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/vr/ - Retro Games


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File: 79 KB, 700x613, 32F45B9C-146D-4B85-8A0A-13FF0ED6EACC.jpg [View same] [iqdb] [saucenao] [google]
9119423 No.9119423 [Reply] [Original]

Played this so many times I can’t tell if it’s actually a good game or not anymore. I enjoy it everything though but I know the game inside out. Do you have a game like this?

>> No.9119436

>>9119423
>I can’t tell if it’s actually a good game or not anymore
>I enjoy it everything
Anon, are you unable to know what you yourself like in things? If you enjoyed it, how can you be unsure if it was good or not?

>> No.9119437

>>9119423
It's good. I think people get frustrated due to its lack of a save feature or even passwords.

>> No.9119442

>>9119436
I meant the objective quality of the game.
Clearly I think the game is good.

>> No.9119448

>>9119442
If you like it then it’s a good game. Simple as that

>> No.9119496

>>9119423
The most important thing to do is, make sure the collective tells you how you should feel.

>> No.9119587

>>9119423
This is some dark post modern esoteric shit

“Is pleasure really pleasure? Is enjoyment actually good???”

>> No.9119609

>>9119437
There's a new hack that adds SRAM autosave, I hope more romhackers follow suit on this sort of thing and add it to other password games.

>> No.9119751

>>9119423
The game over screen in this game terrified me as a kid. The first person scenes as well were tense.

>> No.9119776

Games that have unnecessarily obtuse level design, but feel incredibly satisfying when you figure them out. I can't for the life of me decide if I think that's good design, or if I'm even having fun playing those games.
The whole idea of delayed satisfaction is a strange one to wrap your head around in terms of game design. Should you let the player have fun all of the time, or should you withhold fun, so that the fun is greater when it's earned? I don't fucking know.

>> No.9119778
File: 2.15 MB, 4091x4063, JurassicPark-IslaNublar.png [View same] [iqdb] [saucenao] [google]
9119778

>>9119423
It's good, but I love all things Jurassic Park (the original 1993 movie) so maybe I'm biased.

>> No.9119935
File: 137 KB, 1600x1067, parappa-the-rapper-pj-berry.jpg [View same] [iqdb] [saucenao] [google]
9119935

>>9119423
I think the Parappa/Lammy PS1 games are a genuinely good example of this. They draw you in with the colorful characters, cute story and fun music, but the games are genuinely off sync if you try to play them "correctly" (yes, even when playing on original hardware on a CRT) and you'll score really bad/lose. When the game was new a lot of people didn't even notice because they didn't have the best rhythm and would end up beating the game anyways. Getting COOL is actually easy but the game never really tells you how to do it; you just kind of accidentally have to figure it out, especially back then. I still love these games and play them every year but from an objective standpoint the gameplay is honestly bad.

>> No.9119942

>>9119423
I remember leaving my SNES on over night as a kid to try to beat this game, but I never finished it. Looking back this game was pretty good for a licensed title. The exploration, weapons, combat, puzzles, and those insane labyrinthine FPS levels that really confused me. I need to play this game again

>> No.9120181

>>9119778
This is awesome

>> No.9120623

>>9119587
Fun is just a buzzword when you can't actually think of any real reasons as to why the game is good, don't use it. Either way, being amused or entertained with something and being immersed are not the same thing.

>> No.9120663

>>9119778
>the tiny section where you get on the boat (not to be confused with the boat's interior) has its own BGM
based
All the game needed was a progress saving mechanic and this is a spoiler get readyan actual fucking ending and not "play the intro in reverse" bullshit

>> No.9120872
File: 244 KB, 365x318, 1396683882770.png [View same] [iqdb] [saucenao] [google]
9120872

>>9120623
>Fun is just a buzzword when you can't actually think of any real reasons as to why the game is good, don't use it.
I've read his post four times, he never used the word "fun".

>> No.9120907

I had somewhat similar feeling with Adventure Island II. It's a genuine improvement from AI1 in terms of visuals, new additions like dinosaurs are fun, the difficulty is more balanced.
But i'll never pick it over AI3 or even 1.
1 had its own unique feeling, it was brutal but that merciless difficulty also was its main thing. 3 is just a slightly better game than 2.
So when I played 2 (after 1 and 3) i felt literal nothing. The game is good, but doesn't have anything to steal my heart, it just exists for some reason.

>> No.9121050
File: 508 KB, 1871x1430, Untitled.jpg [View same] [iqdb] [saucenao] [google]
9121050

>>9119423
ps1 james bond

>> No.9121052

>>9120872
That is an old pasta from /v/.

>> No.9121089

>>9119423
i rented it a few times. It was ok. I've never got it working properly in an emulator though, the main building in the centre of the map gets glitched out and has a big water texture or something covering the entrance so I could never work out how to get it there or how to fix it

>> No.9121473

>>9121050
this game is pure jank but I like it anyway

>> No.9121479

>>9119448
>If you like it then it’s a good game.
What if I enjoy plenty of games that are on the crap side anon. Like >>9121050

>> No.9121564

>>9119448
I like cheetamen 2. Especially jumping and trick shooting flying enemies. I don't like how it soft locks though.

>> No.9121568

>>9119448
/thread
op's prolly one of those guys who get stuck up on people saying "the worst movie"

>> No.9121893

>>9119423
Almost beat it once, but it was 4AM and I had to stop playing and go to bed
What's hilarious is that I did 75% of the game without having a game over and that somehow maxed out the score. That's a very low max score
The contest thing they had with the letters you can't reach and grab is stupid and pointless. Banging OST though
https://www.youtube.com/watch?v=g1EGNaPTACc
Supports the Snes mouse for the Doom sections

>> No.9121936

>>9121568
Mediocre (as in neither terrible nor good) products exist, anon. Games that you can have fun with if you're really into some part of them but other people would probably consider them crap.

