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/vr/ - Retro Games


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File: 25 KB, 739x415, SNES VS Genesis.jpg [View same] [iqdb] [saucenao] [google]
9103631 No.9103631 [Reply] [Original]

Which one is the better console?

>> No.9103632 [DELETED] 

>>9103631
genesis easily, snes only has rpgs, nintendo sequels and horse race betting

>> No.9103643

Mega Drive > Snezz

>> No.9103646
File: 105 KB, 1040x568, Screenshot (4).png [View same] [iqdb] [saucenao] [google]
9103646

>>9103632
yawn

>> No.9103651 [DELETED] 

>>9103632
snes has an answer or response game for pretty much every game that the genesis does well.

>> No.9103658
File: 53 KB, 375x413, puzzled necromancer.jpg [View same] [iqdb] [saucenao] [google]
9103658

>>9103631
I'd say both were excelent and it depends on what genres a player prefers, both had their strengths and weaknesses. SNES was superior overall, at least in my eyes, it came out later so it had time to polish a few things up compared to the Genesis, mostly its sound, and a controller with more buttons that became the template for the future, it also had much more classic JRPGs, and all of Nintendo's classic IPs at their peaks. I still prefer the Genesis though, since I'm into sports and Genesis was sublime in that department, Sonic also appeals to me more than any on Nintendo's classic IPs for some reason, its controller also feels much better in my hand due to the sheer size even though it does have less buttons, and usually the resolution during gameplay is wider than the SNES which makes a few titles easier to play for me due to better visibility, I've always preferred The Lion King on Genesis exactly for this reason, especially on its infamous 2nd level.

>> No.9103668 [DELETED] 

>>9103651
mostly just got the cut down sequels to games better on genesis, like settling for a diet version of the real thing with heaps more slowdown. No shooters as good as thunder force, only thing close to it sounds awful and is bloated with slowdown and no good action games as good as ranger x, and don't even get me started on gain ground and bonanza bros

>> No.9103669

>>9103631
megadrive

>> No.9103672

The snizzle, it just has more, although I like the Genesis' library of platformers more

>> No.9103675

To me, it's a coinflip, Nintendo and Sega were never as closely competing and as evenly matched as during 4th gen, you really could not go wrong with either.
The Genesis is a little more powerful, but the SNES has more colors, they have more advantages and disadvantages over each other, but ultimately what you have is two very strong libraries with a lot of classics. Their libraries differ in content, so it kind of comes down to what kind of games you like, one will have more of some types than the other, and so on.

The only few ifs I can think of is stuff like how Nintendo censored Mortal Kombat to fit their family friendly image, but Sega didn't, and this reflected in how it sold WAY better on the Genesis, thus Nintendo had to just give in and allow Mortal Kombat 2 to be bloody and gory so that it could actually compete.

>>9103632
>snes only has rpgs, nintendo sequels and horse race betting
Completely retarded opinion by a retarded and gay retard.

>> No.9103680

I enjoy action based games so the Genesis.

>> No.9103685 [DELETED] 

>>9103668
bonanza bros no lie looks like surf fucking ninjas for GAME GEAR -you are tripping.
Ill agree that in the shooter/sports genesis has the snes beat. but there are soo many good shooters on the ps1 and others. better even.

>> No.9103686 [DELETED] 

>>9103685
bonanza bros is a stealth game, a co-op stealth game. snes has none.

>> No.9103690

>>9103675
nah it was all planned. look at the documentary about the esrb Nintendo could tell the writing was on the wall for genesis and about to be them as well so they tried to clean up their image for the trial ( which Nintendo's lawyers drug sega team through the mud) and immediately after the dust settled they had ports of the same games they were lampooning at the trial ported to the snes. ( lethal enforcers for example)

>> No.9103693 [DELETED] 

>>9103686
ok. Ill admit after watching more footage it's unique (still looks like ass)
but the snes has LOADS of unique games.
>Shiens Revenge
>Dragon View
>Drakkhen
these games arent great but the same applies..

>> No.9103695

I grew up on genesis... but SNES has way better music and games. How many fucking times can you replay sonic? Mario is just better and more interesting platforming... and then you get donky kong and shit.

SNES:
Super Mario All Stars
Super Mario World
Chrono Trigger
FF3
Mega Man X
Super Metroid
Super Castlevania 4
Donky Kong Country
Contra
Zelda
Mega Man 7
Mario Kart
Super Ghouls
Kirby

Genesis:
Sonic 1-3
Phantasy Star 4
Castlevania
Contra
Wily Wars
Gunstar
Ristar
Rocket Knight

>> No.9103696

>>9103695
Music can go either way for me, you can make either sound great if you put the effort in, and make either sound like a disaster if you don't.

>> No.9103698

>>9103690
nintendo loves their dirty tricks, they also owned majority market share in japan for a number of electronics retailers, so they sat on the board refusing to allow stores to stock megadrive. They couldn't weasel out NEC but sega was too small to do anything except arrange distributions with smaller stores, stores that couldn't be board raped by nintendo. In Japan the megadrive had an image of being a true gamers console, snes was for casuals that don't really like video games.

>>9103693
drakkhen is genuinely awful from the moment you start the game

>> No.9103703

>>9103696
sega did good but cmon man..
>Kirby's Dreamland 3
>Super Mario RPG
>Final Fantasy 3
>FirePower3000
>Chrono Trigger
these games have music that is simply stunning. the flutes, the violins, the drums all sound like actual instruments.

>> No.9103710

>>9103698
>In Japan the megadrive had an image of being a true gamers console, snes was for casuals that don't really like video games.
This sounds like a bunch of revisionist conjecture by someone who wasn't there at the time. The Genesis was not popular at all in Japan.
Nintendo sure plays dirty a lot, but can you cite some article or something about them muscling Sega out like that?

>> No.9103713

>>9103631
there is no winner here

>> No.9103714
File: 925 KB, 1002x538, 4thgen.png [View same] [iqdb] [saucenao] [google]
9103714

>>9103710
>This sounds like a bunch of revisionist conjecture
nope lol calm your tits big guy
>The Genesis was not popular at all in Japan.
yea because nintendo made sure nobody could buy it lmao

>> No.9103715

>>9103703
Nah, they all sound like poor imitations of instruments.
Dozens of great compositions were wasted on that weak sound hardware.

>> No.9103716
File: 1.79 MB, 1920x1920, megadrive grid.jpg [View same] [iqdb] [saucenao] [google]
9103716

>> No.9103717

>>9103698
drakkhen is ass. but Ill enjoy discussing it over faceball 2000 or hagane

>> No.9103720
File: 45 KB, 800x450, jerry.jpg [View same] [iqdb] [saucenao] [google]
9103720

>>9103715
you are fucking hilarious
>>9103716
>pit fighter
>super hydlide
>golf... da fuq

>> No.9103725

>>9103631
The Genesis/Mega Drive has more games that I enjoy. Especially when you include the Sega CD add-on.

>> No.9103726 [DELETED] 

Half of this thread is australia-kun samefagging.
I love both consoles, as any video game enthusiast should, but in this case I'd say super nintendo, a console that makes auster seethe eternally.

>> No.9103727

>>9103703
Sure, but the SNES also depended pretty heavily on samples for its music, so naturally you end up with a realistic sound at times. Realistic sound isn't everything though, and the YM2612 lends itself very well to certain kinds of music.

https://www.youtube.com/watch?v=ZvJcCEKa2Io

>>9103714
Gee, some marketing material from a gamerag, everyone knows THAT is an unbiased and not-paid source of information which isn't beholden to anyone. You can find all kinds of trash spewed by gamejournos from Europe and the Americas as well, it doesn't have to represent any kind of general sentiment.
"The Japanese thought SNES was for people who didn't really like videogames!" sounds like some kind of braindamaged consolewarrior opinion informed by crass advertising and schoolyard banter.

>> No.9103728

>>9103725
now theres a real topic to open up.

>FX chip vs Sega Add-ons

>> No.9103730

>>9103720
Pitfighter is kind of like an early progenitor to Mortal Kombat, if Mortal Kombat wasn't fun.

>> No.9103734

>>9103730
pit fighter is right on the edge of so bad it's good. but only if you are 8 beers deep and with a friend.

>> No.9103735 [DELETED] 

>>9103727
if your perception of video games ends at mario, donkey kong and zelda you don't really like video games

>> No.9103737

>>9103734
Pretty much. It was novel when it was new, because woaaah, digitized graphics, it looks so real! But it's just not that fun.
Games like Mortal Kombat really pulled us out of the dark age there.

>> No.9103738 [DELETED] 

>>9103646
>Cybernator and Mickey Mania, the list goes on....

>> No.9103739 [DELETED] 

>>9103735
I'm glad that you can vent your anger at the person you imagined in your head.

>> No.9103745 [DELETED] 

>>9103735
>SNES only has those three things

>> No.9103748

>>9103737
MK1 - MKII aged like milk tho. I recently traded my old carts in and just kept Ultimate MK3 because it at least has combo ability.
The first two just feel so stiff. and the cpu is complete bullshit literally reading every button input you do

>> No.9103749

SNES vs Genesis was the closest console war in history. Anything else was a curbstomp.

>> No.9103750 [DELETED] 

>>9103738
oh there are like 15 games I could include on the list but haven't gotten around to.

>> No.9103751 [DELETED] 

>>9103739
still waiting to be proven wrong, maybe tell me about your favorite cartoon adaptations for your snes too

>> No.9103758 [DELETED] 

>>9103751
ummm ok
> biker mice from mars
>goof troop
>ren and stimpy games
>barts nightmare
>rockos modern life
>swat kats...

>> No.9103759 [DELETED] 

>>9103751
Proven wrong? You want me to rabble up some games I like which you'll shoot down on pure fanboy instinct? I can just as well claim people with a Genesis only play Sonic games and therefore they don't really like videogames, it's a non-sequitur by someone who has a childish emotional attachment to marketing and corporate branding.

>> No.9103763 [DELETED] 

>>9103759
>I can just as well claim people with a Genesis only play Sonic games and therefore they don't really like videogames
of course you can, those people exist. I wouldn't get offended by it. SNES doesn't have as many games that appeal to more dedicated gamers, that's the point you dunce.

>> No.9103767 [DELETED] 
File: 3 KB, 205x246, 2rdkbw.png [View same] [iqdb] [saucenao] [google]
9103767

>>9103763
>dedicated gamers

>> No.9103769 [DELETED] 

>>9103763
>Using the word "gamer" unironically
Go back to your speccy, ostrolo, you aren't a Sega fan either

>> No.9103779

>>9103631
I like both, but the SNES' import library is much stronger.

Mega Drive's has a very strong arcade, pick up and play feel though, most of time I prefer to play games like this over SNES jarpigs (though the Mega Drive's jarpig library is good if you count the CD games).

>> No.9103781

>>9103779
>jarpigs
Nice /vg/ meme

>> No.9103786 [DELETED] 

>>9103769
>>9103767
You're desperate to not discuss this, aren't you?

>> No.9103796 [DELETED] 

>>9103786
think it not just me anon, but yeah you're crazy just because there are 4 more games on the genesis that appeal to that arcade shooter/ action genre that doesnt amount to the genesis being better across the board. and even with the "dedicated" group there are tons the snes has to offer. you just have your head in the sand my man.
>also, I barely even know what you're going on about since I answered your bullshit >>9103751
with
>>9103758

>> No.9103797 [DELETED] 

>>9103796
>the snes has to offer
Like Zelda, Rocko's Modern Life, can't forget Pocky and Rocky. Drakkhen. Yeah if you actually like games it just can't get better than that...

