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/vr/ - Retro Games


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File: 441 KB, 1400x932, Super-Mario-Bros-NES.jpg [View same] [iqdb] [saucenao] [google]
9130896 No.9130896 [Reply] [Original]

Why was it such a big deal?

>> No.9130923

>>9130896
because it was the "oh my god I have the arcade at home!" moment

>> No.9130963

>>9130896
it wasn't, at least by the time it released in the west

>>9130923
>comparing smb to arcade
lol

>> No.9130976

>>9130896
because it was easy but long and one mistake cost you the game

>> No.9130978

It's fun :)

>> No.9130981

>>9130896
It was good, which was a big deal considering what home consoles were offering up to that point.

>>9130963
This poster is either underage or a e*ro

>> No.9131149

>>9130896
It wasn't. Tendies have taken control of media and retconned history.

>> No.9131181

>>9130896
Honestly, you'd have to have grown up on Atari 2600 to understand. I mean, being able to have the screen move and present more than one chunk like the title screen was fairly rare back then, not the first instance, but Super Mario Brothers did it best and at the right time.
For a kid that was used to Atari 2600 and maybe Intellivision at home or at a friend's house, getting an NES was like getting an arcade machine at home. It felt amazing.

>> No.9131182

>>9130896
Because it's a really good game for its time, with great controls and lots of replayability, a huge leap forward after Atari jank? I'm not sure.

>> No.9131185

really good design language and physics, it's all super intuitive and just feels right, even if it's the first game you played (like it was for me and many others)

>> No.9131194

>>9131182
>a huge leap forward after Atari jank?
That was a huge part of it, anon.
It was like being able to play an actual cartoon in 1986(the NES was only test marketed in 1985 in maybe three cities).

>> No.9131383

>>9130896
The really smooth scrolling and really nice momentum physics imo.

>> No.9131414

>>9130896
Momentum movement was actually very uncommon at the time, and playing with momentum is fun. Even people who don't understand why the running and jumping is fun are really finding playing with momentum to be fun. Most games had fixed-speed movement; you press a button and your character just moves at a speed. SMB had acceleration, deceleration and inertia instead. You went as fast or slow as you wanted which was as hard or easy as any player wanted, the new music was catchy and it was shipping with NESes for a while so near everyone got to try it. All these things contributed to it being as big as it is.

>> No.9131470

>>9131414
Damn never thought about that

>> No.9131476
File: 647 KB, 1135x696, 1589746253285.png [View same] [iqdb] [saucenao] [google]
9131476

>>9131149
>Tendies have taken control of media and retconned history
Please take a break from the internet. Even if it's walking to a convenience store and buying a pack of cigarettes, just get off your goddamn computer

>> No.9131527

>>9131194
>play an actual cartoon
zoom zoom

>> No.9131531

>>9131527
You don't understand and are projecting.

>> No.9131564

>>9131527
It's clearly you zooming around here. You would never understand how did it feel to see a new console's advanced graphics back in 80's because it was decades before you were born.

>> No.9131680

There was polish with the movement and graphics and it had a goal that was different than just high score fests. Look at Duck Hunt for a comparison, a game where the point is just to get a high score in an increasingly challenging scenario. Mario was different, there was an actual end goal, the point was more than a high score it was to beat the game because there was a more tangible goal than just a high score. Sure games like Ghouls and Goblins did it before Mario but the point still stands. It offered a unique experience with its momentum based platforming to reach an end state

>> No.9131695

>>9130963
>>comparing smb to arcade
Without running off to google, explain the differences between the arcade and home versions of SMB.

>> No.9131749

>>9130896
I don't really get it either. I believe it's because it was bundled with the console and everyone had it so it automatically became popular. As for the game's intrinsic qualities it's surprisingly accessible, so I think everyone who has the chance to play it can immediately enjoy it and make progress.

I got an AV Famicom with an everdrive last month and been going crazy with it, I've been almost exclusively playing 8 bit these past 2 weeks and the first Mario is kinda shitty compared to what the console had to offer just a year later. It's weird how this game is still massively popular today even with zoomers when SMB3 exists.

>> No.9131764

>>9130896
>>9131414
Nailed it. Compared to other games from the same era, SMB just felt (and still feels) good to move around in.
If it had backwards scrolling, it would be truly timeless. I'm not saying it isn't now, but even moreso.

>> No.9131772

>>9130896
I could never get down with Mario, it's just not for me.