>> No.9121972

>>9120907
The Adventure Island series in general is a bit like that. All of the games are pretty much good, but only a couple of them have that "thing" that really makes you want to keep playing. I don't know.

>> No.9122001
File: 134 KB, 360x374, mmm.png [View same] [iqdb] [saucenao] [google]
9122001

>>9119935
Thanks for the image, anon.

>> No.9122024

>>9119448
based

>> No.9123227

>>9121052
It doesn't make it less true.

>> No.9123406

>>9119609
absolute legend. fuck all those fucking faggots that for years said it wasn't needed, "cause it's only a 4 hour game". bitch, legend of zelda is a 4 hour game!

>> No.9123410
File: 37 KB, 260x190, Mission_Impossible_for_N64,_Front_Cover.jpg [View same] [iqdb] [saucenao] [google]
9123410

>> No.9123472

>>9123410
I must have rented this a dozen times and still not sure if I liked it. Certain missions were fun, but others were confusing messes.

>> No.9123496

>>9123472
The intro base mission and the levels where you are in disguise with no combat were the best. The rest were pretty boring.

>> No.9125261

>>9119423
The elevator music kicks ass and takes most of the ROM. https://www.youtube.com/watch?v=EoxIFOoEBn0

>> No.9125270

>>9123472
PS1 version is a lot better, the N64 one is a rushed mess.

>> No.9125697

>>9123406
lmao, right? fucking resident evil can be beaten by my scrub ass in an hour and a half and it has saves.

>> No.9125742

>>9120663
BASTARDING ENDING FUCKKKKKK

and those eggs off screen in the bottom right. I wanted to like this game. Still kind of do but I’m left asking what’s the point

>> No.9127756

>>9119423
The ambiance of this game and it's soundtrack are what make it good in my eyes

>> No.9127761

>>9119448
Not everybody is a subjectivist like you. Learn how to talk to people with suffering approaches to worldview consciousness

>> No.9127768

>>9119778
Exactly. Anything based on the original film or even the pre Lost World non movie media like the arcade game, just pure kino and I will never know why

>> No.9127883

>>9119423
Persona PSP... spent the entire game wondering if I should keep playing. Cool story but way to frequent monster encounters. Got the Bad End, and was kinda happy I didn't have another 15 hours ahead of me.

>> No.9128341

>>9119423
Why is Sam Neil so violent in all the Jurassic Park games? He was never this violent in the films.

>> No.9128546

>>9119448
>If you like it then it’s a good game. Simple as that
I like Star Wars: Apprentice of the Force and I know it's not good.

>> No.9128597
File: 475 KB, 1280x896, RampageEdition.gif [View same] [iqdb] [saucenao] [google]
9128597

>>9128341
OUTTA MY WAY YOU DINO FUCKING SHITS!

>> No.9128978

>>9120623
holy shit kys

>> No.9129684

>>9119423
It's good because I love exploring but man it hurts for a save feature or password or something.

>> No.9129938

>>9129684
>I love exploring

Me too, just makes me wish the Snes game had been more of an RPG kinda game.
Imagine a larger map with locations where you could actually find characters from the movie and they tell you to do stuff.
this whole talk to a pole that just says GRANT!! isn't really doing it for me.

Imagine having a larger map and an actual introduction, with little characters getting off the helicopter and walking to the visitors center.
doesn't have to be 1 on 1 recreation, but a little bit more of an adventure feel would have been nice.
the game we got was rather bare bones.

>> No.9130491

>>9121050
proto syphon filter

>> No.9130989

>>9119448
An opinion of something does not equate to the objective quality of that something.
You can really enjoy a dogshit awful movie, or you can really hate an objectively great masterpiece.
Opinion is not fact.
Opinion is not a metric of quality.

>> No.9131126

blablabla good design blablabla artificial difficulty blablabla internet reviewers
WHY EVEN GIVE A SHIT, if you like it all it's good. Why do you feel the need to abide to what some other retards think of the game based on some aspects that barely matter instead of just playing it and enjoying it.

>> No.9131198

>>9127761
>>9130989
is this autist central? Why would you try to look at every game you play as it if "universally objectively good or bad"? Do you go through life asking yourself if every store every item you have ever owned was a verifiably "correct" purchase?
calm down

>> No.9131237

>>9119448
based subjectivist anon

>> No.9131253

>>9128341
making up for accidentally giving all the dinos dx virus and falsely believing rexes couldn't see him

>> No.9131363

>>9121050
crunchy and sweet

>> No.9132524
File: 10 KB, 281x179, advice.jpg [View same] [iqdb] [saucenao] [google]
9132524

>Dr. Grant!

>> No.9132545 [DELETED] 

>>9121050

This game, just like Goldeneye came out two years after the movie Tomorrow Never Dies, and I do remember seeing this advertisement for the game attached to The World Is Not Enough VHS, which is the third Pierce Brosnan Bond movie.
https://www.youtube.com/watch?v=Sj3742z6JT8

>> No.9132549

>>9121050

This game, just like Goldeneye came out two years after the movie Tomorrow Never Dies. This video was an early peview for the game that was attached to the Tomorrow Never Dies VHS/ home video release. Also, Q hints at Bond 19 for Christmas 1999.
https://www.youtube.com/watch?v=Sj3742z6JT8

>> No.9132610

>>9119423

It has the bones of a good game, but after the 2nd objective you've seen literally everything the game has to offer.

>get this keycard to open a locked door halfway across the map
>behind the door is a keycard you need to open a locked door halfway across the map
>behind the door is a keycard you need to open a locked door halfway across the map
>repeat until the game ends

>> No.9132640

>>9132610
That describes like 75% of all video games back then. See also: Doom