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/vr/ - Retro Games


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9059647 No.9059647 [Reply] [Original]

The original Playstation FF7 had a black-haired Cloud who was a detective in NYC hunting down Sephiroth. This was eventually scrapped for the version we all know, while ideas and assets were eventually used for Parasite Eve, except they made the lead a female who looked similar to blonde Cloud.
In FF7, Zack is a black-haired Cloud who gets killed and has the blonde Cloud assume his life. This resembles how the original idea and character was scrapped for the new one to take its place.

>> No.9059654

>>9059647
Thabks for spoiling ff7 for me ass. Ive never played it

>> No.9059659

>>9059654
OP doesnt really tell you much, but i agree there should have been spoiler text

>> No.9059661
File: 10 KB, 302x146, ff7-Aerith Cloud why dont you stop being a faggot Its the only way..png [View same] [iqdb] [saucenao] [google]
9059661

>>9059647

>> No.9059674

Cloud gets fucked up and mentions Xenogears

>> No.9059712

>CINEMA
Nigga /tv/ is over there

>> No.9059737

cloud drowned aerith. dead people don't sink like that

>> No.9059750

>>9059647
Is this how DYKG research their videos now

>> No.9059754
File: 53 KB, 288x343, mregg.png [View same] [iqdb] [saucenao] [google]
9059754

>>9059647
if you witnessed this your mind must be disgraced

>> No.9059846

>>9059737
They do. The gasses that lift them back to the surface come later.

>> No.9059865

>>9059712
/tv/ owns this website

>> No.9059924

>>9059647
In FF7 as well, the things characters do before summoning are mostly Japanese prayer / traditional movements used in ceremonies. Also, 'Deathblow' is what is written in Japanese on Mog's head during the summon.
As far as FF8, I wonder where the idea for Minotaur having a brother came from?
>>9059654
>>9059659
You can't be serious.

>> No.9059938

>>9059924
FFV, there's a random encounter you can get with a Sekhmet in the pyramid who upon defeat says his brother in the Fork Tower will get you.

https://youtu.be/Qa8k2C-g3Ws?t=96

>> No.9059960

>>9059938
Based, didn't know that. Staying on Square shit, Hashimoto originally wanted Mickey to be the main character for Kingdom Hearts, Disney wanted Donald, Nomura pushed to have an original, human character. If either of the other two got their way they would have missed out on their biggest franchise since Final Fantasy.
Also, this game was made during the decision to merge Square and Enix, which was finalized right after development finished, but if Square had waited, the merger would not have needed to happen due to all the game sales and merch Kingdom Hearts earned them which more than recouped the losses from Spirits Within.
Finally, Squall's design in KH is what the original design for FFVIII was, before they made his hair shorter and his appearance more 'masculine'.

>> No.9060058

>>9059654
Darth Vader is lukes dad.
Germany lost ww2
Bambis mom dies.

We can't all go around talking in whispers just for your sake. It's been 20 odd years. Not our fault you wasn't around then to experience it. Entitled prick

>> No.9060092
File: 40 KB, 480x320, 14-FF5UpdateTwentyEight14.png [View same] [iqdb] [saucenao] [google]
9060092

>>9059938
Speaking of FFV, this flower-themed monster looks suspiciously like a proto Aeris.

>> No.9060102

>>9059960
Further details:
>Kingdom Hearts game sales made over 377 million dollars in total revenue
>Assuming Square got at least 35 percent, they made over 132 million on game sales alone
>Spirits within cost 137 million total
>Spirits made 86 million back from theatre alone
>They're still up 91 million after Kingdom Hearts and not counting DVD sales of Spirits Within or Kingdom Hearts merch which is also said to have sold 100's of millions in merch
Square never needed to merge with Enix but they didn't know Kingdom Hearts would be such a huge hit.

>> No.9060105

>>9060092
Never noticed that, Nomura was also designer for a majority of the monsters as far as I know. Good post.
>>9060102
To clarify, those sales are for KH1 on PS2 alone, not counting sequels or re-releases.

>> No.9060418

>>9059960
sora looked like a lion boy in the beginning. also, The Bouncer’s protagonist has a fairly similar design but it’s Nomura we are talking about. He’s just tossing ideas until it’s received like anyone else in the business.

>> No.9060427

>>9060102
I really enjoyed Spirits Within, but at that point i had never played a FF game.

For reference my fav FF game is 13-2.

>> No.9060452

>>9060092
A lot of stuff in FF games gets repurposed. Eyes on Me is the same melody as Relm's theme, for instance.

>> No.9061098

>>9059924
>You can't be serious.
Well there's 7 billion people on Earth and 10 million copies of FF7 on PS1, so that means 1/700 people have played FF7 which isn't a lot

>> No.9061803

>>9061098
Even going by that, those other 699 had many years to play the game or already be spoiled since then. If you go on a movie board and complain about original Star Wars spoilers what would you expect?

>> No.9061812

>>9059647
> HIDDEN MEANINGS
> FF

Did Squall die after disc 1 and the rest of the game never actually happened?

>> No.9061832

>>9059659
Why did you decide to enclose your post in spoiler text despite the absence of a spoiler.

>> No.9061837

>>9060452
>Eyes on Me is the same melody as Relm's theme, for instance.
Son of a bitch

>> No.9061841

>>9061837
>>9060452
i dont remember either song cause i didnt really like ff6's soundtrack and ff8 is the antichrist, after listening I don't hear the connection

"Premonition" from FF8 however reuses the main theme from FF7, and the tracks "Truth" and "The Successor" also from FF8 reuse the Shinra leitmotif from FF7

>> No.9061848

>>9061841
>>9061837
>>9060452
FF9's Garland theme is the final dungeon of FF2 played at half speed
https://www.youtube.com/watch?v=yY0EY-oBxpI
https://www.youtube.com/watch?v=vayyaVHIGps

>> No.9061851
File: 12 KB, 230x217, Killbin_FF7.png [View same] [iqdb] [saucenao] [google]
9061851

One of the rarest encounters / least known enemies in Final Fantasy. Many who played don't remember ever seeing it.

