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/vr/ - Retro Games


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File: 88 KB, 250x250, maranax.png [View same] [iqdb] [saucenao] [google]
9234995 No.9234995 [Reply] [Original]

>360 no-scopes you from across the map as soon as he can see you.

>> No.9235005
File: 107 KB, 220x376, siopear-blood[1].gif [View same] [iqdb] [saucenao] [google]
9235005

GEROXE BIBOX MALAX

>> No.9235007

>fire a single shotgun/tommygun bullet in the general direction of the cultist
>he spots shooting at you for a good 2 seconds

Get good

>> No.9235038
File: 9 KB, 63x106, MARANAX INFIRMUX.gif [View same] [iqdb] [saucenao] [google]
9235038

MARANAX INFIRMUX

>> No.9235052

CRUDUX CRUO

>> No.9235129

>>9234995
Take any color of cultist over a shadow ninja any day

>> No.9235139

>>9235038
MODERN ARTS AND FEAR BOOKS

>> No.9235175

To the two posters who in a previous thread claimed Blood level design is "flat": you are a couple of morons

>> No.9235265
File: 2.78 MB, 960x720, Blood_GreyGargoyle.webm [View same] [iqdb] [saucenao] [google]
9235265

>> No.9235280

>>9235265
>vertical aiming
>mouse
dropped
if you're using bmouse fix for build engine instead of playing on keyboard only, you are fake and gay

>> No.9235297
File: 2.78 MB, 960x720, Blood_welcometosequencebreak.webm [View same] [iqdb] [saucenao] [google]
9235297

>>9235280
Says the guy who plays in high res 640*400 instead of 320*200 with details set to low at 15 FPS like the devs intended

>> No.9235302
File: 2.75 MB, 1280x960, Blood_sequencebreak.webm [View same] [iqdb] [saucenao] [google]
9235302

>> No.9235329
File: 1011 KB, 1920x1080, Spooky World.png [View same] [iqdb] [saucenao] [google]
9235329

>> No.9235348
File: 2.81 MB, 1280x960, Blood_takeabreath.webm [View same] [iqdb] [saucenao] [google]
9235348

You do know how to make the underwater gear last 3 times longer, right?

>> No.9235427

What's up with Blood threads lately? Not that I'm complaining, my favorite shooter of all time

>> No.9235493

>>9235427
It's like how everyone prefers Luigi to Mario out of contrarianism which ironically makes him the normal choice. Blood is worse than Doom and Quake but liking Blood gives you some gamer street cred so people pretend its the best

>> No.9235519

>>9235493
>Blood is worse than Doom and Quake
>but liking Blood gives you some gamer street cred

Yes, because god forbid you like more than 2 games, and god forbid you like a game despite one being better than the other, oh lawdy.

>> No.9235546

>>9235348
good point

>> No.9235556

>>9235493
I like Mario more than Luigi and Blood is still the best build engine game. Not every opinion that strays from the norm is someone trying to be special.

>> No.9235554
File: 37 KB, 677x456, 1659468582379370.jpg [View same] [iqdb] [saucenao] [google]
9235554

>>9235493
>Blood is worse than Doom and Quake
pffft, get your zoomer ass off this board.

>> No.9235559

>>9235519
yeah what's up with those guys who can't enjoy a game if something better exists?
does everything have to be a fucking competition?
it's not like Quake or Doom are a good substitute for Blood anyway. two different pleasures

>> No.9235567

>>9235559
>>9235556
>>9235554
>>9235519
What is this, your first time on 4chan?

>> No.9235580

>>9235567
not every board works the same.
what is this, your first time on 4chan?

>> No.9235583
File: 214 KB, 458x439, bradley_uppercrust_III.png [View same] [iqdb] [saucenao] [google]
9235583

>>9235567
>I was just pretending to be retarded

>> No.9235585

>>9235580
>>9235583
My point is you were all mass answering an obvious bait post at light speed thus successfully shitting up the thread

>> No.9235587
File: 141 KB, 1250x1250, newman.jpg [View same] [iqdb] [saucenao] [google]
9235587

>>9235585
>My point is you were all mass answering an obvious bait post at light speed thus successfully shitting up the thread
Is this your first time on 4chan?

>> No.9236290
File: 8 KB, 71x30, Rat.png [View same] [iqdb] [saucenao] [google]
9236290

SQUEEEK

>> No.9236641

>>9234995
>filtered

>> No.9236937

>>9235493
As someone who actually prefers Doom over Blood even I will say that Blood is tip top 90s fps gaming. Blood is well made too with a consistent graphic style and good music.

>> No.9236940

>>9235493
i knew a girl who preferred mario to luigi, i like his voice acting more at least personally
either way unlike those two, no one in real life knows what blood is so you're not getting any "street cred"
infact there's probably not many who know what doom and quake are even but they've heard of em at least a few times

>> No.9236965

>>9235493
>Blood is worse than Doom and Quake
Literally only because it runs and plays like shit. It's equal or superior in every other way.

>> No.9236970

>>9236965
>it's literally only bad because the gameplay is shit dude
The level design of Blood is terrible, the arsenal of Blood is terrible, the monster cast is terrible, the movement does not compliment the jumpy enemy AI, the only thing it has going for it is that at least the levels look pretty and the main character is funny

>> No.9236972

>>9235427
Most likely it's one Autismus Maximus constantly posting it back to the back either to trigger another autist or just because it's their current obsession.

>> No.9236983
File: 963 KB, 600x844, martial art.png [View same] [iqdb] [saucenao] [google]
9236983

>>9236970
>the arsenal of Blood is terrible
Every thread there's one guy that says this and I'll continue to fight this.
Flare gun is pretty big brain design, it's lackluster at the start and you'll want another weapon quick. But once you get a full set it becomes a power luxury weapon you can use the altfire with and clear shit out.
Shotgun's a good, fast firing double barrel. Kills shit good.
Tommygun's a solid hitscanning weapon, stunlocks shit good.
Dynamite best throwable in an FPS.
Napalm kills shit good.
Tesla gun is just a juiced up Doom plasma gun with better sounds.

