Today must have been special.

>> No.9251624
File: 2.32 MB, 2560x1440, boomboomboom.png [View same] [iqdb] [saucenao] [google]
9251624

>> No.9251627
File: 470 KB, 1280x960, Screenshot_Doom_20220911_202314.png [View same] [iqdb] [saucenao] [google]
9251627

>>9251619
EXPLOSIONS!

>> No.9251628
File: 1.67 MB, 2560x1440, 3MILLION.png [View same] [iqdb] [saucenao] [google]
9251628

>> No.9251630
File: 42 KB, 719x703, FYkDLrDUcAAsPGs.jpg [View same] [iqdb] [saucenao] [google]
9251630

>>9246218
you know what would be a fun idea for a /vr/ mapping project?

mini-slaughter

bite sized maps with lots of enemies to try and capture the frantic pace of a crowded map without having to slog though bfg-only gameplay

>> No.9251640
File: 162 KB, 1920x1080, ag.png [View same] [iqdb] [saucenao] [google]
9251640

>>9251601
I mean in todays session i think people had more fun exploding each other than finishing maps, a lot of mapsets are so mazy. No wonder that one map was 75% people trying to blow each other up.

It is neat to see what kinda awful mods that get dug up from the cesspools of the internet, with the usual group trying to complete it.

>> No.9251647

>>9251640
Going Down gets to a point when you're underground where the maps aren't that good or that creative compared to the rest of them, so having that was kind of a way to distract from it.

>> No.9251652

>>9251647
The yellow key on the pillars map is creative and neat in how it is executed and is usually unfun any time it comes up unless you memorized it by heart. Like it might fit a horror game more than a shooty doom game.

>> No.9251653

>>9251601
Hey why not. Also it's probably the only server where you can make 9/11 jokes and not get banned.

>> No.9251660
File: 152 KB, 1590x839, UAC_Package_Holiday (edit area) at 2022.09.12 11-17-45.163 [R3991].jpg [View same] [iqdb] [saucenao] [google]
9251660

>>9247059
Get out of my room mom, I'm making sector art!

>> No.9251667

need a mom that sees your crude, juvenile attempt at a sector toilett and immediately kicks you off to make a sculpted, 3d vector sector voxel coxel custom entity with interactivity included

>> No.9251670

I played 300 minutes of /vr/.

>> No.9251674

>>9251667
Not a chance - as well as being crude and juvenile I am also a GZDoom-hating purist.

But the open toilets will be flushable and change from sludge to water.

>> No.9251675

>>9250494
>fucking dies

>> No.9251682

>>9251674
those are always nice to see. Maybe go a step further and make one that oops, floods the whole bathroom a bit

>> No.9251689
File: 19 KB, 75x75, caco_spin.gif [View same] [iqdb] [saucenao] [google]
9251689

>>9251670
(Woah-oh-oh)
I can't even recall my name
(Woah-oh-oh)
>>9251674
>I am[...]a GZDoom-hating purist
>the open toilets will be flushable and change from sludge to water
Holy shit, please be my mommy. My dommy mommy. My Doomy moomy.

>> No.9251701
File: 3.20 MB, 1920x4320, 1638186752785.jpg [View same] [iqdb] [saucenao] [google]
9251701

>>9247059
work in progress
two more weeks
9000 hours in paint
when it's done
etc

>> No.9251710

>>9250478
what wad is that? were you killing furries?

>> No.9251712

>>9251689
>Holy shit, please be my mommy. My dommy mommy. My Doomy moomy.
No, enjoy your sector toilets.

>> No.9251741
File: 151 KB, 816x719, Super_Castle_Darkholme_IV.jpg [View same] [iqdb] [saucenao] [google]
9251741

>>9251701
Nice and spooky. Just from looking at this screenshot, I can practically smell the industrial-strength sanitizer they use in factory bathrooms.

>> No.9251748

>>9251701
I accept a better tile texture, that's the one from rtcw xlabs raped by the quake palette

>> No.9251780

using dev textures and starting with floors only changed my life when mapping for quake

>> No.9251818

out of all the doom 2016 mods which one's the best?
D4D, D4T, Embers of Armageddon, Zion

>> No.9251821

>>9251818
EoA

>> No.9251823
File: 167 KB, 1400x875, wrists don't work this way.jpg [View same] [iqdb] [saucenao] [google]
9251823

>>9251818
D4T or Embers, definitely not D4D.

>> No.9251825

>>9251818
Argent.

>> No.9251827

>>9251818
D4V

>> No.9251895

>>9251630
Kind of like a ... mini-slaughter community project?