>> No.9061860

>>9059647
On a similar note, I noticed how some of the villainous characters throughout the series have their names based on Engrish puns and wordplay's:
ExDeath = Pronounced in Japanese as Exodus
Kefka Palazzo = Possibly in reference to Kafka (the author) and the Italian word pagliaccio (which means clown)
Jenova = Genetic Nova + Jehovah
Ultimecia = Ultimate Dementia/Demencia
Are there other less obvious examples of this?

>> No.9061878

>>9061860
Kefka wasn't Square's doing so I don't think that's intended. That was Woolsey's personal touch on Square calling him Cefca.

>> No.9061902

>>9061851
I've never seen that thing in my life and I've played through VII more times than I can remember

>> No.9061909
File: 64 KB, 655x554, Dragon_Rider_FF7.png [View same] [iqdb] [saucenao] [google]
9061909

>>9061860
Palazzo also means Palace
>>9061878
What do you mean? His name in Japanese is Kefuka
>>9061902
There's a rocky passage right by Jenova Death, very small area, it's super rare there, most people never even get an encounter there. The other enemy is dragon rider which many people also never saw, but not as rare as Killbin. Both can be morphed into Mind Sources so it's maybe the best place to grind for them. Moveset is very interesting since it's unique, but can also kill you if you're just fking around.

>> No.9061917

>>9061909
I've seen that guy in the Gold Saucer before. I thought it was unique to there like the Tonberry and the ochu

>> No.9061925

>>9061860
Maybe obvious to some, but Sora, Riku and Kairi come from kanji readings for Sky, Earth and Water. Kairi made with certain kanji also means seperation 乖離

>> No.9061927

>>9061917
Weirdly the Tonberry and Ochu had their normal encounters dummied out. Tonberry was meant to be in the same Northern Crater (first time) visit, while Ochu is programmed in such a way it seems most likely it was going to be fixed encounters in that frog puzzle forest area.

>> No.9061928

>>9061927
Yeah, seems like Ochu was going to be a boss.

>> No.9062039

>>9061860
Christopher and Gighee are a pair of enemies in the Crater. Gighee's name is both a reference to a useless horse in Japanese, and can also be read from it's katakana as 'Ziggy', the pair also has an attack with Stardust in the name, and the horse's tail is a guitar. No idea what Christopher or his outfit and mask are a reference to.

>> No.9062067

>>9061848
The band in FF9 plays a FF7 song
There is a traveling band that plays the FF6 intro theme in the third FF13 game (not retro wah)
The six starting classes in FFXI are their FF1 counterparts almost verbatim

>> No.9062238

>>9061909
When are you seeing Kefuka? Prior to the Woolsey translation or after? Prior all of the official stuff called him Cefca. There's no c in Japanese either which means it was a deliberate choice on their part to use a c. Kefuka could be them sticking with it after the fact because it sounds better. But if the name intentionally came from Kafka there would be no reason for the intermediate step from k to c back to k.

>> No.9062329

>>9062238
I see what you're saying, but I think they just fucked up the letters, most Japanese really don't know that shit and it's a very common mistake. Even for Aerith's name, Nomura corrected it while the English recording was going on, as told by her voice actor, Mandy Moore or whoever. Up until then it was still Aeris and he just noticed it in 2000/ 2001. Kefka appears in one scene with Terra I think, and kills some Esper's while a track called 'Metamorphosis' is played, and the original Japanese name of the track is Metamorphosis in Katakana (even though the actual Japanese name of the story is 変身 or Henshin), so that seems to confirm that they actually intended the name to resemble Kafka.

>> No.9062620

>>9061860
Yuna is probably an allusion to Luna/lunar (moon flow etc) and Tydus well ocean tide hurr

>> No.9062660

>>9059654
Cloud is not a real soldier, he just grabbed Zack's sword after he died.
Also, Jenovah is an alien organism threatening the planet and you fight it and Sephiroth at the Northern Crater, the final dungeon of the game.

>> No.9062676

>>9062620
Yuna is the Okinawan word for a beach hibiscus. That's why her clothes are decorated with them.

>> No.9062805

>>9062676
It was probably chosen because of the etymological similarities as well though

>> No.9063649

>>9061848
>FF9's Garland theme is the final dungeon of FF2 played at half speed
Not Chaos Shrine? One job.

>> No.9063651

>>9062238
>90s nips don't know subtle oddities of the English language, news at 11

>> No.9063664

>>9059647
You know how you can search the bodies of the soldiers in your pic for two potions? It doesn't matter which one you search (or if you search both), you'll get a maximum of two potions as long as you search the bodies twice.

In SaGa Frontier, Alkaiser's exclusive skills have combo compatibility with themselves, which likely hints at an intended Alkaiser + Alkarl team-up that got scrapped. Also, Blue's teleportation item is a reference to the Romancing SaGa games where you could freely fast travel across the world map whenever you wanted.

>> No.9063694

>>9061098
That's implying that nobody has ever emulated the game or purchased the port for modern devices.
Obviously I'm not saying everyone on earth has played FFVII, but if you are into retro vidya and haven't played it, what the fuck are you doing?

>> No.9063703

>>9063694
Same reason I've never played a Madden game, probably.

>> No.9063754

>>9063649
Garlands base is called pandemonium like the final dungeon in II so that's the reason for the music.

>> No.9063765

>>9063694
I've never played ff7 either . Not sure why you're being a dick about it

>> No.9063770

>>9062238
The GBA version's localization has a Figaro guard who mentions that some of the Kefka cultists insist on spelling his name as Cefca.

>> No.9063780

>>9060452
>>9061841
https://www.youtube.com/watch?v=YUs2_uK2qfY
https://www.youtube.com/watch?v=x9tlqukSn5U

>> No.9064161

>>9063703
The old Maddens are fun. Nowadays the big EA sports games are so complicated I don't really enjoy them. The 2k series was about my limit of Simulation sports games. Lame that EA bought the license outright.

>> No.9064169

>>9063694
>but if you are into retro vidya and haven't played it, what the fuck are you doing?
Playing FF7 perhaps?

>> No.9064524
File: 55 KB, 644x440, 1650065543702.jpg [View same] [iqdb] [saucenao] [google]
9064524

>>9060418
>>9059960

We actually got concept art for Leon / Squall's design from when lion Sora was conceived at the 20th anniversary thing. He's wearing a cloak with Griever on it and a mask for some reason?

>> No.9064532

>>9062620
Tidus is Oikinawan for sun. Sun and moon.