There's only four weapons I don't like, the pitchfork, the spray can, prox bombs, and the voodoo doll. But you're not gonna be using any of those enough for it to be a real problem.

>> No.9236987

ha ha this game sucks, man.

>> No.9236989

>>9236970
I'm over 40 dude, stop trying to groom me

>> No.9236990

>>9235280
>keyboard only
Go be a tryhard elsewhere, homo.

>> No.9236996

>>9236983
What about the leech life?
>FAWOOOSH

>> No.9237003

>>9236983
Yeah, I'm that one guy.
You described why the arsenal is bad, they all do the same thing. The only specialized play is that certain enemies have slight weaknesses to fire and stuff but in terms of moment to moment gameplay you can use fucking anything. The shotgun fires fast enough where it's not just a good weapon for killing one enemy its a good enough weapon to clear rooms, the tommy guns ammo isn't limited enough to make it a scarcer room clearing resource so you can also just use that whenever the hell you want, and the napalm and tesla also have those issues where you can basically just use them for whatever the fuck you want. Good games, like Doom, create play with your weapons like how the shotgun is good for single low hp targets while the rocket launcher is good for clumped up enemies or high hp targets, and like how the mini gun and plasmas are effective at clearing waves but also much more scarce. And don't get me started on bloods dynamite, yes yes its satisfying, however, theres like fucking 4 explosives, they all do the same purpose and some you never even use. The arsenal is the very definition of quantity over quality, there's WAYYY more weapons than in doom but how many are actually good and create good synergy. You're never in a situation where you think "Damn there's a lot of enemies here better pull out my tommy gun to conserve my shotgun ammo for high health'd foes" You instead chuck dynamite around the corner then blast people with your, essentially, automatic shotgun and carry on thinking that you're actually playing a good game which wasn't designed by retards

>> No.9237029

>>9237003
I think the problem there is the monster roster, not necessarily the arsenal.
I enjoy Blood's combat but I'll totally acknowledge it's held up 100% by the Cultists, it'd be too fucking easy without them.

>> No.9237238

>>9236290
Fk these guys. These are the most dangerous enemies in the whole game.

>> No.9237318

Every blood thread is the same...

>IT'S TOO HARD WAAAHHH
>Quake and Doom is better
>Blood sucks

Can we not just enjoy this great game? If ya don't like it then go back to your Nintendo threads already.

>> No.9237365

>>9237003
I already told you in a previous thread, you need to STFU, keep playing the game, and get good because everything you think you know about the game is wrong. That's granted you're not a complete retard who has already stopped experimenting with the game because he expects it to play like Doom and have the same low level of depth as Doom.

I already told you, it takes at the very least 2 playthroughs to start to get Blood. Because it has depth. you sound like you've barely played the game once. On a low difficulty.

>> No.9237417

Favourite Blood maps and why?

I have a soft spot for Forgotten Catacombs. The layout is great, the gunplay is fun, and it amazes me how great the map looks despite being basically just one texture. It's just a little too cramped.

>> No.9237420

Why every mobs in most of build engine games notice your presence as soon as they are in your sight regardless of where they are looking at, unlike Doom?

>> No.9237428

>>9237420
They do have a max visual range and a field of view, level designers just place them very sadistically.

>> No.9237429

>>9237420
That's not true though, you can sneak up on enemies from behind in Blood and Ion Fury

also the difference with Doom is that enemies can also detect sound

>> No.9237457

>>9237417
I for some reason liked the Ship map from e2 opening. It is no Derelict, but atmosphere of a small ship stuck in ice was nice

>> No.9237460

>>9237457
That's a great map, there is a great sense of 3D between the underwater/overwater, the different floors of the ship, and the Room over Room. Plus for such a small map there is a lot of unlinearility and a lot of different ways you can approach gunfight in most areas.

>> No.9238040

>>9236996
Good if you want to kill groups quickly without taking splash damage. The alt fire is free damage and can be used to platform, which is nice. It's still the most reduntant weapon, especially when you have a full arsenal.
>>9237003
>The only specialized play is that certain enemies have slight weaknesses to fire and stuff but in terms of moment to moment gameplay you can use fucking anything
And this is exactly why the weapons are so great. Having to use specific weapons for specific enemies is and will always be shit design. You create gameplay depth when you can approach any given situation in a number of different ways (which must be similar in efficiency), and Blood does that very well. There are certain weapons that are better in certain situations but they are all powerful and you have enough freedom to use whatever you want if you are skilled enough and plan accordingly. If you want to use x weapon to kill y enemy play fucking Zelda.

>> No.9238126
File: 2.72 MB, 1280x720, Blood_SoulTurret.webm [View same] [iqdb] [saucenao] [google]
9238126

>>9236996
The primary fire is redundant but the point is that it has infinite ammo and you can use health as ammo if you're in a bind.

Turret mode is underrated though. Place it a room and let it wreak havoc for free even against bosses, and it's fun to just sit back and watch. When doing pitchfork start there are a couple of maps where this is a life saver. For instance to help against Tchernoborg

>> No.9238139

Some people are saying their bullets hit you before even being fired from their guns.

>> No.9238163
File: 2.76 MB, 3840x2160, Blood_0010.png [View same] [iqdb] [saucenao] [google]
9238163

does someone know how i can fix this? in Raze the stairs glitches the enemy sprites and they don't fix the camera anymore.
it's a NBlood bug as far as i know.
is there a way to force all sprites to face the camera? like a console command?

>> No.9238180

>>9236983
Cultists look jewness?

>> No.9238184
File: 242 KB, 438x480, EuDwV7RXMAImwuz.png [View same] [iqdb] [saucenao] [google]
9238184

>>9237003
Sounds like you're complaining more about the enemy lineup than the weapons. The only weapon that sucks is the pitchfork since there's no situation in which that is fun to use.
For how powerful the weapons are the enemies should be way more aggressive with maybe more variety in their approach, which is one of the things Doom excels at where everyone else tends to falter.

