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9160396 No.9160396 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9153901

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

>> No.9160401
File: 910 KB, 1329x1645, protons.jpg [View same] [iqdb] [saucenao] [google]
9160401

>>9145216
=== CURRENT PROJECT ===
94 PROTONS OF /vr/
Deadline extended, see picture
https://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUA

=== CURRENT RELEASES ===
512 LINEDEFS OF /vr/
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/512linesvr

=== NEWS ===

[8-8]Coppertone Summer Jam 2 for Quake released(Copper for Quake required)
https://www.slipseer.com/index.php?resources/coppertone-summer-jam-2.103/

[8-8]The Quake 2 25th anniversary collaborative UNIT is here and open for submissions!
https://twitter.com/Colonthreee/status/1556598386110906369

[8-6]Nostalgia a 32 map megawad was released
https://www.doomworld.com/forum/topic/130681

[8-4]Giftmarcher releases a surprise Quake 2 map: The Drilling Station 161
https://leray.proboards.com/thread/4171/new-q2-sp-map

[8-4]Lex Fridman interviews John Carmack for 5 hours
https://youtu.be/I845O57ZSy4

[8-4] Doom Wad Archive is shutting down :(
https://www.doomworld.com/forum/topic/130650
https://archive.org/details/wadarchive Archive Backup

[8-3]2 new tools released for BUILD game Legend of the Seven Paladins
https://gitlab.com/build-engine/lotspe The Extracter
https://gitlab.com/build-engine/lotspp The Packer

[8-1] DoomerBoards released Emerald City, a 15 map episode
https://doomer.boards.net/thread/2929/emerald-city-rc1

[7-31] DNF 2001 gets an update
https://www.moddb.com/mods/dnf2001-restoration-project/news/july-update30

[7-30]Jazz Jackrabbit TC episode 3 released
https://www.moddb.com/mods/jazz-jackrabbit-doom-tc/downloads/ultimatejjdep3

[7-29]Retroblazer, an old DarkPlaces FPS project is back
https://www.indiedb.com/games/retroblazer

[7-27]Quakewulf working a Quake 2 25th anniversary project, everyone can join.
https://twitter.com/Colonthreee/status/1552412189520273408

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9160407
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9160407

>> No.9160408
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9160408

https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-defeat-ultimate-doom-wad-for-gzdoom-8-maps/
Found this .wad while looking around, concept looks interesting, Have any of you tried it out?

>> No.9160413

When did people first start using novert and always run programs for Doom?

>> No.9160429 [SPOILER] 
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9160429

>> No.9160432

>>9160429
unf

>> No.9160434

>>9160429
>No other sizes of this image found
welp

>> No.9160437

>>9160429
>the last thing a slightly differently-textured wall sees before it's UNFed by a secret-starved doomguy

>> No.9160438

>>9160434
Cacodemon schoolgirl fantasy.

>> No.9160441

>>9160438
I'll keep my sanity for now, thanks

>> No.9160446

>>9160408
Just finished it in one go.
Felt like it was gonna go full creepypasta retardation in the later half but it restrained itself, so props for that.
I've had family members who've gone through Alzheimer's, so these kinds of things always get me. I was feeling pretty sad toward the end.

>> No.9160451

>>9160429
Husbando material

>> No.9160452
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9160452

>>9160441
No you won't.

>> No.9160458

>>9160446
no joke i felt like it pulled off "the familiarity of doom being corrupted beyond recognition" thing better than lilith.pk3

>> No.9160463

Quick! Name a setting that hasn't been done in a DooM map
>Kamehameha dynasty era of Hawaii

>> No.9160473

AC/DC reference?

>> No.9160480

>>9160463
Buddhist Hell

>> No.9160481

>>9160463
You're a dog and you go play in the dog park.

>> No.9160484

>>9160463
an entire zoo or aquarium. not just small enclosures or tanks, a whole level

>> No.9160485
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9160485

https://mega.nz/file/OoFzWY7Z#Wc1ZdED9aKEyeWFMideWYgH8AlWAly_ytjYHIYMmCYw
Babel Monsters only, updated with the new fixes. I dunno how popular this pk3 was with people but if you like it, try out this version and tell me if anything is broken.
>pk3 may contain extra files that don't need to be there because, as it was before, this is a bit of a hack job

>> No.9160490

>>9160481
There's that one RotT TC I think.
>>9160463
Is there any map where the theme is going through several claustrophobic underwater caves?

>> No.9160491

>>9160480
Pretty sure there was an anon working on one a while back. Get back to work, you.

>> No.9160492

>>9160463
A 1:1 recreation of a real pre-school

>> No.9160494

>>9160491
>>9160480
Isn't kama-sutra supposed to be that in some sort of twisted sense?

>> No.9160498

>>9160463
>Ruby Ridge Sniper Elite

>> No.9160506

tip for linux SLADE users: set GDK_BACKEND=x11 because the wayland backend is broken

>> No.9160512

>>9160463
British Colonial India

>> No.9160524

is there an index of every DBP release, each with a download link to its most recent revision?

doomwiki has a list with links to idgames, but sometimes the wads are not up-to-date there

then there's this "complete archive"
https://doomer.boards.net/thread/1792/doomer-boards-projects-complete-archive
but it does not cover anything after DBP32

>> No.9160525

>>9160463
https://en.wikipedia.org/wiki/Nepalese_royal_massacre

>> No.9160541
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9160541

>>9160408
>mfw no player start found for player 1

>> No.9160543

>>9160452
blunder, I thought it was an entire comic

>> No.9160552

>>9160452
Nice detail that the colors change with the Palette

>> No.9160573
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9160573

You aren't a freeloader, right?

>> No.9160579

>>9160573
John Carmack doesn't care.

>> No.9160603

>>9160463
recreation of iD Software's HQ circa 1993

>> No.9160609

john and carmack...

>> No.9160623

>>9160408
>Doomentia

>> No.9160638

What's a good deathmatch wad for Hideous Destructor?

>> No.9160649 [SPOILER] 
File: 59 KB, 330x351, !.gif [View same] [iqdb] [saucenao] [google]
9160649

MEIN LEBEN!

>> No.9160658

>>9160603
maze-like id soft HQ map where you play as Carmack and the only way to finish the level is to kill the romero-head
kino

>> No.9160660

>>9160638
Unironically maps that are trash for normal Doom and Doom 2 because of how big in size they are, wide open and barren in terms of equipment would be best, things like ZDoom Wars, Last Man Standing mapsets, etcetera. You could also try DMing in some megawads that support such a thing, as long as you disable frag shards and monster spawns and there's decent deathmatch startups available.

>> No.9160674

>>9160491
quoth the Lightbringer, "it'll be out when it's out"

>> No.9160687

>>9160498
>ATF Dog Hunter Simulator 2022

>> No.9160723

>>9160452
MOAR

>> No.9160727

Now you remember there was a Dorner.wad

>> No.9160736

Is Chocolate Doom supposed to share saves between Doom and Doom II or have I messed something up? I'm just loading them through ZDL

>> No.9160754
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9160754

You know, at first it was nice to have a guy review maps in an orderly fashion. But the more you watch Dean of Doom, the more I get the feeling that the guy is just another pretentious annoying faggot. Constantly makes up stuff, as if he personally knew every goddamn mapper personally (like a teacher telling you that curtains were blue in a book because the author has depression, instead of just being blue, shit like that), "the Mucus flow" - faggotry he applies to every map that has just a little bit of *atmosphere*, praises slaughter-shit, stupid skits with his down syndrome friend, never even played Heretic but pretends to know his shit.

>> No.9160756

sup lads
trying to find a quake tc
any clue where I may find one?
for doom I mean, with textures replacers

>> No.9160764

>>9160524
The only one I saw on the wiki that wasn't up-to-date was DBP04, which I've fixed now.

There's also this archive which links to the release thread for each on Doomer Boards, though it hasn't been updated yet with DBP50: https://doomer.boards.net/page/dbp

>> No.9160772

>>9160754
That's why ONEMANDOOM is the best. I also do get the feel MtPain27 gets a bit pretentious sometimes, and another issue he has, which he himself addressed in the latest video if I remember right is that he often rates short maps low just because they're short even if they're perfectly fine.

>> No.9160793

>>9160764
> https://doomer.boards.net/page/dbp
that will do, thanks!

>> No.9160798

>>9160764
DBP16 needs some love, too
0.99b was posted on doomworld, with a fix for MAP05's music which was not playing in gzdoom
https://www.doomworld.com/forum/post/2305589

>> No.9160808
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9160808

>>9160408
This mod made me happy to get ambushed. What a great wad.

>> No.9160846
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9160846

The bullshit I'm having to fiddle with to make this work right but also still be nice is a pain in the ass. You boys better be grateful.

Hammer, Boomerang, and Shield tweaks soon too.

>> No.9160867

>>9160413
Really early. Novert dates back earlier than the upload on iDGames, and Always Run was something people always did, if not by just holding down the run key manually and then figuring out they could just weigh it down or tape it down instead, eventually figuring out the exploit for it.

Someone probably also figured they could ditch the vertical mouse input by picking out their vertical roller from their ball mouse.

>> No.9160871

>>9160846
Nice. What're you doing to the hammer?

>> No.9160879

>>9160754
>watching youtubers
>expecting anything else
the fault is yours and yours alone

>> No.9160886
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9160886

>>9160871
removing the ability to carry a bunch of hammer stacks. So instead of a hammer count you'll just have a hammer meter that needs to be filled before you can toss it. You'll be able to speed it up if you pick up subweapon ammo stuff though.

The shield's gonna get a similar treatment and a visual makeover, I'm gonna make it some kinda cool energy or crystal shield thing Blaz deploys. Something Samson made for him. Mechanically it'll be the same thing where you just block shit in front of you, but it'll have a meter that ticks down as you have it active, and when it hits 0 it'll explode and then you'll need to recharge it to 100% before you can use it again.
I'm doing it this way because I'm too lazy to make a durability system, don't judge. Also I wish I could make it block melee


I'm trying to figure out what would be interesting for the boomerang, because it's gonna have a meter of some kind too.

>> No.9160894
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9160894

moodydoom when?

>> No.9160905

>>9160886
Can I still just whack dudes and do hammer groundpounds without using meter?

>> No.9160909

>>9160905
Yeah I'll make it so melee strikes won't use the meter up. But if you throw it, you'll be without it for a bit.

>> No.9160921

>>9160886
>I'm trying to figure out what would be interesting for the boomerang, because it's gonna have a meter of some kind too.
Something like having it seek out additional targets if you hold it down instead of tap it?

>> No.9160926

>>9160921
Nah, I try to avoid using homing projectiles wherever possible because they're fiddly and weird in Doom.

One idea I'm considering is the boomerang becomes better at stunning the longer it charges up, so at low levels it just thunks off a monster and it makes them flinch. Wait a bit and it'll properly stun them, making them wander around like a jackass for a bit, and a full charge boomerang would probably stun a small group.

>> No.9160929

>>9160674
Just glad to know you haven't forgotten about it.

>> No.9160932
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9160932

>is supposed to be a SUMMER-themed jam
>still has people submitting Average Metal Dungeon #4891, Average Elder World #6897, and Average Wizard Map #8901, including the organizer himself
Some regulars on the Quake mapping scene have no imagination whatsoever, Jesus Christ.

>> No.9160937

>>9160932
Everybody's gotta have the brownish-green castles and the greenish-brown castles.

>> No.9160957

>>9160573

john dont caare

>> No.9160974

I haven't kept up with doom for 6 years or so. What is the doom source port that everyone uses nowadays? I used gzdoom back then.

>> No.9160979

>>9160974
GZDoom is still the goto for most mods and fancy TCs. I'm so caught up in modding that I don't pay enough attention outside of that to give you a good recommendation for a sourceport better suited for vanilla play, sorry.

>> No.9160980

>>9160974
GZDoom for mods / pretty light effects (hint: Get Corruption Cards)
DSDA-Doom for Boom faggots and deranged speedrunners
Chocolate Doom / Crispy Doom for purist dipshits
Eternity for ... ummm... uuhhhh ...

>> No.9160984

wonder if there's any yumenikki-esque "dream exploration" wad for doom

>> No.9160991

https://twitter.com/winampskins/status/1556958584356802560
though this Winamp skin is made off doom tilesets, the style would be good for a ship tileset.

>>9160932
>still has people submitting Average Metal Dungeon #4891, Average Elder World #6897, and Average Wizard Map #8901, including the organizer himself
Fagweather's gang in a nutshell.

>> No.9160995

>>9160974
Normies use GZDoom
Speedrooners use DSDA-Doom
Doomworld "elite" use Eternity

>> No.9160996

>>9160984
Does Solace Dreams count?

>> No.9160997

>>9160974
I’ve been going back and forth between GZDoom and Woof.

>> No.9161002

>>9160997
To all the people using Woof/Crispy often.
What's your monitor size and resolution?

>> No.9161015

>>9160996
It's close but I feel Solace Dreams has a much different feel and aesthetic than what I'm looking for.

>> No.9161020

>>9161002
640x480 for Woof and Crispy, 1440p for GZD. Dunno the size off hand.

>> No.9161025

>>9161020
No, that's understandable. I was more interested in how big your monitors actually are.
was wondering am I the only one who can't handle crispy resolution on 27''

>> No.9161036

>>9161025
I have 24 and have no problem with Crispy.

>> No.9161037

>>9160494
Fun fact, the actual Kama Sutra contains a method for enlarging your penis by applying wasp stings to it repeatedly. Needless to say, do not fucking do what the Kama Sutra says.

>> No.9161046
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9161046

>>9160494
semi-unrelated but I love how doomwiki describes the final level

>> No.9161047

>>9161036
I beat both Ultimate and 2 on Crispy no problem, but playing custom wads now makes my head hurt.

>> No.9161049

>>9160754
I get you, but you need to get over your pathological hatred for slaughter maps.

>>9160974
GzDoom for fancy gameplay mods and the odd GzDoom mapset (such as Pirate Doom). DSDA or Woof! for more Vanilla-ish/Boom tier playing. Crispy Doom if you want really just the base Doom, but a few smaller quality of life features.
Using something like Doom Launcher for managing multiple ports and .wads is honestly strongly recommended, I used to futz with making shortcuts and shit but it's such a pain.

>> No.9161068

>>9160754
I don't know if I agree with you or if me and him just have different tastes. Sure as hell the guy can get a little up his own ass, especially since he got "better" at the game and can now flex the Swim with the wales review as he didn't save scum like hell. Gotta agree wholeheartedly about the Mucus Flow thing, WE GET IT.

>> No.9161072

>>9160932
>Some regulars on the Quake mapping scene have no imagination whatsoever, Jesus Christ.
There's an air of faux-nostalgia in the Quake mapping community created over the past (half?) decade to allow certain supposed 'purists' to circle-jerk themselves into prominence. The side effect of that is everyone wanting to remake id1 ad infinitum, CSQC being shunned, a severe lack of gameplay mods or total conversions (Slayer's Testicles is the last significant one I can think of), and no usage of texture sets that aren't either vanilla or have been used by aforementioned 'purists'. Anything new or unique that isn't on par with "Gay Kisses for Christmas" gets written off and you risk losing precious E-clout if you give it a chance.

