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/vr/ - Retro Games


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File: 310 KB, 300x542, 26347-1.png [View same] [iqdb] [saucenao] [google]
9069741 No.9069741 [Reply] [Original]

Is this worth checking or I should rather stick with the sequels?

>> No.9069746

>>9069741
I don't know.

>> No.9069752

>>9069746
Me neither

>> No.9069778
File: 49 KB, 512x478, 77495.jpg [View same] [iqdb] [saucenao] [google]
9069778

>>9069741
No, play Neo Nectaris instead

>> No.9069789

>>9069741
Not sure about this one but I tried playing a translation of GB Wars Turbo and it was far too basic to recommend. SF Wars looks more like the GBA game and I’m sure is much better, but at the same time, there are so many options with Advance Wars in terms of mods and custom maps etc

>> No.9069792

>>9069741
What the fuck is that box art
Advance wars characters are not in that game

>> No.9069808

>>9069792
Y u jelly?

>> No.9069908

>>9069741
It's excellent and visually perfect. I prefer it over the GBA/DS ones.

>> No.9069931

>>9069908
How so? Is it really superior?

>> No.9070084 [SPOILER] 
File: 2 KB, 256x240, Famicom Wars (Japan) (Rev 0B) (patched)_001.png [View same] [iqdb] [saucenao] [google]
9070084

I played the Famicom and SFC games and I liked them.

The FC game you need patience though, the AI takes forever to make its turns even with fastforward, and once there are enough units on the screen moving stuff around is quite laggy.

With that said I enjoyed them. A lot of rules are different compared to the GBA ones, for instance you can only use your base to build units, factories you capture in the field are only used for refilling, you can't land units on mountains/forest tiles and it takes two turns to load a unit into a transport vehicule and then move that vehicule; etc but there are also unit types that don't exist in the GBA ones. The SFC game also has (optional) unit exp/level up system.

Also, difficulty is actually better in the FC and SFC games than in Advance Wars (1). Perhaps even AW2. The AI is really bad in AW1. On top of this, there are two difficulty settings in the FC game and in the SFC game generals are more or less good which also works as difficulty settings.

In both games you need to beat the campaign twice, once on each side, to see all the content because the last map(s) are unique to each side. The final two maps in the SFC game were hell, harder than anything else I played in AW1/2/DS

Just give them a try and see if they hook you or not.

>> No.9070092

>>9070084
What do you think of battalion wars on GameCube?

>> No.9070095
File: 19 KB, 256x224, file.png [View same] [iqdb] [saucenao] [google]
9070095

> The final two maps in the SFC game were hell, harder than anything else I played in AW1/2/DS

Pic related, I thought that blocking the enemie's port so I could control the sea before landing on their island was the best plan.

It took me 112 turns to do just that, and an extra 32 turns to beat the map. Holy shit. All in all it probably wasn't the grandest of plans.

>>9070092
haven't played it

>> No.9070112
File: 20 KB, 256x224, Super Famicom Wars (EPv1.1)004.png [View same] [iqdb] [saucenao] [google]
9070112

all in all I would say they are a good experience because the lack of factories in the middle of the field + the fact that units need refilling more often leads to strategy games that require more and better foreplanning. If you don't plan well ahead the punishment will be greater than in AW in which you can make up for it by building what you need to make it up closer to enemy lines. This also results in paying more attention to units health and sacrificing them less, and also lessens the will to just bum-rush with a single unit type (although bum rushing still works to some extent especially with bomber planes in the first game, but you still need to back them up and pay attention to their fuel)

>bottleneck the map