>> No.9238190

>>9237365
Git gud is not an argument, saying "filtered keep playing" isn't a counter argument to anything. The weapons are too general, this makes the game MORE easy if anything because it removes a big chunk of strategy. You say doom has low depth but it's absolutely higher than anything in blood.
>>9238040
I'm not advocating for grown up Simon says or pokemon type advantages but making weapons more specialized instead of being all arounders makes the gameplay far better because it adds depth otherwise not there when all the weapons do the same shit. In blood there's almost never a time where one weapon has an edge over another weapon in any given scenario, they're all wayyy too effective at everything and the game gives you nonstop ammo for all of them

>> No.9238238

>>9238190
>making weapons more specialized instead of being all arounders
But the weapons in Blood already have their uses without being too limiting.
>In blood there's almost never a time where one weapon has an edge over another weapon in any given scenario
This is completely false and it shows that you haven't played around enough with the game's systems.
>Flare Gun
Good for dealing with single targets from a distance, hard to hit moving targets if they are far. Alt fire is a discount napalm shot but it's safer to do up close.
>Tommy gun
Good for stunlocking cultists.
>Shotty
It's a shotgun. It kills things up close.
>Vodoo
This game's version of the sniper rifle.
>Napalm
Great for dealing with groups from a distance, dangerous to use upclose.
>Tesla
The single target DPS king. Alt fire has a smaller range than a napalm shot but still does decent damage if you're in a pinch.
>Spray can
Excellent for dealing with groups of zombies and butchers upclose and in tight areas.
>TNT
Good for tossing around corners, dealing with groups in open areas.
And so on. I'm not saying that there aren't some reduntant attacks (Life Leech primary fire, remote detonator, spray can alt fire etc.), but even those are far from useless (except for the Voodoo alt fire, which was nerfed for multiplayer and became a joke in single).
Again, having weapons that are good in certain situations but can still be used effectively most of the time (depending on your skill) is a hallmark of good game design, and Blood's weapons follow this perfectly, probably moreso than other FPSs at the time.

>> No.9238247

>>9238163
That's a thing in the original game. Level designer error (or on purpose to fuck with you, who knows).

>>9238190
>Git gud is not an argument

It is, learning the game mechanics (weapon uses for instance) is part of getting good.

Get good.

>> No.9238262

>>9238247
oh that's weird i didn't know. it doesn't happen with BloodGDX so i thought it was NBlood related. thanks
now i'm conflicted kek

>> No.9238286

>>9235493
They called him a zoomer because he spoke the truth

>> No.9238294

>>9238184
It’s also an area helped immensely through the expansions: Blue and greened robed cultists go a long way in keeping levels entertaining.
The only criticism beyond the typical shitposting that really made me tilt my head was:
>the movement does not compliment the jumpy enemy AI
It implies Blood has jumpy or unpredictable AI which is very untrue when compared against Duke3D, Shadow Warrior, and by extension Redneck Rampage: Everything in Blood has to turn to you and face you directly before they do any attack. It makes them the most predictable build enemies. This is also why the movement is so fun against to use against them.

>> No.9238296

>>9235493
>>9238286
Based

>> No.9238326

>>9234995
No he doesn't. He has a range limit. If you're too far he'll slowly start walking towards you instead of shooting. Also his accuracy reduces the further you are away from him.

>> No.9238335
File: 154 KB, 640x480, 1619824512243.jpg [View same] [iqdb] [saucenao] [google]
9238335

>>9238294
The new cultists did help. I wish there was some mod that changed enemy behavior. Personally this is how I'd handle it.
>Zombies - canon fodder even in large groups
Give them an explosive variant like the coolies in Shadow Warrior
>Fishmen - if more than one dangerous in water, on land they're worse zombies
I guess they're fine as long as they stay in the water
>Rats - fucking rats
They're fine for being a little wildcard to keep you on your toes
>Spiders - basically the same as rats but they might inflict wobbly screen effect
Also fine.
>Bloaters - beyond pointless
Give the puke ball some homing effect so you can't just crouch in front of them, also make the puke into an AoE that turns the ground toxic for a while. Extra points if you can burn the puddle, turning it into your own trap
>Gargoyles - just wait for them to actually come down and shoot them in the face
Make them swoop in for an attack and sometimes stand still in the air to throw a fast moving bone at the player, just for long enough that shooting them in the air isn't a spray and pray situation
>Phantasm - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH
Not sure about this one. As they are now you just have to wait for them to turn physical which is boring.
>Chocking hand
They're fun.
>Hellhound - only dangerous in tight spaces
I'd give them a fireball attack when they're running up to the player, similar to Cerberus's attack, keep the fire breath when up-close
>Cheog
Make the common version of Cheog a less bullet sponge enemy, similar attack pattern to the gargoyles above but with plasma attacks
>Cultists - perfectly balanced
Despite being hitscanners I think the game does a great job balancing it out so they're not annoying like the chaingunners but can still make you sweat bullets.
>Beast
Just make it so you can avoid his stomp by jumping instead of being a gigantic invisible ball of damage all around him.
And I think that's it. My dream mod for Blood.

>> No.9238339

>>9235493
I like Doom, Quake, and Duke a lot more, but I still love Blood. Faggot.

>> No.9238363
File: 262 KB, 1920x1080, blud0208.png [View same] [iqdb] [saucenao] [google]
9238363

Out of all the people complaining about butchers thinking their ideas can "fix" them, none of them ever consider the fact that all it takes not to be able to avoid their shots by laying on the ground is the smallest height difference possible.

Which is exactly what the game does, all the time, pic related, and actually it works even if the height difference is smaller than that. It's the same concept with Grey Gargoyles btw though the game doesn't do it as often with them since they're more dangerous per nature, it's still a thing.

Then, when there is no height difference, there is always usually something else, like a group of zombies rushing at you at the same time, thus putting the player in a bad position if he insists on staying low, at least until he gets rid of them; or the area is cramped and they have a higher chance of hacking you at close range (again, laying low doesn't help for that either).

Also if you've never tried to throw a dynamite at a butcher, only to have the butcher's knife explode the dynamite in your face as you throw it, you just haven't played enough Blood.