>> No.9251915

>>9251210
Some obvious character choices for SRB2Kart:
https://mb.srb2.org/threads/27338/
Ranger
https://mb.srb2.org/addons/2158/
Chex, Hayden, Chesterfield
https://mb.srb2.org/addons/2462/
Keen
https://mb.srb2.org/addons/3884/
Doom 64 guy, maybe Postal dude and Half-Life scientist
https://mb.srb2.org/addons/2849/
Caleb with dwarfism
https://mb.srb2.org/addons/2118/
Gordon
https://mb.srb2.org/addons/1453/
https://mb.srb2.org/addons/2117/
Master Chief
https://mb.srb2.org/addons/2470/
Caco
https://mega.nz/folder/PVgWAB7Y#Fo7sB6yvvek3A9MoSzoCOQ
Get KC_doomimp.wad for an imp. They also have a Duke in KCV_Buy_a_fucking_toyota_v0.8.pk3, so you could rip him.

Some characters I'd like to request myself:
https://mb.srb2.org/addons/1783/
JP version
https://mb.srb2.org/addons/1489/
https://mb.srb2.org/addons/1613/
Draco (with K_DracoAltVoice.pk3)
https://mb.srb2.org/addons/1831/
Bomberman
https://mb.srb2.org/addons/2163/
Mothman
https://mb.srb2.org/addons/2462/
Yukari
https://mb.srb2.org/addons/3380/
Kunio
https://mb.srb2.org/addons/2130/
Banjo & Kazooie
https://mb.srb2.org/addons/1896/
Suguri, maybe Tomoko

Others I think would be good/appropriate additions:
Also in /v/'s MEGA, there's Aniki and Moonman in KCV_PATAPONCHADS_ASSEMBLE_V1.0.pk3, and a nice Crono in KCV_Dolphin_Porn_v0.5.pk3. You could rip them out of those files.
https://mb.srb2.org/addons/1548/
https://mb.srb2.org/addons/2051/
Goemon, Nostalia Critic, AVGN, Hotel Mario, maybe Gengar
https://mb.srb2.org/addons/2019/
Samus, Metal Slug, Sparkster
https://mb.srb2.org/addons/2136/
Klonoa, Quote, Curly, Volnutt, Diddy, Dixie
https://mb.srb2.org/addons/2117/
Wario, Captain Falcon, Tifa, Sephiroth
https://mb.srb2.org/addons/2129/
Aerith, Mario & Luigi (the 2-in-1)
https://mb.srb2.org/addons/2030/
https://mb.srb2.org/addons/1574/
Remilia
https://mb.srb2.org/addons/2069/
Snake, Dante
https://mb.srb2.org/addons/1733/
https://mb.srb2.org/addons/1524/
https://mb.srb2.org/addons/1916/
https://mb.srb2.org/addons/1651/

>> No.9251920

>>9251210
>>9251915
https://mb.srb2.org/addons/1905/
Link
https://mb.srb2.org/addons/3230/
https://mb.srb2.org/addons/2025/
https://mb.srb2.org/addons/2006/
Ditto
https://mb.srb2.org/addons/2119/
Team Rocket
https://mb.srb2.org/addons/1687/
https://mb.srb2.org/addons/2131/
Just Crash
https://mb.srb2.org/addons/2015/
At least Kirby
https://mb.srb2.org/addons/2077/
https://mb.srb2.org/addons/1726/
https://mb.srb2.org/addons/3264/
https://mb.srb2.org/addons/3673/
Zero, maybe Bulma
https://mb.srb2.org/addons/2462/
Ralph, Maria Renard, maybe Teto
https://mb.srb2.org/addons/3924/
Gruntilda
https://mb.srb2.org/addons/3894/
Hollow Knight, Recette
https://mb.srb2.org/addons/2082/
https://mb.srb2.org/addons/1589/
https://mb.srb2.org/addons/2040/
Lip
https://mb.srb2.org/addons/1937/
Yotsuba, Yung Venuz
https://mb.srb2.org/addons/3553/
Porky, any others
https://mb.srb2.org/addons/3289/
Lea!
https://mb.srb2.org/addons/1697/
https://mb.srb2.org/addons/2014/
Shantae, maybe Shrek and Peach
https://mb.srb2.org/addons/1613/
Carbuncle, Roll.EXE
https://mb.srb2.org/addons/1831/
Bubblun, Hsien-Ko
https://mb.srb2.org/addons/2091/
Mega Man, maybe Proto Man
https://mb.srb2.org/addons/2110/
X, maybe Ashley
https://mb.srb2.org/addons/1949/
Demi-fiend
https://mb.srb2.org/addons/2054/
Ryu and maybe Ken, Sol, Sinistar, maybe Konata, Rin and Space Marine
https://mb.srb2.org/addons/1766/
https://mb.srb2.org/addons/3629/
Protoman, maybe Conker and Youmu
https://mb.srb2.org/addons/1492/
Ness, or both
https://mb.srb2.org/addons/2092/
Maybe Aya, Sanae and Ptolemy
https://mb.srb2.org/addons/2068/
Marina, maybe Neku and Inkling Girl
https://mb.srb2.org/addons/1516/
https://mb.srb2.org/addons/1483/
https://mb.srb2.org/addons/1532/
https://mb.srb2.org/addons/1499/
https://mb.srb2.org/addons/1510/
https://mb.srb2.org/addons/1550/
https://mb.srb2.org/addons/1929/
https://mb.srb2.org/addons/2065/
https://mb.srb2.org/addons/1546/
If you want to suffer