Basically this is just downstream of everything else going wrong in and around Quake mapping and it's probably going to get worse.

>> No.9161094

>>9161072
>id1 ad infinitum
I've heard of the first two, but what is infinitum?

>> No.9161102

>>9161094
Nice, but I think he meant “ad infinitum” like “id1 maps forever”.

>> No.9161107

>>9161068
I'm a mapper who creates maps with *atmosphere* and I find his constant assumptions downright offensive. When I create a jungle map, I'm not doing it for some dipshit jewtuber to get a stiffy from his own imagination, thinking I made this to pour out my soul for exotic plants & animals, I made the fucking map because I wanted a non-techbase setting to kill Demons in. Overanalyzing faggots piss me off.

>> No.9161159

has overboard been discussed already? A new mouldy wad out of nowhere, wow, surprised it's not in the news post

>> No.9161171

Is there a way to turn off the demo that plays by default when you launch Quakespasm? Some line in the cfg I could add?

>> No.9161179 [DELETED] 
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9161179

doombros we're gonna have to kick up the homophobia a notch

>> No.9161196 [DELETED] 

>>9161179
HFFM2 time

>> No.9161198

>>9160932
>>9160991
>>9161072
Those in fw's closest circle of friends (including fw himself) were the ones who submitted maps not at all related to a summer theme, just the same tired castle/metal theme we've seen a million times. So let that one sink in.

>> No.9161203

>>9161159
i played through it some while ago - short yet sweet, though I wish there were more visually-striking maps like with going down. I liked map03 (the submarine one) the most

>> No.9161284 [DELETED] 

>>9161179
Finally, time to resurrect pol.wad

>> No.9161286 [DELETED] 

>>9161179
>chud
>new-fags
there does seem to be a cross between unironic "he/hims" and "/pol/acks"
like either
>zoomer trying to fit in
>troll's remorse
or
>both sides are bad/centrism
>>9161196
starring avocado's anus switch and the loud nigra sound effect

>> No.9161290 [DELETED] 

>>9161286
>there does seem to be a cross between unironic "he/hims" and "/pol/acks"
After a while both ends start to resemble the other.

>> No.9161293 [DELETED] 

>>9161179
I guess it's a nice coincidence that anons already started to talk about a certain group within Quake mapping community then.

>> No.9161297 [DELETED] 

>>>9160754
"the Mucus flow" - faggotry he applies to every map that has just a little bit of *atmosphere*, praises slaughter-shit, stupid skits with his down syndrome friend, never even played Heretic but pretends to know his shit.
Sound like an easily digestible show for kids who think minecraft is far less cool than doom. If anything, he has all markings of aspiring professional being able to find profitable niche, and you don't give him enough credit for that. If you're so hooked surely you could muster something positive, like at all?

>> No.9161303

>>9160754
>"the Mucus flow" - faggotry he applies to every map that has just a little bit of *atmosphere*, praises slaughter-shit, stupid skits with his down syndrome friend, never even played Heretic but pretends to know his shit.
Sound like an easily digestible show for kids who think minecraft is far less cool than doom. If anything, he has all markings of aspiring professional being able to find profitable niche, and you don't give him enough credit for that. If you're so hooked surely you could muster something positive, like at all?

>> No.9161307

https://terminusest13.tumblr.com/post/163519284691/at-some-point-down-the-line-id-like-to-do-a
i miss term

>> No.9161309

>>9160603
>iD Software circa Quake's development with real destructible environments for the walls Carmack had to tear down to keep an eye on everyone

>> No.9161318

>>9161307
He's still kind of around in some places but not really wanting to be involved in the community, which is understandable.

>> No.9161319

>>9160980
Eternity is only for that one Skillsaw wad.

>> No.9161326

>>9160573
>kraflab took this from you

>> No.9161331

>>9161318
did something happen?

>> No.9161341

>>9160754
> I get the feeling that the guy is just another pretentious annoying faggot
Like the other anon said, that pretty much describes all attention whores. I mean, just think for a moment about the type of personality you have to have to crave attention so badly.
>>9161303
mtpain pls go

>> No.9161351
File: 69 KB, 353x439, STOP.png [View same] [iqdb] [saucenao] [google]
9161351

>Weapon mod also modifies doomguy movement
>this makes certain maps impossible to finish with that mod because they require platforming or something
If there is any change of movement i always test "The crusher" map,if the player is so slow that it cant jump to the switch platform i just discard the mod altogether

>> No.9161362

>>9161341
is your definition of attention whore "anyone who makes something and presents it to the world"?

>> No.9161364 [DELETED] 

>>9161179
No, we hate trannies and jannies and niggers just as much as anyone else. The difference is /vr/ has a tranny janny that will ban you across the entire site for weeks if you hurt his feelings

>> No.9161367

>>9161362
Nah, he is just envious.

>> No.9161370

>>9161341
>mtpain pls go
No. Instead, please buy my grade book so you could get deeper into arguments with your classmates and fellow doombros. And remember: disagreement is part of the fun!

>> No.9161371

>>9161351
>finish Seven Portals through High Noon Drifter before realizing there’s a “jump height” slider
whoops

>> No.9161385

Why is Doom and Quake 1 movement designed to be slippery? I come from Quake 3 and I've yet to get used to it.

>> No.9161396

>>9161370
>disagreement is part of the fun!
kek, not on Doomworld. Disagree with the majority and you'll get banned.

>> No.9161403

>>9161385
>I come from Quake 3
Don't let the door hit you on the way out

>> No.9161404
File: 1.70 MB, 300x168, heavy-weapons-guy-thumbsup.gif [View same] [iqdb] [saucenao] [google]
9161404

>Install nazi enemies (Kriegsland)
>Dark troopers from star wars appear

>> No.9161407

>>9161385
Products of their time before they realized more of a standard with Quake 2 and 3. Before that Wolf3D had next to no movement mechanics which is why mouse movement for it is nearly 1:1.

>> No.9161505

>>9161331
Allegedly the dude got sexually harassed by somebody in the community and wasn't really able to do anything about it.

>> No.9161529

>>9161403
What do you dislike about Q3? Been playing QW and while I think the weapon imbalance is not a bad thing per se, multiplayer is too chaotic with all that rocket spamming.

>> No.9161547

>>9161371
What,does it have alot of platforming or something? i dont really play hexen

>> No.9161561

>>9161547
Yeah it utilizes jumping. The mod’s default jump height isn’t tall enough to reach some sections of the levels.

>> No.9161563

>>9161561
then how exactly did you finished it before? grenade boosting?

>> No.9161568
File: 363 KB, 815x605, hit.png [View same] [iqdb] [saucenao] [google]
9161568

Any must have mods for return to castle wolfenstein? map packs, better engines to run it, etc?

>> No.9161575

I find it strange how there is not a single wad of blake stone for DOOM, was the game really that bad? i only had the first episode as a kid

>> No.9161582

>>9161563
With Hexen’s vanilla classes, not the High Noon Drifter mod. The issue is that the mod’s default jump height is shorter than the default jump height of Hexen’s character classes.

>> No.9161594

>>9161575
It wasn’t bad at all, but it’s just a Wolf3D clone. They manage to do some cool stuff with it but it’s still not much more than that.
It kind of makes you wonder how Duke Nukem 3D would’ve been received if it was just basically a Doom mod.

>> No.9161604

>>9161582
Wait,i though the game doesn't let you load a save if the mod list mismatches? how does that work

>> No.9161639

>>9161575
I know somebody was working on one at one point but I think it got bailed on, I just can't remember if it was Impie or Mike12 or somebody else.

I know for a fact Impie did a Nerves of Steel TC for Doom and that was an infinitely worse game than Blake Stone.

On a side note, RIP those two Kirby mods that never came out.

>> No.9161663

>>9161575
the only way to remake Blake Stone or Zero Tolerance is on Wolf 3d
to remake both on doom you need to remake them from scratch

>> No.9161685

>>9161663
Wolf3D has so many Doom engine remakes.

>> No.9161697

>>9161685
how would you imagine Blake Stone and ZT translated to doom?

>> No.9161708

>>9161697
In the same sort of way like crap like this?
https://mikestoybox.net/2017/10/18/operation-body-count/

>> No.9161770

>>9161575
There was an early demo of an accurate recreation by the same guy that did the Wolf3D TC, but I don't think any more work was done on it beyond a couple test levels. What it really needs is a Return of the Triad-style TC that utilizes the engine to make better levels and gameplay instead of trying to be accurate to a game that wasn't very good.

>> No.9161771

>>9161351
Final Doomer modifies the walk speed to be slower, with the assumption that everyone will have autorun on and will only ever press shift to traverse thin ledges. It's a nice touch and I haven't seen anyone else do it.

>> No.9161793

>>9161604
>Wait,i though the game doesn't let you load a save if the mod list mismatches?
It’s nothing that complicated, I was just aware of that section of the level from prior experience and knew something was up when the Drifter couldn’t make the jump.

>> No.9161797

>>9161529
Q3 is where the soul of id started leaving its body. Also no single player

>> No.9161804

>>9161770
>Return of the Triad
One day I'm going to go back and mod that to have the proper RoTT weapon system.

>> No.9161865

>>9161797
>Q3 is where the soul of id started leaving its body.
Could you elaborate on that?

>Also no single player
Yeah that sucked, would have been great to get a Quake campaign that isn't all brown and all orange.

Tech-wise though, Q3 is the cleanest: .pk3 files are just .zips, code is well-organised, being able to use full C for modding, etc.

>> No.9161871

>>9161797
That's debatable, there were issues forming even during Doom 2's development, allegedly the studio's development focus changed when Romero left during Quake's development.

At the same time you had Tim Willits doing his best to screw other people over to work his way up the corporate ladder.

>> No.9161875
File: 526 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
9161875

>> No.9161887

>>9161875
>plasma fucked replace released weird build
Stop fucking the plasma rifles.

>> No.9161940

>>9160754
That's what you get with youtube and youtubers

>> No.9161967

>>9161568
I only played old map packs for it. I liked Time Gate, Project 51 and that one in Egypt.

>> No.9162014

>>9161875
>hope dead
>bfg retarded
>another fps makes ssg game
>shotgun talking
>russian fixed rekkr
>retro retards worthless
It seems upset at something.

>> No.9162059

>>9162014
Probably the pistol start argument from last thread.

>> No.9162082

>>9161875
>later hours ass
>Kegan literal range shoot
>little secret
>hope dead
>needs guns

>> No.9162090
File: 2 KB, 131x30, image.png [View same] [iqdb] [saucenao] [google]
9162090

>>9161875

>> No.9162094

>>9160754
you seem mad over really small stuff like
>he has different taste than me
>he values things i don't (atmosphere)
and
>he has skits on his entertainment channel

i think you're taking this too seriously, id say the best thing to do is to make your own channel and show you can do it better (im serious, just some gameplay and slides would be enough to replicate it)

>> No.9162095
File: 114 KB, 396x300, jiggle.gif [View same] [iqdb] [saucenao] [google]
9162095

>>9162090

>> No.9162104 [DELETED] 

>>9161179
im that guy, the people here are mostly just chill, i don't need to mention it cause it lacks a need to be mentioned.
i think its silly to care so much about that in a DOOM thread, and most people agree, unlike a place like /v/.

>> No.9162124

>>9162014
>russian fixed rekkr
what does this look like?

>> No.9162142
File: 113 KB, 995x876, 1623827000563.jpg [View same] [iqdb] [saucenao] [google]
9162142

>>9160754
Well you probably shouldn't advertise him if you dislike him so much.
I took a look at his videos, and I think he's mediocre at worst. I'm not going to start actually watching him but nothing to be upset about either.

>> No.9162149
File: 149 KB, 1100x900, Melee.jpg [View same] [iqdb] [saucenao] [google]
9162149

>>9162082
>>Kegan literal range shoot
Uh-h-h... Melee combat?

>> No.9162150

>>9161771
Final Doomer also fucks with momentum and strafejumps though

>> No.9162168
File: 265 KB, 2110x1421, its-been-a-long-day-royalty-free-image-1604593214_.jpg [View same] [iqdb] [saucenao] [google]
9162168

maps with flickering lights make my eyes bleed

which level designer do I blame for this atrocity

>> No.9162178

>>9162168
>which level designer do I blame for this atrocity
Romero. "Use contrast everywhere in a level between light and dark areas, cramped and open areas"

>> No.9162180

>>9161639
>I know for a fact Impie did a Nerves of Steel TC for Doom and that was an infinitely worse game than Blake Stone.
That's why he did those remakes, isn't it? To take a dogshit game and turn it into something good on the Doom engine?

>> No.9162184

>>9162168
Love me some flickering lights in a techbase, especially if it’s a section that appears run down or poorly maintained.

>> No.9162189

>>9162168
just find the lite amp secret

>> No.9162196
File: 250 KB, 1280x720, Screenshot_Doom_20220709_235940.png [View same] [iqdb] [saucenao] [google]
9162196

>>9162168
Great level by the way.

>> No.9162223

>>9162124
Rekkr maps remade in STALKER.

>> No.9162226
File: 135 KB, 1200x579, CpLrSJGXgAAUI6y.jpg [View same] [iqdb] [saucenao] [google]
9162226

>>9160401
>Copper for Quake required
It's included i
n the package. I've been playing a couple of levels with no issues.

>> No.9162264

>>9162149
Holy shit, he's really tightened them graphics up for Blaz.

>> No.9162269
File: 1 KB, 224x35, speed.png [View same] [iqdb] [saucenao] [google]
9162269

>>9161771
>>9162150
All of Yholl's mods fuck with the movement speed.

>> No.9162272

>>9160932
>available exclusively at slipseer.com

>> No.9162291

>>9162196
Yup, levels by Cranium stand up in Eternal, alas only three were made. I need to check Echelon with Plasmaplant sometime, he brought these after his long absence in Doom modding.

>> No.9162306

I've been trying to play Blood in a decent manner and I went with Raze. It's all good except for the fucking music. I like the soundfont and MIDI player used for Fresh Supply. How can you make the music in Raze more like the one in FS? I tried changing soundfonts but it doesn't change anything. It's the MIDI player that seems to be the culprit, but I don't know how to add any and there are only two default ones.

>> No.9162328

>>9161072
any good recs before it goes to shit?

>> No.9162381

>>9162269
This doesn't necessarily fuck with full movement speed, because once your momentum picks up, the speed is identical to vanilla. But yeah, it still fucks with momentum and your startup speed is slower than vanilla with Yholl's mods

>> No.9162392

>>9162306
Doesn't Fresh Supply just use the redbook CD audio? It's not MIDI as far as I know. You have to provide Raze with the CD audio.

>> No.9162393

>>9162381
seems like an unnecessary change

>> No.9162403

>>9162381
I thought the run speed at 1.0 was 2x whatever the walk speed value was, so that it'd still be slower than usual.