>> No.9238371
File: 233 KB, 1920x1080, blud0201.png [View same] [iqdb] [saucenao] [google]
9238371

>>9238363
>Also if you've never tried to throw a dynamite at a butcher, only to have the butcher's knife explode the dynamite in your face as you throw it, you just haven't played enough Blood.

By that I mean that this is obviously more likely to happen if you're laying low

another example just because

>> No.9238378
File: 197 KB, 1920x1080, blud0198.png [View same] [iqdb] [saucenao] [google]
9238378

>>9238371
This tiny ass step you haven't even noticed? Yep, that's enough against the butchers roaming by the ovens.

>> No.9238395
File: 254 KB, 1920x1080, blud0209.png [View same] [iqdb] [saucenao] [google]
9238395

Butchers on all side and... steps on all side. By nature, since that's what where the player was, they will all go in the middle, lower, area.

Oh; and there are the zombies rushing at you here at the same time (+ civilians just to fuck with the player more)

You never noticed that, so please, stop it with the expert butchers opinions

>> No.9238414

>>9238363
Those examples make it sound like your feet are nailed to the floor. Go to the same elevation as them and you're fine. Butchers aren't anywhere near aggressive enough to ever be of any real concern. Even if you put 20 butchers in front of you I doubt you'd be hit once.

>> No.9238415

>>9238335
>Despite being hitscanners I think the game does a great job balancing it out so they're not annoying like the chaingunners but can still make you sweat bullets.
That and you can’t just outrun a chaingunners turnspeed. Otherwise I agree: As is, shotgun and tommy gun cultists are nicely balanced on Lightly Broiled and more punishing on Well Done for those who desire it.
>Make the common version of Cheog a less bullet sponge enemy
I would want this done to every “boss” enemy in a Build game. They would all work better placed throughout levels with far more reasonable health pools.
For the fatsos, any buff to their aiming would be nice.
>Beast
Also make it so the orange robe cultists can be staggered like the rest. With my “nerf boss hp” suggestion, I’d love to see these guys pop up more.

>> No.9238445

>>9238414
>Go to the same elevation as them and you're fine.

That sounds fine and all, but it doesn't always work out that way when playing, in most cases you're better off just dodging their shots by sidestepping; though it is a possibility at times the mere fact that you have to think about it and execute it is enough of a pressure on the player when combined with other factors (there are almost always other factors).

Just pointing out that I don't believe the butchers experts ever noticed that.

>>9238335
>Just make it so you can avoid his stomp by jumping instead of being a gigantic invisible ball of damage all around him.

It's sector based, you take damage if you're in the same sector as them; which is why they usually wait until you're close to them for them to perform the attack. It sorts of makes sense, in that their attack is about shaking the ground, but yes in practice, it's terrible, especially considering the varying size of sectors in maps (in the boss map, the middle ground with the soil texture is basically one giant sector, never attempt to fight them there) and the fact that custom maps are usually more detailed make their use very limited, although Death Wish did a great job with them.

>> No.9238605

>>9238445
Don't get me wrong, I'm not saying the Blood enemies are irremediable or anything but realistically the cultists are the only time you'll be at the edge of your seat. Next to them everyone else is a cakewalk. Couple that with powerful weapons and great movement and you start running circles around everyone. My list of changes would just be my dream approach to make every enemy more dangerous and aggressive and less easy to cheese.
Since you mentioned it DeathWish does a pretty good job with the enemies, coupled with amazing level design to take advantage of that, but sometimes you really notice how difficult it is to make some enemies dangerous without just placing a bunch of them in a room and hope the ensuing chaos will be fun.

>> No.9238836

>>9237365
lol
>it takes at least two playthroughs to acquire the necessary stockholm syndrome to convince yourself that you are actually not wasting time on a shitty game!

>> No.9238854

>it takes at least two playthroughs to acquire the necessary stockholm syndrome to convince yourself that you are actually not wasting time on a shitty game!
others do it in one and just have a good time.

>> No.9238870

>>9235493
Dude the cutscenes are awesome and really cool. Also the theming is on point.

>> No.9238890

>>9238605
I wish there were some kind of sorcerer cultist enemy.

>> No.9238948

>>9238836
who are you quoting friendo

>> No.9239187 [DELETED] 

Blood, Duke, Shadow Warrior, Unreal, Half Life, Marathon, Dark Forces, Descent, Strife, Cybermage, Goldeneye, Timesplitters, Serious Sam, COD, Halo, Perfect Dark, FEAR all inferior and garbage compared to Doom and Quake.
Get over it.

>> No.9239191

>>9235280
>You're not having fun the right way in this single player game

>> No.9239196

>>9235493
Luigi is unironically cooler than Mario in just about every interpretation of his character where he isn't just a palette swap. His sprites in SMW (All-stars) already give me enough reason to want to play him.

>> No.9239208 [DELETED] 

Blood sucks

>> No.9239261

>>9239208
So does your life.

>> No.9239271 [DELETED] 

>>9239261
seethe

>> No.9239308

>>9239271
>>9239208
Does it not sound more like your suckin' off blood? You a vampire or something? Why are you going down in monolith's trousers?

>> No.9239339 [DELETED] 

Acceptable fps to like: Doom, Quake, Unreal, Duke, Blood, Shadow Warrior, Dark Forces, Marathon, Cybermage, Strife, Hexen, Heretic, Sin, Shogo
Unacceptable: Half Life, COD, Halo, Nu Doom, Nu Wolfenstein, Serious Sam, Goldeneye, Timesplitters, FEAR, Perfect Dark, Overwatch, Counter Strike, Battlefield, MOH.

>> No.9239385 [DELETED] 

>>9239339
Based

>> No.9239821

>>9235280
>keyboard only
the fucking manual from 1997 recommends mouse control you fucking retard. imagine being so fucking dumb that you play the game wrong and get smug about it.