>> No.9251923

>>9251915
>>9251920
If there isn't a download button in any of these, you can find the files in the Discussion tab. Some packs have a "KCL" version in addition to a KC: get the KCL. The difference is that they have a lua script to make the characters unique in some way, usually special effects. The only bad part is that you can't use them in time trials, but that's not important. Most packs give the option for downloading each character in an individual file, but for the few that don't you could rip them out or delete everyone not desired. I doubt it, but if loading all characters and maps together reaches the freeslots limit, you might have to merge character files together to lower total file count, if you don't want to use CEP.
There are even more characters I could mention, but I'll leave it for when/if you start using CEP. Feel free to add any others you think look good from these links. If anyone else sees these and wants someone in, make a request.

>> No.9251937

>>9251923
Ho-lee shit.
So punchman's actually out right now, I don't know where he went, but I've relayed this information to him and hopefully he'll get some of this stuff added before the next karting session.
Personally, I would limit characters to /vr/ ones, but I still haven't played SRB2K so my opinion doesn't count.

>> No.9251956

>>9251937
There's still two weeks for him to have a look at it. I chose mostly /vr/ ones, but you can decide what you want to add. I'd suggest trying to fill all the 128 character slots, since they aren't big in filesize or RAM use, and they're what the server needs the most right now, after more maps.
You need to play with us next time too.

>> No.9251962
File: 18 KB, 430x214, 1626590570888.jpg [View same] [iqdb] [saucenao] [google]
9251962

>>9251956
>You need to play with us next time too.
I don't know if I can, man.

>> No.9251968

>>9251962
You have to, otherwise the party isn't complete. Also, someone needs to end last.

>> No.9251972

Amazing how Back to Saturn X E1 goes from one of the best wads ever made to absolute garbage at the upper half.

>> No.9251976
File: 81 KB, 436x413, 1629167550720.jpg [View same] [iqdb] [saucenao] [google]
9251976

>>9251968
>Spoiler
Okay, now I'm -really- not joining, fugging bish.

>> No.9251983

>>9251972
A lot of the best wads ever aren't consistently good, they're usually just heavily frontloaded in decent maps.

>> No.9251986
File: 202 KB, 1280x904, 19ECC4AD-D909-4F58-AB26-C11AE90F1C35.jpg [View same] [iqdb] [saucenao] [google]
9251986

>>9251976
You get what you give.
pingas
cum zone
double nigger

>> No.9251989

>>9251986
It fucking amazes me that I can recognize Habitat from almost any screenshot of it.
That is Habitat, right?

>> No.9251994

>>9251301
bullshit, Quake 2 was fun, even if it was a little too easy. Quake 4 is just soulless garbage made by post Jedi Knight 2 Raven. Everything they made after that game was garbage.

>> No.9252003

>>9251994
Not retro, but I thought Wolfenstein 2009 was alright. Of course, after that and Singularity, Raven has made absolutely nothing of note.

>> No.9252032

>>9251818
Do you want a mix of old and new? D4T
Do you want authenticity? EOA
Do you want just the guns? Argent
Do you like purism? D4V
Are you a furry? D4D
Are you insane? Lazarus

>> No.9252036

>>9252032
>Are you a furry? D4D
Not just a furfag, D4D has "official" brony minimods.

>> No.9252051
File: 822 KB, 498x179, dawn of the final day.gif [View same] [iqdb] [saucenao] [google]
9252051

>>9246339
We are in the endgame now

>> No.9252090

Since valvetime.uk.net is dead.
What other valve/half life websites are still alive?

>> No.9252095

>>9252090
*valvetime.co.uk

>> No.9252118

>>9252003
>spoiler
Wolf '09 is surprisingly good for a mechanical CoD clone, it just had the had task of bridging an 8-year gap since RtCW.

