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/vr/ - Retro Games


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File: 189 KB, 1066x799, genesis.jpg [View same] [iqdb] [saucenao] [google]
9237132 No.9237132 [Reply] [Original]

>come out years after the successful NES
>much more powerful system
>release it with an inferior controller

Why bros. What they hell were they thinking?
>four buttons total, same as NES
>d-pad is inferior and less accurate than NES
>controller shape isn't meant to be ergonomic to a human, even though it has curves is still somehow less comfortable than the brick NES controller

It's like they had years to simply improve on the NES controller and they blew it. All they had to do was add at least ONE more button, but no... they couldn't even do that. Meanwhile Nintendo did a complete upgrade with no downsides wit the SNES controller. They added TWO more buttons to the controller, improved on the d-pad, made the controller ACTUALLY ergonomic and comfortable, and then added the L and R buttons which have become a staple in controllers to this day.
I'm sorry but it's hard to respect SEGA and the Genesis when from the start they fucked up such a crucial part of gaming, the fucking human interface, THE CONTROLLER.

>> No.9237136

It follows the JAMMA standard. Sega was an arcade company. They thought it would be good enough.

>> No.9237156

>>9237132
I never had a problem with any controller up until N64 with its unreliable analog stick, dreamcast for being uncomfortable and xbox Duke which had a bunch of problems.

>> No.9237167

i like it

>> No.9237170
File: 35 KB, 768x768, SEGA-Genesis-6-Button-Controller.jpg [View same] [iqdb] [saucenao] [google]
9237170

>>9237132
The first controller was fine. The second was perfect. SNES had bad ergos.

>> No.9237192

>>9237170
SNES had ok ergos.

>> No.9237216

>>9237192
I didn't have a Genesis growing up. I had an SNES. I also had soreness issues and SF and MK were fun with friends on Genesis. I bought a new Capcom Fighter Stick just to prove SNES was good for SF and MK. Eventually bought a second hand Super Advantage. Just from an experience at the time. Grinding on fighters with SNES sucked without the Capcom Fighter Stick compared to the 2nd Genesis pad.

>> No.9237691
File: 133 KB, 500x688, BLASTPROCESSING .jpg [View same] [iqdb] [saucenao] [google]
9237691

>>9237170
>The first controller was fine. The second was perfect
This^^^. Nothing wrong with the 3 button. It was fine for the time it came out. If I had to rank:

6-button > SNES > NES = 3-Button

Sega then perfected the 6-button on the Saturn and no controller has topped it since.

>> No.9237702

i like this controller, it fits normal people hands just fine and the d pad feels really nice

>> No.9237726

>>9237132
>d-pad is inferior and less accurate than NES
It was a really good bait up until this sentence, /v/ermin

>> No.9237792
File: 62 KB, 817x857, 1651236573210.jpg [View same] [iqdb] [saucenao] [google]
9237792

>>9237132
By your logic, the Colecovision and Intellivision controllers are the superior controllers because they have the most digital inputs and also included shoulder buttons long before the SNES. This is obviously a terrible way of quantifying the quality of a controller, so I'll take the liberty of noting that all controllers will become less responsive over time due to how conductive membranes work, and further note how they are easily repaired by gently rubbing the conductive pads against some paper until the shininess is replaced with a matte texture.

Oh yeah also, maybe don't wrap your fingers around non existent shoulder buttons, imagine doing that with an NES pad. Fucking lol

>> No.9237825

>>9237792
DON'T YOU BE SHITTING ON MY MOTHERFUCKING INTELLIVISION 16-POINT CONTROL DIAL! LET'S NOT FORGET THAT ALMOST EVERY GAME CAME WITH CUSTOM OVERLAYS FOR THE NUMBER PAD!
Suck it, buttonlets.

>> No.9237834

>>9237792
Those controllers were nice. Very few games made use of all the buttons, but it was nice to have them there in case they were needed. A lot of second and third gen games in particular struggled with finding enough buttons for all their functions.

>> No.9237838

>>9237132
not having 4 buttons rendered this controller an actual joke - you had to press the fucking start button in fighting games to change your normals

>> No.9237845

>>9237132
They were thinking they had the real deal, bro. The mega drive was based on the premise of high quality arcade conversions, especially of Sega games, and three buttons was the standard of the day.

>> No.9237867
File: 1.07 MB, 4032x3024, dus2x8d7tnn71.jpg [View same] [iqdb] [saucenao] [google]
9237867

>>9237825
>>9237834
Atari Jaguar Master Race

>> No.9237935

>>9237132
Genesis controller was beautiful (just look at that thing! sexy af) and fit/felt great in your hands. It was a problem for Street Fighter 2 and the like but worked just fine for the vast majority of games on the system.