>> No.9239873

>>9235280
Cheap bait but somehow always works

>> No.9239908 [DELETED] 

>>9239339
Holy based

>> No.9239918

Reddit garbage

>> No.9239952

>>9239918
>t. redditor

>> No.9239954

>>9235280
Go back masturbating to your CRT's.

>> No.9240042 [DELETED] 

>>9239339
Perfect Dark is a pretty damn good game and miles above Goldeneye for the weapon roster alone. It also flows and works a lot better with M&KB than goldeneye due to its more intrincate and duke/build-inspired level design.

>> No.9240097

>>9236983
I like the voodoo doll because it makes the zombies do the melting animation

>> No.9240106

>>9236983
Everyone underestimates the voodoo doll. It's a hitscan sniper rifle that's super effective against literally EVERYTHING. I just don't get it.

I usually either keep it for picking up cultists in the distance, or for Grey Gargoyles (very effective against them, with 100 ammo you can kill 2 Grey Gargoyles and still have some ammo left on Well Done; it's their second weakness after the tesla cannon), or Gargoyles who are fucking about in the air out of range, also works against the Hellhound but I only waste it on them when I can afford it.

If you played pitchfork start you'd realize the Voodoo Doll is your best goddamn ally in this game.

>> No.9240180
File: 1.71 MB, 3948x2164, blud.png [View same] [iqdb] [saucenao] [google]
9240180

>>9238414
>>9238445
>Go to the same elevation as them and you're fine.

Here are for instance cases where you either can't even do that (the two screenshots on the left side here, upper one the butcher is blocking the way and there is even another hidden butcher on the right; bottom one you're likely to get too close and get whacked at close range); or if it is then it becomes dangerous for the player (the two screenshots on the right having chopped off hands on the ground ready to fist fuck you)

>> No.9240181

>>9240180
BTW it may not be obvious from the screenshot but at the top right the kitchen ground is a lower elevation, nullifying the possibility to crouch from behind the door

>> No.9241004

>>9238605
>sometimes you really notice how difficult it is to make some enemies dangerous without just placing a bunch of them in a room and hope the ensuing chaos will be fun.
sounds like Doom 2016. every time I walked into an obvious "arena" I let out a sigh

>> No.9241014 [DELETED] 

>>9240042
lmao

>> No.9241064

>>9241004
More like every custom Doom mega wad

>> No.9241396 [DELETED] 

>>9239339
very based
I fucking hate half life

>> No.9241397 [DELETED] 

>>9241396
dilate

>> No.9241409
File: 1000 KB, 3816x2264, blood.jpg [View same] [iqdb] [saucenao] [google]
9241409

>try to walk around a corner
CRUDOX CRUO
>try to walk down a hallway
MARANAX MALAX
>try to peek a window
MARANAX INFIRMUX
>try to strafe around 2 gargoyles
GEROXE BIBAX MALAX
>try to access a secret
MAKARANAKT COLLAXXOSS
>open a door
GEROXE CRUOOO
>press a button
VOROX ESCO MARANAX
>stand still
PRO STAGANA MALAXOS
>do anything
CRUDOX CRUO

I love this game

>> No.9241418

>>9241409
>crouch
homersimpson.wav
>unload

>> No.9242737

so sick of those morons who think they have it all figured out when their ideas on how to make a FPS good is
>make it just like Doom!!!

>> No.9242831

>>9242737
yeah what's the point of playing different games if they play all the same?

>> No.9242898
File: 113 KB, 2200x2200, 1662483767884489.gif [View same] [iqdb] [saucenao] [google]
9242898

>>9234995
I'm shocked there isnt a single mod to adjust the hitscanners in some way. It's the #1 point of contention everyone has with this game.

>> No.9242934
File: 556 KB, 1014x756, Blood-Difficulty-FS.png [View same] [iqdb] [saucenao] [google]
9242934

>>9242898
You don't need a mod -- the ports can do this. Pictured is in Fresh Supply's "Made to Order" options.

>> No.9242935

>>9242898
> It's the #1 point of contention everyone has with this game.

Bloodfags know cultists are the single greatest thing about the game. It's only a "contention" for Doombabies, and for them ports like GDX lets you customize the difficulty

>> No.9242945

>>9242898
My problem was the disparity in difficulty levels. You go from knockin zombies to the ground each fork hit and grazing damage from cultists, making it feel too easy right to 7(?) hits per zombies with no knockdown and gunners shredding your ass. A better inbetween would have nice.

>> No.9242970

>>9242898
GDX has difficulty customization: You can have Extra Crispy enemy spawn counts with Well Done levels of health while they still maintain Lightly Broiled accuracy and damage. Not Blood provides the same choices while also giving you the option to turn their hitscan bullets into really fast projectiles. The other anon provided the choices in Fresh Supply, but you have to weigh that against its present gameplay issues and incompatibility concerns as it will never again be updated.
If you just want to play through it the first time, Lightly Broiled is fine. Nearly all the complaints about Blood’s cultists stem from playing the game on Well Done or Extra Crispy.

>> No.9243018

>>9235005
>GEROXE BIBOX MALAX
crudux cruo... pallex ti anon

>> No.9243684

>>9239821
kek

>> No.9244896
File: 85 KB, 921x695, kbonly.jpg [View same] [iqdb] [saucenao] [google]
9244896

>>9239821
Redneck Rampage director playing keyboard only >>9244891

Just as the devs intended ™

>> No.9244910

>>9235493
>Luigi
Nobody likes that sick fuck even ironically. Your analogy is both offensive and incorrect. How dare you bring him up at all, after what he's done?

>> No.9245159

>>9244896
yeah but RR is not blood.
i have fond memories of my cousin playing Duke with a flying stick kek.
we didn't know better back then

>> No.9245163

>>9245159
Playing Duke and other Build games with joystick for movement was very common. Some oldschool "pro" dukematchers still do it. Apparently with the joystick you constantly get the strafe+run speed boost.

>> No.9245171

>>9245163
makes sense but is it in combination with mouse look?
my cousin used the stick to turn and look iirc.
a very comfy way to pay shooters is modern controller + mouse.
far more comfortable than keyboard. the mouse has to have more than 3 buttons tho.