>>9061925
Yeah it's to go with the island motif and its repeated a lot. I forget the nuances but Namine's name comes from something to do with water, and Aqua Terra and Ventus are obvious. Yozora means night sky.

The reason Nomura chose Destiny Island to be an Island is because he loved working on the opening for FF8 which features a beach. A beach is also where Edea's orphanage and everyone's home was. Not confirmed but there was also a dried wasteland which matches the Keyblade Graveyard in BBS and a field if flowers which matches Radiant Garden in KH2 onwards. Coincidence? Idk. The SeeD metaphor from 8 is used in KH with the Dandelion stuff and Squall has an Easter egg about the Ellone stuff in ReMind. Maleficent (an evil sorceress) is who destroyed Squall's home. There's lots of 8 shit in KH.

https://www.youtube.com/watch?v=XyBensMp_MA

>> No.9064538

Final Fantasy 8's fantasy aspects were based on Wizard of Oz. Esther was going to be green and not blue and that's where the idea if Sorceresses came from. The Yellow Brick Road was in an old map but didnt make it into the final game.

There's lots of shit you can figure out from this too like Squall Raine and Laguna's name being water themed because the Wicked Witch was killed by water and Squall being based on the Cowardly Lion. Also vaguely the way the map has a clear east and west and center. Theres probably a lot more inspired from it too.

>> No.9064609
File: 63 KB, 560x640, 2B35D992-1352-4A7B-9167-4BDD1D3AC181.jpg [View same] [iqdb] [saucenao] [google]
9064609

>>9059647
its spelled KENO dumbass,
and that blah blah blah where is Australia-kun?!

>> No.9064689

>>9064524
Would be interesting to hear why he's dressed like that, looks pretty cool.
>>9064532
I remember something about Tidus also resembling Van Gogh's son's name who passed away or some shit? Guessing that was just internet bs back in the day? Anyone else remember that? Looking it up, yeah Tidus is sun and Yuna is moon in Okinawa dialect. The Nami in Namine means wave. Interesting post.
>>9064538
Also interesting, was the Oz thing Nomura's idea? Also never realized their names were all connected to water, lol. Seems Nomura loves motifs like that, I also remember hearing FFXV was based on Hamlet, but he obviously just uses it as a base and then changes almost everything.

>> No.9064772
File: 1.22 MB, 2229x3219, dw II painting.jpg [View same] [iqdb] [saucenao] [google]
9064772

>>9059960
>>9060102
The one who needed the merger wasn't Square, it was Enix. Im fact, it was less of a merger and more of an acquisition. Enix didn't really have any runaway successes in the 90s. The one mega successful franchise -- Dragon Quest -- was just licensed to them, as the IP belongs to Horii and his Armor Project.
The merger would meant that Enix would stay afloat in some way or another, and Square finally gets its hands on both Dragon Quest and Final Fantasy, achieving near-monopoly status in the field of RPGs.

That was pretty much the style of Square Enix's CEO Yoichi Wada. The man liked his business acquisitions and tried to pull a second one, Square Enix bought out Eidos. Didn't work out quite like the first time so, ultimately, he got the boot.

>> No.9064786

>>9059654
Don’t bother. You aren’t missing anything

>> No.9064793

>>9064772
Interesting. The narrative I had always heard was that Spirits Within fucked the company so they merged and Enix took heavy control. So Enix barely gets money from DQ?

>> No.9064848

>In certain PAL versions[33] of the game, Ratchet & Clank replace the Hoverboard Racing minigame with CatchIt & Wank, a breakout clone.[89]

>> No.9064857

>>9064793
Oh, Spirits Within was a massive failure, but it wasn't a company-destroying disaster. By the time it came out Square was already close to releasing FFX, and they were finishing up the development of FFXI. And as other anons said earlier, Kingdom Hearts was on the way. Square wasn't bleeding money, it was still quite profitable, but not as profitable as it could be, if they didn't spend all that money on Spirits Within.
And they did spend a lot of money on the project that didn't turn a profit and was extremely mismanaged. You have to understand that Sakaguchi was not only banking on Final Fantasy brand -- he was trying to prove that a full 3D blockbuster movie could be made even if you aren't Pixar. So they didn't just create a movie, they built a next-generation 3D film studio in Honolulu.
When the movie failed, the shareholders obviously werent happy. The Honolulu studio was closed and Sakaguchi was pretty much ousted from the company. The CEO of Square Hisashi Suzuki, who supported Sakaguchi, also had to step down.

And now Wada enters the picture by making number go up when he negotiated the merger with Enix. Thanks to Wada's "saving" Square (or, more accurately. protecting shareholders' interests, unlike Sakaguchi) Wada becomes CEO.

>> No.9064862

>>9064793
>>9064857

Enix, on the other hand, didn't work like a traditional game studio -- they generally don't develop their own games but publish games mady by other companies. Technically they don't own Dragon Quest -- Yuji Horii's Armor Project does, and, as far as we know, nothing stops the IP holder to just abandon them for a more lucrative deal if they wish.
In other words, you could say that Dragon Quest owned Enix, and not the other way around. It was the only reliable source of income for Enix, so whatever Horii wanted to do, they had to oblige. In the time it took to them to develop and release Dragon Quest VII Square released FFVII, VIII and IX -- all extremely successful and proftiable games. If there ever was the time for Enix to become nervous, that was the time.

>> No.9064919
File: 671 KB, 1920x1080, everquest.jpg [View same] [iqdb] [saucenao] [google]
9064919

>>9064793
>>9064857
>>9064862
Also, Square's rise and growth were unprecedented. In the late 90's it was the game company that could do no wrong.
Like, I'm still impressed by the gall of this announcement.
https://www.ign.com/articles/2000/02/01/square-millennium-event-final-fantasy-ix-x-and-xi-revealed
Imagine any company today saying, "yeah, we're releasing three tripple A games in three years. One for current gen consoles, one for the next-gen and our first MMORPG".

So it's easy to undestand why management would feel the need to course-correct with an incredible force in case of any somewhat major setback. Square's management had to keep up appearances of them still being on the top of the world and the merger with "the house that Dragon Quest built" gave them exactly that.

