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/vr/ - Retro Games


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9223240 No.9223240 [Reply] [Original]

Honestly arcade games are less fun when you take away that mystique of only being playable when you go to an arcade.

When you have unlimited credits and time to play them the shallowness of the experience sort of rears its head.

>> No.9223254

Indeed.

>> No.9223256

>>9223240
The excitement and enticement comes back when you go for 1cc. If you just credit feed to the end you'll always feel unsatisfied.

>> No.9223264

>>9223240
What kind of arcade games are you playing? Metal Slug, AvP, Third Strike, Robotron, House of the Dead, and a million others are really fun wherever you play them. Credit feeding is stupid, but you don't have to do it. Just give yourself a limit and practice.

>> No.9223287

>>9223240

The proper experience needs a few things. The machines need to be next to each other, to create the proper atmosphere, both visually and aurally.

Secondly the arcade is a side activity.. so it should be paired with just having eaten a slice of pizza, skating with friends, or waiting to go to a movie, hanging at the bowling alley or skating rink, etc.

>> No.9223295

False, defender and robotron kick ass no matter what

>> No.9223317
File: 116 KB, 900x550, Necco[1].jpg [View same] [iqdb] [saucenao] [google]
9223317

Set yourself an arbitrary limit (1 credit, 3 credits, whatever) or make a game out of it. I get some of these, and whenever I need to insert a coin, I eat one or otherwise set it aside.

>> No.9223361

>>9223256
I was a teenager in the 90s who frequented the local roller rink arcade and I never once saw anyone beat any arcade game without putting in extra quarters at some point along the way.
I didn't even realize anyone tried to beat games on a single quarter until decades later reading about it here.

>> No.9223492

The good ones are a pure dopamine hit and many of them don't take immense skill to master because they're short experiences based on memory. Stop feeding credits, stop save scumming and play the damn games as intended.

>> No.9223503

>>9223361
It's autism. They convinced themselves it was the intended design, because they're too retarded to admit a lot of the games are intentionally poorly designed to earn the most money. At the absolute height of arcade games, most games didn't even have an "ending" you were supposed to reach.

>> No.9223528

>>9223361
I've never seen anyone beat an arcade game at all in person. But beating it on one quarter always seemed like a plausible goal. Like I never thought I could do it, but there was probably someone somewhere who was really good and could do it.

>> No.9223567

>>9223503
You post this in every arcade game thread.

>> No.9223570

>>9223240
Most any Japanese arcade game was not intended to be played in the way that western players assume they were. There is a lot of missing context and information on the subject in online discussions.

>> No.9223590
File: 10 KB, 640x448, outrun-4.png [View same] [iqdb] [saucenao] [google]
9223590

>>9223287
>machines need to be next to each other, to create the proper atmosphere, both visually and aurally.
This. Also a big help is if you are moderately decent and can achieve a high score. I always fill the top spots on Outrun whenever I find one and I'm not all that great. One time I played a Frogger for an hour almost snagging the top spot but failed. Still was a blast getting so close.

>> No.9223612

>>9223240
honestly I feel the same way. Most pre-6th gen games get exposed when using savestates as really short and shallow games not worth your time. It was not until later 6th-7th gen when we finally got meaty content in our games

>> No.9223618

>>9223503
>It's autism.
It's fun.

>> No.9223637

>>9223528
I beat the Simpsons arcade game with friends helping. But certainly not on 1 quarter.

>> No.9223641

>>9223240
So what should I do? Put a quarter in a jar every time I get a game over then go hand em out to the homeless people that live at the farmer's market across the street?

>> No.9223652

>>9223612
low-informed post

>> No.9223656

>>9223641
Not a bad idea but donate the money to a homeless shelter instead.

>> No.9223657

>>9223240
>i am addicted to gambling and when the rush of real money isn't there i cannot play a video game for fun
if there were more people like you, they would've never bothered with consoles

>> No.9223665

Depending on the time and genre of arcade game you are supposed to watch other people who excel at the game to get an idea of how to do better in it. You are also expected to read magazines and strategy articles if you want to make much rapid progress.

So if you want to get good at a game like Pulstar and potentially get a 1cc you'd be making things harder for yourself by playing it completely blind. Watch a youtube replay, read posts on shmups.system11.org, read a FAQ for the game, and read old issues of Gamest via OCR + deepl. Use turbo fire.
By doing all these things you are getting a leg up on the game and it is -not- cheating. It was the expected atmosphere for skilled players at the time of release.