>> No.9162404

>>9162393
From what I've gathered from his comments about this, it's just how he likes to play. He's stubborn like Graf and doesn't want to provide an option to revert it. It's not particularly difficult to change it yourself either way. Don't even need SLADE, just open the pk3 as a zip, edit the text file, revert back to pk3.

>> No.9162407

>>9162403
I'm not sure honestly, I usually just delete that entire column so that it uses Doom's defaults. I haven't tried changing 0.6 -> 1.0 to see if it's like vanilla.

>> No.9162416

>>9162392
Looking through the gamefiles there is a soundfont file (TimGM6mb.sf2) and the only actual tracks are the shitty CD ones.

>> No.9162417

>>9162407
Defaults is 1.0 1.0 so it would.

>> No.9162424

>>9162416
Ah I see, I don't own FS so I don't really know. Assuming Raze is identical to GZDoom, you just need to move that soundfont file to your Raze folder. Under midi player options there should be an option to switch between different soundfonts.

>> No.9162431

>>9162424
Yeah but the thing is that even when changing soundfonts the music doesn't actually change, it only changes when changing the MIDI player. I don't really understand how this shit works and I haven't been lucky searching for this either.

>> No.9162432

>>9162431
This might be an issue with Raze, because if you're using FluidSynth, changing soundfont should work.

>> No.9162446

>>9162306
>I went with Raze
Found your problem.

>> No.9162457

I love Doom ;__;

>> No.9162481
File: 22 KB, 652x656, c31c5f14b1beb2c2744985b50fab2abb4c69ac37.png [View same] [iqdb] [saucenao] [google]
9162481

>>9162457
yes

>> No.9162496

>>9161875
>marathon support
>developers default
>simply unbalanced inventory

>> No.9162501
File: 855 KB, 1392x1563, 1659820546134.png [View same] [iqdb] [saucenao] [google]
9162501

>>9160573

>> No.9162503

>>9162457
Doom is pretty good.

>> No.9162505
File: 810 KB, 2560x1440, 1586866506853-Doom-Marauder-Giant.jpg [View same] [iqdb] [saucenao] [google]
9162505

>>9162457
bold statement, anon

>> No.9162509

>>9162505
I don't want to play new Doom games because I know they will be shit (probably). Doom 3 was the most recent game I played. OG Doom is already perfect.

>> No.9162516 [SPOILER] 
File: 204 KB, 1046x1032, 1618191313280.jpg [View same] [iqdb] [saucenao] [google]
9162516

>>9162481

>> No.9162519

>>9162446
I like the crouch toggle

>> No.9162520

>>9162516
lol

>> No.9162524

>>9162505
There's nothing wrong with the new idsoft games and the hate is over-exaggerated

>> No.9162525

>>9162509
Eh, you should at least give them a try. 2016 is a solid shooter despite some misguided design decisions

we'll always have D1 & 2 to fall back on

>> No.9162530

>>9162509
funny enough the main "problem" with the new dooms is the same as a lot of modern pwads where the levels are glorified hallways between arenas that lock you in and make you fight 10 enemies before going to the next arena

>> No.9162534

>>9162525
I'm far too disillusioned with vidja gaems these days to even try. I have no desire to buy parts to make my computer anywhere near capable of playing them anyway. Why even bother when I can play the classics over and over until I'm dead and never stop having fun?

>> No.9162537

>>9162516
haha

>> No.9162538

>>9162516
kekd

>> No.9162539

>>9162432
You're right. I just had to update the version.

>> No.9162542

>>9162457
why don't you marry it

>> No.9162545

>>9162542
I don't live in Japan

>> No.9162546
File: 143 KB, 226x697, Untitled.png [View same] [iqdb] [saucenao] [google]
9162546

>>9162534
I sympathize

>I have no desire to buy parts to make my computer anywhere near capable of playing them anyway

maybe once prices drop a bit (I hope) paying through the nose for modern parts is just a kick in the teeth when there's barely any new releases worth playing

>> No.9162557
File: 319 KB, 900x900, 1650359620109.jpg [View same] [iqdb] [saucenao] [google]
9162557

>>9160429
>>9162095

>> No.9162560

What settings are important to change in GZDoom to be as vanilla as possible? It sounds like a retard question, like why not just use Crispy Doom or something, but I want the full mod compatibility of GZDoom

>> No.9162563

>>9162560
Mods are usually by default so detached from whatever illusion of vanilla you're trying to maintain, you might as well not bother and just take the mod pill.

>> No.9162570

>>9162560
>vanilla as possible
Don't play GZDoom.

>> No.9162578

>>9162560
Also depends on how far you're willing to go, cap the fps to 35, the resolution to 4:3 320x200, no mouse aim etc.

>> No.9162582

>>9162560
For some reason I feel like writing an autistic write-up, so I'll just list every single option you need to change.
>Mouse options
Always Mouselook: Off <--- Disables vertical mouselook but keeps horizontal mouselook
>Automap options
Map color set: Traditional Doom
Display options
Classic transparency: Vanilla (forced)
Number of decals: 0
Rocket trails: Off
>Hardware rendering options
Sector lighting mode: Software
Banded SW lightmode: On
Fog mode: Standard
Enhanced night vision mode: Off
Adjust sprite clipping: Never
Fuzz style: Software
Particle style: Square
Rendering quality: Quality
>Postprocessing
Tonemap mode: Palette

Everything else is default, and you can tweak with HUD and video settings to whatever your preference is, but you can change resolution scaling to make it look more "crispy", such as 400p

>> No.9162587

>>9162582
Thanksu

>> No.9162589

>>9162570
We live in a world where GZDoom is more vanilla than DSDA-Doom.

>> No.9162593

>>9162578
>no mouse aim
Why the fuck do guys keep hammering that awful meme? Even the developers din't do that shit, Romero deathmatched in '93 and '94 with a mouse.

>> No.9162596

>>9162593
I assume he meant freelook, not mouse aim entirely.

>> No.9162602

>>9162589
GZDoom does not even have a software renderer.
Neither of those two sourceports are decent for being 'as vanilla as possible'.

>> No.9162603

>>9162593
Romero's experience is different than the average consumer experience. I don't subscribe to the no mouselook meme, but playing with keyboard is definitely more authentic to how a majority of people played Doom. Similarly to 200p and 35 fps, both of which are fucking awful and I would never tell someone to play Doom like that. 400p+ and uncapped framerate is a must. But at the same time, if you want authenticity, that's how it was played.

>> No.9162605

>>9162578
Also turn infinite heights back on since that's vanilla.
>>9162589
GZDoom changes the RNG tables so not very at all.

>> No.9162610

>>9162602
Software mode is virtually indistinguishable from actual software renderer if one is not an autistic fuck like (You).
Also all sourceport autists need to die.

>> No.9162612

>>9162596
Perhaps. Horizontal mouse aim is completely fine in doom, vertical is a big no-no and probably what he meant with that.
>>9162603
>some fucktard had a shitbox with no mouse in '93 so i must suffer the same way he did
based retard
just get a 386, install dos on it and play on it already

>> No.9162618

>>9162603
My friends dad played Doom with a mouse back in the day, but he also used it for movement. And used > and < for strafing iirc. (or , and . rather)...
Which was retarded, but we didn't know better.
I remember mapping WASD to walking/strafing and using the arrow keys for turning on an old laptop I got from my granddad in the 90s, but that was some point after quake was released.

Mostly it was just keyboard...

>> No.9162619

>>9162610
>virtually indistinguishable
>dynamic lights work
>you can look up and down all the way
>it still renders 3D objects and floors
hmmm, yeah okay sure, indistinguishable.

>> No.9162621

>>9162602
The dude just wants to use mods while making his game look/feel vanilla. Stop having a melty about sourceport preferences. There are things GZDoom does better than every single available sourceport, even for unmodded gameplay. It's not an unsubstantiated preference because people don't care about submitting demos for speedruns.
>>9162605
>GZDoom changes the RNG tables so not very at all.
GZDoom's RNG tables have a gaussian distribution similar to Boom. Even then, who cares? Are you running TAS runs or something? The omission of certain options from DSDA-Doom is more noticeable to the average doomer than unseen mechanics like RNG.

>> No.9162645
File: 1.84 MB, 1920x1080, fw.png [View same] [iqdb] [saucenao] [google]
9162645

>>9160991
>>9161198
wtf is this real??

>> No.9162649

>>9162619
>disable dynamic lights
>disable freelook
>play vanilla/boom wads
Not that guy, but you're not arguing in good faith.

>> No.9162653

>>9162557
what happened to this artist?
>>9162509
they're not bad even if eternal requires some getting used to
some mods for classic that were inspired by these games are fun

>> No.9162660

>>9162645
Yes, even worse is the fact that his butt buddies hates Q2 and Q3A and despises mp.
Also they envy /vr/ and doom in general.

>> No.9162662
File: 357 KB, 1920x1017, Screenshot_Doom_20220809_232728.png [View same] [iqdb] [saucenao] [google]
9162662

Yholl is a crazy little bugger.

>> No.9162665

>>9162649
I know. Sorry. Been having a bit of a bad day and resorted to shitposting, don't even care about what anyone plays with nowadays. Guess Ill go do something else.

>> No.9162679
File: 556 KB, 1280x720, modern Quake experience.png [View same] [iqdb] [saucenao] [google]
9162679

>modern Quake map won't even let you play on Nightmare

>> No.9162680

>>9162665
I hope you find something to help you de-stress, bro.

>> No.9162681
File: 1.17 MB, 1920x1080, JellyRevenant.png [View same] [iqdb] [saucenao] [google]
9162681

>>9162534
You might not hate them but I wouldn't say they're worth upgrading a PC for. They've often been referred to as "1st person God of Wars", they're certainly paced as such.
>>9162679
It just kills you on spawn?

>> No.9162682
File: 3.60 MB, 1920x1080, la creatividad.png [View same] [iqdb] [saucenao] [google]
9162682

>>9160932
>>9160991
It is true the themes are all over the place and most of them aren't summer related, but this "originality" thing seems a bit of a cope when you have a pacman level and the meme tree.
>>9161072
bruh CSQC was the most requested feature for Ironwail and is coming the next update. It's the dinosaur abandonware QuakeSpasm holding tech back, and I doubt that has anything to do with the "mapping community".

>> No.9162686

>>9162681
>It just kills you on spawn
idiotic map does 50 damage on spawn, nightmare starts you up with 50 hp. It's just a map bug, but it shows it wasn't tested with nightmare at all.

>> No.9162690

>>9162682
if iron wail supports retextures as Q2 does, it will be a miracle.
also proper texture filtering because jinc bilinear exists for sharper smooth 3 point.

>> No.9162694
File: 35 KB, 683x536, 1496343573370.png [View same] [iqdb] [saucenao] [google]
9162694

>>9162686
I don't like it

>> No.9162697

>>9162681
>It just kills you on spawn?
Yes. I tried three different source ports before realizing what the issue was.
>>9162682
>bruh CSQC was the most requested feature for Ironwail and is coming the next update.
Requested by who? People who want to play something like AD or Slayer's Testaments on an engine that runs better than QSS, or people who are actually going to make something with it? I doubt it's the latter given the current state of things.

>> No.9162705

>>9162679
the discord cireclejerk despises nightmare for some stupid reason.

>> No.9162719

>>9162697
>Requested by who?
Alkaline was one of the current big mods requesting it (already uses it). But people "in the cabal" seemed really happy abut it in general.

>> No.9162720
File: 85 KB, 200x200, d5w10d7-a901e3bc-8c39-4c54-8907-d46151015dbc.gif [View same] [iqdb] [saucenao] [google]
9162720

>>9160396
So I've discovered Ironwail Quake source port and it's really nice but is there a way to make your gun view model FOV increase as you increase the game's actual FOV? It happened in Quakespasm and VK Quake but doesn't happen in this one. Only a tiny part of your gun shows, like having a small dick. Any console command? Thanks.

>> No.9162726

Is there a way to unlock framerate completely in VK Quake?

>> No.9162737

>>9162720
cl_gun_fovscale 0 or 1, I don't remember
r_viewmodel_quake 1

>> No.9162743

>>9160429
delete this picture of me

>> No.9162752
File: 3.49 MB, 2560x1440, c.jpg [View same] [iqdb] [saucenao] [google]
9162752

>complains about stagnation
>conveniently forgets about the fucking CRAFTING megamap

>> No.9162765

>>9162726
host_maxfps 0 (or go left all the way in the menu). Not a good idea though

>> No.9162773

>>9162737
legend, thanks!

>> No.9162780

>>9162752
The what?

>> No.9162790
File: 2.49 MB, 1920x1080, vkquake0007.png [View same] [iqdb] [saucenao] [google]
9162790

Well I'm sorry but I liked this map. Quad runs + the electrifryer gets a pass for me. Yes it's not summer. Yes it looks generic. I don't give a fuck.

>> No.9162794

>>9162780
MacGyver Goes Lovecraft Beta (ctsj2_hcm.bsp)

>> No.9162803

What's the console command to make the crosshair smaller in Quake pls?

>> No.9162807
File: 1.25 MB, 1580x786, Capture.png [View same] [iqdb] [saucenao] [google]
9162807

Took a break from mapping to play genshit but I decided to come back to it.
Can't think what I could add to this horseshoe stair case to make it better, might throw a few things in corners or alternate stairs but not sure.
Can I get some thoughts?

>> No.9162808

>>9162790
>misaligned lava textures
...How?

>> No.9162814

>>9162803
Holy shit you're helpless. Type "find cross" in the console and then try changing whatever appears.

>> No.9162815

>>9162807
make it more original

>> No.9162825

>>9161875
>join steam, easier woof

>> No.9162831
File: 369 KB, 1536x2048, 1643683528964.jpg [View same] [iqdb] [saucenao] [google]
9162831

>>9162815
okay well I thought for a bit and I'm going to put a blood river and vaulted ceiling in for visual interest, I suppose I could have changed the shape but that sounds like way too much work right now, thanks anon

>> No.9162837

Map27 of 512 Linedefs of /vr/
https://www.youtube.com/watch?v=o5Ry51hPQFY

>> No.9162851

>>9162582
Wait, how do I make it so I restart the map with a pistol on death? I already turned off autosaves but it still loads my manual saves on death

>> No.9162880

>>9162851
you'll just have to delete your manual save, there isnt a clean workaround for it

>> No.9162916

>>9162851
you could try doing " bind Home "map *" " on the console, and then pressing home to force a pistol start on that specific map.

>> No.9162920

>>9162851
you use console commands to warp to every map manually instead of continuing from the intermission screen
every weapon mod has pistol start in its options menu because GZDoom has none

>> No.9162964

>>9160756
Are you looking for a specific one?

>> No.9162969

>>9162851
IIRC there's a mod that exists which will restore the original behavior for you, and you could put that on autoload.

>> No.9162971

>>9162920
>every weapon mod has pistol start in its options menu
That's definitely not true.

>> No.9162975

>>9162880
>>9162916
>>9162920
>>9162969
jeez, why don't they have it as an option? what would be the harm in that?