>> No.9252140

>>9251196
>It's alright, even though at least half of it is reused tracks from Hexen and/or Heretic. I like music in those games, but that's a bummer.
Yeah, that's my main reason for not liking it.
Docks (the track) fit into Heretic, but not so much in Hexen 2.
>That's why I picked him. And I wasn't really sold on Crusader's Ice Mace.
Same, I hated the Mage's Ice Shards and that thing acts about the same.
>If anything, that's how I imagine Heretic/Hexen franchise to return... If that ever happens. Third person, more RPG-esque thing. Something between Hexen 2 & Heretic 2. Probably leaning towards co-op because that's the style at the time.
I don't like this, Hexen never had RPG elements, just because it's fantasy it doesn't mean that's what it should become.
I always thought the most similar modern game to Hexen is STALKER, and if Hexen was to get a remake, I'd like to see it done that way.
Still a FPS, still with a basic inventory system and hub levels, devoid of humans for the most part, lots of wilderness filled with environmental hazards and beasts roaming around.

>> No.9252174
File: 245 KB, 800x600, FcVuKGSWAAAxsp3.png [View same] [iqdb] [saucenao] [google]
9252174

1999 gravity gun

>> No.9252176

>>9252174
one thing that doesn't sit right with me about this leak is that i thought valve came up with the gravity gun because they realized the brickbat wouldn't work? the brickbat was removed pretty late.

>> No.9252214

>>9252176
brickbat?

>> No.9252216

>>9252214
https://combineoverwiki.net/wiki/Brickbat
one of the weirder things to leak along with the idea of a halo-style 2 weapon limit

>> No.9252273

>getting filtered by alien vendetta map 19
bros...

>> No.9252283

>>9250772
It's the Q1 maps from smej2 I cannot open due to them being in .bsp - unlike the ones from SMEJ which were in .map format but didn't show textures upon loading them to check how to reach all secrets (I had the same problem earlier with the AD maps too, no idea what to do with a .BSP2 file to open it)
>>9250793
Should I make a seperate folder just for dicking around with maps then?

>> No.9252303

>>9252283
bsp is the compiled map, you'd need to either use some decompiler to get a map file back, or load it as a model into blender.
the easier way is to just open your save file with notepad and search for "trigger_secret", note its coordinates, and then spam "viewpos" while in-game to find it.

>> No.9252310

>>9251972
I reckon BTSX''s biggest mistake was releasing the Betas for E1 and E2 way too early. There are a few maps in them that feel like they should have been rejected, or at least given an overhaul, but ended up staying with minimal changes because it would have been jarring for the final versions to remove maps that had been publicly available for several years. The only map I can think of that really had a significant overhaul between beta and final is E2M20.

>> No.9252315

>>9251827
I hate that we're supposed to keep two wads for it, one for btsx and the other for every other mapset..

what's the motivation behind this?

>> No.9252318
File: 2.88 MB, 512x384, ZOMBIES_DX.webm [View same] [iqdb] [saucenao] [google]
9252318

>>9247059
Been tweaking the old Zombies TC by introducing some quality of life changes, might release it publicly if enough people are interested.

>> No.9252320

>>9246339
Are you planning on doing anything about chaingunner sprite? I think it's a bit weird how they are holding chainguns but drop assault rifles. I think SS troopers can be used as a model, but repainted, but my attempt to paint them red didn't work out so far.

>> No.9252323

>>9252315
D4V is vanilla compatible itself, and BTSX uses a massively overhauled palette that the regular version would look borked with it, Thats my understanding

>> No.9252342
File: 875 B, 29x56, SSWVA1.png [View same] [iqdb] [saucenao] [google]
9252342

>>9252320
A proof of concept for machinegunmen.
They require some manual refinement.

>> No.9252343
File: 564 KB, 512x512, 34C1E714-2E0C-48FD-A894-893065C8889E.png [View same] [iqdb] [saucenao] [google]
9252343

Any mod that converts the game in a thief/Hitman clone?

>> No.9252360

>>9252343
like Strife or what?
Q1 has "In The Shadows"

>> No.9252404

>check new wads of idgames
>see this
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/aharrisic
This Timothy Brown guy reads like a legit schizo.

>> No.9252409

>>9251701
Silent Hill style?

>> No.9252430

>>9250680
>that moment when you get the quad-shotty and fast zombies pour-in from everywhere comin at ya
once you realize they go down from a single nail and won't come back their hair-raising charm is lost fairly quick unfortunately

>> No.9252435

>>9252342
I have packed what I have into a pack because I have to go. If you feel like it, you can use it, but turned out sprite names aren't the same for SS and Chaingunner, and also I screwed up the belt a bit, it needs to be made more consistent. But I don't have time to finish it, feel free to use it if you feel like it. Or not if you are fine with chaingunners still holding chainguns or have something better.

>> No.9252437

>>9252435
Forgot link https://files.catbox.moe/gkx4rh.wad

>> No.9252445

>>9252303
Bummer, I wanted to lift entire architecture segments off some kino pod maps to get a grip of how things work - is there any place left hosting Q1 & Q2 prefabs with still working download links?