>> No.9245479

Son of a bitch must pay!

>> No.9245485

I was watching Carpenter’s The Thing again recently and I began to realize so many of the scenes with dynamite can be fitted into Blood memes with enough editing

>> No.9245508
File: 211 KB, 614x728, MARANAX.png [View same] [iqdb] [saucenao] [google]
9245508

>>9245485
DO IT

>> No.9245512

>>9245485
I hope you liked that certainDeath Wish level.
If you haven’t played it yet, you have a great set of levels to look forward to.

>> No.9245526

The arsenal is fine as it is and I like that you're not using the shotguns 90% of the time like in doom 1 and 2 but I think if instead of the flare gun the weapon in the 2 slot was a six-shooter there wouldn't be so many memes about this game's difficulty because you'd have a hitscan weapon to deal with the cultists in level 1 and the first half of 2

>> No.9245527

>>9245526
They should just have given the Tommygun early on, at least in a secret

>> No.9245545

>>9245526
There’s a super secret napalm launcher in the first level, solves a lot of problems.
>The arsenal is fine as it is and I like that you're not using the shotguns 90% of the time like in doom 1 and 2
That was because of how easy they are in hindsight. You can end the first level of 2 with a rocket launcher, and then you come across a BFG in level 8 that you can use for the rest of your playthrough. Yet the opposition is rarely ever too much for the super shotgun so you can comfortably use it most of the time.

>> No.9245609

>>9240106
How good/useful is the VdD alt-fire?

>> No.9245612

>>9245609
It used to be godlike like in the previous versions of the game but they nerfed it to the point it's really not worth using.

>> No.9245751

>>9245545
Even in custom levels the ammo pickups push you to use shotguns because a big shell pack's whopping 20 shells can kill 3 mid tier demons while a big bullet pack doesn't even have enough bullets to kill one. And minus the splash damage, a rocket box has as much damage in it as a shell box, same with a plasma cell if you don't have a BFG
TNT in blood is about as omnipresent as doom shells but the other ammo pickups give enough that you're rarely forced to use it

>> No.9245767
File: 826 KB, 702x519, Capture.png [View same] [iqdb] [saucenao] [google]
9245767

>>9234995
GERO SHAY BIBOX MALAX

>> No.9245812

>>9245767
kek

>> No.9245863

>>9245751
>And minus the splash damage, a rocket box has as much damage in it as a shell box, same with a plasma cell if you don't have a BFG
This almost makes it sound like the SSG is as effective as the rocket launcher or plasma rifle, when in fact both weapons are dealing more damage per secone. You need to take into account more than what you can get out of ammo pickups. For what it’s worth, I view the chaingun as a pistol upgrade so I’m not too concerned with how it compares to the ssg.

>> No.9246397

>>9245767
topkek

>> No.9247460

OK what's the best way to play this game? I've been meaning to play it for 10 years now.

>> No.9247787
File: 36 KB, 297x431, Clipboard01.jpg [View same] [iqdb] [saucenao] [google]
9247787

>>9247460
try Raze with palette emulation on (options/display/render settings) without palette emulation the colors look dull and the textures look flat as the palette make light effect look like the textures have a bit of relief to them. Blood is supposed to jhave redish tones in the darker shades.
add the video files in a "movie" folder in the main game folder because the game has some cutscenes.
the original CD music can be used. named as in picrel in the main folder.
i use flac but ogg is fine enough. otherwise the MIDI soundtrack is arguably as good overall.

>> No.9247801

>>9247460
If you just want to go in there all dirty and just play through it once, Fresh Supply is fine. Start on Lightly Broiled.
If you want to put on some portgrease, >>9247787 has some great directions already for Raze. GDX is also good, but make sure you have pallete emulation enabled for it. Both ports are more truer to the source than Fresh Supply, and have less bugs.

>> No.9247813

>>9247801
yeah Fresh Supply is not very accurate but it's pretty decent and easy to use. i like how it looks for one.

>> No.9247856

>>9247787
>>9247801
>>9247813
thanks, friends

>> No.9248146

>>9247460
Fresh supply is servicable.

>> No.9248374
File: 89 KB, 340x255, 705475211b9fcd5b76.jpg [View same] [iqdb] [saucenao] [google]
9248374

>>9235493
>>9238286
>>9238296
Found a samefag!

>> No.9248532
File: 484 KB, 500x213, HAVL7TY.gif [View same] [iqdb] [saucenao] [google]
9248532

>>9245508
"Yeah, fuck you too!"
>>9245485
>>9245512
>FunFact - that dynamite bundle was real and KR almost killed himself by throwing it too close and not hiding away

>> No.9248542

>>9241409
Glorious art. Sauce?

>> No.9248552

>>9247460
https://gog-games.com/game/blood_fresh_supply

>> No.9248562

>>9248542
https://twitter.com/decepticoin/status/1317732111995047936?s=20&t=idtgzHqZ1_36Kf-RXB0eRA

decepticoin's twitter. he's got a 10 meg uncompressed version on his deviantart but it's not available for download.

>> No.9249869
File: 71 KB, 360x360, 1659730613677952.gif [View same] [iqdb] [saucenao] [google]
9249869

>>9242934
>>9242970
is there settings like this for Raze? I've done a quick options search but couldnt find anything close to as extensive as the 2 ports you 2 suggested

>> No.9249894

>>9249869
No - Raze only has the option of changing explosion sector calculation and enemy behavior, which both fix a bunch of issues with the original game (such as infinite firing tesla cultists when going prone). There is a request for difficulty customization on github, so maybe down the line it'll be added.

>> No.9249907

>>9249869
Raze uses Nblood for it’s Blood support, and it does not have that kind of customization. However, there’s a fork of Nblood called Not Blood that has difficulty customization and other options.

>> No.9250629

Can someone tell me what is so different about Fresh Supply? Apart from the terrible bugs of course - I have heard that enemies behave differently in the original compared to Fresh Supply, as well as damage values

>> No.9251013

has anyone managed to make xinput controller work with NBlood? it's supposed to support "joystick"

>> No.9251052

>>9250629
The biggest difference would be flame-based damage such as the spray can, and movement related stuff like crusher sectors not working as intended.