>> No.9223685
File: 241 KB, 1185x895, sigma-av5000-control-box-supergun_1_f29fe5aea2c4669a691ab7a975b70ef7.jpg [View same] [iqdb] [saucenao] [google]
9223685

Extra Note: Superguns were not that rare in Japan. Every issue of Gamest is filled with advertisements for them.
The cheaper units were about $300 at the time (adjusted for inflation). PCBs could be rented or bought outright, and big cities had several PCB shops each. 5-10 year old PCBs of less popular outdated versions of games seem to have been pretty affordable by the mid-90s and were less than $100 each.
So arcade games were not only "arcade games" in Japan and could be counted as a console platform to itself. Probably mostly popular with men in their 20s and 30s.

>> No.9223695

>>9223590

Yeah, and theres a big difference between an arcade "area" like at a movie theater or bowling alley, and a real arcade.

A real arcade has many rows of machines, is usually dimly lit with neon lighting, and has a pinball area, maybe with other games like air hockey and skee-ball or basket shooting. All of that combined chaos is the true arcade atmosphere..

>> No.9223697
File: 153 KB, 963x960, Front-Cover-Tekken-3-EU-PS1.jpg [View same] [iqdb] [saucenao] [google]
9223697

And of course there are the ports. As a home player in a rural area you could amass a collection of arcade ports or rent them. It felt really special to have good versions of arcade games at home and I put hundreds of hours into various fighting games in the 90s and early 2000s via console ports. On the weekends you'd meet up with friends and have a showdown after each of you had practiced at home during the week. If a game was really popular you'd be able to go to several people's houses for match-ups and become king of the neighborhood.

>> No.9223704

>>9223695
This is a really short-sighted view of arcades. Corner store and laundry mat arcades have just as much to with the arcade experience as any other.

>> No.9223713

Best part is training for 1cc on metal slug at home then doing at an arcade

>> No.9223716

>>9223240
You've got to play with other people bro. Either a friendly score competition between friends, coworkers, or online. Or play versus games with other people at meet-ups.

>> No.9223720

>>9223713
Good place to do that would be at a convention arcade. There's a guy that goes around setting up a temporary arcade at geek conventions that has candy cabs and surely includes Metal Slug on one of the machines.

>> No.9223721

I like enjoying emulating arcade games on Xbox and fpga because the gameplay starts immediately and I know I can beat them in an hour or two. Light gun and dance mat games aren’t the same fun as in an arcade though

>> No.9223747

>>9223503
>They convinced themselves it was the intended design
It certainly is for a lot of the games. Plenty of games have rewards (extra endings or bosses) or modify your score to indicate you continued. Of course they didn't expect most people to beat it on a single quarter, and most people didn't play long enough to get that level. But it was part of things. Even though >>9223361 is the normal experience, people always had the goal of playing well and using fewer quarters. And if you like a game enough to keep playing it constantly, using no extra quarters is a natural goal.

>> No.9223751

>>9223747
>people always had the goal of playing well and using fewer quarters
My strategy was to use as many quarters as possible to try to force the game to not say I lost.

>> No.9223756

>>9223704
True. He's right that the full arcade atmosphere is special, but cabinets were all over the place back then. Growing up we had a Street Fighter II: Champion Edition cabinet at our Burger King even. Local yogurt shop had Darkstalkers and Mortal Kombat 3 outside of it. Pizza places had Neo-Geo with Metal Slug and Bust-A-Move usually. And a bunch more I can't remember.

>> No.9223758

>>9223751
Not everyone cared I guess, but there was an inherent punishment for playing poorly in the form of losing money and playing for shorter amounts of time.

>> No.9223773

>>9223612
Kill yourself.

>> No.9223941

>>9223756
Thats true. A lot of places.. pizza shops, diners, or really any place with a lobby area usually had a couple machines set up. Also with a gumball or capsule prize machine.. or those baseball card/sticker machine things. Or if it was really back in the day, cigarette machines.

>> No.9224035

>>9223240
>When you have unlimited credits and time to play them the shallowness of the experience sort of rears its head.
That's why you go for the 1CC, that way the depth of the experience slaps you in the face.

>> No.9224089
File: 48 KB, 500x661, 9B3n1Wl.jpg [View same] [iqdb] [saucenao] [google]
9224089

>>9223240
Born on a mountain. Raised in a cave. Quick pick up and play games are all I crave.