>> No.9252470
File: 2.70 MB, 1920x1080, 1642615467284.png [View same] [iqdb] [saucenao] [google]
9252470

>>9252409
those are rubicon textures, the only other texture is the tile one from rtcw's xlabs obliterated by the quake palette
I think this one from kingpin fits better
I'll check if I can rip those sh textures though, they are never too much

>> No.9252471

>>9252470
also, yes, I need to .mdl those sinks

>> No.9252475

>>9252471
_phong 1 + reset texture coords might be enough

>> No.9252479
File: 2.06 MB, 1920x1080, 1662249163376.png [View same] [iqdb] [saucenao] [google]
9252479

>>9252475
they are
1, 3 and 5 are phong'ed
2 and 4 are not

>> No.9252482
File: 938 KB, 1920x1080, 1640067946654.png [View same] [iqdb] [saucenao] [google]
9252482

>>9252479
I'm not sure if being several brushes and not a single model has something to do with it, I can't merge them as it's a concave model

>> No.9252489
File: 186 KB, 1560x636, sink.png [View same] [iqdb] [saucenao] [google]
9252489

>>9252482
nah, it just matters that the polygons have unbroken coordinates, use the second (world-aligned) reset button on the entire model.
and it's never perfect, but I'm pretty sure there's room for improvement in your case. add a fake light, play with the light's _anglescale, add another vert so the front of the sink isn't as sharp.

>> No.9252491
File: 3.44 MB, 1920x2160, 1639207147161.jpg [View same] [iqdb] [saucenao] [google]
9252491

>>9252482
this is with texture scale 0,1
I don't think the quake world coordinates and those triangles would get along ever

>> No.9252501
File: 24 KB, 683x586, ironwail0004.png [View same] [iqdb] [saucenao] [google]
9252501

>>9252491
push the vert in, reset coords, return to where it was.
and there's always the option to silent hill it up, obscuring the problem with grunge.

>> No.9252503

>>9250168
Update your GzDoom. If you're worried about performance then try the GLES renderer.

>>9247374
Agree. Out of all its levels there's only a couple which I think just aren't any fun at all. I feel the main things which bother me about it is the game using too many brown and tan textures for large parts (especially combined with the brown sky), and less interesting music tracks being reused too much.

>>9252318
Is that an air pellet gun as the shotgun?

>> No.9252507

>>9251701
>>9252470
I love that floor texture.

>> No.9252508

>>9252491
You could just replace them with rectangular ones and eliminate the triangle issue entirely

>> No.9252512
File: 567 KB, 1280x720, 1632447899389.png [View same] [iqdb] [saucenao] [google]
9252512

>>9252508
I'm autistic

>> No.9252517
File: 2.19 MB, 1920x1080, 1642023987902.png [View same] [iqdb] [saucenao] [google]
9252517

>>9252501
this will take 6 million years to get right
thanks for the help anyway

>> No.9252526

which one do you like more between crispy doom, prboom+ and dsda doom?

>> No.9252532
File: 47 KB, 612x408, istockphoto-515264580-612x612.jpg [View same] [iqdb] [saucenao] [google]
9252532

>>9252517
the sacrifices one must make for the ultimate art of the Brushwork Toilet

>> No.9252538

>>9252526
Did you mean Woof?
But yeah, Crispy/Woof over any prboom derived port any day.

>> No.9252569
File: 2.70 MB, 854x480, 1656594843545.webm [View same] [iqdb] [saucenao] [google]
9252569

>>9252501
>obscuring the problem with grunge
oh yeah, the flat textures are from the prototype wad, they are not final
>>9252532
they actually look good (in the shadows)

>> No.9252585
File: 559 KB, 3840x2160, 1637000007141.jpg [View same] [iqdb] [saucenao] [google]
9252585

>>9252569
I downloaded the goldeneye 4k for this shit /blog

>> No.9252596
File: 20 KB, 566x188, Dorothy.jpg [View same] [iqdb] [saucenao] [google]
9252596

What are some good mech mods?

>> No.9252597

>>9252585
Wait, are you Goldeneye Dam anon?

>> No.9252627
File: 63 KB, 300x250, PA2qMZ9dcj-10.png [View same] [iqdb] [saucenao] [google]
9252627

I have a confession... I "cheated" on E3M7, I got tired of searching for the correct portal so I just used the jump to get to the exit.

I'm sorry

>> No.9252645
File: 2.49 MB, 1920x1080, 1635199132268.png [View same] [iqdb] [saucenao] [google]
9252645

>>9252597
yeah

>> No.9252659

>>9252645
Fucking nice, have things gotten better finally?

>> No.9252665

>>9252310
On that note, Doom Marine said he's trashing some of the old maps for DVII's next build. I've been really curious how it'll be received since some people can get oddly attached to WIP stuff.