>> No.9237976

>>9237132
the NES controller is the worst retro controller. its plastic edges dig into your palms. the actual buttons have cheap feel where you can't tell if you pressed it. the entire american NES looked like a big crap VCR.
Sega is a response to nintendo's bad design. When the controller was new it was pretty good. Then later, the six button is one of the ultimate controllers of all time, which has a great D-pad and full Mortal Kombat playability.

Later controllers don't even have a six button, and rely on the stupid ass shoulder buttons...its shit.
The ps5 should have had 6 button with two shoulders, that's the ultimate.

>> No.9238027

>>9237170
The second was used by street fighter 2' and not much else.

>> No.9238030

The best Sega controller is the Japanese Saturn controller.

>> No.9238031

whats up with the tendies getting butthurt over dumb stuff
the megadrive controler is one of the best controllers ever made

>> No.9238035

>>9237976
The master system controller is worse than the NES one. No menu buttons and just awful squishy everything.

>> No.9238036

>>9237170
i like both of them but there's something really special about that 6-button. i wish they would have pushed it more, or had that design from the beginning

>> No.9238038

>>9237976
the nes looks great; the grey, black and red are iconic. and the nes controller is THE 8-bit controller

>> No.9238042

>>9238038
>iconic
shut up hipster

>> No.9238049

>>9238042
>hipster
its not 2012 anymore retardanon
and that doesn't refute anything i said, because you can't

>> No.9238054

>>9238049
i could say s o y boy but then id get a vacation from you know who, and all u said was hpister shit like UH TEH NES CONTROLLER IS TEH 8 BIT CONTROLLER UH THE NES IS SO ICONIC, that just sounds like normie s oy shit to me

>> No.9238065

>>9237156
>I never had a problem with any controller up until N64
Yep. 2600, Apple II, C64, Colecovision, SMS, NES, TG16, Genesis, SNES: I used all these controllers and honestly didn't have any complaints. The N64 controller was the first one I hated.
For the specific case of Genesis versus NES, I gotta say I like the Genesis layout better. What did we ever use the select button for? Nothing. The start button was really a pause button, except for Mike Tyson's Punch Out, where it was in an annoying location for how often you had to use it.
NES D-pad is better though.

>> No.9238118

>>9237132
It's kind of lame when you compare it to a SNES controller, but you fucked up saying that it's worse than the NES controller. It's better in every way.

>> No.9238147

>>9238054
yeah i guess you could have said you're a bitter memebrained retard who can only see the world the the lens of some vague anti-other-group ideas you were psyoped into believing on a chinese cartoons website, but everyone can already see that already. yes the nes' design is iconic. and it's controller layout started a standard that was not only copied at the time, but has be brought into present day. im sorry that upsets you
i look forward to your cliche ridden response

>> No.9238179

>>9238054
>iconic things are so normie reeee
Sorry to remind you that classic gaming is no longer underground and that you're now competing with Chads that can smash pussy and Castlevania

>> No.9238194
File: 23 KB, 250x362, altered-beast-arcade.jpg [View same] [iqdb] [saucenao] [google]
9238194

>>9237136
>Sega was an arcade company.
this guy gets it
> "if only my arcade style action game had another 5 buttons I'd be having a lot more fun..." -- OP
nintentards never change

>> No.9238198
File: 187 KB, 631x513, 1643348763022.png [View same] [iqdb] [saucenao] [google]
9238198

>>9238194
>heh, i LIKE having to press start constantly mid-game to play street fighter

>> No.9238207

>>9237170
>SNES had bad ergos
Patently false shitty troll 2/10 made me reply I'm not mad you're mad

>> No.9238224

>>9237170
First controller had better ergonomics than that one. Saturn controller did it much better than the 6-button pad.

>> No.9238226

>>9238198
>playing genesis version of street fighter
cringe

>> No.9238230

>>9237170
They messed up by not putting shoulder buttons on it

>> No.9238234
File: 1.42 MB, 1300x1300, Street Fighter II_ Champion Edition-01.jpg [View same] [iqdb] [saucenao] [google]
9238234

>>9238226
this

>> No.9238251

>>9238230
I still haven't heard what difference it makes. People get used to the controllers they use, the difference is hardly quantifiable.

>> No.9238260

>>9237132
The Genesis three button pad was adequate for what the system was originally designed to do, which was port arcade games. There were very few arcade games in the late 80s that needed more than 3 buttons. It really wasn't until Street Fighter II that the button count suddenly became an issue.

As for the d-pad, Sega legally couldn't duplicate the NES. Nintendo had a patent on the cross shape, which is why for the next 20 years non-Nintendo consoles had to fudge it. This lasted all the way to the Dreamcast.

>> No.9238274

It's weird that you cant admit this era was good for both major consoles

Sega has enough original content worth playing (shmups, Shinobi, qix, Ghostbusters, splatterhouse, road rash, outrun, tjandearl, thunder force, musha, mutan league, qix, etc) to play to make it tied with snes

Snes had a smarter controller and more color in their games (donkey Kong, smw, fzero, turtles in time, Metroid, castlevania, gaiden trilogy)

It's tied. why does it matter?

