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/vr/ - Retro Games


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File: 799 KB, 1242x470, Capture.png [View same] [iqdb] [saucenao] [google]
9206027 No.9206027 [Reply] [Original]

I like how even the manual for Super Pitfall thinks the game is shit.

>> No.9207369

test

>> No.9207380

TL;DR

>> No.9207686

I just got baited into reading this. Nothing mentioned there implies that the game is shit.

>> No.9207718

>>9206027
>I like
I don't like

>> No.9207734

>>9206027
>You're not allowed to like things I don't like.

>> No.9207753

>>9207734
Well, the spotlight's on (you) now, champ. Please explain to the class what you like about Super Pitfall.

>> No.9209596

>>9207686

"at times his pistol seems useless"

>> No.9209691

>>9206027
it's explaining how the game is shit without saying it's actually shit. this is wasn't all that uncommon.

>> No.9209774

>>9206027
Wow a sentient manual. That's a first.

>> No.9209938

>>9206027
All I'm getting from this is 'it's hard'. That is not the same as saying 'it's shit'.

>> No.9209956

>>9206027
I’m also getting a hint of exasperation from whoever wrote this. Pretty funny.

>> No.9211582
File: 740 KB, 1377x545, Sonic 3 Excuse.png [View same] [iqdb] [saucenao] [google]
9211582

Still beats whatever this was in the Sonic 3 manual

>> No.9211605

>>9211582
An excuse for a bug that occurs when moving at a speed the camera can't keep up. The game only consistently tracks collision for things on-screen, which is how the ducking glitch is used in speedruns.

>> No.9212886

>>9211582
It's cope. Simple as.