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/vr/ - Retro Games


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File: 1.53 MB, 1273x954, xbrz.png [View same] [iqdb] [saucenao] [google]
9181095 No.9181095 [Reply] [Original]

why do people think smoothing filters look good? it makes games look like muddy dog shit.

>> No.9181102

>>9181095
They don't like sharp pixels because they grew up playing these games on a CRT. The raw output looks wrong to them because they're used to games looking "cartoony."

>> No.9181118

>>9181102
But it looks nothing like CRT. Unless they've had a really shitty TVs.

>> No.9181125

>>9181118
It's not about whether or not it looks like a CRT, it's about how it looked to them as a kid. Human memory malleable. Some people just don't want sharp pixels. I'm not saying I agree with their mentality, but that's usually the prevailing reason for why stuff like xBR and bilinear filtering exist as an option in emulators. I'd say bilinear filtering is closer to how someone might "remember" a game looking on their shitty consumer set without having to overtly use GPU-demanding CRT filters.

>> No.9181183

They're a fun novelty to use for a few minutes in my experience. As far as imitating what a TV actually looked like to me I have yet to come across anything as accurate as the NTSC filter in Mesen.

>> No.9181243

OP is right, smoothing filters are soulless

>> No.9181262
File: 6 KB, 100x100, 195984576.jpg [View same] [iqdb] [saucenao] [google]
9181262

>>9181095

like makeup, in the wrong hands you get trashy results that tart up the subject from a certain viewpoint

>> No.9181268

Guardian Heroes shader in the remaster is good

>> No.9181851

>>9181095
For me it's nostalgia. Reminds me of being 10 playing Final Fantasy III (US) on ZSNES.

>> No.9182021

>>9181095
I don't know, I've never liked em but some people got shit taste, I just like games to look natural on whatever I'm playing it and filters on LCD screen doesn't look natural so no thank you and CRT most natural looking.

>> No.9182124

>>9181095
What's this 2xSai ? it looks like shit indeed, but this is so old, it's obsolete, there's much better shader nowaday.

>> No.9182132

>>9181095
Nobody like this anymore, and nobody will admit anymore they ever used it. These days it's scanlines, rounding the picture, fucking up the aspect ratio etc but the modern equivalent of shit like SuperSAI and XBR are AI upscales.

That is the new trend for the tasteless, and just like SuperSAI and XBR in a few years the trend will die and nobody will admit they ever used it.

As for the why, it comes from the 00's. Check reviews of 3D games at the time and reviewers will complain the graphics are bad because "you can see jaggies", this in people's mind turned to "you can see little square = it looks bad". Back then I had a friend who had every console etc and he told me "if you can see the pixels then it looks bad", never realizing how dumb this sounded because he wasn't really aware what a pixel was and didn't know the only way not to see a pixel is to turn off your screen. To this day I still believe the majority of filter users are like this.

>> No.9182163

>>9181095
>why do people think smoothing filters look good? it makes games look like muddy dog shit.
The PC delusion that you can "improve" how a games look, and yes this is a PC problem that should be eradicated like the cancer it is.

>> No.9182516

>>9181095
I have never understood how anyone could tolerate filtering. It really does look like absolute shit.
CRT > pixels >>>>>>>>>>> filters

>> No.9182550

>>9182132
I readily admit I used it back in the day. Back then, seeing square pixels was considered a limitation. If someone makes a low resolution "pixel-y" game today it's an artistic choice and not because we can't do any better. We're seeing the same shift with low polygon counts today too in 3D games where people see low-poly games as soulful and not just a limitation of the hardware.

>> No.9182674

>>9181102
>raw output
Stop using this word to refer to emulator integer scaling you stupid fucking troon piece of shit.
What comes out of the consoles is the raw output.

>> No.9182680

>>9181095
it's really simple. they are fucking retarded. if someone is defending it remember they are retarded.

>> No.9182687
File: 88 KB, 676x911, soul.jpg [View same] [iqdb] [saucenao] [google]
9182687

>>9182550
>If someone makes a low resolution "pixel-y" game today it's an artistic choice
No it's not.
Even troon indie games look better on a CRT at their native res or preferably on an LED Grid.

Integer scaling is garbage and ruined entire generations.
There is NOTHING WRONG with square pixels, but there is plenty wrong when you multiply them with integer scaling.

Celeste being played on a 128x128 LED Matrix
https://www.youtube.com/watch?v=KXi05BpfKRo

People need to be educated on this already.
I AM SO SICK OF HEARING FUCKING IDIOTS SAY "INTEGER SCALING = RAW PIXELS HERPDERP"

>> No.9182690

>>9182516
Integer scaling =/= Raw pixels
See >>9182687

>> No.9182704

>>9181095
I play games any way I want. I'm sorry if what I do with my time causes you physical pain. But I can't be responsible for your emotional damage. Maybe talk to someone, get help. Don't be afraid to tell your mother you're having problems and anonymous people on the internet are hurting your feelings.

>> No.9182716

>>9182674
>>9182687
>>9182690
>w-well no ACKTUALLY...
You have crippling autism and you need to kill yourself ASAP.

>> No.9182771

>>9182716
No the one who needs to kill himself is you you fucking neckbeared pos

>> No.9182772
File: 167 KB, 1440x1440, monkey_island_crt.jpg [View same] [iqdb] [saucenao] [google]
9182772

>>9182687
Nothing wrong with integer scaling. It just simulates the look of lower resolutions.

>> No.9182787

>>9182771
Arguing over semantics no one gives a shit about is literal neckbeard incel behavior. Neck yourself. You contribute nothing to the thread.

>> No.9182807

>>9181095
>No, you can't have it look how I hate it, you can only have it how I like it.