>> No.9131779

>>9131772
Cool blog post, but what does it have to do with Mario being a big deal?

>> No.9131781

>>9130923
Anon, many video games before it already gave you that feeling. For japanese, they had home computers to give that very feeling.

>> No.9131784

>>9131779
Just like how you don't understand what I said, I don't "understand" Mario and why he's a big deal.
To me? Heh...he's just a dude. Nothing special.

>> No.9131786

>>9131784
That's an even cooler blog post, but what does it have to do with Mario being a big deal?

>> No.9131787

>>9131781
Not them, but it was a true turning point. There was an arcade game that had scrolling before it, but it didn't grab everyone like Mario did.

>> No.9131790

>>9131383
>>9131414
Accurate posts.
SMB didn't have arcade tier spectacle but it was arcade-tier fun.

>> No.9131791

>>9131787
But that is a different thing. The horizontal smooth scrolling was amazing, indeed. But it was not the "arcade at home" feeling.

>> No.9131796

>>9131791
>But it was not the "arcade at home" feeling.
Yes it was. OK, so I can't prove this, but the Vs arcade version of SMB was in America a year early because people, myself included, made note of the "future" date on it, of 1986, in 1985?
Ok?
Also there was the Nintendo Playchoice machines that tended to have Super Mario Bros. and yes, tons of money was spent on it-it was as popular was Dragon's Lair or Tempest, that is extremely popular back then.
At Chuck E. Cheese kids and adults alike were lining up to play the Playchoice version, which was exactly like the home version.
You just don't know how popular it was, anon.

>> No.9131802

>>9131781
Name 3

>> No.9131803

>>9130896
Probably did something other games didn't, and fine tuned everything else. I don't fucking know.
If I had any real insight, do you think I'd be posting here?
You cad. You fiend. You bounder. THE DEVIL HAVE YOU!

>> No.9131804

>>9131796
What I mean, anon, is that there was already many games that had a good port from arcade to console/home computer before SMB was released. It was not the first game to do that.

>> No.9131805

>>9131790
How so? SMB always felt like the anti-arcade game and the beginning of home console gaming as we know it today. Went away from high score chasing bullshit quarter eating difficulty to offer an accessible adventure with an end goal you can play at home to relax. It even has warp zones so you can quickly get back to where you left of and unlimited continues.

>> No.9131810

>>9131804
>there was already many games that had a good port from arcade to console/home computer before SMB was released. It was not the first game to do that.

That was never my contention. No big deal, just saying that Super Mario Bros was the REAL turning point that made kid-me's eyes bug out. I'm sure there's a great home version of Berzerk that predates SMB, but I don't care, same with most people.
Accept the fact that it was like owning an arcade machine at home, anon, it's ok.

>> No.9131813

>>9131790
>SMB didn't have arcade tier spectacle
/vr/ has fallen
what is this shit?

>> No.9131814

>>9131749
That's because you're retarded and are probably the zoomer you're talking about.

Nobody back in the day thought 1 was nearly as good as 3. That doesn't mean everybody didn't love 1. We're talking about an era where eight year olds would get games from their parents, bullshit modern standards like "my time and money are valuable while I waste it all on video games, the current thing is not the value I expect because Jews".

SMB1 was most people's first home experience with a smooth scrolling platformer with good controls, and even if it wasn't, it's still a good game that you can just beat in an hour.

>> No.9131817

I liked it as a child

>> No.9131821

>>9131786
Just told you. Anon, I know it's Friday night but lay off the farts, huh? Getting high off rippin farts is bad for you.

>> No.9131824

>>9131791
It was a taste of it. And soon there were games like Legend of Zelda that had arcade style action with RPG-style persistence.
It's true that the NES itself never felt like it was an arcade replacement. It wasn't until 4th gen that home consoles could consistently deliver arcade-quality games. But SMV was an arcade quality game.

>> No.9131827

>>9131813
ESL please go. I did not diss arcades.

>> No.9131828

>>9131813
The rules change is what this shit is.
>>9131821
>pffftttt blug hurrrrrrrrr sffffffffffft
At least you stopped with the embarrassing blogposts no one asked for.

>> No.9131829

>>9131824
4th gen wasn't arcade quality either. That's why all the ports were so much worse.

>> No.9131830

>>9131827
Didn't say you did, but you either weren't alive back then or you lived in a cave.