>> No.9064929

>>9064857
>>9064862
Great info. I always thought the biggest issue was Sakaguchi thinking he needed to Westernize things to have a success when the Final Fantasy brand itself was proving otherwise, same mistake Square made with FFXIII, the fans wanted the Japanese product, and go head over heels for Nomura stuff even though he just does his own goofy thing and doesn't cater to anyone. I think if they had released Advent Children instead they would have a big hit that satisfied fans plus would win over casuals with the action in that Matrix era where no other movie did good action like Matrix, but Advent Children pulled it off and went to another level. Compare Advent Childrenhs motorcycle chase to the one in Matrix 2, it blows it out of the water. This also would have attracted people to buy at least one Final Fantasy game, although many would probably be turned off by the turn based combat. The guys who made Advent also didn't even know how to make a movie and still did it better than Spirits, which isn't badly made but the final product just didn't deliver to any demographic.
Games now badly need the retro flavor of when the guys just made whatever the fuk they wanted and put their own passion into it, throwing in fun mini-games, entertaining events, different dialogue from NPC's, FF7 being maybe the best example of all sorts of characters, and all that shit. Dragon Quest is pretty much stuck in a mold but at least it's their mold and they don't try and cater it too much to people and change the essence of it.

>> No.9064993

>>9064919
I remember that announcement, I was excited as fuk. The grandiosity of it didn't strike me until you mentioned it though. Also, I'm guessing you write for a living, because your posts are really well written and almost come off as part of a professional article at some points, as opposed to me and others who just spew train of thought jibberish, lmao.
>>9061860
Moogle was at first Mooguri in Japanese. The moo part not pronounced like a cow, but as an extended maw-
The name comes from Mogura (mole) and bat (koumori), so a Moogle seems to be a mole bat. They originally didn't say 'kupo' as well, they said nyaa in their first appearance, like a cat.
Also, some people don't know this, but Cait Sith is named after an Irish 'demon' cat.

>> No.9064997

>>9064993
*mow, not maw

>> No.9065307

>>9059647
I guess this is probably well known now, but I legitimately did not know that there was an alternate first zombie encounter in RE1/REmake until like two years ago:

https://youtube.com/watch?v=wi70UIFJthM

>> No.9065319

>>9059659
>>9059654
>spoiler for a 25 year old game
lol

>> No.9065328

>>9065319
Next time you go to McDonald's once you're done stuttering your order ask the girl at the counter if she's played FF7

>> No.9065329
File: 127 KB, 866x561, __9BAB~1.jpg [View same] [iqdb] [saucenao] [google]
9065329

>>9059647

If this is true I wonder if the Cloud design is base on Gackt appearance but square decided just to make a new character Genesis...

>> No.9065350
File: 144 KB, 1024x967, 1533671012834.jpg [View same] [iqdb] [saucenao] [google]
9065350

>>9065328
Why on earth would I ever do that?

>> No.9065360

>>9064848
FUCKIN WANKERS TOP BONG HUMOR

>> No.9065396

>>9065329
Cloud isn't based on Gackt, Gackt had just joined Malice Mizer in 1995 with a gothic / Aristocratic style of look very different to what he eventually became, and they weren't popular yet. Malice Mizer got somewhat popular before Gackt left but his solo career when he was backed by major producers was when he became a mega-star. Most of his looks were also toned down visually. Cloud and other 'anime style' designs were definitely influenced by visual-kei and vice-versa though. As for his hair, Nomura said he wanted Cloud to resemble a Chocobo. Apparently the game originally had more chocobo involvement.

>> No.9065407

>>9065396
Also, Gackt's solo career launched in 1999 with Mizerable, and the spikey blonde look was for the Vanilla single for his second album in 2000, where he said he wanted to look as if the theoretical girl in the lyrics aroused him so much he went Super Saiyan

>> No.9065554

>>9060102
Movies don't take the full box office and you're not taking advertising costs into account. A movie needs to make at least twice its budget just to break even

>> No.9065556

>>9065554
*Movie studios

>> No.9065934

>>9064689
I have no idea whose idea the Oz parts were from

>Hamlet

Nomura's favourite Disney movie is Lion King too. Which is inspired by Hamlet.

>> No.9066039

>>9065396
>>9065407
What about the Squall/Gackt connection? Nomura's gone on record saying Squall was based on River Phoenix, but the Gackt look is just so strong...

>> No.9066119

The splinter that becomes Exdeath is actually in your key items between his 'defeat' and return in World 3.

>> No.9066139

>>9059654
get fucked retard

>> No.9066145

>>9060058
>bambi's mom dies
And is one of the least fucked up things to happen /in the book version/. Srsly. If you speak German, go get a copy. Idk if it was ever translated to English, but if so, get that one, then.

>> No.9066149

>>9061848
Level 1 in both Kid Dracula and Cv3 are the same song in different modes.

>> No.9066347

>>9059654

You deserve this for not playing it you fuckin mouth breather.

>> No.9066415

>>9059661
This is the appropriate response after he gifts a dress he got from performing sexual favors in a gay bathhouse.

>> No.9066629

>>9066145
elaborate

can i get a qrd?

>> No.9066643

>>9059654
DYKE SPIES

>> No.9067025
File: 1.53 MB, 1920x1920, InShot_20220706_221213786.jpg [View same] [iqdb] [saucenao] [google]
9067025

>>9065554
Good info.
>>9065934
Didn't know this, but isn't it also based on Kimba the White Lion?
>>9066039
Squall definitely has more similarity to Gackt than Cloud, but I would still say it's very debatable. Up until development of FF7 finished the spikey/ colored hair look was in with these bands, and up until the release of 8 putting your hair down and doing brown or black was in style with many of those same bands, then with FFX the frosted tips were in, etc... Squall has hair similar to Phoenix but that same look was popular in Japan as well. Gackt had it at the time for a moment and if you search any bands from the time you pretty much get shit that looks like FF and KH designs.
>>9066119
Interesting, I always liked key items like that for some reason, even though you couldn't do shit with them.
>>9066415
But was it really a gay bathhouse? Or was it a girly bathhouse?

>> No.9067608

>>9067025
>Didn't know this, but isn't it also based on Kimba the White Lion?
Have you ever watched, Kimba, anon? Other than a few cherry picked visuals Lion King and Kimba are absolutely nothing alike.

>> No.9067614

>>9065360
It's an American game.