>> No.9224376

>>9223240
Opposite for me. My home arcade has spoiled me.

>> No.9224443

>>9223317
That’s really autistic lol,

>> No.9224448

>>9224443
It's probably a punishment, similar to how some people eat hot sauce whenever they die as an incentive to do better.

>> No.9224497

>>9224443
it would be to a normalfaggot like you, wouldn't it?

>> No.9224534

>>9224443
Yes

>>9224448
Depends on what color it is

>> No.9224539

>>9223612
Replying to your bait because you tried.

>> No.9224589

>>9223240
https://www.youtube.com/watch?v=qBArMmngVH4
Like movies, games are supposed to be a social experience.

>> No.9224760
File: 366 KB, 1800x1200, Modern arcades.jpg [View same] [iqdb] [saucenao] [google]
9224760

>>9223240
>Honestly arcade games are less fun when you take away that mystique of only being playable when you go to an arcade.
>When you have unlimited credits and time to play them the shallowness of the experience sort of rears its head.

Depends on the arcade game.

A big issue is that a lot of retro arcade cabinets are no longer widely available.

If you walk into a Dave and Busters or some other modern franchise entertainment center, it's all the same games. Half the places is redemption ticket prizes, some skee ball, claw games, and the arcade is usually maybe on 30% is actual arcade video games.

And those actual games are all the same now.

Stuff like:
1. Angry Birds put on a giant machine, jetpack joyride, or some other mobile phone crap that's been upscaled for the arcade.

2. Halo Fireteam Raven... Or Task force halo whatever cabinet

3. A Mario Kart racing game or Luigi mansions arcade

4. Star Wars battlepod

5. Some fast and Furious driving game

6. Some giant lcd screen with pacman, Galaga, or space invaders.

Most places don't even have fighting games like Street Fighter or Tekken anymore. Back in the 90s it was usually guaranteed an arcade would have a huge fighting game area.

Arcade cabinets from the 1990s and 1980s that you used to see (Metal Slug, MARVEL vs Capcom, Mortal Kombat, Ridge Racer, Time Crisis, etc) are gone now. Sega, Namco, and Konami used to dominate arcades back then. When was the last beat em up arcade game you played? They are all gone. Today it's completely different.

If you wanna play those games you gotta hunt for a "retro arcade". And those places are rare. They usually charge a flat fee for entering (like $20 bucks) and you can play all day. Their selection can vary. Not all retro arcades are good.

So for me I'm just happy to FIND retro arcade games I grew up with. That's the fun. To be able to play with a friend or introduce a young family member like my nephew to the games I grew up with.

>> No.9224772
File: 116 KB, 675x900, IMG_0013-675x900.jpg [View same] [iqdb] [saucenao] [google]
9224772

>>9224760
Another issue is that if people have limited budgets, they don't want to "waste it" (in their eyes) trying out old retro games. They want guaranteed fun from modern games.

If people have unlimited plays, then people are much more willing to try out games that they haven't seen before or played before. When was the last time you saw Speed Racer or Brave Fire Fighters in an arcade? Free play? OK sure why not.

>> No.9224983

My local mall just set up some free play arcade machines in the hall for a 90's throwback. Looks like mame machines but cool anyway. They had Pacman, Street Fighter II (several times), KOF, a bunch of other fighting game (Jackie Chan lol) and Metal Slug collection in a Neo Geo style machine.

That machine had the menus set in Japanese probably by a smartass but I still managed to launch Metal Slug 1 and 2. Beat 1 twice, 15 credits on my first try, 12 on my second. This is how you do it, insert a set number of credits, count them, and try to improve every time. If you can't enjoy the games because they're not "exclusive" anymore, then I don't think you ever enjoyed them.

>> No.9224984

>>9224983
Oh there was also a bunch of SHMUPs including a machine which had literally a thousand different SHMUPs. Quite impressive list.

I didn't try any

>> No.9225261

>>9223240
>When you have unlimited credits and time to play them the shallowness of the experience sort of rears its head.
that's complete nonsense. in my country we had arcade halls that would do overnight lock-ins with unlimited credits and it was amazing. you don't quite understand what it was like going from being jewed to playing games without credits. zoomers that grew up in the late 90s/early 2000s will never really understand what it was like. all that's left for the zoomy is to make shit up as they go. you were never there. learn to cope.