>> No.9238276

>>9238274
Said qix twice my bad

>> No.9238281

>>9237170
No games that matter use 6

>> No.9238293

>>9238179
>I have le sex
Kys

>> No.9238295
File: 186 KB, 1200x900, 64C3D04C-0953-4D38-BCEB-22F6B3A732EC.jpg [View same] [iqdb] [saucenao] [google]
9238295

>>9238198
Historically most multibutton games intimidated people in the arcade and they performed poorly. This includes the first street fighter. At the time of the genesis release it was generally believed that a game with more than 3 buttons was going to fail in the arcade. Punchout at 4 buttons was really pushing it and SF1 flopped hard. 2 or at most 3 buttons was ideal for any beatemup. Defender was one of the few hit games that managed to pull off a multibutton game and it was incredibly intimidating for newcomers. If it wasnt for the incredibly fast paced action defender would have flopped due to its complex controls.

The neo geo rolled out with 4 buttons and even then most games had no use for them until the sf2 fighting game era began and that was several years after the genesis launch. Fighting games finally made good use of the neogeo 4th button.

Aside from SF2 very few games made use of the extra buttons offered by the later 6button controller for genesis. They just were not needed.

>> No.9238402

>>9238293
>He ignored the message because of sex obsession
Many such cases.

>> No.9238438

>>9237976
>PS5

6 button designs are good for 2D but for 3D games you need camera controls on the right stick so the more buttons that you can use with your fingers the better. Claw grip is an abomination

>> No.9238447

>>9238293
lol hit a nerve i guess

>> No.9238498

>>9237976
>the NES controller is the worst retro controller. its plastic edges dig into your palms
do you have tiny hands, or just grip it too hard like a retard?

>> No.9238583

>>9237132
I can't even play mario world confortably, like how do you click 3 buttons with your fat finger?
With the nes I left the run button pressed and quickly pressed the jump button to then return the finger to the run button
with the snes I can't do that

>> No.9239248

>>9237132
It's just the JAMMA standard on a gamepad. SAme reason why virtua fighter 1 and 2 have three buttons.

>> No.9239268

Best controller of all time, coming up.

>gamecube controller shape
>PS5 analog sticks with clicks
>N64 D-Pad
>Gamecube button layout, but 2 new buttons added, one above B, another above X
>face buttons are all pressure sensitive like the PS3
>Gamecube style triggers with the clicks
>another Z trigger to the other side, and have it be pressure sensitive like the L1 and R1 on a PS3 controller

>> No.9239296

>>9238198
>you can't just press start. Its too complex
Its no different then when you visit a mates and they give you a shitty beat up or cheap knock off controller. Just git gud. https://youtu.be/5p314PBZtl4

>> No.9239298
File: 824 KB, 1512x2016, nes.jpg [View same] [iqdb] [saucenao] [google]
9239298

>>9237976
NES is my favorite controller, and If I need more buttons I just use two.

I have memories of the Genesis controller working with my cousin's computer...so that was pretty cool.

>> No.9239325

>>9239298
I can respect the commitment you have to your autism

>> No.9239350

>>9237132
One of the comfiest controllers of all time. An absolute pleasure to hold
>b-b-b-but I need more buttons!!!
no, you don't.

>> No.9239381
File: 27 KB, 696x440, df7000bc80b818ae21c634be3f1569ad.jpg [View same] [iqdb] [saucenao] [google]
9239381

When did they change from red to white?

>> No.9239394

>>9238295
Except for mahjong.
Those did and do make up a lot of arcade game sales.

>> No.9239480

>>9239381
There's a bunch of weird revisions. Like some have a different texture on the buttons, and some have a more raised up d-pad that's more like the 6-button's d-pad despite still being a 3-button.

>> No.9239524

>>9237132
>>d-pad is inferior and less accurate than NES

Nintendo owned the patent on the d-pad, so Sega had to create its own version. The first version was mediocre but the revised version had a better rocker and was much improved

>> No.9239530

>>9239480
It really proves that judging a controller based on the generation is total bullshit. I recall the 360 D-pad being complete shit at launch but by 2012 it was actually usable albeit not amazing

>> No.9239536

>>9239381

white goes with Model 2

>> No.9240160
File: 178 KB, 1660x1313, InCollage_20220627_061925917_1.jpg [View same] [iqdb] [saucenao] [google]
9240160

>>9238251
It would have made a difference if it had it from the start so the games could use it. Derp.

>>9237976
>>9238438
>>9239268
>>9239350
>>9239530

>> No.9240163

>>9237136
not OP but uneducated
what is JAMMA?

>> No.9240164

>>9237156
>xbox Duke which had a bunch of problems.

name 5, please
recently got an Xbox and I'm not having any problems but I hate the N64 (controller)

>> No.9240706

>>9240160
Funny, that sounds like reasoning for why people play better with 6-button pads as the arcade configuration was around longer. What I meant was, what advantage does a SNES pad have over a 6-button pad? And if it's such an advantage, why do companies still make 6-button pads?