>> No.9162976

>>9160932
A Life's A Beach style of retool of Quake would be pretty cool, shame they're just making standard Quake levels instead.

>> No.9162986

>>9162976
what is worse is that idiots like jehar will shill them for free.
worse is that he and tastyspleen did a lot of damage towards Q2 mapping community with the MP only shit and non SP friendly source ports.

>> No.9162996

>>9161171
Funny, I had to figure out how to turn those on. There's probably a line in the .cfg somewhere.

>>9162975
I believe Chickenman's position is that you can do that stuff on the user end with mods, so adding it officially isn't necessary.

>> No.9163000

>>9162996
That's retarded
Novert was originally a separate program so why does his source port include it
It's just garbage reasoning

>> No.9163001

>>9162986
>>9162976
I loved the fuck out of Arcane Dimensions, but I would really like to see those people trying out something less conventional like an a caribbean vacation theme.
Dressing up the Vore like a hula girl and putting shorts, sunglasses, and a Hawaii shirt on the Shambler would be hilarious.

>> No.9163004

>>9163001
some proper retex would be nice too, but not even that.

>> No.9163039
File: 797 KB, 1920x1080, wtf.png [View same] [iqdb] [saucenao] [google]
9163039

wtf

>> No.9163040

>>9161307
Cute. I hope he goes through with a project like that some day.

>>9161331
Spoilering for obnoxious gossip:
He was being continuously sexually harassed by some creep on the ZDF and related Discords. He kept bringing this up to people in charge over and over, but nothing was ever done about it and it kept continuing. Probably that means the creep in question has strong contacts there, or outright is one of the top dogs around those parts, so you can be sure that a lot of the other top dogs knew full and well that this was going on, but either they were too afraid to do anything, or they don't care.

Eventually Term has enough and leaves, sectioning himself off from most of the overall community. I remember around that time I saw some sentiments go around very briefly in these Discords about Term "getting a wild hair up his ass" because he had made his own Discord channel sometime prior to this but shuttered it as he left, so he wasn't being taken very seriously, making the overall situation all the uglier.

tl;dr there's probably one or more vile sex pests in ZDF staff.

>> No.9163045
File: 1.83 MB, 1920x1200, welcome to q3a.png [View same] [iqdb] [saucenao] [google]
9163045

>>9163001
>>9163004
You get sunglasses in the statusbar, what the fuck else do you want? I'd rather have gameplay than some tacky skins.

>> No.9163048 [DELETED] 

>>9163039
>>9163040
>>9163045
>samenigger

>> No.9163060

>>9161639
Impie made a TC out of fucking Operation Body Count, which was a turd of a game. Guess he figured he could retool it to something decent.

>>9161663
Zero Tolerance could not be fully remade with just Wolfenstein 3D or something like EC Wolf, it would require a bespoke engine or at least a special fork of EC Wolf to add a number of special features.

>> No.9163063 [DELETED] 

>>9163048
Buh, what does my post about Term have to do with those other posts?

>> No.9163069

>>9163045
You should try out Duke Caribbean some day so see what I mean, not only are all the monsters dressed up in a fun way to suit the tropical vacation theme, but the levels are also really good.

>> No.9163071 [DELETED] 

>>9163063
I have no idea why you did it catalogkun but I’ve been watching you shuffle the catalog around by bumping your hobby threads lmao. Either way, what kind of maniac asks somebody else what their own motivations are?

>> No.9163072
File: 233 KB, 1920x1080, Screenshot_Doom_20220809_210542.png [View same] [iqdb] [saucenao] [google]
9163072

>>9160485
VM aborts as soon as any monster is pained.

>> No.9163078

>>9162168
I love flickering lights, so look forward to more.

>> No.9163079 [DELETED] 

>>9163063
Report and hide.

>> No.9163081 [DELETED] 

>>9163079
>noooooo you can’t just notice that I’m sameniggering in the boomer containment thread
Lmao grow up already

>> No.9163082 [DELETED] 

>>9163071
Are you some sort of fucking schizophrenic? There are 79 posters in this thread.

>> No.9163087 [DELETED] 

>>9163082
Nice try anon

>> No.9163089

i envy natural selection tilesets, they would do great on Q2 and Q3A
https://twitter.com/GoldsourceGold/status/1557169868037824512

>> No.9163095

>>9160736
yes, vanilla doom didn't distinguish between games. I like that Woof appends the wad name to every save automatically.

>> No.9163096 [DELETED] 
File: 63 KB, 278x259, 1641488934133.png [View same] [iqdb] [saucenao] [google]
9163096

>>9163087
>>9163081
>>9163048

>> No.9163104

>>9163095
what happens if you load a doom 2 save in doom or vice versa in vanilla or chocolate doom

>> No.9163106

>>9162665
Hey man, it's all good. I almost called you a faggot and such before catching myself and realizing it didn't call for it.

>> No.9163121

>>9162291
Plasma Plant is pretty cool.

>> No.9163147

>>9163072
Hm, that doesn't happen to me, were you using it with any other mods? Also, what version of GZDoom, just so I can test like to like.

>> No.9163153

>>9163147
First had it happen when playing with Lambda, but I checked with no other mods and double-checked with no autoloads and it still happens. GZDoom 4.8.2. Previous version of Babel monsters works fine.

>> No.9163154

>>9163072
>>9163147
>>9163153
Oh, wait, I think I know what happened here. I forgot to initialize the cvars properly in the monsters only version. Give me a few minutes to try to reproduce and patch it up.
Why is it that I always figure this out AFTER making the first reply?

>> No.9163161

>>9163153
https://files.catbox.moe/yrncya.pk3
Here, try this version and see if it works. I kinda threw this whole thing together at like 2AM last night so now I'm going to clean it up a bit and update the file on that link.

>> No.9163165
File: 802 KB, 131x128, 1629629597943.gif [View same] [iqdb] [saucenao] [google]
9163165

>>9163039

>> No.9163167

>>9163161
Seems to work fine now, thanks.

>> No.9163168

>>9163106
Yeah, sorry, its my bad at the end.
Empty stomach plus sleep deprivation don't help anyone. I'm doing a little better now, will try to not do again.

>> No.9163170 [DELETED] 

Should I use 1.18 instead of 1.19 for Copper? Or should I just use the release build? Which is the least pozzed

>> No.9163172

>>9163167
No prob, good catch, I forgot to wipe my cvars before testing. There's also a GLDEFs error in that version (noticed after I uploaded it) that will remove the dynamic light on the cyberdemon's homing missile. It's no big deal for the most part, but I'm gonna fix it too.

>> No.9163173

>>9162765
Why not?

>> No.9163181

I will probably sound retarded, does the size of a WAD affects how smooth the game will run? will a 50MB wad of 50 vanilla maps take as much game memory as a 50MB size single map?

will a 300MB weapon pack (3 classes) use the same as a 100MB weapon pack (1 class) or thats not how this works?

>> No.9163191 [DELETED] 

>>9163170
What's "pozzed" about it? Looked at the changelogs and don't see anything weird.

>> No.9163195

https://youtu.be/CoJN5nV-o24
02:53:35

>> No.9163198

>>9162457
me too :)
>>9162505
i like those games too, though i wish you could mod it in the same way, its a bit underdeveloped.
>>9162509
they're good and more like classic FPS compared to almost modern AAA stuff (and some DOOM mods are taking inpiration from it), though some of the extra stuff has a learning curve.

>> No.9163203

>>9163195
anon just right click copy url at current time

>> No.9163206

>>9163203
>implying I watch shit on YT itself

>> No.9163207

>>9163195
Not even the best part desu. The pingas spam at the end is what sells this session.

>> No.9163210

>>9163207
There are many best parts.

>> No.9163212

>>9163181
I think performance is most affected by how many On-Screen things are happening and less impacted by data being loaded into RAM, wether it be graphical effects, animations, sounds, models or particles. I know for a fact not all assets are loaded immediatly upon loading a mod into the game, specially sound bytes, and at worst only graphics are loaded into RAM immediatly. I doubt a 100mb class mod impacts performance better or worse than a 800mb one unless the 100mb one is coded to have the class shit out 10k particles per shotgun blast. Onto this, a single 700kb map with 10k monsters is a lot more resource intensive for the engine than a 20mb 32 level megawad with the same 10k monsters interspersed through all the levels.

TL;DR try to look at it less from raw data loads in RAM and more at CPU and GPU usage.

>> No.9163214

>>9163212
Alright thanks for the response anon,very informative

>> No.9163230
File: 40 KB, 285x273, AAAAAAHUAUHAUHUAHH.png [View same] [iqdb] [saucenao] [google]
9163230

NEW YORK CITY I CANT HEAR YOU

>> No.9163232

>>9163230
I am fucking cooking to death in this fucking rat infested building and can't fucking sleep with the sound of rats biting something

>> No.9163235

>>9163230
MUG MUG MUG.
Jesus that's a flashback

>> No.9163261

anons, what music (if any) do you map to?

>> No.9163263

>>9163261
I have Sonic CD open right now to listen to the music. This is probably autistic as fuck but my productivity is through the roof so fuck what anyone else thinks lmao.

>> No.9163270
File: 164 KB, 244x266, 1640113146851.gif [View same] [iqdb] [saucenao] [google]
9163270

>>9163263
I had a listen to palmtree panic just now to see what the ost was like and it instantly put a smile on my face.
Based taste anon, even if the way you listen to it is unusual.
I was just listening to the project wingman ost but I'll try some sonic for a bit

>> No.9163273

>>9163263
>anon is deep in thought figuring out how the sectors of the red card room should fit to make the perfect arena for satisfying combat that tests the players' skills and knowledge of the game
>HUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUE

>> No.9163274

>>9163261
I listen to a lot of vidya music while I mod. Currently this

https://www.youtube.com/watch?v=UwIQ3nBZ4Dw

>> No.9163278

>>9163261
Any jazz fusion, really. Goes for any kind of work I do.

>> No.9163281

>>9163273
I'm cackling imagining a bunch of doomguys crowded around a single computer trying to figure out this map route while badly compressed sonic music plays

>> No.9163283

>>9163270
Glad you like it anon, always love sharing music for people to enjoy. Give the US version a try too, it's a different vibe entirely but it's just as good as the JP OST.

>> No.9163293

>>9163261
realise I should have posted a link to what I was listening to
https://www.youtube.com/watch?v=tPzDXiDgFW4&ab_channel=JosePavli

>> No.9163314

>>9163261
it depends, currently working on a tropical resort style map using Doom 2 textures

https://www.youtube.com/watch?v=oe9wg7QrIa0

>> No.9163320

>>9163261
I rarely map, but Babel was made exclusively with a background playlist of Tool, Death Grips, Carpenter Brut, Mega Drive, and Infected Mushroom. It sounds like a pretty schizo mix of artists, but once it gets going it's alright.

>> No.9163335
File: 394 KB, 1156x864, 1650662063463.png [View same] [iqdb] [saucenao] [google]
9163335

>>9160401
Submission for 94 Protons of /vr/
https://files.catbox.moe/xediik.zip
"Peaceful Rest Valley" by donk_konk
MIDI: Forest of Monsters from Super Castlevania IV (https://vgmusic.com/music/console/nintendo/snes/Cv4-st2.mid))
Tested with DSDA-Doom v0.24.2

After weeks of procrastination and restarting this map from scratch, I finally finished this. Difficulty levels are somewhat in and there are currently no multiplayer spawns. I will finish both later. I hope there are no softlocks.

>> No.9163352
File: 240 KB, 935x798, WZg3z.jpg [View same] [iqdb] [saucenao] [google]
9163352

>>9160396
Is there a sort of guide to use GZDoom Builder for someone who only ever makes maps in Doom Builder 2? I just realized all my prior experience is dogshit with this engine.

Picture not mine but how the fuck did this guy add 3D models to this supposedly pseudo-3D engine.

>> No.9163358

>>9163352
If I had to guess, that guy might be using voxels? Still no idea how you you would use that or true3d still though.
Is there a reason to not use ultimate doom builder over gzdoom builder? UDB has all the stuff GZDB has iirc plus a few extras like the sound propogation and automap view.
If you want guides, I feel like "how to do x in gzdoom builder" in youtube or whatever should give you decent results unless you were asking for specific resources

>> No.9163363

>>9163358
>If I had to guess, that guy might be using voxels?
GZDoom supports 3D models including md2 and md3 formats. It's a real 3D model.

>> No.9163390

>>9163363
And .IQM models eventually, so skeletal animation support may be a thing.

>> No.9163397

So I ran a little deathmatch with 2 friends on DWANGO5... in Hideous Destructor.
The setup:
>live branch Hideous Destructor
>Peppergrinder
>security guard loadout+blursphere
>drop stuff on death
>on death disintegration, no incap
>bleed on
>30 frag cap
A few notes after playing 3 maps:
>liberator is way too good, 7mm in general I imagine, basically an instant dozen of frags as soon as you get one, a non-negotiable full auto instagibber
>thunderbuster comes close
>weapons stay setting actually does jack shit
>items and weapons can never respawn as well
>punchout is fun
>everyone having blursphere on bigger maps is tense as shit, can't imagine the novelty to last though
Is there a way to disable certain weapons from spawning? Might look into that. Might also eschew the blur in favor of bigger open maps, but I'm still none the wiser as to what sprawling and/or vertical deathmatch maps are out there. Still looking for recs on that front!
Next novelty idea: zerk only deathmatch.

>> No.9163403
File: 55 KB, 1031x207, Screenshot 2022-08-10 at 00-24-14 hideousdestructor.png [View same] [iqdb] [saucenao] [google]
9163403

>>9163397
>Is there a way to disable certain weapons from spawning?
Yeah.

>> No.9163406

>>9163403
Oh thank god.

>> No.9163456

>>9163403
I was hopeful there for a second that you could replace map spawns at level start, but no such luck, unless I'm doing something wrong.

>> No.9163457

Where do I start with doom? Pls no boomer recs

>> No.9163459

>>9163456
No, sadly the replacement part only applies to loadouts. You can still prevent Liberators and 7.76 mags from spawning, but there will be nothing in their place.

>> No.9163462

>>9162496
>marathon support
Aleph One with the conveniences of modern Doom ports would be amazing. Fuck having to exit to menu to adjust settings, makes adjusting mouse sensitivity a gigantic pain in the cock.

>> No.9163468

>>9163457
Doom and Doom 2

>> No.9163475

>>9163457
Watch "The Hustler (1961)"
Then watch "The Color of Money (1986)"

>> No.9163476

>>9163457
Plutonia and TNT: Evilution

>> No.9163480

>>9163468
>>9163476
>pls no boomer recs
>>9163475
Thanks

>> No.9163483
File: 384 KB, 354x461, 1482782743771.png [View same] [iqdb] [saucenao] [google]
9163483

>>9163457
My foot up your ass. Now sit down and play some Doom you wiener.

>> No.9163486

>>9163483
Will NEVER have sex with you anon.

>> No.9163489

>>9163457
just go for DOOM 1 and 2 to start with.
a sourceport like DSDA or GZdoom is good but not required.