>>9223361
>I didn't even realize anyone tried to beat games on a single quarter until decades later reading about it here.
because it was incredibly uncommon, and anyone claiming otherwise is lying.

>> No.9225465

>>9225261
hello shitposter
you almost made a decent post this time
except for
>anyone claiming otherwise is lying.
Total bullshit. Doesn't even make sense when the logical conclusion for mastering a game is beating it without continuing or dying. This wasn't even limited to arcades. People would brag about beating Super Mario Bros. without dying.

>> No.9225493
File: 166 KB, 1528x922, EXyh8B4WAAAqxTM.jpg [View same] [iqdb] [saucenao] [google]
9225493

>>9224760

I have a pretty decent retro arcade near me, it's actually quite impressive how it has nearly every single game you'd remember from the "good old days" in the early-mid 90s, where there were all those light gun games, racing games, fighting games, etc.

The problem is you pretty quickly realise it's not the games that fuel your nostalgia for the arcade. I went with my girlfriend a couple times and we basically just walked around the place like "Oh that's cool, remember that?" "Yeah I really enjoyed that." You play each of the games for like five minutes and move on. Then you realise it's kinda boring.

The reason you liked the arcade when you were a kid wasn't the games, it was the social experience. It was the fact that you didn't just go to an arcade for it's own sake, an arcade was usually at like, somebody's birthday party where you just saw a film, maybe you were going bowling after, that kind of thing. It has a whole context behind it that's missing when you're just an adult with nothing better to do with your Saturday afternoon.

Hold me lads.

>> No.9225508

>>9223747
anon was saying that there are people who think ALL arcade games were designed to be 1cc'd which just isn't true.

are there bonuses for finishing an arcade game with the fewest continues as possible? yes. is it possible to finish the game on a single credit if you're good enough? absolutely. but games are a business and there quite literally would be no profit if arcade games were designed to normally be 1cc'd from the get go.

>> No.9225901

I watched a guy try to 1cc Goldenaxe when I was a kid. He got to Death-Adder and died. He didn't continue. Just let it count down and started over again from the beginning.
It was very much a thing people tried to do.

>> No.9226008
File: 11 KB, 259x194, download (5).jpg [View same] [iqdb] [saucenao] [google]
9226008

>>9223240
I went to one of those "bar-cades" and it sucked ass, the sticks on 2/3rds of the machines were terrible, borderline unplayable.

Galloping Ghost is kino though, pic related

>> No.9226028

>>9223240
When you consider that the games industry in Japan is tied heavily to the gambling industry, you really wonder if these games are any fun at all or if they're just meant to steal your quarters.

>> No.9226031

>>9223612
even though post is a troll, there is a marked difference between arcade games and console games and by 5th gen consoles were doing much more interesting things and 6th gen had them surpassing arcades.

>> No.9226035

>>9223492
Feeding credits IS how arcade games are meant to be played. Do you really think people whose income was tied directly to how many credits you use DIDN’T want you to credit feed?

>> No.9226259

>>9226035
>post
Dunning-Kruger in action

>> No.9226267
File: 197 KB, 1068x980, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
9226267

In Japanese arcades if you 1cc'd a game for the first time or discovered a secret that hadn't been discovered yet in that arcade the staff would give you a little trophy of some sort for your efforts. Japanese players on twitter often reminisce about the atmosphere of cooperation and excitement between arcade players and staff who liked to see people doing well in the games. More excitement = more people in the arcade = more money.

Japanese arcades also sold game magazines that would tell you how to beat the games!

>> No.9226297

>>9223641
Don't encourage bums

>> No.9226317

>>9226259
>retard doesn't know what dunning kruger is but uses the term anyway
every single time

>> No.9226459

>>9226317
eat shit

>> No.9226745

>>9225493
>The reason you liked the arcade when you were a kid wasn't the games
Yes it was. The games were and are incredible. Hang-On, OutRun, Super Sprint, Street Fighter 2, Virtua Fighter, Bust-a-move, Cybersled, Pac-man, Galaxian, Galaga, Daytona, Virtua Racing, WWF Wrestlefest, Rayforce, Ghouls n Ghosts, Operation Wolf with the heavy metal Uzi. The games were alluring, magic, skill based, and they still are.
Low IQ geeks always talk about how they're not good because they were designed to eat quarters, as if those things are mutually exclusive. Arcade games are good in large part because they were made to be both good enough and hard enough at the same time to keep you putting in your money. There was a lot of competition; if your game wasn't great you weren't going to make much money

>> No.9226924

if i game doesn't have experience points it's just shallow you know? I don't want to win by being good

>> No.9227121

>>9225261
compulsive lying zoomers btfo yet again
>>9225465
btfo zoomer. what's it like pretending to know how life was before you were born? not going well? that's a shame.
> no argument
my sides. oh well, you tried.