>>9252526
I play 95% of my stuff in Crispy and Woof.

>> No.9252713

>>9252526
I use dsda doom. Want to try woof but never got around to try.

>> No.9252757

>>9252320
I have no current plan to replace them.

Chaingunners dropping machineguns which aren't a Gatling gun I think is a pretty minor issue, and it wasn't a big deal with Ad Mortem or 2048.
Consider that the regular zombiemen still carry what looks like an assault rifle yet they only fire single pistol shots and drop a magazine on death.
If I happen to find some particularly good sprites of the chaingunner (so he's still quickly recognizeable in his role and appearance) but with an SMG in his hands, I could maybe add that, but it'd have to also go with a zombieman holding a pistol as well (decent sprites for this do exist).

I don't feel that it's highly necessary though, and I'd want to focus on the stuff I already have on the table. Perhaps I'll add some reskinning like that for the GzDoom patch once everything else is done, as it already has a bunch of PSX sound effects added, but don't hold your breath on that.

>>9252342
>>9252435
>>9252437
I'll be honest and say that I don't think this would be suitable, he really stands out aesthetically from the other zombies (and he's shorter), and it'll be yet weirder considering there's already some regular SS Nazis tucked away in a couple of secret areas in LunchLunch's map.

Also it's set in Congo (at least for E1 and E2), so at least some of the zombies should have been people the UAC recruited from the general central African region, thus at least look remotely the part. (Central Africans typically have a yet darker complexion than Doom's chaingunner, but slotting in a blonde German manlet with a repainted SS uniform I feel takes away from the overall flavor somewhat).

>> No.9252760
File: 2.81 MB, 854x480, 1657428481087.webm [View same] [iqdb] [saucenao] [google]
9252760

>>9252659
lol, my dad recovered from the stroke but he just fell in the street and broke his knee, got 2 nails in his kneecap 3 weeks ago
it's the things of getting old, at least they are still alive
in the employment side, I was doing data analysis for an american company but my (argentinian female) boss didn't like me and she made me get fired (to hire another woman)
an absolute retard, it's insane the bad luck I have sometimes, it was the first time in my life that I had problems with an employer
anyway I got the sweet taste of those dollars (I'm argentine too) and I can no longer continue working what I do (electronic technician charging in pesos) so I'm studying to be another fullstack monkey, I wanted to study c++ but I need something quick
my government is buttfucking me with coarse sand, doesn't leave me many options, I need that money to support my parents, if they depended on their pensions they would be eating dirt
I don't know how you remember me, I started this map for the huh project, wasn't that in 2019?

>> No.9252769

>>9252757
Ok. I'll keep my nazis for something else then.

>> No.9252780

>>9252760
>I don't know how you remember me, I started this map for the huh project, wasn't that in 2019?
Well, you posted screenshots of this fuckhuge structure, plus Goldeneye is cool, so everybody was looking forward to it.
Then you posted updates from time to time and talked about you ill fate.
Since this thread is at least not mainly underage faggots like other boards, people here are still kind of empathetic.
I wish you the best.

>> No.9252783
File: 511 KB, 714x534, 1657535658938.png [View same] [iqdb] [saucenao] [google]
9252783

>>9252757
>slotting in blonde German manlets with repainted SS uniforms in the congo
THAT'S THE JOKE

>> No.9252798

>>9252760
wew, I never realized the pieces followed the axe movement

>> No.9252876

>>9252760
Noice.

>> No.9252905
File: 2.01 MB, 1920x1080, 1643536494411.png [View same] [iqdb] [saucenao] [google]
9252905

>>9252780
>I wish you the best
thanks
yeah, I tamed the beast finally, but I had this stupid idea of combining the first 3 levels in a continuous single one and later the entire goldeneye campaign but I realized some days ago that I will hit the entity limit lightning fast, even the 8192 entities of vkquake aren't enough
hey, you can try it here, just drop it in a maps folder inside ad181
https://mega.nz/file/Ts5zTazL#4d9MAQkl9WtXO4INKpD1CL3E5DDoiSs7KlKzd1Cof3o
just take into account that:
>you can't finish the level as I still want to put facility and runway at the bottom
>so no mountains yet in the dam section
>no working truck
>patrolling enemies are not pathed, aren't even placed really
>you can get to the island through a secret portal which I still haven't decide how to hide, it's at the end of the dam behind the explosives, it's really easy to discover right now, the boxes are breakable
I'm open to feedback and new ideas
I'm going to dial down the type of enemies and the weapons for a better progression in the future, yeah, the supernailgun and the rocket launcher are there to deal with the island clusterfuck I've set up

>> No.9252947
File: 2.73 MB, 854x480, 1639602781837.webm [View same] [iqdb] [saucenao] [google]
9252947

>>9252905
this is what I've come up with to put at the bottom
you need to rise that floodgate, I still haven't visualized how to justify a ventilation inside
I turned the internet inside out to find a schematic of the actual dam but even finding exterior photos was a pain in the ass
I still don't know where the water intakes are, I don't even know if the turbines are in the dam itself or down the river and believe me I looked for information about it
yeah, it's dark as fuck, I fucked up

>> No.9252954

I want some Quake (1 and 2) in my Doom. Two great wads of that theme I know are Dimension of the Boomed and Q2 PSX Stuff. Is there anything else?