>> No.9163491

>>9163457
>Pls no boomer recs
SIGIL

>> No.9163492
File: 133 KB, 1208x802, heavy air ordnance.jpg [View same] [iqdb] [saucenao] [google]
9163492

>>9163261
I have a big old playlist with lots of stuff on it which I like to put on during mapping.
>Judas Priest
>Metallica
>Black Sabbath
>Body Count
>Slayer
>Anthrax
>Soundgarden
>Mötley Crue
>Twisted Sister
>45 Grave
>Manowar
>Joe Lamont
>Alice In Chains
>W.A.S.P
>Accept
>Stone Temple Pilots
>Buckethead
>Guns N' Roses
>Lordi
>Megadeth
>Sisters Of Mercy
>Cheap Trick
>Overkill
>Ozzy Osbourne
>Ronnie James Dio
>Pantera
>Sergeants Of Death
>Sodom
>KISS
>Quiet Riot
>Siouxsie & The Banshees
>Danzig
>Electric Six
>Fear Factory
>Gamma Ray
>Helmet
>Blue Öyster Cult
>Nazareth
>Grave Digger
>Joan Jett & The Blackhearts
>King Crimson
>Rob Zombie
>Sammy Hagar
>Nine Inch Nails
>Dokken
>Saxon
>Smashing Pumpkins
Not even all, and in no particular order, with some having a lot of songs, some having only a few or only one or two, but I like them. Also lots more stuff, including tracks from movies and a few Doom remixes. Occasionally I'll like putting on some Alice Cooper, but usually one album on its own, with no other music, I really like the way his albums are put together. Sometimes I'll go through a Judas Priest album though, they've really become one of my favorites.

A lot from the playlist is based on stuff which Doom's own music is based on (as well as some claimed, but false sources), as well as other music from those same sources. It kind of just grew out of control over time and I just added a lot of other shit to it Because Fuck It.

>> No.9163494

>>9163492
>listing all those bands when you could’ve just said “I listen to radio rock when I play”
shygddt

>> No.9163495

>>9161568
Good one, Anon, gave me a chuckle.

>> No.9163496

>>9163494
Would've been nice to see some Deicide, Cannibal Corpse, or something else besides the shit he posted. Some people are so basic.

>> No.9163498

>>9163335
Nice, that'll put us at 15 now. I'll post the new anchor post soon.

>>9163494
Alice In Chains, Sisters Of Mercy, and Body Count are radio rock?

>> No.9163502

>>9163457
I'd play vanilla campaigns first.
As for modern pwads, you might want to start with btsx 1 and 2 and skillsaw's wads. Scythe 2 is also solid, but it's 10 last maps might be too much for new players.

>> No.9163503

>>9163498
Yes absolutely, what makes you think any of those 3 aren’t aiming their music squarely at the radio?

>> No.9163520

>>9163261
D5M1 theme on repeat until I want to shoot myself, then for 2 hours more

>> No.9163525

>>9163520
that self-hatred must make for some banging slaughter maps anon

>> No.9163527
File: 452 KB, 220x220, garfield shuffle 2.gif [View same] [iqdb] [saucenao] [google]
9163527

>>9163525
I've yet to finish one...

>> No.9163529

>>9163503
Radio Rock to me is really corporate safe stuff like Nickelback and Imagine Dragons, and in the past AC/DC and Kiss. Songs about being a miserable junkie, wanting to die, violent civil war, and shooting cops, doesn't strike me as what a corporate suit would want if they could help it. Hell, Sex Type Thing is outright about rape, with lyrics like "You shouldn't have worn that dress." and Stone Temple Pilots is largely the milder stuff of that playlist.
Accept in particular failed at aping AC/DC and decided "Fuck it, let's not chase the money, let's do the album WE want to do." and made Breaker, the song Son Of A Bitch being outright refused by the British market for the profanity.

I'm not claiming that playlist is the most hardcore or kvlt or anything, but I wouldn't call it all a bunch of Radio Rock, unless anything with electric guitars which isn't made by some struggling band nobody has ever heard of is Radio Rock by your definition. I'm sorry that I'm not a jaded metal hipster who lives on /mu/.

>> No.9163559

>>9163496
>Deicide
>Cannibal Corpse
>babby's first DM bands are not basic
lmao

>>9163494
Yeah I have to agree with that other guy, most of these aren't particularly radio rock. Hell, most people who listen to "radio rock" haven't even heard of Black Sabbath.

>> No.9163587

>>9163529
It doesn’t matter what it’s like to you and yes every single band you listed is heavily influenced by corporate music culture whether you realize it or not.

>> No.9163593

>>9163559
Those are all radio rock bands lmao explain how they aren’t on an individual basis if you disagree, you don’t even have to do the entire list.

>> No.9163594

>>9163529
>>9163559
A lot of that stuff does play on the radio, though. Like we have a rock station literally called The Rock and it plays most of those bands.

>> No.9163609

>>9163587
No kidding, record labels and radio stations put this kind of music out there, and they are inspired by each other.
The kind of music which never made it past tape trading and getting a couple thousand plays online isn't usually very interesting to me, we can't all be into Brazilian experimental folk-black-metal bands which time forgot, and some music being famous doesn't make it bad. Elvis was really fucking famous, and some of his music was pretty good.

>> No.9163614

>>9163609
>The kind of music which never made it past tape trading and getting a couple thousand plays online isn't usually very interesting to me
That’s fine and all but I’m not the one who acted like the term radio rock was an insult or whatever lmao I just thought it was ridiculous for anon to list that many bands that literally all fall under one of the largest promotional umbrellas there are

>> No.9163619

>>9163609
Chop quit getting offended over opinions on your musical taste and get back to work on your 94 Protons map

>> No.9163631

>>9162582
>Sector lighting mode: Software
IIRC this is meant to emulate the lighting used in the _ZDOOM_ (software) renderer of old, which is still slightly inaccurate

I'd set this setting to "Vanilla"

>> No.9163661
File: 392 KB, 786x434, c3channe.png [View same] [iqdb] [saucenao] [google]
9163661

>>9163261
Whatever goes with how I feel. Usually a bit more modern takes on the 70s and the 80s recently, until I finish with some Mick Gordon.

>> No.9163670

>>9163594
Those bands are popular among their audiences. Therefore it's pop music.

>> No.9163691

>>9163631
Nah, "Software" is closer to the actual Doom software renderer in the current GZDoom version. I don't know why people keep saying it looks like the ZDoom software renderer, I'm guess people are just quoting that one semi-popular video about making GZDoom look like Crispy Doom. Vanilla is too dark compared to Doom's software renderer, you can do your own comparison screenshots if you want.

>> No.9163703

>>9163691
I'm guessing*
Shit

Anyways, I just did a quick comparison myself with GZDoom v4.8.2 to make sure I wasn't gaslighting myself, and yeah, Software is closer as long as you have obvious settings like Tonemap, Fog mode and Banded lightmode changed appropriately.

>> No.9163748
File: 11 KB, 208x248, Cyberbrapper[sound=https%3A%2F%2Ffiles.catbox.moe%2Fl3hh69.wav].png [View same] [iqdb] [saucenao] [google]
9163748

>> No.9163749
File: 24 KB, 210x200, huehue.gif [View same] [iqdb] [saucenao] [google]
9163749

>>9163748
>the third one peaks the mic
Every goddamn time

>> No.9163754

>>9163691
>>9163703
Or alternatively you could just change Render Mode to Doom Software Renderer or True Color SW Renderer and call it a day. Even then, there are some settings you have to tweak under "Software Renderer", such as disabling linear filtering during downscaling and disabling mipmapping. But I'm guessing that anon asked the question because he wants to use a hardware renderer.

>> No.9163759

>>9163039
oh look, a poorly drawn animu grill, how original.

>> No.9163778

>>9163230
>gets removed from Jewgrounds for using some copyrighted music

>> No.9163781
File: 1.58 MB, 800x450, changing more shit.webm [View same] [iqdb] [saucenao] [google]
9163781

I take it back. That wasn't so painful to implement after all. I was just making it harder than necessary. Story of my goddamn life.

>> No.9163782

>>9163358
GZDoomBuilder development was stopped when the creator ragequit like a little bitch because someone wanted the texture explorer design changed, lmao. So yeah, I think that's a good enough reason to switch to UDB.

>> No.9163818

>>9163748
think unsexy thoughts
think unsexy thoughts
think unsexy thoughts

>> No.9163825

>>9162964
not really mate
I just know there will be a quake tc out there somewhere that changes the default maps and stuff

>> No.9163847

>>9163781
Ooh, I like the screen shake on the final hits.

>> No.9163872
File: 11 KB, 374x299, CannedMeatIsOnTheMenuBoys.png [View same] [iqdb] [saucenao] [google]
9163872

>>9163781
gib

>> No.9163875

>>9163872
You'll be getting a dev diary soon, you doofus. It's at 19% rendering right now.
There's some good news and bad news waiting in that video, but when I upload it I'll post a link here and a TL;DR for people who don't want to watch it.
Also I'm not sure if you noticed but you can lock your subweapons now, this applies to spells from the cubes too, and everyone can do this.

>> No.9163904

>>9163781
Them quality of life features.

>> No.9163953

>>9163040
it's funny, i remember when marisa and some others accused some goku guy for being a creep and that got attention
but if term didn't, i assume it has to do with him being a cis male or because he's still associated with 4chan like kegan
not the first type i see this kind of hypocrisy but it couldn't happen to a more innocent and peaceful guy
weird because they unbanned sgtmark on doomworld even

>> No.9163958

Is there a way to make settings only apply for certain wads in GZDoom? Like if I want vertical aiming and jumping for a mod but not for the vanilla game

>> No.9163960

>>9163273
Oh man, Im not 100% sure you're referring to bad future highway but Auger Zenith has an amazing midi of a remix of that track, it's so kino and fitting the level. Of course it doesn't have the HueHues but that's midi for you

>> No.9163962

>>9161875
This is /vr/oom's word cloud? Surprised there aren't so many insults, I'd figure 'faggot' to be a key word here. How many threads was this generated from?

>> No.9163964

>>9163962
Always the last one

>> No.9163963

>>9163040
Supposedly it was a friend of Marrub who was trans, so protected to fuck class right there in those circlejerks.

Sadly something like that or worse was liable to happen with Term, I like the dude but boy is he a magnet for people thirsting over him in whatever community he goes near.

>> No.9163965

>>9163962
This was for the last thread. Also, the best result we ever got from the wordcloud was gaynigger cock commando.

>> No.9163973

>>9163953
>it's funny, i remember when marisa and some others accused some goku guy for being a creep
It was either RedeadITA or Leodoom, I forget which.
>but if term didn't, i assume it has to do with him being a cis male or because he's still associated with 4chan like kegan
Term wasn't very in with the ZDoom clique, between him being outspoken against some of Graf's antics and Term being the one who gave Lilith.pk3 a cacoward, they didn't like him.

Also it was Marisa who replaced Term on the cacoward judges shit.

>> No.9163985

>>9163261
liquid dnb

>> No.9164001
File: 23 KB, 288x252, 1498016629903.jpg [View same] [iqdb] [saucenao] [google]
9164001

>>9163872
There we go https://www.youtube.com/watch?v=DX2qfznH0u8

and like I said, the TL;DR is I can't properly finish GMOTA this year because of how much fucking time I've wasted already due to IRL shit. So the plan is to break the final update into two parts: First part with all of this shit I've done so far, and Samson will be in 2023.
Here's a protip for you boys: Don't waste your time trying to help irritable old neighbor ladies, because they're fucking ingrates and will fight tooth and nail to make sure they don't get the help they need, AND make sure to try to frame you as the asshole.
It's been like 3 months since I stopped helping her, and I'm still fucking mad.

>> No.9164003

>>9164001
>Don't waste your time trying to help irritable old neighbor ladies, because they're fucking ingrates and will fight tooth and nail to make sure they don't get the help they need
I had this issue with my grandma a couple months ago. Had a stroke and bad fall, and absolutely REFUSED to go to the hospital.

>> No.9164006
File: 26 KB, 510x275, 1532484785181.jpg [View same] [iqdb] [saucenao] [google]
9164006

>>9163963
That's so goddamn fucked.

>>9163973
>Term wasn't very in with the ZDoom clique, between him being outspoken against some of Graf's antics and Term being the one who gave Lilith.pk3 a cacoward, they didn't like him.
>Also it was Marisa who replaced Term on the cacoward judges shit.
Makes one think.

>> No.9164007

>>9161505
>>9163040
couldn't he, like, just blacklist him or something? I think every platform out there has something akin to a mute button nowadays. Sucks that it happened nonetheless

>> No.9164013

>>9164001
It's just as well, I've seen people who help out in that sort of situation and get essentially roped into servitude while the family of the person getting helped does fuck all.

>> No.9164015

>>9164013
Yeah, no regrets. She wasn't even family. I was just trying to do the right thing. I'll leave it there though because there's enough real talk shit going on already.
I'm just glad I got this dev diary out, and I feel bad that I can't finish GMOTA properly this year.

>> No.9164016

>>9164001
Good luck m8, best for the future.

>> No.9164038
File: 44 KB, 535x560, bruce-murrica.jpg [View same] [iqdb] [saucenao] [google]
9164038

>>9163965
>gaynigger cock commando

>> No.9164056

Whatever happened to the Murder servers? I loved that game but seems that they aren't hosted too much anymore :(

Also nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger nigger for the world cloud next thread

>> No.9164059

any japanese-themed enemy replacement mods? to go with jpcp/dbp44 and nakunaru

>> No.9164061

>>9164059
Hdoom

>> No.9164086

>>9164061
STUCK UP JERK

>> No.9164093

>>9163973
Marisa = Randi's new name

>> No.9164117

>>9164093
They're not the same persons.

>> No.9164141

>>9164056
this is cheating. mods pls deleet

>> No.9164143

>>9163457
by the start of it you mongolozoom

>> No.9164152

>>9164056
Don't seed the fucking wordcloud you cheating turkeyknob!

>> No.9164167

>>9164093
>>9164117
It isn't like you can mix them up since the developer of ZDoom fucked off.

>> No.9164171

>>9161568
RealRtcw on steam + workshop

>> No.9164181 [DELETED] 

https://youtu.be/32L0PQ3DKl8

>> No.9164190
File: 78 KB, 550x305, doom03.gif [View same] [iqdb] [saucenao] [google]
9164190

>>9161875
>maybe

>> No.9164226
File: 418 KB, 1400x1131, 2-779414040.jpg [View same] [iqdb] [saucenao] [google]
9164226

https://www.youtube.com/watch?v=bnC9pu65pa0

i want GZDoom to sound like that, any soundfont that resembles?

>> No.9164275

Any recommendations for Quake overhauls or TCs?
Quake 1.5 was a fun ride but it didn't change much when you really get down to it.

>> No.9164287

Is Reelism 2 supposed to have autoaim? I think it's automatically turning it back on every time.