>> No.9131839

>>9131830
I was probably older than you.
Make a point like an adult or fuck off to /v/ with the other larping zoomers.

>> No.9131840

>>9131829
Golden Axe at home was so close no one cared at the time. Lots of other titles did the same, on the Atari Lynx for example, it had the best home version of S.T.U.N. Runner until the Gamecube came along, but that version is running slightly too fast anyway.

>> No.9131841

>>9131839
>t. larping zoomer

>> No.9131843

>>9131828
You've had enough.
I can "blogpost" about whatever I want at any time for any reason.
Mario is a shitty, slippery mess like your mother's asshole. He's not a big deal.
Don't @ me again on that faggot shit you're talking about ever again.

>> No.9131846

>>9131839
>I was probably older than you
strong doubt. And I have made lots of good points. Have a good day.

>> No.9131847

>>9131843
>pssssst flllllltttttttttttppppf durrrrrrrrrr
Are you going to be ok?

>> No.9131848

>>9131813
It didn't. Out Run's arcade release was just a year later. It didn't even get a dedicated cab, despite its success in the home.

>> No.9131850

>>9131830
Not him, but if you're unironically trying to claim you were alive and in arcades in the mid 80s, you'd know full well that you're full of shit. Even late NES games struggled to do what your average arcade game in 86 could do. Shit like Rampage and Outrun were never accomplished on the NES.

>> No.9131852

>>9131848
>It didn't even get a dedicated cab
What didn't get a dedicated cab?

>> No.9131854

>>9131848
No one cared about Out-Run compared to SMB's popularity back then or now. It is a good game, but it's just not as beloved or well known.

>> No.9131858

>>9131852
Super Mario Bros.

>> No.9131860

>>9131850
>Not him, but if you're unironically trying to claim you were alive and in arcades in the mid 80s
I was. Is there a problem?

>>9131850
>Shit like Rampage and Outrun were never accomplished on the NES.
So? That doesn't erase other classics like Donkey Kong, which again was nearly identical to the arcade version.
Back then most gamers were laid back, close enough counted.
We're spoiled today with MAME and new ports.

>> No.9131862

>>9131858
Yes it did. Dear God, /vr/..

>> No.9131864

>>9131858
Sure it did, unless you're trying to say that Nintendo's unisystem "vs" stuff wasn't dedicated. If that's the case than no Nintendo game running on that hardware had a dedicated cab, and there were a lot of games on it.

>> No.9131865

>>9131854
Oh god you're so stupid. This is like that old /v/ meme where the Zelda fanboy goes "but my game will sell more copies than yours".

No, tard, we aren't talking about which game was more popular. Especially when anybody with a brain doesn't try to talk about marketshare of an arcade game vs a free game that just comes with a console.

>> No.9131868

>>9131865
>Oh god you're so stupid
Can someone pick junior up? He's annoying the adults here.

>> No.9131872
File: 301 KB, 1200x1600, 1636553501775.jpg [View same] [iqdb] [saucenao] [google]
9131872

>>9131858
Now hang on a second...

>> No.9131879

>>9131860
>I was. Is there a problem?
Oh okay don't worry I'll just repeat the part that blows you out.
>you'd know full well that you're full of shit. Even late NES games struggled to do what your average arcade game in 86 could do. Shit like Rampage and Outrun were never accomplished on the NES.

>So?
So you're wrong and you don't know what you're talking about. No, NES was not arcade spectacle. Donkey Kong is a 1981 video game, btw, it's well understood why something like the NES was able to handle it (even though it was still worse). You're still wrong.

>> No.9131881
File: 38 KB, 375x500, 1649299366497.jpg [View same] [iqdb] [saucenao] [google]
9131881

>>9131858
zoooooooooooooooooooooooooooooooooom!

>> No.9131883

>>9131872
WANT

>>9131879
I like how you ignore all my exampled that proved you wrong

>> No.9131885

>>9131854
>No one cared about Out-Run compared to SMB's popularity
The amusement arcade and home gaming markets were different beasts.

>> No.9131887

>>9130923
Fucking zoomer, that's not why at all. At the time of Super Mario Bros' release the Famicom had already been on the market for 2 years and had several high quality arcade ports like Donkey Kong, Xevious, Mario Bros, and Tower of Druaga. Gamers already got to experience the arcade in their home. Super Mario Bros was a huge hit because it was extremely innovative and had the time there was nothing else like it.