>> No.9252980
File: 622 KB, 4480x6720, 1659968103353970.jpg [View same] [iqdb] [saucenao] [google]
9252980

Any good Doom mods that dont completely overhaul the game, I think that Auger;Zenith is unironically the best WAD I've ever played, and I want more like that, basically pretty maps, no slaughtermaps, atmospheric, maybe some new weapons but not an entirely different game.

>> No.9252994

>>9252980
Thousands of results found
Please be more specific

>> No.9252998

>>9252994
Good ones with a strong theme and atmosphere throughout.

>> No.9253005

>>9252998
>>9252980
Practically every DBP
Just start searching for DBP and try one with a theme that you might like

>> No.9253007

>>9252980
Ad Mortem

>> No.9253042
File: 173 KB, 1130x1011, 1635182427307.jpg [View same] [iqdb] [saucenao] [google]
9253042

>>9252627
10 rosaries

>> No.9253182

Hey guys, what are some of your favorite mega WADs these days? I've been out of the loop for about 4-5 years now.
I remember really enjoying the Hell on Earth Starter Pack, Back to Saturn X, and that one that was like Jensen's office building from Deus Ex: Human Revolution. Was that ever expanded upon?

>> No.9253187

>>9252980
Play Lost Civilization and Avactor. They both have slaughterish fights near the end but nothing you can't handle if you could beat A;Z.

>>9253005
Dreamcatcher Apparatus (DBP47) is even better than Auger;Zenith imo, definitely check it out. Emerald City (DBP50) is a bit inconsistent but it's worth playing for the atmosphere.

>> No.9253197

>>9246543
I thought this was source images for Doom 1's intermissions for a sec.

>> No.9253208

>>9253182
Auger Zenith

>> No.9253218

>>9253182
Diabolus Ex is name of the Deus Ex wad

>> No.9253219

>>9253182
seems like you should start with Ashes, it's kinda buildish like ExtDay.
Ancient Aliens and Eviternity are some of the biggest wads in recent years, bost enduring well past initial hype.

>> No.9253223

>>9253182
Hellbound. Magnum opus as fuck but I love it for the aesthetic.

>> No.9253229

>>9253182
Signed.
Thanks a lot, guys. These recommendations look awesome. Auger;Zenith looks like Snatcher, so that's a must-play for me

>> No.9253245

>>9253182
On top of my last post >>9253187 and the other recs I'd add Heartland, Arceon, Struggle and Overboard.

>> No.9253246

>>9252980
Like >>9253005 said, a lot of DBP is pretty good. If you want specifically cyberpunk-ish, neon-lights type stuff, try Diablous Ex? I think it is only one level, maybe two. I forget. Looks pretty though.

You can overhaul the game quite a bit with like 3 mods and a new, preferably good, wad. Get a weapon pack that suits whatever wad you're looking at. Maybe a monster pack or gameplay mod for a change of pace. I like the weather mod + reverb mod for some ambiance but I have to turn down the music to make good use of those two mods.

>> No.9253252

>>9253182
Heartland is from ~3 years ago and it's famous for using a ton of fancy 3D floors, but you have to install eternity engine to play it

>> No.9253253

>>9253229
You'll be pleased when you load up the first map.

>> No.9253256

>>9253245
Hell yeah, thanks!

>> No.9253284

>>9253252
Heartland feels like a lost Build game reconstructed for Doom, there's really nothing else like it

>> No.9253286

>>9252760
I still haven't played AD yet despite playing Alkaline already, will I be missing out without trying all the stuff it's derived from?

>> No.9253292
File: 31 KB, 256x256, hand_pak.png [View same] [iqdb] [saucenao] [google]
9253292

>>9252174
>hand panel has numbers on it
huh

>> No.9253307

>>9253286
You should be fine. It borrows a lot of different enemies, even ones from Hexen 2.

>> No.9253331

>>9252596
There's only really Mechatron, SecuDoom and this https://github.com/Lewisk3/MechDoomer

>> No.9253358
File: 20 KB, 200x200, 1753194-armagonspikemine2.png [View same] [iqdb] [saucenao] [google]
9253358

I feel incredible ire . .