>> No.9227131

>>9226008
i want to visit
my ex moved to chicago
she said to come visit ;
i hate the idea of it though

>> No.9227590

>>9223240
Wait till you have sex.

>> No.9227594

>>9227590
the most overrated game of all time.

>> No.9228339

>>9227594
That's the point champ

>> No.9228445
File: 24 KB, 960x960, 1688840-namco.jpg [View same] [iqdb] [saucenao] [google]
9228445

Namco was the most soulful and underrated arcade developer in the 80's and 90's. Like Pac-Man, Galaga, Pole Position and Dig Dug are stupid popular but nobody in the West knows anything else Namco made since Atari/Midway didn't export a good chunk of their games.

>> No.9228454

>>9223240
pleb take if I ever heard one. also you're forgetting that using extra credits to continue in a game wasn't an option in most of the true golden age classics like defender and donkey Kong

>> No.9228607

>>9228445

Namco's good but if we're talking SOULFUL, for me its SEGA all the way.

>> No.9228634
File: 89 KB, 820x500, 148-1486857_11125521-apustaja-hug.jpg [View same] [iqdb] [saucenao] [google]
9228634

>>9225493
https://youtu.be/lo4C9KpyCCo

>> No.9230052

>>9223240
I don't have that problem coz i don't spam continues. Have some will power.
>>9223287
>the arcade is a side activity.
Not if you loved video games.
>>9223361
I was born in 1980. I finished heaps of arcade games on 1 credit when i was in my early teens. Double Dragon, Shadow Warriors, Blood Bros, Daytona, Sega Rally, Champion Wrestler, Wardner etc.

I also watched a guy beat TMNT with 1 credit, i couldn't get very far in it though.
>>9223503
You just have no patience or you're bad at games.

>> No.9230195

What are some fun arcade games to 1cc? I'm playing Final Fight but it's a bit too old school for me.

>> No.9230201

>>9230052
>You just have no patience or you're bad at games.
Which wouldn't change anything he said. Arcade games weren't designed to be fair; they were designed to scam you out of your money.
It's probably satisfying to be able to beat a game with one credit, but the level of practice required to get to that point is rather autistic. Congratulations on being good at some archaic video games, you old geezer. Hopefully your dementia sets in before you realize how little anybody actually cares.

>> No.9230224

>ADD kid shows how he needs modern shitty storyshit "games" to have fun with gaming because he can't play quality fucking arcade games
>>>/v/

>> No.9230229

>>9230201
lmao it's a video game. No one cares no matter what game you're playing
Besides, 1ccs really, really, really don't take that much practice. If you play something that isn't too above your skill level, it probably wouldn't take you any longer than 25 hours to 1cc it, and unless you're playing the absolute hardest shit out there, it's extremely rare to take over 50 hours. And those are high estimates, most people do it in even less time. It's just a matter of liking the game so much that those 20, 30, 40, etc. hours you spend replaying it are more fun than whatever other games you could've played in that time.

>> No.9230243

>>9230201
I’m even older than him and the only game I ever beat in the arcades on one credit was Golden Axe.
And I don’t care. Arcades smelled bad in the 80s. Full of smoke. I have zero nostalgia for those places but the games were vastly better than you could get at home in terms of graphics.
MAME is the best thing.

>> No.9230250

>>9230201
>likes games so much he browses and posts on /vr/

>hurr I swear video games mean nothing congrats for nothing besides muh artificial difficulty

Cope level = off the charts

>> No.9231336
File: 39 KB, 437x437, 1630532506516.jpg [View same] [iqdb] [saucenao] [google]
9231336

>>9230229
Are arcade games really that easy in general? The only "proper" arcade game I 1cc'd is Mushihimesama (on PS2). Took me a year of daily play, 1/2-2 hour, 1-2 rounds and some level select stage runs. That's well over 250 hours dumped into that game. And that was only arrange mode which is maniac but with autobomb so it's not anywhere close to "the absolute hardest shit out there", although I had some lives left over a few times so with a couple dozen hours more regular maniac might have been doable. The only other game I got into anywhere as much was Sega Rally 3 (because of the super deluxe motion cab :3) at the local arcade. Got half the top 10 but they got rid of it before I could 1cc it. Probably spent 15-20 hours total on it while it lasted.

