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/vr/ - Retro Games


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9145458 No.9145458 [Reply] [Original]

Explain why do you think this game aged badly without using arguments that could be applied to other JRPGs of the era or alluding to the chibi models.

>> No.9145470

Lame thread.

>> No.9145476

>>9145458
I don't know, never played it

>> No.9145481

>>9145458
no one thinks it aged badly
the story is a bit cut/dry if you skip the side characters

a bit of a nail on the head
>safe da earf!
normies love that shit and gobble it up
ff8 was miles ahead revamping the magic/equipment system- a story so pretentious even hardcore fans didnt get it

>> No.9145482

>aged
Kill yourself disgusting sub human

>> No.9145489

>>9145481
>no one thinks it aged badly
wrong, it's an usual criticism for the game you can read online, but they never specify why other than "it does JRPG things". Even IGN said it aged badly as to why it placed so low (#98 or #97) in their last list of best games ever.

>> No.9145497

It was exceptional for the time, the best graphics of any RPG at the time by a mile, new interesting mechanics & ideas, a different type of story telling never attempted, a massive spike in work count compared to FF6.

Those novelties no longer hit home like they did when it was fresh. Now it's just a decent game at best.

>> No.9145501

>>9145497
word count*

>> No.9145502

>>9145458
3D graphics in that era were shit.

>> No.9145505

>>9145489
People who said that are those who got spoiled by newer 3D games, they can't deal with shitty polygons

>> No.9145508

You know a game is still good when the only argument haters have is "bad graphics"

>> No.9145530

It didn’t age poorly it was never good

>> No.9145540

>>9145458
It aged well in terms of having a nice, quick, snappy battle system compared to later PS1 FF titles (and many RPGs in general which have become way too bloated and slow). VII was proof that Square learned the lessons they needed to from VI and made a far better paced game that also feels much better in the hands.

>> No.9145574

>>9145540
6 is better than 7 though

>> No.9145580

>>9145497
It didn't have any novelty. It only seemed that way because PlayStation / FF7 introduced casuals to the genre.

>> No.9145691

I don't think it aged badly. I just don't like the genre very much. The whole presentation of the game is very charming. Random battles are still not fun though.

>> No.9145707

>>9145458
>Explain why do you think this game aged badly

It hasn't? People still like playing it to this day because its just a good game.

>> No.9145764

>>9145580
>semantic faggotry
Ask me how I know your body temperature is higher than your IQ

>> No.9145771

>>9145764
well, your mom did tell me i was hot after i dipped my dick in her vagoo

>> No.9145778

>>9145458
no

>> No.9145785

>>9145771
Confirmed circuncised golem. Keep up the good work.

>> No.9145981

>>9145458
I don't think that, there's nothing to explain.

>> No.9145989

>>9145574
After you get Enc-Half, maybe.

>> No.9145995

>>9145458
Games don't age.

>> No.9146631

>>9145489
>Even IGN
not an argument. only faggots and contrarians think likewise

>> No.9146661

i do not think that. i think it's one of the best jrpgs i've played
>>9145497
>Those novelties no longer hit home like they did when it was fresh
false. i had an n64 so i never played ff7 as a kid, but i played it for the first time back in 2020 during the pandemic and was legitimately blown away by the motorcycle segment and the sub minigame

>> No.9146665
File: 49 KB, 460x215, 38400_header.jpg [View same] [iqdb] [saucenao] [google]
9146665

>>9145458
It didn't age badly, it wasn't even good in the first place

>> No.9146670

It didn't age badly. It was shit at the time too.

But it was the first big JRPG a lot of children played, and that counts for a lot. I've played highly rated titles that were actually legitimately good, Dragon Quest is impressive for the year it was released in. FF7? Clunky CG garbage with bland gameplay? Even at the time, it wasn't impressive.

>> No.9146691

>>9145458
>Decide to finally play the game for the first time ever
>Dialogs
>Dialogs
>More dialogs
>unskippable cringefest of dialogs

Fuck this

>> No.9146707

>>9145489
IGN placed it lowly because Western games took hold of the industry and pay a lot of money and give a lot of attention to these people, so they need to put the Western games all over their lists and only favor a Japanese company if it has a Western branch that does business the same way. If you take one look and see Assassin's Creed above FF7, you know something is very wrong, not to mention if you read the whole joke of a list.