>> No.9253370

>>9253307
I know, it's a cool as a compilation mod but, feels somewhat bloated in features after the late-2020 update wholly cannibalizing PG2
What I mean, was implemmenting both Vorelings, 2 different kinds of Spiders AND non-Centroid "regular" giant Scorpions in one mod really neccessary?

>> No.9253376

>>9253358
why'd they do it. the spikemine thats on the other side of a door good stuff.

>> No.9253401

>>9253358
Someone needs to make a map where a bunch of these just shoot out of pipes at you.
Yeah... someone...

>> No.9253436

>>9253370
Oh, that’s what you’re asking? Well then sure, I liked it. Only new enemy that trips me up is the health of those death knights who can block shots. The lovely Violent Rumble also has a bunch of enemies and weapon modes that could similarly classify as “redundant” but they make it fun as fuck. Some here even prefer it over much of AD.

>> No.9253437

>>9252905
>the 8192 entities of vkquake aren't enough
Bruh just put max_edicts 15000 in your rc file... of all the (very real) limits don't go bitching about the one you have control over.

>> No.9253464
File: 1.14 MB, 476x476, muvelsenen.gif [View same] [iqdb] [saucenao] [google]
9253464

Working on teleporter rooms for the HUB for the 25th anniversary collaborative UNIT for Quake 2. Excuse the text, it is placeholder, and also HW gamma is a bitch and it is superdark.

>> No.9253507

Is Doom Launcher bloat?

>> No.9253518
File: 121 KB, 1920x1080, image_2022-09-12_131036040.png [View same] [iqdb] [saucenao] [google]
9253518

>>9253182
>2022
>i am forgotten

>> No.9253548

Can't think of anything funny/cool for the OP, feel free to post images

>> No.9253557
File: 251 KB, 214x448, rangerhang.gif [View same] [iqdb] [saucenao] [google]
9253557

>>9253548
HUhhh-ACK!

>> No.9253592
File: 809 KB, 1244x945, Screenshot 2022-09-09 100507.png [View same] [iqdb] [saucenao] [google]
9253592

>look at Keagan's Doomwiki page
>he's contributed maps to several community projects
>no /vr/ maps listed

>> No.9253598

>>9253592
Are you talking about this article? https://doomwiki.org/wiki/Keagan_Dunn_(Dunn_%26_Dunn)
Because that's the wrong kegan, donut. He doesn't have a page and he hasn't contributed to any of the mapping projects either.

>> No.9253604
File: 1.27 MB, 320x464, doomguy_snaps_his_neck.gif [View same] [iqdb] [saucenao] [google]
9253604

>>9253598
Oh duh, I should have realized when his fucking gameplay mods weren't listed.
Thanks for the correction.
>there are two Keagans

>> No.9253614

>>9253604
Wait, looking further, there's not even a page on the Doomwiki for GMOTA.
Kegan (I see the different spelling now, too) deserves more love than that.

>> No.9253620
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9253620

>>9253614
Feel free to make a page then, anon. It's a wiki, after all.
By the way, 512 Linedefs of /vr/ is the 7th most wanted article, not counting central processing pages.

>> No.9253623

>>9253614
Doomwiki.org mostly very centric on doom maps than doom gameplay mods.
it has some places where it has TC's but games or gameplay mods aren't usually listed.

>> No.9253627

>>9253620
>Feel free to make a page then, anon.
I might, if Matador doesn't dab on me again.
>>9253623
Yeah, when I saw High Noon Drifter had a page, I was expecting another Cacoward winner like GMOTA (unless I'm mistaken about that) to also have SOMEthing.

>> No.9253645

NEW THREAD
>>9253635
>>9253635
>>9253635

>> No.9253768

>>9253436
Well partially yes methinks, as I was in a bit of a rush when typing that so this sentence below didnt got written yet - not to mention how they modified the Nightgaunt to lob projectiles while also making an almost identical Gargoyle enemy do basicly the same thing - it makes me wonder if it's an intentional design choice intended to just have more airborne monsters to infight amongst eachother

>> No.9253963

>>9252176
This
That's why I say that leak is bullshit

>> No.9253982

>>9253614
>Kegan (I see the different spelling now, too) deserves more love than that.
I would fug him

>> No.9253989

>>9253982
Keganfugg, Keganfugg
It's awriiiight
>>9253627
>if Matador doesn't dab on me again
I forgot Mata's PC was broken.

>> No.9254054
File: 88 KB, 1920x1080, image_2022-09-12_170025354.png [View same] [iqdb] [saucenao] [google]
9254054

>u starin' at me, bruv?

>> No.9254325

>>9252596
>>9253331
Are you fucking forgetting about NecroDoom?
https://youtube.com/watch?v=EDy5lV9tejA

>> No.9254438

>>9254325
Actually I did, it's probably been about ten years since I played it.