In America it was especially a breath of fresh air because the American video game market had been run into the ground by shitty Western games, so this was the first good console game that Americans had access to.

>> No.9131891

>>9131883
No I didn't, your only example was Donkey Kong and it's addressed.

>> No.9131893

>>9131879
>No, NES was not arcade spectacle.
NTA you're arguing with, but the Famicom/NES was deliberately designed to run Nintendo's unisystem arcade stuff at home. That was the entire point.

>> No.9131894
File: 8 KB, 480x360, galaga nes.jpg [View same] [iqdb] [saucenao] [google]
9131894

Galaga for the NES was also nearly identical to the arcade version, which was still munching quarters at the time and to this very day.
Like it or not, the NES was an arcade machine at home.

>> No.9131895

>>9131893
>but the Famicom/NES was deliberately designed to run Nintendo's unisystem arcade stuff at home
But the Famicom was released before the unisystem.

>> No.9131897

>>9131885
Wrong. SEGA's Genesis/Mega Drive cannibalized arcades. Arcade owners HATES SNES's and Gensis machines.

>> No.9131902

>>9131891
Super Mario Bros was my first example, kiddo.>>9131897

>>9131897
*hated
**Genesis
>inb4 duurrr ESL!!! *fart*

>> No.9131903

>>9131895
>Following a series of arcade game successes in the early 1980s, Nintendo made plans to create a cartridge-based console called the Family Computer, or Famicom. Masayuki Uemura designed the system.[15][16] The console's hardware was largely based on arcade video games, particularly the hardware for Namco's Galaxian (1979) and Nintendo's Radar Scope (1980) and Donkey Kong (1981), with the goal of matching their powerful sprite and scrolling capabilities in a home system.[17]

>> No.9131906

>>9131893
No, the NES was intended to market a home video game system to America. The Famicom was three years prior (as already stated, NES was really a 1986 console). This is why a console oriented game was packaged with the system.

Famicom was not a good system at first and in fact didn't sell well during its first year at all. The change in tact towards proper game support was key here, and arcade ports weren't emphasized outside of the launch window. In any event, none of that matters by 86, a gaggle of ports from the early 80s are as relevant as if a new Xbox launched with a five year old CoD game as the only title. The Famicom was a failure as an arcade experience and wasn't able to replicate most any arcade game from the 80s, and the NES was meant to be a home console from the get-go.

>> No.9131909

>>9131903
Those are not the unisystem, though.

>> No.9131912

>>9131906
The Famicom was a failure as an arcade experience
You are so full of shit.
lmao
You're 25, max. Maybe 30, but not quite old enough to be saying anything here with authority.

>> No.9131913

>>9131902
SMB was not an arcade game. That's why it wasn't release for arcades first. It's also not nearly as impressive as actual arcade games, like the already mentioned Out Run and Rampage.

>> No.9131915

>>9131912
I'm 37 and you're wrong.

You're also very mad.

>> No.9131916
File: 34 KB, 297x331, 1648077787862.jpg [View same] [iqdb] [saucenao] [google]
9131916

>>9131858
>smb didn't have a dedicated cab
What timeline am I in now? How did I get here?

>> No.9131917
File: 274 KB, 850x1101, SMBVS_Flyer.jpg [View same] [iqdb] [saucenao] [google]
9131917

>>9131913
>SMB was not an arcade game
LOL
LMAO

>> No.9131920

>>9131906
>The Famicom was a failure as an arcade experience
Was it supposed to be an arcade experience?

>> No.9131923

>>9131915
Yeah I'm older, kiddo. Not mad, laughing at you this whole time, like everyone else.

>> No.9131925

>>9131917
>>9131868
>>9131860

There's a strange pattern in this thread of what must certainly be different anons just greentexting the first part of a post because they're hoping no one else will just read the parts of the post that prove them wrong.

>> No.9131926

>>9131925
>There's a strange pattern
You would notice things like that, huh, queerboy?

>> No.9131927

>>9131923
You are extremely mad. You're also still wrong.

Keep posting obviously untrue ad hominems when everyone can see that NES didn't look nearly as good as just any average 86 arcade game. I do in fact know what I'm talking about.

>> No.9131929

>>9131912
The NES couldn't run a single arcade game made after like 1982, and even then it could barely run those. No one bought a NES to play fucking arcade games, they bought one to play Mario, Zelda, Excitebike, and generic licensed sidescroller #3729.