>> No.9164308

>>9164275
Shrak and Malice are ones that were commercialized back then and are more or less abandonware.

https://www.youtube.com/watch?v=UYSLUzx4oAY

https://www.youtube.com/watch?v=2cUMNh1pBR4

>> No.9164502
File: 62 KB, 900x948, 1623444848692.jpg [View same] [iqdb] [saucenao] [google]
9164502

What's the best sourceport to play /vr/ community wads like 512 Linedefs, Ad Mortem and the upcoming 94 Protons in ?
I'm thinking DSDA-doom ?

>> No.9164514

>>9164502
DSDA for Ad Mortem. Whatever you want for the rest. Preferably something prboom-derrived or Woof.

>> No.9164561

>>9164502
DSDA or Woof. I guess we'll see about DSDA for 94p because apparently there's some UMAPINFO bug or something.

>> No.9164618

Does Plutonia 2 get good or should I find another WAD to play? I am up to level 9 and compared to Plutonia, the levels suck.

>> No.9164668
File: 576 KB, 960x540, Screenshot_Doom_20220810_194741.png [View same] [iqdb] [saucenao] [google]
9164668

>playing GZDoom in true color software renderer with linear screen scaling+FXAA+bloom+lens distortion with a controller
FIGHT ME

>> No.9164679

>>9164668
>FIGHT ME
Meet me outside the McDonald's on Bowen Street, I'll fuck your ass twinky boy

>> No.9164694
File: 733 KB, 960x540, Screenshot_Doom_20220810_195653.png [View same] [iqdb] [saucenao] [google]
9164694

>>9164679
>i'll fuck your ass
not tonight fuzzy bear

>> No.9164702

>>9164668
I wonder if Woof will ever add a 32-bit color software renderer. I know some people hate how flat True Color looks in GZDoom, but I think it looks great.

>> No.9164714

>>9164702
same, i was just wondering the same, true color removes the color banding but keeps the strange look and contrast of software to an extent.
does woof support controller btw?

>> No.9164720

>>9164714
I think it does, but controller input on anything that isn't GZDoom is terrible unfortunately.

>> No.9164748

>>9163958
you could pass args on the command line to enable/disable those things, and then set those up with launcher profiles or something

>> No.9164757

>>9164668
>classic Doom with touchpad controller
This is very cozy.

>> No.9164787

>>9164668
I could never get used to playing classic Doom with a gamepad

>> No.9164803

>>9164787
unless you're playing slaughter maps it's actually pretty comfy.
i played mostly on consoles in the mid 90's since i didn't have a PC at home yet

>> No.9164809

>>9164787
I sometimes play the PSX/GBA versions, so I'm used to shoulder button strafing, but I don't see the point of using a modern dual analog scheme for Doom.

>> No.9164826

>>9164809
it's mostly practical because of muscle memory if you play a lot of modern games like this.
otherwise the GBA/PSX control scheme is cool.

>> No.9164841
File: 164 KB, 768x960, 5DF854FD-4B9A-4CF0-A266-2EC58C041AD0.jpg [View same] [iqdb] [saucenao] [google]
9164841

So I decided to finally play through Strife as I've intended to for too many years...
>start game
>cool concepts, nice visuals, RPG FPS Doom clone? awesome! looks like they spent a lot of time making this game. Can't wait to sink lots of time into this bad boy
>start hacking some guards to get out of whatever the hell shithole I spawned into hyahyahya
>meet a guy who tells me I need to get some ring from some newb in a prison somewhere
>on the way enter a tavern and get told to get a chalice from the prison by some other nigga which I accept as they are in the same location
>get chalice as sneakily as Doom engine will allow but walk back into tavern to return it and get killed immediately
>look up why online as there is no way these guards could know I'm holding the chalice (is there?)
>it's not a bug but a feature of the game that was intentionally added as an homage to random game ending shit in MUDs
>you can't even do the quest AT ALL and there is just no explanation as to why, just "haha u died so random right?"
>Forgive this strange shit and continue the game
>Repeatedly get "incoming message" on the screen but no way to actually see the message
>Try to look it up online but there's no information whatsoever
>Feel like I'm going crazy as the only one with this problem so I change twenty billion settings and try different combinations of settings to no avail
>Have zero idea what to do next because I can't see these messages to tell me what to do
And so was my experience with Strife... I wanted to hard to get into this game :( What are everyone else's experiences with this title?

>> No.9164846

>>9164841
>>Repeatedly get "incoming message" on the screen but no way to actually see the message
Bind your keys + load voices.wad

>> No.9164875

>>9163963
Marrub sorta faded away at the same time.

>> No.9164880

>>9164038
>Jack of all trades
My NIGGA.
Obnoxious American in French carribean during Napoleonic reign duke mod when.

>> No.9164882

>>9164846
>Bind your keys + load voices.wad
Thanks for the response but sorry, how do I go about doing this? I'm just using the strife1.wad (using GZDoom on Linux if it means anything)

>> No.9164886

>>9164882
GZDoom should load voices.wad automatically if it's found in your WAD directory. Try searching the OP for it.

>> No.9164890

>>9164875
I still see Marrub around posting about Lithium and crap.

>> No.9164912

>>9164841
Having beaten Strife, the worst part is the start and it mostly stops being shit at around halfway through the powerplant raid, if not earlier. It honestly feels way too long but the weaponry and enemy variety is actually alright. The level design was ahead of its time in the bad sense of the word, as it is closer common "open ended/open world" adventure games of our time while lacking a way to bounce back from having your health be chipped to shit and not being able to buy anything to fix it by falling back to town and doing stuff to earn money. Although, comparing to other examples, its still got decent layouts and actual good visuals for a lot of areas despite the limitations of the engine.

Don't fall for the stealth meme at the start. You're not a rogueish type. You're a tech-terminator in a slightly less fantastical setting who got forced to play with a crossbow as a pistol replacement.
If you want any advice, get as much SMG, micro rocket and grenade ammo as you can get your hands on and treat the rockets as your go-to shotgun with close and long range drawbacks. The closest thing to a BFG, not counting the sigil, would be incendiary grenades, don't underestimate them, don't waste them, they'll save your life.

You don't need voices.wad to beat it, but you do have to read NPC dialogs. Just keep a mental map in your head and save whenever you go to the underground base in good condition from a successful mission. Also, bind the extra keys in options, there's 3 of them.

>> No.9164927

>>9164912
>You don't need voices.wad to beat it
You don't need to use guns to beat Doom either, but you really should be.

>> No.9164930

>>9164927
I'm just saying. I was dumb and managed to still go through it without voices. It's honestly much better with them though, as you've said.

>> No.9164945

>>9164886
Thanks. Can't find it in the big torrent but will keep looking.

>>9164912
Yeah, from the beginning I was sure I'd enjoy it but these things have really put a stumbling block to my experience of what could be a wonderful game. Thanks for the tips though, I'll make sure to remember them if I can get the voices working and play the game as it was meant to be played.

>> No.9164954

>>9164945
Just an addendum to that post
Is there seriously no way to just have the voices show up as text? Did the creators seriously not think of this?

>> No.9164963

>>9163782
I already use UDB and moved the instant I realised it was a thing. I didn't even know about dev drama I just wanted the audio propogation filter and smooth controls in 3d view.
Is it wierd I have yet to use any automated tool like the curve editor?

>> No.9164967
File: 450 KB, 1920x1080, Screenshot_Strife_20220810_154707.png [View same] [iqdb] [saucenao] [google]
9164967

>>9164954
Works on my machine, also using GZDoom

>> No.9164972

>>9164967
Does that automatically pop up or do you press a button to get it?

>> No.9164973

>>9164972
You have to press a button, check your options, it's probably not bound.

>> No.9164976

>>9164973
oh shit, you're right
I'm such a retard...
thanks for your help

>> No.9164990

>>9164976
https://litter.catbox.moe/2kvwvf.wad
Here's voices.wad while I'm at it, just rename it to the proper name and slap it in your directory.

>> No.9165017

>>9164990
Oh, thanks so much! You just made my day :)

>> No.9165031

Actually, thinking about it.
Wouldn't adapting Hideous Destructor to Strife work really well? Not for the setting but rather, the level design and mission structure. And I don't mean adapting Strife items and weaponry to be hd-like but instead, porting doom/freedoom's weaponry and items from HD and their mechanics to Strife and replacing stuff where needed and changing the stores to be able to buy and sell stuff in a more convenient manner.

>> No.9165039

>>9165031
It's been tried, see for yourself
https://forum.zdoom.org/viewtopic.php?f=43&t=69291
Never played it myself because I don't like HDest

>> No.9165043
File: 602 KB, 803x574, lol im shitposting.png [View same] [iqdb] [saucenao] [google]
9165043

In 2094, Chopblock released this - the 94 Protons of /vr/ beta, his most accomplished work.

>> No.9165048

>>9165031
Strife modding isn't all that big so little gets done for it, even less so for mapping.

I remember years back one anon did a patch to run most Doom mods with it, which sort of worked.

>> No.9165053
File: 854 KB, 1859x921, file.png [View same] [iqdb] [saucenao] [google]
9165053

>>9165048
Been trying to fix that. This should be out before this year ends, hopefully.

>> No.9165059
File: 385 KB, 1152x862, 1635448634630.png [View same] [iqdb] [saucenao] [google]
9165059

>>9160401
>>9163335
Update for 94 Protons of /vr/
https://files.catbox.moe/ejpp2i.zip
"Peaceful Rest Valley" v2.01 by donk_konk
MIDI: Forest of Monsters from Super Castlevania IV (https://vgmusic.com/music/console/nintendo/snes/Cv4-st2.mid))
Tested with DSDA-Doom v0.24.2 and GZDoom v4.8.2

I'm an idiot and fucked up a trap in one of the rooms, that is now fixed. Adjusted lighting and enemy placement.

>> No.9165065

>>9165039
Whoa, neato. Thanks.

>> No.9165067

>>9165053
Nice! There's a lot of criminally underused textures and stuff in Strife.

Also an unused inventory icon for carrying around a rat.

>> No.9165072

>>9165048
I'm a newbie to the world of modding and I'd love to get into it so this might be a very newbie question but how does Strife modding compare to Doom modding. Does it make any difference that the source code to Strife was "lost"?

>> No.9165095

>>9165072
It's mostly identical with a bunch of things on top, like having to make sure conversationIDs are assigned to stuff so stores and NPCs and crap work right, which is a fucker because half the lists out there are wrong.

The missing source hasn't been an issue since the Vavoom developer reverse-engineered it from the demo and then passed it out so that's why other engines have Strife support.

>> No.9165113

>>9165095
Ah, I see. Thanks for the explanation. Wonder why Strife hasn't received more love in the modding scene though as it seems like a cool platform to build more cool ideas upon.

>> No.9165120
File: 3.87 MB, 261x460, 1659109999284147.gif [View same] [iqdb] [saucenao] [google]
9165120

>>9165059
Is that the 2048 guns pistol? Is it included in 94 protons?
I like those guns so much

>> No.9165124

>>9165113
It's just one of the least popular games, even behind Hexen.

Though in terms of mapping it's a toss up if it or Chex Quest gets less stuff.

>> No.9165136

Thinking of taking on Got 2 It concent for 94 protons, mashing together elements from original plutonia maps. But I realize I don't remember all that many individual moments. I'm thinking right now to start with Well of Souls being drained and mostly copy layout of Congo, but the exit should be an invisible bridge - which I don't actually remember if it was well of souls or Aztec. What are some other cool moments I could rip off?

>> No.9165161

>>9165124
Chex definitely gets more stuff, there's like 7-8 deathmatch wads for it.

>> No.9165173

>>9165136
Ghost Town's Chaingunner/Mastermind room

>> No.9165184
File: 255 KB, 637x737, judge death.jpg [View same] [iqdb] [saucenao] [google]
9165184

If you know, you know. If you don't, oh well. Eviternity beaten.

>> No.9165202

>>9165184
Good job death.
Now do it again in UV-Fast

>> No.9165238

>>9160401
We’re simplifying the id Software Steam Store Listings.
>We will be changing the name of Ultimate DOOM in the Steam Store to DOOM (1993). No other major changes are being made at this time.
>DOOM II will include Final DOOM and Master Levels as one install package.
>DOOM 3 will be merged into a package containing the original DOOM 3 plus the Resurrection of Evil expansion and DOOM 3: BFG Edition.
>NOTE: Players that already own DOOM 3 or DOOM 3: BFG Edition on Steam will be upgraded to the DOOM 3 consolidated package with all three releases for free!
>Quake II and its mission packs, The Reckoning and Ground Zero, will be merged into one install package.
>Quake III Arena and Quake III Team Arena will be merged into one package with separate installs.
...and some other random stuff.
https://steamcommunity.com/games/2280/announcements/detail/3370400926531461244

>> No.9165246

>>9165238
The remaster is real
they aren't even hiding anymore

>> No.9165261

Any way to disable the stupid on-screen keyboard in GZDoom? I just wanna use my mouse for shit without that fucking thing popping up

>> No.9165272

>>9165238
interesting. kind of weird that they're getting rid of the demos tho.

>> No.9165289

>>9165272
I dunno, a lot of companies consider demos to be a liability and ultimately Microsoft owns id now, right?

>> No.9165294

>>9165289
>a lot of companies consider demos to be a liability
Yeah well if the demo shows that your game is uninteresting, less people will buy it.

>> No.9165407

>>9165294
Yeah, and these demos were from the age of where most studios didn't want to have customers who regret buying their games.

Sadly a lot has changed.

>> No.9165412 [DELETED] 

>>9160401
94 Protons Submission
'Pop Quiz, Hotshot' by lunchlunch
https://files.catbox.moe/et8p8k.zip
Inspired by Plutonia MAP12's visuals and name (Speed)

>> No.9165420
File: 119 KB, 1734x1059, seamless circle.jpg [View same] [iqdb] [saucenao] [google]
9165420

Doing some experiments to get textures in Quake to wrap seamlessly around a circle.
Which looks less distorted - left or right?

>> No.9165423
File: 361 KB, 657x369, unknown (1).png [View same] [iqdb] [saucenao] [google]
9165423

>>9160401
94 Protons Submission
'Pop Quiz, Hotshot' by lunchlunch
https://files.catbox.moe/et8p8k.zip
Inspired by Plutonia MAP12's visuals and name (Speed)

>> No.9165457

>>9164668
what controller?
using a snes controller is totally different to using a dualsense + gyro.
>>9165238
that sounds good actually, i only played the BFG edition and hated it (even after going controller and upping the difficulty), but maybe the OG may be a bit better.

>> No.9165462

>>9162416
>TimGM6mb
Thats the fucking prboom+ soundfont, isnt it.

>> No.9165478
File: 90 KB, 640x480, steamquake2.jpg [View same] [iqdb] [saucenao] [google]
9165478

>>9165238
I just realized that the steam page of Quake 2 uses beta screenshots that still have Rangers face on the hud.

>> No.9165483

>>9165462
prboom+ uses it but it's not "THE" prboom+ soundfont, it's just a popular small filesize SC-55 soundfont. I think Woof uses it too on fluidsynth

>> No.9165490

>>9165478
let's settle this once and for all
what do the stroggs grunts say?
I'm putting my money on KLERK

>> No.9165491

>>9165478
Was there ever a fix for the godawful mud textures in Q2 using OpenGL

>> No.9165510

>>9165261
pls respond

>> No.9165514

>>9165490
when they see you?
"intruder" or "what the?"