>> No.9146745

>without using arguments that could be applied to other JRPGs of the era
That's the fucking problem: JRPGs suck. Linear fucking bullshit with trash gameplay and barely any actual ROLE PLAYING makes JRPGs fucking garbage, and FFVII was the absolute shining turd example of the entire fucking mess.
Go play Eye of the Beholder.

>> No.9147002

>>9146691
>it's bad because it does JRPG things

>> No.9147013

>>9145458
The only thing that 'aged' badly are the graphics being a bit goofy but honestly I think it adds to the charm. In all other ways I consider FF7 one of the perfect RPGs alongside FF9.
Granted it could be a bit harder but I have hardtype mods that I've completed in the past for that.

>> No.9147250

90% of the graphics in this game are beautiful pre-renders that still look great if played in the proper resolution.

>> No.9147304

>>9147250
shame it clashes with the awful character models

>> No.9147336

>>9147250
unfortunately the other 10% are sinfully ugly characters you see at all times

>> No.9147345

>>9147336
>>9147304
The battle models look good. Literally the only bad graphics in the game are the field models, and they are usually zoomed out.

>> No.9147487
File: 91 KB, 249x198, tastes good to me.png [View same] [iqdb] [saucenao] [google]
9147487

>>9147250
>beautiful
>pre-renders
>still look great

>> No.9147494
File: 797 KB, 500x500, reactor.gif [View same] [iqdb] [saucenao] [google]
9147494

>>9147487

>> No.9147496

>>9147345
>get the battle models right
>butcher the field models anyway
unforgivable

>> No.9147503

>>9147345
Battle screen in 7 is my favorite of all time, Chibi models are a matter of taste, they convey what they need to and have the cartoonish appeal of not being 100 percent realistic and leaving room for your imagination to fill in the blanks instead of modern models which spell every facial expression and gesture out to leave no room for interpretation or more detailed but not realistic models like in 8 which are halfway inbetween.
>>9147494
Yep, still looks better than modern games, especially with the modern shit camera where you stare at the back of the MC's head and shoulders like a dandruff shampoo as you run around.

>> No.9147508

>>9147503
I like chibi models, they are a Final Fantasy staple. I just don't think 7's look good. Fortunately they are so zoomed out most of the time it doesn't matter.

>> No.9147513

>>9147487
Moron

>> No.9147516

It didn't "age" badly, it was always shit.

>> No.9147554

The translation is generally understandable but pretty awkward. Compared to more modern games, this aspect has "aged."

>> No.9147578

>>9147508
to be fair they're meant to be seen at 240p through a crt

>> No.9147612

>>9147516
You seem like an interesting person. Want to go on a date?

>> No.9147648
File: 446 KB, 374x600, file.png [View same] [iqdb] [saucenao] [google]
9147648

>>9147612
Sure. You ever been to Olive Garden?

>> No.9147663

>>9146691
FF7 actually has a lot of combat for a JRPG.
But compared to older JRPGs it still does have a fuckton of dialog
>>9147002
Still a valid criticism. A JRPG doesn't have to be burdened with endless dialog.

>> No.9147667
File: 1.18 MB, 1200x840, ff7-sunset.png [View same] [iqdb] [saucenao] [google]
9147667

>>9147345
>>9147496
>>9147304
The field models are supposed to pop out. They're designed to be visible while looking good in motion. They look good for what they are and what they were designed for at the time they were made. You get no points for mindlessly shitting on them.

>> No.9147670

>>9147667
I'm not "mindlessly" doing anything. They have ridiculous looking hands that look like megaman's gun arm, big seams, and very low detail. When they do character close ups they look very bad.

>> No.9147698

>>9147663
>Still a valid criticism. A JRPG doesn't have to be burdened with endless dialog.
It's quite snappy for a 5th gen JRPG in that respect.

>> No.9148105

>>9145458
music worse than FFIV

>> No.9148345

All the character abilities are generic. Most rpgs nowadays have a jobs board.

>> No.9148468

>>9145458
There's a whole lot of fuckery going on because of the Playstation's shitty disk-read speed.
It's this many, many times over.
https://youtu.be/Q6MkTwkTye0?t=39
For comparison, the snes cartridge
https://youtu.be/TbRBP4FXf4U?t=561
Everything about the game screams: the hardware is fucking garbage, he's stupid transitions and shit which amount to wasting hours of your fucking time.

