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/vr/ - Retro Games


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9217019 No.9217019 [Reply] [Original]

If Mario 64 was developed on a Nintendo 64 Emulator in 1994, why does N64 official emulation still suck 27 years later?

>> No.9217024

Bad example because Mario 64 is the one n64 game that is so easy to emulate that you can run it on a raspberry pi 2

The rest of the library is what's hard especially Rareware games with how hard they pushed the hardware. Mario 64 is easy to emulate.

>> No.9217030

>>9217019
>If Mario 64 was developed on a Nintendo 64 Emulator in 1994
it wasn't. it was developed on an SGI machine that had a similar CPU, using unfinished prototype hardware plugged into it.

>> No.9217047

>>9217030
https://pixelatron.com/blog/the-making-of-super-mario-64-full-giles-goddard-interview-ngc/
>It started way before there was any hardware, it started on these Onyx emulators, the old SGI Onyx. They had an N64 emulator, the first thing we got from SGI. It was an emulation of the API, not the hardware.
>not the hardware
Get debunked on turbonerd

>> No.9217052

>>9217047
you didn't understand his post because you are on some mission here. SGI machines are not pc/ibm/intel computers, they are a whole different type of machine (MIPS) which is the same architecture as the 64. So while you are right that they used an 'emulator', it was not emulating a 64 on a computer, it was emulating a 64 on a weird machine that was kind of close to a 64. This is the answer to your OP no need to be emotional any more

>> No.9217068

>>9217052
>blatantly ignoring the "unfinished hardware plugged in" line
Suck his dick already

>> No.9217075

>>9217019
The simple answer is Nintendo lost the ability to code anything worth a shit once their British slaves escaped Kyoto

>> No.9217156

>>9217047
I think what that sentence means is that it wasn't emulating the architecture of the N64 since the SGI Onyx had the same architecture, just the background software native to the N64. So it was kinda more like a virtual machine than an emulator.

>> No.9217164

>>9217047
Your own quote confirms what Anon said...

>> No.9217179

>>9217019
We will never have good n64 emulation because the need is no longer there. The handful of good games on that console have already been ported or decompiled. No need to bother with PJ64/whatever any longer

>> No.9217183
File: 67 KB, 1024x767, prototype-ultra-64-controller-connector.jpg [View same] [iqdb] [saucenao] [google]
9217183

>>9217068
I can't tell if this is bait or if you're actually unaware that hardware like this sees lots of prototypes before the retail variant. They didn't even have the connector speced out at this point, let alone the actual product design itself. Same for the pak, carts, etc.
Pretty much none of the hardware would have been finished at that point besides the shared components between the mips workstations.

>> No.9217361

>>9217019
It doesn't, though, stupid. A shitty lightgun game without a lightgun runs at the wrong speed and Body Harvest's intro is fucked. What else can't you fucking play flawlessly on Mupen in Parallel?

>> No.9217370

Let me guess, Saturn emulation is le bad too despite SSF being older than you and Mednafen nailing it since.

>> No.9217408

What’s the problem with n64 emulation?

>> No.9217646

>>9217068
not even him but that means a prototype build anon, you're being a pedantic retard

>> No.9217656

>>9217408
n64 emulation is a failure of community, it was a billion different closed source projects and ended up being a nightmare of plugins because of it

only recently, in the like last 5 years has any real progress been made. It's embarrassing that it was bad enough that playing the virtual console WAD off of Dolphin used to be a better option when available.

In the emulation wiki they don't even list accuracy next to the emulators because 0 of them have accurate slowdown and again only recent have had accurate graphics rendering, even then I still notice that shit like hardware anti-aliasing is just not accurate on any emulator and probably will not be for ages.

Realistically I bet that the MiSTer project getting forked to a new board and developing an accurate N64 core will happen before N64 software emulation is perfected. It's a sad state of affairs.

>> No.9217663

>>9217656
Parallel antialiasing looks just fucking like it. You'd lose the pepsi challenge for sure side by side if they were both output to CRT.

>> No.9217667
File: 837 KB, 563x964, 1638997590799.png [View same] [iqdb] [saucenao] [google]
9217667

>>9217047
> "It was an emulation of the API, not the hardware"
> tries to debunk anon
> fails
embarrassing. livestream of suicide when?

>> No.9217669

>>9217656
> just makes shit up as he goes
and people wonder why this board has a such a shocking reputation on the internet when it comes to lying faggots. amazing.