>> No.9131928
File: 197 KB, 700x1000, nes_donkeykong1.jpg [View same] [iqdb] [saucenao] [google]
9131928

>>9131920
Look at the box and you tell me.

>> No.9131930

>>9131926
>in this thread of what must certainly be different anons just greentexting the first part of a post because they're hoping no one else will just read the parts of the post that prove them wrong.

>> No.9131932

>>9131929
>The NES couldn't run a single arcade game made after like 1982
>>9131928
*sigh*

RIP /vr/

>> No.9131935

>>9131928
As someone else mentioned
>and arcade ports weren't emphasized outside of the launch window.

>> No.9131936

>>9131920
Anon. All of the Famicom's games at launch were arcade ports.

>> No.9131937

>>9131936
The angry zoomer ITT didn't know that, anon, they think it came out in 1985.

>> No.9131938

>>9131932
Do you know when Donkey Kong was released retard?

>> No.9131942

Oh, so the Famicom WAS supposed to run arcade ports. That's what I thought, but the kiddos seemed pretty upset when that got mentioned.

>> No.9131946

>>9131937
Which one? You said zoomer, so that automatically means you're a retard. But you might want to consider that literally no one except you knows who you're talking about.

>> No.9131948

>>9131938
Only someone your age would think 5 years difference for Donkey Kong made any difference.
Do you also think Star Wars wasn't all that popular?

>> No.9131949

>>9131942
You seem very upset for some reason. While also ignoring posts contradicting you convincingly.

>> No.9131952

>>9131949
You seem to think I'm the poster you were having a pointless internet nerdfight with.

>> No.9131953

>>9131949
>>9131949
>While also ignoring posts contradicting you convincingly.

projection, the poster^

>>9131942
I think they're jealous that they weren't around when these games were new, anon. Can you even imagine being them?

>> No.9131956

>>9131906
>Famicom was not a good system at first and in fact didn't sell well during its first year at all
You literally just made that up.
>>9131912
I have an entire collection of great arcade ports that say otherwise. My favorites are Arkanoid and Elevator Action.

>> No.9131960

>>9131956
>>Famicom was not a good system at first and in fact didn't sell well during its first year at all
That is true.

>>9131956
>My favorites are Arkanoid and Elevator Action.
Priddy based. Arkanoid was very popular, loved Revenge of Doh.

>> No.9131965

>>9131952
Learn about anonymous posting, nothing that was said against you changes and every word still applies equally.

You are mad and are trying to ignore the posts contradicting you.

>>9131953
You should learn what projection means.

>> No.9131967

>>9131965
Calm down. Maybe close your browser, play more Bowser.

>> No.9131969

>>9131956
No? Famicom's poor initial sales are well established.

>> No.9131971

>>9131960
>That is true.
Is it, though? Wikipedia cites that it released on July 15, 1983 and, despite having a poor launch due to hardware issues, it went on to become the best-selling console in Japan by the end of 1984.

>>9131965
I have no idea why you're upset, or why you think I'm the person you were arguing with.

>> No.9131980

>>9131971
Famicom went on to better sales because it got actual games. Most of those were arcade ports, too, but at the very least they were ports of newer arcade games (although this was also the first batch of arcade ports that were basically butchered compared to the real deal), so there was some demand.

Despite the Famicom's poor sales, it was still the best selling console at the time in Japan. It's hardware issues were significant but that's not the real reason nobody wanted to buy one, it's not like most people knew the things would break.

>> No.9131984

>>9131980
Right, so it having a shitty first year is anecdotal at best. Seems like it ended up doing fine in its first year, and became a best-seller within a year and a half. It seems much more accurate to say it had a poor launch, rather than a poor first year.

>> No.9131993

>>9131846
>And I have made lots of good points
Here was your point:
>/vr/ has fallen
>what is this shit?
I simply said that SMB did not have arcade-tier spectacle. You made no response to that at all, just some drama queen bullshit.
>>9131860
>That doesn't erase other classics like Donkey Kong
Donkey Kong was not arcade spectacle in 1985.
Arcade spectacle in 1985 would have been games like Pole Position II or the Vector Graphics Star Wars shooting game.

>>9131829
>4th gen wasn't arcade quality either.
It was close enough most of the time.
>That's why all the ports were so much worse.
They weren't that much worse, by the standards of a typical consumer. Games like Street Figher II, NBA Jam, and TMNT: Turtles in Time looked and played very similarly on home console to their arcade counterparts. Meanwhile the NES port of the original TMNT game does not even come close.