>> No.9067719

>>9067608
I have seen it, and I know it comes down to our individual perspectives, but to me it's a copy of Kimba and the only reasom they didn't sue is that Japanese really don't care about copying and see it as fine. To me it's a copy in the same way Western studios / people copied Yojimbo, Seven Samurai (although for both credit was given, Star Wars copied Kurosawa (but did it differently so it wasn't a rip-off, more of a source of inspiration), Matrix ripped off tons of Japanese stuff, Tarantino ripped off tons of Japanese, HK and other stuff, Avatar ripped off tons of Japanese stuff including FFX, etc... The people who don't give credit think they can get away with it.

>> No.9067920
File: 19 KB, 480x342, ape escape the only way to escape.jpg [View same] [iqdb] [saucenao] [google]
9067920

>>9067608
>>9067719
The Kimba vs Lion King thing gets misunderstood a lot. It wasn't exactly about Disney ripping off Osamu Tezuka -- there were some similarities in the setting and plot, true, but they were not extreme. The criticism was aimed more at Disney as corproration and their tendency to get litigious at the drop of a hat.

I mean, Tezuka estate didn't sue Disney, obviosuly. But imagine if it was Disney who had made The Lion King back in the 70s, and then some Japanese anime named Kimba the White Lion made mad bank in the 90s. There would be lawsuits up the ass.

>> No.9068971

>>9067719
>>9067920
all artist steal
sometimes it's not even on purpose
take music for example

>> No.9069116
File: 2.21 MB, 640x360, ‶Take Some Notes Tezuka!‶.webm [View same] [iqdb] [saucenao] [google]
9069116

>>9067719
It wearies me to see people pushing the notion of everyone unapologetically ripping-off each other using superficial similarities as an evidence, while forgetting that we live in world where actual plagiarism exist.
Some of the more famous examples of plagiarism which usually come to my mind are Buratino and The Wizard of the Emerald City, both known to start as a straight forward translations of Pinocchio and The Wonderful Wizard of Oz, but with the authors taking insane liberties.
The Wizard of the Emerald City is especially weird, because the author paraphrased certain sections of the story to be much darker, made Toto into a talking dog and also wrote a bunch of original sequels to it unrelated to Baum's works.
I'd doubt that James Cameron being the radical anime apologist he is, would for some reason forget to mention Princess Mononoke's influence on Avatar.
It's also funny how people usually draw parallels to Japanese entertainment, while the Japanese culture itself is so hinged upon self-reference and copying, that entire genres were born out of it (Mecha, Magical-girls, Isekai).
As for Tarantino, he is quite open about his references to other things and even invites some of the actors who starred in these old films (Gordon Liu, Franco Nero, etc.).

>> No.9069479

>>9067719
>>9067920
Nah, Lion King is objectively not a "rip off" of Kimba. If that were the case then Star Wars is a rip off of Star Trek because they both take place in space and have the word "star" in the title. A Song of Ice and Fire is a rip off of Lord of the Rings because characters use swords and the adaptations both feature Sean Bean being killed.
Call me when Disney releases the Special Edition cut where Simba wears Mufasa's skin.

>> No.9069496
File: 44 KB, 500x375, R2.jpg [View same] [iqdb] [saucenao] [google]
9069496

>>9067719
>>9067920

>> No.9069869

>>9067920
Good points, I also see it that way at times. Many bigger companies copy smaller ones but if it was the other way around the bigger company often tries to sue the little guy.
>>9068971
>>9069116
If someone gives credit or even supports the original creator it's obviously not much of an issue, but even for someone like Tarantino, when he was starting and completely copied for his first movies like Reservoir Dogs, he claimed to never see the stuff he copied. It was only when he had more leeway and power that he started giving more credit.
For me, getting back to retro games, if you copy something like that, you should at least give credit as a lot of these games are overlooked and don't get the credit they deserve and don't have the ability to have longevity outside the bubble of somewhat hardcore gamers who will play them. A comparison would be Marilyn Manson, he copied his look and songs from Japanese artists and a Japanese artist playing the same bill as him called him out when on stage, and as a result the record label had him taken off future shows and still to this day most people don't know where he and his producers got all their stuff and don't know the bands who actually pioneered the shit.
Anyway, to get more back on topic, any lesser known examples of retro games copying shit from one another?

>> No.9069935
File: 102 KB, 796x499, nostalgia 1907.png [View same] [iqdb] [saucenao] [google]
9069935

>>9069869
The famous bomb defusal scene from Policenauts is extremely reminiscent of a similar scene in Nostalgia 1907, an adventure game designed by Kouichi Yotsui, the original creator of Strider.

>> No.9069959
File: 297 KB, 600x338, zuma and puzz loop 2.png [View same] [iqdb] [saucenao] [google]
9069959

>>9069935
>>9069869
Nostalgia sold poorly, and Takeru, the company that developed the game, had to close their doors for good. Yotsui moved to Mitchell Corporation, where he developed one of my favourite arcade games of all time, Cannon Dancer -- an experience much more like the Strider games, but even crazier.

Speaking of plagiarism, Mitchell were the developers of Puzz Loop -- an arcade game that was famously pretty much copied by a much more popular casual PC game Zuma. The Zuma devs later even admitted that they've discovered Puzz Loop while dicking around in MAME and thought that the design was solid, so they just copied it.

>> No.9070030

>>9067719
>The people who don't give credit think they can get away with it.
Should we tell him about how late 80s/early 90s Japan ripped Terminator, Robocop, Conan, Alien, Indiana Jones, The Thing and many more american movies off?

>> No.9070127

>>9069935
>>9069959
Interesting, never knew these.
>>9070030
To what extent did they rip them off, and did they ever refuse to give credit? If I play Contra or MGS they copy shit but definitely don't come off like Alien, Escape From New York, etc...

>> No.9070136
File: 473 KB, 319x430, 30rD.gif [View same] [iqdb] [saucenao] [google]
9070136

>>9070127

>> No.9070139
File: 48 KB, 500x394, kyle reese terminator solid snake.jpg [View same] [iqdb] [saucenao] [google]
9070139

>>9070127
Konami didn't even try to hide it.