>> No.9231345

>>9223256
>this is what edgers tell themselves

>> No.9231426

>>9231336
Those numbers are p̶u̶l̶l̶e̶d̶ ̶o̶u̶t̶ ̶o̶f̶ ̶m̶y̶ ̶a̶s̶s for people who are already used to 1ccs and know how to route and practice effectively, so it might take longer if you’re brand new. I’m sure if you started playing a CAVE game with comparable difficulty to Mushi Maniac like Esp Ra. De. or Progear, it wouldn’t take you nearly as long.
And it’s not that arcade games are “easy”, it’s more that they’re so short and so memorizable that you’ll naturally improve if you’re paying attention. 10 hours is something like 50 runs for most games more numbers from my ass, just trust me and if you’re not doing better on your 50th run than your first run, then you’re either doing something wrong, or playing something beyond your skill level. Same for your 100th compared to your 50th, and your 150th compared to your 100th, so on. There’s this false idea some people have that you need an absurd amount of practice for every 1cc, when the time it takes you to do one is around the time it takes you to beat a normal game.

>> No.9231449

>>9230201
>Arcade games weren't designed to be fair; they were designed to scam you out of your money.
This is incorrect btw.

>> No.9232434

>>9231449
It's correct for Final Fight

>> No.9232454

>>9232434
nod rlly

You pay for time to play the game. Yes, there are choke points that will kill you if you are unprepared. But that's video gaming. You ain't supposed to beat the game on the first try.

BTW the guys who say games were designed to eat your quarters don't seem to know there are difficulty settings in these games and arcade operators did use them. Final Fight in Japan at the height of its popularity would have had seven or eight machines in an arcade with some set to easy, some default, and one or two at maximum difficulty.

>> No.9232461
File: 15 KB, 236x290, ha ha fuck you in particular Slice from CnD.jpg [View same] [iqdb] [saucenao] [google]
9232461

Having trouble in a beat em' up game?
Try this "pro tip" !

>watch the machine until someone gets to the boss you can't quite get past without dying
>let them beat it for you!
>then when they die and walk away you can swoop in and continue where they left off! It's like auto-warping halfway into the game!

>> No.9232469

>>9232454
I call it an "unfair scam designed to steal your money" when the game does things like this

>game presents big enemy
>tough but fair enemy, no problem

>couple of levels later the game throws you into a pit
>two of that enemy appear in
>turns out they don't have the same AI, everything you learnt before to defeat them doesn't work, they eat your input (=have insane priority) and deal 75% of your HP worth of dmg in one hit

I don't know how anyone can call shit like this "fair". It literally goes against good video game design: that is teaching the player things he can re-use later on little by little. Instead it uses those player expectations, takes them, and turn them around in the most mean way possible to try and make sure to kill the player.

Just one example, because there are more. It is the entire mentality of Final Fight to throw bullshit like that at the player literally designed to be as unfair as possible; BUT to offer fun&fair moments in between the bullshit to make sure the player still has a good time overall.

>> No.9232471
File: 71 KB, 608x408, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9232471

>>9232461
b-b-b--b-but that's CHEATING
muh 1CC!

>> No.9232475

>>9232469
>>turns out they don't have the same AI, everything you learnt before to defeat them doesn't work, they eat your input (=have insane priority) and deal 75% of your HP worth of dmg in one hit
There are tons of console games from the same era that do this. It's just a feature of 80s and 90s game design. Those games are not "stealing your credit" when you die in that situation.

Maybe you'd prefer if games just ran on a timer? Well, some companies tried that sort of thing and most players didn't like it.

>> No.9232483

>>9232475
The gold standard is to present the boss behaviour first, and then to throw big enemy variatations of them using the same visual design, not the other way around.

What Final Fight does would be as if in SMB1 in world 3 you're thrown into a subterranean level locked in with two goombas, the player thus attempts to jump on their head, and while Mario is committed into the air and can't back off, the goomba does a vertical 180° jump in an arc movement to avoid the blow AND jump on Mario''s head at the same time. That's Final Fight.