I'll tell you: there isn't one. You get used to the controller you play with. That's literally the only reason people prefer one over the other. It's also why it took until 2014 for someone to win EVO with a pad rather than a stick.

>> No.9240946

>>9238198
>Heh. I LIKE having to use shoulder buttons to play fighting games.
The 6 button genesis pad was the superior fighting game controller of the generation
>>9238295
>Few games made use of the 6 button controller
You're either just as retardedly contrarian as the guy above, or you're a zoomer who never owned a Genesis. The 6 button controller was an absolutely necessary upgrade for almost every game worth playing in the Genesis library

>> No.9241031

>>9240163
It comes before RAMMA
https://Youtube.com/watch?v=7fzdDjlNOVg

>> No.9241048

>>9239480
This bugged me for the longest time as a kid. You'd have a bunch of controllers that all looked the same or mostly the same but the d-pad would feel wildly different. Some were way stiffer than others.

>> No.9243336

>>9237132
It's actually the best controller, especially if you use the USB version to play MAME games with. It is a phenominal controller.

>> No.9243668
File: 412 KB, 1117x793, MegaCommander.jpg [View same] [iqdb] [saucenao] [google]
9243668

Just get a Mega Commander.

>> No.9243737
File: 331 KB, 1170x933, BCDA2954-3F01-4A87-9233-FA9095A9CFAE.jpg [View same] [iqdb] [saucenao] [google]
9243737

>>9240946
>The 6 button controller was an absolutely necessary upgrade for almost every game worth playing in the Genesis library
Jesus christ. Comix zone and a few fighting games that can be counted on one hand actually benefit from it, along with a few 32x titles.

For a few non fighting games that supported it they just replaced A+B or B+C with easier single buttons. For most games these were not hard to pull off normally, so it accomplished fuck all outside fighting games.

The controller came out way too late in the life of the console to matter. It sold like shit in the west because 99% of existing console owners ignored it.

>> No.9243775

>>9243737
You must be counting on your hand in binary.
>It's not hard for me so it benefits nobody
Arrogant AND wrong. Oh well. At least you didn't use sales numbers to determine how well a controller functions.

>> No.9243895

>>9243775
He's not wrong though. Street Fighter needed it but Mortal Kombat was serviceable with the three button pad. There were very few non-fighting games of the era that used more than three buttons. It was nice to have the option of a six button controller but it was a lot like the original PS1 dualshock in that you could generally be perfectly fine without it aside from three or four games.

>> No.9243991
File: 177 KB, 2100x1400, narcissus poisoning.jpg [View same] [iqdb] [saucenao] [google]
9243991

>>9243895
That's just it though, killer apps drive design choices. Despite the popularity of the diamond pad, the six-button layout refuses to die because of the arcade legacy of fighting games. Frankly this is all partisan, has nothing to do with objective truth, and ultimately boils down to preference. But if we accepted that, then we wouldn't have so many fun threads to shout at each other with!

>> No.9244005

>>9237867
you didnt post the one with 6 face buttons you fucked up son

>> No.9244009

>>9237132
it was fine
the controller is a pillow
most games I played made use mainly of two buttons anyway the third usually being a bomb or spell whatever something you don't have to hit often

>> No.9244023
File: 405 KB, 2027x1632, 20220908_164759~2.jpg [View same] [iqdb] [saucenao] [google]
9244023

>>9244005
You mean this one? It's aftermarket so I chose not to post it originally.

>> No.9244025

>>9243775
Right who could forget “dragon:the bruce lee story” and “batman forever” film adaptations? They really worked those X and Y buttons making them instant classics celebrated to this day, as are the movies that inspired them.

Then we wake up from that fever dream and are left with a handful of inferior fighting game ports: a terrible SF2, an even worse SSF2, some clunky Mk games (with blood code to make the 11 year olds excited), and some horribly downgraded SNK neo-geo fighting games squeezed down to genesis size and colors. You claim the very best games on genesis needed the 6 buttton controller and all I see is shit released at the end of the consoles life plus a lot of movie tie-in shovelware and poorly ported mid-90s fighting games that limped along on aging 80s hardware.

>> No.9244027

>>9240163
why dont you google it you fucking dumb faggot.

>> No.9244064 [DELETED] 

>>9244025
>You claim
I really didn't. You're playing guess who on an anonymous forum, and losing.
>blah blah blah I dislike these games so the controller is bad
Full retard. Maybe if the controllers ceased to exist once a generation has passed them you might have had a point. Fact is, a good controller is a good controller, and your insistence that it isn't based on criteria that is extraneous to the controller only proves you have no actual criticism of it. Cry harder.