>> No.9070142
File: 100 KB, 695x535, mg2.jpg [View same] [iqdb] [saucenao] [google]
9070142

>>9070127
though they did decide to redraw the faces in Metal Gear 2 when it got bundeld with MGS3 Subsistence

>> No.9070149
File: 282 KB, 1080x1080, ravenloft simons quest.jpg [View same] [iqdb] [saucenao] [google]
9070149

>>9070127
and the most glaring example in my opinion

>> No.9070210

>>9070136
>>9070139
>>9070142
>>9070149
So what do you personally think of this and how to you rate it in terms of plagiarism?

>> No.9072541

Bump. Didn't know this board had 11 pages

>> No.9072597

>>9061812
no dumbass, but R = U

>> No.9072758

>>9059654
>oh no good guy follows bad guy, I've been spoiled

>> No.9073723

>>9070210
Not the guy who posted it but I like it Kojima picked some kino as fuck faces especially Tom Berenger

>> No.9075174

>>9073723
based

>> No.9075181

remember when cloud gets anally raped in the hot tub by a group of strongmen lol

>> No.9075220

>>9064929
Nigga that guy is high on something, Enix wasn't only a game publisher company they also had manga magazine with some big hits in the 90s like Papuwa and DQ emblem of roto, the armor can sell to who ever they want is also bs because Enix pay the development cost of DQ games to armor who has the rights of the franchise so they can still publish the games, simple as, and the merger was because Enix wanted to tackle online and western gaming development, not to mention that Enix used to invest in other crap outside of gaming.

>> No.9075396

>>9075220
Damn, now I don't know who to believe. So Enix did alot of the online and buying out or producing of Western franchises?

>> No.9075823
File: 1.41 MB, 2048x1606, DoVoDzoUcAAgWuh.jpg [View same] [iqdb] [saucenao] [google]
9075823

>>9075396
Enix wanted to expand to the west and the online shit was for DQ, they managed this with DQX, apparently Horii started working on ideas around the early 2000s, in a interview he stated he wanted to make a DQ online game wich started production around 2005 along with DQIX, funnily enough IX, X and XI where supposed to be a trilogy but the 30th anniversary of the franchise got in the way, this is from a interview with ol Sugiyama who was notorious for leaking information about DQ, in said interview he states that by changing the theme intro like in how DQIII changed its theme compared to DQIV, Horii wanted to start a new trilogy, DQIX have been prove to happen thousand of years before DQX I the lastest expansion with the hero and greygnarl from IX being heroes of the new celestrian race.

>> No.9075876

>>9061909
FFVII low poly models in battle mode are works of beauty.

>> No.9075945

>>9075396
Square and Enix talked about the merger since the late 90s. The early aughts was just not a good time for both companies, due to the failure of Spirits Within and the delay of several Dragon Quest games, so they postponed the merger.

The merger was not about "saving" either Square or Enix, it was something the companies planned to do for a while. Wada actually became CEO of Square before the merger, unlike what >>9064857 said. 2002 was, like, Square's most financially profitable year ever at that point.

With that done the companies proceeded with the merger as planned. The sensationalized "Enix had to come in and save Square from bankruptcy" is just something that the press cooked up at that time because the Spirits Within did bomb quite spectacularly and had temporarily pushed Square in the red.

>> No.9076074

>>9075823
>>9075945
Interesting stuff, never heard this before. I only ever heard the Spirits narrative.
>>9075876
Yeah, 7 is my favorite battle screen and models out of maybe any game ever, the way the display also forces the game into a letterbox look is also beautiful. Everything just looks so good and the camerawork was on point for everything.

>> No.9076804

>>9059647

Here's some more FF7 trivia. That screenshot is from the PC version. How do I know that it's not just emulated PS1? Because of Cloud's mouth. The PS1 version does not have mouths. The mouths are actually present in the data but they were unused (for the best, in my opinion, they look weird).

>> No.9076815

>>9067719

Watch this video.

https://www.youtube.com/watch?v=G5B1mIfQuo4

The dude is extremely cringe but the information and research is good.

>> No.9077013

>>9067920
Except it was a mild controversy at the time and japanese artists did demand Disney at least acknowledge Kimba, Disney of course ignored them.

>> No.9077398

>>9067920
Lion King erroneously describes Rafiki as a baboon, when he is actually a mandrill monkey. Kimba the white Lion also makes this mistake and came out first before Lion King. How in the fuck did Disney also get this wrong despite doing tons of research about African wildlife to make the film?

>> No.9077524

>>9064919
Yeah but square needed EA to publish their games in the west

>> No.9078707

>>9076804
Good trivia, I felt that pic was weird but didn't notice. Also looks like the backgrounds display differently but maybe that's just the cap.
>>9076815
Good stuff but I'm still on the fence.
>>9077398
Interesting fact.
>>9077524
In Europe?

>> No.9080115
File: 364 KB, 440x445, REEurope.png [View same] [iqdb] [saucenao] [google]
9080115

Since this is a trivia thread and not specifically an FF trivia thread, I would like to share this one. The first Resident Evil has so many different versions of the game that have so many different variations that stuff is still being found to this day.

If you want just a general overview of what is different for all the versions: https://www.youtube.com/watch?v=3Cfnl6Bt8_o

Here is a good video going into the Sega Saturn version (one of the more unique versions): https://www.youtube.com/watch?v=tz-0MCZrnaw

The main video I wanted to show was this one: https://youtu.be/aciEDVtzKuY?t=541

In the above video, there was a situation in one of the versions of the game involving a certain room having 0, 1, or 2 zombies that was not fully understood until last year. Yep, about 20+ years until it was fully understood. I set it to the proper timestamp for that one part, but the rest of the video is pretty damn cool too. The first Resident Evil could have a damn set of encyclopedias written about how different each version can be.

>> No.9080148

>>9060427
Instead of a movie, Spirits Within should have been reworked as something for Square to test the western pc market, an original game with high graphics and cutsceneses for at the time high end pc hardware. Would have been better then wasting it on a film.

>> No.9080341

This thread is awesome. I confess I was not remembering wtf Spirit Within was at first, although the name was not strange to me. After googling it, I was like "oh, yeah, that FF movie". This movie is so forgettable it could be erased from history and nobody would give a fuck.

About the Kimba/Simba situation, there are similarities enough to at least believe they knew Kimba when producing The Lion King, specially because animators like to reuse shit. I believe they only copied some designs and shots here and there, but not enough to be plagiarism. The problem was that TLK was advertised as the first Disney original movie, which is hypocrite af.