>> No.9103812

>nooooo stop liking the super nintendo, it's for kids!!
When I was 8, I loved gorey stuff like mortal kombat and PC adventure games like Suspiria. You know, edgy stuff with shit gameplay.
Now that I'm an adult I'd rather play "kids games" with good gameplay, like Castle of Illusion or Magical Quest.
The answer is both SNES and MD are good because they have a lot of good Japanese games.

>> No.9103854
File: 591 KB, 640x452, Wild Guns - Taito, 1994, Super Nintendo Entertainment System.webm [View same] [iqdb] [saucenao] [google]
9103854

>>9103751
>Wild Guns
>Castlevania
>Super Metroid
>True Lies
>Street Fightan
>Contra 3
>Final Fightan
>Killer Instinct
>Chrono Trigger
>Doom Troopers
>Dr. Mario
>Stargate
>Earthbound
>ActRaiser
>Plok
>Arkanoid
>Kirby's Avalance & Dreamcourse
>Harvest Moon
>Super Punch-Out
>Megamen
>Demon's Crest
>Shadowrun
>Metal Marines
>Pinball Dreams
>Alien Vs. Predator
>Clock Tower
>Simcity
>Smash TV

Some of the ones I've really liked, in no particular order. A few are first party games, but none are Zelda, Mario, or Donkey Kong. I've heard the Star Wars ones are supposed to be really good, but I haven't given them much of a try, and these days I'm kind of tired of Star Wars. Earthbound is REALLY overrated by a lot of people, but it has a lot of charm and I like it for what it is. True Lies and Wild Guns are probably my favorites.
Never seen any horsebetting games for the SNES, I assume those never made it out of Japan.

>> No.9103860 [DELETED] 

>>9103854
>n-noooo, they're all baaad! th-the super nintendo has... uuuuh, slowdown! other systems at the time TOTALLY didn't have ANY slowdown! it was only the super nintendo! slowtendo, am I right? h-haha.. pls stop liking the super nintendo, please.

>> No.9103861 [DELETED] 

>>9103763
>SNES doesn't have as many games that appeal to more dedicated gamers, that's the point you dunce
Chronically 12 years old, I see.

>> No.9103891 [DELETED] 

>>9103854
could use some more games instead of shit everyone has already played

>> No.9103896 [DELETED] 

>>9103891
What is this post even supposed to mean? Are those not games on the SNES?

>> No.9103904 [DELETED] 

>>9103891
>SNES games are universally loved classics
Sure showed me.

>> No.9103909 [DELETED] 

>>9103896
Already played em, could use some more interesting games and less junk like sim city and earthbound

>> No.9103910 [DELETED] 

>>9103909
I wasn't aware you were looking for recommendations.

>> No.9103913 [DELETED] 

>>9103910
I'm not, just disappointed these are the big guns snes guys are bringing out

>> No.9103924

>it's another episode of austrolo-kun seething over people liking the snes
anyway, the real tragedy is thinking that people exist that:
a) didn't own both consoles back in the day
b) weren't even born yet to experience 4th gen first hand.
Though at least, the later can still experience both consoles' libraries today.
Single-system peasants from back in the day are, in many cases, traumatized by not having owned the other one, so they are unable to enjoy them even today. That's a real sadness.

>> No.9103927

>>9103924
For me it's the other way around. One of the things I have always loved about /vr/ gaming is the opportunity to go back and see the things I missed. When I got a PS2 the first thing I did was go back and play all the inexpensive Playstation games I missed from being a N64fag.

>> No.9103937

>>9103927
Yeah I think most sane people are like you, anon.
But there definitely exist a subset of trauma people who can't enjoy video games, purely based on if they were released on a system by a company they consider an "enemy", lol.

>> No.9103938 [DELETED] 

>>9103913
I guess you've just got really bland tastes then, assuming you aren't just lying and dismissing the games outright because they aren't Sega, making you the same kind of person you describe in this post >>9103735
It's surreal to see presumably grown adults still clinging to childlike console war mentalities.

>> No.9103941

>>9103927
I never had a Genesis OR SNES growing up, so it was always fun to explore those libraries with emulation over the years, to see what 16-bit console games were like. Turned out they were fucking fun.

>> No.9103960

It depends:
Nostalgia wise, the one you grew up with.
Raw power wise, the SNES.
If you ask me, Megadrive.

>> No.9103961 [DELETED] 

>>9103631
SNES, anyone who says sega is a poor nigger who couldn't afford one growing up

>> No.9103963 [DELETED] 

>>9103938
Nothing wrong with them anon, just exactly what I expected and what I described. You have a passing interest in games, you see Nintendo and light up but see the name trouble shooter and think they're talking about microsoft tech support

>> No.9103972 [DELETED] 

>>9103963
You're not a "harcore gamer" (lol imagine actually taking video games as a personality trait) just because you know about battle mania, ostorlia.

>> No.9103973 [DELETED] 

>>9103972
No, I am not "hardcore" I just play a lot of games uhhh Carlton? Never cared for the nintendo thing where they make up names for their boogeymen. Why do you do that anyway? Some sort of disassociative disorder kicking in?

>> No.9103976 [DELETED] 

>>9103973
>it's not me! I'm not the obviously traumatized anti-nintendo guy who keeps posting the same keywords every single time the super nintendo is mentioned!
it's alright. but yeah knowing about battle mania is not any more special than knowing about actraiser.

>> No.9103982

>>9103976
>is not any more special than knowing about actraiser.
Ancients best games were also on the Genesis, Act Raiser is neat but the god game side of things feels awfully shallow and the platformer side of things underdeveloped. Good try but needed refinement. Beyond Oasis however was killer from the start.

So what's the boogeyman thing about? Really.

>> No.9103994

>>9103982
And battle mania is not particularly one of the better shooters ever, either. Still enjoyed both, Battle Mania and ActRaiser for what they have to offer.
The point is that you tried to look smart by namedropping a game you thought was obscure.

>> No.9104014 [DELETED] 

>>9103963
I really don't understand why you're this needlessly antagonistic and combative about corporate branding, were you bullied by some Nintendo kids?

>> No.9104018

I've never understood what makes the Genesis library so close to the SNES for so many people
Genesis had Sonic, Streets of Rage, better sports games? SNES was loaded with rpgs and platformers, adventure games like ALttP. I really have no idea what the Genesis has that would interest me

>> No.9104023 [DELETED] 
File: 486 KB, 750x734, 1658143480463395.jpg [View same] [iqdb] [saucenao] [google]
9104023

>>9104014
I rEaLlY dOn'T uNdErStAnD wHy YoU'rE tHiS nEeDlEsSlY aNtAgOnIsTiC aNd CoMbAtIvE aBoUt CoRpOrAtE bRaNdInG, wErE yOu BuLlIeD bY sOmE nInTeNdO kIdS?

>> No.9104026 [DELETED] 

>>9103994
So what's the boogeyman thing about? Really.

>> No.9104027 [DELETED] 
File: 486 KB, 750x734, 1658143480463395.jpg [View same] [iqdb] [saucenao] [google]
9104027

>>9104014
> rEaLlY dOn'T uNdErStAnD wHy YoU'rE tHiS nEeDlEsSlY aNtAgOnIsTiC aNd CoMbAtIvE aBoUt CoRpOrAtE bRaNdInG, wErE yOu BuLlIeD bY sOmE nInTeNdO kIdS?

>> No.9104032

>>9104018
A lot of the Genesis' most popular games are in genres I never understood the appeal of like bmups.

>> No.9104048

>>9104032
what are some other popular bmups on Genesis, other than SoR?
I love the Sailor Moon one but I don't think it's very popular.

>> No.9104052 [DELETED] 

>>9104027
>he actually bothered to type like a retard just to "own" a nintendo fan
based!!

>> No.9104060

>>9104018
tons of great shoot em ups and action games, like thunder force 4, alien soldier and shinobi 3 for example. also more weird, out there types of games like ecco the dolphin and polterguy,

>> No.9104098 [DELETED] 

>>9104027
just throwing bait at the wall now to see what sticks, eh?

>> No.9104103

>>9103631
SNES, easily, but there are some games that I like better on Genesis.

>> No.9104110

At the time I always preferred the Genesis. Usually SNES games would have a ton of slowdown and would get choppy, and the SNES soundchip sucks in every direct multiplatform comparison (Desert Strike, Earthworm Jim, Lion King, Toy Story, etc).

>> No.9104113

>>9103714
Alright. One piece of physical evidence that no one here can read.
Looks to me like the guy on the right, casual though he may be, is the type that would be popular in Japan.

>> No.9104119

>>9103714
by the way that magazine says the sega guy is "platonically homosexual", for whatever reason.

>> No.9104125

>>9103714
Is this the 90s version of the virgin/chad meme?

>> No.9104147

>>9104125
The captions literally say virgin/chad

>> No.9104241 [DELETED] 

>>9103913
lol there's a whole list up top ya fgt
theres legit 150+ must play games for the console.

>> No.9104252

>>9104110
earthworm jim has a beautiful rendition of moonlight sonata. you trippin

>> No.9104259

>>9104147
I can't read.

>> No.9104262 [DELETED] 

>>9104241
just not that into rpgs, especially on the snes. the genesis had fewer of them but they were far more impactful. Purely a case of quality vs quantity..

>> No.9104265 [DELETED] 

>>9104262
>it's okay when it's not on nintendo

>> No.9104270

Most of my favorite games are on the SNES but something keeps pulling me back to the Megadrive, something about it is very alluring, I don't get the same need to try out various SNES games

>> No.9104281
File: 55 KB, 964x740, Highest selling games of 1994.png [View same] [iqdb] [saucenao] [google]
9104281

SNES wins hands down. The Genesis was the Sonic and sports machine and the library reflects that.

>> No.9104301 [DELETED] 

>>9104265
Correct.

>> No.9104309

>>9104110
>and the SNES soundchip sucks in every direct multiplatform comparison (Desert Strike, Earthworm Jim, Lion King, Toy Story, etc).
that's because you're cherrypicking, Rock 'n' Roll Racing, Maximum Carnage, Top Gear 2, Earthworm Jim 2, SSFII: The New Challengers, Doom, Spider-Man & X-Men, etc, all sound better on SNES

>> No.9104315 [DELETED] 
File: 226 KB, 422x454, file.png [View same] [iqdb] [saucenao] [google]
9104315

>>9104281
>the library is what sold

>> No.9104318 [DELETED] 

>>9104315
>people buy console for certain type of games
>developers make that kind of game because that's what the audience of the console wants
I shouldn't have to explain this.

>> No.9104321 [DELETED] 
File: 454 KB, 600x600, file.png [View same] [iqdb] [saucenao] [google]
9104321

>>9104318
>this means no other games exist

>> No.9104324 [DELETED] 

>Everyone talks about how genesis is for real gamers
>feel like I'm pulling teeth to find interesting games to play
Uh

>> No.9104325 [DELETED] 

>>9104321
That means the majority of games on the console are Sonic clones, sports games or generic fighting games.