>> No.9244067

>>9244025
>You claim
I really didn't. You're playing guess who on an anonymous forum, and losing.
>blah blah blah I dislike these games so the controller is bad
Full retard. Maybe if the controllers ceased to exist once a generation has passed then you might have had a point. Fact is, a good controller is a good controller, and your insistence that it isn't based on criteria that is extraneous to the controller only proves you have no actual criticism of it.

>> No.9244137

>>9243991
Six buttons was always an outlier. Capcom's fighting games are pretty much the sole driver. Mortal Kombat eventually got up to six buttons with MK3 but frankly shoulder buttons are more ergonomic for block and run than additional face buttons would be. I think that's the rub. Six buttons makes total sense...if two of them are shoulder buttons. There are very few reasons to have six face buttons unless you want to play Capcom games. Admittedly that's a big draw and why the Saturn pad stays relevant, but I can't think of any other reason why you'd design a game for six buttons without making two of them L and R. The N64 kinda sorta did it but those c-buttons were always very ancillary.

>> No.9244140

>>9240164
>name 100
It was too big and I'm willing to bet my hands are bigger than most on this forum. Dpad was a piece of garbage and possibly the worst one I've ever encountered and I didn't find it comfortable hitting the black and white buttons but this might just be because it was too big. Although they weren't nearly as poorly placed than what they did with the xbox s controller.

>> No.9244141

>>9244023
I don't understand why this wasn't the default pad. Why bother with a three button controller in 1993, especially when you knew a 6 button version was on the agenda? Even the buttons themselves are nicer.

>> No.9244154
File: 30 KB, 457x671, images - 2022-09-09T094548.106.jpg [View same] [iqdb] [saucenao] [google]
9244154

>>9244137
>shoulder buttons are better
No they're not.

>> No.9244158

>>9244154
I said ergonomic, not turdonomic.

>> No.9244340

>>9244137
That's a lot of words for tacitly admitting Capcom fighters were so influential that they spawned one of the greatest gamepads ever made which are still manufactured and sold to this day

>> No.9244348

>>9244158
Ergonomics means jack shit if it makes the game harder to control. A 6 button pad would allow smoother play of Metroid 3.

>> No.9244358

>>9244340
They were influential. That's not in dispute. But they're also very localized to that specific thing. There's no need for six face buttons outside of them.

>> No.9244361

>>9244348
How so? What would you bind to the extra buttons?

>> No.9244370

>>9237132
The first controller was perfect for my hand's size. I always had long fingers and big hands, so the other one is too small for me (I still have them both)
If the first model came with the buttons of the second model, it would have been just perfect

>> No.9244438

>>9244361
Holding shoulder buttons while trying to press run, jump and shoot simultaneously is not so simple on a snes controller. Pressing all those buttons with just your right hand would be easier despite it being less ergonomic.

>> No.9244580

>>9244438
Heh. This is a problem and why I change the controls, but even then it's still not ideal and uncomfortable since I am now using my pointer finger off the R button to reach the A.

>> No.9244615

>>9244358
I'm sure you believe that.

>> No.9244637

>>9244615
What games besides Capcom fighters benefit from six face buttons? Start listing them. You don't need six face buttons for most games TODAY, let alone in the 90s.

>> No.9244641

>>9244438
Maybe it's because I grew up with a Super Nintendo and games like Mega Man X but shoulder buttons and a simple thumb rock across the face buttons has always been the most comfortable for me. I think the misconception is that people will need to physically lift their thumb off one button and move it to another but that's not what you typically need to do. You lay your thumb across multiple buttons and apply pressure to different parts of it to selectively press different buttons at one time. It's how you dash, jump, and charge at the same time in Mega Man X.

>> No.9244841

>>9244641
That's not how I played a lot of snes games. I held my controller this way >>9244154 and still found Metroid 3 tricky at times due to shoulder buttons. Don't recall having trouble with Megaman X though.

>> No.9244878

Saying it's the same number of buttons as the NES pad is a half lie. The vast majority of NES games do not use the select button for gameplay, it wasn't meant for that. The second Famicom controller doesn't even have one.

>> No.9244892

>>9237132
you forgot the bouillon^w mode !

>> No.9244893

>>9244067
So you claim this wasn't you?
>The 6 button controller was an absolutely necessary upgrade for almost every game worth playing in the Genesis library
That means there is ANOTHER window licker retard besides you in the thread? Someone who is equally obsessive over the genesis SF2 controller and believes it wasn't just another failed end of life genesis gimmick akin to the 32x?

>> No.9244948

Genesis controller is just a shitty discount arcade stick. Nintendo and Sony controllers were actually designed for handheld play, while Sega controllers were just a compromise that weren't good enough for either style of controller.

>> No.9245262

>>9244841
The shoulder buttons in Super Metroid are perfectly sensible since you're aiming up and down. Binding that to extra face buttons would be worse.