>> No.9148957
File: 310 KB, 1080x1080, u7og87akoly41.jpg [View same] [iqdb] [saucenao] [google]
9148957

>>9145458
It's easy as fuck even when compared to other jarpigs of that era and the translation is infamously awful, those are my only complaints.

>> No.9149086

>>9145458
Games don't age.

>> No.9149213

>Explain why this game aged badly without mentioning why it aged badly.

>> No.9149371

Command Materia is too OP.
Also equipment that let's you link materia should be extremely rare and late-game.

>> No.9149378

>>9145458
>Explain why do you think this game aged badly
the selling point was FMV cutscenes which dont look that impressive nowdays.

>> No.9149468

>>9147554
The translation is worse now for FF and awkward in another way (FFXV 'bro-talk' re-written by weeb nerds, Chocobolina, Moogles) but definitely comes off as more cohesive for what it is.

>> No.9149475

>>9149378
The composition, direction and cinematography of the FF7 cutscenes is way better than what we have today. The team who did this and Advent Children seem to be naturally gifted for making 'film' content, they even said themselves they had no idea how to make a movie but they were actually able to make gppd scenes, have great camera movement, and were ahead of even movies with stuff they did like having the camera go through walls / windows like in the Cloud lifestrean sequence, etc... Their ability to do montage was also very good. You get a sense for the scenery, see the characters portrayed correctly, and can always tell what's going on, as opposed to modern shit where it's either cameras zoomed way the fuck out, tons of cuts, and not being able to tell what the fuck is actually happening, just seeing bits and pieces of it which have no lasting impression.

>> No.9149712

>>9146665

You shut up

>> No.9149729

>>9145458
what do people mean when they say a game aged badly?

>> No.9149730

>>9145458
I don't think the game aged badly or anything, I always thought the chibi models were ugly as fuck.

>> No.9149736

>>9149729
>My brain has been rotten by newer games and can't adapt to old games anymore

>> No.9149816

>>9145458
The combat feels too simplistic, especially coming right after 6. Story is kind of boring in retrospect, but has some really cool set pieces. This game excels at pacing though. There's never really a bog.

>> No.9149847

>>9149816
>The combat feels too simplistic, especially coming right after 6
How is 6 more complex than 7? If you had said 5 you would have a point.

>> No.9150028

>>9149847
6's characters are distinct and have gimmicks, the only notable difference in FF7 are limit breaks and those boil down to "I hurt the enemy harder than he does".

>> No.9150069

>>9150028
The only gimmick 6 has that is not "I hurt the enemy harder than he does" is Sabin, who requires 3 more button presses to "I hurt the enemy harder than he does". Awesome stuff.

>> No.9150094

>>9149729
That its design choices/philosophies at the time were questionable, bad, or otherwise suffering from problems that were obliterated in subsequent releases to the point people look back and say "What the fuck were you thinking?". For example, Rogue having separate keys for "Go upstairs" and "Go downstairs" even though there is no point in the entire game you would be able to use both (and this persists in many roguelikes), a similar thing was common in adventure games where several actions could've been simply replaced with "interact". These odd design choices' negative consequences can pile up quite rapidly and make for an experience that could otherwise be improved if someone put a bit more thought into it.

If Pokemon was to overhaul how it presented battles by cutting down on text, removing the chaff, improving overall speed, and making things like impact and damage feedback happen at the same time, it would make the earlier titles seem unplayable in comparison because "Why the fuck wasn't it always like this?"

>>9150069
Blue magic, mimic, sketch, slots, runic...

>> No.9150114

>>9149816
FF7 was definitely designed to accomodate newcomers but the system itself is probably one of the deepest ever with all you can do with the materia, weapons, accessories, items, etc. Depends on if you're willing to put challenges on yourself or restrict yourself to different builds, same way games like Resident Evil can be played the simple way or with specialty runs.

>> No.9150330

>>9148957
>to other jarpigs of that era
like what? FF6? Chrono Trigger? Breath of Fire 3? Suikoden? none of these games are harder than FF7. All j-rpg are easy as fuck anyway

>> No.9150803

>>9150330
Wrong. Jrpgs are hard as shit and require strategic thought. I'm tired of monkey knuckle draggers like you who think games like Strider are the only ones that should exist. Exclusively valuing mechanical execution and dexterity. That shit is boring.