>> No.9080481

>>9080115
Really cool, it always amazes me to see how many differences there were, or even just to look at choice maps and see how much shit changes in these games depending on what you do. I miss games with all these secrets and shit.
Sorry for bringing it back to FF9, but it reminds me of that sidequest only found like 13 years later, or the 100% thing in Doom 2 or the hidden cardboard cutout in RE4.

>> No.9080746

>>9080481
It really makes you wonder what secrets no one has actually found yet or if there are games whose secrets will never be found. If I was a dev I would hide so much arbitrary insane secrets just to fuck with people. I dont know how devs can't or couldnt resist doing that.

>> No.9080773

>>9063765

If you haven't played it by now you obviously don't plan to. Get over it.

>> No.9081014

Also it just struck me how FF9 has alot of French names and shit... Are the visuals / locations actually somewhat reminescent of old French stuff? Or is it completely made up?

>> No.9081108
File: 133 KB, 1440x1080, 1651167467244.jpg [View same] [iqdb] [saucenao] [google]
9081108

>>9060058
>Germany lost ww2
Only in the wrong time line.

>> No.9081162

>>9080481
>the hidden cardboard cutout in RE4.
what's this?

>> No.9081174

>>9081014
FF9 has kind of a 'european fairytale' aesthetic especially in the earlier towns

>> No.9081193

>>9059647
>The original Playstation FF7 had a black-haired Cloud who was a detective in NYC hunting down Sephiroth.
That's bullshit, but a good idea for a thread.

>> No.9081194

>>9081162
After the helicopter crashes and I think before you meet Aya, if you look in the opposite direction with the rifle scope in the far distance there is a cardboard cutout of a Japanese man in a green jacket, who is said to be one of the development team.

>> No.9081219

>>9081194
And by Aya I meant Ada.
>>9081193
Maybe try 5 seconds of Google before doubting my based thread.
>A prototype of Cloud's character named "Detective Joe" appeared in Sakaguchi's first plot treatment for Final Fantasy VII, as a character belonging to an organization attempting to destroy New York City's "mako reactors".[91] Yoshitaka Amano created conceptual artwork as promotional artwork. The image of Cloud and Sephiroth was based on Miyamoto Musashi and Sasaki Kojirō,[92] famous Japanese warriors whose duel became legendary and the swordsmen have appeared in many forms in pop culture in Japan.
Cloud's design underwent several changes. His original character design called for slicked-back, black hair with no spikes, as a contrast to the long, flowing silver hair of Sephiroth, and also because Nomura thought it would be better not to use too many polygons.[92] However, to make Cloud stand out more and emphasize his role in the game as the lead protagonist, Nomura altered Cloud's design to give him spiky blond hair instead.[93] Aspects of Cloud's original design were later used in designing Angeal Hewley for Crisis Core -Final Fantasy VII-
Cloud was originally Detective Joe and then Nomura changed alot of it but they reused ideas and assets for Parasite Eve, then Nomura reused part of the original look for Crisis Core. Also a bit of extra trivia that Cloud and Sephiroth's relationship was originally inspired by a samurai story.

>> No.9081368

>>9069116
The same people accusing of stealing from the Japanese somehow forget the existence of:
Lodoss Wars
Legend of the Galactic Heroes
KK
Black Butler

>> No.9082076

>>9081368
Show evidence the creators of those ever denied their influences and explain how they have any connection to Disney and Tezuka.

>> No.9082260

>>9080115

The original Resident Evil has some of the most bizarre box art ever. Chris is actually two images blended together. This is most obvious if you look at his gun, which is an assault rifle that strangely morphs into a shotgun. This also explains his fucking weird facial expression.

I also think the choice to emphasize the spiders is a bizarre choice. They are such a minor enemy in the game.

>> No.9082268

>>9081014

idk but something not many know is that it was developed in the United States (Square Enix briefly had an office in Hawaii, which is where the game was made)

>> No.9082272
File: 115 KB, 800x802, mbid-e3963e92-e822-43fe-8494-f20b39ab64c1-29472732816.jpg [View same] [iqdb] [saucenao] [google]
9082272

>>9082260
I agree. It is so goofy and weird. One of the only things the DualShock edition did right was changing the boxart to pic related. This looks like a proper RE cover.

>> No.9083281

>>9069959
>Zuma
Man, I hated that game.
Not because it was shit or so but my mom used to play it so much that I couldn't get on PC to play Pokémon and RO.

>> No.9084385

>>9083281
>Ragnarok Online
Holy NOSTALGIA, people still play that?

>> No.9084465

>>9067025
Based Bretpost.

>> No.9084529

>>9059659
OP doesn't tell you much, no. Just literally the single biggest plot twist in the game.

>> No.9084550

>>9084465
Where were you when Sephiroth lost his smile and left Soldier?
>>9084529
There are at least 2 or 3 bigger twists and 10 or more minor twists which mean more to players than this one, which is merely to put things in perspective and doesn't really change anything in the big picture. It's a point of a reflection rather than a major change in anything.

>> No.9084553

>>9082272
Was the original intention of 'Greatest Hits' releases and their gawdy designs to cheapen the value / perceived value so the original print was still kind of the best thing? They had to be making it look worse on purpose.

>> No.9085065

>>9084553
The bright green was probably just meant to be eye catching and signaled to potential impulse buyers that it was value priced compared to new games. Speaking of which, which console had the best looking Greatest Hits/Player’s Choice packaging?

>> No.9085273

>>9082076
There was never an intention of connecting to Disney, I'm showing where the Japanese blatantly took whole-cloth concepts from Europe with zero apology. That they credited their creators or not? Well, someone told you where the creators of KH etc got their influence, otherwise people wouldn't be talking about it. The post I replied to was lamenting surface similarities or features and I gave four examples where it's anything but superficial.

>> No.9086249

>>9085273
Ah I see, you took this personally as some weird 'European white man' thing.