>> No.9245319
File: 19 KB, 889x1175, 1651029516591.png [View same] [iqdb] [saucenao] [google]
9245319

>>9244637
>You don't need six face buttons for most games TODAY, let alone in the 90s.
Again, I'm sure you believe that. Plenty of games use the full gamepad, and get this: that's not required for the controller to be a good controller. I could play Dropkick with a 6-button pad and have a blast. Of course you would need to dismiss the very genre of games that gamepad was intended for just to make your point.
Technoclash
Comix Zone
Lost Vikings
Zombies Ate My Neighbors
Streets of Rage 3
These alone are worth the price of entry.
>Well that's not enough
I'm sure you believe that.
>>9244893
>Stop liking what I don't like!!
It's a good controller. That's why the design carried over to the Saturn, and why the 6-button pad continues to sell.

Just admit that you grew up with a SNES pad and you're being personally insulted by the preferences of other people like an autistic child, and then promptly get over yourself.

>> No.9245370

>>9237132
You're an idiot. The dpad is great and the ergonomics are comfy, especially compared to the NES.

>> No.9245548

>>9245319
saturn was a failure, sega and the rest of the industry abandoned the design, and now only boomers with atrophied brains continue to defend and use it.

>> No.9245789
File: 52 KB, 640x480, F1Y9QqEXbpq5y9s_RlEn7UiKF7aBc29dg-4GifEDzUo.jpg [View same] [iqdb] [saucenao] [google]
9245789

>>9245548
>muh sales
Razer, PowerA, and Hori all manufacture and sell 6-button pads, feel free to try again when you have a valid point to make. Maybe something about the actual controller this time?

>> No.9245790

>>9243737
>A+B or B+C
The fact that those button combinations were needed at all, or in the case of mortal kombat, having to hit multiple buttons just to throw a high punch or kick shoes how much the controller upgrade was needed. If it has shoulders as well it would have been perfect. Literally no one used the original pad outside of whatever Romanian village you grew up in

>> No.9245791

>>9238038
Did you type this wearing NES controller socks?

>> No.9245796

>>9237132
the problem is you have tiny midget hands ya manlet

>> No.9245810

>>9245789
>muh sales
>That's why the 6-button pad continues to sell.
Choose a narrative, schizo.

>> No.9245813

>>9237976
tekken (the only fighting game that matters) only requires 4 buttons and a directional pad so you're wrong lol

>> No.9245830

>>9245319
You're literally making shit up. Nothing about those games requires six buttons. They barely benefit at all. I'm looking at the controls of Streets of Rage 3 right now and the extra buttons are barely used. It's literally just the difference between tapping B+C as opposed to Z for certain things.

>> No.9245836

>>9245790
Street Fighter games, which do use six buttons, also have multi-button commands for things like supers and throws. The need to tap more than one button at a time isn't the absurdity you seem to think it is.

>> No.9245847

>>9245790
The post you replied to specifically said outside of fighting games

>> No.9245862

>>9245810
My point was that the sales of a console are irrelevant to the fact the 6-button joypad is still being made and sold despite claims that it was abandoned. It clearly wasn't. Nice reading comprehension.

>> No.9245917

>>9237132
They had to change the d-pad because Nintendo had a patent/trademark on the cross-shaped d-pad.

With the Dreamcast they fucked up the Saturns perfect d-pad and changed it to a wiggly turd, because they found a way to get around the patents, allowing them to retain the cross shape. All because of their hateboner for Nintendo.

>> No.9245926
File: 59 KB, 769x733, 1613184888229.png [View same] [iqdb] [saucenao] [google]
9245926

>>9245830
>Improving gameplay doesn't count!!
You must not have put much thought into what you were asking for then, as it's generally considered bad practice to break compatibility with controllers for the sake of fulfilling the arbitrary criteria of some posturing sad sack decades in the future. Since 6-button was standard on the Saturn it actually makes sense to have games that utilize unique uses for each button. Off the top of my head, Radiant Silvergun and Tomb Raider.

I'll say it again, you can play Dropkick on a 6-button and it's still fun. You're allowed to like the SNES pad. I'm allowed to like the 6-button. Your failure to substantiate any criticism of the controller design means you don't have any. This conversation is clearly over.

>> No.9246216

>>9245926
You're missing the point here. A game like Streets of Rage 3 wasn't made for the six button. It was a three button game, made for three buttons, that had a six button option for the people who had it. It wasn't a six button game that was then gimped. Unless it was an arcade port of a game that had more than three buttons, native Genesis games were universally built for the three button pad.

>> No.9246237

>>9245926
The Saturn in total has one fewer button than the PS1 and yet the PS1 only has four face buttons. This actually fucked over the SOTN port by making the map annoying to access.

>> No.9246459
File: 28 KB, 496x370, tumblr_m43gd8q6Zo1rw1ampo1_500.gif [View same] [iqdb] [saucenao] [google]
9246459

>>9245262
>would be worse
You can comfortably move the dpad, hold down L, Run while pressing jump and shoot all at the same time with no difficulty? I somehow doubt that when with games like Mario 3 it's taxing on the hand and you only have two buttons to worry about.