>> No.9165518

Map28 of 512 Linedefs of /vr/
https://www.youtube.com/watch?v=uwOmCjNagnI

>> No.9165524

>>9165491
it was a game made with 3dfxgl and crt in mind, so in 640x480 they would look better and sharp

also i wish that someone could pick the q2test hud and port to Q2, but the faggots at yamagi despises custom huds.

>> No.9165639

>>9165261
>>9165510
I'm sorry. I can't find the option that disables that and it isn't even enabled on my version of GZD. Maybe it has something to do with having a joystick plugged in?

>> No.9165656

>>9165639
I keep my Xbox controller plugged in at all times even if I'm not using it. Would be annoying if that was the reason.

>> No.9165676

So, quake reddit literally picked up some interesting stuff at streamdb outside the unification
id is messing a lot with the files internally.

something big will be announced at quakecon.

>> No.9165702
File: 114 KB, 800x600, AlienVendetta-map25-trap.png [View same] [iqdb] [saucenao] [google]
9165702

How do I get my Doom game to get this UI?

>> No.9165708

>>9165702
Use a Boom or Crispy-derrived port and press F5

>> No.9165741

>>9165708
can't be done on gzdoom?

>> No.9165760

>Modded enemies are so stupid strong that they kill you during your ballistae transformation
well,i DID NOT expected that

>> No.9165773

>>9165741
No

>> No.9165787

>download random WAD from the internet
>starts off alright i guess
>enter teleporter
>room is dark
>surrounded by phantoms and archies with literally no room to move, need to have bfg drawn to have any chance of surviving
Wow, I didn't know The Sandman was still making maps.

>> No.9165804

>>9165136
Trick question, there were invisible bridges in Well of Souls and Aztec.

However, the submission Circle of Torment already has an invisible bridge, and also rips off the infinite chaingunners from The Twilight and the circular hub from Slayer.

If you wanted to get meta, since Go 2 It is a remix of Entryway, you could remix a MAP01 from a previous /vr/ project. Gatehouse and Blood Refinery could both work.

>> No.9165856

>>9165804
I'm gonna advocate for Trench from 300minvr again for being the closest to an Id map, and as a result being closest to Plutonia, on top of having lots of room for expansion. Blood Refinery is too small and cramped, and Gatehouse is kind of weird.

>> No.9165861

>>9163782
UDB is just continuation of GZDB (or GZDB-Bugfix rather) after the dev quit, it's not even a "deviation".
>>9163352
Works mostly the same but for UDMF maps you have more properties available in a nice form without having to type in custom fields.
Models in GZDoom use MD2, MD3, OBJ or DMD formats. OBJ is fine for static props, for animated objects use MD3. Currently no bone animation support. You need to create a MODELDEF file with definitions.
UDB should automatically show the models, but it is a bit fucky. Sometimes I had to create dummy sprites, otherwise it would show nothing. OBJ display has fucked up UVs in UDB, but it's fine in-game.
Voxels are cool too, no idea if UDB supports displaying them though.

>> No.9165863

>>9163230
Does anyone have a mirror for the original .swf of that?

>> No.9165873

>>9165863
http://www.mediafire.com/file/7id7hv2vipxvdv0/Dumbass_Doom.swf/file

>> No.9165878
File: 42 KB, 160x220, 1569182932488.gif [View same] [iqdb] [saucenao] [google]
9165878

>>9165873
Awesome, thanks.

>> No.9165920
File: 23 KB, 462x236, file.png [View same] [iqdb] [saucenao] [google]
9165920

We've got enough of a presence on Doomwiki for the "/vr/ projects" series to be an actual "thing" there. Congrats.

>> No.9165978

>>9165920
>no hffm
>couldn't even be bothered to use the "friendly" name variant
cowards

>> No.9165980

>>9165978
Doesn't have "of /vr/" in the name, therefore it's not a /vr/ project.
Ad Mortem isn't there either.

>> No.9166002

>>9165980
>therefore it's not a /vr/ project
Definitely was. I don't think any outsiders popped in for it.

>> No.9166012

>>9166002
I was being facetious with that remark. Still, Ad Mortem isn't there either and that has a page, it looks like "of /vr/" projects are the only ones that "count." If you got a problem, then feel free to edit, it's a wiki after all.

>> No.9166031

supposedly carmacks ex-wife's account.
https://twitter.com/2011trinity/with_replies
called him a bad dad and a "not good, but not bad" man.
other claims.

just stumbled on it.

>> No.9166046

>>9166031
Anon, rule of gold.
Never trust women talking about their ex.

>> No.9166057

>>9166046
Oh yeah, I'm not saying she's honest with the situation, or herself even. Just he's divorced and his wife has an absurd social media account with massive gaps and 1/2 of it is bitching about carmack meeting his new girlfriend on beat saber. Something about cheating, which is probably exaggeration.

>> No.9166060

>>9166046
I would not trust anyone talking about their ex, no matter the gender, met too many "men" who couldn't let go and was guilty of that myself

>> No.9166097
File: 26 KB, 446x269, file.png [View same] [iqdb] [saucenao] [google]
9166097

Thanks Matador

>> No.9166179

HERE COMES BIG DICK SANDY
WITH ANOTHER CITY MAP

>> No.9166187

>>9160463
Memphis Tennessee

>> No.9166241

was running from evil based on any other song?

it seems to be a completely original composition, and a damn good one

>> No.9166286

>>9160463
The Ala-Archa river and natural park

>> No.9166376

>>9164945
Its in one of the mega folders

>> No.9166383
File: 5 KB, 355x142, partwhat.jpg [View same] [iqdb] [saucenao] [google]
9166383

>>9165920
We got some author entries too I think, EnragedEggplant wasn't there before, Bartekmil too, and some others I think. Soon enough some of our other boys will probably get theirs too
>>9165978
Nigga you can just add it yourself, no one will bat an eye. Actually I might do that once I get home

>> No.9166389

>>9165246
What remaster? Re-releases, maybe? Could be. There's no mention of Wolfenstein 3D (they could've turn it into one bundle with Spear of Destiny), which is rather curious.
>>9165272
Yup. It's not like many people knew about those demos, but they could've changed that. Ideally, I would've had demos/shareware for older games more accessible for people at least for the sake of preservation.
>>9165457
>maybe the OG may be a bit better
From what I can remember, the general consensus is that original DOOM 3 is better.
>>9165478
Yeah, that's neat. It's not the only example of that on Steam, but I think it's off-topic even though there's a version of Splinter-Cell Double Agent for sixth generation of consoles.

>> No.9166390
File: 43 KB, 1024x680, fragchuck+mouse.jpg [View same] [iqdb] [saucenao] [google]
9166390

>>9164714
>>9164720
I got Woof to recognize one of these, and it's comfortable. It does not recognize the top face button above the analog stick though, and I have no idea if it recognizes the the shoulder buttons. It recognizes the D-Pad though the D-Pad on this thing is completely awful.

GzDoom (and also QuakeSpasm) recognizes it fully. I would love to see more ports get better gamepad support like GzDoom has.

>> No.9166439
File: 310 KB, 1600x1200, wm_4674943.jpg [View same] [iqdb] [saucenao] [google]
9166439

>>9165059
Neato, I'll give this a look. For real this time.
Updated anchor post soon, I was waiting for a few changes.

>>9165120
Essentially, though this one is a slightly different Commander style (and with a corrected ejection port), it won't have the fast firing like in 2048, it's much more vanilla. Maybe I'll make a separate version with tweaked weapons after 94 is finished, but that'll be some later concern.

>>9165136
Someone posited that a previous /vr/ level would be used as a base, ergo copying that and then building onto it and slaughterifying it, like how Go 2 It is based on Entryway. I thought that was a really cool idea, the question is just what /vr/ level would be used as a base.

Of course, if you have another idea you're interested in, then by all means Go 2 It anyway, it's not like it's a bad thing if we manage to end up with two such maps, with UMAPINFO we can go anywhere we want.

>>9165423
Another one, excellent.

>> No.9166504

>>9164618
Plutonia 2 is superior to commercial Plutonia in pretty much every way, the fuck you're on about?

>> No.9166515

>>9165238
Nice, I only had Doom 3 and now I got Resurrection of Evil and BFG for free.

>> No.9166518

>>9164618
play plutonia 4 and 7

>> No.9166529

>>9166389
>From what I can remember, the general consensus is that original DOOM 3 is better.
One reason being how later versions of the game cut literal content for no reason and don't fix any of the issues
https://doomwiki.org/wiki/Doom_3:_BFG_Edition#Differences_with_Doom_3
https://www.doomworld.com/forum/topic/113479-list-of-things-removed-in-doom-3-2019/

>> No.9166538

>>9164618
I think Plutonia 2 is good, but I think it also strays quite a lot from the original, many of the levels are quite large and lengthy, massive epics so to say. In comparison, the original Plutonia only actually had one level which was really big and long, all the others were mostly fairly brief.

There's a lot of good shit in PL2, it's treasured for a reason, but I can see why even Dario himself says it misses the mark a lot, and that even though most of the levels are good, they don't all quite get Plutonia.

>> No.9166546

How do you even play Heretic/Hexen multiplayer? I could swear I played one of them multiplayer when I was a teen but there seems to be no multiplayer option at all... am I remembering things incorrectly?...

>> No.9166547

>>9166546
Should be easily doable in Zandronum

>> No.9166559

>>9166547
Yeah but Zandronum wasn't around back in the day so I'm wondering how I went about playing LAN when it doesn't appear to be an option at all or whether it was another (similar) game that I just don't remember...

>> No.9166565

>>9166546
I think it was command line shit with the ips and stuff, it was definitely peer to peer.

>> No.9166571

>>9166559
Without any ports, to play Vanilla Doom you went to the Setup.exe, from there you chose in a blue menu what network protocol to use (IPX was the best option), then the host started the game and the other 3 players joined after.

t. played Co-op with big bro when I was 6. 28 years later I'm building Doom maps ... damn my life is empty.

>> No.9166625
File: 606 KB, 2286x1894, wizardry.png [View same] [iqdb] [saucenao] [google]
9166625

>>9166571
>damn my life is empty.
You say that, but you're creating something for others to enjoy. You might be giving some 6 year old in the future a chance to play co-op with their older brother.
I don't think it can be understated the ripple effects making stuff can have. Especially if it's done from the heart.

>> No.9166648

>doomwiki is down again
Bros, I don't feel so good.

>> No.9166657

>>9166529
>removed mod support
Red flag, somewhat indicative of the direction of “new IdSoft”. Vanilla Doom 3 can be easily configured.
>removed ability to skip cutscenes
This I just don’t get.

>> No.9166665

>>9166657
nu-id can't release mod tools because of zenimax, under MS it may change but still it takes a while until MS has the final word in it, and MS as far as we all know is mod friendly, a lot.

>> No.9166676

>>9166648
Niggas couldn't stand hffm being added and fell into a coma

>> No.9166686

>>9166665
It seems like not only can they not release tools, they have to stamp down on it: Their newest Doom verifies the integrity of my installation after plugging in a mod.

>> No.9166692

>>9166686
Zenimax administration was overprotective lawyers, now id answers only to microsoft.
lets see how this goes at this quakecon.

>> No.9166732
File: 2.85 MB, 800x600, 1660173894179143.webm [View same] [iqdb] [saucenao] [google]
9166732

leaked footage of the Quake 2 remaster

>> No.9166815
File: 307 KB, 1024x576, Screenshot_Doom_20220811_150714.png [View same] [iqdb] [saucenao] [google]
9166815

>>9165423
Alright, played this twice. Really good.
Tough and cool level, you keep going between rocks and hard places. There's very little calm, the map remaining hectic and pressuring for most parts, the fight in the last big room is a precarious balancing act. The music suits this level very well, it helps form an oppressive atmosphere.

I would suggest for the sake of GzDoom play (no infinite height monsters), to maybe add a Stimpack on the pillar which lowers for the Yellow Skull Key, just because this one room is a lot harder than in Woof/DSDA. If you think that'd affect the gameplay too much, potentially maybe some solution which only functions on GzDoom's end could be thought of, maybe one is stored outside the map and it can only be released with a ZDoomism or something.
I don't want to suggest to change the monster setup though because it works very well in Woof and I think it's very good, worst case people can deal with it.

The hidden and long path to the Secret Exit is gnarly as hell, and also hard, VERY hard. For the trouble you go through to make it to the other side, I think you should give the player a Megasphere or at least Soulsphere at the end before the Secret Exit, if only because they're likely to be dying from the hurtfloor by the way over there (maybe some health bonuses along the way on lower skills). Potentially a Death Exit could exist at the halfway point somewhere if the player wants it easier, then they can get to the secret level but don't get to carry anything over for progressive play.
Cool place to find a secret level in.


Nothing really much for bugs. Those secret switches are segmented up, meaning you'll press one and activate one of the 1 mapunit wide parts of it, not sure if that's intentional. Could be solved by making them sit 1 mapunit back so they can be a single surface, though that'd make them slightly more obvious.
Start and exit should use the warp pads.

>> No.9166832

>>9166529
Yeah, pretty much.
>>9166657
>This I just don’t get.
Removing multiplayer for latest version of BFG Edition is also extremely stupid.

>> No.9166873

>>9166832
>Removing multiplayer for latest version of BFG Edition is also extremely stupid.
Sounds like the kind of shit you'd get from a GoG release.

Fuck that site having neutered versions of games.

>> No.9166950

>>9166732
Nice, animation upgrades. Leaning into the squash and stretch principle perfectly. Needs more overlap tho.

>> No.9166956

>>9166559
Didn't n64 have split screen? Am I remembering something else or just making shit up?

>> No.9166972

>>9166692
>lets see how this goes at this quakecon.
How “modding goes” at upcoming Quakecon or something? I’d be surprised at the least. It’s also primarily “Bethfest” in all but name now. I hope something for Quake 2 gets revealed, even though I probably will still prefer playing new Q2 stuff through KMQ2 mods.

>> No.9167181

fairweather's gang is shitting the quake 2 thread at /v/ again.
i am starting to believe that they were banned from /vr/ per the previous jannies.

>>9166972
lets see how it goes, reminder that idtech engine powered tons of good games when it was open, MS will slowly try to do that again, even if it is inhouse now.

>> No.9167189

>>9160401
>>9165059
Update for 94 Protons of /vr/
https://files.catbox.moe/x9zac4.zip
"Peaceful Rest Valley" v3 by donk_konk
MIDI: Forest of Monsters from Super Castlevania IV (https://vgmusic.com/music/console/nintendo/snes/Cv4-st2.mid))
Tested with DSDA-Doom v0.24.2

Added multiplayer spawns and difficulty settings. A few more adjustments with lighting and enemy placement.