>> No.9104350

>>9104281
both lists look disgusting, but the Genesis one especially so
>80% sports
>two basketball games
>two gridiron games

>> No.9104382 [DELETED] 

People who prefer the SNES typically have little knowledge of the Mega Drive library. Tendie fans aren't too knowledge about anything that isn't Nintendo of course.

Biggest problem with SNEZZZ games is that they are usually way too easy. It was the first console where things started getting "consolized". The NES at least was respectable in that regard, even though it was built on Yakuza style business practices.

>> No.9104392

>>9104382
>People who prefer the SNES typically have little knowledge of the Mega Drive library
The majority of people who prefer SNES have looked through the Genesis library thoroughly.

>> No.9104398 [DELETED] 

>>9104392
Not at all. Typical Snessturds always obsess about Sonic being the only Mega Drive game series for example because it's the closest to their casual cartoon platformers.

It's very easy game series so the only one they can beat. If they play Shinobi games they'll probably cry or something.

>> No.9104409

>>9104398
Are you implying that the Genesis Shinobi games are difficult? Outside of that one shitty jump in Revenge of Shinobi.

>> No.9104428

>>9104409
More difficult than anything on SNES for sure. Can't really think of any difficult SNES games to be honest. Maybe Hagane? Always felt more like a Genesis game.

With Nintendo producing games like Super Mario World, Super Metroid, Kirby SS and Link to the Past it was obvious with what new kind of audience they were going for.

>> No.9104431

>>9103631
SNES has better RPG's, Genesis had better action games. Platformers ultimately came down to if you preferred Mario or Sonic both have their own merits. I think Genesis takes any remaining genres. All in all both consoles are great and you cant go wrong with either.

>> No.9104432

>>9103716
so many sports games and many games that are on snes but would never appear on a best snes games list

>> No.9104439

>>9104428
>Can't really think of any difficult SNES games to be honest
That's because you don't know shit about the library.

>> No.9104440

I'm not a nintendo fanboy but everytime someone tries to convince me that another consoles games are better for 3rd and 4th gen it just really feels like reaching. Basically >>9104432.
The genesis only has shmups for me and that's it. That's what I use it for.

>> No.9104469

>>9104440
Some of the multiplats are better on Genesis, but that wouldn't have sold me on the console back in their heyday.

>> No.9104524
File: 550 KB, 4603x1708, No Contest, Even With SCD.png [View same] [iqdb] [saucenao] [google]
9104524

>>9103646
That list is laughable. You've barely looked into the platform's library.

Ignore the handful of doubles here. All of the games have unique features, bar maybe two.

>> No.9104534

>>9104524
Gonna invent a time machine just so I can go back and sell my Genesis for not having Madou Monogatari Hanamaru Daiouchienji

>> No.9104631
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>>9104524
ehhh I typed that up while at work a while ago. in like 5 minutes.
just looking at my roms that I had starred.
so hush.
>barely looked at the library
that's rich

>> No.9104698

>>9104524
some 5/10 tier games on both lists

>> No.9104714
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>>9104524
lots of junk here

>> No.9104726

>>9104281
>tries to make the claim of sega's chart being mostly sports games
>nintendo chart also predominantly sports and a few nintendo exclusives sprinkled in
kek there really are delusional tendies everywhere you go

>> No.9104749
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>>9103631
Neo-Geo AES

>> No.9104758

super nes. segay had no games. much like snoy today.

>> No.9104763

Nintendo.SNES.Full.Set.11337.Roms-mV
Sega.Genesis.Full.Set.5438.Roms-mV

half as much titles. says it all.

>> No.9104798

>>9104763
just don't do this for saturn and ps1 vs n64 then it doesn't count

>> No.9104814

Just Western releases I give it to Sega. If you include JP exclusives could go either way.

>> No.9104816 [DELETED] 

>snes games are bloated with slowdown
>no good action games as good as ranger x
ranger x is 30 fps garbage with slowdowns you retarded australian dipshit lmao

>> No.9104818

>>9103668
>snes games are bloated with slowdown
>no good action games as good as ranger x
ranger x is 30 fps garbage with slowdowns you retarded australian dipshit lmao

>> No.9104820

>>9104631
Rampart is neat until you "solve" it.

>> No.9104827

>>9103703
>muh muffled fake orchestra
Shining Force II and Langrisser II's OST shit on those. Kirby is alright though

>> No.9104848

>>9103982
>Beyond Oasis however was killer from the start
lmao beyond oasis was just polished shit for the most part, it had lots of unfocused areas where you can just avoid enemies, actraiser 1 and 2 especially are just better action games, also they were developed my quintet not ancient dumbass australia

>> No.9104861 [DELETED] 

>>9103763
>SNES doesn't have games that appeal to gamers
Wut? It's a top system of all time

>> No.9104863

>>9104309
>Top Gear 2 and Earthworm Jim 2 sound better on snes
debatable
>Spider-Man & X-Men and Rock 'n Roll Racing
the snes versions were composed by Tim Follin so... yeah.
still some games sound better on snes and others on md, it's like 50/50

>> No.9104867 [DELETED] 

>>9103632
Fpbp as always

>> No.9104868

>>9103909
Sim City and EB are amazin

>> No.9104871

>>9103924
Most people didn't own both consoles bro

>> No.9104874 [DELETED] 

>>9104018
Dynamite Headdy
Rocket Knight Adventures
The list goes on

>> No.9104878

>>9104018
>rpgs and platformers, adventure games
Don't give a fuck about those, i just want action games

>> No.9104879 [DELETED] 

>>9104262
The SNES has lots of shit that isn't RPG

>> No.9104889 [DELETED] 

>>9104018
not everyone is a jarpig like you, and even then the md had some notable ones

>> No.9104907 [DELETED] 

>>9103632
>>9103643
/thread

>> No.9104916

>>9104631
>while at work
No one is stupid enough to employ you.
>that's rich
That's telling. Found the shovelware faggot.
>so hush
No, I think I'll continue berating you, shit-for-brains.
>>9104714
It got average to decent reviews.
>>9104698
>average by definition is BAD!

>> No.9104921

>>9104916
>average by definition is BAD!
not him but for a game it is bad, imagine paying $60 for a mediocre boring game.

>> No.9105059

>>9104921
If the game is mediocre, or a snoozefest, then it is a bad game, not middle-of-the-road. Kirby's Dream Land is an average game. It can be completed in a single sitting. It's still fun.

>> No.9105096

>>9105059
Kirby's dreamland isn't an average game, it's like a top 10 best selling GB game, 7/10 at worst.

>> No.9105114

>>9103631
Obviously, the one I grew up with it.

>> No.9105121 [DELETED] 

>>9104018
>what makes the Genesis library so close to the SNES for so many people
Sonic, SoR, list goes on.

>>9103695
>SNES has way better music and games.
Mario, Zelda, list goes on.

>> No.9105134
File: 171 KB, 1426x915, Thunder_Force_IV.jpg [View same] [iqdb] [saucenao] [google]
9105134

>>9103668
>No shooters as good as thunder force, only thing close to it (...) is bloated with slowdown
oh the irony

>> No.9105146 [DELETED] 

>>9105134
>australia
>playing the games he shills
you are expecting too much

>> No.9105147

I have no nostalgia for either, but I find myself playing MegaDrive a lot more than SNES, and PC Engine is right up there competing with both, albeit lacking their library depth.

>> No.9105149

>>9105096
Anything that can be completed within an hour cannot be classified as good. If you're this anon:
>>9104921
...then you are contradicting yourself. Or is shelling out $40 for something that you can conquer within 60 minutes just a-OK now?

>> No.9105153 [DELETED] 

>>9105134
genesis games slowing down happen when there's absolute bedlam on the screen. snes games slowdown when there's more than two sprites moving.

>>9105146
stfu already carlton.

>> No.9105156

>>9105149
>is shelling out $40 for something that you can conquer within 60 minutes just a-OK now?
if the game is good then yes it's it, I care for quality not bloat.

>> No.9105164 [DELETED] 

>>9105153
>genesis games slowing down happen when there's absolute bedlam on the screen
cope, tf4 slowdowns with simple shit like using the blade weapon.
auster exposed as a retarded sega poser he's once again

>> No.9105169 [DELETED] 

>>9105156
>I get an erecttiioooooon from my deflecttiioooooon!
Oh, I'm talking to a child. Right.

>> No.9105173 [DELETED] 

>>9105169
>deflection
no you are just a schizo, I never used length as synonym of quality, you are probably a dumb jarpig or something.

>> No.9105191 [DELETED] 

>>9105173
>I never used length as synonym of quality
...now here comes my contradictory ad hominem!:
>you are probably a dumb jarpig or something

>> No.9105195 [DELETED] 

>>9105191
t. schizo

>> No.9105321 [DELETED] 

>>9105195
Not an argument, you pinhead.

>> No.9105457 [DELETED] 

>>9105321
you never had one, schizo

>> No.9105502 [DELETED] 

>>9105164
Auster is a fake Sega fan? That's embarrassing.

>> No.9105860

>>9104281
>lufia over som, mk, sf2, and super metroid
???

>> No.9106070

>>9104763
are these numbers real? does snes have so many games or are those romhacks and they are counting (E) (U) and (J) for every game?

>> No.9106081
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9106081

It is a shame this is a USA videogame froums and not so many people discuss or talk about megadrive and its games outside the famous ones. I love SNES as much as the next guy, but Megradrive is really great and superb.

>> No.9106082
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>> No.9106083
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>> No.9106084
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>> No.9106086

>>9103631
Snes does Mario Kart better than Mega Drive. Everything else gets BTFO by Mega drive.

>> No.9106087
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>> No.9106105 [DELETED] 

>>9105457
Yeah, I did. You're just a dumb little faggot. No one in their right mind is going to pay through the nose for a game that lasts an hour - no matter how good it is. Why? Because no one in their right mind thinks an hour long game is GOOD, you dim-witted, no argument cunt. You clearly don't understand video games, so stop posting here.

>> No.9106127 [DELETED] 

>>9104726
>nintendo chart also predominantly sports
3/10 as opposed to 8/10 counts as predominantly? You SEGAtards are so retarded.

>> No.9106249

>>9105096
>it's like a top 10 best selling GB game
Over half the population of Nauru are smokers. Is smoking now good for you? By your logic, it is.

>> No.9106286

>>9106087
the fuck? i don't remember Street Fighter II Plus' japanese boxart looking like that

>> No.9106338 [DELETED] 

>>9106105
didn't read, keep the cope & seethe

>> No.9106354

>>9106105
>No one in their right mind is going to pay through the nose for a game that lasts an hour - no matter how good it is
>what is Street Fighter 2, Super Mario Bros, Sonic, Tetris, Castlevania, F-zero, GnG, Shinobi etc.
Prime example of a mentally disabled jarpig right here.

>> No.9106365

>>9106249
I get you ad populum meme but even then Kirby dreamland is still a good game, just because it's simpler than the other games doesn't mean it's bad, it has loops for a challenge too unlike the other games.

>> No.9106447
File: 12 KB, 500x320, splatterhouse flash.gif [View same] [iqdb] [saucenao] [google]
9106447

>>9106081
A true video game enjoyer sees the power in both the SNES and the Genesis. I posted my SNES list here >>9103854 so I'll post my Genesis list now, sans Sanic. In no particular order.