>> No.9150829

>>9150803
>Jrpgs are hard as shit and require strategic thought
t. DarkSidePhil

>> No.9150839

>>9150829
Huh

>> No.9150965

>>9145470
Yet it got over 75 replies. /vr/ truly is dead.

>> No.9151001

>>9145458
>without using arguments that could be applied to other JRPGs of the era
Why? They all aged badly.

>> No.9151316

>>9145458
It's completely inconsistent. Once you leave midgar the game falls apart. Compare the amazing set pieces of midgar to the next town you arrive at - karm. It looks like a prototype from a different game. Then you get to the temple of the ancients and there's literally no backgrounds inside, it's just pitch black. Like they just completely ran out of money and gave up and stitched the game together with assets they had leftover lying on the floor.

>> No.9153393

>>9151316
>It's not the same thing throughout all 30-40 hours!
>They have a room where they decided a black background worked better than a texture!
The juxtaposition of different classes and ways of life was a part of the game and the Midgar section shines as short but sweet because it is just that. The same fun can be had in Junon, Golden Saucer, etc... but Midgar stands out because they chose to make it that way, if you try to make every area the best then all come out mediocre. What they got was one of the best 'towns' ever with Midgar, then a break from it with Kalm, literally true to the name, then they had different stuff up until the end each with their own qualities and all much shorter than Midgar as that was the pacing.

>> No.9153643
File: 418 KB, 834x733, 1654815618150.png [View same] [iqdb] [saucenao] [google]
9153643

>>9145458
it's a wonderful game. the only issues i have with it are that a lot of interesting materia isn't obtained until late game (in some cases a screen or two before the point of no return), and that outside the battle arena and weapons there is little challenge to test your cleverness with materia. otherwise i can't fault it for anything

>> No.9153653

>>9150965
It's all retards trying to bait each other like a snapshot of the lowest /v/ ever got to.

>> No.9153754

>>9145458
It didn't, its still fun

>> No.9153903

>>9153643
>there is little challenge to test your cleverness with materia
You can use a buncha gameshark codes to limit (or prevent entirely) leveling.

>> No.9154009
File: 850 KB, 1305x988, 2022-08-06-194454_1305x988_scrot.png [View same] [iqdb] [saucenao] [google]
9154009

>>9153903
no code are required.
my most recent playthough has been a minimal exp game, and i've made it up to and cleared the battle arena, including getting omnislash and beating dio's personal challenge that only cloud can participate in.
i need to pick it back up again and complete the game with my lv 8 cloud. i'm right before the temple of the ancients.

>> No.9154016

>>9154009
btw, since you can't level materia effectively, enemy skill almost completely replaces all magic materia. the downside is that you have to win a battle to gain a skill, but you have aeris to absorb the majority of the exp points.

>> No.9154106
File: 431 KB, 500x281, 7be.gif [View same] [iqdb] [saucenao] [google]
9154106

>>9154009
>>9154016
Super cringe.

>> No.9154440
File: 656 KB, 1376x480, ff7.png [View same] [iqdb] [saucenao] [google]
9154440

>>9145458
The quality absolutely shits the bed after midgar. How are these even from the same game?

>> No.9154470

>>9154440
that's why the remake didn't even bother

>> No.9154643

>>9154009
>>9154016
anywhere i can watch a run like this

>> No.9154690

the story is an absolute shitshow, the materia junctioning for weapons is unintuitive, and palces being closed off because of story events makes no sense. After dyne commits suicide, you can never visit that place ever again despite getting an all terrain vehicle before getting the airship. stuff like that. Also really fucking weird mood swings, like going to the golden saucer after dyne's death

its a good game. its just far from flawless

>> No.9154692

>>9154440
also >>9154440 places like this where half the time you cant see where youre going because the fucking background scenery is either jsut walls or doorways that you have to guess where they actually allow you to move Cloud

>> No.9155258

>>9154643
look up the YT users GarlandTheGreat and The Strahl, they have all sorts of crazy self-imposed challenges.

>> No.9155263

>>9154440
One happens for a specific meeting with Aeris, the other is a dungeon. Why don't you post on the left one from the train dungeon in Midgar and on the right one from the Forgotten City? You're dishonest.

>> No.9156829

>>9154690
The story is pure kino