>> No.9167204

>>9167181
>fairweather's gang is shitting the quake 2 thread at /v/ again.
Better there than here. The amount of luck you need to have a decent thread on /v/ about any of these shooters isn’t worth it. Sadly, if the recent /vr/ Quake and attempted Blood threads are any indication, you don’t even need to be on /v/ to witness some terrible takes.
That recent Duke thread here surprised me though.

>> No.9167214

>>9167189
is this mid the one from the guy who makes SC-55 renditions of SNES games?
I remember the ones from SM

>>9167204
thanks for proving that you don't even play videogames at all and comes here to shit threads for attention.

>> No.9167243
File: 2.78 MB, 640x480, 1654796765647.webm [View same] [iqdb] [saucenao] [google]
9167243

>>9167214
That’s now how this works but I appreciate the senseless tilting.

>> No.9167289
File: 42 KB, 1200x630, B1-Every-moment-of-Leslie-Nielse.jpg [View same] [iqdb] [saucenao] [google]
9167289

>>9167243
based mod

>> No.9167301

>>9166956
I just checked and I was apparently misremembering.
Did it come out on PS1?

>> No.9167302

>>9160401
>>9165238
The Update is OUT!

>> No.9167310

>>9166956
>>9167301
Oh no, n64 version does have split screen. It's in the config menu.
Anyway, >>9166546
That might be what you're thinking of.

>> No.9167313

>>9167310
hexen had multiplayer, i saw even live when i was a kid, it was fun as fuck, but nothing compared to Q2 or PD/007 games

>> No.9167323

>>9165238
I was wondering what that Doom 2 update was.
Also neat that they're just consolidating both Doom 3 versions. I only had BFG Edition.

>> No.9167327
File: 4 KB, 189x157, temp7.png [View same] [iqdb] [saucenao] [google]
9167327

yet another sexy outfit for LTG

>> No.9167331

>>9167327
Hot.

>> No.9167332

>>9167313
The only console version of hexen I saw as a kid for any period of time was saturn, and I'd already played the PC version by that point so I remember it sucking shit by comparison. A friend had it or rented it on n64 so I think that's where my memory of the split screen came from.
As an aside, they also had South Park, which was really fun in deathmatch. The single player is just a wave shooter that doesn't deserve the hate it gets (not great either tho). But the deathmatch is crazy overlooked and rivaled ge007 for n64 dm.

>> No.9167349

>>9167332
>But the deathmatch is crazy overlooked and rivaled ge007 for n64 dm.
That’s a boat I missed with my friends, we got into Goldeneye/Perfect Dark instead. For coop it was Gauntlet Legends and some Hexen because it felt like first person Gauntlet, as well as an attempt at “zombie sims” in PD.

>> No.9167354
File: 17 KB, 888x278, Former Human Replacer Proof of Concept.png [View same] [iqdb] [saucenao] [google]
9167354

For years, I had this idea to have an alternate type of hitscanners that replace former humans in hell levels. I'm finally getting good enough at spriting that I was able to make a Proof Of Concept sprite.

>> No.9167362

>>9167354
Genuinely, if you made this for all the humans, I would use it.

>> No.9167369

>>9167354
wow that's pretty impressive, I'd love to see the rest

>> No.9167373

>>9167354
looks nice

maybe change the color of the mouth and eyes to make them look more demonic

>> No.9167384

>>9167332
i had a parent with a N64 with the fps library cartridges.
4 players PD, South Park and Goldeneye was kino

>> No.9167408
File: 19 KB, 614x300, Demon Grunt Proof of Concept.png [View same] [iqdb] [saucenao] [google]
9167408

>>9167362
>>9167369
>>9167373
Thanks so much <3! I'm an amateur, so I'm not sure how long it'll take to make the sheet if I do it all myself. I mostly just made this to pitch the concept and see if people were interested.

Some alts right here. Next, I'll show off some of the concept art I have lying around.

>> No.9167413
File: 42 KB, 1387x577, Doom Guman Replacers Ideas.png [View same] [iqdb] [saucenao] [google]
9167413

>>9167408
The concept art I made that's just been lying around for ages. I think the next sprite I'll try to make is the Chaingunner.

>> No.9167416

>>9167408
It's a bit hard to tell the difference between the regular zombieman and the shotgunner with those colors. Maybe remove the spikes from the zombieman replacement so the shotgunner keeps the more threatening look?

>> No.9167419

>>9167413
>>9167416
Could also just use the SS as one of the first two, then make a different SS that looks more nazi-like.

>> No.9167429

>>9167419
I think the shotgunner should keep the red and black colors and the zombieman should get some dusty gray and yellow colors

>> No.9167440
File: 7 KB, 454x193, Demon Grunts 2.png [View same] [iqdb] [saucenao] [google]
9167440

>>9167416
Hmm, I'm liking it.

>> No.9167441

>>9167354
>>9167408
That's a pretty fucking cool idea.

>> No.9167474
File: 8 KB, 594x271, Demon Grunts 3.png [View same] [iqdb] [saucenao] [google]
9167474

>>9167416
>>9167429
I'm liking the way this is coming together.

>> No.9167483

>>9167474
what if you gave the zombieman puke green/yellow skin as well?

>> No.9167508

>>9167483
Not a bad idea. It'll take more work and time, but it might look pretty good.

>> No.9167528

>>9167181
>fairweather's gang is shitting the quake 2 thread at /v/ again.
Are they really that miserable? Why would you even go on /v/ for classic/retro threads?

>> No.9167538

>>9167528
>Why would you even go on /v/ for classic/retro threads?
/v/ is not a place for actual discussion, it is a place for acting as retarded as humanly possible. If you ask me, they're using the board for its intended purpose.

>> No.9167539

>>9167243
>someone saved the shitty webm of my shitty shitpost mod
I am happy now

>> No.9167546

>>9167354
Looks cool, but why does he also have a regular zombieman rifle?

>> No.9167551

>>9167546
Because I've only used the original sprite as a base so far.

>> No.9167603

>>9166665
>nu-id can't release mod tools because of zenimax
I remember seeing claims from the id side that everything from id Tech 6 and up is mod-hostile in internal structure. IIRC one of the things mentioned was that the maps aren't constructed out of sectors or brushes, but built entirely in a 3D modelling program and imported.

>> No.9167607
File: 135 KB, 450x450, The Rune of Black Giggle.png [View same] [iqdb] [saucenao] [google]
9167607

>>9167538
Fair enough, anon. Good point.

>> No.9167610

>>9167603
because id used premade sectors for that on id5, hence why snapmap exists
idtech6 for eternal follows this route because SONY, and sony hates modding in general.

>> No.9167619

>>9167539
Love ya buddy
>>9167474
>the weaker zombie has less horns
No joke, that’s cool

>> No.9167646

>>9167603
There was a news update on Steam a while back that had a FAQ at the end, and one of the questions was something about mods breaking with updates. id's response was more or less "mods are not officially supported at this time." Who knows if this implies anything, but Eternal seems to already have a notable mod community regardless.

>> No.9167681

>>9167603
>IIRC one of the things mentioned was that the maps aren't constructed out of sectors or brushes, but built entirely in a 3D modelling program and imported.
A lamentable reason for not having any level design tools. I don’t want to assume they were ‘quick and dirty’ about it as well, but I did run into far less level issues with 2016.
>>9167646
>Who knows if this implies anything, but Eternal seems to already have a notable mod community regardless.
It’s got something going, but as was mentioned up above you have to make sure you launch the game offline or else you risk having the files validated. If they were to officially support modding these days, I wouldn’t expect it to be exclusive to PC.

>> No.9167696
File: 59 KB, 1080x1625, image_2022_08_11_13_21_14.png [View same] [iqdb] [saucenao] [google]
9167696

>>9167413
I would do different style horns for them. Maybe pickelhaub style for one, ram horns. Someone hing to further break up the silhouette. The mockup looked good though. And having different style monsters for hell maps makes sense in a way that I hadn't considered. Giving the arachnotrons flesh legs and having a non cybernetic cyberdemon would be cool too. Where maybe he's just holding a rocket launcher...
Anyway. Yeah. Neat idea.

>> No.9167731

ideas for mods
>demons that can touch power ups and use them
>zombiemen that start off unarmed but can pick up guns

>> No.9167734

>>9167696
I think a non-cyber demon already exists.

>> No.9167743
File: 222 KB, 640x480, I am a Crusader.png [View same] [iqdb] [saucenao] [google]
9167743

I am a Crusader

>> No.9167749

>>9167734
not him but what about the opposite?
i thought hdoomguy was once doing a terminator cyberdemon

>> No.9167750
File: 31 KB, 376x440, cybercyberdemon.png [View same] [iqdb] [saucenao] [google]
9167750

>>9167749
And just like everything by Mike12, it will never be finished.

>> No.9167753
File: 730 KB, 3840x2160, laser RAPEier.jpg [View same] [iqdb] [saucenao] [google]
9167753

Replaying System Shock for the first time in over a decade and it's way more 'tactical' than I remember. Having to actually swing your mouse upwards to throw a grenade far enough away to not kill yourself is cool, and you find out pretty quickly that you need to get comfy with leaning to avoid fire.
I haven't played Hideous Destructor, but does it fill the same sort of niche?
Also, System Destructor when?

>> No.9167759

>>9167753
speaking of unfinished projects
some guy on /vr/ had webms of his system shock-like doom mod with its own unique gun sprites and cool ui/hud and cool mechanics

>> No.9167761

>>9167743
Thanks, Bye!

>> No.9167763
File: 11 KB, 555x271, Demon Grunts 4.png [View same] [iqdb] [saucenao] [google]
9167763

Took the suggestion for different types of horns, I really like it. I'm about iffy about how the shotgun looks, but for right now I guess its fine. What do you guys think?

Also, I decided to add short, stubby little spikes to the zombieman demon.

>>9167734
Yep. Realm667, Superdemon. Concept take from the Wolfenstein cellphone RPG.

>> No.9167775

>>9167763
the shotgunner's curl too much upwards and don't look "natural" imo
also I believe all the spikes in general could benefit from a gradient color

>> No.9167782

>>9167753
hideous destructor plays a lot like doom on nightmare difficulty. enemies respawn infinitely, have instant reflexes, shoot constantly and don't walk between attacks like fast monsters. It's also a lot like wolf3d on death incarnate where the entire level aggros and makes a beeline for your position on your first shot, you bottleneck 80% of the enemies in a door, and you can still get instakilled in the one frame an enemy spends in said door before you shoot them
Other than that it's pretty tactical, but most of your equipment is retard-resistant like the rocket launcher firing duds if it hits something within lethal splash radius. Playing a skillsaw type level means seting up grenade traps and sentries in front of monster closets and generally minimizing the time any enemy actually spends on your screen

>> No.9167784

>>9167753
I love the slight imperceptible difference between throwing a grenade and dropping it at your fucking feet.

>> No.9167785

>>9167782
Hideous Destructor is great if you're Uncle Fester, and generally enjoy the feeling of chewing broken glass, walking on hot coals, and being whipped with electric cords.

>> No.9167789

>>9167775
I don't think the curl is the problem, but the perfect right inner angle.
That said, I would like to see actually curled horns. Spiral shit and such, like the stronger the demon the curlier and longer the horns.

>> No.9167804
File: 14 KB, 555x271, Demon Grunts 5.png [View same] [iqdb] [saucenao] [google]
9167804

>>9167775
Tried an experiment: I directly copied the Pinky's horns.

>>9167789
That's a really neat idea. The better your status in hell, the more you grow out and style your horns until they get really elaborate.

>> No.9167806

>>9167804
I like those.

>> No.9167847
File: 5 KB, 480x320, temp.png [View same] [iqdb] [saucenao] [google]
9167847

>>9167804
agree with other anon, it's not the amount it curts, it's the shape.

>> No.9167850

>>9167847
damn that looks badass

>> No.9167851

>>9167413
Chaingunner looks like that one Digimon

>> No.9167854

>>9167847
Is the left guy holding a trout?

>> No.9167896

>>9167785
You know. I may be a masochist, but it isn't that hard.
>>9167782
Enemies don't respawn constantly like in nightmare, there's an actual mechanic for it that can be neutered by brutalizing corpses.
Enemies often don't have instant reflexes, they do have to reload, specially shotgunners with dual barrels, are coded to NOT know your location unless you expose yourself, the sound propagation of gunfire depends on the caliber of your weapon (stock 9mm pistol and SMG have integrated suppresors).
Their aim is also kinda poor, zombiemen often miss even on stationary targets, you can crouch-dodge shotgun blasts with good timing and chainunners are so ridiculeously slow to turn around that if you catch them slacking they're even easier than Imps even with their armor.

>> No.9167903

>>9167753
>I haven't played Hideous Destructor, but does it fill the same sort of niche?
In the sense that System Shock inadvertently became a template for shooters with more detailed and nuanced mechanics. HD might be worth a shot if you've never tried it, and you also don't have to start it "balls deep" with vanilla settings on Ultra Violence. There's a lot of difficulty settings and sliders.

>> No.9167917

>>9167854
>FISH KILL!

>> No.9167925

>>9167854
I LOVE IT!

>> No.9167945

>>9167925
NO WAY!

>> No.9167956
File: 2.96 MB, 960x540, Replay_2022-06-09_16-40-28.mkv.webm [View same] [iqdb] [saucenao] [google]
9167956

>>9167753
There are definite similarities in design philosophy - both tend towards loading the player up with lots of gear to choose from, then giving them combat problems to solve however they see fit. Inventory and resource management are involved, but mostly as a long-term concern rather than constantly playing inventory tetris every time you find something new. HD has a lot more depth to its mechanics - even the "respawning" mentioned by >>9167782 abides by strict rules and you can play against it if you know how - but that's to be expected from a gameplay mod that's been in development for fifteen years.
>System Destructor when?
https://www.youtube.com/watch?v=KyjpNlTo9wY
An HD-based SS1 TC was being worked on, but I don't know if the author's done any more with it since these videos were posted.

>> No.9167968

>>9167354
sort of surprising that the execution is so much better than the concept.

>> No.9168006

>Modded enemies dont drop ammo or weapons
Why

>> No.9168019
File: 9 KB, 369x300, 1498707131717.png [View same] [iqdb] [saucenao] [google]
9168019

Watching the Lex Fridman interview of Carmack. Who the fuck is he? He sounds like he came in hungover, tired, and high at the same time. Good thing it's mostly John talking.

>> No.9168028

>>9168019
Is the guy in the suit John Carmack?

>> No.9168031

Broiling new thread...

>> No.9168038

LET'S DIVE
>>9168034
>>9168034
>>9168034

>> No.9168039

>>9168031
Thank God, for a moment i thought i would do for the third time.

>> No.9168046

>>9168038
You forgot the news post you donkey

>> No.9168116
File: 177 KB, 91x100, 1633341343217.gif [View same] [iqdb] [saucenao] [google]
9168116

>>9166732

>> No.9168213

What are some good alternative sounds for HERPs? Insurgency's HERPIDLE beeps are actually kind of insufferable after a while.

>> No.9168223

>>9167354
>>9167408
>>9167474
Very nice work. Super cool.