>Puyo Puyo
>Splatterhouse
>Streets Of Rage
>Quackshot
>Dr. Robotnik's Mean Bean Machine
>Castlevania
>Ghostbusters
>Haunting
>Shining Force
>Zero Wing
>Skeleton Krew
>Columns
>Strider
>After Burner
>Bodycount
>Gunstar Heroes
>Comix Zone
>Alisia Dragoon
>Crüe Ball
>Devilish
>Thunder Force/Lightening Force
>Golden Axe
>Shinobi
>Predator 2
>Street Fightan (again)
>Smash TV (again!)
>True Lies (yet again)
>Stargate (also again, these were just very solid multiplats)
>Beyond Oasis
>Zero Tolerance
>Biohazard Battle
>Turrican

I also wanted to say Contra : Hard Corps and Chakan The Forever Man, but while they're really cool, their difficulty also makes me fucking mald. Maybe I'll try to beat them some day, but that's not now. Also lol at people complaining of slowdown in SNES games, action games on the Genesis has its share of that too, you simply aren't avoiding that when your game is pushing the limits, these are 16-bit home consoles, not arcade machines.

>> No.9106449

>>9106447
>Contra : Hard Corps
play the japanese version

>> No.9106465

>>9106449
Perhaps I will. Splatterhouse 3 is also pretty fucking ballbusting and I heard the Japanese version is supposed to be a bit more chill on the timer.

>> No.9106479

>>9104439
Sure I don't know...I can name Hagane but I've totally not researched the library lol.

Honestly, if you want to experience the real meaningful difference in power between SNES and Mega Drive -- just load up Nobunaga's Ambition on both consoles and awe in the difference in how long a turn takes to be processed.

>> No.9106482

>>9106479
>I can name Hagane but I've totally not researched the library lol
The game is mentioned in a several million view youtube video. It isn't obscure, it also was never a Blockbuster exclusive.

>> No.9106497

>>9106449
t. filtered

>> No.9106503 [DELETED] 

>>9106479
>Honestly, if you want to experience the real meaningful difference in power between SNES and Mega Drive -- just load up Nobunaga's Ambition on both consoles and awe in the difference in how long a turn takes to be processed.
We can cherrypick too, Sailor Moon and Saturday Night Slam are single-player only on the genesis while co-op on the snes.

>> No.9106515

>>9106479
>Honestly, if you want to experience the real meaningful difference in power between SNES and Mega Drive -- just load up Nobunaga's Ambition on both consoles and awe in the difference in how long a turn takes to be processed.
We can cherrypick too, Sailor Moon is single-player only on genesis and co-op on the snes. Saturday Night Slam masters allows 4 fighters on snes, only 2 on genesis.

>> No.9106563

>>9103631
I have come to believe that the Megadrive is cursed

>at poor, motherless friends house
>he's pale, malnourished
>only plays Streets Of Gays
>we're playing, when I notice something
>he has really long fingernails
>jar of liquid in the corner
>years later, walking down his street
>look up at his old room
>its mildewed and old fashioned
>see a pale figure for a second, then gone

>> No.9106582

>>9106563
Sounds more like your friend is cursed than anything.

>> No.9106589 [DELETED] 

>>9106482
Of course you mention a Youtube video, the main way SNES fans engage with a platform's library lmao.

I've played it while most Snesskiddies haven't. Most of them just watch Let's Plays. And at the same time these same people haven't bothered (as in, played) with anything of the Mega Drive library aside from Sonic.

>>9106515
It's not cherrypicking when the Mega Drive consistently performs better at CPU intensive tasks (much more important than gimmicks like Mode 7)

>> No.9106592 [DELETED] 

>>9106589
I mentioned a popular youtube video because it's an example of the mainstream popularity of Hagane.
>It's not cherrypicking when the Mega Drive does it
Can't make this shit up.

>> No.9106594 [DELETED] 

>>9106589
anon you're in your fucking 30s for gods sake just speak like an adult you're not on the schoolyard anymore

>> No.9106612 [DELETED] 

>>9106589
>Of course you mention a Youtube video, the main way SNES fans engage with a platform's library lmao.
>I've played it while most Snesskiddies haven't. Most of them just watch Let's Plays. And at the same time these same people haven't bothered (as in, played) with anything of the Mega Drive library aside from Sonic.
Why are you an insufferable doublenigger like this?

>> No.9106617 [DELETED] 

>>9106354
Yes, I'm quite sure all of those games - just like Kirby's Dream Land - can be beaten within an hour at the first ever or second attempt of playing them. Could you be more of a slimy little toad, you friendless ultra faggot? KILL yourself.
>>9106338
If you didn't read it, then how were you able to formulate an (in your child dick filled tiny mind) adequate response, you fucking retard?

>> No.9106634 [DELETED] 

>>9106592
>>9106594
>>9106612
>I mentioned a popular youtube video because it's an example of the mainstream popularity of Hagane.

Nonsense. As I've pointed out, Snestoids haven't actually played it. And their only sources about games are from watching Youtube videos. It's like saying the average anon is knowledgeable about a topic because people here spam misinformed .jpg images about it. Just because you "know of" a game doesn't mean you "know" it.

You can try Mega Drive games for free so no need to be scared. Don't worry, they don't bite. Not a lot of cartoon animals but that's okay.

>> No.9106675 [DELETED] 

>>9106589
>It's not cherrypicking
It is, just proved you wrong twice and you still cope like a schizo retard

>> No.9106678 [DELETED] 

>>9106589
>>9106589
>It's not cherrypicking
It is, just proved you wrong twice and you still cope like a schizo retard
>gimmicks like mode 7
F-zero single-handedly shits on every md racer

>> No.9106687 [DELETED] 

>>9106617
>yeah i know i'm a retarded schizo so uhh... k-kill yourself!!!
meds

>> No.9106721
File: 51 KB, 555x385, 0.jpg [View same] [iqdb] [saucenao] [google]
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>>9103631

>> No.9106729 [DELETED] 

>>9106687
>vomiting the same vacuous bile way past the point of ad nauseam gives my faggotry weight!
Spastic. Get the fuck off of this board, you shoe size IQ, perpetually drooling, sub human arrested development cocksucker. You will never possess what is required to hang here, impotent piss-ant.
PATHETIC.

>> No.9106730

I genuinely don't see the point in arguing about it. They're both top-tier.
Although I'm going to say SNES, because Sega fanboys are always more butthurt, and it's funny.

>> No.9106738

>>9106515
Honestly there's really no debate that the SNES is the weakest in CPU power that generation. It's why so many games have expansion chips to help it out. It's why the Genesis can do 3D at a playable framerate while the SNES needs the SuperFX chip to do it. Really the true debate between which system is the fastest that generation isn't between the Genesis and SNES. It's between the Genesis and the PC-Engine.

The SNES is very much the Saturn of it's generation. Sure when things are tailored around it's strengths and weaknesses it can really shine and do things the other systems couldn't do. But it also has a lot of very questionable design decisions that just make it a real headache to work with and can make it very hard to work with.

For example when it comes to sprites, the SNES is dead last that generation. Both the PC-Engine and Genesis curbstomp it. On PC-Engine and Genesis VRAM can be used as you see fit. You want to devote over half of it to tiles for sprites? Go for it. You want to have sprites and backgrounds share tiles? Nothing stopping you. You want use whatever sprite sizes you want? Go for it. On the SNES though you're much more limited. VRAM is limited to 16KB for sprites, you can only use two sprite sizes at once, which make VRAM management tricky and makes it really easy to hit your sprites per scanline limit. This is why so many beat'em ups have so fewer enemies on screen at a time on SNES.

Where SNES wins is higher color counts and color blending, mode 7, and better hardware support for ADPCM sample playback. Everything else is the Genesis and PC-Engine.

>> No.9106772 [DELETED] 

>>9106729
>all that non-stop schizo malding
epic

>> No.9106783

>>9106738
>It's why the Genesis can do 3D at a playable framerate
It can't unless you think 10 fps garbage is any good, the only somewhat decent 3d MD game was Virtua racing which used a super fx clone and was expensive as fuck.
>Really the true debate between which system is the fastest that generation isn't between the Genesis and SNES. It's between the Genesis and the PC-Engine
lmao the pc engine just is a flickering shitfest, parodius' snes port shits on the pc engine one

>> No.9106831

>>9106738
>It's why the Genesis can do 3D at a playable framerate
Better than SNES without a SuperFX chip, sure, but look at Zero Tolerance and tell me that's super smooth. It's better than Wolf3D on the SNES, but only somewhat.

>> No.9106841

>>9106783
>It can't unless you think 10 fps garbage is any good
That's what you get with Starfox on the Super FX.
>Parodius flickers on PC-Engine!
Because there's only one background layer and it's using sprites to try and make up the difference. If the SNES was trying to do that, it would be flickering as well, and worse.

>> No.9106872

>>9104018
If you like ALTTP, you might like Beyond Oasis and Crusader Of Centy. If you name some more SNES favorites I could maybe give you some more suggestions.

>> No.9106876

>>9106841
>If the SNES was trying to do that
and yet it's not and doesn't need to, sounds like better hardware

>> No.9106886

>>9106841
>That's what you get with Starfox on the Super FX.
Same as Virtua Racing on the MD, your point?
>if the snes was a shitter console like the pce it would flicker too
cope

>> No.9106892

>>9106886
>what's your point
That a stock Genesis can pretty much match the SNES with the SuperFX chip:

https://twitter.com/gasega68k/status/1455383998511947780
https://twitter.com/gasega68k/status/1516240248937799683
https://www.youtube.com/watch?v=o9v-9lGNJQ4
https://www.youtube.com/watch?v=yND5V85iPHc
https://www.youtube.com/watch?v=Yd0IsBxQAMU

>Virtua Racing is only 10fps!
Wrong, it's 15-20fps on Genesis and is drawing far more polygons than Starfox.

>>9106876
Sure it can do more background layers, but it sucks ass at handling sprites. Which is what was being discussed.

>> No.9106926

>>9106892
FWIW, Virtua Racing was also a more expensive cartridge than any Genesis or SNES game.

>> No.9106934

>>9106926
Yes, but SuperFX enabled SNES games weren't cheap either. And that still doesn't matter here because a stock Genesis can match the 3D performance of a SuperFX enabled SNES.

>> No.9106938

>>9106892
it sounds like the snes is good because despite a weaker processor it had many different effects built in to mitigate that, which means it's not a 1:1 comparison and you're just another console war shitter
played some genesis last night and had a blast btw

>> No.9106940

>>9106938
Yeah, SNES and Genesis were both stronger in different areas. If you didn't have both you were missing out.

>> No.9106946

>>9106892
You are fooling yourself if you think those games match the poly count of either Virtua racing or super fx games lmao
>Virtua racing is 15 fps!
So is Star fox retard
>and is drawing far more polygons than Starfox
Nope, it was more expensive and didn't really look better

>> No.9106957

>>9106946
I never was a fan of Virtua Racing but it definitely pushes more polygons than Star Fox, the whole environment is 3D unlike Star Fox which uses lots of mode 7 planes.
It better have more polygons considering the more powerful and more expensive hardware.

>> No.9106963

>>9106946
>You are fooling yourself if you think those games match the poly count of either Virtua racing or super fx games lmao
The one is literally a homebrew using the exact models from SNES Starfox running on a stock Genesis at similar performance.
>So is Star fox retard
It may target that but it almost never hits it.
>Nope, it was more expensive and didn't really look better
You realize most of what you see on screen in Starfox is a 2D Background right? Virtua Racing on the other hand is drawing not only the cars but the entire 3D track scenery.
>>9106938
I didn't say the SNES was bad. I simply said it sucks at handling sprites, which it does. I said in my earlier post that it had it's strengths, handling sprites just isn't one of them.