>> No.9131996

>>9130896
Mario is based.

>> No.9131997

>>9131984
It did not do fine. It's a business, you have to reach certain goals in order to be profitable, it didn't reach though.

Thousands of people were needed to do all the work to make the Famicom and get it in a state where millions of people COULD buy it if they wanted. They didn't. It was wasted effort until the change in software towards console oriented releases. This is why Nintendo didn't even bother with making the NES arcade oriented and went straight for the console experience from the get-go.

>> No.9132001

>>9131997
Ok, where are you getting this information?

>> No.9132002

>>9131993
>Here was your point:
>>/vr/ has fallen
>>what is this shit?
You haven't read the thread, so just stop replying to me.


>Donkey Kong was not arcade spectacle in 1985.
You are wrong and do not belong here, please leave.

>> No.9132008

>>9131993
>Street Figher II, NBA Jam, and TMNT: Turtles in Time
Those games look and sound way worse on console. Especially if we take off our rose tinted glasses and take a look at the Genesis ports instead of just looking at the better SNES ports like you seem to be doing.

>> No.9132009

ITT: some whipper snapper is trying to re-write gaming history.

>> No.9132012

>>9132009
They do that fairly often around here.

>> No.9132017

>>9132012
But why? Do they fear a loss of some sort of control? I mean, if I wasn't born in 1965, I'd not pretend be an Atari 2600 expert.

>> No.9132018

>>9132002
Stop talking.

>> No.9132019

>>9132018
Close, but next time use two less words exactly.

>> No.9132027
File: 58 KB, 630x630, 1637947231903.jpg [View same] [iqdb] [saucenao] [google]
9132027

>>9131852
>>9131858

>> No.9132040

>>9132008
>Those games look and sound way worse on console.
You're missing the point.
The fact that you can even nitpick the look and sound at all is the difference between 3rd and 4th generation arcade ports. During 3rd gen, you just didn't even waste time comparing them at all. The NES version of Operation: WOLF wasn't even close to the arcade version in terms of gameplay or graphics. It's essentially an entirely different game. That is true of most (contemporary/late 80s) arcade ports on NES.

>> No.9132045

>>9130896
a lot better than atari's E.T. that's for sure

>> No.9132054

>>9132040
It's not a nitpick with fourth gen arcade ports. Fourth gen ports looked years older than the arcade originals, and this was still when games would only cost a quarter.

These song's are basically not the same.
https://www.youtube.com/watch?v=6zHA6zuI7yo
https://www.youtube.com/watch?v=PPuVghTZndY

>> No.9132057

>>9131805
>How so?
It was a colorful side-scrolling action-platform game that was fast-moving with compelling gameplay challenges. The momentum was really cool (although kids at the time weren't sitting around talking about the fucking momentum they just took it for granted).
> Went away from high score chasing bullshit quarter eating difficulty
This is very true but beside the point. Atari and most other home computer games just didn't offer the kind of smooth, fast-paced fun that Super Mario Brothers delivered. To get that kind of experience you had to go to an arcade.

>> No.9132070

>>9132054
it sounds much better in the champion edition tho

https://www.youtube.com/watch?v=u-bgVdPj3og

>> No.9132074

>>9132070
That's an unreleased version and there are multiple reasons SSF2 had worse audio, all of which are related to the console.

>> No.9132079

>>9132054
>It's not a nitpick with fourth gen arcade ports
It's a nitpick COMPARED TO 3RD GEN. In 4th gen, the games were basically the same apart from some (often subtle) sound and aesthetic issues.

>These songs are basically not the same
The gameplay is, though. Most people weren't autists like you. They'd recognize the higher quality of the arcade port but just wouldn't care that much, because the gameplay was good on both platforms.

Meanwhile:
NES TMNT:
https://www.youtube.com/watch?v=1hR9cMnQdtE
Arcade TMNT:
https://www.youtube.com/watch?v=Bv1M5SSk7f8

The sprites aren't even remotely similar. We aren't talking a handful of frames here or there and a slightly higher resolution or something, they're not even in the same ballpark. And that's before you even get to sprite limits backgrounds and other graphical details.

>> No.9132081

>>9132070
Not like most of us could have known the difference in a loud arcade with people talking and yelling sometimes.

>> No.9132097

>>9132081
Yeah they could.

>> No.9132106

>>9132097
ok, Mr. Cat.