>> No.9246463
File: 2 KB, 186x127, images (24).png [View same] [iqdb] [saucenao] [google]
9246463

>>9245836

>> No.9246471
File: 55 KB, 1080x608, hori_fighting_commander_wirele_1621325610_3e347b6a_progressive.jpg [View same] [iqdb] [saucenao] [google]
9246471

>>9246216

>> No.9246493

>>9246471
>Fighting Commander
>Fighting
Hori is making my point for me.

>> No.9246510

>>9246459
It sounds complicated written out but shoulder buttons are perfect for that exact scenario, where you're holding them down to set your character into some kind of state while freeing up the rest of your hand to do things like normal. Super Metroid's L and R isn't all that different in concept from OoT's Z-targeting. Your index fingers are typically not doing anything other than stabilizing the controller in your grip so applying selective pressure with them doesn't interfere with the rest of what you're doing with the face buttons. It only becomes a problem for things that require a lot of dexterity, like if you had to rapidly tap a button you wouldn't want to do that with L and R.

>> No.9246521
File: 56 KB, 1200x900, D_TKUdgX4AItQUN.jpg [View same] [iqdb] [saucenao] [google]
9246521

>>9246493
>He thinks because it has "fight" in the name that it can only be used with fighting games
Correction: I meant Divekick earlier. Thanks for allowing the opportunity to correct myself.
Last time I checked, it was said they abandoned the design. They didn't, because it works.
Then it was said that no games need that many buttons, and then...
>>9246237
Suddenly it's not enough buttons. Make up your minds. Also

>native Genesis games were universally built for the three button pad.
>it's generally considered bad practice to break compatibility with controllers for the sake of fulfilling the arbitrary criteria of some posturing sad sack decades in the future
you tacitly agreed with me kek

>> No.9246523

>>9246510
Holding down L while also using the dpad isn't comfortable though. For games like street fighter I hated ever trying to press L for fierce punch and would just use my right index finger instead of my left.

>> No.9246528

>>9246459
>Mario 3 it's taxing on the hand and you only have two buttons to worry about.
Did you grow up with these systems? I'm not even trying to play the zoomer card but I notice that younger people who grew up with analog stick controllers that tend to use the triggers for the primary action like shooting and leave face buttons for secondary functions have a harder time with input heavy retro games that use face buttons for mostly everything.

>> No.9246532

>>9246528
I did. Did you? Go play the level I posted and get back to us on how many one ups you can get before your hand tires out.

>> No.9246537

>>9246523
I think those are two different things. I agree using L for Street Fighter is garbage. I don't think it's bad if you're just holding it down to aim. What I tend to do though is apply the same amount of force with my right index finger to the back of the controller without pressing the R button. This keeps my grip strength equal on both sides so there isn't that subtle weight difference. That said, I wouldn't be able to arm pump like the speedrunners do. But nothing in Super Metroid requires L/R dexterity to that extreme.

>> No.9246540

>>9246532
Of course it tires out but rapidly pressing any button will do that, whether it's a face button, shoulder button, arcade control panel, etc.

>> No.9246612
File: 17 KB, 220x293, images - 2022-09-10T105639.357.jpg [View same] [iqdb] [saucenao] [google]
9246612

>>9246537
>arm pump
What?
>speed runners
Nevermind. I'd just rather >>9246471 this pad over a stock snes controller if I had the choice.
>>9246540
I'd say an arcade stick would be the least tiring out of all choices but there are still games that come to mind where it's impossible to constantly rapid fire like the lightening lash in raiden 2. I can't think of a more annoying power up and it's not even that powerful for the effort required.

>> No.9246619

>>9239296
You're an idiot.

>> No.9246623

>>9246619
>nooo I refuse to play unless I get a 6 button controller
You sound like a lot of fun.

>> No.9246624

>>9246623
You're just a fucking idiot. There's no defense of the retarded set-up they went with for that game. There were better ways of doing it.

>> No.9246631 [DELETED] 

>>9246624
Like a 6-button?

>> No.9246632

>>9246624
The video I provided proves its possible to play with a stock Genesis pad. Desk even nails some really tricky combos that 99.99% of vr would struggle with 6 buttons.

>> No.9246634

>>9246632
You're a complete idiot.

>> No.9246649

>>9246632
That's a novelty video, you moron. Actually playing competitively like that would ridiculous and no one ever did it. The three button mode was only ever for compatibility purposes and little kids to button mash with.

>> No.9246656

>>9246649
>and no one ever did it
How do you know this? There were mvc2 players who preferred a stock dc pad for competitive play despite analog triggers sucking. Other players would remap buttons limiting their tool set but fitting their play style. Fanatiq and Brolylegs both would do this.