>> No.9107004

>>9106963
>The one is literally a homebrew using the exact models from SNES Starfox
It's just a lower tier imitation, and coping with "what if" modern homebrews is sad anyway
>muh 3d scenery
Already a thing in Stunt race fx
>snes bad at sprites
t. believes a flickering shitshow console is more powerful

>> No.9107026

>>9107004
>It's just a lower tier imitation, and coping with "what if" modern homebrews is sad anyway
I'm sorry did the hardware magically change or something to invalidate that homebrew? If it runs on the real thing it counts when discussing technical capabilities. The fact remains that a stock Genesis can match the SNES with a SuperFX chip.
>Already a thing in Stunt race fx
And it runs even worse than Starfox in an even smaller window. And half the car is done with sprites.
>t. believes a flickering shitshow console is more powerful
When it comes to CPU and Sprite capabilities it is. SNES wins in other areas.

>> No.9107057
File: 62 KB, 363x400, chill as fuck.jpg [View same] [iqdb] [saucenao] [google]
9107057

>>9106940
>tfw had PCs and multiple different consoles growing up
>tfw didn't miss out on various good and fun games
>tfw didn't really care at all about the brands, just the games

>> No.9107065 [DELETED] 

>>9107026
>something to invalidate that homebrew?
People have all the time and tools in the world to optimize old hardware now, you'd be biased and delusional to think it's comparable.
>The fact remains that a stock Genesis can match the SNES with a SuperFX chip.
for schizo auster maybe, for reasonable people, not at all.
>And it runs even worse than Starfox
Wrong it runs better and wasn't a dithering shitfest like Virtua racing, it's cheaper too
>When it comes to CPU and Sprite capabilities it is. SNES wins in other areas.
Except the games perform and look better? Flickering is something you do to cope with shitter hardware like the pce, not to mention it still has slowdownsworld

>> No.9107075

>>9107026
>something to invalidate that homebrew?
People have all the time and tools in the world to optimize old hardware now, you'd be biased and delusional to think it's comparable.
>The fact remains that a stock Genesis can match the SNES with a SuperFX chip.
for schizo auster maybe, for reasonable people, not at all.
>And it runs even worse than Starfox
Wrong it runs better and wasn't a dithering shitfest like Virtua racing, it's cheaper too
>When it comes to CPU and Sprite capabilities it is. SNES wins in other areas.
Except the games perform and look better? Flickering is something you do to cope with shitter hardware like the pce, not to mention it still has slowdowns

>> No.9107138
File: 1.07 MB, 1135x628, DKC SF SNES.png [View same] [iqdb] [saucenao] [google]
9107138

>>9106934
>Yes, but SuperFX enabled SNES games weren't cheap either

>> No.9107162

>>9107065
>People have all the time and tools in the world to optimize old hardware now,
That person is writing in pure assembly, as did many developers back in the 90s. And there's 3D Genesis games from the time period that still outperform SNES 3D games. The Genesis has a better CPU than the SNES. There's no getting around it.
>for schizo auster maybe, for reasonable people, not at all.
Your feelings don't change the technical capabilities of the hardware.
>Muh flickering!
Did it ever dawn on you that maybe Parodius isn't a very good port? Flickering happens due to bad sprite management. The reason you don't see it on SNES as much is because the developers are working around the sprite limits to not let it happen. This is why you don't have as many on screen enemies or objects in a lot of SNES games. The developers have the game draw less sprites to avoid flickering. The limit for where you'll start flickering though is higher on the Genesis and PC-Engine than it is on the SNES. This is why a game like Turtles in Time has significantly less onscreen enemies compared to it's Genesis counterpart, Hyperstone Heist.
>Muh slowdowns!
Shall we compare Gradius 2 to Gradius 3?
>>9107138
And how much did a Non-SuperFX 8 Megabit game cost?

>> No.9107253

>>9103631
Contrary to popular belief the Mega Drive is the superior hardware. SNES often has to cheat with add on chips, and co-processors in the cartridges to keep up with the MD. SNES is the weakest 16bit console.

>> No.9107268

>>9106872
I like the Donkey Kong Country games, Final Fantasy IV-VI, Metroid, Chrono Trigger and Super Mario RPG. In general I can also appreciate weirder games but I'm a zoomer so I don't know any retro ones

>> No.9107293

>>9107162
>cherrypicking and obvious bias = better hardware
maybe in auster's schizo world
>Parodius flickers just because it's not a g-good port o-okay?
except most pce shit flicker like crazy, are they all bad ports? Hilarious cope
>This is why you don't have as many on screen enemies or objects in a lot of SNES games.
More bs, games perform and look better than on pce.
>This is why a game like Turtles in Time has significantly less onscreen enemies compared to it's Genesis counterpart, Hyperstone Heist.
lmao stop making shit up you lying schizo, both games handle 4 foot soldiers and the MD version has a shitty black bar. Turtles in time also handles like 6 or 7 enemies on screen when mixing up dogs and foot soldiers
>Shall we compare Gradius 2 to Gradius 3?
>Late ass super cd game vs launch snes launch title
Totally fair, but still Gradius II PCE looks worse, flickers more and still has slowdowns. Parodius Da! sfc just shits on PCE Gradius II with no need of fancy shit

>> No.9107302

>>9103631
Arcade Genesis. RPGs SNES

>> No.9107408

>>9107293
>maybe in auster's schizo world
How is it cherrypicking? Can you show one example of a stock SNES matching Virtua Racing's performance?
>except most pce shit flicker like crazy, are they all bad ports? Hilarious cope
Not really seeing a whole lot of flicker here:
https://www.youtube.com/watch?v=8Cv92j7R9K8
https://www.youtube.com/watch?v=3qdIxCQRo54
https://www.youtube.com/watch?v=v7JYsswH3Ns

If you know what you're doing you can even use sprites to do another tilemap layer:
https://www.youtube.com/watch?v=kU7myUxemZg

>lmao stop making shit up you lying schizo, both games handle 4 foot soldiers and the MD version has a shitty black bar.
The black bar has nothing to do with sprite limits.
> Turtles in time also handles like 6 or 7 enemies on screen when mixing up dogs and foot soldiers
You realize that's becuase they're swapping out the larger foot soldier sprites for the smaller enemy sprites which allows for more on screen right? If you increase the number of foot soldiers any higher than that, the SNES game becomes a flickering mess as shown with ROM hacks that try to do exactly that. Meanwhile you can look at just about any beat'em up on the Genesis and see far more enemies on screen than just about any SNES Beat'em up.
>Totally fair, but still Gradius II PCE looks worse, flickers more and still has slowdowns.
Gradius II doesn't flicker that much and it doesn't slowdown nearly as bad as Gradius III does on the SNES.
>Parodius Da! sfc just shits on PCE Gradius II with no need of fancy shit
So what? It doesn't change the fact that the SNES is horribly crippled when it comes to how it handles sprites. You can even ask homebrew devs about this and they'll confirm it.

>> No.9107526

>>9107268
If you like Chrono Trigger, ALTTP, and the Final Fantasies, I guess try out one of these:
>Phantasy Star series
>Landstalker
>Crusader Of Centy (vaguely Zelda-ish)
>Beyond Oasis (also Zelda-ish)
>Shining Force (first game has a 'remaster' on GBA also)
>Sword Of Vermilion
>Shadowrun (very different from the SNES one)
>Fatal Labyrinth (very Rogue-ish)
There's also Syndicate, which is vaguely RPG-ish, but being honest, it's misery to play without a mouse, at least to me.

>> No.9107563

>>9107408
>Magical chase
Exclusive, it's like those late NES games, only impressive in the context of the pce
>Aero blaster
Heavily scaled down sprites, black bars, no hud for bosses, mediocre parallax, and it STILL flickers.
>The black bar has nothing to do with sprite limits.
Inferior md version cope
>You realize that's becuase they're swapping out the larger foot soldier sprites for the smaller enemy sprites which allows for more on screen right?
You realize you're making shit up over and over right? You are completely wrong as Turtles in time supports up to 4 foot soldiers + 4 robots on screen (8 enemies total) + co-op, at least play the game before spouting stupid shit, you retarded cultist.
>Gradius II doesn't flicker that much
Not as much a Gradius 1 PCE but still more than Gradius III snes, a launch title.
>it doesn't slowdown nearly as bad as Gradius III does on the SNES.
Wrong, again.
https://youtu.be/vkquuFtE1aQ?t=1014
https://youtu.be/pjQ1_8hbp9I?t=864
https://youtu.be/vkquuFtE1aQ?t=1798
https://youtu.be/R0CvPae0Vzc?t=7427
Comparable slowdown to say the least, not to mention Gradius III still runs about the same or better than the arcade.
>So what? It doesn't change the fact that the SNES is horribly crippled when it comes to how it handles sprites
>the snes has good performance in games but it's bad because... it just is okay???
must be really sad to be a low iq cultist like you.
>You can even ask homebrew devs about this and they'll confirm it.
MD and PCE just have more hipster cred and are easier to program, again just more cultist bullshit, a joke just like your life.

>> No.9107574

>>9107268
>Donkey Kong Country games
try Sonic 1, 2, 3&K, CD, Ristar, Dynamite Headdy. or perhaps Kid Chameleon (play it on an emulator with savestates) since it's a longer game with a lot of stages like Mario or DKC
>Final Fantasy IV-VI, Chrono Trigger and Super Mario RPG.
try Phantasy Star IV, Lunar (CD), Lunar II (CD)
>Super Metroid
there's nothing like it, the closest thing is Phantom 2040 but it's also on SNES. try Wonder Boy in Monster World. it's an acquired taste, but you can also try Ecco 1 and Ecco 2 too, Ecco 1 CD version is better balanced IIRC, the original cartridge release is too frustrating

>> No.9107615

should i play after burner 2 on genesis or complete on 32X?

>> No.9107619 [DELETED] 

>>9107615
shiturn > 32 x > pce > md

>> No.9107639

>>9103781
Newfag.

>> No.9107645

>>9106447
>A true video game enjoyer sees the power in both the SNES and the Genesis.
This, they’re very different machines.

>> No.9107658

>>9107563
>Exclusive so it doesn't count!
What retard logic is this?
>Inferior md version cope
How is it cope? I'm telling you that aspect has nothing to do with sprite limits. It's how the Window layer works on the Genesis. It has nothing to do with sprites.
> Turtles in time supports up to 4 foot soldiers + 4 robots on screen (8 enemies total) + co-op
No, it doesn't. Go pay close attention to what the game does. The most I've ever seen it do is 3 robots, and 3 foot soldiers. The robots are about 1/2 the size of the foot soldiers. You can see the AI moving enemies off screen or keeping them from coming back on screen until enough sprites have been cleared to avoid having too many sprites on screen.
>Wrong, again. Look at these cherrypicked moments!
Still better than SNES Gradius 3 which is in constant slow motion.
>ur just a cultist!
And you're a retard who couldn't understand technical specs of a system if your life depended on it. The fact of the matter is that the SNES cannot handle as many on screen sprites as the other two systems before it starts to flicker and have issues. There's a lot of questionable design choices that cause this to happen. Sprites are limited to 16KB of VRAM, you can only have 2 choices of sprite sizes at at time, etc. If you actually look at what these games you're bringing up are doing, you'll see a lot of tricks going on to try and avoid these issues.