>> No.9132116

>>9131695
Famicom version was first.

>> No.9132121

>>9132116
Correct. But, in America both arcade versions predated the home version in all but three test markets in 1985. The Vs arcade was released in America in 1985, not like its copyright 1986 would lead you to believe.

>> No.9132123

>>9130896
It moves and sounds like an arcade game on a home console. Compare it to, say, pitfall on the 2600. The speed, the music, the player agency.
It was remarkable.

>> No.9132126 [DELETED] 

Test

>> No.9132127

>>9132123
Exactly. The music alone was enough to put it over the top. Atari 2600 had hardly any music and when it did it can't hold its own against what the NES can do.

>> No.9132135

>>9131181
best answer

>> No.9132146

it isn't the perfect platformer, but when it came out, it was the closest thing you couldget, the momentum and music and scrolling was an achievement for 1985, this sort of stuff couldn't be achieved on atari or home computers, i.e those korean "super boy" bootleg marios that couldn't scroll the screen properly. mario 3 came even closer to perfection, still think of it as the definitive 2d mario to this day since honestly mario world feels a little stilted to me and overall not much of an improvement. of course mario would strike back when he went 3d.

of course, if not mario world, we all know what the ultimate 16-bit platformer was.

>> No.9132212

>>9132146
>mario world feels a little stilted to me and overall not much of an improvement
Sometimes I wonder what a true sequel to World, "SNES' SMB3", would've been like.
SMW always seemed like it was just testing new waters without doing anything too crazy.

>> No.9133593
File: 56 KB, 1024x960, 1632259166954.jpg [View same] [iqdb] [saucenao] [google]
9133593

Why was it such a big deal?

>> No.9133618
File: 91 KB, 477x636, Fortran.png [View same] [iqdb] [saucenao] [google]
9133618

>>9133593
It wasn't.
This guy was the real deal.

>> No.9133670

>>9131749
You are a trendy zoomer hipster fag playing retroshit because youtube told you to so.SMB1 was by default the best gaming experience at its time and shipped with each nes. SMB2 was a fork of an unreleased game in the west and, while obviously more advanced, SMB3 got released almost 5 years later, when many good platformers existed.

>> No.9134076

HAHAHAHA, DISREGARD THAT, I SUCK COCKS!

>> No.9134103

>>9130896
High level of polish, world interactivity, and speed compared to just about anything else offered at the time. I don't think you fully appreciate just how much jank there truly was in the computer action game era before the arrival of the Famicom.

>> No.9134108

>>9133593
based grand dad enjoyer

>> No.9134137

Here's your pre-mario platformer games bro

https://www.youtube.com/watch?v=aAJzamWAFOE
https://www.youtube.com/watch?v=PWwyhymcDxI
https://www.youtube.com/watch?v=0lnFlsfqSOo

And remember Pitfall was already enough to blow peoples' minds

>> No.9134143

Fuck all of you faggots, Mario 2 is the best Mario game, and it's not even a Mario game.

>> No.9134152

>>9134143
It was officially incorporated into the canon.

>> No.9134154

>Japan
>Famicom
This is why I hate you all. USA is the only country that counts. Go fuck your mother.

>> No.9134164

>>9130963
Have you played a lot of circa 1985 arcade games? The speed and physics of SMB are a cut above the majority, which are both slow and have bad movement feel.

>> No.9134167

>>9134154
You're an idiot. Most Famicom releases predate their NES counterparts. You can't properly compare advancements in gaming technology without an accurate timeline.

>> No.9134246

>>9131695
The only thing I remember was the goomba that was turned into a turtle (or maybe a buzzy beetle) in 1-2. I only played the arcade version of SMB once or twice. None of the arcades near me had it.

>> No.9134284

Most third party games even ones from the giants like Konami don't have controls or physics as good as SMB. And especially if you compare other early Famicom stuff from 1985-86 they're janky as fuck.

>> No.9134292

>>9131929
>The NES couldn't run a single arcade game made after like 1982, and
It could do arcade ports up to about 1985-86 reasonably well. After that arcade technology way surpassed the NES and it had no chance to catch up anymore.

>> No.9134301

>>9131906
>Famicom was not a good system at first and in fact didn't sell well during its first year at all
it had reliability issues that took a little while to fix

>> No.9134317

>>9130923
No, it wasn't.
I was the opposite of that. It was a great game that not as hard as an arcade game with more overall variety. It's also fairly long for the era.
Super Mario Bros. is one of the early great console action games that wasn't just imitating arcade games.