>> No.9182808
File: 211 KB, 1280x720, hq720.jpg [View same] [iqdb] [saucenao] [google]
9182808

>>9182772
>It just simulates the look of lower resolutions.
No it does not you double nigger. It just oversharpens shit.
Integer scaling will not look like pic related.
https://www.youtube.com/watch?t=1828&v=S6K-BOHHbzU

Integer scaling is goddamn meme that needs to die.

Another cool video of a low res LED Matrix. Once again it looks NOTHING like the Integer Scaling meme.

https://www.youtube.com/watch?v=YvU_ZfF7vs4

There is a reason LED Grid Shaders are a thing.

>> No.9182819 [DELETED] 

>>9182808
stop shitting up the thread you fucking tard, no one cares about your youtube channel

>> No.9182836
File: 112 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9182836

>>9182787
It's not semantics you fucking NIGGER.
Integer Scaling looks NOTHING like Native Low Res LED/LCD screen.

Low Res LED/LCD screen looks similar to a CRT.

>> No.9182843

>>9182808
>Integer scaling will not look like pic related.
and that's a good thing? wtf is that monstrosity

>> No.9182851

>>9182836
No one ITT plays their video games on a tiny LCD lightbulb circuit. No one cares. Fuck off.

>> No.9182852 [DELETED] 

>>9182819
Shut the fuck up you neckbeard piece of shit
Stop spreading misinformation and fucking kill yourself

>> No.9182862 [DELETED] 

>>9182852
Stop derailing the thread with off-topic garbage.

>> No.9182865 [DELETED] 

>>9182851
See >>9182852

>> No.9182881

>>9182843
That's a close-up of a bunch of Big RGB LED Matrices combined zoom zoom.
The camera is very zoomed in to show off the detail.

These are also Game Boy/Game Boy Color games so the resolution is quite a bit lower too.

>> No.9182886 [DELETED] 

>>9182862
It is very much on-topic you neckbearded scumbag.

>> No.9182896 [DELETED] 

>>9182886
This is a thread about emulator filters, not about your shitty pet projects that you cooked up for an electrical engineering project.

>> No.9182903

Blurry CRT filters are nowadays' Super Eagle.

>> No.9182913 [DELETED] 

>>9182896
Stop spreading misinformation you stupid fucking neckbeard. Stop calling integer scaling "raw pixels" while indicating that consoles weren't outputting raw signals(when they fucking were).
Get the fuck out of my hobby you fucking cancer.

>> No.9182956 [DELETED] 

>>9182913
Just die sperg. This isn't about you.

>> No.9182958 [DELETED] 

>>9182913
you seem angry

>> No.9183915
File: 397 KB, 3840x2160, myeyes.jpg [View same] [iqdb] [saucenao] [google]
9183915

>>9181095
It can look good in some games.

>> No.9184117

>>9183915
Dali's Melting Playstation.

>> No.9184504
File: 1.29 MB, 2491x1899, Clipboard01.jpg [View same] [iqdb] [saucenao] [google]
9184504

>>9182772
Is the phone processing eating the details? lower res should output like pic related.

>> No.9184508

>>9183915
This is like a video game reimagined by French impressionists

>>9184117
Kek

>> No.9184510

>>9184504
Pretty sure that's just bog-standard line-doubling, which was standard with VGA-era DOS games. I do see there's no such thing going on in your shot, though.

>> No.9184624

>>9184510
>line-doubling
Thanks for teaching me something new. So back in the day, VGA cards basically already did integer scaling for resolutions lower than 640x480?

>> No.9184662

>>9181095
>why do people think smoothing filters look good?
Huge ass screens thet weren't designed for those old CRT era games. Also shit taste probably has a hand to play there.

>> No.9185454

>>9184624
Something like that. The whole reason for it is VGA monitors only synced at a minimum of 31KHz or so, but they wanted to retain backwards compatibility with older CGA and EGA games and applications, which ran at 320x200@60Hz, so the solution was to line-double and run them at 70Hz, so they became 320x400@70Hz. Hi-res EGA games ran at 640x350@60Hz, so they just ran those as-is with letterboxing (I think also at 70Hz, but I could be wrong, been some time). As for actual VGA games, they could run at 640x480@60Hz, but only at 16 colors at the time, so they opted for another mode called Mode 13h, which allows for 256 colors, but at line-doubled 320x200@70Hz, just like CGA and EGA games.

>> No.9187719

>>9182836
Nobody can actually be this autistic. There's no way.
And LEDs don't look like a CRT at all. You're blind and retarded if you really believe this shit.

>> No.9188529
File: 1.68 MB, 3984x2656, IMG_1014m.jpg [View same] [iqdb] [saucenao] [google]
9188529

>> No.9188563

>>9181095
Been using them for decades and never had a problem.

>> No.9188608

>>9183915
I want to see this in motion.

>> No.9188683

>>9181095
Why do you care?

>> No.9189376

>>9188529
Lemmings ftw

>> No.9190167
File: 156 KB, 640x640, 1506653654144.jpg [View same] [iqdb] [saucenao] [google]
9190167

>>9181095

>> No.9190175
File: 8 KB, 120x100, 1500941036034.png [View same] [iqdb] [saucenao] [google]
9190175

>>9182687
>>9182690
So you basically don't want any pixel art game to be upscaled?

So if I had a monitor that was 1024x512 or some shit and the game was based on this resolution, you'd call it ok? It's only if my monitor is double this size and it just upscale the game's window to fit that, is when it's a problem?

>> No.9190389

>>9181095
Brain dead zoomers who are too lazy to carry a crt home

>> No.9190395

>>9181118
Even cheapest consumer CRTs look better than footage on any LED screen