>>9251013
Joystick support is not available for NBlood. Raze does support it though.

>> No.9251074

>>9251052
shame i wanted to have joystick and software render in one place but GDX looks too bright in that mode and has these sprites lining glitches that are much more visible than with the og EXE

>> No.9251091

>>9251074
Rednukem has joystick support, so it's possible. I'll post here if I can get it working with NBlood later this week.

>> No.9251094

>>9251091
wow thanks

>> No.9251265

>>9250629
>Can someone tell me what is so different about Fresh Supply?
TNT blast radius is larger than it should be, spray can doesn’t go through multiple enemies like fire should, fatsos are more vulnerable to the spray can’s fire, voodoo doll is less reliable. That’ll be the worst you run into.

>> No.9252347

>>9251052
>crusher sectors not working as intended.
I found it hilarious when I got to the factory level and I could just spam-crouch under the crushers and itd never harm me

>> No.9252350 [DELETED] 

>>9251265
>pray can doesn’t go through multiple enemies like fire should
>voodoo doll is less reliable.

So THAT'S why everyone thinks we have people complaining saying stupid things about the game's weapons balance.

They're just zoomies playing the kek version.

>> No.9252352

>>9251265
>pray can doesn’t go through multiple enemies like fire should
>voodoo doll is less reliable.

So that's why we have people saying stupid things about the game's weapons balance.

They're just zoomies playing the kek version.

>> No.9252374

>>9235493
The right opinion. Only started seeing people suck Blood's dick on here after that Civil11 guy made a video or whatever his name is

>> No.9252378

>>9252374
That's not to say it's a bad game, far from it. But holy shit the amount of people that suck vidya tubers dicks is insane and out of control

>> No.9252417
File: 2.70 MB, 640x480, pidgforg.webm [View same] [iqdb] [saucenao] [google]
9252417

>>9236983
>>9238184
>pitchfork sucks, no fun to use
Did you actually played the game, anon?

>> No.9252423
File: 102 KB, 202x257, miyomotothinkingaboutnintendofans.png [View same] [iqdb] [saucenao] [google]
9252423

>>9252417
>v1.02
>low difficulty
>that brightness level

>> No.9252428

>>9252417
I wouldn't call it mechanically useless. It's just REALLY unsatisfying to use, seeing it's just a single little poke, and it takes quite a few to put down most enemies.
Pairs well with sticking flares I suppose, but really blasting them with the shotgun after sticking a flare on them would be better.

>> No.9252432

>>9252423
Bright because it's DOS version and it's played on Well Done, what are these complains?

>> No.9252716

>>9252428
Still better than that pea-shooter from Doom.

Is there any game where the starting weapon isn't trash? Lo Wang's sword is okay depending on which difficulty you select.

>> No.9252734

>>9252378
Ignoring e-celeb shittery, it also wasn’t until some years ago that it finally received respectable port options. Prior to that it was only playable through dosbox with an ever present save game glitch that would swap damage difficulty when loading the save.
>>9252716
His melee options are always viable against the monstrous enemies regardless of difficulty. Other than that, Unreal’s upgradable pistol is nice. Duke’s kick isn’t too great by itself but it set the standard of an FPS having a “melee” attack separate from a weapon slot.

>> No.9252745

>>9252716
You're comparing the 1st weapon with the second one (Doom's pistol). Doomguy's first weapon is the fist fucking.

Also Lo Wang's Katana is amazing no matter the difficulty, the only thing you should fear with it are Coolies, Evil Ninja ghosts and bosses.

>> No.9252747

>>9252745
and actually even then the Katana is more comparable to Doom's chainsaw, since Lo Wang is also a fervant adept of fist fucking.

>> No.9252752
File: 5 KB, 234x318, rowan.gif [View same] [iqdb] [saucenao] [google]
9252752

>>9252747
>>9252745
I mean SW's equivalent to Doom's pistol are the shurikens, which you also start with.

That's three posts in a row I'm on a roll

>> No.9252765

OP is really bad at this game, blood is build engine fairer game. but for some reason he likes shadow warrior the game that is jankier than blood.

>> No.9252791 [SPOILER] 
File: 94 KB, 1280x720, progress question mark.png [View same] [iqdb] [saucenao] [google]
9252791

>>9251094
Anon can you try out Rednukem for the joystick support? I'd at least want to know if it works before I begin to port the code to NBlood.

>> No.9253485

>>9252352
it's a shame i wish it was fixed, the ambient occlusion and render is pretty neat. but hey maybe raze will improve its own implementation...

>> No.9253535
File: 967 KB, 3840x2160, duke0001.png [View same] [iqdb] [saucenao] [google]
9253535

>>9252791
it does. the sensitivity has to be turned all the way up to be able reach maximum running speed with my ps4 controller however.

>> No.9253543

>>9252417
Nigger turn the brightness down

>> No.9253618

>>9237003
>all weapons kill
what you want a one that revives or something you retard?

>> No.9253629

>>9252352
>So that's why we have people saying stupid things about the game's weapons balance.
>They're just zoomies playing the kek version.
Correct. In addition to this, lots of people can’t branch away from the FS port because they’re too spoiled by being able to edit things like cultist reaction times. They’ve basically screwed themselves, the port will never see fixes to its weapons or custom level compatibility and they refuse to use other ports.

>> No.9253649

>>9253629
>because they’re too spoiled by being able to edit things like cultist reaction times

I don't even know why you'd need this. Just get good and play on Well Done, done.
Oh, the game difficulty screws up if I load a save? Get good and play without saving, it's literally what I did before sourceports were a thing and it made the game 10 times better for me.
That glitch is actually not that bad considering it goes away every time you load a new map, so if you need to save to resume your play later, just save before the end level button and you won't be affected. But people don't know this because it's never mentionned anywhere and they never played the original game.