Case in point: https://www.youtube.com/watch?v=ooHzxmEENeo

You will NEVER see the SNES approach that level of enemies on screen in a game. Sure it's past the limits of even the Genesis at that point and flickering, but it's not until we hit around 12-16 enemies on screen that it starts to happen, and it's only when they're all on the same scan line. The later games fix this by having the AI avoid certain regions of the screen if it's too occupied with sprites.

>> No.9107682
File: 442 KB, 1466x1223, 1638487567695 Games - Sega - Genesis VR Recs.jpg [View same] [iqdb] [saucenao] [google]
9107682

>> No.9107685
File: 883 KB, 1426x2014, 1638444085902 Games - Sega - Genesis & SegaCD RPG Recommendations.png [View same] [iqdb] [saucenao] [google]
9107685

>> No.9107690
File: 981 KB, 1426x1959, 1638444153432 Games - Sega - Genesis & SegaCD Shmup Recommendation.png [View same] [iqdb] [saucenao] [google]
9107690

>> No.9107728

^
Dark Wizard is underrated, but I recommend turning off the battle scenes.

>> No.9107762
File: 260 KB, 928x409, tmnt.png [View same] [iqdb] [saucenao] [google]
9107762

>>9107658
>No, it doesn't. Go pay close attention to what the game does. The most I've ever seen it do is 3 robots, and 3 foot soldiers.
t. irremediable pathological liar who can't accept simple FACTS
>b-but m-muh sor!!
sub 30 fps garbage + flickering, can't compare to TMNT4's smooth framerate and great visuals that come close to the arcade.
will not even read the rest of your garbage, just the typical sad cultist bullshit, it got old fast.

>> No.9107843 [DELETED] 

>>9107762
>can't accept simple FACTS
I said the most I'd ever seen was 3 and 3. I guess I kill the enemies before they get that high. That said, you are the one who can't accept a simple fact about the SNES' sprite capabilities. Let me break it down for you. On SNES you have this:

-You only have 16KB of VRAM to store tiles for sprites. If you need more tiles than that, well you're screwed.
-You can only use 2 sprite sizes out of 4 possible sizes at a time (8x8, 16x16, 32x32, 64x64)
-You can have up to 128 sprites at a time, and you can have a max of 32 sprites per line, 276 pixels per line

On Genesis and PC-Engine you have this set up instead:
-VRAM is allocated as you want.
-You can use whatever sprite sizes you want from the available sizes (anything from 8x8-32x32 for Genesis, 16/32x16/32/64 for PC-Engine)
-You can have up to 64 sprites at a time (80 if in 320 wide on Genesis), and a max of 16-20 sprites per line, 256-320 pixels per line

Now, if you just look at that last point you may think SNES wins, but that 2nd bullet point throws a major wrench into the mix. If you need larger sprites and use the 2 larger sizes, you end up wasting VRAM and screen real estate when you need to draw larger sprites, eating into your number of sprites/pixels per scan line limit. If you go with the smaller sizes you need to use a lot more smaller sprites to make up larger objects, again eating into your total number of sprites you can display. This is a major struggle all SNES games deal with in some form or another.

Next, there's a trick that the Genesis and PC-Engine can do more easily thanks to their architecture and faster CPUs. The Sprite Attribute Table can be updated mid frame to change the attributes of a sprite. This effectively allows it to be reused to let you draw another sprite further down the screen. While this is possible on the SNES as well, it's a lot more limited due to the systems architecture and it's slower CPU.

>> No.9107847 [DELETED] 

>can't accept simple FACTS
I said the most I'd ever seen was 3 and 3. I guess I kill the enemies before they get that high. That said, you are the one who can't accept a simple fact about the SNES' sprite capabilities. Let me break it down for you. On SNES you have this:

-You only have 16KB of VRAM to store tiles for sprites. If you need more tiles than that, well you're screwed.
-You can only use 2 sprite sizes out of 4 possible sizes at a time (8x8, 16x16, 32x32, 64x64)
-You can have up to 128 sprites at a time, and you can have a max of 32 sprites per line, 276 pixels per line

On Genesis and PC-Engine you have this set up instead:
-VRAM is allocated as you want.
-You can use whatever sprite sizes you want from the available sizes (anything from 8x8-32x32 for Genesis, 16/32x16/32/64 for PC-Engine)
-You can have up to 64 sprites at a time (80 if in 320 wide on Genesis), and a max of 16-20 sprites per line, 256-320 pixels per line

Now, if you just look at that last point you may think SNES wins, but that 2nd bullet point throws a major wrench into the mix. If you need larger sprites and use the 2 larger sizes, you end up wasting VRAM and screen real estate when you need to draw smaller sprites, eating into your number of sprites/pixels per scan line limit. If you go with the smaller sizes you need to use a lot more smaller sprites to make up larger objects, again eating into your total number of sprites you can display. This is a major struggle all SNES games deal with in some form or another.

Next, there's a trick that the Genesis and PC-Engine can do more easily thanks to their architecture and faster CPUs. The Sprite Attribute Table can be updated mid frame to change the attributes of a sprite. This effectively allows it to be reused to let you draw another sprite further down the screen. While this is possible on the SNES as well, it's a lot more limited due to the systems architecture and it's slower CPU.

>> No.9107848

SNES better at the time, genesis better to revisit

>> No.9107850 [DELETED] 

>>9107762
>can't accept simple FACTS
I said the most I'd ever seen was 3 and 3. I guess I kill the enemies before they get that high. That said, you are the one who can't accept a simple fact about the SNES' sprite capabilities. Let me break it down for you. On SNES you have this:

-You only have 16KB of VRAM to store tiles for sprites. If you need more tiles than that, well you're screwed.
-You can only use 2 sprite sizes out of 4 possible sizes at a time (8x8, 16x16, 32x32, 64x64)
-You can have up to 128 sprites at a time, and you can have a max of 32 sprites per line, 276 pixels per line

On Genesis and PC-Engine you have this set up instead:
-VRAM is allocated as you want.
-You can use whatever sprite sizes you want from the available sizes (anything from 8x8-32x32 for Genesis, 16/32x16/32/64 for PC-Engine)
-You can have up to 64 sprites at a time (80 if in 320 wide on Genesis), and a max of 16-20 sprites per line, 256-320 pixels per line

Now, if you just look at that last point you may think SNES wins, but that 2nd bullet point throws a major wrench into the mix. If you need larger sprites and use the 2 larger sizes, you end up wasting VRAM and screen real estate when you need to draw larger sprites, eating into your number of sprites/pixels per scan line limit. If you go with the smaller sizes you need to use a lot more smaller sprites to make up larger objects, again eating into your total number of sprites you can display. This is a major struggle all SNES games deal with in some form or another.

Next, there's a trick that the Genesis and PC-Engine can do more easily thanks to their architecture and faster CPUs. The Sprite Attribute Table can be updated mid frame to change the attributes of a sprite. This effectively allows it to be reused to let you draw another sprite further down the screen. While this is possible on the SNES as well, it's a lot more limited due to the systems architecture and it's slower CPU.

>> No.9107853

>>9107762
>can't accept simple FACTS
I said the most I'd ever seen was 3 and 3. I guess I kill the enemies before they get that high. That said, you are the one who can't accept a simple fact about the SNES' sprite capabilities. Let me break it down for you. On SNES you have this:

-You only have 16KB of VRAM to store tiles for sprites. If you need more tiles than that, well you're screwed.
-You can only use 2 sprite sizes out of 4 possible sizes at a time (8x8, 16x16, 32x32, 64x64)
-You can have up to 128 sprites at a time, and you can have a max of 32 sprites per line, 276 pixels per line

On Genesis and PC-Engine you have this set up instead:
-VRAM is allocated as you want.
-You can use whatever sprite sizes you want from the available sizes (anything from 8x8-32x32 for Genesis, 16/32x16/32/64 for PC-Engine)
-You can have up to 64 sprites at a time (80 if in 320 wide on Genesis), and a max of 16-20 sprites per line, 256-320 pixels per line

Now, if you just look at that last point you may think SNES wins, but that 2nd bullet point throws a major wrench into the mix. If you need larger sprites and use the 2 larger sizes, you end up wasting VRAM and screen real estate when you need to draw smaller sprites, eating into your number of sprites/pixels per scan line limit. If you go with the smaller sizes you need to use a lot more smaller sprites to make up larger objects, again eating into your total number of sprites you can display. This is a major struggle all SNES games deal with in some form or another.

Next, there's a trick that the Genesis and PC-Engine can do more easily thanks to their architecture and faster CPUs. The Sprite Attribute Table can be updated mid frame to change the attributes of a sprite. This effectively allows it to be reused to let you draw another sprite further down the screen. While this is possible on the SNES as well, it's a lot more limited due to the systems architecture and it's slower CPU.

>> No.9107859

>>9107853
maybe you can pretend to care about the technical stuff when you stop being a lying cultist shitter, auster, no one is buying your bullshit so far.

>> No.9107872

Genesis had better sports games while SNES had better RPGs
sports games are disposable trash that get outdated after a year while RPGs are games people look back to 30 years later

Both consoles are good, but there's no comparison. The SNES is one of the greatest consoles of all time while the Genesis is just a normal good console.

The SNES was also more powerful and ran games better.

>> No.9107883

>>9107859
>cultist!
>auster!
I'm sorry you're too retarded to understand how these systems work or how to program for them and can only resort to name calling. The only person acting like a fanboy cultist here is you. I've pointed out the SNES has it's strengths over the PC-Engine and Genesis. It just so happens that how it handles sprites isn't one of them.

Where SNES wins out is more colors, color blending features, Mode 7, a 3rd additional background layer (while 4 is possible, it comes at a massive cost to color counts making it borderline useless), and hardware ADPCM support. Of these more colors, the 3rd background layer, and ADPCM support are the most versatile and useful. The others have their own trade-offs which limit their usefulness. There is also an argument to be made that the PC-Engine is better at on screen colors as it has more palettes available. SNES has 16 palettes, 8 for sprites, 8 for backgrounds, 256 total. PC-Engine has 32 Palettes, 16 for sprites, 16 for backgrounds, 512 total.

Where SNES comes in last is CPU power, sprite capabilities, system architecture and flexibility (more difficult to program for, a lot of weird limitations and bottlenecks), etc. It also loses out to the Genesis in total number of sound channels, though it's not last as it still has more than the PC-Engine.

>> No.9107893

>>9107883
>or how to program for them
Let's see your work.

>> No.9107897

>>9107883
>you're too retarded to understand how these systems
you don't care about that though, you're just pretending to care and understand these systems enough for your autistic cultist shit, it's pretty obvious by this point considering all the blatant lies and misinformation you spread in the thread.

>> No.9107903

>>9107893
Yeah this.
At the end of the day this is not really about which system is better where it matters the most (the games), but nitpicking stuff about the hardware, boring.
If you want to bitch about "hardware limitation", then just ignore /vr/ altogether and go to /v/ to discuss the most modern hardware, why waste time with old, limited stuff? If you only care about hardware.
One of the things that makes these old games so great is the ingenious developers coming around all these limitations and delivering truly outstanding, timeless classics. You can bitch about CPU speed all you want, doesn't make the classic games any less classics.