>> No.9134318
File: 84 KB, 1200x1200, 1658195690858724.jpg [View same] [iqdb] [saucenao] [google]
9134318

>>9132121
>Correct. But, in America
/vr/ pls

>> No.9134329

>>9131814
>it's still a good game that you can just beat in an hour.
It took my family months to beat SMB1 in 1988.

>> No.9134348

The Famicom started life with a set of arcade ports.
Super Mario Bros. was either the first game or one of the first games that showed the system could be much more than that. The same way Pitfall did for the Atari VCS.
>but in America
Super Mario Bros. was a huge hit in Japan and in that time period that's all Nintendo cared truly cared about. The NA launch, reaction, and success was just gravy.

>> No.9134361

>>9134143
DID

>> No.9134392

>>9134284
Chubby Cherub is one of the better NROM Famicom games and the controls are pretty fucking awful compared to SMB.

>> No.9134405

>>9131980
>although this was also the first batch of arcade ports that were basically butchered compared to the real deal
Popeye was actually pretty good though.

>> No.9134428

>>9134103
>I don't think you fully appreciate just how much jank there truly was in the computer action game era before the arrival of the Famicom.
Or after.
I didn't get to play the original SMB until maybe '95 at my friend's and it was about the coolest shit I had ever seen, but at home it was pretty much nothing but shareware Doom or Wolfenstein, some Prince of Persia (and Alley Cat, I think) and some LucasArts point'n'clicks which I didn't really care for at the time. I think I even played Keen before Mario.
But, the point I was trying to make is that for a whole lot of gamers at the time (especially in Europe) who were stuck with nothing but PC jank or arcades (and not even the latter in smaller, more rural areas) NES was a godsend.
I'm projecting quite a bit since I was a very impressionable kid, but the 90's until maybe mid 2000's were quite the time to be alive.
TRUE and HONEST greybeard oldfags may disagree, and I'm fine with that.

>> No.9134458

First party Nintendo titles in general have better controls, physics, and gameplay balance than a lot of third party stuff. I mean, I'd assume they'd understand their own hardware better than the likes of Micronics.

>> No.9134468

SMB has a lot of replayability because there's alternative paths through the levels depending on if you take bonus areas or not. World 6-2 has at least several and you have to pick and choose which one to take since you can't get all of them.

>> No.9134760
File: 168 KB, 1450x328, galaga.jpg [View same] [iqdb] [saucenao] [google]
9134760

it kind of surprises you how Famicom carts are often a lot more poorly made than NES ones. thinner PCBs that break easily if you mess with them, thinner traces, lots of glop top chips, and the shells had no screws so it's hard to take them apart.

>> No.9134771

>>9134760
>controllers glued to the console with stupidly short cables that came from the side of the controller
>player 2 doesnt even have start and select
>no composite output

the fuck was nintendo thinking with this shit

>> No.9134773

>>9131149
It's literally just americans.

>> No.9134778
File: 187 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9134778

>>9130896
Makaimura was most impressive. But smb has a tight level design and some very creative ideas, but makaimura is much more impressive than this game

>> No.9134783

>>9134468
These are the things that people should bring up about this game, I also like lakitu's ai behavior. these things are always overlooked about nintendo games

>> No.9134791

>>9134778
>ghots and goblins came out 2 months before super mario bros

That just blew my fucking mind what the fuck

>> No.9134854

>>9134760
the Japanese market was more cost-sensitive since they're not as wealthy as Americans even during the 80s when they were in their economic glory days

>> No.9134863

>>9134771
The AV part can be justified in part with the console being a piece of technology from 1983.

>> No.9134871

>>9134760
Atari collectors will tell you same. First party 2600 carts were well-made but many third party ones are sketchy.

>> No.9134947

>>9134771
They were still figuring things out. Keep in mind the Famicom is less than six years removed from the Atari VCS.

>> No.9134951

>>9134947
>They were still figuring things out. Keep in mind the Famicom is less than six years removed from the Atari VCS.
They did figure out how to keep the console's internals pretty safe from static electricity which is unfortunately a major killer of Atari 2600s. Recessed controller ports helped a lot with that.

>> No.9135374

>>9134760
Not surprising at all, the Famicom was their first proper console and the recall burned them so quality was paramount from then on to ensure no more costly recalls.