>> No.9246663

>>9246634
>>9246649
I'm gonna agree with the fact that players will acclimate to whatever controller they have, it's human nature to adapt.

Reminder: Someone won EVO with a pad despite common knowledge insisting the only way to play competitively is with an arcade stick.

>> No.9246673

>>9246656
I was there.
>Other players would remap buttons limiting their tool set but fitting their play style. Fanatiq and Brolylegs both would do this.
There's a benefit to mapping PP to the L button. MVC2 only has four attack buttons. Losing an assist button for a dash macro (considered cheating by some) was an acceptable trade for some players.
There is zero benefit to the PPP/KKK start button switching. The scenarios are not remotely comparable.

>Brolylegs
yeah let's use the most extreme edge case possible and consider it a reasonable argument? screw off.

>> No.9246675

>>9246663
Retarded contrarian post. Playing on a PS1 pad is not comparable to a genesis 3 button pad.

>> No.9246683

>>9246673
>screw off
Cope.
>there's a benefit to remapping pp to L
And a disadvantage as once he dhc'ed he could no longer call psy and had to sacrifice mags. So yes, they are comparable.

>> No.9246687

The major console SF2 tournaments of the 90s were run on the Super Famicom and SNES versions.

>> No.9246693

>>9246683
>cope
I accept your concession.

>> No.9246702

>>9246675
Sure it is. Because...
>>9246687
People preferred arcade sticks for fighting games.

>> No.9246705

>>9246693
>He ignored the point
Tacitly conceded.
Not him btw, since that matters for some reason

>> No.9246708

>>9246693
Anon you're claiming to have visited every single scene in the world that played on Genesis and know for a fact what controller they used. If you really were apart of competition's and meet ups you would know there were dudes who played on stock dc pads which are janky yet they still did it and got results. And Brolylegs is hardly the only player who remaps his buttons. Get a clue.

>> No.9246731
File: 44 KB, 600x240, 1649574000378.jpg [View same] [iqdb] [saucenao] [google]
9246731

>>9237132
this still baffles me
sure you can get away with only two face buttons, but holy shit that layout

>> No.9246753

>>9246702
>>9246705
>>9246708
retards

>> No.9246763
File: 6 KB, 275x183, temper tantrum.jpg [View same] [iqdb] [saucenao] [google]
9246763

>>9246753

>> No.9246769

>>9246763
>post idiotic opinions
>gets called an idiot
>make 20 posts defending it with faulty logic the entire way
>says other people are having a tantrum
retard

>> No.9246778

>>9237132
even the pc engine controller shits on the genesis controller
>better ergonomics
>excellent d-pad
>built in turbo switches

and the 3 button controller is pure sex

>> No.9246825
File: 54 KB, 890x501, TFBFbd8vNfcnwTVMngYQed.jpg [View same] [iqdb] [saucenao] [google]
9246825

>>9246769

>> No.9246901

>>9245847
Cope
>>9245836
And it was the same in the arcades, dumbass

>> No.9246937

>>9246901
I'm not sure if you're missing the point or if the point has been buried but the original argument was that the Genesis 6 button pad was a requirement because a bunch of games needed it. When challenged on that with the fact that Streets of Rage 3 is perfectly playable, it was argued that having to press two buttons at once was a flaw. The fact that Street Fighter, which is already a six button game in the arcades, also uses multi-button commands demonstrates that having to press B+C in Streets of Rage 3 isn't a problem at all.

>> No.9246967

>>9246937
You must be autistic

>> No.9246984

>>9246967
Yes, I realize people on /vr/ consider being able to read a thread autistic but try to keep up.

>> No.9248125

>>9246984
Sneeding an entire paragraph of cope is quite autistic, yes

>> No.9248268

>>9240160
Why would you want a switch dpad. That one is shit

>> No.9248716

>>9246937
I'd like you you to quote that, I'm fairly certain the point being made was how the controller was a welcome addition rather than a neccessity.

>> No.9249429
File: 106 KB, 2107x259, absolutely necessary.jpg [View same] [iqdb] [saucenao] [google]
9249429

>>9248716
Not the guy you are arguing with, but pic related was retard made that claim. The thread has been downhill ever since.

>> No.9249448

>>9249429
Don't you know Sonic games are only better on a 6 button pad?

>> No.9249450
File: 111 KB, 1488x1392, 1576069681654.png [View same] [iqdb] [saucenao] [google]
9249450

>>9249429
Oh man, people embellishing on the internet? That never happens. Excuse me while I go kill myself.

>> No.9251314

>>9237132
At the time some people found this an easier transition from NES controller, I remember the SNES controller feeling a bit overwhelming at the time. “Shoulder buttons? This will never catch on! Why are the face buttons at an angle?!?”

>> No.9251325

>>9244027
>not relishing the opportunity to share your vast knowledge of uncommon topics
You, sir, are a disgrace to all gas workers.

>> No.9251331

>>9251325
JAMMA is an arcade interface/connection type