>> No.9107904

>>9107893
You first.

>> No.9107908

>>9107904
I'm not the one claiming to be a guru on such things.

>> No.9107918

>>9107897
How is it cultist to point out what a systems strengths and weaknesses are? I didn't say it was a bad system or that it sucked.
>>9107903
>Goes into thread about which system is better.
>Gets mad a technical break down showing what the systems strengths and weaknesses are.
Maybe you should read the first post before getting mad at on topic posts?

>> No.9107920

what was the most powerful 4th gen console overall? 3DO?

>> No.9107921

>>9107918
The question of which console is better is not an invitation to LARP about your mad programming skillz you don't have.

>> No.9107925

>>9107918
>Snezz
Then you would be proving the other guy correct. "Snezz" is an auster thing.
>n-nooo it's not meeee, I mean, your boogeyman!
The archives say otherwise.
Anyway
>technical breakdown
As I said, if you really get upset over limited hardware, then you'd hate the whole /vr/ systems. The minimal difference between the Super Nintendo and the Mega Drive CPUs is non-existant if we compare them to what exists today.
It's sad that a grown man is seriously wasting time bullshitting his way with "technical breakdowns" just because he has a personal thing against a japanese company.

>> No.9107927

>>9107903
most of the shit auster says are manipulated half-truths anyway, so no need to take it seriously either.

>> No.9107934

>>9103631
Neither, they're both awesome
SNES has more rpgs, but Genesis has more action/arcade type games
Just play them both

>> No.9107942

>>9107920
>what was the most powerful 4th gen console overall?
Neo Geo
>3DO?
5th gen

>> No.9107943

>>9107918
>How is it cultist to point out what a systems strengths and weaknesses are?
That's not what you are doing, what you are doing here is compulsively lying and forcing half-truths in order to make your prefered system look better, so just a cultist retard's behavior. You are just using the tech thing as a new facade/shiled, we all see thru you auster.

>> No.9107962

>>9107920
I was gonna say the Atari Jaguar, in theory, in that it had a lot of potential power but most devs couldn't get much more than 16-bit tier performance out of it.
Then I remembered the NeoGeo AES, how powerful was that one? It was basically a high end home arcade machine, wasn't it?

>> No.9107970

>>9107921
>You're just larping!
Why should I have to reveal my identity to you over some simple technical breakdowns? You can literally find the information I've posted easily enough on various sites documenting the systems and how to program for them:
https://www.raphnet.net/divers/retro_challenge_2019_03/qsnesdoc.html
https://rasterscroll.com/mdgraphics/graphical-effects/sprite-raster-effects/
https://wiki.superfamicom.org/snes-sprites
>>9107925
Who said I was upset over limited hardware? I simply pointed out what the systems strengths and weaknesses were. That doesn't mean I'm upset over it.
>The minimal difference between the Super Nintendo and the Mega Drive CPUs is non-existant if we compare them to what exists today.
Which no one is comparing them to what exists today because that would be completely retarded.
>>9107927
>>9107943
What did I say about the technical capabilities of the systems that wasn't accurate?

>> No.9107975

>>9107970
>Why should I have to reveal my identity to you over some simple technical breakdowns?
The go to cope for LARPers called out on their bullshit.

>> No.9107976

>>9107970
>Who said I was upset over limited hardware?
Well you make a big deal as if the difference between these 2 systems was astronomical, when in fact on-paper specs really don't mean much when devs could come around the limitations, if they were smart. There's many SNES games with fast gameplay and many sprites, and there's many MD games that are very colorful and even have 3D without the need of an extra chip.
>Which no one is comparing them to what exists today because that would be completely retarded.
And to be honest, so is your extended, biased comparison between the 2 old ones.

>> No.9108018

>>9103631
The SNES

>> No.9108025

>>9107976
>Well you make a big deal as if the difference between these 2 systems was astronomical
I pointed out what their strengths and weaknesses are. That's it. The SNES fanboy is the one who threw a fit at it.
> There's many SNES games with fast gameplay and many sprites,
Just because a game can move things around fast doesn't mean the CPU isn't slow when compared to the competition. Contrary to popular belief, it's not about how fast you can scroll the screen or how fast you can move sprites around, it's about being able to do those things on top of more complicated tasks. So where you really see the gap in the CPU is in things like 3D Graphics and software based effects. The Genesis can do those things pretty easily, while the SNES generally needs the help of expansion chips to pull it off.

As for sprites, again, this boils down to the sprite size issues. If your game calls for a lot of smaller sprites, you can get away with having a lot on screen because you're not going to be wasting the amount of sprites and pixels per line on larger objects. This is why some of those faster SNES games with a ton of sprites tend to be shooters or run and guns using smaller sprites. But if you need larger sprite objects, like what you see in a beat'em up, you're going to struggle on the SNES. Which we see this in just about every beat'em up on the system.
>There's many MD games that are very colorful
Which is just art direction to work around a limitation. The system is still limited to how many colors it can display on screen and still limited to 512 total colors. I wouldn't for a second try to argue the Genesis can beat the SNES in color capabilities.
> and even have 3D without the need of an extra chip.
That's because it has a more powerful CPU. You literally just proved my point on the CPUs with that one.
>biased comparison between the 2 old ones.
How is it biased? All I did was point out what the SNES does well and what it doesn't do well.

>> No.9108054 [DELETED] 

>>9107970
did i tell a lie?
oh boy where I start
>lies about Super FX games having less frame-rate than real
>lies about MD games like Star Cruiser matching/outperforming Super FX games
>lies about Super FX games being more expensive than usual
>lies about genesis TMNT having more sprites than Turtles in time
>lies about Turtles in times having fewer sprite capabilities than real
>lies about Turtles in time "swapping out the large foot soldier sprites for smaller enemy sprites"
>lies about Parodius PCE having flickering because it's a "bad port"
>lies about Gradius II having no slowdown compared to III
and my favorite:
>copy-pastes wikipedia specs as a cope when facing with countless examples of the SNES outperforming or comparing to the competition
auster, everyone in this thread know you are a fucking joke of an autistic cultist, larping as a hardware-fag will never change that.

>> No.9108059

>9107970
>Did i tell a lie?
oh boy where I start
>lies about Super FX games having less frame-rate than real
>lies about MD games like Star Cruiser matching/outperforming Super FX games
>lies about Super FX games being more expensive than usual
>lies about genesis TMNT having more sprites than Turtles in time
>lies about Turtles in times having fewer sprite capabilities than real
>lies about Turtles in time "swapping out the large foot soldier sprites for smaller enemy sprites"
>lies about Parodius PCE having flickering because it's a "bad port"
>lies about Gradius II having no slowdown compared to III
and my favorite:
>copy-pastes wikipedia specs as a cope when facing with countless examples of the SNES outperforming or comparing to the competition
auster, everyone in this thread know you are a fucking joke of an autistic cultist, larping as a hardware-fag will never change that.

>> No.9108064

Any 3D on these boxes was impressive, especially when done without extra chips
https://www.youtube.com/watch?v=fu_UqLMK83U

>> No.9108071
File: 87 KB, 798x1024, 1658366092647156.jpg [View same] [iqdb] [saucenao] [google]
9108071

>>9103631
Mega Drive / Genesis has motherfucking Super Hang On

>> No.9108116

>>9108059
>lies about Super FX games having less frame-rate than real
When was the last time you played them on real hardware?
https://www.youtube.com/watch?v=zaWPTnHUEAY

That's definitely not a consistent 15fps, it's very clearly running lower than that.
>lies about MD games like Star Cruiser matching/outperforming Super FX games
The Starfox Homebrew matches and even exceeds it in spots. Star Cruiser isn't that bad considering it came out maybe a month after the SNES was released. The point is the Genesis can match the SuperFX on it's own which is true.
>lies about Super FX games being more expensive than usual
You didn't do a 1:1 comparison. You compared a 32 Meg Cart to an 8 Meg cart.
From what I can tell Star Fox released at about $60, and most of your 8 Meg games at that time were selling for about $10-$25 less than that. So yes, it was more expensive than similar games.

Virtua Racing was more expensive sure, but it was a 16 Meg cart and had a beefier chip in it.
>TMNT
I misremembered. My bad.
>lies about Parodius PCE having flickering because it's a "bad port"
Considering there's other shmups, even ones from Konami that don't flicker nearly as bad, it's not that much of a stretch to say it's not as good of a port as it could have been.
>lies about Gradius II having no slowdown compared to III
I didn't say it had no slowdown, I said it wasn't as bad. Gradius III is in a constant state of slowdown on SNES. The same isn't true for Gradius II on the PC Engine.
>copy-pastes wikipedia specs as a cope
Where did I copy paste wikipedia?

And again, you didn't answer the question I asked. Where was I inaccurate about the Technical Capabilities of the system? Is the SNES CPU not weaker than the Genesis and PC-Engine CPUs? Does it not have more restrictions on how it handles sprites making it more limited in what it can do with them?

>> No.9108119 [DELETED] 

>>9103631
For those two, I think it's close enough to be a tie

Snes is slightly more clear picture and I think that's why it sold more, but Genesis still has tons of great games, plus it got overlooked a lot makes it more fun because it has more hidden games for it

>> No.9108121

Tied

If youre into playing this console era you kind of need both

>> No.9108158

>>9108116
>The Starfox Homebrew matches and even exceeds it in spots
Ahh the unfinished tech demo with no actual gameplay. Australia-kun classic.

>> No.9108180

>>9108158
>Ahh the unfinished tech demo with no actual gameplay
Did you miss the one where it's handling controller inputs, the person can move, shoot, has enemies to dodge, etc.?

>> No.9108194

>>9108180
>uh you can slightly move your ship in this completely unfinished tech demo that isn't even 5% of the actual game, checkmate
You ever notice how not even a single person has ever agreed with you when you do this?

>> No.9108289

>>9108121
I'd argue you need to throw in the TurboGrafx-16 to make it truly complete, if not for its own library overall, then because of how the Genesis is missing the first Splatterhouse game.

>> No.9108316

>>9108116
>The Starfox Homebrew matches and even exceeds it in spots.
blindness + wishful thinking + hombrew cope
>Star Cruiser is impressive because it's an early 3d game
Yawn, Drakkhen also did the 3d world thing but in a more ambitious way, early 3d games weren't uncommon at all.
>I misremembered. My bad.
How convenient of you misremembering a lot of very specific fake stuff, perhaps you are just making shit up on the go to fit your cultist agenda, rather analyzing things properly? Dunno, just a wild guess.
>Considering there's other shmups, even ones from Konami that don't flicker nearly as bad
yet another auster lie, Gradius 1 also chugs and flickers a lot, and that's an older, less demanding games than Parodius.
>Gradius III is in a constant state of slowdown on SNES. The same isn't true for Gradius II on the PC Engine
Gradius II slowdowns in every comparable section to III: bosses, moai, multisegmented sprites etc. also Gradius II PCE looks worse. Keep cherrypicking a late super cd game vs. a snes launch title though , you are just making a fool of yourself avoiding the fair comparison (Parodius) lol.
>Where was I inaccurate about the Technical Capabilities of the system?
You lied about so much shit already that nothing coming from you can be trusted to begin with, not to mention your circular reasoning proves nothing.
>>9108194
No one gives credibility to auster about anything, not even MD fags.