>> No.9232484

>>9232475
Also I would like to remind you that when you die in Final Fight you lost A QUARTER. 25 cents.
A full home console game was $40 minimum back then, and often a lot more. So if you spent the same money on Final Fight in an arcade (assuming a non-greedy OP that has the machine set to 1 token 1 credit) you'd get 160 tries. That's a lot of gameplay on a machine that at the time was state-of-the-art for the industry.

>Final Fight was 50 yen per play in Japan, or about 35 cents USD.

>> No.9232486

>>9232483
Yeah that'd be shit game design alright but it wasn't just something arcades did. Thus you're just paying for the privilege to play a video game, many of which were full of bullshit no matter what platform you played them on.

Nintendo got a good reputation for having less bullshit in their games, and later on Capcom did the same. But Final Fight is from 1989.

>> No.9232531

>Final Fight
The arcade industry as far as /vr/ goes covers up until the PS2 era. By that time arcade games had gotten very easy (unless they were shmups). I could casually 1cc 3rd Strike or CVS2.

>> No.9232789

>>9223685
Interesting and I'm not that surprised really, considering that the japanese price per play has traditionally been 100 yen, several times that of most other countries during the high times.
We caught up, though, sadly.

>> No.9232808

>>9225493
>The problem is you pretty quickly realise it's not the games that fuel your nostalgia for the arcade. I went with my girlfriend a couple times and we basically just walked around the place like "Oh that's cool, remember that?" "Yeah I really enjoyed that." You play each of the games for like five minutes and move on. Then you realise it's kinda boring.

No offense, but it sounds like your GF wasn't into gaming very much at all. You gotta go with people that actually LIKE gaming. Who really enjoy it. People who don't mind getting silly and relaxing and having a good time. You go with your bro, s or other people who care. Not a GF who is barely half interested in it.

If it's one thing I've learned is that people give off and radiate energy. If you surround yourself with enthusiastic people with good vibes, then that same energy will transfer to you. If you surround yourself with people who aren't interested, then you will become like them.

>> No.9232967

This thread is genuine proof that /vr/ is filled with way too many poseurs who got bored with /v/ and just want to shit up discussion here.

Imagine being filtered by fucking BurgerTime.

>> No.9233115

>>9232469
Sounds fair to me

>> No.9233142

>>9223361
This. I give myself four ccs since a buck is about how much I'd put in a game back then.

>> No.9233550

>>9232789
It was originally 50 yen until the 50 yen coin stopped being produced in huge numbers and they had to step up to 100 yen per play.

At the same time games became easier to make it so that you got more playtime for your yen. Compare how much easier Naomi fighting games are compared to CPS2.

>> No.9234241

>>9223240
Ok, so ultimately, what do you guys prefer more? The entry fee, freeplay model or pay per play with tokens, quarters, etc? I'm genuinely curious because there are advantages to each side from both a consumer and arcade operator perspective.

>> No.9234651

>>9234241
I don't like infinitely repeatable expenses of any kind, so entry free, free play.

>> No.9234692

>>9234241
>Ok, so ultimately, what do you guys prefer more? The entry fee, freeplay model or pay per play with tokens, quarters, etc? I'm genuinely curious because there are advantages to each side from both a consumer and arcade operator perspective.

If the arcade is mostly just a huge collection of retro arcade games (circa 1970s - 2002), then a one time entry fee. A price of $20 dollars. Maybe $25 tops but that's it. No higher.

Normal Retro games can't command high prices anymore especially if you can emulate them at home. No one is gonna pay several dollars just play "Metal Slug 2" on an old cabinet.

The appeal of retro arcades is the "huge collection" of retro games in their original cabinets all in one spot . It's all about convenience. It's the Netflix model. You don't need to load an emulator and mess with settings for an hour or hunt down the correct rom versions of stuff. A game is just there at a retro arcade ready to go. You can instantly hop on any game with a friend. Press one button and be ready to go.

That said, I would make exceptions for really rare or huge arcade attractions. Like the Sega R360, Ridge Racer Full Scale, Galaxian 3, or huge arcade cabs like Sega Indy 500. Those massive Beasts are very rare. I would be willing to pay a separate fee to play them.

>> No.9234721

>>9233550
Now alot of games give you multiple credits for a dollar and retro fighters and stuff are 10 yen.