>> No.9086281
File: 628 KB, 1280x1417, 1627427964806.jpg [View same] [iqdb] [saucenao] [google]
9086281

As pieced together in a previous thread:
>FF4 was first pitched as a FDS game
>Upper management nixed the idea, wanting FF4 to be on the SuFami
>The team that was working on the FDS game pitch was allowed to continue working on a title to be released under Square's DOG sub-line of games
>That game would become Seiken Densetsu: Final Fantasy Gaiden, and was nearly completed
>The FDS flopped and, not wanting to lose their hard work, the team reworked SD into a GameBoy title, which we in the West know as Final Fantasy Adventure
>Meanwhile, Square wanted to make an action adventure RPG for the upcoming SNES-CD.
>When that fell through, they used the bulk of the work to create Secret of Mana and the rest of the work (time travel and multiple endings) became the basis of Chrono Trigger

>> No.9086681

>>9086281
This is really interesting. What was Square's DOG sub-line?

>> No.9087471
File: 68 KB, 700x700, 1631717521503.jpg [View same] [iqdb] [saucenao] [google]
9087471

>>9085065
Xbox's were pretty inoffensive looking.

>> No.9087752

>>9087471
Doesn't look as bad.
Also, kind of random, but I saw another thread so I thought I would explain it here. The reason the basement music is fucked up in Resident Evil is because it was programmed for a pad instrument on a Roland PCM (sample based) synth, which holds sounds by instruments and banks. When you turn it on and off sometimes (very often actually) it doesn't remember which instrument you chose, it just remembers which bank it is in, and the banks hold all sorts of different instruments and sounds, no idea what their thought process was when sorting them. Anyways, if the synth is turned on and off and it only remembers the bank, it automatically goes to the first instrument in that bank. Many Roland PCM synths (Studio Canvas like used in Final Fantasy 7, 10, Xenogears, etc... or the later JV series) share similar preset organization, and have the same thing where if you are in a certain bank, when you reset it the sound automatically switches to a muted brass / horn preset which is the first in that bank, and is the one in the basement theme. From that thinking you can also use process of elimination to determine what was probably the intended instrument, which seems to be a synth pad. Pretty sure I was the first one to ever explain this as I have all these synths in physical and digital form and had this problem myself, and nobody ever gave me credit but who cares because fuck you anyway. If you want to try yourself, Roland programmed their digitial emulations to behave the same way for some reason, so their current computer software does the exact same thing if you play some music, close your project, then open a new one and load the same instrument, it'll often open to the first preset in that bank instead of what you actually used, so you can verify this yourself.

>> No.9087994

>>9086681
DOG was a collaborative publishing group made by Square where it and a bunch of other (at the time) small-time developers could put out FDS games. 3D World Runner, Mystery Quest, and the first two Deep Dungeon games were published under that label.

>> No.9089609

>>9087994
Never played any of those games, are they good?

>> No.9089630

>evens
Use Barret in my current run of FF7

>odds
Use Yuffie in my current run of FF7

>> No.9089649
File: 367 KB, 1100x616, JQdUw[1].jpg [View same] [iqdb] [saucenao] [google]
9089649

>>9085065
>>9087471
Not retro, but my personal favorite would have to be the Wii/Wii U style of Nintendo Selects. It just feels classy.

>> No.9089763

>>9089630
Based.
>>9089649
Yeah, looks like they won an award or something, doesn't make them look cheap.

>> No.9089889
File: 28 KB, 241x670, jillmodel15-01alt2small.png [View same] [iqdb] [saucenao] [google]
9089889

The one series I know the most of cool hidden shit in has to be Resident Evil.

In RE1, in the costume room there are two triggers to change costumes, but they both lead to same costume, one for each character.
The reason there are two triggers is because they were supposed to be two costumes.
The Japanese demo version of the game has a prototype of Jill's second alternate costume. For Chris the file is empty, except for a doodle of Mega Man... two of the graphics designer on RE1 later on went to work on Mega Man games.

This is also why every subsequent version/port of the game adds its own second alternate costume: the setup was already there in the game, all they had to do was make the costumes. Unlike say, the N64 version of RE2 which replaces the costumes by other ones.

>> No.9090410

>>9082260
It's not even Chris.
The artist who made the artwork said it was Richard

>> No.9091094

>>9059659
One of the biggest twists in FF7 was Cloud lying about his past what in le f are you talking about?
>>9065319
F off dude it's impossible to experience every piece of media the day it came out show some common courtesy.

>> No.9091103

>>9091094
Homie, I am saying this with all due respect but you cannot get upset about spoilers for a game that is over a decade old. Same goes for any piece of media. If you really don't want to be spoiled go and experience the game or whatever it may be and then come and discuss it.

>> No.9091219

>>9085065
Playstation platinum for ps1

>> No.9091420

>>9091103
>Homie
Stopped reading there. I am not your "homie". This type of slang might be appropriate among your teenage peers but as your elder...no superior you will treat me with respect.

>> No.9091453
File: 319 KB, 1304x619, revil.png [View same] [iqdb] [saucenao] [google]
9091453

>>9082260
I'm surprised no one commented about the box art being a heavily altered still from Judge Dredd with Stallone. Once I saw this movie I instantly got reminded of the cover art in this part here. There might be a shot where it matches the cover art better though.
IIRC there was a press kit that had an early mockup of this cover art that made this even more obvious.
The cover is a very poor attempt at futurism's dynamism with Photoshop if you catch my drift.

>> No.9092250

>>9086281
I like to think that in an alternate reality an alternate me got to play the shit out of that completed Secret of Chrono or Mana Trigger game.

>> No.9092435

Interesting interview I just read with Kitase where he says back in the day the team had a lot of freedom with making the games and anyone was free to submit their own ideas or even start working on them if they wanted. He said mini-games were made up by different members of the staff as they pleased and then usually put in the game if it was feasible. He also said Blitzball was one such idea that was drawn up and then they made it a major part of the game. He goes on to say that from FFXIII onwards they lost that freedom due to the bigger scale of development, bigger teams, and how much work was needed to develop ideas or implement them. Crazy to think of how much freedom and creative input everyone had then that they sadly can't have now. Maybe when tech gets even better they'll be able to work like that again if games somehow become easier to make due to AI automation and shit

>> No.9093382

>>9091420
huh?

>> No.9094830

>When making Advent Children they also considered a FFX movie
>They're still considering making FFX-3
>FFX was originally supposed to be online
When will they give us this kino?

>> No.9094967

>>9085065
Japanese ps1 budget titles tend to look pretty good.

>> No.9096098

Post more interesting shit bros, this thread turned out to be great.