>> No.9108330

I like the SNES (and NES) for the RPGs. From what I've seen SNES has the best RPGs.
What are the best RPGs on the Genesis? I'd like to give them a chance

>> No.9108339

>>9103631
no one can truly say which is the better console. but we can say which has the better library, and it's the SNES.

>> No.9108343
File: 973 KB, 1920x2276, Shining Horce - Mick McGinty.jpg [View same] [iqdb] [saucenao] [google]
9108343

>>9108330
I like Shining Force the most.

>> No.9108347

>>9108316
also forgot most konami PCE shmups have this shitty annoying vertical scrolling in horizontal game, same with r-type, darius etc. another brilliant auster PCE feature I guess lol.

>> No.9108373

>>9108343
I'll pick it up, thanks for the rec!

>> No.9108418

>>9103631
There are some great games on the genesis, but it is a child’s toy compared to the snes. I purchased both within the past few months and I’m selling the genesis and keeping the snes. Sure, there are plenty of great genesis games, but nothing compares to the snes. Yoshi island and dkc trilogy on a trinitron are straight up art, like a moving interactive oil painting from the 90s. Will be remembered as nothing more, just pure art. Their were plenty of great genesis games and plenty of snes clunkers but the best of the snes blows the best of the genesis out of the fucking water, all day.

>> No.9108423 [DELETED] 

Sega fans are the orcs of the gaming community. Always trying to restore what was forgotten with delusions.How can you seriously claim a 3 button controller console can live up to the snes? So what if it was slower than MD? For every good md game there are 10 snes games. Whats that? Its a rpg console? Well Im not suprised, you need speedy flickering mess because text and comfy settings are too hard for your attention span. Music is subjective but comparing the sound chips is really insane, its bongos vs piano. Super nintendo can do so much more. Nintendo thought about consumer when chosing ram chip. Sega shamelessly made cd and 32x to grab cash from you. You make homebrews and new games for the console, snes users just translate games stuck in Japan and its still 10 more than any good game you can make. Its not a bad console, it has Great games but not hype you delusional faggot claim it to be,I take it back you are the fnaf, undertale, bronies of the retro gaming community. Fuck you

>> No.9108791

>>9103631
I was SNES back then, but in hindsight I would have been better off with a Megadrive.

>> No.9108804 [DELETED] 

Friends? MEGADRIVE
Nofriends? SNES

>> No.9108814 [DELETED] 

>>9108418
Snezzies worship cartoon platformers

>> No.9108996
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>>9103631
neither

>> No.9109058

>>9104916
so I did look at the library then?
I mean berating me just implies you are mad..

>fails to supply any real discourse on the topic of snes vs mega drive..

> guy says the snes has 3 good games
>show a personal list of starred roms
> " Hurr durr! you didnt even look at the library!"
>"who cares if it's your list!? you're a faggot!"

you are angry for nothing and its interesting.

>> No.9109143

Sega should've been a game producer for the pc engine instead of coming up with so much hardware crap.
They always tried to copy the pc engine in many ways. Sega CD games included.

>> No.9109146

>>9103631
How do you people not get bored of ancient console war nonsense

>> No.9109149

>>9103631
genesis hands down.
snes had like a handful of titles.
genesis had dozens of worthwhile games

>> No.9109153

>>9109149
What are some of these titles?

>> No.9109159

>>9109153
SNES had
>super mario world
>megaman x
and that's all i can think of that was ever worthwhile from the console
meanwhile Genesis alone wins with its version of
>Shadowrun
not to include the countless other amazing games

>> No.9109162

>>9109159
is this bait?

>> No.9109165

>>9109162
Nope, if you think SNES is that great post a list of games for it.
I'll be waiting newfag.

>> No.9109168

>>9109165
you said there were countless MD games that are amazing and listed one game but still listed double the amount of good SNES games

>> No.9109271 [DELETED] 

>>9108194
You ever notice how it's the same handful of people arguing in these threads?
>>9108316
>blindness + wishful thinking + hombrew cope
You're free to bring up SNES homebrew if you want. Can you show an SNES game matching that level of 3D performance without an enhancement chip?
>early 3d games weren't uncommon at all.
I didn't say they were, I simply pointed out that there were Genesis games doing it back in the 90s so it's not just a modern homebrew thing.
>Gradius 1
Is literally the first PC-Engine game Konami made. Gradius, Salamander, Twinbee, and Parodius was the first batch of games Konami made for the system. They came out within a few months of each other. So it's not that much of a stretch to say Konami hadn't gotten a good grasp on the system yet.
>Gradius II slowdowns in every comparable section to III:
No it doesn't. Gradius III slows down in the first level when there's barely anything happening on screen.
https://www.youtube.com/watch?v=0t6Mv_XML7o&t=184s
It even slows down in the intermission stages when it's just the player shooting at nothing:
https://www.youtube.com/watch?v=0t6Mv_XML7o&t=264s

Konami's PC Engine shooters may have some slowdown but it's no where near that level.
>Keep cherrypicking a late super cd game vs. a snes launch title though
Considering Konami didn't start making PC-Engine games until 1992 I don't think it's that crazy of a comparison. They had a similar level of experience with both platforms when making those games. Which even if we just compare the first batch of games, they're still performing better than Gradius III on the SNES.
>nothing coming from you can be trusted to begin with
Then don't take it from me, but the homebrew developer communities for these systems. And the SNES dev community will be the first to tell you about its issues with Sprites and CPU power.

>> No.9109273

>>9108194
You ever notice how it's the same handful of people arguing in these threads?
>>9108316
>blindness + wishful thinking + hombrew cope
You're free to bring up SNES homebrew if you want. Can you show an SNES game matching that level of 3D performance without an enhancement chip?
>early 3d games weren't uncommon at all.
I didn't say they were, I simply pointed out that there were Genesis games doing it back in the 90s so it's not just a modern homebrew thing.
>Gradius 1
Is literally the first PC-Engine game Konami made. Gradius, Salamander, Twinbee, and Parodius was the first batch of games Konami made for the system. They came out within a few months of each other. So it's not that much of a stretch to say Konami hadn't gotten a good grasp on the system yet.
>Gradius II slowdowns in every comparable section to III:
No it doesn't. Gradius III slows down in the first level when there's barely anything happening on screen.
https://www.youtube.com/watch?v=0t6Mv_XML7o&t=184s
It even slows down in the intermission stages when it's just the player shooting at nothing:
https://www.youtube.com/watch?v=0t6Mv_XML7o&t=264s

Konami's PC Engine shooters may have some slowdown but it's no where near that level.
>Keep cherrypicking a late super cd game vs. a snes launch title though
Considering Konami didn't start making PC-Engine games until late 1991 I don't think it's that crazy of a comparison. They had a similar level of experience with both platforms when making those games. Which even if we just compare the first batch of games, they're still performing better than Gradius III on the SNES.
>nothing coming from you can be trusted to begin with
Then don't take it from me, but the homebrew developer communities for these systems. And the SNES dev community will be the first to tell you about its issues with Sprites and CPU power.

>> No.9109306

>>9103631
Had a megadrive as a kid didn't play it much it was meh but didn't care much years later I emulated the snes and boy I was pissed I got that megadrive shit instead of a snes as a kid

>> No.9109405

>>9109143
>They always tried to copy the pc engine in many ways.
This.

PC Engine -> Mega Drive (even though the Mark III was barely 3yo at the time, and the SG-1000 5yo)
PC Engine CD -> Mega CD
PC Engine Duo -> Multi-Mega (aka Genesis CDX)
PC Engine GT -> Nomad

>> No.9109438

>>9103631
Why pit these two against each other? You gotta have both.

>> No.9109479

>>9104281
this
there's a reason sega has a virtual console on a nintendo system in 2022 and not the other way around

>> No.9109494 [DELETED] 

>>9109273
>You're free to bring up SNES homebrew if you want
keep the tech demo homebrew cope to yourself since you can't prove anything with real games developed at the time and cherrypick a launch title instead.
>I simply pointed out that there were Genesis games doing it back in the 90s
So did the SNES, but there's a big different between actual games and just cope modern tech demos, both Drakkhen and Star Cruiser were interesting but they weren't close to FX games at all.
>Is literally the first PC-Engine game Konami made. Gradius, Salamander, Twinbee, and Parodius was the first batch of games Konami made for the system.
More speculative cope, by 1992 the PC engine was known well by developers, it's not even comparable to cherrypicking a 1990 launch game for a new console like Gradius III sfc, which STILL looked better than anything on the PCE.
Also 1992 was the same year konami put out much more impressive action games on the SNES like Parodius, Axelay, TMNT4, Contra 3, which looked much better, performed fine without as much flickering and didn't have annoying vertical scrolling like the PCE.
Detana Twinbee is a decent port but just like Parodius it can't compare to Pop'n Twinbee which looks better, performs better and doesn't have black bar cope, happens when you have better hardware.

>> No.9109505

>>9109273
>You're free to bring up SNES homebrew if you want
keep the tech demo homebrew cope to yourself since you can't prove anything with real games developed at the time and cherrypick a launch title instead.
>I simply pointed out that there were Genesis games doing it back in the 90s
So did the SNES, but there's a big different between actual games and just cope modern tech demos, both Drakkhen and Star Cruiser were interesting but they weren't close to FX games at all.
>Is literally the first PC-Engine game Konami made. Gradius, Salamander, Twinbee, and Parodius was the first batch of games Konami made for the system.
More wishful-thinking speculative cope, by 1992 the PC engine was known well by developers, it's not even comparable to cherrypicking a 1990 launch game for a new console like Gradius III sfc, which STILL looked better than anything on the PCE.
Also 1992 was the same year konami put out much more impressive action games on the SNES like Parodius, Axelay, TMNT4, Contra 3, which looked much better, performed fine without as much flickering and didn't have annoying vertical scrolling like the PCE.
Detana Twinbee is a decent port but just like Parodius it can't compare to Pop'n Twinbee which looks better, performs better and doesn't have black bar cope, happens when you have better hardware.

>> No.9109942
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>> No.9109946
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>> No.9109948
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>> No.9109950
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>> No.9109951
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>> No.9109954
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>> No.9109963

>>9109942
stopped looking at Batman Returns, awful game

>> No.9109968 [DELETED] 
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9109968

>>9109942
>>9109946
>>9109948
>>9109950
>>9109951
>>9109954

>> No.9109972

>>9109963
>Thomas the tank engine and friends..

>> No.9110061

>>9103631
>Which one is the better console?
for what? gaming? the one with the better games! the SNES

>> No.9110575

>>9104252
>beautiful
Until you hear it on superior Genesis.

>> No.9110581 [DELETED] 

>>9103631
sega system easily

>> No.9110589 [DELETED] 

>>9110581
bro most people on here think you're retarded but i think you have a unique genius. do you want to swap emails and talk? i think yoy just need a friend man. i'm not telling you to stop, i legitimately just want to know what motivates you to do this for years on end. you are not alone.

>> No.9110602 [DELETED] 

>>9110589
what

>> No.9110613

>>9103720
Listen. Play Arnold Palmer while drinking an Arnold Palmer (homemade) to have a glimpse of heaven

>> No.9110717

>>9103703
Neo-Geo here, fuck you.

>> No.9110721

>>9103631
If you like RPG's the SNES, if you don't the Genesis.