>> No.9253730

>>9253649
>>because they’re too spoiled by being able to edit things like cultist reaction times
>I don't even know why you'd need this.
It’s in the same smoothbrained hemisphere as those who think a set of Doom maps is too hard on Ultra Violence and they refuse to solve it by going down to Hurt Me Plenty, and who will then defend their view with Skinner memes.
>>am I just not skilled enough?
>>no it’s the developers who are wrong.
Also, solid advice on avoiding the vanilla save game glitch.

>> No.9254361

>>9234995
nocapinmyass

>> No.9254454
File: 32 KB, 400x400, 1661799329303822.jpg [View same] [iqdb] [saucenao] [google]
9254454

blood is similar to quake for me in the sense that most of the levels suck balls but they have a fan campaign so good it should be shipped with the official releases.
i only boot them up now to replay death wish and arcane dimensions.
is that weird? aside from Even Death May Die plus the train and carnival levels from e1, none of the other chapters are particularly memorable.

>> No.9255028

>>9244891
>>9244896
>almost life like
>1990's

>> No.9255030

>>9252432
brightness is complain
hello from brazil

>> No.9255115

>>9252432
>and it's played on Well Done

Seeing how little the Cultist shoots at you and how little damage that does, I don't believe you. Do it again but starting from the main menu selecting the skill.
That or v1.02 had really shitty Cultists.

>> No.9255290

>>9255115
Seeing you judging my difficulty settings by looking on damage numbers from standing far cultist, you are just being a faggot.
If you are so doubtful about how this works, test it for yourself on any difficulty you want.

>> No.9255872

>>9255030
I think he plays with high brightness because DosBox causes some kind of black crush.

>> No.9256421
File: 646 KB, 900x948, 1663024190350969.png [View same] [iqdb] [saucenao] [google]
9256421

Pentiurmux vorox crunatus, cruo domus-bhaava
>desco malax
>profanx for odiosux
>crudox cruo
>Maranax Firmux Crunatus

>> No.9256436

>>9256421
kek

>> No.9256461
File: 826 KB, 900x948, 1663102213462132.png [View same] [iqdb] [saucenao] [google]
9256461

>>9256421
Fixed

>> No.9256483

>>9256461
thankyou

>> No.9256517
File: 640 KB, 900x948, MARANAX INFIRMUX.png [View same] [iqdb] [saucenao] [google]
9256517

>>9256461
fixed

>> No.9257103 [DELETED] 
File: 829 KB, 2700x2200, 1661884782858564.jpg [View same] [iqdb] [saucenao] [google]
9257103

>>9256461
>Pentiurmux vorox crunatus, cruo do--
Geroxe bibax malax

>> No.9257505

>>9253535
Try out the latest build of notblood anon, if this is what you had in mind I'll push a patch upstream to nblood github.

>> No.9257594

>>9253618
The VoodooDoll making enemie cultists turn into allied zombies or the LifeLeech healing you at poin-blank hits, just like the Hexen's SerpentStaff would actualy be more than cool

>> No.9258051

>>9257505
now the left stick super sensitive but it's better when adjusted.
the available ranges are safer than RedNukem so to speak.
thanks a lot. Blood plays great with a controller.

>> No.9258062

>>9258051
What do you do for managing both the weapon and inventory selection?

>> No.9258064

>>9258051
Great to hear. Unfortunately that asymmetry goofyness appears to be intentional, as the other games have quirky workarounds for their joystick bindings. I've tried to even it out, but it will take a session to nail down some usable settings. It should be in mainline nblood like a week or two.

>> No.9258082

>>9258062
d-pad left/right for inventory selection,down to activate.
left/right shoulder buttons for previous/next weapon and i map 2 face buttons for the pitchfork and the shotgun.
>>9258064
nice

>> No.9259869

>>9238126
>For instance to help against Tchernoborg
I remember Tchernobog going down like a bitch from just a few shots from the tommy gun?

>> No.9259889
File: 59 KB, 800x600, SS380011.png [View same] [iqdb] [saucenao] [google]
9259889

As already stated, the save glitch cures itself when you load a new map, meaning when you enter a new level or die and restart the current level.

Therefore I take the fact that none of the devs or testers noticed the save glitch, that it wasn't even fixed in the various patches, coupled with the way enemies have their HP replenished when loading a save, meaning you get unintentionally punished for savescumming especially against bosses, as proof that "how the devs intended it" really is the default arcade way of playing the game: restart the current level over from scratch when you die.

>>9259869
You only get 165 ammo for that gun in that level, not enough to kill him on Well Done even if you use the alt fire which deals more damage per bullet. That's granted you didn't use that on the Cerberus to save precious ammo for better weapons against Tchernobog.

>> No.9259898

>>9259889
>You only get 165 ammo for that gun in that level, not enough to kill him on Well Done even if you use the alt fire which deals more damage per bullet. That's granted you didn't use that on the Cerberus to save precious ammo for better weapons against Tchernobog.
Strange.

Although I do vaguely recall something about the game being patched because he really wasn't supposed to be that easy, and I got the original CD-ROM release?

>> No.9259953

I didn't realize that almost every weapon had a secondary fire until I got to episode 3. Is Blood the first FPS with this feature?

>> No.9259962

>>9259953
Dark Forces had it first, though not every weapon had a secondary fire, most did. Dark Forces is the link between Doom and Build and its influence on Build engine games is understated. Dark Forces also had fall damage, using 3D models for props, sector over sector, multi switches, cracks on walls, crouching and crawling in vents, secret place with an easter egg sprite character you can shoot at, etc etc etc etc

>> No.9261083

>>9259889
>>9259898

In Mapedit, the difficulty settings are denoted by numbers 1 through 5, with 5 being extra crispy. If it's that way in the code, someone probably just got the numbers reversed by accident somewhere. If they mainly tested on the default setting, 3, then no one would have noticed a problem.

>> No.9261397

Did anyone play BLOOM mod?

>> No.9261443

>>9261397
I did, it was pretty cool, not on the level of DW or a great megawad, but still fun, though when i tried caleb, the TNT did not feel good.

>> No.9262210

>>9235280
retard